@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

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Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,135 @@
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+ import {EdgesRenderer} from "./EdgesRenderer.js";
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+
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+ /**
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+ * @private
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+ */
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+
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+
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+ export class EdgesColorRenderer extends EdgesRenderer {
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+
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+ drawLayer(frameCtx, batchingLayer, renderPass) {
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+ super.drawLayer(frameCtx, batchingLayer, renderPass, { colorUniform: false });
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+ }
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+
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+ _buildVertexShader() {
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+ const scene = this._scene;
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+ const sectionPlanesState = scene._sectionPlanesState;
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+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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+ const src = [];
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+ src.push("#version 300 es");
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+ src.push("// EdgesColorRenderer vertex shader");
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+
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+ src.push("uniform int renderPass;");
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+ src.push("in vec3 position;");
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+ src.push("in vec4 color;");
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+ if (scene.entityOffsetsEnabled) {
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+ src.push("in vec3 offset;");
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+ }
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+ src.push("in float flags;");
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+ src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
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+ src.push("in vec4 modelMatrixCol1;");
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+ src.push("in vec4 modelMatrixCol2;");
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+
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+ this._addMatricesUniformBlockLines(src);
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+
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+ if (scene.logarithmicDepthBufferEnabled) {
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+ src.push("uniform float logDepthBufFC;");
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+ src.push("out float vFragDepth;");
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+ src.push("bool isPerspectiveMatrix(mat4 m) {");
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+ src.push(" return (m[2][3] == - 1.0);");
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+ src.push("}");
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+ src.push("out float isPerspective;");
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+ }
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+
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+ if (clipping) {
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+ src.push("out vec4 vWorldPosition;");
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+ src.push("out float vFlags;");
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+ }
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+
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+ src.push("out vec4 vColor;");
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+
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+ src.push("void main(void) {");
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+
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+ // edgeFlag = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
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+ // renderPass = EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
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+
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+ src.push(`int edgeFlag = int(flags) >> 8 & 0xF;`);
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+ src.push(`if (edgeFlag != renderPass) {`);
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+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
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+
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+ src.push("} else {");
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+ src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
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+ src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
