@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2259 -2253
- package/LICENSE.md +10 -10
- package/README.md +52 -52
- package/dist/needle-engine.js +7 -10
- package/dist/needle-engine.light.js +7 -10
- package/dist/needle-engine.light.min.js +7 -10
- package/dist/needle-engine.light.umd.cjs +7 -10
- package/dist/needle-engine.min.js +7 -10
- package/dist/needle-engine.umd.cjs +7 -10
- package/lib/engine/api.d.ts +52 -52
- package/lib/engine/api.js +51 -51
- package/lib/engine/assets/index.d.ts +1 -1
- package/lib/engine/assets/index.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +439 -439
- package/lib/engine/debug/debug.d.ts +12 -12
- package/lib/engine/debug/debug.js +26 -26
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +204 -204
- package/lib/engine/debug/debug_overlay.d.ts +10 -10
- package/lib/engine/debug/debug_overlay.js +277 -277
- package/lib/engine/debug/index.d.ts +1 -1
- package/lib/engine/debug/index.js +1 -1
- package/lib/engine/engine_addressables.d.ts +75 -75
- package/lib/engine/engine_addressables.js +441 -441
- package/lib/engine/engine_application.d.ts +19 -19
- package/lib/engine/engine_application.js +45 -45
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +341 -341
- package/lib/engine/engine_camera.d.ts +6 -6
- package/lib/engine/engine_camera.js +23 -23
- package/lib/engine/engine_components.d.ts +17 -17
- package/lib/engine/engine_components.js +273 -273
- package/lib/engine/engine_components_internal.d.ts +11 -11
- package/lib/engine/engine_components_internal.js +41 -41
- package/lib/engine/engine_constants.d.ts +5 -5
- package/lib/engine/engine_constants.js +32 -32
- package/lib/engine/engine_context.d.ts +269 -269
- package/lib/engine/engine_context.js +1242 -1242
- package/lib/engine/engine_context_registry.d.ts +50 -50
- package/lib/engine/engine_context_registry.js +89 -89
- package/lib/engine/engine_coroutine.d.ts +4 -4
- package/lib/engine/engine_coroutine.js +21 -21
- package/lib/engine/engine_create_objects.d.ts +13 -13
- package/lib/engine/engine_create_objects.js +33 -33
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +17 -17
- package/lib/engine/engine_editor-sync.js +7 -7
- package/lib/engine/engine_element.d.ts +55 -55
- package/lib/engine/engine_element.js +559 -559
- package/lib/engine/engine_element_attributes.d.ts +49 -49
- package/lib/engine/engine_element_attributes.js +1 -1
- package/lib/engine/engine_element_extras.d.ts +6 -6
- package/lib/engine/engine_element_extras.js +13 -13
- package/lib/engine/engine_element_loading.d.ts +40 -40
- package/lib/engine/engine_element_loading.js +312 -312
- package/lib/engine/engine_element_overlay.d.ts +19 -19
- package/lib/engine/engine_element_overlay.js +143 -143
- package/lib/engine/engine_fileloader.d.ts +3 -3
- package/lib/engine/engine_fileloader.js +7 -7
- package/lib/engine/engine_gameobject.d.ts +39 -39
- package/lib/engine/engine_gameobject.js +559 -559
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +26 -26
- package/lib/engine/engine_gizmos.js +282 -282
- package/lib/engine/engine_gltf.d.ts +13 -13
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
- package/lib/engine/engine_gltf_builtin_components.js +298 -298
- package/lib/engine/engine_hot_reload.d.ts +5 -5
- package/lib/engine/engine_hot_reload.js +182 -182
- package/lib/engine/engine_input.d.ts +129 -129
- package/lib/engine/engine_input.js +799 -799
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +16 -16
- package/lib/engine/engine_instancing.js +36 -36
- package/lib/engine/engine_license.d.ts +4 -4
- package/lib/engine/engine_license.js +398 -398
- package/lib/engine/engine_lifecycle_api.d.ts +14 -14
- package/lib/engine/engine_lifecycle_api.js +24 -24
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
- package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +86 -86
- package/lib/engine/engine_loaders.d.ts +7 -7
- package/lib/engine/engine_loaders.js +69 -69
- package/lib/engine/engine_mainloop_utils.d.ts +13 -13
- package/lib/engine/engine_mainloop_utils.js +426 -426
- package/lib/engine/engine_math.d.ts +43 -43
- package/lib/engine/engine_math.js +147 -147
- package/lib/engine/engine_networking.d.ts +176 -176
- package/lib/engine/engine_networking.js +649 -649
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +324 -324
- package/lib/engine/engine_networking_files.d.ts +23 -23
- package/lib/engine/engine_networking_files.js +176 -176
- package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
- package/lib/engine/engine_networking_files_default_components.js +39 -39
- package/lib/engine/engine_networking_instantiate.d.ts +39 -39
- package/lib/engine/engine_networking_instantiate.js +302 -302
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +90 -90
- package/lib/engine/engine_networking_streams.js +428 -428
- package/lib/engine/engine_networking_types.d.ts +14 -14
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +115 -115
- package/lib/engine/engine_physics.js +228 -228
- package/lib/engine/engine_physics.types.d.ts +37 -37
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +112 -112
- package/lib/engine/engine_physics_rapier.js +1266 -1266
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +74 -74
- package/lib/engine/engine_scenelighting.js +285 -285
- package/lib/engine/engine_scenetools.d.ts +35 -35
- package/lib/engine/engine_scenetools.js +212 -212
- package/lib/engine/engine_serialization.d.ts +4 -4
- package/lib/engine/engine_serialization.js +4 -4
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
- package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
- package/lib/engine/engine_serialization_core.d.ts +84 -84
- package/lib/engine/engine_serialization_core.js +576 -576
- package/lib/engine/engine_serialization_decorator.d.ts +15 -15
- package/lib/engine/engine_serialization_decorator.js +54 -54
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +31 -31
- package/lib/engine/engine_shaders.js +229 -229
- package/lib/engine/engine_shims.d.ts +3 -3
- package/lib/engine/engine_shims.js +22 -22
- package/lib/engine/engine_texture.d.ts +20 -20
- package/lib/engine/engine_texture.js +57 -57
- package/lib/engine/engine_three_utils.d.ts +51 -51
- package/lib/engine/engine_three_utils.js +342 -342
- package/lib/engine/engine_time.d.ts +19 -19
- package/lib/engine/engine_time.js +47 -47
- package/lib/engine/engine_types.d.ts +358 -358
- package/lib/engine/engine_types.js +72 -72
- package/lib/engine/engine_typestore.d.ts +16 -16
- package/lib/engine/engine_typestore.js +35 -35
- package/lib/engine/engine_util_decorator.d.ts +12 -12
- package/lib/engine/engine_util_decorator.js +115 -115
- package/lib/engine/engine_utils.d.ts +104 -104
- package/lib/engine/engine_utils.js +518 -518
- package/lib/engine/engine_utils_screenshot.d.ts +10 -10
- package/lib/engine/engine_utils_screenshot.js +70 -70
- package/lib/engine/engine_web_api.d.ts +12 -12
- package/lib/engine/engine_web_api.js +112 -112
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
- package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
- package/lib/engine/extensions/NEEDLE_components.js +206 -206
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
- package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +2 -2
- package/lib/engine/extensions/extension_utils.js +140 -140
- package/lib/engine/extensions/extensions.d.ts +21 -21
- package/lib/engine/extensions/extensions.js +94 -94
- package/lib/engine/extensions/index.d.ts +5 -5
- package/lib/engine/extensions/index.js +5 -5
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +61 -61
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +36 -36
- package/lib/engine/js-extensions/Layers.d.ts +3 -3
- package/lib/engine/js-extensions/Layers.js +19 -19
- package/lib/engine/js-extensions/index.d.ts +2 -2
- package/lib/engine/js-extensions/index.js +2 -2
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +53 -53
- package/lib/engine-components/Animation.js +333 -333
- package/lib/engine-components/AnimationCurve.d.ts +16 -16
- package/lib/engine-components/AnimationCurve.js +97 -97
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +110 -110
- package/lib/engine-components/Animator.d.ts +81 -81
- package/lib/engine-components/Animator.js +229 -229
- package/lib/engine-components/AnimatorController.d.ts +57 -57
- package/lib/engine-components/AnimatorController.js +887 -887
- package/lib/engine-components/AudioListener.d.ts +7 -7
- package/lib/engine-components/AudioListener.js +30 -30
- package/lib/engine-components/AudioSource.d.ts +61 -61
- package/lib/engine-components/AudioSource.js +422 -422
- package/lib/engine-components/AvatarLoader.d.ts +19 -19
- package/lib/engine-components/AvatarLoader.js +173 -173
- package/lib/engine-components/AxesHelper.d.ts +9 -9
