@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/CHANGELOG.md +2259 -2253
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +7 -10
  5. package/dist/needle-engine.light.js +7 -10
  6. package/dist/needle-engine.light.min.js +7 -10
  7. package/dist/needle-engine.light.umd.cjs +7 -10
  8. package/dist/needle-engine.min.js +7 -10
  9. package/dist/needle-engine.umd.cjs +7 -10
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AudioListener.d.ts +7 -7
  211. package/lib/engine-components/AudioListener.js +30 -30
  212. package/lib/engine-components/AudioSource.d.ts +61 -61
  213. package/lib/engine-components/AudioSource.js +422 -422
  214. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  215. package/lib/engine-components/AvatarLoader.js +173 -173
  216. package/lib/engine-components/AxesHelper.d.ts +9 -9
  217. package/lib/engine-components/AxesHelper.js +44 -44
  218. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  219. package/lib/engine-components/BasicIKConstraint.js +43 -43
  220. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  221. package/lib/engine-components/BoxHelperComponent.js +89 -89
  222. package/lib/engine-components/Camera.d.ts +70 -70
  223. package/lib/engine-components/Camera.js +450 -450
  224. package/lib/engine-components/CameraUtils.d.ts +1 -1
  225. package/lib/engine-components/CameraUtils.js +77 -77
  226. package/lib/engine-components/CharacterController.d.ts +46 -46
  227. package/lib/engine-components/CharacterController.js +227 -227
  228. package/lib/engine-components/Collider.d.ts +46 -46
  229. package/lib/engine-components/Collider.js +153 -153
  230. package/lib/engine-components/Component.d.ts +228 -228
  231. package/lib/engine-components/Component.js +541 -541
  232. package/lib/engine-components/ContactShadows.d.ts +23 -23
  233. package/lib/engine-components/ContactShadows.js +233 -233
  234. package/lib/engine-components/DeleteBox.d.ts +9 -9
  235. package/lib/engine-components/DeleteBox.js +30 -30
  236. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  237. package/lib/engine-components/DeviceFlag.js +43 -43
  238. package/lib/engine-components/DragControls.d.ts +51 -51
  239. package/lib/engine-components/DragControls.js +516 -516
  240. package/lib/engine-components/DropListener.d.ts +15 -15
  241. package/lib/engine-components/DropListener.js +120 -120
  242. package/lib/engine-components/Duplicatable.d.ts +16 -16
  243. package/lib/engine-components/Duplicatable.js +150 -150
  244. package/lib/engine-components/EventList.d.ts +28 -28
  245. package/lib/engine-components/EventList.js +105 -105
  246. package/lib/engine-components/EventTrigger.d.ts +12 -12
  247. package/lib/engine-components/EventTrigger.js +50 -50
  248. package/lib/engine-components/EventType.d.ts +19 -19
  249. package/lib/engine-components/EventType.js +71 -71
  250. package/lib/engine-components/FlyControls.d.ts +7 -7
  251. package/lib/engine-components/FlyControls.js +25 -25
  252. package/lib/engine-components/Fog.d.ts +20 -20
  253. package/lib/engine-components/Fog.js +60 -60
  254. package/lib/engine-components/Gizmos.d.ts +12 -12
  255. package/lib/engine-components/Gizmos.js +60 -60
  256. package/lib/engine-components/GridHelper.d.ts +12 -12
  257. package/lib/engine-components/GridHelper.js +47 -47
  258. package/lib/engine-components/GroundProjection.d.ts +21 -21
  259. package/lib/engine-components/GroundProjection.js +97 -97
  260. package/lib/engine-components/Interactable.d.ts +10 -10
  261. package/lib/engine-components/Interactable.js +11 -11
  262. package/lib/engine-components/Joints.d.ts +19 -19
  263. package/lib/engine-components/Joints.js +51 -51
  264. package/lib/engine-components/LODGroup.d.ts +30 -30
  265. package/lib/engine-components/LODGroup.js +145 -145
  266. package/lib/engine-components/Light.d.ts +75 -75
  267. package/lib/engine-components/Light.js +475 -475
  268. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  269. package/lib/engine-components/LookAtConstraint.js +17 -17
  270. package/lib/engine-components/NestedGltf.d.ts +11 -11
  271. package/lib/engine-components/NestedGltf.js +74 -74
  272. package/lib/engine-components/Networking.d.ts +11 -11
  273. package/lib/engine-components/Networking.js +70 -70
  274. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  275. package/lib/engine-components/OffsetConstraint.js +65 -65
  276. package/lib/engine-components/OrbitControls.d.ts +111 -111
  277. package/lib/engine-components/OrbitControls.js +646 -646
  278. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  279. package/lib/engine-components/ParticleSystem.js +1077 -1077
  280. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  281. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  282. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  283. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  284. package/lib/engine-components/PlayerColor.d.ts +13 -13
  285. package/lib/engine-components/PlayerColor.js +83 -83
  286. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  287. package/lib/engine-components/ReflectionProbe.js +181 -181
  288. package/lib/engine-components/Renderer.d.ts +112 -112
  289. package/lib/engine-components/Renderer.js +1029 -1029
  290. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  291. package/lib/engine-components/RendererLightmap.js +127 -127
  292. package/lib/engine-components/RigidBody.d.ts +120 -120
  293. package/lib/engine-components/RigidBody.js +452 -452
  294. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  295. package/lib/engine-components/SceneSwitcher.js +583 -583
  296. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  297. package/lib/engine-components/ScreenCapture.js +405 -405
  298. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  299. package/lib/engine-components/ShadowCatcher.js +144 -144
  300. package/lib/engine-components/Skybox.d.ts +23 -23
  301. package/lib/engine-components/Skybox.js +287 -287
  302. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  303. package/lib/engine-components/SmoothFollow.js +63 -63
  304. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  305. package/lib/engine-components/SpatialTrigger.js +144 -144
