@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/CHANGELOG.md +2259 -2253
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +7 -10
  5. package/dist/needle-engine.light.js +7 -10
  6. package/dist/needle-engine.light.min.js +7 -10
  7. package/dist/needle-engine.light.umd.cjs +7 -10
  8. package/dist/needle-engine.min.js +7 -10
  9. package/dist/needle-engine.umd.cjs +7 -10
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AudioListener.d.ts +7 -7
  211. package/lib/engine-components/AudioListener.js +30 -30
  212. package/lib/engine-components/AudioSource.d.ts +61 -61
  213. package/lib/engine-components/AudioSource.js +422 -422
  214. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  215. package/lib/engine-components/AvatarLoader.js +173 -173
  216. package/lib/engine-components/AxesHelper.d.ts +9 -9
  217. package/lib/engine-components/AxesHelper.js +44 -44
  218. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  219. package/lib/engine-components/BasicIKConstraint.js +43 -43
  220. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  221. package/lib/engine-components/BoxHelperComponent.js +89 -89
  222. package/lib/engine-components/Camera.d.ts +70 -70
  223. package/lib/engine-components/Camera.js +450 -450
  224. package/lib/engine-components/CameraUtils.d.ts +1 -1
  225. package/lib/engine-components/CameraUtils.js +77 -77
  226. package/lib/engine-components/CharacterController.d.ts +46 -46
  227. package/lib/engine-components/CharacterController.js +227 -227
  228. package/lib/engine-components/Collider.d.ts +46 -46
  229. package/lib/engine-components/Collider.js +153 -153
  230. package/lib/engine-components/Component.d.ts +228 -228
  231. package/lib/engine-components/Component.js +541 -541
  232. package/lib/engine-components/ContactShadows.d.ts +23 -23
  233. package/lib/engine-components/ContactShadows.js +233 -233
  234. package/lib/engine-components/DeleteBox.d.ts +9 -9
  235. package/lib/engine-components/DeleteBox.js +30 -30
  236. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  237. package/lib/engine-components/DeviceFlag.js +43 -43
  238. package/lib/engine-components/DragControls.d.ts +51 -51
  239. package/lib/engine-components/DragControls.js +516 -516
  240. package/lib/engine-components/DropListener.d.ts +15 -15
  241. package/lib/engine-components/DropListener.js +120 -120
  242. package/lib/engine-components/Duplicatable.d.ts +16 -16
  243. package/lib/engine-components/Duplicatable.js +150 -150
  244. package/lib/engine-components/EventList.d.ts +28 -28
  245. package/lib/engine-components/EventList.js +105 -105
  246. package/lib/engine-components/EventTrigger.d.ts +12 -12
  247. package/lib/engine-components/EventTrigger.js +50 -50
  248. package/lib/engine-components/EventType.d.ts +19 -19
  249. package/lib/engine-components/EventType.js +71 -71
  250. package/lib/engine-components/FlyControls.d.ts +7 -7
  251. package/lib/engine-components/FlyControls.js +25 -25
  252. package/lib/engine-components/Fog.d.ts +20 -20
  253. package/lib/engine-components/Fog.js +60 -60
  254. package/lib/engine-components/Gizmos.d.ts +12 -12
  255. package/lib/engine-components/Gizmos.js +60 -60
  256. package/lib/engine-components/GridHelper.d.ts +12 -12
  257. package/lib/engine-components/GridHelper.js +47 -47
  258. package/lib/engine-components/GroundProjection.d.ts +21 -21
  259. package/lib/engine-components/GroundProjection.js +97 -97
  260. package/lib/engine-components/Interactable.d.ts +10 -10
  261. package/lib/engine-components/Interactable.js +11 -11
  262. package/lib/engine-components/Joints.d.ts +19 -19
  263. package/lib/engine-components/Joints.js +51 -51
  264. package/lib/engine-components/LODGroup.d.ts +30 -30
  265. package/lib/engine-components/LODGroup.js +145 -145
  266. package/lib/engine-components/Light.d.ts +75 -75
  267. package/lib/engine-components/Light.js +475 -475
  268. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  269. package/lib/engine-components/LookAtConstraint.js +17 -17
  270. package/lib/engine-components/NestedGltf.d.ts +11 -11
  271. package/lib/engine-components/NestedGltf.js +74 -74
  272. package/lib/engine-components/Networking.d.ts +11 -11
  273. package/lib/engine-components/Networking.js +70 -70
  274. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  275. package/lib/engine-components/OffsetConstraint.js +65 -65
  276. package/lib/engine-components/OrbitControls.d.ts +111 -111
  277. package/lib/engine-components/OrbitControls.js +646 -646
  278. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  279. package/lib/engine-components/ParticleSystem.js +1077 -1077
  280. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  281. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  282. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  283. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  284. package/lib/engine-components/PlayerColor.d.ts +13 -13
  285. package/lib/engine-components/PlayerColor.js +83 -83
  286. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  287. package/lib/engine-components/ReflectionProbe.js +181 -181
  288. package/lib/engine-components/Renderer.d.ts +112 -112
  289. package/lib/engine-components/Renderer.js +1029 -1029
  290. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  291. package/lib/engine-components/RendererLightmap.js +127 -127
  292. package/lib/engine-components/RigidBody.d.ts +120 -120
  293. package/lib/engine-components/RigidBody.js +452 -452
  294. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  295. package/lib/engine-components/SceneSwitcher.js +583 -583
  296. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  297. package/lib/engine-components/ScreenCapture.js +405 -405
  298. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  299. package/lib/engine-components/ShadowCatcher.js +144 -144
  300. package/lib/engine-components/Skybox.d.ts +23 -23
  301. package/lib/engine-components/Skybox.js +287 -287