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+ if (scene.entityOffsetsEnabled) {
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+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
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+ }
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+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
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+ if (clipping) {
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+ src.push("vWorldPosition = worldPosition;");
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+ src.push("vFlags = flags;");
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+ }
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+ src.push("vec4 clipPos = projMatrix * viewPosition;");
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+ if (scene.logarithmicDepthBufferEnabled) {
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+ src.push("vFragDepth = 1.0 + clipPos.w;");
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+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
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+ }
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+ src.push("gl_Position = clipPos;");
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+ // src.push("vColor = vec4(float(color.r-100.0) / 255.0, float(color.g-100.0) / 255.0, float(color.b-100.0) / 255.0, float(color.a) / 255.0);");
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+ src.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);");
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+ src.push("}");
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+ src.push("}");
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+ return src;
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+ }
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+
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+ _buildFragmentShader() {
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+ const scene = this._scene;
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+ const sectionPlanesState = scene._sectionPlanesState;
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+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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+ const src = [];
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+ src.push("#version 300 es");
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+ src.push("// EdgesColorRenderer fragment shader");
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+
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+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
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+ src.push("precision highp float;");
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+ src.push("precision highp int;");
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+ src.push("#else");
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+ src.push("precision mediump float;");
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+ src.push("precision mediump int;");
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+ src.push("#endif");
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+ if (scene.logarithmicDepthBufferEnabled) {
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+ src.push("in float isPerspective;");
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+ src.push("uniform float logDepthBufFC;");
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+ src.push("in float vFragDepth;");
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+ }
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+ if (clipping) {
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+ src.push("in vec4 vWorldPosition;");
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+ src.push("in float vFlags;");
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+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
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+ src.push("uniform bool sectionPlaneActive" + i + ";");
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+ src.push("uniform vec3 sectionPlanePos" + i + ";");
110
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
111
+ }
112
+ }
113
+ src.push("in vec4 vColor;");
114
+ src.push("out vec4 outColor;");
115
+ src.push("void main(void) {");
116
+ if (clipping) {
117
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
118
+ src.push(" if (clippable) {");
119
+ src.push(" float dist = 0.0;");
120
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
121
+ src.push("if (sectionPlaneActive" + i + ") {");
122
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
123
+ src.push("}");
124
+ }
125
+ src.push(" if (dist > 0.0) { discard; }");
126
+ src.push("}");
127
+ }
128
+ if (scene.logarithmicDepthBufferEnabled) {
129
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
130
+ }
131
+ src.push("outColor = vColor;");
132
+ src.push("}");
133
+ return src;
134
+ }
135
+ }
@@ -0,0 +1,137 @@
1
+ import {EdgesRenderer} from "./EdgesRenderer.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+
7
+
8
