@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2259 -2253
- package/LICENSE.md +10 -10
- package/README.md +52 -52
- package/dist/needle-engine.js +7 -10
- package/dist/needle-engine.light.js +7 -10
- package/dist/needle-engine.light.min.js +7 -10
- package/dist/needle-engine.light.umd.cjs +7 -10
- package/dist/needle-engine.min.js +7 -10
- package/dist/needle-engine.umd.cjs +7 -10
- package/lib/engine/api.d.ts +52 -52
- package/lib/engine/api.js +51 -51
- package/lib/engine/assets/index.d.ts +1 -1
- package/lib/engine/assets/index.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +439 -439
- package/lib/engine/debug/debug.d.ts +12 -12
- package/lib/engine/debug/debug.js +26 -26
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +204 -204
- package/lib/engine/debug/debug_overlay.d.ts +10 -10
- package/lib/engine/debug/debug_overlay.js +277 -277
- package/lib/engine/debug/index.d.ts +1 -1
- package/lib/engine/debug/index.js +1 -1
- package/lib/engine/engine_addressables.d.ts +75 -75
- package/lib/engine/engine_addressables.js +441 -441
- package/lib/engine/engine_application.d.ts +19 -19
- package/lib/engine/engine_application.js +45 -45
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +341 -341
- package/lib/engine/engine_camera.d.ts +6 -6
- package/lib/engine/engine_camera.js +23 -23
- package/lib/engine/engine_components.d.ts +17 -17
- package/lib/engine/engine_components.js +273 -273
- package/lib/engine/engine_components_internal.d.ts +11 -11
- package/lib/engine/engine_components_internal.js +41 -41
- package/lib/engine/engine_constants.d.ts +5 -5
- package/lib/engine/engine_constants.js +32 -32
- package/lib/engine/engine_context.d.ts +269 -269
- package/lib/engine/engine_context.js +1242 -1242
- package/lib/engine/engine_context_registry.d.ts +50 -50
- package/lib/engine/engine_context_registry.js +89 -89
- package/lib/engine/engine_coroutine.d.ts +4 -4
- package/lib/engine/engine_coroutine.js +21 -21
- package/lib/engine/engine_create_objects.d.ts +13 -13
- package/lib/engine/engine_create_objects.js +33 -33
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +17 -17
- package/lib/engine/engine_editor-sync.js +7 -7
- package/lib/engine/engine_element.d.ts +55 -55
- package/lib/engine/engine_element.js +559 -559
- package/lib/engine/engine_element_attributes.d.ts +49 -49
- package/lib/engine/engine_element_attributes.js +1 -1
- package/lib/engine/engine_element_extras.d.ts +6 -6
- package/lib/engine/engine_element_extras.js +13 -13
- package/lib/engine/engine_element_loading.d.ts +40 -40
- package/lib/engine/engine_element_loading.js +312 -312
- package/lib/engine/engine_element_overlay.d.ts +19 -19
- package/lib/engine/engine_element_overlay.js +143 -143
- package/lib/engine/engine_fileloader.d.ts +3 -3
- package/lib/engine/engine_fileloader.js +7 -7
- package/lib/engine/engine_gameobject.d.ts +39 -39
- package/lib/engine/engine_gameobject.js +559 -559
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +26 -26
- package/lib/engine/engine_gizmos.js +282 -282
- package/lib/engine/engine_gltf.d.ts +13 -13
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
- package/lib/engine/engine_gltf_builtin_components.js +298 -298
- package/lib/engine/engine_hot_reload.d.ts +5 -5
- package/lib/engine/engine_hot_reload.js +182 -182
- package/lib/engine/engine_input.d.ts +129 -129
- package/lib/engine/engine_input.js +799 -799
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +16 -16
- package/lib/engine/engine_instancing.js +36 -36
- package/lib/engine/engine_license.d.ts +4 -4
- package/lib/engine/engine_license.js +398 -398
- package/lib/engine/engine_lifecycle_api.d.ts +14 -14
- package/lib/engine/engine_lifecycle_api.js +24 -24
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
- package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +86 -86
- package/lib/engine/engine_loaders.d.ts +7 -7
- package/lib/engine/engine_loaders.js +69 -69
- package/lib/engine/engine_mainloop_utils.d.ts +13 -13
- package/lib/engine/engine_mainloop_utils.js +426 -426
- package/lib/engine/engine_math.d.ts +43 -43
- package/lib/engine/engine_math.js +147 -147
- package/lib/engine/engine_networking.d.ts +176 -176
- package/lib/engine/engine_networking.js +649 -649
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +324 -324
- package/lib/engine/engine_networking_files.d.ts +23 -23
- package/lib/engine/engine_networking_files.js +176 -176
- package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
- package/lib/engine/engine_networking_files_default_components.js +39 -39
- package/lib/engine/engine_networking_instantiate.d.ts +39 -39
- package/lib/engine/engine_networking_instantiate.js +302 -302
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +90 -90
- package/lib/engine/engine_networking_streams.js +428 -428
- package/lib/engine/engine_networking_types.d.ts +14 -14
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +115 -115
- package/lib/engine/engine_physics.js +228 -228
- package/lib/engine/engine_physics.types.d.ts +37 -37
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +112 -112
- package/lib/engine/engine_physics_rapier.js +1266 -1266
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +74 -74
- package/lib/engine/engine_scenelighting.js +285 -285
- package/lib/engine/engine_scenetools.d.ts +35 -35
- package/lib/engine/engine_scenetools.js +212 -212
- package/lib/engine/engine_serialization.d.ts +4 -4
- package/lib/engine/engine_serialization.js +4 -4
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
- package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
- package/lib/engine/engine_serialization_core.d.ts +84 -84
- package/lib/engine/engine_serialization_core.js +576 -576
- package/lib/engine/engine_serialization_decorator.d.ts +15 -15
- package/lib/engine/engine_serialization_decorator.js +54 -54
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +31 -31
- package/lib/engine/engine_shaders.js +229 -229
- package/lib/engine/engine_shims.d.ts +3 -3
- package/lib/engine/engine_shims.js +22 -22
- package/lib/engine/engine_texture.d.ts +20 -20
- package/lib/engine/engine_texture.js +57 -57
- package/lib/engine/engine_three_utils.d.ts +51 -51
- package/lib/engine/engine_three_utils.js +342 -342
- package/lib/engine/engine_time.d.ts +19 -19
- package/lib/engine/engine_time.js +47 -47
- package/lib/engine/engine_types.d.ts +358 -358
- package/lib/engine/engine_types.js +72 -72
- package/lib/engine/engine_typestore.d.ts +16 -16
- package/lib/engine/engine_typestore.js +35 -35
- package/lib/engine/engine_util_decorator.d.ts +12 -12
- package/lib/engine/engine_util_decorator.js +115 -115
- package/lib/engine/engine_utils.d.ts +104 -104
- package/lib/engine/engine_utils.js +518 -518
- package/lib/engine/engine_utils_screenshot.d.ts +10 -10
- package/lib/engine/engine_utils_screenshot.js +70 -70
- package/lib/engine/engine_web_api.d.ts +12 -12
- package/lib/engine/engine_web_api.js +112 -112
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
- package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
- package/lib/engine/extensions/NEEDLE_components.js +206 -206
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
- package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +2 -2
- package/lib/engine/extensions/extension_utils.js +140 -140
- package/lib/engine/extensions/extensions.d.ts +21 -21
- package/lib/engine/extensions/extensions.js +94 -94
- package/lib/engine/extensions/index.d.ts +5 -5
- package/lib/engine/extensions/index.js +5 -5
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +61 -61
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +36 -36
- package/lib/engine/js-extensions/Layers.d.ts +3 -3
- package/lib/engine/js-extensions/Layers.js +19 -19
- package/lib/engine/js-extensions/index.d.ts +2 -2
- package/lib/engine/js-extensions/index.js +2 -2
