@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/CHANGELOG.md +2259 -2253
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +7 -10
  5. package/dist/needle-engine.light.js +7 -10
  6. package/dist/needle-engine.light.min.js +7 -10
  7. package/dist/needle-engine.light.umd.cjs +7 -10
  8. package/dist/needle-engine.min.js +7 -10
  9. package/dist/needle-engine.umd.cjs +7 -10
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AudioListener.d.ts +7 -7
  211. package/lib/engine-components/AudioListener.js +30 -30
  212. package/lib/engine-components/AudioSource.d.ts +61 -61
  213. package/lib/engine-components/AudioSource.js +422 -422
  214. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  215. package/lib/engine-components/AvatarLoader.js +173 -173
  216. package/lib/engine-components/AxesHelper.d.ts +9 -9
  217. package/lib/engine-components/AxesHelper.js +44 -44
  218. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  219. package/lib/engine-components/BasicIKConstraint.js +43 -43
  220. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  221. package/lib/engine-components/BoxHelperComponent.js +89 -89
  222. package/lib/engine-components/Camera.d.ts +70 -70
  223. package/lib/engine-components/Camera.js +450 -450
  224. package/lib/engine-components/CameraUtils.d.ts +1 -1
  225. package/lib/engine-components/CameraUtils.js +77 -77
  226. package/lib/engine-components/CharacterController.d.ts +46 -46
  227. package/lib/engine-components/CharacterController.js +227 -227
  228. package/lib/engine-components/Collider.d.ts +46 -46
  229. package/lib/engine-components/Collider.js +153 -153
  230. package/lib/engine-components/Component.d.ts +228 -228
  231. package/lib/engine-components/Component.js +541 -541
  232. package/lib/engine-components/ContactShadows.d.ts +23 -23
  233. package/lib/engine-components/ContactShadows.js +233 -233
  234. package/lib/engine-components/DeleteBox.d.ts +9 -9
  235. package/lib/engine-components/DeleteBox.js +30 -30
  236. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  237. package/lib/engine-components/DeviceFlag.js +43 -43
  238. package/lib/engine-components/DragControls.d.ts +51 -51
  239. package/lib/engine-components/DragControls.js +516 -516
  240. package/lib/engine-components/DropListener.d.ts +15 -15
  241. package/lib/engine-components/DropListener.js +120 -120
  242. package/lib/engine-components/Duplicatable.d.ts +16 -16
  243. package/lib/engine-components/Duplicatable.js +150 -150
  244. package/lib/engine-components/EventList.d.ts +28 -28
  245. package/lib/engine-components/EventList.js +105 -105
  246. package/lib/engine-components/EventTrigger.d.ts +12 -12
  247. package/lib/engine-components/EventTrigger.js +50 -50
  248. package/lib/engine-components/EventType.d.ts +19 -19
  249. package/lib/engine-components/EventType.js +71 -71
  250. package/lib/engine-components/FlyControls.d.ts +7 -7
  251. package/lib/engine-components/FlyControls.js +25 -25
  252. package/lib/engine-components/Fog.d.ts +20 -20
  253. package/lib/engine-components/Fog.js +60 -60
  254. package/lib/engine-components/Gizmos.d.ts +12 -12
  255. package/lib/engine-components/Gizmos.js +60 -60
  256. package/lib/engine-components/GridHelper.d.ts +12 -12
  257. package/lib/engine-components/GridHelper.js +47 -47
  258. package/lib/engine-components/GroundProjection.d.ts +21 -21
  259. package/lib/engine-components/GroundProjection.js +97 -97
  260. package/lib/engine-components/Interactable.d.ts +10 -10
  261. package/lib/engine-components/Interactable.js +11 -11
  262. package/lib/engine-components/Joints.d.ts +19 -19
  263. package/lib/engine-components/Joints.js +51 -51
  264. package/lib/engine-components/LODGroup.d.ts +30 -30
  265. package/lib/engine-components/LODGroup.js +145 -145
  266. package/lib/engine-components/Light.d.ts +75 -75
  267. package/lib/engine-components/Light.js +475 -475
  268. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  269. package/lib/engine-components/LookAtConstraint.js +17 -17
  270. package/lib/engine-components/NestedGltf.d.ts +11 -11
  271. package/lib/engine-components/NestedGltf.js +74 -74
  272. package/lib/engine-components/Networking.d.ts +11 -11
  273. package/lib/engine-components/Networking.js +70 -70
  274. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  275. package/lib/engine-components/OffsetConstraint.js +65 -65
  276. package/lib/engine-components/OrbitControls.d.ts +111 -111
  277. package/lib/engine-components/OrbitControls.js +646 -646
  278. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  279. package/lib/engine-components/ParticleSystem.js +1077 -1077
  280. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  281. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  282. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  283. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  284. package/lib/engine-components/PlayerColor.d.ts +13 -13
  285. package/lib/engine-components/PlayerColor.js +83 -83
  286. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  287. package/lib/engine-components/ReflectionProbe.js +181 -181
  288. package/lib/engine-components/Renderer.d.ts +112 -112
  289. package/lib/engine-components/Renderer.js +1029 -1029
  290. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  291. package/lib/engine-components/RendererLightmap.js +127 -127
  292. package/lib/engine-components/RigidBody.d.ts +120 -120
  293. package/lib/engine-components/RigidBody.js +452 -452
  294. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  295. package/lib/engine-components/SceneSwitcher.js +583 -583
  296. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  297. package/lib/engine-components/ScreenCapture.js +405 -405
  298. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  299. package/lib/engine-components/ShadowCatcher.js +144 -144
  300. package/lib/engine-components/Skybox.d.ts +23 -23
  301. package/lib/engine-components/Skybox.js +287 -287
  302. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  303. package/lib/engine-components/SmoothFollow.js +63 -63
  304. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  305. package/lib/engine-components/SpatialTrigger.js +144 -144
  306. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  307. package/lib/engine-components/SpectatorCamera.js +593 -593
  308. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  309. package/lib/engine-components/SpriteRenderer.js +257 -257
