@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +44618 -13007
- package/dist/xeokit-sdk.es.js +44617 -13008
- package/dist/xeokit-sdk.es5.js +3488 -1387
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/plugins/lib/html/MenuEvent.js +2 -2
- package/src/viewer/Viewer.js +103 -55
- package/src/viewer/scene/canvas/Canvas.js +43 -3
- package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
- package/src/viewer/scene/lights/CubeTexture.js +13 -0
- package/src/viewer/scene/lights/DirLight.js +1 -2
- package/src/viewer/scene/lights/PointLight.js +1 -2
- package/src/viewer/scene/materials/Texture.js +9 -0
- package/src/viewer/scene/math/rtcCoords.js +38 -1
- package/src/viewer/scene/mesh/Mesh.js +212 -454
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
- package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
- package/src/viewer/scene/model/SceneModel.js +861 -245
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
- package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
- package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
- package/src/viewer/scene/model/vbo/float16.js +760 -0
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
- package/src/viewer/scene/scene/Scene.js +38 -21
- package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
- package/src/viewer/scene/webgl/Attribute.js +23 -0
- package/src/viewer/scene/webgl/FrameContext.js +86 -14
- package/src/viewer/scene/webgl/Program.js +181 -0
- package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
- package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
- package/src/viewer/scene/webgl/Renderer.js +843 -880
- package/src/viewer/scene/webgl/Sampler.js +18 -0
- package/src/viewer/scene/webgl/Shader.js +49 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
- package/src/viewer/utils/os.js +9 -0
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
- package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
- package/src/viewer/scene/model/layer/Layer.js +0 -786
- package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
- package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
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export const ColorProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, lightSetup, sao, primitive) {
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const vColor = programVariables.createVarying("vec4", "vColor", () => {
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const attributes = geometry.attributes;
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const color = (primitive === "points") ? `vec4(${attributes.color}.rgb, 1.0)` : `${attributes.color}`;
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if (lightSetup) {
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const lightComponents = [
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lightSetup.getAmbientColor()
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].concat(
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lightSetup.directionalLights.map(
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light => `max(dot(${attributes.normal.view}, ${light.getDirection(geometry.viewMatrix, attributes.position.view)}), 0.0) * ${light.getColor()}`));
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return `vec4(${lightComponents.join(" + ")}, 1) * ${color}`;
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} else {
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return color;
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}
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});
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const outColor = programVariables.createOutput("vec4", "outColor");
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return {
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programName: "Color",
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getHash: () => [lightSetup ? lightSetup.getHash() : "-", sao ? "sao" : "nosao"],
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cleanerEdges: true,
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getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => ((primitive !== "points") && (primitive !== "lines")) ? `${vFragDepth} + length(vec2(dFdx(${vFragDepth}), dFdy(${vFragDepth})))` : vFragDepth),
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renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
