@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,286 @@
1
+ /**
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+ * @author xeolabs / https://github.com/xeolabs
3
+ */
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+
5
+ import {Map} from "../../utils/Map.js";
6
+ import {EmphasisFillShaderSource} from "./EmphasisFillShaderSource.js";
7
+ import {Program} from "../../webgl/Program.js";
8
+ import {stats} from '../../stats.js';
9
+ import {math} from "../../math/math.js";
10
+ import {getPlaneRTCPos} from "../../math/rtcCoords.js";
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+
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+ const ids = new Map({});
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+
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+ const tempVec3a = math.vec3();
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+
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+ /**
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+ * @private
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+ */
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+ const EmphasisFillRenderer = function (hash, mesh) {
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+ this.id = ids.addItem({});
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+ this._hash = hash;
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+ this._scene = mesh.scene;
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+ this._useCount = 0;
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+ this._shaderSource = new EmphasisFillShaderSource(mesh);
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+ this._allocate(mesh);
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+ };
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+
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+ const xrayFillRenderers = {};
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+
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+ EmphasisFillRenderer.get = function (mesh) {
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+ const hash = [
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+ mesh.scene.id,
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+ mesh.scene.gammaOutput ? "go" : "", // Gamma input not needed
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+ mesh.scene._sectionPlanesState.getHash(),
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+ !!mesh._geometry._state.normalsBuf ? "n" : "",
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+ mesh._geometry._state.compressGeometry ? "cp" : "",
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+ mesh._state.hash
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+ ].join(";");
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+ let renderer = xrayFillRenderers[hash];
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+ if (!renderer) {
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+ renderer = new EmphasisFillRenderer(hash, mesh);
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+ xrayFillRenderers[hash] = renderer;
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+ stats.memory.programs++;
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+ }
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+ renderer._useCount++;
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+ return renderer;
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+ };
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+
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+ EmphasisFillRenderer.prototype.put = function () {
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+ if (--this._useCount === 0) {
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+ ids.removeItem(this.id);
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+ if (this._program) {
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+ this._program.destroy();
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+ }
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+ delete xrayFillRenderers[this._hash];
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+ stats.memory.programs--;
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+ }
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+ };
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+
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+ EmphasisFillRenderer.prototype.webglContextRestored = function () {
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+ this._program = null;
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+ };
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+
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+ EmphasisFillRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
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+
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+ if (!this._program) {
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+ this._allocate(mesh);
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+ }
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+
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+ const scene = this._scene;
