@xeokit/xeokit-sdk 2.6.85-renderers-refactor-v2 → 2.6.86

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Files changed (184) hide show
  1. package/dist/xeokit-sdk.cjs.js +44618 -13007
  2. package/dist/xeokit-sdk.es.js +44617 -13008
  3. package/dist/xeokit-sdk.es5.js +3488 -1387
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/plugins/lib/html/MenuEvent.js +2 -2
  9. package/src/viewer/Viewer.js +103 -55
  10. package/src/viewer/scene/canvas/Canvas.js +43 -3
  11. package/src/viewer/scene/geometry/ReadableGeometry.js +25 -0
  12. package/src/viewer/scene/lights/CubeTexture.js +13 -0
  13. package/src/viewer/scene/lights/DirLight.js +1 -2
  14. package/src/viewer/scene/lights/PointLight.js +1 -2
  15. package/src/viewer/scene/materials/Texture.js +9 -0
  16. package/src/viewer/scene/math/rtcCoords.js +38 -1
  17. package/src/viewer/scene/mesh/Mesh.js +212 -454
  18. package/src/viewer/scene/mesh/draw/DrawRenderer.js +998 -0
  19. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1504 -305
  20. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +259 -0
  21. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +160 -0
  22. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +286 -0
  23. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +263 -0
  24. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +221 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +158 -9
  26. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +223 -0
  27. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +151 -21
  28. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +200 -0
  29. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +124 -12
  30. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  31. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +97 -22
  32. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  33. package/src/viewer/scene/model/SceneModel.js +861 -245
  34. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  35. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  36. package/src/viewer/scene/model/dtx/BindableDataTexture.js +31 -0
  37. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +27 -0
  38. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +897 -0
  39. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +46 -0
  40. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +411 -0
  41. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +49 -0
  42. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +208 -0
  43. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +389 -0
  44. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +65 -0
  45. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +1399 -0
  46. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +46 -0
  47. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +250 -0
  48. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +518 -0
  49. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +54 -0
  50. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +639 -0
  51. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +464 -0
  52. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +423 -0
  53. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +431 -0
  54. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +345 -0
  55. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +436 -0
  56. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +466 -0
  57. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +437 -0
  58. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +460 -0
  59. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +437 -0
  60. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +307 -0
  61. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +472 -0
  62. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +474 -0
  63. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +435 -0
  64. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  65. package/src/viewer/scene/model/vbo/VBORenderer.js +664 -0
  66. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +704 -0
  67. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +19 -0
  68. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +318 -0
  69. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +114 -0
  70. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +99 -0
  71. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +124 -0
  72. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +313 -0
  73. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +311 -0
  74. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +24 -0
  75. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +688 -0
  76. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +24 -0
  77. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +168 -0
  78. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +136 -0
  79. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +156 -0
  80. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +148 -0
  81. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +144 -0
  82. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +107 -0
  83. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +146 -0
  84. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +315 -0
  85. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +305 -0
  86. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +24 -0
  87. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1346 -0
  88. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +131 -0
  89. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +135 -0
  90. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +12 -0