- package/lib/engine-components/AxesHelper.js +44 -44
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
- package/lib/engine-components/BoxHelperComponent.js +89 -89
- package/lib/engine-components/Camera.d.ts +70 -70
- package/lib/engine-components/Camera.js +450 -450
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +77 -77
- package/lib/engine-components/CharacterController.d.ts +46 -46
- package/lib/engine-components/CharacterController.js +227 -227
- package/lib/engine-components/Collider.d.ts +46 -46
- package/lib/engine-components/Collider.js +153 -153
- package/lib/engine-components/Component.d.ts +228 -228
- package/lib/engine-components/Component.js +541 -541
- package/lib/engine-components/ContactShadows.d.ts +23 -23
- package/lib/engine-components/ContactShadows.js +233 -233
- package/lib/engine-components/DeleteBox.d.ts +9 -9
- package/lib/engine-components/DeleteBox.js +30 -30
- package/lib/engine-components/DeviceFlag.d.ts +12 -12
- package/lib/engine-components/DeviceFlag.js +43 -43
- package/lib/engine-components/DragControls.d.ts +51 -51
- package/lib/engine-components/DragControls.js +516 -516
- package/lib/engine-components/DropListener.d.ts +15 -15
- package/lib/engine-components/DropListener.js +120 -120
- package/lib/engine-components/Duplicatable.d.ts +16 -16
- package/lib/engine-components/Duplicatable.js +150 -150
- package/lib/engine-components/EventList.d.ts +28 -28
- package/lib/engine-components/EventList.js +105 -105
- package/lib/engine-components/EventTrigger.d.ts +12 -12
- package/lib/engine-components/EventTrigger.js +50 -50
- package/lib/engine-components/EventType.d.ts +19 -19
- package/lib/engine-components/EventType.js +71 -71
- package/lib/engine-components/FlyControls.d.ts +7 -7
- package/lib/engine-components/FlyControls.js +25 -25
- package/lib/engine-components/Fog.d.ts +20 -20
- package/lib/engine-components/Fog.js +60 -60
- package/lib/engine-components/Gizmos.d.ts +12 -12
- package/lib/engine-components/Gizmos.js +60 -60
- package/lib/engine-components/GridHelper.d.ts +12 -12
- package/lib/engine-components/GridHelper.js +47 -47
- package/lib/engine-components/GroundProjection.d.ts +21 -21
- package/lib/engine-components/GroundProjection.js +97 -97
- package/lib/engine-components/Interactable.d.ts +10 -10
- package/lib/engine-components/Interactable.js +11 -11
- package/lib/engine-components/Joints.d.ts +19 -19
- package/lib/engine-components/Joints.js +51 -51
- package/lib/engine-components/LODGroup.d.ts +30 -30
- package/lib/engine-components/LODGroup.js +145 -145
- package/lib/engine-components/Light.d.ts +75 -75
- package/lib/engine-components/Light.js +475 -475
- package/lib/engine-components/LookAtConstraint.d.ts +7 -7
- package/lib/engine-components/LookAtConstraint.js +17 -17
- package/lib/engine-components/NestedGltf.d.ts +11 -11
- package/lib/engine-components/NestedGltf.js +74 -74
- package/lib/engine-components/Networking.d.ts +11 -11
- package/lib/engine-components/Networking.js +70 -70
- package/lib/engine-components/OffsetConstraint.d.ts +14 -14
- package/lib/engine-components/OffsetConstraint.js +65 -65
- package/lib/engine-components/OrbitControls.d.ts +111 -111
- package/lib/engine-components/OrbitControls.js +646 -646
- package/lib/engine-components/ParticleSystem.d.ts +145 -145
- package/lib/engine-components/ParticleSystem.js +1077 -1077
- package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
- package/lib/engine-components/ParticleSystemModules.js +1667 -1667
- package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
- package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
- package/lib/engine-components/PlayerColor.d.ts +13 -13
- package/lib/engine-components/PlayerColor.js +83 -83
- package/lib/engine-components/ReflectionProbe.d.ts +22 -22
- package/lib/engine-components/ReflectionProbe.js +181 -181
- package/lib/engine-components/Renderer.d.ts +112 -112
- package/lib/engine-components/Renderer.js +1029 -1029
- package/lib/engine-components/RendererLightmap.d.ts +19 -19
- package/lib/engine-components/RendererLightmap.js +127 -127
- package/lib/engine-components/RigidBody.d.ts +120 -120
- package/lib/engine-components/RigidBody.js +452 -452
- package/lib/engine-components/SceneSwitcher.d.ts +72 -72
- package/lib/engine-components/SceneSwitcher.js +583 -583
- package/lib/engine-components/ScreenCapture.d.ts +64 -64
- package/lib/engine-components/ScreenCapture.js +405 -405
- package/lib/engine-components/ShadowCatcher.d.ts +18 -18
- package/lib/engine-components/ShadowCatcher.js +144 -144
- package/lib/engine-components/Skybox.d.ts +23 -23
- package/lib/engine-components/Skybox.js +287 -287
- package/lib/engine-components/SmoothFollow.d.ts +14 -14
- package/lib/engine-components/SmoothFollow.js +63 -63
- package/lib/engine-components/SpatialTrigger.d.ts +27 -27
- package/lib/engine-components/SpatialTrigger.js +144 -144
- package/lib/engine-components/SpectatorCamera.d.ts +45 -45
- package/lib/engine-components/SpectatorCamera.js +593 -593
- package/lib/engine-components/SpriteRenderer.d.ts +48 -48
- package/lib/engine-components/SpriteRenderer.js +257 -257
- package/lib/engine-components/SyncedCamera.d.ts +27 -27
- package/lib/engine-components/SyncedCamera.js +187 -187
- package/lib/engine-components/SyncedRoom.d.ts +24 -24
- package/lib/engine-components/SyncedRoom.js +162 -162
- package/lib/engine-components/SyncedTransform.d.ts +35 -35
- package/lib/engine-components/SyncedTransform.js +265 -265
- package/lib/engine-components/TestRunner.d.ts +13 -13
- package/lib/engine-components/TestRunner.js +99 -99
- package/lib/engine-components/TransformGizmo.d.ts +16 -16
- package/lib/engine-components/TransformGizmo.js +148 -148
- package/lib/engine-components/VideoPlayer.d.ts +86 -86
- package/lib/engine-components/VideoPlayer.js +792 -792
- package/lib/engine-components/Voip.d.ts +29 -29
- package/lib/engine-components/Voip.js +203 -203
- package/lib/engine-components/XRFlag.d.ts +33 -33
- package/lib/engine-components/XRFlag.js +128 -128
- package/lib/engine-components/api.d.ts +15 -15
- package/lib/engine-components/api.js +15 -15
- package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
- package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
- package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
- package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
- package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
- package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
- package/lib/engine-components/codegen/components.d.ts +216 -216
- package/lib/engine-components/codegen/components.js +217 -217
- package/lib/engine-components/debug/LogStats.d.ts +5 -5
- package/lib/engine-components/debug/LogStats.js +18 -18
- package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
- package/lib/engine-components/export/gltf/GltfExport.js +215 -215
- package/lib/engine-components/export/index.d.ts +1 -1
- package/lib/engine-components/export/index.js +1 -1
- package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
- package/lib/engine-components/export/usdz/Extension.js +1 -1
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +114 -114
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1211 -1211
- package/lib/engine-components/export/usdz/USDZExporter.d.ts +59 -59
- package/lib/engine-components/export/usdz/USDZExporter.js +450 -450
- package/lib/engine-components/export/usdz/extensions/Animation.d.ts +69 -69
- package/lib/engine-components/export/usdz/extensions/Animation.js +650 -650
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
- package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +55 -55
- package/lib/engine-components/export/usdz/extensions/USDZText.js +246 -246
- package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
- package/lib/engine-components/export/usdz/extensions/USDZUI.js +100 -100
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +9 -9
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +52 -52
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +22 -22
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +134 -134
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +126 -126
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +824 -824
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +133 -133
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +464 -464
- package/lib/engine-components/export/usdz/index.d.ts +3 -3
- package/lib/engine-components/export/usdz/index.js +2 -2
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- package/src/engine-components/js-extensions/Vector.ts +16 -16
- package/src/engine-components/js-extensions/index.ts +2 -2
- package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
- package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
