@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,437 @@
1
+ import {Program} from "../../../../webgl/Program.js";
2
+ import {getPlaneRTCPos} from "../../../../math/rtcCoords.js";
3
+ import {math} from "../../../../math/math.js";
4
+
5
+ const tempVec3a = math.vec3();
6
+
7
+ /**
8
+ * @private
9
+ */
10
+ export class DTXTrianglesPickNormalsRenderer {
11
+
12
+ constructor(scene) {
13
+ this._scene = scene;
14
+ this._hash = this._getHash();
15
+ this._allocate();
16
+ }
17
+
18
+ getValid() {
19
+ return this._hash === this._getHash();
20
+ }
21
+
22
+ _getHash() {
23
+ return this._scene._sectionPlanesState.getHash();
24
+ }
25
+
26
+ drawLayer(frameCtx, dataTextureLayer, renderPass) {
27
+
28
+ const model = dataTextureLayer.model;
29
+ const scene = model.scene;
30
+ const camera = scene.camera;
31
+ const gl = scene.canvas.gl;
32
+ const state = dataTextureLayer._state;
33
+ const textureState = state.textureState;
34
+ const origin = dataTextureLayer._state.origin;
35
+
36
+ const viewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix;
37
+ const projMatrix = frameCtx.pickProjMatrix || camera.projMatrix;
38
+ const eye = frameCtx.pickOrigin || camera.eye;
39
+ const far = frameCtx.pickProjMatrix ? frameCtx.pickZFar : camera.project.far;
40
+
41
+ if (!this._program) {
42
+ this._allocate(dataTextureLayer);
43
+ }
44
+
45
+ if (frameCtx.lastProgramId !== this._program.id) {
46
+ frameCtx.lastProgramId = this._program.id;
47
+ this._bindProgram();
48
+ }
49
+
50
+ textureState.bindCommonTextures(
51
+ this._program,
52
+ this.uTexturePerObjectPositionsDecodeMatrix,
53
+ this._uTexturePerVertexIdCoordinates,
54
+ this.uTexturePerObjectColorsAndFlags,
55
+ this._uTexturePerObjectMatrix
56
+ );
57
+
58
+ let cameraEye = eye;
59
+
60
+ const originCameraEye = [
61
+ cameraEye[0] - origin[0],
62
+ cameraEye[1] - origin[1],
63
+ cameraEye[2] - origin[2],
64
+ ];
65
+
66
+ gl.uniform3fv(this._uCameraEyeRtc, originCameraEye);
67
+
68
+ gl.uniform1i(this._uRenderPass, renderPass);
69
+
70
+ gl.uniform3fv(this._uCameraEyeRtc, originCameraEye);
71
+
72
+ gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
73
+ gl.uniform2fv(this._uPickClipPos, frameCtx.pickClipPos);
74
+ gl.uniform2f(this._uDrawingBufferSize, gl.drawingBufferWidth, gl.drawingBufferHeight);
75
+
76
+ if (scene.logarithmicDepthBufferEnabled) {
77
+ const logDepthBufFC = 2.0 / (Math.log(far + 1.0) / Math.LN2); // TODO: Far should be from projection objectInstanceMatrix?
