@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,639 @@
1
+ import {Program} from "../../../../webgl/Program.js";
2
+ import {math} from "../../../../math/math.js";
3
+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js";
4
+
5
+ const tempVec3a = math.vec3();
6
+ const tempVec3b = math.vec3();
7
+ const tempVec3c = math.vec3();
8
+ const tempVec3d = math.vec3();
9
+
10
+ const tempVec4a = math.vec4();
11
+
12
+ const tempMat4a = math.mat4();
13
+
14
+ /**
15
+ * @private
16
+ */
17
+ export class DTXTrianglesColorRenderer {
18
+
19
+ constructor(scene, withSAO) {
20
+ this._scene = scene;
21
+ this._withSAO = withSAO;
22
+ this._hash = this._getHash();
23
+ this._allocate();
24
+ }
25
+
26
+ getValid() {
27
+ return this._hash === this._getHash();
28
+ };
29
+
30
+ _getHash() {
31
+ const scene = this._scene;
32
+ return [scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
33
+ }
34
+
35
+ drawLayer(frameCtx, dataTextureLayer, renderPass) {
36
+
37
+ const scene = this._scene;
38
+ const camera = scene.camera;
39
+ const model = dataTextureLayer.model;
40
+ const gl = scene.canvas.gl;
41
+ const state = dataTextureLayer._state;
42
+ const textureState = state.textureState;
43
+ const origin = dataTextureLayer._state.origin;
44
+ const {position, rotationMatrix} = model;
45
+
46
+ if (!this._program) {
47
+ this._allocate();
48
+ if (this.errors) {
49
+ return;
50
+ }
51
+ }
52
+
53
+ if (frameCtx.lastProgramId !== this._program.id) {
54
+ frameCtx.lastProgramId = this._program.id;
55
+ this._bindProgram(frameCtx, state);
56
+ }
57
+
58
+ textureState.bindCommonTextures(
59
+ this._program,
60
+ this.uTexturePerObjectPositionsDecodeMatrix,
61
+ this._uTexturePerVertexIdCoordinates,
62
+ this.uTexturePerObjectColorsAndFlags,
63
+ this._uTexturePerObjectMatrix
64
+ );
65
+
66
+ let rtcViewMatrix;
67
+ let rtcCameraEye;
68
+
69
+ const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0);
70
+ const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0);
71
+ if (gotOrigin || gotPosition) {
72
+ const rtcOrigin = tempVec3a;
73
+ if (gotOrigin) {
74
+ const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3b);
75
+ rtcOrigin[0] = rotatedOrigin[0];
76
+ rtcOrigin[1] = rotatedOrigin[1];
77
+ rtcOrigin[2] = rotatedOrigin[2];
78
+ } else {
79
+ rtcOrigin[0] = 0;
80
+ rtcOrigin[1] = 0;
81
+ rtcOrigin[2] = 0;
82
+ }
83
+ rtcOrigin[0] += position[0];
84
+ rtcOrigin[1] += position[1];
85
+ rtcOrigin[2] += position[2];
86
+ rtcViewMatrix = createRTCViewMat(camera.viewMatrix, rtcOrigin, tempMat4a);
87
+ rtcCameraEye = tempVec3c;
88
+ rtcCameraEye[0] = camera.eye[0] - rtcOrigin[0];
89
+ rtcCameraEye[1] = camera.eye[1] - rtcOrigin[1];
90
+ rtcCameraEye[2] = camera.eye[2] - rtcOrigin[2];
91
+ } else {
92
+ rtcViewMatrix = camera.viewMatrix;
93
+ rtcCameraEye = camera.eye;
94
+ }
95
+
96
+ gl.uniformMatrix4fv(this._uSceneModelMatrix, false, rotationMatrix);
97
+ gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
98
+ gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix);
99
+ gl.uniform3fv(this._uCameraEyeRtc, rtcCameraEye);
100
+ gl.uniform1i(this._uRenderPass, renderPass);
101
+
102
+ if (scene.logarithmicDepthBufferEnabled) {
103
+ const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2);
104
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
105
+ }
106
+
107
+ const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
108
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
109
+ if (numAllocatedSectionPlanes > 0) {
110
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
111
+ const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
112
+ const renderFlags = model.renderFlags;
113
+ if (scene.crossSections) {
114
+ gl.uniform4fv(this._uSliceColor, scene.crossSections.sliceColor);