  306. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  307. package/lib/engine-components/SpectatorCamera.js +593 -593
  308. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  309. package/lib/engine-components/SpriteRenderer.js +257 -257
  310. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  311. package/lib/engine-components/SyncedCamera.js +187 -187
  312. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  313. package/lib/engine-components/SyncedRoom.js +162 -162
  314. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  315. package/lib/engine-components/SyncedTransform.js +265 -265
  316. package/lib/engine-components/TestRunner.d.ts +13 -13
  317. package/lib/engine-components/TestRunner.js +99 -99
  318. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  319. package/lib/engine-components/TransformGizmo.js +148 -148
  320. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  321. package/lib/engine-components/VideoPlayer.js +792 -792
  322. package/lib/engine-components/Voip.d.ts +29 -29
  323. package/lib/engine-components/Voip.js +203 -203
  324. package/lib/engine-components/XRFlag.d.ts +33 -33
  325. package/lib/engine-components/XRFlag.js +128 -128
  326. package/lib/engine-components/api.d.ts +15 -15
  327. package/lib/engine-components/api.js +15 -15
  328. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  330. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  332. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  334. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  336. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  338. package/lib/engine-components/codegen/components.d.ts +216 -216
  339. package/lib/engine-components/codegen/components.js +217 -217
  340. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  341. package/lib/engine-components/debug/LogStats.js +18 -18
  342. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  343. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  344. package/lib/engine-components/export/index.d.ts +1 -1
  345. package/lib/engine-components/export/index.js +1 -1
  346. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
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  684. package/src/engine-components/Interactable.ts +18 -18
  685. package/src/engine-components/Joints.ts +51 -51
  686. package/src/engine-components/LODGroup.ts +145 -145
  687. package/src/engine-components/Light.ts +493 -493
  688. package/src/engine-components/LookAtConstraint.ts +11 -11
  689. package/src/engine-components/NestedGltf.ts +70 -70
  690. package/src/engine-components/Networking.ts +72 -72
  691. package/src/engine-components/OffsetConstraint.ts +59 -59
  692. package/src/engine-components/OrbitControls.ts +653 -653
  693. package/src/engine-components/ParticleSystem.ts +1192 -1192
  694. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  695. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  696. package/src/engine-components/PlayerColor.ts +93 -93
  697. package/src/engine-components/ReflectionProbe.ts +192 -192
  698. package/src/engine-components/Renderer.ts +1125 -1125
  699. package/src/engine-components/RendererLightmap.ts +145 -145
  700. package/src/engine-components/RigidBody.ts +453 -453
  701. package/src/engine-components/SceneSwitcher.ts +594 -594
  702. package/src/engine-components/ScreenCapture.ts +437 -437
  703. package/src/engine-components/ShadowCatcher.ts +149 -149
  704. package/src/engine-components/Skybox.ts +281 -281
  705. package/src/engine-components/SmoothFollow.ts +57 -57
  706. package/src/engine-components/SpatialTrigger.ts +142 -142
  707. package/src/engine-components/SpectatorCamera.ts +675 -675
  708. package/src/engine-components/SphereCollider.ts +1 -1
  709. package/src/engine-components/SpriteRenderer.ts +244 -244
  710. package/src/engine-components/SyncedCamera.ts +208 -208
  711. package/src/engine-components/SyncedRoom.ts +166 -166
  712. package/src/engine-components/SyncedTransform.ts +336 -336
  713. package/src/engine-components/TestRunner.ts +114 -114
  714. package/src/engine-components/TransformGizmo.ts +157 -157
  715. package/src/engine-components/VideoPlayer.ts +831 -831
  716. package/src/engine-components/Voip.ts +214 -214
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  738. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  739. package/src/engine-components/export/usdz/index.ts +2 -2
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  741. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
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@@ -1,451 +1,451 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { Behaviour, GameObject } from "./Component.js";
8
- import { getParam } from "../engine/engine_utils.js";
9
- import { serializable } from "../engine/engine_serialization_decorator.js";
10
- import { RGBAColor } from "./js-extensions/RGBAColor.js";
11
- import { XRSessionMode } from "../engine/engine_setup.js";
12
- import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../engine/debug/index.js";
13
- import { getWorldPosition } from "../engine/engine_three_utils.js";
14
- import { Gizmos } from "../engine/engine_gizmos.js";
15
- import { EquirectangularReflectionMapping, OrthographicCamera, PerspectiveCamera, Ray, SRGBColorSpace, Vector3 } from "three";
16
- import { OrbitControls } from "./OrbitControls.js";
17
- import { RenderTexture } from "../engine/engine_texture.js";
18
- export var ClearFlags;
19
- (function (ClearFlags) {
20
- ClearFlags[ClearFlags["Skybox"] = 1] = "Skybox";
21
- ClearFlags[ClearFlags["SolidColor"] = 2] = "SolidColor";
22
- ClearFlags[ClearFlags["Uninitialized"] = 4] = "Uninitialized";
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- })(ClearFlags || (ClearFlags = {}));
24
- const debug = getParam("debugcam");
25
- const debugscreenpointtoray = getParam("debugscreenpointtoray");
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- export class Camera extends Behaviour {
27
- get isCamera() {
28
- return true;
29
- }
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- get aspect() {
31
- if (this._cam instanceof PerspectiveCamera)
32
- return this._cam.aspect;
33
