@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2259 -2253
- package/LICENSE.md +10 -10
- package/README.md +52 -52
- package/dist/needle-engine.js +7 -10
- package/dist/needle-engine.light.js +7 -10
- package/dist/needle-engine.light.min.js +7 -10
- package/dist/needle-engine.light.umd.cjs +7 -10
- package/dist/needle-engine.min.js +7 -10
- package/dist/needle-engine.umd.cjs +7 -10
- package/lib/engine/api.d.ts +52 -52
- package/lib/engine/api.js +51 -51
- package/lib/engine/assets/index.d.ts +1 -1
- package/lib/engine/assets/index.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +439 -439
- package/lib/engine/debug/debug.d.ts +12 -12
- package/lib/engine/debug/debug.js +26 -26
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +204 -204
- package/lib/engine/debug/debug_overlay.d.ts +10 -10
- package/lib/engine/debug/debug_overlay.js +277 -277
- package/lib/engine/debug/index.d.ts +1 -1
- package/lib/engine/debug/index.js +1 -1
- package/lib/engine/engine_addressables.d.ts +75 -75
- package/lib/engine/engine_addressables.js +441 -441
- package/lib/engine/engine_application.d.ts +19 -19
- package/lib/engine/engine_application.js +45 -45
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +341 -341
- package/lib/engine/engine_camera.d.ts +6 -6
- package/lib/engine/engine_camera.js +23 -23
- package/lib/engine/engine_components.d.ts +17 -17
- package/lib/engine/engine_components.js +273 -273
- package/lib/engine/engine_components_internal.d.ts +11 -11
- package/lib/engine/engine_components_internal.js +41 -41
- package/lib/engine/engine_constants.d.ts +5 -5
- package/lib/engine/engine_constants.js +32 -32
- package/lib/engine/engine_context.d.ts +269 -269
- package/lib/engine/engine_context.js +1242 -1242
- package/lib/engine/engine_context_registry.d.ts +50 -50
- package/lib/engine/engine_context_registry.js +89 -89
- package/lib/engine/engine_coroutine.d.ts +4 -4
- package/lib/engine/engine_coroutine.js +21 -21
- package/lib/engine/engine_create_objects.d.ts +13 -13
- package/lib/engine/engine_create_objects.js +33 -33
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +17 -17
- package/lib/engine/engine_editor-sync.js +7 -7
- package/lib/engine/engine_element.d.ts +55 -55
- package/lib/engine/engine_element.js +559 -559
- package/lib/engine/engine_element_attributes.d.ts +49 -49
- package/lib/engine/engine_element_attributes.js +1 -1
- package/lib/engine/engine_element_extras.d.ts +6 -6
- package/lib/engine/engine_element_extras.js +13 -13
- package/lib/engine/engine_element_loading.d.ts +40 -40
- package/lib/engine/engine_element_loading.js +312 -312
- package/lib/engine/engine_element_overlay.d.ts +19 -19
- package/lib/engine/engine_element_overlay.js +143 -143
- package/lib/engine/engine_fileloader.d.ts +3 -3
- package/lib/engine/engine_fileloader.js +7 -7
- package/lib/engine/engine_gameobject.d.ts +39 -39
- package/lib/engine/engine_gameobject.js +559 -559
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +26 -26
- package/lib/engine/engine_gizmos.js +282 -282
- package/lib/engine/engine_gltf.d.ts +13 -13
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
- package/lib/engine/engine_gltf_builtin_components.js +298 -298
- package/lib/engine/engine_hot_reload.d.ts +5 -5
- package/lib/engine/engine_hot_reload.js +182 -182
- package/lib/engine/engine_input.d.ts +129 -129
- package/lib/engine/engine_input.js +799 -799
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +16 -16
- package/lib/engine/engine_instancing.js +36 -36
- package/lib/engine/engine_license.d.ts +4 -4
- package/lib/engine/engine_license.js +398 -398
- package/lib/engine/engine_lifecycle_api.d.ts +14 -14
- package/lib/engine/engine_lifecycle_api.js +24 -24
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
- package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +86 -86
- package/lib/engine/engine_loaders.d.ts +7 -7
- package/lib/engine/engine_loaders.js +69 -69
- package/lib/engine/engine_mainloop_utils.d.ts +13 -13
- package/lib/engine/engine_mainloop_utils.js +426 -426
- package/lib/engine/engine_math.d.ts +43 -43
- package/lib/engine/engine_math.js +147 -147
- package/lib/engine/engine_networking.d.ts +176 -176
- package/lib/engine/engine_networking.js +649 -649
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +324 -324
- package/lib/engine/engine_networking_files.d.ts +23 -23
- package/lib/engine/engine_networking_files.js +176 -176
- package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
- package/lib/engine/engine_networking_files_default_components.js +39 -39
- package/lib/engine/engine_networking_instantiate.d.ts +39 -39
- package/lib/engine/engine_networking_instantiate.js +302 -302
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +90 -90
- package/lib/engine/engine_networking_streams.js +428 -428
- package/lib/engine/engine_networking_types.d.ts +14 -14
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +115 -115
- package/lib/engine/engine_physics.js +228 -228
- package/lib/engine/engine_physics.types.d.ts +37 -37
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +112 -112
- package/lib/engine/engine_physics_rapier.js +1266 -1266
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +74 -74
- package/lib/engine/engine_scenelighting.js +285 -285
- package/lib/engine/engine_scenetools.d.ts +35 -35
- package/lib/engine/engine_scenetools.js +212 -212
- package/lib/engine/engine_serialization.d.ts +4 -4
- package/lib/engine/engine_serialization.js +4 -4
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
- package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
- package/lib/engine/engine_serialization_core.d.ts +84 -84
- package/lib/engine/engine_serialization_core.js +576 -576
- package/lib/engine/engine_serialization_decorator.d.ts +15 -15
- package/lib/engine/engine_serialization_decorator.js +54 -54
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +31 -31
- package/lib/engine/engine_shaders.js +229 -229
- package/lib/engine/engine_shims.d.ts +3 -3
- package/lib/engine/engine_shims.js +22 -22
- package/lib/engine/engine_texture.d.ts +20 -20
- package/lib/engine/engine_texture.js +57 -57
- package/lib/engine/engine_three_utils.d.ts +51 -51
- package/lib/engine/engine_three_utils.js +342 -342
- package/lib/engine/engine_time.d.ts +19 -19
- package/lib/engine/engine_time.js +47 -47
- package/lib/engine/engine_types.d.ts +358 -358
- package/lib/engine/engine_types.js +72 -72
- package/lib/engine/engine_typestore.d.ts +16 -16
- package/lib/engine/engine_typestore.js +35 -35
- package/lib/engine/engine_util_decorator.d.ts +12 -12
- package/lib/engine/engine_util_decorator.js +115 -115
- package/lib/engine/engine_utils.d.ts +104 -104
- package/lib/engine/engine_utils.js +518 -518
- package/lib/engine/engine_utils_screenshot.d.ts +10 -10
- package/lib/engine/engine_utils_screenshot.js +70 -70
- package/lib/engine/engine_web_api.d.ts +12 -12
- package/lib/engine/engine_web_api.js +112 -112
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
- package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
- package/lib/engine/extensions/NEEDLE_components.js +206 -206
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
- package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +2 -2
- package/lib/engine/extensions/extension_utils.js +140 -140
- package/lib/engine/extensions/extensions.d.ts +21 -21
- package/lib/engine/extensions/extensions.js +94 -94
- package/lib/engine/extensions/index.d.ts +5 -5
- package/lib/engine/extensions/index.js +5 -5
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +61 -61
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +36 -36
- package/lib/engine/js-extensions/Layers.d.ts +3 -3
- package/lib/engine/js-extensions/Layers.js +19 -19
- package/lib/engine/js-extensions/index.d.ts +2 -2
- package/lib/engine/js-extensions/index.js +2 -2
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +53 -53
- package/lib/engine-components/Animation.js +333 -333
- package/lib/engine-components/AnimationCurve.d.ts +16 -16
- package/lib/engine-components/AnimationCurve.js +97 -97
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +110 -110
- package/lib/engine-components/Animator.d.ts +81 -81
