@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,345 @@
1
+ import {Program} from "../../../../webgl/Program.js";
2
+ import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js";
3
+ import {math} from "../../../../math/math.js";
4
+ import {WEBGL_INFO} from "../../../../webglInfo.js";
5
+
6
+ const tempVec3a = math.vec3();
7
+ const tempVec3b = math.vec3();
8
+ const tempVec3c = math.vec3();
9
+ const tempVec3d = math.vec3();
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+ const tempMat4a = math.mat4();
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+
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+ /**
13
+ * @private
14
+ */
15
+ export class DTXTrianglesNormalsRenderer {
16
+
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+ constructor(scene) {
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+ this._scene = scene;
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+ this._hash = this._getHash();
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+ this._allocate();
21
+ }
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+
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+ getValid() {
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+ return this._hash === this._getHash();
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+ };
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+
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+ _getHash() {
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+ return this._scene._sectionPlanesState.getHash();
29
+ }
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+
31
+ drawLayer(frameCtx, dataTextureLayer, renderPass) {
32
+
33
+ const model = dataTextureLayer.model;
34
+ const scene = model.scene;
35
+ const camera = scene.camera;
36
+ const gl = scene.canvas.gl;
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+ const state = dataTextureLayer._state;
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+ const origin = dataTextureLayer._state.origin;
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+ const {position, rotationMatrix} = model;
40
+ const viewMatrix = camera.viewMatrix;
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+
42
+ if (!this._program) {
43
+ this._allocate(dataTextureLayer);
44
+ if (this.errors) {
45
+ return;
46
+ }
47
+ }
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+
49
+ if (frameCtx.lastProgramId !== this._program.id) {
50
+ frameCtx.lastProgramId = this._program.id;
51
+ this._bindProgram(dataTextureLayer);
52
+ }
53
+
54
+ let rtcViewMatrix;
55
+ let rtcCameraEye;
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+
57
+ const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0);
58
+ const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0);
59
+ if (gotOrigin || gotPosition) {
60
+ const rtcOrigin = tempVec3a;
61
+ if (gotOrigin) {
62
+ const rotatedOrigin = tempVec3b;
63
+ math.transformPoint3(rotationMatrix, origin, rotatedOrigin);
64
+ rtcOrigin[0] = rotatedOrigin[0];
65
+ rtcOrigin[1] = rotatedOrigin[1];
66
+ rtcOrigin[2] = rotatedOrigin[2];
67
+ } else {
68
+ rtcOrigin[0] = 0;
69
+ rtcOrigin[1] = 0;
70
+ rtcOrigin[2] = 0;
71
+ }
72
+ rtcOrigin[0] += position[0];
73
+ rtcOrigin[1] += position[1];
74
+ rtcOrigin[2] += position[2];
75
+ rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
76
+ rtcCameraEye = tempVec3c;
77
+ rtcCameraEye[0] = camera.eye[0] - rtcOrigin[0];
78
+ rtcCameraEye[1] = camera.eye[1] - rtcOrigin[1];
79
+ rtcCameraEye[2] = camera.eye[2] - rtcOrigin[2];
80
+ } else {
81
+ rtcViewMatrix = viewMatrix;
82
+ rtcCameraEye = camera.eye;
83
+ }
84
+
85
+ gl.uniform1i(this._uRenderPass, renderPass);
86
+
87
+ gl.uniformMatrix4fv(this._uWorldMatrix, false, rotationMatrix);
88
+ gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
89
+ gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix);
90
+
91
+ gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.viewNormalMatrix);
92
+ gl.uniformMatrix4fv(this._uWorldNormalMatrix, false, model.worldNormalMatrix);
93
+
94
+ const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
95
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
96
+ if (numAllocatedSectionPlanes > 0) {
97
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
98
+ const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
99
+ const renderFlags = model.renderFlags;
100
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
101
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
102
+ if (sectionPlaneUniforms) {
103
+ if (sectionPlaneIndex < numSectionPlanes) {