115
+ gl.uniform1f(this._uSliceThickness, scene.crossSections.sliceThickness);
116
+ }
117
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
118
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
119
+ if (sectionPlaneUniforms) {
120
+ if (sectionPlaneIndex < numSectionPlanes) {
121
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
122
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
123
+ if (active) {
124
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
125
+ if (origin) {
126
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix);
127
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
128
+ } else {
129
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
130
+ }
131
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
132
+ }
133
+ } else {
134
+ gl.uniform1i(sectionPlaneUniforms.active, 0);
135
+ }
136
+ }
137
+ }
138
+ }
139
+
140
+ if (state.numIndices8Bits > 0) {
141
+ textureState.bindTriangleIndicesTextures(
142
+ this._program,
143
+ this._uTexturePerPolygonIdPortionIds,
144
+ this._uTexturePerPolygonIdIndices,
145
+ 8 // 8 bits indices
146
+ );
147
+ gl.drawArrays(gl.TRIANGLES, 0, state.numIndices8Bits);
148
+ }
149
+
150
+ if (state.numIndices16Bits > 0) {
151
+ textureState.bindTriangleIndicesTextures(
152
+ this._program,
153
+ this._uTexturePerPolygonIdPortionIds,
154
+ this._uTexturePerPolygonIdIndices,
155
+ 16 // 16 bits indices
156
+ );
157
+ gl.drawArrays(gl.TRIANGLES, 0, state.numIndices16Bits);
158
+ }
159
+
160
+ if (state.numIndices32Bits > 0) {
161
+ textureState.bindTriangleIndicesTextures(
162
+ this._program,
163
+ this._uTexturePerPolygonIdPortionIds,
164
+ this._uTexturePerPolygonIdIndices,
165
+ 32 // 32 bits indices
166
+ );
167
+ gl.drawArrays(gl.TRIANGLES, 0, state.numIndices32Bits);
168
+ }
169
+
170
+ frameCtx.drawElements++;
171
+ }
172
+
173
+ _allocate() {
174
+
175
+ const scene = this._scene;
176
+ const gl = scene.canvas.gl;
177
+ const lightsState = scene._lightsState;
178
+
179
+ this._program = new Program(gl, this._buildShader());
180
+
181
+ if (this._program.errors) {
182
+ this.errors = this._program.errors;
183
+ console.error(this.errors);
184
+ return;
185
+ }
186
+
187
+ const program = this._program;
188
+
189
+ this._uRenderPass = program.getLocation("renderPass");
190
+
191
+ this._uLightAmbient = program.getLocation("lightAmbient");
192
+ this._uLightColor = [];
193
+ this._uLightDir = [];
194
+ this._uLightPos = [];
195
+ this._uLightAttenuation = [];
196
+
197
+ const lights = lightsState.lights;
198
+ let light;
199
+
200
+ for (let i = 0, len = lights.length; i < len; i++) {
201
+ light = lights[i];
202
+ switch (light.type) {
203
+ case "dir":
204
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
205
+ this._uLightPos[i] = null;
206
+ this._uLightDir[i] = program.getLocation("lightDir" + i);
207
+ break;
208
+ case "point":
209
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
210
+ this._uLightPos[i] = program.getLocation("lightPos" + i);
211
+ this._uLightDir[i] = null;
212
+ this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
213
+ break;
214
+ case "spot":
215
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
216
+ this._uLightPos[i] = program.getLocation("lightPos" + i);
217
+ this._uLightDir[i] = program.getLocation("lightDir" + i);
218
+ this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
219
+ break;
220
+ }
221
+ }
222
+
223
+ this._uSceneModelMatrix = program.getLocation("sceneModelMatrix");
224
+ this._uViewMatrix = program.getLocation("viewMatrix");
225
+ this._uProjMatrix = program.getLocation("projMatrix");
226
+
227
+ this._uSectionPlanes = [];
228
+
229
+ for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
230