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +53 -53
- package/lib/engine-components/Animation.js +333 -333
- package/lib/engine-components/AnimationCurve.d.ts +16 -16
- package/lib/engine-components/AnimationCurve.js +97 -97
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +110 -110
- package/lib/engine-components/Animator.d.ts +81 -81
- package/lib/engine-components/Animator.js +229 -229
- package/lib/engine-components/AnimatorController.d.ts +57 -57
- package/lib/engine-components/AnimatorController.js +887 -887
- package/lib/engine-components/AudioListener.d.ts +7 -7
- package/lib/engine-components/AudioListener.js +30 -30
- package/lib/engine-components/AudioSource.d.ts +61 -61
- package/lib/engine-components/AudioSource.js +422 -422
- package/lib/engine-components/AvatarLoader.d.ts +19 -19
- package/lib/engine-components/AvatarLoader.js +173 -173
- package/lib/engine-components/AxesHelper.d.ts +9 -9
- package/lib/engine-components/AxesHelper.js +44 -44
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
- package/lib/engine-components/BoxHelperComponent.js +89 -89
- package/lib/engine-components/Camera.d.ts +70 -70
- package/lib/engine-components/Camera.js +450 -450
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +77 -77
- package/lib/engine-components/CharacterController.d.ts +46 -46
- package/lib/engine-components/CharacterController.js +227 -227
- package/lib/engine-components/Collider.d.ts +46 -46
- package/lib/engine-components/Collider.js +153 -153
- package/lib/engine-components/Component.d.ts +228 -228
- package/lib/engine-components/Component.js +541 -541
- package/lib/engine-components/ContactShadows.d.ts +23 -23
- package/lib/engine-components/ContactShadows.js +233 -233
- package/lib/engine-components/DeleteBox.d.ts +9 -9
- package/lib/engine-components/DeleteBox.js +30 -30
- package/lib/engine-components/DeviceFlag.d.ts +12 -12
- package/lib/engine-components/DeviceFlag.js +43 -43
- package/lib/engine-components/DragControls.d.ts +51 -51
- package/lib/engine-components/DragControls.js +516 -516
- package/lib/engine-components/DropListener.d.ts +15 -15
- package/lib/engine-components/DropListener.js +120 -120
- package/lib/engine-components/Duplicatable.d.ts +16 -16
- package/lib/engine-components/Duplicatable.js +150 -150
- package/lib/engine-components/EventList.d.ts +28 -28
- package/lib/engine-components/EventList.js +105 -105
- package/lib/engine-components/EventTrigger.d.ts +12 -12
- package/lib/engine-components/EventTrigger.js +50 -50
- package/lib/engine-components/EventType.d.ts +19 -19
- package/lib/engine-components/EventType.js +71 -71
- package/lib/engine-components/FlyControls.d.ts +7 -7
- package/lib/engine-components/FlyControls.js +25 -25
- package/lib/engine-components/Fog.d.ts +20 -20
- package/lib/engine-components/Fog.js +60 -60
- package/lib/engine-components/Gizmos.d.ts +12 -12
- package/lib/engine-components/Gizmos.js +60 -60
- package/lib/engine-components/GridHelper.d.ts +12 -12
- package/lib/engine-components/GridHelper.js +47 -47
- package/lib/engine-components/GroundProjection.d.ts +21 -21
- package/lib/engine-components/GroundProjection.js +97 -97
- package/lib/engine-components/Interactable.d.ts +10 -10
- package/lib/engine-components/Interactable.js +11 -11
- package/lib/engine-components/Joints.d.ts +19 -19
- package/lib/engine-components/Joints.js +51 -51
- package/lib/engine-components/LODGroup.d.ts +30 -30
- package/lib/engine-components/LODGroup.js +145 -145
- package/lib/engine-components/Light.d.ts +75 -75
- package/lib/engine-components/Light.js +475 -475
- package/lib/engine-components/LookAtConstraint.d.ts +7 -7
- package/lib/engine-components/LookAtConstraint.js +17 -17
- package/lib/engine-components/NestedGltf.d.ts +11 -11
- package/lib/engine-components/NestedGltf.js +74 -74
- package/lib/engine-components/Networking.d.ts +11 -11
- package/lib/engine-components/Networking.js +70 -70
- package/lib/engine-components/OffsetConstraint.d.ts +14 -14
- package/lib/engine-components/OffsetConstraint.js +65 -65
- package/lib/engine-components/OrbitControls.d.ts +111 -111
- package/lib/engine-components/OrbitControls.js +646 -646
- package/lib/engine-components/ParticleSystem.d.ts +145 -145
- package/lib/engine-components/ParticleSystem.js +1077 -1077
- package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
- package/lib/engine-components/ParticleSystemModules.js +1667 -1667
- package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
- package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
- package/lib/engine-components/PlayerColor.d.ts +13 -13
- package/lib/engine-components/PlayerColor.js +83 -83
- package/lib/engine-components/ReflectionProbe.d.ts +22 -22
- package/lib/engine-components/ReflectionProbe.js +181 -181
- package/lib/engine-components/Renderer.d.ts +112 -112
- package/lib/engine-components/Renderer.js +1029 -1029
- package/lib/engine-components/RendererLightmap.d.ts +19 -19
- package/lib/engine-components/RendererLightmap.js +127 -127
- package/lib/engine-components/RigidBody.d.ts +120 -120
- package/lib/engine-components/RigidBody.js +452 -452
- package/lib/engine-components/SceneSwitcher.d.ts +72 -72
- package/lib/engine-components/SceneSwitcher.js +583 -583
- package/lib/engine-components/ScreenCapture.d.ts +64 -64
- package/lib/engine-components/ScreenCapture.js +405 -405
- package/lib/engine-components/ShadowCatcher.d.ts +18 -18
- package/lib/engine-components/ShadowCatcher.js +144 -144
- package/lib/engine-components/Skybox.d.ts +23 -23
- package/lib/engine-components/Skybox.js +287 -287
- package/lib/engine-components/SmoothFollow.d.ts +14 -14
- package/lib/engine-components/SmoothFollow.js +63 -63
- package/lib/engine-components/SpatialTrigger.d.ts +27 -27
- package/lib/engine-components/SpatialTrigger.js +144 -144
- package/lib/engine-components/SpectatorCamera.d.ts +45 -45
- package/lib/engine-components/SpectatorCamera.js +593 -593
- package/lib/engine-components/SpriteRenderer.d.ts +48 -48
- package/lib/engine-components/SpriteRenderer.js +257 -257
- package/lib/engine-components/SyncedCamera.d.ts +27 -27
- package/lib/engine-components/SyncedCamera.js +187 -187
- package/lib/engine-components/SyncedRoom.d.ts +24 -24
- package/lib/engine-components/SyncedRoom.js +162 -162
- package/lib/engine-components/SyncedTransform.d.ts +35 -35
- package/lib/engine-components/SyncedTransform.js +265 -265
- package/lib/engine-components/TestRunner.d.ts +13 -13
- package/lib/engine-components/TestRunner.js +99 -99
- package/lib/engine-components/TransformGizmo.d.ts +16 -16
- package/lib/engine-components/TransformGizmo.js +148 -148
- package/lib/engine-components/VideoPlayer.d.ts +86 -86
- package/lib/engine-components/VideoPlayer.js +792 -792
- package/lib/engine-components/Voip.d.ts +29 -29
- package/lib/engine-components/Voip.js +203 -203
- package/lib/engine-components/XRFlag.d.ts +33 -33
- package/lib/engine-components/XRFlag.js +128 -128
- package/lib/engine-components/api.d.ts +15 -15
- package/lib/engine-components/api.js +15 -15
- package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
- package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
- package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
- package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
- package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
- package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
- package/lib/engine-components/codegen/components.d.ts +216 -216
- package/lib/engine-components/codegen/components.js +217 -217
- package/lib/engine-components/debug/LogStats.d.ts +5 -5
- package/lib/engine-components/debug/LogStats.js +18 -18
- package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
- package/lib/engine-components/export/gltf/GltfExport.js +215 -215