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+ const camera = scene.camera;
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+ const gl = scene.canvas.gl;
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+ const materialState = mode === 0 ? mesh._xrayMaterial._state : (mode === 1 ? mesh._highlightMaterial._state : mesh._selectedMaterial._state);
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+ const meshState = mesh._state;
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+ const geometryState = mesh._geometry._state;
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+ const origin = mesh.origin;
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+
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+ if (frameCtx.lastProgramId !== this._program.id) {
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+ frameCtx.lastProgramId = this._program.id;
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+ this._bindProgram(frameCtx);
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+ }
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+
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+ gl.uniformMatrix4fv(this._uViewMatrix, false, origin ? frameCtx.getRTCViewMatrix(meshState.originHash, origin) : camera.viewMatrix);
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+ gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.viewNormalMatrix);
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+
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+ if (meshState.clippable) {
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+ const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
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+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
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+ if (numAllocatedSectionPlanes > 0) {
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+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
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+ const renderFlags = mesh.renderFlags;
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+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
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+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
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+ if (sectionPlaneUniforms) {
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+ if (sectionPlaneIndex < numSectionPlanes) {
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+ const active = renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];
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+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
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+ if (active) {
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+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
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+ if (origin) {
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+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a);
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+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
103
+ } else {
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+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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+ }
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+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
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+ }
108
+ } else {
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+ gl.uniform1i(sectionPlaneUniforms.active, 0);
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+ }
111
+ }
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+ }
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+ }
114
+ }
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+
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+ if (materialState.id !== this._lastMaterialId) {
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+ const fillColor = materialState.fillColor;
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+ const backfaces = materialState.backfaces;
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+ if (frameCtx.backfaces !== backfaces) {
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+ if (backfaces) {
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+ gl.disable(gl.CULL_FACE);
122
+ } else {
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+ gl.enable(gl.CULL_FACE);
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+ }
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+ frameCtx.backfaces = backfaces;
126
+ }
127
+ gl.uniform4f(this._uFillColor, fillColor[0], fillColor[1], fillColor[2], materialState.fillAlpha);
128
+ this._lastMaterialId = materialState.id;
129
+ }
130
+
131
+ gl.uniformMatrix4fv(this._uModelMatrix, gl.FALSE, mesh.worldMatrix);
132
+ if (this._uModelNormalMatrix) {
133
+ gl.uniformMatrix4fv(this._uModelNormalMatrix, gl.FALSE, mesh.worldNormalMatrix);
134
+ }
135
+
136
+ if (this._uClippable) {
137
+ gl.uniform1i(this._uClippable, meshState.clippable);
