@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/CHANGELOG.md +2259 -2253
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +7 -10
  5. package/dist/needle-engine.light.js +7 -10
  6. package/dist/needle-engine.light.min.js +7 -10
  7. package/dist/needle-engine.light.umd.cjs +7 -10
  8. package/dist/needle-engine.min.js +7 -10
  9. package/dist/needle-engine.umd.cjs +7 -10
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AudioListener.d.ts +7 -7
  211. package/lib/engine-components/AudioListener.js +30 -30
  212. package/lib/engine-components/AudioSource.d.ts +61 -61
  213. package/lib/engine-components/AudioSource.js +422 -422
  214. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  215. package/lib/engine-components/AvatarLoader.js +173 -173
  216. package/lib/engine-components/AxesHelper.d.ts +9 -9
  217. package/lib/engine-components/AxesHelper.js +44 -44
  218. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  219. package/lib/engine-components/BasicIKConstraint.js +43 -43
  220. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  221. package/lib/engine-components/BoxHelperComponent.js +89 -89
  222. package/lib/engine-components/Camera.d.ts +70 -70
  223. package/lib/engine-components/Camera.js +450 -450
  224. package/lib/engine-components/CameraUtils.d.ts +1 -1
  225. package/lib/engine-components/CameraUtils.js +77 -77
  226. package/lib/engine-components/CharacterController.d.ts +46 -46
  227. package/lib/engine-components/CharacterController.js +227 -227
  228. package/lib/engine-components/Collider.d.ts +46 -46
  229. package/lib/engine-components/Collider.js +153 -153
  230. package/lib/engine-components/Component.d.ts +228 -228
  231. package/lib/engine-components/Component.js +541 -541
  232. package/lib/engine-components/ContactShadows.d.ts +23 -23
  233. package/lib/engine-components/ContactShadows.js +233 -233
  234. package/lib/engine-components/DeleteBox.d.ts +9 -9
  235. package/lib/engine-components/DeleteBox.js +30 -30
  236. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  237. package/lib/engine-components/DeviceFlag.js +43 -43
  238. package/lib/engine-components/DragControls.d.ts +51 -51
  239. package/lib/engine-components/DragControls.js +516 -516
  240. package/lib/engine-components/DropListener.d.ts +15 -15
  241. package/lib/engine-components/DropListener.js +120 -120
  242. package/lib/engine-components/Duplicatable.d.ts +16 -16
  243. package/lib/engine-components/Duplicatable.js +150 -150
  244. package/lib/engine-components/EventList.d.ts +28 -28
  245. package/lib/engine-components/EventList.js +105 -105
  246. package/lib/engine-components/EventTrigger.d.ts +12 -12
  247. package/lib/engine-components/EventTrigger.js +50 -50
  248. package/lib/engine-components/EventType.d.ts +19 -19
  249. package/lib/engine-components/EventType.js +71 -71
  250. package/lib/engine-components/FlyControls.d.ts +7 -7
  251. package/lib/engine-components/FlyControls.js +25 -25
  252. package/lib/engine-components/Fog.d.ts +20 -20
  253. package/lib/engine-components/Fog.js +60 -60
  254. package/lib/engine-components/Gizmos.d.ts +12 -12
  255. package/lib/engine-components/Gizmos.js +60 -60
  256. package/lib/engine-components/GridHelper.d.ts +12 -12
  257. package/lib/engine-components/GridHelper.js +47 -47
  258. package/lib/engine-components/GroundProjection.d.ts +21 -21
  259. package/lib/engine-components/GroundProjection.js +97 -97
  260. package/lib/engine-components/Interactable.d.ts +10 -10
  261. package/lib/engine-components/Interactable.js +11 -11
  262. package/lib/engine-components/Joints.d.ts +19 -19
  263. package/lib/engine-components/Joints.js +51 -51
  264. package/lib/engine-components/LODGroup.d.ts +30 -30
  265. package/lib/engine-components/LODGroup.js +145 -145
  266. package/lib/engine-components/Light.d.ts +75 -75
  267. package/lib/engine-components/Light.js +475 -475
  268. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  269. package/lib/engine-components/LookAtConstraint.js +17 -17
  270. package/lib/engine-components/NestedGltf.d.ts +11 -11
  271. package/lib/engine-components/NestedGltf.js +74 -74
  272. package/lib/engine-components/Networking.d.ts +11 -11
  273. package/lib/engine-components/Networking.js +70 -70
  274. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  275. package/lib/engine-components/OffsetConstraint.js +65 -65
  276. package/lib/engine-components/OrbitControls.d.ts +111 -111
  277. package/lib/engine-components/OrbitControls.js +646 -646
  278. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  279. package/lib/engine-components/ParticleSystem.js +1077 -1077
  280. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  281. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  282. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  283. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  284. package/lib/engine-components/PlayerColor.d.ts +13 -13
  285. package/lib/engine-components/PlayerColor.js +83 -83
  286. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  287. package/lib/engine-components/ReflectionProbe.js +181 -181
  288. package/lib/engine-components/Renderer.d.ts +112 -112
  289. package/lib/engine-components/Renderer.js +1029 -1029
  290. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  291. package/lib/engine-components/RendererLightmap.js +127 -127
  292. package/lib/engine-components/RigidBody.d.ts +120 -120
  293. package/lib/engine-components/RigidBody.js +452 -452
  294. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  295. package/lib/engine-components/SceneSwitcher.js +583 -583
  296. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  297. package/lib/engine-components/ScreenCapture.js +405 -405
  298. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  299. package/lib/engine-components/ShadowCatcher.js +144 -144
  300. package/lib/engine-components/Skybox.d.ts +23 -23
  301. package/lib/engine-components/Skybox.js +287 -287
  302. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  303. package/lib/engine-components/SmoothFollow.js +63 -63
  304. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  305. package/lib/engine-components/SpatialTrigger.js +144 -144
  306. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  307. package/lib/engine-components/SpectatorCamera.js +593 -593
  308. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  309. package/lib/engine-components/SpriteRenderer.js +257 -257
  310. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  311. package/lib/engine-components/SyncedCamera.js +187 -187
  312. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  313. package/lib/engine-components/SyncedRoom.js +162 -162
  314. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  315. package/lib/engine-components/SyncedTransform.js +265 -265
  316. package/lib/engine-components/TestRunner.d.ts +13 -13
  317. package/lib/engine-components/TestRunner.js +99 -99
  318. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  319. package/lib/engine-components/TransformGizmo.js +148 -148
  320. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  321. package/lib/engine-components/VideoPlayer.js +792 -792