- package/lib/engine-components/export/index.d.ts +1 -1
- package/lib/engine-components/export/index.js +1 -1
- package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
- package/lib/engine-components/export/usdz/Extension.js +1 -1
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +114 -114
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1211 -1211
- package/lib/engine-components/export/usdz/USDZExporter.d.ts +59 -59
- package/lib/engine-components/export/usdz/USDZExporter.js +450 -450
- package/lib/engine-components/export/usdz/extensions/Animation.d.ts +69 -69
- package/lib/engine-components/export/usdz/extensions/Animation.js +650 -650
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
- package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +55 -55
- package/lib/engine-components/export/usdz/extensions/USDZText.js +246 -246
- package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
- package/lib/engine-components/export/usdz/extensions/USDZUI.js +100 -100
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +9 -9
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +52 -52
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +22 -22
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +134 -134
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +126 -126
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +824 -824
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +133 -133
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +464 -464
- package/lib/engine-components/export/usdz/index.d.ts +3 -3
- package/lib/engine-components/export/usdz/index.js +2 -2
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- package/src/engine-components/js-extensions/Vector.ts +16 -16
- package/src/engine-components/js-extensions/index.ts +2 -2
- package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
- package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
- package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
- package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
- package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
- package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
- package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
- package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
- package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
- package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
- package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
- package/src/engine-components/postprocessing/Volume.ts +216 -216
- package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
- package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
- package/src/engine-components/postprocessing/index.ts +3 -3
- package/src/engine-components/timeline/PlayableDirector.ts +666 -666
- package/src/engine-components/timeline/SignalAsset.ts +138 -138
- package/src/engine-components/timeline/TimelineModels.ts +93 -93
- package/src/engine-components/timeline/TimelineTracks.ts +906 -906
- package/src/engine-components/timeline/index.ts +3 -3
- package/src/engine-components/ui/BaseUIComponent.ts +195 -195
- package/src/engine-components/ui/Button.ts +283 -283
- package/src/engine-components/ui/Canvas.ts +390 -390
- package/src/engine-components/ui/CanvasGroup.ts +49 -49
- package/src/engine-components/ui/EventSystem.ts +736 -736
- package/src/engine-components/ui/Graphic.ts +255 -255
- package/src/engine-components/ui/Image.ts +102 -102
- package/src/engine-components/ui/InputField.ts +290 -290
- package/src/engine-components/ui/Interfaces.ts +57 -57
- package/src/engine-components/ui/Layout.ts +322 -322
- package/src/engine-components/ui/Outline.ts +12 -12
- package/src/engine-components/ui/PointerEvents.ts +118 -118
- package/src/engine-components/ui/RaycastUtils.ts +68 -68
- package/src/engine-components/ui/Raycaster.ts +73 -73
- package/src/engine-components/ui/RectTransform.ts +364 -364
- package/src/engine-components/ui/SpatialHtml.ts +63 -63
- package/src/engine-components/ui/Text.ts +572 -572
- package/src/engine-components/ui/Utils.ts +110 -110
- package/src/engine-components/utils/LookAt.ts +65 -65
- package/src/engine-components/utils/OpenURL.ts +118 -118
- package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
- package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
- package/src/engine-components/webxr/WebXR.ts +761 -761
- package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
- package/src/engine-components/webxr/WebXRController.ts +1168 -1168
- package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
- package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
- package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
- package/src/engine-components/webxr/WebXRRig.ts +21 -21
- package/src/engine-components/webxr/WebXRSync.ts +463 -463
- package/src/engine-components/webxr/index.ts +3 -3
- package/src/engine-components-experimental/Presentation.ts +12 -12
- package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
- package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
- package/src/engine-schemes/COMPILE_TS.bat +11 -11
- package/src/engine-schemes/schemes.ts +27 -27
- package/src/engine-schemes/synced-camera-model.ts +92 -92
- package/src/engine-schemes/synced-transform-model.ts +90 -90
- package/src/engine-schemes/syncedCamera.fbs +10 -10
- package/src/engine-schemes/transform.ts +50 -50
- package/src/engine-schemes/transforms.fbs +25 -25
- package/src/engine-schemes/vec.fbs +19 -19
- package/src/engine-schemes/vec2.ts +33 -33
- package/src/engine-schemes/vec3.ts +38 -38
- package/src/engine-schemes/vec4.ts +43 -43
- package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
- package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
- package/src/include/draco/draco_decoder.js +34 -34
- package/src/include/draco/draco_wasm_wrapper.js +117 -117
- package/src/include/ktx2/basis_transcoder.js +21 -21
- package/src/include/needle/arial-msdf.json +1471 -1471
- package/src/include/three/ARButton.js +231 -231
- package/src/include/three/DragControls.js +231 -231
- package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
- package/src/include/three/VRButton.js +194 -194
- package/src/needle-engine.ts +55 -55
- package/src/engine/dist/api.js +0 -73
- package/src/engine/dist/api.js.meta +0 -7
- package/src/engine/dist/engine_networking_streams.js +0 -474
- package/src/engine/dist/engine_networking_streams.js.meta +0 -7
- package/src/engine-schemes/dist/api.js +0 -17
- package/src/engine-schemes/dist/api.js.meta +0 -7
- package/src/engine-schemes/dist/schemes.js +0 -25
- package/src/engine-schemes/dist/schemes.js.meta +0 -7
- package/src/engine-schemes/dist/synced-camera-model.js +0 -74
- package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
- package/src/engine-schemes/dist/synced-transform-model.js +0 -73
- package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
- package/src/engine-schemes/dist/transform.js +0 -46
- package/src/engine-schemes/dist/transform.js.meta +0 -7
- package/src/engine-schemes/dist/vec2.js +0 -32
- package/src/engine-schemes/dist/vec2.js.meta +0 -7
- package/src/engine-schemes/dist/vec3.js +0 -36
- package/src/engine-schemes/dist/vec3.js.meta +0 -7
- package/src/engine-schemes/dist/vec4.js +0 -40
- package/src/engine-schemes/dist/vec4.js.meta +0 -7
- package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
- package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
- package/src/engine-schemes/flatc.exe +0 -0
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import type { IUSDExporterExtension } from "../Extension.js";
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import { USDObject, USDZExporterContext } from "../ThreeUSDZExporter.js";
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import { GameObject } from "../../../Component.js";
