@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/CHANGELOG.md +2259 -2253
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +7 -10
  5. package/dist/needle-engine.light.js +7 -10
  6. package/dist/needle-engine.light.min.js +7 -10
  7. package/dist/needle-engine.light.umd.cjs +7 -10
  8. package/dist/needle-engine.min.js +7 -10
  9. package/dist/needle-engine.umd.cjs +7 -10
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AudioListener.d.ts +7 -7
  211. package/lib/engine-components/AudioListener.js +30 -30
  212. package/lib/engine-components/AudioSource.d.ts +61 -61
  213. package/lib/engine-components/AudioSource.js +422 -422
  214. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  215. package/lib/engine-components/AvatarLoader.js +173 -173
  216. package/lib/engine-components/AxesHelper.d.ts +9 -9
  217. package/lib/engine-components/AxesHelper.js +44 -44
  218. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  219. package/lib/engine-components/BasicIKConstraint.js +43 -43
  220. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  221. package/lib/engine-components/BoxHelperComponent.js +89 -89
  222. package/lib/engine-components/Camera.d.ts +70 -70
  223. package/lib/engine-components/Camera.js +450 -450
  224. package/lib/engine-components/CameraUtils.d.ts +1 -1
  225. package/lib/engine-components/CameraUtils.js +77 -77
  226. package/lib/engine-components/CharacterController.d.ts +46 -46
  227. package/lib/engine-components/CharacterController.js +227 -227
  228. package/lib/engine-components/Collider.d.ts +46 -46
  229. package/lib/engine-components/Collider.js +153 -153
  230. package/lib/engine-components/Component.d.ts +228 -228
  231. package/lib/engine-components/Component.js +541 -541
  232. package/lib/engine-components/ContactShadows.d.ts +23 -23
  233. package/lib/engine-components/ContactShadows.js +233 -233
  234. package/lib/engine-components/DeleteBox.d.ts +9 -9
  235. package/lib/engine-components/DeleteBox.js +30 -30
  236. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  237. package/lib/engine-components/DeviceFlag.js +43 -43
  238. package/lib/engine-components/DragControls.d.ts +51 -51
  239. package/lib/engine-components/DragControls.js +516 -516
  240. package/lib/engine-components/DropListener.d.ts +15 -15
  241. package/lib/engine-components/DropListener.js +120 -120
  242. package/lib/engine-components/Duplicatable.d.ts +16 -16
  243. package/lib/engine-components/Duplicatable.js +150 -150
  244. package/lib/engine-components/EventList.d.ts +28 -28
  245. package/lib/engine-components/EventList.js +105 -105
  246. package/lib/engine-components/EventTrigger.d.ts +12 -12
  247. package/lib/engine-components/EventTrigger.js +50 -50
  248. package/lib/engine-components/EventType.d.ts +19 -19
  249. package/lib/engine-components/EventType.js +71 -71
  250. package/lib/engine-components/FlyControls.d.ts +7 -7
  251. package/lib/engine-components/FlyControls.js +25 -25
  252. package/lib/engine-components/Fog.d.ts +20 -20
  253. package/lib/engine-components/Fog.js +60 -60
  254. package/lib/engine-components/Gizmos.d.ts +12 -12
  255. package/lib/engine-components/Gizmos.js +60 -60
  256. package/lib/engine-components/GridHelper.d.ts +12 -12
  257. package/lib/engine-components/GridHelper.js +47 -47
  258. package/lib/engine-components/GroundProjection.d.ts +21 -21
  259. package/lib/engine-components/GroundProjection.js +97 -97
  260. package/lib/engine-components/Interactable.d.ts +10 -10
  261. package/lib/engine-components/Interactable.js +11 -11
  262. package/lib/engine-components/Joints.d.ts +19 -19
  263. package/lib/engine-components/Joints.js +51 -51
  264. package/lib/engine-components/LODGroup.d.ts +30 -30
  265. package/lib/engine-components/LODGroup.js +145 -145
  266. package/lib/engine-components/Light.d.ts +75 -75
  267. package/lib/engine-components/Light.js +475 -475
  268. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  269. package/lib/engine-components/LookAtConstraint.js +17 -17
  270. package/lib/engine-components/NestedGltf.d.ts +11 -11
  271. package/lib/engine-components/NestedGltf.js +74 -74
  272. package/lib/engine-components/Networking.d.ts +11 -11
  273. package/lib/engine-components/Networking.js +70 -70
  274. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  275. package/lib/engine-components/OffsetConstraint.js +65 -65
  276. package/lib/engine-components/OrbitControls.d.ts +111 -111
  277. package/lib/engine-components/OrbitControls.js +646 -646
  278. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  279. package/lib/engine-components/ParticleSystem.js +1077 -1077
  280. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  281. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  282. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  283. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  284. package/lib/engine-components/PlayerColor.d.ts +13 -13
  285. package/lib/engine-components/PlayerColor.js +83 -83
  286. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  287. package/lib/engine-components/ReflectionProbe.js +181 -181
  288. package/lib/engine-components/Renderer.d.ts +112 -112
  289. package/lib/engine-components/Renderer.js +1029 -1029
  290. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  291. package/lib/engine-components/RendererLightmap.js +127 -127
  292. package/lib/engine-components/RigidBody.d.ts +120 -120
  293. package/lib/engine-components/RigidBody.js +452 -452
  294. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  295. package/lib/engine-components/SceneSwitcher.js +583 -583
  296. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  297. package/lib/engine-components/ScreenCapture.js +405 -405
  298. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  299. package/lib/engine-components/ShadowCatcher.js +144 -144
  300. package/lib/engine-components/Skybox.d.ts +23 -23
  301. package/lib/engine-components/Skybox.js +287 -287
  302. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  303. package/lib/engine-components/SmoothFollow.js +63 -63
  304. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  305. package/lib/engine-components/SpatialTrigger.js +144 -144
  306. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  307. package/lib/engine-components/SpectatorCamera.js +593 -593
  308. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  309. package/lib/engine-components/SpriteRenderer.js +257 -257
  310. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  311. package/lib/engine-components/SyncedCamera.js +187 -187
  312. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  313. package/lib/engine-components/SyncedRoom.js +162 -162
  314. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  315. package/lib/engine-components/SyncedTransform.js +265 -265
  316. package/lib/engine-components/TestRunner.d.ts +13 -13
  317. package/lib/engine-components/TestRunner.js +99 -99
  318. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  319. package/lib/engine-components/TransformGizmo.js +148 -148
  320. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  321. package/lib/engine-components/VideoPlayer.js +792 -792
  322. package/lib/engine-components/Voip.d.ts +29 -29
  323. package/lib/engine-components/Voip.js +203 -203
  324. package/lib/engine-components/XRFlag.d.ts +33 -33
  325. package/lib/engine-components/XRFlag.js +128 -128
  326. package/lib/engine-components/api.d.ts +15 -15
  327. package/lib/engine-components/api.js +15 -15