- package/lib/engine-components/Animator.js +229 -229
- package/lib/engine-components/AnimatorController.d.ts +57 -57
- package/lib/engine-components/AnimatorController.js +887 -887
- package/lib/engine-components/AudioListener.d.ts +7 -7
- package/lib/engine-components/AudioListener.js +30 -30
- package/lib/engine-components/AudioSource.d.ts +61 -61
- package/lib/engine-components/AudioSource.js +422 -422
- package/lib/engine-components/AvatarLoader.d.ts +19 -19
- package/lib/engine-components/AvatarLoader.js +173 -173
- package/lib/engine-components/AxesHelper.d.ts +9 -9
- package/lib/engine-components/AxesHelper.js +44 -44
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
- package/lib/engine-components/BoxHelperComponent.js +89 -89
- package/lib/engine-components/Camera.d.ts +70 -70
- package/lib/engine-components/Camera.js +450 -450
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +77 -77
- package/lib/engine-components/CharacterController.d.ts +46 -46
- package/lib/engine-components/CharacterController.js +227 -227
- package/lib/engine-components/Collider.d.ts +46 -46
- package/lib/engine-components/Collider.js +153 -153
- package/lib/engine-components/Component.d.ts +228 -228
- package/lib/engine-components/Component.js +541 -541
- package/lib/engine-components/ContactShadows.d.ts +23 -23
- package/lib/engine-components/ContactShadows.js +233 -233
- package/lib/engine-components/DeleteBox.d.ts +9 -9
- package/lib/engine-components/DeleteBox.js +30 -30
- package/lib/engine-components/DeviceFlag.d.ts +12 -12
- package/lib/engine-components/DeviceFlag.js +43 -43
- package/lib/engine-components/DragControls.d.ts +51 -51
- package/lib/engine-components/DragControls.js +516 -516
- package/lib/engine-components/DropListener.d.ts +15 -15
- package/lib/engine-components/DropListener.js +120 -120
- package/lib/engine-components/Duplicatable.d.ts +16 -16
- package/lib/engine-components/Duplicatable.js +150 -150
- package/lib/engine-components/EventList.d.ts +28 -28
- package/lib/engine-components/EventList.js +105 -105
- package/lib/engine-components/EventTrigger.d.ts +12 -12
- package/lib/engine-components/EventTrigger.js +50 -50
- package/lib/engine-components/EventType.d.ts +19 -19
- package/lib/engine-components/EventType.js +71 -71
- package/lib/engine-components/FlyControls.d.ts +7 -7
- package/lib/engine-components/FlyControls.js +25 -25
- package/lib/engine-components/Fog.d.ts +20 -20
- package/lib/engine-components/Fog.js +60 -60
- package/lib/engine-components/Gizmos.d.ts +12 -12
- package/lib/engine-components/Gizmos.js +60 -60
- package/lib/engine-components/GridHelper.d.ts +12 -12
- package/lib/engine-components/GridHelper.js +47 -47
- package/lib/engine-components/GroundProjection.d.ts +21 -21
- package/lib/engine-components/GroundProjection.js +97 -97
- package/lib/engine-components/Interactable.d.ts +10 -10
- package/lib/engine-components/Interactable.js +11 -11
- package/lib/engine-components/Joints.d.ts +19 -19
- package/lib/engine-components/Joints.js +51 -51
- package/lib/engine-components/LODGroup.d.ts +30 -30
- package/lib/engine-components/LODGroup.js +145 -145
- package/lib/engine-components/Light.d.ts +75 -75
- package/lib/engine-components/Light.js +475 -475
- package/lib/engine-components/LookAtConstraint.d.ts +7 -7
- package/lib/engine-components/LookAtConstraint.js +17 -17
- package/lib/engine-components/NestedGltf.d.ts +11 -11
- package/lib/engine-components/NestedGltf.js +74 -74
- package/lib/engine-components/Networking.d.ts +11 -11
- package/lib/engine-components/Networking.js +70 -70
- package/lib/engine-components/OffsetConstraint.d.ts +14 -14
- package/lib/engine-components/OffsetConstraint.js +65 -65
- package/lib/engine-components/OrbitControls.d.ts +111 -111
- package/lib/engine-components/OrbitControls.js +646 -646
- package/lib/engine-components/ParticleSystem.d.ts +145 -145
- package/lib/engine-components/ParticleSystem.js +1077 -1077
- package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
- package/lib/engine-components/ParticleSystemModules.js +1667 -1667
- package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
- package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
- package/lib/engine-components/PlayerColor.d.ts +13 -13
- package/lib/engine-components/PlayerColor.js +83 -83
- package/lib/engine-components/ReflectionProbe.d.ts +22 -22
- package/lib/engine-components/ReflectionProbe.js +181 -181
- package/lib/engine-components/Renderer.d.ts +112 -112
- package/lib/engine-components/Renderer.js +1029 -1029
- package/lib/engine-components/RendererLightmap.d.ts +19 -19
- package/lib/engine-components/RendererLightmap.js +127 -127
- package/lib/engine-components/RigidBody.d.ts +120 -120
- package/lib/engine-components/RigidBody.js +452 -452
- package/lib/engine-components/SceneSwitcher.d.ts +72 -72
- package/lib/engine-components/SceneSwitcher.js +583 -583
- package/lib/engine-components/ScreenCapture.d.ts +64 -64
- package/lib/engine-components/ScreenCapture.js +405 -405
- package/lib/engine-components/ShadowCatcher.d.ts +18 -18
- package/lib/engine-components/ShadowCatcher.js +144 -144
- package/lib/engine-components/Skybox.d.ts +23 -23
- package/lib/engine-components/Skybox.js +287 -287
- package/lib/engine-components/SmoothFollow.d.ts +14 -14
- package/lib/engine-components/SmoothFollow.js +63 -63
- package/lib/engine-components/SpatialTrigger.d.ts +27 -27
- package/lib/engine-components/SpatialTrigger.js +144 -144
- package/lib/engine-components/SpectatorCamera.d.ts +45 -45
- package/lib/engine-components/SpectatorCamera.js +593 -593
- package/lib/engine-components/SpriteRenderer.d.ts +48 -48
- package/lib/engine-components/SpriteRenderer.js +257 -257
- package/lib/engine-components/SyncedCamera.d.ts +27 -27
- package/lib/engine-components/SyncedCamera.js +187 -187
- package/lib/engine-components/SyncedRoom.d.ts +24 -24
- package/lib/engine-components/SyncedRoom.js +162 -162
- package/lib/engine-components/SyncedTransform.d.ts +35 -35
- package/lib/engine-components/SyncedTransform.js +265 -265
- package/lib/engine-components/TestRunner.d.ts +13 -13
- package/lib/engine-components/TestRunner.js +99 -99
- package/lib/engine-components/TransformGizmo.d.ts +16 -16
- package/lib/engine-components/TransformGizmo.js +148 -148
- package/lib/engine-components/VideoPlayer.d.ts +86 -86
- package/lib/engine-components/VideoPlayer.js +792 -792
- package/lib/engine-components/Voip.d.ts +29 -29
- package/lib/engine-components/Voip.js +203 -203
- package/lib/engine-components/XRFlag.d.ts +33 -33
- package/lib/engine-components/XRFlag.js +128 -128
- package/lib/engine-components/api.d.ts +15 -15
- package/lib/engine-components/api.js +15 -15
- package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
- package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
- package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
- package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
- package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
- package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
- package/lib/engine-components/codegen/components.d.ts +216 -216
- package/lib/engine-components/codegen/components.js +217 -217
- package/lib/engine-components/debug/LogStats.d.ts +5 -5
- package/lib/engine-components/debug/LogStats.js +18 -18
- package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
- package/lib/engine-components/export/gltf/GltfExport.js +215 -215
- package/lib/engine-components/export/index.d.ts +1 -1
- package/lib/engine-components/export/index.js +1 -1
- package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
- package/lib/engine-components/export/usdz/Extension.js +1 -1
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +114 -114
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1211 -1211
- package/lib/engine-components/export/usdz/USDZExporter.d.ts +59 -59
- package/lib/engine-components/export/usdz/USDZExporter.js +450 -450
- package/lib/engine-components/export/usdz/extensions/Animation.d.ts +69 -69
- package/lib/engine-components/export/usdz/extensions/Animation.js +650 -650