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import { Canvas } from "../../../ui/Canvas.js";
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import { CanvasGroup } from "../../../ui/CanvasGroup.js";
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import { $shadowDomOwner } from "../../../ui/BaseUIComponent.js";
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import { RectTransform } from "../../../ui/RectTransform.js";
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import { Color, Mesh, MeshBasicMaterial, Object3D } from "three";
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import { TextExtension } from "./USDZText.js";
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import { RenderMode } from "../../../ui/Canvas.js";
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export class USDZUIExtension implements IUSDExporterExtension {
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get extensionName(): string {
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return "tmui";
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}
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// TODO would probably be better to export each object instead of the entire Canvas
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// so that we don't export them twice (once as regular hierarchy, once as part of Canvas export)
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onExportObject(object: Object3D, model: USDObject, _context: USDZExporterContext) {
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const canvas = GameObject.getComponent(object, Canvas);
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if (canvas && canvas.activeAndEnabled && canvas.renderMode === RenderMode.WorldSpace) {
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const textExt = new TextExtension();
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const rt = GameObject.getComponent(object, RectTransform);
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const canvasGroup = GameObject.getComponent(object, CanvasGroup);
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let width = 100;
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let height = 100;
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if (rt) {
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width = rt.width;
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height = rt.height;
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const shadowRootModel = USDObject.createEmpty();
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const shadowComponent = rt.shadowComponent;
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model.add(shadowRootModel);
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if (shadowComponent) {
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const mat = shadowComponent.matrix;
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shadowRootModel.matrix.copy(mat);
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// shadowRootModel.matrix.premultiply(invertX);
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// TODO build map of parent GOs to USDObjects so we can reparent while traversing
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const usdObjectMap = new Map<Object3D, USDObject>();
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const opacityMap = new Map<Object3D, number>();
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usdObjectMap.set(shadowComponent, shadowRootModel);
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opacityMap.set(shadowComponent, canvasGroup ? canvasGroup.alpha : 1);
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shadowComponent.traverse((child) => {
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if (child === shadowComponent) return;
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const childModel = USDObject.createEmpty();
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childModel.matrix.copy(child.matrix);
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const childParent = child.parent;
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const isText = childParent && typeof childParent["textContent"] === "string" && childParent["textContent"].length;
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let hierarchyOpacity = opacityMap.get(childParent!) || 1;
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// TODO CanvasGroup doesn't render something but modifies opacity
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// get CanvasGroup and modify alpha here
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const canvasGroup = GameObject.getComponent(child, CanvasGroup);
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if (canvasGroup)
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hierarchyOpacity *= canvasGroup.alpha;
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if (child instanceof Mesh && isText) {
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// get shadoDomOwner so we can export Text from the text extension directly
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const shadowDomOwner = child[$shadowDomOwner].gameObject;
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textExt.exportText(shadowDomOwner, childModel, _context);
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}
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if (child instanceof Mesh && !isText)
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{
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// UI behaves weird: it seems it's always flipped right now,
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// and three magically fixes it when rendering
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// see https://github.com/mrdoob/three.js/pull/12720#issue-275923930
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// https://github.com/mrdoob/three.js/issues/17361
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// So we need to fix the winding order after applying the negative scale.
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const clonedGeo = child.geometry.clone();
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clonedGeo.scale(1, 1, -1);
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this.flipWindingOrder(clonedGeo);
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childModel.geometry = clonedGeo;
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const color = new Color();
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const ownOpacity = child.material.opacity;
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color.copy(child.material.color);
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// Calculate opacity from parent chain and own alpha
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childModel.material = new MeshBasicMaterial({
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color: color,
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opacity: ownOpacity * hierarchyOpacity,
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map: child.material.map,
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transparent: true,
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});
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}
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usdObjectMap.set(child, childModel);
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opacityMap.set(child, hierarchyOpacity);
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const parentUsdzObject = usdObjectMap.get(childParent!);
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if (!parentUsdzObject) {
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console.error("Error when exporting UI: shadow component parent not found!", child, child.parent);
