@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,474 @@
1
+ import {Program} from "../../../../webgl/Program.js";
2
+ import {math} from "../../../../math/math.js";
3
+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/index.js";
4
+
5
+ const tempVec3a = math.vec3();
6
+ const tempVec3b = math.vec3();
7
+ const tempVec3c = math.vec3();
8
+ const tempVec3d = math.vec3();
9
+ const tempVec3e = math.vec3();
10
+ const tempMat4a = math.mat4();
11
+
12
+ const SNAPPING_LOG_DEPTH_BUF_ENABLED = true; // Improves occlusion accuracy at distance
13
+ /**
14
+ * @private
15
+ */
16
+ export class DTXTrianglesSnapInitRenderer {
17
+
18
+ constructor(scene) {
19
+ this._scene = scene;
20
+ this._hash = this._getHash();
21
+ this._allocate();
22
+ }
23
+
24
+ getValid() {
25
+ return this._hash === this._getHash();
26
+ };
27
+
28
+ _getHash() {
29
+ return this._scene._sectionPlanesState.getHash();
30
+ }
31
+
32
+ drawLayer(frameCtx, dataTextureLayer, renderPass) {
33
+
34
+ if (!this._program) {
35
+ this._allocate();
36
+ }
37
+
38
+ if (frameCtx.lastProgramId !== this._program.id) {
39
+ frameCtx.lastProgramId = this._program.id;
40
+ this._bindProgram();
41
+ }
42
+
43
+ const model = dataTextureLayer.model;
44
+ const scene = model.scene;
45
+ const camera = scene.camera;
46
+ const gl = scene.canvas.gl;
47
+ const state = dataTextureLayer._state;
48
+ const textureState = state.textureState;
49
+ const origin = dataTextureLayer._state.origin;
50
+ const {position, rotationMatrix} = model;
51
+ const aabb = dataTextureLayer.aabb; // Per-layer AABB for best RTC accuracy
52
+ const viewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix;
53
+
54
+ const coordinateScaler = tempVec3a;
55
+ coordinateScaler[0] = math.safeInv(aabb[3] - aabb[0]) * math.MAX_INT;
56
+ coordinateScaler[1] = math.safeInv(aabb[4] - aabb[1]) * math.MAX_INT;
57
+ coordinateScaler[2] = math.safeInv(aabb[5] - aabb[2]) * math.MAX_INT;
58
+
59
+ frameCtx.snapPickCoordinateScale[0] = math.safeInv(coordinateScaler[0]);
60
+ frameCtx.snapPickCoordinateScale[1] = math.safeInv(coordinateScaler[1]);
61
+ frameCtx.snapPickCoordinateScale[2] = math.safeInv(coordinateScaler[2]);
62
+
63
+ textureState.bindCommonTextures(
64
+ this._program,
65
+ this.uTexturePerObjectPositionsDecodeMatrix,
66
+ this._uTexturePerVertexIdCoordinates,
67
+ this.uTexturePerObjectColorsAndFlags,
68
+ this._uTexturePerObjectMatrix
69
+ );
70
+ let rtcViewMatrix;
71
+ let rtcCameraEye;
72
+ const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0);
73
+ const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0);
74
+ if (gotOrigin || gotPosition) {
75
+ const rtcOrigin = tempVec3b;
76
+ if (gotOrigin) {
77
+ const rotatedOrigin = tempVec3c;
78
+ math.transformPoint3(rotationMatrix, origin, rotatedOrigin);
79
+ rtcOrigin[0] = rotatedOrigin[0];
80
+ rtcOrigin[1] = rotatedOrigin[1];
81
+ rtcOrigin[2] = rotatedOrigin[2];
82
+ } else {
83
+ rtcOrigin[0] = 0;
84
+ rtcOrigin[1] = 0;
85
+ rtcOrigin[2] = 0;
86
+ }
87
+ rtcOrigin[0] += position[0];
88
+ rtcOrigin[1] += position[1];
89
+ rtcOrigin[2] += position[2];
90
+ rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
91
+ rtcCameraEye = tempVec3d;
92
+ rtcCameraEye[0] = camera.eye[0] - rtcOrigin[0];
93
+ rtcCameraEye[1] = camera.eye[1] - rtcOrigin[1];
94
+ rtcCameraEye[2] = camera.eye[2] - rtcOrigin[2];
95
+ frameCtx.snapPickOrigin[0] = rtcOrigin[0];
96
+ frameCtx.snapPickOrigin[1] = rtcOrigin[1];
97
+ frameCtx.snapPickOrigin[2] = rtcOrigin[2];
98
+ } else {
99
+ rtcViewMatrix = viewMatrix;
100
+ rtcCameraEye = camera.eye;
101
+ frameCtx.snapPickOrigin[0] = 0;
102
+ frameCtx.snapPickOrigin[1] = 0;
103
+ frameCtx.snapPickOrigin[2] = 0;
104
+ }
105
+
106
+ gl.uniform3fv(this._uCameraEyeRtc, rtcCameraEye);
107
+ gl.uniform2fv(this._uVectorA, frameCtx.snapVectorA);
108
+ gl.uniform2fv(this._uInverseVectorAB, frameCtx.snapInvVectorAB);
109
+ gl.uniform1i(this._uLayerNumber, frameCtx.snapPickLayerNumber);
110
+ gl.uniform3fv(this._uCoordinateScaler, coordinateScaler);
111
+ gl.uniform1i(this._uRenderPass, renderPass);
112
+ gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
113
+ gl.uniformMatrix4fv(this._uSceneWorldModelMatrix, false, rotationMatrix);
114
+ gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
115
+ gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix);
116
+ if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
117
+ const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2);
118
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
119
+ }
120
+ const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
121
