@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2259 -2253
- package/LICENSE.md +10 -10
- package/README.md +52 -52
- package/dist/needle-engine.js +7 -10
- package/dist/needle-engine.light.js +7 -10
- package/dist/needle-engine.light.min.js +7 -10
- package/dist/needle-engine.light.umd.cjs +7 -10
- package/dist/needle-engine.min.js +7 -10
- package/dist/needle-engine.umd.cjs +7 -10
- package/lib/engine/api.d.ts +52 -52
- package/lib/engine/api.js +51 -51
- package/lib/engine/assets/index.d.ts +1 -1
- package/lib/engine/assets/index.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +439 -439
- package/lib/engine/debug/debug.d.ts +12 -12
- package/lib/engine/debug/debug.js +26 -26
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +204 -204
- package/lib/engine/debug/debug_overlay.d.ts +10 -10
- package/lib/engine/debug/debug_overlay.js +277 -277
- package/lib/engine/debug/index.d.ts +1 -1
- package/lib/engine/debug/index.js +1 -1
- package/lib/engine/engine_addressables.d.ts +75 -75
- package/lib/engine/engine_addressables.js +441 -441
- package/lib/engine/engine_application.d.ts +19 -19
- package/lib/engine/engine_application.js +45 -45
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +341 -341
- package/lib/engine/engine_camera.d.ts +6 -6
- package/lib/engine/engine_camera.js +23 -23
- package/lib/engine/engine_components.d.ts +17 -17
- package/lib/engine/engine_components.js +273 -273
- package/lib/engine/engine_components_internal.d.ts +11 -11
- package/lib/engine/engine_components_internal.js +41 -41
- package/lib/engine/engine_constants.d.ts +5 -5
- package/lib/engine/engine_constants.js +32 -32
- package/lib/engine/engine_context.d.ts +269 -269
- package/lib/engine/engine_context.js +1242 -1242
- package/lib/engine/engine_context_registry.d.ts +50 -50
- package/lib/engine/engine_context_registry.js +89 -89
- package/lib/engine/engine_coroutine.d.ts +4 -4
- package/lib/engine/engine_coroutine.js +21 -21
- package/lib/engine/engine_create_objects.d.ts +13 -13
- package/lib/engine/engine_create_objects.js +33 -33
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +17 -17
- package/lib/engine/engine_editor-sync.js +7 -7
- package/lib/engine/engine_element.d.ts +55 -55
- package/lib/engine/engine_element.js +559 -559
- package/lib/engine/engine_element_attributes.d.ts +49 -49
- package/lib/engine/engine_element_attributes.js +1 -1
- package/lib/engine/engine_element_extras.d.ts +6 -6
- package/lib/engine/engine_element_extras.js +13 -13
- package/lib/engine/engine_element_loading.d.ts +40 -40
- package/lib/engine/engine_element_loading.js +312 -312
- package/lib/engine/engine_element_overlay.d.ts +19 -19
- package/lib/engine/engine_element_overlay.js +143 -143
- package/lib/engine/engine_fileloader.d.ts +3 -3
- package/lib/engine/engine_fileloader.js +7 -7
- package/lib/engine/engine_gameobject.d.ts +39 -39
- package/lib/engine/engine_gameobject.js +559 -559
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +26 -26
- package/lib/engine/engine_gizmos.js +282 -282
- package/lib/engine/engine_gltf.d.ts +13 -13
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
- package/lib/engine/engine_gltf_builtin_components.js +298 -298
- package/lib/engine/engine_hot_reload.d.ts +5 -5
- package/lib/engine/engine_hot_reload.js +182 -182
- package/lib/engine/engine_input.d.ts +129 -129
- package/lib/engine/engine_input.js +799 -799
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +16 -16
- package/lib/engine/engine_instancing.js +36 -36
- package/lib/engine/engine_license.d.ts +4 -4
- package/lib/engine/engine_license.js +398 -398
- package/lib/engine/engine_lifecycle_api.d.ts +14 -14
- package/lib/engine/engine_lifecycle_api.js +24 -24
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
- package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +86 -86
- package/lib/engine/engine_loaders.d.ts +7 -7
- package/lib/engine/engine_loaders.js +69 -69
- package/lib/engine/engine_mainloop_utils.d.ts +13 -13
- package/lib/engine/engine_mainloop_utils.js +426 -426
- package/lib/engine/engine_math.d.ts +43 -43
- package/lib/engine/engine_math.js +147 -147
- package/lib/engine/engine_networking.d.ts +176 -176
- package/lib/engine/engine_networking.js +649 -649
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +324 -324
- package/lib/engine/engine_networking_files.d.ts +23 -23
- package/lib/engine/engine_networking_files.js +176 -176
- package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
- package/lib/engine/engine_networking_files_default_components.js +39 -39
- package/lib/engine/engine_networking_instantiate.d.ts +39 -39
- package/lib/engine/engine_networking_instantiate.js +302 -302
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +90 -90
- package/lib/engine/engine_networking_streams.js +428 -428
- package/lib/engine/engine_networking_types.d.ts +14 -14
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +115 -115
- package/lib/engine/engine_physics.js +228 -228
- package/lib/engine/engine_physics.types.d.ts +37 -37
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +112 -112
- package/lib/engine/engine_physics_rapier.js +1266 -1266
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +74 -74
- package/lib/engine/engine_scenelighting.js +285 -285
- package/lib/engine/engine_scenetools.d.ts +35 -35
- package/lib/engine/engine_scenetools.js +212 -212
- package/lib/engine/engine_serialization.d.ts +4 -4
- package/lib/engine/engine_serialization.js +4 -4
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
- package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
- package/lib/engine/engine_serialization_core.d.ts +84 -84
- package/lib/engine/engine_serialization_core.js +576 -576
- package/lib/engine/engine_serialization_decorator.d.ts +15 -15
- package/lib/engine/engine_serialization_decorator.js +54 -54
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +31 -31
- package/lib/engine/engine_shaders.js +229 -229
- package/lib/engine/engine_shims.d.ts +3 -3
- package/lib/engine/engine_shims.js +22 -22
- package/lib/engine/engine_texture.d.ts +20 -20
- package/lib/engine/engine_texture.js +57 -57
- package/lib/engine/engine_three_utils.d.ts +51 -51
- package/lib/engine/engine_three_utils.js +342 -342
- package/lib/engine/engine_time.d.ts +19 -19
- package/lib/engine/engine_time.js +47 -47
- package/lib/engine/engine_types.d.ts +358 -358
- package/lib/engine/engine_types.js +72 -72
- package/lib/engine/engine_typestore.d.ts +16 -16
- package/lib/engine/engine_typestore.js +35 -35
- package/lib/engine/engine_util_decorator.d.ts +12 -12
- package/lib/engine/engine_util_decorator.js +115 -115
- package/lib/engine/engine_utils.d.ts +104 -104
- package/lib/engine/engine_utils.js +518 -518
- package/lib/engine/engine_utils_screenshot.d.ts +10 -10
- package/lib/engine/engine_utils_screenshot.js +70 -70
- package/lib/engine/engine_web_api.d.ts +12 -12
- package/lib/engine/engine_web_api.js +112 -112
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
- package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
- package/lib/engine/extensions/NEEDLE_components.js +206 -206
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
- package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +2 -2
- package/lib/engine/extensions/extension_utils.js +140 -140
- package/lib/engine/extensions/extensions.d.ts +21 -21
- package/lib/engine/extensions/extensions.js +94 -94
- package/lib/engine/extensions/index.d.ts +5 -5
- package/lib/engine/extensions/index.js +5 -5
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +61 -61
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +36 -36
- package/lib/engine/js-extensions/Layers.d.ts +3 -3
- package/lib/engine/js-extensions/Layers.js +19 -19
- package/lib/engine/js-extensions/index.d.ts +2 -2
- package/lib/engine/js-extensions/index.js +2 -2
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +53 -53
- package/lib/engine-components/Animation.js +333 -333
- package/lib/engine-components/AnimationCurve.d.ts +16 -16
- package/lib/engine-components/AnimationCurve.js +97 -97
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +110 -110
- package/lib/engine-components/Animator.d.ts +81 -81
- package/lib/engine-components/Animator.js +229 -229
- package/lib/engine-components/AnimatorController.d.ts +57 -57
- package/lib/engine-components/AnimatorController.js +887 -887
- package/lib/engine-components/AudioListener.d.ts +7 -7
- package/lib/engine-components/AudioListener.js +30 -30
- package/lib/engine-components/AudioSource.d.ts +61 -61
- package/lib/engine-components/AudioSource.js +422 -422
- package/lib/engine-components/AvatarLoader.d.ts +19 -19
- package/lib/engine-components/AvatarLoader.js +173 -173
- package/lib/engine-components/AxesHelper.d.ts +9 -9
- package/lib/engine-components/AxesHelper.js +44 -44
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
- package/lib/engine-components/BoxHelperComponent.js +89 -89
- package/lib/engine-components/Camera.d.ts +70 -70
- package/lib/engine-components/Camera.js +450 -450
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +77 -77
- package/lib/engine-components/CharacterController.d.ts +46 -46
- package/lib/engine-components/CharacterController.js +227 -227
- package/lib/engine-components/Collider.d.ts +46 -46
- package/lib/engine-components/Collider.js +153 -153
- package/lib/engine-components/Component.d.ts +228 -228
- package/lib/engine-components/Component.js +541 -541
- package/lib/engine-components/ContactShadows.d.ts +23 -23
- package/lib/engine-components/ContactShadows.js +233 -233
- package/lib/engine-components/DeleteBox.d.ts +9 -9
- package/lib/engine-components/DeleteBox.js +30 -30
- package/lib/engine-components/DeviceFlag.d.ts +12 -12
- package/lib/engine-components/DeviceFlag.js +43 -43
- package/lib/engine-components/DragControls.d.ts +51 -51
- package/lib/engine-components/DragControls.js +516 -516
- package/lib/engine-components/DropListener.d.ts +15 -15
- package/lib/engine-components/DropListener.js +120 -120
- package/lib/engine-components/Duplicatable.d.ts +16 -16
- package/lib/engine-components/Duplicatable.js +150 -150
- package/lib/engine-components/EventList.d.ts +28 -28
- package/lib/engine-components/EventList.js +105 -105
- package/lib/engine-components/EventTrigger.d.ts +12 -12
- package/lib/engine-components/EventTrigger.js +50 -50
- package/lib/engine-components/EventType.d.ts +19 -19
- package/lib/engine-components/EventType.js +71 -71
- package/lib/engine-components/FlyControls.d.ts +7 -7
- package/lib/engine-components/FlyControls.js +25 -25
- package/lib/engine-components/Fog.d.ts +20 -20
- package/lib/engine-components/Fog.js +60 -60
- package/lib/engine-components/Gizmos.d.ts +12 -12
- package/lib/engine-components/Gizmos.js +60 -60
- package/lib/engine-components/GridHelper.d.ts +12 -12
- package/lib/engine-components/GridHelper.js +47 -47
- package/lib/engine-components/GroundProjection.d.ts +21 -21
- package/lib/engine-components/GroundProjection.js +97 -97
- package/lib/engine-components/Interactable.d.ts +10 -10
- package/lib/engine-components/Interactable.js +11 -11
- package/lib/engine-components/Joints.d.ts +19 -19
- package/lib/engine-components/Joints.js +51 -51
- package/lib/engine-components/LODGroup.d.ts +30 -30
- package/lib/engine-components/LODGroup.js +145 -145
- package/lib/engine-components/Light.d.ts +75 -75
- package/lib/engine-components/Light.js +475 -475
- package/lib/engine-components/LookAtConstraint.d.ts +7 -7
- package/lib/engine-components/LookAtConstraint.js +17 -17
- package/lib/engine-components/NestedGltf.d.ts +11 -11
- package/lib/engine-components/NestedGltf.js +74 -74
- package/lib/engine-components/Networking.d.ts +11 -11
- package/lib/engine-components/Networking.js +70 -70
- package/lib/engine-components/OffsetConstraint.d.ts +14 -14
- package/lib/engine-components/OffsetConstraint.js +65 -65
- package/lib/engine-components/OrbitControls.d.ts +111 -111
- package/lib/engine-components/OrbitControls.js +646 -646
- package/lib/engine-components/ParticleSystem.d.ts +145 -145
- package/lib/engine-components/ParticleSystem.js +1077 -1077
- package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
- package/lib/engine-components/ParticleSystemModules.js +1667 -1667
- package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
- package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
- package/lib/engine-components/PlayerColor.d.ts +13 -13
- package/lib/engine-components/PlayerColor.js +83 -83
- package/lib/engine-components/ReflectionProbe.d.ts +22 -22
- package/lib/engine-components/ReflectionProbe.js +181 -181
- package/lib/engine-components/Renderer.d.ts +112 -112
- package/lib/engine-components/Renderer.js +1029 -1029
- package/lib/engine-components/RendererLightmap.d.ts +19 -19
- package/lib/engine-components/RendererLightmap.js +127 -127
- package/lib/engine-components/RigidBody.d.ts +120 -120
- package/lib/engine-components/RigidBody.js +452 -452
