@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,208 @@
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+ /**
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+ * @author https://github.com/tmarti, with support from https://tribia.com/
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+ * @license MIT
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+ **/
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+
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+ const MAX_RE_BUCKET_FAN_OUT = 8;
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+
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+ let compareEdgeIndices = null;
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+
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+ function compareIndices(a, b) {
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+ let retVal = compareEdgeIndices[a * 2] - compareEdgeIndices[b * 2];
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+ if (retVal !== 0) {
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+ return retVal;
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+ }
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+ return compareEdgeIndices[a * 2 + 1] - compareEdgeIndices[b * 2 + 1];
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+ }
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+
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+ function preSortEdgeIndices(edgeIndices) {
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+ if ((edgeIndices || []).length === 0) {
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+ return [];
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+ }
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+ let seq = new Int32Array(edgeIndices.length / 2);
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+ for (let i = 0, len = seq.length; i < len; i++) {
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+ seq[i] = i;
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+ }
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+ for (let i = 0, j = 0, len = edgeIndices.length; i < len; i += 2) {
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+ if (edgeIndices[i] > edgeIndices[i + 1]) {
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+ let tmp = edgeIndices[i];
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+ edgeIndices[i] = edgeIndices[i + 1];
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+ edgeIndices[i + 1] = tmp;
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+ }
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+ }
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+ compareEdgeIndices = new Int32Array(edgeIndices);
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+ seq.sort(compareIndices);
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+ const sortedEdgeIndices = new Int32Array(edgeIndices.length);
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+ for (let i = 0, len = seq.length; i < len; i++) {
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+ sortedEdgeIndices[i * 2 + 0] = edgeIndices[seq[i] * 2 + 0];
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+ sortedEdgeIndices[i * 2 + 1] = edgeIndices[seq[i] * 2 + 1];
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+ }
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+ return sortedEdgeIndices;
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+ }
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+
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+ /**
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+ * @param {{positionsCompressed: number[], indices: number[], edgeIndices: number[]}} mesh
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+ * @param {number} bitsPerBucket
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+ * @param {boolean} checkResult
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+ *
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+ * @returns {{positionsCompressed: number[], indices: number[], edgeIndices: number[]}[]}
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+ */
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+ function rebucketPositions(mesh, bitsPerBucket, checkResult = false) {
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+ const positionsCompressed = (mesh.positionsCompressed || []);
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+ const edgeIndices = preSortEdgeIndices(mesh.edgeIndices || []);
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+
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+ function edgeSearch(el0, el1) { // Code adapted from https://stackoverflow.com/questions/22697936/binary-search-in-javascript
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+ if (el0 > el1) {
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+ let tmp = el0;
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+ el0 = el1;
