@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2259 -2253
- package/LICENSE.md +10 -10
- package/README.md +52 -52
- package/dist/needle-engine.js +7 -10
- package/dist/needle-engine.light.js +7 -10
- package/dist/needle-engine.light.min.js +7 -10
- package/dist/needle-engine.light.umd.cjs +7 -10
- package/dist/needle-engine.min.js +7 -10
- package/dist/needle-engine.umd.cjs +7 -10
- package/lib/engine/api.d.ts +52 -52
- package/lib/engine/api.js +51 -51
- package/lib/engine/assets/index.d.ts +1 -1
- package/lib/engine/assets/index.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +439 -439
- package/lib/engine/debug/debug.d.ts +12 -12
- package/lib/engine/debug/debug.js +26 -26
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +204 -204
- package/lib/engine/debug/debug_overlay.d.ts +10 -10
- package/lib/engine/debug/debug_overlay.js +277 -277
- package/lib/engine/debug/index.d.ts +1 -1
- package/lib/engine/debug/index.js +1 -1
- package/lib/engine/engine_addressables.d.ts +75 -75
- package/lib/engine/engine_addressables.js +441 -441
- package/lib/engine/engine_application.d.ts +19 -19
- package/lib/engine/engine_application.js +45 -45
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +341 -341
- package/lib/engine/engine_camera.d.ts +6 -6
- package/lib/engine/engine_camera.js +23 -23
- package/lib/engine/engine_components.d.ts +17 -17
- package/lib/engine/engine_components.js +273 -273
- package/lib/engine/engine_components_internal.d.ts +11 -11
- package/lib/engine/engine_components_internal.js +41 -41
- package/lib/engine/engine_constants.d.ts +5 -5
- package/lib/engine/engine_constants.js +32 -32
- package/lib/engine/engine_context.d.ts +269 -269
- package/lib/engine/engine_context.js +1242 -1242
- package/lib/engine/engine_context_registry.d.ts +50 -50
- package/lib/engine/engine_context_registry.js +89 -89
- package/lib/engine/engine_coroutine.d.ts +4 -4
- package/lib/engine/engine_coroutine.js +21 -21
- package/lib/engine/engine_create_objects.d.ts +13 -13
- package/lib/engine/engine_create_objects.js +33 -33
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +17 -17
- package/lib/engine/engine_editor-sync.js +7 -7
- package/lib/engine/engine_element.d.ts +55 -55
- package/lib/engine/engine_element.js +559 -559
- package/lib/engine/engine_element_attributes.d.ts +49 -49
- package/lib/engine/engine_element_attributes.js +1 -1
- package/lib/engine/engine_element_extras.d.ts +6 -6
- package/lib/engine/engine_element_extras.js +13 -13
- package/lib/engine/engine_element_loading.d.ts +40 -40
- package/lib/engine/engine_element_loading.js +312 -312
- package/lib/engine/engine_element_overlay.d.ts +19 -19
- package/lib/engine/engine_element_overlay.js +143 -143
- package/lib/engine/engine_fileloader.d.ts +3 -3
- package/lib/engine/engine_fileloader.js +7 -7
- package/lib/engine/engine_gameobject.d.ts +39 -39
- package/lib/engine/engine_gameobject.js +559 -559
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +26 -26
- package/lib/engine/engine_gizmos.js +282 -282
- package/lib/engine/engine_gltf.d.ts +13 -13
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
- package/lib/engine/engine_gltf_builtin_components.js +298 -298
- package/lib/engine/engine_hot_reload.d.ts +5 -5
- package/lib/engine/engine_hot_reload.js +182 -182
- package/lib/engine/engine_input.d.ts +129 -129
- package/lib/engine/engine_input.js +799 -799
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +16 -16
- package/lib/engine/engine_instancing.js +36 -36
- package/lib/engine/engine_license.d.ts +4 -4
- package/lib/engine/engine_license.js +398 -398
- package/lib/engine/engine_lifecycle_api.d.ts +14 -14
- package/lib/engine/engine_lifecycle_api.js +24 -24
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
- package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +86 -86
- package/lib/engine/engine_loaders.d.ts +7 -7
- package/lib/engine/engine_loaders.js +69 -69
- package/lib/engine/engine_mainloop_utils.d.ts +13 -13
- package/lib/engine/engine_mainloop_utils.js +426 -426
- package/lib/engine/engine_math.d.ts +43 -43
- package/lib/engine/engine_math.js +147 -147
- package/lib/engine/engine_networking.d.ts +176 -176
- package/lib/engine/engine_networking.js +649 -649
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +324 -324
- package/lib/engine/engine_networking_files.d.ts +23 -23
- package/lib/engine/engine_networking_files.js +176 -176
- package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
- package/lib/engine/engine_networking_files_default_components.js +39 -39
- package/lib/engine/engine_networking_instantiate.d.ts +39 -39
- package/lib/engine/engine_networking_instantiate.js +302 -302
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +90 -90
- package/lib/engine/engine_networking_streams.js +428 -428
- package/lib/engine/engine_networking_types.d.ts +14 -14
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +115 -115
- package/lib/engine/engine_physics.js +228 -228
- package/lib/engine/engine_physics.types.d.ts +37 -37
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +112 -112
- package/lib/engine/engine_physics_rapier.js +1266 -1266
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +74 -74
- package/lib/engine/engine_scenelighting.js +285 -285
- package/lib/engine/engine_scenetools.d.ts +35 -35
- package/lib/engine/engine_scenetools.js +212 -212
- package/lib/engine/engine_serialization.d.ts +4 -4
- package/lib/engine/engine_serialization.js +4 -4
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
- package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
- package/lib/engine/engine_serialization_core.d.ts +84 -84
- package/lib/engine/engine_serialization_core.js +576 -576
- package/lib/engine/engine_serialization_decorator.d.ts +15 -15
- package/lib/engine/engine_serialization_decorator.js +54 -54
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +31 -31
- package/lib/engine/engine_shaders.js +229 -229
- package/lib/engine/engine_shims.d.ts +3 -3
- package/lib/engine/engine_shims.js +22 -22
- package/lib/engine/engine_texture.d.ts +20 -20
- package/lib/engine/engine_texture.js +57 -57
- package/lib/engine/engine_three_utils.d.ts +51 -51
- package/lib/engine/engine_three_utils.js +342 -342
- package/lib/engine/engine_time.d.ts +19 -19
- package/lib/engine/engine_time.js +47 -47
- package/lib/engine/engine_types.d.ts +358 -358
- package/lib/engine/engine_types.js +72 -72
- package/lib/engine/engine_typestore.d.ts +16 -16
- package/lib/engine/engine_typestore.js +35 -35
- package/lib/engine/engine_util_decorator.d.ts +12 -12
- package/lib/engine/engine_util_decorator.js +115 -115
- package/lib/engine/engine_utils.d.ts +104 -104
- package/lib/engine/engine_utils.js +518 -518
- package/lib/engine/engine_utils_screenshot.d.ts +10 -10