- package/lib/engine-components/SceneSwitcher.d.ts +72 -72
- package/lib/engine-components/SceneSwitcher.js +583 -583
- package/lib/engine-components/ScreenCapture.d.ts +64 -64
- package/lib/engine-components/ScreenCapture.js +405 -405
- package/lib/engine-components/ShadowCatcher.d.ts +18 -18
- package/lib/engine-components/ShadowCatcher.js +144 -144
- package/lib/engine-components/Skybox.d.ts +23 -23
- package/lib/engine-components/Skybox.js +287 -287
- package/lib/engine-components/SmoothFollow.d.ts +14 -14
- package/lib/engine-components/SmoothFollow.js +63 -63
- package/lib/engine-components/SpatialTrigger.d.ts +27 -27
- package/lib/engine-components/SpatialTrigger.js +144 -144
- package/lib/engine-components/SpectatorCamera.d.ts +45 -45
- package/lib/engine-components/SpectatorCamera.js +593 -593
- package/lib/engine-components/SpriteRenderer.d.ts +48 -48
- package/lib/engine-components/SpriteRenderer.js +257 -257
- package/lib/engine-components/SyncedCamera.d.ts +27 -27
- package/lib/engine-components/SyncedCamera.js +187 -187
- package/lib/engine-components/SyncedRoom.d.ts +24 -24
- package/lib/engine-components/SyncedRoom.js +162 -162
- package/lib/engine-components/SyncedTransform.d.ts +35 -35
- package/lib/engine-components/SyncedTransform.js +265 -265
- package/lib/engine-components/TestRunner.d.ts +13 -13
- package/lib/engine-components/TestRunner.js +99 -99
- package/lib/engine-components/TransformGizmo.d.ts +16 -16
- package/lib/engine-components/TransformGizmo.js +148 -148
- package/lib/engine-components/VideoPlayer.d.ts +86 -86
- package/lib/engine-components/VideoPlayer.js +792 -792
- package/lib/engine-components/Voip.d.ts +29 -29
- package/lib/engine-components/Voip.js +203 -203
- package/lib/engine-components/XRFlag.d.ts +33 -33
- package/lib/engine-components/XRFlag.js +128 -128
- package/lib/engine-components/api.d.ts +15 -15
- package/lib/engine-components/api.js +15 -15
- package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
- package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
- package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
- package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
- package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
- package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
- package/lib/engine-components/codegen/components.d.ts +216 -216
- package/lib/engine-components/codegen/components.js +217 -217
- package/lib/engine-components/debug/LogStats.d.ts +5 -5
- package/lib/engine-components/debug/LogStats.js +18 -18
- package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
- package/lib/engine-components/export/gltf/GltfExport.js +215 -215
- package/lib/engine-components/export/index.d.ts +1 -1
- package/lib/engine-components/export/index.js +1 -1
- package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
- package/lib/engine-components/export/usdz/Extension.js +1 -1
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +114 -114
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1211 -1211
- package/lib/engine-components/export/usdz/USDZExporter.d.ts +59 -59
- package/lib/engine-components/export/usdz/USDZExporter.js +450 -450
- package/lib/engine-components/export/usdz/extensions/Animation.d.ts +69 -69
- package/lib/engine-components/export/usdz/extensions/Animation.js +650 -650
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
- package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +55 -55
- package/lib/engine-components/export/usdz/extensions/USDZText.js +246 -246
- package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
- package/lib/engine-components/export/usdz/extensions/USDZUI.js +100 -100
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +9 -9
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +52 -52
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +22 -22
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +134 -134
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +126 -126
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +824 -824
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +133 -133
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +464 -464
- package/lib/engine-components/export/usdz/index.d.ts +3 -3
- package/lib/engine-components/export/usdz/index.js +2 -2
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- package/src/engine-components/js-extensions/Vector.ts +16 -16
- package/src/engine-components/js-extensions/index.ts +2 -2
- package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
- package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
- package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
- package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
- package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
- package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
- package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
- package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
- package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
- package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
- package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
- package/src/engine-components/postprocessing/Volume.ts +216 -216
- package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
- package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
- package/src/engine-components/postprocessing/index.ts +3 -3
- package/src/engine-components/timeline/PlayableDirector.ts +666 -666
- package/src/engine-components/timeline/SignalAsset.ts +138 -138
- package/src/engine-components/timeline/TimelineModels.ts +93 -93
- package/src/engine-components/timeline/TimelineTracks.ts +906 -906
- package/src/engine-components/timeline/index.ts +3 -3
- package/src/engine-components/ui/BaseUIComponent.ts +195 -195
- package/src/engine-components/ui/Button.ts +283 -283
- package/src/engine-components/ui/Canvas.ts +390 -390
- package/src/engine-components/ui/CanvasGroup.ts +49 -49
- package/src/engine-components/ui/EventSystem.ts +736 -736
- package/src/engine-components/ui/Graphic.ts +255 -255
- package/src/engine-components/ui/Image.ts +102 -102
- package/src/engine-components/ui/InputField.ts +290 -290
- package/src/engine-components/ui/Interfaces.ts +57 -57
- package/src/engine-components/ui/Layout.ts +322 -322
- package/src/engine-components/ui/Outline.ts +12 -12
- package/src/engine-components/ui/PointerEvents.ts +118 -118
- package/src/engine-components/ui/RaycastUtils.ts +68 -68
- package/src/engine-components/ui/Raycaster.ts +73 -73
- package/src/engine-components/ui/RectTransform.ts +364 -364
- package/src/engine-components/ui/SpatialHtml.ts +63 -63
- package/src/engine-components/ui/Text.ts +572 -572
- package/src/engine-components/ui/Utils.ts +110 -110
- package/src/engine-components/utils/LookAt.ts +65 -65
- package/src/engine-components/utils/OpenURL.ts +118 -118
- package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
- package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
- package/src/engine-components/webxr/WebXR.ts +761 -761
- package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
- package/src/engine-components/webxr/WebXRController.ts +1168 -1168
- package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
- package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
- package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
- package/src/engine-components/webxr/WebXRRig.ts +21 -21
- package/src/engine-components/webxr/WebXRSync.ts +463 -463
- package/src/engine-components/webxr/index.ts +3 -3
- package/src/engine-components-experimental/Presentation.ts +12 -12
- package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
- package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
- package/src/engine-schemes/COMPILE_TS.bat +11 -11
- package/src/engine-schemes/schemes.ts +27 -27
- package/src/engine-schemes/synced-camera-model.ts +92 -92
- package/src/engine-schemes/synced-transform-model.ts +90 -90
- package/src/engine-schemes/syncedCamera.fbs +10 -10
- package/src/engine-schemes/transform.ts +50 -50
- package/src/engine-schemes/transforms.fbs +25 -25
- package/src/engine-schemes/vec.fbs +19 -19
- package/src/engine-schemes/vec2.ts +33 -33
- package/src/engine-schemes/vec3.ts +38 -38
- package/src/engine-schemes/vec4.ts +43 -43
- package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
- package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
- package/src/include/draco/draco_decoder.js +34 -34
- package/src/include/draco/draco_wasm_wrapper.js +117 -117
- package/src/include/ktx2/basis_transcoder.js +21 -21
- package/src/include/needle/arial-msdf.json +1471 -1471
- package/src/include/three/ARButton.js +231 -231
- package/src/include/three/DragControls.js +231 -231
- package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
- package/src/include/three/VRButton.js +194 -194
- package/src/needle-engine.ts +55 -55
- package/src/engine/dist/api.js +0 -73
- package/src/engine/dist/api.js.meta +0 -7
- package/src/engine/dist/engine_networking_streams.js +0 -474
- package/src/engine/dist/engine_networking_streams.js.meta +0 -7
- package/src/engine-schemes/dist/api.js +0 -17
- package/src/engine-schemes/dist/api.js.meta +0 -7
- package/src/engine-schemes/dist/schemes.js +0 -25
- package/src/engine-schemes/dist/schemes.js.meta +0 -7
- package/src/engine-schemes/dist/synced-camera-model.js +0 -74
- package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
- package/src/engine-schemes/dist/synced-transform-model.js +0 -73
- package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
- package/src/engine-schemes/dist/transform.js +0 -46
- package/src/engine-schemes/dist/transform.js.meta +0 -7
- package/src/engine-schemes/dist/vec2.js +0 -32
- package/src/engine-schemes/dist/vec2.js.meta +0 -7
- package/src/engine-schemes/dist/vec3.js +0 -36
- package/src/engine-schemes/dist/vec3.js.meta +0 -7
- package/src/engine-schemes/dist/vec4.js +0 -40
- package/src/engine-schemes/dist/vec4.js.meta +0 -7
- package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
- package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
- package/src/engine-schemes/flatc.exe +0 -0
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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import { GameObject } from "./Component.js";
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import { SyncedTransform } from "./SyncedTransform.js";
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import { Interactable, UsageMarker } from "./Interactable.js";
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import { Rigidbody } from "./RigidBody.js";
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import { WebXR } from "./webxr/WebXR.js";
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import { Avatar_POI } from "./avatar/Avatar_Brain_LookAt.js";
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import { RaycastOptions } from "../engine/engine_physics.js";
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import { getWorldPosition, setWorldPosition } from "../engine/engine_three_utils.js";
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import { nameofFactory } from "../engine/engine_utils.js";
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import { InstancingUtil } from "../engine/engine_instancing.js";
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import { OrbitControls } from "./OrbitControls.js";
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import { BufferGeometry, Color, Line, Matrix4, Mesh, MeshBasicMaterial, Plane, Ray, Raycaster, SphereGeometry, Vector2, Vector3 } from "three";
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import { ObjectRaycaster } from "./ui/Raycaster.js";
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import { serializable } from "../engine/engine_serialization_decorator.js";
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const debug = false;
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export var DragEvents;
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(function (DragEvents) {
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DragEvents["SelectStart"] = "selectstart";
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DragEvents["SelectEnd"] = "selectend";
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})(DragEvents || (DragEvents = {}));
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export class DragControls extends Interactable {
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static _active = 0;
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static get HasAnySelected() { return this._active > 0; }
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/** Show's drag gizmos when enabled */
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showGizmo = true;
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/** When enabled DragControls will drag vertically when the object is viewed from a low angle */