- package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
- package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
- package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
- package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
- package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
- package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
- package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
- package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
- package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
- package/src/engine-components/postprocessing/Volume.ts +216 -216
- package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
- package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
- package/src/engine-components/postprocessing/index.ts +3 -3
- package/src/engine-components/timeline/PlayableDirector.ts +666 -666
- package/src/engine-components/timeline/SignalAsset.ts +138 -138
- package/src/engine-components/timeline/TimelineModels.ts +93 -93
- package/src/engine-components/timeline/TimelineTracks.ts +906 -906
- package/src/engine-components/timeline/index.ts +3 -3
- package/src/engine-components/ui/BaseUIComponent.ts +195 -195
- package/src/engine-components/ui/Button.ts +283 -283
- package/src/engine-components/ui/Canvas.ts +390 -390
- package/src/engine-components/ui/CanvasGroup.ts +49 -49
- package/src/engine-components/ui/EventSystem.ts +736 -736
- package/src/engine-components/ui/Graphic.ts +255 -255
- package/src/engine-components/ui/Image.ts +102 -102
- package/src/engine-components/ui/InputField.ts +290 -290
- package/src/engine-components/ui/Interfaces.ts +57 -57
- package/src/engine-components/ui/Layout.ts +322 -322
- package/src/engine-components/ui/Outline.ts +12 -12
- package/src/engine-components/ui/PointerEvents.ts +118 -118
- package/src/engine-components/ui/RaycastUtils.ts +68 -68
- package/src/engine-components/ui/Raycaster.ts +73 -73
- package/src/engine-components/ui/RectTransform.ts +364 -364
- package/src/engine-components/ui/SpatialHtml.ts +63 -63
- package/src/engine-components/ui/Text.ts +572 -572
- package/src/engine-components/ui/Utils.ts +110 -110
- package/src/engine-components/utils/LookAt.ts +65 -65
- package/src/engine-components/utils/OpenURL.ts +118 -118
- package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
- package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
- package/src/engine-components/webxr/WebXR.ts +761 -761
- package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
- package/src/engine-components/webxr/WebXRController.ts +1168 -1168
- package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
- package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
- package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
- package/src/engine-components/webxr/WebXRRig.ts +21 -21
- package/src/engine-components/webxr/WebXRSync.ts +463 -463
- package/src/engine-components/webxr/index.ts +3 -3
- package/src/engine-components-experimental/Presentation.ts +12 -12
- package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
- package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
- package/src/engine-schemes/COMPILE_TS.bat +11 -11
- package/src/engine-schemes/schemes.ts +27 -27
- package/src/engine-schemes/synced-camera-model.ts +92 -92
- package/src/engine-schemes/synced-transform-model.ts +90 -90
- package/src/engine-schemes/syncedCamera.fbs +10 -10
- package/src/engine-schemes/transform.ts +50 -50
- package/src/engine-schemes/transforms.fbs +25 -25
- package/src/engine-schemes/vec.fbs +19 -19
- package/src/engine-schemes/vec2.ts +33 -33
- package/src/engine-schemes/vec3.ts +38 -38
- package/src/engine-schemes/vec4.ts +43 -43
- package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
- package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
- package/src/include/draco/draco_decoder.js +34 -34
- package/src/include/draco/draco_wasm_wrapper.js +117 -117
- package/src/include/ktx2/basis_transcoder.js +21 -21
- package/src/include/needle/arial-msdf.json +1471 -1471
- package/src/include/three/ARButton.js +231 -231
- package/src/include/three/DragControls.js +231 -231
- package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
- package/src/include/three/VRButton.js +194 -194
- package/src/needle-engine.ts +55 -55
- package/src/engine/dist/api.js +0 -73
- package/src/engine/dist/api.js.meta +0 -7
- package/src/engine/dist/engine_networking_streams.js +0 -474
- package/src/engine/dist/engine_networking_streams.js.meta +0 -7
- package/src/engine-schemes/dist/api.js +0 -17
- package/src/engine-schemes/dist/api.js.meta +0 -7
- package/src/engine-schemes/dist/schemes.js +0 -25
- package/src/engine-schemes/dist/schemes.js.meta +0 -7
- package/src/engine-schemes/dist/synced-camera-model.js +0 -74
- package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
- package/src/engine-schemes/dist/synced-transform-model.js +0 -73
- package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
- package/src/engine-schemes/dist/transform.js +0 -46
- package/src/engine-schemes/dist/transform.js.meta +0 -7
- package/src/engine-schemes/dist/vec2.js +0 -32
- package/src/engine-schemes/dist/vec2.js.meta +0 -7
- package/src/engine-schemes/dist/vec3.js +0 -36
- package/src/engine-schemes/dist/vec3.js.meta +0 -7
- package/src/engine-schemes/dist/vec4.js +0 -40
- package/src/engine-schemes/dist/vec4.js.meta +0 -7
- package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
- package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
- package/src/engine-schemes/flatc.exe +0 -0
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import { Mathf } from "./engine_math.js"
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import { Vector3, Quaternion, Uniform, Texture, AnimationAction, PerspectiveCamera, Object3D, Euler, PlaneGeometry, Scene, Mesh } from "three";
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import { WebGLRenderer, ShaderMaterial } from "three";
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import { CircularBuffer } from "./engine_utils.js";
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export function slerp(vec: Vector3, end: Vector3, t: number) {
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const len1 = vec.length();
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const len2 = end.length();
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const targetLen = Mathf.lerp(len1, len2, t);
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return vec.lerp(end, t).normalize().multiplyScalar(targetLen);
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}
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const flipYQuat: Quaternion = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
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export function lookAtInverse(obj: Object3D, target: Vector3) {
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obj.lookAt(target);
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obj.quaternion.multiply(flipYQuat);
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}
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/** Better lookAt
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* @param object the object that the lookAt should be applied to
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* @param target the target to look at
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* @param keepUpDirection if true the up direction will be kept
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* @param copyTargetRotation if true the target rotation will be copied so the rotation is not skewed
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*/
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export function lookAtObject(object: Object3D, target: Object3D, keepUpDirection: boolean = true, copyTargetRotation: boolean = false) {
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const lookTarget = getWorldPosition(target);
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const lookFrom = getWorldPosition(object);
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if (copyTargetRotation) {
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setWorldQuaternion(object, getWorldQuaternion(target));
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// look at forward again so we don't get any roll
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if (keepUpDirection) {
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const forwardPoint = lookFrom.sub(getWorldDirection(object));
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object.lookAt(forwardPoint);
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}
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return;
