@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

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Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -1,35 +0,0 @@
1
- export const ColorProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, lightSetup, sao, primitive) {
2
- const vColor = programVariables.createVarying("vec4", "vColor", () => {
3
- const attributes = geometry.attributes;
4
- const color = (primitive === "points") ? `vec4(${attributes.color}.rgb, 1.0)` : `${attributes.color}`;
5
- if (lightSetup) {
6
- const lightComponents = [
7
- lightSetup.getAmbientColor()
8
- ].concat(
9
- lightSetup.directionalLights.map(
10
- light => `max(dot(${attributes.normal.view}, ${light.getDirection(geometry.viewMatrix, attributes.position.view)}), 0.0) * ${light.getColor()}`));
11
- return `vec4(${lightComponents.join(" + ")}, 1) * ${color}`;
12
- } else {
13
- return color;
14
- }
15
- });
16
- const outColor = programVariables.createOutput("vec4", "outColor");
17
- return {
18
- programName: "Color",
19
- getHash: () => [lightSetup ? lightSetup.getHash() : "-", sao ? "sao" : "nosao"],
20
- cleanerEdges: true,
21
- getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => ((primitive !== "points") && (primitive !== "lines")) ? `${vFragDepth} + length(vec2(dFdx(${vFragDepth}), dFdy(${vFragDepth})))` : vFragDepth),
22
- renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
23
- appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
24
- if ((primitive === "points") || (primitive === "lines")) {
25
- src.push(`${outColor} = ${vColor};`);
26
- } else {
27
- src.push(`vec4 fragColor = ${sliceColorOr(vColor)};`);
28
- src.push(`${outColor} = ${(sao ? (`vec4(fragColor.rgb * ${sao.getAmbient(gl_FragCoord)}, fragColor.a)`) : "fragColor")};`);
29
- }
30
- },
31
-
32
- filterIntensityRange: true,
33
- incrementDrawState: true
34
- };
35
- };
@@ -1,46 +0,0 @@
1
- import {LinearEncoding, sRGBEncoding} from "../../../constants/constants.js";
2
- import {setupTexture} from "../../../webgl/WebGLRenderer.js";
3
-
4
- export const ColorTextureProgram = function(programVariables, geometry, scene, lightSetup, sao, useAlphaCutoff, gammaOutput) {
5
- const colorTexture = setupTexture(programVariables, "sampler2D", "uColorMap", sRGBEncoding, (set, state) => {
6
- const texture = state.layerTextureSet.colorTexture;
7
- texture && set(texture.texture);
8
- });
9
- const materialAlphaCutoff = useAlphaCutoff && programVariables.createUniform("float", "materialAlphaCutoff", (set, state) => set(state.layerTextureSet.alphaCutoff));
10
-
11
- const attributes = geometry.attributes;
12
- const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${attributes.position.view}.xyz`);
13
- const vUV = programVariables.createVarying("vec2", "vUV", () => attributes.uv);
14
- const vColor = programVariables.createVarying("vec4", "vColor", () => attributes.color);
15
-
16
- const outColor = programVariables.createOutput("vec4", "outColor");
17
-
18
- return {
19
- programName: "ColorTexture",
20
- getHash: () => [lightSetup.getHash(), sao ? "sao" : "nosao", !!gammaOutput, useAlphaCutoff ? "alphaCutoffYes" : "alphaCutoffNo"],
21
- getLogDepth: scene.logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
22
- renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
23
- appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
24
- src.push(`vec3 viewNormal = normalize(cross(dFdx(${vViewPosition}), dFdy(${vViewPosition})));`);
25
- src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
26
- lightSetup.directionalLights.forEach(light => {
27
- src.push(`reflectedColor += max(dot(viewNormal, ${light.getDirection(geometry.viewMatrix, vViewPosition)}), 0.0) * ${light.getColor()};`);
28
- });
29
-
30
- src.push(`vec4 color = vec4(${lightSetup.getAmbientColor()} + reflectedColor, 1) * ${sliceColorOr(vColor)};`);
31