138
+ }
139
+
140
+ gl.uniform3fv(this._uOffset, meshState.offset);
141
+
142
+ // Bind VBOs
143
+ if (geometryState.id !== this._lastGeometryId) {
144
+ if (this._uPositionsDecodeMatrix) {
145
+ gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix);
146
+ }
147
+ if (this._uUVDecodeMatrix) {
148
+ gl.uniformMatrix3fv(this._uUVDecodeMatrix, false, geometryState.uvDecodeMatrix);
149
+ }
150
+ if (this._aPosition) {
151
+ this._aPosition.bindArrayBuffer(geometryState.positionsBuf);
152
+ frameCtx.bindArray++;
153
+ }
154
+ if (this._aNormal) {
155
+ this._aNormal.bindArrayBuffer(geometryState.normalsBuf);
156
+ frameCtx.bindArray++;
157
+ }
158
+ if (geometryState.indicesBuf) {
159
+ geometryState.indicesBuf.bind();
160
+ frameCtx.bindArray++;
161
+ // gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
162
+ // frameCtx.drawElements++;
163
+ } else if (geometryState.positionsBuf) {
164
+ // gl.drawArrays(gl.TRIANGLES, 0, geometryState.positions.numItems);
165
+ // frameCtx.drawArrays++;
166
+ }
167
+ this._lastGeometryId = geometryState.id;
168
+ }
169
+
170
+ if (geometryState.indicesBuf) {
171
+ gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
172
+ frameCtx.drawElements++;
173
+ } else if (geometryState.positionsBuf) {
174
+ gl.drawArrays(gl.TRIANGLES, 0, geometryState.positionsBuf.numItems);
175
+ frameCtx.drawArrays++;
176
+ }
177
+ };
178
+
179
+ EmphasisFillRenderer.prototype._allocate = function (mesh) {
180
+ const scene = mesh.scene;
181
+ const lightsState = scene._lightsState;
182
+ const sectionPlanesState = scene._sectionPlanesState;
183
+ const gl = scene.canvas.gl;
184
+ this._program = new Program(gl, this._shaderSource);
185
+ if (this._program.errors) {
186
+ this.errors = this._program.errors;
187
+ return;
188
+ }
189
+ const program = this._program;
190
+ this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
191
+ this._uModelMatrix = program.getLocation("modelMatrix");
192
+ this._uModelNormalMatrix = program.getLocation("modelNormalMatrix");
193
+ this._uViewMatrix = program.getLocation("viewMatrix");
194
+ this._uViewNormalMatrix = program.getLocation("viewNormalMatrix");
195
+ this._uProjMatrix = program.getLocation("projMatrix");
196
+ this._uLightAmbient = [];
197
+ this._uLightColor = [];
198
+ this._uLightDir = [];
199
+ this._uLightPos = [];
200
+ this._uLightAttenuation = [];
201
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) {
202
+ const light = lightsState.lights[i];
203
+ switch (light.type) {
204
+ case "ambient":
205
+ this._uLightAmbient[i] = program.getLocation("lightAmbient");
206
+ break;
207
+ case "dir":
208
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
209
+ this._uLightPos[i] = null;
210
+ this._uLightDir[i] = program.getLocation("lightDir" + i);
211
+ break;
212
+ case "point":
213
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
214
+ this._uLightPos[i] = program.getLocation("lightPos" + i);
215
+ this._uLightDir[i] = null;
216
+ this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
217
+ break;
218
+ }
219
+ }
220
+ this._uSectionPlanes = [];
221
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
222
+ this._uSectionPlanes.push({
223
+ active: program.getLocation("sectionPlaneActive" + i),
224
+ pos: program.getLocation("sectionPlanePos" + i),
225
+ dir: program.getLocation("sectionPlaneDir" + i)
226
+ });
227
+ }
228
+ this._uFillColor = program.getLocation("fillColor");
229
+ this._aPosition = program.getAttribute("position");
230
+ this._aNormal = program.getAttribute("normal");
231
+ this._uClippable = program.getLocation("clippable");
232
+ this._uGammaFactor = program.getLocation("gammaFactor");
233
+ this._uOffset = program.getLocation("offset");
234
+ if (scene.logarithmicDepthBufferEnabled ) {
235
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
236
+ }
237
+ this._lastMaterialId = null;
238
+ this._lastVertexBufsId = null;
239
+ this._lastGeometryId = null;
240
+ };
241
+
242
+ EmphasisFillRenderer.prototype._bindProgram = function (frameCtx) {
243
+ const scene = this._scene;
244
+ const gl = scene.canvas.gl;
245
+ const lightsState = scene._lightsState;
246
+ const camera = scene.camera;
247
+ const project = camera.project;
248
+ const program = this._program;
249
+ program.bind();
250
+ frameCtx.useProgram++;
251
+ frameCtx.textureUnit = 0;
252
+ this._lastMaterialId = null;
253
+ this._lastVertexBufsId = null;
254
+ this._lastGeometryId = null;
255
+ this._lastIndicesBufId = null;
256
+ gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.normalMatrix);
257
+ gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
258
+ if (scene.logarithmicDepthBufferEnabled ) {
259
+ const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
260
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
261
+ }
262
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) {
263
+ const light = lightsState.lights[i];
264
+ if (this._uLightAmbient[i]) {
265
+ gl.uniform4f(this._uLightAmbient[i], light.color[0], light.color[1], light.color[2], light.intensity);
266
+ } else {
267
+ if (this._uLightColor[i]) {
268