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+ el1 = tmp;
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+ }
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+
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+ function compare_fn(a, b) {
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+ if (a !== el0) {
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+ return el0 - a;
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+ }
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+ if (b !== el1) {
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+ return el1 - b;
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+ }
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+ return 0;
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+ }
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+
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+ let m = 0;
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+ let n = (edgeIndices.length >> 1) - 1;
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+ while (m <= n) {
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+ const k = (n + m) >> 1;
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+ const cmp = compare_fn(edgeIndices[k * 2], edgeIndices[k * 2 + 1]);
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+ if (cmp > 0) {
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+ m = k + 1;
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+ } else if (cmp < 0) {
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+ n = k - 1;
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+ } else {
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+ return k;
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+ }
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+ }
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+ return -m - 1;
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+ }
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+
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+ const alreadyOutputEdgeIndices = new Int32Array(edgeIndices.length / 2);
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+ alreadyOutputEdgeIndices.fill(0);
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+
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+ const numPositions = positionsCompressed.length / 3;
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+
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+ if (numPositions > ((1 << bitsPerBucket) * MAX_RE_BUCKET_FAN_OUT)) {
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+ return [mesh];
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+ }
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+
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+ const bucketIndicesRemap = new Int32Array(numPositions);
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+ bucketIndicesRemap.fill(-1);
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+
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+ const buckets = [];
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+
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+ function addEmptyBucket() {
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+ bucketIndicesRemap.fill(-1);
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+
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+ const newBucket = {
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+ positionsCompressed: [],
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+ indices: [],
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+ edgeIndices: [],
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+ maxNumPositions: (1 << bitsPerBucket) - bitsPerBucket,
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+ numPositions: 0,
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+ bucketNumber: buckets.length,
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+ };
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+
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+ buckets.push(newBucket);
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+
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+ return newBucket;
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+ }
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+
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+ let currentBucket = addEmptyBucket();
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+
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+ // let currentBucket = 0;
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+
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+ let retVal = 0;
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+
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+ for (let i = 0, len = indices.length; i < len; i += 3) {
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+ let additonalPositionsInBucket = 0;