- package/lib/engine/engine_utils_screenshot.js +70 -70
- package/lib/engine/engine_web_api.d.ts +12 -12
- package/lib/engine/engine_web_api.js +112 -112
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
- package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
- package/lib/engine/extensions/NEEDLE_components.js +206 -206
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
- package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +2 -2
- package/lib/engine/extensions/extension_utils.js +140 -140
- package/lib/engine/extensions/extensions.d.ts +21 -21
- package/lib/engine/extensions/extensions.js +94 -94
- package/lib/engine/extensions/index.d.ts +5 -5
- package/lib/engine/extensions/index.js +5 -5
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +61 -61
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +36 -36
- package/lib/engine/js-extensions/Layers.d.ts +3 -3
- package/lib/engine/js-extensions/Layers.js +19 -19
- package/lib/engine/js-extensions/index.d.ts +2 -2
- package/lib/engine/js-extensions/index.js +2 -2
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +53 -53
- package/lib/engine-components/Animation.js +333 -333
- package/lib/engine-components/AnimationCurve.d.ts +16 -16
- package/lib/engine-components/AnimationCurve.js +97 -97
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +110 -110
- package/lib/engine-components/Animator.d.ts +81 -81
- package/lib/engine-components/Animator.js +229 -229
- package/lib/engine-components/AnimatorController.d.ts +57 -57
- package/lib/engine-components/AnimatorController.js +887 -887
- package/lib/engine-components/AudioListener.d.ts +7 -7
- package/lib/engine-components/AudioListener.js +30 -30
- package/lib/engine-components/AudioSource.d.ts +61 -61
- package/lib/engine-components/AudioSource.js +422 -422
- package/lib/engine-components/AvatarLoader.d.ts +19 -19
- package/lib/engine-components/AvatarLoader.js +173 -173
- package/lib/engine-components/AxesHelper.d.ts +9 -9
- package/lib/engine-components/AxesHelper.js +44 -44
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
- package/lib/engine-components/BoxHelperComponent.js +89 -89
- package/lib/engine-components/Camera.d.ts +70 -70
- package/lib/engine-components/Camera.js +450 -450
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +77 -77
- package/lib/engine-components/CharacterController.d.ts +46 -46
- package/lib/engine-components/CharacterController.js +227 -227
- package/lib/engine-components/Collider.d.ts +46 -46
- package/lib/engine-components/Collider.js +153 -153
- package/lib/engine-components/Component.d.ts +228 -228
- package/lib/engine-components/Component.js +541 -541
- package/lib/engine-components/ContactShadows.d.ts +23 -23
- package/lib/engine-components/ContactShadows.js +233 -233
- package/lib/engine-components/DeleteBox.d.ts +9 -9
- package/lib/engine-components/DeleteBox.js +30 -30
- package/lib/engine-components/DeviceFlag.d.ts +12 -12
- package/lib/engine-components/DeviceFlag.js +43 -43
- package/lib/engine-components/DragControls.d.ts +51 -51
- package/lib/engine-components/DragControls.js +516 -516
- package/lib/engine-components/DropListener.d.ts +15 -15
- package/lib/engine-components/DropListener.js +120 -120
- package/lib/engine-components/Duplicatable.d.ts +16 -16
- package/lib/engine-components/Duplicatable.js +150 -150
- package/lib/engine-components/EventList.d.ts +28 -28
- package/lib/engine-components/EventList.js +105 -105
- package/lib/engine-components/EventTrigger.d.ts +12 -12
- package/lib/engine-components/EventTrigger.js +50 -50
- package/lib/engine-components/EventType.d.ts +19 -19
- package/lib/engine-components/EventType.js +71 -71
- package/lib/engine-components/FlyControls.d.ts +7 -7
- package/lib/engine-components/FlyControls.js +25 -25
- package/lib/engine-components/Fog.d.ts +20 -20
- package/lib/engine-components/Fog.js +60 -60
- package/lib/engine-components/Gizmos.d.ts +12 -12
- package/lib/engine-components/Gizmos.js +60 -60
- package/lib/engine-components/GridHelper.d.ts +12 -12
- package/lib/engine-components/GridHelper.js +47 -47
- package/lib/engine-components/GroundProjection.d.ts +21 -21
- package/lib/engine-components/GroundProjection.js +97 -97
- package/lib/engine-components/Interactable.d.ts +10 -10
- package/lib/engine-components/Interactable.js +11 -11
- package/lib/engine-components/Joints.d.ts +19 -19
- package/lib/engine-components/Joints.js +51 -51
- package/lib/engine-components/LODGroup.d.ts +30 -30
- package/lib/engine-components/LODGroup.js +145 -145
- package/lib/engine-components/Light.d.ts +75 -75
- package/lib/engine-components/Light.js +475 -475
- package/lib/engine-components/LookAtConstraint.d.ts +7 -7
- package/lib/engine-components/LookAtConstraint.js +17 -17
- package/lib/engine-components/NestedGltf.d.ts +11 -11
- package/lib/engine-components/NestedGltf.js +74 -74
- package/lib/engine-components/Networking.d.ts +11 -11
- package/lib/engine-components/Networking.js +70 -70
- package/lib/engine-components/OffsetConstraint.d.ts +14 -14
- package/lib/engine-components/OffsetConstraint.js +65 -65
- package/lib/engine-components/OrbitControls.d.ts +111 -111
- package/lib/engine-components/OrbitControls.js +646 -646
- package/lib/engine-components/ParticleSystem.d.ts +145 -145
- package/lib/engine-components/ParticleSystem.js +1077 -1077
- package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
- package/lib/engine-components/ParticleSystemModules.js +1667 -1667
- package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
- package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
- package/lib/engine-components/PlayerColor.d.ts +13 -13
- package/lib/engine-components/PlayerColor.js +83 -83
- package/lib/engine-components/ReflectionProbe.d.ts +22 -22
- package/lib/engine-components/ReflectionProbe.js +181 -181
- package/lib/engine-components/Renderer.d.ts +112 -112
- package/lib/engine-components/Renderer.js +1029 -1029
- package/lib/engine-components/RendererLightmap.d.ts +19 -19
- package/lib/engine-components/RendererLightmap.js +127 -127
- package/lib/engine-components/RigidBody.d.ts +120 -120
- package/lib/engine-components/RigidBody.js +452 -452
- package/lib/engine-components/SceneSwitcher.d.ts +72 -72
- package/lib/engine-components/SceneSwitcher.js +583 -583
- package/lib/engine-components/ScreenCapture.d.ts +64 -64
- package/lib/engine-components/ScreenCapture.js +405 -405
- package/lib/engine-components/ShadowCatcher.d.ts +18 -18
- package/lib/engine-components/ShadowCatcher.js +144 -144
- package/lib/engine-components/Skybox.d.ts +23 -23
- package/lib/engine-components/Skybox.js +287 -287
- package/lib/engine-components/SmoothFollow.d.ts +14 -14
- package/lib/engine-components/SmoothFollow.js +63 -63