  91. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +403 -0
  92. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +35 -0
  93. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +252 -0
  94. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +294 -0
  95. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +115 -0
  96. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +246 -0
  97. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +139 -0
  98. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +125 -0
  99. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  100. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +144 -0
  101. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +130 -0
  102. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +121 -0
  103. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +131 -0
  104. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +107 -0
  105. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +144 -0
  106. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +313 -0
  107. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +312 -0
  108. package/src/viewer/scene/model/vbo/float16.js +760 -0
  109. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +711 -0
  110. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +148 -0
  111. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +26 -0
  112. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +139 -0
  113. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +127 -0
  114. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +308 -0
  115. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +299 -0
  116. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +733 -0
  117. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +174 -0
  118. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +156 -0
  119. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +149 -0
  120. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +170 -0
  121. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +152 -0
  122. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +26 -0
  123. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +174 -0
  124. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +119 -0
  125. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +154 -0
  126. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +307 -0
  127. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +293 -0
  128. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +150 -0
  129. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1289 -0
  130. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +135 -0
  131. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +137 -0
  132. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +12 -0
  133. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +403 -0
  134. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +267 -0
  135. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +299 -0
  136. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +126 -0
  137. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +255 -0
  138. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +130 -0
  139. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +32 -0
  140. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +138 -0
  141. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +128 -0
  142. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +561 -0
  143. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +149 -0
  144. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +136 -0
  145. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +130 -0
  146. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +145 -0
  147. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +113 -0
  148. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +148 -0
  149. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +319 -0
  150. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +310 -0
  151. package/src/viewer/scene/scene/Scene.js +38 -21
  152. package/src/viewer/scene/webgl/ArrayBuf.js +20 -5
  153. package/src/viewer/scene/webgl/Attribute.js +23 -0
  154. package/src/viewer/scene/webgl/FrameContext.js +86 -14
  155. package/src/viewer/scene/webgl/Program.js +181 -0
  156. package/src/viewer/scene/webgl/RenderBuffer.js +262 -62
  157. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  158. package/src/viewer/scene/webgl/Renderer.js +843 -880
  159. package/src/viewer/scene/webgl/Sampler.js +18 -0
  160. package/src/viewer/scene/webgl/Shader.js +49 -0
  161. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +132 -60
  162. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +328 -167
  163. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  164. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +384 -0
  165. package/src/viewer/utils/os.js +9 -0
  166. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +0 -35
  167. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +0 -34
  168. package/src/viewer/scene/model/layer/DTXLayer.js +0 -940
  169. package/src/viewer/scene/model/layer/Layer.js +0 -786
  170. package/src/viewer/scene/model/layer/VBOLayer.js +0 -1019
  171. package/src/viewer/scene/model/layer/programs/ColorProgram.js +0 -35
  172. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +0 -46
  173. package/src/viewer/scene/model/layer/programs/DepthProgram.js +0 -11
  174. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +0 -12
  175. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +0 -24
  176. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +0 -12
  177. package/src/viewer/scene/model/layer/programs/PBRProgram.js +0 -180