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
- package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +55 -55
- package/lib/engine-components/export/usdz/extensions/USDZText.js +246 -246
- package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
- package/lib/engine-components/export/usdz/extensions/USDZUI.js +100 -100
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +9 -9
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +52 -52
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +22 -22
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +134 -134
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +126 -126
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +824 -824
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +133 -133
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +464 -464
- package/lib/engine-components/export/usdz/index.d.ts +3 -3
- package/lib/engine-components/export/usdz/index.js +2 -2
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- package/src/engine-components/js-extensions/Vector.ts +16 -16
- package/src/engine-components/js-extensions/index.ts +2 -2
- package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
- package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
- package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
- package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
- package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
- package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
- package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
- package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
- package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
- package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
- package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
- package/src/engine-components/postprocessing/Volume.ts +216 -216
- package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
- package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
- package/src/engine-components/postprocessing/index.ts +3 -3
- package/src/engine-components/timeline/PlayableDirector.ts +666 -666
- package/src/engine-components/timeline/SignalAsset.ts +138 -138
- package/src/engine-components/timeline/TimelineModels.ts +93 -93
- package/src/engine-components/timeline/TimelineTracks.ts +906 -906
- package/src/engine-components/timeline/index.ts +3 -3
- package/src/engine-components/ui/BaseUIComponent.ts +195 -195
- package/src/engine-components/ui/Button.ts +283 -283
- package/src/engine-components/ui/Canvas.ts +390 -390
- package/src/engine-components/ui/CanvasGroup.ts +49 -49
- package/src/engine-components/ui/EventSystem.ts +736 -736
- package/src/engine-components/ui/Graphic.ts +255 -255
- package/src/engine-components/ui/Image.ts +102 -102
- package/src/engine-components/ui/InputField.ts +290 -290
- package/src/engine-components/ui/Interfaces.ts +57 -57
- package/src/engine-components/ui/Layout.ts +322 -322
- package/src/engine-components/ui/Outline.ts +12 -12
- package/src/engine-components/ui/PointerEvents.ts +118 -118
- package/src/engine-components/ui/RaycastUtils.ts +68 -68
- package/src/engine-components/ui/Raycaster.ts +73 -73
- package/src/engine-components/ui/RectTransform.ts +364 -364
- package/src/engine-components/ui/SpatialHtml.ts +63 -63
- package/src/engine-components/ui/Text.ts +572 -572
- package/src/engine-components/ui/Utils.ts +110 -110
- package/src/engine-components/utils/LookAt.ts +65 -65
- package/src/engine-components/utils/OpenURL.ts +118 -118
- package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
- package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
- package/src/engine-components/webxr/WebXR.ts +761 -761
- package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
- package/src/engine-components/webxr/WebXRController.ts +1168 -1168
- package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
- package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
- package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
- package/src/engine-components/webxr/WebXRRig.ts +21 -21
- package/src/engine-components/webxr/WebXRSync.ts +463 -463
- package/src/engine-components/webxr/index.ts +3 -3
- package/src/engine-components-experimental/Presentation.ts +12 -12
- package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
- package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
- package/src/engine-schemes/COMPILE_TS.bat +11 -11
- package/src/engine-schemes/schemes.ts +27 -27
- package/src/engine-schemes/synced-camera-model.ts +92 -92
- package/src/engine-schemes/synced-transform-model.ts +90 -90
- package/src/engine-schemes/syncedCamera.fbs +10 -10
- package/src/engine-schemes/transform.ts +50 -50
- package/src/engine-schemes/transforms.fbs +25 -25
- package/src/engine-schemes/vec.fbs +19 -19
- package/src/engine-schemes/vec2.ts +33 -33
- package/src/engine-schemes/vec3.ts +38 -38
- package/src/engine-schemes/vec4.ts +43 -43
- package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
- package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
- package/src/include/draco/draco_decoder.js +34 -34
- package/src/include/draco/draco_wasm_wrapper.js +117 -117
- package/src/include/ktx2/basis_transcoder.js +21 -21
- package/src/include/needle/arial-msdf.json +1471 -1471
- package/src/include/three/ARButton.js +231 -231
- package/src/include/three/DragControls.js +231 -231
- package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
- package/src/include/three/VRButton.js +194 -194
- package/src/needle-engine.ts +55 -55
- package/src/engine/dist/api.js +0 -73
- package/src/engine/dist/api.js.meta +0 -7
- package/src/engine/dist/engine_networking_streams.js +0 -474
- package/src/engine/dist/engine_networking_streams.js.meta +0 -7
- package/src/engine-schemes/dist/api.js +0 -17
- package/src/engine-schemes/dist/api.js.meta +0 -7
- package/src/engine-schemes/dist/schemes.js +0 -25
- package/src/engine-schemes/dist/schemes.js.meta +0 -7
- package/src/engine-schemes/dist/synced-camera-model.js +0 -74
- package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
- package/src/engine-schemes/dist/synced-transform-model.js +0 -73
- package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
- package/src/engine-schemes/dist/transform.js +0 -46
- package/src/engine-schemes/dist/transform.js.meta +0 -7
- package/src/engine-schemes/dist/vec2.js +0 -32
- package/src/engine-schemes/dist/vec2.js.meta +0 -7
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- package/src/engine-schemes/dist/vec4.js.meta +0 -7
- package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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import { Color } from "three";
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import { WebXR, WebXREvent } from "./webxr/WebXR.js";
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import { WebARSessionRoot } from "./webxr/WebARSessionRoot.js";
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// https://threejs.org/examples/webgl_shadowmap_csm.html
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function toDegrees(radians) {
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const shadowMaxDistance = 300;
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const debug = getParam("debuglights");
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/// <summary>
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/// <para>The type of a Light.</para>
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export var LightType;
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(function (LightType) {
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/// <para>The light is a spot light.</para>
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LightType[LightType["Spot"] = 0] = "Spot";
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/// <para>The light is a directional light.</para>
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LightType[LightType["Directional"] = 1] = "Directional";
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/// <para>The light is a point light.</para>