- package/lib/engine-components/SpatialTrigger.d.ts +27 -27
- package/lib/engine-components/SpatialTrigger.js +144 -144
- package/lib/engine-components/SpectatorCamera.d.ts +45 -45
- package/lib/engine-components/SpectatorCamera.js +593 -593
- package/lib/engine-components/SpriteRenderer.d.ts +48 -48
- package/lib/engine-components/SpriteRenderer.js +257 -257
- package/lib/engine-components/SyncedCamera.d.ts +27 -27
- package/lib/engine-components/SyncedCamera.js +187 -187
- package/lib/engine-components/SyncedRoom.d.ts +24 -24
- package/lib/engine-components/SyncedRoom.js +162 -162
- package/lib/engine-components/SyncedTransform.d.ts +35 -35
- package/lib/engine-components/SyncedTransform.js +265 -265
- package/lib/engine-components/TestRunner.d.ts +13 -13
- package/lib/engine-components/TestRunner.js +99 -99
- package/lib/engine-components/TransformGizmo.d.ts +16 -16
- package/lib/engine-components/TransformGizmo.js +148 -148
- package/lib/engine-components/VideoPlayer.d.ts +86 -86
- package/lib/engine-components/VideoPlayer.js +792 -792
- package/lib/engine-components/Voip.d.ts +29 -29
- package/lib/engine-components/Voip.js +203 -203
- package/lib/engine-components/XRFlag.d.ts +33 -33
- package/lib/engine-components/XRFlag.js +128 -128
- package/lib/engine-components/api.d.ts +15 -15
- package/lib/engine-components/api.js +15 -15
- package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
- package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
- package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
- package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
- package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
- package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
- package/lib/engine-components/codegen/components.d.ts +216 -216
- package/lib/engine-components/codegen/components.js +217 -217
- package/lib/engine-components/debug/LogStats.d.ts +5 -5
- package/lib/engine-components/debug/LogStats.js +18 -18
- package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
- package/lib/engine-components/export/gltf/GltfExport.js +215 -215
- package/lib/engine-components/export/index.d.ts +1 -1
- package/lib/engine-components/export/index.js +1 -1
- package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
- package/lib/engine-components/export/usdz/Extension.js +1 -1
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +114 -114
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1211 -1211
- package/lib/engine-components/export/usdz/USDZExporter.d.ts +59 -59
- package/lib/engine-components/export/usdz/USDZExporter.js +450 -450
- package/lib/engine-components/export/usdz/extensions/Animation.d.ts +69 -69
- package/lib/engine-components/export/usdz/extensions/Animation.js +650 -650
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
- package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +55 -55
- package/lib/engine-components/export/usdz/extensions/USDZText.js +246 -246
- package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
- package/lib/engine-components/export/usdz/extensions/USDZUI.js +100 -100
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +9 -9
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +52 -52
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +22 -22
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +134 -134
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +126 -126
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +824 -824
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +133 -133
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +464 -464
- package/lib/engine-components/export/usdz/index.d.ts +3 -3
- package/lib/engine-components/export/usdz/index.js +2 -2
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- package/src/engine-components/js-extensions/Vector.ts +16 -16
- package/src/engine-components/js-extensions/index.ts +2 -2
- package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
- package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
- package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
- package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
- package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
- package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
- package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
- package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
- package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
- package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
- package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
- package/src/engine-components/postprocessing/Volume.ts +216 -216
- package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
- package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
- package/src/engine-components/postprocessing/index.ts +3 -3
- package/src/engine-components/timeline/PlayableDirector.ts +666 -666
- package/src/engine-components/timeline/SignalAsset.ts +138 -138
- package/src/engine-components/timeline/TimelineModels.ts +93 -93
- package/src/engine-components/timeline/TimelineTracks.ts +906 -906
- package/src/engine-components/timeline/index.ts +3 -3
- package/src/engine-components/ui/BaseUIComponent.ts +195 -195
- package/src/engine-components/ui/Button.ts +283 -283
- package/src/engine-components/ui/Canvas.ts +390 -390
- package/src/engine-components/ui/CanvasGroup.ts +49 -49
- package/src/engine-components/ui/EventSystem.ts +736 -736
- package/src/engine-components/ui/Graphic.ts +255 -255
- package/src/engine-components/ui/Image.ts +102 -102
- package/src/engine-components/ui/InputField.ts +290 -290
- package/src/engine-components/ui/Interfaces.ts +57 -57
- package/src/engine-components/ui/Layout.ts +322 -322
- package/src/engine-components/ui/Outline.ts +12 -12
- package/src/engine-components/ui/PointerEvents.ts +118 -118
- package/src/engine-components/ui/RaycastUtils.ts +68 -68
- package/src/engine-components/ui/Raycaster.ts +73 -73
- package/src/engine-components/ui/RectTransform.ts +364 -364
- package/src/engine-components/ui/SpatialHtml.ts +63 -63
- package/src/engine-components/ui/Text.ts +572 -572
- package/src/engine-components/ui/Utils.ts +110 -110
- package/src/engine-components/utils/LookAt.ts +65 -65
- package/src/engine-components/utils/OpenURL.ts +118 -118
- package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
- package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
- package/src/engine-components/webxr/WebXR.ts +761 -761
- package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
- package/src/engine-components/webxr/WebXRController.ts +1168 -1168
- package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
- package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