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+ const ii0 = indices[i];
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+ const ii1 = indices[i + 1];
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+ const ii2 = indices[i + 2];
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+ if (bucketIndicesRemap[ii0] === -1) {
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+ additonalPositionsInBucket++;
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+ }
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+ if (bucketIndicesRemap[ii1] === -1) {
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+ additonalPositionsInBucket++;
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+ }
135
+ if (bucketIndicesRemap[ii2] === -1) {
136
+ additonalPositionsInBucket++;
137
+ }
138
+ if ((additonalPositionsInBucket + currentBucket.numPositions) > currentBucket.maxNumPositions) {
139
+ currentBucket = addEmptyBucket();
140
+ }
141
+ if (currentBucket.bucketNumber > MAX_RE_BUCKET_FAN_OUT) {
142
+ return [mesh];
143
+ }
144
+ if (bucketIndicesRemap[ii0] === -1) {
145
+ bucketIndicesRemap[ii0] = currentBucket.numPositions++;
146
+ currentBucket.positionsCompressed.push(positionsCompressed[ii0 * 3]);
147
+ currentBucket.positionsCompressed.push(positionsCompressed[ii0 * 3 + 1]);
148
+ currentBucket.positionsCompressed.push(positionsCompressed[ii0 * 3 + 2]);
149
+ }
150
+ if (bucketIndicesRemap[ii1] === -1) {
151
+ bucketIndicesRemap[ii1] = currentBucket.numPositions++;
152
+ currentBucket.positionsCompressed.push(positionsCompressed[ii1 * 3]);
153
+ currentBucket.positionsCompressed.push(positionsCompressed[ii1 * 3 + 1]);
154
+ currentBucket.positionsCompressed.push(positionsCompressed[ii1 * 3 + 2]);
155
+ }
156
+ if (bucketIndicesRemap[ii2] === -1) {
157
+ bucketIndicesRemap[ii2] = currentBucket.numPositions++;
158
+ currentBucket.positionsCompressed.push(positionsCompressed[ii2 * 3]);
159
+ currentBucket.positionsCompressed.push(positionsCompressed[ii2 * 3 + 1]);
160
+ currentBucket.positionsCompressed.push(positionsCompressed[ii2 * 3 + 2]);
161
+ }
162
+ // Check possible edge1
163
+ let edgeIndex;
164
+ if ((edgeIndex = edgeSearch(ii0, ii1)) >= 0) {
165
+ if (alreadyOutputEdgeIndices[edgeIndex] === 0) {
166
+ alreadyOutputEdgeIndices[edgeIndex] = 1;
167
+ currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2]]);
168
+ currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2 + 1]]);
169
+ }
170
+ }
171
+ if ((edgeIndex = edgeSearch(ii0, ii2)) >= 0) {
172
+ if (alreadyOutputEdgeIndices[edgeIndex] === 0) {
173
+ alreadyOutputEdgeIndices[edgeIndex] = 1;
174
+ currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2]]);
175
+ currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2 + 1]]);
176
+ }
177
+ }
178
+ if ((edgeIndex = edgeSearch(ii1, ii2)) >= 0) {
179
+ if (alreadyOutputEdgeIndices[edgeIndex] === 0) {
180
+ alreadyOutputEdgeIndices[edgeIndex] = 1;
181
+ currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2]]);
182
+ currentBucket.edgeIndices.push(bucketIndicesRemap[edgeIndices[edgeIndex * 2 + 1]]);
183
+ }
184
+ }
185
+ }
186
+
187
+ const prevBytesPerIndex = bitsPerBucket / 8 * 2;
188
+ const newBytesPerIndex = bitsPerBucket / 8;
189
+
190
+ const originalSize = positionsCompressed.length * 2 + (indices.length + edgeIndices.length) * prevBytesPerIndex;
191
+
192
+ let newSize = 0;
193
+ let newPositions = -positionsCompressed.length / 3;
194
+
195
+ buckets.forEach(bucket => {
196
+ newSize += bucket.positionsCompressed.length * 2 + (bucket.indices.length + bucket.edgeIndices.length) * newBytesPerIndex;
197
+ newPositions += bucket.positionsCompressed.length / 3;
198
+ });
199
+ if (newSize > originalSize) {
200
+ return [mesh];
201
+ }
202
+ if (checkResult) {
203
+ doCheckResult(buckets, mesh);
204
+ }
205
+ return buckets;
206
+ }
207
+
208
+ export {rebucketPositions}
@@ -0,0 +1,389 @@
1
+ import {Program} from "../../../../webgl/Program.js";
2
+ import {math} from "../../../../math/math.js";
3
+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js";
4
+
5
+ const tempVec3a = math.vec3();
6
+ const tempVec3b = math.vec3();
7
+ const tempMat4a = math.mat4();
8
+
9
+ /**
10
+ * @private
11
+ */
12
+ export class DTXLinesColorRenderer {
13
+
14
+ constructor(scene) {
15
+ this._scene = scene;
16
+ this._hash = this._getHash();
17
+ this._allocate();
18
+ }
19
+
20
+ getValid() {
21
+ return this._hash === this._getHash();
22
+ };
23
+
24
+ _getHash() {
25
+ return this._scene._sectionPlanesState.getHash();
26
+ }
27
+
28
+ drawLayer(frameCtx, dataTextureLayer, renderPass) {
29
+
30
+ const scene = this._scene;
31
+ const camera = scene.camera;
32
+ const model = dataTextureLayer.model;
33
+ const gl = scene.canvas.gl;
34
+ const state = dataTextureLayer._state;
35
+ const textureState = state.textureState;
36
+ const origin = dataTextureLayer._state.origin;
37
+ const {position, rotationMatrix} = model;