  302. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  303. package/lib/engine-components/SmoothFollow.js +63 -63
  304. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  305. package/lib/engine-components/SpatialTrigger.js +144 -144
  306. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  307. package/lib/engine-components/SpectatorCamera.js +593 -593
  308. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  309. package/lib/engine-components/SpriteRenderer.js +257 -257
  310. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  311. package/lib/engine-components/SyncedCamera.js +187 -187
  312. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  313. package/lib/engine-components/SyncedRoom.js +162 -162
  314. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  315. package/lib/engine-components/SyncedTransform.js +265 -265
  316. package/lib/engine-components/TestRunner.d.ts +13 -13
  317. package/lib/engine-components/TestRunner.js +99 -99
  318. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  319. package/lib/engine-components/TransformGizmo.js +148 -148
  320. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  321. package/lib/engine-components/VideoPlayer.js +792 -792
  322. package/lib/engine-components/Voip.d.ts +29 -29
  323. package/lib/engine-components/Voip.js +203 -203
  324. package/lib/engine-components/XRFlag.d.ts +33 -33
  325. package/lib/engine-components/XRFlag.js +128 -128
  326. package/lib/engine-components/api.d.ts +15 -15
  327. package/lib/engine-components/api.js +15 -15
  328. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  330. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  332. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  334. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  336. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  338. package/lib/engine-components/codegen/components.d.ts +216 -216
  339. package/lib/engine-components/codegen/components.js +217 -217
  340. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  341. package/lib/engine-components/debug/LogStats.js +18 -18
  342. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  343. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  344. package/lib/engine-components/export/index.d.ts +1 -1
  345. package/lib/engine-components/export/index.js +1 -1
  346. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
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  684. package/src/engine-components/Interactable.ts +18 -18
  685. package/src/engine-components/Joints.ts +51 -51
  686. package/src/engine-components/LODGroup.ts +145 -145
  687. package/src/engine-components/Light.ts +493 -493
  688. package/src/engine-components/LookAtConstraint.ts +11 -11
  689. package/src/engine-components/NestedGltf.ts +70 -70
  690. package/src/engine-components/Networking.ts +72 -72
  691. package/src/engine-components/OffsetConstraint.ts +59 -59
  692. package/src/engine-components/OrbitControls.ts +653 -653
  693. package/src/engine-components/ParticleSystem.ts +1192 -1192
  694. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  695. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  696. package/src/engine-components/PlayerColor.ts +93 -93
  697. package/src/engine-components/ReflectionProbe.ts +192 -192
  698. package/src/engine-components/Renderer.ts +1125 -1125
  699. package/src/engine-components/RendererLightmap.ts +145 -145
  700. package/src/engine-components/RigidBody.ts +453 -453
  701. package/src/engine-components/SceneSwitcher.ts +594 -594
  702. package/src/engine-components/ScreenCapture.ts +437 -437
  703. package/src/engine-components/ShadowCatcher.ts +149 -149
  704. package/src/engine-components/Skybox.ts +281 -281
  705. package/src/engine-components/SmoothFollow.ts +57 -57
  706. package/src/engine-components/SpatialTrigger.ts +142 -142
  707. package/src/engine-components/SpectatorCamera.ts +675 -675
  708. package/src/engine-components/SphereCollider.ts +1 -1
  709. package/src/engine-components/SpriteRenderer.ts +244 -244
  710. package/src/engine-components/SyncedCamera.ts +208 -208
  711. package/src/engine-components/SyncedRoom.ts +166 -166
  712. package/src/engine-components/SyncedTransform.ts +336 -336
  713. package/src/engine-components/TestRunner.ts +114 -114
  714. package/src/engine-components/TransformGizmo.ts +157 -157
  715. package/src/engine-components/VideoPlayer.ts +831 -831
  716. package/src/engine-components/Voip.ts +214 -214
  717. package/src/engine-components/XRFlag.ts +138 -138
  718. package/src/engine-components/api.ts +22 -22
  719. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  720. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  721. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  722. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  723. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  724. package/src/engine-components/codegen/components.ts +216 -216
  725. package/src/engine-components/debug/LogStats.ts +21 -21
  726. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  727. package/src/engine-components/export/usdz/Extension.ts +11 -11
  728. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  729. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  730. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  731. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  732. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  733. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  734. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  735. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  736. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  737. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  738. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  739. package/src/engine-components/export/usdz/index.ts +2 -2