  310. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  311. package/lib/engine-components/SyncedCamera.js +187 -187
  312. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  313. package/lib/engine-components/SyncedRoom.js +162 -162
  314. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  315. package/lib/engine-components/SyncedTransform.js +265 -265
  316. package/lib/engine-components/TestRunner.d.ts +13 -13
  317. package/lib/engine-components/TestRunner.js +99 -99
  318. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  319. package/lib/engine-components/TransformGizmo.js +148 -148
  320. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  321. package/lib/engine-components/VideoPlayer.js +792 -792
  322. package/lib/engine-components/Voip.d.ts +29 -29
  323. package/lib/engine-components/Voip.js +203 -203
  324. package/lib/engine-components/XRFlag.d.ts +33 -33
  325. package/lib/engine-components/XRFlag.js +128 -128
  326. package/lib/engine-components/api.d.ts +15 -15
  327. package/lib/engine-components/api.js +15 -15
  328. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  330. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  332. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  334. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  336. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  338. package/lib/engine-components/codegen/components.d.ts +216 -216
  339. package/lib/engine-components/codegen/components.js +217 -217
  340. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  341. package/lib/engine-components/debug/LogStats.js +18 -18
  342. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  343. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  344. package/lib/engine-components/export/index.d.ts +1 -1
  345. package/lib/engine-components/export/index.js +1 -1
  346. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
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  684. package/src/engine-components/Interactable.ts +18 -18
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  690. package/src/engine-components/Networking.ts +72 -72
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  692. package/src/engine-components/OrbitControls.ts +653 -653
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@@ -1,517 +1,517 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { GameObject } from "./Component.js";
8
- import { SyncedTransform } from "./SyncedTransform.js";
9
- import { Interactable, UsageMarker } from "./Interactable.js";
10
- import { Rigidbody } from "./RigidBody.js";
11
- import { WebXR } from "./webxr/WebXR.js";
12
- import { Avatar_POI } from "./avatar/Avatar_Brain_LookAt.js";
13
- import { RaycastOptions } from "../engine/engine_physics.js";
14
- import { getWorldPosition, setWorldPosition } from "../engine/engine_three_utils.js";
15
- import { nameofFactory } from "../engine/engine_utils.js";
16
- import { InstancingUtil } from "../engine/engine_instancing.js";
17
- import { OrbitControls } from "./OrbitControls.js";
18
- import { BufferGeometry, Color, Line, Matrix4, Mesh, MeshBasicMaterial, Plane, Ray, Raycaster, SphereGeometry, Vector2, Vector3 } from "three";
19
- import { ObjectRaycaster } from "./ui/Raycaster.js";
20
- import { serializable } from "../engine/engine_serialization_decorator.js";
21
- const debug = false;
22
- export var DragEvents;
23
- (function (DragEvents) {
24
- DragEvents["SelectStart"] = "selectstart";
25
- DragEvents["SelectEnd"] = "selectend";
26
- })(DragEvents || (DragEvents = {}));
27
- export class DragControls extends Interactable {
28
- static _active = 0;
29
- static get HasAnySelected() { return this._active > 0; }
30
- /** Show's drag gizmos when enabled */
31
- showGizmo = true;
32
- /** When enabled DragControls will drag vertically when the object is viewed from a low angle */
33
- useViewAngle = true;
34
- transformSelf = true;
35
- // public transformGroup: boolean = true;
36
- // public targets: Object3D[] | null = null;
37
- // private controls: Control | null = null;
38
- orbit = null;
39
- selectStartEventListener = [];
40
- selectEndEventListener = [];
41
- _dragHelper = null;
42
- constructor() {
43
- super();
44
- this.selectStartEventListener = [];
45
- this.selectEndEventListener = [];
46
- this._dragDelta = new Vector2();
47
- }
48
- // TODO: Update DragEventListener code
49
- addDragEventListener(type, cb) {
50
- switch (type) {
51
- case DragEvents.SelectStart:
52
- this.selectStartEventListener.push(cb);
53
- break;
54
- case DragEvents.SelectEnd:
55
- this.selectEndEventListener.push(cb);
56
- break;
57
- }
58
- }
59
- start() {
60
- this.orbit = GameObject.findObjectOfType(OrbitControls, this.context);
61
- if (!this.gameObject.getComponentInParent(ObjectRaycaster)) {
62
- this.gameObject.addNewComponent(ObjectRaycaster);
63
- }
64
- }
65
- static lastHovered;
66
- _draggingRigidbodies = [];
67
- allowEdit(_obj = null) {
68
- return this.context.connection.allowEditing;
69
- }
70
- onPointerEnter(evt) {
71
- if (!this.allowEdit(this.gameObject))
72
- return;
73
- if (WebXR.IsInWebXR)
74
- return;
75
- // const interactable = GameObject.getComponentInParent(evt.object, Interactable);
76
- // if (!interactable) return;
77
- const dc = GameObject.getComponentInParent(evt.object, DragControls);
78
- if (!dc || dc !== this)
79
- return;
80
- DragControls.lastHovered = evt.object;
81
- this.context.domElement.style.cursor = 'pointer';
82
- }
83
- onPointerExit(evt) {
84
- if (!this.allowEdit(this.gameObject))
85
- return;
86
- if (WebXR.IsInWebXR)
87
- return;
88
- if (DragControls.lastHovered !== evt.object)
89
- return;
90
- // const interactable = GameObject.getComponentInParent(evt.object, Interactable);
91
- // if (!interactable) return;
92
- this.context.domElement.style.cursor = 'auto';
93
- }
94
- _waitingForDragStart = null;
95
- onPointerDown(args) {
96
- if (!this.allowEdit(this.gameObject))
97
- return;
98
- if (WebXR.IsInWebXR)
99
- return;
100
- DragControls._active += 1;
101
- this._dragDelta.set(0, 0);
102
- this._didDrag = false;
103
- // Clone to not modify the original event (and this event is used in the actual onDragStart method)
104
- this._waitingForDragStart = args.clone();
105
- args.stopPropagation();
106
- // disabling pointer controls here already, otherwise we get a few frames of movement event in orbit controls and this will rotate the camera sligthly AFTER drag controls dragging ends.