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LightType[LightType["Point"] = 2] = "Point";
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LightType[LightType["Area"] = 3] = "Area";
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/// <para>The light is a rectangle shaped area light. It affects only baked lightmaps and lightprobes.</para>
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LightType[LightType["Rectangle"] = 3] = "Rectangle";
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/// <para>The light is a disc shaped area light. It affects only baked lightmaps and lightprobes.</para>
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LightType[LightType["Disc"] = 4] = "Disc";
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(function (LightmapBakeType) {
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/// <summary>
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/// <para>Realtime lights cast run time light and shadows. They can change position, orientation, color, brightness, and many other properties at run time. No lighting gets baked into lightmaps or light probes..</para>
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LightmapBakeType[LightmapBakeType["Realtime"] = 4] = "Realtime";
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/// <summary>
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/// <para>Baked lights cannot move or change in any way during run time. All lighting for static objects gets baked into lightmaps. Lighting and shadows for dynamic objects gets baked into Light Probes.</para>
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LightmapBakeType[LightmapBakeType["Baked"] = 2] = "Baked";
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/// <para>Mixed lights allow a mix of realtime and baked lighting, based on the Mixed Lighting Mode used. These lights cannot move, but can change color and intensity at run time. Changes to color and intensity only affect direct lighting as indirect lighting gets baked. If using Subtractive mode, changes to color or intensity are not calculated at run time on static objects.</para>
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LightmapBakeType[LightmapBakeType["Mixed"] = 1] = "Mixed";
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})(LightmapBakeType || (LightmapBakeType = {}));
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/// <para>Shadow casting options for a Light.</para>
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(function (LightShadows) {
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/// <para>Do not cast shadows (default).</para>
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LightShadows[LightShadows["None"] = 0] = "None";
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/// <para>Cast "hard" shadows (with no shadow filtering).</para>
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LightShadows[LightShadows["Hard"] = 1] = "Hard";
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LightShadows[LightShadows["Soft"] = 2] = "Soft";
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export class Light extends Behaviour {
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type = 0;
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range = 1;
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spotAngle = 1;
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innerSpotAngle = 1;
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set color(val) {
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get color() {
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}
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_color = new THREE.Color(0xffffff);
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set shadowNearPlane(val) {
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}
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get shadowNearPlane() { return this._shadowNearPlane; }
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_shadowNearPlane = .1;
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set shadowBias(val) {
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}
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get shadowBias() { return this._shadowBias; }
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_shadowBias = 0;
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set shadowNormalBias(val) {
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}
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get shadowNormalBias() { return this._shadowNormalBias; }
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_shadowNormalBias = 0;
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/** when enabled this will remove the multiplication when setting the shadow bias settings initially */
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_overrideShadowBiasSettings = false;
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set shadows(val) {
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this._shadows = val;
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if (this.light) {
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this.light.castShadow = val !== LightShadows.None;
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}
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}
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get shadows() { return this._shadows; }
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_shadows = 1;
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lightmapBakeType = LightmapBakeType.Realtime;
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set intensity(val) {
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this._intensity = val;
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if (this.light) {
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let factor = 1;
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this.light.intensity = val * factor;
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}
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console.log("Set light intensity to " + this._intensity, val, this);
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}
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get intensity() { return this._intensity; }
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_intensity = -1;
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get shadowDistance() {
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}
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return -1;
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}
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set shadowDistance(val) {
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const light = this.light;
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}
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}
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_shadowDistance;
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// set from additional component
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shadowWidth;
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shadowHeight;
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get shadowResolution() {
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const light = this.light;
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if (light?.shadow) {
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return light.shadow.mapSize.x;
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}
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return -1;
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}
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set shadowResolution(val) {
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if (val === this._shadowResolution)
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return;
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this._shadowResolution = val;
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const light = this.light;
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if (light?.shadow) {
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light.shadow.mapSize.set(val, val);