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useViewAngle = true;
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transformSelf = true;
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// public transformGroup: boolean = true;
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// public targets: Object3D[] | null = null;
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// private controls: Control | null = null;
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orbit = null;
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selectStartEventListener = [];
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selectEndEventListener = [];
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_dragHelper = null;
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constructor() {
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super();
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this.selectStartEventListener = [];
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this.selectEndEventListener = [];
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this._dragDelta = new Vector2();
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}
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// TODO: Update DragEventListener code
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addDragEventListener(type, cb) {
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switch (type) {
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case DragEvents.SelectStart:
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this.selectStartEventListener.push(cb);
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break;
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case DragEvents.SelectEnd:
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this.selectEndEventListener.push(cb);
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break;
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}
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}
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start() {
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this.orbit = GameObject.findObjectOfType(OrbitControls, this.context);
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if (!this.gameObject.getComponentInParent(ObjectRaycaster)) {
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this.gameObject.addNewComponent(ObjectRaycaster);
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}
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}
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static lastHovered;
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_draggingRigidbodies = [];
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allowEdit(_obj = null) {
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return this.context.connection.allowEditing;
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}
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onPointerEnter(evt) {
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if (!this.allowEdit(this.gameObject))
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return;
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if (WebXR.IsInWebXR)
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return;
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// const interactable = GameObject.getComponentInParent(evt.object, Interactable);
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// if (!interactable) return;
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const dc = GameObject.getComponentInParent(evt.object, DragControls);
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if (!dc || dc !== this)
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return;
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DragControls.lastHovered = evt.object;
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this.context.domElement.style.cursor = 'pointer';
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}
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onPointerExit(evt) {
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if (!this.allowEdit(this.gameObject))
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return;
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if (WebXR.IsInWebXR)
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return;
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if (DragControls.lastHovered !== evt.object)
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return;
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// const interactable = GameObject.getComponentInParent(evt.object, Interactable);
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// if (!interactable) return;
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this.context.domElement.style.cursor = 'auto';
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}
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_waitingForDragStart = null;
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onPointerDown(args) {
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if (!this.allowEdit(this.gameObject))
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return;
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if (WebXR.IsInWebXR)
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return;
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DragControls._active += 1;
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this._dragDelta.set(0, 0);
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this._didDrag = false;
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// Clone to not modify the original event (and this event is used in the actual onDragStart method)
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this._waitingForDragStart = args.clone();
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args.stopPropagation();
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// disabling pointer controls here already, otherwise we get a few frames of movement event in orbit controls and this will rotate the camera sligthly AFTER drag controls dragging ends.
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if (this.orbit)
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this.orbit.enabled = false;
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}
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onPointerMove(args) {
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if (this._isDragging || this._waitingForDragStart !== null)
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args.use();
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}
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onPointerUp(args) {
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this._waitingForDragStart = null;
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if (!this.allowEdit(this.gameObject))
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return;
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if (DragControls._active > 0)
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DragControls._active -= 1;
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if (WebXR.IsInWebXR)
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return;
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this.onDragEnd(args);
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args.stopPropagation();
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if (this.orbit)
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this.orbit.enabled = true;
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}
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update() {
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if (WebXR.IsInWebXR)
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return;
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// drag start only after having dragged for some pixels
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if (this._waitingForDragStart) {
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if (!this._didDrag) {
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// this is so we can e.g. process clicks without having a drag change the position
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// e.g. a click to rotate the object
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const delta = this.context.input.getPointerPositionDelta(0);
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if (delta)
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this._dragDelta.add(delta);
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if (this._dragDelta.length() > 2)
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this._didDrag = true;
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else
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return;
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}
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const args = this._waitingForDragStart;
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this._waitingForDragStart = null;
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this.onDragStart(args);
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}
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if (this._dragHelper && this._dragHelper.hasSelected) {
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this.onUpdateDrag();
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}
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if (this._dragHelper?.hasSelected === false || (this._activePointerId !== undefined && this.context.input.getPointerPressed(this._activePointerId) === false)) {
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this.onDragEnd(null);
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}
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}
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_isDragging = false;
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_marker = null;
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_dragDelta;
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_didDrag = false;
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_activePointerId;
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onDragStart(evt) {
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if (!this._dragHelper) {
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if (this.context.mainCamera)
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this._dragHelper = new DragHelper(this.context.mainCamera);
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else
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return;
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}
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if (!evt || !evt.object)
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return;
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const dc = GameObject.getComponentInParent(evt.object, DragControls);
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if (!dc || dc !== this)
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return;
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let object = evt.object;
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if (this.transformSelf) {
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object = this.gameObject;
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}
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// raise event
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const args = { selected: object, attached: object };
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for (const listener of this.selectStartEventListener) {
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listener(this, args);
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}
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this._activePointerId = evt.pointerId;
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if (!args.attached)
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return;
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if (args.attached !== object) {
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// // if duplicatable changes the object being dragged
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// // should it also change the active drag controls (e.g. if it has a own one)
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// const drag = GameObject.getComponentInParent(args.attached, DragControls);
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// if (drag && drag !== this) {
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// // incredibly ugly code to pass the drag controls event to another drag controls instance
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// // This is necessary since we dont call the onPointerUp events anymore for all objects
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// // that have previously received the onPointerDown event.
