@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +44618 -13007
- package/dist/xeokit-sdk.es.js +44617 -13008
- package/dist/xeokit-sdk.es5.js +3488 -1387
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/plugins/lib/html/MenuEvent.js +2 -2
- package/src/viewer/Viewer.js +103 -55
- package/src/viewer/scene/canvas/Canvas.js +43 -3
- package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
- package/src/viewer/scene/lights/CubeTexture.js +13 -0
- package/src/viewer/scene/lights/DirLight.js +1 -2
- package/src/viewer/scene/lights/PointLight.js +1 -2
- package/src/viewer/scene/materials/Texture.js +9 -0
- package/src/viewer/scene/math/rtcCoords.js +38 -1
- package/src/viewer/scene/mesh/Mesh.js +212 -454
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
- package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
- package/src/viewer/scene/model/SceneModel.js +861 -245
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
- package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
- package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
- package/src/viewer/scene/model/vbo/float16.js +760 -0
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
- package/src/viewer/scene/scene/Scene.js +38 -21
- package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
- package/src/viewer/scene/webgl/Attribute.js +23 -0
- package/src/viewer/scene/webgl/FrameContext.js +86 -14
- package/src/viewer/scene/webgl/Program.js +181 -0
- package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
- package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
- package/src/viewer/scene/webgl/Renderer.js +843 -880
- package/src/viewer/scene/webgl/Sampler.js +18 -0
- package/src/viewer/scene/webgl/Shader.js +49 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
- package/src/viewer/utils/os.js +9 -0
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
- package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
- package/src/viewer/scene/model/layer/Layer.js +0 -786
- package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
- package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
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import {Map} from "../utils/Map.js";
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import {Shader} from "./Shader.js";
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import {Sampler} from "./Sampler.js";
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import {Attribute} from "./Attribute.js";
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const ids = new Map({});
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function joinSansComments(srcLines) {
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const src = [];
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let line;
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let n;
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for (let i = 0, len = srcLines.length; i < len; i++) {
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line = srcLines[i];
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n = line.indexOf("/");
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if (n > 0) {
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if (line.charAt(n + 1) === "/") {
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line = line.substring(0, n);
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}
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}
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src.push(line);
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}
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return src.join("\n");
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}
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function logErrors(errors) {
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console.error(errors.join("\n"));
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}
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/**
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* @desc Represents a WebGL program.
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* @private
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*/
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class Program {
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constructor(gl, shaderSource) {
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this.id = ids.addItem({});
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this.source = shaderSource;
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this.init(gl);
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}
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init(gl) {
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this.gl = gl;
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this.allocated = false;
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this.compiled = false;
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this.linked = false;
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this.validated = false;
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this.errors = null;
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this.uniforms = {};
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this.samplers = {};
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this.attributes = {};
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this._vertexShader = new Shader(gl, gl.VERTEX_SHADER, joinSansComments(this.source.vertex));
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this._fragmentShader = new Shader(gl, gl.FRAGMENT_SHADER, joinSansComments(this.source.fragment));
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if (!this._vertexShader.allocated) {
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this.errors = ["Vertex shader failed to allocate"].concat(this._vertexShader.errors);
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logErrors(this.errors);
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return;
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}
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this.errors = ["Fragment shader failed to allocate"].concat(this._fragmentShader.errors);
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logErrors(this.errors);
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return;
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}
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this.allocated = true;
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if (!this._vertexShader.compiled) {
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this.errors = ["Vertex shader failed to compile"].concat(this._vertexShader.errors);
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logErrors(this.errors);
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return;
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}
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if (!this._fragmentShader.compiled) {
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this.errors = ["Fragment shader failed to compile"].concat(this._fragmentShader.errors);
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logErrors(this.errors);
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return;
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}
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this.compiled = true;
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let a;
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let i;
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let u;
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let uName;
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let location;
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this.handle = gl.createProgram();
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if (!this.handle) {
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this.errors = ["Failed to allocate program"];
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return;
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}
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gl.attachShader(this.handle, this._vertexShader.handle);
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gl.attachShader(this.handle, this._fragmentShader.handle);
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gl.linkProgram(this.handle);
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this.linked = gl.getProgramParameter(this.handle, gl.LINK_STATUS);
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// HACK: Disable validation temporarily
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// Perhaps we should defer validation until render-time, when the program has values set for all inputs?
