@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,423 @@
1
+ import {Program} from "../../../../webgl/Program.js";
2
+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js";
3
+ import {math} from "../../../../math/math.js";
4
+
5
+ const tempVec3a = math.vec3();
6
+ const tempVec3b = math.vec3();
7
+ const tempMat4a = math.mat4();
8
+
9
+ /**
10
+ * @private
11
+ */
12
+ export class DTXTrianglesEdgesColorRenderer {
13
+
14
+ constructor(scene) {
15
+ this._scene = scene;
16
+ this._hash = this._getHash();
17
+ this._allocate();
18
+ }
19
+
20
+ getValid() {
21
+ return this._hash === this._getHash();
22
+ };
23
+
24
+ _getHash() {
25
+ return this._scene._sectionPlanesState.getHash();
26
+ }
27
+
28
+ drawLayer(frameCtx, dataTextureLayer, renderPass) {
29
+ const model = dataTextureLayer.model;
30
+ const scene = model.scene;
31
+ const camera = scene.camera;
32
+ const gl = scene.canvas.gl;
33
+ const state = dataTextureLayer._state;
34
+ const textureState = state.textureState;
35
+ const origin = dataTextureLayer._state.origin;
36
+ const {position, rotationMatrix} = model;
37
+ const viewMatrix = camera.viewMatrix;
38
+
39
+ if (!this._program) {
40
+ this._allocate();
41
+ if (this.errors) {
42
+ return;
43
+ }
44
+ }
45
+
46
+ if (frameCtx.lastProgramId !== this._program.id) {
47
+ frameCtx.lastProgramId = this._program.id;
48
+ this._bindProgram();
49
+ }
50
+
51
+ textureState.bindCommonTextures(
52
+ this._program,
53
+ this.uTexturePerObjectPositionsDecodeMatrix,
54
+ this._uTexturePerVertexIdCoordinates,
55
+ this.uTexturePerObjectColorsAndFlags,
56
+ this._uTexturePerObjectMatrix
57
+ );
58
+
59
+ let rtcViewMatrix;
60
+
61
+ const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0);
62
+ const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0);
63
+ if (gotOrigin || gotPosition) {
64
+ const rtcOrigin = tempVec3a;
65
+ if (gotOrigin) {
66
+ const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3b);
67
+ rtcOrigin[0] = rotatedOrigin[0];
68
+ rtcOrigin[1] = rotatedOrigin[1];
69
+ rtcOrigin[2] = rotatedOrigin[2];
70
+ } else {
71
+ rtcOrigin[0] = 0;
72
+ rtcOrigin[1] = 0;
73
+ rtcOrigin[2] = 0;
74
+ }
75
+ rtcOrigin[0] += position[0];
76
+ rtcOrigin[1] += position[1];
77
+ rtcOrigin[2] += position[2];
78
+ rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
79
+ } else {
80
+ rtcViewMatrix = viewMatrix;
81
+ }
82
+
83
+ gl.uniform1i(this._uRenderPass, renderPass);
84
+ gl.uniformMatrix4fv(this._uSceneModelMatrix, false, rotationMatrix);
85
+ gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
86
+ gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix);
87
+
88
+ const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
89
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
90
+ if (numAllocatedSectionPlanes > 0) {
91
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
92
+ const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
93
+ const renderFlags = model.renderFlags;
94
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
95
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
96
+ if (sectionPlaneUniforms) {
97
+ if (sectionPlaneIndex < numSectionPlanes) {
98
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
99
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
100
+ if (active) {
101
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
102
+ if (origin) {
103
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix);
104
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
105
+ } else {
106
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
107
+ }
108
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
109
+ }
110
+ } else {
111
+ gl.uniform1i(sectionPlaneUniforms.active, 0);