  328. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  330. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  332. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  334. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  336. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  338. package/lib/engine-components/codegen/components.d.ts +216 -216
  339. package/lib/engine-components/codegen/components.js +217 -217
  340. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  341. package/lib/engine-components/debug/LogStats.js +18 -18
  342. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  343. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  344. package/lib/engine-components/export/index.d.ts +1 -1
  345. package/lib/engine-components/export/index.js +1 -1
  346. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
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  684. package/src/engine-components/Interactable.ts +18 -18
  685. package/src/engine-components/Joints.ts +51 -51
  686. package/src/engine-components/LODGroup.ts +145 -145
  687. package/src/engine-components/Light.ts +493 -493
  688. package/src/engine-components/LookAtConstraint.ts +11 -11
  689. package/src/engine-components/NestedGltf.ts +70 -70
  690. package/src/engine-components/Networking.ts +72 -72
  691. package/src/engine-components/OffsetConstraint.ts +59 -59
  692. package/src/engine-components/OrbitControls.ts +653 -653
  693. package/src/engine-components/ParticleSystem.ts +1192 -1192
  694. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  695. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  696. package/src/engine-components/PlayerColor.ts +93 -93
  697. package/src/engine-components/ReflectionProbe.ts +192 -192
  698. package/src/engine-components/Renderer.ts +1125 -1125
  699. package/src/engine-components/RendererLightmap.ts +145 -145
  700. package/src/engine-components/RigidBody.ts +453 -453
  701. package/src/engine-components/SceneSwitcher.ts +594 -594
  702. package/src/engine-components/ScreenCapture.ts +437 -437
  703. package/src/engine-components/ShadowCatcher.ts +149 -149
  704. package/src/engine-components/Skybox.ts +281 -281
  705. package/src/engine-components/SmoothFollow.ts +57 -57
  706. package/src/engine-components/SpatialTrigger.ts +142 -142
  707. package/src/engine-components/SpectatorCamera.ts +675 -675
  708. package/src/engine-components/SphereCollider.ts +1 -1
  709. package/src/engine-components/SpriteRenderer.ts +244 -244
  710. package/src/engine-components/SyncedCamera.ts +208 -208
  711. package/src/engine-components/SyncedRoom.ts +166 -166
  712. package/src/engine-components/SyncedTransform.ts +336 -336
  713. package/src/engine-components/TestRunner.ts +114 -114
  714. package/src/engine-components/TransformGizmo.ts +157 -157
  715. package/src/engine-components/VideoPlayer.ts +831 -831
  716. package/src/engine-components/Voip.ts +214 -214
  717. package/src/engine-components/XRFlag.ts +138 -138
  718. package/src/engine-components/api.ts +22 -22
  719. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  720. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  721. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  722. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  723. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  724. package/src/engine-components/codegen/components.ts +216 -216
  725. package/src/engine-components/debug/LogStats.ts +21 -21
  726. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  727. package/src/engine-components/export/usdz/Extension.ts +11 -11
  728. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  729. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  730. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  731. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  732. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  733. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  734. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  735. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  736. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  737. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  738. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  739. package/src/engine-components/export/usdz/index.ts +2 -2
  740. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  741. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  742. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  743. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  744. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  745. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  746. package/src/engine-components/js-extensions/Vector.ts +16 -16
  747. package/src/engine-components/js-extensions/index.ts +2 -2
  748. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  749. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  750. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  751. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  752. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  753. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  754. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  756. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  757. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  758. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  759. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  760. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  761. package/src/engine-components/postprocessing/Volume.ts +216 -216
  762. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  763. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  764. package/src/engine-components/postprocessing/index.ts +3 -3
  765. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  766. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  767. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  768. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  769. package/src/engine-components/timeline/index.ts +3 -3
  770. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  771. package/src/engine-components/ui/Button.ts +283 -283
  772. package/src/engine-components/ui/Canvas.ts +390 -390
  773. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  774. package/src/engine-components/ui/EventSystem.ts +736 -736
  775. package/src/engine-components/ui/Graphic.ts +255 -255
  776. package/src/engine-components/ui/Image.ts +102 -102
  777. package/src/engine-components/ui/InputField.ts +290 -290
  778. package/src/engine-components/ui/Interfaces.ts +57 -57
  779. package/src/engine-components/ui/Layout.ts +322 -322
  780. package/src/engine-components/ui/Outline.ts +12 -12
  781. package/src/engine-components/ui/PointerEvents.ts +118 -118
  782. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  783. package/src/engine-components/ui/Raycaster.ts +73 -73
  784. package/src/engine-components/ui/RectTransform.ts +364 -364
  785. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  786. package/src/engine-components/ui/Text.ts +572 -572
  787. package/src/engine-components/ui/Utils.ts +110 -110
  788. package/src/engine-components/utils/LookAt.ts +65 -65
  789. package/src/engine-components/utils/OpenURL.ts +118 -118
  790. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  791. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  792. package/src/engine-components/webxr/WebXR.ts +761 -761
  793. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  794. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  795. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  796. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  797. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  798. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  799. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  800. package/src/engine-components/webxr/index.ts +3 -3
