@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/CHANGELOG.md +2259 -2253
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +7 -10
  5. package/dist/needle-engine.light.js +7 -10
  6. package/dist/needle-engine.light.min.js +7 -10
  7. package/dist/needle-engine.light.umd.cjs +7 -10
  8. package/dist/needle-engine.min.js +7 -10
  9. package/dist/needle-engine.umd.cjs +7 -10
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AudioListener.d.ts +7 -7
  211. package/lib/engine-components/AudioListener.js +30 -30
  212. package/lib/engine-components/AudioSource.d.ts +61 -61
  213. package/lib/engine-components/AudioSource.js +422 -422
  214. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  215. package/lib/engine-components/AvatarLoader.js +173 -173
  216. package/lib/engine-components/AxesHelper.d.ts +9 -9
  217. package/lib/engine-components/AxesHelper.js +44 -44
  218. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  219. package/lib/engine-components/BasicIKConstraint.js +43 -43
  220. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  221. package/lib/engine-components/BoxHelperComponent.js +89 -89
  222. package/lib/engine-components/Camera.d.ts +70 -70
  223. package/lib/engine-components/Camera.js +450 -450
  224. package/lib/engine-components/CameraUtils.d.ts +1 -1
  225. package/lib/engine-components/CameraUtils.js +77 -77
  226. package/lib/engine-components/CharacterController.d.ts +46 -46
  227. package/lib/engine-components/CharacterController.js +227 -227
  228. package/lib/engine-components/Collider.d.ts +46 -46
  229. package/lib/engine-components/Collider.js +153 -153
  230. package/lib/engine-components/Component.d.ts +228 -228
  231. package/lib/engine-components/Component.js +541 -541
  232. package/lib/engine-components/ContactShadows.d.ts +23 -23
  233. package/lib/engine-components/ContactShadows.js +233 -233
  234. package/lib/engine-components/DeleteBox.d.ts +9 -9
  235. package/lib/engine-components/DeleteBox.js +30 -30
  236. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  237. package/lib/engine-components/DeviceFlag.js +43 -43
  238. package/lib/engine-components/DragControls.d.ts +51 -51
  239. package/lib/engine-components/DragControls.js +516 -516
  240. package/lib/engine-components/DropListener.d.ts +15 -15
  241. package/lib/engine-components/DropListener.js +120 -120
  242. package/lib/engine-components/Duplicatable.d.ts +16 -16
  243. package/lib/engine-components/Duplicatable.js +150 -150
  244. package/lib/engine-components/EventList.d.ts +28 -28
  245. package/lib/engine-components/EventList.js +105 -105
  246. package/lib/engine-components/EventTrigger.d.ts +12 -12
  247. package/lib/engine-components/EventTrigger.js +50 -50
  248. package/lib/engine-components/EventType.d.ts +19 -19
  249. package/lib/engine-components/EventType.js +71 -71
  250. package/lib/engine-components/FlyControls.d.ts +7 -7
  251. package/lib/engine-components/FlyControls.js +25 -25
  252. package/lib/engine-components/Fog.d.ts +20 -20
  253. package/lib/engine-components/Fog.js +60 -60
  254. package/lib/engine-components/Gizmos.d.ts +12 -12
  255. package/lib/engine-components/Gizmos.js +60 -60
  256. package/lib/engine-components/GridHelper.d.ts +12 -12
  257. package/lib/engine-components/GridHelper.js +47 -47
  258. package/lib/engine-components/GroundProjection.d.ts +21 -21
  259. package/lib/engine-components/GroundProjection.js +97 -97
  260. package/lib/engine-components/Interactable.d.ts +10 -10
  261. package/lib/engine-components/Interactable.js +11 -11
  262. package/lib/engine-components/Joints.d.ts +19 -19
  263. package/lib/engine-components/Joints.js +51 -51
  264. package/lib/engine-components/LODGroup.d.ts +30 -30
  265. package/lib/engine-components/LODGroup.js +145 -145
  266. package/lib/engine-components/Light.d.ts +75 -75
  267. package/lib/engine-components/Light.js +475 -475
  268. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  269. package/lib/engine-components/LookAtConstraint.js +17 -17
  270. package/lib/engine-components/NestedGltf.d.ts +11 -11
  271. package/lib/engine-components/NestedGltf.js +74 -74
  272. package/lib/engine-components/Networking.d.ts +11 -11
  273. package/lib/engine-components/Networking.js +70 -70
  274. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  275. package/lib/engine-components/OffsetConstraint.js +65 -65
  276. package/lib/engine-components/OrbitControls.d.ts +111 -111
  277. package/lib/engine-components/OrbitControls.js +646 -646
  278. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  279. package/lib/engine-components/ParticleSystem.js +1077 -1077
  280. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  281. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  282. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  283. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  284. package/lib/engine-components/PlayerColor.d.ts +13 -13
  285. package/lib/engine-components/PlayerColor.js +83 -83
  286. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  287. package/lib/engine-components/ReflectionProbe.js +181 -181
  288. package/lib/engine-components/Renderer.d.ts +112 -112
  289. package/lib/engine-components/Renderer.js +1029 -1029
  290. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  291. package/lib/engine-components/RendererLightmap.js +127 -127
  292. package/lib/engine-components/RigidBody.d.ts +120 -120
  293. package/lib/engine-components/RigidBody.js +452 -452
  294. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  295. package/lib/engine-components/SceneSwitcher.js +583 -583
  296. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  297. package/lib/engine-components/ScreenCapture.js +405 -405
  298. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  299. package/lib/engine-components/ShadowCatcher.js +144 -144
  300. package/lib/engine-components/Skybox.d.ts +23 -23
  301. package/lib/engine-components/Skybox.js +287 -287
  302. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  303. package/lib/engine-components/SmoothFollow.js +63 -63
  304. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  305. package/lib/engine-components/SpatialTrigger.js +144 -144
  306. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  307. package/lib/engine-components/SpectatorCamera.js +593 -593
  308. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  309. package/lib/engine-components/SpriteRenderer.js +257 -257
  310. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  311. package/lib/engine-components/SyncedCamera.js +187 -187
  312. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  313. package/lib/engine-components/SyncedRoom.js +162 -162
  314. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  315. package/lib/engine-components/SyncedTransform.js +265 -265
  316. package/lib/engine-components/TestRunner.d.ts +13 -13
  317. package/lib/engine-components/TestRunner.js +99 -99
  318. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  319. package/lib/engine-components/TransformGizmo.js +148 -148
  320. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  321. package/lib/engine-components/VideoPlayer.js +792 -792
  322. package/lib/engine-components/Voip.d.ts +29 -29
  323. package/lib/engine-components/Voip.js +203 -203
  324. package/lib/engine-components/XRFlag.d.ts +33 -33
  325. package/lib/engine-components/XRFlag.js +128 -128
  326. package/lib/engine-components/api.d.ts +15 -15
  327. package/lib/engine-components/api.js +15 -15
  328. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  330. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  332. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  334. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  336. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  338. package/lib/engine-components/codegen/components.d.ts +216 -216
  339. package/lib/engine-components/codegen/components.js +217 -217
  340. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  341. package/lib/engine-components/debug/LogStats.js +18 -18
  342. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  343. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  344. package/lib/engine-components/export/index.d.ts +1 -1
  345. package/lib/engine-components/export/index.js +1 -1
  346. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
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  684. package/src/engine-components/Interactable.ts +18 -18
  685. package/src/engine-components/Joints.ts +51 -51
  686. package/src/engine-components/LODGroup.ts +145 -145
  687. package/src/engine-components/Light.ts +493 -493
  688. package/src/engine-components/LookAtConstraint.ts +11 -11
  689. package/src/engine-components/NestedGltf.ts +70 -70
  690. package/src/engine-components/Networking.ts +72 -72
  691. package/src/engine-components/OffsetConstraint.ts +59 -59
  692. package/src/engine-components/OrbitControls.ts +653 -653
  693. package/src/engine-components/ParticleSystem.ts +1192 -1192
  694. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  695. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  696. package/src/engine-components/PlayerColor.ts +93 -93
  697. package/src/engine-components/ReflectionProbe.ts +192 -192
  698. package/src/engine-components/Renderer.ts +1125 -1125
  699. package/src/engine-components/RendererLightmap.ts +145 -145
  700. package/src/engine-components/RigidBody.ts +453 -453
  701. package/src/engine-components/SceneSwitcher.ts +594 -594
  702. package/src/engine-components/ScreenCapture.ts +437 -437
  703. package/src/engine-components/ShadowCatcher.ts +149 -149
  704. package/src/engine-components/Skybox.ts +281 -281
  705. package/src/engine-components/SmoothFollow.ts +57 -57
  706. package/src/engine-components/SpatialTrigger.ts +142 -142
  707. package/src/engine-components/SpectatorCamera.ts +675 -675
  708. package/src/engine-components/SphereCollider.ts +1 -1
  709. package/src/engine-components/SpriteRenderer.ts +244 -244
  710. package/src/engine-components/SyncedCamera.ts +208 -208
  711. package/src/engine-components/SyncedRoom.ts +166 -166
  712. package/src/engine-components/SyncedTransform.ts +336 -336
  713. package/src/engine-components/TestRunner.ts +114 -114
  714. package/src/engine-components/TransformGizmo.ts +157 -157
  715. package/src/engine-components/VideoPlayer.ts +831 -831
  716. package/src/engine-components/Voip.ts +214 -214
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  719. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  720. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
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  724. package/src/engine-components/codegen/components.ts +216 -216
  725. package/src/engine-components/debug/LogStats.ts +21 -21
  726. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
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  738. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  739. package/src/engine-components/export/usdz/index.ts +2 -2
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  741. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
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  743. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  744. package/src/engine-components/js-extensions/Object3D.ts +181 -181
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  789. package/src/engine-components/utils/OpenURL.ts +118 -118
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  801. package/src/engine-components-experimental/Presentation.ts +12 -12
  802. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  803. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
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  806. package/src/engine-schemes/synced-camera-model.ts +92 -92
  807. package/src/engine-schemes/synced-transform-model.ts +90 -90
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  813. package/src/engine-schemes/vec3.ts +38 -38
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  816. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
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  819. package/src/include/ktx2/basis_transcoder.js +21 -21
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  824. package/src/include/three/VRButton.js +194 -194
  825. package/src/needle-engine.ts +55 -55
  826. package/src/engine/dist/api.js +0 -73
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  848. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,1078 +1,1078 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { Behaviour, GameObject } from "./Component.js";
8
- import * as THREE from "three";
9
- import { MainModule, EmissionModule, ShapeModule, ColorOverLifetimeModule, SizeOverLifetimeModule, NoiseModule, ParticleSystemSimulationSpace, ParticleBurst, ParticleSystemRenderMode, TrailModule, VelocityOverLifetimeModule, TextureSheetAnimationModule, RotationOverLifetimeModule, LimitVelocityOverLifetimeModule, RotationBySpeedModule, InheritVelocityModule, SizeBySpeedModule, ColorBySpeedModule, ParticleSystemScalingMode } from "./ParticleSystemModules.js";
10
- import { getParam } from "../engine/engine_utils.js";
11
- // https://github.dev/creativelifeform/three-nebula
12
- // import System, { Emitter, Position, Life, SpriteRenderer, Particle, Body, MeshRenderer, } from 'three-nebula.js';
13
- import { serializable } from "../engine/engine_serialization.js";
14
- import { RGBAColor } from "./js-extensions/RGBAColor.js";
15
- import { AxesHelper, Material, Mesh, Object3D, PlaneGeometry, Quaternion, Vector3, Vector4 } from "three";
16
- import { getWorldPosition, getWorldQuaternion, getWorldScale } from "../engine/engine_three_utils.js";
17
- import { assign } from "../engine/engine_serialization_core.js";
18
- import { ParticleSystem as _ParticleSystem, ConstantValue, ConstantColor, BatchedParticleRenderer, TrailBatch, TrailParticle, RenderMode } from "three.quarks";
19
- import { createFlatTexture } from "../engine/engine_shaders.js";
20
- import { Mathf } from "../engine/engine_math.js";