- return (this.context.domWidth / this.context.domHeight);
34
- }
35
- get fieldOfView() {
36
- if (this._cam instanceof PerspectiveCamera) {
37
- return this._cam.fov;
38
- }
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- return this._fov;
40
- }
41
- set fieldOfView(val) {
42
- const changed = this.fieldOfView != val;
43
- this._fov = val;
44
- if (changed && this._cam) {
45
- if (this._cam instanceof PerspectiveCamera) {
46
- if (this._fov === undefined) {
47
- console.warn("Can not set undefined fov on PerspectiveCamera");
48
- return;
49
- }
50
- this._cam.fov = this._fov;
51
- this._cam.updateProjectionMatrix();
52
- }
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- }
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- }
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- get nearClipPlane() { return this._nearClipPlane; }
56
- set nearClipPlane(val) {
57
- const changed = this._nearClipPlane != val;
58
- this._nearClipPlane = val;
59
- if (this._cam && changed) {
60
- this._cam.near = val;
61
- this._cam.updateProjectionMatrix();
62
- }
63
- }
64
- _nearClipPlane = 0.1;
65
- get farClipPlane() { return this._farClipPlane; }
66
- set farClipPlane(val) {
67
- const changed = this._farClipPlane != val;
68
- this._farClipPlane = val;
69
- if (this._cam && changed) {
70
- this._cam.far = val;
71
- this._cam.updateProjectionMatrix();
72
- }
73
- }
74
- _farClipPlane = 1000;
75
- get clearFlags() {
76
- return this._clearFlags;
77
- }
78
- set clearFlags(val) {
79
- if (val === this._clearFlags)
80
- return;
81
- this._clearFlags = val;
82
- this.applyClearFlagsIfIsActiveCamera();
83
- }
84
- orthographic = false;
85
- orthographicSize = 5;
86
- ARBackgroundAlpha = 0;
87
- /**
88
- * The [`mask`](https://threejs.org/docs/#api/en/core/Layers.mask) value of the three camera object layers
89
- * If you want to just see objects on one layer (e.g. layer 2) then you can use `cullingLayer = 2` on this camera component instead
90
- */
91
- set cullingMask(val) {
92
- this._cullingMask = val;
93
- if (this._cam) {
94
- this._cam.layers.mask = val;
95
- }
96
- }
97
- get cullingMask() {
98
- if (this._cam)
99
- return this._cam.layers.mask;
100
- return this._cullingMask;
101
- }
102
- _cullingMask = 0xffffffff;
103
- /** Set only a specific layer active to be rendered by the camera. This is equivalent to calling `layers.set(val)` */
104
- set cullingLayer(val) {
105
- this.cullingMask = (1 << val | 0) >>> 0;
106
- }
107
- set backgroundBlurriness(val) {
108
- if (val === this._backgroundBlurriness)
109
- return;
110
- if (val === undefined)
111
- this._backgroundBlurriness = undefined;
112
- else
113
- this._backgroundBlurriness = Math.min(Math.max(val, 0), 1);
114
- this.applyClearFlagsIfIsActiveCamera();
115
- }
116
- get backgroundBlurriness() {
117
- return this._backgroundBlurriness;
118
- }
119
- _backgroundBlurriness;
120
- set backgroundIntensity(val) {
121
- if (val === this._backgroundIntensity)
122
- return;
123
- if (val === undefined)
124
- this._backgroundIntensity = undefined;
125
- else
126
- this._backgroundIntensity = Math.min(Math.max(val, 0), 10);
127
- this.applyClearFlagsIfIsActiveCamera();
128
- }
129
- get backgroundIntensity() {
130
- return this._backgroundIntensity;
131
- }
132
- _backgroundIntensity;
133
- set environmentIntensity(val) {
134
- this._environmentIntensity = val;
135
- }
136
- get environmentIntensity() {
137
- return this._environmentIntensity;
138
- }
139
- _environmentIntensity;
140
- get backgroundColor() {
141
- return this._backgroundColor ?? null;
142
- }
143
- set backgroundColor(val) {
144
- if (!val)
145
- return;
146
- if (!this._backgroundColor) {
147
- if (!val.clone)
148
- return;
149
- this._backgroundColor = val.clone();
150
- }
151
- else
152
- this._backgroundColor.copy(val);
153
- // set background color to solid if provided color doesnt have any alpha channel
154
- if (val.alpha === undefined)
155
- this._backgroundColor.alpha = 1;
156
- this.applyClearFlagsIfIsActiveCamera();
157
- }
158
- set targetTexture(rt) {
159
- this._targetTexture = rt;
160
- }
161
- get targetTexture() {
162
- return this._targetTexture;
163
- }
164
- _targetTexture = null;
165
- _backgroundColor;
166
- _fov;
167
- _cam = null;
168
- _clearFlags = ClearFlags.SolidColor;
169
- _skybox;
170
- get cam() {
171
- if (this.activeAndEnabled)
172
- this.buildCamera();
173
- return this._cam;
174
- }
175
- static _origin = new Vector3();
176
- static _direction = new Vector3();
177
- screenPointToRay(x, y, ray) {
178
- const cam = this.cam;
179
- const origin = Camera._origin;
180
- origin.set(x, y, -1);
181
- this.context.input.convertScreenspaceToRaycastSpace(origin);
182
- if (debugscreenpointtoray)
183
- console.log("screenPointToRay", x.toFixed(2), y.toFixed(2), "now:", origin.x.toFixed(2), origin.y.toFixed(2), "isInXR:" + this.context.isInXR);
184
- origin.z = -1;
185
- origin.unproject(cam);
186
- const dir = Camera._direction.set(origin.x, origin.y, origin.z);
187
- const camPosition = getWorldPosition(cam);
188
- dir.sub(camPosition);
189
- dir.normalize();
190
- if (ray) {
191
- ray.set(camPosition, dir);
192
- return ray;
193
- }
194
- else {
195
- return new Ray(camPosition.clone(), dir.clone());
196
- }
197
- }
198
- awake() {
199
- if (debugscreenpointtoray) {
200
- window.addEventListener("pointerdown", evt => {
201
- const px = evt.clientX;
202
- const py = evt.clientY;
203
- console.log("touch", px.toFixed(2), py.toFixed(2));
204
- const ray = this.screenPointToRay(px, py);
205
- const randomHex = "#" + Math.floor(Math.random() * 16777215).toString(16);
206
- Gizmos.DrawRay(ray.origin, ray.direction, randomHex, 10);
207
- });
208
- }
209
- }
210
- onEnable() {
211
- if (debug)
212
- console.log(`Camera enabled: \"${this.name}\". ClearFlags=${ClearFlags[this._clearFlags]}`, this);
213
- this.buildCamera();
214
- if (this.tag == "MainCamera" || !this.context.mainCameraComponent) {
215
- this.context.setCurrentCamera(this);
216
- handleFreeCam(this);
217
- }
218
- this.applyClearFlagsIfIsActiveCamera();
219
- }
220
- onDisable() {
221
- this.context.removeCamera(this);
222
- }
223
- onBeforeRender() {
224
- if (this._cam) {
225
- // because the background color may be animated!