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
122
+ if (numAllocatedSectionPlanes > 0) {
123
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
124
+ const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
125
+ const renderFlags = model.renderFlags;
126
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
127
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
128
+ if (sectionPlaneUniforms) {
129
+ if (sectionPlaneIndex < numSectionPlanes) {
130
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
131
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
132
+ if (active) {
133
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
134
+ if (origin) {
135
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix);
136
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
137
+ } else {
138
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
139
+ }
140
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
141
+ }
142
+ } else {
143
+ gl.uniform1i(sectionPlaneUniforms.active, 0);
144
+ }
145
+ }
146
+ }
147
+ }
148
+ if (state.numIndices8Bits > 0) {
149
+ textureState.bindTriangleIndicesTextures(
150
+ this._program,
151
+ this._uTexturePerPolygonIdPortionIds,
152
+ this._uTexturePerPolygonIdIndices,
153
+ 8 // 8 bits indices
154
+ );
155
+ gl.drawArrays(gl.TRIANGLES, 0, state.numIndices8Bits);
156
+ }
157
+ if (state.numIndices16Bits > 0) {
158
+ textureState.bindTriangleIndicesTextures(
159
+ this._program,
160
+ this._uTexturePerPolygonIdPortionIds,
161
+ this._uTexturePerPolygonIdIndices,
162
+ 16 // 16 bits indices
163
+ );
164
+ gl.drawArrays(gl.TRIANGLES, 0, state.numIndices16Bits);
165
+ }
166
+ if (state.numIndices32Bits > 0) {
167
+ textureState.bindTriangleIndicesTextures(
168
+ this._program,
169
+ this._uTexturePerPolygonIdPortionIds,
170
+ this._uTexturePerPolygonIdIndices,
171
+ 32 // 32 bits indices
172
+ );
173
+ gl.drawArrays(gl.TRIANGLES, 0, state.numIndices32Bits);
174
+ }
175
+ frameCtx.drawElements++;
176
+ }
177
+
178
+ _allocate() {
179
+ const scene = this._scene;
180
+ const gl = scene.canvas.gl;
181
+ this._program = new Program(gl, this._buildShader());
182
+ if (this._program.errors) {
183
+ this.errors = this._program.errors;
184
+ return;
185
+ }
186
+ const program = this._program;
187
+ this._uRenderPass = program.getLocation("renderPass");
188
+ this._uPickInvisible = program.getLocation("pickInvisible");
189
+ this._uSceneWorldModelMatrix = program.getLocation("sceneModelMatrix");
190
+ this._uViewMatrix = program.getLocation("viewMatrix");
191
+ this._uProjMatrix = program.getLocation("projMatrix");
192
+ this._uSectionPlanes = [];
193
+ for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
194
+ this._uSectionPlanes.push({
195
+ active: program.getLocation("sectionPlaneActive" + i),
196
+ pos: program.getLocation("sectionPlanePos" + i),
197
+ dir: program.getLocation("sectionPlaneDir" + i)
198
+ });
199
+ }
200
+ if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
201
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
202
+ }
203
+ this.uTexturePerObjectPositionsDecodeMatrix = "uObjectPerObjectPositionsDecodeMatrix";
204
+ this.uTexturePerObjectColorsAndFlags = "uObjectPerObjectColorsAndFlags";
205
+ this._uTexturePerVertexIdCoordinates = "uTexturePerVertexIdCoordinates";
206
+ this._uTexturePerPolygonIdIndices = "uTexturePerPolygonIdIndices";
207
+ this._uTexturePerPolygonIdPortionIds = "uTexturePerPolygonIdPortionIds";
208
+ this._uTexturePerObjectMatrix= "uTexturePerObjectMatrix";
209
+ this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
210
+ this._uVectorA = program.getLocation("uVectorAB");
211
+ this._uInverseVectorAB = program.getLocation("uInverseVectorAB");
212
+ this._uLayerNumber = program.getLocation("uLayerNumber");
213
+ this._uCoordinateScaler = program.getLocation("uCoordinateScaler");
214
+ }
215
+
216
+ _bindProgram() {
217
+ this._program.bind();
218
+ }
219
+
220
+ _buildShader() {
221
+ return {
222
+ vertex: this._buildVertexShader(),
223
+ fragment: this._buildFragmentShader()
224
+ };
225
+ }
226
+
227
+ _buildVertexShader() {
228
+ const scene = this._scene;
229
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
230
+ const src = [];
231
+ src.push("#version 300 es");
232
+ src.push("// DTXTrianglesSnapInitRenderer vertex shader");
233
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
234
+ src.push("precision highp float;");
235
+ src.push("precision highp int;");
236
+ src.push("precision highp usampler2D;");
237
+ src.push("precision highp isampler2D;");
238
+ src.push("precision highp sampler2D;");
239
+ src.push("#else");
