@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2259 -2253
- package/LICENSE.md +10 -10
- package/README.md +52 -52
- package/dist/needle-engine.js +7 -10
- package/dist/needle-engine.light.js +7 -10
- package/dist/needle-engine.light.min.js +7 -10
- package/dist/needle-engine.light.umd.cjs +7 -10
- package/dist/needle-engine.min.js +7 -10
- package/dist/needle-engine.umd.cjs +7 -10
- package/lib/engine/api.d.ts +52 -52
- package/lib/engine/api.js +51 -51
- package/lib/engine/assets/index.d.ts +1 -1
- package/lib/engine/assets/index.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +439 -439
- package/lib/engine/debug/debug.d.ts +12 -12
- package/lib/engine/debug/debug.js +26 -26
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +204 -204
- package/lib/engine/debug/debug_overlay.d.ts +10 -10
- package/lib/engine/debug/debug_overlay.js +277 -277
- package/lib/engine/debug/index.d.ts +1 -1
- package/lib/engine/debug/index.js +1 -1
- package/lib/engine/engine_addressables.d.ts +75 -75
- package/lib/engine/engine_addressables.js +441 -441
- package/lib/engine/engine_application.d.ts +19 -19
- package/lib/engine/engine_application.js +45 -45
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +341 -341
- package/lib/engine/engine_camera.d.ts +6 -6
- package/lib/engine/engine_camera.js +23 -23
- package/lib/engine/engine_components.d.ts +17 -17
- package/lib/engine/engine_components.js +273 -273
- package/lib/engine/engine_components_internal.d.ts +11 -11
- package/lib/engine/engine_components_internal.js +41 -41
- package/lib/engine/engine_constants.d.ts +5 -5
- package/lib/engine/engine_constants.js +32 -32
- package/lib/engine/engine_context.d.ts +269 -269
- package/lib/engine/engine_context.js +1242 -1242
- package/lib/engine/engine_context_registry.d.ts +50 -50
- package/lib/engine/engine_context_registry.js +89 -89
- package/lib/engine/engine_coroutine.d.ts +4 -4
- package/lib/engine/engine_coroutine.js +21 -21
- package/lib/engine/engine_create_objects.d.ts +13 -13
- package/lib/engine/engine_create_objects.js +33 -33
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +17 -17
- package/lib/engine/engine_editor-sync.js +7 -7
- package/lib/engine/engine_element.d.ts +55 -55
- package/lib/engine/engine_element.js +559 -559
- package/lib/engine/engine_element_attributes.d.ts +49 -49
- package/lib/engine/engine_element_attributes.js +1 -1
- package/lib/engine/engine_element_extras.d.ts +6 -6
- package/lib/engine/engine_element_extras.js +13 -13
- package/lib/engine/engine_element_loading.d.ts +40 -40
- package/lib/engine/engine_element_loading.js +312 -312
- package/lib/engine/engine_element_overlay.d.ts +19 -19
- package/lib/engine/engine_element_overlay.js +143 -143
- package/lib/engine/engine_fileloader.d.ts +3 -3
- package/lib/engine/engine_fileloader.js +7 -7
- package/lib/engine/engine_gameobject.d.ts +39 -39
- package/lib/engine/engine_gameobject.js +559 -559
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +26 -26
- package/lib/engine/engine_gizmos.js +282 -282
- package/lib/engine/engine_gltf.d.ts +13 -13
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
- package/lib/engine/engine_gltf_builtin_components.js +298 -298
- package/lib/engine/engine_hot_reload.d.ts +5 -5
- package/lib/engine/engine_hot_reload.js +182 -182
- package/lib/engine/engine_input.d.ts +129 -129
- package/lib/engine/engine_input.js +799 -799
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +16 -16
- package/lib/engine/engine_instancing.js +36 -36
- package/lib/engine/engine_license.d.ts +4 -4
- package/lib/engine/engine_license.js +398 -398
- package/lib/engine/engine_lifecycle_api.d.ts +14 -14
- package/lib/engine/engine_lifecycle_api.js +24 -24
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
- package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +86 -86
- package/lib/engine/engine_loaders.d.ts +7 -7
- package/lib/engine/engine_loaders.js +69 -69
- package/lib/engine/engine_mainloop_utils.d.ts +13 -13
- package/lib/engine/engine_mainloop_utils.js +426 -426
- package/lib/engine/engine_math.d.ts +43 -43
- package/lib/engine/engine_math.js +147 -147
- package/lib/engine/engine_networking.d.ts +176 -176
- package/lib/engine/engine_networking.js +649 -649
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +324 -324
- package/lib/engine/engine_networking_files.d.ts +23 -23
- package/lib/engine/engine_networking_files.js +176 -176
- package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
- package/lib/engine/engine_networking_files_default_components.js +39 -39
- package/lib/engine/engine_networking_instantiate.d.ts +39 -39
- package/lib/engine/engine_networking_instantiate.js +302 -302
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +90 -90
- package/lib/engine/engine_networking_streams.js +428 -428
- package/lib/engine/engine_networking_types.d.ts +14 -14
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +115 -115
- package/lib/engine/engine_physics.js +228 -228
- package/lib/engine/engine_physics.types.d.ts +37 -37
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +112 -112
- package/lib/engine/engine_physics_rapier.js +1266 -1266
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +74 -74
- package/lib/engine/engine_scenelighting.js +285 -285
- package/lib/engine/engine_scenetools.d.ts +35 -35
- package/lib/engine/engine_scenetools.js +212 -212
- package/lib/engine/engine_serialization.d.ts +4 -4
- package/lib/engine/engine_serialization.js +4 -4
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
- package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
- package/lib/engine/engine_serialization_core.d.ts +84 -84
- package/lib/engine/engine_serialization_core.js +576 -576
- package/lib/engine/engine_serialization_decorator.d.ts +15 -15
- package/lib/engine/engine_serialization_decorator.js +54 -54
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +31 -31
- package/lib/engine/engine_shaders.js +229 -229
- package/lib/engine/engine_shims.d.ts +3 -3
- package/lib/engine/engine_shims.js +22 -22
- package/lib/engine/engine_texture.d.ts +20 -20
- package/lib/engine/engine_texture.js +57 -57
- package/lib/engine/engine_three_utils.d.ts +51 -51
- package/lib/engine/engine_three_utils.js +342 -342
- package/lib/engine/engine_time.d.ts +19 -19
- package/lib/engine/engine_time.js +47 -47
- package/lib/engine/engine_types.d.ts +358 -358
- package/lib/engine/engine_types.js +72 -72
- package/lib/engine/engine_typestore.d.ts +16 -16
- package/lib/engine/engine_typestore.js +35 -35
- package/lib/engine/engine_util_decorator.d.ts +12 -12
- package/lib/engine/engine_util_decorator.js +115 -115
- package/lib/engine/engine_utils.d.ts +104 -104
- package/lib/engine/engine_utils.js +518 -518
- package/lib/engine/engine_utils_screenshot.d.ts +10 -10
- package/lib/engine/engine_utils_screenshot.js +70 -70
- package/lib/engine/engine_web_api.d.ts +12 -12
- package/lib/engine/engine_web_api.js +112 -112
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
- package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
- package/lib/engine/extensions/NEEDLE_components.js +206 -206
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
- package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +2 -2
- package/lib/engine/extensions/extension_utils.js +140 -140
- package/lib/engine/extensions/extensions.d.ts +21 -21
- package/lib/engine/extensions/extensions.js +94 -94
- package/lib/engine/extensions/index.d.ts +5 -5
- package/lib/engine/extensions/index.js +5 -5
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +61 -61
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +36 -36
- package/lib/engine/js-extensions/Layers.d.ts +3 -3
- package/lib/engine/js-extensions/Layers.js +19 -19
- package/lib/engine/js-extensions/index.d.ts +2 -2
- package/lib/engine/js-extensions/index.js +2 -2
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +53 -53
- package/lib/engine-components/Animation.js +333 -333
- package/lib/engine-components/AnimationCurve.d.ts +16 -16
- package/lib/engine-components/AnimationCurve.js +97 -97
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +110 -110
- package/lib/engine-components/Animator.d.ts +81 -81
- package/lib/engine-components/Animator.js +229 -229
- package/lib/engine-components/AnimatorController.d.ts +57 -57
- package/lib/engine-components/AnimatorController.js +887 -887
- package/lib/engine-components/AudioListener.d.ts +7 -7
- package/lib/engine-components/AudioListener.js +30 -30
- package/lib/engine-components/AudioSource.d.ts +61 -61
- package/lib/engine-components/AudioSource.js +422 -422
- package/lib/engine-components/AvatarLoader.d.ts +19 -19
- package/lib/engine-components/AvatarLoader.js +173 -173
- package/lib/engine-components/AxesHelper.d.ts +9 -9
- package/lib/engine-components/AxesHelper.js +44 -44
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
- package/lib/engine-components/BoxHelperComponent.js +89 -89
- package/lib/engine-components/Camera.d.ts +70 -70
- package/lib/engine-components/Camera.js +450 -450
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +77 -77
- package/lib/engine-components/CharacterController.d.ts +46 -46
- package/lib/engine-components/CharacterController.js +227 -227
- package/lib/engine-components/Collider.d.ts +46 -46
- package/lib/engine-components/Collider.js +153 -153
- package/lib/engine-components/Component.d.ts +228 -228
- package/lib/engine-components/Component.js +541 -541
- package/lib/engine-components/ContactShadows.d.ts +23 -23
- package/lib/engine-components/ContactShadows.js +233 -233
- package/lib/engine-components/DeleteBox.d.ts +9 -9
- package/lib/engine-components/DeleteBox.js +30 -30
- package/lib/engine-components/DeviceFlag.d.ts +12 -12
- package/lib/engine-components/DeviceFlag.js +43 -43
- package/lib/engine-components/DragControls.d.ts +51 -51
- package/lib/engine-components/DragControls.js +516 -516
- package/lib/engine-components/DropListener.d.ts +15 -15
- package/lib/engine-components/DropListener.js +120 -120
- package/lib/engine-components/Duplicatable.d.ts +16 -16
- package/lib/engine-components/Duplicatable.js +150 -150
- package/lib/engine-components/EventList.d.ts +28 -28
- package/lib/engine-components/EventList.js +105 -105
- package/lib/engine-components/EventTrigger.d.ts +12 -12
- package/lib/engine-components/EventTrigger.js +50 -50
- package/lib/engine-components/EventType.d.ts +19 -19
- package/lib/engine-components/EventType.js +71 -71
- package/lib/engine-components/FlyControls.d.ts +7 -7
- package/lib/engine-components/FlyControls.js +25 -25
- package/lib/engine-components/Fog.d.ts +20 -20
- package/lib/engine-components/Fog.js +60 -60
- package/lib/engine-components/Gizmos.d.ts +12 -12
- package/lib/engine-components/Gizmos.js +60 -60
- package/lib/engine-components/GridHelper.d.ts +12 -12
- package/lib/engine-components/GridHelper.js +47 -47
- package/lib/engine-components/GroundProjection.d.ts +21 -21
- package/lib/engine-components/GroundProjection.js +97 -97
- package/lib/engine-components/Interactable.d.ts +10 -10
- package/lib/engine-components/Interactable.js +11 -11
- package/lib/engine-components/Joints.d.ts +19 -19
- package/lib/engine-components/Joints.js +51 -51
- package/lib/engine-components/LODGroup.d.ts +30 -30
- package/lib/engine-components/LODGroup.js +145 -145
- package/lib/engine-components/Light.d.ts +75 -75
- package/lib/engine-components/Light.js +475 -475
- package/lib/engine-components/LookAtConstraint.d.ts +7 -7
- package/lib/engine-components/LookAtConstraint.js +17 -17
- package/lib/engine-components/NestedGltf.d.ts +11 -11
- package/lib/engine-components/NestedGltf.js +74 -74
- package/lib/engine-components/Networking.d.ts +11 -11
- package/lib/engine-components/Networking.js +70 -70
- package/lib/engine-components/OffsetConstraint.d.ts +14 -14
- package/lib/engine-components/OffsetConstraint.js +65 -65
- package/lib/engine-components/OrbitControls.d.ts +111 -111
- package/lib/engine-components/OrbitControls.js +646 -646
- package/lib/engine-components/ParticleSystem.d.ts +145 -145
- package/lib/engine-components/ParticleSystem.js +1077 -1077
- package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
- package/lib/engine-components/ParticleSystemModules.js +1667 -1667
- package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
- package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
- package/lib/engine-components/PlayerColor.d.ts +13 -13
- package/lib/engine-components/PlayerColor.js +83 -83
- package/lib/engine-components/ReflectionProbe.d.ts +22 -22
- package/lib/engine-components/ReflectionProbe.js +181 -181
- package/lib/engine-components/Renderer.d.ts +112 -112
- package/lib/engine-components/Renderer.js +1029 -1029
- package/lib/engine-components/RendererLightmap.d.ts +19 -19
- package/lib/engine-components/RendererLightmap.js +127 -127
- package/lib/engine-components/RigidBody.d.ts +120 -120
- package/lib/engine-components/RigidBody.js +452 -452
- package/lib/engine-components/SceneSwitcher.d.ts +72 -72
- package/lib/engine-components/SceneSwitcher.js +583 -583
- package/lib/engine-components/ScreenCapture.d.ts +64 -64
- package/lib/engine-components/ScreenCapture.js +405 -405
- package/lib/engine-components/ShadowCatcher.d.ts +18 -18
- package/lib/engine-components/ShadowCatcher.js +144 -144
- package/lib/engine-components/Skybox.d.ts +23 -23
- package/lib/engine-components/Skybox.js +287 -287
- package/lib/engine-components/SmoothFollow.d.ts +14 -14
- package/lib/engine-components/SmoothFollow.js +63 -63
- package/lib/engine-components/SpatialTrigger.d.ts +27 -27
- package/lib/engine-components/SpatialTrigger.js +144 -144
- package/lib/engine-components/SpectatorCamera.d.ts +45 -45
- package/lib/engine-components/SpectatorCamera.js +593 -593
- package/lib/engine-components/SpriteRenderer.d.ts +48 -48
- package/lib/engine-components/SpriteRenderer.js +257 -257
- package/lib/engine-components/SyncedCamera.d.ts +27 -27
- package/lib/engine-components/SyncedCamera.js +187 -187
- package/lib/engine-components/SyncedRoom.d.ts +24 -24
- package/lib/engine-components/SyncedRoom.js +162 -162
- package/lib/engine-components/SyncedTransform.d.ts +35 -35
- package/lib/engine-components/SyncedTransform.js +265 -265
- package/lib/engine-components/TestRunner.d.ts +13 -13
- package/lib/engine-components/TestRunner.js +99 -99
- package/lib/engine-components/TransformGizmo.d.ts +16 -16
- package/lib/engine-components/TransformGizmo.js +148 -148
- package/lib/engine-components/VideoPlayer.d.ts +86 -86
- package/lib/engine-components/VideoPlayer.js +792 -792
- package/lib/engine-components/Voip.d.ts +29 -29
- package/lib/engine-components/Voip.js +203 -203
- package/lib/engine-components/XRFlag.d.ts +33 -33
- package/lib/engine-components/XRFlag.js +128 -128
- package/lib/engine-components/api.d.ts +15 -15
- package/lib/engine-components/api.js +15 -15
- package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
- package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
- package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
- package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
- package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
- package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
- package/lib/engine-components/codegen/components.d.ts +216 -216
- package/lib/engine-components/codegen/components.js +217 -217
- package/lib/engine-components/debug/LogStats.d.ts +5 -5
- package/lib/engine-components/debug/LogStats.js +18 -18
- package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
- package/lib/engine-components/export/gltf/GltfExport.js +215 -215