  740. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  741. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  742. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  743. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  744. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  745. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  746. package/src/engine-components/js-extensions/Vector.ts +16 -16
  747. package/src/engine-components/js-extensions/index.ts +2 -2
  748. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  749. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  750. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  751. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  752. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  753. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  754. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  756. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  757. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  758. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  759. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  760. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  761. package/src/engine-components/postprocessing/Volume.ts +216 -216
  762. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  763. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  764. package/src/engine-components/postprocessing/index.ts +3 -3
  765. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  766. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  767. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  768. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  769. package/src/engine-components/timeline/index.ts +3 -3
  770. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  771. package/src/engine-components/ui/Button.ts +283 -283
  772. package/src/engine-components/ui/Canvas.ts +390 -390
  773. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  774. package/src/engine-components/ui/EventSystem.ts +736 -736
  775. package/src/engine-components/ui/Graphic.ts +255 -255
  776. package/src/engine-components/ui/Image.ts +102 -102
  777. package/src/engine-components/ui/InputField.ts +290 -290
  778. package/src/engine-components/ui/Interfaces.ts +57 -57
  779. package/src/engine-components/ui/Layout.ts +322 -322
  780. package/src/engine-components/ui/Outline.ts +12 -12
  781. package/src/engine-components/ui/PointerEvents.ts +118 -118
  782. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  783. package/src/engine-components/ui/Raycaster.ts +73 -73
  784. package/src/engine-components/ui/RectTransform.ts +364 -364
  785. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  786. package/src/engine-components/ui/Text.ts +572 -572
  787. package/src/engine-components/ui/Utils.ts +110 -110
  788. package/src/engine-components/utils/LookAt.ts +65 -65
  789. package/src/engine-components/utils/OpenURL.ts +118 -118
  790. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  791. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  792. package/src/engine-components/webxr/WebXR.ts +761 -761
  793. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  794. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  795. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  796. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  797. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  798. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  799. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  800. package/src/engine-components/webxr/index.ts +3 -3
  801. package/src/engine-components-experimental/Presentation.ts +12 -12
  802. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  803. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  804. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  805. package/src/engine-schemes/schemes.ts +27 -27
  806. package/src/engine-schemes/synced-camera-model.ts +92 -92
  807. package/src/engine-schemes/synced-transform-model.ts +90 -90
  808. package/src/engine-schemes/syncedCamera.fbs +10 -10
  809. package/src/engine-schemes/transform.ts +50 -50
  810. package/src/engine-schemes/transforms.fbs +25 -25
  811. package/src/engine-schemes/vec.fbs +19 -19
  812. package/src/engine-schemes/vec2.ts +33 -33
  813. package/src/engine-schemes/vec3.ts +38 -38
  814. package/src/engine-schemes/vec4.ts +43 -43
  815. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  816. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
  817. package/src/include/draco/draco_decoder.js +34 -34
  818. package/src/include/draco/draco_wasm_wrapper.js +117 -117
  819. package/src/include/ktx2/basis_transcoder.js +21 -21
  820. package/src/include/needle/arial-msdf.json +1471 -1471
  821. package/src/include/three/ARButton.js +231 -231
  822. package/src/include/three/DragControls.js +231 -231
  823. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  824. package/src/include/three/VRButton.js +194 -194
  825. package/src/needle-engine.ts +55 -55
  826. package/src/engine/dist/api.js +0 -73
  827. package/src/engine/dist/api.js.meta +0 -7
  828. package/src/engine/dist/engine_networking_streams.js +0 -474
  829. package/src/engine/dist/engine_networking_streams.js.meta +0 -7
  830. package/src/engine-schemes/dist/api.js +0 -17
  831. package/src/engine-schemes/dist/api.js.meta +0 -7
  832. package/src/engine-schemes/dist/schemes.js +0 -25
  833. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  834. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  835. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  836. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  837. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  838. package/src/engine-schemes/dist/transform.js +0 -46
  839. package/src/engine-schemes/dist/transform.js.meta +0 -7
  840. package/src/engine-schemes/dist/vec2.js +0 -32
  841. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  842. package/src/engine-schemes/dist/vec3.js +0 -36
  843. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  844. package/src/engine-schemes/dist/vec4.js +0 -40