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appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
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if ((primitive === "points") || (primitive === "lines")) {
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src.push(`${outColor} = ${vColor};`);
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} else {
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src.push(`vec4 fragColor = ${sliceColorOr(vColor)};`);
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src.push(`${outColor} = ${(sao ? (`vec4(fragColor.rgb * ${sao.getAmbient(gl_FragCoord)}, fragColor.a)`) : "fragColor")};`);
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}
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},
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filterIntensityRange: true,
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incrementDrawState: true
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};
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};
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import {LinearEncoding, sRGBEncoding} from "../../../constants/constants.js";
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import {setupTexture} from "../../../webgl/WebGLRenderer.js";
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export const ColorTextureProgram = function(programVariables, geometry, scene, lightSetup, sao, useAlphaCutoff, gammaOutput) {
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const colorTexture = setupTexture(programVariables, "sampler2D", "uColorMap", sRGBEncoding, (set, state) => {
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const texture = state.layerTextureSet.colorTexture;
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texture && set(texture.texture);
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});
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const materialAlphaCutoff = useAlphaCutoff && programVariables.createUniform("float", "materialAlphaCutoff", (set, state) => set(state.layerTextureSet.alphaCutoff));
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const attributes = geometry.attributes;
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const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${attributes.position.view}.xyz`);
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const vUV = programVariables.createVarying("vec2", "vUV", () => attributes.uv);
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const vColor = programVariables.createVarying("vec4", "vColor", () => attributes.color);
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const outColor = programVariables.createOutput("vec4", "outColor");
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return {
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programName: "ColorTexture",
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getHash: () => [lightSetup.getHash(), sao ? "sao" : "nosao", !!gammaOutput, useAlphaCutoff ? "alphaCutoffYes" : "alphaCutoffNo"],
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getLogDepth: scene.logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
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renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
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appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
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src.push(`vec3 viewNormal = normalize(cross(dFdx(${vViewPosition}), dFdy(${vViewPosition})));`);
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src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
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lightSetup.directionalLights.forEach(light => {
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src.push(`reflectedColor += max(dot(viewNormal, ${light.getDirection(geometry.viewMatrix, vViewPosition)}), 0.0) * ${light.getColor()};`);
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});
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src.push(`vec4 color = vec4(${lightSetup.getAmbientColor()} + reflectedColor, 1) * ${sliceColorOr(vColor)};`);
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src.push(`vec4 sampleColor = ${colorTexture(vUV)};`);
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|
33
|
-
|
|
34
|
-
if (materialAlphaCutoff) {