+ this._uSectionPlanes.push({
231
+ active: program.getLocation("sectionPlaneActive" + i),
232
+ pos: program.getLocation("sectionPlanePos" + i),
233
+ dir: program.getLocation("sectionPlaneDir" + i)
234
+ });
235
+ }
236
+
237
+ if (this._withSAO) {
238
+ this._uOcclusionTexture = "uOcclusionTexture";
239
+ this._uSAOParams = program.getLocation("uSAOParams");
240
+ }
241
+
242
+ if (scene.logarithmicDepthBufferEnabled) {
243
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
244
+ }
245
+
246
+ this.uTexturePerObjectPositionsDecodeMatrix = "uObjectPerObjectPositionsDecodeMatrix";
247
+ this.uTexturePerObjectColorsAndFlags = "uObjectPerObjectColorsAndFlags";
248
+ this._uTexturePerVertexIdCoordinates = "uTexturePerVertexIdCoordinates";
249
+ this._uTexturePerPolygonIdNormals = "uTexturePerPolygonIdNormals";
250
+ this._uTexturePerPolygonIdIndices = "uTexturePerPolygonIdIndices";
251
+ this._uTexturePerPolygonIdPortionIds = "uTexturePerPolygonIdPortionIds";
252
+ this._uTexturePerObjectMatrix= "uTexturePerObjectMatrix";
253
+ this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
254
+
255
+ if (scene.crossSections) {
256
+ this._uSliceColor = program.getLocation("sliceColor");
257
+ this._uSliceThickness = program.getLocation("sliceThickness");
258
+ }
259
+ }
260
+
261
+ _bindProgram(frameCtx) {
262
+
263
+ const scene = this._scene;
264
+ const gl = scene.canvas.gl;
265
+ const program = this._program;
266
+ const lights = scene._lightsState.lights;
267
+ const project = scene.camera.project;
268
+
269
+ program.bind();
270
+
271
+ if (this._uLightAmbient) {
272
+ gl.uniform4fv(this._uLightAmbient, scene._lightsState.getAmbientColorAndIntensity());
273
+ }
274
+
275
+ for (let i = 0, len = lights.length; i < len; i++) {
276
+ const light = lights[i];
277
+
278
+ if (this._uLightColor[i]) {
279
+ gl.uniform4f(this._uLightColor[i], light.color[0], light.color[1], light.color[2], light.intensity);
280
+ }
281
+ if (this._uLightPos[i]) {
282
+ gl.uniform3fv(this._uLightPos[i], light.pos);
283
+ if (this._uLightAttenuation[i]) {
284
+ gl.uniform1f(this._uLightAttenuation[i], light.attenuation);
285
+ }
286
+ }
287
+ if (this._uLightDir[i]) {
288
+ gl.uniform3fv(this._uLightDir[i], light.dir);
289
+ }
290
+ }
291
+
292
+ if (this._withSAO) {
293
+ const sao = scene.sao;
294
+ const saoEnabled = sao.possible;
295
+ if (saoEnabled) {
296
+ const viewportWidth = gl.drawingBufferWidth;
297
+ const viewportHeight = gl.drawingBufferHeight;
298
+ tempVec4a[0] = viewportWidth;
299
+ tempVec4a[1] = viewportHeight;
300
+ tempVec4a[2] = sao.blendCutoff;
301
+ tempVec4a[3] = sao.blendFactor;
302
+ gl.uniform4fv(this._uSAOParams, tempVec4a);
303
+ this._program.bindTexture(this._uOcclusionTexture, frameCtx.occlusionTexture, 10);
304
+ }
305
+ }
306
+
307
+ if (scene.logarithmicDepthBufferEnabled) {
308
+ const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
309
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
310
+ }
311
+ }
312
+
313
+ _buildShader() {
314
+ return {
315
+ vertex: this._buildVertexShader(),
316
+ fragment: this._buildFragmentShader()
317
+ };
318
+ }
319
+
320
+ _buildVertexShader() {
321
+ const scene = this._scene;
322
+ const sectionPlanesState = scene._sectionPlanesState;
323
+ const lightsState = scene._lightsState;
324
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
325
+ let light;
326
+ const src = [];
327
+ src.push("#version 300 es");
328
+ src.push("// TrianglesDataTextureColorRenderer vertex shader");
329
+
330
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
331
+ src.push("precision highp float;");
332
+ src.push("precision highp int;");
333
+ src.push("precision highp usampler2D;");
334
+ src.push("precision highp isampler2D;");
335