+ export class EdgesEmphasisRenderer extends EdgesRenderer {
9
+
10
+ drawLayer(frameCtx, instancingLayer, renderPass) {
11
+ super.drawLayer(frameCtx, instancingLayer, renderPass, {colorUniform: true});
12
+ }
13
+
14
+ _buildVertexShader() {
15
+ const scene = this._scene;
16
+ const sectionPlanesState = scene._sectionPlanesState;
17
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
18
+ const src = [];
19
+ src.push("#version 300 es");
20
+ src.push("// EdgesEmphasisRenderer vertex shader");
21
+
22
+ src.push("uniform int renderPass;");
23
+ src.push("uniform vec4 color;");
24
+
25
+ src.push("in vec3 position;");
26
+ if (scene.entityOffsetsEnabled) {
27
+ src.push("in vec3 offset;");
28
+ }
29
+ src.push("in float flags;");
30
+ src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
31
+ src.push("in vec4 modelMatrixCol1;");
32
+ src.push("in vec4 modelMatrixCol2;");
33
+
34
+ this._addMatricesUniformBlockLines(src);
35
+
36
+ if (scene.logarithmicDepthBufferEnabled) {
37
+ src.push("uniform float logDepthBufFC;");
38
+ src.push("out float vFragDepth;");
39
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
40
+ src.push(" return (m[2][3] == - 1.0);");
41
+ src.push("}");
42
+ src.push("out float isPerspective;");
43
+ }
44
+
45
+ if (clipping) {
46
+ src.push("out vec4 vWorldPosition;");
47
+ src.push("out float vFlags;");
48
+ }
49
+
50
+ src.push("out vec4 vColor;");
51
+
52
+ src.push("void main(void) {");
53
+
54
+ // edgeFlag = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
55
+ // renderPass = EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
56
+
57
+ src.push(`int edgeFlag = int(flags) >> 8 & 0xF;`);
58
+ src.push(`if (edgeFlag != renderPass) {`);
59
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
60
+
61
+ src.push("} else {");
62
+
63
+ src.push("vec4 worldPosition = worldMatrix * positionsDecodeMatrix * vec4(position, 1.0); ");
64
+
65
+ src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
66
+ if (scene.entityOffsetsEnabled) {
67
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
68
+ }
69
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
70
+ if (clipping) {
71
+ src.push("vWorldPosition = worldPosition;");
72
+ src.push("vFlags = flags;");
73
+ }
74
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
75
+ if (scene.logarithmicDepthBufferEnabled) {
76
+ src.push("vFragDepth = 1.0 + clipPos.w;");
77
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
78
+ }
79
+ src.push("gl_Position = clipPos;");
80
+ src.push("vColor = vec4(color.r, color.g, color.b, color.a);");
81
+ src.push("}");
82
+ src.push("}");
83
+ return src;
84
+ }
85
+
86
+ _buildFragmentShader() {
87
+ const scene = this._scene;
88
+ const sectionPlanesState = scene._sectionPlanesState;
89
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
90
+ const src = [];
91
+ src.push("#version 300 es");
92
+ src.push("// EdgesEmphasisRenderer fragment shader");
93
+
94
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
95
+ src.push("precision highp float;");
96
+ src.push("precision highp int;");
97
+ src.push("#else");
98
+ src.push("precision mediump float;");
99
+ src.push("precision mediump int;");
100
+ src.push("#endif");
101
+ if (scene.logarithmicDepthBufferEnabled) {
102
+ src.push("in float isPerspective;");
103
+ src.push("uniform float logDepthBufFC;");
104
+ src.push("in float vFragDepth;");
105
+ }
106
+ if (clipping) {
107
+ src.push("in vec4 vWorldPosition;");
108
+ src.push("in float vFlags;");
109
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
110
+ src.push("uniform bool sectionPlaneActive" + i + ";");
111
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
112
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
113
+ }
114
+ }
115
+ src.push("in vec4 vColor;");
116
+ src.push("out vec4 outColor;");
117
+ src.push("void main(void) {");
118
+ if (clipping) {
119
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
120
+ src.push(" if (clippable) {");
121
+ src.push(" float dist = 0.0;");
122
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
123
+ src.push("if (sectionPlaneActive" + i + ") {");
124
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
125
+ src.push("}");
126
+ }
127
+ src.push(" if (dist > 0.0) { discard; }");
128
+ src.push("}");
129
+ }
130
+ if (scene.logarithmicDepthBufferEnabled) {
131
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
132
+ }
133
+ src.push("outColor = vColor;");
134
+ src.push("}");
135
+ return src;
136
+ }
137
+ }
@@ -0,0 +1,12 @@
1
+ import {TrianglesInstancingRenderer} from "./TrianglesInstancingRenderer.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+
7
+
8
+ export class EdgesRenderer extends TrianglesInstancingRenderer {
9
+ constructor(scene, withSAO) {
10
+ super(scene, withSAO, {instancing: true, edges: true});
11
+ }
12
+ }
@@ -0,0 +1,403 @@
1
+ import {TrianglesColorRenderer} from "./TrianglesColorRenderer.js";
2
+ import {TrianglesFlatColorRenderer} from "./TrianglesFlatColorRenderer.js";
3
+ import {TrianglesSilhouetteRenderer} from "./TrianglesSilhouetteRenderer.js";
4
+ import {EdgesEmphasisRenderer} from "./EdgesEmphasisRenderer.js";
5
+ import {EdgesColorRenderer} from "./EdgesColorRenderer.js";
6
+ import {TrianglesPickMeshRenderer} from "./TrianglesPickMeshRenderer.js";