107
- if (this.orbit)
108
- this.orbit.enabled = false;
109
- }
110
- onPointerMove(args) {
111
- if (this._isDragging || this._waitingForDragStart !== null)
112
- args.use();
113
- }
114
- onPointerUp(args) {
115
- this._waitingForDragStart = null;
116
- if (!this.allowEdit(this.gameObject))
117
- return;
118
- if (DragControls._active > 0)
119
- DragControls._active -= 1;
120
- if (WebXR.IsInWebXR)
121
- return;
122
- this.onDragEnd(args);
123
- args.stopPropagation();
124
- if (this.orbit)
125
- this.orbit.enabled = true;
126
- }
127
- update() {
128
- if (WebXR.IsInWebXR)
129
- return;
130
- // drag start only after having dragged for some pixels
131
- if (this._waitingForDragStart) {
132
- if (!this._didDrag) {
133
- // this is so we can e.g. process clicks without having a drag change the position
134
- // e.g. a click to rotate the object
135
- const delta = this.context.input.getPointerPositionDelta(0);
136
- if (delta)
137
- this._dragDelta.add(delta);
138
- if (this._dragDelta.length() > 2)
139
- this._didDrag = true;
140
- else
141
- return;
142
- }
143
- const args = this._waitingForDragStart;
144
- this._waitingForDragStart = null;
145
- this.onDragStart(args);
146
- }
147
- if (this._dragHelper && this._dragHelper.hasSelected) {
148
- this.onUpdateDrag();
149
- }
150
- if (this._dragHelper?.hasSelected === false || (this._activePointerId !== undefined && this.context.input.getPointerPressed(this._activePointerId) === false)) {
151
- this.onDragEnd(null);
152
- }
153
- }
154
- _isDragging = false;
155
- _marker = null;
156
- _dragDelta;
157
- _didDrag = false;
158
- _activePointerId;
159
- onDragStart(evt) {
160
- if (!this._dragHelper) {
161
- if (this.context.mainCamera)
162
- this._dragHelper = new DragHelper(this.context.mainCamera);
163
- else
164
- return;
165
- }
166
- if (!evt || !evt.object)
167
- return;
168
- const dc = GameObject.getComponentInParent(evt.object, DragControls);
169
- if (!dc || dc !== this)
170
- return;
171
- let object = evt.object;
172
- if (this.transformSelf) {
173
- object = this.gameObject;
174
- }
175
- // raise event
176
- const args = { selected: object, attached: object };
177
- for (const listener of this.selectStartEventListener) {
178
- listener(this, args);
179
- }
180
- this._activePointerId = evt.pointerId;
181
- if (!args.attached)
182
- return;
183
- if (args.attached !== object) {
184
- // // if duplicatable changes the object being dragged
185
- // // should it also change the active drag controls (e.g. if it has a own one)
186
- // const drag = GameObject.getComponentInParent(args.attached, DragControls);
187
- // if (drag && drag !== this) {
188
- // // incredibly ugly code to pass the drag controls event to another drag controls instance
189
- // // This is necessary since we dont call the onPointerUp events anymore for all objects
190
- // // that have previously received the onPointerDown event.
191
- // // NOTE: added the EventSystem.raisedPointerDownEvents array again because of this uglyness here. The code was originally removed in 757fc5e5bafd02aa13d6cd35dd5e8729c841465a and now we're adding it in 8ce886d8344d1abd5ebb89ae3e1fb8d6d47293da
192
- // this.onDragEnd(null);
193
- // drag.onPointerDown(evt);
194
- // evt.object = args.attached;
195
- // drag.onDragStart(evt);
196
- // return;
197
- // }
198
- }
199
- object = args.attached;
200
- this._isDragging = true;
201
- this._dragHelper.setSelected(object, this.context);
202
- if (this.orbit)
203
- this.orbit.enabled = false;
204
- const sync = GameObject.getComponentInChildren(object, SyncedTransform);
205
- if (debug)
206
- console.log("DRAG START", sync, object);
207
- if (sync) {
208
- sync.fastMode = true;
209
- sync?.requestOwnership();
210
- }
211
- this._marker = GameObject.addNewComponent(object, UsageMarker);
212
- // console.log(object, this._marker);
213
- this._draggingRigidbodies.length = 0;
214
- const rbs = GameObject.getComponentsInChildren(object, Rigidbody);
215
- if (rbs)
216
- this._draggingRigidbodies.push(...rbs);
217
- const l = nameofFactory();
218
- GameObject.invokeOnChildren(this._dragHelper.selected, l("onDragStart"));
219
- }
220
- onUpdateDrag() {
221
- if (!this._dragHelper)
222
- return;
223
- this._dragHelper.showGizmo = this.showGizmo;
224
- this._dragHelper.useViewAngle = this.useViewAngle;
225
- this._dragHelper.onUpdate(this.context);
226
- for (const rb of this._draggingRigidbodies) {
227
- rb.wakeUp();
228
- rb.resetVelocities();
229
- }
230
- }
231
- onDragEnd(evt) {
232
- if (!this || !this._isDragging)
233
- return;
234
- this._isDragging = false;
235
- if (!this._dragHelper)
236
- return;
237
- for (const rb of this._draggingRigidbodies) {
238
- rb.setVelocity(rb.smoothedVelocity);
239
- }
240
- this._draggingRigidbodies.length = 0;
241
- const selected = this._dragHelper.selected;
242
- if (debug)
243
- console.log("DRAG END", selected, selected?.visible);
244
- this._dragHelper.setSelected(null, this.context);
245
- if (this.orbit)
246
- this.orbit.enabled = true;
247
- if (evt?.object) {
248
- const sync = GameObject.getComponentInChildren(evt.object, SyncedTransform);
249
- if (sync) {
250
- sync.fastMode = false;
251
- // sync?.requestOwnership();
252
- }
253
- }
254
- if (this._marker) {
255
- this._marker.destroy();
256
- }
257
- // raise event
258
- for (const listener of this.selectEndEventListener) {
259
- listener(this);
260
- }
261
- const l = nameofFactory();
262
- GameObject.invokeOnChildren(selected, l("onDragEnd"));
263
- }
264
- }
265
- __decorate([
266
- serializable()
267
- ], DragControls.prototype, "showGizmo", void 0);
268
- __decorate([
269
- serializable()
270
- ], DragControls.prototype, "useViewAngle", void 0);
271
- class DragHelper {
272
- showGizmo = true;
273
- useViewAngle = true;
274
- get hasSelected() {
275
- return this._selected !== null && this._selected !== undefined;
276
- }
277
- get selected() {
278
- return this._selected;
279
- }
280
- _selected = null;
281
- _context = null;
282
- _camera;
283
- _cameraPlane = new Plane();
284
- _hasGroundPlane = false;
285
- _groundPlane = new Plane();
286
- _groundOffset = new Vector3();
287
- _groundOffsetFactor = 0;
288
- _groundDistance = 0;
289
- _groundPlanePoint = new Vector3();
290
- _raycaster = new Raycaster();
291
- _cameraPlaneOffset = new Vector3();
292
- _intersection = new Vector3();
293
- _worldPosition = new Vector3();
294
- _inverseMatrix = new Matrix4();
295
- _rbs = [];
296
- _groundLine;
297
- _groundMarker;