  322. package/lib/engine-components/Voip.d.ts +29 -29
  323. package/lib/engine-components/Voip.js +203 -203
  324. package/lib/engine-components/XRFlag.d.ts +33 -33
  325. package/lib/engine-components/XRFlag.js +128 -128
  326. package/lib/engine-components/api.d.ts +15 -15
  327. package/lib/engine-components/api.js +15 -15
  328. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  330. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  332. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  334. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  336. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  338. package/lib/engine-components/codegen/components.d.ts +216 -216
  339. package/lib/engine-components/codegen/components.js +217 -217
  340. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  341. package/lib/engine-components/debug/LogStats.js +18 -18
  342. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  343. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  344. package/lib/engine-components/export/index.d.ts +1 -1
  345. package/lib/engine-components/export/index.js +1 -1
  346. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
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  684. package/src/engine-components/Interactable.ts +18 -18
  685. package/src/engine-components/Joints.ts +51 -51
  686. package/src/engine-components/LODGroup.ts +145 -145
  687. package/src/engine-components/Light.ts +493 -493
  688. package/src/engine-components/LookAtConstraint.ts +11 -11
  689. package/src/engine-components/NestedGltf.ts +70 -70
  690. package/src/engine-components/Networking.ts +72 -72
  691. package/src/engine-components/OffsetConstraint.ts +59 -59
  692. package/src/engine-components/OrbitControls.ts +653 -653
  693. package/src/engine-components/ParticleSystem.ts +1192 -1192
  694. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  695. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  696. package/src/engine-components/PlayerColor.ts +93 -93
  697. package/src/engine-components/ReflectionProbe.ts +192 -192
  698. package/src/engine-components/Renderer.ts +1125 -1125
  699. package/src/engine-components/RendererLightmap.ts +145 -145
  700. package/src/engine-components/RigidBody.ts +453 -453
  701. package/src/engine-components/SceneSwitcher.ts +594 -594
  702. package/src/engine-components/ScreenCapture.ts +437 -437
  703. package/src/engine-components/ShadowCatcher.ts +149 -149
  704. package/src/engine-components/Skybox.ts +281 -281
  705. package/src/engine-components/SmoothFollow.ts +57 -57
  706. package/src/engine-components/SpatialTrigger.ts +142 -142
  707. package/src/engine-components/SpectatorCamera.ts +675 -675
  708. package/src/engine-components/SphereCollider.ts +1 -1
  709. package/src/engine-components/SpriteRenderer.ts +244 -244
  710. package/src/engine-components/SyncedCamera.ts +208 -208
  711. package/src/engine-components/SyncedRoom.ts +166 -166
  712. package/src/engine-components/SyncedTransform.ts +336 -336
  713. package/src/engine-components/TestRunner.ts +114 -114
  714. package/src/engine-components/TransformGizmo.ts +157 -157
  715. package/src/engine-components/VideoPlayer.ts +831 -831
  716. package/src/engine-components/Voip.ts +214 -214
  717. package/src/engine-components/XRFlag.ts +138 -138
  718. package/src/engine-components/api.ts +22 -22
  719. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  720. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  721. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  722. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  723. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  724. package/src/engine-components/codegen/components.ts +216 -216
  725. package/src/engine-components/debug/LogStats.ts +21 -21
  726. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  727. package/src/engine-components/export/usdz/Extension.ts +11 -11
  728. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  729. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  730. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  731. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  732. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  733. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  734. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  735. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  736. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  737. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  738. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  739. package/src/engine-components/export/usdz/index.ts +2 -2
  740. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  741. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  742. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  743. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  744. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  745. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  746. package/src/engine-components/js-extensions/Vector.ts +16 -16
  747. package/src/engine-components/js-extensions/index.ts +2 -2
  748. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  749. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  750. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  751. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  752. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  753. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  754. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  756. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  757. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  758. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  759. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  760. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  761. package/src/engine-components/postprocessing/Volume.ts +216 -216
  762. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  763. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  764. package/src/engine-components/postprocessing/index.ts +3 -3
  765. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  766. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  767. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  768. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  769. package/src/engine-components/timeline/index.ts +3 -3
  770. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  771. package/src/engine-components/ui/Button.ts +283 -283
  772. package/src/engine-components/ui/Canvas.ts +390 -390
  773. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  774. package/src/engine-components/ui/EventSystem.ts +736 -736
  775. package/src/engine-components/ui/Graphic.ts +255 -255
  776. package/src/engine-components/ui/Image.ts +102 -102
  777. package/src/engine-components/ui/InputField.ts +290 -290
  778. package/src/engine-components/ui/Interfaces.ts +57 -57
  779. package/src/engine-components/ui/Layout.ts +322 -322
  780. package/src/engine-components/ui/Outline.ts +12 -12
  781. package/src/engine-components/ui/PointerEvents.ts +118 -118