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// // NOTE: added the EventSystem.raisedPointerDownEvents array again because of this uglyness here. The code was originally removed in 757fc5e5bafd02aa13d6cd35dd5e8729c841465a and now we're adding it in 8ce886d8344d1abd5ebb89ae3e1fb8d6d47293da
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// this.onDragEnd(null);
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// drag.onPointerDown(evt);
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// evt.object = args.attached;
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// drag.onDragStart(evt);
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// return;
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|
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// }
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|
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}
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|
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object = args.attached;
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|
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this._isDragging = true;
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this._dragHelper.setSelected(object, this.context);
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if (this.orbit)
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this.orbit.enabled = false;
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|
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const sync = GameObject.getComponentInChildren(object, SyncedTransform);
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|
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if (debug)
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|
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console.log("DRAG START", sync, object);
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if (sync) {
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sync.fastMode = true;
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sync?.requestOwnership();
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}
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211
|
-
this._marker = GameObject.addNewComponent(object, UsageMarker);
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|
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// console.log(object, this._marker);
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this._draggingRigidbodies.length = 0;
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|
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const rbs = GameObject.getComponentsInChildren(object, Rigidbody);
|
|
215
|
-
if (rbs)
|
|
216
|
-
this._draggingRigidbodies.push(...rbs);
|
|
217
|
-
const l = nameofFactory();
|
|
218
|
-
GameObject.invokeOnChildren(this._dragHelper.selected, l("onDragStart"));
|
|
219
|
-
}
|
|
220
|
-
onUpdateDrag() {
|
|
221
|
-
if (!this._dragHelper)
|
|
222
|
-
return;
|
|
223
|
-
this._dragHelper.showGizmo = this.showGizmo;
|
|
224
|
-
this._dragHelper.useViewAngle = this.useViewAngle;
|
|
225
|
-
this._dragHelper.onUpdate(this.context);
|
|
226
|
-
for (const rb of this._draggingRigidbodies) {
|
|
227
|
-
rb.wakeUp();
|
|
228
|
-
rb.resetVelocities();
|
|
229
|
-
}
|
|
230
|
-
}
|
|
231
|
-
onDragEnd(evt) {
|
|
232
|
-
if (!this || !this._isDragging)
|
|
233
|
-
return;
|
|
234
|
-
this._isDragging = false;
|
|
235
|
-
if (!this._dragHelper)
|
|
236
|
-
return;
|
|
237
|
-
for (const rb of this._draggingRigidbodies) {
|
|
238
|
-
rb.setVelocity(rb.smoothedVelocity);
|
|
239
|
-
}
|
|
240
|
-
this._draggingRigidbodies.length = 0;
|
|
241
|
-
const selected = this._dragHelper.selected;
|
|
242
|
-
if (debug)
|
|
243
|
-
console.log("DRAG END", selected, selected?.visible);
|
|
244
|
-
this._dragHelper.setSelected(null, this.context);
|
|
245
|
-
if (this.orbit)
|
|
246
|
-
this.orbit.enabled = true;
|
|
247
|
-
if (evt?.object) {
|
|
248
|
-
const sync = GameObject.getComponentInChildren(evt.object, SyncedTransform);
|
|
249
|
-
if (sync) {
|
|
250
|
-
sync.fastMode = false;
|
|
251
|
-
// sync?.requestOwnership();
|
|
252
|
-
}
|
|
253
|
-
}
|
|
254
|
-
if (this._marker) {
|
|
255
|
-
this._marker.destroy();
|
|
256
|
-
}
|
|
257
|
-
// raise event
|
|
258
|
-
for (const listener of this.selectEndEventListener) {
|
|
259
|
-
listener(this);
|
|
260
|
-
}
|
|
261
|
-
const l = nameofFactory();
|
|
262
|
-
GameObject.invokeOnChildren(selected, l("onDragEnd"));
|
|
263
|
-
}
|
|
264
|
-
}
|
|
265
|
-
__decorate([
|
|
266
|
-
serializable()
|
|
267
|
-
], DragControls.prototype, "showGizmo", void 0);
|
|
268
|
-
__decorate([
|
|
269
|
-
serializable()
|
|
270
|
-
], DragControls.prototype, "useViewAngle", void 0);
|
|
271
|
-
class DragHelper {
|
|
272
|
-
showGizmo = true;
|
|
273
|
-
useViewAngle = true;
|
|
274
|
-
get hasSelected() {
|
|
275
|
-
return this._selected !== null && this._selected !== undefined;
|
|
276
|
-
}
|
|
277
|
-
get selected() {
|
|
278
|
-
return this._selected;
|
|
279
|
-
}
|
|
280
|
-
_selected = null;
|
|
281
|
-
_context = null;
|
|
282
|
-
_camera;
|
|
283
|
-
_cameraPlane = new Plane();
|
|
284
|
-
_hasGroundPlane = false;
|
|
285
|
-
_groundPlane = new Plane();
|
|
286
|
-
_groundOffset = new Vector3();
|
|
287
|
-
_groundOffsetFactor = 0;
|
|
288
|
-
_groundDistance = 0;
|
|
289
|
-
_groundPlanePoint = new Vector3();
|
|
290
|
-
_raycaster = new Raycaster();
|
|
291
|
-
_cameraPlaneOffset = new Vector3();
|
|
292
|
-
_intersection = new Vector3();
|
|
293
|
-
_worldPosition = new Vector3();
|
|
294
|
-
_inverseMatrix = new Matrix4();
|
|
295
|
-
_rbs = [];
|
|
296
|
-
_groundLine;
|
|
297
|
-
_groundMarker;
|
|
298
|
-
static geometry = new BufferGeometry().setFromPoints([new Vector3(0, 0, 0), new Vector3(0, -1, 0)]);
|
|
299
|
-
constructor(camera) {
|
|
300
|
-
this._camera = camera;
|
|
301
|
-
const line = new Line(DragHelper.geometry);
|
|
302
|
-
const mat = line.material;
|
|
303
|
-
mat.color = new Color(.4, .4, .4);
|
|
304
|
-
line.layers.set(2);
|
|
305
|
-
line.name = 'line';
|
|
306
|
-
line.scale.y = 1;
|
|
307
|
-
// line.matrixAutoUpdate = false;
|
|
308
|
-
this._groundLine = line;
|
|
309
|
-
const geometry = new SphereGeometry(.5, 22, 22);
|
|
310
|
-
const material = new MeshBasicMaterial({ color: mat.color });
|
|
311
|
-
const sphere = new Mesh(geometry, material);
|
|
312
|
-
sphere.visible = false;
|
|
313
|
-
sphere.layers.set(2);
|
|
314
|
-
this._groundMarker = sphere;
|
|
315
|
-
}
|
|
316
|
-
setSelected(newSelected, context) {
|
|
317
|
-
if (this._selected && context) {
|
|
318
|
-
for (const rb of this._rbs) {
|
|
319
|
-
rb.wakeUp();
|
|
320
|
-
// if (!rb.smoothedVelocity) continue;
|
|
321
|
-
rb.setVelocity(0, 0, 0);
|
|
322
|
-
}
|
|
323
|
-
}
|
|
324
|
-
if (this._selected) {
|
|
325
|
-
Avatar_POI.Remove(context, this._selected);
|
|
326
|
-
}
|
|
327
|
-
this._selected = newSelected;
|
|
328
|
-
this._context = context;
|
|
329
|
-
this._rbs.length = 0;
|
|
330
|
-
if (newSelected) {
|
|
331
|
-
context.scene.add(this._groundLine);
|
|
332
|
-
context.scene.add(this._groundMarker);
|
|
333
|
-
}
|
|
334
|
-
else {
|
|
335
|
-
this._groundLine.removeFromParent();
|
|
336
|
-
this._groundMarker.removeFromParent();
|
|
337
|
-
}
|
|
338
|
-
if (this._selected) {
|
|
339
|
-
if (!context) {
|
|
340
|
-
console.error("DragHelper: no context");
|
|
341
|
-
return;
|
|
342
|
-
}
|
|
343
|
-
Avatar_POI.Add(context, this._selected, null);
|
|
344
|
-
this._groundOffsetFactor = 0;
|
|
345
|
-
this._hasGroundPlane = true;
|
|
346
|
-
this._groundOffset.set(0, 0, 0);
|
|
347
|
-
this._requireUpdateGroundPlane = true;
|
|
348
|
-
// this._rbs = GameObject.getComponentsInChildren(this._selected, Rigidbody);
|
|
349
|
-
this.onUpdateScreenSpacePlane();
|
|
350
|
-
}
|
|
351
|
-
}
|
|
352
|
-
_groundOffsetVector = new Vector3(0, 1, 0);
|
|
353
|
-
_requireUpdateGroundPlane = true;
|
|
354
|
-
_didDragOnGroundPlaneLastFrame = false;
|
|
355
|
-