|
|
35
|
-
src.push(`if (sampleColor.a < ${materialAlphaCutoff}) { discard; }`);
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
src.push("vec4 colorTexel = color * sampleColor;");
|
|
39
|
-
src.push(`${outColor} = vec4(colorTexel.rgb${(sao ? (" * " + sao.getAmbient(gl_FragCoord)) : "")}, color.a);`);
|
|
40
|
-
|
|
41
|
-
getGammaOutputExpression && src.push(`${outColor} = ${getGammaOutputExpression(outColor)};`);
|
|
42
|
-
},
|
|
43
|
-
|
|
44
|
-
incrementDrawState: true
|
|
45
|
-
};
|
|
46
|
-
};
|
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
export const DepthProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled) {
|
|
2
|
-
const vHighPrecisionZW = programVariables.createVarying("highp vec2", "vHighPrecisionZW", () => `${geometry.attributes.position.clip}.zw`);
|
|
3
|
-
const outColor = programVariables.createOutput("vec4", "outColor");
|
|
4
|
-
return {
|
|
5
|
-
programName: "Depth",
|
|
6
|
-
getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
7
|
-
renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
|
|
8
|
-
// isn't it the same as vec4(vec3(1.0 - gl_FragCoord.z), 1.0) ?
|
|
9
|
-
appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(vec3((1.0 - ${vHighPrecisionZW}[0] / ${vHighPrecisionZW}[1]) / 2.0), 1.0);`)
|
|
10
|
-
};
|
|
11
|
-
};
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
export const EdgesProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, colorUniform) {
|
|
2
|
-
const edgeColorUniform = colorUniform && programVariables.createUniform("vec4", "edgeColor", (set, state) => set(state.legacyFrameCtx.programColor));
|
|
3
|
-
const color = geometry.attributes.color;
|
|
4
|
-
const vColor = (!colorUniform) && programVariables.createVarying("vec4", "vColor", () => `vec4(${color}.rgb * 0.5, ${color}.a)`);
|
|
5
|
-
const outColor = programVariables.createOutput("vec4", "outColor");
|
|
6
|
-
return {
|
|
7
|
-
programName: colorUniform ? "Edges" : "EdgesColor",
|
|
8
|
-
getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
9
|
-
renderPassFlag: 2, // EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
|
|
10
|
-
appendFragmentOutputs: (src) => src.push(`${outColor} = ${edgeColorUniform || vColor};`)
|
|
11
|
-
};
|
|
12
|
-
};
|
|
@@ -1,24 +0,0 @@
|
|
|
1
|
-
export const FlatColorProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, lightSetup, sao) {
|
|
2
|
-
const attributes = geometry.attributes;
|
|
3
|
-
const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${attributes.position.view}.xyz`);
|
|
4
|
-
const vColor = programVariables.createVarying("vec4", "vColor", () => attributes.color);
|
|
5
|
-
const outColor = programVariables.createOutput("vec4", "outColor");
|
|
6
|
-
return {
|
|
7
|
-
programName: "FlatColor",
|
|
8
|
-
getHash: () => [lightSetup.getHash(), sao ? "sao" : "nosao"],
|
|
9
|
-
cleanerEdges: true,
|
|
10
|
-
getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
11
|
-
renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
|
|
12
|
-
appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
|
|
13
|
-
src.push(`vec3 viewNormal = normalize(cross(dFdx(${vViewPosition}), dFdy(${vViewPosition})));`);
|
|
14
|
-
const lightComponents = [
|
|
15
|
-
lightSetup.getAmbientColor()
|
|
16
|
-
].concat(
|
|
17
|
-
lightSetup.directionalLights.map(
|
|
18
|
-
light => `max(dot(viewNormal, ${light.getDirection(geometry.viewMatrix, vViewPosition)}), 0.0) * ${light.getColor()}`));
|
|
19
|
-
|
|
20
|
-
src.push(`vec4 fragColor = vec4(${lightComponents.join(" + ")}, 1) * ${sliceColorOr(vColor)};`);
|
|
21
|
-
src.push(`${outColor} = ${sao ? `vec4(fragColor.rgb * ${sao.getAmbient(gl_FragCoord)}, fragColor.a)` : "fragColor"};`);
|
|
22
|
-
}
|
|
23
|
-
};
|
|
24
|
-
};
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
export const OcclusionProgram = function(programVariables, logarithmicDepthBufferEnabled) {
|
|
2
|
-
const outColor = programVariables.createOutput("vec4", "outColor");
|
|
3
|
-
return {
|
|
4
|
-
programName: "Occlusion",
|
|
5
|
-
// Logarithmic depth buffer involves an accuracy tradeoff, sacrificing
|
|
6
|
-
// accuracy at close range to improve accuracy at long range. This can
|
|
7
|
-
// mess up accuracy for occlusion tests, so we'll disable for now.
|
|
8
|
-
getLogDepth: false && logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
9
|
-
renderPassFlag: 0, // COLOR_OPAQUE // Only opaque objects can be occluders