+ gl.uniform4f(this._uLightColor[i], light.color[0], light.color[1], light.color[2], light.intensity);
269
+ }
270
+ if (this._uLightPos[i]) {
271
+ gl.uniform3fv(this._uLightPos[i], light.pos);
272
+ if (this._uLightAttenuation[i]) {
273
+ gl.uniform1f(this._uLightAttenuation[i], light.attenuation);
274
+ }
275
+ }
276
+ if (this._uLightDir[i]) {
277
+ gl.uniform3fv(this._uLightDir[i], light.dir);
278
+ }
279
+ }
280
+ }
281
+ if (this._uGammaFactor) {
282
+ gl.uniform1f(this._uGammaFactor, scene.gammaFactor);
283
+ }
284
+ };
285
+
286
+ export {EmphasisFillRenderer};
@@ -0,0 +1,263 @@
1
+ import {WEBGL_INFO} from "../../webglInfo.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ class EmphasisFillShaderSource {
7
+ constructor(mesh) {
8
+ this.vertex = buildVertex(mesh);
9
+ this.fragment = buildFragment(mesh);
10
+ }
11
+ }
12
+
13
+ function buildVertex(mesh) {
14
+
15
+ const scene = mesh.scene;
16
+ const lightsState = scene._lightsState;
17
+ const normals = hasNormals(mesh);
18
+ const sectionPlanesState = scene._sectionPlanesState;
19
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
20
+ const quantizedGeometry = !!mesh._geometry._state.compressGeometry;
21
+ const billboard = mesh._state.billboard;
22
+ const stationary = mesh._state.stationary;
23
+ const src = [];
24
+ src.push("#version 300 es");
25
+ src.push("// EmphasisFillShaderSource vertex shader");
26
+ src.push("in vec3 position;");
27
+ src.push("uniform mat4 modelMatrix;");
28
+ src.push("uniform mat4 viewMatrix;");
29
+ src.push("uniform mat4 projMatrix;");
30
+ src.push("uniform vec4 colorize;");
31
+ src.push("uniform vec3 offset;");
32
+ src.push("uniform vec3 scale;");
33
+ if (quantizedGeometry) {
34
+ src.push("uniform mat4 positionsDecodeMatrix;");
35
+ }
36
+ if (scene.logarithmicDepthBufferEnabled) {
37
+ src.push("uniform float logDepthBufFC;");
38
+ src.push("out float vFragDepth;");
39
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
40
+ src.push(" return (m[2][3] == - 1.0);");
41
+ src.push("}");
42
+ src.push("out float isPerspective;");
43
+ }
44
+ if (clipping) {
45
+ src.push("out vec4 vWorldPosition;");
46
+ }
47
+ src.push("uniform vec4 lightAmbient;");
48
+ src.push("uniform vec4 fillColor;");
49
+ if (normals) {
50
+ src.push("in vec3 normal;");
51
+ src.push("uniform mat4 modelNormalMatrix;");
52
+ src.push("uniform mat4 viewNormalMatrix;");
53
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) {
54
+ const light = lightsState.lights[i];
55
+ if (light.type === "ambient") {
56
+ continue;
57
+ }
58
+ src.push("uniform vec4 lightColor" + i + ";");
59
+ if (light.type === "dir") {
60
+ src.push("uniform vec3 lightDir" + i + ";");
61
+ }
62
+ if (light.type === "point") {
63
+ src.push("uniform vec3 lightPos" + i + ";");
64
+ }
65
+ if (light.type === "spot") {
66
+ src.push("uniform vec3 lightPos" + i + ";");
67
+ }
68
+ }
69
+ if (quantizedGeometry) {
70
+ src.push("vec3 octDecode(vec2 oct) {");
71
+ src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
72
+ src.push(" if (v.z < 0.0) {");
73
+ src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
74
+ src.push(" }");
75
+ src.push(" return normalize(v);");
76
+ src.push("}");
77
+ }
78
+ }
79
+ src.push("out vec4 vColor;");
80
+ if (billboard === "spherical" || billboard === "cylindrical") {
81
+ src.push("void billboard(inout mat4 mat) {");
82
+ src.push(" mat[0][0] = scale[0];");
83
+ src.push(" mat[0][1] = 0.0;");
84
+ src.push(" mat[0][2] = 0.0;");
85
+ if (billboard === "spherical") {
86
+ src.push(" mat[1][0] = 0.0;");
87
+ src.push(" mat[1][1] = scale[1];");
88
+ src.push(" mat[1][2] = 0.0;");
89
+ }
90
+ src.push(" mat[2][0] = 0.0;");
91
+ src.push(" mat[2][1] = 0.0;");
92
+ src.push(" mat[2][2] =1.0;");
93
+ src.push("}");
94
+ }
95
+ src.push("void main(void) {");
96
+ src.push("vec4 localPosition = vec4(position, 1.0); ");
97
+ src.push("vec4 worldPosition;");
98
+ if (quantizedGeometry) {
99
+ src.push("localPosition = positionsDecodeMatrix * localPosition;");
100
+ }
101
+ if (normals) {
102
+ if (quantizedGeometry) {
103
+ src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); ");
104
+ } else {
105
+ src.push("vec4 localNormal = vec4(normal, 0.0); ");
106
+ }
107
+ src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;");
108
+ src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;");
109
+ }
110
+ src.push("mat4 viewMatrix2 = viewMatrix;");
111
+ src.push("mat4 modelMatrix2 = modelMatrix;");
112
+ if (stationary) {
113
+ src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;")
114
+ }
115
+ if (billboard === "spherical" || billboard === "cylindrical") {
116
+ src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");
117
+ src.push("billboard(modelMatrix2);");
118
+ src.push("billboard(viewMatrix2);");
119
+ src.push("billboard(modelViewMatrix);");
120
+ if (normals) {
121
+ src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;");
122
+ src.push("billboard(modelNormalMatrix2);");
123
+ src.push("billboard(viewNormalMatrix2);");
124
+ src.push("billboard(modelViewNormalMatrix);");
125
+ }
126
+ src.push("worldPosition = modelMatrix2 * localPosition;");
127