226
- if (this._clearFlags === ClearFlags.SolidColor)
227
- this.applyClearFlagsIfIsActiveCamera();
228
- if (this._targetTexture) {
229
- if (this.context.isManagedExternally) {
230
- // TODO: rendering with r3f renderer does throw an shader error for some reason?
231
- if (!this["_warnedAboutExternalRenderer"]) {
232
- this["_warnedAboutExternalRenderer"] = true;
233
- console.warn("Rendering with external renderer is not supported yet. This may not work or throw errors. Please remove the the target texture from your camera: " + this.name, this.targetTexture);
234
- }
235
- }
236
- // TODO: optimize to not render twice if this is already the main camera. In that case we just want to blit
237
- const composer = this.context.composer;
238
- const useNormalRenderer = true; // this.context.isInXR || !composer;
239
- const renderer = useNormalRenderer ? this.context.renderer : composer;
240
- if (renderer) {
241
- // TODO: we should do this in onBeforeRender for the main camera only
242
- const mainCam = this.context.mainCameraComponent;
243
- this.applyClearFlags();
244
- this._targetTexture.render(this.context.scene, this._cam, renderer);
245
- mainCam?.applyClearFlags();
246
- }
247
- }
248
- }
249
- }
250
- buildCamera() {
251
- if (this._cam)
252
- return;
253
- const cameraAlreadyCreated = this.gameObject["isCamera"];
254
- // TODO: when exporting from blender we already have a camera in the children
255
- let cam = null;
256
- if (cameraAlreadyCreated) {
257
- cam = this.gameObject;
258
- cam?.layers.enableAll();
259
- if (cam instanceof PerspectiveCamera)
260
- this._fov = cam.fov;
261
- }
262
- else
263
- cam = this.gameObject.children[0];
264
- if (cam && cam.isCamera) {
265
- if (cam instanceof PerspectiveCamera) {
266
- if (this._fov)
267
- cam.fov = this._fov;
268
- cam.near = this._nearClipPlane;
269
- cam.far = this._farClipPlane;
270
- cam.updateProjectionMatrix();
271
- }
272
- }
273
- else if (!this.orthographic) {
274
- cam = new PerspectiveCamera(this.fieldOfView, window.innerWidth / window.innerHeight, this._nearClipPlane, this._farClipPlane);
275
- if (this.fieldOfView)
276
- cam.fov = this.fieldOfView;
277
- this.gameObject.add(cam);
278
- }
279
- else {
280
- const factor = this.orthographicSize * 100;
281
- cam = new OrthographicCamera(window.innerWidth / -factor, window.innerWidth / factor, window.innerHeight / factor, window.innerHeight / -factor, this._nearClipPlane, this._farClipPlane);
282
- this.gameObject.add(cam);
283
- }
284
- this._cam = cam;
285
- this._cam.layers.mask = this._cullingMask;
286
- if (this.tag == "MainCamera") {
287
- this.context.setCurrentCamera(this);
288
- }
289
- }
290
- applyClearFlagsIfIsActiveCamera() {
291
- if (this.context.mainCameraComponent === this) {
292
- this.applyClearFlags();
293
- }
294
- }
295
- applyClearFlags() {
296
- if (!this._cam) {
297
- if (debug)
298
- console.log("Camera does not exist (apply clear flags)");
299
- return;
300
- }
301
- // restore previous fov (e.g. when user was in VR or AR and the camera's fov has changed)
302
- this.fieldOfView = this._fov;
303
- if (debug) {
304
- const msg = `Camera \"${this.name}\" clear flags: ${ClearFlags[this._clearFlags]}`;
305
- console.log(msg);
306
- }
307
- switch (this._clearFlags) {
308
- case ClearFlags.Skybox:
309
- if (Camera.backgroundShouldBeTransparent(this.context)) {
310
- if (!this.ARBackgroundAlpha || this.ARBackgroundAlpha < 0.001) {
311
- this.context.scene.background = null;
312
- this.context.renderer.setClearColor(0x000000, 0);
313
- return;
314
- }
315
- }
316
- this.enableSkybox();
317
- if (this._backgroundBlurriness !== undefined)
318
- this.context.scene.backgroundBlurriness = this._backgroundBlurriness;
319
- if (this._backgroundIntensity !== undefined)
320
- //@ts-ignore
321
- this.context.scene.backgroundIntensity = this._backgroundIntensity;
322
- break;
323
- case ClearFlags.SolidColor:
324
- if (this._backgroundColor) {
325
- let alpha = this._backgroundColor.alpha;
326
- // when in WebXR use ar background alpha override or set to 0
327
- if (Camera.backgroundShouldBeTransparent(this.context)) {
328
- alpha = this.ARBackgroundAlpha ?? 0;
329
- }
330
- this.context.scene.background = null;
331
- this.context.renderer.setClearColor(this._backgroundColor, alpha);
332
- }
333
- else {
334
- if (debug)
335
- console.warn(`Camera \"${this.name}\" has no background color`, this);
336
- }
337
- break;
338
- case ClearFlags.Uninitialized:
339
- this.context.scene.background = null;
340
- this.context.renderer.setClearColor(0x000000, 0);
341
- break;
342
- }
343
- }
344
- enableSkybox() {
345
- if (!this._skybox)
346
- this._skybox = new CameraSkybox(this);
347
- this._skybox.enable();
348
- }
349
- /** Returns true when in XR on a pass through device where the background shouldbe invisible */
350
- static backgroundShouldBeTransparent(context) {
351
- const session = context.renderer.xr?.getSession();
352
- if (!session)
353
- return false;
354
- if (typeof session["_transparent"] === "boolean") {
355
- return session["_transparent"];
356
- }
357
- const environmentBlendMode = session.environmentBlendMode;
358
- if (debug)
359
- showBalloonMessage("Environment blend mode: " + environmentBlendMode + " on " + navigator.userAgent);
360
- let transparent = environmentBlendMode === 'additive' || environmentBlendMode === 'alpha-blend';