  178. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +0 -30
  179. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +0 -12
  180. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +0 -18
  181. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +0 -23
  182. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +0 -15
  183. package/src/viewer/scene/model/layer/programs/SnapProgram.js +0 -28
  184. package/src/viewer/scene/webgl/WebGLRenderer.js +0 -612
@@ -0,0 +1,174 @@
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+ import {VBOInstancingPointsRenderer} from "./VBOInstancingPointsRenderer.js";
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+
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+ /**
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+ * @private
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+ */
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+ class VBOInstancingPointsColorRenderer extends VBOInstancingPointsRenderer {
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+ _getHash() {
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+ return this._scene._sectionPlanesState.getHash() + this._scene.pointsMaterial.hash;
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+ }
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+
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+ drawLayer(frameCtx, layer, renderPass) {
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+ super.drawLayer(frameCtx, layer, renderPass, { incrementDrawState: true });
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+ }
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+
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+ _buildVertexShader() {
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+ const scene = this._scene;
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+ const sectionPlanesState = scene._sectionPlanesState;
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+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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+ const pointsMaterial = scene.pointsMaterial._state;
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+ const src = [];
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+ src.push('#version 300 es');
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+ src.push("// Points instancing color vertex shader");
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+
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+ src.push("uniform int renderPass;");
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+
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+ src.push("in vec3 position;");
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+ src.push("in vec4 color;");
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+ src.push("in float flags;");
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+
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+ if (scene.entityOffsetsEnabled) {
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+ src.push("in vec3 offset;");
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+ }
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+
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+ src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
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+ src.push("in vec4 modelMatrixCol1;");
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+ src.push("in vec4 modelMatrixCol2;");
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+
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+ this._addMatricesUniformBlockLines(src);
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+
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+ src.push("uniform float pointSize;");
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+ if (pointsMaterial.perspectivePoints) {
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+ src.push("uniform float nearPlaneHeight;");
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+ }
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+
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+ if (pointsMaterial.filterIntensity) {
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+ src.push("uniform vec2 intensityRange;");
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+ }
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+
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+ if (scene.logarithmicDepthBufferEnabled) {
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+ src.push("uniform float logDepthBufFC;");
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+ src.push("out float vFragDepth;");
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+ }
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+
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+ if (clipping) {
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+ src.push("out vec4 vWorldPosition;");
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+ src.push("out float vFlags;");
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+ }
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+ src.push("out vec4 vColor;");
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+
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+ src.push("void main(void) {");
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+
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+ // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
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+ // renderPass = COLOR_OPAQUE
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+
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+ src.push(`int colorFlag = int(flags) & 0xF;`);