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}
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if (keepUpDirection) {
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lookTarget.y = lookFrom.y;
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}
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object.lookAt(lookTarget);
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}
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const _tempVecs = new CircularBuffer(() => new Vector3(), 100);
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export function getTempVector(value?: Vector3) {
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const vec = _tempVecs.get();
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if(value instanceof Vector3) vec.copy(value);
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return vec;
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}
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const _worldPositions = new CircularBuffer(() => new Vector3(), 100);
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const _lastMatrixWorldUpdateKey = Symbol("lastMatrixWorldUpdateKey");
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export function getWorldPosition(obj: Object3D, vec: Vector3 | null = null, updateParents: boolean = true): Vector3 {
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const wp = vec ?? _worldPositions.get();
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if (!obj) return wp.set(0, 0, 0);
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if (!obj.parent) return wp.copy(obj.position);
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if (updateParents)
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obj.updateWorldMatrix(true, false);
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if (obj.matrixWorldNeedsUpdate && obj[_lastMatrixWorldUpdateKey] !== Date.now()) {
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obj[_lastMatrixWorldUpdateKey] = Date.now();
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obj.updateMatrixWorld();
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}
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wp.setFromMatrixPosition(obj.matrixWorld);
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return wp;
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}
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export function setWorldPosition(obj: Object3D, val: Vector3) {
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if (!obj) return;
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const wp = _worldPositions.get();
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if (val !== wp)
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wp.copy(val);
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const obj2 = obj?.parent ?? obj;
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obj2.worldToLocal(wp);
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obj.position.set(wp.x, wp.y, wp.z);
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}
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export function setWorldPositionXYZ(obj: Object3D, x: number, y: number, z: number) {
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const wp = _worldPositions.get();
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wp.set(x, y, z);
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setWorldPosition(obj, wp);
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}
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const _worldQuaternions = new CircularBuffer(() => new Quaternion(), 100);
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const _worldQuaternionBuffer: Quaternion = new Quaternion();
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const _tempQuaternionBuffer2: Quaternion = new Quaternion();
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export function getWorldQuaternion(obj: Object3D, target: Quaternion | null = null): Quaternion {
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if (!obj) return _worldQuaternions.get().identity();
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const quat = target ?? _worldQuaternions.get();
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if (!obj.parent) return quat.copy(obj.quaternion);
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obj.getWorldQuaternion(quat);
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return quat;
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}
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export function setWorldQuaternion(obj: Object3D, val: Quaternion) {
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if (!obj) return;
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if (val !== _worldQuaternionBuffer)
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_worldQuaternionBuffer.copy(val);
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const tempVec = _worldQuaternionBuffer;
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const parent = obj?.parent;
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parent?.getWorldQuaternion(_tempQuaternionBuffer2);
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_tempQuaternionBuffer2.invert();
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const q = _tempQuaternionBuffer2.multiply(tempVec);
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// console.log(tempVec);
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obj.quaternion.set(q.x, q.y, q.z, q.w);
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// console.error("quaternion world to local is not yet implemented");
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}
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export function setWorldQuaternionXYZW(obj: Object3D, x: number, y: number, z: number, w: number) {
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_worldQuaternionBuffer.set(x, y, z, w);
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setWorldQuaternion(obj, _worldQuaternionBuffer);
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}
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const _worldScaleBuffer = new CircularBuffer(() => new Vector3(), 100);
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const _worldScale: Vector3 = new Vector3();
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export function getWorldScale(obj: Object3D, vec: Vector3 | null = null): Vector3 {
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if (!vec)
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vec = _worldScaleBuffer.get();
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if (!obj) return vec.set(0, 0, 0);
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if (!obj.parent) return vec.copy(obj.scale);
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obj.getWorldScale(vec);
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return vec;
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}
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export function setWorldScale(obj: Object3D, vec: Vector3) {
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if (!obj) return;
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if (!obj.parent) {
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obj.scale.copy(vec);
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return;
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}
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const tempVec = _worldScale;
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const obj2 = obj.parent;
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obj2.getWorldScale(tempVec);
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obj.scale.copy(vec);
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obj.scale.divide(tempVec);
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}
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const _forward = new Vector3();
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const _forwardQuat = new Quaternion();
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export function forward(obj: Object3D): Vector3 {
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getWorldQuaternion(obj, _forwardQuat);
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return _forward.set(0, 0, 1).applyQuaternion(_forwardQuat);
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}
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const _worldDirectionBuffer = new CircularBuffer(() => new Vector3(), 100);
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const _worldDirectionQuat = new Quaternion();
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/** Get the world direction. Returns world forward if nothing is passed in.