104
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
105
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
106
+ if (active) {
107
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
108
+ if (origin) {
109
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix);
110
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
111
+ } else {
112
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
113
+ }
114
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
115
+ }
116
+ } else {
117
+ gl.uniform1i(sectionPlaneUniforms.active, 0);
118
+ }
119
+ }
120
+ }
121
+ }
122
+
123
+ gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, dataTextureLayer._state.objectDecodeAndInstanceMatrix);
124
+
125
+ this._aPosition.bindArrayBuffer(state.positionsBuf);
126
+ this._aOffset.bindArrayBuffer(state.offsetsBuf);
127
+ this._aNormal.bindArrayBuffer(state.normalsBuf);
128
+ this._aColor.bindArrayBuffer(state.colorsBuf);// Needed for masking out transparent entities using alpha channel
129
+ this._aFlags.bindArrayBuffer(state.flagsBuf);
130
+ if (this._aFlags2) {
131
+ this._aFlags2.bindArrayBuffer(state.flags2Buf);
132
+ }
133
+ state.indicesBuf.bind();
134
+
135
+ gl.drawElements(gl.TRIANGLES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0);
136
+ }
137
+
138
+ _allocate() {
139
+ const scene = this._scene;
140
+ const gl = scene.canvas.gl;
141
+ this._program = new Program(gl, this._buildShader());
142
+ if (this._program.errors) {
143
+ this.errors = this._program.errors;
144
+ return;
145
+ }
146
+ const program = this._program;
147
+ this._uRenderPass = program.getLocation("renderPass");
148
+ this._uPositionsDecodeMatrix = program.getLocation("objectDecodeAndInstanceMatrix");
149
+ this._uWorldMatrix = program.getLocation("worldMatrix");
150
+ this._uWorldNormalMatrix = program.getLocation("worldNormalMatrix");
151
+ this._uViewMatrix = program.getLocation("viewMatrix");
152
+ this._uViewNormalMatrix = program.getLocation("viewNormalMatrix");
153
+ this._uProjMatrix = program.getLocation("projMatrix");
154
+ this._uSectionPlanes = [];
155
+ for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
156
+ this._uSectionPlanes.push({
157
+ active: program.getLocation("sectionPlaneActive" + i),
158
+ pos: program.getLocation("sectionPlanePos" + i),
159
+ dir: program.getLocation("sectionPlaneDir" + i)
160
+ });
161
+ }
162
+ this._aPosition = program.getAttribute("position");
163
+ this._aOffset = program.getAttribute("offset");
164
+ this._aNormal = program.getAttribute("normal");
165
+ this._aColor = program.getAttribute("color");
166
+ this._aFlags = program.getAttribute("flags");
167
+ if (this._aFlags2) { // Won't be in shader when not clipping
168
+ this._aFlags2 = program.getAttribute("flags2");
169
+ }
170
+ if ( scene.logarithmicDepthBufferEnabled) {
171
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
172
+ }
173
+ }
174
+
175
+ _bindProgram() {
176
+ const scene = this._scene;
177
+ const gl = scene.canvas.gl;
178
+ const project = scene.camera.project;
179
+ this._program.bind();
180
+ gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
181
+ if ( scene.logarithmicDepthBufferEnabled) {
182
+ const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
183
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
184
+ }
185
+ }
186
+
187
+ _buildShader() {
188
+ return {
189
+ vertex: this._buildVertexShader(),
190
+ fragment: this._buildFragmentShader()
191
+ };
192
+ }
193
+
194
+ _buildVertexShader() {
195
+ const scene = this._scene;
196
+ const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
197
+ const src = [];
198
+ src.push("// Batched geometry normals vertex shader");
199
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
200
+ src.push("#extension GL_EXT_frag_depth : enable");
201
+ }
202
+ src.push("uniform int renderPass;");
203
+ src.push("attribute vec3 position;");
204
+ if (scene.entityOffsetsEnabled) {
205
+ src.push("attribute vec3 offset;");
206
+ }
207
+ src.push("attribute vec3 normal;");
208
+ src.push("attribute vec4 color;");
209
+ src.push("attribute vec4 flags;");
210
+ src.push("attribute vec4 flags2;");
211
+ src.push("uniform mat4 worldMatrix;");
212
+ src.push("uniform mat4 worldNormalMatrix;");
213
+ src.push("uniform mat4 viewMatrix;");
214
+ src.push("uniform mat4 projMatrix;");
215
+ src.push("uniform mat4 viewNormalMatrix;");
216
+ src.push("uniform mat4 objectDecodeAndInstanceMatrix;");
217
+ if (scene.logarithmicDepthBufferEnabled) {
218
+ src.push("uniform float logDepthBufFC;");