  845. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  846. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  847. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
  848. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,382 +1,382 @@
1
- import { Mathf } from "./engine_math.js"
2
- import { Vector3, Quaternion, Uniform, Texture, AnimationAction, PerspectiveCamera, Object3D, Euler, PlaneGeometry, Scene, Mesh } from "three";
3
- import { WebGLRenderer, ShaderMaterial } from "three";
4
- import { CircularBuffer } from "./engine_utils.js";
5
-
6
-
7
- export function slerp(vec: Vector3, end: Vector3, t: number) {
8
- const len1 = vec.length();
9
- const len2 = end.length();
10
- const targetLen = Mathf.lerp(len1, len2, t);
11
- return vec.lerp(end, t).normalize().multiplyScalar(targetLen);
12
- }
13
-
14
- const flipYQuat: Quaternion = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
15
- export function lookAtInverse(obj: Object3D, target: Vector3) {
16
-
17
- obj.lookAt(target);
18
- obj.quaternion.multiply(flipYQuat);
19
- }
20
-
21
-
22
- /** Better lookAt
23
- * @param object the object that the lookAt should be applied to
24
- * @param target the target to look at
25
- * @param keepUpDirection if true the up direction will be kept
26
- * @param copyTargetRotation if true the target rotation will be copied so the rotation is not skewed
27
- */
28
- export function lookAtObject(object: Object3D, target: Object3D, keepUpDirection: boolean = true, copyTargetRotation: boolean = false) {
29
- const lookTarget = getWorldPosition(target);
30
- const lookFrom = getWorldPosition(object);
31
-
32
- if (copyTargetRotation) {
33
- setWorldQuaternion(object, getWorldQuaternion(target));
34
- // look at forward again so we don't get any roll
35
- if (keepUpDirection) {
36
- const forwardPoint = lookFrom.sub(getWorldDirection(object));
37
- object.lookAt(forwardPoint);
38
- }
39
- return;
40
- }
41
-
42
- if (keepUpDirection) {
43
- lookTarget.y = lookFrom.y;
44
- }
45
- object.lookAt(lookTarget);
46
- }
47
-
48
-
49
- const _tempVecs = new CircularBuffer(() => new Vector3(), 100);
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- export function getTempVector(value?: Vector3) {
51
- const vec = _tempVecs.get();
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- if(value instanceof Vector3) vec.copy(value);
53
- return vec;
54
- }
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-
56
-
57
- const _worldPositions = new CircularBuffer(() => new Vector3(), 100);
58
- const _lastMatrixWorldUpdateKey = Symbol("lastMatrixWorldUpdateKey");
59
-
60
- export function getWorldPosition(obj: Object3D, vec: Vector3 | null = null, updateParents: boolean = true): Vector3 {
61
- const wp = vec ?? _worldPositions.get();
62
- if (!obj) return wp.set(0, 0, 0);
63
- if (!obj.parent) return wp.copy(obj.position);
64
- if (updateParents)
65
- obj.updateWorldMatrix(true, false);
66
- if (obj.matrixWorldNeedsUpdate && obj[_lastMatrixWorldUpdateKey] !== Date.now()) {
67
- obj[_lastMatrixWorldUpdateKey] = Date.now();
68
- obj.updateMatrixWorld();
69
- }
70
- wp.setFromMatrixPosition(obj.matrixWorld);
71
- return wp;
72
- }
73
-
74
- export function setWorldPosition(obj: Object3D, val: Vector3) {
75
- if (!obj) return;
76
- const wp = _worldPositions.get();
77
- if (val !== wp)
78
- wp.copy(val);
79
- const obj2 = obj?.parent ?? obj;
80
- obj2.worldToLocal(wp);
81
- obj.position.set(wp.x, wp.y, wp.z);
82
- }
83
-
84
- export function setWorldPositionXYZ(obj: Object3D, x: number, y: number, z: number) {
85
- const wp = _worldPositions.get();
86
- wp.set(x, y, z);
87
- setWorldPosition(obj, wp);
88
- }
89
-
90
-
91
- const _worldQuaternions = new CircularBuffer(() => new Quaternion(), 100);
92
- const _worldQuaternionBuffer: Quaternion = new Quaternion();
93
- const _tempQuaternionBuffer2: Quaternion = new Quaternion();
94
-
95
- export function getWorldQuaternion(obj: Object3D, target: Quaternion | null = null): Quaternion {
96
- if (!obj) return _worldQuaternions.get().identity();
97
- const quat = target ?? _worldQuaternions.get();
98
- if (!obj.parent) return quat.copy(obj.quaternion);
99
- obj.getWorldQuaternion(quat);
100
- return quat;
101
- }
102
- export function setWorldQuaternion(obj: Object3D, val: Quaternion) {
103
- if (!obj) return;
104
- if (val !== _worldQuaternionBuffer)
105
- _worldQuaternionBuffer.copy(val);
106
- const tempVec = _worldQuaternionBuffer;
107
- const parent = obj?.parent;
108
- parent?.getWorldQuaternion(_tempQuaternionBuffer2);
109
- _tempQuaternionBuffer2.invert();
110
- const q = _tempQuaternionBuffer2.multiply(tempVec);
111
- // console.log(tempVec);
112
- obj.quaternion.set(q.x, q.y, q.z, q.w);
113
- // console.error("quaternion world to local is not yet implemented");
114
- }
115
- export function setWorldQuaternionXYZW(obj: Object3D, x: number, y: number, z: number, w: number) {
116
- _worldQuaternionBuffer.set(x, y, z, w);
117
- setWorldQuaternion(obj, _worldQuaternionBuffer);
118
- }
119
-
120
- const _worldScaleBuffer = new CircularBuffer(() => new Vector3(), 100);
121
- const _worldScale: Vector3 = new Vector3();
122
-
123
- export function getWorldScale(obj: Object3D, vec: Vector3 | null = null): Vector3 {
124
- if (!vec)
125
- vec = _worldScaleBuffer.get();
126
- if (!obj) return vec.set(0, 0, 0);
127
- if (!obj.parent) return vec.copy(obj.scale);
128
- obj.getWorldScale(vec);
129
- return vec;
130
- }
131
-
132
- export function setWorldScale(obj: Object3D, vec: Vector3) {
133
- if (!obj) return;
134
- if (!obj.parent) {
135
- obj.scale.copy(vec);
136
- return;
137
- }
138
- const tempVec = _worldScale;
139
- const obj2 = obj.parent;
140
- obj2.getWorldScale(tempVec);
141
- obj.scale.copy(vec);
142
- obj.scale.divide(tempVec);
143
- }
144
-
145
- const _forward = new Vector3();
146
- const _forwardQuat = new Quaternion();
147
- export function forward(obj: Object3D): Vector3 {
148
- getWorldQuaternion(obj, _forwardQuat);
149