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- import { ParticleSubEmitter } from "./ParticleSystemSubEmitter.js";
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- import { NEEDLE_progressive } from "../engine/extensions/NEEDLE_progressive.js";
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- import { isDevEnvironment, showBalloonWarning } from "../engine/debug/index.js";
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- const debug = getParam("debugparticles");
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- const suppressProgressiveLoading = getParam("noprogressive");
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- const debugProgressiveLoading = getParam("debugprogressive");
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- export var SubEmitterType;
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- (function (SubEmitterType) {
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- SubEmitterType[SubEmitterType["Birth"] = 0] = "Birth";
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- SubEmitterType[SubEmitterType["Collision"] = 1] = "Collision";
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- SubEmitterType[SubEmitterType["Death"] = 2] = "Death";
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- SubEmitterType[SubEmitterType["Trigger"] = 3] = "Trigger";
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- SubEmitterType[SubEmitterType["Manual"] = 4] = "Manual";
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- })(SubEmitterType || (SubEmitterType = {}));
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- export class ParticleSystemRenderer extends Behaviour {
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- renderMode;
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- particleMaterial;
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- trailMaterial;
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- // @serializable(Mesh)
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- particleMesh;
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- maxParticleSize;
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- minParticleSize;
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- velocityScale;
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- cameraVelocityScale;
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- lengthScale;
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- start() {
47
- if (this.maxParticleSize !== .5 && this.minParticleSize !== 0) {
48
- if (isDevEnvironment()) {
49
- const msg = `ParticleSystem \"${this.name}\" has non-default min/max particle size. This may not render correctly. Please set min size to 0 and the max size to 0.5 and use the \"StartSize\" setting instead`;
50
- console.warn(msg);
51
- // showBalloonWarning(msg);
52
- }
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- }
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- }
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- get transparent() {
56
- const res = this.particleMaterial?.transparent ?? false;
57
- // console.log(res, this.particleMaterial);
58
- return res;
59
- }
60
- static _havePatchedQuarkShaders = false;
61
- getMaterial(trailEnabled = false) {
62
- if (!ParticleSystemRenderer._havePatchedQuarkShaders) {
63
- ParticleSystemRenderer._havePatchedQuarkShaders = true;
64
- // HACK patch three.quarks fo three152+, see https://github.com/Alchemist0823/three.quarks/issues/56#issuecomment-1560825038
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- const _rebuild = TrailBatch.prototype.rebuildMaterial;
66
- TrailBatch.prototype.rebuildMaterial = function () {
67
- _rebuild.call(this);
68
- this.material.defines.MAP_UV = "uv";
69
- };
70
- }
71
- const material = (trailEnabled === true && this.trailMaterial) ? this.trailMaterial : this.particleMaterial;
72
- // progressive load on start
73
- // TODO: figure out how to do this before particle system rendering so we only load textures for visible materials
74
- if (material && !suppressProgressiveLoading && material["_didRequestTextureLOD"] === undefined) {
75
- material["_didRequestTextureLOD"] = 0;
76
- if (debugProgressiveLoading) {
77
- console.log("Load material LOD", material.name);
78
- }
79
- NEEDLE_progressive.assignTextureLOD(this.context, this.sourceId, material);
80
- }
81
- return material;
82
- }
83
- getMesh(_renderMode) {
84
- let geo = null;
85
- if (!geo) {
86
- if (this.particleMesh instanceof Mesh) {
87
- geo = this.particleMesh.geometry;
88
- }
89
- if (geo === null) {
90
- geo = new PlaneGeometry(1, 1);
91
- // Flip UVs horizontally
92
- const uv = geo.attributes.uv;
93
- for (let i = 0; i < uv.count; i++) {
94
- uv.setX(i, 1 - uv.getX(i));
95
- }
96
- }
97
- }
98
- const res = new Mesh(geo, this.getMaterial());
99
- return res;
100
- }
101
- }
102
- __decorate([
103
- serializable()
104
- ], ParticleSystemRenderer.prototype, "renderMode", void 0);
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- __decorate([
106
- serializable(Material)
107
- ], ParticleSystemRenderer.prototype, "particleMaterial", void 0);
108
- __decorate([
109
- serializable(Material)
110
- ], ParticleSystemRenderer.prototype, "trailMaterial", void 0);
111
- __decorate([
112
- serializable()
113
- ], ParticleSystemRenderer.prototype, "maxParticleSize", void 0);
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- __decorate([
115
- serializable()
116
- ], ParticleSystemRenderer.prototype, "minParticleSize", void 0);
117
- __decorate([
118
- serializable()
119
- ], ParticleSystemRenderer.prototype, "velocityScale", void 0);
120
- __decorate([
121
- serializable()
122
- ], ParticleSystemRenderer.prototype, "cameraVelocityScale", void 0);
123
- __decorate([
124
- serializable()
125
- ], ParticleSystemRenderer.prototype, "lengthScale", void 0);
126
- class MinMaxCurveFunction {
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- _curve;
128
- _factor;
129
- constructor(curve, factor = 1) {
130
- this._curve = curve;
131
- this._factor = factor;
132
- }
133
- type = "function";
134
- genValue(t) {
135
- return this._curve.evaluate(t, Math.random()) * this._factor;
136
- }
137
- toJSON() {
138
- throw new Error("Method not implemented.");
139
- }
140
- clone() {
141
- throw new Error("Method not implemented.");
142
- }
143
- }
144
- class MinMaxGradientFunction {
145
- _curve;
146
- constructor(curve) { this._curve = curve; }
147
- type = "function";
148
- genColor(color, t) {
149
- const col = this._curve.evaluate(t, Math.random());
150
- // TODO: incoming color should probably be blended?
151
- color.set(col.r, col.g, col.b, col.alpha);
152
- return color;
153
- }
154
- toJSON() {
155
- throw new Error("Method not implemented.");
156
- }
157
- clone() {
158
- throw new Error("Method not implemented.");
159
- }
160
- }
161
- class BaseValueGenerator {
162
- type = "value";
163
- toJSON() {
164
- throw new Error("Method not implemented.");
165
- }
166
- clone() {
167
- throw new Error("Method not implemented.");
168
- }
169
- system;
170
- constructor(system) {
171
- this.system = system;
172
- }
173
- }
174
- class TextureSheetStartFrameGenerator extends BaseValueGenerator {
175
- genValue() {
176
- return this.system.textureSheetAnimation.getStartIndex();
177
- }
178
- }
179
- class ParticleSystemEmissionOverTime extends BaseValueGenerator {
180
- _lastPosition = new Vector3();
181
- _lastDistance = 0;
182
- update() {
183
- const currentPosition = getWorldPosition(this.system.gameObject);
184
- this._lastDistance = this._lastPosition.distanceTo(currentPosition);
185
- this._lastPosition.copy(currentPosition);
186
- }
187
- genValue() {
188
- if (!this.system.isPlaying)
189
- return 0;
190
- if (!this.system.emission.enabled)
191
- return 0;
192
- if (this.system.currentParticles >= this.system.maxParticles)
193
- return 0;
194
- // emission over time
195
- let emission = this.system.emission.rateOverTime.evaluate(this.system.time / this.system.duration, Math.random());
196
- // if(this.system.currentParticles + emission > this.system.maxParticles)
197
- // emission = (this.system.maxParticles - this.system.currentParticles);
198
- // const res = Mathf.clamp(emission, 0, this.system.maxParticles - this.system.currentParticles);
199
- if (this.system.deltaTime > 0) {
200
- const distanceEmission = this.system.emission.rateOverDistance.evaluate(this.system.time / this.system.duration, Math.random());
201
- const meterPerSecond = this._lastDistance / this.system.deltaTime;
202
- let distanceEmissionValue = meterPerSecond * distanceEmission;
203
- if (!Number.isFinite(distanceEmissionValue))
204
- distanceEmissionValue = 0;
205
- emission += distanceEmissionValue;
206
- }
207
- const burst = this.system.emission.getBurst();
208
- if (burst > 0)
209
- emission += burst / this.system.deltaTime;
210
- const maxEmission = (this.system.maxParticles - this.system.currentParticles);
211
- return Mathf.clamp(emission, 0, maxEmission / this.system.deltaTime);
212
- }
213
- }
214
- class ParticleSystemEmissionOverDistance extends BaseValueGenerator {
215
- genValue() {
216
- if (!this.system.isPlaying)
217
- return 0;
218
- // this seems not be called yet
219
- return 0;
220
- // if (this.system.currentParticles >= this.system.maxParticles) return 0;
221
- // const emission = this.system.emission.rateOverDistance.evaluate(this.system.time / this.system.duration, Math.random());
222
- // return emission;
223
- }
224
- }
225
- export class ParticleSystemBaseBehaviour {
226
- system;
227
- get context() { return this.system.context; }
228
- constructor(ps) {
229
- this.type = Object.getPrototypeOf(this).constructor.name || "ParticleSystemBaseBehaviour";
230
- if (ps)
231
- this.system = ps;
232
- }
233
- type;
234
- initialize(_particle) { }
235
- update(_particle, _delta) { }
236
- frameUpdate(_delta) { }
237
- toJSON() { throw new Error("Method not implemented."); }
238
- clone() { throw new Error("Method not implemented."); }
239
- reset() { }
240
- }
241
- const $startFrame = Symbol("startFrame");
242
- class TextureSheetAnimationBehaviour extends ParticleSystemBaseBehaviour {
243
- type = "NeedleTextureSheet";
244
- // initialize(_particle: Particle): void {
245
- // _particle[$startFrame] = this.system.textureSheetAnimation.getStartIndex();
246
- // }
247
- update(particle, _delta) {
248
- const sheet = this.system.textureSheetAnimation;
249
- if (sheet.enabled) {
250
- const t01 = particle.age / particle.life;
251
- const index = sheet.evaluate(t01);
252
- if (index !== undefined)
253
- particle.uvTile = index;
254
- }
255
- }
256
- }
257
- const $particleRotation = Symbol("particleRotation");
258
- class RotationBehaviour extends ParticleSystemBaseBehaviour {
259
- type = "NeedleRotation";
260
- initialize(particle) {
261
- particle[$particleRotation] = Math.random();
262
- }
263
- update(particle, delta) {
264
- if (particle.rotation === undefined)
265
- return;
266
- const t = particle.age / particle.life;
267
- if (typeof particle.rotation === "number") {
268
- if (this.system.rotationOverLifetime.enabled) {
269
- particle.rotation += this.system.rotationOverLifetime.evaluate(t, particle[$particleRotation]) * delta;
270
- }
271
- else {
272
- if (this.system.renderer.renderMode === ParticleSystemRenderMode.Billboard)
273
- particle.rotation = Math.PI;
274
- }
275
- if (this.system.rotationBySpeed.enabled) {
276
- const speed = particle.velocity.length();
277
- particle.rotation += this.system.rotationBySpeed.evaluate(t, speed) * delta;
278
- }
279
- }
280
- else {
281
- // const quat = particle.rotation as Quaternion;
282
- // TODO: implement rotation by speed for quaternions
283
- }
284
- }
285
- }
286
- const $sizeLerpFactor = Symbol("sizeLerpFactor");
287
- const localScaleVec3 = new Vector3();
288
- class SizeBehaviour extends ParticleSystemBaseBehaviour {
289
- type = "NeedleSize";
290
- _minSize = 0;
291
- _maxSize = 1;
292
- initialize(particle) {
293
- particle[$sizeLerpFactor] = Math.random();
294
- this._minSize = this.system.renderer.minParticleSize;
295
- this._maxSize = this.system.renderer.maxParticleSize;
296
- }
297
- update(particle, _delta) {
298
- const age01 = particle.age / particle.life;
299
- let size = 1;
300
- if (this.system.sizeOverLifetime.enabled)
301
- size *= this.system.sizeOverLifetime.evaluate(age01, undefined, particle[$sizeLerpFactor]).x;
302
- let scaleFactor = 1;
303
- if (this.system.renderer.renderMode !== ParticleSystemRenderMode.Mesh)
304
- scaleFactor = this.system.worldScale.x / this.system.cameraScale;
305
- particle.size = particle.startSize * size * scaleFactor;
306
- if (this.system.localspace) {
307
- const scale = getLocalSimulationScale(this.system, localScaleVec3);
308
- particle.size *= scale.x;
309
- }
310
- // in Unity this is viewport size, we don't really support this yet (and the renderer is logging a warning)
311
- // so for now it's disabled again
312
- // particle.size = Mathf.clamp(particle.size, this._minSize, this._maxSize);
313
- }
314
- }
315
- export const $particleLife = Symbol("particleLife");
316
- const $trailLifetime = Symbol("trailLifetime");
317
- const $trailStartLength = Symbol("trailStartLength");
318
- const $trailWidthRandom = Symbol("trailWidthRandom");
319
- class TrailBehaviour extends ParticleSystemBaseBehaviour {
320
- type = "NeedleTrail";
321
- initialize(particle) {
322
- if (particle instanceof TrailParticle) {
323
- particle[$particleLife] = particle.life;
324
- if (this.system.trails.enabled && this.system.trails.dieWithParticles === false) {
325
- particle[$trailLifetime] = this.system.trails.lifetime.evaluate(Math.random(), Math.random());
326
- particle.life += particle[$trailLifetime];
327
- }
328
- particle[$trailStartLength] = particle.length;
329
- particle[$trailWidthRandom] = Math.random();
330
- }
331
- }
332
- update(particle) {
333
- if (this.system.trails?.enabled && particle instanceof TrailParticle) {
334
- const trailParticle = particle;
335
- const age01 = particle.age / particle[$particleLife];
336
- const iter = particle.previous.values();
337
- const length = particle.previous.length;
338
- // const maxAge = this.system.trails.lifetime.