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}
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}
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_shadowResolution = undefined;
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get isBaked() {
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return this.lightmapBakeType === LightmapBakeType.Baked;
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}
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get selfIsLight() {
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if (this.gameObject["isLight"] === true)
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return true;
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switch (this.gameObject.type) {
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case "SpotLight":
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case "PointLight":
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case "DirectionalLight":
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return true;
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}
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return false;
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}
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light = undefined;
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getWorldPosition(vec) {
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-
if (this.light) {
|
|
220
|
-
if (this.type === LightType.Directional) {
|
|
221
|
-
return this.light.getWorldPosition(vec).multiplyScalar(1);
|
|
222
|
-
}
|
|
223
|
-
return this.light.getWorldPosition(vec);
|
|
224
|
-
}
|
|
225
|
-
return vec;
|
|
226
|
-
}
|
|
227
|
-
// public updateIntensity() {
|
|
228
|
-
// this.intensity = this._intensity;
|
|
229
|
-
// }
|
|
230
|
-
awake() {
|
|
231
|
-
this.color = new THREE.Color(this.color ?? 0xffffff);
|
|
232
|
-
if (debug)
|
|
233
|
-
console.log(this.name, this);
|
|
234
|
-
}
|
|
235
|
-
onEnable() {
|
|
236
|
-
if (debug)
|
|
237
|
-
console.log("ENABLE LIGHT", this.name);
|
|
238
|
-
this.createLight();
|
|
239
|
-
if (this.isBaked)
|
|
240
|
-
return;
|
|
241
|
-
else if (this.light) {
|
|
242
|
-
this.light.visible = true;
|
|
243
|
-
this.light.intensity = this._intensity;
|
|
244
|
-
if (debug)
|
|
245
|
-
console.log("Set light intensity to " + this.light.intensity, this.name);
|
|
246
|
-
if (this.selfIsLight) {
|
|
247
|
-
// nothing to do
|
|
248
|
-
}
|
|
249
|
-
else if (this.light.parent !== this.gameObject)
|
|
250
|
-
this.gameObject.add(this.light);
|
|
251
|
-
}
|
|
252
|
-
if (this.type === LightType.Directional)
|
|
253
|
-
this.startCoroutine(this.updateMainLightRoutine(), FrameEvent.LateUpdate);
|
|
254
|
-
this._webXRStartedListener = WebXR.addEventListener(WebXREvent.XRStarted, this.onWebXRStarted.bind(this));
|
|
255
|
-
this._webXREndedListener = WebXR.addEventListener(WebXREvent.XRStopped, this.onWebXREnded.bind(this));
|
|
256
|
-
}
|
|
257
|
-
onDisable() {
|
|
258
|
-
if (debug)
|
|
259
|
-
console.log("DISABLE LIGHT", this.name);
|
|
260
|
-
if (this.light) {
|
|
261
|
-
if (this.selfIsLight)
|
|
262
|
-
this.light.intensity = 0;
|
|
263
|
-
else
|
|
264
|
-
this.light.visible = false;
|
|
265
|
-
}
|
|
266
|
-
WebXR.removeEventListener(WebXREvent.XRStarted, this._webXRStartedListener);
|
|
267
|
-
WebXR.removeEventListener(WebXREvent.XRStopped, this._webXREndedListener);
|
|
268
|
-
}
|
|
269
|
-
_webXRStartedListener;
|
|
270
|
-
_webXREndedListener;
|
|
271
|
-
_webARRoot;
|
|
272
|
-
onWebXRStarted() {
|
|
273
|
-
this._webARRoot = GameObject.getComponentInParent(this.gameObject, WebARSessionRoot) ?? undefined;
|
|
274
|
-
// this.startCoroutine(this._updateLightIntensityInARRoutine());
|
|
275
|
-
}
|
|
276
|
-
// private *_updateLightIntensityInARRoutine() {
|
|
277
|
-
// while (this.context.isInAR) {
|
|
278
|
-
// yield;
|
|
279
|
-
// // this.updateIntensity();
|
|
280
|
-
// for (let i = 0; i < 30; i++) yield;
|
|
281
|
-
// }
|
|
282
|
-
// }
|
|
283
|
-
onWebXREnded() {
|
|
284
|
-
// this.updateIntensity();
|
|
285
|
-
}
|
|
286
|
-
createLight() {
|
|
287
|
-
const lightAlreadyCreated = this.selfIsLight;
|
|
288
|
-
if (lightAlreadyCreated && !this.light) {
|
|
289
|
-
this.light = this.gameObject;
|
|
290
|
-
this.light.name = this.name;
|
|
291
|
-
this._intensity = this.light.intensity;
|
|
292
|
-
switch (this.type) {
|
|
293
|
-
case LightType.Directional:
|
|
294
|
-
this.setDirectionalLight(this.light);
|
|
295
|
-
break;
|
|
296
|
-
}
|
|
297
|
-
}
|
|
298
|
-
else if (!this.light) {
|
|
299
|
-
switch (this.type) {
|
|
300
|
-
case LightType.Directional:
|
|
301
|
-
// console.log(this);
|
|
302
|
-
const dirLight = new THREE.DirectionalLight(this.color, this.intensity * Math.PI);
|
|
303
|
-
// directional light target is at 0 0 0 by default
|
|
304
|
-
dirLight.position.set(0, 0, -shadowMaxDistance * .5).applyQuaternion(this.gameObject.quaternion);
|
|
305
|
-
this.gameObject.add(dirLight.target);
|
|
306
|
-
setWorldPositionXYZ(dirLight.target, 0, 0, 0);
|
|
307
|
-
this.light = dirLight;
|
|
308
|
-
this.gameObject.position.set(0, 0, 0);
|
|
309
|
-
this.gameObject.rotation.set(0, 0, 0);
|
|
310
|
-
if (debug) {
|
|
311
|
-
const spotLightHelper = new THREE.DirectionalLightHelper(this.light, .2, this.color);
|
|
312
|
-
this.context.scene.add(spotLightHelper);
|
|
313
|
-
// const bh = new THREE.BoxHelper(this.context.scene, 0xfff0000);
|
|
314
|
-
// this.context.scene.add(bh);
|
|
315
|
-
}
|
|
316
|
-
break;
|
|
317
|
-
case LightType.Spot:
|
|
318
|
-
const spotLight = new THREE.SpotLight(this.color, this.intensity * Math.PI, this.range, toRadians(this.spotAngle / 2), 1 - toRadians(this.innerSpotAngle / 2) / toRadians(this.spotAngle / 2), 2);
|
|
319
|
-
spotLight.position.set(0, 0, 0);
|
|
320
|
-
spotLight.rotation.set(0, 0, 0);
|
|
321
|
-
this.light = spotLight;
|
|
322
|
-
const spotLightTarget = spotLight.target;
|
|
323
|
-
spotLight.add(spotLightTarget);
|
|
324
|
-
spotLightTarget.position.set(0, 0, this.range);
|
|
325
|
-
spotLightTarget.rotation.set(0, 0, 0);
|
|
326
|
-
break;
|
|
327
|
-
case LightType.Point:
|
|
328
|
-
const pointLight = new THREE.PointLight(this.color, this.intensity * Math.PI, this.range);
|
|
329
|
-
this.light = pointLight;
|
|
330
|
-
// const pointHelper = new THREE.PointLightHelper(pointLight, this.range, this.color);
|
|
331
|
-
// scene.add(pointHelper);
|
|
332
|
-
break;
|
|
333
|
-
}
|
|
334
|
-
}
|
|
335
|
-
if (this.light) {
|
|
336
|
-
if (this._intensity >= 0)
|
|
337
|
-
this.light.intensity = this._intensity;
|
|
338
|
-
else
|
|
339
|
-
this._intensity = this.light.intensity;
|
|
340
|
-
if (this.shadows !== LightShadows.None) {
|
|
341
|
-
this.light.castShadow = true;
|
|
342
|
-
}
|
|
343
|
-
else
|
|
344
|
-
this.light.castShadow = false;
|
|
345
|
-
if (this.light.shadow) {
|
|
346
|
-
// shadow intensity is currently not a thing: https://github.com/mrdoob/three.js/pull/14087
|
|
347
|
-
if (this._shadowResolution !== undefined && this._shadowResolution > 4) {
|
|
348
|
-
this.light.shadow.mapSize.width = this._shadowResolution;
|
|
349
|
-
this.light.shadow.mapSize.height = this._shadowResolution;
|
|
350
|
-
}
|
|
351
|
-
else {
|
|
352
|
-
this.light.shadow.mapSize.width = 2048;
|
|
353
|
-
this.light.shadow.mapSize.height = 2048;
|
|
354
|
-
}
|
|
355
|
-
// this.light.shadow.needsUpdate = true;
|
|
356
|
-
// console.log(this.light.shadow.mapSize);
|
|
357
|
-
// return;
|
|
358
|
-
if (debug)
|
|
359
|
-
console.log("Override shadow bias?", this._overrideShadowBiasSettings, this.shadowBias, this.shadowNormalBias);
|
|
360
|
-
this.light.shadow.bias = this.shadowBias;
|
|
361
|
-
this.light.shadow.normalBias = this.shadowNormalBias;
|
|
362
|
-
this.updateShadowSoftHard();
|
|
363
|
-
const cam = this.light.shadow.camera;
|
|
364
|
-
cam.near = this.shadowNearPlane;
|
|
365
|
-
// use shadow distance that was set explictly (if any)
|
|
366
|
-
if (this._shadowDistance !== undefined && typeof this._shadowDistance === "number")
|
|
367
|
-
cam.far = this._shadowDistance;
|
|
368
|
-
else // otherwise fallback to object scale and max distance
|
|
369
|
-