- package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
- package/src/engine-components/webxr/WebXRRig.ts +21 -21
- package/src/engine-components/webxr/WebXRSync.ts +463 -463
- package/src/engine-components/webxr/index.ts +3 -3
- package/src/engine-components-experimental/Presentation.ts +12 -12
- package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
- package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
- package/src/engine-schemes/COMPILE_TS.bat +11 -11
- package/src/engine-schemes/schemes.ts +27 -27
- package/src/engine-schemes/synced-camera-model.ts +92 -92
- package/src/engine-schemes/synced-transform-model.ts +90 -90
- package/src/engine-schemes/syncedCamera.fbs +10 -10
- package/src/engine-schemes/transform.ts +50 -50
- package/src/engine-schemes/transforms.fbs +25 -25
- package/src/engine-schemes/vec.fbs +19 -19
- package/src/engine-schemes/vec2.ts +33 -33
- package/src/engine-schemes/vec3.ts +38 -38
- package/src/engine-schemes/vec4.ts +43 -43
- package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
- package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
- package/src/include/draco/draco_decoder.js +34 -34
- package/src/include/draco/draco_wasm_wrapper.js +117 -117
- package/src/include/ktx2/basis_transcoder.js +21 -21
- package/src/include/needle/arial-msdf.json +1471 -1471
- package/src/include/three/ARButton.js +231 -231
- package/src/include/three/DragControls.js +231 -231
- package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
- package/src/include/three/VRButton.js +194 -194
- package/src/needle-engine.ts +55 -55
- package/src/engine/dist/api.js +0 -73
- package/src/engine/dist/api.js.meta +0 -7
- package/src/engine/dist/engine_networking_streams.js +0 -474
- package/src/engine/dist/engine_networking_streams.js.meta +0 -7
- package/src/engine-schemes/dist/api.js +0 -17
- package/src/engine-schemes/dist/api.js.meta +0 -7
- package/src/engine-schemes/dist/schemes.js +0 -25
- package/src/engine-schemes/dist/schemes.js.meta +0 -7
- package/src/engine-schemes/dist/synced-camera-model.js +0 -74
- package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
- package/src/engine-schemes/dist/synced-transform-model.js +0 -73
- package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
- package/src/engine-schemes/dist/transform.js +0 -46
- package/src/engine-schemes/dist/transform.js.meta +0 -7
- package/src/engine-schemes/dist/vec2.js +0 -32
- package/src/engine-schemes/dist/vec2.js.meta +0 -7
- package/src/engine-schemes/dist/vec3.js +0 -36
- package/src/engine-schemes/dist/vec3.js.meta +0 -7
- package/src/engine-schemes/dist/vec4.js +0 -40
- package/src/engine-schemes/dist/vec4.js.meta +0 -7
- package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
- package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
- package/src/engine-schemes/flatc.exe +0 -0
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/// <reference types="webxr" />
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import { Context, FrameEvent } from "../engine/engine_setup.js";
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import type { ConstructorConcrete, SourceIdentifier, IComponent, IGameObject, Constructor, GuidsMap, Collision, ICollider } from "../engine/engine_types.js";
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import { InstantiateOptions, HideFlags } from "../engine/engine_gameobject.js";
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import { Euler, Object3D, Quaternion, Scene, Vector3 } from "three";
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export declare abstract class GameObject extends Object3D implements Object3D, IGameObject {
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guid: string | undefined;
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abstract destroy(): any;
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static isDestroyed(go: Object3D): boolean;
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static setActive(go: Object3D, active: boolean, processStart?: boolean): void;
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/** If the object is active (same as go.visible) */
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static isActiveSelf(go: Object3D): boolean;
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/** If the object is active in the hierarchy (e.g. if any parent is invisible or not in the scene it will be false)
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* @param go object to check
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*/
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static isActiveInHierarchy(go: Object3D): boolean;
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static markAsInstancedRendered(go: Object3D, instanced: boolean): void;
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static isUsingInstancing(instance: Object3D): boolean;
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/** Run a callback for all components of the provided type on the provided object and its children (if recursive is true)
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* @param instance object to run the method on
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* @param cb callback to run on each component, "return undefined;" to continue and "return <anything>;" to break the loop
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* @param recursive if true, the method will be run on all children as well
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* @returns the last return value of the callback
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*/
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static foreachComponent(instance: Object3D, cb: (comp: Component) => any, recursive?: boolean): any;
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/** Creates a new instance of the provided object. The new instance will be created on all connected clients
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* @param instance object to instantiate
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* @param opts options for the instantiation
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*/
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static instantiateSynced(instance: GameObject | Object3D | null, opts: InstantiateOptions): GameObject | null;
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/** Creates a new instance of the provided object (like cloning it including all components and children)
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* @param instance object to instantiate
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* @param opts options for the instantiation (e.g. with what parent, position, etc.)