+ src.push("precision highp sampler2D;");
336
+ src.push("#else");
337
+ src.push("precision mediump float;");
338
+ src.push("precision mediump int;");
339
+ src.push("precision mediump usampler2D;");
340
+ src.push("precision mediump isampler2D;");
341
+ src.push("precision mediump sampler2D;");
342
+ src.push("#endif");
343
+
344
+ src.push("uniform int renderPass;");
345
+
346
+ src.push("uniform mat4 sceneModelMatrix;");
347
+ src.push("uniform mat4 viewMatrix;");
348
+ src.push("uniform mat4 projMatrix;");
349
+
350
+ src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");
351
+ src.push("uniform highp sampler2D uTexturePerObjectMatrix;");
352
+ src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");
353
+ src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");
354
+ src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");
355
+ src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");
356
+
357
+ src.push("uniform vec3 uCameraEyeRtc;");
358
+
359
+ src.push("vec3 positions[3];")
360
+
361
+ if (scene.logarithmicDepthBufferEnabled) {
362
+ src.push("uniform float logDepthBufFC;");
363
+ src.push("out float vFragDepth;");
364
+ src.push("out float isPerspective;");
365
+ }
366
+
367
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
368
+ src.push(" return (m[2][3] == - 1.0);");
369
+ src.push("}");
370
+
371
+ src.push("uniform vec4 lightAmbient;");
372
+
373
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) {
374
+ light = lightsState.lights[i];
375
+ if (light.type === "ambient") {
376
+ continue;
377
+ }
378
+ src.push("uniform vec4 lightColor" + i + ";");
379
+ if (light.type === "dir") {
380
+ src.push("uniform vec3 lightDir" + i + ";");
381
+ }
382
+ if (light.type === "point") {
383
+ src.push("uniform vec3 lightPos" + i + ";");
384
+ }
385
+ if (light.type === "spot") {
386
+ src.push("uniform vec3 lightPos" + i + ";");
387
+ src.push("uniform vec3 lightDir" + i + ";");
388
+ }
389
+ }
390
+
391
+ if (clipping) {
392
+ src.push("out vec4 vWorldPosition;");
393
+ src.push("flat out uint vFlags2;");
394
+ }
395
+
396
+ src.push("out vec4 vColor;");
397
+
398
+ src.push("void main(void) {");
399
+
400
+ // constants
401
+ src.push("int polygonIndex = gl_VertexID / 3;")
402
+
403
+ // get packed object-id
404
+ src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;")
405
+ src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;")
406
+
407
+ src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");
408
+ src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");
409
+
410
+ // get flags & flags2
411
+ src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
412
+ src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
413
+
414
+ // flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
415
+ // renderPass = COLOR_OPAQUE
416
+
417
+ src.push(`if (int(flags.x) != renderPass) {`);
418
+ src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
419
+ src.push(" return;"); // Cull vertex
420
+ src.push("} else {");
421
+
422
+ src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");
423
+ src.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));");
424
+
425
+ src.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;");
426
+
427
+ src.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;")
428
+ src.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;")
429
+
430
+ src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));");
431
+ src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;")
432
+
433
+ src.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;")
434
+ src.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;")
435
+
436
+ src.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
437
+ src.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