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return;
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}
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parentUsdzObject.add(childModel);
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});
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}
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}
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}
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}
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private flipWindingOrder(geometry) {
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const index = geometry.index.array
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for (let i = 0, il = index.length / 3; i < il; i++) {
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const x = index[i * 3]
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index[i * 3] = index[i * 3 + 2]
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index[i * 3 + 2] = x
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}
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geometry.index.needsUpdate = true
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}
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import type { IUSDExporterExtension } from "../Extension.js";
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import { USDObject, USDZExporterContext } from "../ThreeUSDZExporter.js";
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import { GameObject } from "../../../Component.js";
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import { Canvas } from "../../../ui/Canvas.js";
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import { CanvasGroup } from "../../../ui/CanvasGroup.js";
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import { $shadowDomOwner } from "../../../ui/BaseUIComponent.js";
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import { RectTransform } from "../../../ui/RectTransform.js";
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import { Color, Mesh, MeshBasicMaterial, Object3D } from "three";
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import { TextExtension } from "./USDZText.js";
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import { RenderMode } from "../../../ui/Canvas.js";
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export class USDZUIExtension implements IUSDExporterExtension {
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get extensionName(): string {
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return "tmui";
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}
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// TODO would probably be better to export each object instead of the entire Canvas
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// so that we don't export them twice (once as regular hierarchy, once as part of Canvas export)
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onExportObject(object: Object3D, model: USDObject, _context: USDZExporterContext) {
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const canvas = GameObject.getComponent(object, Canvas);
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if (canvas && canvas.activeAndEnabled && canvas.renderMode === RenderMode.WorldSpace) {
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const textExt = new TextExtension();
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const rt = GameObject.getComponent(object, RectTransform);
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const canvasGroup = GameObject.getComponent(object, CanvasGroup);
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let width = 100;
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let height = 100;
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if (rt) {
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width = rt.width;
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height = rt.height;
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const shadowRootModel = USDObject.createEmpty();
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const shadowComponent = rt.shadowComponent;
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model.add(shadowRootModel);
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if (shadowComponent) {
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const mat = shadowComponent.matrix;
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shadowRootModel.matrix.copy(mat);
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// shadowRootModel.matrix.premultiply(invertX);
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// TODO build map of parent GOs to USDObjects so we can reparent while traversing
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const usdObjectMap = new Map<Object3D, USDObject>();
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const opacityMap = new Map<Object3D, number>();
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usdObjectMap.set(shadowComponent, shadowRootModel);
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opacityMap.set(shadowComponent, canvasGroup ? canvasGroup.alpha : 1);
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shadowComponent.traverse((child) => {
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if (child === shadowComponent) return;
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const childModel = USDObject.createEmpty();
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childModel.matrix.copy(child.matrix);
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const childParent = child.parent;
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const isText = childParent && typeof childParent["textContent"] === "string" && childParent["textContent"].length;
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let hierarchyOpacity = opacityMap.get(childParent!) || 1;
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// TODO CanvasGroup doesn't render something but modifies opacity
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// get CanvasGroup and modify alpha here
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const canvasGroup = GameObject.getComponent(child, CanvasGroup);
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if (canvasGroup)
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hierarchyOpacity *= canvasGroup.alpha;
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if (child instanceof Mesh && isText) {
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// get shadoDomOwner so we can export Text from the text extension directly
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const shadowDomOwner = child[$shadowDomOwner].gameObject;
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textExt.exportText(shadowDomOwner, childModel, _context);
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}
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if (child instanceof Mesh && !isText)
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{
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// UI behaves weird: it seems it's always flipped right now,
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74
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// and three magically fixes it when rendering
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75
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// see https://github.com/mrdoob/three.js/pull/12720#issue-275923930
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76
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// https://github.com/mrdoob/three.js/issues/17361
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// So we need to fix the winding order after applying the negative scale.