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* Pass in a relative direction to get it converted to world space (e.g. dir = new Vector3(0, 1, 1))
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* The returned vector will not be normalized
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*/
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export function getWorldDirection(obj: Object3D, dir?: Vector3) {
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// If no direction is passed in set the direction to the forward vector
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if (!dir) dir = _worldDirectionBuffer.get().set(0, 0, 1);
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getWorldQuaternion(obj, _worldDirectionQuat);
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return dir.applyQuaternion(_worldDirectionQuat);
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}
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const _worldEulerBuffer: Euler = new Euler();
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const _worldEuler: Euler = new Euler();
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const _worldRotation: Vector3 = new Vector3();
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// world euler (in radians)
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export function getWorldEuler(obj: Object3D): Euler {
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const quat = _worldQuaternions.get();
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obj.getWorldQuaternion(quat);
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_worldEuler.setFromQuaternion(quat);
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return _worldEuler;
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}
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// world euler (in radians)
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export function setWorldEuler(obj: Object3D, val: Euler) {
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const quat = _worldQuaternions.get();
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setWorldQuaternion(obj, quat.setFromEuler(val));;
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}
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// returns rotation in degrees
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export function getWorldRotation(obj: Object3D): Vector3 {
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const rot = getWorldEuler(obj);
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const wr = _worldRotation;
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wr.set(rot.x, rot.y, rot.z);
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wr.x = Mathf.toDegrees(wr.x);
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wr.y = Mathf.toDegrees(wr.y);
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wr.z = Mathf.toDegrees(wr.z);
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return wr;
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}
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export function setWorldRotation(obj: Object3D, val: Vector3) {
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setWorldRotationXYZ(obj, val.x, val.y, val.z, true);
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}
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export function setWorldRotationXYZ(obj: Object3D, x: number, y: number, z: number, degrees: boolean = true) {
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if (degrees) {
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x = Mathf.toRadians(x);
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y = Mathf.toRadians(y);
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z = Mathf.toRadians(z);
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}
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_worldEulerBuffer.set(x, y, z);
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_worldQuaternionBuffer.setFromEuler(_worldEulerBuffer);
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setWorldQuaternion(obj, _worldQuaternionBuffer);
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}
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// from https://github.com/mrdoob/js/pull/10995#issuecomment-287614722
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export function logHierarchy(root: Object3D | null | undefined, collapsible: boolean = true) {
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if (!root) return;
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if (collapsible) {
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(function printGraph(obj: Object3D) {
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console.groupCollapsed((obj.name ? obj.name : '(no name : ' + obj.type + ')') + ' %o', obj);
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obj.children.forEach(printGraph);
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console.groupEnd();
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}(root));
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} else {
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root.traverse(function (obj: Object3D) {
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var s = '|___';
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var obj2 = obj;
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while (obj2.parent !== null) {
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}
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console.log(s + obj.name + ' <' + obj.type + '>');
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});
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};
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}
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export function getParentHierarchyPath(obj: Object3D): string {
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let path = obj?.name || "";
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if(!obj) return path;
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let parent = obj.parent;
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while (parent) {
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path = parent.name + "/" + path;
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parent = parent.parent;
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}
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return path;
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}
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export function isAnimationAction(obj: object) {
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if (obj) {
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// this doesnt work :(
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// return obj instanceof AnimationAction;
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// instead we do this:
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const act = obj as AnimationAction;
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return act.blendMode !== undefined && act.clampWhenFinished !== undefined && act.enabled !== undefined && act.fadeIn !== undefined && act.getClip !== undefined;
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}
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return false;
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}
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export class Graphics {
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private static planeGeometry = new PlaneGeometry(2, 2, 1, 1);
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|
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private static renderer: WebGLRenderer | undefined = undefined;
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private static perspectiveCam = new PerspectiveCamera();
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|
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private static scene = new Scene();
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|
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private static readonly vertex = `
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|
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varying vec2 vUv;
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void main(){
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|
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vUv = uv;
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|
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gl_Position = vec4(position.xy * 1.0,0.,.999999);
|
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|
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}`;
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|
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private static readonly fragment = `
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|
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uniform sampler2D map;
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|
-
varying vec2 vUv;
|
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|
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void main(){
|
|
280
|
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vec2 uv = vUv;
|
|
281
|
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uv.y = 1.0 - uv.y;
|
|
282
|
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gl_FragColor = texture2D( map, uv);
|
|
283
|
-
// gl_FragColor = vec4(uv.xy, 0, 1);
|
|
284
|
-
}`;
|
|
285
|
-
private static blipMaterial: ShaderMaterial | undefined = undefined;
|
|
286
|
-
|
|
287
|
-
static createBlitMaterial(fragment: string): ShaderMaterial {
|
|
288
|
-
return new ShaderMaterial({
|
|
289
|
-
uniforms: { map: new Uniform(null) },
|
|
290
|
-
vertexShader: this.vertex,
|
|
291
|
-
fragmentShader: fragment
|
|
292
|
-
});
|
|
293
|
-
}
|
|
294
|
-
private static mesh: Mesh | undefined = undefined;
|
|
295
|
-
|
|
296
|
-
static copyTexture(texture: Texture, blitMaterial?: ShaderMaterial) {
|
|
297
|
-
const material = blitMaterial ?? this.blipMaterial!;
|
|
298
|
-
material.uniforms.map.value = texture;
|
|
299
|
-
material.needsUpdate = true;
|
|
300
|
-
material.uniformsNeedUpdate = true;
|
|
301
|
-
if (!this.blipMaterial)
|
|
302
|
-
this.blipMaterial = new ShaderMaterial({
|
|
303
|
-
uniforms: { map: new Uniform(null) },
|
|
304
|
-
vertexShader: this.vertex,
|
|
305
|
-
fragmentShader: this.fragment
|
|
306
|
-
});
|
|
307
|
-
if (!this.mesh)
|
|
308
|
-
this.mesh = new Mesh(this.planeGeometry, this.blipMaterial);
|
|
309
|
-
const mesh = this.mesh;
|
|
310
|
-
mesh.material = material;
|
|
311
|
-
mesh.frustumCulled = false;
|
|
312
|
-
this.scene.children.length = 0;
|
|
313
|
-
this.scene.add(mesh);
|
|
314
|
-
if (!this.renderer)
|
|
315
|
-
this.renderer = new WebGLRenderer({ antialias: false });
|
|
316
|
-
this.renderer.setSize(texture.image.width, texture.image.height);
|
|
317
|
-
this.renderer.clear();
|
|
318
|
-
this.renderer.render(this.scene, this.perspectiveCam);
|
|
319
|
-
const tex = new Texture(this.renderer.domElement);
|
|
320
|
-
tex.name = "Copy";
|
|
321
|
-
tex.needsUpdate = true; // < important!