219
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
220
+ src.push("out float vFragDepth;");
221
+ }
222
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
223
+ src.push(" return (m[2][3] == - 1.0);");
224
+ src.push("}");
225
+ src.push("varying float isPerspective;");
226
+ }
227
+ src.push("vec3 octDecode(vec2 oct) {");
228
+ src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
229
+ src.push(" if (v.z < 0.0) {");
230
+ src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
231
+ src.push(" }");
232
+ src.push(" return normalize(v);");
233
+ src.push("}");
234
+ if (clipping) {
235
+ src.push("out vec4 vWorldPosition;");
236
+ src.push("out vec4 vFlags2;");
237
+ }
238
+ src.push("out vec3 vViewNormal;");
239
+ src.push("void main(void) {");
240
+
241
+ // flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
242
+ // renderPass = COLOR_OPAQUE
243
+
244
+ src.push(`if (int(flags.x) != renderPass) {`);
245
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");
246
+
247
+ src.push(" } else {");
248
+ src.push(" vec4 worldPosition = worldMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");
249
+ if (scene.entityOffsetsEnabled) {
250
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
251
+ }
252
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
253
+ src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");
254
+ src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");
255
+ if (clipping) {
256
+ src.push(" vWorldPosition = worldPosition;");
257
+ src.push(" vFlags2 = flags2;");
258
+ }
259
+ src.push(" vViewNormal = viewNormal;");
260
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
261
+ if (scene.logarithmicDepthBufferEnabled) {
262
+ if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
263
+ src.push("vFragDepth = 1.0 + clipPos.w;");
264
+ } else {
265
+ src.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;");
266
+ src.push("clipPos.z *= clipPos.w;");
267
+ }
268
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
269
+ }
270
+ src.push("gl_Position = clipPos;");
271
+ src.push(" }");
272
+ src.push("}");
273
+ return src;
274
+ }
275
+
276
+ _buildFragmentShader() {
277
+ const scene = this._scene;
278
+ const clipping = (scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0);
279
+ const src = [];
280
+ src.push("#version 300 es");
281
+ src.push("// Batched geometry normals fragment shader");
282
+
283
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
284
+ src.push("#extension GL_EXT_frag_depth : enable");
285
+ }
286
+
287
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
288
+ src.push("precision highp float;");
289
+ src.push("precision highp int;");
290
+ src.push("#else");
291
+ src.push("precision mediump float;");
292
+ src.push("precision mediump int;");
293
+ src.push("#endif");
294
+
295
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
296
+ src.push("in float isPerspective;");
297
+ src.push("uniform float logDepthBufFC;");
298
+ src.push("in float vFragDepth;");
299
+ }
300
+
301
+ if (clipping) {
302
+ src.push("in vec4 vWorldPosition;");
303
+ src.push("in vec4 vFlags2;");
304
+ for (let i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
305
+ src.push("uniform bool sectionPlaneActive" + i + ";");
306
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
307
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
308
+ }
309
+ }
310
+ src.push("in vec3 vViewNormal;");
311
+ src.push("vec3 packNormalToRGB( const in vec3 normal ) {");
312
+ src.push(" return normalize( normal ) * 0.5 + 0.5;");
313
+ src.push("}");
314
+ src.push("void main(void) {");
315
+ if (clipping) {
316
+ src.push(" bool clippable = (float(vFlags2.x) > 0.0);");
317
+ src.push(" if (clippable) {");
318
+ src.push(" float dist = 0.0;");
319
+ for (var i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
320
+ src.push(" if (sectionPlaneActive" + i + ") {");
321
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
322
+ src.push(" }");
323
+ }
324
+ src.push(" if (dist > 0.0) { discard; }");
325
+ src.push(" }");
326
+ }
327
+ if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
328
+ src.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
329
+ }
330
+ src.push(" gl_FragColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");
331
+ src.push("}");
332
+ return src;
333
+ }
334
+
335
+ webglContextRestored() {
336
+ this._program = null;
337
+ }
338
+
339
+ destroy() {
340
+ if (this._program) {
341
+ this._program.destroy();
342
+ }
343
+ this._program = null;
344
+ }
345
+ }