- return _forward.set(0, 0, 1).applyQuaternion(_forwardQuat);
150
- }
151
-
152
- const _worldDirectionBuffer = new CircularBuffer(() => new Vector3(), 100);
153
- const _worldDirectionQuat = new Quaternion();
154
- /** Get the world direction. Returns world forward if nothing is passed in.
155
- * Pass in a relative direction to get it converted to world space (e.g. dir = new Vector3(0, 1, 1))
156
- * The returned vector will not be normalized
157
- */
158
- export function getWorldDirection(obj: Object3D, dir?: Vector3) {
159
- // If no direction is passed in set the direction to the forward vector
160
- if (!dir) dir = _worldDirectionBuffer.get().set(0, 0, 1);
161
- getWorldQuaternion(obj, _worldDirectionQuat);
162
- return dir.applyQuaternion(_worldDirectionQuat);
163
- }
164
-
165
-
166
- const _worldEulerBuffer: Euler = new Euler();
167
- const _worldEuler: Euler = new Euler();
168
- const _worldRotation: Vector3 = new Vector3();
169
-
170
-
171
-
172
- // world euler (in radians)
173
- export function getWorldEuler(obj: Object3D): Euler {
174
- const quat = _worldQuaternions.get();
175
- obj.getWorldQuaternion(quat);
176
- _worldEuler.setFromQuaternion(quat);
177
- return _worldEuler;
178
- }
179
-
180
- // world euler (in radians)
181
- export function setWorldEuler(obj: Object3D, val: Euler) {
182
- const quat = _worldQuaternions.get();
183
- setWorldQuaternion(obj, quat.setFromEuler(val));;
184
- }
185
-
186
- // returns rotation in degrees
187
- export function getWorldRotation(obj: Object3D): Vector3 {
188
- const rot = getWorldEuler(obj);
189
- const wr = _worldRotation;
190
- wr.set(rot.x, rot.y, rot.z);
191
- wr.x = Mathf.toDegrees(wr.x);
192
- wr.y = Mathf.toDegrees(wr.y);
193
- wr.z = Mathf.toDegrees(wr.z);
194
- return wr;
195
- }
196
-
197
- export function setWorldRotation(obj: Object3D, val: Vector3) {
198
- setWorldRotationXYZ(obj, val.x, val.y, val.z, true);
199
- }
200
-
201
- export function setWorldRotationXYZ(obj: Object3D, x: number, y: number, z: number, degrees: boolean = true) {
202
- if (degrees) {
203
- x = Mathf.toRadians(x);
204
- y = Mathf.toRadians(y);
205
- z = Mathf.toRadians(z);
206
- }
207
- _worldEulerBuffer.set(x, y, z);
208
- _worldQuaternionBuffer.setFromEuler(_worldEulerBuffer);
209
- setWorldQuaternion(obj, _worldQuaternionBuffer);
210
- }
211
-
212
-
213
-
214
-
215
-
216
- // from https://github.com/mrdoob/js/pull/10995#issuecomment-287614722
217
- export function logHierarchy(root: Object3D | null | undefined, collapsible: boolean = true) {
218
- if (!root) return;
219
- if (collapsible) {
220
- (function printGraph(obj: Object3D) {
221
- console.groupCollapsed((obj.name ? obj.name : '(no name : ' + obj.type + ')') + ' %o', obj);
222
- obj.children.forEach(printGraph);
223
- console.groupEnd();
224
- }(root));
225
-
226
- } else {
227
- root.traverse(function (obj: Object3D) {
228
- var s = '|___';
229
- var obj2 = obj;
230
- while (obj2.parent !== null) {
231
- s = '\t' + s;
232
- obj2 = obj2.parent;
233
- }
234
- console.log(s + obj.name + ' <' + obj.type + '>');
235
- });
236
- };
237
- }
238
-
239
- export function getParentHierarchyPath(obj: Object3D): string {
240
- let path = obj?.name || "";
241
- if(!obj) return path;
242
- let parent = obj.parent;
243
- while (parent) {
244
- path = parent.name + "/" + path;
245
- parent = parent.parent;
246
- }
247
- return path;
248
- }
249
-
250
-
251
- export function isAnimationAction(obj: object) {
252
- if (obj) {
253
- // this doesnt work :(
254
- // return obj instanceof AnimationAction;
255
- // instead we do this:
256
- const act = obj as AnimationAction;
257
- return act.blendMode !== undefined && act.clampWhenFinished !== undefined && act.enabled !== undefined && act.fadeIn !== undefined && act.getClip !== undefined;
258
- }
259
- return false;
260
- }
261
-
262
-
263
-
264
-
265
- export class Graphics {
266
- private static planeGeometry = new PlaneGeometry(2, 2, 1, 1);
267
- private static renderer: WebGLRenderer | undefined = undefined;
268
- private static perspectiveCam = new PerspectiveCamera();
269
- private static scene = new Scene();
270
- private static readonly vertex = `
271
- varying vec2 vUv;
272
- void main(){
273
- vUv = uv;
274
- gl_Position = vec4(position.xy * 1.0,0.,.999999);
275
- }`;
276
- private static readonly fragment = `
277
- uniform sampler2D map;
278
- varying vec2 vUv;
279
- void main(){
280
- vec2 uv = vUv;
281
- uv.y = 1.0 - uv.y;
282
- gl_FragColor = texture2D( map, uv);
283
- // gl_FragColor = vec4(uv.xy, 0, 1);
284
- }`;
285
- private static blipMaterial: ShaderMaterial | undefined = undefined;
286
-
287
- static createBlitMaterial(fragment: string): ShaderMaterial {
288
- return new ShaderMaterial({
289
- uniforms: { map: new Uniform(null) },
290
- vertexShader: this.vertex,
291
- fragmentShader: fragment
292
- });
293
- }
294
- private static mesh: Mesh | undefined = undefined;
295
-
296
- static copyTexture(texture: Texture, blitMaterial?: ShaderMaterial) {
297
- const material = blitMaterial ?? this.blipMaterial!;
298
- material.uniforms.map.value = texture;
299
- material.needsUpdate = true;
300
- material.uniformsNeedUpdate = true;
301
- if (!this.blipMaterial)
302
- this.blipMaterial = new ShaderMaterial({
303
- uniforms: { map: new Uniform(null) },
304
- vertexShader: this.vertex,
305
- fragmentShader: this.fragment
306
- });
307
- if (!this.mesh)
308
- this.mesh = new Mesh(this.planeGeometry, this.blipMaterial);
309
- const mesh = this.mesh;
310
- mesh.material = material;
311
- mesh.frustumCulled = false;
312
- this.scene.children.length = 0;
313
- this.scene.add(mesh);
314
- if (!this.renderer)
315
- this.renderer = new WebGLRenderer({ antialias: false });
316
- this.renderer.setSize(texture.image.width, texture.image.height);
317
- this.renderer.clear();
318
- this.renderer.render(this.scene, this.perspectiveCam);
319
- const tex = new Texture(this.renderer.domElement);
320
- tex.name = "Copy";
321
- tex.needsUpdate = true; // < important!