112
+ }
113
+ }
114
+ }
115
+ }
116
+
117
+ if (state.numEdgeIndices8Bits > 0) {
118
+ textureState.bindEdgeIndicesTextures(
119
+ this._program,
120
+ this._uTexturePerEdgeIdPortionIds,
121
+ this._uTexturePerPolygonIdEdgeIndices,
122
+ 8 // 8 bits edge indices
123
+ );
124
+
125
+ gl.drawArrays(gl.LINES, 0, state.numEdgeIndices8Bits);
126
+ }
127
+
128
+ if (state.numEdgeIndices16Bits > 0) {
129
+ textureState.bindEdgeIndicesTextures(
130
+ this._program,
131
+ this._uTexturePerEdgeIdPortionIds,
132
+ this._uTexturePerPolygonIdEdgeIndices,
133
+ 16 // 16 bits edge indices
134
+ );
135
+
136
+ gl.drawArrays(gl.LINES, 0, state.numEdgeIndices16Bits);
137
+ }
138
+
139
+ if (state.numEdgeIndices32Bits > 0) {
140
+ textureState.bindEdgeIndicesTextures(
141
+ this._program,
142
+ this._uTexturePerEdgeIdPortionIds,
143
+ this._uTexturePerPolygonIdEdgeIndices,
144
+ 32 // 32 bits edge indices
145
+ );
146
+
147
+ gl.drawArrays(gl.LINES, 0, state.numEdgeIndices32Bits);
148
+ }
149
+
150
+ frameCtx.drawElements++;
151
+ }
152
+
153
+ _allocate() {
154
+
155
+ const scene = this._scene;
156
+ const gl = scene.canvas.gl;
157
+
158
+ this._program = new Program(gl, this._buildShader());
159
+
160
+ if (this._program.errors) {
161
+ this.errors = this._program.errors;
162
+ return;
163
+ }
164
+
165
+ const program = this._program;
166
+
167
+ this._uRenderPass = program.getLocation("renderPass");
168
+ this._uSceneModelMatrix = program.getLocation("sceneModelMatrix");
169
+ this._uViewMatrix = program.getLocation("viewMatrix");
170
+ this._uProjMatrix = program.getLocation("projMatrix");
171
+ this._uSectionPlanes = [];
172
+
173
+ for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
174
+ this._uSectionPlanes.push({
175
+ active: program.getLocation("sectionPlaneActive" + i),
176
+ pos: program.getLocation("sectionPlanePos" + i),
177
+ dir: program.getLocation("sectionPlaneDir" + i)
178
+ });
179
+ }
180
+
181
+ //this._aOffset = program.getAttribute("offset");
182
+
183
+ if (scene.logarithmicDepthBufferEnabled) {
184
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
185
+ }
186
+
187
+ this.uTexturePerObjectPositionsDecodeMatrix = "uObjectPerObjectPositionsDecodeMatrix";
188
+ this.uTexturePerObjectColorsAndFlags = "uObjectPerObjectColorsAndFlags";
189
+ this._uTexturePerVertexIdCoordinates = "uTexturePerVertexIdCoordinates";
190
+ this._uTexturePerPolygonIdEdgeIndices = "uTexturePerPolygonIdEdgeIndices";
191
+ this._uTexturePerEdgeIdPortionIds = "uTexturePerEdgeIdPortionIds";
192
+ this._uTexturePerObjectMatrix = "uTexturePerObjectMatrix";
193
+ }
194
+
195
+ _bindProgram() {
196
+
197
+ const scene = this._scene;
198
+ const gl = scene.canvas.gl;
199
+ const program = this._program;
200
+ const project = scene.camera.project;
201
+
202
+ program.bind();
203
+
204
+ if (scene.logarithmicDepthBufferEnabled) {
205
+ const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
206
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
207
+ }
208
+ }
209
+
210
+ _buildShader() {
211
+ return {
212
+ vertex: this._buildVertexShader(),
213
+ fragment: this._buildFragmentShader()
214
+ };
215
+ }
216
+
217
+ _buildVertexShader() {
218
+ const scene = this._scene;
219
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
220
+ const src = [];
221
+ src.push("#version 300 es");
222
+ src.push("// TrianglesDataTextureEdgesColorRenderer");
223
+
224
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
225
+ src.push("precision highp float;");
226
+ src.push("precision highp int;");
227
+ src.push("precision highp usampler2D;");
228
+ src.push("precision highp isampler2D;");
229
+ src.push("precision highp sampler2D;");