438
+
439
+ src.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;");
440
+
441
+ src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));")
442
+ src.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));")
443
+ src.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));")
444
+
445
+ src.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");
446
+ src.push(`if (color.a == 0u) {`);
447
+ src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
448
+ src.push(" return;");
449
+ src.push("};");
450
+
451
+ src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");
452
+ src.push("vec3 position;");
453
+ src.push("position = positions[gl_VertexID % 3];");
454
+ src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");
455
+ // when the geometry is not solid, if needed, flip the triangle winding
456
+
457
+ src.push("if (solid != 1u) {");
458
+ src.push("if (isPerspectiveMatrix(projMatrix)) {");
459
+ src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;")
460
+ // src.push("vColor = vec4(vec3(1, -1, 0)*dot(normalize(position.xyz - uCameraEyeRtcInQuantizedSpace), normal), 1);")
461
+ src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");
462
+ src.push("position = positions[2 - (gl_VertexID % 3)];");
463
+ src.push("viewNormal = -viewNormal;");
464
+ src.push("}");
465
+ src.push("} else {");
466
+ // src.push("vColor = vec4(vec3(1, -1, 0)*viewNormal.z, 1);")
467
+
468
+ src.push("if (viewNormal.z < 0.0) {");
469
+ src.push("position = positions[2 - (gl_VertexID % 3)];");
470
+ src.push("viewNormal = -viewNormal;");
471
+ src.push("}");
472
+ src.push("}");
473
+ src.push("}");
474
+
475
+ src.push("vec4 worldPosition = sceneModelMatrix * ((objectDecodeAndInstanceMatrix * vec4(position, 1.0))); ");
476
+
477
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
478
+
479
+ src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
480
+ src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
481
+
482
+ src.push("float lambertian = 1.0;");
483
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) {
484
+ light = lightsState.lights[i];
485
+ if (light.type === "ambient") {
486
+ continue;
487
+ }
488
+ if (light.type === "dir") {
489
+ if (light.space === "view") {
490
+ src.push("viewLightDir = normalize(lightDir" + i + ");");
491
+ } else {
492
+ src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
493
+ }
494
+ } else if (light.type === "point") {
495
+ if (light.space === "view") {
496
+ src.push("viewLightDir = -normalize(lightPos" + i + " - viewPosition.xyz);");
497
+ } else {
498
+ src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
499
+ }
500
+ } else if (light.type === "spot") {
501
+ if (light.space === "view") {
502
+ src.push("viewLightDir = normalize(lightDir" + i + ");");
503
+ } else {
504
+ src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
505
+ }
506
+ } else {
507
+ continue;
508
+ }
509
+ src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
510
+ src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
511
+ }
512
+
513
+ src.push("vec3 rgb = vec3(color.rgb) / 255.0;");
514
+ src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);");
515
+
516
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
517
+ if (scene.logarithmicDepthBufferEnabled) {
518
+ src.push("vFragDepth = 1.0 + clipPos.w;");
519
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
520
+ }
521
+ if (clipping) {
522
+ src.push("vWorldPosition = worldPosition;");
523
+ src.push("vFlags2 = flags2.r;");
524
+ }
525
+ src.push("gl_Position = clipPos;");
526
+ src.push("}");
527
+
528
+ src.push("}");
529
+
530
+ return src;
531
+ }
532
+
533
+ _buildFragmentShader() {
534
+ const scene = this._scene;
535