339
- for (let i = 0; i < length; i++) {
340
- const cur = iter.next();
341
- const state = cur.value;
342
- const pos01 = 1 - (i / (length - 1));
343
- let size = particle.size;
344
- if (size <= 0 && !this.system.trails.sizeAffectsWidth) {
345
- // Not sure where we get to 100* from, tested in SOC trong com
346
- size = 100 * this.system.trails.widthOverTrail.evaluate(.5, trailParticle[$trailWidthRandom]);
347
- }
348
- state.size = this.system.trails.getWidth(size, age01, pos01, trailParticle[$trailWidthRandom]);
349
- state.color.copy(particle.color);
350
- this.system.trails.getColor(state.color, age01, pos01);
351
- }
352
- // particle.life = particle.age + .1;
353
- if (particle.age > particle[$particleLife]) {
354
- particle.velocity.set(0, 0, 0);
355
- const t = (particle.age - particle[$particleLife]) / particle[$trailLifetime];
356
- trailParticle.length = Mathf.lerp(particle[$trailStartLength], 0, t);
357
- }
358
- }
359
- }
360
- }
361
- const $startVelocity = Symbol("startVelocity");
362
- const $gravityFactor = Symbol("gravityModifier");
363
- const $gravitySpeed = Symbol("gravitySpeed");
364
- const $velocityLerpFactor = Symbol("velocity lerp factor");
365
- const temp3 = new Vector3();
366
- const temp4 = new Quaternion();
367
- class VelocityBehaviour extends ParticleSystemBaseBehaviour {
368
- type = "NeedleVelocity";
369
- _gravityDirection = new Vector3();
370
- initialize(particle) {
371
- const simulationSpeed = this.system.main.simulationSpeed;
372
- const factor = 1;
373
- particle.startSpeed = this.system.main.startSpeed.evaluate(Math.random(), Math.random()) * factor;
374
- particle.velocity.copy(this.system.shape.getDirection(particle.position)).multiplyScalar(particle.startSpeed);
375
- if (this.system.inheritVelocity?.enabled) {
376
- this.system.inheritVelocity.applyInitial(particle.velocity);
377
- }
378
- if (!particle[$startVelocity])
379
- particle[$startVelocity] = particle.velocity.clone();
380
- else
381
- particle[$startVelocity].copy(particle.velocity);
382
- const gravityFactor = this.system.main.gravityModifier.evaluate(Math.random(), Math.random());
383
- particle[$gravityFactor] = gravityFactor * simulationSpeed;
384
- particle[$gravitySpeed] = gravityFactor * simulationSpeed * .5;
385
- particle[$velocityLerpFactor] = Math.random();
386
- this.system.velocityOverLifetime?.init(particle);
387
- this._gravityDirection.set(0, -1, 0);
388
- if (this.system.main.simulationSpace === ParticleSystemSimulationSpace.Local)
389
- this._gravityDirection.applyQuaternion(this.system.worldQuaternionInverted).normalize();
390
- }
391
- update(particle, delta) {
392
- //////////////////////
393
- // calculate speed
394
- const baseVelocity = particle[$startVelocity];
395
- const gravityFactor = particle[$gravityFactor];
396
- if (gravityFactor !== 0) {
397
- const factor = gravityFactor * particle[$gravitySpeed];
398
- temp3.copy(this._gravityDirection).multiplyScalar(factor);
399
- particle[$gravitySpeed] += delta * .05;
400
- baseVelocity.add(temp3);
401
- }
402
- particle.velocity.copy(baseVelocity);
403
- const t01 = particle.age / particle.life;
404
- if (this.system.inheritVelocity?.enabled) {
405
- this.system.inheritVelocity.applyCurrent(particle.velocity, t01, particle[$velocityLerpFactor]);
406
- }
407
- const noise = this.system.noise;
408
- if (noise.enabled) {
409
- noise.apply(0, particle.position, particle.velocity, delta, particle.age, particle.life);
410
- }
411
- //////////////////////
412
- // evaluate by speed modules
413
- const sizeBySpeed = this.system.sizeBySpeed;
414
- if (sizeBySpeed?.enabled) {
415
- particle.size = sizeBySpeed.evaluate(particle.velocity, t01, particle[$velocityLerpFactor], particle.size);
416
- }
417
- const colorBySpeed = this.system.colorBySpeed;
418
- if (colorBySpeed?.enabled) {
419
- colorBySpeed.evaluate(particle.velocity, particle[$velocityLerpFactor], particle.color);
420
- }
421
- //////////////////////
422
- // limit or modify speed
423
- const velocity = this.system.velocityOverLifetime;
424
- if (velocity.enabled) {
425
- velocity.apply(particle, 0, particle.position, particle.velocity, delta, particle.age, particle.life);
426
- }
427
- const limitVelocityOverLifetime = this.system.limitVelocityOverLifetime;
428
- if (limitVelocityOverLifetime.enabled) {
429
- // const factor = this.system.worldScale.x;
430
- limitVelocityOverLifetime.apply(particle.position, baseVelocity, particle.velocity, particle.size, t01, delta, 1);
431
- }
432
- if (this.system.worldspace) {
433
- particle.velocity.multiply(this.system.worldScale);
434
- }
435
- }
436
- }
437
- const $colorLerpFactor = Symbol("colorLerpFactor");
438
- const tempColor = new RGBAColor(1, 1, 1, 1);
439
- const col = new RGBAColor(1, 1, 1, 1);
440
- class ColorBehaviour extends ParticleSystemBaseBehaviour {
441
- type = "NeedleColor";
442
- initialize(_particle) {
443
- }
444
- _init(particle) {
445
- const materialColor = this.system.renderer.particleMaterial;
446
- col.copy(this.system.main.startColor.evaluate(Math.random()));
447
- if (materialColor?.color) {
448
- tempColor.copy(materialColor.color);
449
- col.multiply(tempColor);
450
- }
451
- col.convertLinearToSRGB();
452
- particle.startColor.set(col.r, col.g, col.b, col.alpha);
453
- particle.color.copy(particle.startColor);
454
- particle[$colorLerpFactor] = Math.random();
455
- }
456
- update(particle, _delta) {
457
- if (particle.age === 0)
458
- this._init(particle);
459
- if (this.system.colorOverLifetime.enabled) {
460
- const t = particle.age / particle.life;
461
- const col = this.system.colorOverLifetime.color.evaluate(t, particle[$colorLerpFactor]);
462
- particle.color.set(col.r, col.g, col.b, col.alpha).multiply(particle.startColor);
463
- }
464
- else {
465
- particle.color.copy(particle.startColor);
466
- }
467
- }
468
- }
469
- class ParticleSystemInterface {
470
- system;
471
- emission;
472
- get anim() {
473
- return this.system.textureSheetAnimation;
474
- }
475
- constructor(system) {
476
- this.system = system;
477
- this.emission = new ParticleSystemEmissionOverTime(this.system);
478
- }
479
- get prewarm() { return false; } // force disable three.quark prewarm, we have our own!
480
- get material() { return this.system.renderer.getMaterial(this.system.trails.enabled); }
481
- get layers() { return this.system.gameObject.layers; }
482
- update() {
483
- this.emission.update();
484
- }
485
- autoDestroy;
486
- get looping() { return this.system.main.loop; }
487
- get duration() { return this.system.duration; }
488
- get shape() { return this.system.shape; }
489
- get startLife() { return new MinMaxCurveFunction(this.system.main.startLifetime); }
490
- get startSpeed() { return new MinMaxCurveFunction(this.system.main.startSpeed); }
491
- get startRotation() { return new MinMaxCurveFunction(this.system.main.startRotation); }
492
- get startSize() { return new MinMaxCurveFunction(this.system.main.startSize); }
493
- startLength; /** start length is for trails */
494
- get startColor() { return new ConstantColor(new Vector4(1, 1, 1, 1)); }
495
- get emissionOverTime() { return this.emission; }
496
- /** this is not supported yet */
497
- get emissionOverDistance() { return new ParticleSystemEmissionOverDistance(this.system); }
498
- /** not used - burst is controled via emissionOverTime */
499
- emissionBursts;
500
- onlyUsedByOther;
501
- behaviors = [];
502
- get instancingGeometry() {
503
- return this.system.renderer.getMesh(this.system.renderer.renderMode).geometry;
504
- }
505
- get renderMode() {
506
- if (this.system.trails["enabled"] === true) {
507
- return RenderMode.Trail;
508
- }
509
- switch (this.system.renderer.renderMode) {
510
- case ParticleSystemRenderMode.Billboard: return RenderMode.BillBoard;
511
- case ParticleSystemRenderMode.Stretch: return RenderMode.StretchedBillBoard;
512
- case ParticleSystemRenderMode.HorizontalBillboard: return RenderMode.HorizontalBillBoard;
513
- case ParticleSystemRenderMode.VerticalBillboard: return RenderMode.VerticalBillBoard;
514
- case ParticleSystemRenderMode.Mesh: return RenderMode.Mesh;
515
- }
516
- return RenderMode.BillBoard;
517
- }
518
- rendererEmitterSettings = {
519
- startLength: new ConstantValue(220),
520
- followLocalOrigin: false,
521
- };
522
- get speedFactor() {
523
- let factor = this.system.main.simulationSpeed;
524
- if (this.system.renderer?.renderMode === ParticleSystemRenderMode.Stretch) {
525
- factor *= this.system.renderer.velocityScale ?? 1;
526
- }
527
- return factor;
528
- }
529
- flatWhiteTexture;
530
- clonedTexture = { original: undefined, clone: undefined };
531
- get texture() {
532
- const mat = this.material;
533
- if (mat && mat["map"]) {
534
- const original = mat["map"];
535
- // cache the last original one so we're not creating tons of clones
536
- if (this.clonedTexture.original !== original || !this.clonedTexture.clone) {
537
- const tex = original.clone();
538
- tex.premultiplyAlpha = false;
539
- tex.colorSpace = THREE.LinearSRGBColorSpace;
540
- this.clonedTexture.original = original;
541
- this.clonedTexture.clone = tex;
542
- }
543
- return this.clonedTexture.clone;
544
- }
545
- if (!this.flatWhiteTexture)
546
- this.flatWhiteTexture = createFlatTexture(new RGBAColor(1, 1, 1, 1), 1);
547
- return this.flatWhiteTexture;
548
- }
549
- get startTileIndex() { return new TextureSheetStartFrameGenerator(this.system); }
550
- get uTileCount() { return this.anim.enabled ? this.anim?.numTilesX : undefined; }
551
- get vTileCount() { return this.anim.enabled ? this.anim?.numTilesY : undefined; }
552
- get renderOrder() { return 1; }
553
- get blending() { return this.system.renderer.particleMaterial?.blending ?? THREE.NormalBlending; }
554
- get transparent() { return this.system.renderer.transparent; }
555
- get worldSpace() { return this.system.main.simulationSpace === ParticleSystemSimulationSpace.World; }
556
- }
557
- class ParticlesEmissionState {
558
- burstIndex = 0;
559
- burstWaveIndex = 0;
560
- time = 0;
561
- waitEmiting = 0;
562
- }
563
- export class ParticleSystem extends Behaviour {
564
- play(includeChildren = false) {
565
- if (includeChildren) {
566
- GameObject.foreachComponent(this.gameObject, comp => {
567
- if (comp instanceof ParticleSystem && comp !== this) {
568
- comp.play(false);
569
- }
570
- }, true);
571
- }
572
- this._isPlaying = true;
573
- // https://github.com/Alchemist0823/three.quarks/pull/35
574
- if (this._particleSystem) {
575
- this._particleSystem["emissionState"].time = 0;
576
- this._particleSystem["emitEnded"] = false;
577
- }
578
- this.emission?.reset();
579
- }
580
- pause(includeChildren = true) {
581
- if (includeChildren) {
582
- GameObject.foreachComponent(this.gameObject, comp => {
583
- if (comp instanceof ParticleSystem && comp !== this) {
584
- comp.pause(false);
585
- }
586
- }, true);
587
- }
588
- this._isPlaying = false;
589
- }
590
- /** clear=true removes all emitted particles */
591
- stop(includeChildren = true, clear = false) {
592
- if (includeChildren) {
593
- GameObject.foreachComponent(this.gameObject, comp => {
594
- if (comp instanceof ParticleSystem && comp !== this) {
595
- comp.stop(false, clear);
596
- }
597
- }, true);
598
- }
599
- this._isPlaying = false;
600
- this._time = 0;
601
- if (clear)
602
- this.reset();
603
- }
604
- /** remove emitted particles and reset time */
605
- reset() {
606
- this._time = 0;
607
- if (this._particleSystem) {
608
- this._particleSystem.particleNum = 0;
609
- this._particleSystem["emissionState"].time = 0;
610
- this._particleSystem["emitEnded"] = false;
611
- this.emission?.reset();
612
- }
613
- }
614
- _state;
615
- emit(count) {
616
- if (this._particleSystem) {
617
- // we need to call update the matrices etc e.g. if we call emit from a physics callback
618
- this.onUpdate();
619
- count = Math.min(count, this.maxParticles - this.currentParticles);
620
- if (!this._state)
621
- this._state = new ParticlesEmissionState();
622
- this._state.waitEmiting = count;
623
- this._state.time = 0;
624
- const emitEndedState = this._particleSystem["emitEnded"];
625
- this._particleSystem["emitEnded"] = false;
626
- this._particleSystem.emit(this.deltaTime, this._state, this._particleSystem.emitter.matrixWorld);
627
- this._particleSystem["emitEnded"] = emitEndedState;
628
- }
629
- }
630
- get playOnAwake() {
631
- return this.main.playOnAwake;
632
- }
633
- set playOnAwake(val) {
634
- this.main.playOnAwake = val;
635
- }
636
- colorOverLifetime;
637
- main;
638
- emission;
639
- sizeOverLifetime;
640
- shape;
641
- noise;
642
- trails;
643
- velocityOverLifetime;
644
- limitVelocityOverLifetime;
645
- inheritVelocity;
646
- colorBySpeed;
647
- textureSheetAnimation;
648
- rotationOverLifetime;
649
- rotationBySpeed;
650
- sizeBySpeed;
651
- get renderer() {
652
- return this._renderer;
653
- }
654
- get isPlaying() { return this._isPlaying; }
655
- get currentParticles() {
656
- return this._particleSystem?.particleNum ?? 0;
657
- }
658
- get maxParticles() {
659
- return this.main.maxParticles;
660
- }
661
- get time() {
662
- return this._time;
663
- }
664
- get duration() {
665
- return this.main.duration;
666
- }
667
- get deltaTime() {
668
- return this.context.time.deltaTime * this.main.simulationSpeed;
669
- }
670
- get scale() {
671
- return this.gameObject.scale.x;
672
- }
673
- get cameraScale() {
674
- return this._cameraScale;
675
- }
676
- _cameraScale = 1;
677
- get container() {
678
- return this._container;
679
- }
680
- get worldspace() {
681
- return this.main.simulationSpace === ParticleSystemSimulationSpace.World;
682
- }
683
- get localspace() {
684
- return this.main.simulationSpace === ParticleSystemSimulationSpace.Local;
685
- }
686
- __worldQuaternion = new Quaternion();
687
- get worldQuaternion() {
688
- return this.__worldQuaternion;
689
- }
690
- _worldQuaternionInverted = new Quaternion();
691
- get worldQuaternionInverted() {
692
- return this._worldQuaternionInverted;
693
- }
694
- _worldScale = new Vector3();
695
- get worldScale() {
696
- return this._worldScale;
697
- }
698
- _worldPositionFrame = -1;
699
- _worldPos = new Vector3();
700
- get worldPos() {
701
- if (this._worldPositionFrame !== this.context.time.frame) {
702
- this._worldPositionFrame = this.context.time.frame;
703
- getWorldPosition(this.gameObject, this._worldPos);
704
- }
705
- return this._worldPos;
706
- }
707
- get matrixWorld() {
708
- return this._container.matrixWorld;
709
- }
710
- get isSubsystem() {
711
- return this._isUsedAsSubsystem;
712
- }
713
- /** Add a custom quarks behaviour to the particle system. You can add a quarks.Behaviour type.