298
- static geometry = new BufferGeometry().setFromPoints([new Vector3(0, 0, 0), new Vector3(0, -1, 0)]);
299
- constructor(camera) {
300
- this._camera = camera;
301
- const line = new Line(DragHelper.geometry);
302
- const mat = line.material;
303
- mat.color = new Color(.4, .4, .4);
304
- line.layers.set(2);
305
- line.name = 'line';
306
- line.scale.y = 1;
307
- // line.matrixAutoUpdate = false;
308
- this._groundLine = line;
309
- const geometry = new SphereGeometry(.5, 22, 22);
310
- const material = new MeshBasicMaterial({ color: mat.color });
311
- const sphere = new Mesh(geometry, material);
312
- sphere.visible = false;
313
- sphere.layers.set(2);
314
- this._groundMarker = sphere;
315
- }
316
- setSelected(newSelected, context) {
317
- if (this._selected && context) {
318
- for (const rb of this._rbs) {
319
- rb.wakeUp();
320
- // if (!rb.smoothedVelocity) continue;
321
- rb.setVelocity(0, 0, 0);
322
- }
323
- }
324
- if (this._selected) {
325
- Avatar_POI.Remove(context, this._selected);
326
- }
327
- this._selected = newSelected;
328
- this._context = context;
329
- this._rbs.length = 0;
330
- if (newSelected) {
331
- context.scene.add(this._groundLine);
332
- context.scene.add(this._groundMarker);
333
- }
334
- else {
335
- this._groundLine.removeFromParent();
336
- this._groundMarker.removeFromParent();
337
- }
338
- if (this._selected) {
339
- if (!context) {
340
- console.error("DragHelper: no context");
341
- return;
342
- }
343
- Avatar_POI.Add(context, this._selected, null);
344
- this._groundOffsetFactor = 0;
345
- this._hasGroundPlane = true;
346
- this._groundOffset.set(0, 0, 0);
347
- this._requireUpdateGroundPlane = true;
348
- // this._rbs = GameObject.getComponentsInChildren(this._selected, Rigidbody);
349
- this.onUpdateScreenSpacePlane();
350
- }
351
- }
352
- _groundOffsetVector = new Vector3(0, 1, 0);
353
- _requireUpdateGroundPlane = true;
354
- _didDragOnGroundPlaneLastFrame = false;
355
- onUpdate(_context) {
356
- if (!this._context)
357
- return;
358
- const mainKey = "Space";
359
- const secondaryKey = "KeyD";
360
- const scaleKey = "KeyS";
361
- const isRotateKeyPressed = this._context?.input.isKeyPressed(mainKey) || this._context?.input.isKeyPressed(secondaryKey);
362
- const isRotating = this._context.input.getTouchesPressedCount() >= 2 || isRotateKeyPressed;
363
- if (isRotating) {
364
- const dt = this._context.input.getPointerPositionDelta(0);
365
- if (dt) {
366
- this._groundOffsetVector.set(0, 1, 0);
367
- this._selected?.rotateOnWorldAxis(this._groundOffsetVector, dt.x * this._context.time.deltaTime);
368
- }
369
- }
370
- // todo: allow this once synced transform sends world scale
371
- // const isScaling = this._context?.input.isKeyPressed(scaleKey);
372
- // if(isScaling){
373
- // const dt = this._context.input.getPointerPositionDelta(0);
374
- // if(dt){
375
- // this._selected?.scale.multiplyScalar(1 + (dt.x * this._context.time.deltaTime));
376
- // return;
377
- // }
378
- // }
379
- const rc = this._context.input.getPointerPositionRC(0);
380
- if (!rc)
381
- return;
382
- this._raycaster.setFromCamera(rc, this._camera);
383
- if (this._selected) {
384
- if (debug)
385
- console.log("UPDATE DRAG", this._selected);
386
- this._groundOffsetVector.set(0, 1, 0);
387
- const lookDirection = getWorldPosition(this._camera).clone().sub(getWorldPosition(this._selected)).normalize();
388
- const lookDot = Math.abs(lookDirection.dot(this._groundOffsetVector));
389
- const switchModeKeyPressed = this._context?.input.isKeyPressed(mainKey) || this._context?.input.isKeyPressed(secondaryKey);
390
- let dragOnGroundPlane = !this.useViewAngle || lookDot > .2;
391
- if (isRotating || switchModeKeyPressed || this._context.input.getPointerPressedCount() > 1) {
392
- dragOnGroundPlane = false;
393
- }
394
- const changed = this._didDragOnGroundPlaneLastFrame !== dragOnGroundPlane;
395
- this._didDragOnGroundPlaneLastFrame = dragOnGroundPlane;
396
- if (!this._hasGroundPlane)
397
- this._requireUpdateGroundPlane = true;
398
- if (this._requireUpdateGroundPlane || !dragOnGroundPlane || changed)
399
- this.onUpdateGroundPlane();
400
- this._requireUpdateGroundPlane = false;
401
- if (this._hasGroundPlane) {
402
- // const wp = getWorldPosition(this._selected);
403
- // const ray = new Ray(wp, new Vector3(0, -1, 0));
404
- if (this._raycaster.ray.intersectPlane(this._groundPlane, this._intersection)) {
405
- const y = this._intersection.y;
406
- this._groundPlanePoint.copy(this._intersection).sub(this._groundOffset);
407
- this._groundPlanePoint.y = y;
408
- if (dragOnGroundPlane) {
409
- this._groundOffsetVector.set(0, 1, 0);
410
- // console.log(this._groundOffset);
411
- const wp = this._intersection.sub(this._groundOffset).add(this._groundOffsetVector.multiplyScalar(this._groundOffsetFactor));
412
- this.onUpdateWorldPosition(wp, this._groundPlanePoint, false);
413
- this.onDidUpdate();
414
- return;
415
- }
416
- }
417
- // TODO: fix this
418
- else
419
- this._groundPlanePoint.set(0, 99999, 0);
420
- // else if (ray.intersectPlane(this._groundPlane, this._intersection)) {
421
- // const y = this._intersection.y;
422
- // this._groundPlanePoint.copy(this._intersection).sub(this._groundOffset);
423
- // this._groundPlanePoint.y = y;
424
- // }
425
- }
426
- if (changed) {
427
- this.onUpdateScreenSpacePlane();
428
- }
429
- this._requireUpdateGroundPlane = true;
430
- if (this._raycaster.ray.intersectPlane(this._cameraPlane, this._intersection)) {
431
- this.onUpdateWorldPosition(this._intersection.sub(this._cameraPlaneOffset), this._groundPlanePoint, true);
432
- this.onDidUpdate();
433
- }
434
- }
435
- }
436
- onUpdateWorldPosition(wp, pointOnPlane, heightOnly) {
437
- if (!this._selected)
438
- return;
439
- if (heightOnly) {
440
- const cur = getWorldPosition(this._selected);
441
- cur.y = wp.y;
442
- wp = cur;
443
- }
444
- setWorldPosition(this._selected, wp);
445
- setWorldPosition(this._groundLine, wp);
446
- if (this._hasGroundPlane) {
447
- this._groundLine.scale.y = this._groundDistance;
448
- }
449
- else
450
- this._groundLine.scale.y = 1000;
451
- this._groundLine.visible = this.showGizmo;
452
- this._groundMarker.visible = pointOnPlane !== null && this.showGizmo;
453
- if (pointOnPlane) {
454
- const s = getWorldPosition(this._camera).distanceTo(pointOnPlane) * .01;
455
- this._groundMarker.scale.set(s, s, s);
456
- setWorldPosition(this._groundMarker, pointOnPlane);
457
- }
458
- }
459
- onUpdateScreenSpacePlane() {
460