+ const sectionPlanesState = scene._sectionPlanesState;
536
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
537
+ const src = [];
538
+ src.push('#version 300 es');
539
+ src.push("// TrianglesDataTextureColorRenderer fragment shader");
540
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
541
+ src.push("precision highp float;");
542
+ src.push("precision highp int;");
543
+ src.push("#else");
544
+ src.push("precision mediump float;");
545
+ src.push("precision mediump int;");
546
+ src.push("#endif");
547
+
548
+ if (scene.logarithmicDepthBufferEnabled) {
549
+ src.push("in float isPerspective;");
550
+ src.push("uniform float logDepthBufFC;");
551
+ src.push("in float vFragDepth;");
552
+ }
553
+
554
+ if (this._withSAO) {
555
+ src.push("uniform sampler2D uOcclusionTexture;");
556
+ src.push("uniform vec4 uSAOParams;");
557
+
558
+ src.push("const float packUpscale = 256. / 255.;");
559
+ src.push("const float unpackDownScale = 255. / 256.;");
560
+ src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
561
+ src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
562
+
563
+ src.push("float unpackRGBToFloat( const in vec4 v ) {");
564
+ src.push(" return dot( v, unPackFactors );");
565
+ src.push("}");
566
+ }
567
+ if (clipping) {
568
+ src.push("in vec4 vWorldPosition;");
569
+ src.push("flat in uint vFlags2;");
570
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
571
+ src.push("uniform bool sectionPlaneActive" + i + ";");
572
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
573
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
574
+ }
575
+ src.push("uniform float sliceThickness;");
576
+ src.push("uniform vec4 sliceColor;");
577
+ }
578
+ src.push("in vec4 vColor;");
579
+ src.push("out vec4 outColor;");
580
+ src.push("void main(void) {");
581
+ src.push(" vec4 newColor;");
582
+ src.push(" newColor = vColor;");
583
+ if (clipping) {
584
+ src.push(" bool clippable = vFlags2 > 0u;");
585
+ src.push(" if (clippable) {");
586
+ src.push(" float dist = 0.0;");
587
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
588
+ src.push("if (sectionPlaneActive" + i + ") {");
589
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
590
+ src.push("}");
591
+ }
592
+ src.push(" if (dist > sliceThickness) { ");
593
+ src.push(" discard;")
594
+ src.push(" }");
595
+ src.push(" if (dist > 0.0) { ");
596
+ src.push(" newColor = sliceColor;");
597
+ src.push(" }");
598
+ src.push("}");
599
+ }
600
+
601
+ if (scene.logarithmicDepthBufferEnabled) {
602
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
603
+ //src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
604
+ } else {
605
+ src.push(" float dx = dFdx(gl_FragCoord.z);")
606
+ src.push(" float dy = dFdy(gl_FragCoord.z);")
607
+ src.push(" float diff = sqrt(dx*dx+dy*dy);");
608
+ src.push(" gl_FragDepth = gl_FragCoord.z + diff;");
609
+ }
610
+
611
+ if (this._withSAO) {
612
+ // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
613
+ // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
614
+ src.push(" float viewportWidth = uSAOParams[0];");
615
+ src.push(" float viewportHeight = uSAOParams[1];");
616
+ src.push(" float blendCutoff = uSAOParams[2];");
617
+ src.push(" float blendFactor = uSAOParams[3];");
618
+ src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
619
+ src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
620
+ src.push(" outColor = vec4(newColor.rgb * ambient, 1.0);");
621
+ } else {
622
+ src.push(" outColor = newColor;");
623
+ }
624
+
625
+ src.push("}");
626
+ return src;
627
+ }
628
+
629
+ webglContextRestored() {
630
+ this._program = null;
631
+ }
632
+
633
+ destroy() {
634
+ if (this._program) {
635
+ this._program.destroy();
636
+ }
637
+ this._program = null;
638
+ }
639
+ }