714
- * @link https://github.com/Alchemist0823/three.quarks
715
- */
716
- addBehaviour(particleSystemBehaviour) {
717
- if (!this._particleSystem) {
718
- return false;
719
- }
720
- if (particleSystemBehaviour instanceof ParticleSystemBaseBehaviour) {
721
- particleSystemBehaviour.system = this;
722
- }
723
- if (isDevEnvironment())
724
- console.log("add behaviour", particleSystemBehaviour);
725
- this._particleSystem.addBehavior(particleSystemBehaviour);
726
- return true;
727
- }
728
- /** Removes all behaviours from the particle system
729
- * **Note:** this will also remove the default behaviours like SizeBehaviour, ColorBehaviour etc.
730
- */
731
- removeAllBehaviours() {
732
- if (!this._particleSystem) {
733
- return false;
734
- }
735
- this._particleSystem.behaviors.length = 0;
736
- return true;
737
- }
738
- /** Get the particlesystem behaviours. This can be used to fully customize the behaviour of the particles. */
739
- get behaviours() {
740
- if (!this._particleSystem)
741
- return null;
742
- return this._particleSystem.behaviors;
743
- }
744
- /** Get access to the underlying quarks particle system if you need more control
745
- * @link https://github.com/Alchemist0823/three.quarks
746
- */
747
- get particleSystem() {
748
- return this._particleSystem ?? null;
749
- }
750
- _renderer;
751
- _batchSystem;
752
- _particleSystem;
753
- _interface;
754
- // private _system!: System;
755
- // private _emitter: Emitter;
756
- // private _size!: SizeBehaviour;
757
- _container;
758
- _time = 0;
759
- _isPlaying = true;
760
- _isUsedAsSubsystem = false;
761
- _didPreWarm = false;
762
- /** called from deserialization */
763
- set bursts(arr) {
764
- for (let i = 0; i < arr.length; i++) {
765
- const burst = arr[i];
766
- if ((burst instanceof ParticleBurst) === false) {
767
- const instance = new ParticleBurst();
768
- assign(instance, burst);
769
- arr[i] = instance;
770
- }
771
- }
772
- this._bursts = arr;
773
- }
774
- _bursts;
775
- /** called from deserialization */
776
- set subEmitterSystems(arr) {
777
- for (let i = 0; i < arr.length; i++) {
778
- const sub = arr[i];
779
- if ((sub instanceof SubEmitterSystem) === false) {
780
- const instance = new SubEmitterSystem();
781
- assign(instance, sub);
782
- arr[i] = instance;
783
- }
784
- }
785
- if (debug && arr.length > 0) {
786
- console.log("SubEmitters: ", arr, this);
787
- }
788
- this._subEmitterSystems = arr;
789
- }
790
- _subEmitterSystems;
791
- onAfterDeserialize(_) {
792
- // doing this here to get a chance to resolve the subemitter guid
793
- if (this._subEmitterSystems && Array.isArray(this._subEmitterSystems)) {
794
- for (const sub of this._subEmitterSystems) {
795
- sub._deserialize(this.context, this.gameObject);
796
- }
797
- }
798
- }
799
- awake() {
800
- this._renderer = this.gameObject.getComponent(ParticleSystemRenderer);
801
- if (!this.main) {
802
- throw new Error("Not Supported: ParticleSystem needs a serialized MainModule. Creating new particle systems at runtime is currently not supported.");
803
- }
804
- this._container = new Object3D();
805
- this._container.matrixAutoUpdate = false;
806
- // if (this.main.simulationSpace == ParticleSystemSimulationSpace.Local) {
807
- // this.gameObject.add(this._container);
808
- // }
809
- // else
810
- {
811
- this.context.scene.add(this._container);
812
- }
813
- // else this._container = this.context.scene;
814
- this._batchSystem = new BatchedParticleRenderer();
815
- this._batchSystem.name = this.gameObject.name;
816
- this._container.add(this._batchSystem);
817
- this._interface = new ParticleSystemInterface(this);
818
- this._particleSystem = new _ParticleSystem(this._interface);
819
- this._particleSystem.addBehavior(new SizeBehaviour(this));
820
- this._particleSystem.addBehavior(new ColorBehaviour(this));
821
- this._particleSystem.addBehavior(new TextureSheetAnimationBehaviour(this));
822
- this._particleSystem.addBehavior(new RotationBehaviour(this));
823
- this._particleSystem.addBehavior(new VelocityBehaviour(this));
824
- this._particleSystem.addBehavior(new TrailBehaviour(this));
825
- this._batchSystem.addSystem(this._particleSystem);
826
- const emitter = this._particleSystem.emitter;
827
- this.context.scene.add(emitter);
828
- if (debug) {
829
- console.log(this);
830
- this.gameObject.add(new AxesHelper(1));
831
- }
832
- }
833
- start() {
834
- this.addSubParticleSystems();
835
- this.updateLayers();
836
- }
837
- onDestroy() {
838
- this._container?.removeFromParent();
839
- this._batchSystem?.removeFromParent();
840
- this._particleSystem?.emitter.removeFromParent();
841
- this._particleSystem?.dispose();
842
- }
843
- onEnable() {
844
- if (!this.main)
845
- return;
846
- if (this.inheritVelocity)
847
- this.inheritVelocity.system = this;
848
- if (this._batchSystem)
849
- this._batchSystem.visible = true;
850
- if (this.playOnAwake)
851
- this.play();
852
- this._isPlaying = this.playOnAwake;
853
- }
854
- onDisable() {
855
- if (this._batchSystem)
856
- this._batchSystem.visible = false;
857
- }
858
- onBeforeRender() {
859
- if (!this.main)
860
- return;
861
- if (this._didPreWarm === false && this.main?.prewarm === true) {
862
- this._didPreWarm = true;
863
- this.preWarm();
864
- }
865
- this.onUpdate();
866
- this.onSimulate(this.deltaTime);
867
- }
868
- preWarm() {
869
- if (!this.emission?.enabled)
870
- return;
871
- const emission = this.emission.rateOverTime.getMax();
872
- if (emission <= 0)
873
- return;
874
- const dt = 1 / 60;
875
- const duration = this.main.duration;
876
- const lifetime = this.main.startLifetime.getMax();
877
- const maxDurationToPrewarm = 1000;
878
- const timeToSimulate = Math.min(Math.max(duration, lifetime) / Math.max(.01, this.main.simulationSpeed), maxDurationToPrewarm);
879
- const framesToSimulate = Math.ceil(timeToSimulate / dt);
880
- const startTime = Date.now();
881
- if (debug)
882
- console.log(`Particles ${this.name} - Prewarm for ${framesToSimulate} frames (${timeToSimulate} sec). Duration: ${duration}, Lifetime: ${lifetime}`);
883
- for (let i = 0; i < framesToSimulate; i++) {
884
- if (this.currentParticles >= this.maxParticles)
885
- break;
886
- const timePassed = Date.now() - startTime;
887
- if (timePassed > 2000) {
888
- console.warn(`Particles ${this.name} - Prewarm took too long. Aborting: ${timePassed}`);
889
- break;
890
- }
891
- this.onUpdate();
892
- this.onSimulate(dt);
893
- }
894
- }
895
- _lastBatchesCount = -1;
896
- onSimulate(dt) {
897
- if (this._batchSystem) {
898
- let needsUpdate = this.context.time.frameCount % 60 === 0;
899
- if (this._lastBatchesCount !== this._batchSystem.batches.length) {
900
- this._lastBatchesCount = this._batchSystem.batches.length;
901
- needsUpdate = true;
902
- }
903
- // Updating layers on batches
904
- // TODO: figure out a better way to do this
905
- // Issue: https://github.com/Alchemist0823/three.quarks/issues/49
906
- if (needsUpdate) {
907
- this.updateLayers();
908
- }
909
- this._batchSystem.update(dt);
910
- }
911
- this._time += dt;
912
- if (this._time > this.duration)
913
- this._time = 0;
914
- }
915
- updateLayers() {
916
- if (this._batchSystem) {
917
- for (let i = 0; i < this._batchSystem.batches.length; i++) {
918
- const batch = this._batchSystem.batches[i];
919
- batch.layers.disableAll();
920
- const layer = this.layer;
921
- batch.layers.mask = 1 << layer;
922
- }
923
- }
924
- }
925
- lastMaterialVersion = -1;
926
- onUpdate() {
927
- const mat = this.renderer.getMaterial(this.trails.enabled);
928
- if (mat && mat.version != this.lastMaterialVersion && this._particleSystem) {
929
- this.lastMaterialVersion = mat.version;
930
- this._particleSystem.texture = this._interface.texture;
931
- }
932
- if (this._bursts) {
933
- this.emission.bursts = this._bursts;
934
- delete this._bursts;
935
- }
936
- if (!this._isPlaying)
937
- return;
938
- // sprite materials must be scaled in AR
939
- const cam = this.context.mainCamera;
940
- if (cam) {
941
- const scale = getWorldScale(cam);
942
- this._cameraScale = scale.x;
943
- }
944
- const isLocalSpace = !this.worldspace;
945
- const source = this.gameObject;
946
- getWorldQuaternion(source, this.__worldQuaternion);
947
- this._worldQuaternionInverted.copy(this.__worldQuaternion).invert();
948
- getWorldScale(this.gameObject, this._worldScale);
949
- // Handle LOCALSPACE
950
- if (isLocalSpace && this._container && this.gameObject?.parent) {
951
- const scale = getLocalSimulationScale(this, temp3);
952
- this._container.matrix.makeScale(scale.x, scale.y, scale.z);
953
- this._container.matrix.makeRotationFromQuaternion(this.__worldQuaternion);
954
- this._container.matrix.setPosition(this.worldPos);
955
- this._container.matrix.scale(this.gameObject.scale);
956
- }
957
- this.emission.system = this;
958
- this._interface.update();
959
- this.shape.update(this, this.context, this.main.simulationSpace, this.gameObject);
960
- this.noise.update(this.context);
961
- this.inheritVelocity?.update(this.context);
962
- this.velocityOverLifetime.update(this);
963
- }
964
- addSubParticleSystems() {
965
- if (this._subEmitterSystems && this._particleSystem) {
966
- for (const sys of this._subEmitterSystems) {
967
- // Make sure the particle system is created
968
- if (sys.particleSystem) {
969
- if (sys.particleSystem.__internalAwake)
970
- sys.particleSystem.__internalAwake();
971
- else if (isDevEnvironment())
972
- console.warn("SubParticleSystem serialization issue(?)", sys.particleSystem, sys);
973
- }
974
- const system = sys.particleSystem?._particleSystem;
975
- if (system) {
976
- sys.particleSystem._isUsedAsSubsystem = true;
977
- // sys.particleSystem!.main.simulationSpace = ParticleSystemSimulationSpace.World;
978
- const sub = new ParticleSubEmitter(this, this._particleSystem, sys.particleSystem, system);
979
- sub.emitterType = sys.type;
980
- sub.emitterProbability = sys.emitProbability;
981
- this._particleSystem.addBehavior(sub);
982
- }
983
- else if (debug)