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const clonedGeo = child.geometry.clone();
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clonedGeo.scale(1, 1, -1);
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this.flipWindingOrder(clonedGeo);
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childModel.geometry = clonedGeo;
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const color = new Color();
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const ownOpacity = child.material.opacity;
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color.copy(child.material.color);
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// Calculate opacity from parent chain and own alpha
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childModel.material = new MeshBasicMaterial({
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color: color,
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opacity: ownOpacity * hierarchyOpacity,
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map: child.material.map,
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transparent: true,
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});
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}
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usdObjectMap.set(child, childModel);
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opacityMap.set(child, hierarchyOpacity);
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const parentUsdzObject = usdObjectMap.get(childParent!);
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if (!parentUsdzObject) {
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console.error("Error when exporting UI: shadow component parent not found!", child, child.parent);
|
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return;
|
|
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}
|
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parentUsdzObject.add(childModel);
|
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});
|
|
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}
|
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}
|
|
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|
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}
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|
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}
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|
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|
+
private flipWindingOrder(geometry) {
|
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const index = geometry.index.array
|
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|
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for (let i = 0, il = index.length / 3; i < il; i++) {
|
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const x = index[i * 3]
|
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index[i * 3] = index[i * 3 + 2]
|
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index[i * 3 + 2] = x
|
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}
|
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geometry.index.needsUpdate = true
|
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}
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}
|
|
@@ -1,99 +1,99 @@
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import { Object3D, Matrix4, Material, BufferGeometry } from "three";
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import { ActionBuilder, ActionModel } from "./BehavioursBuilder.js";
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import { USDObject, USDDocument } from "../../ThreeUSDZExporter.js";
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export abstract class DocumentAction {
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get id(): string { return this.object.uuid; }
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protected object: Object3D;
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protected model?: USDObject;
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constructor(obj: Object3D) {
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}
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apply(document: USDDocument) {
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if (!this.model) {
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this.model = document.findById(this.object.uuid);
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if (!this.model) {
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console.error("could not find model with id " + this.object.uuid);
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return;
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}
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}
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this.onApply(document);
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}
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protected abstract onApply(document: USDDocument);
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}
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export class VariantAction extends DocumentAction {
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constructor(obj: Object3D, matrix?: Matrix4, material?: Material, geometry?: BufferGeometry) {
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super(obj);
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this.matrix = matrix;
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this.material = material;
|
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this.geometry = geometry;
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}
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|
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|
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|
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private matrix: Matrix4 | undefined;
|
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private material: Material | undefined;
|
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|
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private geometry: BufferGeometry | undefined;
|
|
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|
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|
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protected onApply(_: USDDocument) {
|
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const model = this.model;
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if (!model) return;
|
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|
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if (!model.parent?.isDynamic) {
|
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|
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USDObject.createEmptyParent(model);
|
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|
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}
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|
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const clone = model.clone();
|
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|
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if (this.matrix) clone.matrix = this.matrix;
|
|
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|
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if (this.material) clone.material = this.material;
|
|
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|
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if (this.geometry) clone.geometry = this.geometry;
|
|
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|
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model.parent?.add(clone);
|
|
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|
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}
|
|
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|
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|
|
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|
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private _enableAction?: ActionModel;
|
|
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|