38
+ const viewMatrix = camera.viewMatrix;
39
+
40
+ if (!this._program) {
41
+ this._allocate();
42
+ if (this.errors) {
43
+ return;
44
+ }
45
+ }
46
+
47
+ if (frameCtx.lastProgramId !== this._program.id) {
48
+ frameCtx.lastProgramId = this._program.id;
49
+ this._bindProgram(frameCtx, state);
50
+ }
51
+
52
+ textureState.bindCommonTextures(
53
+ this._program,
54
+ this.uPerObjectDecodeMatrix,
55
+ this._uPerVertexPosition,
56
+ this.uPerObjectColorAndFlags,
57
+ this._uPerObjectMatrix
58
+ );
59
+
60
+ let rtcViewMatrix;
61
+
62
+ const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0);
63
+ const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0);
64
+ if (gotOrigin || gotPosition) {
65
+ const rtcOrigin = tempVec3a;
66
+ if (gotOrigin) {
67
+ const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3b);
68
+ rtcOrigin[0] = rotatedOrigin[0];
69
+ rtcOrigin[1] = rotatedOrigin[1];
70
+ rtcOrigin[2] = rotatedOrigin[2];
71
+ } else {
72
+ rtcOrigin[0] = 0;
73
+ rtcOrigin[1] = 0;
74
+ rtcOrigin[2] = 0;
75
+ }
76
+ rtcOrigin[0] += position[0];
77
+ rtcOrigin[1] += position[1];
78
+ rtcOrigin[2] += position[2];
79
+ rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
80
+ } else {
81
+ rtcViewMatrix = viewMatrix;
82
+ }
83
+
84
+ gl.uniformMatrix4fv(this._uSceneModelMatrix, false, rotationMatrix);
85
+ gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
86
+ gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix);
87
+ gl.uniform1i(this._uRenderPass, renderPass);
88
+
89
+ if (scene.logarithmicDepthBufferEnabled) {
90
+ const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2);
91
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
92
+ }
93
+
94
+ const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
95
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
96
+ if (numAllocatedSectionPlanes > 0) {
97
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
98
+ const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
99
+ const renderFlags = model.renderFlags;
100
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
101
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
102
+ if (sectionPlaneUniforms) {
103
+ if (sectionPlaneIndex < numSectionPlanes) {
104
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
105
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
106
+ if (active) {
107
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
108
+ if (origin) {
109
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix);
110
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
111
+ } else {
112
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
113
+ }
114
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
115
+ }
116
+ } else {
117
+ gl.uniform1i(sectionPlaneUniforms.active, 0);
118
+ }
119
+ }
120
+ }
121
+ }
122
+
123
+ if (state.numIndices8Bits > 0) {
124
+ textureState.bindLineIndicesTextures(
125
+ this._program,
126
+ this._uPerLineObject,
127
+ this._uPerLineIndices,
128
+ 8 // 8 bits indices
129
+ );
130
+ gl.drawArrays(gl.LINES, 0, state.numIndices8Bits);
131
+ }
132
+
133
+ if (state.numIndices16Bits > 0) {
134
+ textureState.bindLineIndicesTextures(
135
+ this._program,
136
+ this._uPerLineObject,
137
+ this._uPerLineIndices,
138
+ 16 // 16 bits indices
139
+ );
140
+ gl.drawArrays(gl.LINES, 0, state.numIndices16Bits);
141
+ }
142
+
143
+ if (state.numIndices32Bits > 0) {
144
+ textureState.bindLineIndicesTextures(
145
+ this._program,
146
+ this._uPerLineObject,
147
+ this._uPerLineIndices,
148
+ 32 // 32 bits indices
149
+ );
150
+ gl.drawArrays(gl.LINES, 0, state.numIndices32Bits);
151
+ }
152
+
153
+ frameCtx.drawElements++;
154
+ }
155
+
156
+ _allocate() {
157
+ const scene = this._scene;
158
+ const gl = scene.canvas.gl;
159
+ this._program = new Program(gl, this._buildShader());
160
+ if (this._program.errors) {
161
+ this.errors = this._program.errors;
162
+ console.error(this.errors);
163
+ return;
164
+ }
165
+ const program = this._program;
166
+ this._uRenderPass = program.getLocation("renderPass");
167
+ this._uSceneModelMatrix = program.getLocation("sceneModelMatrix");
168
+ this._uViewMatrix = program.getLocation("viewMatrix");
169
+ this._uProjMatrix = program.getLocation("projMatrix");
170
+ this._uSectionPlanes = [];
171
+ for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
172
+ this._uSectionPlanes.push({
173
+ active: program.getLocation("sectionPlaneActive" + i),
174
+ pos: program.getLocation("sectionPlanePos" + i),
175
+ dir: program.getLocation("sectionPlaneDir" + i)
176
+ });
177
+ }
178
+ if (scene.logarithmicDepthBufferEnabled) {
179
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
180
+ }
181
+ this.uPerObjectDecodeMatrix = "uPerObjectDecodeMatrix";
182
+ this.uPerObjectColorAndFlags = "uPerObjectColorAndFlags";
183
+ this._uPerVertexPosition = "uPerVertexPosition";
184
+ this._uPerLineIndices = "uPerLineIndices";
185
+ this._uPerLineObject = "uPerLineObject";