  782. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  783. package/src/engine-components/ui/Raycaster.ts +73 -73
  784. package/src/engine-components/ui/RectTransform.ts +364 -364
  785. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  786. package/src/engine-components/ui/Text.ts +572 -572
  787. package/src/engine-components/ui/Utils.ts +110 -110
  788. package/src/engine-components/utils/LookAt.ts +65 -65
  789. package/src/engine-components/utils/OpenURL.ts +118 -118
  790. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  791. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  792. package/src/engine-components/webxr/WebXR.ts +761 -761
  793. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  794. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  795. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  796. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  797. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  798. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  799. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  800. package/src/engine-components/webxr/index.ts +3 -3
  801. package/src/engine-components-experimental/Presentation.ts +12 -12
  802. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  803. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  804. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  805. package/src/engine-schemes/schemes.ts +27 -27
  806. package/src/engine-schemes/synced-camera-model.ts +92 -92
  807. package/src/engine-schemes/synced-transform-model.ts +90 -90
  808. package/src/engine-schemes/syncedCamera.fbs +10 -10
  809. package/src/engine-schemes/transform.ts +50 -50
  810. package/src/engine-schemes/transforms.fbs +25 -25
  811. package/src/engine-schemes/vec.fbs +19 -19
  812. package/src/engine-schemes/vec2.ts +33 -33
  813. package/src/engine-schemes/vec3.ts +38 -38
  814. package/src/engine-schemes/vec4.ts +43 -43
  815. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  816. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
  817. package/src/include/draco/draco_decoder.js +34 -34
  818. package/src/include/draco/draco_wasm_wrapper.js +117 -117
  819. package/src/include/ktx2/basis_transcoder.js +21 -21
  820. package/src/include/needle/arial-msdf.json +1471 -1471
  821. package/src/include/three/ARButton.js +231 -231
  822. package/src/include/three/DragControls.js +231 -231
  823. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  824. package/src/include/three/VRButton.js +194 -194
  825. package/src/needle-engine.ts +55 -55
  826. package/src/engine/dist/api.js +0 -73
  827. package/src/engine/dist/api.js.meta +0 -7
  828. package/src/engine/dist/engine_networking_streams.js +0 -474
  829. package/src/engine/dist/engine_networking_streams.js.meta +0 -7
  830. package/src/engine-schemes/dist/api.js +0 -17
  831. package/src/engine-schemes/dist/api.js.meta +0 -7
  832. package/src/engine-schemes/dist/schemes.js +0 -25
  833. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  834. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  835. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  836. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  837. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  838. package/src/engine-schemes/dist/transform.js +0 -46
  839. package/src/engine-schemes/dist/transform.js.meta +0 -7
  840. package/src/engine-schemes/dist/vec2.js +0 -32
  841. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  842. package/src/engine-schemes/dist/vec3.js +0 -36
  843. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  844. package/src/engine-schemes/dist/vec4.js +0 -40
  845. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  846. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  847. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
  848. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,427 +1,427 @@
1
- import { safeInvoke } from "./engine_generic_utils.js";
2
- import * as constants from "./engine_constants.js";
3
- import { getParam } from './engine_utils.js';
4
- import { CubeCamera, Scene, WebGLCubeRenderTarget } from 'three';
5
- import { isActiveSelf } from './engine_gameobject.js';
6
- import { ContextRegistry } from "./engine_context_registry.js";
7
- import { isDevEnvironment } from "./debug/index.js";
8
- const debug = getParam("debugnewscripts");
9
- const debugHierarchy = getParam("debughierarchy");
10
- // if some other script adds new scripts in onEnable or awake
11
- // the original array should be cleared before processing it
12
- // so we use this copy buffer
13
- const new_scripts_buffer = [];
14
- export function hasNewScripts() {
15
- return new_scripts_buffer.length > 0;
16
- }
17
- export function processNewScripts(context) {
18
- if (context.new_scripts.length <= 0)
19
- return;
20
- if (debug)
21
- console.log("Register new components", context.new_scripts.length, [...context.new_scripts], context.alias ? ("element: " + context.alias) : context["hash"], context);
22
- // if(new_scripts_post_setup_callbacks.length > 0) console.log(new_scripts_post_setup_callbacks);
23
- if (context.new_scripts_pre_setup_callbacks.length > 0) {
24
- for (const cb of context.new_scripts_pre_setup_callbacks) {
25
- if (!cb)
26
- continue;
27
- cb();
28
- }
29
- context.new_scripts_pre_setup_callbacks.length = 0;
30
- }
31
- // TODO: update all the code from above to use this logic
32
- // basically code gen should add the scripts to new scripts
33
- // and this code below should go into some util method
34
- new_scripts_buffer.length = 0;
35
- if (context.new_scripts.length > 0) {
36
- new_scripts_buffer.push(...context.new_scripts);
37
- }
38
- context.new_scripts.length = 0;
39
- // Check valid scripts and add all valid to the scripts array
40
- for (let i = 0; i < new_scripts_buffer.length; i++) {
41
- try {
42
- const script = new_scripts_buffer[i];
43
- if (script.isComponent !== true) {
44
- if (isDevEnvironment() || debug)
45
- console.error("Registered script is not a Needle Engine component. \nThe script will be ignored. Please make sure your component extends \"Behaviour\" imported from \"@needle-tools/engine\"\n", script);
46
- new_scripts_buffer.splice(i, 1);
47
- i--;
48
- continue;
49
- }
50
- if (script.destroyed)
51
- continue;
52
- if (!script.gameObject) {
53
- console.error("MISSING GAMEOBJECT - will ignore", script);
54
- new_scripts_buffer.splice(i, 1);
55
- i--;
56
- continue;
57
- }
58
- script.context = context;
59
- updateActiveInHierarchyWithoutEventCall(script.gameObject);
60
- addScriptToArrays(script, context);
61
- }
62
- catch (err) {
63
- console.error(err);
64
- removeScriptFromContext(new_scripts_buffer[i], context);
65
- new_scripts_buffer.splice(i, 1);
66
- i--;
67
- }
68
- }
69
- // Awake
70
- for (let i = 0; i < new_scripts_buffer.length; i++) {
71
- try {
72
- const script = new_scripts_buffer[i];
73
- if (script.destroyed) {
74
- removeScriptFromContext(new_scripts_buffer[i], context);
75
- new_scripts_buffer.splice(i, 1);
76
- i--;
77
- continue;
78
- }
79
- if (script.registering) {
80
- try {
81