-
32
- src.push(`vec4 sampleColor = ${colorTexture(vUV)};`);
33
-
34
- if (materialAlphaCutoff) {
35
- src.push(`if (sampleColor.a < ${materialAlphaCutoff}) { discard; }`);
36
- }
37
-
38
- src.push("vec4 colorTexel = color * sampleColor;");
39
- src.push(`${outColor} = vec4(colorTexel.rgb${(sao ? (" * " + sao.getAmbient(gl_FragCoord)) : "")}, color.a);`);
40
-
41
- getGammaOutputExpression && src.push(`${outColor} = ${getGammaOutputExpression(outColor)};`);
42
- },
43
-
44
- incrementDrawState: true
45
- };
46
- };
@@ -1,11 +0,0 @@
1
- export const DepthProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled) {
2
- const vHighPrecisionZW = programVariables.createVarying("highp vec2", "vHighPrecisionZW", () => `${geometry.attributes.position.clip}.zw`);
3
- const outColor = programVariables.createOutput("vec4", "outColor");
4
- return {
5
- programName: "Depth",
6
- getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
7
- renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
8
- // isn't it the same as vec4(vec3(1.0 - gl_FragCoord.z), 1.0) ?
9
- appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(vec3((1.0 - ${vHighPrecisionZW}[0] / ${vHighPrecisionZW}[1]) / 2.0), 1.0);`)
10
- };
11
- };
@@ -1,12 +0,0 @@
1
- export const EdgesProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, colorUniform) {
2
- const edgeColorUniform = colorUniform && programVariables.createUniform("vec4", "edgeColor", (set, state) => set(state.legacyFrameCtx.programColor));
3
- const color = geometry.attributes.color;
4
- const vColor = (!colorUniform) && programVariables.createVarying("vec4", "vColor", () => `vec4(${color}.rgb * 0.5, ${color}.a)`);
5
- const outColor = programVariables.createOutput("vec4", "outColor");
6
- return {
7
- programName: colorUniform ? "Edges" : "EdgesColor",
8
- getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
9
- renderPassFlag: 2, // EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
10
- appendFragmentOutputs: (src) => src.push(`${outColor} = ${edgeColorUniform || vColor};`)
11
- };
12
- };
@@ -1,24 +0,0 @@
1
- export const FlatColorProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, lightSetup, sao) {
2
- const attributes = geometry.attributes;
3
- const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${attributes.position.view}.xyz`);
4
- const vColor = programVariables.createVarying("vec4", "vColor", () => attributes.color);
5
- const outColor = programVariables.createOutput("vec4", "outColor");
6
- return {
7
- programName: "FlatColor",
8
- getHash: () => [lightSetup.getHash(), sao ? "sao" : "nosao"],
9
- cleanerEdges: true,
10
- getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
11
- renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
12
- appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
13
- src.push(`vec3 viewNormal = normalize(cross(dFdx(${vViewPosition}), dFdy(${vViewPosition})));`);
14
- const lightComponents = [
15
- lightSetup.getAmbientColor()
16
- ].concat(
17
- lightSetup.directionalLights.map(
18
- light => `max(dot(viewNormal, ${light.getDirection(geometry.viewMatrix, vViewPosition)}), 0.0) * ${light.getColor()}`));
19
-
20
- src.push(`vec4 fragColor = vec4(${lightComponents.join(" + ")}, 1) * ${sliceColorOr(vColor)};`);
21
- src.push(`${outColor} = ${sao ? `vec4(fragColor.rgb * ${sao.getAmbient(gl_FragCoord)}, fragColor.a)` : "fragColor"};`);
22
- }
23
- };
24
- };
@@ -1,12 +0,0 @@
1
- export const OcclusionProgram = function(programVariables, logarithmicDepthBufferEnabled) {
2
- const outColor = programVariables.createOutput("vec4", "outColor");
3
- return {
4
- programName: "Occlusion",
5
- // Logarithmic depth buffer involves an accuracy tradeoff, sacrificing
6
- // accuracy at close range to improve accuracy at long range. This can
7
- // mess up accuracy for occlusion tests, so we'll disable for now.