- package/lib/engine-components/export/index.d.ts +1 -1
- package/lib/engine-components/export/index.js +1 -1
- package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
- package/lib/engine-components/export/usdz/Extension.js +1 -1
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +114 -114
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1211 -1211
- package/lib/engine-components/export/usdz/USDZExporter.d.ts +59 -59
- package/lib/engine-components/export/usdz/USDZExporter.js +450 -450
- package/lib/engine-components/export/usdz/extensions/Animation.d.ts +69 -69
- package/lib/engine-components/export/usdz/extensions/Animation.js +650 -650
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
- package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +55 -55
- package/lib/engine-components/export/usdz/extensions/USDZText.js +246 -246
- package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
- package/lib/engine-components/export/usdz/extensions/USDZUI.js +100 -100
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +9 -9
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +52 -52
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +22 -22
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +134 -134
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +126 -126
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +824 -824
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +133 -133
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +464 -464
- package/lib/engine-components/export/usdz/index.d.ts +3 -3
- package/lib/engine-components/export/usdz/index.js +2 -2
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- package/src/engine-components/js-extensions/Vector.ts +16 -16
- package/src/engine-components/js-extensions/index.ts +2 -2
- package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
- package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
- package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
- package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
- package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
- package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
- package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
- package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
- package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
- package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
- package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
- package/src/engine-components/postprocessing/Volume.ts +216 -216
- package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
- package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
- package/src/engine-components/postprocessing/index.ts +3 -3
- package/src/engine-components/timeline/PlayableDirector.ts +666 -666
- package/src/engine-components/timeline/SignalAsset.ts +138 -138
- package/src/engine-components/timeline/TimelineModels.ts +93 -93
- package/src/engine-components/timeline/TimelineTracks.ts +906 -906
- package/src/engine-components/timeline/index.ts +3 -3
- package/src/engine-components/ui/BaseUIComponent.ts +195 -195
- package/src/engine-components/ui/Button.ts +283 -283
- package/src/engine-components/ui/Canvas.ts +390 -390
- package/src/engine-components/ui/CanvasGroup.ts +49 -49
- package/src/engine-components/ui/EventSystem.ts +736 -736
- package/src/engine-components/ui/Graphic.ts +255 -255
- package/src/engine-components/ui/Image.ts +102 -102
- package/src/engine-components/ui/InputField.ts +290 -290
- package/src/engine-components/ui/Interfaces.ts +57 -57
- package/src/engine-components/ui/Layout.ts +322 -322
- package/src/engine-components/ui/Outline.ts +12 -12
- package/src/engine-components/ui/PointerEvents.ts +118 -118
- package/src/engine-components/ui/RaycastUtils.ts +68 -68
- package/src/engine-components/ui/Raycaster.ts +73 -73
- package/src/engine-components/ui/RectTransform.ts +364 -364
- package/src/engine-components/ui/SpatialHtml.ts +63 -63
- package/src/engine-components/ui/Text.ts +572 -572
- package/src/engine-components/ui/Utils.ts +110 -110
- package/src/engine-components/utils/LookAt.ts +65 -65
- package/src/engine-components/utils/OpenURL.ts +118 -118
- package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
- package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
- package/src/engine-components/webxr/WebXR.ts +761 -761
- package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
- package/src/engine-components/webxr/WebXRController.ts +1168 -1168
- package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
- package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
- package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
- package/src/engine-components/webxr/WebXRRig.ts +21 -21
- package/src/engine-components/webxr/WebXRSync.ts +463 -463
- package/src/engine-components/webxr/index.ts +3 -3
- package/src/engine-components-experimental/Presentation.ts +12 -12
- package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
- package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
- package/src/engine-schemes/COMPILE_TS.bat +11 -11
- package/src/engine-schemes/schemes.ts +27 -27
- package/src/engine-schemes/synced-camera-model.ts +92 -92
- package/src/engine-schemes/synced-transform-model.ts +90 -90
- package/src/engine-schemes/syncedCamera.fbs +10 -10
- package/src/engine-schemes/transform.ts +50 -50
- package/src/engine-schemes/transforms.fbs +25 -25
- package/src/engine-schemes/vec.fbs +19 -19
- package/src/engine-schemes/vec2.ts +33 -33
- package/src/engine-schemes/vec3.ts +38 -38
- package/src/engine-schemes/vec4.ts +43 -43
- package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
- package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
- package/src/include/draco/draco_decoder.js +34 -34
- package/src/include/draco/draco_wasm_wrapper.js +117 -117
- package/src/include/ktx2/basis_transcoder.js +21 -21
- package/src/include/needle/arial-msdf.json +1471 -1471
- package/src/include/three/ARButton.js +231 -231
- package/src/include/three/DragControls.js +231 -231
- package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
- package/src/include/three/VRButton.js +194 -194
- package/src/needle-engine.ts +55 -55
- package/src/engine/dist/api.js +0 -73
- package/src/engine/dist/api.js.meta +0 -7
- package/src/engine/dist/engine_networking_streams.js +0 -474
- package/src/engine/dist/engine_networking_streams.js.meta +0 -7
- package/src/engine-schemes/dist/api.js +0 -17
- package/src/engine-schemes/dist/api.js.meta +0 -7
- package/src/engine-schemes/dist/schemes.js +0 -25
- package/src/engine-schemes/dist/schemes.js.meta +0 -7
- package/src/engine-schemes/dist/synced-camera-model.js +0 -74
- package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
- package/src/engine-schemes/dist/synced-transform-model.js +0 -73
- package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
- package/src/engine-schemes/dist/transform.js +0 -46
- package/src/engine-schemes/dist/transform.js.meta +0 -7
- package/src/engine-schemes/dist/vec2.js +0 -32
- package/src/engine-schemes/dist/vec2.js.meta +0 -7
- package/src/engine-schemes/dist/vec3.js +0 -36
- package/src/engine-schemes/dist/vec3.js.meta +0 -7
- package/src/engine-schemes/dist/vec4.js +0 -40
- package/src/engine-schemes/dist/vec4.js.meta +0 -7
- package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
- package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
- package/src/engine-schemes/flatc.exe +0 -0
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import { GameObject } from "../../../Component.js";
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import { getParam } from "../../../../engine/engine_utils.js";
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import { buildMatrix, findStructuralNodesInBoneHierarchy, usdNumberFormatting as fn, getPathToSkeleton } from "../ThreeUSDZExporter.js";
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import { Matrix4, Vector3, Quaternion, PropertyBinding } from "three";
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import { Animator } from "../../../Animator.js";
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const debug = getParam("debugusdzanimation");
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const debugSerialization = getParam("debugusdzanimationserialization");
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export class RegisteredAnimationInfo {
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_start;
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get start() {
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if (this._start === undefined) {
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this._start = this.ext.getStartTime01(this.root, this.clip);
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}
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return this._start;
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}
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get duration() { return this.clip.duration; }
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ext;
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root;
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clip;
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constructor(ext, root, clip) {
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this.ext = ext;
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this.root = root;
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this.clip = clip;
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}
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}
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export class TransformData {
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clip;
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pos;
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rot;
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scale;
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get frameRate() { return 60; }
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root;
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target;
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duration = 0;
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useRootMotion = false;
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static animationDurationPadding = 1;
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constructor(root, target, clip) {
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this.root = root;
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this.target = target;
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this.clip = clip;
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// this is a rest pose clip.
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// we assume duration 1/60 and no tracks, and when queried for times we just return [0, duration]
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if (!clip) {
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this.duration = 1 / this.frameRate;
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}
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else {
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this.duration = clip.duration;
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}
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const animator = GameObject.getComponent(root, Animator);
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if (animator)
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this.useRootMotion = animator.applyRootMotion;
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}
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addTrack(track) {
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if (!this.clip) {
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console.error("This is a rest clip but you're trying to add tracks to it – this is likely a bug");
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return;
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}
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if (track.name.endsWith("position"))
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this.pos = track;
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if (track.name.endsWith("quaternion"))
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this.rot = track;
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if (track.name.endsWith("scale"))
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this.scale = track;
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}
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getFrames() {
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if (!this.clip)
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return 2;
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return Math.max(this.pos?.times?.length ?? 0, this.rot?.times?.length ?? 0, this.scale?.times?.length ?? 0);
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}
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getDuration() {
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return this.duration;
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}
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getSortedTimesArray(generatePos = true, generateRot = true, generateScale = true) {
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if (!this.clip)
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return [0, this.duration];
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const posTimesArray = this.pos?.times;
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const rotTimesArray = this.rot?.times;
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const scaleTimesArray = this.scale?.times;
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// timesArray is the sorted union of all time values
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const timesArray = [];
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if (generatePos && posTimesArray)
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for (const t of posTimesArray)
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timesArray.push(t);
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if (generateRot && rotTimesArray)
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for (const t of rotTimesArray)
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timesArray.push(t);
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if (generateScale && scaleTimesArray)
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for (const t of scaleTimesArray)
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timesArray.push(t);
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// we also need to make sure we have start and end times for these tracks
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// TODO seems we can't get track duration from the KeyframeTracks
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if (!timesArray.includes(0))
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timesArray.push(0);
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// sort times so it's increasing
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timesArray.sort((a, b) => a - b);
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// make sure time values are unique
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return [...new Set(timesArray)];
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}
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/**
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* Returns an iterator that yields the values for each time sample.