984
- console.warn("Could not add SubParticleSystem", sys, this);
985
- }
986
- }
987
- }
988
- }
989
- __decorate([
990
- serializable(ColorOverLifetimeModule)
991
- ], ParticleSystem.prototype, "colorOverLifetime", void 0);
992
- __decorate([
993
- serializable(MainModule)
994
- ], ParticleSystem.prototype, "main", void 0);
995
- __decorate([
996
- serializable(EmissionModule)
997
- ], ParticleSystem.prototype, "emission", void 0);
998
- __decorate([
999
- serializable(SizeOverLifetimeModule)
1000
- ], ParticleSystem.prototype, "sizeOverLifetime", void 0);
1001
- __decorate([
1002
- serializable(ShapeModule)
1003
- ], ParticleSystem.prototype, "shape", void 0);
1004
- __decorate([
1005
- serializable(NoiseModule)
1006
- ], ParticleSystem.prototype, "noise", void 0);
1007
- __decorate([
1008
- serializable(TrailModule)
1009
- ], ParticleSystem.prototype, "trails", void 0);
1010
- __decorate([
1011
- serializable(VelocityOverLifetimeModule)
1012
- ], ParticleSystem.prototype, "velocityOverLifetime", void 0);
1013
- __decorate([
1014
- serializable(LimitVelocityOverLifetimeModule)
1015
- ], ParticleSystem.prototype, "limitVelocityOverLifetime", void 0);
1016
- __decorate([
1017
- serializable(InheritVelocityModule)
1018
- ], ParticleSystem.prototype, "inheritVelocity", void 0);
1019
- __decorate([
1020
- serializable(ColorBySpeedModule)
1021
- ], ParticleSystem.prototype, "colorBySpeed", void 0);
1022
- __decorate([
1023
- serializable(TextureSheetAnimationModule)
1024
- ], ParticleSystem.prototype, "textureSheetAnimation", void 0);
1025
- __decorate([
1026
- serializable(RotationOverLifetimeModule)
1027
- ], ParticleSystem.prototype, "rotationOverLifetime", void 0);
1028
- __decorate([
1029
- serializable(RotationBySpeedModule)
1030
- ], ParticleSystem.prototype, "rotationBySpeed", void 0);
1031
- __decorate([
1032
- serializable(SizeBySpeedModule)
1033
- ], ParticleSystem.prototype, "sizeBySpeed", void 0);
1034
- export class SubEmitterSystem {
1035
- particleSystem;
1036
- emitProbability = 1;
1037
- properties;
1038
- type;
1039
- _deserialize(_context, gameObject) {
1040
- const ps = this.particleSystem;
1041
- if (ps instanceof ParticleSystem)
1042
- return;
1043
- let guid = "";
1044
- if (ps && typeof ps["guid"] === "string") {
1045
- guid = ps["guid"];
1046
- // subemitter MUST be a child of the particle system
1047
- this.particleSystem = GameObject.findByGuid(guid, gameObject);
1048
- }
1049
- if (debug && !(this.particleSystem instanceof ParticleSystem)) {
1050
- console.warn("Could not find particle system for sub emitter", guid, gameObject, this);
1051
- }
1052
- }
1053
- }
1054
- function getLocalSimulationScale(system, vec) {
1055
- vec.set(1, 1, 1);
1056
- if (system.gameObject.parent && system.localspace) {
1057
- switch (system.main.scalingMode) {
1058
- case ParticleSystemScalingMode.Local:
1059
- vec = getWorldScale(system.gameObject.parent, vec);
1060
- vec.x = 1 / vec.x;
1061
- vec.y = 1 / vec.y;
1062
- vec.z = 1 / vec.z;
1063
- break;
1064
- default:
1065
- if (!system["unsupported_scaling_mode"]) {
1066
- system["unsupported_scaling_mode"] = true;
1067
- const msg = "ParticleSystem scale mode " + ParticleSystemScalingMode[system.main.scalingMode] + " is not supported";
1068
- if (isDevEnvironment())
1069
- showBalloonWarning(msg);
1070
- console.warn(msg, system.name, system);
1071
- }
1072
- vec = getWorldScale(system.gameObject, vec);
1073
- break;
1074
- }
1075
- }
1076
- return vec;
1077
- }
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { Behaviour, GameObject } from "./Component.js";
8
+ import * as THREE from "three";
9
+ import { MainModule, EmissionModule, ShapeModule, ColorOverLifetimeModule, SizeOverLifetimeModule, NoiseModule, ParticleSystemSimulationSpace, ParticleBurst, ParticleSystemRenderMode, TrailModule, VelocityOverLifetimeModule, TextureSheetAnimationModule, RotationOverLifetimeModule, LimitVelocityOverLifetimeModule, RotationBySpeedModule, InheritVelocityModule, SizeBySpeedModule, ColorBySpeedModule, ParticleSystemScalingMode } from "./ParticleSystemModules.js";
10
+ import { getParam } from "../engine/engine_utils.js";
11
+ // https://github.dev/creativelifeform/three-nebula
12
+ // import System, { Emitter, Position, Life, SpriteRenderer, Particle, Body, MeshRenderer, } from 'three-nebula.js';
13
+ import { serializable } from "../engine/engine_serialization.js";
14
+ import { RGBAColor } from "./js-extensions/RGBAColor.js";
15
+ import { AxesHelper, Material, Mesh, Object3D, PlaneGeometry, Quaternion, Vector3, Vector4 } from "three";
16
+ import { getWorldPosition, getWorldQuaternion, getWorldScale } from "../engine/engine_three_utils.js";
17
+ import { assign } from "../engine/engine_serialization_core.js";
18
+ import { ParticleSystem as _ParticleSystem, ConstantValue, ConstantColor, BatchedParticleRenderer, TrailBatch, TrailParticle, RenderMode } from "three.quarks";
19
+ import { createFlatTexture } from "../engine/engine_shaders.js";
20
+ import { Mathf } from "../engine/engine_math.js";
21
+ import { ParticleSubEmitter } from "./ParticleSystemSubEmitter.js";
22
+ import { NEEDLE_progressive } from "../engine/extensions/NEEDLE_progressive.js";
23
+ import { isDevEnvironment, showBalloonWarning } from "../engine/debug/index.js";
24
+ const debug = getParam("debugparticles");
25
+ const suppressProgressiveLoading = getParam("noprogressive");
26
+ const debugProgressiveLoading = getParam("debugprogressive");
27
+ export var SubEmitterType;
28
+ (function (SubEmitterType) {
29
+ SubEmitterType[SubEmitterType["Birth"] = 0] = "Birth";
30
+ SubEmitterType[SubEmitterType["Collision"] = 1] = "Collision";
31
+ SubEmitterType[SubEmitterType["Death"] = 2] = "Death";
32
+ SubEmitterType[SubEmitterType["Trigger"] = 3] = "Trigger";
33
+ SubEmitterType[SubEmitterType["Manual"] = 4] = "Manual";
34
+ })(SubEmitterType || (SubEmitterType = {}));
35
+ export class ParticleSystemRenderer extends Behaviour {
36
+ renderMode;
37
+ particleMaterial;
38
+ trailMaterial;
39
+ // @serializable(Mesh)
40
+ particleMesh;
41
+ maxParticleSize;
42
+ minParticleSize;
43
+ velocityScale;
44
+ cameraVelocityScale;
45
+ lengthScale;
46
+ start() {
47
+ if (this.maxParticleSize !== .5 && this.minParticleSize !== 0) {
48
+ if (isDevEnvironment()) {
49
+ const msg = `ParticleSystem \"${this.name}\" has non-default min/max particle size. This may not render correctly. Please set min size to 0 and the max size to 0.5 and use the \"StartSize\" setting instead`;
50
+ console.warn(msg);
51
+ // showBalloonWarning(msg);
52
+ }
53
+ }
54
+ }
55
+ get transparent() {
56
+ const res = this.particleMaterial?.transparent ?? false;
57
+ // console.log(res, this.particleMaterial);
58
+ return res;
59
+ }
60
+ static _havePatchedQuarkShaders = false;
61
+ getMaterial(trailEnabled = false) {
62
+ if (!ParticleSystemRenderer._havePatchedQuarkShaders) {
63
+ ParticleSystemRenderer._havePatchedQuarkShaders = true;
64
+ // HACK patch three.quarks fo three152+, see https://github.com/Alchemist0823/three.quarks/issues/56#issuecomment-1560825038
65
+ const _rebuild = TrailBatch.prototype.rebuildMaterial;
66
+ TrailBatch.prototype.rebuildMaterial = function () {
67
+ _rebuild.call(this);
68
+ this.material.defines.MAP_UV = "uv";
69
+ };
70
+ }
71
+ const material = (trailEnabled === true && this.trailMaterial) ? this.trailMaterial : this.particleMaterial;
72
+ // progressive load on start
73
+ // TODO: figure out how to do this before particle system rendering so we only load textures for visible materials
74
+ if (material && !suppressProgressiveLoading && material["_didRequestTextureLOD"] === undefined) {
75
+ material["_didRequestTextureLOD"] = 0;
76
+ if (debugProgressiveLoading) {
77
+ console.log("Load material LOD", material.name);
78
+ }
79
+ NEEDLE_progressive.assignTextureLOD(this.context, this.sourceId, material);
80
+ }
81
+ return material;
82
+ }
83
+ getMesh(_renderMode) {
84
+ let geo = null;
85
+ if (!geo) {
86
+ if (this.particleMesh instanceof Mesh) {
87
+ geo = this.particleMesh.geometry;
88
+ }
89
+ if (geo === null) {
90
+ geo = new PlaneGeometry(1, 1);
91
+ // Flip UVs horizontally
92
+ const uv = geo.attributes.uv;
93
+ for (let i = 0; i < uv.count; i++) {
94
+ uv.setX(i, 1 - uv.getX(i));
95
+ }
96
+ }
97
+ }
98
+ const res = new Mesh(geo, this.getMaterial());
99
+ return res;
100
+ }
101
+ }
102
+ __decorate([
103
+ serializable()
104
+ ], ParticleSystemRenderer.prototype, "renderMode", void 0);
105
+ __decorate([
106
+ serializable(Material)
107
+ ], ParticleSystemRenderer.prototype, "particleMaterial", void 0);
108
+ __decorate([
109
+ serializable(Material)
110
+ ], ParticleSystemRenderer.prototype, "trailMaterial", void 0);
111
+ __decorate([
112
+ serializable()
113
+ ], ParticleSystemRenderer.prototype, "maxParticleSize", void 0);
114
+ __decorate([
115
+ serializable()
116
+ ], ParticleSystemRenderer.prototype, "minParticleSize", void 0);
117
+ __decorate([
118
+ serializable()
119
+ ], ParticleSystemRenderer.prototype, "velocityScale", void 0);
120
+ __decorate([
121
+ serializable()
122
+ ], ParticleSystemRenderer.prototype, "cameraVelocityScale", void 0);
123
+ __decorate([
124
+ serializable()
125
+ ], ParticleSystemRenderer.prototype, "lengthScale", void 0);
126
+ class MinMaxCurveFunction {
127
+ _curve;
128
+ _factor;
129
+ constructor(curve, factor = 1) {
130
+ this._curve = curve;
131
+ this._factor = factor;
132
+ }
133
+ type = "function";
134
+ genValue(t) {
135
+ return this._curve.evaluate(t, Math.random()) * this._factor;
136
+ }
137
+ toJSON() {
138
+ throw new Error("Method not implemented.");
139
+ }
140
+ clone() {
141
+ throw new Error("Method not implemented.");
142
+ }
143
+ }
144
+ class MinMaxGradientFunction {
145
+ _curve;
146
+ constructor(curve) { this._curve = curve; }
147
+ type = "function";
148
+ genColor(color, t) {
149
+ const col = this._curve.evaluate(t, Math.random());
150
+ // TODO: incoming color should probably be blended?