8
- getLogDepth: false && logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
9
- renderPassFlag: 0, // COLOR_OPAQUE // Only opaque objects can be occluders
10
- appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(0.0, 0.0, 1.0, 1.0);`) // Occluders are blue
11
- };
12
- };
@@ -1,180 +0,0 @@
1
- import {LinearEncoding, sRGBEncoding} from "../../../constants/constants.js";
2
- import {setupTexture} from "../../../webgl/WebGLRenderer.js";
3
-
4
- export const PBRProgram = function(programVariables, geometry, scene, lightSetup, sao) {
5
- const setup2dTexture = (name, isSrgb, getTexture) => {
6
- return setupTexture(programVariables, "sampler2D", name, isSrgb ? sRGBEncoding : LinearEncoding, (set, state) => {
7
- const texture = getTexture(state.layerTextureSet);
8
- texture && set(texture.texture);
9
- });
10
- };
11
-
12
- const attributes = geometry.attributes;
13
- const getIrradiance = lightSetup.getIrradiance;
14
-
15
- const colorMap = setup2dTexture("uColorMap", true, textureSet => textureSet.colorTexture);
16
- const metallicRoughMap = setup2dTexture("uMetallicRoughMap", false, textureSet => textureSet.metallicRoughnessTexture);
17
- const emissiveMap = setup2dTexture("uEmissiveMap", true, textureSet => textureSet.emissiveTexture);
18
- const normalMap = setup2dTexture("uNormalMap", false, textureSet => textureSet.normalsTexture);
19
- const aOMap = setup2dTexture("uAOMap", false, textureSet => textureSet.occlusionTexture);
20
-
21
- const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${attributes.position.view}.xyz`);
22
- const vViewNormal = programVariables.createVarying("vec3", "vViewNormal", () => attributes.normal.view);
23
- const vColor = programVariables.createVarying("vec4", "vColor", () => attributes.color);
24
- const vUV = programVariables.createVarying("vec2", "vUV", () => attributes.uv);
25
- const vMetallicRoughness = programVariables.createVarying("vec2", "vMetallicRoughness", () => attributes.metallicRoughness);
26
- const vWorldNormal = programVariables.createVarying("vec3", "vWorldNormal", () => `${attributes.normal.world}.xyz`);
27
-
28
- const outColor = programVariables.createOutput("vec4", "outColor");
29
-
30
- const saturate = programVariables.createFragmentDefinition(
31
- "saturate",
32
- (name, src) => src.push(`float ${name}(const in float a) { return clamp(a, 0.0, 1.0); }`));
33
-
34
- const BRDF_Specular_GGX = programVariables.createFragmentDefinition(
35
- "BRDF_Specular_GGX",
36
- (name, src) => {
37
- src.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {");
38
- src.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );");
39
- src.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;");
40
- src.push("}");
41
-
42
- src.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {");
43
- src.push(" float a2 = ( alpha * alpha );");
44
- src.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
45
- src.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
46
- src.push(" return 1.0 / ( gl * gv );");
47
- src.push("}");
48
-
49
- src.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {");
50
- src.push(" float a2 = ( alpha * alpha );");
51
- src.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
52
- src.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
53
- src.push(" return 0.5 / max( gv + gl, 1e-6 );");
54
- src.push("}");
55
-
56
- src.push("float D_GGX(const in float alpha, const in float dotNH) {");
57
- src.push(" float a2 = ( alpha * alpha );");