- script.registering();
82
- }
83
- catch (err) {
84
- console.error(err);
85
- }
86
- }
87
- // console.log(script, script.gameObject)
88
- // TODO: we should not call awake on components with inactive gameobjects
89
- if (script.__internalAwake !== undefined) {
90
- if (!script.gameObject) {
91
- console.error("MISSING GAMEOBJECT", script, script.gameObject);
92
- }
93
- updateActiveInHierarchyWithoutEventCall(script.gameObject);
94
- if (script.activeAndEnabled)
95
- safeInvoke(script.__internalAwake.bind(script));
96
- // registerPrewarmObject(script.gameObject, context);
97
- }
98
- }
99
- catch (err) {
100
- console.error(err);
101
- removeScriptFromContext(new_scripts_buffer[i], context);
102
- new_scripts_buffer.splice(i, 1);
103
- i--;
104
- }
105
- }
106
- // OnEnable
107
- for (let i = 0; i < new_scripts_buffer.length; i++) {
108
- try {
109
- const script = new_scripts_buffer[i];
110
- if (script.destroyed)
111
- continue;
112
- // console.log(script, script.enabled, script.activeAndEnabled);
113
- if (script.enabled === false)
114
- continue;
115
- updateActiveInHierarchyWithoutEventCall(script.gameObject);
116
- if (script.activeAndEnabled === false)
117
- continue;
118
- if (script.__internalEnable !== undefined) {
119
- script.enabled = true;
120
- safeInvoke(script.__internalEnable.bind(script));
121
- }
122
- }
123
- catch (err) {
124
- console.error(err);
125
- removeScriptFromContext(new_scripts_buffer[i], context);
126
- new_scripts_buffer.splice(i, 1);
127
- i--;
128
- }
129
- }
130
- // Enqueue Start
131
- for (let i = 0; i < new_scripts_buffer.length; i++) {
132
- try {
133
- const script = new_scripts_buffer[i];
134
- if (script.destroyed)
135
- continue;
136
- if (!script.gameObject)
137
- continue;
138
- context.new_script_start.push(script);
139
- }
140
- catch (err) {
141
- console.error(err);
142
- removeScriptFromContext(new_scripts_buffer[i], context);
143
- new_scripts_buffer.splice(i, 1);
144
- i--;
145
- }
146
- }
147
- // for (const script of new_scripts_buffer) {
148
- // if (script.destroyed) continue;
149
- // context.scripts.push(script);
150
- // }
151
- new_scripts_buffer.length = 0;
152
- // if(new_scripts_post_setup_callbacks.length > 0) console.log(new_scripts_post_setup_callbacks);
153
- for (const cb of context.new_scripts_post_setup_callbacks) {
154
- if (cb)
155
- cb();
156
- }
157
- context.new_scripts_post_setup_callbacks.length = 0;
158
- }
159
- export function processRemoveFromScene(script) {
160
- if (!script)
161
- return;
162
- script.__internalDisable(true);
163
- removeScriptFromContext(script, script.context);
164
- }
165
- export function processStart(context, object) {
166
- // Call start on scripts
167
- for (let i = 0; i < context.new_script_start.length; i++) {
168
- try {
169
- const script = context.new_script_start[i];
170
- if (object !== undefined && script.gameObject !== object)
171
- continue;
172
- if (script.destroyed)
173
- continue;
174
- if (script.activeAndEnabled === false) {
175
- continue;
176
- }
177
- // keep them in queue until script has started
178
- // call awake if the script was inactive before
179
- safeInvoke(script.__internalAwake.bind(script));
180
- if (script.enabled) {
181
- safeInvoke(script.__internalEnable.bind(script));
182
- // now call start
183
- safeInvoke(script.__internalStart.bind(script));
184
- context.new_script_start.splice(i, 1);
185
- i--;
186
- }
187
- }
188
- catch (err) {
189
- console.error(err);
190
- removeScriptFromContext(context.new_script_start[i], context);
191
- context.new_script_start.splice(i, 1);
192
- i--;
193
- }
194
- }
195
- }
196
- export function addScriptToArrays(script, context) {
197
- // TODO: not sure if this is ideal - maybe we should add a map if we have many scripts?
198
- const index = context.scripts.indexOf(script);
199
- if (index !== -1)
200
- return;
201
- context.scripts.push(script);
202
- if (script.earlyUpdate)
203
- context.scripts_earlyUpdate.push(script);
204
- if (script.update)
205
- context.scripts_update.push(script);
206
- if (script.lateUpdate)
207
- context.scripts_lateUpdate.push(script);
208
- if (script.onBeforeRender)
209
- context.scripts_onBeforeRender.push(script);
210
- if (script.onAfterRender)
211
- context.scripts_onAfterRender.push(script);
212
- if (script.onPausedChanged)
213
- context.scripts_pausedChanged.push(script);
214
- }
215
- export function removeScriptFromContext(script, context) {
216
- removeFromArray(script, context.new_scripts);
217
- removeFromArray(script, context.new_script_start);
218
- removeFromArray(script, context.scripts);
219
- removeFromArray(script, context.scripts_earlyUpdate);
220
- removeFromArray(script, context.scripts_update);
221
- removeFromArray(script, context.scripts_lateUpdate);
222
- removeFromArray(script, context.scripts_onBeforeRender);
223
- removeFromArray(script, context.scripts_onAfterRender);
224
- removeFromArray(script, context.scripts_pausedChanged);
225
- context.stopAllCoroutinesFrom(script);
226
- }
227
- function removeFromArray(script, array) {
228
- const index = array.indexOf(script);
229
- if (index >= 0)
230
- array.splice(index, 1);
231
- }
232
- export function updateIsActive(obj) {
233
- if (!obj)
234
- obj = ContextRegistry.Current.scene;
235
- if (!obj) {
236
- console.trace("Invalid call - no current context.");
237
- return;
238
- }
239
- const activeSelf = isActiveSelf(obj);
240
- const wasSuccessful = updateIsActiveInHierarchyRecursiveRuntime(obj, activeSelf, true);
241
- if (!wasSuccessful) {
242
- if (debug || isDevEnvironment()) {
243
- console.error("Error updating hierarchy\nDo you have circular references in your project? <a target=\"_blank\" href=\"https://docs.needle.tools/circular-reference\"> Click here for more information.", obj);
244
- }
245
- else
246
- console.error("Failed to update active state in hierarchy of \"" + obj.name + "\"", obj);
247
- console.warn(" ↑ this error might be caused by circular references. Please make sure you don't have files with circular references (e.g. one GLB 1 is loading GLB 2 which is then loading GLB 1 again).");
248
- }
249
- }
250
- function updateIsActiveInHierarchyRecursiveRuntime(go, activeInHierarchy, allowEventCall, level = 0) {
251
- if (level > 1000) {
252
- console.warn("Hierarchy is too deep (> 1000 level) - will abort updating active state");
253
- return false;
254
- }
255
- const isActive = isActiveSelf(go);
256
- if (activeInHierarchy) {
257
- activeInHierarchy = isActive;
258
- // IF we update activeInHierarchy within a disabled hierarchy we need to check the parent
259
- if (activeInHierarchy && go.parent) {
260
- const parent = go.parent;
261
- activeInHierarchy = parent[constants.activeInHierarchyFieldName];
262
- if (activeInHierarchy === undefined) {
263
- // TODO: come up with a better solution for this. When we are in a r3f hierarchy (externally managed) and the parent flag is undefined we set it to true if the parent is NOT a scene. This activates the object by default. We should probably walk up the stack and check if we can find either the root Scene or any object that is disabled and use that to set the activeInHierarchy flag.