322
- return tex;
323
- }
324
-
325
- // static blit(src: Texture, target: Texture, blitMaterial?: ShaderMaterial) {
326
- // let material = blitMaterial ?? this.blipMaterial;
327
- // material.uniforms.map.value = src;
328
- // this.mesh.material = material;
329
- // this.mesh.frustumCulled = false;
330
- // this.mesh.matrix.identity();
331
- // this.scene.children.length = 0;
332
- // this.scene.add(this.mesh);
333
- // this.renderer.setSize(src.image.width, src.image.height);
334
- // this.renderer.clear();
335
- // this.renderer.render(this.scene, this.perspectiveCam);
336
- // return new Texture(this.renderer.domElement);
337
- // }
338
-
339
- static textureToCanvas(texture: Texture, force: boolean) {
340
- if (!texture) return null;
341
-
342
- if (force === true || texture["isCompressedTexture"] === true) {
343
- texture = copyTexture(texture);
344
- }
345
- const image = texture.image;
346
- if (isImageBitmap(image)) {
347
-
348
- const canvas = document.createElement('canvas');
349
- canvas.width = image.width;
350
- canvas.height = image.height;
351
-
352
- const context = canvas.getContext('2d');
353
- if (!context) {
354
- console.error("Failed getting canvas 2d context");
355
- return null;
356
- }
357
- context.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height);
358
- return canvas;
359
-
360
- }
361
- return null;
362
- }
363
- }
364
-
365
- /**@obsolete use Graphics.copyTexture */
366
- export function copyTexture(texture: Texture): Texture {
367
- return Graphics.copyTexture(texture);
368
- }
369
-
370
- /**@obsolete use Graphics.textureToCanvas */
371
- export function textureToCanvas(texture: Texture, force: boolean = false): HTMLCanvasElement | null {
372
- return Graphics.textureToCanvas(texture, force);
373
- }
374
-
375
- declare class OffscreenCanvas { };
376
-
377
- function isImageBitmap(image) {
378
- return (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement) ||
379
- (typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement) ||
380
- (typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas) ||
381
- (typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap);
382
- }
1
+ import { Mathf } from "./engine_math.js"
2
+ import { Vector3, Quaternion, Uniform, Texture, AnimationAction, PerspectiveCamera, Object3D, Euler, PlaneGeometry, Scene, Mesh } from "three";
3
+ import { WebGLRenderer, ShaderMaterial } from "three";
4
+ import { CircularBuffer } from "./engine_utils.js";
5
+
6
+
7
+ export function slerp(vec: Vector3, end: Vector3, t: number) {
8
+ const len1 = vec.length();
9
+ const len2 = end.length();
10
+ const targetLen = Mathf.lerp(len1, len2, t);
11
+ return vec.lerp(end, t).normalize().multiplyScalar(targetLen);
12
+ }
13
+
14
+ const flipYQuat: Quaternion = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
15
+ export function lookAtInverse(obj: Object3D, target: Vector3) {
16
+
17
+ obj.lookAt(target);
18
+ obj.quaternion.multiply(flipYQuat);
19
+ }
20
+
21
+
22
+ /** Better lookAt
23
+ * @param object the object that the lookAt should be applied to
24
+ * @param target the target to look at
25
+ * @param keepUpDirection if true the up direction will be kept
26
+ * @param copyTargetRotation if true the target rotation will be copied so the rotation is not skewed
27
+ */
28
+ export function lookAtObject(object: Object3D, target: Object3D, keepUpDirection: boolean = true, copyTargetRotation: boolean = false) {
29
+ const lookTarget = getWorldPosition(target);
30
+ const lookFrom = getWorldPosition(object);
31
+
32
+ if (copyTargetRotation) {
33
+ setWorldQuaternion(object, getWorldQuaternion(target));
34
+ // look at forward again so we don't get any roll
35
+ if (keepUpDirection) {
36
+ const forwardPoint = lookFrom.sub(getWorldDirection(object));
37
+ object.lookAt(forwardPoint);
38
+ }
39
+ return;
40
+ }
41
+
42
+ if (keepUpDirection) {
43
+ lookTarget.y = lookFrom.y;
44
+ }
45
+ object.lookAt(lookTarget);
46
+ }
47
+
48
+
49
+ const _tempVecs = new CircularBuffer(() => new Vector3(), 100);
50
+ export function getTempVector(value?: Vector3) {
51
+ const vec = _tempVecs.get();
52
+ if(value instanceof Vector3) vec.copy(value);
53
+ return vec;
54
+ }
55
+
56
+
57
+ const _worldPositions = new CircularBuffer(() => new Vector3(), 100);
58
+ const _lastMatrixWorldUpdateKey = Symbol("lastMatrixWorldUpdateKey");
59
+
60
+ export function getWorldPosition(obj: Object3D, vec: Vector3 | null = null, updateParents: boolean = true): Vector3 {
61
+ const wp = vec ?? _worldPositions.get();
62
+ if (!obj) return wp.set(0, 0, 0);
63
+ if (!obj.parent) return wp.copy(obj.position);
64
+ if (updateParents)
65
+ obj.updateWorldMatrix(true, false);
66
+ if (obj.matrixWorldNeedsUpdate && obj[_lastMatrixWorldUpdateKey] !== Date.now()) {
67
+ obj[_lastMatrixWorldUpdateKey] = Date.now();
68
+ obj.updateMatrixWorld();
69
+ }
70
+ wp.setFromMatrixPosition(obj.matrixWorld);
71
+ return wp;
72
+ }
73
+
74
+ export function setWorldPosition(obj: Object3D, val: Vector3) {
75
+ if (!obj) return;
76
+ const wp = _worldPositions.get();
77
+ if (val !== wp)
78
+ wp.copy(val);
79
+ const obj2 = obj?.parent ?? obj;
80
+ obj2.worldToLocal(wp);
81
+ obj.position.set(wp.x, wp.y, wp.z);
82
+ }
83
+
84
+ export function setWorldPositionXYZ(obj: Object3D, x: number, y: number, z: number) {