58
- src.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;");
59
- src.push(" return 0.31830988618 * a2 / ( denom * denom);"); // 1/PI
60
- src.push("}");
61
-
62
- src.push(`vec3 ${name}(const in vec3 incidentLightDirection, const in vec3 viewNormal, const in vec3 viewEyeDir, const in vec3 specularColor, const in float roughness) {`);
63
- src.push(" float alpha = ( roughness * roughness );");
64
- src.push(" vec3 halfDir = normalize( incidentLightDirection + viewEyeDir );");
65
- src.push(` float dotNL = ${saturate}( dot( viewNormal, incidentLightDirection ) );`);
66
- src.push(` float dotNV = ${saturate}( dot( viewNormal, viewEyeDir ) );`);
67
- src.push(` float dotNH = ${saturate}( dot( viewNormal, halfDir ) );`);
68
- src.push(` float dotLH = ${saturate}( dot( incidentLightDirection, halfDir ) );`);
69
- src.push(" vec3 F = F_Schlick( specularColor, dotLH );");
70
- src.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );");
71
- src.push(" float D = D_GGX( alpha, dotNH );");
72
- src.push(" return F * (G * D);");
73
- src.push("}");
74
- });
75
-
76
- const BRDF_Specular_GGX_Environment = programVariables.createFragmentDefinition(
77
- "BRDF_Specular_GGX_Environment",
78
- (name, src) => {
79
- src.push(`vec3 ${name}(const in vec3 viewNormal, const in vec3 viewEyeDir, const in vec3 specularColor, const in float roughness) {`);
80
- src.push(` float dotNV = ${saturate}(dot(viewNormal, viewEyeDir));`);
81
- src.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);");
82
- src.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);");
83
- src.push(" vec4 r = roughness * c0 + c1;");
84
- src.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;");
85
- src.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;");
86
- src.push(" return specularColor * AB.x + AB.y;");
87
- src.push("}");
88
- });
89
-
90
- const perturbNormal2Arb = programVariables.createFragmentDefinition(
91
- "perturbNormal2Arb",
92
- (name, src) => {
93
- src.push(`vec3 ${name}( vec3 eye_pos, vec3 surf_norm, vec2 uv, vec4 texel ) {`);
94
- src.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {");
95
- src.push(" return surf_norm;");
96
- src.push(" }");
97
- src.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );");
98
- src.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );");
99
- src.push(" vec2 st0 = dFdx( uv.st );");
100
- src.push(" vec2 st1 = dFdy( uv.st );");
101
- src.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );");
102
- src.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );");
103
- src.push(" vec3 N = normalize( surf_norm );");
104
- src.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;");
105
- src.push(" mat3 tsn = mat3( S, T, N );");
106
- // src.push(" mapN *= 3.0;");
107
- src.push(" return normalize( tsn * mapN );");
108
- src.push("}");
109
- });
110
-
111
- return {
112
- programName: "PBR",
113
- getHash: () => [lightSetup.getHash(), sao ? "sao" : "nosao", !!scene.gammaOutput],
114
- getLogDepth: scene.logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
115
- renderPassFlag: 0, // COLOR_OPAQUE | COLOR_TRANSPARENT
116
- clippingCaps: scene._sectionPlanesState.clippingCaps && outColor,
117
- incrementDrawState: true,
118
- appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord) => {
119
- src.push("const float PI = 3.14159265359;");
120
- src.push("vec3 reflDiff = vec3(0.0);");
121
- src.push("vec3 reflSpec = vec3(0.0);");
122
-
123