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*/
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static instantiate(instance: GameObject | Object3D | null, opts?: InstantiateOptions | null): GameObject | null;
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/** Destroys a object on all connected clients (if you are in a networked session)
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* @param instance object to destroy
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*/
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static destroySynced(instance: Object3D | Component, context?: Context, recursive?: boolean): void;
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/** Destroys a object
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* @param instance object to destroy
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* @param recursive if true, all children will be destroyed as well. true by default
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*/
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static destroy(instance: Object3D | Component, recursive?: boolean, isRoot?: boolean): void;
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/**
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* Add an object to parent and also ensure all components are being registered
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*/
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static add(instance: Object3D | null | undefined, parent: Object3D, context?: Context): void;
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/**
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* Removes the object from its parent and deactivates all of its components
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*/
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static remove(instance: Object3D | null | undefined): void;
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/** Invokes a method on all components including children (if a method with that name exists) */
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static invokeOnChildren(go: Object3D | null | undefined, functionName: string, ...args: any): void;
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/** Invokes a method on all components that have a method matching the provided name
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* @param go object to invoke the method on all components
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* @param functionName name of the method to invoke
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*/
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static invoke(go: Object3D | null | undefined, functionName: string, children?: boolean, ...args: any): void;
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/**
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* Adds a new component to the provided object
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* @param callAwake if true, the component will be added and awake will be called immediately
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*/
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static addNewComponent<T>(go: IGameObject | Object3D, type: ConstructorConcrete<T>, callAwake?: boolean): T;
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/**
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* Moves a component to a new object
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* BEWARE: this does MOVE a component. If you want to add a new component use `addNewComponent`
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* @param go component to move the component to
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* @param instance component to move to the GO
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*/
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static addComponent<T extends IComponent>(go: IGameObject | Object3D, instance: T | ConstructorConcrete<T>): IComponent;
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/**
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* Moves a component to a new object
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* @param go component to move the component to
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* @param instance component to move to the GO
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*/
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static moveComponent<T extends IComponent>(go: IGameObject | Object3D, instance: T | ConstructorConcrete<T>): IComponent;
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/** Removes a component from its object
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* @param instance component to remove
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*/
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static removeComponent<T extends IComponent>(instance: T): T;
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static getOrAddComponent<T extends IComponent>(go: IGameObject | Object3D, typeName: ConstructorConcrete<T>): T;
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/** Gets a component on the provided object */
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static getComponent<T extends IComponent>(go: IGameObject | Object3D | null, typeName: Constructor<T> | null): T | null;
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static getComponents<T extends IComponent>(go: IGameObject | Object3D | null, typeName: Constructor<T>, arr?: T[] | null): T[];
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static findByGuid(guid: string, hierarchy: Object3D): GameObject | Component | null | undefined;
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static findObjectOfType<T extends IComponent>(typeName: Constructor<T>, context?: Context | Object3D, includeInactive?: boolean): T | null;
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static findObjectsOfType<T extends IComponent>(typeName: Constructor<T>, context?: Context | Object3D): Array<T>;
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static getComponentInChildren<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>): T | null;
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static getComponentsInChildren<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>, arr?: T[] | null): Array<T>;
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static getComponentInParent<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>): T | null;
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static getComponentsInParent<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>, arr?: Array<T> | null): Array<T>;
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static getAllComponents(go: IGameObject | Object3D): Behaviour[];
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static iterateComponents(go: IGameObject | Object3D): Generator<any, void, unknown>;
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abstract activeSelf: boolean;
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abstract get transform(): GameObject;
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/** creates a new component on this gameObject */
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abstract addNewComponent<T>(type: ConstructorConcrete<T>): T | null;
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/** adds an existing component to this gameObject */
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abstract addComponent<T extends IComponent>(comp: T | ConstructorConcrete<T>): void;
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abstract removeComponent(comp: Component): Component;
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abstract getOrAddComponent<T>(typeName: ConstructorConcrete<T> | null): T;
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abstract getComponent<T>(type: Constructor<T>): T | null;
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abstract getComponents<T>(type: Constructor<T>, arr?: T[]): Array<T>;
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abstract getComponentInChildren<T>(type: Constructor<T>): T | null;
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abstract getComponentsInChildren<T>(type: Constructor<T>, arr?: T[]): Array<T>;
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abstract getComponentInParent<T>(type: Constructor<T>): T | null;
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abstract getComponentsInParent<T>(type: Constructor<T>, arr?: T[]): Array<T>;
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abstract get worldPosition(): Vector3;
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abstract set worldPosition(val: Vector3);
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abstract set worldQuaternion(val: Quaternion);
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abstract get worldQuaternion(): Quaternion;
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abstract set worldRotation(val: Vector3);
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abstract get worldRotation(): Vector3;
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abstract set worldScale(val: Vector3);
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abstract get worldScale(): Vector3;
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abstract get worldForward(): Vector3;
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abstract get worldRight(): Vector3;
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abstract get worldUp(): Vector3;
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}
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export declare class Component implements IComponent, EventTarget {
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get isComponent(): boolean;
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private __context;
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get context(): Context;
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set context(context: Context);
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get scene(): Scene;
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get layer(): number;
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get name(): string;