361
- if (context.xrSessionMode === XRSessionMode.ImmersiveAR) {
362
- if (environmentBlendMode === "opaque") {
363
- // workaround for Quest 2 returning opaque when it should be alpha-blend
364
- // check user agent if this is the Quest browser and return true if so
365
- if (navigator.userAgent?.includes("OculusBrowser")) {
366
- transparent = true;
367
- }
368
- // Mozilla WebXR Viewer
369
- else if (navigator.userAgent?.includes("Mozilla") && navigator.userAgent?.includes("Mobile WebXRViewer/v2")) {
370
- transparent = true;
371
- }
372
- }
373
- }
374
- session["_transparent"] = transparent;
375
- return transparent;
376
- }
377
- }
378
- __decorate([
379
- serializable()
380
- ], Camera.prototype, "fieldOfView", null);
381
- __decorate([
382
- serializable()
383
- ], Camera.prototype, "nearClipPlane", null);
384
- __decorate([
385
- serializable()
386
- ], Camera.prototype, "farClipPlane", null);
387
- __decorate([
388
- serializable()
389
- ], Camera.prototype, "clearFlags", null);
390
- __decorate([
391
- serializable()
392
- ], Camera.prototype, "orthographic", void 0);
393
- __decorate([
394
- serializable()
395
- ], Camera.prototype, "orthographicSize", void 0);
396
- __decorate([
397
- serializable()
398
- ], Camera.prototype, "ARBackgroundAlpha", void 0);
399
- __decorate([
400
- serializable()
401
- ], Camera.prototype, "cullingMask", null);
402
- __decorate([
403
- serializable()
404
- ], Camera.prototype, "backgroundBlurriness", null);
405
- __decorate([
406
- serializable()
407
- ], Camera.prototype, "backgroundIntensity", null);
408
- __decorate([
409
- serializable()
410
- ], Camera.prototype, "environmentIntensity", null);
411
- __decorate([
412
- serializable(RGBAColor)
413
- ], Camera.prototype, "backgroundColor", null);
414
- __decorate([
415
- serializable(RenderTexture)
416
- ], Camera.prototype, "targetTexture", null);
417
- class CameraSkybox {
418
- _camera;
419
- _skybox;
420
- get context() { return this._camera?.context; }
421
- constructor(camera) {
422
- this._camera = camera;
423
- }
424
- enable() {
425
- this._skybox = this.context.lightmaps.tryGetSkybox(this._camera.sourceId);
426
- if (!this._skybox) {
427
- if (!this["_did_log_failed_to_find_skybox"]) {
428
- this["_did_log_failed_to_find_skybox"] = true;
429
- console.warn(`Camera \"${this._camera.name}\" failed to load/find skybox texture`, this._camera.sourceId, this.context.lightmaps, "Current background: ", this.context.scene.background);
430
- }
431
- if (debug || isDevEnvironment())
432
- showBalloonWarning(`Camera \"${this._camera.name}\" has no skybox texture`);
433
- }
434
- else if (this.context.scene.background !== this._skybox) {
435
- if (debug)
436
- console.log(`Camera \"${this._camera.name}\" set skybox`, this._camera, this._skybox);
437
- this._skybox.colorSpace = SRGBColorSpace;
438
- this._skybox.mapping = EquirectangularReflectionMapping;
439
- this.context.scene.background = this._skybox;
440
- }
441
- }
442
- }
443
- function handleFreeCam(cam) {
444
- const isFreecam = getParam("freecam");
445
- if (isFreecam) {
446
- if (cam.context.mainCameraComponent === cam) {
447
- GameObject.getOrAddComponent(cam.gameObject, OrbitControls);
448
- }
449
- }
450
- }
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { Behaviour, GameObject } from "./Component.js";
8
+ import { getParam } from "../engine/engine_utils.js";
9
+ import { serializable } from "../engine/engine_serialization_decorator.js";
10
+ import { RGBAColor } from "./js-extensions/RGBAColor.js";
11
+ import { XRSessionMode } from "../engine/engine_setup.js";
12
+ import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../engine/debug/index.js";
13
+ import { getWorldPosition } from "../engine/engine_three_utils.js";
14
+ import { Gizmos } from "../engine/engine_gizmos.js";
15
+ import { EquirectangularReflectionMapping, OrthographicCamera, PerspectiveCamera, Ray, SRGBColorSpace, Vector3 } from "three";
16
+ import { OrbitControls } from "./OrbitControls.js";
17
+ import { RenderTexture } from "../engine/engine_texture.js";
18
+ export var ClearFlags;
19
+ (function (ClearFlags) {
20
+ ClearFlags[ClearFlags["Skybox"] = 1] = "Skybox";
21
+ ClearFlags[ClearFlags["SolidColor"] = 2] = "SolidColor";
22
+ ClearFlags[ClearFlags["Uninitialized"] = 4] = "Uninitialized";
23
+ })(ClearFlags || (ClearFlags = {}));
24
+ const debug = getParam("debugcam");
25
+ const debugscreenpointtoray = getParam("debugscreenpointtoray");
26
+ export class Camera extends Behaviour {
27
+ get isCamera() {
28
+ return true;
29
+ }
30
+ get aspect() {
31
+ if (this._cam instanceof PerspectiveCamera)
32
+ return this._cam.aspect;
33
+ return (this.context.domWidth / this.context.domHeight);
34
+ }
35
+ get fieldOfView() {
36
+ if (this._cam instanceof PerspectiveCamera) {
37
+ return this._cam.fov;
38
+ }
39
+ return this._fov;
40
+ }
41
+ set fieldOfView(val) {
42
+ const changed = this.fieldOfView != val;
43
+ this._fov = val;
44
+ if (changed && this._cam) {
45
+ if (this._cam instanceof PerspectiveCamera) {
46
+ if (this._fov === undefined) {
47
+ console.warn("Can not set undefined fov on PerspectiveCamera");
48
+ return;
49
+ }
50
+ this._cam.fov = this._fov;
51
+ this._cam.updateProjectionMatrix();
52
+ }
53
+ }
54
+ }
55
+ get nearClipPlane() { return this._nearClipPlane; }
56
+ set nearClipPlane(val) {