cam.far = shadowMaxDistance * Math.abs(this.gameObject.scale.z);
|
|
370
|
-
// width and height
|
|
371
|
-
this.gameObject.scale.set(1, 1, 1);
|
|
372
|
-
if (this.shadowWidth !== undefined) {
|
|
373
|
-
cam.left = -this.shadowWidth / 2;
|
|
374
|
-
cam.right = this.shadowWidth / 2;
|
|
375
|
-
}
|
|
376
|
-
else {
|
|
377
|
-
const sx = this.gameObject.scale.x;
|
|
378
|
-
cam.left *= sx;
|
|
379
|
-
cam.right *= sx;
|
|
380
|
-
}
|
|
381
|
-
if (this.shadowHeight !== undefined) {
|
|
382
|
-
cam.top = this.shadowHeight / 2;
|
|
383
|
-
cam.bottom = -this.shadowHeight / 2;
|
|
384
|
-
}
|
|
385
|
-
else {
|
|
386
|
-
const sy = this.gameObject.scale.y;
|
|
387
|
-
cam.top *= sy;
|
|
388
|
-
cam.bottom *= sy;
|
|
389
|
-
}
|
|
390
|
-
this.light.shadow.needsUpdate = true;
|
|
391
|
-
if (debug)
|
|
392
|
-
this.context.scene.add(new THREE.CameraHelper(cam));
|
|
393
|
-
}
|
|
394
|
-
if (this.isBaked) {
|
|
395
|
-
this.light.removeFromParent();
|
|
396
|
-
}
|
|
397
|
-
else if (!lightAlreadyCreated)
|
|
398
|
-
this.gameObject.add(this.light);
|
|
399
|
-
}
|
|
400
|
-
}
|
|
401
|
-
*updateMainLightRoutine() {
|
|
402
|
-
while (true) {
|
|
403
|
-
if (this.type === LightType.Directional) {
|
|
404
|
-
if (!this.context.mainLight || this.intensity > this.context.mainLight.intensity) {
|
|
405
|
-
this.context.mainLight = this;
|
|
406
|
-
}
|
|
407
|
-
yield;
|
|
408
|
-
}
|
|
409
|
-
break;
|
|
410
|
-
}
|
|
411
|
-
}
|
|
412
|
-
static allowChangingRendererShadowMapType = true;
|
|
413
|
-
updateShadowSoftHard() {
|
|
414
|
-
if (!this.light)
|
|
415
|
-
return;
|
|
416
|
-
if (!this.light.shadow)
|
|
417
|
-
return;
|
|
418
|
-
if (this.shadows === LightShadows.Soft) {
|
|
419
|
-
// const radius = this.light.shadow.mapSize.width / 1024 * 5;
|
|
420
|
-
// const samples = Mathf.clamp(Math.round(radius), 2, 10);
|
|
421
|
-
// this.light.shadow.radius = radius;
|
|
422
|
-
// this.light.shadow.blurSamples = samples;
|
|
423
|
-
// if (isMobileDevice()) {
|
|
424
|
-
// this.light.shadow.radius *= .5;
|
|
425
|
-
// this.light.shadow.blurSamples = Math.floor(this.light.shadow.blurSamples * .5);
|
|
426
|
-
// }
|
|
427
|
-
// if (Light.allowChangingRendererShadowMapType) {
|
|
428
|
-
// if(this.context.renderer.shadowMap.type !== THREE.VSMShadowMap){
|
|
429
|
-
// if(isLocalNetwork()) console.warn("Changing renderer shadow map type to VSMShadowMap because a light with soft shadows enabled was found (this will cause all shadow receivers to also cast shadows). If you don't want this behaviour either set the shadow type to hard or set Light.allowChangingRendererShadowMapType to false.", this);
|
|
430
|
-
// this.context.renderer.shadowMap.type = THREE.VSMShadowMap;
|
|
431
|
-
// }
|
|
432
|
-
// }
|
|
433
|
-
}
|
|
434
|
-
else {
|
|
435
|
-
this.light.shadow.radius = 1;
|
|
436
|
-
this.light.shadow.blurSamples = 1;
|
|
437
|
-
}
|
|
438
|
-
}
|
|
439
|
-
setDirectionalLight(dirLight) {
|
|
440
|
-
dirLight.add(dirLight.target);
|
|
441
|
-
dirLight.target.position.set(0, 0, -1);
|
|
442
|
-
// dirLight.position.add(vec.set(0,0,1).multiplyScalar(shadowMaxDistance*.1).applyQuaternion(this.gameObject.quaternion));
|
|
443
|
-
}
|
|
444
|
-
}
|
|
445
|
-
__decorate([
|
|
446
|
-
serializable()
|
|
447
|
-
], Light.prototype, "type", void 0);
|
|
448
|
-
__decorate([
|
|
449
|
-
serializable(Color)
|
|
450
|
-
], Light.prototype, "color", null);
|
|
451
|
-
__decorate([
|
|
452
|
-
serializable()
|
|
453
|
-
], Light.prototype, "shadowNearPlane", null);
|
|
454
|
-
__decorate([
|
|
455
|
-
serializable()
|
|
456
|
-
], Light.prototype, "shadowBias", null);
|
|
457
|
-
__decorate([
|
|
458
|
-
serializable()
|
|
459
|
-
], Light.prototype, "shadowNormalBias", null);
|
|
460
|
-
__decorate([
|
|
461
|
-
serializable()
|
|
462
|
-
], Light.prototype, "shadows", null);
|
|
463
|
-
__decorate([
|
|
464
|
-
serializable()
|
|
465
|
-
], Light.prototype, "lightmapBakeType", void 0);
|
|
466
|
-
__decorate([
|
|
467
|
-
serializable()
|
|
468
|
-
], Light.prototype, "intensity", null);
|
|
469
|
-
__decorate([
|
|
470
|
-
serializable()
|
|
471
|
-
], Light.prototype, "shadowDistance", null);
|
|
472
|
-
__decorate([
|
|
473
|
-
serializable()
|
|
474
|
-
], Light.prototype, "shadowResolution", null);
|
|
475
|
-
const vec = new THREE.Vector3(0, 0, 0);
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { Behaviour, GameObject } from "./Component.js";
|
|
8
|
+
import * as THREE from "three";
|
|
9
|
+
import { getParam } from "../engine/engine_utils.js";
|
|
10
|
+
import { setWorldPositionXYZ } from "../engine/engine_three_utils.js";
|
|
11
|
+
import { FrameEvent } from "../engine/engine_setup.js";
|
|
12
|
+
import { serializable } from "../engine/engine_serialization_decorator.js";
|
|
13
|
+
import { Color } from "three";
|
|
14
|
+
import { WebXR, WebXREvent } from "./webxr/WebXR.js";
|
|
15
|
+
import { WebARSessionRoot } from "./webxr/WebARSessionRoot.js";
|
|
16
|
+
// https://threejs.org/examples/webgl_shadowmap_csm.html
|
|
17
|
+
function toDegrees(radians) {
|
|
18
|
+
return radians * 180 / Math.PI;
|
|
19
|
+
}
|
|
20
|
+
function toRadians(degrees) {
|
|
21
|
+
return degrees * Math.PI / 180;
|
|
22
|
+
}
|
|
23
|
+
const shadowMaxDistance = 300;
|
|
24
|
+
const debug = getParam("debuglights");
|
|
25
|
+
/// <summary>
|
|
26
|
+
/// <para>The type of a Light.</para>
|
|
27
|
+
/// </summary>
|
|
28
|
+
export var LightType;
|
|
29
|
+
(function (LightType) {
|
|
30
|
+
/// <summary>
|
|
31
|
+
/// <para>The light is a spot light.</para>
|
|
32
|
+
/// </summary>
|
|
33
|
+
LightType[LightType["Spot"] = 0] = "Spot";
|
|
34
|
+
/// <summary>
|
|
35
|
+
/// <para>The light is a directional light.</para>
|
|
36
|
+
/// </summary>
|
|
37
|
+
LightType[LightType["Directional"] = 1] = "Directional";
|
|
38
|
+
/// <summary>
|
|
39
|
+
/// <para>The light is a point light.</para>
|
|
40
|
+
/// </summary>
|
|
41
|
+
LightType[LightType["Point"] = 2] = "Point";
|
|
42
|
+
LightType[LightType["Area"] = 3] = "Area";
|
|
43
|
+
/// <summary>
|
|
44
|
+
/// <para>The light is a rectangle shaped area light. It affects only baked lightmaps and lightprobes.</para>
|
|
45
|
+
/// </summary>
|
|
46
|
+
LightType[LightType["Rectangle"] = 3] = "Rectangle";
|
|
47
|
+
/// <summary>
|
|
48
|
+
/// <para>The light is a disc shaped area light. It affects only baked lightmaps and lightprobes.</para>
|
|
49
|
+
/// </summary>
|
|
50
|
+
LightType[LightType["Disc"] = 4] = "Disc";
|
|
51
|
+
})(LightType || (LightType = {}));
|
|
52
|
+
export var LightmapBakeType;
|
|
53
|
+
(function (LightmapBakeType) {
|
|
54
|
+
/// <summary>
|
|
55
|
+
/// <para>Realtime lights cast run time light and shadows. They can change position, orientation, color, brightness, and many other properties at run time. No lighting gets baked into lightmaps or light probes..</para>
|
|
56
|
+
/// </summary>
|
|
57
|
+
LightmapBakeType[LightmapBakeType["Realtime"] = 4] = "Realtime";
|
|
58
|
+
/// <summary>
|
|
59
|
+
/// <para>Baked lights cannot move or change in any way during run time. All lighting for static objects gets baked into lightmaps. Lighting and shadows for dynamic objects gets baked into Light Probes.</para>
|
|
60
|
+
/// </summary>
|
|
61
|
+
LightmapBakeType[LightmapBakeType["Baked"] = 2] = "Baked";
|
|
62
|
+
/// <summary>
|
|
63
|
+
/// <para>Mixed lights allow a mix of realtime and baked lighting, based on the Mixed Lighting Mode used. These lights cannot move, but can change color and intensity at run time. Changes to color and intensity only affect direct lighting as indirect lighting gets baked. If using Subtractive mode, changes to color or intensity are not calculated at run time on static objects.</para>
|
|
64
|
+
/// </summary>
|
|
65
|
+
LightmapBakeType[LightmapBakeType["Mixed"] = 1] = "Mixed";
|
|
66
|
+
})(LightmapBakeType || (LightmapBakeType = {}));
|
|
67
|
+
/// <summary>
|
|
68
|
+
/// <para>Shadow casting options for a Light.</para>
|
|
69
|
+
/// </summary>
|
|
70
|
+
var LightShadows;
|
|
71
|
+
(function (LightShadows) {
|
|
72
|
+
/// <summary>
|
|
73
|
+
/// <para>Do not cast shadows (default).</para>
|
|
74
|
+
/// </summary>