186
+ this._uPerObjectMatrix= "uPerObjectMatrix";
187
+ this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
188
+ }
189
+
190
+ _bindProgram(frameCtx) {
191
+ const scene = this._scene;
192
+ const gl = scene.canvas.gl;
193
+ const program = this._program;
194
+ const project = scene.camera.project;
195
+ program.bind();
196
+ if (scene.logarithmicDepthBufferEnabled) {
197
+ const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
198
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
199
+ }
200
+ }
201
+
202
+ _buildShader() {
203
+ return {
204
+ vertex: this._buildVertexShader(),
205
+ fragment: this._buildFragmentShader()
206
+ };
207
+ }
208
+
209
+ _buildVertexShader() {
210
+ const scene = this._scene;
211
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
212
+ const src = [];
213
+ src.push("#version 300 es");
214
+ src.push("// LinesDataTextureColorRenderer");
215
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
216
+ src.push("precision highp float;");
217
+ src.push("precision highp int;");
218
+ src.push("precision highp usampler2D;");
219
+ src.push("precision highp isampler2D;");
220
+ src.push("precision highp sampler2D;");
221
+ src.push("#else");
222
+ src.push("precision mediump float;");
223
+ src.push("precision mediump int;");
224
+ src.push("precision mediump usampler2D;");
225
+ src.push("precision mediump isampler2D;");
226
+ src.push("precision mediump sampler2D;");
227
+ src.push("#endif");
228
+
229
+ src.push("uniform int renderPass;");
230
+
231
+ if (scene.entityOffsetsEnabled) {
232
+ // src.push("in vec3 offset;");
233
+ }
234
+
235
+ src.push("uniform mat4 sceneModelMatrix;");
236
+ src.push("uniform mat4 viewMatrix;");
237
+ src.push("uniform mat4 projMatrix;");
238
+
239
+ src.push("uniform highp sampler2D uPerObjectDecodeMatrix;");
240
+ src.push("uniform highp sampler2D uPerObjectMatrix;");
241
+ src.push("uniform lowp usampler2D uPerObjectColorAndFlags;");
242
+ src.push("uniform mediump usampler2D uPerVertexPosition;");
243
+ src.push("uniform highp usampler2D uPerLineIndices;");
244
+ src.push("uniform mediump usampler2D uPerLineObject;");
245
+
246
+ // src.push("uniform vec4 color;");
247
+
248
+ if (scene.logarithmicDepthBufferEnabled) {
249
+ src.push("uniform float logDepthBufFC;");
250
+ src.push("out float vFragDepth;");
251
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
252
+ src.push(" return (m[2][3] == - 1.0);");
253
+ src.push("}");
254
+ src.push("out float isPerspective;");
255
+ }
256
+ if (clipping) {
257
+ src.push("out vec4 vWorldPosition;");
258
+ src.push("flat out uint vFlags2;");
259
+ }
260
+ src.push("out vec4 vColor;");
261
+ src.push("void main(void) {");
262
+
263
+ src.push(" int lineIndex = gl_VertexID / 2;")
264
+
265
+ src.push(" int h_packed_object_id_index = (lineIndex >> 3) & 4095;")
266
+ src.push(" int v_packed_object_id_index = (lineIndex >> 3) >> 12;")
267
+
268
+ src.push(" int objectIndex = int(texelFetch(uPerLineObject, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");
269
+
270
+ src.push(" ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");
271
+
272
+ src.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
273
+ src.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
274
+
275
+ // flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
276
+ // renderPass = COLOR_OPAQUE
277
+
278
+ src.push(` if (int(flags.x) != renderPass) {`);
279
+ src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
280
+ src.push(" return;"); // Cull vertex
281
+ src.push(" } else {");
282
+
283
+ src.push(" ivec4 packedVertexBase = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");
284
+ src.push(" ivec4 packedLineIndexBaseOffset = ivec4(texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));");
285
+ src.push(" int lineIndexBaseOffset = (packedLineIndexBaseOffset.r << 24) + (packedLineIndexBaseOffset.g << 16) + (packedLineIndexBaseOffset.b << 8) + packedLineIndexBaseOffset.a;");
286
+ src.push(" int h_index = (lineIndex - lineIndexBaseOffset) & 4095;")
287
+ src.push(" int v_index = (lineIndex - lineIndexBaseOffset) >> 12;")
288
+ src.push(" ivec3 vertexIndices = ivec3(texelFetch(uPerLineIndices, ivec2(h_index, v_index), 0));");
289
+ src.push(" ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;")
290
+
291
+ src.push(" int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;")
292
+ src.push(" int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;")
293
+
294
+ src.push(" mat4 objectInstanceMatrix = mat4 (texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
295
+ src.push(" mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uPerObjectDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
296
+
297
+ src.push(" uvec4 flags = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
298
+ src.push(" uvec4 flags2 = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
299
+
300