  801. package/src/engine-components-experimental/Presentation.ts +12 -12
  802. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  803. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  804. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  805. package/src/engine-schemes/schemes.ts +27 -27
  806. package/src/engine-schemes/synced-camera-model.ts +92 -92
  807. package/src/engine-schemes/synced-transform-model.ts +90 -90
  808. package/src/engine-schemes/syncedCamera.fbs +10 -10
  809. package/src/engine-schemes/transform.ts +50 -50
  810. package/src/engine-schemes/transforms.fbs +25 -25
  811. package/src/engine-schemes/vec.fbs +19 -19
  812. package/src/engine-schemes/vec2.ts +33 -33
  813. package/src/engine-schemes/vec3.ts +38 -38
  814. package/src/engine-schemes/vec4.ts +43 -43
  815. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  816. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
  817. package/src/include/draco/draco_decoder.js +34 -34
  818. package/src/include/draco/draco_wasm_wrapper.js +117 -117
  819. package/src/include/ktx2/basis_transcoder.js +21 -21
  820. package/src/include/needle/arial-msdf.json +1471 -1471
  821. package/src/include/three/ARButton.js +231 -231
  822. package/src/include/three/DragControls.js +231 -231
  823. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  824. package/src/include/three/VRButton.js +194 -194
  825. package/src/needle-engine.ts +55 -55
  826. package/src/engine/dist/api.js +0 -73
  827. package/src/engine/dist/api.js.meta +0 -7
  828. package/src/engine/dist/engine_networking_streams.js +0 -474
  829. package/src/engine/dist/engine_networking_streams.js.meta +0 -7
  830. package/src/engine-schemes/dist/api.js +0 -17
  831. package/src/engine-schemes/dist/api.js.meta +0 -7
  832. package/src/engine-schemes/dist/schemes.js +0 -25
  833. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  834. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  835. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  836. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
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  838. package/src/engine-schemes/dist/transform.js +0 -46
  839. package/src/engine-schemes/dist/transform.js.meta +0 -7
  840. package/src/engine-schemes/dist/vec2.js +0 -32
  841. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  842. package/src/engine-schemes/dist/vec3.js +0 -36
  843. package/src/engine-schemes/dist/vec3.js.meta +0 -7
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  845. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  846. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  847. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
  848. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,560 +1,560 @@
1
- import { processNewScripts } from "./engine_mainloop_utils.js";
2
- import { InstantiateIdProvider } from "./engine_networking_instantiate.js";
3
- import { Context, registerComponent } from "./engine_setup.js";
4
- import { logHierarchy, setWorldPosition, setWorldQuaternion } from "./engine_three_utils.js";
5
- import { getParam, tryFindObject } from "./engine_utils.js";
6
- import { apply } from "../engine-components/js-extensions/Object3D.js";
7
- import { $isUsingInstancing, InstancingUtil } from "./engine_instancing.js";
8
- import { activeInHierarchyFieldName } from "./engine_constants.js";
9
- import { assign } from "./engine_serialization_core.js";
10
- import { disposeObjectResources, __internalNotifyObjectDestroyed as __internalRemoveReferences } from "./engine_assetdatabase.js";
11
- import { editorGuidKeyName } from "./engine_constants.js";
12
- import { ComponentLifecycleEvents, ComponentEvents } from "./engine_components_internal.js";
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- const debug = getParam("debuggetcomponent");
14
- const debugInstantiate = getParam("debuginstantiate");
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- export var HideFlags;
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- (function (HideFlags) {
17
- HideFlags[HideFlags["None"] = 0] = "None";
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- HideFlags[HideFlags["HideInHierarchy"] = 1] = "HideInHierarchy";
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- HideFlags[HideFlags["HideInInspector"] = 2] = "HideInInspector";
20
- HideFlags[HideFlags["DontSaveInEditor"] = 4] = "DontSaveInEditor";
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- HideFlags[HideFlags["NotEditable"] = 8] = "NotEditable";
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- HideFlags[HideFlags["DontSaveInBuild"] = 16] = "DontSaveInBuild";
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- HideFlags[HideFlags["DontUnloadUnusedAsset"] = 32] = "DontUnloadUnusedAsset";
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- HideFlags[HideFlags["DontSave"] = 52] = "DontSave";
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- HideFlags[HideFlags["HideAndDontSave"] = 61] = "HideAndDontSave";
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- })(HideFlags || (HideFlags = {}));
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- export class InstantiateOptions {
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- idProvider;
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- //** parent guid */
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- parent;
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- /** for duplicatable parenting */
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- keepWorldPosition;
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- position;
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- rotation;
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- scale;
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- visible;
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- context;
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- }
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- // export function setActive(go: Object3D, active: boolean, processStart: boolean = true) {
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- // if (!go) return;
41
- // go.visible = active;
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- // main.updateActiveInHierarchyWithoutEventCall(go);
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- // if (active && processStart)
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- // main.processStart(Context.Current, go);
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- // }
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- // Object.defineProperty(Object3D.prototype, "visible", {
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- // get: function () {
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- // return this._visible;
49
- // },
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- // set: function (val) {
51
- // // const changed = val !== this._visible;
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- // this._visible = val;
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- // // if (changed) {
54
- // // setActive(this, val);
55
- // // }
56
- // }
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- // });
58
- const $isActive = Symbol("isActive");
59
- export function isActiveSelf(go) {
60
- // if (go[$isActive] === undefined) {
61
- // go[$isActive] = true;
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- // }
63
- return go.visible;
64
- }
65
- export function setActive(go, active) {
66
- if (typeof active === "number")
67
- active = active > .5;
68
- // go[$isActive] = active;
69
- go.visible = active;
70
- return go.visible; // go[$isActive];