7
+ import {TrianglesPickDepthRenderer} from "./TrianglesPickDepthRenderer.js";
8
+ import {TrianglesPickNormalsRenderer} from "./TrianglesPickNormalsRenderer.js";
9
+ import {TrianglesOcclusionRenderer} from "./TrianglesOcclusionRenderer.js";
10
+ import {TrianglesDepthRenderer} from "./TrianglesDepthRenderer.js";
11
+ import {TrianglesNormalsRenderer} from "./TrianglesNormalsRenderer.js";
12
+ import {TrianglesShadowRenderer} from "./TrianglesShadowRenderer.js";
13
+ import {TrianglesPBRRenderer} from "./TrianglesPBRRenderer.js";
14
+ import {TrianglesPickNormalsFlatRenderer} from "./TrianglesPickNormalsFlatRenderer.js";
15
+ import {TrianglesColorTextureRenderer} from "./TrianglesColorTextureRenderer.js";
16
+ import {TrianglesSnapInitRenderer} from "./TrianglesSnapInitRenderer.js";
17
+ import {TrianglesSnapRenderer} from "./TrianglesSnapRenderer.js";
18
+
19
+ /**
20
+ * @private
21
+ */
22
+ class Renderers {
23
+
24
+ constructor(scene) {
25
+ this._scene = scene;
26
+ }
27
+
28
+ _compile() {
29
+ if (this._colorRenderer && (!this._colorRenderer.getValid())) {
30
+ this._colorRenderer.destroy();
31
+ this._colorRenderer = null;
32
+ }
33
+ if (this._colorRendererWithSAO && (!this._colorRendererWithSAO.getValid())) {
34
+ this._colorRendererWithSAO.destroy();
35
+ this._colorRendererWithSAO = null;
36
+ }
37
+ if (this._flatColorRenderer && (!this._flatColorRenderer.getValid())) {
38
+ this._flatColorRenderer.destroy();
39
+ this._flatColorRenderer = null;
40
+ }
41
+ if (this._flatColorRendererWithSAO && (!this._flatColorRendererWithSAO.getValid())) {
42
+ this._flatColorRendererWithSAO.destroy();
43
+ this._flatColorRendererWithSAO = null;
44
+ }
45
+ if (this._colorTextureRenderer && (!this._colorTextureRenderer.getValid())) {
46
+ this._colorTextureRenderer.destroy();
47
+ this._colorTextureRenderer = null;
48
+ }
49
+ if (this._colorTextureRendererWithSAO && (!this._colorTextureRendererWithSAO.getValid())) {
50
+ this._colorTextureRendererWithSAO.destroy();
51
+ this._colorTextureRendererWithSAO = null;
52
+ }
53
+ if (this._colorTextureRendererAlphaCutoff && (!this._colorTextureRendererAlphaCutoff.getValid())) {
54
+ this._colorTextureRendererAlphaCutoff.destroy();
55
+ this._colorTextureRendererAlphaCutoff = null;
56
+ }
57
+ if (this._colorTextureRendererWithSAOAlphaCutoff && (!this._colorTextureRendererWithSAOAlphaCutoff.getValid())) {
58
+ this._colorTextureRendererWithSAOAlphaCutoff.destroy();
59
+ this._colorTextureRendererWithSAOAlphaCutoff = null;
60
+ }
61
+ if (this._pbrRenderer && (!this._pbrRenderer.getValid())) {
62
+ this._pbrRenderer.destroy();
63
+ this._pbrRenderer = null;
64
+ }
65
+ if (this._pbrRendererWithSAO && (!this._pbrRendererWithSAO.getValid())) {
66
+ this._pbrRendererWithSAO.destroy();
67
+ this._pbrRendererWithSAO = null;
68
+ }
69
+ if (this._depthRenderer && (!this._depthRenderer.getValid())) {
70
+ this._depthRenderer.destroy();
71
+ this._depthRenderer = null;
72
+ }
73
+ if (this._normalsRenderer && (!this._normalsRenderer.getValid())) {
74
+ this._normalsRenderer.destroy();
75
+ this._normalsRenderer = null;
76
+ }
77
+ if (this._silhouetteRenderer && (!this._silhouetteRenderer.getValid())) {
78
+ this._silhouetteRenderer.destroy();
79
+ this._silhouetteRenderer = null;
80
+ }
81
+ if (this._edgesRenderer && (!this._edgesRenderer.getValid())) {
82
+ this._edgesRenderer.destroy();
83
+ this._edgesRenderer = null;
84
+ }
85
+ if (this._edgesColorRenderer && (!this._edgesColorRenderer.getValid())) {
86
+ this._edgesColorRenderer.destroy();
87
+ this._edgesColorRenderer = null;
88
+ }
89
+ if (this._pickMeshRenderer && (!this._pickMeshRenderer.getValid())) {
90
+ this._pickMeshRenderer.destroy();
91
+ this._pickMeshRenderer = null;
92
+ }
93
+ if (this._pickDepthRenderer && (!this._pickDepthRenderer.getValid())) {
94
+ this._pickDepthRenderer.destroy();
95
+ this._pickDepthRenderer = null;
96
+ }
97
+ if (this._pickNormalsRenderer && this._pickNormalsRenderer.getValid() === false) {
98
+ this._pickNormalsRenderer.destroy();
99
+ this._pickNormalsRenderer = null;
100
+ }
101
+ if (this._pickNormalsFlatRenderer && this._pickNormalsFlatRenderer.getValid() === false) {
102
+ this._pickNormalsFlatRenderer.destroy();
103
+ this._pickNormalsFlatRenderer = null;
104
+ }
105
+ if (this._occlusionRenderer && this._occlusionRenderer.getValid() === false) {
106
+ this._occlusionRenderer.destroy();
107
+ this._occlusionRenderer = null;
108
+ }
109
+ if (this._shadowRenderer && (!this._shadowRenderer.getValid())) {
110
+ this._shadowRenderer.destroy();
111
+ this._shadowRenderer = null;
112
+ }
113
+ if (this._snapInitRenderer && (!this._snapInitRenderer.getValid())) {
114
+ this._snapInitRenderer.destroy();
115
+ this._snapInitRenderer = null;
116
+ }
117
+ if (this._snapRenderer && (!this._snapRenderer.getValid())) {
118
+ this._snapRenderer.destroy();
119
+ this._snapRenderer = null;
120
+ }
121
+ }
122
+
123
+ eagerCreateRenders() {
124
+
125
+ // Pre-initialize certain renderers that would otherwise be lazy-initialised
126
+ // on user interaction, such as picking or emphasis, so that there is no delay
127
+ // when user first begins interacting with the viewer.