78
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
79
+ }
80
+
81
+ const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
82
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
83
+ if (numAllocatedSectionPlanes > 0) {
84
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
85
+ const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
86
+ const renderFlags = model.renderFlags;
87
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
88
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
89
+ if (sectionPlaneUniforms) {
90
+ if (sectionPlaneIndex < numSectionPlanes) {
91
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
92
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
93
+ if (active) {
94
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
95
+ if (origin) {
96
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix);
97
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
98
+ } else {
99
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
100
+ }
101
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
102
+ }
103
+ } else {
104
+ gl.uniform1i(sectionPlaneUniforms.active, 0);
105
+ }
106
+ }
107
+ }
108
+ }
109
+
110
+ if (state.numIndices8Bits > 0) {
111
+ textureState.bindTriangleIndicesTextures(
112
+ this._program,
113
+ this._uTexturePerPolygonIdPortionIds,
114
+ this._uTexturePerPolygonIdIndices,
115
+ 8 // 8 bits indices
116
+ );
117
+
118
+ gl.drawArrays(gl.TRIANGLES, 0, state.numIndices8Bits);
119
+ }
120
+
121
+ if (state.numIndices16Bits > 0) {
122
+ textureState.bindTriangleIndicesTextures(
123
+ this._program,
124
+ this._uTexturePerPolygonIdPortionIds,
125
+ this._uTexturePerPolygonIdIndices,
126
+ 16 // 16 bits indices
127
+ );
128
+
129
+ gl.drawArrays(gl.TRIANGLES, 0, state.numIndices16Bits);
130
+ }
131
+
132
+ if (state.numIndices32Bits > 0) {
133
+ textureState.bindTriangleIndicesTextures(
134
+ this._program,
135
+ this._uTexturePerPolygonIdPortionIds,
136
+ this._uTexturePerPolygonIdIndices,
137
+ 32 // 32 bits indices
138
+ );
139
+
140
+ gl.drawArrays(gl.TRIANGLES, 0, state.numIndices32Bits);
141
+ }
142
+
143
+ frameCtx.drawElements++;
144
+ }
145
+
146
+ _allocate() {
147
+
148
+ const scene = this._scene;
149
+ const gl = scene.canvas.gl;
150
+
151
+ this._program = new Program(gl, this._buildShader());
152
+
153
+ if (this._program.errors) {
154
+ this.errors = this._program.errors;
155
+ return;
156
+ }
157
+
158
+ const program = this._program;
159
+
160
+ this._uRenderPass = program.getLocation("renderPass");
161
+ this._uPickInvisible = program.getLocation("pickInvisible");
162
+ this._uPickClipPos = program.getLocation("pickClipPos");
163
+ this._uDrawingBufferSize = program.getLocation("drawingBufferSize");
164
+
165
+ this._uSectionPlanes = [];
166
+
167
+ for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
168
+ this._uSectionPlanes.push({
169
+ active: program.getLocation("sectionPlaneActive" + i),
170
+ pos: program.getLocation("sectionPlanePos" + i),
171
+ dir: program.getLocation("sectionPlaneDir" + i)
172
+ });
173
+ }
174
+
175
+ if (scene.logarithmicDepthBufferEnabled) {
176
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
177
+ }
178
+
179
+ this.uTexturePerObjectPositionsDecodeMatrix = "uObjectPerObjectPositionsDecodeMatrix";
180
+ this.uTexturePerObjectColorsAndFlags = "uObjectPerObjectColorsAndFlags";
181
+ this._uTexturePerVertexIdCoordinates = "uTexturePerVertexIdCoordinates";
182
+ this._uTexturePerPolygonIdNormals = "uTexturePerPolygonIdNormals";
183
+ this._uTexturePerPolygonIdIndices = "uTexturePerPolygonIdIndices";
184
+ this._uTexturePerPolygonIdPortionIds = "uTexturePerPolygonIdPortionIds";
185
+ this._uTexturePerObjectMatrix= "uTexturePerObjectMatrix";
186
+ this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
187
+ }
188
+
189
+ _bindProgram() {
190
+ this._program.bind();
191
+ }
192
+
193
+ _buildShader() {
194
+ return {
195
+ vertex: this._buildVertexShader(),
196
+ fragment: this._buildFragmentShader()
197
+ };
198
+ }
199
+
200
+ _buildVertexShader() {
201
+ const scene = this._scene;
202
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
203
+ const src = [];
204
+ src.push("#version 300 es");
205
+ src.push("// Triangles dataTexture pick normals vertex shader");
206
+
207
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
208
+ src.push("precision highp float;");