- if (!this._selected || !this._context)
461
- return;
462
- const rc = this._context.input.getPointerPositionRC(0);
463
- if (!rc)
464
- return;
465
- this._raycaster.setFromCamera(rc, this._camera);
466
- this._cameraPlane.setFromNormalAndCoplanarPoint(this._camera.getWorldDirection(this._cameraPlane.normal), this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld));
467
- if (this._raycaster.ray.intersectPlane(this._cameraPlane, this._intersection) && this._selected.parent) {
468
- this._inverseMatrix.copy(this._selected.parent.matrixWorld).invert();
469
- this._cameraPlaneOffset.copy(this._intersection).sub(this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld));
470
- }
471
- }
472
- onUpdateGroundPlane() {
473
- if (!this._selected || !this._context)
474
- return;
475
- const wp = getWorldPosition(this._selected);
476
- const ray = new Ray(new Vector3(0, .1, 0).add(wp), new Vector3(0, -1, 0));
477
- const opts = new RaycastOptions();
478
- opts.ignore = [this._selected];
479
- const hits = this._context.physics.raycastFromRay(ray, opts);
480
- for (let i = 0; i < hits.length; i++) {
481
- const hit = hits[i];
482
- if (!hit.face || this.contains(this._selected, hit.object)) {
483
- continue;
484
- }
485
- const normal = new Vector3(0, 1, 0); // hit.face.normal
486
- this._groundPlane.setFromNormalAndCoplanarPoint(normal, hit.point);
487
- break;
488
- }
489
- this._hasGroundPlane = true;
490
- this._groundPlane.setFromNormalAndCoplanarPoint(ray.direction.multiplyScalar(-1), ray.origin);
491
- this._raycaster.ray.intersectPlane(this._groundPlane, this._intersection);
492
- this._groundDistance = this._intersection.distanceTo(wp);
493
- this._groundOffset.copy(this._intersection).sub(wp);
494
- }
495
- onDidUpdate() {
496
- // todo: when using instancing we need to mark the matrix to update
497
- InstancingUtil.markDirty(this._selected);
498
- for (const rb of this._rbs) {
499
- rb.wakeUp();
500
- rb.resetForcesAndTorques();
501
- // rb.setBodyFromGameObject({ x: 0, y: 0, z: 0 });
502
- rb.setAngularVelocity(0, 0, 0);
503
- }
504
- }
505
- contains(obj, toSearch) {
506
- if (obj === toSearch)
507
- return true;
508
- if (obj.children) {
509
- for (const child of obj.children) {
510
- if (this.contains(child, toSearch))
511
- return true;
512
- }
513
- }
514
- return false;
515
- }
516
- }
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { GameObject } from "./Component.js";
8
+ import { SyncedTransform } from "./SyncedTransform.js";
9
+ import { Interactable, UsageMarker } from "./Interactable.js";
10
+ import { Rigidbody } from "./RigidBody.js";
11
+ import { WebXR } from "./webxr/WebXR.js";
12
+ import { Avatar_POI } from "./avatar/Avatar_Brain_LookAt.js";
13
+ import { RaycastOptions } from "../engine/engine_physics.js";
14
+ import { getWorldPosition, setWorldPosition } from "../engine/engine_three_utils.js";
15
+ import { nameofFactory } from "../engine/engine_utils.js";
16
+ import { InstancingUtil } from "../engine/engine_instancing.js";
17
+ import { OrbitControls } from "./OrbitControls.js";
18
+ import { BufferGeometry, Color, Line, Matrix4, Mesh, MeshBasicMaterial, Plane, Ray, Raycaster, SphereGeometry, Vector2, Vector3 } from "three";
19
+ import { ObjectRaycaster } from "./ui/Raycaster.js";
20
+ import { serializable } from "../engine/engine_serialization_decorator.js";
21
+ const debug = false;
22
+ export var DragEvents;
23
+ (function (DragEvents) {
24
+ DragEvents["SelectStart"] = "selectstart";
25
+ DragEvents["SelectEnd"] = "selectend";
26
+ })(DragEvents || (DragEvents = {}));
27
+ export class DragControls extends Interactable {
28
+ static _active = 0;
29
+ static get HasAnySelected() { return this._active > 0; }
30
+ /** Show's drag gizmos when enabled */
31
+ showGizmo = true;
32
+ /** When enabled DragControls will drag vertically when the object is viewed from a low angle */
33
+ useViewAngle = true;
34
+ transformSelf = true;
35
+ // public transformGroup: boolean = true;
36
+ // public targets: Object3D[] | null = null;
37
+ // private controls: Control | null = null;
38
+ orbit = null;
39
+ selectStartEventListener = [];
40
+ selectEndEventListener = [];
41
+ _dragHelper = null;
42
+ constructor() {
43
+ super();
44
+ this.selectStartEventListener = [];
45
+ this.selectEndEventListener = [];
46
+ this._dragDelta = new Vector2();
47
+ }
48
+ // TODO: Update DragEventListener code
49
+ addDragEventListener(type, cb) {
50
+ switch (type) {
51
+ case DragEvents.SelectStart:
52
+ this.selectStartEventListener.push(cb);
53
+ break;
54
+ case DragEvents.SelectEnd:
55
+ this.selectEndEventListener.push(cb);
56
+ break;
57
+ }
58
+ }
59
+ start() {
60
+ this.orbit = GameObject.findObjectOfType(OrbitControls, this.context);
61
+ if (!this.gameObject.getComponentInParent(ObjectRaycaster)) {
62
+ this.gameObject.addNewComponent(ObjectRaycaster);
63
+ }
64
+ }
65
+ static lastHovered;
66
+ _draggingRigidbodies = [];
67
+ allowEdit(_obj = null) {
68
+ return this.context.connection.allowEditing;
69
+ }
70
+ onPointerEnter(evt) {
71
+ if (!this.allowEdit(this.gameObject))
72
+ return;
73
+ if (WebXR.IsInWebXR)
74
+ return;
75
+ // const interactable = GameObject.getComponentInParent(evt.object, Interactable);
76
+ // if (!interactable) return;
77
+ const dc = GameObject.getComponentInParent(evt.object, DragControls);
78
+ if (!dc || dc !== this)
79
+ return;
80
+ DragControls.lastHovered = evt.object;
81
+ this.context.domElement.style.cursor = 'pointer';
82
+ }
83
+ onPointerExit(evt) {
84
+ if (!this.allowEdit(this.gameObject))
85
+ return;
86
+ if (WebXR.IsInWebXR)
87
+ return;
88
+ if (DragControls.lastHovered !== evt.object)
89
+ return;
90
+ // const interactable = GameObject.getComponentInParent(evt.object, Interactable);
91
+ // if (!interactable) return;
92
+ this.context.domElement.style.cursor = 'auto';
93
+ }
94
+ _waitingForDragStart = null;
95
+ onPointerDown(args) {
96
+ if (!this.allowEdit(this.gameObject))
97
+ return;
98
+ if (WebXR.IsInWebXR)
99
+ return;
100
+ DragControls._active += 1;
101
+ this._dragDelta.set(0, 0);
102
+ this._didDrag = false;
103
+ // Clone to not modify the original event (and this event is used in the actual onDragStart method)
104
+ this._waitingForDragStart = args.clone();
105
+ args.stopPropagation();
106
+ // disabling pointer controls here already, otherwise we get a few frames of movement event in orbit controls and this will rotate the camera sligthly AFTER drag controls dragging ends.