240
+ src.push("precision mediump float;");
241
+ src.push("precision mediump int;");
242
+ src.push("precision mediump usampler2D;");
243
+ src.push("precision mediump isampler2D;");
244
+ src.push("precision mediump sampler2D;");
245
+ src.push("#endif");
246
+
247
+ src.push("uniform int renderPass;");
248
+
249
+ if (scene.entityOffsetsEnabled) {
250
+ src.push("in vec3 offset;");
251
+ }
252
+
253
+ src.push("uniform mat4 sceneModelMatrix;");
254
+ src.push("uniform mat4 viewMatrix;");
255
+ src.push("uniform mat4 projMatrix;");
256
+
257
+ src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");
258
+ src.push("uniform highp sampler2D uTexturePerObjectMatrix;");
259
+ src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");
260
+ src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");
261
+ src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");
262
+ src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");
263
+ src.push("uniform vec3 uCameraEyeRtc;");
264
+ src.push("uniform vec2 uVectorAB;");
265
+ src.push("uniform vec2 uInverseVectorAB;");
266
+
267
+ src.push("vec3 positions[3];")
268
+
269
+ if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
270
+ src.push("uniform float logDepthBufFC;");
271
+ src.push("out float vFragDepth;");
272
+ src.push("out float isPerspective;");
273
+ }
274
+
275
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
276
+ src.push(" return (m[2][3] == - 1.0);");
277
+ src.push("}");
278
+
279
+ src.push("vec2 remapClipPos(vec2 clipPos) {");
280
+ src.push(" float x = (clipPos.x - uVectorAB.x) * uInverseVectorAB.x;");
281
+ src.push(" float y = (clipPos.y - uVectorAB.y) * uInverseVectorAB.y;");
282
+ src.push(" return vec2(x, y);")
283
+ src.push("}");
284
+
285
+ src.push("flat out vec4 vPickColor;");
286
+ src.push("out vec4 vWorldPosition;");
287
+ if (clipping) {
288
+ src.push("flat out uint vFlags2;");
289
+ }
290
+ src.push("out highp vec3 relativeToOriginPosition;");
291
+ src.push("void main(void) {");
292
+
293
+ // constants
294
+ src.push("int polygonIndex = gl_VertexID / 3;")
295
+
296
+ // get packed object-id
297
+ src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;")
298
+ src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;")
299
+
300
+ src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");
301
+ src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");
302
+
303
+ // get flags & flags2
304
+ src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
305
+ src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
306
+
307
+ // flags.w = NOT_RENDERED | PICK
308
+ // renderPass = PICK
309
+
310
+ src.push(`if (int(flags.w) != renderPass) {`);
311
+ src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
312
+ src.push(" return;"); // Cull vertex
313
+ src.push("}");
314
+
315
+ src.push("{");
316
+
317
+ // get color
318
+ src.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");
319
+
320
+ src.push(`if (color.a == 0u) {`);
321
+ src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
322
+ src.push(" return;");
323
+ src.push("};");
324
+
325
+ // get vertex base
326
+ src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");
327
+
328
+ src.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));");
329
+
330
+ src.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;");
331
+
332
+ src.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;")
333
+ src.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;")
334
+
335
+ src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));");
336
+ src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;")
337
+
338
+ src.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;")
339
+ src.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;")
340
+
341
+ src.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));");
342
+
343
+ src.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
344
+ src.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;");
345
+
346
+ // get position
347
+ src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));")
348
+ src.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));")
349
+ src.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));")
350
+
351
+ // get normal
352
+ src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");
353
+ src.push("vec3 position;");
354
+ src.push("position = positions[gl_VertexID % 3];");
355
+ src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");
356
+
357
+ // when the geometry is not solid, if needed, flip the triangle winding
358
+ src.push("if (solid != 1u) {");
359
+ src.push(" if (isPerspectiveMatrix(projMatrix)) {");