|
|
322
|
-
return tex;
|
|
323
|
-
}
|
|
324
|
-
|
|
325
|
-
// static blit(src: Texture, target: Texture, blitMaterial?: ShaderMaterial) {
|
|
326
|
-
// let material = blitMaterial ?? this.blipMaterial;
|
|
327
|
-
// material.uniforms.map.value = src;
|
|
328
|
-
// this.mesh.material = material;
|
|
329
|
-
// this.mesh.frustumCulled = false;
|
|
330
|
-
// this.mesh.matrix.identity();
|
|
331
|
-
// this.scene.children.length = 0;
|
|
332
|
-
// this.scene.add(this.mesh);
|
|
333
|
-
// this.renderer.setSize(src.image.width, src.image.height);
|
|
334
|
-
// this.renderer.clear();
|
|
335
|
-
// this.renderer.render(this.scene, this.perspectiveCam);
|
|
336
|
-
// return new Texture(this.renderer.domElement);
|
|
337
|
-
// }
|
|
338
|
-
|
|
339
|
-
static textureToCanvas(texture: Texture, force: boolean) {
|
|
340
|
-
if (!texture) return null;
|
|
341
|
-
|
|
342
|
-
if (force === true || texture["isCompressedTexture"] === true) {
|
|
343
|
-
texture = copyTexture(texture);
|
|
344
|
-
}
|
|
345
|
-
const image = texture.image;
|
|
346
|
-
if (isImageBitmap(image)) {
|
|
347
|
-
|
|
348
|
-
const canvas = document.createElement('canvas');
|
|
349
|
-
canvas.width = image.width;
|
|
350
|
-
canvas.height = image.height;
|
|
351
|
-
|
|
352
|
-
const context = canvas.getContext('2d');
|
|
353
|
-
if (!context) {
|
|
354
|
-
console.error("Failed getting canvas 2d context");
|
|
355
|
-
return null;
|
|
356
|
-
}
|
|
357
|
-
context.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height);
|
|
358
|
-
return canvas;
|
|
359
|
-
|
|
360
|
-
}
|
|
361
|
-
return null;
|
|
362
|
-
}
|
|
363
|
-
}
|
|
364
|
-
|
|
365
|
-
/**@obsolete use Graphics.copyTexture */
|
|
366
|
-
export function copyTexture(texture: Texture): Texture {
|
|
367
|
-
return Graphics.copyTexture(texture);
|
|
368
|
-
}
|
|
369
|
-
|
|
370
|
-
/**@obsolete use Graphics.textureToCanvas */
|
|
371
|
-
export function textureToCanvas(texture: Texture, force: boolean = false): HTMLCanvasElement | null {
|
|
372
|
-
return Graphics.textureToCanvas(texture, force);
|
|
373
|
-
}
|
|
374
|
-
|
|
375
|
-
declare class OffscreenCanvas { };
|
|
376
|
-
|
|
377
|
-
function isImageBitmap(image) {
|
|
378
|
-
return (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement) ||
|
|
379
|
-
(typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement) ||
|
|
380
|
-
(typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas) ||
|
|
381
|
-
(typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap);
|
|
382
|
-
}
|
|
1
|
+
import { Mathf } from "./engine_math.js"
|
|
2
|
+
import { Vector3, Quaternion, Uniform, Texture, AnimationAction, PerspectiveCamera, Object3D, Euler, PlaneGeometry, Scene, Mesh } from "three";
|
|
3
|
+
import { WebGLRenderer, ShaderMaterial } from "three";
|
|
4
|
+
import { CircularBuffer } from "./engine_utils.js";
|
|
5
|
+
|
|
6
|
+
|
|
7
|
+
export function slerp(vec: Vector3, end: Vector3, t: number) {
|
|
8
|
+
const len1 = vec.length();
|
|
9
|
+
const len2 = end.length();
|
|
10
|
+
const targetLen = Mathf.lerp(len1, len2, t);
|
|
11
|
+
return vec.lerp(end, t).normalize().multiplyScalar(targetLen);
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
const flipYQuat: Quaternion = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
|
|
15
|
+
export function lookAtInverse(obj: Object3D, target: Vector3) {
|
|
16
|
+
|
|
17
|
+
obj.lookAt(target);
|
|
18
|
+
obj.quaternion.multiply(flipYQuat);
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
|
|
22
|
+
/** Better lookAt
|
|
23
|
+
* @param object the object that the lookAt should be applied to
|
|
24
|
+
* @param target the target to look at
|
|
25
|
+
* @param keepUpDirection if true the up direction will be kept
|
|
26
|
+
* @param copyTargetRotation if true the target rotation will be copied so the rotation is not skewed
|
|
27
|
+
*/
|
|
28
|
+
export function lookAtObject(object: Object3D, target: Object3D, keepUpDirection: boolean = true, copyTargetRotation: boolean = false) {
|
|
29
|
+
const lookTarget = getWorldPosition(target);
|
|
30
|
+
const lookFrom = getWorldPosition(object);
|
|
31
|
+
|
|
32
|
+
if (copyTargetRotation) {
|
|
33
|
+
setWorldQuaternion(object, getWorldQuaternion(target));
|
|
34
|
+
// look at forward again so we don't get any roll
|
|
35
|
+
if (keepUpDirection) {
|
|
36
|
+
const forwardPoint = lookFrom.sub(getWorldDirection(object));
|
|
37
|
+
object.lookAt(forwardPoint);
|
|
38
|
+
}
|
|
39
|
+
return;
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
if (keepUpDirection) {
|
|
43
|
+
lookTarget.y = lookFrom.y;
|
|
44
|
+
}
|
|
45
|
+
object.lookAt(lookTarget);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
|
|
49
|
+
const _tempVecs = new CircularBuffer(() => new Vector3(), 100);
|
|
50
|
+
export function getTempVector(value?: Vector3) {
|
|
51
|
+
const vec = _tempVecs.get();
|
|
52
|
+
if(value instanceof Vector3) vec.copy(value);
|
|
53
|
+
return vec;
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
|
|
57
|
+
const _worldPositions = new CircularBuffer(() => new Vector3(), 100);
|
|
58
|
+
const _lastMatrixWorldUpdateKey = Symbol("lastMatrixWorldUpdateKey");
|
|
59
|
+
|
|
60
|
+
export function getWorldPosition(obj: Object3D, vec: Vector3 | null = null, updateParents: boolean = true): Vector3 {
|
|
61
|
+
const wp = vec ?? _worldPositions.get();
|
|
62
|
+
if (!obj) return wp.set(0, 0, 0);
|
|
63
|
+
if (!obj.parent) return wp.copy(obj.position);
|
|
64
|
+
if (updateParents)
|
|
65
|
+
obj.updateWorldMatrix(true, false);
|
|
66
|
+
if (obj.matrixWorldNeedsUpdate && obj[_lastMatrixWorldUpdateKey] !== Date.now()) {
|
|
67
|
+
obj[_lastMatrixWorldUpdateKey] = Date.now();
|
|
68
|
+
obj.updateMatrixWorld();
|
|
69
|
+
}
|
|
70
|
+
wp.setFromMatrixPosition(obj.matrixWorld);
|
|
71
|
+
return wp;
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
export function setWorldPosition(obj: Object3D, val: Vector3) {
|
|
75
|
+
if (!obj) return;
|
|
76
|
+
const wp = _worldPositions.get();
|
|
77
|
+
if (val !== wp)
|
|
78
|
+
wp.copy(val);
|
|
79
|
+
const obj2 = obj?.parent ?? obj;
|
|
80
|
+
obj2.worldToLocal(wp);
|
|
81
|
+
obj.position.set(wp.x, wp.y, wp.z);
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
export function setWorldPositionXYZ(obj: Object3D, x: number, y: number, z: number) {