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set name(str: string);
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get tag(): string;
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set tag(str: string);
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get static(): any;
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get hideFlags(): HideFlags;
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get activeAndEnabled(): boolean;
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private get __isActive();
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private get __isActiveInHierarchy();
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private set __isActiveInHierarchy(value);
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gameObject: GameObject;
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guid: string;
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sourceId?: SourceIdentifier;
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/** called on a component with a map of old to new guids (e.g. when instantiate generated new guids and e.g. timeline track bindings needs to remape them) */
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resolveGuids?(guidsMap: GuidsMap): void;
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/** called once when the component becomes active for the first time */
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awake(): void;
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/** called every time when the component gets enabled (this is invoked after awake and before start) */
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onEnable(): void;
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onDestroy(): void;
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/** called when you decorate fields with the @validate() decorator
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onValidate?(prop?: string): void;
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/** Called for all scripts when the context gets paused or unpaused */
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onPausedChanged?(isPaused: boolean, wasPaused: boolean): void;
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start?(): void;
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lateUpdate?(): void;
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onBeforeRender?(frame: XRFrame | null): void;
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onAfterRender?(): void;
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onCollisionStay?(col: Collision): any;
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onTriggerEnter?(col: ICollider): any;
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onTriggerExit?(col: ICollider): any;
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startCoroutine(routine: Generator, evt?: FrameEvent): Generator;
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stopCoroutine(routine: Generator, evt?: FrameEvent): void;
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get destroyed(): boolean;
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destroy(): void;
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/** @internal */
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protected __didAwake: boolean;
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private __didStart;
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protected __didEnable: boolean;
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protected __isEnabled: boolean | undefined;
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private __destroyed;
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get __internalDidAwakeAndStart(): boolean;
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constructor();
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__internalNewInstanceCreated(): void;
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__internalAwake(): void;
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__internalStart(): void;
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/** @internal */
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__internalEnable(isAddingToScene?: boolean): boolean;
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/** @internal */
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__internalDisable(isRemovingFromScene?: boolean): void;
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/** @internal */
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__internalDestroy(): void;
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get enabled(): boolean;
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set enabled(val: boolean);
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get worldPosition(): Vector3;
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set worldPosition(val: Vector3);
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setWorldPosition(x: number, y: number, z: number): void;
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get worldQuaternion(): Quaternion;
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set worldQuaternion(val: Quaternion);
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setWorldQuaternion(x: number, y: number, z: number, w: number): void;
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get worldEuler(): Euler;
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set worldEuler(val: Euler);
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get worldRotation(): Vector3;
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set worldRotation(val: Vector3);
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setWorldRotation(x: number, y: number, z: number, degrees?: boolean): void;
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private static _forward;
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/** Forward (0,0,-1) vector in world space */
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get forward(): Vector3;
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private static _right;
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/** Right (1,0,0) vector in world space */
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get right(): Vector3;
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private static _up;
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/** Up (0,1,0) vector in world space */
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get up(): Vector3;
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private _eventListeners;
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addEventListener<T extends Event>(type: string, listener: (evt: T) => any): void;
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removeEventListener<T extends Event>(type: string, listener: (arg: T) => any): void;
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dispatchEvent(evt: Event): boolean;
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}
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export declare class Behaviour extends Component {
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}
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1
|
+
/// <reference types="webxr" />
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2
|
+
import { Context, FrameEvent } from "../engine/engine_setup.js";
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3
|
+
import type { ConstructorConcrete, SourceIdentifier, IComponent, IGameObject, Constructor, GuidsMap, Collision, ICollider } from "../engine/engine_types.js";
|
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4
|
+
import { InstantiateOptions, HideFlags } from "../engine/engine_gameobject.js";
|
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5
|
+
import { Euler, Object3D, Quaternion, Scene, Vector3 } from "three";
|
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6
|
+
export declare abstract class GameObject extends Object3D implements Object3D, IGameObject {
|
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7
|
+
guid: string | undefined;
|
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8
|
+
abstract destroy(): any;
|
|
9
|
+
static isDestroyed(go: Object3D): boolean;
|
|
10
|
+
static setActive(go: Object3D, active: boolean, processStart?: boolean): void;
|
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11
|
+
/** If the object is active (same as go.visible) */
|
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12
|
+
static isActiveSelf(go: Object3D): boolean;
|
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13
|
+
/** If the object is active in the hierarchy (e.g. if any parent is invisible or not in the scene it will be false)
|
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14
|
+
* @param go object to check
|
|
15
|
+
*/
|
|
16
|
+
static isActiveInHierarchy(go: Object3D): boolean;
|
|
17
|
+
static markAsInstancedRendered(go: Object3D, instanced: boolean): void;
|
|
18
|
+
static isUsingInstancing(instance: Object3D): boolean;
|
|
19
|
+
/** Run a callback for all components of the provided type on the provided object and its children (if recursive is true)
|
|
20
|
+
* @param instance object to run the method on
|
|
21
|
+
* @param cb callback to run on each component, "return undefined;" to continue and "return <anything>;" to break the loop
|
|
22
|
+
* @param recursive if true, the method will be run on all children as well
|
|
23
|
+
* @returns the last return value of the callback
|
|
24
|
+
*/
|
|
25
|
+
static foreachComponent(instance: Object3D, cb: (comp: Component) => any, recursive?: boolean): any;
|
|
26
|
+
/** Creates a new instance of the provided object. The new instance will be created on all connected clients
|
|
27
|
+
* @param instance object to instantiate
|
|
28
|
+
* @param opts options for the instantiation
|
|
29
|
+
*/
|
|
30
|
+
static instantiateSynced(instance: GameObject | Object3D | null, opts: InstantiateOptions): GameObject | null;
|
|
31
|
+
/** Creates a new instance of the provided object (like cloning it including all components and children)
|
|
32
|
+
* @param instance object to instantiate
|
|
33
|
+
* @param opts options for the instantiation (e.g. with what parent, position, etc.)