360
+ src.push(" vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;")
361
+ src.push(" if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");
362
+ src.push(" position = positions[2 - (gl_VertexID % 3)];");
363
+ src.push(" viewNormal = -viewNormal;");
364
+ src.push(" }");
365
+ src.push(" } else {");
366
+ src.push(" if (viewNormal.z < 0.0) {");
367
+ src.push(" position = positions[2 - (gl_VertexID % 3)];");
368
+ src.push(" viewNormal = -viewNormal;");
369
+ src.push(" }");
370
+ src.push(" }");
371
+ src.push("}");
372
+
373
+ src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");
374
+ src.push("relativeToOriginPosition = worldPosition.xyz;")
375
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
376
+
377
+ src.push("vWorldPosition = worldPosition;");
378
+ if (clipping) {
379
+ src.push("vFlags2 = flags2.r;");
380
+ }
381
+ src.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0));");
382
+
383
+ // TODO: Normalized color? See here:
384
+ //src.push("vPickColor = vec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+1, objectIndexCoords.y), 0)) /255.0;");
385
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
386
+ src.push("float tmp = clipPos.w;")
387
+ src.push("clipPos.xyzw /= tmp;")
388
+ src.push("clipPos.xy = remapClipPos(clipPos.xy);");
389
+ src.push("clipPos.xyzw *= tmp;")
390
+ if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
391
+ src.push("vFragDepth = 1.0 + clipPos.w;");
392
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
393
+ }
394
+ src.push("gl_Position = clipPos;");
395
+ src.push(" }");
396
+ src.push("}");
397
+ return src;
398
+ }
399
+
400
+ _buildFragmentShader() {
401
+ const scene = this._scene;
402
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
403
+ const src = [];
404
+ src.push('#version 300 es');
405
+ src.push("// DTXTrianglesSnapInitRenderer fragment shader");
406
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
407
+ src.push("precision highp float;");
408
+ src.push("precision highp int;");
409
+ src.push("#else");
410
+ src.push("precision mediump float;");
411
+ src.push("precision mediump int;");
412
+ src.push("#endif");
413
+ if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
414
+ src.push("in float isPerspective;");
415
+ src.push("uniform float logDepthBufFC;");
416
+ src.push("in float vFragDepth;");
417
+ }
418
+ src.push("uniform int uLayerNumber;");
419
+ src.push("uniform vec3 uCoordinateScaler;");
420
+ src.push("in vec4 vWorldPosition;");
421
+ src.push("flat in vec4 vPickColor;");
422
+ if (clipping) {
423
+ src.push("flat in uint vFlags2;");
424
+ for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
425
+ src.push("uniform bool sectionPlaneActive" + i + ";");
426
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
427
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
428
+ }
429
+ }
430
+ src.push("in highp vec3 relativeToOriginPosition;");
431
+ src.push("layout(location = 0) out highp ivec4 outCoords;");
432
+ src.push("layout(location = 1) out highp ivec4 outNormal;");
433
+ src.push("layout(location = 2) out lowp uvec4 outPickColor;");
434
+ src.push("void main(void) {");
435
+ if (clipping) {
436
+ src.push(" bool clippable = vFlags2 > 0u;");
437
+ src.push(" if (clippable) {");
438
+ src.push(" float dist = 0.0;");
439
+ for (var i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
440
+ src.push(" if (sectionPlaneActive" + i + ") {");
441
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
442
+ src.push(" }");
443
+ }
444
+ src.push(" if (dist > 0.0) { discard; }");
445
+ src.push(" }");
446
+ }
447
+ if (SNAPPING_LOG_DEPTH_BUF_ENABLED) {
448
+ src.push(" float dx = dFdx(vFragDepth);")
449
+ src.push(" float dy = dFdy(vFragDepth);")
450
+ src.push(" float diff = sqrt(dx*dx+dy*dy);");
451
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth + diff ) * logDepthBufFC * 0.5;");
452
+ }
453
+ src.push("outCoords = ivec4(relativeToOriginPosition.xyz * uCoordinateScaler.xyz, - uLayerNumber);")
454
+
455
+ src.push("vec3 xTangent = dFdx( vWorldPosition.xyz );");
456
+ src.push("vec3 yTangent = dFdy( vWorldPosition.xyz );");
457
+ src.push("vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");
458
+ src.push(`outNormal = ivec4(worldNormal * float(${math.MAX_INT}), 1.0);`);
459
+ src.push("outPickColor = uvec4(vPickColor);");
460
+ src.push("}");
461
+ return src;
462
+ }
463
+
464
+ webglContextRestored() {
465
+ this._program = null;
466
+ }
467
+
468
+ destroy() {
469
+ if (this._program) {
470
+ this._program.destroy();
471
+ }
472
+ this._program = null;
473
+ }
474
+ }