128
+
129
+ if (!this._silhouetteRenderer) { // Used for highlighting and selection
130
+ this._silhouetteRenderer = new TrianglesSilhouetteRenderer(this._scene);
131
+ }
132
+ if (!this._pickMeshRenderer) {
133
+ this._pickMeshRenderer = new TrianglesPickMeshRenderer(this._scene);
134
+ }
135
+ if (!this._pickDepthRenderer) {
136
+ this._pickDepthRenderer = new TrianglesPickDepthRenderer(this._scene);
137
+ }
138
+ if (!this._snapInitRenderer) {
139
+ this._snapInitRenderer = new TrianglesSnapInitRenderer(this._scene, false);
140
+ }
141
+ if (!this._snapRenderer) {
142
+ this._snapRenderer = new TrianglesSnapRenderer(this._scene);
143
+ }
144
+ }
145
+
146
+ get colorRenderer() {
147
+ if (!this._colorRenderer) {
148
+ this._colorRenderer = new TrianglesColorRenderer(this._scene, false);
149
+ }
150
+ return this._colorRenderer;
151
+ }
152
+
153
+ get colorRendererWithSAO() {
154
+ if (!this._colorRendererWithSAO) {
155
+ this._colorRendererWithSAO = new TrianglesColorRenderer(this._scene, true);
156
+ }
157
+ return this._colorRendererWithSAO;
158
+ }
159
+
160
+ get flatColorRenderer() {
161
+ if (!this._flatColorRenderer) {
162
+ this._flatColorRenderer = new TrianglesFlatColorRenderer(this._scene, false);
163
+ }
164
+ return this._flatColorRenderer;
165
+ }
166
+
167
+ get flatColorRendererWithSAO() {
168
+ if (!this._flatColorRendererWithSAO) {
169
+ this._flatColorRendererWithSAO = new TrianglesFlatColorRenderer(this._scene, true);
170
+ }
171
+ return this._flatColorRendererWithSAO;
172
+ }
173
+
174
+ get colorTextureRenderer() {
175
+ if (!this._colorTextureRenderer) {
176
+ this._colorTextureRenderer = new TrianglesColorTextureRenderer(this._scene, false);
177
+ }
178
+ return this._colorTextureRenderer;
179
+ }
180
+
181
+ get colorTextureRendererWithSAO() {
182
+ if (!this._colorTextureRendererWithSAO) {
183
+ this._colorTextureRendererWithSAO = new TrianglesColorTextureRenderer(this._scene, true);
184
+ }
185
+ return this._colorTextureRendererWithSAO;
186
+ }
187
+
188
+ get colorTextureRendererAlphaCutoff() {
189
+ if (!this._colorTextureRendererAlphaCutoff) {
190
+ this._colorTextureRendererAlphaCutoff = new TrianglesColorTextureRenderer(this._scene, false, { useAlphaCutoff: true });
191
+ }
192
+ return this._colorTextureRendererAlphaCutoff;
193
+ }
194
+
195
+ get colorTextureRendererWithSAOAlphaCutoff() {
196
+ if (!this._colorTextureRendererWithSAOAlphaCutoff) {
197
+ this._colorTextureRendererWithSAOAlphaCutoff = new TrianglesColorTextureRenderer(this._scene, true, { useAlphaCutoff: true });
198
+ }
199
+ return this._colorTextureRendererWithSAOAlphaCutoff;
200
+ }
201
+
202
+ get pbrRenderer() {
203
+ if (!this._pbrRenderer) {
204
+ this._pbrRenderer = new TrianglesPBRRenderer(this._scene, false);
205
+ }
206
+ return this._pbrRenderer;