71
- }
72
- export function isActiveInHierarchy(go) {
73
- return go[activeInHierarchyFieldName] || isUsingInstancing(go);
74
- }
75
- export function markAsInstancedRendered(go, instanced) {
76
- go[$isUsingInstancing] = instanced;
77
- }
78
- export function isUsingInstancing(instance) { return InstancingUtil.isUsingInstancing(instance); }
79
- export function findByGuid(guid, hierarchy) {
80
- return tryFindObject(guid, hierarchy, true, true);
81
- }
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- const $isDestroyed = Symbol("isDestroyed");
83
- export function isDestroyed(go) {
84
- return go[$isDestroyed];
85
- }
86
- export function setDestroyed(go, value) {
87
- go[$isDestroyed] = value;
88
- }
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- export function destroy(instance, recursive = true, dispose = false) {
90
- const allComponents = [];
91
- internalDestroy(instance, recursive, dispose, true, allComponents);
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- for (const comp of allComponents) {
93
- comp.gameObject = null;
94
- //@ts-ignore
95
- comp.context = null;
96
- }
97
- }
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- function internalDestroy(instance, recursive = true, dispose = false, isRoot = true, allComponents) {
99
- if (instance === null || instance === undefined)
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- return;
101
- const comp = instance;
102
- if (comp.isComponent) {
103
- allComponents.push(comp);
104
- const go = comp.gameObject;
105
- comp.__internalDisable();
106
- comp.__internalDestroy();
107
- comp.gameObject = go;
108
- return;
109
- }
110
- const obj = instance;
111
- setDestroyed(obj, true);
112
- if (dispose) {
113
- disposeObjectResources(obj);
114
- }
115
- // This needs to be called after disposing because it removes the references to resources
116
- __internalRemoveReferences(obj);
117
- if (debug)
118
- console.log(obj);
119
- if (recursive && obj.children) {
120
- for (const ch of obj.children) {
121
- internalDestroy(ch, recursive, dispose, false, allComponents);
122
- }
123
- }
124
- const components = obj.userData.components;
125
- if (components) {
126
- let lastLength = components.length;
127
- for (let i = 0; i < components.length; i++) {
128
- const comp = components[i];
129
- allComponents.push(comp);
130
- const go = comp.gameObject;
131
- comp.__internalDisable();
132
- comp.__internalDestroy();
133
- comp.gameObject = go;
134
- // if (comp.destroy) {
135
- // if (debug) console.log("destroying", comp);
136
- // comp.destroy();
137
- // }
138
- // components will be removed from componentlist in destroy
139
- if (components.length < lastLength) {
140
- lastLength = components.length;
141
- i--;
142
- }
143
- }
144
- }
145
- if (isRoot)
146
- obj.removeFromParent();
147
- }
148
- export function foreachComponent(instance, cb, recursive = true) {
149
- return internalForEachComponent(instance, cb, recursive);
150
- }
151
- export function* foreachComponentEnumerator(instance, type, includeChildren = false, maxLevel = 999, _currentLevel = 0) {
152
- if (!instance?.userData.components)
153
- return;
154
- if (_currentLevel > maxLevel)
155
- return;
156
- for (const comp of instance.userData.components) {
157
- if (type && comp?.isComponent === true && comp instanceof type) {
158
- yield comp;
159
- }
160
- else {
161
- yield comp;
162
- }
163
- }
164
- if (includeChildren === true) {
165
- for (const ch of instance.children) {
166
- yield* foreachComponentEnumerator(ch, type, true, maxLevel, _currentLevel + 1);
167
- }
168
- }
169
- }
170
- function internalForEachComponent(instance, cb, recursive, level = 0) {
171
- if (!instance)
172
- return;
173
- if (!instance.isObject3D) {
174
- new Error("Expected Object3D but got " + instance);
175
- }
176
- if (level > 1000) {
177
- console.warn("Failed to iterate components: too many levels");
178
- return;
179
- }
180
- if (instance.userData?.components) {
181
- for (let i = 0; i < instance.userData.components.length; i++) {
182
- const comp = instance.userData.components[i];
183
- if (comp?.isComponent === true) {
184
- const res = cb(comp);
185
- if (res !== undefined)
186
- return res;
187
- }
188
- }
189
- }
190
- if (recursive && instance.children) {
191
- // childArrayBuffer.length = 0;
192
- // childArrayBuffer.push(...instance.children);
193
- const nextLevel = level + 1;
194
- for (let i = 0; i < instance.children.length; i++) {
195
- const child = instance.children[i];
196
- if (!child)
197
- continue;
198
- const res = internalForEachComponent(child, cb, recursive, nextLevel);
199
- if (res !== undefined)
200
- return res;
201
- }
202
- // childArrayBuffer.length = 0;
203
- }
204
- }
205
- export function instantiate(instance, opts = null) {
206
- if (instance === null)
207
- return null;
208
- let options = null;
209
- if (opts !== null) {
210
- // if x is defined assume this is a vec3 - this is just to not break everything at once and stay a little bit backwards compatible
211
- if (opts["x"] !== undefined) {
212
- options = new InstantiateOptions();
213
- options.position = opts;
214
- }
215
- else {
216
- // if (opts instanceof InstantiateOptions)
217
- options = opts;
218
- // else {
219
- // options = new InstantiateOptions();
220
- // Object.assign(options, opts);
221
- // }
222
- }
223
- }
224
- let context = Context.Current;
225
- if (options?.context)
226
- context = options.context;
227
- if (debug && context.alias)
228
- console.log("context", context.alias);
229
- // we need to create the id provider before calling internal instantiate because cloned gameobjects also create new guids
230
- if (options && !options.idProvider) {
231
- options.idProvider = new InstantiateIdProvider(Date.now());
232
- }
233
- const components = [];
234
- const goMapping = {}; // used to resolve references on components to components on other gameobjects to their new counterpart
235
- const skinnedMeshes = {};
236
- const clone = internalInstantiate(context, instance, options, components, goMapping, skinnedMeshes);
237
- if (clone) {
238
- resolveReferences(goMapping);
239
- resolveAndBindSkinnedMeshBones(skinnedMeshes, goMapping);
240
- }
241
- if (debug) {
242
- logHierarchy(instance, true);
243
- logHierarchy(clone, true);
244
- }
245
- const guidsMap = {};
246
- for (const i in components) {
247
- const copy = components[i];
248
- const oldGuid = copy.guid;
249
- if (options && options.idProvider) {
250
- copy.guid = options.idProvider.generateUUID();
251
- guidsMap[oldGuid] = copy.guid;
252
- if (debug)
253
- console.log(copy.name, copy.guid);
254
- }
255
- registerComponent(copy, context);
256
- if (copy.__internalNewInstanceCreated)
257
- copy.__internalNewInstanceCreated();
258
- }
259
- for (const i in components) {
260
- const copy = components[i];
261
- if (copy.resolveGuids)
262
- copy.resolveGuids(guidsMap);
263
- if (copy.enabled === false)
264
- continue;
265
- else
266
- copy.enabled = true;
267
- }
268
- processNewScripts(context);
269
- return clone;
270
- }
271
- function internalInstantiate(context, instance, opts, componentsList, newGameObjectsMap, skinnedMeshesMap) {
272
- if (!instance)
273
- return null;
274
- // prepare, remove things that dont work out of the box
275
- // e.g. user data we want to manually clone
276
- // also children throw errors (e.g. recursive toJson with nested meshes)
277
- const userData = instance.userData;
278
- instance.userData = {};
279
- const children = instance.children;
280
- instance.children = [];
281
- const clone = instance.clone(false);
282
- apply(clone);
283
- // if(instance[$originalGuid])
284
- // clone[$originalGuid] = instance[$originalGuid];
285