+ src.push("vec4 viewPosition = modelViewMatrix * localPosition;");
128
+ } else {
129
+ src.push("worldPosition = modelMatrix2 * localPosition;");
130
+ src.push("worldPosition.xyz = worldPosition.xyz + offset;");
131
+ src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");
132
+ }
133
+ if (normals) {
134
+ src.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");
135
+ }
136
+ src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
137
+ src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
138
+ src.push("float lambertian = 1.0;");
139
+ if (normals) {
140
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) {
141
+ const light = lightsState.lights[i];
142
+ if (light.type === "ambient") {
143
+ continue;
144
+ }
145
+ if (light.type === "dir") {
146
+ if (light.space === "view") {
147
+ src.push("viewLightDir = normalize(lightDir" + i + ");");
148
+ } else {
149
+ src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir" + i + ", 0.0)).xyz);");
150
+ }
151
+ } else if (light.type === "point") {
152
+ if (light.space === "view") {
153
+ src.push("viewLightDir = normalize(lightPos" + i + " - viewPosition.xyz);");
154
+ } else {
155
+ src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightPos" + i + ", 0.0)).xyz);");
156
+ }
157
+ } else {
158
+ continue;
159
+ }
160
+ src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
161
+ src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
162
+ }
163
+ }
164
+ // TODO: A blending mode for emphasis materials, to select add/multiply/mix
165
+ //src.push("vColor = vec4((mix(reflectedColor, fillColor.rgb, 0.7)), fillColor.a);");
166
+ src.push("vColor = vec4(reflectedColor * fillColor.rgb, fillColor.a);");
167
+ //src.push("vColor = vec4(reflectedColor + fillColor.rgb, fillColor.a);");
168
+ if (clipping) {
169
+ src.push("vWorldPosition = worldPosition;");
170
+ }
171
+ if (mesh._geometry._state.primitiveName === "points") {
172
+ src.push("gl_PointSize = pointSize;");
173
+ }
174
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
175
+ if (scene.logarithmicDepthBufferEnabled) {
176
+ src.push("vFragDepth = 1.0 + clipPos.w;");
177
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
178
+ }
179
+ src.push("gl_Position = clipPos;");
180
+ src.push("}");
181
+ return src;
182
+ }
183
+
184
+ function hasNormals(mesh) {
185
+ const primitive = mesh._geometry._state.primitiveName;
186
+ if ((mesh._geometry._state.autoVertexNormals || mesh._geometry._state.normalsBuf) && (primitive === "triangles" || primitive === "triangle-strip" || primitive === "triangle-fan")) {
187
+ return true;
188
+ }
189
+ return false;
190
+ }
191
+
192
+ function buildFragment(mesh) {
193
+
194
+ const scene = mesh.scene;
195
+ const sectionPlanesState = mesh.scene._sectionPlanesState;
196
+ const gammaOutput = mesh.scene.gammaOutput;
197
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
198
+ const src = [];
199
+ src.push("#version 300 es");
200
+ src.push("// Lambertian drawing fragment shader");
201
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
202
+ src.push("precision highp float;");
203
+ src.push("precision highp int;");
204
+ src.push("#else");
205
+ src.push("precision mediump float;");
206
+ src.push("precision mediump int;");
207
+ src.push("#endif");
208
+
209
+ if (scene.logarithmicDepthBufferEnabled) {
210
+ src.push("in float isPerspective;");
211
+ src.push("uniform float logDepthBufFC;");
212
+ src.push("in float vFragDepth;");
213
+ }
214
+
215
+ if (gammaOutput) {
216
+ src.push("uniform float gammaFactor;");
217
+ src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
218
+ src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
219
+ src.push("}");
220
+ }
221
+ if (clipping) {
222
+ src.push("in vec4 vWorldPosition;");
223
+ src.push("uniform bool clippable;");
224
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
225
+ src.push("uniform bool sectionPlaneActive" + i + ";");
226
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
227
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
228
+ }
229
+ }
230
+ src.push("in vec4 vColor;");
231
+ src.push("out vec4 outColor;");
232
+ src.push("void main(void) {");
233
+ if (clipping) {
234
+ src.push("if (clippable) {");
235
+ src.push(" float dist = 0.0;");
236
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
237
+ src.push("if (sectionPlaneActive" + i + ") {");
238
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
239
+ src.push("}");
240
+ }
241
+ src.push(" if (dist > 0.0) { discard; }");
242
+ src.push("}");
243
+ }
244
+ if (mesh._geometry._state.primitiveName === "points") {
245
+ src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
246
+ src.push("float r = dot(cxy, cxy);");
247
+ src.push("if (r > 1.0) {");
248
+ src.push(" discard;");
249
+ src.push("}");
250
+ }
251
+ if (scene.logarithmicDepthBufferEnabled) {
252
+ src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
253
+ }
254
+ if (gammaOutput) {
255
+ src.push("outColor = linearToGamma(vColor, gammaFactor);");
256
+ } else {
257
+ src.push("outColor = vColor;");
258
+ }
259
+ src.push("}");
260
+ return src;
261
+ }
262
+
263
+ export {EmphasisFillShaderSource};