onUpdate(_context) {
|
|
356
|
-
if (!this._context)
|
|
357
|
-
return;
|
|
358
|
-
const mainKey = "Space";
|
|
359
|
-
const secondaryKey = "KeyD";
|
|
360
|
-
const scaleKey = "KeyS";
|
|
361
|
-
const isRotateKeyPressed = this._context?.input.isKeyPressed(mainKey) || this._context?.input.isKeyPressed(secondaryKey);
|
|
362
|
-
const isRotating = this._context.input.getTouchesPressedCount() >= 2 || isRotateKeyPressed;
|
|
363
|
-
if (isRotating) {
|
|
364
|
-
const dt = this._context.input.getPointerPositionDelta(0);
|
|
365
|
-
if (dt) {
|
|
366
|
-
this._groundOffsetVector.set(0, 1, 0);
|
|
367
|
-
this._selected?.rotateOnWorldAxis(this._groundOffsetVector, dt.x * this._context.time.deltaTime);
|
|
368
|
-
}
|
|
369
|
-
}
|
|
370
|
-
// todo: allow this once synced transform sends world scale
|
|
371
|
-
// const isScaling = this._context?.input.isKeyPressed(scaleKey);
|
|
372
|
-
// if(isScaling){
|
|
373
|
-
// const dt = this._context.input.getPointerPositionDelta(0);
|
|
374
|
-
// if(dt){
|
|
375
|
-
// this._selected?.scale.multiplyScalar(1 + (dt.x * this._context.time.deltaTime));
|
|
376
|
-
// return;
|
|
377
|
-
// }
|
|
378
|
-
// }
|
|
379
|
-
const rc = this._context.input.getPointerPositionRC(0);
|
|
380
|
-
if (!rc)
|
|
381
|
-
return;
|
|
382
|
-
this._raycaster.setFromCamera(rc, this._camera);
|
|
383
|
-
if (this._selected) {
|
|
384
|
-
if (debug)
|
|
385
|
-
console.log("UPDATE DRAG", this._selected);
|
|
386
|
-
this._groundOffsetVector.set(0, 1, 0);
|
|
387
|
-
const lookDirection = getWorldPosition(this._camera).clone().sub(getWorldPosition(this._selected)).normalize();
|
|
388
|
-
const lookDot = Math.abs(lookDirection.dot(this._groundOffsetVector));
|
|
389
|
-
const switchModeKeyPressed = this._context?.input.isKeyPressed(mainKey) || this._context?.input.isKeyPressed(secondaryKey);
|
|
390
|
-
let dragOnGroundPlane = !this.useViewAngle || lookDot > .2;
|
|
391
|
-
if (isRotating || switchModeKeyPressed || this._context.input.getPointerPressedCount() > 1) {
|
|
392
|
-
dragOnGroundPlane = false;
|
|
393
|
-
}
|
|
394
|
-
const changed = this._didDragOnGroundPlaneLastFrame !== dragOnGroundPlane;
|
|
395
|
-
this._didDragOnGroundPlaneLastFrame = dragOnGroundPlane;
|
|
396
|
-
if (!this._hasGroundPlane)
|
|
397
|
-
this._requireUpdateGroundPlane = true;
|
|
398
|
-
if (this._requireUpdateGroundPlane || !dragOnGroundPlane || changed)
|
|
399
|
-
this.onUpdateGroundPlane();
|
|
400
|
-
this._requireUpdateGroundPlane = false;
|
|
401
|
-
if (this._hasGroundPlane) {
|
|
402
|
-
// const wp = getWorldPosition(this._selected);
|
|
403
|
-
// const ray = new Ray(wp, new Vector3(0, -1, 0));
|
|
404
|
-
if (this._raycaster.ray.intersectPlane(this._groundPlane, this._intersection)) {
|
|
405
|
-
const y = this._intersection.y;
|
|
406
|
-
this._groundPlanePoint.copy(this._intersection).sub(this._groundOffset);
|
|
407
|
-
this._groundPlanePoint.y = y;
|
|
408
|
-
if (dragOnGroundPlane) {
|
|
409
|
-
this._groundOffsetVector.set(0, 1, 0);
|
|
410
|
-
// console.log(this._groundOffset);
|
|
411
|
-
const wp = this._intersection.sub(this._groundOffset).add(this._groundOffsetVector.multiplyScalar(this._groundOffsetFactor));
|
|
412
|
-
this.onUpdateWorldPosition(wp, this._groundPlanePoint, false);
|
|
413
|
-
this.onDidUpdate();
|
|
414
|
-
return;
|
|
415
|
-
}
|
|
416
|
-
}
|
|
417
|
-
// TODO: fix this
|
|
418
|
-
else
|
|
419
|
-
this._groundPlanePoint.set(0, 99999, 0);
|
|
420
|
-
// else if (ray.intersectPlane(this._groundPlane, this._intersection)) {
|
|
421
|
-
// const y = this._intersection.y;
|
|
422
|
-
// this._groundPlanePoint.copy(this._intersection).sub(this._groundOffset);
|
|
423
|
-
// this._groundPlanePoint.y = y;
|
|
424
|
-
// }
|
|
425
|
-
}
|
|
426
|
-
if (changed) {
|
|
427
|
-
this.onUpdateScreenSpacePlane();
|
|
428
|
-
}
|
|
429
|
-
this._requireUpdateGroundPlane = true;
|
|
430
|
-
if (this._raycaster.ray.intersectPlane(this._cameraPlane, this._intersection)) {
|
|
431
|
-
this.onUpdateWorldPosition(this._intersection.sub(this._cameraPlaneOffset), this._groundPlanePoint, true);
|
|
432
|
-
this.onDidUpdate();
|
|
433
|
-
}
|
|
434
|
-
}
|
|
435
|
-
}
|
|
436
|
-
onUpdateWorldPosition(wp, pointOnPlane, heightOnly) {
|
|
437
|
-
if (!this._selected)
|
|
438
|
-
return;
|
|
439
|
-
if (heightOnly) {
|
|
440
|
-
const cur = getWorldPosition(this._selected);
|
|
441
|
-
cur.y = wp.y;
|
|
442
|
-
wp = cur;
|
|
443
|
-
}
|
|
444
|
-
setWorldPosition(this._selected, wp);
|
|
445
|
-
setWorldPosition(this._groundLine, wp);
|
|
446
|
-
if (this._hasGroundPlane) {
|
|
447
|
-
this._groundLine.scale.y = this._groundDistance;
|
|
448
|
-
}
|
|
449
|
-
else
|
|
450
|
-
this._groundLine.scale.y = 1000;
|
|
451
|
-
this._groundLine.visible = this.showGizmo;
|
|
452
|
-
this._groundMarker.visible = pointOnPlane !== null && this.showGizmo;
|
|
453
|
-
if (pointOnPlane) {
|
|
454
|
-
const s = getWorldPosition(this._camera).distanceTo(pointOnPlane) * .01;
|
|
455
|
-
this._groundMarker.scale.set(s, s, s);
|
|
456
|
-
setWorldPosition(this._groundMarker, pointOnPlane);
|
|
457
|
-
}
|
|
458
|
-
}
|
|
459
|
-
onUpdateScreenSpacePlane() {
|
|
460
|
-
if (!this._selected || !this._context)
|
|
461
|
-
return;
|
|
462
|
-
const rc = this._context.input.getPointerPositionRC(0);
|
|
463
|
-
if (!rc)
|
|
464
|
-
return;
|
|
465
|
-
this._raycaster.setFromCamera(rc, this._camera);
|
|
466
|
-
this._cameraPlane.setFromNormalAndCoplanarPoint(this._camera.getWorldDirection(this._cameraPlane.normal), this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld));
|
|
467
|
-
if (this._raycaster.ray.intersectPlane(this._cameraPlane, this._intersection) && this._selected.parent) {
|
|
468
|
-
this._inverseMatrix.copy(this._selected.parent.matrixWorld).invert();
|
|
469
|
-
this._cameraPlaneOffset.copy(this._intersection).sub(this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld));
|
|
470
|
-
}
|
|
471
|
-
}
|
|
472
|
-
onUpdateGroundPlane() {
|
|
473
|
-
if (!this._selected || !this._context)
|
|
474
|
-
return;
|
|
475
|
-
const wp = getWorldPosition(this._selected);
|
|
476
|
-
const ray = new Ray(new Vector3(0, .1, 0).add(wp), new Vector3(0, -1, 0));
|
|
477
|
-
const opts = new RaycastOptions();
|
|
478
|
-
opts.ignore = [this._selected];
|
|
479
|
-
const hits = this._context.physics.raycastFromRay(ray, opts);
|
|
480
|
-
for (let i = 0; i < hits.length; i++) {
|
|
481
|
-
const hit = hits[i];
|
|
482
|
-
if (!hit.face || this.contains(this._selected, hit.object)) {
|
|
483
|
-
continue;
|
|
484
|
-
}
|
|
485
|
-
const normal = new Vector3(0, 1, 0); // hit.face.normal
|
|
486
|
-
this._groundPlane.setFromNormalAndCoplanarPoint(normal, hit.point);
|
|
487
|
-
break;
|
|
488
|
-
}
|
|
489
|
-
this._hasGroundPlane = true;
|
|
490
|
-
this._groundPlane.setFromNormalAndCoplanarPoint(ray.direction.multiplyScalar(-1), ray.origin);
|
|
491
|
-
this._raycaster.ray.intersectPlane(this._groundPlane, this._intersection);
|
|
492
|
-
this._groundDistance = this._intersection.distanceTo(wp);
|
|
493
|
-
this._groundOffset.copy(this._intersection).sub(wp);
|
|
494
|
-
}
|
|
495
|
-
onDidUpdate() {
|
|
496
|
-
// todo: when using instancing we need to mark the matrix to update
|
|
497
|
-
InstancingUtil.markDirty(this._selected);
|
|
498
|
-
for (const rb of this._rbs) {
|
|
499
|
-
rb.wakeUp();
|
|
500
|
-
rb.resetForcesAndTorques();
|
|
501
|
-
// rb.setBodyFromGameObject({ x: 0, y: 0, z: 0 });
|
|
502
|
-
rb.setAngularVelocity(0, 0, 0);
|
|
503
|
-
}
|
|
504
|
-
}
|
|
505
|
-
contains(obj, toSearch) {
|
|
506
|
-
if (obj === toSearch)
|
|
507
|
-
return true;
|
|
508
|
-
if (obj.children) {
|
|
509
|
-
for (const child of obj.children) {
|
|
510
|
-
if (this.contains(child, toSearch))
|
|
511
|
-
return true;
|
|
512
|
-
}
|
|
513
|
-
}
|
|
514
|
-
return false;
|
|
515
|
-
}
|
|
516
|
-
}
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { GameObject } from "./Component.js";
|
|
8
|
+
import { SyncedTransform } from "./SyncedTransform.js";
|
|
9
|
+