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this.validated = true;
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if (!this.linked || !this.validated) {
|
|
93
|
+
this.errors = [];
|
|
94
|
+
this.errors.push("");
|
|
95
|
+
this.errors.push(gl.getProgramInfoLog(this.handle));
|
|
96
|
+
this.errors.push("\nVertex shader:\n");
|
|
97
|
+
this.errors = this.errors.concat(this.source.vertex);
|
|
98
|
+
this.errors.push("\nFragment shader:\n");
|
|
99
|
+
this.errors = this.errors.concat(this.source.fragment);
|
|
100
|
+
logErrors(this.errors);
|
|
101
|
+
return;
|
|
102
|
+
}
|
|
103
|
+
const numUniforms = gl.getProgramParameter(this.handle, gl.ACTIVE_UNIFORMS);
|
|
104
|
+
for (i = 0; i < numUniforms; ++i) {
|
|
105
|
+
u = gl.getActiveUniform(this.handle, i);
|
|
106
|
+
if (u) {
|
|
107
|
+
uName = u.name;
|
|
108
|
+
if (uName[uName.length - 1] === "\u0000") {
|
|
109
|
+
uName = uName.substr(0, uName.length - 1);
|
|
110
|
+
}
|
|
111
|
+
location = gl.getUniformLocation(this.handle, uName);
|
|
112
|
+
if ((u.type === gl.SAMPLER_2D) || (u.type === gl.SAMPLER_CUBE) || (u.type === 35682)) {
|
|
113
|
+
this.samplers[uName] = new Sampler(gl, location);
|
|
114
|
+
} else if (gl instanceof WebGL2RenderingContext && (u.type === gl.UNSIGNED_INT_SAMPLER_2D || u.type === gl.INT_SAMPLER_2D)) {
|
|
115
|
+
this.samplers[uName] = new Sampler(gl, location);
|
|
116
|
+
} else {
|
|
117
|
+
this.uniforms[uName] = location;
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
const numAttribs = gl.getProgramParameter(this.handle, gl.ACTIVE_ATTRIBUTES);
|
|
122
|
+
for (i = 0; i < numAttribs; i++) {
|
|
123
|
+
a = gl.getActiveAttrib(this.handle, i);
|
|
124
|
+
if (a) {
|
|
125
|
+
location = gl.getAttribLocation(this.handle, a.name);
|
|
126
|
+
this.attributes[a.name] = new Attribute(gl, location);
|
|
127
|
+
}
|
|
128
|
+
}
|
|
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|
+
this.allocated = true;
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
bind() {
|
|
133
|
+
if (!this.allocated) {
|
|
134
|
+
return;
|
|
135
|
+
}
|
|
136
|
+
this.gl.useProgram(this.handle);
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
getLocation(name) {
|
|
140
|
+
if (!this.allocated) {
|
|
141
|
+
return;
|
|
142
|
+
}
|
|
143
|
+
return this.uniforms[name];
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
getAttribute(name) {
|
|
147
|
+
if (!this.allocated) {
|
|
148
|
+
return;
|
|
149
|
+
}
|
|
150
|
+
return this.attributes[name];
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
bindTexture(name, texture, unit) {
|
|
154
|
+
if (!this.allocated) {
|
|
155
|
+
return false;
|
|
156
|
+
}
|
|
157
|
+
const sampler = this.samplers[name];
|
|
158
|
+
if (sampler) {
|
|
159
|
+
return sampler.bindTexture(texture, unit);
|
|
160
|
+
} else {
|
|
161
|
+
return false;
|
|
162
|
+
}
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
destroy() {
|
|
166
|
+
if (!this.allocated) {
|
|
167
|
+
return;
|
|
168
|
+
}
|
|
169
|
+
ids.removeItem(this.id);
|
|
170
|
+
this.gl.deleteProgram(this.handle);
|
|
171
|
+
this.gl.deleteShader(this._vertexShader.handle);
|
|
172
|
+
this.gl.deleteShader(this._fragmentShader.handle);
|
|
173
|
+
this.handle = null;
|
|
174
|
+
this.attributes = null;
|
|
175
|
+
this.uniforms = null;
|
|
176
|
+
this.samplers = null;
|
|
177
|
+
this.allocated = false;
|
|
178
|
+
}
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
export {Program};
|
|
@@ -4,65 +4,117 @@
|
|
|
4
4
|
*/
|
|
5
5
|
class RenderBuffer {
|
|
6
6
|
|
|
7
|
-
constructor(
|
|
7
|
+
constructor(canvas, gl, options) {
|
|
8
|
+
options = options || {};
|
|
8
9
|
/** @type {WebGL2RenderingContext} */
|
|
9
10
|
this.gl = gl;
|
|
10
11
|
this.allocated = false;
|
|
12
|
+
this.canvas = canvas;
|
|
11
13
|
this.buffer = null;
|
|
12
14
|
this.bound = false;
|
|
13
|
-
this.