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* Values are reused objects - if you want to append them to some array
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* instead of processing them right away, clone() them.
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* @param timesArray
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* @param generatePos
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* @param generateRot
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* @param generateScale
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*/
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*getValues(timesArray, generatePos = true, generateRot = true, generateScale = true) {
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const translation = new Vector3();
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const rotation = new Quaternion();
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const scale = new Vector3(1, 1, 1);
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const object = this.target;
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const positionInterpolant = generatePos ? this.pos?.createInterpolant() : undefined;
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const rotationInterpolant = generateRot ? this.rot?.createInterpolant() : undefined;
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const scaleInterpolant = generateScale ? this.scale?.createInterpolant() : undefined;
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if (!positionInterpolant)
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translation.set(object.position.x, object.position.y, object.position.z);
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if (!rotationInterpolant)
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rotation.set(object.quaternion.x, object.quaternion.y, object.quaternion.z, object.quaternion.w);
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if (!scaleInterpolant)
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scale.set(object.scale.x, object.scale.y, object.scale.z);
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for (let index = 0; index < timesArray.length; index++) {
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const time = timesArray[index];
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if (positionInterpolant) {
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const pos = positionInterpolant.evaluate(time);
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translation.set(pos[0], pos[1], pos[2]);
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}
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if (rotationInterpolant) {
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const quat = rotationInterpolant.evaluate(time);
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rotation.set(quat[0], quat[1], quat[2], quat[3]);
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}
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if (scaleInterpolant) {
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const scaleVal = scaleInterpolant.evaluate(time);
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scale.set(scaleVal[0], scaleVal[1], scaleVal[2]);
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}
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// Apply basic root motion offset – non-animated transformation data is applied to the node again.
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// We're doing this because clips that animate their own root are (typically) not in world space,
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// but in local space and moved to a specific spot in the world.
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if (this.useRootMotion && object === this.root) {
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const rootMatrix = new Matrix4();
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rootMatrix.compose(translation, rotation, scale);
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rootMatrix.multiply(object.matrix);
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rootMatrix.decompose(translation, rotation, scale);
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}
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yield { time, translation, rotation, scale, index };
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}
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}
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}
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export class AnimationExtension {
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get extensionName() { return "animation"; }
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dict = new Map();
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rootTargetMap = new Map();
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rootAndClipToRegisteredAnimationMap = new Map();
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rootToRegisteredClipCount = new Map();
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serializers = [];
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// determines if we inject a rest pose clip for each root - only makes sense for QuickLook
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injectRestPoses = false;
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// determines if we inject a PlayAnimationOnClick component with "scenestart" trigger - only makes sense for QuickLook
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injectImplicitBehaviours = false;
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constructor(quickLookCompatible) {
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this.injectRestPoses = quickLookCompatible;
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this.injectImplicitBehaviours = quickLookCompatible;
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}
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getClipCount(root) {
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// don't count the rest pose
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let currentCount = this.rootToRegisteredClipCount.get(root);
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if (this.injectRestPoses)
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currentCount = currentCount ? currentCount - 1 : 0;
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return currentCount ?? 0;
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}
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// TODO why do we have this here and on TransformData? Can RegisteredAnimationInfo not cache this value?
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// TODO we probably want to assert here that this is the same value on all nodes
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getStartTime01(root, clip) {
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const targets = this.rootTargetMap.get(root);
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if (!targets)
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return 0;
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const transformDatas = this.dict.get(targets[0]);
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if (!transformDatas) {
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console.error("Trying to get start time for root that has no animation data", root, clip, ...this.dict);
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return 0;
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}
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let currentStartTime = 0;
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for (let i = 0; i < transformDatas.length; i++) {
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if (transformDatas[i].clip === clip)
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break;
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currentStartTime += transformDatas[i].getDuration() + TransformData.animationDurationPadding;
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}
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return currentStartTime;
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}
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// The same clip could be registered for different roots. All of them need written animation data then.
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// The same root could have multiple clips registered to it.
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registerAnimation(root, clip) {
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if (!clip || !root)
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return null;
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if (!this.rootTargetMap.has(root))
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this.rootTargetMap.set(root, []);
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// if we registered that exact pair already, just return the info
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// no proper tuples in JavaScript, but we can use the uuids for a unique key here
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const hash = root.uuid + clip.uuid;
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if (this.rootAndClipToRegisteredAnimationMap.has(hash)) {
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return this.rootAndClipToRegisteredAnimationMap.get(hash);
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}
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if (debug)
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console.log("registerAnimation", root, clip);
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// When injecting a rest clip, the rest clip has ALL animated nodes as targets.
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// So all other nodes will already have at least one animated clip registered, and their own
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// animations need to start at index 1. Otherwise we're getting overlap where everything is
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// in animation 0 and some data overrides each other incorrectly.
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// When we don't inject a rest clip, we start at 0.
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const startIndex = this.injectRestPoses ? 1 : 0;
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const currentCount = this.rootToRegisteredClipCount.get(root) ?? startIndex;
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const targets = this.rootTargetMap.get(root);
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const unregisteredNodesForThisClip = new Set(targets);
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if (clip.tracks) {
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for (const track of clip.tracks) {
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216
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-
const parsedPath = PropertyBinding.parseTrackName(track.name);
|
|
217
|
-
const animationTarget = PropertyBinding.findNode(root, parsedPath.nodeName);
|
|
218
|
-
if (!animationTarget) {
|
|
219
|
-
console.warn("no object found for track", track.name, "using " + root.name + " instead");
|
|
220
|
-
continue;
|
|
221
|
-
// // if no object was found it might be that we have a component that references an animation clip but wants to target another object
|
|
222
|
-
// // in that case UnityGLTF writes the name of the component as track targets because it doesnt know of the intented target
|
|
223
|
-
// animationTarget = root;
|
|
224
|
-
}
|
|
225
|
-
if (!this.dict.has(animationTarget)) {
|
|
226
|
-
this.dict.set(animationTarget, []);
|
|
227
|
-
}
|
|
228
|
-
const transformDataForTarget = this.dict.get(animationTarget);
|
|
229
|
-
if (!transformDataForTarget)
|
|
230
|
-
continue;
|
|
231
|
-
// this node has animation data for this clip – no need for additional padding
|
|
232
|
-
unregisteredNodesForThisClip.delete(animationTarget);
|
|
233
|
-
// Since we're interleaving animations, we need to ensure that for the same root,
|
|
234
|
-
// all clips that "touch" it are written in the same order for all animated nodes.
|
|
235
|
-
// this means we need to pad the TransformData array with empty entries when a particular
|
|
236
|
-
// node inside that root is not animated by a particular clip.
|
|
237
|
-
// It also means that when we encounter a clip that contains animation data for a new node,
|
|
238
|
-
// We need to pad that one's array as well so it starts at the same point.
|
|
239
|
-
// TODO most likely doesn't work for overlapping clips (clips where a root is a child of another root)
|
|
240
|
-
// TODO in that case we may need to pad globally, not per root
|
|
241
|
-
// check if we have a rest pose already
|
|
242
|
-
if (this.injectRestPoses && !transformDataForTarget[0]) {
|
|
243
|
-
const model = new TransformData(null, animationTarget, undefined);
|
|
244
|
-
transformDataForTarget[0] = model;
|
|
245
|
-
}
|
|
246
|
-
// These all need to be at the same index, otherwise our padding went wrong
|
|
247
|
-
let model = transformDataForTarget[currentCount];
|
|
248
|
-
// validation (for debugging)
|
|
249
|
-
// let modelFoundByClip = transformDataForTarget.find(x => x.clip === clip);
|
|
250
|
-
// let modelFoundByClipIndex = modelFoundByClip ? transformDataForTarget.indexOf(modelFoundByClip) : -1;
|
|
251
|
-
// console.assert(model === modelFoundByClip, "We should find the same model by index and by clip; " + currentCount + " !== " + modelFoundByClipIndex);
|
|
252
|
-
if (!model) {
|
|
253
|
-
model = new TransformData(root, animationTarget, clip);
|
|
254
|
-
transformDataForTarget[currentCount] = model;
|
|
255
|
-
}
|
|
256
|
-
model.addTrack(track);
|
|
257
|
-
// We're keeping track of all animated nodes per root, needed for proper padding
|
|
258
|
-
if (!targets?.includes(animationTarget))
|
|
259
|
-
targets?.push(animationTarget);
|
|
260
|
-
}
|
|
261
|
-
}
|
|
262
|
-
// add padding for nodes that are not animated by this clip
|
|
263
|
-
for (const target of unregisteredNodesForThisClip) {
|
|
264
|
-
const transformDataForTarget = this.dict.get(target);
|
|
265
|
-
if (!transformDataForTarget)
|
|
266
|
-
continue;
|
|
267
|
-
// inject rest pose
|
|
268
|
-
if (this.injectRestPoses && !transformDataForTarget[0]) {
|
|
269
|
-
const model = new TransformData(null, target, undefined);
|
|
270
|
-
transformDataForTarget[0] = model;
|
|
271
|
-
}
|
|
272
|
-
let model = transformDataForTarget[currentCount];
|
|
273
|
-
if (!model) {
|
|
274
|
-
if (debug)
|
|
275
|
-
console.log("Adding padding clip for ", target, clip);
|
|
276
|
-
model = new TransformData(root, target, clip);
|
|
277
|
-
transformDataForTarget[currentCount] = model;
|
|
278
|
-
}
|
|
279
|
-
}
|
|
280
|
-
// get the entry for this object.
|
|
281
|
-
// This doesnt work if we have clips animating multiple objects
|
|
282
|
-
const info = new RegisteredAnimationInfo(this, root, clip);
|
|
283
|
-
this.rootAndClipToRegisteredAnimationMap.set(hash, info);
|
|
284
|
-
this.rootToRegisteredClipCount.set(root, currentCount + 1);
|
|
285
|
-
return info;
|
|
286
|
-
}
|
|
287
|
-
onAfterHierarchy(_context) {
|
|
288
|
-
if (debug)
|
|
289
|
-
console.log("Animation clips per animation target node", this.dict);
|
|
290
|
-
}
|
|
291
|
-
onAfterBuildDocument(_context) {
|
|
292
|
-
for (const ser of this.serializers) {
|
|
293
|
-
const parent = ser.model?.parent;
|
|
294
|
-
const isEmptyParent = parent?.isDynamic === true;
|
|
295
|
-
if (debugSerialization)
|
|
296
|
-
console.log(isEmptyParent, ser.model?.parent);
|
|
297
|
-
if (isEmptyParent) {
|
|
298
|
-
ser.registerCallback(parent);
|
|
299
|
-
}
|
|
300
|
-
}
|
|
301
|
-
}
|
|
302
|
-
onExportObject(object, model, _context) {
|
|
303
|
-
GameObject.foreachComponent(object, (comp) => {
|
|
304
|
-
const c = comp;
|
|
305
|
-
if (typeof c.createAnimation === "function") {
|
|
306
|
-
c.createAnimation(this, model, _context);
|
|
307
|
-
}
|
|
308
|
-
}, false);
|
|
309
|
-
// we need to be able to retarget serialization to empty parents before actually serializing (we do that in another callback)
|
|
310
|
-
const ser = new SerializeAnimation(object, this.dict);
|
|
311
|
-
this.serializers.push(ser);
|
|
312
|
-
ser.registerCallback(model);
|
|
313
|
-
}
|
|
314
|
-
}
|
|
315
|
-
class SerializeAnimation {
|
|
316
|
-
object;
|
|
317
|
-
dict;
|
|
318
|
-
model = undefined;
|
|
319
|
-
callback;
|
|
320
|
-
constructor(object, dict) {
|
|
321
|
-
this.object = object;
|
|
322
|
-
this.dict = dict;
|
|
323
|
-
}
|
|
324
|
-
registerCallback(model) {
|
|
325
|
-
if (this.model && this.callback) {
|
|
326
|
-
this.model.removeEventListener("serialize", this.callback);
|
|
327
|
-
}
|
|
328
|
-
if (!this.callback)
|
|
329
|
-
this.callback = this.onSerialize.bind(this);
|
|
330
|
-
if (debugSerialization)
|
|
331
|
-
console.log("REPARENT", model);
|
|
332
|
-
this.model = model;
|
|
333
|
-
this.model.addEventListener("serialize", this.callback);
|
|
334
|
-
}
|
|
335
|
-
skinnedMeshExport(writer, _context) {
|
|
336
|
-
const model = this.model;
|
|
337
|
-
const dict = this.dict;
|
|
338
|
-
if (!model)
|
|
339
|
-
return;
|
|
340
|
-
if (model.skinnedMesh) {
|
|
341
|
-
const skeleton = model.skinnedMesh.skeleton;
|
|
342
|
-
const boneAndInverse = new Array();
|
|
343
|
-
for (const index in skeleton.bones) {
|
|
344
|
-
const bone = skeleton.bones[index];
|
|
345
|
-
const inverse = skeleton.boneInverses[index];
|
|
346
|
-
boneAndInverse.push({ bone, inverse });
|
|
347
|
-
}
|
|
348
|
-
for (const bone of findStructuralNodesInBoneHierarchy(skeleton.bones)) {
|
|
349
|
-
boneAndInverse.push({ bone, inverse: bone.matrixWorld.clone().invert() });
|
|
350
|
-
}
|
|
351
|
-
// sort bones by path – need to be sorted in the same order as during mesh export
|
|
352
|
-
const assumedRoot = boneAndInverse[0].bone.parent;
|
|
353
|
-
if (!assumedRoot)
|
|
354
|
-
console.error("No bone parent found for skinned mesh during USDZ export", model.skinnedMesh);
|
|
355
|
-
boneAndInverse.sort((a, b) => getPathToSkeleton(a.bone, assumedRoot) > getPathToSkeleton(b.bone, assumedRoot) ? 1 : -1);
|
|
356
|
-
function createVector3TimeSampleLines_(values) {
|
|
357
|
-
const lines = [];
|
|
358
|
-
for (const [frame, frameValues] of values) {
|
|
359
|
-
let line = `${frame} : [`;
|
|
360
|
-
const boneRotations = [];
|
|
361
|
-
for (const v of frameValues) {
|
|
362
|
-
boneRotations.push(`(${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
|
|
363
|
-
}
|
|
364
|
-
line = line.concat(boneRotations.join(', '));
|
|
365
|
-
line = line.concat('],');
|
|
366
|
-
lines.push(line);
|
|
367
|
-
}
|
|
368
|
-
return lines;
|
|
369
|
-
}
|
|
370
|
-
function createVector4TimeSampleLines_(rotations) {
|
|
371
|
-
const lines = [];
|
|
372
|
-
for (const [frame, frameRotations] of rotations) {
|
|
373
|
-
let line = `${frame} : [`;
|
|
374
|
-
const boneRotations = [];
|
|
375
|
-
for (const v of frameRotations) {
|
|
376
|
-
boneRotations.push(`(${fn(v.w)}, ${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
|
|
377
|
-
}
|
|
378
|
-
line = line.concat(boneRotations.join(', '));
|
|
379
|
-
line = line.concat('],');
|
|
380
|
-
lines.push(line);
|
|
381
|
-
}
|
|
382
|
-
return lines;
|
|
383
|
-
}
|
|
384
|
-
function getSortedFrameTimes(boneToTransformData) {
|
|
385
|
-
// We should have a proper rectangular array,
|
|
386
|
-
// Where for each bone we have the same number of TransformData entries.