import { Interactable, UsageMarker } from "./Interactable.js";
|
|
10
|
+
import { Rigidbody } from "./RigidBody.js";
|
|
11
|
+
import { WebXR } from "./webxr/WebXR.js";
|
|
12
|
+
import { Avatar_POI } from "./avatar/Avatar_Brain_LookAt.js";
|
|
13
|
+
import { RaycastOptions } from "../engine/engine_physics.js";
|
|
14
|
+
import { getWorldPosition, setWorldPosition } from "../engine/engine_three_utils.js";
|
|
15
|
+
import { nameofFactory } from "../engine/engine_utils.js";
|
|
16
|
+
import { InstancingUtil } from "../engine/engine_instancing.js";
|
|
17
|
+
import { OrbitControls } from "./OrbitControls.js";
|
|
18
|
+
import { BufferGeometry, Color, Line, Matrix4, Mesh, MeshBasicMaterial, Plane, Ray, Raycaster, SphereGeometry, Vector2, Vector3 } from "three";
|
|
19
|
+
import { ObjectRaycaster } from "./ui/Raycaster.js";
|
|
20
|
+
import { serializable } from "../engine/engine_serialization_decorator.js";
|
|
21
|
+
const debug = false;
|
|
22
|
+
export var DragEvents;
|
|
23
|
+
(function (DragEvents) {
|
|
24
|
+
DragEvents["SelectStart"] = "selectstart";
|
|
25
|
+
DragEvents["SelectEnd"] = "selectend";
|
|
26
|
+
})(DragEvents || (DragEvents = {}));
|
|
27
|
+
export class DragControls extends Interactable {
|
|
28
|
+
static _active = 0;
|
|
29
|
+
static get HasAnySelected() { return this._active > 0; }
|
|
30
|
+
/** Show's drag gizmos when enabled */
|
|
31
|
+
showGizmo = true;
|
|
32
|
+
/** When enabled DragControls will drag vertically when the object is viewed from a low angle */
|
|
33
|
+
useViewAngle = true;
|
|
34
|
+
transformSelf = true;
|
|
35
|
+
// public transformGroup: boolean = true;
|
|
36
|
+
// public targets: Object3D[] | null = null;
|
|
37
|
+
// private controls: Control | null = null;
|
|
38
|
+
orbit = null;
|
|
39
|
+
selectStartEventListener = [];
|
|
40
|
+
selectEndEventListener = [];
|
|
41
|
+
_dragHelper = null;
|
|
42
|
+
constructor() {
|
|
43
|
+
super();
|
|
44
|
+
this.selectStartEventListener = [];
|
|
45
|
+
this.selectEndEventListener = [];
|
|
46
|
+
this._dragDelta = new Vector2();
|
|
47
|
+
}
|
|
48
|
+
// TODO: Update DragEventListener code
|
|
49
|
+
addDragEventListener(type, cb) {
|
|
50
|
+
switch (type) {
|
|
51
|
+
case DragEvents.SelectStart:
|
|
52
|
+
this.selectStartEventListener.push(cb);
|
|
53
|
+
break;
|
|
54
|
+
case DragEvents.SelectEnd:
|
|
55
|
+
this.selectEndEventListener.push(cb);
|
|
56
|
+
break;
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
start() {
|
|
60
|
+
this.orbit = GameObject.findObjectOfType(OrbitControls, this.context);
|
|
61
|
+
if (!this.gameObject.getComponentInParent(ObjectRaycaster)) {
|
|
62
|
+
this.gameObject.addNewComponent(ObjectRaycaster);
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
static lastHovered;
|
|
66
|
+
_draggingRigidbodies = [];
|
|
67
|
+
allowEdit(_obj = null) {
|
|
68
|
+
return this.context.connection.allowEditing;
|
|
69
|
+
}
|
|
70
|
+
onPointerEnter(evt) {
|
|
71
|
+
if (!this.allowEdit(this.gameObject))
|
|
72
|
+
return;
|
|
73
|
+
if (WebXR.IsInWebXR)
|
|
74
|
+
return;
|
|
75
|
+
// const interactable = GameObject.getComponentInParent(evt.object, Interactable);
|
|
76
|
+
// if (!interactable) return;
|
|
77
|
+
const dc = GameObject.getComponentInParent(evt.object, DragControls);
|
|
78
|
+
if (!dc || dc !== this)
|
|
79
|
+
return;
|
|
80
|
+
DragControls.lastHovered = evt.object;
|
|
81
|
+
this.context.domElement.style.cursor = 'pointer';
|
|
82
|
+
}
|
|
83
|
+
onPointerExit(evt) {
|
|
84
|
+
if (!this.allowEdit(this.gameObject))
|
|
85
|
+
return;
|
|
86
|
+
if (WebXR.IsInWebXR)
|
|
87
|
+
return;
|
|
88
|
+
if (DragControls.lastHovered !== evt.object)
|
|
89
|
+
return;
|
|
90
|
+
// const interactable = GameObject.getComponentInParent(evt.object, Interactable);
|
|
91
|
+
// if (!interactable) return;
|
|
92
|
+
this.context.domElement.style.cursor = 'auto';
|
|
93
|
+
}
|
|
94
|
+
_waitingForDragStart = null;
|
|
95
|
+
onPointerDown(args) {
|
|
96
|
+
if (!this.allowEdit(this.gameObject))
|
|
97
|
+
return;
|
|
98
|
+
if (WebXR.IsInWebXR)
|
|
99
|
+
return;
|
|
100
|
+
DragControls._active += 1;
|
|
101
|
+
this._dragDelta.set(0, 0);
|
|
102
|
+
this._didDrag = false;
|
|
103
|
+
// Clone to not modify the original event (and this event is used in the actual onDragStart method)
|
|
104
|
+
this._waitingForDragStart = args.clone();
|
|
105
|
+
args.stopPropagation();
|
|
106
|
+
// disabling pointer controls here already, otherwise we get a few frames of movement event in orbit controls and this will rotate the camera sligthly AFTER drag controls dragging ends.
|
|
107
|
+
if (this.orbit)
|
|
108
|
+
this.orbit.enabled = false;
|
|
109
|
+
}
|
|
110
|
+
onPointerMove(args) {
|
|
111
|
+
if (this._isDragging || this._waitingForDragStart !== null)
|
|
112
|
+
args.use();
|
|
113
|
+
}
|
|
114
|
+
onPointerUp(args) {
|
|
115
|
+
this._waitingForDragStart = null;
|
|
116
|
+
if (!this.allowEdit(this.gameObject))
|
|
117
|
+
return;
|
|
118
|
+
if (DragControls._active > 0)
|
|
119
|
+
DragControls._active -= 1;
|
|
120
|
+
if (WebXR.IsInWebXR)
|
|
121
|
+
return;
|
|
122
|
+
this.onDragEnd(args);
|
|
123
|
+
args.stopPropagation();
|
|
124
|
+
if (this.orbit)
|
|
125
|
+
this.orbit.enabled = true;
|
|
126
|
+
}
|
|
127
|
+
update() {
|
|
128
|
+
if (WebXR.IsInWebXR)
|
|
129
|
+
return;
|
|
130
|
+
// drag start only after having dragged for some pixels
|
|
131
|
+
if (this._waitingForDragStart) {
|
|
132
|
+
if (!this._didDrag) {
|
|
133
|
+
// this is so we can e.g. process clicks without having a drag change the position
|
|
134
|
+
// e.g. a click to rotate the object
|
|
135
|
+
const delta = this.context.input.getPointerPositionDelta(0);
|
|
136
|
+
if (delta)
|
|
137
|
+
this._dragDelta.add(delta);
|
|
138
|
+
if (this._dragDelta.length() > 2)
|
|
139
|
+
this._didDrag = true;
|
|
140
|
+
else
|
|
141
|
+
return;
|
|
142
|
+
}
|
|
143
|
+
const args = this._waitingForDragStart;
|
|
144
|
+
this._waitingForDragStart = null;
|
|
145
|
+
this.onDragStart(args);
|
|
146
|
+
}
|
|
147
|
+
if (this._dragHelper && this._dragHelper.hasSelected) {
|
|
148
|
+
this.onUpdateDrag();
|
|
149
|
+
}
|
|
150
|
+
if (this._dragHelper?.hasSelected === false || (this._activePointerId !== undefined && this.context.input.getPointerPressed(this._activePointerId) === false)) {
|
|
151
|
+
this.onDragEnd(null);
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
_isDragging = false;
|
|
155
|
+
_marker = null;
|
|
156
|
+
_dragDelta;
|
|
157
|
+
_didDrag = false;
|
|
158
|
+
_activePointerId;
|
|
159
|
+
onDragStart(evt) {
|
|
160
|
+
if (!this._dragHelper) {
|
|
161
|
+
if (this.context.mainCamera)
|
|
162
|
+
this._dragHelper = new DragHelper(this.context.mainCamera);
|
|
163
|
+
else
|
|
164
|
+
return;
|
|
165
|
+
}
|
|
166
|
+
if (!evt || !evt.object)
|
|
167
|
+
return;
|
|
168
|
+
const dc = GameObject.getComponentInParent(evt.object, DragControls);
|
|
169
|
+
if (!dc || dc !== this)
|
|
170
|
+
return;
|
|
171
|
+
let object = evt.object;
|
|
172
|
+
if (this.transformSelf) {
|
|
173
|
+
object = this.gameObject;
|
|
174
|
+
}
|
|
175
|
+
// raise event
|
|
176
|
+
const args = { selected: object, attached: object };
|
|
177
|
+
for (const listener of this.selectStartEventListener) {
|
|
178
|
+
listener(this, args);
|
|
179
|
+
}
|
|
180
|
+
this._activePointerId = evt.pointerId;
|
|
181
|
+
if (!args.attached)
|
|
182
|
+
return;
|
|
183
|
+
if (args.attached !== object) {
|
|
184
|
+
// // if duplicatable changes the object being dragged
|
|
185
|
+
// // should it also change the active drag controls (e.g. if it has a own one)
|
|
186
|
+
// const drag = GameObject.getComponentInParent(args.attached, DragControls);
|
|
187
|
+
// if (drag && drag !== this) {
|
|
188
|
+
// // incredibly ugly code to pass the drag controls event to another drag controls instance
|
|
189
|
+
// // This is necessary since we dont call the onPointerUp events anymore for all objects
|
|
190
|
+
// // that have previously received the onPointerDown event.