- instance.userData = userData;
286
- instance.children = children;
287
- // make reference from old id to new object
288
- newGameObjectsMap[instance.uuid] = { original: instance, clone: clone };
289
- if (debugInstantiate)
290
- console.log("ADD", instance, clone);
291
- if (instance.type === "SkinnedMesh") {
292
- skinnedMeshesMap[instance.uuid] = { original: instance, clone: clone };
293
- }
294
- // DO NOT EVER RENAME BECAUSE IT BREAKS / MIGHT BREAK ANIMATIONS
295
- // clone.name += " (Clone)";
296
- if (opts?.visible !== undefined)
297
- clone.visible = opts.visible;
298
- if (opts?.idProvider) {
299
- clone.uuid = opts.idProvider.generateUUID();
300
- const cloneGo = clone;
301
- if (cloneGo)
302
- cloneGo.guid = clone.uuid;
303
- }
304
- if (instance.animations && instance.animations.length > 0) {
305
- clone.animations = [...instance.animations];
306
- }
307
- const parent = instance.parent;
308
- if (parent) {
309
- parent.add(clone);
310
- }
311
- // apply transform
312
- if (opts?.position) {
313
- setWorldPosition(clone, opts.position);
314
- }
315
- else
316
- clone.position.copy(instance.position);
317
- if (opts?.rotation) {
318
- setWorldQuaternion(clone, opts.rotation);
319
- // clone.quaternion.copy(opts.rotation);
320
- }
321
- else
322
- clone.quaternion.copy(instance.quaternion);
323
- if (opts?.scale) {
324
- // TODO: make set world scale work
325
- clone.scale.copy(opts.scale);
326
- }
327
- else
328
- clone.scale.copy(instance.scale);
329
- if (opts?.parent && opts.parent !== "scene") {
330
- let requestedParent = null;
331
- if (typeof opts.parent === "string") {
332
- requestedParent = tryFindObject(opts.parent, context.scene, true);
333
- }
334
- else {
335
- requestedParent = opts.parent;
336
- }
337
- if (requestedParent) {
338
- const func = opts.keepWorldPosition === true ? requestedParent.attach : requestedParent.add;
339
- if (!func)
340
- console.error("Invalid parent object", requestedParent, "received when instantiating:", instance);
341
- else
342
- func.call(requestedParent, clone);
343
- }
344
- else
345
- console.warn("could not find parent:", opts.parent);
346
- }
347
- for (const [key, value] of Object.entries(instance.userData)) {
348
- if (key === "components")
349
- continue;
350
- clone.userData[key] = value;
351
- }
352
- if (instance.userData?.components) {
353
- const components = instance.userData.components;
354
- const newComponents = [];
355
- clone.userData.components = newComponents;
356
- for (let i = 0; i < components.length; i++) {
357
- const comp = components[i];
358
- const copy = new comp.constructor();
359
- assign(copy, comp);
360
- // make sure the original guid stays intact
361
- if (comp[editorGuidKeyName] !== undefined)
362
- copy[editorGuidKeyName] = comp[editorGuidKeyName];
363
- newComponents.push(copy);
364
- copy.gameObject = clone;
365
- // copy.transform = clone;
366
- componentsList.push(copy);
367
- ComponentLifecycleEvents.dispatchComponentLifecycleEvent(ComponentEvents.Added, copy);
368
- }
369
- }
370
- // children should just clone the original transform
371
- if (opts) {
372
- opts.position = undefined;
373
- opts.rotation = undefined;
374
- opts.scale = undefined;
375
- opts.parent = undefined;
376
- }
377
- for (const ch in instance.children) {
378
- const child = instance.children[ch];
379
- const newChild = internalInstantiate(context, child, opts, componentsList, newGameObjectsMap, skinnedMeshesMap);
380
- if (newChild)
381
- clone.add(newChild);
382
- }
383
- return clone;
384
- }
385
- function resolveAndBindSkinnedMeshBones(skinnedMeshes, newObjectsMap) {
386
- for (const key in skinnedMeshes) {
387
- const val = skinnedMeshes[key];
388
- const original = val.original;
389
- const originalSkeleton = original.skeleton;
390
- const clone = val.clone;
391
- // clone.updateWorldMatrix(true, true);
392
- if (!originalSkeleton) {
393
- console.warn("Skinned mesh has no skeleton?", val);
394
- continue;
395
- }
396
- const originalBones = originalSkeleton.bones;
397
- const clonedSkeleton = clone.skeleton.clone();
398
- clone.skeleton = clonedSkeleton;
399
- clone.bindMatrix.clone().copy(original.bindMatrix);
400
- // console.log(clone.bindMatrix)
401
- clone.bindMatrixInverse.copy(original.bindMatrixInverse);
402
- // clone.bindMatrix.multiplyScalar(.025);
403
- // console.assert(originalSkeleton.uuid !== clonedSkeleton.uuid);
404
- // console.assert(originalBones.length === clonedSkeleton.bones.length);
405
- const bones = [];
406
- clonedSkeleton.bones = bones;
407
- for (let i = 0; i < originalBones.length; i++) {
408
- const bone = originalBones[i];
409
- const newBoneInfo = newObjectsMap[bone.uuid];
410
- const clonedBone = newBoneInfo.clone;
411
- // console.log("NEW BONE: ", clonedBone, "BEFORE", newBoneInfo.original);
412
- bones.push(clonedBone);
413
- }
414
- // clone.skeleton = new Skeleton(bones);
415
- // clone.skeleton.update();
416
- // clone.pose();
417
- // clone.scale.set(1,1,1);
418
- // clone.position.y += .1;
419
- // console.log("ORIG", original, "CLONE", clone);
420
- }
421
- for (const key in skinnedMeshes) {
422
- const clone = skinnedMeshes[key].clone;
423
- clone.skeleton.update();
424
- // clone.skeleton.calculateInverses();
425
- clone.bind(clone.skeleton, clone.bindMatrix);
426
- clone.updateMatrixWorld(true);
427
- // clone.pose();
428
- }
429
- }
430
- // private static bindNewSkinnedMeshBones(source, clone) {
431
- // const sourceLookup = new Map();
432
- // const cloneLookup = new Map();
433
- // // const clone = source.clone(false);
434
- // function parallelTraverse(a, b, callback) {
435
- // callback(a, b);
436
- // for (let i = 0; i < a.children.length; i++) {
437
- // parallelTraverse(a.children[i], b.children[i], callback);
438
- // }
439
- // }
440
- // parallelTraverse(source, clone, function (sourceNode, clonedNode) {
441
- // sourceLookup.set(clonedNode, sourceNode);
442
- // cloneLookup.set(sourceNode, clonedNode);
443
- // });
444
- // clone.traverse(function (node) {
445
- // if (!node.isSkinnedMesh) return;
446
- // const clonedMesh = node;
447
- // const sourceMesh = sourceLookup.get(node);
448
- // const sourceBones = sourceMesh.skeleton.bones;
449
- // clonedMesh.skeleton = sourceMesh.skeleton.clone();
450
- // clonedMesh.bindMatrix.copy(sourceMesh.bindMatrix);
451
- // clonedMesh.skeleton.bones = sourceBones.map(function (bone) {
452
- // return cloneLookup.get(bone);
453
- // });
454
- // clonedMesh.bind(clonedMesh.skeleton, clonedMesh.bindMatrix);
455
- // });
456
- // return clone;
457
- // }
458
- function resolveReferences(newObjectsMap) {
459
- // for every object that is newly created we want to update references to their newly created counterparts
460
- // e.g. a collider instance referencing a rigidbody instance should be updated so that
461
- // the cloned collider does not reference the cloned rigidbody (instead of the original rigidbody)
462
- for (const key in newObjectsMap) {
463
- const val = newObjectsMap[key];
464
- const clone = val.clone;
465
- // resolve references
466
- if (clone.userData?.components) {
467
- for (let i = 0; i < clone.userData.components.length; i++) {
468
- const copy = clone.userData.components[i];
469
- // find referenced within a cloned gameobject
470
- const entries = Object.entries(copy);
471
- // console.log(copy, entries);
472
- for (const [key, value] of entries) {
473
- if (Array.isArray(value)) {
474
- const clonedArray = [];
475
- copy[key] = clonedArray;
476
- // console.log(copy, key, value, copy[key]);
477
- for (let i = 0; i < value.length; i++) {
478
- const entry = value[i];
479
- // push value types into new array
480
- if (typeof entry !== "object") {
481
- clonedArray.push(entry);
482
- continue;