207
+ }
208
+
209
+ get pbrRendererWithSAO() {
210
+ if (!this._pbrRendererWithSAO) {
211
+ this._pbrRendererWithSAO = new TrianglesPBRRenderer(this._scene, true);
212
+ }
213
+ return this._pbrRendererWithSAO;
214
+ }
215
+
216
+ get silhouetteRenderer() {
217
+ if (!this._silhouetteRenderer) {
218
+ this._silhouetteRenderer = new TrianglesSilhouetteRenderer(this._scene);
219
+ }
220
+ return this._silhouetteRenderer;
221
+ }
222
+
223
+ get depthRenderer() {
224
+ if (!this._depthRenderer) {
225
+ this._depthRenderer = new TrianglesDepthRenderer(this._scene);
226
+ }
227
+ return this._depthRenderer;
228
+ }
229
+
230
+ get normalsRenderer() {
231
+ if (!this._normalsRenderer) {
232
+ this._normalsRenderer = new TrianglesNormalsRenderer(this._scene);
233
+ }
234
+ return this._normalsRenderer;
235
+ }
236
+
237
+ get edgesRenderer() {
238
+ if (!this._edgesRenderer) {
239
+ this._edgesRenderer = new EdgesEmphasisRenderer(this._scene);
240
+ }
241
+ return this._edgesRenderer;
242
+ }
243
+
244
+ get edgesColorRenderer() {
245
+ if (!this._edgesColorRenderer) {
246
+ this._edgesColorRenderer = new EdgesColorRenderer(this._scene);
247
+ }
248
+ return this._edgesColorRenderer;
249
+ }
250
+
251
+ get pickMeshRenderer() {
252
+ if (!this._pickMeshRenderer) {
253
+ this._pickMeshRenderer = new TrianglesPickMeshRenderer(this._scene);
254
+ }
255
+ return this._pickMeshRenderer;
256
+ }
257
+
258
+ get pickNormalsRenderer() {
259
+ if (!this._pickNormalsRenderer) {
260
+ this._pickNormalsRenderer = new TrianglesPickNormalsRenderer(this._scene);
261
+ }
262
+ return this._pickNormalsRenderer;
263
+ }
264
+
265
+ get pickNormalsFlatRenderer() {
266
+ if (!this._pickNormalsFlatRenderer) {
267
+ this._pickNormalsFlatRenderer = new TrianglesPickNormalsFlatRenderer(this._scene);
268
+ }
269
+ return this._pickNormalsFlatRenderer;
270
+ }
271
+
272
+ get pickDepthRenderer() {
273
+ if (!this._pickDepthRenderer) {
274
+ this._pickDepthRenderer = new TrianglesPickDepthRenderer(this._scene);
275
+ }
276
+ return this._pickDepthRenderer;
277
+ }
278
+
279
+ get occlusionRenderer() {
280
+ if (!this._occlusionRenderer) {
281
+ this._occlusionRenderer = new TrianglesOcclusionRenderer(this._scene);
282
+ }
283
+ return this._occlusionRenderer;
284
+ }
285
+
286
+ get shadowRenderer() {
287
+ if (!this._shadowRenderer) {
288
+ this._shadowRenderer = new TrianglesShadowRenderer(this._scene);
289
+ }
290
+ return this._shadowRenderer;
291
+ }
292
+
293
+ get snapRenderer() {
294
+ if (!this._snapRenderer) {
295
+ this._snapRenderer = new TrianglesSnapRenderer(this._scene);
296
+ }
297
+ return this._snapRenderer;
298
+ }
299
+
300
+ get snapInitRenderer() {
301
+ if (!this._snapInitRenderer) {
302
+ this._snapInitRenderer = new TrianglesSnapInitRenderer(this._scene);