|
|
191
|
+
// // NOTE: added the EventSystem.raisedPointerDownEvents array again because of this uglyness here. The code was originally removed in 757fc5e5bafd02aa13d6cd35dd5e8729c841465a and now we're adding it in 8ce886d8344d1abd5ebb89ae3e1fb8d6d47293da
|
|
192
|
+
// this.onDragEnd(null);
|
|
193
|
+
// drag.onPointerDown(evt);
|
|
194
|
+
// evt.object = args.attached;
|
|
195
|
+
// drag.onDragStart(evt);
|
|
196
|
+
// return;
|
|
197
|
+
// }
|
|
198
|
+
}
|
|
199
|
+
object = args.attached;
|
|
200
|
+
this._isDragging = true;
|
|
201
|
+
this._dragHelper.setSelected(object, this.context);
|
|
202
|
+
if (this.orbit)
|
|
203
|
+
this.orbit.enabled = false;
|
|
204
|
+
const sync = GameObject.getComponentInChildren(object, SyncedTransform);
|
|
205
|
+
if (debug)
|
|
206
|
+
console.log("DRAG START", sync, object);
|
|
207
|
+
if (sync) {
|
|
208
|
+
sync.fastMode = true;
|
|
209
|
+
sync?.requestOwnership();
|
|
210
|
+
}
|
|
211
|
+
this._marker = GameObject.addNewComponent(object, UsageMarker);
|
|
212
|
+
// console.log(object, this._marker);
|
|
213
|
+
this._draggingRigidbodies.length = 0;
|
|
214
|
+
const rbs = GameObject.getComponentsInChildren(object, Rigidbody);
|
|
215
|
+
if (rbs)
|
|
216
|
+
this._draggingRigidbodies.push(...rbs);
|
|
217
|
+
const l = nameofFactory();
|
|
218
|
+
GameObject.invokeOnChildren(this._dragHelper.selected, l("onDragStart"));
|
|
219
|
+
}
|
|
220
|
+
onUpdateDrag() {
|
|
221
|
+
if (!this._dragHelper)
|
|
222
|
+
return;
|
|
223
|
+
this._dragHelper.showGizmo = this.showGizmo;
|
|
224
|
+
this._dragHelper.useViewAngle = this.useViewAngle;
|
|
225
|
+
this._dragHelper.onUpdate(this.context);
|
|
226
|
+
for (const rb of this._draggingRigidbodies) {
|
|
227
|
+
rb.wakeUp();
|
|
228
|
+
rb.resetVelocities();
|
|
229
|
+
}
|
|
230
|
+
}
|
|
231
|
+
onDragEnd(evt) {
|
|
232
|
+
if (!this || !this._isDragging)
|
|
233
|
+
return;
|
|
234
|
+
this._isDragging = false;
|
|
235
|
+
if (!this._dragHelper)
|
|
236
|
+
return;
|
|
237
|
+
for (const rb of this._draggingRigidbodies) {
|
|
238
|
+
rb.setVelocity(rb.smoothedVelocity);
|
|
239
|
+
}
|
|
240
|
+
this._draggingRigidbodies.length = 0;
|
|
241
|
+
const selected = this._dragHelper.selected;
|
|
242
|
+
if (debug)
|
|
243
|
+
console.log("DRAG END", selected, selected?.visible);
|
|
244
|
+
this._dragHelper.setSelected(null, this.context);
|
|
245
|
+
if (this.orbit)
|
|
246
|
+
this.orbit.enabled = true;
|
|
247
|
+
if (evt?.object) {
|
|
248
|
+
const sync = GameObject.getComponentInChildren(evt.object, SyncedTransform);
|
|
249
|
+
if (sync) {
|
|
250
|
+
sync.fastMode = false;
|
|
251
|
+
// sync?.requestOwnership();
|
|
252
|
+
}
|
|
253
|
+
}
|
|
254
|
+
if (this._marker) {
|
|
255
|
+
this._marker.destroy();
|
|
256
|
+
}
|
|
257
|
+
// raise event
|
|
258
|
+
for (const listener of this.selectEndEventListener) {
|
|
259
|
+
listener(this);
|
|
260
|
+
}
|
|
261
|
+
const l = nameofFactory();
|
|
262
|
+
GameObject.invokeOnChildren(selected, l("onDragEnd"));
|
|
263
|
+
}
|
|
264
|
+
}
|
|
265
|
+
__decorate([
|
|
266
|
+
serializable()
|
|
267
|
+
], DragControls.prototype, "showGizmo", void 0);
|
|
268
|
+
__decorate([
|
|
269
|
+
serializable()
|
|
270
|
+
], DragControls.prototype, "useViewAngle", void 0);
|
|
271
|
+
class DragHelper {
|
|
272
|
+
showGizmo = true;
|
|
273
|
+
useViewAngle = true;
|
|
274
|
+
get hasSelected() {
|
|
275
|
+
return this._selected !== null && this._selected !== undefined;
|
|
276
|
+
}
|
|
277
|
+
get selected() {
|
|
278
|
+
return this._selected;
|
|
279
|
+
}
|
|
280
|
+
_selected = null;
|
|
281
|
+
_context = null;
|
|
282
|
+
_camera;
|
|
283
|
+
_cameraPlane = new Plane();
|
|
284
|
+
_hasGroundPlane = false;
|
|
285
|
+
_groundPlane = new Plane();
|
|
286
|
+
_groundOffset = new Vector3();
|
|
287
|
+
_groundOffsetFactor = 0;
|
|
288
|
+
_groundDistance = 0;
|
|
289
|
+
_groundPlanePoint = new Vector3();
|
|
290
|
+
_raycaster = new Raycaster();
|
|
291
|
+
_cameraPlaneOffset = new Vector3();
|
|
292
|
+
_intersection = new Vector3();
|
|
293
|
+
_worldPosition = new Vector3();
|
|
294
|
+
_inverseMatrix = new Matrix4();
|
|
295
|
+
_rbs = [];
|
|
296
|
+
_groundLine;
|
|
297
|
+
_groundMarker;
|
|
298
|
+
static geometry = new BufferGeometry().setFromPoints([new Vector3(0, 0, 0), new Vector3(0, -1, 0)]);
|
|
299
|
+
constructor(camera) {
|
|
300
|
+
this._camera = camera;
|
|
301
|
+
const line = new Line(DragHelper.geometry);
|
|
302
|
+
const mat = line.material;
|
|
303
|
+
mat.color = new Color(.4, .4, .4);
|
|
304
|
+
line.layers.set(2);
|
|
305
|
+
line.name = 'line';
|
|
306
|
+
line.scale.y = 1;
|
|
307
|
+
// line.matrixAutoUpdate = false;
|
|
308
|
+
this._groundLine = line;
|
|
309
|
+
const geometry = new SphereGeometry(.5, 22, 22);
|
|
310
|
+
const material = new MeshBasicMaterial({ color: mat.color });
|
|
311
|
+
const sphere = new Mesh(geometry, material);
|
|
312
|
+
sphere.visible = false;
|
|
313
|
+
sphere.layers.set(2);
|
|
314
|
+
this._groundMarker = sphere;
|
|
315
|
+
}
|
|
316
|
+
setSelected(newSelected, context) {
|
|
317
|
+
if (this._selected && context) {
|
|
318
|
+
for (const rb of this._rbs) {
|
|
319
|
+
rb.wakeUp();
|
|
320
|
+
// if (!rb.smoothedVelocity) continue;
|
|
321
|
+
rb.setVelocity(0, 0, 0);
|
|
322
|
+
}
|
|
323
|
+
}
|
|
324
|
+
if (this._selected) {
|
|
325
|
+
Avatar_POI.Remove(context, this._selected);
|
|
326
|
+
}
|
|
327
|
+
this._selected = newSelected;
|
|
328
|
+
this._context = context;
|
|
329
|
+
this._rbs.length = 0;
|
|
330
|
+
if (newSelected) {
|
|
331
|
+
context.scene.add(this._groundLine);
|
|
332
|
+
context.scene.add(this._groundMarker);
|
|
333
|
+
}
|
|
334
|
+
else {
|
|
335
|
+
this._groundLine.removeFromParent();
|
|
336
|
+
this._groundMarker.removeFromParent();
|
|
337
|
+
}
|
|
338
|
+
if (this._selected) {
|
|
339
|
+
if (!context) {
|
|
340
|
+
console.error("DragHelper: no context");
|
|
341
|
+
return;
|
|
342
|
+
}
|
|
343
|
+
Avatar_POI.Add(context, this._selected, null);
|
|
344
|
+
this._groundOffsetFactor = 0;
|
|
345
|
+
this._hasGroundPlane = true;
|
|
346
|
+
this._groundOffset.set(0, 0, 0);
|
|
347
|
+
this._requireUpdateGroundPlane = true;
|
|
348
|
+
// this._rbs = GameObject.getComponentsInChildren(this._selected, Rigidbody);
|
|
349
|
+
this.onUpdateScreenSpacePlane();
|
|
350
|
+
}
|
|
351
|
+
}
|
|
352
|
+
_groundOffsetVector = new Vector3(0, 1, 0);
|
|
353
|
+
_requireUpdateGroundPlane = true;
|
|
354
|
+
_didDragOnGroundPlaneLastFrame = false;
|
|
355
|
+
onUpdate(_context) {
|
|
356
|
+
if (!this._context)
|
|
357
|
+
return;
|
|
358
|
+
const mainKey = "Space";
|
|
359
|
+
const secondaryKey = "KeyD";
|
|
360
|
+
const scaleKey = "KeyS";
|
|
361
|
+
const isRotateKeyPressed = this._context?.input.isKeyPressed(mainKey) || this._context?.input.isKeyPressed(secondaryKey);
|
|
362
|
+
const isRotating = this._context.input.getTouchesPressedCount() >= 2 || isRotateKeyPressed;
|
|
363
|
+
if (isRotating) {
|
|
364
|
+
const dt = this._context.input.getPointerPositionDelta(0);
|
|
365
|
+
if (dt) {
|
|
366
|
+
this._groundOffsetVector.set(0, 1, 0);
|
|
367
|
+
this._selected?.rotateOnWorldAxis(this._groundOffsetVector, dt.x * this._context.time.deltaTime);