264
- if (parent instanceof Scene) {
265
- }
266
- else {
267
- activeInHierarchy = true;
268
- }
269
- }
270
- }
271
- }
272
- const prevActive = go[constants.activeInHierarchyFieldName];
273
- const changed = prevActive !== activeInHierarchy;
274
- go[constants.activeInHierarchyFieldName] = activeInHierarchy;
275
- // only raise events here if we didnt call enable etc already
276
- if (changed) {
277
- if (debugHierarchy)
278
- console.warn("ACTIVE CHANGE", go.name, isActive, go.visible, activeInHierarchy, "changed?" + changed, go);
279
- if (allowEventCall) {
280
- perComponent(go, comp => {
281
- if (activeInHierarchy) {
282
- if (comp.enabled) {
283
- safeInvoke(comp.__internalAwake.bind(comp));
284
- if (comp.enabled) {
285
- comp["__didEnable"] = true;
286
- comp.onEnable();
287
- }
288
- }
289
- }
290
- else {
291
- if (comp["__didAwake"] && comp.enabled) {
292
- comp["__didEnable"] = false;
293
- comp.onDisable();
294
- }
295
- }
296
- });
297
- }
298
- }
299
- let success = true;
300
- if (go.children) {
301
- const nextLevel = level + 1;
302
- for (const ch of go.children) {
303
- const res = updateIsActiveInHierarchyRecursiveRuntime(ch, activeInHierarchy, allowEventCall, nextLevel);
304
- if (res === false)
305
- success = false;
306
- }
307
- }
308
- return success;
309
- }
310
- // function tryFindActiveStateInParent(obj: Object3D): boolean {
311
- // let current: Object3D | undefined | null = obj;
312
- // while (current) {
313
- // const activeState = current[constants.activeInHierarchyFieldName];
314
- // if (activeState !== undefined) return activeState;
315
- // if (current instanceof Scene && !current.parent) {
316
- // return true;
317
- // }
318
- // current = current.parent;
319
- // }
320
- // return false;
321
- // }
322
- // let isRunning = false;
323
- // // Prevent: https://github.com/needle-tools/needle-tiny/issues/641
324
- // const temporyChildArrayBuffer: Array<Array<Object3D>> = [];
325
- // export function* iterateChildrenSafe(obj: Object3D) {
326
- // if (!obj || !obj.children) yield null;
327
- // // if(isRunning) return;
328
- // // isRunning = true;
329
- // const arr = temporyChildArrayBuffer.pop() || [];
330
- // arr.push(...obj.children);
331
- // for (const ch of arr) {
332
- // yield ch;
333
- // }
334
- // // isRunning = false;
335
- // arr.length = 0;
336
- // temporyChildArrayBuffer.push(arr);
337
- // }
338
- export function updateActiveInHierarchyWithoutEventCall(go) {
339
- let activeInHierarchy = true;
340
- let current = go;
341
- let foundScene = false;
342
- while (current) {
343
- if (!current)
344
- break;
345
- if (current.type === "Scene")
346
- foundScene = true;
347
- if (!isActiveSelf(current)) {
348
- activeInHierarchy = false;
349
- break;
350
- }
351
- current = current.parent;
352
- }
353
- if (!go) {
354
- console.error("GO is null");
355
- return;
356
- }
357
- go[constants.activeInHierarchyFieldName] = activeInHierarchy && foundScene;
358
- }
359
- function perComponent(go, evt) {
360
- if (go.userData?.components) {
361
- for (const comp of go.userData.components) {
362
- evt(comp);
363
- }
364
- }
365
- }
366
- const prewarmList = new Map();
367
- const $prewarmedFlag = Symbol("prewarmFlag");
368
- const $waitingForPrewarm = Symbol("waitingForPrewarm");
369
- const debugPrewarm = getParam("debugprewarm");
370
- export function registerPrewarmObject(obj, context) {
371
- if (!obj)
372
- return;
373
- // allow objects to be marked as prewarmed in which case we dont need to register them again
374
- if (obj[$prewarmedFlag] === true)
375
- return;
376
- if (obj[$waitingForPrewarm] === true)
377
- return;
378
- if (!prewarmList.has(context)) {
379
- prewarmList.set(context, []);
380
- }
381
- obj[$waitingForPrewarm] = true;
382
- const list = prewarmList.get(context);
383
- list.push(obj);
384
- if (debugPrewarm)
385
- console.debug("register prewarm", obj.name);
386
- }
387
- let prewarmTarget = null;
388
- let prewarmCamera = null;
389
- // called by the engine to remove scroll or animation hiccup when objects are rendered/compiled for the first time
390
- export function runPrewarm(context) {
391
- if (!context)
392
- return;
393
- const list = prewarmList.get(context);
394
- if (!list?.length)
395
- return;
396
- const cam = context.mainCamera;
397
- if (cam) {
398
- if (debugPrewarm)
399
- console.log("prewarm", list.length, "objects", [...list]);
400
- const renderer = context.renderer;
401
- if (renderer.compile) {
402
- const scene = context.scene;
403
- renderer.compile(scene, cam);
404
- prewarmTarget ??= new WebGLCubeRenderTarget(64);
405
- prewarmCamera ??= new CubeCamera(0.001, 9999999, prewarmTarget);
406
- prewarmCamera.update(renderer, scene);
407
- for (const obj of list) {
408
- obj[$prewarmedFlag] = true;
409
- obj[$waitingForPrewarm] = false;
410
- }
411
- list.length = 0;
412
- if (debugPrewarm)
413
- console.log("prewarm done");
414
- }
415
- }
416
- }
417
- export function clearPrewarmList(context) {
418
- const list = prewarmList.get(context);
419
- if (list) {
420
- for (const obj of list) {
421
- obj[$waitingForPrewarm] = false;
422
- }
423
- list.length = 0;
424
- }
425
- prewarmList.delete(context);
426