|
|
14
|
-
this._hasDepthTexture =
|
|
15
|
+
this.size = options.size;
|
|
16
|
+
this._hasDepthTexture = !!options.depthTexture;
|
|
15
17
|
}
|
|
16
18
|
|
|
17
19
|
setSize(size) {
|
|
18
20
|
this.size = size;
|
|
19
21
|
}
|
|
20
22
|
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
23
|
+
webglContextRestored(gl) {
|
|
24
|
+
this.gl = gl;
|
|
25
|
+
this.buffer = null;
|
|
26
|
+
this.allocated = false;
|
|
27
|
+
this.bound = false;
|
|
28
|
+
}
|
|
24
29
|
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
30
|
+
bind(...internalformats) {
|
|
31
|
+
this._touch(...internalformats);
|
|
32
|
+
if (this.bound) {
|
|
33
|
+
return;
|
|
28
34
|
}
|
|
35
|
+
const gl = this.gl;
|
|
36
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, this.buffer.framebuf);
|
|
37
|
+
this.bound = true;
|
|
38
|
+
}
|
|
29
39
|
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
40
|
+
/**
|
|
41
|
+
* Create and specify a WebGL texture image.
|
|
42
|
+
*
|
|
43
|
+
* @param { number } width
|
|
44
|
+
* @param { number } height
|
|
45
|
+
* @param { GLenum } [internalformat=null]
|
|
46
|
+
*
|
|
47
|
+
* @returns { WebGLTexture }
|
|
48
|
+
*/
|
|
49
|
+
createTexture(width, height, internalformat = null) {
|
|
50
|
+
const gl = this.gl;
|
|
34
51
|
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
52
|
+
const colorTexture = gl.createTexture();
|
|
53
|
+
gl.bindTexture(gl.TEXTURE_2D, colorTexture);
|
|
54
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
55
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
56
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
57
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
58
|
+
|
|
59
|
+
if (internalformat) {
|
|
60
|
+
gl.texStorage2D(gl.TEXTURE_2D, 1, internalformat, width, height);
|
|
61
|
+
} else {
|
|
62
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
|
39
63
|
}
|
|
64
|
+
|
|
65
|
+
return colorTexture;
|
|
40
66
|
}
|
|
41
67
|
|
|
42
|
-
|
|
43
|
-
|
|
68
|
+
/**
|
|
69
|
+
*
|
|
70
|
+
* @param {number[]} [internalformats=[]]
|
|
71
|
+
* @returns
|
|
72
|
+
*/
|
|
73
|
+
_touch(...internalformats) {
|
|
44
74
|
|
|
75
|
+
let width;
|
|
76
|
+
let height;
|
|
45
77
|
const gl = this.gl;
|
|
46
78
|
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
79
|
+
if (this.size) {
|
|
80
|
+
width = this.size[0];
|
|
81
|
+
height = this.size[1];
|
|
82
|
+
|
|
83
|
+
} else {
|
|
84
|
+
width = gl.drawingBufferWidth;
|
|
85
|
+
height = gl.drawingBufferHeight;
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
if (this.buffer) {
|
|
89
|
+
|
|
90
|
+
if (this.buffer.width === width && this.buffer.height === height) {
|
|
91
|
+
return;
|
|
56
92
|
|
|
57
|
-
const colorTextures = ((internalformats.length > 0) ? internalformats : [ null ]).map(internalformat => {