|
|
10
|
-
appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(0.0, 0.0, 1.0, 1.0);`) // Occluders are blue
|
|
11
|
-
};
|
|
12
|
-
};
|
|
@@ -1,180 +0,0 @@
|
|
|
1
|
-
import {LinearEncoding, sRGBEncoding} from "../../../constants/constants.js";
|
|
2
|
-
import {setupTexture} from "../../../webgl/WebGLRenderer.js";
|
|
3
|
-
|
|
4
|
-
export const PBRProgram = function(programVariables, geometry, scene, lightSetup, sao) {
|
|
5
|
-
const setup2dTexture = (name, isSrgb, getTexture) => {
|
|
6
|
-
return setupTexture(programVariables, "sampler2D", name, isSrgb ? sRGBEncoding : LinearEncoding, (set, state) => {
|
|
7
|
-
const texture = getTexture(state.layerTextureSet);
|
|
8
|
-
texture && set(texture.texture);
|
|
9
|
-
});
|
|
10
|
-
};
|
|
11
|
-
|
|
12
|
-
const attributes = geometry.attributes;
|
|
13
|
-
const getIrradiance = lightSetup.getIrradiance;
|
|
14
|
-
|
|
15
|
-
const colorMap = setup2dTexture("uColorMap", true, textureSet => textureSet.colorTexture);
|
|
16
|
-
const metallicRoughMap = setup2dTexture("uMetallicRoughMap", false, textureSet => textureSet.metallicRoughnessTexture);
|
|
17
|
-
const emissiveMap = setup2dTexture("uEmissiveMap", true, textureSet => textureSet.emissiveTexture);
|
|
18
|
-
const normalMap = setup2dTexture("uNormalMap", false, textureSet => textureSet.normalsTexture);
|
|
19
|
-
const aOMap = setup2dTexture("uAOMap", false, textureSet => textureSet.occlusionTexture);
|
|
20
|
-
|
|
21
|
-
const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${attributes.position.view}.xyz`);
|
|
22
|
-
const vViewNormal = programVariables.createVarying("vec3", "vViewNormal", () => attributes.normal.view);
|
|
23
|
-
const vColor = programVariables.createVarying("vec4", "vColor", () => attributes.color);
|
|
24
|
-
const vUV = programVariables.createVarying("vec2", "vUV", () => attributes.uv);
|
|
25
|
-
const vMetallicRoughness = programVariables.createVarying("vec2", "vMetallicRoughness", () => attributes.metallicRoughness);
|
|
26
|
-
const vWorldNormal = programVariables.createVarying("vec3", "vWorldNormal", () => `${attributes.normal.world}.xyz`);
|
|
27
|
-
|
|
28
|
-
const outColor = programVariables.createOutput("vec4", "outColor");
|
|
29
|
-
|
|
30
|
-
const saturate = programVariables.createFragmentDefinition(
|
|
31
|
-
"saturate",
|
|
32
|
-
(name, src) => src.push(`float ${name}(const in float a) { return clamp(a, 0.0, 1.0); }`));
|
|
33
|
-
|
|
34
|
-
const BRDF_Specular_GGX = programVariables.createFragmentDefinition(
|
|
35
|
-
"BRDF_Specular_GGX",
|
|
36
|
-
(name, src) => {
|
|
37
|
-
src.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {");
|
|
38
|
-
src.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );");
|
|
39
|
-
src.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;");
|
|
40
|
-
src.push("}");
|
|
41
|
-
|
|
42
|
-
src.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {");
|
|
43
|
-
src.push(" float a2 = ( alpha * alpha );");
|
|
44
|
-
src.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
|
|
45
|
-
src.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
|
|
46
|
-
src.push(" return 1.0 / ( gl * gv );");
|
|
47
|
-
src.push("}");
|
|
48
|
-
|
|
49
|
-
src.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {");
|
|
50
|
-
src.push(" float a2 = ( alpha * alpha );");
|
|
51
|
-
src.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
|
|
52
|
-
src.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
|
|
53
|
-
src.push(" return 0.5 / max( gv + gl, 1e-6 );");
|
|
54
|
-
src.push("}");
|
|
55
|
-
|
|
56
|
-
src.push("float D_GGX(const in float alpha, const in float dotNH) {");
|
|
57
|
-
src.push(" float a2 = ( alpha * alpha );");
|
|
58
|
-
src.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;");
|
|
59
|
-
src.push(" return 0.31830988618 * a2 / ( denom * denom);"); // 1/PI
|
|
60
|
-
src.push("}");
|
|
61
|
-
|
|
62
|
-
src.push(`vec3 ${name}(const in vec3 incidentLightDirection, const in vec3 viewNormal, const in vec3 viewEyeDir, const in vec3 specularColor, const in float roughness) {`);
|
|
63
|
-
src.push(" float alpha = ( roughness * roughness );");
|
|
64
|
-
src.push(" vec3 halfDir = normalize( incidentLightDirection + viewEyeDir );");
|
|
65
|
-
src.push(` float dotNL = ${saturate}( dot( viewNormal, incidentLightDirection ) );`);
|
|
66
|
-
src.push(` float dotNV = ${saturate}( dot( viewNormal, viewEyeDir ) );`);
|
|