483
- }
484
- const res = postProcessNewInstance(copy, key, entry, newObjectsMap);
485
- if (res !== undefined)
486
- clonedArray.push(res);
487
- else
488
- clonedArray.push(entry);
489
- }
490
- // console.log(copy[key])
491
- }
492
- else if (typeof value === "object") {
493
- const res = postProcessNewInstance(copy, key, value, newObjectsMap);
494
- if (res !== undefined) {
495
- copy[key] = res;
496
- }
497
- }
498
- }
499
- }
500
- }
501
- }
502
- }
503
- function postProcessNewInstance(copy, key, value, newObjectsMap) {
504
- if (value === null || value === undefined)
505
- return;
506
- if (value.isComponent === true) {
507
- const originalGameObjectReference = value["gameObject"];
508
- // console.log(key, value, originalGameObjectReference);
509
- if (originalGameObjectReference) {
510
- const id = originalGameObjectReference.uuid;
511
- const newGameObject = newObjectsMap[id]?.clone;
512
- if (!newGameObject) {
513
- // reference has not changed!
514
- if (debugInstantiate)
515
- console.log("reference did not change", key, copy, value);
516
- return;
517
- }
518
- const index = originalGameObjectReference.userData.components.indexOf(value);
519
- if (index >= 0) {
520
- if (debugInstantiate)
521
- console.log(key, id);
522
- const found = newGameObject.userData.components[index];
523
- return found;
524
- }
525
- else {
526
- console.warn("could not find component", key, value);
527
- }
528
- }
529
- }
530
- else if (value.isObject3D === true) {
531
- // console.log(value);
532
- if (key === "gameObject")
533
- return;
534
- const originalGameObjectReference = value;
535
- if (originalGameObjectReference) {
536
- const id = originalGameObjectReference.uuid;
537
- const newGameObject = newObjectsMap[id]?.clone;
538
- if (newGameObject) {
539
- if (debugInstantiate)
540
- console.log(key, "old", value, "new", newGameObject);
541
- return newGameObject;
542
- }
543
- }
544
- }
545
- else {
546
- // create new instances for some types that we know should usually not be shared and can safely be cloned
547
- if (value.isVector4 || value.isVector3 || value.isVector2 || value.isQuaternion || value.isEuler) {
548
- return value.clone();
549
- }
550
- else if (value.isColor === true) {
551
- return value.clone();
552
- }
553
- else if (value.isEventList === true) {
554
- // create a new instance of the object
555
- const copy = new value.constructor();
556
- return copy;
557
- }
558
- }
559
- }
1
+ import { processNewScripts } from "./engine_mainloop_utils.js";
2
+ import { InstantiateIdProvider } from "./engine_networking_instantiate.js";
3
+ import { Context, registerComponent } from "./engine_setup.js";
4
+ import { logHierarchy, setWorldPosition, setWorldQuaternion } from "./engine_three_utils.js";
5
+ import { getParam, tryFindObject } from "./engine_utils.js";
6
+ import { apply } from "../engine-components/js-extensions/Object3D.js";
7
+ import { $isUsingInstancing, InstancingUtil } from "./engine_instancing.js";
8
+ import { activeInHierarchyFieldName } from "./engine_constants.js";
9
+ import { assign } from "./engine_serialization_core.js";
10
+ import { disposeObjectResources, __internalNotifyObjectDestroyed as __internalRemoveReferences } from "./engine_assetdatabase.js";
11
+ import { editorGuidKeyName } from "./engine_constants.js";
12
+ import { ComponentLifecycleEvents, ComponentEvents } from "./engine_components_internal.js";
13
+ const debug = getParam("debuggetcomponent");
14
+ const debugInstantiate = getParam("debuginstantiate");
15
+ export var HideFlags;
16
+ (function (HideFlags) {
17
+ HideFlags[HideFlags["None"] = 0] = "None";
18
+ HideFlags[HideFlags["HideInHierarchy"] = 1] = "HideInHierarchy";
19
+ HideFlags[HideFlags["HideInInspector"] = 2] = "HideInInspector";
20
+ HideFlags[HideFlags["DontSaveInEditor"] = 4] = "DontSaveInEditor";
21
+ HideFlags[HideFlags["NotEditable"] = 8] = "NotEditable";
22
+ HideFlags[HideFlags["DontSaveInBuild"] = 16] = "DontSaveInBuild";
23
+ HideFlags[HideFlags["DontUnloadUnusedAsset"] = 32] = "DontUnloadUnusedAsset";
24
+ HideFlags[HideFlags["DontSave"] = 52] = "DontSave";
25
+ HideFlags[HideFlags["HideAndDontSave"] = 61] = "HideAndDontSave";
26
+ })(HideFlags || (HideFlags = {}));
27
+ export class InstantiateOptions {
28
+ idProvider;
29
+ //** parent guid */
30
+ parent;
31
+ /** for duplicatable parenting */
32
+ keepWorldPosition;
33
+ position;
34
+ rotation;
35
+ scale;
36
+ visible;
37
+ context;
38
+ }
39
+ // export function setActive(go: Object3D, active: boolean, processStart: boolean = true) {
40
+ // if (!go) return;
41
+ // go.visible = active;
42
+ // main.updateActiveInHierarchyWithoutEventCall(go);
43
+ // if (active && processStart)
44
+ // main.processStart(Context.Current, go);
45
+ // }
46
+ // Object.defineProperty(Object3D.prototype, "visible", {
47
+ // get: function () {
48
+ // return this._visible;
49
+ // },
50
+ // set: function (val) {
51
+ // // const changed = val !== this._visible;
52
+ // this._visible = val;
53
+ // // if (changed) {
54
+ // // setActive(this, val);
55
+ // // }
56
+ // }
57
+ // });
58
+ const $isActive = Symbol("isActive");
59
+ export function isActiveSelf(go) {
60
+ // if (go[$isActive] === undefined) {
61
+ // go[$isActive] = true;
62
+ // }
63
+ return go.visible;
64
+ }
65
+ export function setActive(go, active) {
66
+ if (typeof active === "number")
67
+ active = active > .5;
68
+ // go[$isActive] = active;
69
+ go.visible = active;
70
+ return go.visible; // go[$isActive];
71
+ }
72
+ export function isActiveInHierarchy(go) {
73
+ return go[activeInHierarchyFieldName] || isUsingInstancing(go);
74
+ }
75
+ export function markAsInstancedRendered(go, instanced) {
76
+ go[$isUsingInstancing] = instanced;
77
+ }
78
+ export function isUsingInstancing(instance) { return InstancingUtil.isUsingInstancing(instance); }
79
+ export function findByGuid(guid, hierarchy) {
80
+ return tryFindObject(guid, hierarchy, true, true);
81
+ }
82
+ const $isDestroyed = Symbol("isDestroyed");
83
+ export function isDestroyed(go) {
84
+ return go[$isDestroyed];
85
+ }
86
+ export function setDestroyed(go, value) {
87
+ go[$isDestroyed] = value;
88
+ }
89
+ export function destroy(instance, recursive = true, dispose = false) {
90
+ const allComponents = [];
91
+ internalDestroy(instance, recursive, dispose, true, allComponents);
92
+ for (const comp of allComponents) {
93
+ comp.gameObject = null;
94
+ //@ts-ignore
95
+ comp.context = null;
96
+ }
97
+ }
98
+ function internalDestroy(instance, recursive = true, dispose = false, isRoot = true, allComponents) {
99
+ if (instance === null || instance === undefined)
100
+ return;
101
+ const comp = instance;
102
+ if (comp.isComponent) {
103
+ allComponents.push(comp);
104
+ const go = comp.gameObject;
105
+ comp.__internalDisable();
106
+ comp.__internalDestroy();
107
+ comp.gameObject = go;
108
+ return;
109
+ }
110
+ const obj = instance;
111
+ setDestroyed(obj, true);
112
+ if (dispose) {
113
+ disposeObjectResources(obj);
114
+ }
115
+ // This needs to be called after disposing because it removes the references to resources
116
+ __internalRemoveReferences(obj);
117
+ if (debug)
118
+ console.log(obj);
119
+ if (recursive && obj.children) {
120
+ for (const ch of obj.children) {
121
+ internalDestroy(ch, recursive, dispose, false, allComponents);
122
+ }
123
+ }
124
+ const components = obj.userData.components;
125
+ if (components) {
126
+ let lastLength = components.length;
127
+ for (let i = 0; i < components.length; i++) {
128
+ const comp = components[i];
129
+ allComponents.push(comp);
130
+ const go = comp.gameObject;
131
+ comp.__internalDisable();
132
+ comp.__internalDestroy();
133
+ comp.gameObject = go;
134
+ // if (comp.destroy) {