|
|
387
|
-
let allBonesHaveSameNumberOfTransformDataEntries = true;
|
|
388
|
-
let numberOfEntries = undefined;
|
|
389
|
-
for (const [bone, transformDatas] of boneToTransformData) {
|
|
390
|
-
if (numberOfEntries === undefined)
|
|
391
|
-
numberOfEntries = transformDatas.length;
|
|
392
|
-
if (numberOfEntries !== transformDatas.length) {
|
|
393
|
-
allBonesHaveSameNumberOfTransformDataEntries = false;
|
|
394
|
-
break;
|
|
395
|
-
}
|
|
396
|
-
}
|
|
397
|
-
// TODO not working yet for multiple skinned characters at the same time
|
|
398
|
-
if (debug)
|
|
399
|
-
console.log("Bone count: ", boneToTransformData.size, "TransformData entries per bone: ", numberOfEntries); //, ...dict);
|
|
400
|
-
console.assert(allBonesHaveSameNumberOfTransformDataEntries, "All bones should have the same number of TransformData entries", boneToTransformData);
|
|
401
|
-
const times = [];
|
|
402
|
-
for (const [bone, transformDatas] of boneToTransformData) {
|
|
403
|
-
// calculate start times from the transformDatas
|
|
404
|
-
const startTimes = new Array();
|
|
405
|
-
let currentStartTime = 0;
|
|
406
|
-
for (let i = 0; i < transformDatas.length; i++) {
|
|
407
|
-
startTimes.push(currentStartTime);
|
|
408
|
-
currentStartTime += transformDatas[i].getDuration() + TransformData.animationDurationPadding;
|
|
409
|
-
}
|
|
410
|
-
for (let i = 0; i < transformDatas.length; i++) {
|
|
411
|
-
const transformData = transformDatas[i];
|
|
412
|
-
// const timeOffset = transformData.getStartTime(dict);
|
|
413
|
-
const timeOffset = startTimes[i];
|
|
414
|
-
if (times.length <= i) {
|
|
415
|
-
times.push({ pos: [], rot: [], scale: [], timeOffset });
|
|
416
|
-
}
|
|
417
|
-
const perTransfromDataTimes = times[i];
|
|
418
|
-
perTransfromDataTimes.pos.push(...transformData.getSortedTimesArray(true, false, false));
|
|
419
|
-
perTransfromDataTimes.rot.push(...transformData.getSortedTimesArray(false, true, false));
|
|
420
|
-
perTransfromDataTimes.scale.push(...transformData.getSortedTimesArray(false, false, true));
|
|
421
|
-
}
|
|
422
|
-
}
|
|
423
|
-
for (const perTransfromDataTimes of times) {
|
|
424
|
-
/*
|
|
425
|
-
// TODO we're doing that in animation export as well
|
|
426
|
-
if (!times.pos.includes(0)) times.pos.push(0);
|
|
427
|
-
if (!times.rot.includes(0)) times.rot.push(0);
|
|
428
|
-
if (!times.scale.includes(0)) times.scale.push(0);
|
|
429
|
-
*/
|
|
430
|
-
// sort times so it's increasing
|
|
431
|
-
perTransfromDataTimes.pos.sort((a, b) => a - b);
|
|
432
|
-
perTransfromDataTimes.rot.sort((a, b) => a - b);
|
|
433
|
-
perTransfromDataTimes.scale.sort((a, b) => a - b);
|
|
434
|
-
// make sure time values are unique
|
|
435
|
-
perTransfromDataTimes.pos = [...new Set(perTransfromDataTimes.pos)];
|
|
436
|
-
perTransfromDataTimes.rot = [...new Set(perTransfromDataTimes.rot)];
|
|
437
|
-
perTransfromDataTimes.scale = [...new Set(perTransfromDataTimes.scale)];
|
|
438
|
-
}
|
|
439
|
-
return times;
|
|
440
|
-
}
|
|
441
|
-
function createTimeSamplesObject_(data, sortedComponentFrameNumbers, bones) {
|
|
442
|
-
const positionTimeSamples = new Map();
|
|
443
|
-
const quaternionTimeSamples = new Map();
|
|
444
|
-
const scaleTimeSamples = new Map();
|
|
445
|
-
const count = sortedComponentFrameNumbers.length;
|
|
446
|
-
// return sampled data for each bone
|
|
447
|
-
for (const bone of bones) {
|
|
448
|
-
const boneEntryInData = data.get(bone);
|
|
449
|
-
let emptyTransformData = undefined;
|
|
450
|
-
// if we have animation data for this bone, check that it's the right amount.
|
|
451
|
-
if (boneEntryInData)
|
|
452
|
-
console.assert(boneEntryInData.length === count, "We should have the same number of TransformData entries for each bone", boneEntryInData, sortedComponentFrameNumbers);
|
|
453
|
-
// if we don't have animation data, create an empty one –
|
|
454
|
-
// it will automatically map to the rest pose, albeit inefficiently
|
|
455
|
-
else
|
|
456
|
-
emptyTransformData = new TransformData(null, bone, undefined);
|
|
457
|
-
for (let i = 0; i < count; i++) {
|
|
458
|
-
const transformData = boneEntryInData ? boneEntryInData[i] : emptyTransformData;
|
|
459
|
-
const timeData = sortedComponentFrameNumbers[i];
|
|
460
|
-
for (const { time, translation } of transformData.getValues(timeData.pos, true, false, false)) {
|
|
461
|
-
const shiftedTime = time + timeData.timeOffset;
|
|
462
|
-
const t = shiftedTime * 60;
|
|
463
|
-
if (!positionTimeSamples.has(t))
|
|
464
|
-
positionTimeSamples.set(t, new Array());
|
|
465
|
-
positionTimeSamples.get(t).push(translation.clone());
|
|
466
|
-
}
|
|
467
|
-
for (const { time, rotation } of transformData.getValues(timeData.rot, false, true, false)) {
|
|
468
|
-
const shiftedTime = time + timeData.timeOffset;
|
|
469
|
-
const t = shiftedTime * 60;
|
|
470
|
-
if (!quaternionTimeSamples.has(t))
|
|
471
|
-
quaternionTimeSamples.set(t, new Array());
|
|
472
|
-
quaternionTimeSamples.get(t).push(rotation.clone());
|
|
473
|
-
}
|
|
474
|
-
for (const { time, scale } of transformData.getValues(timeData.scale, false, false, true)) {
|
|
475
|
-
const shiftedTime = time + timeData.timeOffset;
|
|
476
|
-
const t = shiftedTime * 60;
|
|
477
|
-
if (!scaleTimeSamples.has(t))
|
|
478
|
-
scaleTimeSamples.set(t, new Array());
|
|
479
|
-
scaleTimeSamples.get(t).push(scale.clone());
|
|
480
|
-
}
|
|
481
|
-
}
|
|
482
|
-
}
|
|
483
|
-
return {
|
|
484
|
-
position: positionTimeSamples.size == 0 ? undefined : positionTimeSamples,
|
|
485
|
-
quaternion: quaternionTimeSamples.size == 0 ? undefined : quaternionTimeSamples,
|
|
486
|
-
scale: scaleTimeSamples.size == 0 ? undefined : scaleTimeSamples,
|
|
487
|
-
};
|
|
488
|
-
}
|
|
489
|
-
function buildVector3Array_(array) {
|
|
490
|
-
const lines = [];
|
|
491
|
-
for (const v of array) {
|
|
492
|
-
lines.push(`(${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
|
|
493
|
-
}
|
|
494
|
-
return lines.join(', ');
|
|
495
|
-
}
|
|
496
|
-
function buildVector4Array_(array) {
|
|
497
|
-
const lines = [];
|
|
498
|
-
for (const v of array) {
|
|
499
|
-
lines.push(`(${fn(v.w)}, ${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
|
|
500
|
-
}
|
|
501
|
-
return lines.join(', ');
|
|
502
|
-
}
|
|
503
|
-
function getPerBoneTransformData(bones) {
|
|
504
|
-
const boneToTransformData = new Map();
|
|
505
|
-
if (debug) {
|
|
506
|
-
const logData = new Array();
|
|
507
|
-
for (const [key, val] of dict) {
|
|
508
|
-
logData.push(key.uuid + ": " + val.length + " " + val.map(x => x.clip?.uuid.substring(0, 6)).join(" "));
|
|
509
|
-
}
|
|
510
|
-
console.log("getPerBoneTransformData\n" + logData.join("\n"));
|
|
511
|
-
}
|
|
512
|
-
for (const bone of bones) {
|
|
513
|
-
const data = dict.get(bone);
|
|
514
|
-
if (!data)
|
|
515
|
-
continue;
|
|
516
|
-
boneToTransformData.set(bone, data);
|
|
517
|
-
}
|
|
518
|
-
return boneToTransformData;
|
|
519
|
-
}
|
|
520
|
-
function createAllTimeSampleObjects(bones) {
|
|
521
|
-
const perBoneTransformData = getPerBoneTransformData(bones);
|
|
522
|
-
const sortedFrameNumbers = getSortedFrameTimes(perBoneTransformData);
|
|
523
|
-
return createTimeSamplesObject_(perBoneTransformData, sortedFrameNumbers, bones);
|
|
524
|
-
}
|
|
525
|
-
const rest = [];
|
|
526
|
-
const translations = [];
|
|
527
|
-
const rotations = [];
|
|
528
|
-
const scales = [];
|
|
529
|
-
for (const { bone } of boneAndInverse) {
|
|
530
|
-
rest.push(bone.matrix.clone());
|
|
531
|
-
translations.push(bone.position);
|
|
532
|
-
rotations.push(bone.quaternion);
|
|
533
|
-
scales.push(bone.scale);
|
|
534
|
-
}
|
|
535
|
-
const bonesArray = boneAndInverse.map(x => "\"" + getPathToSkeleton(x.bone, assumedRoot) + "\"").join(', ');
|
|
536
|
-
const bindTransforms = boneAndInverse.map(x => buildMatrix(x.inverse.clone().invert())).join(', ');
|
|
537
|
-
writer.beginBlock(`def Skeleton "Rig"`);
|
|
538
|
-
writer.appendLine(`uniform matrix4d[] bindTransforms = [${bindTransforms}]`);
|
|
539
|
-
writer.appendLine(`uniform token[] joints = [${bonesArray}]`);
|
|
540
|
-
writer.appendLine(`uniform token purpose = "guide"`);
|
|
541
|
-
writer.appendLine(`uniform matrix4d[] restTransforms = [${rest.map(m => buildMatrix(m)).join(', ')}]`);
|
|
542
|
-
// In glTF, transformations on the Skeleton are ignored (NODE_SKINNED_MESH_LOCAL_TRANSFORMS validator warning)
|
|
543
|
-
// So here we also just write an identity transform.