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private _disableAction?: ActionModel;
|
|
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|
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|
|
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|
-
enable(): ActionModel {
|
|
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|
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if (this._enableAction) return this._enableAction;
|
|
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|
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this._enableAction = ActionBuilder.fadeAction(this.object, 0, true);;
|
|
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|
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return this._enableAction;
|
|
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|
-
}
|
|
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|
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|
|
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|
-
disable(): ActionModel {
|
|
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|
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if (this._disableAction) return this._disableAction;
|
|
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|
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this._disableAction = ActionBuilder.fadeAction(this.object, 0, false);;
|
|
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|
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return this._disableAction;
|
|
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|
-
}
|
|
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|
-
}
|
|
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|
-
|
|
71
|
-
export class ActionCollection {
|
|
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|
-
|
|
73
|
-
private actions: DocumentAction[];
|
|
74
|
-
private sortedActions?: { [key: string]: DocumentAction[] };
|
|
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|
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|
|
76
|
-
constructor(actions: DocumentAction[]) {
|
|
77
|
-
this.actions = [...actions]
|
|
78
|
-
}
|
|
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|
-
|
|
80
|
-
// organize is called once when getting an action for the first time
|
|
81
|
-
// the sorted actions are baked then and adding new actions will not be added anymore
|
|
82
|
-
private organize() {
|
|
83
|
-
this.sortedActions = {};
|
|
84
|
-
for (const action of this.actions) {
|
|
85
|
-
const id = action.id;
|
|
86
|
-
if (!this.sortedActions[id]) {
|
|
87
|
-
this.sortedActions[id] = [];
|
|
88
|
-
}
|
|
89
|
-
this.sortedActions[id].push(action);
|
|
90
|
-
}
|
|
91
|
-
}
|
|
92
|
-
|
|
93
|
-
/** returns all document actions affecting the object passed in */
|
|
94
|
-
getActions(obj: Object3D): DocumentAction[] | null {
|
|
95
|
-
if (!this.sortedActions) this.organize();
|
|
96
|
-
return this.sortedActions![obj.uuid];
|
|
97
|
-
}
|
|
98
|
-
|
|
1
|
+
import { Object3D, Matrix4, Material, BufferGeometry } from "three";
|
|
2
|
+
import { ActionBuilder, ActionModel } from "./BehavioursBuilder.js";
|
|
3
|
+
import { USDObject, USDDocument } from "../../ThreeUSDZExporter.js";
|
|
4
|
+
|
|
5
|
+
export abstract class DocumentAction {
|
|
6
|
+
|
|
7
|
+
get id(): string { return this.object.uuid; }
|
|
8
|
+
|
|
9
|
+
protected object: Object3D;
|
|
10
|
+
protected model?: USDObject;
|
|
11
|
+
|
|
12
|
+
constructor(obj: Object3D) {
|
|
13
|
+
this.object = obj;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
apply(document: USDDocument) {
|
|
17
|
+
if (!this.model) {
|
|
18
|
+
this.model = document.findById(this.object.uuid);
|
|
19
|
+
if (!this.model) {
|
|
20
|
+
console.error("could not find model with id " + this.object.uuid);
|
|
21
|
+
return;
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
this.onApply(document);
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
protected abstract onApply(document: USDDocument);
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
export class VariantAction extends DocumentAction {
|
|
31
|
+
constructor(obj: Object3D, matrix?: Matrix4, material?: Material, geometry?: BufferGeometry) {
|
|
32
|
+
super(obj);
|
|
33
|
+
this.matrix = matrix;
|
|
34
|
+
this.material = material;
|
|
35
|
+
this.geometry = geometry;
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
private matrix: Matrix4 | undefined;
|
|
39
|
+
private material: Material | undefined;
|
|
40
|
+
private geometry: BufferGeometry | undefined;
|
|
41
|
+
|
|
42
|
+
protected onApply(_: USDDocument) {
|
|
43
|
+
const model = this.model;
|
|
44
|
+
if (!model) return;
|
|
45
|
+
if (!model.parent?.isDynamic) {
|
|
46
|
+
USDObject.createEmptyParent(model);
|
|
47
|
+
}
|
|
48
|
+
const clone = model.clone();
|
|
49
|
+
if (this.matrix) clone.matrix = this.matrix;
|
|
50
|
+
if (this.material) clone.material = this.material;
|
|
51
|
+
if (this.geometry) clone.geometry = this.geometry;
|
|
52
|
+
model.parent?.add(clone);
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
private _enableAction?: ActionModel;
|
|
56
|
+
private _disableAction?: ActionModel;
|
|
57
|
+
|
|
58
|
+
enable(): ActionModel {
|
|
59
|
+
if (this._enableAction) return this._enableAction;
|
|
60
|
+
this._enableAction = ActionBuilder.fadeAction(this.object, 0, true);;
|
|
61
|
+
return this._enableAction;
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
disable(): ActionModel {
|
|
65
|
+
if (this._disableAction) return this._disableAction;
|
|
66
|
+
this._disableAction = ActionBuilder.fadeAction(this.object, 0, false);;
|
|
67
|
+
return this._disableAction;
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
export class ActionCollection {
|
|
72
|
+
|
|
73
|
+
private actions: DocumentAction[];
|
|
74
|
+
private sortedActions?: { [key: string]: DocumentAction[] };
|
|
75
|
+
|
|
76
|
+
constructor(actions: DocumentAction[]) {
|
|
77
|
+
this.actions = [...actions]
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
// organize is called once when getting an action for the first time
|
|
81
|
+
// the sorted actions are baked then and adding new actions will not be added anymore
|
|
82
|
+
private organize() {
|
|
83
|
+
this.sortedActions = {};
|
|
84
|
+
for (const action of this.actions) {
|
|
85
|
+
const id = action.id;
|
|
86
|
+
if (!this.sortedActions[id]) {
|
|
87
|
+
this.sortedActions[id] = [];
|
|
88
|
+
}
|
|
89
|
+
this.sortedActions[id].push(action);
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
/** returns all document actions affecting the object passed in */
|
|
94
|
+
getActions(obj: Object3D): DocumentAction[] | null {
|
|
95
|
+
if (!this.sortedActions) this.organize();
|
|
96
|
+
return this.sortedActions![obj.uuid];
|
|
97
|
+
}
|
|
98
|
+
|
|
99
99
|
}
|
|
@@ -1,68 +1,68 @@
|
|
|
1
|
-
import { GameObject } from "../../../../Component.js";
|
|
2
|
-
import type { IUSDExporterExtension } from "../../Extension.js";
|
|
3
|
-
import { USDObject, USDWriter, USDZExporterContext } from "../../ThreeUSDZExporter.js";
|
|
4
|
-
import { Object3D } from "three";
|
|
5
|
-
import { AudioSource } from "../../../../AudioSource.js";
|
|
6
|
-
|
|
7
|
-
export class AudioExtension implements IUSDExporterExtension {
|
|
8
|
-
|
|
9
|
-
get extensionName(): string {
|
|
10
|
-
return "Audio";
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
private files: string[] = [];
|
|
14
|
-
|
|
15
|
-
onExportObject?(object: Object3D, model : USDObject, _context: USDZExporterContext) {
|
|
16
|
-
// check if this object has an audio source, add the relevant schema in that case.
|
|
17
|
-
const audioSources = GameObject.getComponents(object, AudioSource);
|
|
18
|
-
if (audioSources.length) {
|
|
19
|
-
for (const audioSource of audioSources) {
|
|
20
|
-
|
|
21
|
-
if (!audioSource.clip) continue;
|
|
22
|
-
if(typeof audioSource.clip !== "string") continue;
|
|
23
|
-
|
|
24
|
-
// do nothing if this audio source is not set to play on awake -
|
|
25
|
-
// should be controlled via PlayAudioOnClick instead then.