|
|
34
|
+
*/
|
|
35
|
+
static instantiate(instance: GameObject | Object3D | null, opts?: InstantiateOptions | null): GameObject | null;
|
|
36
|
+
/** Destroys a object on all connected clients (if you are in a networked session)
|
|
37
|
+
* @param instance object to destroy
|
|
38
|
+
*/
|
|
39
|
+
static destroySynced(instance: Object3D | Component, context?: Context, recursive?: boolean): void;
|
|
40
|
+
/** Destroys a object
|
|
41
|
+
* @param instance object to destroy
|
|
42
|
+
* @param recursive if true, all children will be destroyed as well. true by default
|
|
43
|
+
*/
|
|
44
|
+
static destroy(instance: Object3D | Component, recursive?: boolean, isRoot?: boolean): void;
|
|
45
|
+
/**
|
|
46
|
+
* Add an object to parent and also ensure all components are being registered
|
|
47
|
+
*/
|
|
48
|
+
static add(instance: Object3D | null | undefined, parent: Object3D, context?: Context): void;
|
|
49
|
+
/**
|
|
50
|
+
* Removes the object from its parent and deactivates all of its components
|
|
51
|
+
*/
|
|
52
|
+
static remove(instance: Object3D | null | undefined): void;
|
|
53
|
+
/** Invokes a method on all components including children (if a method with that name exists) */
|
|
54
|
+
static invokeOnChildren(go: Object3D | null | undefined, functionName: string, ...args: any): void;
|
|
55
|
+
/** Invokes a method on all components that have a method matching the provided name
|
|
56
|
+
* @param go object to invoke the method on all components
|
|
57
|
+
* @param functionName name of the method to invoke
|
|
58
|
+
*/
|
|
59
|
+
static invoke(go: Object3D | null | undefined, functionName: string, children?: boolean, ...args: any): void;
|
|
60
|
+
/**
|
|
61
|
+
* Adds a new component to the provided object
|
|
62
|
+
* @param go object to add the component to
|
|
63
|
+
* @param type type of the component to add
|
|
64
|
+
* @param callAwake if true, the component will be added and awake will be called immediately
|
|
65
|
+
*/
|
|
66
|
+
static addNewComponent<T>(go: IGameObject | Object3D, type: ConstructorConcrete<T>, callAwake?: boolean): T;
|
|
67
|
+
/**
|
|
68
|
+
* Moves a component to a new object
|
|
69
|
+
* BEWARE: this does MOVE a component. If you want to add a new component use `addNewComponent`
|
|
70
|
+
* @param go component to move the component to
|
|
71
|
+
* @param instance component to move to the GO
|
|
72
|
+
*/
|
|
73
|
+
static addComponent<T extends IComponent>(go: IGameObject | Object3D, instance: T | ConstructorConcrete<T>): IComponent;
|
|
74
|
+
/**
|
|
75
|
+
* Moves a component to a new object
|
|
76
|
+
* @param go component to move the component to
|
|
77
|
+
* @param instance component to move to the GO
|
|
78
|
+
*/
|
|
79
|
+
static moveComponent<T extends IComponent>(go: IGameObject | Object3D, instance: T | ConstructorConcrete<T>): IComponent;
|
|
80
|
+
/** Removes a component from its object
|
|
81
|
+
* @param instance component to remove
|
|
82
|
+
*/
|
|
83
|
+
static removeComponent<T extends IComponent>(instance: T): T;
|
|
84
|
+
static getOrAddComponent<T extends IComponent>(go: IGameObject | Object3D, typeName: ConstructorConcrete<T>): T;
|
|
85
|
+
/** Gets a component on the provided object */
|
|
86
|
+
static getComponent<T extends IComponent>(go: IGameObject | Object3D | null, typeName: Constructor<T> | null): T | null;
|
|
87
|
+
static getComponents<T extends IComponent>(go: IGameObject | Object3D | null, typeName: Constructor<T>, arr?: T[] | null): T[];
|
|
88
|
+
static findByGuid(guid: string, hierarchy: Object3D): GameObject | Component | null | undefined;
|
|
89
|
+
static findObjectOfType<T extends IComponent>(typeName: Constructor<T>, context?: Context | Object3D, includeInactive?: boolean): T | null;
|
|
90
|
+
static findObjectsOfType<T extends IComponent>(typeName: Constructor<T>, context?: Context | Object3D): Array<T>;
|
|
91
|
+
static getComponentInChildren<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>): T | null;
|
|
92
|
+
static getComponentsInChildren<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>, arr?: T[] | null): Array<T>;
|
|
93
|
+
static getComponentInParent<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>): T | null;
|
|
94
|
+
static getComponentsInParent<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>, arr?: Array<T> | null): Array<T>;
|
|
95
|
+
static getAllComponents(go: IGameObject | Object3D): Behaviour[];
|
|
96
|
+
static iterateComponents(go: IGameObject | Object3D): Generator<any, void, unknown>;
|
|
97
|
+
abstract activeSelf: boolean;
|
|
98
|
+
abstract get transform(): GameObject;
|
|
99
|
+
/** creates a new component on this gameObject */
|
|
100
|
+
abstract addNewComponent<T>(type: ConstructorConcrete<T>): T | null;
|
|
101
|
+
/** adds an existing component to this gameObject */
|
|
102
|
+
abstract addComponent<T extends IComponent>(comp: T | ConstructorConcrete<T>): void;
|
|
103
|
+
abstract removeComponent(comp: Component): Component;
|
|
104
|
+
abstract getOrAddComponent<T>(typeName: ConstructorConcrete<T> | null): T;
|
|
105
|
+
abstract getComponent<T>(type: Constructor<T>): T | null;
|
|
106
|
+
abstract getComponents<T>(type: Constructor<T>, arr?: T[]): Array<T>;
|
|
107
|
+
abstract getComponentInChildren<T>(type: Constructor<T>): T | null;
|
|
108
|
+
abstract getComponentsInChildren<T>(type: Constructor<T>, arr?: T[]): Array<T>;
|
|
109
|
+
abstract getComponentInParent<T>(type: Constructor<T>): T | null;
|
|
110