107
+ if (this.orbit)
108
+ this.orbit.enabled = false;
109
+ }
110
+ onPointerMove(args) {
111
+ if (this._isDragging || this._waitingForDragStart !== null)
112
+ args.use();
113
+ }
114
+ onPointerUp(args) {
115
+ this._waitingForDragStart = null;
116
+ if (!this.allowEdit(this.gameObject))
117
+ return;
118
+ if (DragControls._active > 0)
119
+ DragControls._active -= 1;
120
+ if (WebXR.IsInWebXR)
121
+ return;
122
+ this.onDragEnd(args);
123
+ args.stopPropagation();
124
+ if (this.orbit)
125
+ this.orbit.enabled = true;
126
+ }
127
+ update() {
128
+ if (WebXR.IsInWebXR)
129
+ return;
130
+ // drag start only after having dragged for some pixels
131
+ if (this._waitingForDragStart) {
132
+ if (!this._didDrag) {
133
+ // this is so we can e.g. process clicks without having a drag change the position
134
+ // e.g. a click to rotate the object
135
+ const delta = this.context.input.getPointerPositionDelta(0);
136
+ if (delta)
137
+ this._dragDelta.add(delta);
138
+ if (this._dragDelta.length() > 2)
139
+ this._didDrag = true;
140
+ else
141
+ return;
142
+ }
143
+ const args = this._waitingForDragStart;
144
+ this._waitingForDragStart = null;
145
+ this.onDragStart(args);
146
+ }
147
+ if (this._dragHelper && this._dragHelper.hasSelected) {
148
+ this.onUpdateDrag();
149
+ }
150
+ if (this._dragHelper?.hasSelected === false || (this._activePointerId !== undefined && this.context.input.getPointerPressed(this._activePointerId) === false)) {
151
+ this.onDragEnd(null);
152
+ }
153
+ }
154
+ _isDragging = false;
155
+ _marker = null;
156
+ _dragDelta;
157
+ _didDrag = false;
158
+ _activePointerId;
159
+ onDragStart(evt) {
160
+ if (!this._dragHelper) {
161
+ if (this.context.mainCamera)
162
+ this._dragHelper = new DragHelper(this.context.mainCamera);
163
+ else
164
+ return;
165
+ }
166
+ if (!evt || !evt.object)
167
+ return;
168
+ const dc = GameObject.getComponentInParent(evt.object, DragControls);
169
+ if (!dc || dc !== this)
170
+ return;
171
+ let object = evt.object;
172
+ if (this.transformSelf) {
173
+ object = this.gameObject;
174
+ }
175
+ // raise event
176
+ const args = { selected: object, attached: object };
177
+ for (const listener of this.selectStartEventListener) {
178
+ listener(this, args);
179
+ }
180
+ this._activePointerId = evt.pointerId;
181
+ if (!args.attached)
182
+ return;
183
+ if (args.attached !== object) {
184
+ // // if duplicatable changes the object being dragged
185
+ // // should it also change the active drag controls (e.g. if it has a own one)
186
+ // const drag = GameObject.getComponentInParent(args.attached, DragControls);
187
+ // if (drag && drag !== this) {
188
+ // // incredibly ugly code to pass the drag controls event to another drag controls instance
189
+ // // This is necessary since we dont call the onPointerUp events anymore for all objects
190
+ // // that have previously received the onPointerDown event.