|
|
544
|
-
writer.appendLine(`matrix4d xformOp:transform = ${buildMatrix(new Matrix4())}`);
|
|
545
|
-
// writer.appendLine( `matrix4d xformOp:transform = ${buildMatrix( matrix )}` );
|
|
546
|
-
writer.appendLine(`uniform token[] xformOpOrder = ["xformOp:transform"]`);
|
|
547
|
-
const timeSampleObjects = createAllTimeSampleObjects(boneAndInverse.map(x => x.bone));
|
|
548
|
-
writer.beginBlock(`def SkelAnimation "_anim"`);
|
|
549
|
-
// TODO if we include blendshapes we likely need subdivision?
|
|
550
|
-
// writer.appendLine( `uniform token[] blendShapes` )
|
|
551
|
-
// writer.appendLine( `float[] blendShapeWeights` )
|
|
552
|
-
writer.appendLine(`uniform token[] joints = [${bonesArray}]`);
|
|
553
|
-
writer.appendLine(`quatf[] rotations = [${buildVector4Array_(rotations)}]`);
|
|
554
|
-
if (timeSampleObjects && timeSampleObjects.quaternion) {
|
|
555
|
-
writer.beginBlock(`quatf[] rotations.timeSamples = {`, '');
|
|
556
|
-
const rotationTimeSampleLines = createVector4TimeSampleLines_(timeSampleObjects['quaternion']);
|
|
557
|
-
for (const line of rotationTimeSampleLines) {
|
|
558
|
-
writer.appendLine(line);
|
|
559
|
-
}
|
|
560
|
-
writer.closeBlock();
|
|
561
|
-
}
|
|
562
|
-
writer.appendLine(`half3[] scales = [${buildVector3Array_(scales)}]`);
|
|
563
|
-
if (timeSampleObjects && timeSampleObjects.scale) {
|
|
564
|
-
writer.beginBlock(`half3[] scales.timeSamples = {`, '');
|
|
565
|
-
const scaleTimeSampleLines = createVector3TimeSampleLines_(timeSampleObjects['scale']);
|
|
566
|
-
for (const line of scaleTimeSampleLines) {
|
|
567
|
-
writer.appendLine(line);
|
|
568
|
-
}
|
|
569
|
-
writer.closeBlock();
|
|
570
|
-
}
|
|
571
|
-
writer.appendLine(`float3[] translations = [${buildVector3Array_(translations)}]`);
|
|
572
|
-
if (timeSampleObjects && timeSampleObjects.position) {
|
|
573
|
-
writer.beginBlock(`float3[] translations.timeSamples = {`, '');
|
|
574
|
-
const positionTimeSampleLines = createVector3TimeSampleLines_(timeSampleObjects['position']);
|
|
575
|
-
for (const line of positionTimeSampleLines) {
|
|
576
|
-
writer.appendLine(line);
|
|
577
|
-
}
|
|
578
|
-
writer.closeBlock();
|
|
579
|
-
}
|
|
580
|
-
writer.closeBlock();
|
|
581
|
-
writer.closeBlock();
|
|
582
|
-
}
|
|
583
|
-
}
|
|
584
|
-
onSerialize(writer, _context) {
|
|
585
|
-
if (!this.model)
|
|
586
|
-
return;
|
|
587
|
-
this.skinnedMeshExport(writer, _context);
|
|
588
|
-
const object = this.object;
|
|
589
|
-
// do we have animation data for this node? if not, return
|
|
590
|
-
const arr = this.dict.get(object);
|
|
591
|
-
if (!arr)
|
|
592
|
-
return;
|
|
593
|
-
// Skinned meshes are handled separately by the method above.
|
|
594
|
-
// They need to be handled first (before checking for animation data) because animation needs to be exported
|
|
595
|
-
// as part of the skinned mesh and that may not be animated at all – if any bone is animated we need to export.
|
|
596
|
-
//@ts-ignore
|
|
597
|
-
if (object.isSkinnedMesh)
|
|
598
|
-
return;
|
|
599
|
-
// Excluding the concrete bone xform hierarchy animation his is mostly useful for debugging,
|
|
600
|
-
// as otherwise we're getting a ton of extra animation data per-bone xform
|
|
601
|
-
// TODO if this turns out to be slow/large (lots of duplicated animation data)
|
|
602
|
-
// we can look into optimizing it, and only including both the xform hierarchy and the animation
|
|
603
|
-
// only when we need it – when anywhere below it in the hierarchy are animated visible meshes.
|
|
604
|
-
//@ts-ignore
|
|
605
|
-
// if (object.isBone) return;
|
|
606
|
-
if (debugSerialization)
|
|
607
|
-
console.log("SERIALIZE", this.model.name, this.object.type, arr);
|
|
608
|
-
const composedTransform = new Matrix4();
|
|
609
|
-
writer.appendLine("matrix4d xformOp:transform.timeSamples = {");
|
|
610
|
-
writer.indent++;
|
|
611
|
-
// TransformData is a collection of clips (position, rotation and scale) for a particular node
|
|
612
|
-
// We need to make sure that the same underlying animation clip ends up
|
|
613
|
-
// at the same start time in the USD file, and that we're not getting overlaps to other clips.
|
|
614
|
-
// That means that the same clip (transformData.clip) should end up at the same start time for all nodes.
|
|
615
|
-
// calculate start times
|
|
616
|
-
// calculate start times from the transformDatas
|
|
617
|
-
const startTimes = new Array();
|
|
618
|
-
let currentStartTime = 0;
|
|
619
|
-
for (let i = 0; i < arr.length; i++) {
|
|
620
|
-
startTimes.push(currentStartTime);
|
|
621
|
-
currentStartTime += arr[i].getDuration() + TransformData.animationDurationPadding;
|
|
622
|
-
}
|
|
623
|
-
for (let i = 0; i < arr.length; i++) {
|
|
624
|
-
const transformData = arr[i];
|
|
625
|
-
if (!transformData)
|
|
626
|
-
continue;
|
|
627
|
-
const startTime = startTimes[i];
|
|
628
|
-
{
|
|
629
|
-
const timesArray = transformData.getSortedTimesArray();
|
|
630
|
-
if (!timesArray || timesArray.length === 0) {
|
|
631
|
-
console.error("got an animated object but no time values?", object, transformData);
|
|
632
|
-
continue;
|
|
633
|
-
}
|
|
634
|
-
if (debug) {
|
|
635
|
-
const clipName = transformData.clip?.name ?? "rest";
|
|
636
|
-
const duration = transformData.getDuration();
|
|
637
|
-
console.log("Write .timeSamples:", clipName, startTime, duration, arr);
|
|
638
|
-
writer.appendLine("# " + clipName + ": start=" + (startTime * transformData.frameRate).toFixed(3) + ", length=" + (duration * transformData.frameRate).toFixed(3) + ", frames=" + transformData.getFrames());
|
|
639
|
-
}
|
|
640
|
-
for (const { time, translation, rotation, scale } of transformData.getValues(timesArray)) {
|
|
641
|
-
composedTransform.compose(translation, rotation, scale);
|
|
642
|
-
const line = `${(startTime + time) * transformData.frameRate}: ${buildMatrix(composedTransform)},`;
|
|
643
|
-
writer.appendLine(line);
|
|
644
|
-
}
|
|
645
|
-
}
|
|
646
|
-
}
|
|
647
|
-
writer.indent--;
|
|
648
|
-
writer.appendLine("}");
|
|
649
|
-
}
|
|
650
|
-
}
|
|
1
|
+
import { GameObject } from "../../../Component.js";
|
|
2
|
+
import { getParam } from "../../../../engine/engine_utils.js";
|
|
3
|
+
import { buildMatrix, findStructuralNodesInBoneHierarchy, usdNumberFormatting as fn, getPathToSkeleton } from "../ThreeUSDZExporter.js";
|
|
4
|
+
import { Matrix4, Vector3, Quaternion, PropertyBinding } from "three";
|
|
5
|
+
import { Animator } from "../../../Animator.js";
|
|
6
|
+
const debug = getParam("debugusdzanimation");
|
|
7
|
+
const debugSerialization = getParam("debugusdzanimationserialization");
|
|
8
|
+
export class RegisteredAnimationInfo {
|
|
9
|
+
_start;
|
|
10
|
+
get start() {
|
|
11
|
+
if (this._start === undefined) {
|
|
12
|
+
this._start = this.ext.getStartTime01(this.root, this.clip);
|
|
13
|
+
}
|
|
14
|
+
return this._start;
|
|
15
|
+
}
|
|
16
|
+
get duration() { return this.clip.duration; }
|
|
17
|
+
ext;
|
|
18
|
+
root;
|
|
19
|
+
clip;
|
|
20
|
+
constructor(ext, root, clip) {
|
|
21
|
+
this.ext = ext;
|
|
22
|
+
this.root = root;
|
|
23
|
+
this.clip = clip;
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
export class TransformData {
|
|
27
|
+
clip;
|
|
28
|
+
pos;
|
|
29
|
+
rot;
|
|
30
|
+
scale;
|
|
31
|
+
get frameRate() { return 60; }
|
|
32
|
+
root;
|
|
33
|
+
target;
|
|
34
|
+
duration = 0;
|
|
35
|
+
useRootMotion = false;
|
|
36
|
+
static animationDurationPadding = 1;
|
|
37
|
+
constructor(root, target, clip) {
|
|
38
|
+
this.root = root;
|
|
39
|
+
this.target = target;
|
|
40
|
+
this.clip = clip;
|
|
41
|
+
// this is a rest pose clip.
|
|
42
|
+
// we assume duration 1/60 and no tracks, and when queried for times we just return [0, duration]
|
|
43
|
+
if (!clip) {
|
|
44
|
+
this.duration = 1 / this.frameRate;
|
|
45
|
+
}
|
|
46
|
+
else {
|
|
47
|
+
this.duration = clip.duration;
|
|
48
|
+
}
|
|
49
|
+
const animator = GameObject.getComponent(root, Animator);
|
|
50
|
+
if (animator)
|
|
51
|
+
this.useRootMotion = animator.applyRootMotion;
|
|
52
|
+
}
|
|
53
|
+
addTrack(track) {
|
|
54
|
+
if (!this.clip) {
|
|
55
|
+
console.error("This is a rest clip but you're trying to add tracks to it – this is likely a bug");
|
|
56
|
+
return;
|
|
57
|
+
}
|
|
58
|
+
if (track.name.endsWith("position"))
|
|
59
|
+
this.pos = track;
|
|
60
|
+
if (track.name.endsWith("quaternion"))
|
|
61
|
+
this.rot = track;
|
|
62
|
+
if (track.name.endsWith("scale"))
|
|
63
|
+
this.scale = track;
|
|
64
|
+
}
|
|
65
|
+
getFrames() {
|
|
66
|
+
if (!this.clip)
|
|
67
|
+
return 2;
|
|
68
|
+
return Math.max(this.pos?.times?.length ?? 0, this.rot?.times?.length ?? 0, this.scale?.times?.length ?? 0);
|
|
69
|
+
}
|
|
70
|
+
getDuration() {
|
|
71
|
+
return this.duration;
|
|
72
|
+
}
|
|
73
|
+
getSortedTimesArray(generatePos = true, generateRot = true, generateScale = true) {
|
|
74
|
+
if (!this.clip)
|
|
75
|
+
return [0, this.duration];
|
|
76
|
+
const posTimesArray = this.pos?.times;
|
|
77
|
+
const rotTimesArray = this.rot?.times;
|
|
78
|
+
const scaleTimesArray = this.scale?.times;
|
|
79
|
+
// timesArray is the sorted union of all time values
|
|
80
|
+
const timesArray = [];
|
|
81
|
+
if (generatePos && posTimesArray)
|
|
82
|
+
for (const t of posTimesArray)
|
|
83
|
+
timesArray.push(t);
|
|
84
|
+
if (generateRot && rotTimesArray)
|
|
85
|
+
for (const t of rotTimesArray)
|
|
86
|
+
timesArray.push(t);
|
|
87
|
+
if (generateScale && scaleTimesArray)
|
|
88
|
+
for (const t of scaleTimesArray)
|
|
89
|
+
timesArray.push(t);
|
|
90
|
+
// we also need to make sure we have start and end times for these tracks
|
|
91
|
+
// TODO seems we can't get track duration from the KeyframeTracks
|
|
92
|
+
if (!timesArray.includes(0))
|
|
93
|
+
timesArray.push(0);
|
|
94
|
+
// sort times so it's increasing
|
|
95
|
+
timesArray.sort((a, b) => a - b);
|
|
96
|
+
// make sure time values are unique
|
|
97
|
+
return [...new Set(timesArray)];
|
|
98
|
+
}
|
|
99
|
+
/**
|
|
100
|
+
* Returns an iterator that yields the values for each time sample.