85
+ const wp = _worldPositions.get();
86
+ wp.set(x, y, z);
87
+ setWorldPosition(obj, wp);
88
+ }
89
+
90
+
91
+ const _worldQuaternions = new CircularBuffer(() => new Quaternion(), 100);
92
+ const _worldQuaternionBuffer: Quaternion = new Quaternion();
93
+ const _tempQuaternionBuffer2: Quaternion = new Quaternion();
94
+
95
+ export function getWorldQuaternion(obj: Object3D, target: Quaternion | null = null): Quaternion {
96
+ if (!obj) return _worldQuaternions.get().identity();
97
+ const quat = target ?? _worldQuaternions.get();
98
+ if (!obj.parent) return quat.copy(obj.quaternion);
99
+ obj.getWorldQuaternion(quat);
100
+ return quat;
101
+ }
102
+ export function setWorldQuaternion(obj: Object3D, val: Quaternion) {
103
+ if (!obj) return;
104
+ if (val !== _worldQuaternionBuffer)
105
+ _worldQuaternionBuffer.copy(val);
106
+ const tempVec = _worldQuaternionBuffer;
107
+ const parent = obj?.parent;
108
+ parent?.getWorldQuaternion(_tempQuaternionBuffer2);
109
+ _tempQuaternionBuffer2.invert();
110
+ const q = _tempQuaternionBuffer2.multiply(tempVec);
111
+ // console.log(tempVec);
112
+ obj.quaternion.set(q.x, q.y, q.z, q.w);
113
+ // console.error("quaternion world to local is not yet implemented");
114
+ }
115
+ export function setWorldQuaternionXYZW(obj: Object3D, x: number, y: number, z: number, w: number) {
116
+ _worldQuaternionBuffer.set(x, y, z, w);
117
+ setWorldQuaternion(obj, _worldQuaternionBuffer);
118
+ }
119
+
120
+ const _worldScaleBuffer = new CircularBuffer(() => new Vector3(), 100);
121
+ const _worldScale: Vector3 = new Vector3();
122
+
123
+ export function getWorldScale(obj: Object3D, vec: Vector3 | null = null): Vector3 {
124
+ if (!vec)
125
+ vec = _worldScaleBuffer.get();
126
+ if (!obj) return vec.set(0, 0, 0);
127
+ if (!obj.parent) return vec.copy(obj.scale);
128
+ obj.getWorldScale(vec);
129
+ return vec;
130
+ }
131
+
132
+ export function setWorldScale(obj: Object3D, vec: Vector3) {
133
+ if (!obj) return;
134
+ if (!obj.parent) {
135
+ obj.scale.copy(vec);
136
+ return;
137
+ }
138
+ const tempVec = _worldScale;
139
+ const obj2 = obj.parent;
140
+ obj2.getWorldScale(tempVec);
141
+ obj.scale.copy(vec);
142
+ obj.scale.divide(tempVec);
143
+ }
144
+
145
+ const _forward = new Vector3();
146
+ const _forwardQuat = new Quaternion();
147
+ export function forward(obj: Object3D): Vector3 {
148
+ getWorldQuaternion(obj, _forwardQuat);
149
+ return _forward.set(0, 0, 1).applyQuaternion(_forwardQuat);
150
+ }
151
+
152
+ const _worldDirectionBuffer = new CircularBuffer(() => new Vector3(), 100);
153
+ const _worldDirectionQuat = new Quaternion();
154
+ /** Get the world direction. Returns world forward if nothing is passed in.
155
+ * Pass in a relative direction to get it converted to world space (e.g. dir = new Vector3(0, 1, 1))
156
+ * The returned vector will not be normalized
157
+ */
158
+ export function getWorldDirection(obj: Object3D, dir?: Vector3) {
159
+ // If no direction is passed in set the direction to the forward vector
160
+ if (!dir) dir = _worldDirectionBuffer.get().set(0, 0, 1);
161
+ getWorldQuaternion(obj, _worldDirectionQuat);
162
+ return dir.applyQuaternion(_worldDirectionQuat);
163
+ }
164
+
165
+
166
+ const _worldEulerBuffer: Euler = new Euler();
167
+ const _worldEuler: Euler = new Euler();
168
+ const _worldRotation: Vector3 = new Vector3();
169
+
170
+
171
+
172
+ // world euler (in radians)
173
+ export function getWorldEuler(obj: Object3D): Euler {
174
+ const quat = _worldQuaternions.get();
175
+ obj.getWorldQuaternion(quat);
176
+ _worldEuler.setFromQuaternion(quat);
177
+ return _worldEuler;
178
+ }
179
+
180
+ // world euler (in radians)
181
+ export function setWorldEuler(obj: Object3D, val: Euler) {
182
+ const quat = _worldQuaternions.get();
183
+ setWorldQuaternion(obj, quat.setFromEuler(val));;
184
+ }
185
+
186
+ // returns rotation in degrees
187
+ export function getWorldRotation(obj: Object3D): Vector3 {
188
+ const rot = getWorldEuler(obj);
189
+ const wr = _worldRotation;
190
+ wr.set(rot.x, rot.y, rot.z);
191
+ wr.x = Mathf.toDegrees(wr.x);
192
+ wr.y = Mathf.toDegrees(wr.y);
193
+ wr.z = Mathf.toDegrees(wr.z);
194
+ return wr;
195
+ }
196
+
197
+ export function setWorldRotation(obj: Object3D, val: Vector3) {
198
+ setWorldRotationXYZ(obj, val.x, val.y, val.z, true);
199
+ }
200
+
201
+ export function setWorldRotationXYZ(obj: Object3D, x: number, y: number, z: number, degrees: boolean = true) {
202
+ if (degrees) {
203
+ x = Mathf.toRadians(x);
204
+ y = Mathf.toRadians(y);
205
+ z = Mathf.toRadians(z);
206
+ }
207
+ _worldEulerBuffer.set(x, y, z);
208
+ _worldQuaternionBuffer.setFromEuler(_worldEulerBuffer);
209
+ setWorldQuaternion(obj, _worldQuaternionBuffer);
210
+ }
211
+
212
+
213
+
214
+
215
+
216
+ // from https://github.com/mrdoob/js/pull/10995#issuecomment-287614722
217
+ export function logHierarchy(root: Object3D | null | undefined, collapsible: boolean = true) {
218
+ if (!root) return;
219
+ if (collapsible) {
220
+ (function printGraph(obj: Object3D) {
221
+ console.groupCollapsed((obj.name ? obj.name : '(no name : ' + obj.type + ')') + ' %o', obj);
222
+ obj.children.forEach(printGraph);
223
+ console.groupEnd();
224
+ }(root));
225
+
226
+ } else {
227
+ root.traverse(function (obj: Object3D) {