191
+ // // NOTE: added the EventSystem.raisedPointerDownEvents array again because of this uglyness here. The code was originally removed in 757fc5e5bafd02aa13d6cd35dd5e8729c841465a and now we're adding it in 8ce886d8344d1abd5ebb89ae3e1fb8d6d47293da
192
+ // this.onDragEnd(null);
193
+ // drag.onPointerDown(evt);
194
+ // evt.object = args.attached;
195
+ // drag.onDragStart(evt);
196
+ // return;
197
+ // }
198
+ }
199
+ object = args.attached;
200
+ this._isDragging = true;
201
+ this._dragHelper.setSelected(object, this.context);
202
+ if (this.orbit)
203
+ this.orbit.enabled = false;
204
+ const sync = GameObject.getComponentInChildren(object, SyncedTransform);
205
+ if (debug)
206
+ console.log("DRAG START", sync, object);
207
+ if (sync) {
208
+ sync.fastMode = true;
209
+ sync?.requestOwnership();
210
+ }
211
+ this._marker = GameObject.addNewComponent(object, UsageMarker);
212
+ // console.log(object, this._marker);
213
+ this._draggingRigidbodies.length = 0;
214
+ const rbs = GameObject.getComponentsInChildren(object, Rigidbody);
215
+ if (rbs)
216
+ this._draggingRigidbodies.push(...rbs);
217
+ const l = nameofFactory();
218
+ GameObject.invokeOnChildren(this._dragHelper.selected, l("onDragStart"));
219
+ }
220
+ onUpdateDrag() {
221
+ if (!this._dragHelper)
222
+ return;
223
+ this._dragHelper.showGizmo = this.showGizmo;
224
+ this._dragHelper.useViewAngle = this.useViewAngle;
225
+ this._dragHelper.onUpdate(this.context);
226
+ for (const rb of this._draggingRigidbodies) {
227
+ rb.wakeUp();
228
+ rb.resetVelocities();
229
+ }
230
+ }
231
+ onDragEnd(evt) {
232
+ if (!this || !this._isDragging)
233
+ return;
234
+ this._isDragging = false;
235
+ if (!this._dragHelper)
236
+ return;
237
+ for (const rb of this._draggingRigidbodies) {
238
+ rb.setVelocity(rb.smoothedVelocity);
239
+ }
240
+ this._draggingRigidbodies.length = 0;
241
+ const selected = this._dragHelper.selected;
242
+ if (debug)
243
+ console.log("DRAG END", selected, selected?.visible);
244
+ this._dragHelper.setSelected(null, this.context);
245
+ if (this.orbit)
246
+ this.orbit.enabled = true;
247
+ if (evt?.object) {
248
+ const sync = GameObject.getComponentInChildren(evt.object, SyncedTransform);
249
+ if (sync) {
250
+ sync.fastMode = false;
251
+ // sync?.requestOwnership();
252
+ }
253
+ }
254
+ if (this._marker) {
255
+ this._marker.destroy();
256
+ }
257
+ // raise event
258
+ for (const listener of this.selectEndEventListener) {
259
+ listener(this);
260
+ }
261
+ const l = nameofFactory();
262
+ GameObject.invokeOnChildren(selected, l("onDragEnd"));
263
+ }
264
+ }
265
+ __decorate([
266
+ serializable()
267
+ ], DragControls.prototype, "showGizmo", void 0);
268
+ __decorate([
269
+ serializable()
270
+ ], DragControls.prototype, "useViewAngle", void 0);
271
+ class DragHelper {
272
+ showGizmo = true;
273
+ useViewAngle = true;
274
+ get hasSelected() {
275
+ return this._selected !== null && this._selected !== undefined;
276
+ }
277
+ get selected() {
278
+ return this._selected;
279
+ }
280
+ _selected = null;
281
+ _context = null;
282
+ _camera;
283
+ _cameraPlane = new Plane();
284
+ _hasGroundPlane = false;
285
+ _groundPlane = new Plane();
286
+ _groundOffset = new Vector3();
287
+ _groundOffsetFactor = 0;
288
+ _groundDistance = 0;
289
+ _groundPlanePoint = new Vector3();
290
+ _raycaster = new Raycaster();
291
+ _cameraPlaneOffset = new Vector3();
292
+ _intersection = new Vector3();
293
+ _worldPosition = new Vector3();
294
+ _inverseMatrix = new Matrix4();
295
+ _rbs = [];
296
+ _groundLine;
297
+ _groundMarker;
298
+ static geometry = new BufferGeometry().setFromPoints([new Vector3(0, 0, 0), new Vector3(0, -1, 0)]);
299
+ constructor(camera) {
300
+ this._camera = camera;
301
+ const line = new Line(DragHelper.geometry);
302
+ const mat = line.material;
303
+ mat.color = new Color(.4, .4, .4);
304
+ line.layers.set(2);
305
+ line.name = 'line';
306
+ line.scale.y = 1;
307
+ // line.matrixAutoUpdate = false;
308
+ this._groundLine = line;
309
+ const geometry = new SphereGeometry(.5, 22, 22);
310
+ const material = new MeshBasicMaterial({ color: mat.color });
311
+ const sphere = new Mesh(geometry, material);
312
+ sphere.visible = false;
313
+ sphere.layers.set(2);
314
+ this._groundMarker = sphere;
315
+ }
316
+ setSelected(newSelected, context) {
317
+ if (this._selected && context) {
318
+ for (const rb of this._rbs) {
319
+ rb.wakeUp();
320
+ // if (!rb.smoothedVelocity) continue;
321
+ rb.setVelocity(0, 0, 0);
322
+ }
323
+ }
324
+ if (this._selected) {
325
+ Avatar_POI.Remove(context, this._selected);
326
+ }
327
+ this._selected = newSelected;
328
+ this._context = context;
329
+ this._rbs.length = 0;
330
+ if (newSelected) {
331
+ context.scene.add(this._groundLine);
332
+ context.scene.add(this._groundMarker);
333
+ }
334
+ else {
335
+ this._groundLine.removeFromParent();
336
+ this._groundMarker.removeFromParent();
337
+ }
338
+ if (this._selected) {
339
+ if (!context) {
340
+ console.error("DragHelper: no context");
341
+ return;
342
+ }
343
+ Avatar_POI.Add(context, this._selected, null);
344
+ this._groundOffsetFactor = 0;
345
+ this._hasGroundPlane = true;
346
+ this._groundOffset.set(0, 0, 0);
347
+ this._requireUpdateGroundPlane = true;
348
+ // this._rbs = GameObject.getComponentsInChildren(this._selected, Rigidbody);
349
+ this.onUpdateScreenSpacePlane();
350
+ }
351
+ }
352
+ _groundOffsetVector = new Vector3(0, 1, 0);
353
+ _requireUpdateGroundPlane = true;
354
+ _didDragOnGroundPlaneLastFrame = false;
355
+ onUpdate(_context) {
356
+ if (!this._context)
357
+ return;
358
+ const mainKey = "Space";
359
+ const secondaryKey = "KeyD";
360
+ const scaleKey = "KeyS";
361
+ const isRotateKeyPressed = this._context?.input.isKeyPressed(mainKey) || this._context?.input.isKeyPressed(secondaryKey);
362
+ const isRotating = this._context.input.getTouchesPressedCount() >= 2 || isRotateKeyPressed;