|
|
101
|
+
* Values are reused objects - if you want to append them to some array
|
|
102
|
+
* instead of processing them right away, clone() them.
|
|
103
|
+
* @param timesArray
|
|
104
|
+
* @param generatePos
|
|
105
|
+
* @param generateRot
|
|
106
|
+
* @param generateScale
|
|
107
|
+
*/
|
|
108
|
+
*getValues(timesArray, generatePos = true, generateRot = true, generateScale = true) {
|
|
109
|
+
const translation = new Vector3();
|
|
110
|
+
const rotation = new Quaternion();
|
|
111
|
+
const scale = new Vector3(1, 1, 1);
|
|
112
|
+
const object = this.target;
|
|
113
|
+
const positionInterpolant = generatePos ? this.pos?.createInterpolant() : undefined;
|
|
114
|
+
const rotationInterpolant = generateRot ? this.rot?.createInterpolant() : undefined;
|
|
115
|
+
const scaleInterpolant = generateScale ? this.scale?.createInterpolant() : undefined;
|
|
116
|
+
if (!positionInterpolant)
|
|
117
|
+
translation.set(object.position.x, object.position.y, object.position.z);
|
|
118
|
+
if (!rotationInterpolant)
|
|
119
|
+
rotation.set(object.quaternion.x, object.quaternion.y, object.quaternion.z, object.quaternion.w);
|
|
120
|
+
if (!scaleInterpolant)
|
|
121
|
+
scale.set(object.scale.x, object.scale.y, object.scale.z);
|
|
122
|
+
for (let index = 0; index < timesArray.length; index++) {
|
|
123
|
+
const time = timesArray[index];
|
|
124
|
+
if (positionInterpolant) {
|
|
125
|
+
const pos = positionInterpolant.evaluate(time);
|
|
126
|
+
translation.set(pos[0], pos[1], pos[2]);
|
|
127
|
+
}
|
|
128
|
+
if (rotationInterpolant) {
|
|
129
|
+
const quat = rotationInterpolant.evaluate(time);
|
|
130
|
+
rotation.set(quat[0], quat[1], quat[2], quat[3]);
|
|
131
|
+
}
|
|
132
|
+
if (scaleInterpolant) {
|
|
133
|
+
const scaleVal = scaleInterpolant.evaluate(time);
|
|
134
|
+
scale.set(scaleVal[0], scaleVal[1], scaleVal[2]);
|
|
135
|
+
}
|
|
136
|
+
// Apply basic root motion offset – non-animated transformation data is applied to the node again.
|
|
137
|
+
// We're doing this because clips that animate their own root are (typically) not in world space,
|
|
138
|
+
// but in local space and moved to a specific spot in the world.
|
|
139
|
+
if (this.useRootMotion && object === this.root) {
|
|
140
|
+
const rootMatrix = new Matrix4();
|
|
141
|
+
rootMatrix.compose(translation, rotation, scale);
|
|
142
|
+
rootMatrix.multiply(object.matrix);
|
|
143
|
+
rootMatrix.decompose(translation, rotation, scale);
|
|
144
|
+
}
|
|
145
|
+
yield { time, translation, rotation, scale, index };
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
}
|
|
149
|
+
export class AnimationExtension {
|
|
150
|
+
get extensionName() { return "animation"; }
|
|
151
|
+
dict = new Map();
|
|
152
|
+
rootTargetMap = new Map();
|
|
153
|
+
rootAndClipToRegisteredAnimationMap = new Map();
|
|
154
|
+
rootToRegisteredClipCount = new Map();
|
|
155
|
+
serializers = [];
|
|
156
|
+
// determines if we inject a rest pose clip for each root - only makes sense for QuickLook
|
|
157
|
+
injectRestPoses = false;
|
|
158
|
+
// determines if we inject a PlayAnimationOnClick component with "scenestart" trigger - only makes sense for QuickLook
|
|
159
|
+
injectImplicitBehaviours = false;
|
|
160
|
+
constructor(quickLookCompatible) {
|
|
161
|
+
this.injectRestPoses = quickLookCompatible;
|
|
162
|
+
this.injectImplicitBehaviours = quickLookCompatible;
|
|
163
|
+
}
|
|
164
|
+
getClipCount(root) {
|
|
165
|
+
// don't count the rest pose
|
|
166
|
+
let currentCount = this.rootToRegisteredClipCount.get(root);
|
|
167
|
+
if (this.injectRestPoses)
|
|
168
|
+
currentCount = currentCount ? currentCount - 1 : 0;
|
|
169
|
+
return currentCount ?? 0;
|
|
170
|
+
}
|
|
171
|
+
// TODO why do we have this here and on TransformData? Can RegisteredAnimationInfo not cache this value?
|
|
172
|
+
// TODO we probably want to assert here that this is the same value on all nodes
|
|
173
|
+
getStartTime01(root, clip) {
|
|
174
|
+
const targets = this.rootTargetMap.get(root);
|
|
175
|
+
if (!targets)
|
|
176
|
+
return 0;
|
|
177
|
+
const transformDatas = this.dict.get(targets[0]);
|
|
178
|
+
if (!transformDatas) {
|
|
179
|
+
console.error("Trying to get start time for root that has no animation data", root, clip, ...this.dict);
|
|
180
|
+
return 0;
|
|
181
|
+
}
|
|
182
|
+
let currentStartTime = 0;
|
|
183
|
+
for (let i = 0; i < transformDatas.length; i++) {
|
|
184
|
+
if (transformDatas[i].clip === clip)
|
|
185
|
+
break;
|
|
186
|
+
currentStartTime += transformDatas[i].getDuration() + TransformData.animationDurationPadding;
|
|
187
|
+
}
|
|
188
|
+
return currentStartTime;
|
|
189
|
+
}
|
|
190
|
+
// The same clip could be registered for different roots. All of them need written animation data then.
|
|
191
|
+
// The same root could have multiple clips registered to it.
|
|
192
|
+
registerAnimation(root, clip) {
|
|
193
|
+
if (!clip || !root)
|
|
194
|
+
return null;
|
|
195
|
+
if (!this.rootTargetMap.has(root))
|
|
196
|
+
this.rootTargetMap.set(root, []);
|
|
197
|
+
// if we registered that exact pair already, just return the info
|
|
198
|
+
// no proper tuples in JavaScript, but we can use the uuids for a unique key here
|
|
199
|
+
const hash = root.uuid + clip.uuid;
|
|
200
|
+
if (this.rootAndClipToRegisteredAnimationMap.has(hash)) {
|
|
201
|
+
return this.rootAndClipToRegisteredAnimationMap.get(hash);
|
|
202
|
+
}
|
|
203
|
+
if (debug)
|
|
204
|
+
console.log("registerAnimation", root, clip);
|
|
205
|
+
// When injecting a rest clip, the rest clip has ALL animated nodes as targets.
|
|
206
|
+
// So all other nodes will already have at least one animated clip registered, and their own
|
|
207
|
+
// animations need to start at index 1. Otherwise we're getting overlap where everything is
|
|
208
|
+
// in animation 0 and some data overrides each other incorrectly.
|
|
209
|
+
// When we don't inject a rest clip, we start at 0.
|
|
210
|
+
const startIndex = this.injectRestPoses ? 1 : 0;
|
|
211
|
+
const currentCount = this.rootToRegisteredClipCount.get(root) ?? startIndex;
|
|
212
|
+
const targets = this.rootTargetMap.get(root);
|
|
213
|
+
const unregisteredNodesForThisClip = new Set(targets);
|
|
214
|
+
if (clip.tracks) {
|
|
215
|
+
for (const track of clip.tracks) {
|
|
216
|
+
const parsedPath = PropertyBinding.parseTrackName(track.name);
|
|
217
|
+
const animationTarget = PropertyBinding.findNode(root, parsedPath.nodeName);
|
|
218
|
+
if (!animationTarget) {
|
|
219
|
+
console.warn("no object found for track", track.name, "using " + root.name + " instead");
|
|
220
|
+
continue;
|
|
221
|
+
// // if no object was found it might be that we have a component that references an animation clip but wants to target another object
|
|
222
|
+
// // in that case UnityGLTF writes the name of the component as track targets because it doesnt know of the intented target
|
|
223
|
+
// animationTarget = root;
|
|
224
|
+
}
|
|
225
|
+
if (!this.dict.has(animationTarget)) {
|
|
226
|
+
this.dict.set(animationTarget, []);
|
|
227
|
+
}
|
|
228
|
+
const transformDataForTarget = this.dict.get(animationTarget);
|
|
229
|
+
if (!transformDataForTarget)
|
|
230
|
+
continue;
|
|
231
|
+
// this node has animation data for this clip – no need for additional padding
|
|
232
|
+
unregisteredNodesForThisClip.delete(animationTarget);
|
|
233
|
+
// Since we're interleaving animations, we need to ensure that for the same root,
|
|
234
|
+
// all clips that "touch" it are written in the same order for all animated nodes.
|
|
235
|
+
// this means we need to pad the TransformData array with empty entries when a particular
|
|
236
|
+
// node inside that root is not animated by a particular clip.
|
|
237
|
+
// It also means that when we encounter a clip that contains animation data for a new node,
|
|
238
|
+
// We need to pad that one's array as well so it starts at the same point.
|
|
239
|
+
// TODO most likely doesn't work for overlapping clips (clips where a root is a child of another root)
|
|
240
|
+
// TODO in that case we may need to pad globally, not per root
|
|
241
|
+
// check if we have a rest pose already
|
|
242
|
+
if (this.injectRestPoses && !transformDataForTarget[0]) {
|
|
243
|
+
const model = new TransformData(null, animationTarget, undefined);
|
|
244
|
+
transformDataForTarget[0] = model;
|
|
245
|
+
}
|
|
246
|
+
// These all need to be at the same index, otherwise our padding went wrong
|
|
247
|
+
let model = transformDataForTarget[currentCount];
|
|
248
|
+
// validation (for debugging)
|
|
249
|
+
// let modelFoundByClip = transformDataForTarget.find(x => x.clip === clip);
|
|
250
|
+
// let modelFoundByClipIndex = modelFoundByClip ? transformDataForTarget.indexOf(modelFoundByClip) : -1;
|
|
251
|
+
// console.assert(model === modelFoundByClip, "We should find the same model by index and by clip; " + currentCount + " !== " + modelFoundByClipIndex);
|
|
252
|
+
if (!model) {
|
|
253
|
+
model = new TransformData(root, animationTarget, clip);
|
|
254
|
+
transformDataForTarget[currentCount] = model;
|
|
255
|
+
}
|
|
256
|
+
model.addTrack(track);
|
|
257
|
+
// We're keeping track of all animated nodes per root, needed for proper padding
|
|
258
|
+
if (!targets?.includes(animationTarget))
|
|
259
|
+
targets?.push(animationTarget);
|
|
260
|
+
}
|
|
261
|
+
}
|
|
262
|
+
// add padding for nodes that are not animated by this clip
|
|
263
|
+
for (const target of unregisteredNodesForThisClip) {
|
|
264
|
+
const transformDataForTarget = this.dict.get(target);
|
|
265
|
+
if (!transformDataForTarget)
|
|
266
|
+
continue;
|
|
267
|
+
// inject rest pose
|
|
268
|
+
if (this.injectRestPoses && !transformDataForTarget[0]) {
|
|
269
|
+
const model = new TransformData(null, target, undefined);
|
|
270
|
+
transformDataForTarget[0] = model;
|
|
271
|
+
}
|
|
272
|
+
let model = transformDataForTarget[currentCount];
|
|
273
|
+
if (!model) {
|
|
274
|
+
if (debug)
|
|
275
|
+
console.log("Adding padding clip for ", target, clip);
|
|
276
|
+
model = new TransformData(root, target, clip);
|
|
277
|
+
transformDataForTarget[currentCount] = model;
|
|
278
|
+
}
|
|
279
|
+
}
|
|
280
|
+
// get the entry for this object.