67
|
-
src.push(` float dotNH = ${saturate}( dot( viewNormal, halfDir ) );`);
|
|
68
|
-
src.push(` float dotLH = ${saturate}( dot( incidentLightDirection, halfDir ) );`);
|
|
69
|
-
src.push(" vec3 F = F_Schlick( specularColor, dotLH );");
|
|
70
|
-
src.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );");
|
|
71
|
-
src.push(" float D = D_GGX( alpha, dotNH );");
|
|
72
|
-
src.push(" return F * (G * D);");
|
|
73
|
-
src.push("}");
|
|
74
|
-
});
|
|
75
|
-
|
|
76
|
-
const BRDF_Specular_GGX_Environment = programVariables.createFragmentDefinition(
|
|
77
|
-
"BRDF_Specular_GGX_Environment",
|
|
78
|
-
(name, src) => {
|
|
79
|
-
src.push(`vec3 ${name}(const in vec3 viewNormal, const in vec3 viewEyeDir, const in vec3 specularColor, const in float roughness) {`);
|
|
80
|
-
src.push(` float dotNV = ${saturate}(dot(viewNormal, viewEyeDir));`);
|
|
81
|
-
src.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);");
|
|
82
|
-
src.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);");
|
|
83
|
-
src.push(" vec4 r = roughness * c0 + c1;");
|
|
84
|
-
src.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;");
|
|
85
|
-
src.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;");
|
|
86
|
-
src.push(" return specularColor * AB.x + AB.y;");
|
|
87
|
-
src.push("}");
|
|
88
|
-
});
|
|
89
|
-
|
|
90
|
-
const perturbNormal2Arb = programVariables.createFragmentDefinition(
|
|
91
|
-
"perturbNormal2Arb",
|
|
92
|
-
(name, src) => {
|
|
93
|
-
src.push(`vec3 ${name}( vec3 eye_pos, vec3 surf_norm, vec2 uv, vec4 texel ) {`);
|
|
94
|
-
src.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {");
|
|
95
|
-
src.push(" return surf_norm;");
|
|
96
|
-
src.push(" }");
|
|
97
|
-
src.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );");
|
|
98
|
-
src.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );");
|
|
99
|
-
src.push(" vec2 st0 = dFdx( uv.st );");
|
|
100
|
-
src.push(" vec2 st1 = dFdy( uv.st );");
|
|
101
|
-
src.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );");
|
|
102
|
-
src.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );");
|
|
103
|
-
src.push(" vec3 N = normalize( surf_norm );");
|
|
104
|
-
src.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;");
|
|
105
|
-
src.push(" mat3 tsn = mat3( S, T, N );");
|
|
106
|
-
// src.push(" mapN *= 3.0;");
|
|
107
|
-
src.push(" return normalize( tsn * mapN );");
|
|
108
|
-
src.push("}");
|
|
109
|
-
});
|
|
110
|
-
|
|
111
|
-
return {
|
|
112
|
-
programName: "PBR",
|
|
113
|
-
getHash: () => [lightSetup.getHash(), sao ? "sao" : "nosao", !!scene.gammaOutput],
|
|
114
|
-
getLogDepth: scene.logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
115
|
-
renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
|
|
116
|
-
clippingCaps: scene._sectionPlanesState.clippingCaps && outColor,
|
|
117
|
-
incrementDrawState: true,
|
|
118
|
-
appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord) => {
|
|
119
|
-
src.push("const float PI = 3.14159265359;");
|
|
120
|
-
src.push("vec3 reflDiff = vec3(0.0);");
|
|
121
|
-
src.push("vec3 reflSpec = vec3(0.0);");
|
|
122
|
-
|
|
123
|
-
src.push(`vec3 rgb = ${vColor}.rgb;`);
|
|
124
|
-
src.push(`float opacity = ${vColor}.a;`);
|
|
125
|
-
|
|
126
|
-
src.push("vec3 baseColor = rgb;");
|
|
127
|
-
src.push("float specularF0 = 1.0;");
|
|
128
|
-
src.push(`float metallic = float(${vMetallicRoughness}.r) / 255.0;`);
|
|
129
|
-
src.push(`float roughness = float(${vMetallicRoughness}.g) / 255.0;`);
|
|
130
|
-
src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");
|
|
131
|
-
|
|
132
|
-
src.push(`vec4 colorTexel = ${colorMap(vUV)};`);
|
|
133
|
-
src.push("baseColor *= colorTexel.rgb;");
|
|
134
|
-
// src.push("opacity *=/= colorTexel.a;"); // batching had "*=", instancing had "="
|
|
135
|
-
|
|
136
|
-
src.push(`vec3 metalRoughTexel = ${metallicRoughMap(vUV)}.rgb;`);
|
|
137
|
-
src.push("metallic *= metalRoughTexel.b;");
|
|
138
|
-
src.push("roughness *= metalRoughTexel.g;");
|
|
139
|
-
|
|
140
|
-
src.push("vec3 diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");
|
|
141
|
-
src.push("float specularRoughness = clamp(roughness, 0.04, 1.0);");
|
|
142
|
-
src.push("vec3 specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);");
|
|
143
|
-
|
|
144
|
-
src.push(`vec3 viewNormal = -${perturbNormal2Arb}(${vViewPosition}, normalize(${vViewNormal}), ${vUV}, ${normalMap(vUV)});`);
|
|
145