209
+ src.push("precision highp int;");
210
+ src.push("precision highp usampler2D;");
211
+ src.push("precision highp isampler2D;");
212
+ src.push("precision highp sampler2D;");
213
+ src.push("#else");
214
+ src.push("precision mediump float;");
215
+ src.push("precision mediump int;");
216
+ src.push("precision mediump usampler2D;");
217
+ src.push("precision mediump isampler2D;");
218
+ src.push("precision mediump sampler2D;");
219
+ src.push("#endif");
220
+
221
+ src.push("uniform int renderPass;");
222
+
223
+ if (scene.entityOffsetsEnabled) {
224
+ src.push("in vec3 offset;");
225
+ }
226
+
227
+ src.push("uniform bool pickInvisible;");
228
+ src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");
229
+ src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");
230
+ src.push("uniform highp sampler2D uObjectPerObjectOffsets;");
231
+ src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");
232
+ src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");
233
+ src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");
234
+ src.push("uniform highp sampler2D uTextureCameraMatrices;");
235
+ src.push("uniform highp sampler2D uTextureModelMatrices;");
236
+ src.push("uniform vec3 uCameraEyeRtc;");
237
+
238
+ src.push("vec3 positions[3];")
239
+
240
+ if (scene.logarithmicDepthBufferEnabled) {
241
+ src.push("uniform float logDepthBufFC;");
242
+ src.push("out float vFragDepth;");
243
+ src.push("out float isPerspective;");
244
+ }
245
+
246
+ src.push("uniform vec2 drawingBufferSize;");
247
+ src.push("uniform vec2 pickClipPos;");
248
+
249
+ src.push("vec4 remapClipPos(vec4 clipPos) {");
250
+ src.push(" clipPos.xy /= clipPos.w;");
251
+ src.push(` clipPos.xy = (clipPos.xy - pickClipPos) * (drawingBufferSize / 3.0);`);
252
+ src.push(" clipPos.xy *= clipPos.w;")
253
+ src.push(" return clipPos;")
254
+ src.push("}");
255
+
256
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
257
+ src.push(" return (m[2][3] == - 1.0);");
258
+ src.push("}");
259
+
260
+ if (clipping) {
261
+ src.push("out vec4 vWorldPosition;");
262
+ src.push("flat out uint vFlags2;");
263
+ }
264
+
265
+ src.push("out vec3 vWorldNormal;");
266
+
267
+ src.push("void main(void) {");
268
+
269
+ // camera matrices
270
+ src.push("mat4 viewMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 0), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 0), 0));");
271
+ src.push("mat4 projMatrix = mat4 (texelFetch (uTextureCameraMatrices, ivec2(0, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(1, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(2, 2), 0), texelFetch (uTextureCameraMatrices, ivec2(3, 2), 0));");
272
+
273
+ // model matrices
274
+ src.push("mat4 worldMatrix = mat4 (texelFetch (uTextureModelMatrices, ivec2(0, 0), 0), texelFetch (uTextureModelMatrices, ivec2(1, 0), 0), texelFetch (uTextureModelMatrices, ivec2(2, 0), 0), texelFetch (uTextureModelMatrices, ivec2(3, 0), 0));");
275
+
276
+ // constants
277
+ src.push("int polygonIndex = gl_VertexID / 3;")
278
+
279
+ // get packed object-id
280
+ src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;")
281
+ src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;")
282
+
283
+ src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");
284
+ src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");
285
+
286
+ // get flags & flags2
287
+ src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
288
+ src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
289
+
290
+ // flags.w = NOT_RENDERED | PICK
291
+ // renderPass = PICK
292
+
293
+ src.push(`if (int(flags.w) != renderPass) {`);
294
+ src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
295
+ src.push(" return;"); // Cull vertex
296
+ src.push("} else {");
297
+
298
+ // get vertex base
299
+ src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");
300
+
301
+ src.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));");
302
+
303
+ src.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;");
304
+
305
+ src.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;")
306
+ src.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;")
307
+
308
+ src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));");
309
+ src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;")
310
+
311
+ src.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;")
312