151
+ color.set(col.r, col.g, col.b, col.alpha);
152
+ return color;
153
+ }
154
+ toJSON() {
155
+ throw new Error("Method not implemented.");
156
+ }
157
+ clone() {
158
+ throw new Error("Method not implemented.");
159
+ }
160
+ }
161
+ class BaseValueGenerator {
162
+ type = "value";
163
+ toJSON() {
164
+ throw new Error("Method not implemented.");
165
+ }
166
+ clone() {
167
+ throw new Error("Method not implemented.");
168
+ }
169
+ system;
170
+ constructor(system) {
171
+ this.system = system;
172
+ }
173
+ }
174
+ class TextureSheetStartFrameGenerator extends BaseValueGenerator {
175
+ genValue() {
176
+ return this.system.textureSheetAnimation.getStartIndex();
177
+ }
178
+ }
179
+ class ParticleSystemEmissionOverTime extends BaseValueGenerator {
180
+ _lastPosition = new Vector3();
181
+ _lastDistance = 0;
182
+ update() {
183
+ const currentPosition = getWorldPosition(this.system.gameObject);
184
+ this._lastDistance = this._lastPosition.distanceTo(currentPosition);
185
+ this._lastPosition.copy(currentPosition);
186
+ }
187
+ genValue() {
188
+ if (!this.system.isPlaying)
189
+ return 0;
190
+ if (!this.system.emission.enabled)
191
+ return 0;
192
+ if (this.system.currentParticles >= this.system.maxParticles)
193
+ return 0;
194
+ // emission over time
195
+ let emission = this.system.emission.rateOverTime.evaluate(this.system.time / this.system.duration, Math.random());
196
+ // if(this.system.currentParticles + emission > this.system.maxParticles)
197
+ // emission = (this.system.maxParticles - this.system.currentParticles);
198
+ // const res = Mathf.clamp(emission, 0, this.system.maxParticles - this.system.currentParticles);
199
+ if (this.system.deltaTime > 0) {
200
+ const distanceEmission = this.system.emission.rateOverDistance.evaluate(this.system.time / this.system.duration, Math.random());
201
+ const meterPerSecond = this._lastDistance / this.system.deltaTime;
202
+ let distanceEmissionValue = meterPerSecond * distanceEmission;
203
+ if (!Number.isFinite(distanceEmissionValue))
204
+ distanceEmissionValue = 0;
205
+ emission += distanceEmissionValue;
206
+ }
207
+ const burst = this.system.emission.getBurst();
208
+ if (burst > 0)
209
+ emission += burst / this.system.deltaTime;
210
+ const maxEmission = (this.system.maxParticles - this.system.currentParticles);
211
+ return Mathf.clamp(emission, 0, maxEmission / this.system.deltaTime);
212
+ }
213
+ }
214
+ class ParticleSystemEmissionOverDistance extends BaseValueGenerator {
215
+ genValue() {
216
+ if (!this.system.isPlaying)
217
+ return 0;
218
+ // this seems not be called yet
219
+ return 0;
220
+ // if (this.system.currentParticles >= this.system.maxParticles) return 0;
221
+ // const emission = this.system.emission.rateOverDistance.evaluate(this.system.time / this.system.duration, Math.random());
222
+ // return emission;
223
+ }
224
+ }
225
+ export class ParticleSystemBaseBehaviour {
226
+ system;
227
+ get context() { return this.system.context; }
228
+ constructor(ps) {
229
+ this.type = Object.getPrototypeOf(this).constructor.name || "ParticleSystemBaseBehaviour";
230
+ if (ps)
231
+ this.system = ps;
232
+ }
233
+ type;
234
+ initialize(_particle) { }
235
+ update(_particle, _delta) { }
236
+ frameUpdate(_delta) { }
237
+ toJSON() { throw new Error("Method not implemented."); }
238
+ clone() { throw new Error("Method not implemented."); }
239
+ reset() { }
240
+ }
241
+ const $startFrame = Symbol("startFrame");
242
+ class TextureSheetAnimationBehaviour extends ParticleSystemBaseBehaviour {
243
+ type = "NeedleTextureSheet";
244
+ // initialize(_particle: Particle): void {
245
+ // _particle[$startFrame] = this.system.textureSheetAnimation.getStartIndex();
246
+ // }
247
+ update(particle, _delta) {
248
+ const sheet = this.system.textureSheetAnimation;
249
+ if (sheet.enabled) {
250
+ const t01 = particle.age / particle.life;
251
+ const index = sheet.evaluate(t01);
252
+ if (index !== undefined)
253
+ particle.uvTile = index;
254
+ }
255
+ }
256
+ }
257
+ const $particleRotation = Symbol("particleRotation");
258
+ class RotationBehaviour extends ParticleSystemBaseBehaviour {
259
+ type = "NeedleRotation";
260
+ initialize(particle) {
261
+ particle[$particleRotation] = Math.random();
262
+ }
263
+ update(particle, delta) {
264
+ if (particle.rotation === undefined)
265
+ return;
266
+ const t = particle.age / particle.life;
267
+ if (typeof particle.rotation === "number") {
268
+ if (this.system.rotationOverLifetime.enabled) {
269
+ particle.rotation += this.system.rotationOverLifetime.evaluate(t, particle[$particleRotation]) * delta;
270
+ }
271
+ else {
272
+ if (this.system.renderer.renderMode === ParticleSystemRenderMode.Billboard)
273
+ particle.rotation = Math.PI;
274
+ }
275
+ if (this.system.rotationBySpeed.enabled) {
276
+ const speed = particle.velocity.length();
277
+ particle.rotation += this.system.rotationBySpeed.evaluate(t, speed) * delta;
278
+ }
279
+ }
280
+ else {
281
+ // const quat = particle.rotation as Quaternion;
282
+ // TODO: implement rotation by speed for quaternions
283
+ }
284
+ }
285
+ }
286
+ const $sizeLerpFactor = Symbol("sizeLerpFactor");
287
+ const localScaleVec3 = new Vector3();
288
+ class SizeBehaviour extends ParticleSystemBaseBehaviour {
289
+ type = "NeedleSize";
290
+ _minSize = 0;
291
+ _maxSize = 1;
292
+ initialize(particle) {
293
+ particle[$sizeLerpFactor] = Math.random();
294
+ this._minSize = this.system.renderer.minParticleSize;
295
+ this._maxSize = this.system.renderer.maxParticleSize;
296
+ }
297
+ update(particle, _delta) {
298
+ const age01 = particle.age / particle.life;
299
+ let size = 1;
300
+ if (this.system.sizeOverLifetime.enabled)
301
+ size *= this.system.sizeOverLifetime.evaluate(age01, undefined, particle[$sizeLerpFactor]).x;
302
+ let scaleFactor = 1;
303
+ if (this.system.renderer.renderMode !== ParticleSystemRenderMode.Mesh)
304
+ scaleFactor = this.system.worldScale.x / this.system.cameraScale;
305
+ particle.size = particle.startSize * size * scaleFactor;
306
+ if (this.system.localspace) {
307
+ const scale = getLocalSimulationScale(this.system, localScaleVec3);
308
+ particle.size *= scale.x;
309
+ }
310
+ // in Unity this is viewport size, we don't really support this yet (and the renderer is logging a warning)
311
+ // so for now it's disabled again
312
+ // particle.size = Mathf.clamp(particle.size, this._minSize, this._maxSize);
313
+ }
314
+ }
315
+ export const $particleLife = Symbol("particleLife");
316
+ const $trailLifetime = Symbol("trailLifetime");
317
+ const $trailStartLength = Symbol("trailStartLength");
318
+ const $trailWidthRandom = Symbol("trailWidthRandom");
319
+ class TrailBehaviour extends ParticleSystemBaseBehaviour {
320
+ type = "NeedleTrail";
321
+ initialize(particle) {
322
+ if (particle instanceof TrailParticle) {
323
+ particle[$particleLife] = particle.life;
324
+ if (this.system.trails.enabled && this.system.trails.dieWithParticles === false) {
325
+ particle[$trailLifetime] = this.system.trails.lifetime.evaluate(Math.random(), Math.random());
326
+ particle.life += particle[$trailLifetime];
327
+ }
328
+ particle[$trailStartLength] = particle.length;
329
+ particle[$trailWidthRandom] = Math.random();
330
+ }
331
+ }
332
+ update(particle) {
333
+ if (this.system.trails?.enabled && particle instanceof TrailParticle) {
334
+ const trailParticle = particle;
335
+ const age01 = particle.age / particle[$particleLife];
336
+ const iter = particle.previous.values();
337
+ const length = particle.previous.length;
338
+ // const maxAge = this.system.trails.lifetime.
339
+ for (let i = 0; i < length; i++) {
340
+ const cur = iter.next();
341
+ const state = cur.value;
342
+ const pos01 = 1 - (i / (length - 1));
343
+ let size = particle.size;
344
+ if (size <= 0 && !this.system.trails.sizeAffectsWidth) {
345
+ // Not sure where we get to 100* from, tested in SOC trong com
346
+ size = 100 * this.system.trails.widthOverTrail.evaluate(.5, trailParticle[$trailWidthRandom]);
347
+ }
348
+ state.size = this.system.trails.getWidth(size, age01, pos01, trailParticle[$trailWidthRandom]);
349
+ state.color.copy(particle.color);
350
+ this.system.trails.getColor(state.color, age01, pos01);
351
+ }
352
+ // particle.life = particle.age + .1;
353
+ if (particle.age > particle[$particleLife]) {
354
+ particle.velocity.set(0, 0, 0);
355
+ const t = (particle.age - particle[$particleLife]) / particle[$trailLifetime];
356
+ trailParticle.length = Mathf.lerp(particle[$trailStartLength], 0, t);
357
+ }
358
+ }
359
+ }
360
+ }
361
+ const $startVelocity = Symbol("startVelocity");
362
+ const $gravityFactor = Symbol("gravityModifier");
363
+ const $gravitySpeed = Symbol("gravitySpeed");
364
+ const $velocityLerpFactor = Symbol("velocity lerp factor");
365
+ const temp3 = new Vector3();
366
+ const temp4 = new Quaternion();
367
+ class VelocityBehaviour extends ParticleSystemBaseBehaviour {
368
+ type = "NeedleVelocity";
369
+ _gravityDirection = new Vector3();
370
+ initialize(particle) {
371
+ const simulationSpeed = this.system.main.simulationSpeed;
372
+ const factor = 1;
373
+ particle.startSpeed = this.system.main.startSpeed.evaluate(Math.random(), Math.random()) * factor;
374
+ particle.velocity.copy(this.system.shape.getDirection(particle.position)).multiplyScalar(particle.startSpeed);
375
+ if (this.system.inheritVelocity?.enabled) {
376
+ this.system.inheritVelocity.applyInitial(particle.velocity);
377
+ }
378
+ if (!particle[$startVelocity])
379
+ particle[$startVelocity] = particle.velocity.clone();
380
+ else
381
+ particle[$startVelocity].copy(particle.velocity);
382
+ const gravityFactor = this.system.main.gravityModifier.evaluate(Math.random(), Math.random());
383
+ particle[$gravityFactor] = gravityFactor * simulationSpeed;
384
+ particle[$gravitySpeed] = gravityFactor * simulationSpeed * .5;
385
+ particle[$velocityLerpFactor] = Math.random();
386
+ this.system.velocityOverLifetime?.init(particle);
387
+ this._gravityDirection.set(0, -1, 0);
388
+ if (this.system.main.simulationSpace === ParticleSystemSimulationSpace.Local)
389
+ this._gravityDirection.applyQuaternion(this.system.worldQuaternionInverted).normalize();
390
+ }
391
+ update(particle, delta) {
392
+ //////////////////////
393
+ // calculate speed
394
+ const baseVelocity = particle[$startVelocity];
395
+ const gravityFactor = particle[$gravityFactor];
396
+ if (gravityFactor !== 0) {
397
+ const factor = gravityFactor * particle[$gravitySpeed];
398
+ temp3.copy(this._gravityDirection).multiplyScalar(factor);
399
+ particle[$gravitySpeed] += delta * .05;
400
+ baseVelocity.add(temp3);
401
+ }
402
+ particle.velocity.copy(baseVelocity);
403
+ const t01 = particle.age / particle.life;
404
+ if (this.system.inheritVelocity?.enabled) {
405
+ this.system.inheritVelocity.applyCurrent(particle.velocity, t01, particle[$velocityLerpFactor]);
406
+ }
407
+ const noise = this.system.noise;
408
+ if (noise.enabled) {
409
+ noise.apply(0, particle.position, particle.velocity, delta, particle.age, particle.life);
410
+ }
411
+ //////////////////////
412
+ // evaluate by speed modules
413
+ const sizeBySpeed = this.system.sizeBySpeed;
414
+ if (sizeBySpeed?.enabled) {
415
+ particle.size = sizeBySpeed.evaluate(particle.velocity, t01, particle[$velocityLerpFactor], particle.size);
416
+ }
417
+ const colorBySpeed = this.system.colorBySpeed;
418
+ if (colorBySpeed?.enabled) {
419
+ colorBySpeed.evaluate(particle.velocity, particle[$velocityLerpFactor], particle.color);
420
+ }
421
+ //////////////////////
422
+ // limit or modify speed
423
+ const velocity = this.system.velocityOverLifetime;
424
+ if (velocity.enabled) {
425
+ velocity.apply(particle, 0, particle.position, particle.velocity, delta, particle.age, particle.life);
426
+ }
427
+ const limitVelocityOverLifetime = this.system.limitVelocityOverLifetime;
428
+ if (limitVelocityOverLifetime.enabled) {
429
+ // const factor = this.system.worldScale.x;
430
+ limitVelocityOverLifetime.apply(particle.position, baseVelocity, particle.velocity, particle.size, t01, delta, 1);
431
+ }
432
+ if (this.system.worldspace) {
433
+ particle.velocity.multiply(this.system.worldScale);
434
+ }
435
+ }
436
+ }
437
+ const $colorLerpFactor = Symbol("colorLerpFactor");
438
+ const tempColor = new RGBAColor(1, 1, 1, 1);
439
+ const col = new RGBAColor(1, 1, 1, 1);
440
+ class ColorBehaviour extends ParticleSystemBaseBehaviour {
441
+ type = "NeedleColor";
442
+ initialize(_particle) {
443
+ }
444
+ _init(particle) {
445
+ const materialColor = this.system.renderer.particleMaterial;
446
+ col.copy(this.system.main.startColor.evaluate(Math.random()));
447
+ if (materialColor?.color) {
448
+ tempColor.copy(materialColor.color);
449
+ col.multiply(tempColor);
450
+ }
451
+ col.convertLinearToSRGB();
452
+ particle.startColor.set(col.r, col.g, col.b, col.alpha);
453
+ particle.color.copy(particle.startColor);
454
+ particle[$colorLerpFactor] = Math.random();
455
+ }
456
+ update(particle, _delta) {
457
+ if (particle.age === 0)
458
+ this._init(particle);
459
+ if (this.system.colorOverLifetime.enabled) {
460
+ const t = particle.age / particle.life;
461
+ const col = this.system.colorOverLifetime.color.evaluate(t, particle[$colorLerpFactor]);
462
+ particle.color.set(col.r, col.g, col.b, col.alpha).multiply(particle.startColor);
463
+ }
464
+ else {
465
+ particle.color.copy(particle.startColor);
466
+ }
467
+ }
468
+ }
469
+ class ParticleSystemInterface {
470
+ system;
471
+ emission;
472
+ get anim() {
473
+ return this.system.textureSheetAnimation;
474
+ }
475
+ constructor(system) {
476
+ this.system = system;
477
+ this.emission = new ParticleSystemEmissionOverTime(this.system);
478
+ }
479
+ get prewarm() { return false; } // force disable three.quark prewarm, we have our own!