- }
1
+ import { safeInvoke } from "./engine_generic_utils.js";
2
+ import * as constants from "./engine_constants.js";
3
+ import { getParam } from './engine_utils.js';
4
+ import { CubeCamera, Scene, WebGLCubeRenderTarget } from 'three';
5
+ import { isActiveSelf } from './engine_gameobject.js';
6
+ import { ContextRegistry } from "./engine_context_registry.js";
7
+ import { isDevEnvironment } from "./debug/index.js";
8
+ const debug = getParam("debugnewscripts");
9
+ const debugHierarchy = getParam("debughierarchy");
10
+ // if some other script adds new scripts in onEnable or awake
11
+ // the original array should be cleared before processing it
12
+ // so we use this copy buffer
13
+ const new_scripts_buffer = [];
14
+ export function hasNewScripts() {
15
+ return new_scripts_buffer.length > 0;
16
+ }
17
+ export function processNewScripts(context) {
18
+ if (context.new_scripts.length <= 0)
19
+ return;
20
+ if (debug)
21
+ console.log("Register new components", context.new_scripts.length, [...context.new_scripts], context.alias ? ("element: " + context.alias) : context["hash"], context);
22
+ // if(new_scripts_post_setup_callbacks.length > 0) console.log(new_scripts_post_setup_callbacks);
23
+ if (context.new_scripts_pre_setup_callbacks.length > 0) {
24
+ for (const cb of context.new_scripts_pre_setup_callbacks) {
25
+ if (!cb)
26
+ continue;
27
+ cb();
28
+ }
29
+ context.new_scripts_pre_setup_callbacks.length = 0;
30
+ }
31
+ // TODO: update all the code from above to use this logic
32
+ // basically code gen should add the scripts to new scripts
33
+ // and this code below should go into some util method
34
+ new_scripts_buffer.length = 0;
35
+ if (context.new_scripts.length > 0) {
36
+ new_scripts_buffer.push(...context.new_scripts);
37
+ }
38
+ context.new_scripts.length = 0;
39
+ // Check valid scripts and add all valid to the scripts array
40
+ for (let i = 0; i < new_scripts_buffer.length; i++) {
41
+ try {
42
+ const script = new_scripts_buffer[i];
43
+ if (script.isComponent !== true) {
44
+ if (isDevEnvironment() || debug)
45
+ console.error("Registered script is not a Needle Engine component. \nThe script will be ignored. Please make sure your component extends \"Behaviour\" imported from \"@needle-tools/engine\"\n", script);
46
+ new_scripts_buffer.splice(i, 1);
47
+ i--;
48
+ continue;
49
+ }
50
+ if (script.destroyed)
51
+ continue;
52
+ if (!script.gameObject) {
53
+ console.error("MISSING GAMEOBJECT - will ignore", script);
54
+ new_scripts_buffer.splice(i, 1);
55
+ i--;
56
+ continue;
57
+ }
58
+ script.context = context;
59
+ updateActiveInHierarchyWithoutEventCall(script.gameObject);
60
+ addScriptToArrays(script, context);
61
+ }
62
+ catch (err) {
63
+ console.error(err);
64
+ removeScriptFromContext(new_scripts_buffer[i], context);
65
+ new_scripts_buffer.splice(i, 1);
66
+ i--;
67
+ }
68
+ }
69
+ // Awake
70
+ for (let i = 0; i < new_scripts_buffer.length; i++) {
71
+ try {
72
+ const script = new_scripts_buffer[i];
73
+ if (script.destroyed) {
74
+ removeScriptFromContext(new_scripts_buffer[i], context);
75
+ new_scripts_buffer.splice(i, 1);
76
+ i--;
77
+ continue;
78
+ }
79
+ if (script.registering) {
80
+ try {
81
+ script.registering();
82
+ }
83
+ catch (err) {
84
+ console.error(err);
85
+ }
86
+ }
87
+ // console.log(script, script.gameObject)
88
+ // TODO: we should not call awake on components with inactive gameobjects
89
+ if (script.__internalAwake !== undefined) {
90
+ if (!script.gameObject) {
91
+ console.error("MISSING GAMEOBJECT", script, script.gameObject);
92
+ }
93
+ updateActiveInHierarchyWithoutEventCall(script.gameObject);
94
+ if (script.activeAndEnabled)
95
+ safeInvoke(script.__internalAwake.bind(script));
96
+ // registerPrewarmObject(script.gameObject, context);
97
+ }
98
+ }
99
+ catch (err) {
100
+ console.error(err);
101
+ removeScriptFromContext(new_scripts_buffer[i], context);
102
+ new_scripts_buffer.splice(i, 1);
103
+ i--;
104
+ }
105
+ }
106
+ // OnEnable
107
+ for (let i = 0; i < new_scripts_buffer.length; i++) {
108
+ try {
109
+ const script = new_scripts_buffer[i];
110
+ if (script.destroyed)
111
+ continue;
112
+ // console.log(script, script.enabled, script.activeAndEnabled);
113
+ if (script.enabled === false)
114
+ continue;
115
+ updateActiveInHierarchyWithoutEventCall(script.gameObject);
116
+ if (script.activeAndEnabled === false)
117
+ continue;
118
+ if (script.__internalEnable !== undefined) {
119
+ script.enabled = true;
120
+ safeInvoke(script.__internalEnable.bind(script));
121
+ }
122
+ }
123
+ catch (err) {
124
+ console.error(err);
125
+ removeScriptFromContext(new_scripts_buffer[i], context);
126
+ new_scripts_buffer.splice(i, 1);
127
+ i--;
128
+ }
129
+ }
130
+ // Enqueue Start
131
+ for (let i = 0; i < new_scripts_buffer.length; i++) {
132
+ try {
133
+ const script = new_scripts_buffer[i];
134
+ if (script.destroyed)
135
+ continue;
136
+ if (!script.gameObject)
137
+ continue;
138
+ context.new_script_start.push(script);
139
+ }
140
+ catch (err) {
141
+ console.error(err);
142
+ removeScriptFromContext(new_scripts_buffer[i], context);
143
+ new_scripts_buffer.splice(i, 1);
144
+ i--;
145
+ }
146
+ }
147