+ src.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;")
313
+
314
+ src.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));");
315
+
316
+ src.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
317
+
318
+ src.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;");
319
+
320
+ // get position
321
+ src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));")
322
+ src.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));")
323
+ src.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));")
324
+
325
+ // get normal
326
+ src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");
327
+
328
+
329
+ src.push("vec3 position;");
330
+ src.push("position = positions[gl_VertexID % 3];");
331
+
332
+ // when the geometry is not solid, if needed, flip the triangle winding
333
+ src.push("if (solid != 1u) {");
334
+ src.push("if (isPerspectiveMatrix(projMatrix)) {");
335
+ src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;")
336
+ src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");
337
+ src.push("position = positions[2 - (gl_VertexID % 3)];");
338
+ src.push("normal = -normal;");
339
+ src.push("}");
340
+ src.push("} else {");
341
+ src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");
342
+ src.push("if (viewNormal.z < 0.0) {");
343
+ src.push("position = positions[2 - (gl_VertexID % 3)];");
344
+ src.push("normal = -normal;");
345
+ src.push("}");
346
+ src.push("}");
347
+ src.push("}");
348
+
349
+ src.push("normal = -normal;");
350
+
351
+ src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");
352
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
353
+
354
+ src.push("vWorldNormal = normal.xyz;");
355
+
356
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
357
+
358
+ if (scene.logarithmicDepthBufferEnabled) {
359
+ src.push("vFragDepth = 1.0 + clipPos.w;");
360
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
361
+ }
362
+ if (clipping) {
363
+ src.push(" vWorldPosition = worldPosition;");
364
+ src.push(" vFlags2 = flags2.w;");
365
+ }
366
+ src.push("gl_Position = remapClipPos(clipPos);");
367
+ src.push("}");
368
+
369
+ src.push("}");
370
+
371
+ return src;
372
+ }
373
+
374
+ _buildFragmentShader() {
375
+ const scene = this._scene;
376
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
377
+ const src = [];
378
+ src.push('#version 300 es');
379
+ src.push("// Triangles dataTexture pick normals fragment shader");
380
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
381
+ src.push("precision highp float;");
382
+ src.push("precision highp int;");
383
+ src.push("#else");
384
+ src.push("precision mediump float;");
385
+ src.push("precision mediump int;");
386
+ src.push("#endif");
387
+
388
+ if (scene.logarithmicDepthBufferEnabled) {
389
+ src.push("in float isPerspective;");
390
+ src.push("uniform float logDepthBufFC;");
391
+ src.push("in float vFragDepth;");
392
+ }
393
+ if (clipping) {
394
+ src.push("in vec4 vWorldPosition;");
395
+ src.push("flat in uint vFlags2;");
396
+ for (var i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
397
+ src.push("uniform bool sectionPlaneActive" + i + ";");
398
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
399
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
400
+ }
401
+ }
402
+ src.push("in vec3 vWorldNormal;");
403
+ src.push("out highp ivec4 outNormal;");
404
+ src.push("void main(void) {");
405
+ if (clipping) {
406
+ src.push(" bool clippable = vFlags2 > 0u;");
407
+ src.push(" if (clippable) {");
408
+ src.push(" float dist = 0.0;");
409
+ for (var i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
410
+ src.push(" if (sectionPlaneActive" + i + ") {");
411
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
412
+ src.push(" }");
413
+ }
414
+ src.push(" if (dist > 0.0) { discard; }");
415
+ src.push(" }");
416
+ }
417
+
418
+ if (scene.logarithmicDepthBufferEnabled) {
419
+ // src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
420
+ src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
421
+ }
422
+ src.push(` outNormal = ivec4(vWorldNormal * float(${math.MAX_INT}), 1.0);`);
423
+ src.push("}");
424
+ return src;
425
+ }
426
+
427
+ webglContextRestored() {
428
+ this._program = null;
429
+ }
430
+
431
+ destroy() {
432
+ if (this._program) {
433
+ this._program.destroy();
434
+ }
435
+ this._program = null;
436
+ }
437
+ }