230
+ src.push("#else");
231
+ src.push("precision mediump float;");
232
+ src.push("precision mediump int;");
233
+ src.push("precision mediump usampler2D;");
234
+ src.push("precision mediump isampler2D;");
235
+ src.push("precision mediump sampler2D;");
236
+ src.push("#endif");
237
+
238
+ src.push("uniform int renderPass;");
239
+
240
+ if (scene.entityOffsetsEnabled) {
241
+ // src.push("in vec3 offset;");
242
+ }
243
+
244
+ src.push("uniform mat4 sceneModelMatrix;");
245
+ src.push("uniform mat4 viewMatrix;");
246
+ src.push("uniform mat4 projMatrix;");
247
+
248
+ src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");
249
+ src.push("uniform highp sampler2D uTexturePerObjectMatrix;");
250
+ src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");
251
+ src.push("uniform highp sampler2D uObjectPerObjectOffsets;");
252
+ src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");
253
+ src.push("uniform highp usampler2D uTexturePerPolygonIdEdgeIndices;");
254
+ src.push("uniform mediump usampler2D uTexturePerEdgeIdPortionIds;");
255
+
256
+ // src.push("uniform vec4 color;");
257
+
258
+ if (scene.logarithmicDepthBufferEnabled) {
259
+ src.push("uniform float logDepthBufFC;");
260
+ src.push("out float vFragDepth;");
261
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
262
+ src.push(" return (m[2][3] == - 1.0);");
263
+ src.push("}");
264
+ src.push("out float isPerspective;");
265
+ }
266
+
267
+ if (clipping) {
268
+ src.push("out vec4 vWorldPosition;");
269
+ src.push("flat out uint vFlags2;");
270
+ }
271
+ src.push("out vec4 vColor;");
272
+
273
+ src.push("void main(void) {");
274
+
275
+ // constants
276
+ src.push("int edgeIndex = gl_VertexID / 2;")
277
+
278
+ // get packed object-id
279
+ src.push("int h_packed_object_id_index = (edgeIndex >> 3) & 4095;")
280
+ src.push("int v_packed_object_id_index = (edgeIndex >> 3) >> 12;")
281
+
282
+ src.push("int objectIndex = int(texelFetch(uTexturePerEdgeIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");
283
+ src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");
284
+
285
+ // get flags & flags2
286
+ src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
287
+ src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
288
+
289
+ // flags.z = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
290
+ // renderPass = EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT
291
+
292
+ src.push(`if (int(flags.z) != renderPass) {`);
293
+ src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
294
+ src.push(" return;"); // Cull vertex
295
+ src.push("} else {");
296
+
297
+ // get vertex base
298
+ src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");
299
+
300
+ src.push("ivec4 packedEdgeIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+6, objectIndexCoords.y), 0));");
301
+
302
+ src.push("int edgeIndexBaseOffset = (packedEdgeIndexBaseOffset.r << 24) + (packedEdgeIndexBaseOffset.g << 16) + (packedEdgeIndexBaseOffset.b << 8) + packedEdgeIndexBaseOffset.a;");
303
+
304
+ src.push("int h_index = (edgeIndex - edgeIndexBaseOffset) & 4095;")
305
+ src.push("int v_index = (edgeIndex - edgeIndexBaseOffset) >> 12;")
306
+
307
+ src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdEdgeIndices, ivec2(h_index, v_index), 0));");
308
+ src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;")
309
+
310
+ src.push("int indexPositionH = uniqueVertexIndexes[gl_VertexID % 2] & 4095;")
311
+ src.push("int indexPositionV = uniqueVertexIndexes[gl_VertexID % 2] >> 12;")
312
+
313
+ src.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
314
+
315
+ src.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
316
+
317
+ // get flags & flags2