- src.push(`vec3 rgb = ${vColor}.rgb;`);
124
- src.push(`float opacity = ${vColor}.a;`);
125
-
126
- src.push("vec3 baseColor = rgb;");
127
- src.push("float specularF0 = 1.0;");
128
- src.push(`float metallic = float(${vMetallicRoughness}.r) / 255.0;`);
129
- src.push(`float roughness = float(${vMetallicRoughness}.g) / 255.0;`);
130
- src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");
131
-
132
- src.push(`vec4 colorTexel = ${colorMap(vUV)};`);
133
- src.push("baseColor *= colorTexel.rgb;");
134
- // src.push("opacity *=/= colorTexel.a;"); // batching had "*=", instancing had "="
135
-
136
- src.push(`vec3 metalRoughTexel = ${metallicRoughMap(vUV)}.rgb;`);
137
- src.push("metallic *= metalRoughTexel.b;");
138
- src.push("roughness *= metalRoughTexel.g;");
139
-
140
- src.push("vec3 diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");
141
- src.push("float specularRoughness = clamp(roughness, 0.04, 1.0);");
142
- src.push("vec3 specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);");
143
-
144
- src.push(`vec3 viewNormal = -${perturbNormal2Arb}(${vViewPosition}, normalize(${vViewNormal}), ${vUV}, ${normalMap(vUV)});`);
145
- src.push(`vec3 viewEyeDir = normalize(${vViewPosition});`);
146
-
147
- getIrradiance && src.push(`reflDiff += ${getIrradiance(`normalize(${vWorldNormal})`)};`);
148
-
149
- if (lightSetup.getReflection) {
150
- const reflectVec = `reflect(viewEyeDir, viewNormal)`;
151
- const viewReflectVec = `normalize((vec4(${reflectVec}, 0.0) * ${geometry.viewMatrix}).xyz)`;
152
- const maxMIPLevel = "8.0";
153
- const blinnExpFromRoughness = `(2.0 / pow(specularRoughness + 0.0001, 2.0) - 2.0)`;
154
- const desiredMIPLevel = `${maxMIPLevel} - 0.79248 - 0.5 * log2(pow(${blinnExpFromRoughness}, 2.0) + 1.0)`;
155
- const specularMIPLevel = `0.5 * clamp(${desiredMIPLevel}, 0.0, ${maxMIPLevel})`; // TODO: a random factor - fix this
156
- const radiance = lightSetup.getReflection(viewReflectVec, specularMIPLevel);
157
- const specularBRDFContrib = `${BRDF_Specular_GGX_Environment}(viewNormal, viewEyeDir, specularColor, specularRoughness)`;
158
- src.push(`reflSpec += ${radiance} * ${specularBRDFContrib};`);
159
- }
160
-
161
- lightSetup.directionalLights.forEach((light, i) => {
162
- src.push(`vec3 lightDirection${i} = -${light.getDirection(geometry.viewMatrix, vViewPosition)};`); // This "-" might be wrong, but it used to be like that
163
- const dotNL = `${saturate}(dot(viewNormal, lightDirection${i}))`;
164
- src.push(`vec3 irradiance${i} = ${dotNL} * ${light.getColor()};`);
165
- src.push(`reflDiff += irradiance${i};`);
166
- src.push(`reflSpec += irradiance${i} * PI * ${BRDF_Specular_GGX}(lightDirection${i}, viewNormal, viewEyeDir, specularColor, specularRoughness);`);
167
- });
168
-
169
- src.push(`vec3 emissiveColor = ${emissiveMap(vUV)}.rgb;`); // TODO: correct gamma function
170
- src.push(`float aoFactor = ${aOMap(vUV)}.r;`);
171
-
172
- const ambient = `${lightSetup.getAmbientColor()} * baseColor * opacity * rgb`;
173
- src.push(`vec3 outgoingLight = emissiveColor + reflDiff * diffuseColor + reflSpec + ${ambient};`);
174
-
175
- src.push(`${outColor} = vec4(outgoingLight * aoFactor${sao ? ` * ${sao.getAmbient(gl_FragCoord)}` : ""}, opacity);`);
176
-
177
- getGammaOutputExpression && src.push(`${outColor} = ${getGammaOutputExpression(outColor)};`);
178
- }
179
- };
180
- };
@@ -1,30 +0,0 @@
1
- export const PickDepthProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled) {
2