|
+
abstract getComponentsInParent<T>(type: Constructor<T>, arr?: T[]): Array<T>;
|
|
111
|
+
abstract get worldPosition(): Vector3;
|
|
112
|
+
abstract set worldPosition(val: Vector3);
|
|
113
|
+
abstract set worldQuaternion(val: Quaternion);
|
|
114
|
+
abstract get worldQuaternion(): Quaternion;
|
|
115
|
+
abstract set worldRotation(val: Vector3);
|
|
116
|
+
abstract get worldRotation(): Vector3;
|
|
117
|
+
abstract set worldScale(val: Vector3);
|
|
118
|
+
abstract get worldScale(): Vector3;
|
|
119
|
+
abstract get worldForward(): Vector3;
|
|
120
|
+
abstract get worldRight(): Vector3;
|
|
121
|
+
abstract get worldUp(): Vector3;
|
|
122
|
+
}
|
|
123
|
+
export declare class Component implements IComponent, EventTarget {
|
|
124
|
+
get isComponent(): boolean;
|
|
125
|
+
private __context;
|
|
126
|
+
get context(): Context;
|
|
127
|
+
set context(context: Context);
|
|
128
|
+
get scene(): Scene;
|
|
129
|
+
get layer(): number;
|
|
130
|
+
get name(): string;
|
|
131
|
+
private __name?;
|
|
132
|
+
set name(str: string);
|
|
133
|
+
get tag(): string;
|
|
134
|
+
set tag(str: string);
|
|
135
|
+
get static(): any;
|
|
136
|
+
get hideFlags(): HideFlags;
|
|
137
|
+
get activeAndEnabled(): boolean;
|
|
138
|
+
private get __isActive();
|
|
139
|
+
private get __isActiveInHierarchy();
|
|
140
|
+
private set __isActiveInHierarchy(value);
|
|
141
|
+
gameObject: GameObject;
|
|
142
|
+
guid: string;
|
|
143
|
+
sourceId?: SourceIdentifier;
|
|
144
|
+
/** called on a component with a map of old to new guids (e.g. when instantiate generated new guids and e.g. timeline track bindings needs to remape them) */
|
|
145
|
+
resolveGuids?(guidsMap: GuidsMap): void;
|
|
146
|
+
/** called once when the component becomes active for the first time */
|
|
147
|
+
awake(): void;
|
|
148
|
+
/** called every time when the component gets enabled (this is invoked after awake and before start) */
|
|
149
|
+
onEnable(): void;
|
|
150
|
+
onDisable(): void;
|
|
151
|
+
onDestroy(): void;
|
|
152
|
+
/** called when you decorate fields with the @validate() decorator
|
|
153
|
+
* @param field the name of the field that was changed
|
|
154
|
+
*/
|
|
155
|
+
onValidate?(prop?: string): void;
|
|
156
|
+
/** Called for all scripts when the context gets paused or unpaused */
|
|
157
|
+
onPausedChanged?(isPaused: boolean, wasPaused: boolean): void;
|
|
158
|
+
start?(): void;
|
|
159
|
+
earlyUpdate?(): void;
|
|
160
|
+
update?(): void;
|
|
161
|
+
lateUpdate?(): void;
|
|
162
|
+
onBeforeRender?(frame: XRFrame | null): void;
|
|
163
|
+
onAfterRender?(): void;
|
|
164
|
+
onCollisionEnter?(col: Collision): any;
|
|
165
|
+
onCollisionExit?(col: Collision): any;
|
|
166
|
+
onCollisionStay?(col: Collision): any;
|
|
167
|
+
onTriggerEnter?(col: ICollider): any;
|
|
168
|
+
onTriggerStay?(col: ICollider): any;
|
|
169
|
+
onTriggerExit?(col: ICollider): any;
|
|
170
|
+
startCoroutine(routine: Generator, evt?: FrameEvent): Generator;
|
|
171
|
+
stopCoroutine(routine: Generator, evt?: FrameEvent): void;
|
|
172
|
+
get destroyed(): boolean;
|
|
173
|
+
destroy(): void;
|
|
174
|
+
/** @internal */
|
|
175
|
+
protected __didAwake: boolean;
|
|
176
|
+
/** @internal */
|
|
177
|
+
private __didStart;
|
|
178
|
+
/** @internal */
|
|
179
|
+
protected __didEnable: boolean;
|
|
180
|
+
/** @internal */
|
|
181
|
+
protected __isEnabled: boolean | undefined;
|
|
182
|
+
/** @internal */
|
|
183
|
+
private __destroyed;
|
|
184
|
+
/** @internal */
|
|
185
|
+
get __internalDidAwakeAndStart(): boolean;
|
|
186
|
+
/** @internal */
|
|
187
|
+
constructor();
|
|
188
|
+
/** @internal */
|
|
189
|
+
__internalNewInstanceCreated(): void;
|
|
190
|
+
/** @internal */
|
|
191
|
+
__internalAwake(): void;
|
|
192
|
+
/** @internal */
|
|
193
|
+
__internalStart(): void;
|
|
194
|
+
/** @internal */
|
|
195
|
+
__internalEnable(isAddingToScene?: boolean): boolean;
|
|
196
|
+
/** @internal */
|
|
197
|
+
__internalDisable(isRemovingFromScene?: boolean): void;
|
|
198
|
+
/** @internal */
|
|
199
|
+
__internalDestroy(): void;
|
|
200
|
+
get enabled(): boolean;
|
|
201
|
+
set enabled(val: boolean);
|
|
202
|
+
get worldPosition(): Vector3;
|
|
203
|
+
set worldPosition(val: Vector3);
|
|
204
|
+
setWorldPosition(x: number, y: number, z: number): void;
|
|
205
|
+
get worldQuaternion(): Quaternion;
|
|
206
|
+
set worldQuaternion(val: Quaternion);
|
|
207
|
+
setWorldQuaternion(x: number, y: number, z: number, w: number): void;
|
|
208
|
+
get worldEuler(): Euler;
|
|
209
|
+
set worldEuler(val: Euler);
|
|
210
|
+
get worldRotation(): Vector3;
|
|
211
|
+
set worldRotation(val: Vector3);
|
|
212
|
+
setWorldRotation(x: number, y: number, z: number, degrees?: boolean): void;
|
|
213
|
+
private static _forward;
|
|
214
|
+
/** Forward (0,0,-1) vector in world space */
|
|
215
|
+
get forward(): Vector3;
|
|
216
|
+
private static _right;
|
|
217
|
+
/** Right (1,0,0) vector in world space */
|
|
218
|
+
get right(): Vector3;
|
|
219
|
+
private static _up;
|
|
220
|
+
/** Up (0,1,0) vector in world space */
|
|
221
|
+
get up(): Vector3;
|
|
222
|
+
private _eventListeners;
|
|
223
|
+
addEventListener<T extends Event>(type: string, listener: (evt: T) => any): void;
|
|
224
|
+
removeEventListener<T extends Event>(type: string, listener: (arg: T) => any): void;
|
|
225
|
+
dispatchEvent(evt: Event): boolean;
|
|
226
|
+
}
|
|
227
|
+
export declare class Behaviour extends Component {
|
|
228
|
+
}
|