|
|
58
|
-
const tex = createTexture();
|
|
59
|
-
if (internalformat) {
|
|
60
|
-
gl.texStorage2D(gl.TEXTURE_2D, 1, internalformat, width, height);
|
|
61
93
|
} else {
|
|
62
|
-
|
|
94
|
+
this.buffer.textures.forEach(texture => gl.deleteTexture(texture));
|
|
95
|
+
gl.deleteFramebuffer(this.buffer.framebuf);
|
|
96
|
+
gl.deleteRenderbuffer(this.buffer.renderbuf);
|
|
63
97
|
}
|
|
64
|
-
|
|
65
|
-
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
const colorTextures = [];
|
|
101
|
+
if (internalformats.length > 0) {
|
|
102
|
+
colorTextures.push(...internalformats.map(internalformat => this.createTexture(width, height, internalformat)));
|
|
103
|
+
} else {
|
|
104
|
+
colorTextures.push(this.createTexture(width, height));
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
let depthTexture;
|
|
108
|
+
|
|
109
|
+
if (this._hasDepthTexture) {
|
|
110
|
+
depthTexture = gl.createTexture();
|
|
111
|
+
gl.bindTexture(gl.TEXTURE_2D, depthTexture);
|
|
112
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
113
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
114
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
115
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
116
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT32F, width, height, 0, gl.DEPTH_COMPONENT, gl.FLOAT, null);
|
|
117
|
+
}
|
|
66
118
|
|
|
67
119
|
const renderbuf = gl.createRenderbuffer();
|
|
68
120
|
gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuf);
|
|
@@ -77,9 +129,7 @@ class RenderBuffer {
|
|
|
77
129
|
gl.drawBuffers(colorTextures.map((_, i) => gl.COLOR_ATTACHMENT0 + i));
|
|
78
130
|
}
|
|
79
131
|
|
|
80
|
-
|
|
81
|
-
if (depthTexture) {
|
|
82
|
-
gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT32F, width, height, 0, gl.DEPTH_COMPONENT, gl.FLOAT, null);
|
|
132
|
+
if (this._hasDepthTexture) {
|
|
83
133
|
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, depthTexture, 0);
|
|
84
134
|
} else {
|
|
85
135
|
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, renderbuf);
|
|
@@ -121,57 +171,207 @@ class RenderBuffer {
|
|
|
121
171
|
}
|
|
122
172
|
|
|
123
173
|
this.buffer = {
|
|
124
|
-
cleanup: () => {
|
|
125
|
-
colorTextures.forEach(texture => gl.deleteTexture(texture));
|
|
126
|
-
depthTexture && gl.deleteTexture(depthTexture);
|
|
127
|
-
gl.deleteFramebuffer(framebuf);
|
|
128
|
-
gl.deleteRenderbuffer(renderbuf);
|
|
129
|
-
},
|
|
130
174
|
framebuf: framebuf,
|
|
175
|
+
renderbuf: renderbuf,
|
|
176
|
+
texture: colorTextures[0],
|
|
177
|
+
textures: colorTextures,
|
|
178
|
+
depthTexture: depthTexture,
|
|
131
179
|
width: width,
|
|
132
180
|
height: height
|
|
133
181
|
};
|
|
134
182
|
|
|
135
|
-
this.