|
|
368
|
+
}
|
|
369
|
+
}
|
|
370
|
+
// todo: allow this once synced transform sends world scale
|
|
371
|
+
// const isScaling = this._context?.input.isKeyPressed(scaleKey);
|
|
372
|
+
// if(isScaling){
|
|
373
|
+
// const dt = this._context.input.getPointerPositionDelta(0);
|
|
374
|
+
// if(dt){
|
|
375
|
+
// this._selected?.scale.multiplyScalar(1 + (dt.x * this._context.time.deltaTime));
|
|
376
|
+
// return;
|
|
377
|
+
// }
|
|
378
|
+
// }
|
|
379
|
+
const rc = this._context.input.getPointerPositionRC(0);
|
|
380
|
+
if (!rc)
|
|
381
|
+
return;
|
|
382
|
+
this._raycaster.setFromCamera(rc, this._camera);
|
|
383
|
+
if (this._selected) {
|
|
384
|
+
if (debug)
|
|
385
|
+
console.log("UPDATE DRAG", this._selected);
|
|
386
|
+
this._groundOffsetVector.set(0, 1, 0);
|
|
387
|
+
const lookDirection = getWorldPosition(this._camera).clone().sub(getWorldPosition(this._selected)).normalize();
|
|
388
|
+
const lookDot = Math.abs(lookDirection.dot(this._groundOffsetVector));
|
|
389
|
+
const switchModeKeyPressed = this._context?.input.isKeyPressed(mainKey) || this._context?.input.isKeyPressed(secondaryKey);
|
|
390
|
+
let dragOnGroundPlane = !this.useViewAngle || lookDot > .2;
|
|
391
|
+
if (isRotating || switchModeKeyPressed || this._context.input.getPointerPressedCount() > 1) {
|
|
392
|
+
dragOnGroundPlane = false;
|
|
393
|
+
}
|
|
394
|
+
const changed = this._didDragOnGroundPlaneLastFrame !== dragOnGroundPlane;
|
|
395
|
+
this._didDragOnGroundPlaneLastFrame = dragOnGroundPlane;
|
|
396
|
+
if (!this._hasGroundPlane)
|
|
397
|
+
this._requireUpdateGroundPlane = true;
|
|
398
|
+
if (this._requireUpdateGroundPlane || !dragOnGroundPlane || changed)
|
|
399
|
+
this.onUpdateGroundPlane();
|
|
400
|
+
this._requireUpdateGroundPlane = false;
|
|
401
|
+
if (this._hasGroundPlane) {
|
|
402
|
+
// const wp = getWorldPosition(this._selected);
|
|
403
|
+
// const ray = new Ray(wp, new Vector3(0, -1, 0));
|
|
404
|
+
if (this._raycaster.ray.intersectPlane(this._groundPlane, this._intersection)) {
|
|
405
|
+
const y = this._intersection.y;
|
|
406
|
+
this._groundPlanePoint.copy(this._intersection).sub(this._groundOffset);
|
|
407
|
+
this._groundPlanePoint.y = y;
|
|
408
|
+
if (dragOnGroundPlane) {
|
|
409
|
+
this._groundOffsetVector.set(0, 1, 0);
|
|
410
|
+
// console.log(this._groundOffset);
|
|
411
|
+
const wp = this._intersection.sub(this._groundOffset).add(this._groundOffsetVector.multiplyScalar(this._groundOffsetFactor));
|
|
412
|
+
this.onUpdateWorldPosition(wp, this._groundPlanePoint, false);
|
|
413
|
+
this.onDidUpdate();
|
|
414
|
+
return;
|
|
415
|
+
}
|
|
416
|
+
}
|
|
417
|
+
// TODO: fix this
|
|
418
|
+
else
|
|
419
|
+
this._groundPlanePoint.set(0, 99999, 0);
|
|
420
|
+
// else if (ray.intersectPlane(this._groundPlane, this._intersection)) {
|
|
421
|
+
// const y = this._intersection.y;
|
|
422
|
+
// this._groundPlanePoint.copy(this._intersection).sub(this._groundOffset);
|
|
423
|
+
// this._groundPlanePoint.y = y;
|
|
424
|
+
// }
|
|
425
|
+
}
|
|
426
|
+
if (changed) {
|
|
427
|
+
this.onUpdateScreenSpacePlane();
|
|
428
|
+
}
|
|
429
|
+
this._requireUpdateGroundPlane = true;
|
|
430
|
+
if (this._raycaster.ray.intersectPlane(this._cameraPlane, this._intersection)) {
|
|
431
|
+
this.onUpdateWorldPosition(this._intersection.sub(this._cameraPlaneOffset), this._groundPlanePoint, true);
|
|
432
|
+
this.onDidUpdate();
|
|
433
|
+
}
|
|
434
|
+
}
|
|
435
|
+
}
|
|
436
|
+
onUpdateWorldPosition(wp, pointOnPlane, heightOnly) {
|
|
437
|
+
if (!this._selected)
|
|
438
|
+
return;
|
|
439
|
+
if (heightOnly) {
|
|
440
|
+
const cur = getWorldPosition(this._selected);
|
|
441
|
+
cur.y = wp.y;
|
|
442
|
+
wp = cur;
|
|
443
|
+
}
|
|
444
|
+
setWorldPosition(this._selected, wp);
|
|
445
|
+
setWorldPosition(this._groundLine, wp);
|
|
446
|
+
if (this._hasGroundPlane) {
|
|
447
|
+
this._groundLine.scale.y = this._groundDistance;
|
|
448
|
+
}
|
|
449
|
+
else
|
|
450
|
+
this._groundLine.scale.y = 1000;
|
|
451
|
+
this._groundLine.visible = this.showGizmo;
|
|
452
|
+
this._groundMarker.visible = pointOnPlane !== null && this.showGizmo;
|
|
453
|
+
if (pointOnPlane) {
|
|
454
|
+
const s = getWorldPosition(this._camera).distanceTo(pointOnPlane) * .01;
|
|
455
|
+
this._groundMarker.scale.set(s, s, s);
|
|
456
|
+
setWorldPosition(this._groundMarker, pointOnPlane);
|
|
457
|
+
}
|
|
458
|
+
}
|
|
459
|
+
onUpdateScreenSpacePlane() {
|
|
460
|
+
if (!this._selected || !this._context)
|
|
461
|
+
return;
|
|
462
|
+
const rc = this._context.input.getPointerPositionRC(0);
|
|
463
|
+
if (!rc)
|
|
464
|
+
return;
|
|
465
|
+
this._raycaster.setFromCamera(rc, this._camera);
|
|
466
|
+
this._cameraPlane.setFromNormalAndCoplanarPoint(this._camera.getWorldDirection(this._cameraPlane.normal), this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld));
|
|
467
|
+
if (this._raycaster.ray.intersectPlane(this._cameraPlane, this._intersection) && this._selected.parent) {
|
|
468
|
+
this._inverseMatrix.copy(this._selected.parent.matrixWorld).invert();
|
|
469
|
+
this._cameraPlaneOffset.copy(this._intersection).sub(this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld));
|
|
470
|
+
}
|
|
471
|
+
}
|
|
472
|
+
onUpdateGroundPlane() {
|
|
473
|
+
if (!this._selected || !this._context)
|
|
474
|
+
return;
|
|
475
|
+
const wp = getWorldPosition(this._selected);
|
|
476
|
+
const ray = new Ray(new Vector3(0, .1, 0).add(wp), new Vector3(0, -1, 0));
|
|
477
|
+
const opts = new RaycastOptions();
|
|
478
|
+
opts.ignore = [this._selected];
|
|
479
|
+
const hits = this._context.physics.raycastFromRay(ray, opts);
|
|
480
|
+
for (let i = 0; i < hits.length; i++) {
|
|
481
|
+
const hit = hits[i];
|
|
482
|
+
if (!hit.face || this.contains(this._selected, hit.object)) {
|
|
483
|
+
continue;
|
|
484
|
+
}
|
|
485
|
+
const normal = new Vector3(0, 1, 0); // hit.face.normal
|
|
486
|
+
this._groundPlane.setFromNormalAndCoplanarPoint(normal, hit.point);
|
|
487
|
+
break;
|
|
488
|
+
}
|
|
489
|
+
this._hasGroundPlane = true;
|
|
490
|
+
this._groundPlane.setFromNormalAndCoplanarPoint(ray.direction.multiplyScalar(-1), ray.origin);
|
|
491
|
+
this._raycaster.ray.intersectPlane(this._groundPlane, this._intersection);
|
|
492
|
+
this._groundDistance = this._intersection.distanceTo(wp);
|
|
493
|
+
this._groundOffset.copy(this._intersection).sub(wp);
|
|
494
|
+
}
|
|
495
|
+
onDidUpdate() {
|
|
496
|
+
// todo: when using instancing we need to mark the matrix to update
|
|
497
|
+
InstancingUtil.markDirty(this._selected);
|
|
498
|
+
for (const rb of this._rbs) {
|
|
499
|
+
rb.wakeUp();
|
|
500
|
+
rb.resetForcesAndTorques();
|
|
501
|
+
// rb.setBodyFromGameObject({ x: 0, y: 0, z: 0 });
|
|
502
|
+
rb.setAngularVelocity(0, 0, 0);
|
|
503
|
+
}
|
|
504
|
+
}
|
|
505
|
+
contains(obj, toSearch) {
|
|
506
|
+
if (obj === toSearch)
|
|
507
|
+
return true;
|
|
508
|
+
if (obj.children) {
|
|
509
|
+
for (const child of obj.children) {
|
|
510
|
+
if (this.contains(child, toSearch))
|
|
511
|
+
return true;
|
|
512
|
+
}
|
|
513
|
+
}
|
|
514
|
+
return false;
|
|
515
|
+
}
|
|
516
|
+
}
|
|
517
517
|
//# sourceMappingURL=DragControls.js.map
|