480
+ get material() { return this.system.renderer.getMaterial(this.system.trails.enabled); }
481
+ get layers() { return this.system.gameObject.layers; }
482
+ update() {
483
+ this.emission.update();
484
+ }
485
+ autoDestroy;
486
+ get looping() { return this.system.main.loop; }
487
+ get duration() { return this.system.duration; }
488
+ get shape() { return this.system.shape; }
489
+ get startLife() { return new MinMaxCurveFunction(this.system.main.startLifetime); }
490
+ get startSpeed() { return new MinMaxCurveFunction(this.system.main.startSpeed); }
491
+ get startRotation() { return new MinMaxCurveFunction(this.system.main.startRotation); }
492
+ get startSize() { return new MinMaxCurveFunction(this.system.main.startSize); }
493
+ startLength; /** start length is for trails */
494
+ get startColor() { return new ConstantColor(new Vector4(1, 1, 1, 1)); }
495
+ get emissionOverTime() { return this.emission; }
496
+ /** this is not supported yet */
497
+ get emissionOverDistance() { return new ParticleSystemEmissionOverDistance(this.system); }
498
+ /** not used - burst is controled via emissionOverTime */
499
+ emissionBursts;
500
+ onlyUsedByOther;
501
+ behaviors = [];
502
+ get instancingGeometry() {
503
+ return this.system.renderer.getMesh(this.system.renderer.renderMode).geometry;
504
+ }
505
+ get renderMode() {
506
+ if (this.system.trails["enabled"] === true) {
507
+ return RenderMode.Trail;
508
+ }
509
+ switch (this.system.renderer.renderMode) {
510
+ case ParticleSystemRenderMode.Billboard: return RenderMode.BillBoard;
511
+ case ParticleSystemRenderMode.Stretch: return RenderMode.StretchedBillBoard;
512
+ case ParticleSystemRenderMode.HorizontalBillboard: return RenderMode.HorizontalBillBoard;
513
+ case ParticleSystemRenderMode.VerticalBillboard: return RenderMode.VerticalBillBoard;
514
+ case ParticleSystemRenderMode.Mesh: return RenderMode.Mesh;
515
+ }
516
+ return RenderMode.BillBoard;
517
+ }
518
+ rendererEmitterSettings = {
519
+ startLength: new ConstantValue(220),
520
+ followLocalOrigin: false,
521
+ };
522
+ get speedFactor() {
523
+ let factor = this.system.main.simulationSpeed;
524
+ if (this.system.renderer?.renderMode === ParticleSystemRenderMode.Stretch) {
525
+ factor *= this.system.renderer.velocityScale ?? 1;
526
+ }
527
+ return factor;
528
+ }
529
+ flatWhiteTexture;
530
+ clonedTexture = { original: undefined, clone: undefined };
531
+ get texture() {
532
+ const mat = this.material;
533
+ if (mat && mat["map"]) {
534
+ const original = mat["map"];
535
+ // cache the last original one so we're not creating tons of clones
536
+ if (this.clonedTexture.original !== original || !this.clonedTexture.clone) {
537
+ const tex = original.clone();
538
+ tex.premultiplyAlpha = false;
539
+ tex.colorSpace = THREE.LinearSRGBColorSpace;
540
+ this.clonedTexture.original = original;
541
+ this.clonedTexture.clone = tex;
542
+ }
543
+ return this.clonedTexture.clone;
544
+ }
545
+ if (!this.flatWhiteTexture)
546
+ this.flatWhiteTexture = createFlatTexture(new RGBAColor(1, 1, 1, 1), 1);
547
+ return this.flatWhiteTexture;
548
+ }
549
+ get startTileIndex() { return new TextureSheetStartFrameGenerator(this.system); }
550
+ get uTileCount() { return this.anim.enabled ? this.anim?.numTilesX : undefined; }
551
+ get vTileCount() { return this.anim.enabled ? this.anim?.numTilesY : undefined; }
552
+ get renderOrder() { return 1; }
553
+ get blending() { return this.system.renderer.particleMaterial?.blending ?? THREE.NormalBlending; }
554
+ get transparent() { return this.system.renderer.transparent; }
555
+ get worldSpace() { return this.system.main.simulationSpace === ParticleSystemSimulationSpace.World; }
556
+ }
557
+ class ParticlesEmissionState {
558
+ burstIndex = 0;
559
+ burstWaveIndex = 0;
560
+ time = 0;
561
+ waitEmiting = 0;
562
+ }
563
+ export class ParticleSystem extends Behaviour {
564
+ play(includeChildren = false) {
565
+ if (includeChildren) {
566
+ GameObject.foreachComponent(this.gameObject, comp => {
567
+ if (comp instanceof ParticleSystem && comp !== this) {
568
+ comp.play(false);
569
+ }
570
+ }, true);
571
+ }
572
+ this._isPlaying = true;
573
+ // https://github.com/Alchemist0823/three.quarks/pull/35
574
+ if (this._particleSystem) {
575
+ this._particleSystem["emissionState"].time = 0;
576
+ this._particleSystem["emitEnded"] = false;
577
+ }
578
+ this.emission?.reset();
579
+ }
580
+ pause(includeChildren = true) {
581
+ if (includeChildren) {
582
+ GameObject.foreachComponent(this.gameObject, comp => {
583
+ if (comp instanceof ParticleSystem && comp !== this) {
584
+ comp.pause(false);
585
+ }
586
+ }, true);
587
+ }
588
+ this._isPlaying = false;
589
+ }
590
+ /** clear=true removes all emitted particles */
591
+ stop(includeChildren = true, clear = false) {
592
+ if (includeChildren) {
593
+ GameObject.foreachComponent(this.gameObject, comp => {
594
+ if (comp instanceof ParticleSystem && comp !== this) {
595
+ comp.stop(false, clear);
596
+ }
597
+ }, true);
598
+ }
599
+ this._isPlaying = false;
600
+ this._time = 0;
601
+ if (clear)
602
+ this.reset();
603
+ }
604
+ /** remove emitted particles and reset time */
605
+ reset() {
606
+ this._time = 0;
607
+ if (this._particleSystem) {
608
+ this._particleSystem.particleNum = 0;
609
+ this._particleSystem["emissionState"].time = 0;
610
+ this._particleSystem["emitEnded"] = false;
611
+ this.emission?.reset();
612
+ }
613
+ }
614
+ _state;
615
+ emit(count) {
616
+ if (this._particleSystem) {
617
+ // we need to call update the matrices etc e.g. if we call emit from a physics callback
618
+ this.onUpdate();
619
+ count = Math.min(count, this.maxParticles - this.currentParticles);
620
+ if (!this._state)
621
+ this._state = new ParticlesEmissionState();
622
+ this._state.waitEmiting = count;
623
+ this._state.time = 0;
624
+ const emitEndedState = this._particleSystem["emitEnded"];
625
+ this._particleSystem["emitEnded"] = false;
626
+ this._particleSystem.emit(this.deltaTime, this._state, this._particleSystem.emitter.matrixWorld);
627
+ this._particleSystem["emitEnded"] = emitEndedState;
628
+ }
629
+ }
630
+ get playOnAwake() {
631
+ return this.main.playOnAwake;
632
+ }
633
+ set playOnAwake(val) {
634
+ this.main.playOnAwake = val;
635
+ }
636
+ colorOverLifetime;
637
+ main;
638
+ emission;
639
+ sizeOverLifetime;
640
+ shape;
641
+ noise;
642
+ trails;
643
+ velocityOverLifetime;
644
+ limitVelocityOverLifetime;
645
+ inheritVelocity;
646
+ colorBySpeed;
647
+ textureSheetAnimation;
648
+ rotationOverLifetime;
649
+ rotationBySpeed;
650
+ sizeBySpeed;
651
+ get renderer() {
652
+ return this._renderer;
653
+ }
654
+ get isPlaying() { return this._isPlaying; }
655
+ get currentParticles() {
656
+ return this._particleSystem?.particleNum ?? 0;
657
+ }
658
+ get maxParticles() {
659
+ return this.main.maxParticles;
660
+ }
661
+ get time() {
662
+ return this._time;
663
+ }
664
+ get duration() {
665
+ return this.main.duration;
666
+ }
667
+ get deltaTime() {
668
+ return this.context.time.deltaTime * this.main.simulationSpeed;
669
+ }
670
+ get scale() {
671
+ return this.gameObject.scale.x;
672
+ }
673
+ get cameraScale() {
674
+ return this._cameraScale;
675
+ }
676
+ _cameraScale = 1;
677
+ get container() {
678
+ return this._container;
679
+ }
680
+ get worldspace() {
681
+ return this.main.simulationSpace === ParticleSystemSimulationSpace.World;
682
+ }
683
+ get localspace() {
684
+ return this.main.simulationSpace === ParticleSystemSimulationSpace.Local;
685
+ }
686
+ __worldQuaternion = new Quaternion();
687
+ get worldQuaternion() {
688
+ return this.__worldQuaternion;
689
+ }
690
+ _worldQuaternionInverted = new Quaternion();
691
+ get worldQuaternionInverted() {
692
+ return this._worldQuaternionInverted;
693
+ }
694
+ _worldScale = new Vector3();
695
+ get worldScale() {
696
+ return this._worldScale;
697
+ }
698
+ _worldPositionFrame = -1;
699
+ _worldPos = new Vector3();
700
+ get worldPos() {
701
+ if (this._worldPositionFrame !== this.context.time.frame) {
702
+ this._worldPositionFrame = this.context.time.frame;
703
+ getWorldPosition(this.gameObject, this._worldPos);
704
+ }
705
+ return this._worldPos;
706
+ }
707
+ get matrixWorld() {
708
+ return this._container.matrixWorld;
709
+ }
710
+ get isSubsystem() {
711
+ return this._isUsedAsSubsystem;
712
+ }
713
+ /** Add a custom quarks behaviour to the particle system. You can add a quarks.Behaviour type.
714
+ * @link https://github.com/Alchemist0823/three.quarks
715
+ */
716
+ addBehaviour(particleSystemBehaviour) {
717
+ if (!this._particleSystem) {
718
+ return false;
719
+ }
720
+ if (particleSystemBehaviour instanceof ParticleSystemBaseBehaviour) {
721
+ particleSystemBehaviour.system = this;
722
+ }
723
+ if (isDevEnvironment())
724
+ console.log("add behaviour", particleSystemBehaviour);
725
+ this._particleSystem.addBehavior(particleSystemBehaviour);
726
+ return true;
727
+ }
728
+ /** Removes all behaviours from the particle system
729
+ * **Note:** this will also remove the default behaviours like SizeBehaviour, ColorBehaviour etc.