303
+ }
304
+ return this._snapInitRenderer;
305
+ }
306
+
307
+ _destroy() {
308
+ if (this._colorRenderer) {
309
+ this._colorRenderer.destroy();
310
+ }
311
+ if (this._colorRendererWithSAO) {
312
+ this._colorRendererWithSAO.destroy();
313
+ }
314
+ if (this._flatColorRenderer) {
315
+ this._flatColorRenderer.destroy();
316
+ }
317
+ if (this._flatColorRendererWithSAO) {
318
+ this._flatColorRendererWithSAO.destroy();
319
+ }
320
+ if (this._colorTextureRenderer) {
321
+ this._colorTextureRenderer.destroy();
322
+ }
323
+ if (this._colorTextureRendererWithSAO) {
324
+ this._colorTextureRendererWithSAO.destroy();
325
+ }
326
+ if (this._colorTextureRendererAlphaCutoff) {
327
+ this._colorTextureRendererAlphaCutoff.destroy();
328
+ }
329
+ if (this._colorTextureRendererWithSAOAlphaCutoff) {
330
+ this._colorTextureRendererWithSAOAlphaCutoff.destroy();
331
+ }
332
+ if (this._pbrRenderer) {
333
+ this._pbrRenderer.destroy();
334
+ }
335
+ if (this._pbrRendererWithSAO) {
336
+ this._pbrRendererWithSAO.destroy();
337
+ }
338
+ if (this._depthRenderer) {
339
+ this._depthRenderer.destroy();
340
+ }
341
+ if (this._normalsRenderer) {
342
+ this._normalsRenderer.destroy();
343
+ }
344
+ if (this._silhouetteRenderer) {
345
+ this._silhouetteRenderer.destroy();
346
+ }
347
+ if (this._edgesRenderer) {
348
+ this._edgesRenderer.destroy();
349
+ }
350
+ if (this._edgesColorRenderer) {
351
+ this._edgesColorRenderer.destroy();
352
+ }
353
+ if (this._pickMeshRenderer) {
354
+ this._pickMeshRenderer.destroy();
355
+ }
356
+ if (this._pickDepthRenderer) {
357
+ this._pickDepthRenderer.destroy();
358
+ }
359
+ if (this._pickNormalsRenderer) {
360
+ this._pickNormalsRenderer.destroy();
361
+ }
362
+ if (this._pickNormalsFlatRenderer) {
363
+ this._pickNormalsFlatRenderer.destroy();
364
+ }
365
+ if (this._occlusionRenderer) {
366
+ this._occlusionRenderer.destroy();
367
+ }
368
+ if (this._shadowRenderer) {
369
+ this._shadowRenderer.destroy();
370
+ }
371
+ if (this._snapInitRenderer) {
372
+ this._snapInitRenderer.destroy();
373
+ }
374
+ if (this._snapRenderer) {
375
+ this._snapRenderer.destroy();
376
+ }
377
+ }
378
+ }
379
+
380
+ const cachedRenderers = {};
381
+
382
+ /**
383
+ * @private
384
+ */
385
+ export function getRenderers(scene) {
386
+ const sceneId = scene.id;
387
+ let renderers = cachedRenderers[sceneId];
388
+ if (!renderers) {
389
+ renderers = new Renderers(scene);
390
+ cachedRenderers[sceneId] = renderers;
391
+ renderers._compile();
392
+ renderers.eagerCreateRenders();
393
+ scene.on("compile", () => {
394
+ renderers._compile();
395
+ renderers.eagerCreateRenders();
396
+ });
397
+ scene.on("destroyed", () => {
398
+ delete cachedRenderers[sceneId];
399
+ renderers._destroy();
400
+ });
401
+ }
402
+ return renderers;
403
+ }