57
+ const changed = this._nearClipPlane != val;
58
+ this._nearClipPlane = val;
59
+ if (this._cam && changed) {
60
+ this._cam.near = val;
61
+ this._cam.updateProjectionMatrix();
62
+ }
63
+ }
64
+ _nearClipPlane = 0.1;
65
+ get farClipPlane() { return this._farClipPlane; }
66
+ set farClipPlane(val) {
67
+ const changed = this._farClipPlane != val;
68
+ this._farClipPlane = val;
69
+ if (this._cam && changed) {
70
+ this._cam.far = val;
71
+ this._cam.updateProjectionMatrix();
72
+ }
73
+ }
74
+ _farClipPlane = 1000;
75
+ get clearFlags() {
76
+ return this._clearFlags;
77
+ }
78
+ set clearFlags(val) {
79
+ if (val === this._clearFlags)
80
+ return;
81
+ this._clearFlags = val;
82
+ this.applyClearFlagsIfIsActiveCamera();
83
+ }
84
+ orthographic = false;
85
+ orthographicSize = 5;
86
+ ARBackgroundAlpha = 0;
87
+ /**
88
+ * The [`mask`](https://threejs.org/docs/#api/en/core/Layers.mask) value of the three camera object layers
89
+ * If you want to just see objects on one layer (e.g. layer 2) then you can use `cullingLayer = 2` on this camera component instead
90
+ */
91
+ set cullingMask(val) {
92
+ this._cullingMask = val;
93
+ if (this._cam) {
94
+ this._cam.layers.mask = val;
95
+ }
96
+ }
97
+ get cullingMask() {
98
+ if (this._cam)
99
+ return this._cam.layers.mask;
100
+ return this._cullingMask;
101
+ }
102
+ _cullingMask = 0xffffffff;
103
+ /** Set only a specific layer active to be rendered by the camera. This is equivalent to calling `layers.set(val)` */
104
+ set cullingLayer(val) {
105
+ this.cullingMask = (1 << val | 0) >>> 0;
106
+ }
107
+ set backgroundBlurriness(val) {
108
+ if (val === this._backgroundBlurriness)
109
+ return;
110
+ if (val === undefined)
111
+ this._backgroundBlurriness = undefined;
112
+ else
113
+ this._backgroundBlurriness = Math.min(Math.max(val, 0), 1);
114
+ this.applyClearFlagsIfIsActiveCamera();
115
+ }
116
+ get backgroundBlurriness() {
117
+ return this._backgroundBlurriness;
118
+ }
119
+ _backgroundBlurriness;
120
+ set backgroundIntensity(val) {
121
+ if (val === this._backgroundIntensity)
122
+ return;
123
+ if (val === undefined)
124
+ this._backgroundIntensity = undefined;
125
+ else
126
+ this._backgroundIntensity = Math.min(Math.max(val, 0), 10);
127
+ this.applyClearFlagsIfIsActiveCamera();
128
+ }
129
+ get backgroundIntensity() {
130
+ return this._backgroundIntensity;
131
+ }
132
+ _backgroundIntensity;
133
+ set environmentIntensity(val) {
134
+ this._environmentIntensity = val;
135
+ }
136
+ get environmentIntensity() {
137
+ return this._environmentIntensity;
138
+ }
139
+ _environmentIntensity;
140
+ get backgroundColor() {
141
+ return this._backgroundColor ?? null;
142
+ }
143
+ set backgroundColor(val) {
144
+ if (!val)
145
+ return;
146
+ if (!this._backgroundColor) {
147
+ if (!val.clone)
148
+ return;
149
+ this._backgroundColor = val.clone();
150
+ }
151
+ else
152
+ this._backgroundColor.copy(val);
153
+ // set background color to solid if provided color doesnt have any alpha channel
154
+ if (val.alpha === undefined)
155
+ this._backgroundColor.alpha = 1;
156
+ this.applyClearFlagsIfIsActiveCamera();
157
+ }
158
+ set targetTexture(rt) {
159
+ this._targetTexture = rt;
160
+ }
161
+ get targetTexture() {
162
+ return this._targetTexture;
163
+ }
164
+ _targetTexture = null;
165
+ _backgroundColor;
166
+ _fov;
167
+ _cam = null;
168
+ _clearFlags = ClearFlags.SolidColor;
169
+ _skybox;
170
+ get cam() {
171
+ if (this.activeAndEnabled)
172
+ this.buildCamera();
173
+ return this._cam;
174
+ }
175
+ static _origin = new Vector3();
176
+ static _direction = new Vector3();
177
+ screenPointToRay(x, y, ray) {
178
+ const cam = this.cam;
179
+ const origin = Camera._origin;
180
+ origin.set(x, y, -1);
181
+ this.context.input.convertScreenspaceToRaycastSpace(origin);
182
+ if (debugscreenpointtoray)
183
+ console.log("screenPointToRay", x.toFixed(2), y.toFixed(2), "now:", origin.x.toFixed(2), origin.y.toFixed(2), "isInXR:" + this.context.isInXR);
184
+ origin.z = -1;
185
+ origin.unproject(cam);
186
+ const dir = Camera._direction.set(origin.x, origin.y, origin.z);
187
+ const camPosition = getWorldPosition(cam);
188
+ dir.sub(camPosition);
189
+ dir.normalize();
190
+ if (ray) {
191
+ ray.set(camPosition, dir);
192
+ return ray;
193
+ }
194
+ else {
195
+ return new Ray(camPosition.clone(), dir.clone());
196
+ }
197
+ }
198
+ awake() {
199
+ if (debugscreenpointtoray) {
200
+ window.addEventListener("pointerdown", evt => {
201
+ const px = evt.clientX;
202
+ const py = evt.clientY;
203
+ console.log("touch", px.toFixed(2), py.toFixed(2));
204
+ const ray = this.screenPointToRay(px, py);
205
+ const randomHex = "#" + Math.floor(Math.random() * 16777215).toString(16);
206
+ Gizmos.DrawRay(ray.origin, ray.direction, randomHex, 10);
207
+ });
208
+ }
209
+ }
210
+ onEnable() {
211
+ if (debug)
212
+ console.log(`Camera enabled: \"${this.name}\". ClearFlags=${ClearFlags[this._clearFlags]}`, this);
213
+ this.buildCamera();
214
+ if (this.tag == "MainCamera" || !this.context.mainCameraComponent) {
215
+ this.context.setCurrentCamera(this);
216
+ handleFreeCam(this);
217
+ }
218
+ this.applyClearFlagsIfIsActiveCamera();
219
+ }
220
+ onDisable() {
221
+ this.context.removeCamera(this);
222
+ }
223
+ onBeforeRender() {
224
+ if (this._cam) {
225
+ // because the background color may be animated!