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+ src.push(`if (colorFlag != renderPass) {`);
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+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
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+
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+ src.push("} else {");
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+
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+ if (pointsMaterial.filterIntensity) {
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+ src.push("float intensity = float(color.a) / 255.0;")
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+ src.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {");
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+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
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+ src.push("} else {");
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+ }
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+
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+ src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
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+ src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
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+ if (scene.entityOffsetsEnabled) {
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+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
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+ }
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+
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+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
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+
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+ src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);");
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+
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+ if (clipping) {
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+ src.push("vWorldPosition = worldPosition;");
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+ src.push("vFlags = flags;");
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+ }
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+
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+ src.push("vec4 clipPos = projMatrix * viewPosition;");
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+
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+ if (scene.logarithmicDepthBufferEnabled) {
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+ src.push("vFragDepth = 1.0 + clipPos.w;");
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+ }
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+
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+ src.push("gl_Position = clipPos;");
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+ if (pointsMaterial.perspectivePoints) {
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+ src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
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+ src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
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+ src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
104
+ } else {
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+ src.push("gl_PointSize = pointSize;");
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+ }
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+ src.push("}");
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+ if (pointsMaterial.filterIntensity) {
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+ src.push("}");
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+ }
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+ src.push("}");
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+ return src;
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+ }
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+
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+ _buildFragmentShader() {
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+ const scene = this._scene;
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+ const sectionPlanesState = scene._sectionPlanesState;
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+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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+ const src = [];
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+ src.push('#version 300 es');
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+ src.push("// Points instancing color fragment shader");
122
+
123
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
124
+ src.push("precision highp float;");
125
+ src.push("precision highp int;");
126
+ src.push("#else");
127
+ src.push("precision mediump float;");
128
+ src.push("precision mediump int;");
129
+ src.push("#endif");
130
+ if (scene.logarithmicDepthBufferEnabled) {
131
+ src.push("uniform float logDepthBufFC;");
132
+ src.push("in float vFragDepth;");
133
+ }
134
+ if (clipping) {
135
+ src.push("in vec4 vWorldPosition;");
136
+ src.push("in float vFlags;");
137
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
138
+ src.push("uniform bool sectionPlaneActive" + i + ";");
139
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
140
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
141
+ }
142
+ }
143
+ src.push("in vec4 vColor;");
144
+ src.push("out vec4 outColor;");
145
+ src.push("void main(void) {");
146
+ if (scene.pointsMaterial.roundPoints) {
147
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
148
+ src.push(" float r = dot(cxy, cxy);");
149