|
|
281
|
+
// This doesnt work if we have clips animating multiple objects
|
|
282
|
+
const info = new RegisteredAnimationInfo(this, root, clip);
|
|
283
|
+
this.rootAndClipToRegisteredAnimationMap.set(hash, info);
|
|
284
|
+
this.rootToRegisteredClipCount.set(root, currentCount + 1);
|
|
285
|
+
return info;
|
|
286
|
+
}
|
|
287
|
+
onAfterHierarchy(_context) {
|
|
288
|
+
if (debug)
|
|
289
|
+
console.log("Animation clips per animation target node", this.dict);
|
|
290
|
+
}
|
|
291
|
+
onAfterBuildDocument(_context) {
|
|
292
|
+
for (const ser of this.serializers) {
|
|
293
|
+
const parent = ser.model?.parent;
|
|
294
|
+
const isEmptyParent = parent?.isDynamic === true;
|
|
295
|
+
if (debugSerialization)
|
|
296
|
+
console.log(isEmptyParent, ser.model?.parent);
|
|
297
|
+
if (isEmptyParent) {
|
|
298
|
+
ser.registerCallback(parent);
|
|
299
|
+
}
|
|
300
|
+
}
|
|
301
|
+
}
|
|
302
|
+
onExportObject(object, model, _context) {
|
|
303
|
+
GameObject.foreachComponent(object, (comp) => {
|
|
304
|
+
const c = comp;
|
|
305
|
+
if (typeof c.createAnimation === "function") {
|
|
306
|
+
c.createAnimation(this, model, _context);
|
|
307
|
+
}
|
|
308
|
+
}, false);
|
|
309
|
+
// we need to be able to retarget serialization to empty parents before actually serializing (we do that in another callback)
|
|
310
|
+
const ser = new SerializeAnimation(object, this.dict);
|
|
311
|
+
this.serializers.push(ser);
|
|
312
|
+
ser.registerCallback(model);
|
|
313
|
+
}
|
|
314
|
+
}
|
|
315
|
+
class SerializeAnimation {
|
|
316
|
+
object;
|
|
317
|
+
dict;
|
|
318
|
+
model = undefined;
|
|
319
|
+
callback;
|
|
320
|
+
constructor(object, dict) {
|
|
321
|
+
this.object = object;
|
|
322
|
+
this.dict = dict;
|
|
323
|
+
}
|
|
324
|
+
registerCallback(model) {
|
|
325
|
+
if (this.model && this.callback) {
|
|
326
|
+
this.model.removeEventListener("serialize", this.callback);
|
|
327
|
+
}
|
|
328
|
+
if (!this.callback)
|
|
329
|
+
this.callback = this.onSerialize.bind(this);
|
|
330
|
+
if (debugSerialization)
|
|
331
|
+
console.log("REPARENT", model);
|
|
332
|
+
this.model = model;
|
|
333
|
+
this.model.addEventListener("serialize", this.callback);
|
|
334
|
+
}
|
|
335
|
+
skinnedMeshExport(writer, _context) {
|
|
336
|
+
const model = this.model;
|
|
337
|
+
const dict = this.dict;
|
|
338
|
+
if (!model)
|
|
339
|
+
return;
|
|
340
|
+
if (model.skinnedMesh) {
|
|
341
|
+
const skeleton = model.skinnedMesh.skeleton;
|
|
342
|
+
const boneAndInverse = new Array();
|
|
343
|
+
for (const index in skeleton.bones) {
|
|
344
|
+
const bone = skeleton.bones[index];
|
|
345
|
+
const inverse = skeleton.boneInverses[index];
|
|
346
|
+
boneAndInverse.push({ bone, inverse });
|
|
347
|
+
}
|
|
348
|
+
for (const bone of findStructuralNodesInBoneHierarchy(skeleton.bones)) {
|
|
349
|
+
boneAndInverse.push({ bone, inverse: bone.matrixWorld.clone().invert() });
|
|
350
|
+
}
|
|
351
|
+
// sort bones by path – need to be sorted in the same order as during mesh export
|
|
352
|
+
const assumedRoot = boneAndInverse[0].bone.parent;
|
|
353
|
+
if (!assumedRoot)
|
|
354
|
+
console.error("No bone parent found for skinned mesh during USDZ export", model.skinnedMesh);
|
|
355
|
+
boneAndInverse.sort((a, b) => getPathToSkeleton(a.bone, assumedRoot) > getPathToSkeleton(b.bone, assumedRoot) ? 1 : -1);
|
|
356
|
+
function createVector3TimeSampleLines_(values) {
|
|
357
|
+
const lines = [];
|
|
358
|
+
for (const [frame, frameValues] of values) {
|
|
359
|
+
let line = `${frame} : [`;
|
|
360
|
+
const boneRotations = [];
|
|
361
|
+
for (const v of frameValues) {
|
|
362
|
+
boneRotations.push(`(${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
|
|
363
|
+
}
|
|
364
|
+
line = line.concat(boneRotations.join(', '));
|
|
365
|
+
line = line.concat('],');
|
|
366
|
+
lines.push(line);
|
|
367
|
+
}
|
|
368
|
+
return lines;
|
|
369
|
+
}
|
|
370
|
+
function createVector4TimeSampleLines_(rotations) {
|
|
371
|
+
const lines = [];
|
|
372
|
+
for (const [frame, frameRotations] of rotations) {
|
|
373
|
+
let line = `${frame} : [`;
|
|
374
|
+
const boneRotations = [];
|
|
375
|
+
for (const v of frameRotations) {
|
|
376
|
+
boneRotations.push(`(${fn(v.w)}, ${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
|
|
377
|
+
}
|
|
378
|
+
line = line.concat(boneRotations.join(', '));
|
|
379
|
+
line = line.concat('],');
|
|
380
|
+
lines.push(line);
|
|
381
|
+
}
|
|
382
|
+
return lines;
|
|
383
|
+
}
|
|
384
|
+
function getSortedFrameTimes(boneToTransformData) {
|
|
385
|
+
// We should have a proper rectangular array,
|
|
386
|
+
// Where for each bone we have the same number of TransformData entries.
|
|
387
|
+
let allBonesHaveSameNumberOfTransformDataEntries = true;
|
|
388
|
+
let numberOfEntries = undefined;
|
|
389
|
+
for (const [bone, transformDatas] of boneToTransformData) {
|
|
390
|
+
if (numberOfEntries === undefined)
|
|
391
|
+
numberOfEntries = transformDatas.length;
|
|
392
|
+
if (numberOfEntries !== transformDatas.length) {
|
|
393
|
+
allBonesHaveSameNumberOfTransformDataEntries = false;
|
|
394
|
+
break;
|
|
395
|
+
}
|
|
396
|
+
}
|
|
397
|
+
// TODO not working yet for multiple skinned characters at the same time
|
|
398
|
+
if (debug)
|
|
399
|
+
console.log("Bone count: ", boneToTransformData.size, "TransformData entries per bone: ", numberOfEntries); //, ...dict);
|
|
400
|
+
console.assert(allBonesHaveSameNumberOfTransformDataEntries, "All bones should have the same number of TransformData entries", boneToTransformData);
|
|
401
|
+
const times = [];
|
|
402
|
+
for (const [bone, transformDatas] of boneToTransformData) {
|
|
403
|
+
// calculate start times from the transformDatas
|
|
404
|
+
const startTimes = new Array();
|
|
405
|
+
let currentStartTime = 0;
|
|
406
|
+
for (let i = 0; i < transformDatas.length; i++) {
|
|
407
|
+
startTimes.push(currentStartTime);
|
|
408
|
+
currentStartTime += transformDatas[i].getDuration() + TransformData.animationDurationPadding;
|
|
409
|
+
}
|
|
410
|
+
for (let i = 0; i < transformDatas.length; i++) {
|
|
411
|
+
const transformData = transformDatas[i];
|
|
412
|
+
// const timeOffset = transformData.getStartTime(dict);
|
|
413
|
+
const timeOffset = startTimes[i];
|
|
414
|
+
if (times.length <= i) {
|
|
415
|
+
times.push({ pos: [], rot: [], scale: [], timeOffset });
|
|
416
|
+
}
|
|
417
|
+
const perTransfromDataTimes = times[i];
|
|
418
|
+
perTransfromDataTimes.pos.push(...transformData.getSortedTimesArray(true, false, false));
|
|
419
|
+
perTransfromDataTimes.rot.push(...transformData.getSortedTimesArray(false, true, false));
|
|
420
|
+
perTransfromDataTimes.scale.push(...transformData.getSortedTimesArray(false, false, true));
|
|
421
|
+
}
|
|
422
|
+
}
|
|
423
|
+
for (const perTransfromDataTimes of times) {
|
|
424
|
+
/*
|
|
425
|
+
// TODO we're doing that in animation export as well
|
|
426
|
+
if (!times.pos.includes(0)) times.pos.push(0);
|
|
427
|
+
if (!times.rot.includes(0)) times.rot.push(0);
|
|
428
|
+
if (!times.scale.includes(0)) times.scale.push(0);
|
|
429
|
+
*/
|
|
430
|
+
// sort times so it's increasing
|
|
431
|
+
perTransfromDataTimes.pos.sort((a, b) => a - b);
|
|
432
|
+
perTransfromDataTimes.rot.sort((a, b) => a - b);
|
|
433
|
+
perTransfromDataTimes.scale.sort((a, b) => a - b);
|
|
434
|
+
// make sure time values are unique
|
|
435
|
+
perTransfromDataTimes.pos = [...new Set(perTransfromDataTimes.pos)];
|
|
436
|
+
perTransfromDataTimes.rot = [...new Set(perTransfromDataTimes.rot)];
|
|
437
|
+
perTransfromDataTimes.scale = [...new Set(perTransfromDataTimes.scale)];
|
|
438
|
+
}
|
|
439
|
+
return times;
|
|
440
|
+
}
|
|
441
|
+
function createTimeSamplesObject_(data, sortedComponentFrameNumbers, bones) {
|
|
442
|
+
const positionTimeSamples = new Map();
|
|
443
|
+
const quaternionTimeSamples = new Map();
|
|
444
|
+
const scaleTimeSamples = new Map();
|
|
445
|
+
const count = sortedComponentFrameNumbers.length;
|
|
446
|
+
// return sampled data for each bone
|
|
447
|
+
for (const bone of bones) {
|
|
448
|
+
const boneEntryInData = data.get(bone);
|
|
449
|
+
let emptyTransformData = undefined;
|
|
450
|
+
// if we have animation data for this bone, check that it's the right amount.