- const far = programVariables.createUniform("float", "far", (set, state) => set(state.legacyFrameCtx.viewParams.far));
3
- const near = programVariables.createUniform("float", "near", (set, state) => set(state.legacyFrameCtx.viewParams.near));
4
- const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${geometry.attributes.position.view}.xyz`);
5
- const outPackedDepth = programVariables.createOutput("vec4", "outPackedDepth");
6
- const packDepth = programVariables.createFragmentDefinition(
7
- "packDepth",
8
- (name, src) => {
9
- src.push(`vec4 ${name}(const in float depth) {`);
10
- src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");
11
- src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");
12
- src.push(" vec4 res = fract(depth * bitShift);");
13
- src.push(" res -= res.xxyz * bitMask;");
14
- src.push(" return res;");
15
- src.push("}");
16
- });
17
-
18
- return {
19
- programName: "PickDepth",
20
- getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
21
- renderPassFlag: 3, // PICK
22
- incPointSizeBy10: true,
23
- appendFragmentOutputs: (src) => {
24
- src.push(`float zNormalizedDepth = abs((${near} + ${vViewPosition}.z) / (${far} - ${near}));`);
25
- // isn't zNormalizedDepth the same as gl_FragDepth or gl_FragCoord.z?
26
- src.push(`${outPackedDepth} = ${packDepth}(zNormalizedDepth);`); // Must be linear depth
27
- // try: src.push(" outPackedDepth = vec4(zNormalizedDepth, fract(zNormalizedDepth * vec3(256.0, 256.0*256.0, 256.0*256.0*256.0)));");
28
- }
29
- };
30
- };
@@ -1,12 +0,0 @@
1
- export const PickMeshProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled) {
2
- const vPickColor = programVariables.createVarying("vec4", "vPickColor", () => `${geometry.attributes.pickColor} / 255.0`);
3
- const outPickColor = programVariables.createOutput("vec4", "outPickColor");
4
- return {
5
- programName: "PickMesh",
6
- getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
7
- renderPassFlag: 3, // PICK
8
- incPointSizeBy10: true,
9
- dontCullOnAlphaZero: true, // should be false?
10
- appendFragmentOutputs: (src) => src.push(`${outPickColor} = ${vPickColor};`)
11
- };
12
- };
@@ -1,18 +0,0 @@
1
- import {math} from "../../../math/math.js";
2
-
3
- export const PickNormalsProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, isFlat) {
4
- const vWorldPosition = programVariables.createVarying("vec3", "vWorldPosition", () => `${geometry.attributes.position.world}.xyz`);
5
- const vWorldNormal = programVariables.createVarying("vec3", "vWorldNormal", () => geometry.attributes.normal.world);
6
- const outNormal = programVariables.createOutput("highp ivec4", "outNormal");
7
- return {
8
- programName: isFlat ? "PickNormalsFlat" : "PickNormals",
9
- getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
10
- renderPassFlag: 3, // PICK
11
- appendFragmentOutputs: (src) => {
12
- const worldNormal = (isFlat
13
- ? `normalize(cross(dFdx(${vWorldPosition}), dFdy(${vWorldPosition})))`
14
- : vWorldNormal);
15
- src.push(`${outNormal} = ivec4(${worldNormal} * float(${math.MAX_INT}), 1.0);`);
16
- }
17
- };
18
- };
@@ -1,23 +0,0 @@
1
- export const ShadowProgram = function(programVariables, logarithmicDepthBufferEnabled) {
2
- // VBOBatchingPointsShadowRenderer has been implemented by 14e973df6268369b00baef60e468939e062ac320,
3
- // but never used (and probably not maintained), as opposed to VBOInstancingPointsShadowRenderer in the same commit
4