+ src.push(" if (r > 1.0) {");
150
+ src.push(" discard;");
151
+ src.push(" }");
152
+ }
153
+ if (clipping) {
154
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
155
+ src.push(" if (clippable) {");
156
+ src.push(" float dist = 0.0;");
157
+ for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
158
+ src.push("if (sectionPlaneActive" + i + ") {");
159
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
160
+ src.push("}");
161
+ }
162
+ src.push("if (dist > 0.0) { discard; }");
163
+ src.push("}");
164
+ }
165
+ src.push(" outColor = vColor;");
166
+ if (scene.logarithmicDepthBufferEnabled) {
167
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
168
+ }
169
+ src.push("}");
170
+ return src;
171
+ }
172
+ }
173
+
174
+ export {VBOInstancingPointsColorRenderer};
@@ -0,0 +1,156 @@
1
+ import {VBOInstancingPointsRenderer} from "./VBOInstancingPointsRenderer.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ class VBOInstancingPointsDepthRenderer extends VBOInstancingPointsRenderer {
7
+ _getHash() {
8
+ return this._scene._sectionPlanesState.getHash() + this._scene.pointsMaterial.hash;
9
+ }
10
+
11
+ _buildVertexShader() {
12
+ const scene = this._scene;
13
+ const sectionPlanesState = scene._sectionPlanesState;
14
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
15
+ const pointsMaterial = scene.pointsMaterial._state;
16
+ const src = [];
17
+ src.push('#version 300 es');
18
+ src.push("// Points instancing depth vertex shader");
19
+ src.push("uniform int renderPass;");
20
+ src.push("in vec3 position;");
21
+ if (scene.entityOffsetsEnabled) {
22
+ src.push("in vec3 offset;");
23
+ }
24
+ src.push("in float flags;");
25
+ src.push("in vec4 modelMatrixCol0;");
26
+ src.push("in vec4 modelMatrixCol1;");
27
+ src.push("in vec4 modelMatrixCol2;");
28
+
29
+ this._addMatricesUniformBlockLines(src);
30
+
31
+ src.push("uniform float pointSize;");
32
+ if (pointsMaterial.perspectivePoints) {
33
+ src.push("uniform float nearPlaneHeight;");
34
+ }
35
+
36
+ if (scene.logarithmicDepthBufferEnabled) {
37
+ src.push("uniform float logDepthBufFC;");
38
+ src.push("out float vFragDepth;");
39
+ }
40
+ if (clipping) {
41
+ src.push("out vec4 vWorldPosition;");
42
+ src.push("out float vFlags;");
43
+ }
44
+ src.push("void main(void) {");
45
+
46
+ // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
47
+ // renderPass = COLOR_OPAQUE
48
+
49
+ src.push(`int colorFlag = int(flags) & 0xF;`);
50
+ src.push(`if (colorFlag != renderPass) {`);
51
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
52
+
53
+ src.push("} else {");
54
+ src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
55
+ src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
56
+ if (scene.entityOffsetsEnabled) {
57
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
58
+ }
59
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
60
+
61
+ if (clipping) {
62
+ src.push("vWorldPosition = worldPosition;");
63
+ src.push("vFlags = flags;");
64
+ }
65
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
66
+ if (scene.logarithmicDepthBufferEnabled) {
67
+ src.push("vFragDepth = 1.0 + clipPos.w;");
68
+ }
69
+ src.push("gl_Position = clipPos;");
70
+ if (pointsMaterial.perspectivePoints) {
71
+ src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
72
+ src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
73
+ src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
74
+ } else {
75
+ src.push("gl_PointSize = pointSize;");
76
+ }
77
+ src.push("}");
78
+ src.push("}");
79
+ return src;
80
+ }
81
+
82
+ _buildFragmentShader() {
83
+ const scene = this._scene;
84
+ const sectionPlanesState = scene._sectionPlanesState;
85
+ let i;
86
+ let len;
87
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
88
+ const src = [];
89
+ src.push('#version 300 es');
90
+ src.push("// Points instancing depth vertex shader");
91
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
92
+ src.push("precision highp float;");
93
+ src.push("precision highp int;");
94
+ src.push("#else");
95
+ src.push("precision mediump float;");
96
+ src.push("precision mediump int;");
97
+ src.push("#endif");
98
+ if (scene.logarithmicDepthBufferEnabled) {
99
+ src.push("uniform float logDepthBufFC;");
100
+ src.push("in float vFragDepth;");
101
+ }
102
+ if (clipping) {
103
+ src.push("in vec4 vWorldPosition;");
104
+ src.push("in float vFlags;");
105
+ for (i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
106
+ src.push("uniform bool sectionPlaneActive" + i + ";");
107
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
108
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
109
+ }
110
+ }
111
+
112
+ src.push("const float packUpScale = 256. / 255.;");
113
+ src.push("const float unpackDownscale = 255. / 256.;");
114
+ src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
115
+ src.push("const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. );");
116
+ src.push("const float shiftRight8 = 1.0 / 256.;");
117
+
118
+ src.push("vec4 packDepthToRGBA( const in float v ) {");
119
+ src.push(" vec4 r = vec4( fract( v * packFactors ), v );");
120
+ src.push(" r.yzw -= r.xyz * shiftRight8;");
121
+ src.push(" return r * packUpScale;");
122
+ src.push("}");
123
+
124
+ src.push("out vec4 outColor;");
125
+ src.push("void main(void) {");
126
+
127
+ if (scene.pointsMaterial.roundPoints) {
128
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
129
+ src.push(" float r = dot(cxy, cxy);");
130
+ src.push(" if (r > 1.0) {");
131
+ src.push(" discard;");
132
+ src.push(" }");
133
+ }
134
+
135
+ if (clipping) {
136
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
137
+ src.push(" if (clippable) {");
138