+ // for (const script of new_scripts_buffer) {
148
+ // if (script.destroyed) continue;
149
+ // context.scripts.push(script);
150
+ // }
151
+ new_scripts_buffer.length = 0;
152
+ // if(new_scripts_post_setup_callbacks.length > 0) console.log(new_scripts_post_setup_callbacks);
153
+ for (const cb of context.new_scripts_post_setup_callbacks) {
154
+ if (cb)
155
+ cb();
156
+ }
157
+ context.new_scripts_post_setup_callbacks.length = 0;
158
+ }
159
+ export function processRemoveFromScene(script) {
160
+ if (!script)
161
+ return;
162
+ script.__internalDisable(true);
163
+ removeScriptFromContext(script, script.context);
164
+ }
165
+ export function processStart(context, object) {
166
+ // Call start on scripts
167
+ for (let i = 0; i < context.new_script_start.length; i++) {
168
+ try {
169
+ const script = context.new_script_start[i];
170
+ if (object !== undefined && script.gameObject !== object)
171
+ continue;
172
+ if (script.destroyed)
173
+ continue;
174
+ if (script.activeAndEnabled === false) {
175
+ continue;
176
+ }
177
+ // keep them in queue until script has started
178
+ // call awake if the script was inactive before
179
+ safeInvoke(script.__internalAwake.bind(script));
180
+ if (script.enabled) {
181
+ safeInvoke(script.__internalEnable.bind(script));
182
+ // now call start
183
+ safeInvoke(script.__internalStart.bind(script));
184
+ context.new_script_start.splice(i, 1);
185
+ i--;
186
+ }
187
+ }
188
+ catch (err) {
189
+ console.error(err);
190
+ removeScriptFromContext(context.new_script_start[i], context);
191
+ context.new_script_start.splice(i, 1);
192
+ i--;
193
+ }
194
+ }
195
+ }
196
+ export function addScriptToArrays(script, context) {
197
+ // TODO: not sure if this is ideal - maybe we should add a map if we have many scripts?
198
+ const index = context.scripts.indexOf(script);
199
+ if (index !== -1)
200
+ return;
201
+ context.scripts.push(script);
202
+ if (script.earlyUpdate)
203
+ context.scripts_earlyUpdate.push(script);
204
+ if (script.update)
205
+ context.scripts_update.push(script);
206
+ if (script.lateUpdate)
207
+ context.scripts_lateUpdate.push(script);
208
+ if (script.onBeforeRender)
209
+ context.scripts_onBeforeRender.push(script);
210
+ if (script.onAfterRender)
211
+ context.scripts_onAfterRender.push(script);
212
+ if (script.onPausedChanged)
213
+ context.scripts_pausedChanged.push(script);
214
+ }
215
+ export function removeScriptFromContext(script, context) {
216
+ removeFromArray(script, context.new_scripts);
217
+ removeFromArray(script, context.new_script_start);
218
+ removeFromArray(script, context.scripts);
219
+ removeFromArray(script, context.scripts_earlyUpdate);
220
+ removeFromArray(script, context.scripts_update);
221
+ removeFromArray(script, context.scripts_lateUpdate);
222
+ removeFromArray(script, context.scripts_onBeforeRender);
223
+ removeFromArray(script, context.scripts_onAfterRender);
224
+ removeFromArray(script, context.scripts_pausedChanged);
225
+ context.stopAllCoroutinesFrom(script);
226
+ }
227
+ function removeFromArray(script, array) {
228
+ const index = array.indexOf(script);
229
+ if (index >= 0)
230
+ array.splice(index, 1);
231
+ }
232
+ export function updateIsActive(obj) {
233
+ if (!obj)
234
+ obj = ContextRegistry.Current.scene;
235
+ if (!obj) {
236
+ console.trace("Invalid call - no current context.");
237
+ return;
238
+ }
239
+ const activeSelf = isActiveSelf(obj);
240
+ const wasSuccessful = updateIsActiveInHierarchyRecursiveRuntime(obj, activeSelf, true);
241
+ if (!wasSuccessful) {
242
+ if (debug || isDevEnvironment()) {
243
+ console.error("Error updating hierarchy\nDo you have circular references in your project? <a target=\"_blank\" href=\"https://docs.needle.tools/circular-reference\"> Click here for more information.", obj);
244
+ }
245
+ else
246
+ console.error("Failed to update active state in hierarchy of \"" + obj.name + "\"", obj);
247
+ console.warn(" ↑ this error might be caused by circular references. Please make sure you don't have files with circular references (e.g. one GLB 1 is loading GLB 2 which is then loading GLB 1 again).");
248
+ }
249
+ }
250
+ function updateIsActiveInHierarchyRecursiveRuntime(go, activeInHierarchy, allowEventCall, level = 0) {
251
+ if (level > 1000) {
252
+ console.warn("Hierarchy is too deep (> 1000 level) - will abort updating active state");
253
+ return false;
254
+ }
255
+ const isActive = isActiveSelf(go);
256
+ if (activeInHierarchy) {
257
+ activeInHierarchy = isActive;
258
+ // IF we update activeInHierarchy within a disabled hierarchy we need to check the parent
259
+ if (activeInHierarchy && go.parent) {
260
+ const parent = go.parent;
261
+ activeInHierarchy = parent[constants.activeInHierarchyFieldName];
262
+ if (activeInHierarchy === undefined) {
263
+ // TODO: come up with a better solution for this. When we are in a r3f hierarchy (externally managed) and the parent flag is undefined we set it to true if the parent is NOT a scene. This activates the object by default. We should probably walk up the stack and check if we can find either the root Scene or any object that is disabled and use that to set the activeInHierarchy flag.