226
+ if (this._clearFlags === ClearFlags.SolidColor)
227
+ this.applyClearFlagsIfIsActiveCamera();
228
+ if (this._targetTexture) {
229
+ if (this.context.isManagedExternally) {
230
+ // TODO: rendering with r3f renderer does throw an shader error for some reason?
231
+ if (!this["_warnedAboutExternalRenderer"]) {
232
+ this["_warnedAboutExternalRenderer"] = true;
233
+ console.warn("Rendering with external renderer is not supported yet. This may not work or throw errors. Please remove the the target texture from your camera: " + this.name, this.targetTexture);
234
+ }
235
+ }
236
+ // TODO: optimize to not render twice if this is already the main camera. In that case we just want to blit
237
+ const composer = this.context.composer;
238
+ const useNormalRenderer = true; // this.context.isInXR || !composer;
239
+ const renderer = useNormalRenderer ? this.context.renderer : composer;
240
+ if (renderer) {
241
+ // TODO: we should do this in onBeforeRender for the main camera only
242
+ const mainCam = this.context.mainCameraComponent;
243
+ this.applyClearFlags();
244
+ this._targetTexture.render(this.context.scene, this._cam, renderer);
245
+ mainCam?.applyClearFlags();
246
+ }
247
+ }
248
+ }
249
+ }
250
+ buildCamera() {
251
+ if (this._cam)
252
+ return;
253
+ const cameraAlreadyCreated = this.gameObject["isCamera"];
254
+ // TODO: when exporting from blender we already have a camera in the children
255
+ let cam = null;
256
+ if (cameraAlreadyCreated) {
257
+ cam = this.gameObject;
258
+ cam?.layers.enableAll();
259
+ if (cam instanceof PerspectiveCamera)
260
+ this._fov = cam.fov;
261
+ }
262
+ else
263
+ cam = this.gameObject.children[0];
264
+ if (cam && cam.isCamera) {
265
+ if (cam instanceof PerspectiveCamera) {
266
+ if (this._fov)
267
+ cam.fov = this._fov;
268
+ cam.near = this._nearClipPlane;
269
+ cam.far = this._farClipPlane;
270
+ cam.updateProjectionMatrix();
271
+ }
272
+ }
273
+ else if (!this.orthographic) {
274
+ cam = new PerspectiveCamera(this.fieldOfView, window.innerWidth / window.innerHeight, this._nearClipPlane, this._farClipPlane);
275
+ if (this.fieldOfView)
276
+ cam.fov = this.fieldOfView;
277
+ this.gameObject.add(cam);
278
+ }
279
+ else {
280
+ const factor = this.orthographicSize * 100;
281
+ cam = new OrthographicCamera(window.innerWidth / -factor, window.innerWidth / factor, window.innerHeight / factor, window.innerHeight / -factor, this._nearClipPlane, this._farClipPlane);
282
+ this.gameObject.add(cam);
283
+ }
284
+ this._cam = cam;
285
+ this._cam.layers.mask = this._cullingMask;
286
+ if (this.tag == "MainCamera") {
287
+ this.context.setCurrentCamera(this);
288
+ }
289
+ }
290
+ applyClearFlagsIfIsActiveCamera() {
291
+ if (this.context.mainCameraComponent === this) {
292
+ this.applyClearFlags();
293
+ }
294
+ }
295
+ applyClearFlags() {
296
+ if (!this._cam) {
297
+ if (debug)
298
+ console.log("Camera does not exist (apply clear flags)");
299
+ return;
300
+ }
301
+ // restore previous fov (e.g. when user was in VR or AR and the camera's fov has changed)
302
+ this.fieldOfView = this._fov;
303
+ if (debug) {
304
+ const msg = `Camera \"${this.name}\" clear flags: ${ClearFlags[this._clearFlags]}`;
305
+ console.log(msg);
306
+ }
307
+ switch (this._clearFlags) {
308
+ case ClearFlags.Skybox:
309
+ if (Camera.backgroundShouldBeTransparent(this.context)) {
310
+ if (!this.ARBackgroundAlpha || this.ARBackgroundAlpha < 0.001) {
311
+ this.context.scene.background = null;
312
+ this.context.renderer.setClearColor(0x000000, 0);
313
+ return;
314
+ }
315
+ }
316
+ this.enableSkybox();
317
+ if (this._backgroundBlurriness !== undefined)
318
+ this.context.scene.backgroundBlurriness = this._backgroundBlurriness;
319
+ if (this._backgroundIntensity !== undefined)
320
+ //@ts-ignore
321
+ this.context.scene.backgroundIntensity = this._backgroundIntensity;
322
+ break;
323
+ case ClearFlags.SolidColor:
324
+ if (this._backgroundColor) {
325
+ let alpha = this._backgroundColor.alpha;
326
+ // when in WebXR use ar background alpha override or set to 0
327
+ if (Camera.backgroundShouldBeTransparent(this.context)) {
328
+ alpha = this.ARBackgroundAlpha ?? 0;
329
+ }
330
+ this.context.scene.background = null;
331
+ this.context.renderer.setClearColor(this._backgroundColor, alpha);
332
+ }
333
+ else {
334