|
|
75
|
+
LightShadows[LightShadows["None"] = 0] = "None";
|
|
76
|
+
/// <summary>
|
|
77
|
+
/// <para>Cast "hard" shadows (with no shadow filtering).</para>
|
|
78
|
+
/// </summary>
|
|
79
|
+
LightShadows[LightShadows["Hard"] = 1] = "Hard";
|
|
80
|
+
/// <summary>
|
|
81
|
+
/// <para>Cast "soft" shadows (with 4x PCF filtering).</para>
|
|
82
|
+
/// </summary>
|
|
83
|
+
LightShadows[LightShadows["Soft"] = 2] = "Soft";
|
|
84
|
+
})(LightShadows || (LightShadows = {}));
|
|
85
|
+
export class Light extends Behaviour {
|
|
86
|
+
type = 0;
|
|
87
|
+
range = 1;
|
|
88
|
+
spotAngle = 1;
|
|
89
|
+
innerSpotAngle = 1;
|
|
90
|
+
set color(val) {
|
|
91
|
+
this._color = val;
|
|
92
|
+
if (this.light !== undefined) {
|
|
93
|
+
this.light.color = val;
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
get color() {
|
|
97
|
+
if (this.light)
|
|
98
|
+
return this.light.color;
|
|
99
|
+
return this._color;
|
|
100
|
+
}
|
|
101
|
+
_color = new THREE.Color(0xffffff);
|
|
102
|
+
set shadowNearPlane(val) {
|
|
103
|
+
if (val === this._shadowNearPlane)
|
|
104
|
+
return;
|
|
105
|
+
this._shadowNearPlane = val;
|
|
106
|
+
if (this.light?.shadow?.camera !== undefined) {
|
|
107
|
+
const cam = this.light.shadow.camera;
|
|
108
|
+
cam.near = val;
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
get shadowNearPlane() { return this._shadowNearPlane; }
|
|
112
|
+
_shadowNearPlane = .1;
|
|
113
|
+
set shadowBias(val) {
|
|
114
|
+
if (val === this._shadowBias)
|
|
115
|
+
return;
|
|
116
|
+
this._shadowBias = val;
|
|
117
|
+
if (this.light?.shadow?.bias !== undefined) {
|
|
118
|
+
this.light.shadow.bias = val;
|
|
119
|
+
this.light.shadow.needsUpdate = true;
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
get shadowBias() { return this._shadowBias; }
|
|
123
|
+
_shadowBias = 0;
|
|
124
|
+
set shadowNormalBias(val) {
|
|
125
|
+
if (val === this._shadowNormalBias)
|
|
126
|
+
return;
|
|
127
|
+
this._shadowNormalBias = val;
|
|
128
|
+
if (this.light?.shadow?.normalBias !== undefined) {
|
|
129
|
+
this.light.shadow.normalBias = val;
|
|
130
|
+
this.light.shadow.needsUpdate = true;
|
|
131
|
+
}
|
|
132
|
+
}
|
|
133
|
+
get shadowNormalBias() { return this._shadowNormalBias; }
|
|
134
|
+
_shadowNormalBias = 0;
|
|
135
|
+
/** when enabled this will remove the multiplication when setting the shadow bias settings initially */
|
|
136
|
+
_overrideShadowBiasSettings = false;
|
|
137
|
+
set shadows(val) {
|
|
138
|
+
this._shadows = val;
|
|
139
|
+
if (this.light) {
|
|
140
|
+
this.light.castShadow = val !== LightShadows.None;
|
|
141
|
+
this.updateShadowSoftHard();
|
|
142
|
+
}
|
|
143
|
+
}
|
|
144
|
+
get shadows() { return this._shadows; }
|
|
145
|
+
_shadows = 1;
|
|
146
|
+
lightmapBakeType = LightmapBakeType.Realtime;
|
|
147
|
+
set intensity(val) {
|
|
148
|
+
this._intensity = val;
|
|
149
|
+
if (this.light) {
|
|
150
|
+
let factor = 1;
|
|
151
|
+
if (this.context.isInXR && this._webARRoot) {
|
|
152
|
+
const scaleFactor = this._webARRoot?.arScale;
|
|
153
|
+
if (typeof scaleFactor === "number" && scaleFactor > 0) {
|
|
154
|
+
factor /= scaleFactor;
|
|
155
|
+
}
|
|
156
|
+
}
|
|
157
|
+
this.light.intensity = val * factor;
|
|
158
|
+
}
|
|
159
|
+
if (debug)
|
|
160
|
+
console.log("Set light intensity to " + this._intensity, val, this);
|
|
161
|
+
}
|
|
162
|
+
get intensity() { return this._intensity; }
|
|
163
|
+
_intensity = -1;
|
|
164
|
+
get shadowDistance() {
|
|
165
|
+
const light = this.light;
|
|
166
|
+
if (light?.shadow) {
|
|
167
|
+
const cam = light.shadow.camera;
|
|
168
|
+
return cam.far;
|
|
169
|
+
}
|
|
170
|
+
return -1;
|
|
171
|
+
}
|
|
172
|
+
set shadowDistance(val) {
|
|
173
|
+
this._shadowDistance = val;
|
|
174
|
+
const light = this.light;
|
|
175
|
+
if (light?.shadow) {
|
|
176
|
+
const cam = light.shadow.camera;
|
|
177
|
+
cam.far = val;
|
|
178
|
+
cam.updateProjectionMatrix();
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
_shadowDistance;
|
|
182
|
+
// set from additional component
|
|
183
|
+
shadowWidth;
|
|
184
|
+
shadowHeight;
|
|
185
|
+
get shadowResolution() {
|
|
186
|
+
const light = this.light;
|
|
187
|
+
if (light?.shadow) {
|
|
188
|
+
return light.shadow.mapSize.x;
|
|
189
|
+
}
|
|
190
|
+
return -1;
|
|
191
|
+
}
|
|
192
|
+
set shadowResolution(val) {
|
|
193
|
+
if (val === this._shadowResolution)
|
|
194
|
+
return;
|
|
195
|
+
this._shadowResolution = val;
|
|
196
|
+
const light = this.light;
|
|
197
|
+
if (light?.shadow) {
|
|
198
|
+
light.shadow.mapSize.set(val, val);
|
|
199
|
+
light.shadow.needsUpdate = true;
|
|
200
|
+
}
|
|
201
|
+
}
|
|
202
|
+
_shadowResolution = undefined;
|
|
203
|
+
get isBaked() {
|
|
204
|
+
return this.lightmapBakeType === LightmapBakeType.Baked;
|
|
205
|
+
}
|
|
206
|
+
get selfIsLight() {
|
|
207
|
+
if (this.gameObject["isLight"] === true)
|
|
208
|
+
return true;
|
|
209
|
+
switch (this.gameObject.type) {
|
|
210
|
+
case "SpotLight":
|
|
211
|
+
case "PointLight":
|
|
212
|
+
case "DirectionalLight":
|
|
213
|
+
return true;
|
|
214
|
+
}
|
|
215
|
+
return false;
|
|
216
|
+
}
|
|
217
|
+
light = undefined;
|
|
218
|
+
getWorldPosition(vec) {
|
|
219
|
+
if (this.light) {
|
|
220
|
+
if (this.type === LightType.Directional) {
|
|
221
|
+
return this.light.getWorldPosition(vec).multiplyScalar(1);
|
|
222
|
+
}
|
|
223
|
+
return this.light.getWorldPosition(vec);
|
|
224
|
+
}
|
|
225
|
+
return vec;
|
|
226
|
+
}
|
|
227
|
+
// public updateIntensity() {
|
|
228
|
+
// this.intensity = this._intensity;
|
|
229
|
+
// }
|
|
230
|
+
awake() {
|
|
231
|
+
this.color = new THREE.Color(this.color ?? 0xffffff);
|
|
232
|
+
if (debug)
|
|
233
|
+
console.log(this.name, this);
|
|
234
|
+
}
|
|
235
|
+
onEnable() {
|
|
236
|
+
if (debug)
|
|
237
|
+
console.log("ENABLE LIGHT", this.name);
|
|
238
|
+
this.createLight();
|
|
239
|
+
if (this.isBaked)
|
|
240
|
+
return;
|
|
241
|
+
else if (this.light) {
|
|
242
|
+
this.light.visible = true;
|
|
243
|
+
this.light.intensity = this._intensity;
|
|
244
|
+
if (debug)
|
|
245
|
+
console.log("Set light intensity to " + this.light.intensity, this.name);
|
|
246
|
+
if (this.selfIsLight) {
|
|
247
|
+
// nothing to do
|
|
248
|
+
}
|
|
249
|
+
else if (this.light.parent !== this.gameObject)
|
|
250
|
+
this.gameObject.add(this.light);
|
|
251
|
+
}
|
|
252
|
+
if (this.type === LightType.Directional)
|
|
253
|
+
this.startCoroutine(this.updateMainLightRoutine(), FrameEvent.LateUpdate);
|
|
254
|
+
this._webXRStartedListener = WebXR.addEventListener(WebXREvent.XRStarted, this.onWebXRStarted.bind(this));
|
|
255
|
+
this._webXREndedListener = WebXR.addEventListener(WebXREvent.XRStopped, this.onWebXREnded.bind(this));
|
|
256
|
+
}
|
|
257
|
+
onDisable() {
|
|
258
|
+
if (debug)
|
|
259
|
+
console.log("DISABLE LIGHT", this.name);
|
|
260
|
+
if (this.light) {
|
|
261
|
+
if (this.selfIsLight)
|
|
262
|
+
this.light.intensity = 0;
|
|
263
|
+
else
|
|
264
|
+
this.light.visible = false;
|
|
265
|
+
}
|
|
266
|
+
WebXR.removeEventListener(WebXREvent.XRStarted, this._webXRStartedListener);
|
|
267
|
+
WebXR.removeEventListener(WebXREvent.XRStopped, this._webXREndedListener);
|
|
268
|
+
}
|
|
269
|
+
_webXRStartedListener;
|
|
270
|
+
_webXREndedListener;
|
|
271
|
+
_webARRoot;
|
|
272
|
+
onWebXRStarted() {
|
|
273
|
+
this._webARRoot = GameObject.getComponentInParent(this.gameObject, WebARSessionRoot) ?? undefined;
|
|
274
|
+
// this.startCoroutine(this._updateLightIntensityInARRoutine());
|
|
275
|
+
}
|
|
276
|
+
// private *_updateLightIntensityInARRoutine() {
|
|
277
|
+
// while (this.context.isInAR) {
|
|
278
|
+
// yield;
|
|
279
|
+
// // this.updateIntensity();
|
|
280
|
+
// for (let i = 0; i < 30; i++) yield;
|
|
281
|
+
// }
|
|
282
|
+
// }
|
|
283
|
+
onWebXREnded() {
|
|
284
|
+
// this.updateIntensity();
|
|
285
|
+
}
|
|
286
|
+
createLight() {
|
|
287
|
+
const lightAlreadyCreated = this.selfIsLight;
|
|
288
|
+
if (lightAlreadyCreated && !this.light) {
|
|
289
|
+
this.light = this.gameObject;
|
|
290
|
+
this.light.name = this.name;
|
|
291
|
+
this._intensity = this.light.intensity;
|
|
292
|
+