264
+ if (parent instanceof Scene) {
265
+ }
266
+ else {
267
+ activeInHierarchy = true;
268
+ }
269
+ }
270
+ }
271
+ }
272
+ const prevActive = go[constants.activeInHierarchyFieldName];
273
+ const changed = prevActive !== activeInHierarchy;
274
+ go[constants.activeInHierarchyFieldName] = activeInHierarchy;
275
+ // only raise events here if we didnt call enable etc already
276
+ if (changed) {
277
+ if (debugHierarchy)
278
+ console.warn("ACTIVE CHANGE", go.name, isActive, go.visible, activeInHierarchy, "changed?" + changed, go);
279
+ if (allowEventCall) {
280
+ perComponent(go, comp => {
281
+ if (activeInHierarchy) {
282
+ if (comp.enabled) {
283
+ safeInvoke(comp.__internalAwake.bind(comp));
284
+ if (comp.enabled) {
285
+ comp["__didEnable"] = true;
286
+ comp.onEnable();
287
+ }
288
+ }
289
+ }
290
+ else {
291
+ if (comp["__didAwake"] && comp.enabled) {
292
+ comp["__didEnable"] = false;
293
+ comp.onDisable();
294
+ }
295
+ }
296
+ });
297
+ }
298
+ }
299
+ let success = true;
300
+ if (go.children) {
301
+ const nextLevel = level + 1;
302
+ for (const ch of go.children) {
303
+ const res = updateIsActiveInHierarchyRecursiveRuntime(ch, activeInHierarchy, allowEventCall, nextLevel);
304
+ if (res === false)
305
+ success = false;
306
+ }
307
+ }
308
+ return success;
309
+ }
310
+ // function tryFindActiveStateInParent(obj: Object3D): boolean {
311
+ // let current: Object3D | undefined | null = obj;
312
+ // while (current) {
313
+ // const activeState = current[constants.activeInHierarchyFieldName];
314
+ // if (activeState !== undefined) return activeState;
315
+ // if (current instanceof Scene && !current.parent) {
316
+ // return true;
317
+ // }
318
+ // current = current.parent;
319
+ // }
320
+ // return false;
321
+ // }
322
+ // let isRunning = false;
323
+ // // Prevent: https://github.com/needle-tools/needle-tiny/issues/641
324
+ // const temporyChildArrayBuffer: Array<Array<Object3D>> = [];
325
+ // export function* iterateChildrenSafe(obj: Object3D) {
326
+ // if (!obj || !obj.children) yield null;
327
+ // // if(isRunning) return;
328
+ // // isRunning = true;
329
+ // const arr = temporyChildArrayBuffer.pop() || [];
330
+ // arr.push(...obj.children);
331
+ // for (const ch of arr) {
332
+ // yield ch;
333
+ // }
334
+ // // isRunning = false;
335
+ // arr.length = 0;
336
+ // temporyChildArrayBuffer.push(arr);
337
+ // }
338
+ export function updateActiveInHierarchyWithoutEventCall(go) {
339
+ let activeInHierarchy = true;
340
+ let current = go;
341
+ let foundScene = false;
342
+ while (current) {
343
+ if (!current)
344
+ break;
345
+ if (current.type === "Scene")
346
+ foundScene = true;
347
+ if (!isActiveSelf(current)) {
348
+ activeInHierarchy = false;
349
+ break;
350
+ }
351
+ current = current.parent;
352
+ }
353
+ if (!go) {
354
+ console.error("GO is null");
355
+ return;
356
+ }
357
+ go[constants.activeInHierarchyFieldName] = activeInHierarchy && foundScene;
358
+ }
359
+ function perComponent(go, evt) {
360
+ if (go.userData?.components) {
361
+ for (const comp of go.userData.components) {
362
+ evt(comp);
363
+ }
364
+ }
365
+ }
366
+ const prewarmList = new Map();
367
+ const $prewarmedFlag = Symbol("prewarmFlag");
368
+ const $waitingForPrewarm = Symbol("waitingForPrewarm");
369
+ const debugPrewarm = getParam("debugprewarm");
370
+ export function registerPrewarmObject(obj, context) {
371
+ if (!obj)
372
+ return;
373
+ // allow objects to be marked as prewarmed in which case we dont need to register them again
374
+ if (obj[$prewarmedFlag] === true)
375
+ return;
376
+ if (obj[$waitingForPrewarm] === true)
377
+ return;
378
+ if (!prewarmList.has(context)) {
379
+ prewarmList.set(context, []);
380
+ }
381
+ obj[$waitingForPrewarm] = true;
382
+ const list = prewarmList.get(context);
383
+ list.push(obj);
384
+ if (debugPrewarm)
385
+ console.debug("register prewarm", obj.name);
386
+ }
387
+ let prewarmTarget = null;
388
+ let prewarmCamera = null;
389
+ // called by the engine to remove scroll or animation hiccup when objects are rendered/compiled for the first time
390
+ export function runPrewarm(context) {
391
+ if (!context)
392
+ return;
393
+ const list = prewarmList.get(context);
394
+ if (!list?.length)
395
+ return;
396
+ const cam = context.mainCamera;
397
+ if (cam) {
398
+ if (debugPrewarm)
399
+ console.log("prewarm", list.length, "objects", [...list]);
400
+ const renderer = context.renderer;
401
+ if (renderer.compile) {
402
+ const scene = context.scene;
403
+ renderer.compile(scene, cam);
404
+ prewarmTarget ??= new WebGLCubeRenderTarget(64);
405
+ prewarmCamera ??= new CubeCamera(0.001, 9999999, prewarmTarget);
406
+ prewarmCamera.update(renderer, scene);
407
+ for (const obj of list) {
408
+ obj[$prewarmedFlag] = true;
409
+ obj[$waitingForPrewarm] = false;
410
+ }
411
+ list.length = 0;
412
+ if (debugPrewarm)
413
+ console.log("prewarm done");
414
+ }
415
+ }
416
+ }
417
+ export function clearPrewarmList(context) {
418
+ const list = prewarmList.get(context);
419
+ if (list) {
420
+ for (const obj of list) {
421
+ obj[$waitingForPrewarm] = false;
422
+ }
423
+ list.length = 0;
424
+ }
425
+ prewarmList.delete(context);
426
+ }
427
427
  //# sourceMappingURL=engine_mainloop_utils.js.map