|
|
136
|
-
|
|
137
|
-
gl.activeTexture(gl["TEXTURE" + unit]);
|
|
138
|
-
gl.bindTexture(gl.TEXTURE_2D, tex);
|
|
139
|
-
return true;
|
|
140
|
-
}
|
|
141
|
-
}));
|
|
183
|
+
this.bound = false;
|
|
184
|
+
}
|
|
142
185
|
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
};
|
|
186
|
+
clear() {
|
|
187
|
+
if (!this.bound) {
|
|
188
|
+
throw "Render buffer not bound";
|
|
189
|
+
}
|
|
190
|
+
const gl = this.gl;
|
|
191
|
+
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
|
150
192
|
}
|
|
151
193
|
|
|
152
194
|
read(pickX, pickY, glFormat = null, glType = null, arrayType = Uint8Array, arrayMultiplier = 4, colorBufferIndex = 0) {
|
|
195
|
+
const x = pickX;
|
|
196
|
+
const y = this.buffer.height ? (this.buffer.height - pickY - 1) : (this.gl.drawingBufferHeight - pickY);
|
|
153
197
|
const pix = new arrayType(arrayMultiplier);
|
|
154
198
|
const gl = this.gl;
|
|
155
199
|
gl.readBuffer(gl.COLOR_ATTACHMENT0 + colorBufferIndex);
|
|
156
|
-
gl.readPixels(
|
|
200
|
+
gl.readPixels(x, y, 1, 1, glFormat || gl.RGBA, glType || gl.UNSIGNED_BYTE, pix, 0);
|
|
157
201
|
return pix;
|
|
158
202
|
}
|
|
159
203
|
|
|
204
|
+
readArray(glFormat = null, glType = null, arrayType = Uint8Array, arrayMultiplier = 4, colorBufferIndex = 0) {
|
|
205
|
+
const pix = new arrayType(this.buffer.width*this.buffer.height * arrayMultiplier);
|
|
206
|
+
const gl = this.gl;
|
|
207
|
+
gl.readBuffer(gl.COLOR_ATTACHMENT0 + colorBufferIndex);
|
|
208
|
+
gl.readPixels(0, 0, this.buffer.width, this.buffer.height, glFormat || gl.RGBA, glType || gl.UNSIGNED_BYTE, pix, 0);
|
|
209
|
+
return pix;
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
/**
|
|
213
|
+
* Returns an HTMLCanvas containing the contents of the RenderBuffer as an image.
|
|
214
|
+
*
|
|
215
|
+
* - The HTMLCanvas has a CanvasRenderingContext2D.
|
|
216
|
+
* - Expects the caller to draw more things on the HTMLCanvas (annotations etc).
|
|
217
|
+
*
|
|
218
|
+
* @returns {HTMLCanvasElement}
|
|
219
|
+
*/
|
|
220
|
+
readImageAsCanvas() {
|
|
221
|
+
const gl = this.gl;
|
|
222
|
+
const imageDataCache = this._getImageDataCache();
|
|
223
|
+
const pixelData = imageDataCache.pixelData;
|
|
224
|
+
const canvas = imageDataCache.canvas;
|
|
225
|
+
const imageData = imageDataCache.imageData;
|
|
226
|
+
const context = imageDataCache.context;
|
|
227
|
+
gl.readPixels(0, 0, this.buffer.width, this.buffer.height, gl.RGBA, gl.UNSIGNED_BYTE, pixelData);
|
|
228
|
+
const width = this.buffer.width;
|
|
229
|
+
const height = this.buffer.height;
|
|
230
|
+
const halfHeight = height / 2 | 0; // the | 0 keeps the result an int
|
|
231
|
+
const bytesPerRow = width * 4;
|
|
232
|
+
const temp = new Uint8Array(width * 4);
|
|
233
|
+
for (let y = 0; y < halfHeight; ++y) {
|
|
234
|
+
const topOffset = y * bytesPerRow;
|
|
235
|
+
const bottomOffset = (height - y - 1) * bytesPerRow;
|
|
236
|
+
temp.set(pixelData.subarray(topOffset, topOffset + bytesPerRow));
|
|
237
|
+
pixelData.copyWithin(topOffset, bottomOffset, bottomOffset + bytesPerRow);
|
|
238
|
+
pixelData.set(temp, bottomOffset);
|
|
239
|
+
}
|
|
240
|
+
imageData.data.set(pixelData);
|
|
241
|
+
context.putImageData(imageData, 0, 0);
|
|
242
|