|
|
26
|
-
if (!audioSource.playOnAwake)
|
|
27
|
-
continue;
|
|
28
|
-
|
|
29
|
-
const clipName = audioSource.clip.split("/").pop();
|
|
30
|
-
// TODO: ensure audio clip doesnt start with number
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
// TODO: store clipname in file and use in onAfterSerialize instead of creating it again!
|
|
34
|
-
if (!this.files.includes(audioSource.clip)) {
|
|
35
|
-
this.files.push(audioSource.clip);
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
model.addEventListener('serialize', (writer: USDWriter, _context: USDZExporterContext) => {
|
|
39
|
-
writer.appendLine();
|
|
40
|
-
writer.beginBlock(`def SpatialAudio "${model.name}"`);
|
|
41
|
-
writer.appendLine(`uniform asset filePath = @audio/${clipName}@`);
|
|
42
|
-
writer.appendLine(`uniform token auralMode = "${ audioSource.spatialBlend > 0 ? "spatial" : "nonSpatial" }"`);
|
|
43
|
-
// theoretically we could do timeline-like audio sequencing with this.
|
|
44
|
-
writer.appendLine(`uniform token playbackMode = "${audioSource.loop ? "loopFromStage" : "onceFromStart" }"`);
|
|
45
|
-
writer.appendLine(`uniform float gain = ${audioSource.volume}`);
|
|
46
|
-
writer.closeBlock();
|
|
47
|
-
});
|
|
48
|
-
}
|
|
49
|
-
}
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
async onAfterSerialize(context: USDZExporterContext) {
|
|
53
|
-
// write the files to the context.
|
|
54
|
-
for (const file of this.files) {
|
|
55
|
-
|
|
56
|
-
const clipName = file.split("/").pop();
|
|
57
|
-
|
|
58
|
-
// convert file (which is a path) to a blob.
|
|
59
|
-
const audio = await fetch(file);
|
|
60
|
-
const audioBlob = await audio.blob();
|
|
61
|
-
const arrayBuffer = await audioBlob.arrayBuffer();
|
|
62
|
-
|
|
63
|
-
const audioData: Uint8Array = new Uint8Array(arrayBuffer)
|
|
64
|
-
|
|
65
|
-
context.files["audio/" + clipName] = audioData;
|
|
66
|
-
}
|
|
67
|
-
}
|
|
1
|
+
import { GameObject } from "../../../../Component.js";
|
|
2
|
+
import type { IUSDExporterExtension } from "../../Extension.js";
|
|
3
|
+
import { USDObject, USDWriter, USDZExporterContext } from "../../ThreeUSDZExporter.js";
|
|
4
|
+
import { Object3D } from "three";
|
|
5
|
+
import { AudioSource } from "../../../../AudioSource.js";
|
|
6
|
+
|
|
7
|
+
export class AudioExtension implements IUSDExporterExtension {
|
|
8
|
+
|
|
9
|
+
get extensionName(): string {
|
|
10
|
+
return "Audio";
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
private files: string[] = [];
|
|
14
|
+
|
|
15
|
+
onExportObject?(object: Object3D, model : USDObject, _context: USDZExporterContext) {
|
|
16
|
+
// check if this object has an audio source, add the relevant schema in that case.
|
|
17
|
+
const audioSources = GameObject.getComponents(object, AudioSource);
|
|
18
|
+
if (audioSources.length) {
|
|
19
|
+
for (const audioSource of audioSources) {
|
|
20
|
+
|
|
21
|
+
if (!audioSource.clip) continue;
|
|
22
|
+
if(typeof audioSource.clip !== "string") continue;
|
|
23
|
+
|
|
24
|
+
// do nothing if this audio source is not set to play on awake -
|
|
25
|
+
// should be controlled via PlayAudioOnClick instead then.
|
|
26
|
+
if (!audioSource.playOnAwake)
|
|
27
|
+
continue;
|
|
28
|
+
|
|
29
|
+
const clipName = audioSource.clip.split("/").pop();
|
|
30
|
+
// TODO: ensure audio clip doesnt start with number
|
|
31
|
+
|
|
32
|
+
|
|
33
|
+
// TODO: store clipname in file and use in onAfterSerialize instead of creating it again!
|
|
34
|
+
if (!this.files.includes(audioSource.clip)) {
|
|
35
|
+
this.files.push(audioSource.clip);
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
model.addEventListener('serialize', (writer: USDWriter, _context: USDZExporterContext) => {
|
|
39
|
+
writer.appendLine();
|
|
40
|
+
writer.beginBlock(`def SpatialAudio "${model.name}"`);
|
|
41
|
+
writer.appendLine(`uniform asset filePath = @audio/${clipName}@`);
|
|
42
|
+
writer.appendLine(`uniform token auralMode = "${ audioSource.spatialBlend > 0 ? "spatial" : "nonSpatial" }"`);
|
|
43
|
+
// theoretically we could do timeline-like audio sequencing with this.
|
|
44
|
+
writer.appendLine(`uniform token playbackMode = "${audioSource.loop ? "loopFromStage" : "onceFromStart" }"`);
|
|
45
|
+
writer.appendLine(`uniform float gain = ${audioSource.volume}`);
|
|
46
|
+
writer.closeBlock();
|
|
47
|
+
});
|
|
48
|
+
}
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
async onAfterSerialize(context: USDZExporterContext) {
|
|
53
|
+
// write the files to the context.
|
|
54
|
+
for (const file of this.files) {
|
|
55
|
+
|
|
56
|
+
const clipName = file.split("/").pop();
|
|
57
|
+
|
|
58
|
+
// convert file (which is a path) to a blob.
|
|
59
|
+
const audio = await fetch(file);
|
|
60
|
+
const audioBlob = await audio.blob();
|
|
61
|
+
const arrayBuffer = await audioBlob.arrayBuffer();
|
|
62
|
+
|
|
63
|
+
const audioData: Uint8Array = new Uint8Array(arrayBuffer)
|
|
64
|
+
|
|
65
|
+
context.files["audio/" + clipName] = audioData;
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
68
|
}
|