135
+ // if (debug) console.log("destroying", comp);
136
+ // comp.destroy();
137
+ // }
138
+ // components will be removed from componentlist in destroy
139
+ if (components.length < lastLength) {
140
+ lastLength = components.length;
141
+ i--;
142
+ }
143
+ }
144
+ }
145
+ if (isRoot)
146
+ obj.removeFromParent();
147
+ }
148
+ export function foreachComponent(instance, cb, recursive = true) {
149
+ return internalForEachComponent(instance, cb, recursive);
150
+ }
151
+ export function* foreachComponentEnumerator(instance, type, includeChildren = false, maxLevel = 999, _currentLevel = 0) {
152
+ if (!instance?.userData.components)
153
+ return;
154
+ if (_currentLevel > maxLevel)
155
+ return;
156
+ for (const comp of instance.userData.components) {
157
+ if (type && comp?.isComponent === true && comp instanceof type) {
158
+ yield comp;
159
+ }
160
+ else {
161
+ yield comp;
162
+ }
163
+ }
164
+ if (includeChildren === true) {
165
+ for (const ch of instance.children) {
166
+ yield* foreachComponentEnumerator(ch, type, true, maxLevel, _currentLevel + 1);
167
+ }
168
+ }
169
+ }
170
+ function internalForEachComponent(instance, cb, recursive, level = 0) {
171
+ if (!instance)
172
+ return;
173
+ if (!instance.isObject3D) {
174
+ new Error("Expected Object3D but got " + instance);
175
+ }
176
+ if (level > 1000) {
177
+ console.warn("Failed to iterate components: too many levels");
178
+ return;
179
+ }
180
+ if (instance.userData?.components) {
181
+ for (let i = 0; i < instance.userData.components.length; i++) {
182
+ const comp = instance.userData.components[i];
183
+ if (comp?.isComponent === true) {
184
+ const res = cb(comp);
185
+ if (res !== undefined)
186
+ return res;
187
+ }
188
+ }
189
+ }
190
+ if (recursive && instance.children) {
191
+ // childArrayBuffer.length = 0;
192
+ // childArrayBuffer.push(...instance.children);
193
+ const nextLevel = level + 1;
194
+ for (let i = 0; i < instance.children.length; i++) {
195
+ const child = instance.children[i];
196
+ if (!child)
197
+ continue;
198
+ const res = internalForEachComponent(child, cb, recursive, nextLevel);
199
+ if (res !== undefined)
200
+ return res;
201
+ }
202
+ // childArrayBuffer.length = 0;
203
+ }
204
+ }
205
+ export function instantiate(instance, opts = null) {
206
+ if (instance === null)
207
+ return null;
208
+ let options = null;
209
+ if (opts !== null) {
210
+ // if x is defined assume this is a vec3 - this is just to not break everything at once and stay a little bit backwards compatible
211
+ if (opts["x"] !== undefined) {
212
+ options = new InstantiateOptions();
213
+ options.position = opts;
214
+ }
215
+ else {
216
+ // if (opts instanceof InstantiateOptions)
217
+ options = opts;
218
+ // else {
219
+ // options = new InstantiateOptions();
220
+ // Object.assign(options, opts);
221
+ // }
222
+ }
223
+ }
224
+ let context = Context.Current;
225
+ if (options?.context)
226
+ context = options.context;
227
+ if (debug && context.alias)
228
+ console.log("context", context.alias);
229
+ // we need to create the id provider before calling internal instantiate because cloned gameobjects also create new guids
230
+ if (options && !options.idProvider) {
231
+ options.idProvider = new InstantiateIdProvider(Date.now());
232
+ }
233
+ const components = [];
234
+ const goMapping = {}; // used to resolve references on components to components on other gameobjects to their new counterpart
235
+ const skinnedMeshes = {};
236
+ const clone = internalInstantiate(context, instance, options, components, goMapping, skinnedMeshes);
237
+ if (clone) {
238
+ resolveReferences(goMapping);
239
+ resolveAndBindSkinnedMeshBones(skinnedMeshes, goMapping);
240
+ }
241
+ if (debug) {
242
+ logHierarchy(instance, true);
243
+ logHierarchy(clone, true);
244
+ }
245
+ const guidsMap = {};
246
+ for (const i in components) {
247
+ const copy = components[i];
248
+ const oldGuid = copy.guid;
249
+ if (options && options.idProvider) {
250
+ copy.guid = options.idProvider.generateUUID();
251
+ guidsMap[oldGuid] = copy.guid;
252
+ if (debug)
253
+ console.log(copy.name, copy.guid);
254
+ }
255
+ registerComponent(copy, context);
256
+ if (copy.__internalNewInstanceCreated)
257
+ copy.__internalNewInstanceCreated();
258
+ }
259
+ for (const i in components) {
260
+ const copy = components[i];
261
+ if (copy.resolveGuids)
262
+ copy.resolveGuids(guidsMap);
263
+ if (copy.enabled === false)
264
+ continue;
265
+ else
266
+ copy.enabled = true;
267
+ }
268
+ processNewScripts(context);
269
+ return clone;
270
+ }
271
+ function internalInstantiate(context, instance, opts, componentsList, newGameObjectsMap, skinnedMeshesMap) {
272
+ if (!instance)
273
+ return null;
274
+ // prepare, remove things that dont work out of the box
275
+ // e.g. user data we want to manually clone
276
+ // also children throw errors (e.g. recursive toJson with nested meshes)
277
+ const userData = instance.userData;
278
+ instance.userData = {};
279
+ const children = instance.children;
280
+ instance.children = [];
281
+ const clone = instance.clone(false);
282
+ apply(clone);
283
+ // if(instance[$originalGuid])
284
+ // clone[$originalGuid] = instance[$originalGuid];
285
+ instance.userData = userData;
286
+ instance.children = children;
287
+ // make reference from old id to new object
288
+ newGameObjectsMap[instance.uuid] = { original: instance, clone: clone };
289
+ if (debugInstantiate)
290
+ console.log("ADD", instance, clone);
291
+ if (instance.type === "SkinnedMesh") {
292
+ skinnedMeshesMap[instance.uuid] = { original: instance, clone: clone };
293
+ }
294
+ // DO NOT EVER RENAME BECAUSE IT BREAKS / MIGHT BREAK ANIMATIONS
295
+ // clone.name += " (Clone)";
296
+ if (opts?.visible !== undefined)
297
+ clone.visible = opts.visible;
298
+ if (opts?.idProvider) {
299
+ clone.uuid = opts.idProvider.generateUUID();
300
+ const cloneGo = clone;
301
+ if (cloneGo)
302
+ cloneGo.guid = clone.uuid;
303
+ }
304
+ if (instance.animations && instance.animations.length > 0) {
305
+ clone.animations = [...instance.animations];
306
+ }
307
+ const parent = instance.parent;
308
+ if (parent) {
309
+ parent.add(clone);
310
+ }
311
+ // apply transform
312
+ if (opts?.position) {
313
+ setWorldPosition(clone, opts.position);
314
+ }
315
+ else
316
+ clone.position.copy(instance.position);
317
+ if (opts?.rotation) {
318
+ setWorldQuaternion(clone, opts.rotation);
319
+ // clone.quaternion.copy(opts.rotation);
320
+ }
321
+ else
322
+ clone.quaternion.copy(instance.quaternion);
323
+ if (opts?.scale) {
324
+ // TODO: make set world scale work
325
+ clone.scale.copy(opts.scale);
326
+ }
327
+ else
328
+ clone.scale.copy(instance.scale);
329
+ if (opts?.parent && opts.parent !== "scene") {
330
+ let requestedParent = null;
331
+ if (typeof opts.parent === "string") {
332
+ requestedParent = tryFindObject(opts.parent, context.scene, true);
333
+ }
334
+ else {
335
+ requestedParent = opts.parent;
336
+ }
337
+ if (requestedParent) {
338
+ const func = opts.keepWorldPosition === true ? requestedParent.attach : requestedParent.add;
339
+ if (!func)
340
+ console.error("Invalid parent object", requestedParent, "received when instantiating:", instance);
341
+ else
342
+ func.call(requestedParent, clone);
343
+ }
344
+ else
345
+ console.warn("could not find parent:", opts.parent);
346
+ }
347
+ for (const [key, value] of Object.entries(instance.userData)) {
348
+ if (key === "components")
349
+ continue;
350
+ clone.userData[key] = value;
351
+ }
352
+ if (instance.userData?.components) {
353
+ const components = instance.userData.components;
354
+ const newComponents = [];
355
+ clone.userData.components = newComponents;
356