+
return canvas;
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
readImage(params) {
|
|
246
|
+
const gl = this.gl;
|
|
247
|
+
const imageDataCache = this._getImageDataCache();
|
|
248
|
+
const pixelData = imageDataCache.pixelData;
|
|
249
|
+
const canvas = imageDataCache.canvas;
|
|
250
|
+
const imageData = imageDataCache.imageData;
|
|
251
|
+
const context = imageDataCache.context;
|
|
252
|
+
const { width, height } = this.buffer;
|
|
253
|
+
gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixelData);
|
|
254
|
+
imageData.data.set(pixelData);
|
|
255
|
+
context.putImageData(imageData, 0, 0);
|
|
256
|
+
|
|
257
|
+
// flip Y
|
|
258
|
+
context.save();
|
|
259
|
+
context.globalCompositeOperation = 'copy';
|
|
260
|
+
context.scale(1, -1);
|
|
261
|
+
context.drawImage(canvas, 0, -height, width, height);
|
|
262
|
+
context.restore();
|
|
263
|
+
|
|
264
|
+
let format = params.format || "png";
|
|
265
|
+
if (format !== "jpeg" && format !== "png" && format !== "bmp") {
|
|
266
|
+
console.error("Unsupported image format: '" + format + "' - supported types are 'jpeg', 'bmp' and 'png' - defaulting to 'png'");
|
|
267
|
+
format = "png";
|
|
268
|
+
}
|
|
269
|
+
return canvas.toDataURL(`image/${format}`);
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
_getImageDataCache(type = Uint8Array, multiplier = 4) {
|
|
273
|
+
|
|
274
|
+
const bufferWidth = this.buffer.width;
|
|
275
|
+
const bufferHeight = this.buffer.height;
|
|
276
|
+
|
|
277
|
+
let imageDataCache = this._imageDataCache;
|
|
278
|
+
|
|
279
|
+
if (imageDataCache) {
|
|
280
|
+
if (imageDataCache.width !== bufferWidth || imageDataCache.height !== bufferHeight) {
|
|
281
|
+
this._imageDataCache = null;
|
|
282
|
+
imageDataCache = null;
|
|
283
|
+
}
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
if (!imageDataCache) {
|
|
287
|
+
const canvas = document.createElement('canvas');
|
|
288
|
+
const context = canvas.getContext('2d');
|
|
289
|
+
canvas.width = bufferWidth;
|
|
290
|
+
canvas.height = bufferHeight;
|
|
291
|
+
imageDataCache = {
|
|
292
|
+
pixelData: new type(bufferWidth * bufferHeight * multiplier),
|
|
293
|
+
canvas: canvas,
|
|
294
|
+
context: context,
|
|
295
|
+
imageData: context.createImageData(bufferWidth, bufferHeight),
|
|
296
|
+
width: bufferWidth,
|
|
297
|
+
height: bufferHeight
|
|
298
|
+
};
|
|
299
|
+
|
|
300
|
+
this._imageDataCache = imageDataCache;
|
|
301
|
+
}
|
|
302
|
+
imageDataCache.context.resetTransform(); // Prevents strange scale-accumulation effect with html2canvas
|
|
303
|
+
return imageDataCache;
|
|
304
|
+
}
|
|
305
|
+
|
|
160
306
|
unbind() {
|
|
161
307
|
const gl = this.gl;
|
|
162
308
|
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
163
309
|
this.bound = false;
|
|
164
310
|
}
|
|
165
311
|
|
|
312
|
+
getTexture(index = 0) {
|
|
313
|
+
const self = this;
|
|
314
|
+
return this._texture || (this._texture = {
|
|
315
|
+
renderBuffer: this,
|
|
316
|
+
bind: function (unit) {
|
|
317
|
+
if (self.buffer && self.buffer.textures[index]) {
|
|
318
|
+
self.gl.activeTexture(self.gl["TEXTURE" + unit]);
|
|
319
|
+
self.gl.bindTexture(self.gl.TEXTURE_2D, self.buffer.textures[index]);
|
|
320
|
+
return true;