|
|
451
|
+
if (boneEntryInData)
|
|
452
|
+
console.assert(boneEntryInData.length === count, "We should have the same number of TransformData entries for each bone", boneEntryInData, sortedComponentFrameNumbers);
|
|
453
|
+
// if we don't have animation data, create an empty one –
|
|
454
|
+
// it will automatically map to the rest pose, albeit inefficiently
|
|
455
|
+
else
|
|
456
|
+
emptyTransformData = new TransformData(null, bone, undefined);
|
|
457
|
+
for (let i = 0; i < count; i++) {
|
|
458
|
+
const transformData = boneEntryInData ? boneEntryInData[i] : emptyTransformData;
|
|
459
|
+
const timeData = sortedComponentFrameNumbers[i];
|
|
460
|
+
for (const { time, translation } of transformData.getValues(timeData.pos, true, false, false)) {
|
|
461
|
+
const shiftedTime = time + timeData.timeOffset;
|
|
462
|
+
const t = shiftedTime * 60;
|
|
463
|
+
if (!positionTimeSamples.has(t))
|
|
464
|
+
positionTimeSamples.set(t, new Array());
|
|
465
|
+
positionTimeSamples.get(t).push(translation.clone());
|
|
466
|
+
}
|
|
467
|
+
for (const { time, rotation } of transformData.getValues(timeData.rot, false, true, false)) {
|
|
468
|
+
const shiftedTime = time + timeData.timeOffset;
|
|
469
|
+
const t = shiftedTime * 60;
|
|
470
|
+
if (!quaternionTimeSamples.has(t))
|
|
471
|
+
quaternionTimeSamples.set(t, new Array());
|
|
472
|
+
quaternionTimeSamples.get(t).push(rotation.clone());
|
|
473
|
+
}
|
|
474
|
+
for (const { time, scale } of transformData.getValues(timeData.scale, false, false, true)) {
|
|
475
|
+
const shiftedTime = time + timeData.timeOffset;
|
|
476
|
+
const t = shiftedTime * 60;
|
|
477
|
+
if (!scaleTimeSamples.has(t))
|
|
478
|
+
scaleTimeSamples.set(t, new Array());
|
|
479
|
+
scaleTimeSamples.get(t).push(scale.clone());
|
|
480
|
+
}
|
|
481
|
+
}
|
|
482
|
+
}
|
|
483
|
+
return {
|
|
484
|
+
position: positionTimeSamples.size == 0 ? undefined : positionTimeSamples,
|
|
485
|
+
quaternion: quaternionTimeSamples.size == 0 ? undefined : quaternionTimeSamples,
|
|
486
|
+
scale: scaleTimeSamples.size == 0 ? undefined : scaleTimeSamples,
|
|
487
|
+
};
|
|
488
|
+
}
|
|
489
|
+
function buildVector3Array_(array) {
|
|
490
|
+
const lines = [];
|
|
491
|
+
for (const v of array) {
|
|
492
|
+
lines.push(`(${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
|
|
493
|
+
}
|
|
494
|
+
return lines.join(', ');
|
|
495
|
+
}
|
|
496
|
+
function buildVector4Array_(array) {
|
|
497
|
+
const lines = [];
|
|
498
|
+
for (const v of array) {
|
|
499
|
+
lines.push(`(${fn(v.w)}, ${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
|
|
500
|
+
}
|
|
501
|
+
return lines.join(', ');
|
|
502
|
+
}
|
|
503
|
+
function getPerBoneTransformData(bones) {
|
|
504
|
+
const boneToTransformData = new Map();
|
|
505
|
+
if (debug) {
|
|
506
|
+
const logData = new Array();
|
|
507
|
+
for (const [key, val] of dict) {
|
|
508
|
+
logData.push(key.uuid + ": " + val.length + " " + val.map(x => x.clip?.uuid.substring(0, 6)).join(" "));
|
|
509
|
+
}
|
|
510
|
+
console.log("getPerBoneTransformData\n" + logData.join("\n"));
|
|
511
|
+
}
|
|
512
|
+
for (const bone of bones) {
|
|
513
|
+
const data = dict.get(bone);
|
|
514
|
+
if (!data)
|
|
515
|
+
continue;
|
|
516
|
+
boneToTransformData.set(bone, data);
|
|
517
|
+
}
|
|
518
|
+
return boneToTransformData;
|
|
519
|
+
}
|
|
520
|
+
function createAllTimeSampleObjects(bones) {
|
|
521
|
+
const perBoneTransformData = getPerBoneTransformData(bones);
|
|
522
|
+
const sortedFrameNumbers = getSortedFrameTimes(perBoneTransformData);
|
|
523
|
+
return createTimeSamplesObject_(perBoneTransformData, sortedFrameNumbers, bones);
|
|
524
|
+
}
|
|
525
|
+
const rest = [];
|
|
526
|
+
const translations = [];
|
|
527
|
+
const rotations = [];
|
|
528
|
+
const scales = [];
|
|
529
|
+
for (const { bone } of boneAndInverse) {
|
|
530
|
+
rest.push(bone.matrix.clone());
|
|
531
|
+
translations.push(bone.position);
|
|
532
|
+
rotations.push(bone.quaternion);
|
|
533
|
+
scales.push(bone.scale);
|
|
534
|
+
}
|
|
535
|
+
const bonesArray = boneAndInverse.map(x => "\"" + getPathToSkeleton(x.bone, assumedRoot) + "\"").join(', ');
|
|
536
|
+
const bindTransforms = boneAndInverse.map(x => buildMatrix(x.inverse.clone().invert())).join(', ');
|
|
537
|
+
writer.beginBlock(`def Skeleton "Rig"`);
|
|
538
|
+
writer.appendLine(`uniform matrix4d[] bindTransforms = [${bindTransforms}]`);
|
|
539
|
+
writer.appendLine(`uniform token[] joints = [${bonesArray}]`);
|
|
540
|
+
writer.appendLine(`uniform token purpose = "guide"`);
|
|
541
|
+
writer.appendLine(`uniform matrix4d[] restTransforms = [${rest.map(m => buildMatrix(m)).join(', ')}]`);
|
|
542
|
+
// In glTF, transformations on the Skeleton are ignored (NODE_SKINNED_MESH_LOCAL_TRANSFORMS validator warning)
|
|
543
|
+
// So here we also just write an identity transform.
|
|
544
|
+
writer.appendLine(`matrix4d xformOp:transform = ${buildMatrix(new Matrix4())}`);
|
|
545
|
+
// writer.appendLine( `matrix4d xformOp:transform = ${buildMatrix( matrix )}` );
|
|
546
|
+
writer.appendLine(`uniform token[] xformOpOrder = ["xformOp:transform"]`);
|
|
547
|
+
const timeSampleObjects = createAllTimeSampleObjects(boneAndInverse.map(x => x.bone));
|
|
548
|
+
writer.beginBlock(`def SkelAnimation "_anim"`);
|
|
549
|
+
// TODO if we include blendshapes we likely need subdivision?
|
|
550
|
+
// writer.appendLine( `uniform token[] blendShapes` )
|
|
551
|
+
// writer.appendLine( `float[] blendShapeWeights` )
|
|
552
|
+
writer.appendLine(`uniform token[] joints = [${bonesArray}]`);
|
|
553
|
+
writer.appendLine(`quatf[] rotations = [${buildVector4Array_(rotations)}]`);
|
|
554
|
+
if (timeSampleObjects && timeSampleObjects.quaternion) {
|
|
555
|
+
writer.beginBlock(`quatf[] rotations.timeSamples = {`, '');
|
|
556
|
+
const rotationTimeSampleLines = createVector4TimeSampleLines_(timeSampleObjects['quaternion']);
|
|
557
|
+
for (const line of rotationTimeSampleLines) {
|
|
558
|
+
writer.appendLine(line);
|
|
559
|
+
}
|
|
560
|
+
writer.closeBlock();
|
|
561
|
+
}
|
|
562
|
+
writer.appendLine(`half3[] scales = [${buildVector3Array_(scales)}]`);
|
|
563
|
+
if (timeSampleObjects && timeSampleObjects.scale) {
|
|
564
|
+
writer.beginBlock(`half3[] scales.timeSamples = {`, '');
|
|
565
|
+
const scaleTimeSampleLines = createVector3TimeSampleLines_(timeSampleObjects['scale']);
|
|
566
|
+
for (const line of scaleTimeSampleLines) {
|
|
567
|
+
writer.appendLine(line);
|
|
568
|
+
}
|
|
569
|
+
writer.closeBlock();
|
|
570
|
+
}
|
|
571
|
+
writer.appendLine(`float3[] translations = [${buildVector3Array_(translations)}]`);
|
|
572
|
+
if (timeSampleObjects && timeSampleObjects.position) {
|
|
573
|
+
writer.beginBlock(`float3[] translations.timeSamples = {`, '');
|
|
574
|
+
const positionTimeSampleLines = createVector3TimeSampleLines_(timeSampleObjects['position']);
|
|
575
|
+
for (const line of positionTimeSampleLines) {
|
|
576
|
+
writer.appendLine(line);
|
|
577
|
+
}
|
|
578
|
+
writer.closeBlock();
|
|
579
|
+
}
|
|
580
|
+
writer.closeBlock();
|
|
581
|
+
writer.closeBlock();
|
|
582
|
+
}
|
|
583
|
+
}
|
|
584
|
+
onSerialize(writer, _context) {
|
|
585
|
+
if (!this.model)
|
|
586
|
+
return;
|
|
587
|
+
this.skinnedMeshExport(writer, _context);
|
|
588
|
+
const object = this.object;
|
|
589
|
+
// do we have animation data for this node? if not, return
|
|
590
|
+
const arr = this.dict.get(object);
|
|
591
|
+
if (!arr)
|
|
592
|
+
return;
|
|
593
|
+
// Skinned meshes are handled separately by the method above.
|
|
594
|
+
// They need to be handled first (before checking for animation data) because animation needs to be exported
|
|
595
|
+
// as part of the skinned mesh and that may not be animated at all – if any bone is animated we need to export.
|
|
596
|
+
//@ts-ignore
|
|
597
|
+
if (object.isSkinnedMesh)
|
|
598
|
+
return;
|
|
599
|
+
// Excluding the concrete bone xform hierarchy animation his is mostly useful for debugging,
|
|
600
|
+
// as otherwise we're getting a ton of extra animation data per-bone xform
|
|
601
|
+
// TODO if this turns out to be slow/large (lots of duplicated animation data)
|
|
602
|
+
// we can look into optimizing it, and only including both the xform hierarchy and the animation
|
|
603
|
+
// only when we need it – when anywhere below it in the hierarchy are animated visible meshes.
|
|
604
|
+
//@ts-ignore
|
|
605
|
+
// if (object.isBone) return;
|
|
606
|
+
if (debugSerialization)
|
|
607
|
+
console.log("SERIALIZE", this.model.name, this.object.type, arr);
|
|
608
|
+
const composedTransform = new Matrix4();
|
|
609
|
+
writer.appendLine("matrix4d xformOp:transform.timeSamples = {");
|
|
610
|
+
writer.indent++;
|
|
611
|
+
// TransformData is a collection of clips (position, rotation and scale) for a particular node
|
|
612
|
+
// We need to make sure that the same underlying animation clip ends up
|
|
613
|
+
// at the same start time in the USD file, and that we're not getting overlaps to other clips.
|
|
614
|
+
// That means that the same clip (transformData.clip) should end up at the same start time for all nodes.
|
|
615
|
+
// calculate start times
|
|
616
|
+
// calculate start times from the transformDatas
|
|
617
|
+
const startTimes = new Array();
|
|
618
|
+
let currentStartTime = 0;
|
|
619
|
+
for (let i = 0; i < arr.length; i++) {
|
|
620
|
+
startTimes.push(currentStartTime);
|
|
621
|
+
currentStartTime += arr[i].getDuration() + TransformData.animationDurationPadding;
|
|
622
|
+
}
|
|
623
|
+
for (let i = 0; i < arr.length; i++) {
|
|
624
|
+
const transformData = arr[i];
|
|
625
|
+
if (!transformData)
|
|
626
|
+
continue;
|
|
627
|
+
const startTime = startTimes[i];
|
|
628
|
+
{
|
|
629
|
+
const timesArray = transformData.getSortedTimesArray();
|
|
630
|
+
if (!timesArray || timesArray.length === 0) {
|
|
631
|
+
console.error("got an animated object but no time values?", object, transformData);
|
|
632
|
+
continue;
|
|
633
|
+
}
|
|
634
|
+
if (debug) {
|
|
635
|
+
const clipName = transformData.clip?.name ?? "rest";
|
|
636
|
+
const duration = transformData.getDuration();
|
|
637
|
+
console.log("Write .timeSamples:", clipName, startTime, duration, arr);
|
|
638
|
+
writer.appendLine("# " + clipName + ": start=" + (startTime * transformData.frameRate).toFixed(3) + ", length=" + (duration * transformData.frameRate).toFixed(3) + ", frames=" + transformData.getFrames());
|
|
639
|
+
}
|
|
640
|
+
for (const { time, translation, rotation, scale } of transformData.getValues(timesArray)) {
|
|
641
|
+
composedTransform.compose(translation, rotation, scale);
|
|
642
|
+
const line = `${(startTime + time) * transformData.frameRate}: ${buildMatrix(composedTransform)},`;
|
|
643
|
+
writer.appendLine(line);
|
|
644
|
+
}
|
|
645
|
+
}
|
|
646
|
+
}
|
|
647
|
+
writer.indent--;
|
|
648
|
+
writer.appendLine("}");
|
|
649
|
+
}
|
|
650
|
+
}
|
|
651
651
|
//# sourceMappingURL=Animation.js.map
|