|
-
src.push(`vec3 viewEyeDir = normalize(${vViewPosition});`);
|
|
146
|
-
|
|
147
|
-
getIrradiance && src.push(`reflDiff += ${getIrradiance(`normalize(${vWorldNormal})`)};`);
|
|
148
|
-
|
|
149
|
-
if (lightSetup.getReflection) {
|
|
150
|
-
const reflectVec = `reflect(viewEyeDir, viewNormal)`;
|
|
151
|
-
const viewReflectVec = `normalize((vec4(${reflectVec}, 0.0) * ${geometry.viewMatrix}).xyz)`;
|
|
152
|
-
const maxMIPLevel = "8.0";
|
|
153
|
-
const blinnExpFromRoughness = `(2.0 / pow(specularRoughness + 0.0001, 2.0) - 2.0)`;
|
|
154
|
-
const desiredMIPLevel = `${maxMIPLevel} - 0.79248 - 0.5 * log2(pow(${blinnExpFromRoughness}, 2.0) + 1.0)`;
|
|
155
|
-
const specularMIPLevel = `0.5 * clamp(${desiredMIPLevel}, 0.0, ${maxMIPLevel})`; // TODO: a random factor - fix this
|
|
156
|
-
const radiance = lightSetup.getReflection(viewReflectVec, specularMIPLevel);
|
|
157
|
-
const specularBRDFContrib = `${BRDF_Specular_GGX_Environment}(viewNormal, viewEyeDir, specularColor, specularRoughness)`;
|
|
158
|
-
src.push(`reflSpec += ${radiance} * ${specularBRDFContrib};`);
|
|
159
|
-
}
|
|
160
|
-
|
|
161
|
-
lightSetup.directionalLights.forEach((light, i) => {
|
|
162
|
-
src.push(`vec3 lightDirection${i} = -${light.getDirection(geometry.viewMatrix, vViewPosition)};`); // This "-" might be wrong, but it used to be like that
|
|
163
|
-
const dotNL = `${saturate}(dot(viewNormal, lightDirection${i}))`;
|
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164
|
-
src.push(`vec3 irradiance${i} = ${dotNL} * ${light.getColor()};`);
|
|
165
|
-
src.push(`reflDiff += irradiance${i};`);
|
|
166
|
-
src.push(`reflSpec += irradiance${i} * PI * ${BRDF_Specular_GGX}(lightDirection${i}, viewNormal, viewEyeDir, specularColor, specularRoughness);`);
|
|
167
|
-
});
|
|
168
|
-
|
|
169
|
-
src.push(`vec3 emissiveColor = ${emissiveMap(vUV)}.rgb;`); // TODO: correct gamma function
|
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170
|
-
src.push(`float aoFactor = ${aOMap(vUV)}.r;`);
|
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171
|
-
|
|
172
|
-
const ambient = `${lightSetup.getAmbientColor()} * baseColor * opacity * rgb`;
|
|
173
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-
src.push(`vec3 outgoingLight = emissiveColor + reflDiff * diffuseColor + reflSpec + ${ambient};`);
|
|
174
|
-
|
|
175
|
-
src.push(`${outColor} = vec4(outgoingLight * aoFactor${sao ? ` * ${sao.getAmbient(gl_FragCoord)}` : ""}, opacity);`);
|
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176
|
-
|
|
177
|
-
getGammaOutputExpression && src.push(`${outColor} = ${getGammaOutputExpression(outColor)};`);
|
|
178
|
-
}
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|
179
|
-
};
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|
180
|
-
};
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|
@@ -1,30 +0,0 @@
|
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|
1
|
-
export const PickDepthProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled) {
|
|
2
|
-
const far = programVariables.createUniform("float", "far", (set, state) => set(state.legacyFrameCtx.viewParams.far));
|
|
3
|
-
const near = programVariables.createUniform("float", "near", (set, state) => set(state.legacyFrameCtx.viewParams.near));
|
|
4
|
-
const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${geometry.attributes.position.view}.xyz`);
|
|
5
|
-
const outPackedDepth = programVariables.createOutput("vec4", "outPackedDepth");
|
|
6
|
-
const packDepth = programVariables.createFragmentDefinition(
|
|
7
|
-
"packDepth",
|
|
8
|
-
(name, src) => {
|
|
9
|
-
src.push(`vec4 ${name}(const in float depth) {`);
|
|
10
|
-
src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");
|
|
11
|
-
src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");
|
|
12
|
-
src.push(" vec4 res = fract(depth * bitShift);");
|
|
13
|
-
src.push(" res -= res.xxyz * bitMask;");
|
|
14
|
-
src.push(" return res;");
|
|
15
|
-
src.push("}");
|
|
16
|
-
});
|
|
17
|
-
|
|
18
|
-
return {
|
|
19
|
-
programName: "PickDepth",
|
|
20
|
-
getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
21
|
-
renderPassFlag: 3, // PICK
|
|
22
|
-
incPointSizeBy10: true,
|
|
23
|
-
appendFragmentOutputs: (src) => {
|
|
24
|
-
src.push(`float zNormalizedDepth = abs((${near} + ${vViewPosition}.z) / (${far} - ${near}));`);
|
|
25
|
-
// isn't zNormalizedDepth the same as gl_FragDepth or gl_FragCoord.z?