+ src.push(" float dist = 0.0;");
139
+ for (i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
140
+ src.push("if (sectionPlaneActive" + i + ") {");
141
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
142
+ src.push("}");
143
+ }
144
+ src.push("if (dist > 0.0) { discard; }");
145
+ src.push("}");
146
+ }
147
+ src.push(" outColor = packDepthToRGBA( gl_FragCoord.z); "); // Must be linear depth
148
+ if (scene.logarithmicDepthBufferEnabled) {
149
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
150
+ }
151
+ src.push("}");
152
+ return src;
153
+ }
154
+ }
155
+
156
+ export {VBOInstancingPointsDepthRenderer};
@@ -0,0 +1,149 @@
1
+ import {VBOInstancingPointsRenderer} from "./VBOInstancingPointsRenderer.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ export class VBOInstancingPointsOcclusionRenderer extends VBOInstancingPointsRenderer {
7
+ _getHash() {
8
+ return this._scene._sectionPlanesState.getHash() + this._scene.pointsMaterial.hash;
9
+ }
10
+
11
+ _buildVertexShader() {
12
+
13
+ const scene = this._scene;
14
+ const sectionPlanesState = scene._sectionPlanesState;
15
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
16
+ const pointsMaterial = scene.pointsMaterial._state;
17
+ const src = [];
18
+
19
+ src.push ('#version 300 es');
20
+ src.push("// Points instancing occlusion vertex shader");
21
+
22
+ src.push("uniform int renderPass;");
23
+ src.push("in vec3 position;");
24
+
25
+ if (scene.entityOffsetsEnabled) {
26
+ src.push("in vec3 offset;");
27
+ }
28
+
29
+ src.push("in vec4 color;");
30
+ src.push("in float flags;");
31
+
32
+ src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
33
+ src.push("in vec4 modelMatrixCol1;");
34
+ src.push("in vec4 modelMatrixCol2;");
35
+
36
+ this._addMatricesUniformBlockLines(src);
37
+
38
+ src.push("uniform float pointSize;");
39
+ if (pointsMaterial.perspectivePoints) {
40
+ src.push("uniform float nearPlaneHeight;");
41
+ }
42
+
43
+ if (scene.logarithmicDepthBufferEnabled) {
44
+ src.push("uniform float logDepthBufFC;");
45
+ src.push("out float vFragDepth;");
46
+ }
47
+
48
+ if (clipping) {
49
+ src.push("out vec4 vWorldPosition;");
50
+ src.push("out float vFlags;");
51
+ }
52
+ src.push("void main(void) {");
53
+
54
+ // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
55
+ // renderPass = COLOR_OPAQUE
56
+
57
+ src.push(`int colorFlag = int(flags) & 0xF;`);
58
+ src.push(`if (colorFlag != renderPass) {`);
59
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");
60
+
61
+ src.push("} else {");
62
+ src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
63
+ src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
64
+ if (scene.entityOffsetsEnabled) {
65
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
66
+ }
67
+
68
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
69
+
70
+ if (clipping) {
71
+ src.push(" vWorldPosition = worldPosition;");
72
+ src.push("vFlags = flags;");
73
+ }
74
+
75
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
76
+
77
+ if (scene.logarithmicDepthBufferEnabled) {
78
+ src.push("vFragDepth = 1.0 + clipPos.w;");
79
+ }
80
+
81
+ src.push("gl_Position = clipPos;");
82
+ if (pointsMaterial.perspectivePoints) {
83
+ src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
84
+ src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
85
+ src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
86
+ } else {
87
+ src.push("gl_PointSize = pointSize;");
88
+ }
89
+ src.push("}");
90
+ src.push("}");
91
+ return src;
92
+ }
93
+
94
+ _buildFragmentShader() {
95
+ const scene = this._scene;
96
+ const sectionPlanesState = scene._sectionPlanesState;
97
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
98
+ const src = [];
99
+ src.push ('#version 300 es');
100
+ src.push("// Points instancing occlusion vertex shader");
101
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
102
+ src.push("precision highp float;");
103
+ src.push("precision highp int;");
104
+ src.push("#else");
105
+ src.push("precision mediump float;");
106
+ src.push("precision mediump int;");
107
+ src.push("#endif");
108
+ if (scene.logarithmicDepthBufferEnabled) {
109
+ src.push("uniform float logDepthBufFC;");
110
+ src.push("in float vFragDepth;");
111
+ }
112
+ if (clipping) {
113
+ src.push("in vec4 vWorldPosition;");
114
+ src.push("in float vFlags;");
115
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
116
+ src.push("uniform bool sectionPlaneActive" + i + ";");
117
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
118
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
119
+ }
120
+ }
121
+ src.push("out vec4 outColor;");
122
+ src.push("void main(void) {");
123
+ if (scene.pointsMaterial.roundPoints) {
124
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
125
+ src.push(" float r = dot(cxy, cxy);");
126
+ src.push(" if (r > 1.0) {");
127
+ src.push(" discard;");
128
+ src.push(" }");
129
+ }
130
+ if (clipping) {
131
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
132
+ src.push(" if (clippable) {");
133
+ src.push(" float dist = 0.0;");
134
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
135
+ src.push("if (sectionPlaneActive" + i + ") {");
136
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
137
+ src.push("}");
138
+ }
139
+ src.push("if (dist > 0.0) { discard; }");
140
+ src.push("}");
141
+ }
142
+ src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "); // Occluders are blue
143
+ if (scene.logarithmicDepthBufferEnabled) {
144
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
145
+ }
146
+ src.push("}");
147
+ return src;
148
+ }
149
+ }
@@ -0,0 +1,170 @@
1