|
|
85
|
+
const wp = _worldPositions.get();
|
|
86
|
+
wp.set(x, y, z);
|
|
87
|
+
setWorldPosition(obj, wp);
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
|
|
91
|
+
const _worldQuaternions = new CircularBuffer(() => new Quaternion(), 100);
|
|
92
|
+
const _worldQuaternionBuffer: Quaternion = new Quaternion();
|
|
93
|
+
const _tempQuaternionBuffer2: Quaternion = new Quaternion();
|
|
94
|
+
|
|
95
|
+
export function getWorldQuaternion(obj: Object3D, target: Quaternion | null = null): Quaternion {
|
|
96
|
+
if (!obj) return _worldQuaternions.get().identity();
|
|
97
|
+
const quat = target ?? _worldQuaternions.get();
|
|
98
|
+
if (!obj.parent) return quat.copy(obj.quaternion);
|
|
99
|
+
obj.getWorldQuaternion(quat);
|
|
100
|
+
return quat;
|
|
101
|
+
}
|
|
102
|
+
export function setWorldQuaternion(obj: Object3D, val: Quaternion) {
|
|
103
|
+
if (!obj) return;
|
|
104
|
+
if (val !== _worldQuaternionBuffer)
|
|
105
|
+
_worldQuaternionBuffer.copy(val);
|
|
106
|
+
const tempVec = _worldQuaternionBuffer;
|
|
107
|
+
const parent = obj?.parent;
|
|
108
|
+
parent?.getWorldQuaternion(_tempQuaternionBuffer2);
|
|
109
|
+
_tempQuaternionBuffer2.invert();
|
|
110
|
+
const q = _tempQuaternionBuffer2.multiply(tempVec);
|
|
111
|
+
// console.log(tempVec);
|
|
112
|
+
obj.quaternion.set(q.x, q.y, q.z, q.w);
|
|
113
|
+
// console.error("quaternion world to local is not yet implemented");
|
|
114
|
+
}
|
|
115
|
+
export function setWorldQuaternionXYZW(obj: Object3D, x: number, y: number, z: number, w: number) {
|
|
116
|
+
_worldQuaternionBuffer.set(x, y, z, w);
|
|
117
|
+
setWorldQuaternion(obj, _worldQuaternionBuffer);
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
const _worldScaleBuffer = new CircularBuffer(() => new Vector3(), 100);
|
|
121
|
+
const _worldScale: Vector3 = new Vector3();
|
|
122
|
+
|
|
123
|
+
export function getWorldScale(obj: Object3D, vec: Vector3 | null = null): Vector3 {
|
|
124
|
+
if (!vec)
|
|
125
|
+
vec = _worldScaleBuffer.get();
|
|
126
|
+
if (!obj) return vec.set(0, 0, 0);
|
|
127
|
+
if (!obj.parent) return vec.copy(obj.scale);
|
|
128
|
+
obj.getWorldScale(vec);
|
|
129
|
+
return vec;
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
export function setWorldScale(obj: Object3D, vec: Vector3) {
|
|
133
|
+
if (!obj) return;
|
|
134
|
+
if (!obj.parent) {
|
|
135
|
+
obj.scale.copy(vec);
|
|
136
|
+
return;
|
|
137
|
+
}
|
|
138
|
+
const tempVec = _worldScale;
|
|
139
|
+
const obj2 = obj.parent;
|
|
140
|
+
obj2.getWorldScale(tempVec);
|
|
141
|
+
obj.scale.copy(vec);
|
|
142
|
+
obj.scale.divide(tempVec);
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
const _forward = new Vector3();
|
|
146
|
+
const _forwardQuat = new Quaternion();
|
|
147
|
+
export function forward(obj: Object3D): Vector3 {
|
|
148
|
+
getWorldQuaternion(obj, _forwardQuat);
|
|
149
|
+
return _forward.set(0, 0, 1).applyQuaternion(_forwardQuat);
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
const _worldDirectionBuffer = new CircularBuffer(() => new Vector3(), 100);
|
|
153
|
+
const _worldDirectionQuat = new Quaternion();
|
|
154
|
+
/** Get the world direction. Returns world forward if nothing is passed in.
|
|
155
|
+
* Pass in a relative direction to get it converted to world space (e.g. dir = new Vector3(0, 1, 1))
|
|
156
|
+
* The returned vector will not be normalized
|
|
157
|
+
*/
|
|
158
|
+
export function getWorldDirection(obj: Object3D, dir?: Vector3) {
|
|
159
|
+
// If no direction is passed in set the direction to the forward vector
|
|
160
|
+
if (!dir) dir = _worldDirectionBuffer.get().set(0, 0, 1);
|
|
161
|
+
getWorldQuaternion(obj, _worldDirectionQuat);
|
|
162
|
+
return dir.applyQuaternion(_worldDirectionQuat);
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
|
|
166
|
+
const _worldEulerBuffer: Euler = new Euler();
|
|
167
|
+
const _worldEuler: Euler = new Euler();
|
|
168
|
+
const _worldRotation: Vector3 = new Vector3();
|
|
169
|
+
|
|
170
|
+
|
|
171
|
+
|
|
172
|
+
// world euler (in radians)
|
|
173
|
+
export function getWorldEuler(obj: Object3D): Euler {
|
|
174
|
+
const quat = _worldQuaternions.get();
|
|
175
|
+
obj.getWorldQuaternion(quat);
|
|
176
|
+
_worldEuler.setFromQuaternion(quat);
|
|
177
|
+
return _worldEuler;
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
// world euler (in radians)
|
|
181
|
+
export function setWorldEuler(obj: Object3D, val: Euler) {
|
|
182
|
+
const quat = _worldQuaternions.get();
|
|
183
|
+
setWorldQuaternion(obj, quat.setFromEuler(val));;
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
// returns rotation in degrees
|
|
187
|
+
export function getWorldRotation(obj: Object3D): Vector3 {
|
|
188
|
+
const rot = getWorldEuler(obj);
|
|
189
|
+
const wr = _worldRotation;
|
|
190
|
+
wr.set(rot.x, rot.y, rot.z);
|
|
191
|
+
wr.x = Mathf.toDegrees(wr.x);
|
|
192
|
+
wr.y = Mathf.toDegrees(wr.y);
|
|
193
|
+
wr.z = Mathf.toDegrees(wr.z);
|
|
194
|
+
return wr;
|
|
195
|
+
}
|
|
196
|
+
|
|
197
|
+
export function setWorldRotation(obj: Object3D, val: Vector3) {
|
|
198
|
+
setWorldRotationXYZ(obj, val.x, val.y, val.z, true);
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
export function setWorldRotationXYZ(obj: Object3D, x: number, y: number, z: number, degrees: boolean = true) {
|
|
202
|
+
if (degrees) {
|
|
203
|
+
x = Mathf.toRadians(x);
|
|
204
|
+
y = Mathf.toRadians(y);
|
|
205
|
+
z = Mathf.toRadians(z);
|
|
206
|
+
}
|
|
207
|
+
_worldEulerBuffer.set(x, y, z);
|
|
208
|
+
_worldQuaternionBuffer.setFromEuler(_worldEulerBuffer);
|
|
209
|
+
setWorldQuaternion(obj, _worldQuaternionBuffer);
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
|
|
213
|
+
|
|
214
|
+
|
|
215
|
+
|
|
216
|
+
// from https://github.com/mrdoob/js/pull/10995#issuecomment-287614722
|
|
217
|
+
export function logHierarchy(root: Object3D | null | undefined, collapsible: boolean = true) {
|
|
218
|
+
if (!root) return;
|
|
219
|
+
if (collapsible) {
|
|
220
|
+
(function printGraph(obj: Object3D) {
|
|
221
|
+
console.groupCollapsed((obj.name ? obj.name : '(no name : ' + obj.type + ')') + ' %o', obj);
|
|
222
|
+
obj.children.forEach(printGraph);
|
|
223
|
+
console.groupEnd();
|
|
224
|
+
}(root));
|
|
225
|
+
|
|
226
|
+
} else {
|
|
227
|
+
root.traverse(function (obj: Object3D) {
|
|
228