- const outColor = programVariables.createOutput("vec4", "outColor");
5
- const encodeFloat = programVariables.createFragmentDefinition(
6
- "encodeFloat",
7
- (name, src) => {
8
- src.push(`vec4 ${name}(const in float v) {`);
9
- src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");
10
- src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");
11
- src.push(" vec4 comp = fract(v * bitShift);");
12
- src.push(" comp -= comp.xxyz * bitMask;");
13
- src.push(" return comp;");
14
- src.push("}");
15
- });
16
- return {
17
- programName: "Shadow",
18
- getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
19
- renderPassFlag: 0,
20
- isShadowProgram: true,
21
- appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord) => src.push(`${outColor} = ${encodeFloat}(${gl_FragCoord}.z);`)
22
- };
23
- };
@@ -1,15 +0,0 @@
1
- export const SilhouetteProgram = function(programVariables, geometry, logarithmicDepthBufferEnabled, isPointsOrLines) {
2
- const silhouetteColor = programVariables.createUniform("vec4", "silhouetteColor", (set, state) => set(state.legacyFrameCtx.programColor));
3
- const vAlpha = programVariables.createVarying("float", "vAlpha", () => `${geometry.attributes.color}.a`);
4
- const outColor = programVariables.createOutput("vec4", "outColor");
5
- return {
6
- programName: "Silhouette",
7
- getLogDepth: logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
8
- renderPassFlag: 1, // SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
9
- appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
10
- src.push(`${outColor} = ${isPointsOrLines
11
- ? silhouetteColor
12
- : sliceColorOr(`vec4(${silhouetteColor}.rgb, min(${silhouetteColor}.a, ${vAlpha}))`)};`);
13
- }
14
- };
15
- };
@@ -1,28 +0,0 @@
1
- import {math} from "../../../math/math.js";
2
-
3
- export const SnapProgram = function(programVariables, geometry, isSnapInit, isPoints) {
4
- const layerNumber = programVariables.createUniform("int", "layerNumber", (set, state) => set(state.legacyFrameCtx.snapPickLayerParams.length));
5
- const coordinateScaler = programVariables.createUniform("vec3", "coordinateScaler", (set, state) => set(state.legacyFrameCtx.snapPickCoordinateScale));
6
-
7
- const vWorldPosition = programVariables.createVarying("vec3", "vWorldPosition", () => `${geometry.attributes.position.world}.xyz`);
8
- const vPickColor = programVariables.createVarying("vec4", "vPickColor", () => geometry.attributes.pickColor, "flat");
9
-
10
- const outCoords = programVariables.createOutput("highp ivec4", "outCoords", 0);
11
- const outNormal = programVariables.createOutput("highp ivec4", "outNormal", 1);
12
- const outPickColor = programVariables.createOutput("lowp uvec4", "outPickColor", 2);
13
-
14
- return {
15
- programName: isSnapInit ? "SnapInit" : "Snap",
16
- // Improves occlusion accuracy at distance
17
- getLogDepth: true && (vFragDepth => (isSnapInit ? `${vFragDepth} + length(vec2(dFdx(${vFragDepth}), dFdy(${vFragDepth})))` : vFragDepth)),
18
- renderPassFlag: 3, // PICK
19
- dontCullOnAlphaZero: !isSnapInit,
20
- appendFragmentOutputs: (src) => {
21
- src.push(`${outCoords} = ivec4(${vWorldPosition} * ${coordinateScaler}.xyz, ${isSnapInit ? "-" : ""}${layerNumber});`);
22
- if (isSnapInit) {
23
- src.push(`${outNormal} = ${isPoints ? "ivec4(1.0)" : `ivec4(normalize(cross(dFdx(${vWorldPosition}), dFdy(${vWorldPosition}))) * float(${math.MAX_INT}), 1.0)`};`);
24
- src.push(`${outPickColor} = uvec4(${vPickColor});`);
25
- }
26
- }
27
- };
28
- };