318
+ src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
319
+ src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
320
+
321
+ // get position
322
+ src.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));")
323
+
324
+ // get color
325
+ src.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");
326
+
327
+ src.push(`if (color.a == 0u) {`);
328
+ src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
329
+ src.push(" return;");
330
+ src.push("};");
331
+
332
+ src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");
333
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
334
+
335
+ if (clipping) {
336
+ src.push(" vWorldPosition = worldPosition;");
337
+ src.push(" vFlags2 = flags2.r;");
338
+ }
339
+
340
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
341
+ if (scene.logarithmicDepthBufferEnabled) {
342
+ src.push("vFragDepth = 1.0 + clipPos.w;");
343
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
344
+ }
345
+ src.push("gl_Position = clipPos;");
346
+ src.push("vec4 rgb = vec4(color.rgba);");
347
+ //src.push("vColor = vec4(float(color.r-100.0) / 255.0, float(color.g-100.0) / 255.0, float(color.b-100.0) / 255.0, float(color.a) / 255.0);");
348
+ src.push("vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);");
349
+ src.push("}");
350
+ src.push("}");
351
+ return src;
352
+ }
353
+
354
+ _buildFragmentShader() {
355
+ const scene = this._scene;
356
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
357
+ const src = [];
358
+ src.push('#version 300 es');
359
+ src.push("// TrianglesDataTextureEdgesColorRenderer");
360
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
361
+ src.push("precision highp float;");
362
+ src.push("precision highp int;");
363
+ src.push("#else");
364
+ src.push("precision mediump float;");
365
+ src.push("precision mediump int;");
366
+ src.push("#endif");
367
+ if (scene.logarithmicDepthBufferEnabled) {
368
+ src.push("in float isPerspective;");
369
+ src.push("uniform float logDepthBufFC;");
370
+ src.push("in float vFragDepth;");
371
+ }
372
+ if (clipping) {
373
+ src.push("in vec4 vWorldPosition;");
374
+ src.push("flat in uint vFlags2;");
375
+ for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
376
+ src.push("uniform bool sectionPlaneActive" + i + ";");
377
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
378
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
379
+ }
380
+ src.push("uniform float sliceThickness;");
381
+ src.push("uniform vec4 sliceColor;");
382
+ }
383
+ src.push("in vec4 vColor;");
384
+ src.push("out vec4 outColor;");
385
+ src.push("void main(void) {");
386
+ src.push(" vec4 newColor;");
387
+ src.push(" newColor = vColor;");
388
+ if (clipping) {
389
+ src.push(" bool clippable = vFlags2 > 0u;");
390
+ src.push(" if (clippable) {");
391
+ src.push(" float dist = 0.0;");
392
+ for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
393
+ src.push("if (sectionPlaneActive" + i + ") {");
394
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
395
+ src.push("}");
396
+ }
397
+ src.push(" if (dist > sliceThickness) { ");
398
+ src.push(" discard;")
399
+ src.push(" }");
400
+ src.push(" if (dist > 0.0) { ");
401
+ src.push(" newColor = sliceColor;");
402
+ src.push(" }");
403
+ src.push("}");
404
+ }
405
+ if (scene.logarithmicDepthBufferEnabled) {
406
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
407
+ }
408
+ src.push(" outColor = newColor;");
409
+ src.push("}");
410
+ return src;
411
+ }
412
+
413
+ webglContextRestored() {
414
+ this._program = null;
415
+ }
416
+
417
+ destroy() {
418
+ if (this._program) {
419
+ this._program.destroy();
420
+ }
421
+ this._program = null;
422
+ }
423
+ }