|
|
321
|
+
}
|
|
322
|
+
return false;
|
|
323
|
+
},
|
|
324
|
+
unbind: function (unit) {
|
|
325
|
+
if (self.buffer && self.buffer.textures[index]) {
|
|
326
|
+
self.gl.activeTexture(self.gl["TEXTURE" + unit]);
|
|
327
|
+
self.gl.bindTexture(self.gl.TEXTURE_2D, null);
|
|
328
|
+
}
|
|
329
|
+
}
|
|
330
|
+
});
|
|
331
|
+
}
|
|
332
|
+
|
|
333
|
+
hasDepthTexture() {
|
|
334
|
+
return this._hasDepthTexture;
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
getDepthTexture() {
|
|
338
|
+
if (!this._hasDepthTexture) {
|
|
339
|
+
return null;
|
|
340
|
+
}
|
|
341
|
+
const self = this;
|
|
342
|
+
return this._depthTexture || (this._dethTexture = {
|
|
343
|
+
renderBuffer: this,
|
|
344
|
+
bind: function (unit) {
|
|
345
|
+
if (self.buffer && self.buffer.depthTexture) {
|
|
346
|
+
self.gl.activeTexture(self.gl["TEXTURE" + unit]);
|
|
347
|
+
self.gl.bindTexture(self.gl.TEXTURE_2D, self.buffer.depthTexture);
|
|
348
|
+
return true;
|
|
349
|
+
}
|
|
350
|
+
return false;
|
|
351
|
+
},
|
|
352
|
+
unbind: function (unit) {
|
|
353
|
+
if (self.buffer && self.buffer.depthTexture) {
|
|
354
|
+
self.gl.activeTexture(self.gl["TEXTURE" + unit]);
|
|
355
|
+
self.gl.bindTexture(self.gl.TEXTURE_2D, null);
|
|
356
|
+
}
|
|
357
|
+
}
|
|
358
|
+
});
|
|
359
|
+
}
|
|
360
|
+
|
|
166
361
|
destroy() {
|
|
167
362
|
if (this.allocated) {
|
|
168
|
-
this.
|
|
363
|
+
const gl = this.gl;
|
|
364
|
+
this.buffer.textures.forEach(texture => gl.deleteTexture(texture));
|
|
365
|
+
gl.deleteTexture(this.buffer.depthTexture);
|
|
366
|
+
gl.deleteFramebuffer(this.buffer.framebuf);
|
|
367
|
+
gl.deleteRenderbuffer(this.buffer.renderbuf);
|
|
169
368
|
this.allocated = false;
|
|
170
369
|
this.buffer = null;
|
|
171
370
|
this.bound = false;
|
|
172
371
|
}
|
|
173
|
-
this.
|
|
174
|
-
this.
|
|
372
|
+
this._imageDataCache = null;
|
|
373
|
+
this._texture = null;
|
|
374
|
+
this._depthTexture = null;
|
|
175
375
|
}
|
|
176
376
|
}
|
|
177
377
|
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import {RenderBuffer} from "./RenderBuffer.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* @private
|
|
5
|
+
*/
|
|
6
|
+
class RenderBufferManager {
|
|
7
|
+
|
|
8
|
+
constructor(scene) {
|
|
9
|
+
this.scene = scene;
|
|
10
|
+
this._renderBuffersBasic = {};
|
|
11
|
+
this._renderBuffersScaled = {};
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
getRenderBuffer(id, options) {
|
|
15
|
+
const renderBuffers = (this.scene.canvas.resolutionScale === 1.0) ? this._renderBuffersBasic : this._renderBuffersScaled;
|
|
16
|
+
let renderBuffer = renderBuffers[id];
|
|
17
|
+
if (!renderBuffer) {
|
|
18
|
+
renderBuffer = new RenderBuffer(this.scene.canvas.canvas, this.scene.canvas.gl, options);
|
|
19
|
+
renderBuffers[id] = renderBuffer;
|
|
20
|
+
}
|
|
21
|
+
return renderBuffer;
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
destroy() {
|
|
25
|
+
for (let id in this._renderBuffersBasic) {
|
|
26
|
+
this._renderBuffersBasic[id].destroy();
|
|
27
|
+
}
|
|
28
|
+
for (let id in this._renderBuffersScaled) {
|
|
29
|
+
this._renderBuffersScaled[id].destroy();
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
export {RenderBufferManager};
|