|
+
var s = '|___';
|
|
229
|
+
var obj2 = obj;
|
|
230
|
+
while (obj2.parent !== null) {
|
|
231
|
+
s = '\t' + s;
|
|
232
|
+
obj2 = obj2.parent;
|
|
233
|
+
}
|
|
234
|
+
console.log(s + obj.name + ' <' + obj.type + '>');
|
|
235
|
+
});
|
|
236
|
+
};
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
export function getParentHierarchyPath(obj: Object3D): string {
|
|
240
|
+
let path = obj?.name || "";
|
|
241
|
+
if(!obj) return path;
|
|
242
|
+
let parent = obj.parent;
|
|
243
|
+
while (parent) {
|
|
244
|
+
path = parent.name + "/" + path;
|
|
245
|
+
parent = parent.parent;
|
|
246
|
+
}
|
|
247
|
+
return path;
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
|
|
251
|
+
export function isAnimationAction(obj: object) {
|
|
252
|
+
if (obj) {
|
|
253
|
+
// this doesnt work :(
|
|
254
|
+
// return obj instanceof AnimationAction;
|
|
255
|
+
// instead we do this:
|
|
256
|
+
const act = obj as AnimationAction;
|
|
257
|
+
return act.blendMode !== undefined && act.clampWhenFinished !== undefined && act.enabled !== undefined && act.fadeIn !== undefined && act.getClip !== undefined;
|
|
258
|
+
}
|
|
259
|
+
return false;
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
|
|
263
|
+
|
|
264
|
+
|
|
265
|
+
export class Graphics {
|
|
266
|
+
private static planeGeometry = new PlaneGeometry(2, 2, 1, 1);
|
|
267
|
+
private static renderer: WebGLRenderer | undefined = undefined;
|
|
268
|
+
private static perspectiveCam = new PerspectiveCamera();
|
|
269
|
+
private static scene = new Scene();
|
|
270
|
+
private static readonly vertex = `
|
|
271
|
+
varying vec2 vUv;
|
|
272
|
+
void main(){
|
|
273
|
+
vUv = uv;
|
|
274
|
+
gl_Position = vec4(position.xy * 1.0,0.,.999999);
|
|
275
|
+
}`;
|
|
276
|
+
private static readonly fragment = `
|
|
277
|
+
uniform sampler2D map;
|
|
278
|
+
varying vec2 vUv;
|
|
279
|
+
void main(){
|
|
280
|
+
vec2 uv = vUv;
|
|
281
|
+
uv.y = 1.0 - uv.y;
|
|
282
|
+
gl_FragColor = texture2D( map, uv);
|
|
283
|
+
// gl_FragColor = vec4(uv.xy, 0, 1);
|
|
284
|
+
}`;
|
|
285
|
+
private static blipMaterial: ShaderMaterial | undefined = undefined;
|
|
286
|
+
|
|
287
|
+
static createBlitMaterial(fragment: string): ShaderMaterial {
|
|
288
|
+
return new ShaderMaterial({
|
|
289
|
+
uniforms: { map: new Uniform(null) },
|
|
290
|
+
vertexShader: this.vertex,
|
|
291
|
+
fragmentShader: fragment
|
|
292
|
+
});
|
|
293
|
+
}
|
|
294
|
+
private static mesh: Mesh | undefined = undefined;
|
|
295
|
+
|
|
296
|
+
static copyTexture(texture: Texture, blitMaterial?: ShaderMaterial) {
|
|
297
|
+
const material = blitMaterial ?? this.blipMaterial!;
|
|
298
|
+
material.uniforms.map.value = texture;
|
|
299
|
+
material.needsUpdate = true;
|
|
300
|
+
material.uniformsNeedUpdate = true;
|
|
301
|
+
if (!this.blipMaterial)
|
|
302
|
+
this.blipMaterial = new ShaderMaterial({
|
|
303
|
+
uniforms: { map: new Uniform(null) },
|
|
304
|
+
vertexShader: this.vertex,
|
|
305
|
+
fragmentShader: this.fragment
|
|
306
|
+
});
|
|
307
|
+
if (!this.mesh)
|
|
308
|
+
this.mesh = new Mesh(this.planeGeometry, this.blipMaterial);
|
|
309
|
+
const mesh = this.mesh;
|
|
310
|
+
mesh.material = material;
|
|
311
|
+
mesh.frustumCulled = false;
|
|
312
|
+
this.scene.children.length = 0;
|
|
313
|
+
this.scene.add(mesh);
|
|
314
|
+
if (!this.renderer)
|
|
315
|
+
this.renderer = new WebGLRenderer({ antialias: false });
|
|
316
|
+
this.renderer.setSize(texture.image.width, texture.image.height);
|
|
317
|
+
this.renderer.clear();
|
|
318
|
+
this.renderer.render(this.scene, this.perspectiveCam);
|
|
319
|
+
const tex = new Texture(this.renderer.domElement);
|
|
320
|
+
tex.name = "Copy";
|
|
321
|
+
tex.needsUpdate = true; // < important!
|
|
322
|
+
return tex;
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
// static blit(src: Texture, target: Texture, blitMaterial?: ShaderMaterial) {
|
|
326
|
+
// let material = blitMaterial ?? this.blipMaterial;
|
|
327
|
+
// material.uniforms.map.value = src;
|
|
328
|
+
// this.mesh.material = material;
|
|
329
|
+
// this.mesh.frustumCulled = false;
|
|
330
|
+
// this.mesh.matrix.identity();
|
|
331
|
+
// this.scene.children.length = 0;
|
|
332
|
+
// this.scene.add(this.mesh);
|
|
333
|
+
// this.renderer.setSize(src.image.width, src.image.height);
|
|
334
|
+
// this.renderer.clear();
|
|
335
|
+
// this.renderer.render(this.scene, this.perspectiveCam);
|
|
336
|
+
// return new Texture(this.renderer.domElement);
|
|
337
|
+
// }
|
|
338
|
+
|
|
339
|
+
static textureToCanvas(texture: Texture, force: boolean) {
|
|
340
|
+
if (!texture) return null;
|
|
341
|
+
|
|
342
|
+
if (force === true || texture["isCompressedTexture"] === true) {
|
|
343
|
+
texture = copyTexture(texture);
|
|
344
|
+
}
|
|
345
|
+
const image = texture.image;
|
|
346
|
+
if (isImageBitmap(image)) {
|
|
347
|
+
|
|
348
|
+
const canvas = document.createElement('canvas');
|
|
349
|
+
canvas.width = image.width;
|
|
350
|
+
canvas.height = image.height;
|
|
351
|
+
|
|
352
|
+
const context = canvas.getContext('2d');
|
|
353
|
+
if (!context) {
|
|
354
|
+
console.error("Failed getting canvas 2d context");
|
|
355
|
+
return null;
|
|
356
|
+
}
|
|
357
|
+
context.drawImage(image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height);
|
|
358
|
+
return canvas;
|
|
359
|
+
|
|
360
|
+
}
|
|
361
|
+
return null;
|
|
362
|
+
}
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
/**@obsolete use Graphics.copyTexture */
|
|
366
|
+
export function copyTexture(texture: Texture): Texture {
|
|
367
|
+
return Graphics.copyTexture(texture);
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
/**@obsolete use Graphics.textureToCanvas */
|
|
371
|
+
export function textureToCanvas(texture: Texture, force: boolean = false): HTMLCanvasElement | null {
|
|
372
|
+
return Graphics.textureToCanvas(texture, force);
|
|
373
|
+
}
|
|
374
|
+
|
|
375
|
+
declare class OffscreenCanvas { };
|
|
376
|
+
|
|
377
|
+
function isImageBitmap(image) {
|
|
378
|
+
return (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement) ||
|
|
379
|
+
(typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement) ||
|
|
380
|
+
(typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas) ||
|
|
381
|
+
(typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap);
|
|
382
|
+
}
|