730
+ */
731
+ removeAllBehaviours() {
732
+ if (!this._particleSystem) {
733
+ return false;
734
+ }
735
+ this._particleSystem.behaviors.length = 0;
736
+ return true;
737
+ }
738
+ /** Get the particlesystem behaviours. This can be used to fully customize the behaviour of the particles. */
739
+ get behaviours() {
740
+ if (!this._particleSystem)
741
+ return null;
742
+ return this._particleSystem.behaviors;
743
+ }
744
+ /** Get access to the underlying quarks particle system if you need more control
745
+ * @link https://github.com/Alchemist0823/three.quarks
746
+ */
747
+ get particleSystem() {
748
+ return this._particleSystem ?? null;
749
+ }
750
+ _renderer;
751
+ _batchSystem;
752
+ _particleSystem;
753
+ _interface;
754
+ // private _system!: System;
755
+ // private _emitter: Emitter;
756
+ // private _size!: SizeBehaviour;
757
+ _container;
758
+ _time = 0;
759
+ _isPlaying = true;
760
+ _isUsedAsSubsystem = false;
761
+ _didPreWarm = false;
762
+ /** called from deserialization */
763
+ set bursts(arr) {
764
+ for (let i = 0; i < arr.length; i++) {
765
+ const burst = arr[i];
766
+ if ((burst instanceof ParticleBurst) === false) {
767
+ const instance = new ParticleBurst();
768
+ assign(instance, burst);
769
+ arr[i] = instance;
770
+ }
771
+ }
772
+ this._bursts = arr;
773
+ }
774
+ _bursts;
775
+ /** called from deserialization */
776
+ set subEmitterSystems(arr) {
777
+ for (let i = 0; i < arr.length; i++) {
778
+ const sub = arr[i];
779
+ if ((sub instanceof SubEmitterSystem) === false) {
780
+ const instance = new SubEmitterSystem();
781
+ assign(instance, sub);
782
+ arr[i] = instance;
783
+ }
784
+ }
785
+ if (debug && arr.length > 0) {
786
+ console.log("SubEmitters: ", arr, this);
787
+ }
788
+ this._subEmitterSystems = arr;
789
+ }
790
+ _subEmitterSystems;
791
+ onAfterDeserialize(_) {
792
+ // doing this here to get a chance to resolve the subemitter guid
793
+ if (this._subEmitterSystems && Array.isArray(this._subEmitterSystems)) {
794
+ for (const sub of this._subEmitterSystems) {
795
+ sub._deserialize(this.context, this.gameObject);
796
+ }
797
+ }
798
+ }
799
+ awake() {
800
+ this._renderer = this.gameObject.getComponent(ParticleSystemRenderer);
801
+ if (!this.main) {
802
+ throw new Error("Not Supported: ParticleSystem needs a serialized MainModule. Creating new particle systems at runtime is currently not supported.");
803
+ }
804
+ this._container = new Object3D();
805
+ this._container.matrixAutoUpdate = false;
806
+ // if (this.main.simulationSpace == ParticleSystemSimulationSpace.Local) {
807
+ // this.gameObject.add(this._container);
808
+ // }
809
+ // else
810
+ {
811
+ this.context.scene.add(this._container);
812
+ }
813
+ // else this._container = this.context.scene;
814
+ this._batchSystem = new BatchedParticleRenderer();
815
+ this._batchSystem.name = this.gameObject.name;
816
+ this._container.add(this._batchSystem);
817
+ this._interface = new ParticleSystemInterface(this);
818
+ this._particleSystem = new _ParticleSystem(this._interface);
819
+ this._particleSystem.addBehavior(new SizeBehaviour(this));
820
+ this._particleSystem.addBehavior(new ColorBehaviour(this));
821
+ this._particleSystem.addBehavior(new TextureSheetAnimationBehaviour(this));
822
+ this._particleSystem.addBehavior(new RotationBehaviour(this));
823
+ this._particleSystem.addBehavior(new VelocityBehaviour(this));
824
+ this._particleSystem.addBehavior(new TrailBehaviour(this));
825
+ this._batchSystem.addSystem(this._particleSystem);
826
+ const emitter = this._particleSystem.emitter;
827
+ this.context.scene.add(emitter);
828
+ if (debug) {
829
+ console.log(this);
830
+ this.gameObject.add(new AxesHelper(1));
831
+ }
832
+ }
833
+ start() {
834
+ this.addSubParticleSystems();
835
+ this.updateLayers();
836
+ }
837
+ onDestroy() {
838
+ this._container?.removeFromParent();
839
+ this._batchSystem?.removeFromParent();
840
+ this._particleSystem?.emitter.removeFromParent();
841
+ this._particleSystem?.dispose();
842
+ }
843
+ onEnable() {
844
+ if (!this.main)
845
+ return;
846
+ if (this.inheritVelocity)
847
+ this.inheritVelocity.system = this;
848
+ if (this._batchSystem)
849
+ this._batchSystem.visible = true;
850
+ if (this.playOnAwake)
851
+ this.play();
852
+ this._isPlaying = this.playOnAwake;
853
+ }
854
+ onDisable() {
855
+ if (this._batchSystem)
856
+ this._batchSystem.visible = false;
857
+ }
858
+ onBeforeRender() {
859
+ if (!this.main)
860
+ return;
861
+ if (this._didPreWarm === false && this.main?.prewarm === true) {
862
+ this._didPreWarm = true;
863
+ this.preWarm();
864
+ }
865
+ this.onUpdate();
866
+ this.onSimulate(this.deltaTime);
867
+ }
868
+ preWarm() {
869
+ if (!this.emission?.enabled)
870
+ return;
871
+ const emission = this.emission.rateOverTime.getMax();
872
+ if (emission <= 0)
873
+ return;
874
+ const dt = 1 / 60;
875
+ const duration = this.main.duration;
876
+ const lifetime = this.main.startLifetime.getMax();
877
+ const maxDurationToPrewarm = 1000;
878
+ const timeToSimulate = Math.min(Math.max(duration, lifetime) / Math.max(.01, this.main.simulationSpeed), maxDurationToPrewarm);
879
+ const framesToSimulate = Math.ceil(timeToSimulate / dt);
880
+ const startTime = Date.now();
881
+ if (debug)
882
+ console.log(`Particles ${this.name} - Prewarm for ${framesToSimulate} frames (${timeToSimulate} sec). Duration: ${duration}, Lifetime: ${lifetime}`);
883
+ for (let i = 0; i < framesToSimulate; i++) {
884
+ if (this.currentParticles >= this.maxParticles)
885
+ break;
886
+ const timePassed = Date.now() - startTime;
887
+ if (timePassed > 2000) {
888
+ console.warn(`Particles ${this.name} - Prewarm took too long. Aborting: ${timePassed}`);
889
+ break;
890
+ }
891
+ this.onUpdate();
892
+ this.onSimulate(dt);
893
+ }
894
+ }
895
+ _lastBatchesCount = -1;
896
+ onSimulate(dt) {
897
+ if (this._batchSystem) {
898
+ let needsUpdate = this.context.time.frameCount % 60 === 0;
899
+ if (this._lastBatchesCount !== this._batchSystem.batches.length) {
900
+ this._lastBatchesCount = this._batchSystem.batches.length;
901
+ needsUpdate = true;
902
+ }
903
+ // Updating layers on batches
904
+ // TODO: figure out a better way to do this
905
+ // Issue: https://github.com/Alchemist0823/three.quarks/issues/49
906
+ if (needsUpdate) {
907
+ this.updateLayers();
908
+ }
909
+ this._batchSystem.update(dt);
910
+ }
911
+ this._time += dt;
912
+ if (this._time > this.duration)
913
+ this._time = 0;
914
+ }
915
+ updateLayers() {
916
+ if (this._batchSystem) {
917
+ for (let i = 0; i < this._batchSystem.batches.length; i++) {
918
+ const batch = this._batchSystem.batches[i];
919
+ batch.layers.disableAll();
920
+ const layer = this.layer;
921
+ batch.layers.mask = 1 << layer;
922
+ }
923
+ }
924
+ }
925
+ lastMaterialVersion = -1;
926
+ onUpdate() {
927
+ const mat = this.renderer.getMaterial(this.trails.enabled);
928
+ if (mat && mat.version != this.lastMaterialVersion && this._particleSystem) {
929
+ this.lastMaterialVersion = mat.version;
930
+ this._particleSystem.texture = this._interface.texture;
931
+ }
932
+ if (this._bursts) {
933
+ this.emission.bursts = this._bursts;
934
+ delete this._bursts;
935
+ }
936
+ if (!this._isPlaying)
937
+ return;
938
+ // sprite materials must be scaled in AR
939
+ const cam = this.context.mainCamera;
940
+ if (cam) {
941
+ const scale = getWorldScale(cam);
942
+ this._cameraScale = scale.x;
943
+ }
944
+ const isLocalSpace = !this.worldspace;
945
+ const source = this.gameObject;
946
+ getWorldQuaternion(source, this.__worldQuaternion);
947
+ this._worldQuaternionInverted.copy(this.__worldQuaternion).invert();
948
+ getWorldScale(this.gameObject, this._worldScale);
949
+ // Handle LOCALSPACE
950
+ if (isLocalSpace && this._container && this.gameObject?.parent) {
951
+ const scale = getLocalSimulationScale(this, temp3);
952
+ this._container.matrix.makeScale(scale.x, scale.y, scale.z);
953
+ this._container.matrix.makeRotationFromQuaternion(this.__worldQuaternion);
954
+ this._container.matrix.setPosition(this.worldPos);
955
+ this._container.matrix.scale(this.gameObject.scale);
956
+ }
957
+ this.emission.system = this;
958
+ this._interface.update();
959
+ this.shape.update(this, this.context, this.main.simulationSpace, this.gameObject);
960
+ this.noise.update(this.context);
961
+ this.inheritVelocity?.update(this.context);
962
+ this.velocityOverLifetime.update(this);
963
+ }
964
+ addSubParticleSystems() {
965
+ if (this._subEmitterSystems && this._particleSystem) {
966
+ for (const sys of this._subEmitterSystems) {
967
+ // Make sure the particle system is created
968
+ if (sys.particleSystem) {
969
+ if (sys.particleSystem.__internalAwake)
970
+ sys.particleSystem.__internalAwake();
971
+ else if (isDevEnvironment())
972
+ console.warn("SubParticleSystem serialization issue(?)", sys.particleSystem, sys);
973
+ }
974
+ const system = sys.particleSystem?._particleSystem;
975
+ if (system) {
976
+ sys.particleSystem._isUsedAsSubsystem = true;
977
+ // sys.particleSystem!.main.simulationSpace = ParticleSystemSimulationSpace.World;
978
+ const sub = new ParticleSubEmitter(this, this._particleSystem, sys.particleSystem, system);
979
+ sub.emitterType = sys.type;
980
+ sub.emitterProbability = sys.emitProbability;
981
+ this._particleSystem.addBehavior(sub);
982
+ }
983
+ else if (debug)
984
+ console.warn("Could not add SubParticleSystem", sys, this);
985
+ }
986
+ }
987
+ }
988
+ }
989
+ __decorate([
990
+ serializable(ColorOverLifetimeModule)
991
+ ], ParticleSystem.prototype, "colorOverLifetime", void 0);
992
+ __decorate([
993
+ serializable(MainModule)
994
+ ], ParticleSystem.prototype, "main", void 0);
995
+ __decorate([
996
+ serializable(EmissionModule)
997
+ ], ParticleSystem.prototype, "emission", void 0);
998
+ __decorate([
999
+ serializable(SizeOverLifetimeModule)
1000
+ ], ParticleSystem.prototype, "sizeOverLifetime", void 0);
1001
+ __decorate([
1002
+ serializable(ShapeModule)
1003
+ ], ParticleSystem.prototype, "shape", void 0);
1004
+ __decorate([
1005
+ serializable(NoiseModule)
1006
+ ], ParticleSystem.prototype, "noise", void 0);
1007
+ __decorate([
1008
+ serializable(TrailModule)
1009
+ ], ParticleSystem.prototype, "trails", void 0);
1010
+ __decorate([
1011
+ serializable(VelocityOverLifetimeModule)
1012
+ ], ParticleSystem.prototype, "velocityOverLifetime", void 0);
1013
+ __decorate([
1014
+ serializable(LimitVelocityOverLifetimeModule)
1015
+ ], ParticleSystem.prototype, "limitVelocityOverLifetime", void 0);
1016
+ __decorate([
1017
+ serializable(InheritVelocityModule)
1018
+ ], ParticleSystem.prototype, "inheritVelocity", void 0);
1019
+ __decorate([
1020
+ serializable(ColorBySpeedModule)
1021
+ ], ParticleSystem.prototype, "colorBySpeed", void 0);
1022
+ __decorate([
1023
+ serializable(TextureSheetAnimationModule)
1024
+ ], ParticleSystem.prototype, "textureSheetAnimation", void 0);
1025
+ __decorate([
1026
+ serializable(RotationOverLifetimeModule)
1027
+ ], ParticleSystem.prototype, "rotationOverLifetime", void 0);
1028
+ __decorate([
1029
+ serializable(RotationBySpeedModule)
1030
+ ], ParticleSystem.prototype, "rotationBySpeed", void 0);
1031
+ __decorate([
1032
+ serializable(SizeBySpeedModule)
1033
+ ], ParticleSystem.prototype, "sizeBySpeed", void 0);
1034
+ export class SubEmitterSystem {
1035
+ particleSystem;
1036
+ emitProbability = 1;
1037
+ properties;
1038
+ type;
1039
+ _deserialize(_context, gameObject) {
1040
+ const ps = this.particleSystem;
1041
+ if (ps instanceof ParticleSystem)
1042
+ return;
1043
+ let guid = "";
1044
+ if (ps && typeof ps["guid"] === "string") {
1045
+ guid = ps["guid"];
1046
+ // subemitter MUST be a child of the particle system
1047
+ this.particleSystem = GameObject.findByGuid(guid, gameObject);
1048
+ }
1049
+ if (debug && !(this.particleSystem instanceof ParticleSystem)) {
1050
+ console.warn("Could not find particle system for sub emitter", guid, gameObject, this);
1051
+ }
1052
+ }
1053
+ }
1054
+ function getLocalSimulationScale(system, vec) {
1055
+ vec.set(1, 1, 1);
1056
+ if (system.gameObject.parent && system.localspace) {
1057
+ switch (system.main.scalingMode) {
1058
+ case ParticleSystemScalingMode.Local:
1059
+ vec = getWorldScale(system.gameObject.parent, vec);
1060
+ vec.x = 1 / vec.x;
1061
+ vec.y = 1 / vec.y;
1062
+ vec.z = 1 / vec.z;
1063
+ break;
1064
+ default:
1065
+ if (!system["unsupported_scaling_mode"]) {
1066
+ system["unsupported_scaling_mode"] = true;
1067
+ const msg = "ParticleSystem scale mode " + ParticleSystemScalingMode[system.main.scalingMode] + " is not supported";
1068
+ if (isDevEnvironment())
1069
+ showBalloonWarning(msg);
1070
+ console.warn(msg, system.name, system);
1071
+ }
1072
+ vec = getWorldScale(system.gameObject, vec);
1073
+ break;
1074
+ }
1075
+ }
1076
+ return vec;
1077
+ }
1078
1078
  //# sourceMappingURL=ParticleSystem.js.map