+ import {VBOInstancingPointsRenderer} from "./VBOInstancingPointsRenderer.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+
7
+
8
+ export class VBOInstancingPointsPickDepthRenderer extends VBOInstancingPointsRenderer {
9
+ _getHash() {
10
+ return this._scene._sectionPlanesState.getHash() + this._scene.pointsMaterial.hash;
11
+ }
12
+
13
+ _buildVertexShader() {
14
+ const scene = this._scene;
15
+ const sectionPlanesState = scene._sectionPlanesState;
16
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
17
+ const pointsMaterial = scene.pointsMaterial._state;
18
+ const src = [];
19
+
20
+ src.push('#version 300 es');
21
+ src.push("// Points instancing pick depth vertex shader");
22
+
23
+ src.push("uniform int renderPass;");
24
+
25
+ src.push("in vec3 position;");
26
+
27
+ if (scene.entityOffsetsEnabled) {
28
+ src.push("in vec3 offset;");
29
+ }
30
+
31
+ src.push("in float flags;");
32
+ src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
33
+ src.push("in vec4 modelMatrixCol1;");
34
+ src.push("in vec4 modelMatrixCol2;");
35
+
36
+ src.push("uniform bool pickInvisible;");
37
+
38
+ this._addMatricesUniformBlockLines(src);
39
+
40
+ this._addRemapClipPosLines(src);
41
+
42
+ src.push("uniform float pointSize;");
43
+ if (pointsMaterial.perspectivePoints) {
44
+ src.push("uniform float nearPlaneHeight;");
45
+ }
46
+
47
+ if (scene.logarithmicDepthBufferEnabled) {
48
+ src.push("uniform float logDepthBufFC;");
49
+ src.push("out float vFragDepth;");
50
+ }
51
+
52
+ if (clipping) {
53
+ src.push("out vec4 vWorldPosition;");
54
+ src.push("out float vFlags;");
55
+ }
56
+
57
+ src.push("out vec4 vViewPosition;");
58
+ src.push("void main(void) {");
59
+
60
+ // pickFlag = NOT_RENDERED | PICK
61
+ // renderPass = PICK
62
+
63
+ src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
64
+ src.push(`if (pickFlag != renderPass) {`);
65
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
66
+
67
+ src.push("} else {");
68
+ src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
69
+ src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
70
+
71
+ if (scene.entityOffsetsEnabled) {
72
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
73
+ }
74
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
75
+ if (clipping) {
76
+ src.push(" vWorldPosition = worldPosition;");
77
+ src.push(" vFlags = flags;");
78
+ }
79
+ src.push(" vViewPosition = viewPosition;");
80
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
81
+ src.push("gl_Position = remapClipPos(clipPos);");
82
+ if (scene.logarithmicDepthBufferEnabled) {
83
+ src.push("vFragDepth = 1.0 + clipPos.w;");
84
+ }
85
+ src.push("gl_Position = remapClipPos(clipPos);");
86
+ if (pointsMaterial.perspectivePoints) {
87
+ src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
88
+ src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
89
+ src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
90
+ } else {
91
+ src.push("gl_PointSize = pointSize;");
92
+ }
93
+ src.push("}");
94
+ src.push("}");
95
+ return src;
96
+ }
97
+
98
+ _buildFragmentShader() {
99
+ const scene = this._scene;
100
+ const sectionPlanesState = scene._sectionPlanesState;
101
+ const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
102
+ const src = [];
103
+ src.push('#version 300 es');
104
+ src.push("// Points instancing pick depth fragment shader");
105
+
106
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
107
+ src.push("precision highp float;");
108
+ src.push("precision highp int;");
109
+ src.push("#else");
110
+ src.push("precision mediump float;");
111
+ src.push("precision mediump int;");
112
+ src.push("#endif");
113
+
114
+ if (scene.logarithmicDepthBufferEnabled) {
115
+ src.push("uniform float logDepthBufFC;");
116
+ src.push("in float vFragDepth;");
117
+ }
118
+
119
+ src.push("uniform float pickZNear;");
120
+ src.push("uniform float pickZFar;");
121
+
122
+ if (clipping) {
123
+ src.push("in vec4 vWorldPosition;");
124
+ src.push("in float vFlags;");
125
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
126
+ src.push("uniform bool sectionPlaneActive" + i + ";");
127
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
128
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
129
+ }
130
+ }
131
+ src.push("in vec4 vViewPosition;");
132
+ src.push("vec4 packDepth(const in float depth) {");
133
+ src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");
134
+ src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");
135
+ src.push(" vec4 res = fract(depth * bitShift);");
136
+ src.push(" res -= res.xxyz * bitMask;");
137
+ src.push(" return res;");
138
+ src.push("}");
139
+ src.push("out vec4 outColor;");
140
+ src.push("void main(void) {");
141
+
142
+ if (scene.pointsMaterial.roundPoints) {
143
+ src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
144
+ src.push(" float r = dot(cxy, cxy);");
145
+ src.push(" if (r > 1.0) {");
146
+ src.push(" discard;");
147
+ src.push(" }");
148
+ }
149
+
150
+ if (clipping) {
151
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
152
+ src.push(" if (clippable) {");
153
+ src.push(" float dist = 0.0;");
154
+ for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
155
+ src.push("if (sectionPlaneActive" + i + ") {");
156
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
157
+ src.push("}");
158
+ }
159
+ src.push("if (dist > 0.0) { discard; }");
160
+ src.push("}");
161
+ }
162
+ if (scene.logarithmicDepthBufferEnabled) {
163
+ src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
164
+ }
165
+ src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");
166
+ src.push(" outColor = packDepth(zNormalizedDepth); "); // Must be linear depth
167
+ src.push("}");
168
+ return src;
169
+ }
170
+ }