|
|
26
|
-
src.push(`${outPackedDepth} = ${packDepth}(zNormalizedDepth);`); // Must be linear depth
|
|
27
|
-
// try: src.push(" outPackedDepth = vec4(zNormalizedDepth, fract(zNormalizedDepth * vec3(256.0, 256.0*256.0, 256.0*256.0*256.0)));");
|
|
28
|
-
}
|
|
29
|
-
};
|
|
30
|
-
};
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
export const PickMeshProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled) {
|
|
2
|
-
const vPickColor = programVariables.createVarying("vec4", "vPickColor", () => `${geometry.attributes.pickColor} / 255.0`);
|
|
3
|
-
const outPickColor = programVariables.createOutput("vec4", "outPickColor");
|
|
4
|
-
return {
|
|
5
|
-
programName: "PickMesh",
|
|
6
|
-
getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
7
|
-
renderPassFlag: 3, // PICK
|
|
8
|
-
incPointSizeBy10: true,
|
|
9
|
-
dontCullOnAlphaZero: true, // should be false?
|
|
10
|
-
appendFragmentOutputs: (src) => src.push(`${outPickColor} = ${vPickColor};`)
|
|
11
|
-
};
|
|
12
|
-
};
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
import {math} from "../../../math/math.js";
|
|
2
|
-
|
|
3
|
-
export const PickNormalsProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, isFlat) {
|
|
4
|
-
const vWorldPosition = programVariables.createVarying("vec3", "vWorldPosition", () => `${geometry.attributes.position.world}.xyz`);
|
|
5
|
-
const vWorldNormal = programVariables.createVarying("vec3", "vWorldNormal", () => geometry.attributes.normal.world);
|
|
6
|
-
const outNormal = programVariables.createOutput("highp ivec4", "outNormal");
|
|
7
|
-
return {
|
|
8
|
-
programName: isFlat ? "PickNormalsFlat" : "PickNormals",
|
|
9
|
-
getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
10
|
-
renderPassFlag: 3, // PICK
|
|
11
|
-
appendFragmentOutputs: (src) => {
|
|
12
|
-
const worldNormal = (isFlat
|
|
13
|
-
? `normalize(cross(dFdx(${vWorldPosition}), dFdy(${vWorldPosition})))`
|
|
14
|
-
: vWorldNormal);
|
|
15
|
-
src.push(`${outNormal} = ivec4(${worldNormal} * float(${math.MAX_INT}), 1.0);`);
|
|
16
|
-
}
|
|
17
|
-
};
|
|
18
|
-
};
|
|
@@ -1,23 +0,0 @@
|
|
|
1
|
-
export const ShadowProgram = function(programVariables, logarithmicDepthBufferEnabled) {
|
|
2
|
-
// VBOBatchingPointsShadowRenderer has been implemented by 14e973df6268369b00baef60e468939e062ac320,
|
|
3
|
-
// but never used (and probably not maintained), as opposed to VBOInstancingPointsShadowRenderer in the same commit
|
|
4
|
-
const outColor = programVariables.createOutput("vec4", "outColor");
|
|
5
|
-
const encodeFloat = programVariables.createFragmentDefinition(
|
|
6
|
-
"encodeFloat",
|
|
7
|
-
(name, src) => {
|
|
8
|
-
src.push(`vec4 ${name}(const in float v) {`);
|
|
9
|
-
src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");
|
|
10
|
-
src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");
|
|
11
|
-
src.push(" vec4 comp = fract(v * bitShift);");
|
|
12
|
-
src.push(" comp -= comp.xxyz * bitMask;");
|
|
13
|
-
src.push(" return comp;");
|
|
14
|
-
src.push("}");
|
|
15
|
-
});
|
|
16
|
-
return {
|
|
17
|
-
programName: "Shadow",
|
|
18
|
-
getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
19