switch (this.type) {
|
|
293
|
+
case LightType.Directional:
|
|
294
|
+
this.setDirectionalLight(this.light);
|
|
295
|
+
break;
|
|
296
|
+
}
|
|
297
|
+
}
|
|
298
|
+
else if (!this.light) {
|
|
299
|
+
switch (this.type) {
|
|
300
|
+
case LightType.Directional:
|
|
301
|
+
// console.log(this);
|
|
302
|
+
const dirLight = new THREE.DirectionalLight(this.color, this.intensity * Math.PI);
|
|
303
|
+
// directional light target is at 0 0 0 by default
|
|
304
|
+
dirLight.position.set(0, 0, -shadowMaxDistance * .5).applyQuaternion(this.gameObject.quaternion);
|
|
305
|
+
this.gameObject.add(dirLight.target);
|
|
306
|
+
setWorldPositionXYZ(dirLight.target, 0, 0, 0);
|
|
307
|
+
this.light = dirLight;
|
|
308
|
+
this.gameObject.position.set(0, 0, 0);
|
|
309
|
+
this.gameObject.rotation.set(0, 0, 0);
|
|
310
|
+
if (debug) {
|
|
311
|
+
const spotLightHelper = new THREE.DirectionalLightHelper(this.light, .2, this.color);
|
|
312
|
+
this.context.scene.add(spotLightHelper);
|
|
313
|
+
// const bh = new THREE.BoxHelper(this.context.scene, 0xfff0000);
|
|
314
|
+
// this.context.scene.add(bh);
|
|
315
|
+
}
|
|
316
|
+
break;
|
|
317
|
+
case LightType.Spot:
|
|
318
|
+
const spotLight = new THREE.SpotLight(this.color, this.intensity * Math.PI, this.range, toRadians(this.spotAngle / 2), 1 - toRadians(this.innerSpotAngle / 2) / toRadians(this.spotAngle / 2), 2);
|
|
319
|
+
spotLight.position.set(0, 0, 0);
|
|
320
|
+
spotLight.rotation.set(0, 0, 0);
|
|
321
|
+
this.light = spotLight;
|
|
322
|
+
const spotLightTarget = spotLight.target;
|
|
323
|
+
spotLight.add(spotLightTarget);
|
|
324
|
+
spotLightTarget.position.set(0, 0, this.range);
|
|
325
|
+
spotLightTarget.rotation.set(0, 0, 0);
|
|
326
|
+
break;
|
|
327
|
+
case LightType.Point:
|
|
328
|
+
const pointLight = new THREE.PointLight(this.color, this.intensity * Math.PI, this.range);
|
|
329
|
+
this.light = pointLight;
|
|
330
|
+
// const pointHelper = new THREE.PointLightHelper(pointLight, this.range, this.color);
|
|
331
|
+
// scene.add(pointHelper);
|
|
332
|
+
break;
|
|
333
|
+
}
|
|
334
|
+
}
|
|
335
|
+
if (this.light) {
|
|
336
|
+
if (this._intensity >= 0)
|
|
337
|
+
this.light.intensity = this._intensity;
|
|
338
|
+
else
|
|
339
|
+
this._intensity = this.light.intensity;
|
|
340
|
+
if (this.shadows !== LightShadows.None) {
|
|
341
|
+
this.light.castShadow = true;
|
|
342
|
+
}
|
|
343
|
+
else
|
|
344
|
+
this.light.castShadow = false;
|
|
345
|
+
if (this.light.shadow) {
|
|
346
|
+
// shadow intensity is currently not a thing: https://github.com/mrdoob/three.js/pull/14087
|
|
347
|
+
if (this._shadowResolution !== undefined && this._shadowResolution > 4) {
|
|
348
|
+
this.light.shadow.mapSize.width = this._shadowResolution;
|
|
349
|
+
this.light.shadow.mapSize.height = this._shadowResolution;
|
|
350
|
+
}
|
|
351
|
+
else {
|
|
352
|
+
this.light.shadow.mapSize.width = 2048;
|
|
353
|
+
this.light.shadow.mapSize.height = 2048;
|
|
354
|
+
}
|
|
355
|
+
// this.light.shadow.needsUpdate = true;
|
|
356
|
+
// console.log(this.light.shadow.mapSize);
|
|
357
|
+
// return;
|
|
358
|
+
if (debug)
|
|
359
|
+
console.log("Override shadow bias?", this._overrideShadowBiasSettings, this.shadowBias, this.shadowNormalBias);
|
|
360
|
+
this.light.shadow.bias = this.shadowBias;
|
|
361
|
+
this.light.shadow.normalBias = this.shadowNormalBias;
|
|
362
|
+
this.updateShadowSoftHard();
|
|
363
|
+
const cam = this.light.shadow.camera;
|
|
364
|
+
cam.near = this.shadowNearPlane;
|
|
365
|
+
// use shadow distance that was set explictly (if any)
|
|
366
|
+
if (this._shadowDistance !== undefined && typeof this._shadowDistance === "number")
|
|
367
|
+
cam.far = this._shadowDistance;
|
|
368
|
+
else // otherwise fallback to object scale and max distance
|
|
369
|
+
cam.far = shadowMaxDistance * Math.abs(this.gameObject.scale.z);
|
|
370
|
+
// width and height
|
|
371
|
+
this.gameObject.scale.set(1, 1, 1);
|
|
372
|
+
if (this.shadowWidth !== undefined) {
|
|
373
|
+
cam.left = -this.shadowWidth / 2;
|
|
374
|
+
cam.right = this.shadowWidth / 2;
|
|
375
|
+
}
|
|
376
|
+
else {
|
|
377
|
+
const sx = this.gameObject.scale.x;
|
|
378
|
+
cam.left *= sx;
|
|
379
|
+
cam.right *= sx;
|
|
380
|
+
}
|
|
381
|
+
if (this.shadowHeight !== undefined) {
|
|
382
|
+
cam.top = this.shadowHeight / 2;
|
|
383
|
+
cam.bottom = -this.shadowHeight / 2;
|
|
384
|
+
}
|
|
385
|
+
else {
|
|
386
|
+
const sy = this.gameObject.scale.y;
|
|
387
|
+
cam.top *= sy;
|
|
388
|
+
cam.bottom *= sy;
|
|
389
|
+
}
|
|
390
|
+
this.light.shadow.needsUpdate = true;
|
|
391
|
+
if (debug)
|
|
392
|
+
this.context.scene.add(new THREE.CameraHelper(cam));
|
|
393
|
+
}
|
|
394
|
+
if (this.isBaked) {
|
|
395
|
+
this.light.removeFromParent();
|
|
396
|
+
}
|
|
397
|
+
else if (!lightAlreadyCreated)
|
|
398
|
+
this.gameObject.add(this.light);
|
|
399
|
+
}
|
|
400
|
+
}
|
|
401
|
+
*updateMainLightRoutine() {
|
|
402
|
+
while (true) {
|
|
403
|
+
if (this.type === LightType.Directional) {
|
|
404
|
+
if (!this.context.mainLight || this.intensity > this.context.mainLight.intensity) {
|
|
405
|
+
this.context.mainLight = this;
|
|
406
|
+
}
|
|
407
|
+
yield;
|
|
408
|
+
}
|
|
409
|
+
break;
|
|
410
|
+
}
|
|
411
|
+
}
|
|
412
|
+
static allowChangingRendererShadowMapType = true;
|
|
413
|
+
updateShadowSoftHard() {
|
|
414
|
+
if (!this.light)
|
|
415
|
+
return;
|
|
416
|
+
if (!this.light.shadow)
|
|
417
|
+
return;
|
|
418
|
+
if (this.shadows === LightShadows.Soft) {
|
|
419
|
+
// const radius = this.light.shadow.mapSize.width / 1024 * 5;
|
|
420
|
+
// const samples = Mathf.clamp(Math.round(radius), 2, 10);
|
|
421
|
+
// this.light.shadow.radius = radius;
|
|
422
|
+
// this.light.shadow.blurSamples = samples;
|
|
423
|
+
// if (isMobileDevice()) {
|
|
424
|
+
// this.light.shadow.radius *= .5;
|
|
425
|
+
// this.light.shadow.blurSamples = Math.floor(this.light.shadow.blurSamples * .5);
|
|
426
|
+
// }
|
|
427
|
+
// if (Light.allowChangingRendererShadowMapType) {
|
|
428
|
+
// if(this.context.renderer.shadowMap.type !== THREE.VSMShadowMap){
|
|
429
|
+
// if(isLocalNetwork()) console.warn("Changing renderer shadow map type to VSMShadowMap because a light with soft shadows enabled was found (this will cause all shadow receivers to also cast shadows). If you don't want this behaviour either set the shadow type to hard or set Light.allowChangingRendererShadowMapType to false.", this);
|
|
430
|
+
// this.context.renderer.shadowMap.type = THREE.VSMShadowMap;
|
|
431
|
+
// }
|
|
432
|
+
// }
|
|
433
|
+
}
|
|
434
|
+
else {
|
|
435
|
+
this.light.shadow.radius = 1;
|
|
436
|
+
this.light.shadow.blurSamples = 1;
|
|
437
|
+
}
|
|
438
|
+
}
|
|
439
|
+
setDirectionalLight(dirLight) {
|
|
440
|
+
dirLight.add(dirLight.target);
|
|
441
|
+
dirLight.target.position.set(0, 0, -1);
|
|
442
|
+
// dirLight.position.add(vec.set(0,0,1).multiplyScalar(shadowMaxDistance*.1).applyQuaternion(this.gameObject.quaternion));
|
|
443
|
+
}
|
|
444
|
+
}
|
|
445
|
+
__decorate([
|
|
446
|
+
serializable()
|
|
447
|
+
], Light.prototype, "type", void 0);
|
|
448
|
+
__decorate([
|
|
449
|
+
serializable(Color)
|
|
450
|
+
], Light.prototype, "color", null);
|
|
451
|
+
__decorate([
|
|
452
|
+
serializable()
|
|
453
|
+
], Light.prototype, "shadowNearPlane", null);
|
|
454
|
+
__decorate([
|
|
455
|
+
serializable()
|
|
456
|
+
], Light.prototype, "shadowBias", null);
|
|
457
|
+
__decorate([
|
|
458
|
+
serializable()
|
|
459
|
+
], Light.prototype, "shadowNormalBias", null);
|
|
460
|
+
__decorate([
|
|
461
|
+
serializable()
|
|
462
|
+
], Light.prototype, "shadows", null);
|
|
463
|
+
__decorate([
|
|
464
|
+
serializable()
|
|
465
|
+
], Light.prototype, "lightmapBakeType", void 0);
|
|
466
|
+
__decorate([
|
|
467
|
+
serializable()
|
|
468
|
+
], Light.prototype, "intensity", null);
|
|
469
|
+
__decorate([
|
|
470
|
+
serializable()
|
|
471
|
+
], Light.prototype, "shadowDistance", null);
|
|
472
|
+
__decorate([
|
|
473
|
+
serializable()
|
|
474
|
+
], Light.prototype, "shadowResolution", null);
|
|
475
|
+
const vec = new THREE.Vector3(0, 0, 0);
|
|
476
476
|
//# sourceMappingURL=Light.js.map
|