+ src.push(" vec3 position = vec3(texelFetch(uPerVertexPosition, ivec2(indexPositionH, indexPositionV), 0));")
301
+
302
+ src.push(" uvec4 color = texelFetch (uPerObjectColorAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");
303
+ src.push(` if (color.a == 0u) {`);
304
+ src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
305
+ src.push(" return;");
306
+ src.push(" };");
307
+ src.push(" vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");
308
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
309
+ if (clipping) {
310
+ src.push(" vWorldPosition = worldPosition;");
311
+ src.push(" vFlags2 = flags2.r;");
312
+ }
313
+ src.push(" vec4 clipPos = projMatrix * viewPosition;");
314
+ if (scene.logarithmicDepthBufferEnabled) {
315
+ src.push(" vFragDepth = 1.0 + clipPos.w;");
316
+ src.push(" isPerspective = float (isPerspectiveMatrix(projMatrix));");
317
+ }
318
+ src.push(" gl_Position = clipPos;");
319
+ src.push(" vec4 rgb = vec4(color.rgba);");
320
+ src.push(" vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);");
321
+ src.push(" }");
322
+ src.push("}");
323
+ return src;
324
+ }
325
+
326
+ _buildFragmentShader() {
327
+ const scene = this._scene;
328
+ const sectionPlanesState = scene._sectionPlanesState;
329
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
330
+ const src = [];
331
+ src.push('#version 300 es');
332
+ src.push("// LinesDataTextureColorRenderer fragment shader");
333
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
334
+ src.push("precision highp float;");
335
+ src.push("precision highp int;");
336
+ src.push("#else");
337
+ src.push("precision mediump float;");
338
+ src.push("precision mediump int;");
339
+ src.push("#endif");
340
+ if (scene.logarithmicDepthBufferEnabled) {
341
+ src.push("in float isPerspective;");
342
+ src.push("uniform float logDepthBufFC;");
343
+ src.push("in float vFragDepth;");
344
+ }
345
+ if (clipping) {
346
+ src.push("in vec4 vWorldPosition;");
347
+ src.push("flat in uint vFlags2;");
348
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
349
+ src.push("uniform bool sectionPlaneActive" + i + ";");
350
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
351
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
352
+ }
353
+ }
354
+ src.push("in vec4 vColor;");
355
+ src.push("out vec4 outColor;");
356
+ src.push("void main(void) {");
357
+ if (clipping) {
358
+ src.push(" bool clippable = vFlags2 > 0u;");
359
+ src.push(" if (clippable) {");
360
+ src.push(" float dist = 0.0;");
361
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
362
+ src.push("if (sectionPlaneActive" + i + ") {");
363
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
364
+ src.push("}");
365
+ }
366
+ src.push(" if (dist > 0.0) { ");
367
+ src.push(" discard;")
368
+ src.push(" }");
369
+ src.push("}");
370
+ }
371
+ if (scene.logarithmicDepthBufferEnabled) {
372
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
373
+ }
374
+ src.push(" outColor = vColor;");
375
+ src.push("}");
376
+ return src;
377
+ }
378
+
379
+ webglContextRestored() {
380
+ this._program = null;
381
+ }
382
+
383
+ destroy() {
384
+ if (this._program) {
385
+ this._program.destroy();
386
+ }
387
+ this._program = null;
388
+ }
389
+ }
@@ -0,0 +1,65 @@
1
+ import {DTXLinesColorRenderer} from "./DTXLinesColorRenderer.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ class DTXLinesRenderers {
7
+
8
+ constructor(scene) {
9
+ this._scene = scene;
10
+ }
11
+
12
+ _compile() {
13
+ if (this._colorRenderer && (!this._colorRenderer.getValid())) {
14
+ this._colorRenderer.destroy();
15
+ this._colorRenderer = null;
16
+ }
17
+
18
+ }
19
+
20
+ eagerCreateRenders() {
21
+
22
+ // Pre-initialize certain renderers that would otherwise be lazy-initialised
23
+ // on user interaction, such as picking or emphasis, so that there is no delay
24
+ // when user first begins interacting with the viewer.
25
+
26
+ }
27
+
28
+ get colorRenderer() {
29
+ if (!this._colorRenderer) {
30
+ this._colorRenderer = new DTXLinesColorRenderer(this._scene, false);
31
+ }
32
+ return this._colorRenderer;
33
+ }
34
+
35
+ _destroy() {
36
+ if (this._colorRenderer) {
37
+ this._colorRenderer.destroy();
38
+ }
39
+ }
40
+ }
41
+
42
+ const cachedRenderers = {};
43
+
44
+ /**
45
+ * @private
46
+ */
47
+ export function getRenderers(scene) {
48
+ const sceneId = scene.id;
49
+ let dataTextureRenderers = cachedRenderers[sceneId];
50
+ if (!dataTextureRenderers) {
51
+ dataTextureRenderers = new DTXLinesRenderers(scene);
52
+ cachedRenderers[sceneId] = dataTextureRenderers;
53
+ dataTextureRenderers._compile();
54
+ dataTextureRenderers.eagerCreateRenders();
55
+ scene.on("compile", () => {
56
+ dataTextureRenderers._compile();
57
+ dataTextureRenderers.eagerCreateRenders();
58
+ });
59
+ scene.on("destroyed", () => {
60
+ delete cachedRenderers[sceneId];
61
+ dataTextureRenderers._destroy();
62
+ });
63
+ }
64
+ return dataTextureRenderers;
65
+ }