228
+ var s = '|___';
229
+ var obj2 = obj;
230
+ while (obj2.parent !== null) {
231
+ s = '\t' + s;
232
+ obj2 = obj2.parent;
233
+ }
234
+ console.log(s + obj.name + ' <' + obj.type + '>');
235
+ });
236
+ };
237
+ }
238
+
239
+ export function getParentHierarchyPath(obj: Object3D): string {
240
+ let path = obj?.name || "";
241
+ if(!obj) return path;
242
+ let parent = obj.parent;
243
+ while (parent) {
244
+ path = parent.name + "/" + path;
245
+ parent = parent.parent;
246
+ }
247
+ return path;
248
+ }
249
+
250
+
251
+ export function isAnimationAction(obj: object) {
252
+ if (obj) {
253
+ // this doesnt work :(
254
+ // return obj instanceof AnimationAction;
255
+ // instead we do this:
256
+ const act = obj as AnimationAction;
257
+ return act.blendMode !== undefined && act.clampWhenFinished !== undefined && act.enabled !== undefined && act.fadeIn !== undefined && act.getClip !== undefined;
258
+ }
259
+ return false;
260
+ }
261
+
262
+
263
+
264
+
265
+ export class Graphics {
266
+ private static planeGeometry = new PlaneGeometry(2, 2, 1, 1);
267
+ private static renderer: WebGLRenderer | undefined = undefined;
268
+ private static perspectiveCam = new PerspectiveCamera();
269
+ private static scene = new Scene();
270
+ private static readonly vertex = `
271
+ varying vec2 vUv;
272
+ void main(){
273
+ vUv = uv;
274
+ gl_Position = vec4(position.xy * 1.0,0.,.999999);
275
+ }`;
276
+ private static readonly fragment = `
277
+ uniform sampler2D map;
278
+ varying vec2 vUv;
279
+ void main(){
280
+ vec2 uv = vUv;
281
+ uv.y = 1.0 - uv.y;
282
+ gl_FragColor = texture2D( map, uv);
283
+ // gl_FragColor = vec4(uv.xy, 0, 1);
284
+ }`;
285
+ private static blipMaterial: ShaderMaterial | undefined = undefined;
286
+
287
+ static createBlitMaterial(fragment: string): ShaderMaterial {
288
+ return new ShaderMaterial({
289
+ uniforms: { map: new Uniform(null) },
290
+ vertexShader: this.vertex,
291
+ fragmentShader: fragment
292
+ });
293
+ }
294
+ private static mesh: Mesh | undefined = undefined;
295
+
296
+ static copyTexture(texture: Texture, blitMaterial?: ShaderMaterial) {
297
+ const material = blitMaterial ?? this.blipMaterial!;
298
+ material.uniforms.map.value = texture;
299
+ material.needsUpdate = true;
300
+ material.uniformsNeedUpdate = true;
301
+ if (!this.blipMaterial)
302
+ this.blipMaterial = new ShaderMaterial({
303
+ uniforms: { map: new Uniform(null) },
304
+ vertexShader: this.vertex,
305
+ fragmentShader: this.fragment
306
+ });
307
+ if (!this.mesh)
308
+ this.mesh = new Mesh(this.planeGeometry, this.blipMaterial);
309
+ const mesh = this.mesh;
310
+ mesh.material = material;
311
+ mesh.frustumCulled = false;
312
+ this.scene.children.length = 0;
313
+ this.scene.add(mesh);
314
+ if (!this.renderer)
315
+ this.renderer = new WebGLRenderer({ antialias: false });
316
+ this.renderer.setSize(texture.image.width, texture.image.height);
317
+ this.renderer.clear();
318
+ this.renderer.render(this.scene, this.perspectiveCam);
319
+ const tex = new Texture(this.renderer.domElement);
320
+ tex.name = "Copy";
321
+ tex.needsUpdate = true; // < important!
322
+ return tex;
323
+ }
324
+
325
+ // static blit(src: Texture, target: Texture, blitMaterial?: ShaderMaterial) {
326
+ // let material = blitMaterial ?? this.blipMaterial;
327
+ // material.uniforms.map.value = src;
328
+ // this.mesh.material = material;
329
+ // this.mesh.frustumCulled = false;
330
+ // this.mesh.matrix.identity();
331
+ // this.scene.children.length = 0;
332
+ // this.scene.add(this.mesh);
333
+ // this.renderer.setSize(src.image.width, src.image.height);
334
+ // this.renderer.clear();
335
+ // this.renderer.render(this.scene, this.perspectiveCam);
336
+ // return new Texture(this.renderer.domElement);
337
+ // }
338
+
339
+ static textureToCanvas(texture: Texture, force: boolean) {
340
+ if (!texture) return null;
341
+
342
+ if (force === true || texture["isCompressedTexture"] === true) {
343
+ texture = copyTexture(texture);
344
+ }
345
+ const image = texture.image;
346
+ if (isImageBitmap(image)) {
347
+
348
+ const canvas = document.createElement('canvas');
349
+ canvas.width = image.width;
350
+ canvas.height = image.height;
351
+
352
+ const context = canvas.getContext('2d');
353
+ if (!context) {
354
+ console.error("Failed getting canvas 2d context");
355
+ return null;
356
+ }
357
+ context.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height);
358
+ return canvas;
359
+
360
+ }
361
+ return null;
362
+ }
363
+ }
364
+
365
+ /**@obsolete use Graphics.copyTexture */
366
+ export function copyTexture(texture: Texture): Texture {
367
+ return Graphics.copyTexture(texture);
368
+ }
369
+
370
+ /**@obsolete use Graphics.textureToCanvas */
371
+ export function textureToCanvas(texture: Texture, force: boolean = false): HTMLCanvasElement | null {
372
+ return Graphics.textureToCanvas(texture, force);
373
+ }
374
+
375
+ declare class OffscreenCanvas { };
376
+
377
+ function isImageBitmap(image) {
378
+ return (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement) ||
379
+ (typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement) ||
380
+ (typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas) ||
381
+ (typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap);
382
+ }