+ for (let i = 0; i < components.length; i++) {
357
+ const comp = components[i];
358
+ const copy = new comp.constructor();
359
+ assign(copy, comp);
360
+ // make sure the original guid stays intact
361
+ if (comp[editorGuidKeyName] !== undefined)
362
+ copy[editorGuidKeyName] = comp[editorGuidKeyName];
363
+ newComponents.push(copy);
364
+ copy.gameObject = clone;
365
+ // copy.transform = clone;
366
+ componentsList.push(copy);
367
+ ComponentLifecycleEvents.dispatchComponentLifecycleEvent(ComponentEvents.Added, copy);
368
+ }
369
+ }
370
+ // children should just clone the original transform
371
+ if (opts) {
372
+ opts.position = undefined;
373
+ opts.rotation = undefined;
374
+ opts.scale = undefined;
375
+ opts.parent = undefined;
376
+ }
377
+ for (const ch in instance.children) {
378
+ const child = instance.children[ch];
379
+ const newChild = internalInstantiate(context, child, opts, componentsList, newGameObjectsMap, skinnedMeshesMap);
380
+ if (newChild)
381
+ clone.add(newChild);
382
+ }
383
+ return clone;
384
+ }
385
+ function resolveAndBindSkinnedMeshBones(skinnedMeshes, newObjectsMap) {
386
+ for (const key in skinnedMeshes) {
387
+ const val = skinnedMeshes[key];
388
+ const original = val.original;
389
+ const originalSkeleton = original.skeleton;
390
+ const clone = val.clone;
391
+ // clone.updateWorldMatrix(true, true);
392
+ if (!originalSkeleton) {
393
+ console.warn("Skinned mesh has no skeleton?", val);
394
+ continue;
395
+ }
396
+ const originalBones = originalSkeleton.bones;
397
+ const clonedSkeleton = clone.skeleton.clone();
398
+ clone.skeleton = clonedSkeleton;
399
+ clone.bindMatrix.clone().copy(original.bindMatrix);
400
+ // console.log(clone.bindMatrix)
401
+ clone.bindMatrixInverse.copy(original.bindMatrixInverse);
402
+ // clone.bindMatrix.multiplyScalar(.025);
403
+ // console.assert(originalSkeleton.uuid !== clonedSkeleton.uuid);
404
+ // console.assert(originalBones.length === clonedSkeleton.bones.length);
405
+ const bones = [];
406
+ clonedSkeleton.bones = bones;
407
+ for (let i = 0; i < originalBones.length; i++) {
408
+ const bone = originalBones[i];
409
+ const newBoneInfo = newObjectsMap[bone.uuid];
410
+ const clonedBone = newBoneInfo.clone;
411
+ // console.log("NEW BONE: ", clonedBone, "BEFORE", newBoneInfo.original);
412
+ bones.push(clonedBone);
413
+ }
414
+ // clone.skeleton = new Skeleton(bones);
415
+ // clone.skeleton.update();
416
+ // clone.pose();
417
+ // clone.scale.set(1,1,1);
418
+ // clone.position.y += .1;
419
+ // console.log("ORIG", original, "CLONE", clone);
420
+ }
421
+ for (const key in skinnedMeshes) {
422
+ const clone = skinnedMeshes[key].clone;
423
+ clone.skeleton.update();
424
+ // clone.skeleton.calculateInverses();
425
+ clone.bind(clone.skeleton, clone.bindMatrix);
426
+ clone.updateMatrixWorld(true);
427
+ // clone.pose();
428
+ }
429
+ }
430
+ // private static bindNewSkinnedMeshBones(source, clone) {
431
+ // const sourceLookup = new Map();
432
+ // const cloneLookup = new Map();
433
+ // // const clone = source.clone(false);
434
+ // function parallelTraverse(a, b, callback) {
435
+ // callback(a, b);
436
+ // for (let i = 0; i < a.children.length; i++) {
437
+ // parallelTraverse(a.children[i], b.children[i], callback);
438
+ // }
439
+ // }
440
+ // parallelTraverse(source, clone, function (sourceNode, clonedNode) {
441
+ // sourceLookup.set(clonedNode, sourceNode);
442
+ // cloneLookup.set(sourceNode, clonedNode);
443
+ // });
444
+ // clone.traverse(function (node) {
445
+ // if (!node.isSkinnedMesh) return;
446
+ // const clonedMesh = node;
447
+ // const sourceMesh = sourceLookup.get(node);
448
+ // const sourceBones = sourceMesh.skeleton.bones;
449
+ // clonedMesh.skeleton = sourceMesh.skeleton.clone();
450
+ // clonedMesh.bindMatrix.copy(sourceMesh.bindMatrix);
451
+ // clonedMesh.skeleton.bones = sourceBones.map(function (bone) {
452
+ // return cloneLookup.get(bone);
453
+ // });
454
+ // clonedMesh.bind(clonedMesh.skeleton, clonedMesh.bindMatrix);
455
+ // });
456
+ // return clone;
457
+ // }
458
+ function resolveReferences(newObjectsMap) {
459
+ // for every object that is newly created we want to update references to their newly created counterparts
460
+ // e.g. a collider instance referencing a rigidbody instance should be updated so that
461
+ // the cloned collider does not reference the cloned rigidbody (instead of the original rigidbody)
462
+ for (const key in newObjectsMap) {
463
+ const val = newObjectsMap[key];
464
+ const clone = val.clone;
465
+ // resolve references
466
+ if (clone.userData?.components) {
467
+ for (let i = 0; i < clone.userData.components.length; i++) {
468
+ const copy = clone.userData.components[i];
469
+ // find referenced within a cloned gameobject
470
+ const entries = Object.entries(copy);
471
+ // console.log(copy, entries);
472
+ for (const [key, value] of entries) {
473
+ if (Array.isArray(value)) {
474
+ const clonedArray = [];
475
+ copy[key] = clonedArray;
476
+ // console.log(copy, key, value, copy[key]);
477
+ for (let i = 0; i < value.length; i++) {
478
+ const entry = value[i];
479
+ // push value types into new array
480
+ if (typeof entry !== "object") {
481
+ clonedArray.push(entry);
482
+ continue;
483
+ }
484
+ const res = postProcessNewInstance(copy, key, entry, newObjectsMap);
485
+ if (res !== undefined)
486
+ clonedArray.push(res);
487
+ else
488
+ clonedArray.push(entry);
489
+ }
490
+ // console.log(copy[key])
491
+ }
492
+ else if (typeof value === "object") {
493
+ const res = postProcessNewInstance(copy, key, value, newObjectsMap);
494
+ if (res !== undefined) {
495
+ copy[key] = res;
496
+ }
497
+ }
498
+ }
499
+ }
500
+ }
501
+ }
502
+ }
503
+ function postProcessNewInstance(copy, key, value, newObjectsMap) {
504
+ if (value === null || value === undefined)
505
+ return;
506
+ if (value.isComponent === true) {
507
+ const originalGameObjectReference = value["gameObject"];
508
+ // console.log(key, value, originalGameObjectReference);
509
+ if (originalGameObjectReference) {
510
+ const id = originalGameObjectReference.uuid;
511
+ const newGameObject = newObjectsMap[id]?.clone;
512
+ if (!newGameObject) {
513
+ // reference has not changed!
514
+ if (debugInstantiate)
515
+ console.log("reference did not change", key, copy, value);
516
+ return;
517
+ }
518
+ const index = originalGameObjectReference.userData.components.indexOf(value);
519
+ if (index >= 0) {
520
+ if (debugInstantiate)
521
+ console.log(key, id);
522
+ const found = newGameObject.userData.components[index];
523
+ return found;
524
+ }
525
+ else {
526
+ console.warn("could not find component", key, value);
527
+ }
528
+ }
529
+ }
530
+ else if (value.isObject3D === true) {
531
+ // console.log(value);
532
+ if (key === "gameObject")
533
+ return;
534
+ const originalGameObjectReference = value;
535
+ if (originalGameObjectReference) {
536
+ const id = originalGameObjectReference.uuid;
537
+ const newGameObject = newObjectsMap[id]?.clone;
538
+ if (newGameObject) {
539
+ if (debugInstantiate)
540
+ console.log(key, "old", value, "new", newGameObject);
541
+ return newGameObject;
542
+ }
543
+ }
544
+ }
545
+ else {
546
+ // create new instances for some types that we know should usually not be shared and can safely be cloned
547
+ if (value.isVector4 || value.isVector3 || value.isVector2 || value.isQuaternion || value.isEuler) {
548
+ return value.clone();
549
+ }
550
+ else if (value.isColor === true) {
551
+ return value.clone();
552
+ }
553
+ else if (value.isEventList === true) {
554
+ // create a new instance of the object
555
+ const copy = new value.constructor();
556
+ return copy;
557
+ }
558
+ }
559
+ }
560
560
  //# sourceMappingURL=engine_gameobject.js.map