|
-
renderPassFlag: 0,
|
|
20
|
-
isShadowProgram: true,
|
|
21
|
-
appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord) => src.push(`${outColor} = ${encodeFloat}(${gl_FragCoord}.z);`)
|
|
22
|
-
};
|
|
23
|
-
};
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
export const SilhouetteProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, isPointsOrLines) {
|
|
2
|
-
const silhouetteColor = programVariables.createUniform("vec4", "silhouetteColor", (set, state) => set(state.legacyFrameCtx.programColor));
|
|
3
|
-
const vAlpha = programVariables.createVarying("float", "vAlpha", () => `${geometry.attributes.color}.a`);
|
|
4
|
-
const outColor = programVariables.createOutput("vec4", "outColor");
|
|
5
|
-
return {
|
|
6
|
-
programName: "Silhouette",
|
|
7
|
-
getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
8
|
-
renderPassFlag: 1, // SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
|
|
9
|
-
appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
|
|
10
|
-
src.push(`${outColor} = ${isPointsOrLines
|
|
11
|
-
? silhouetteColor
|
|
12
|
-
: sliceColorOr(`vec4(${silhouetteColor}.rgb, min(${silhouetteColor}.a, ${vAlpha}))`)};`);
|
|
13
|
-
}
|
|
14
|
-
};
|
|
15
|
-
};
|
|
@@ -1,28 +0,0 @@
|
|
|
1
|
-
import {math} from "../../../math/math.js";
|
|
2
|
-
|
|
3
|
-
export const SnapProgram = function(programVariables, geometry, isSnapInit, isPoints) {
|
|
4
|
-
const layerNumber = programVariables.createUniform("int", "layerNumber", (set, state) => set(state.legacyFrameCtx.snapPickLayerParams.length));
|
|
5
|
-
const coordinateScaler = programVariables.createUniform("vec3", "coordinateScaler", (set, state) => set(state.legacyFrameCtx.snapPickCoordinateScale));
|
|
6
|
-
|
|
7
|
-
const vWorldPosition = programVariables.createVarying("vec3", "vWorldPosition", () => `${geometry.attributes.position.world}.xyz`);
|
|
8
|
-
const vPickColor = programVariables.createVarying("vec4", "vPickColor", () => geometry.attributes.pickColor, "flat");
|
|
9
|
-
|
|
10
|
-
const outCoords = programVariables.createOutput("highp ivec4", "outCoords", 0);
|
|
11
|
-
const outNormal = programVariables.createOutput("highp ivec4", "outNormal", 1);
|
|
12
|
-
const outPickColor = programVariables.createOutput("lowp uvec4", "outPickColor", 2);
|
|
13
|
-
|
|
14
|
-
return {
|
|
15
|
-
programName: isSnapInit ? "SnapInit" : "Snap",
|
|
16
|
-
// Improves occlusion accuracy at distance
|
|
17
|
-
getLogDepth: true && (vFragDepth => (isSnapInit ? `${vFragDepth} + length(vec2(dFdx(${vFragDepth}), dFdy(${vFragDepth})))` : vFragDepth)),
|
|
18
|
-
renderPassFlag: 3, // PICK
|
|
19
|
-
dontCullOnAlphaZero: !isSnapInit,
|
|
20
|
-
appendFragmentOutputs: (src) => {
|
|
21
|
-
src.push(`${outCoords} = ivec4(${vWorldPosition} * ${coordinateScaler}.xyz, ${isSnapInit ? "-" : ""}${layerNumber});`);
|
|
22
|
-
if (isSnapInit) {
|
|
23
|
-
src.push(`${outNormal} = ${isPoints ? "ivec4(1.0)" : `ivec4(normalize(cross(dFdx(${vWorldPosition}), dFdy(${vWorldPosition}))) * float(${math.MAX_INT}), 1.0)`};`);
|
|
24
|
-
src.push(`${outPickColor} = uvec4(${vPickColor});`);
|
|
25
|
-
}
|
|
26
|
-
}
|
|
27
|
-
};
|
|
28
|
-
};
|