+ if (debug)
335
+ console.warn(`Camera \"${this.name}\" has no background color`, this);
336
+ }
337
+ break;
338
+ case ClearFlags.Uninitialized:
339
+ this.context.scene.background = null;
340
+ this.context.renderer.setClearColor(0x000000, 0);
341
+ break;
342
+ }
343
+ }
344
+ enableSkybox() {
345
+ if (!this._skybox)
346
+ this._skybox = new CameraSkybox(this);
347
+ this._skybox.enable();
348
+ }
349
+ /** Returns true when in XR on a pass through device where the background shouldbe invisible */
350
+ static backgroundShouldBeTransparent(context) {
351
+ const session = context.renderer.xr?.getSession();
352
+ if (!session)
353
+ return false;
354
+ if (typeof session["_transparent"] === "boolean") {
355
+ return session["_transparent"];
356
+ }
357
+ const environmentBlendMode = session.environmentBlendMode;
358
+ if (debug)
359
+ showBalloonMessage("Environment blend mode: " + environmentBlendMode + " on " + navigator.userAgent);
360
+ let transparent = environmentBlendMode === 'additive' || environmentBlendMode === 'alpha-blend';
361
+ if (context.xrSessionMode === XRSessionMode.ImmersiveAR) {
362
+ if (environmentBlendMode === "opaque") {
363
+ // workaround for Quest 2 returning opaque when it should be alpha-blend
364
+ // check user agent if this is the Quest browser and return true if so
365
+ if (navigator.userAgent?.includes("OculusBrowser")) {
366
+ transparent = true;
367
+ }
368
+ // Mozilla WebXR Viewer
369
+ else if (navigator.userAgent?.includes("Mozilla") && navigator.userAgent?.includes("Mobile WebXRViewer/v2")) {
370
+ transparent = true;
371
+ }
372
+ }
373
+ }
374
+ session["_transparent"] = transparent;
375
+ return transparent;
376
+ }
377
+ }
378
+ __decorate([
379
+ serializable()
380
+ ], Camera.prototype, "fieldOfView", null);
381
+ __decorate([
382
+ serializable()
383
+ ], Camera.prototype, "nearClipPlane", null);
384
+ __decorate([
385
+ serializable()
386
+ ], Camera.prototype, "farClipPlane", null);
387
+ __decorate([
388
+ serializable()
389
+ ], Camera.prototype, "clearFlags", null);
390
+ __decorate([
391
+ serializable()
392
+ ], Camera.prototype, "orthographic", void 0);
393
+ __decorate([
394
+ serializable()
395
+ ], Camera.prototype, "orthographicSize", void 0);
396
+ __decorate([
397
+ serializable()
398
+ ], Camera.prototype, "ARBackgroundAlpha", void 0);
399
+ __decorate([
400
+ serializable()
401
+ ], Camera.prototype, "cullingMask", null);
402
+ __decorate([
403
+ serializable()
404
+ ], Camera.prototype, "backgroundBlurriness", null);
405
+ __decorate([
406
+ serializable()
407
+ ], Camera.prototype, "backgroundIntensity", null);
408
+ __decorate([
409
+ serializable()
410
+ ], Camera.prototype, "environmentIntensity", null);
411
+ __decorate([
412
+ serializable(RGBAColor)
413
+ ], Camera.prototype, "backgroundColor", null);
414
+ __decorate([
415
+ serializable(RenderTexture)
416
+ ], Camera.prototype, "targetTexture", null);
417
+ class CameraSkybox {
418
+ _camera;
419
+ _skybox;
420
+ get context() { return this._camera?.context; }
421
+ constructor(camera) {
422
+ this._camera = camera;
423
+ }
424
+ enable() {
425
+ this._skybox = this.context.lightmaps.tryGetSkybox(this._camera.sourceId);
426
+ if (!this._skybox) {
427
+ if (!this["_did_log_failed_to_find_skybox"]) {
428
+ this["_did_log_failed_to_find_skybox"] = true;
429
+ console.warn(`Camera \"${this._camera.name}\" failed to load/find skybox texture`, this._camera.sourceId, this.context.lightmaps, "Current background: ", this.context.scene.background);
430
+ }
431
+ if (debug || isDevEnvironment())
432
+ showBalloonWarning(`Camera \"${this._camera.name}\" has no skybox texture`);
433
+ }
434
+ else if (this.context.scene.background !== this._skybox) {
435
+ if (debug)
436
+ console.log(`Camera \"${this._camera.name}\" set skybox`, this._camera, this._skybox);
437
+ this._skybox.colorSpace = SRGBColorSpace;
438
+ this._skybox.mapping = EquirectangularReflectionMapping;
439
+ this.context.scene.background = this._skybox;
440
+ }
441
+ }
442
+ }
443
+ function handleFreeCam(cam) {
444
+ const isFreecam = getParam("freecam");
445
+ if (isFreecam) {
446
+ if (cam.context.mainCameraComponent === cam) {
447
+ GameObject.getOrAddComponent(cam.gameObject, OrbitControls);
448
+ }
449
+ }
450
+ }
451
451
  //# sourceMappingURL=Camera.js.map