363
+ if (isRotating) {
364
+ const dt = this._context.input.getPointerPositionDelta(0);
365
+ if (dt) {
366
+ this._groundOffsetVector.set(0, 1, 0);
367
+ this._selected?.rotateOnWorldAxis(this._groundOffsetVector, dt.x * this._context.time.deltaTime);
368
+ }
369
+ }
370
+ // todo: allow this once synced transform sends world scale
371
+ // const isScaling = this._context?.input.isKeyPressed(scaleKey);
372
+ // if(isScaling){
373
+ // const dt = this._context.input.getPointerPositionDelta(0);
374
+ // if(dt){
375
+ // this._selected?.scale.multiplyScalar(1 + (dt.x * this._context.time.deltaTime));
376
+ // return;
377
+ // }
378
+ // }
379
+ const rc = this._context.input.getPointerPositionRC(0);
380
+ if (!rc)
381
+ return;
382
+ this._raycaster.setFromCamera(rc, this._camera);
383
+ if (this._selected) {
384
+ if (debug)
385
+ console.log("UPDATE DRAG", this._selected);
386
+ this._groundOffsetVector.set(0, 1, 0);
387
+ const lookDirection = getWorldPosition(this._camera).clone().sub(getWorldPosition(this._selected)).normalize();
388
+ const lookDot = Math.abs(lookDirection.dot(this._groundOffsetVector));
389
+ const switchModeKeyPressed = this._context?.input.isKeyPressed(mainKey) || this._context?.input.isKeyPressed(secondaryKey);
390
+ let dragOnGroundPlane = !this.useViewAngle || lookDot > .2;
391
+ if (isRotating || switchModeKeyPressed || this._context.input.getPointerPressedCount() > 1) {
392
+ dragOnGroundPlane = false;
393
+ }
394
+ const changed = this._didDragOnGroundPlaneLastFrame !== dragOnGroundPlane;
395
+ this._didDragOnGroundPlaneLastFrame = dragOnGroundPlane;
396
+ if (!this._hasGroundPlane)
397
+ this._requireUpdateGroundPlane = true;
398
+ if (this._requireUpdateGroundPlane || !dragOnGroundPlane || changed)
399
+ this.onUpdateGroundPlane();
400
+ this._requireUpdateGroundPlane = false;
401
+ if (this._hasGroundPlane) {
402
+ // const wp = getWorldPosition(this._selected);
403
+ // const ray = new Ray(wp, new Vector3(0, -1, 0));
404
+ if (this._raycaster.ray.intersectPlane(this._groundPlane, this._intersection)) {
405
+ const y = this._intersection.y;
406
+ this._groundPlanePoint.copy(this._intersection).sub(this._groundOffset);
407
+ this._groundPlanePoint.y = y;
408
+ if (dragOnGroundPlane) {
409
+ this._groundOffsetVector.set(0, 1, 0);
410
+ // console.log(this._groundOffset);
411
+ const wp = this._intersection.sub(this._groundOffset).add(this._groundOffsetVector.multiplyScalar(this._groundOffsetFactor));
412
+ this.onUpdateWorldPosition(wp, this._groundPlanePoint, false);
413
+ this.onDidUpdate();
414
+ return;
415
+ }
416
+ }
417
+ // TODO: fix this
418
+ else
419
+ this._groundPlanePoint.set(0, 99999, 0);
420
+ // else if (ray.intersectPlane(this._groundPlane, this._intersection)) {
421
+ // const y = this._intersection.y;
422
+ // this._groundPlanePoint.copy(this._intersection).sub(this._groundOffset);
423
+ // this._groundPlanePoint.y = y;
424
+ // }
425
+ }
426
+ if (changed) {
427
+ this.onUpdateScreenSpacePlane();
428
+ }
429
+ this._requireUpdateGroundPlane = true;
430
+ if (this._raycaster.ray.intersectPlane(this._cameraPlane, this._intersection)) {
431
+ this.onUpdateWorldPosition(this._intersection.sub(this._cameraPlaneOffset), this._groundPlanePoint, true);
432
+ this.onDidUpdate();
433
+ }
434
+ }
435
+ }
436
+ onUpdateWorldPosition(wp, pointOnPlane, heightOnly) {
437
+ if (!this._selected)
438
+ return;
439
+ if (heightOnly) {
440
+ const cur = getWorldPosition(this._selected);
441
+ cur.y = wp.y;
442
+ wp = cur;
443
+ }
444
+ setWorldPosition(this._selected, wp);
445
+ setWorldPosition(this._groundLine, wp);
446
+ if (this._hasGroundPlane) {
447
+ this._groundLine.scale.y = this._groundDistance;
448
+ }
449
+ else
450
+ this._groundLine.scale.y = 1000;
451
+ this._groundLine.visible = this.showGizmo;
452
+ this._groundMarker.visible = pointOnPlane !== null && this.showGizmo;
453
+ if (pointOnPlane) {
454
+ const s = getWorldPosition(this._camera).distanceTo(pointOnPlane) * .01;
455
+ this._groundMarker.scale.set(s, s, s);
456
+ setWorldPosition(this._groundMarker, pointOnPlane);
457
+ }
458
+ }
459
+ onUpdateScreenSpacePlane() {
460
+ if (!this._selected || !this._context)
461
+ return;
462
+ const rc = this._context.input.getPointerPositionRC(0);
463
+ if (!rc)
464
+ return;
465
+ this._raycaster.setFromCamera(rc, this._camera);
466
+ this._cameraPlane.setFromNormalAndCoplanarPoint(this._camera.getWorldDirection(this._cameraPlane.normal), this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld));
467
+ if (this._raycaster.ray.intersectPlane(this._cameraPlane, this._intersection) && this._selected.parent) {
468
+ this._inverseMatrix.copy(this._selected.parent.matrixWorld).invert();
469
+ this._cameraPlaneOffset.copy(this._intersection).sub(this._worldPosition.setFromMatrixPosition(this._selected.matrixWorld));
470
+ }
471
+ }
472
+ onUpdateGroundPlane() {
473
+ if (!this._selected || !this._context)
474
+ return;
475
+ const wp = getWorldPosition(this._selected);
476
+ const ray = new Ray(new Vector3(0, .1, 0).add(wp), new Vector3(0, -1, 0));
477
+ const opts = new RaycastOptions();
478
+ opts.ignore = [this._selected];
479
+ const hits = this._context.physics.raycastFromRay(ray, opts);
480
+ for (let i = 0; i < hits.length; i++) {
481
+ const hit = hits[i];
482
+ if (!hit.face || this.contains(this._selected, hit.object)) {
483
+ continue;
484
+ }
485
+ const normal = new Vector3(0, 1, 0); // hit.face.normal
486
+ this._groundPlane.setFromNormalAndCoplanarPoint(normal, hit.point);
487
+ break;
488
+ }
489
+ this._hasGroundPlane = true;
490
+ this._groundPlane.setFromNormalAndCoplanarPoint(ray.direction.multiplyScalar(-1), ray.origin);
491
+ this._raycaster.ray.intersectPlane(this._groundPlane, this._intersection);
492
+ this._groundDistance = this._intersection.distanceTo(wp);
493
+ this._groundOffset.copy(this._intersection).sub(wp);
494
+ }
495
+ onDidUpdate() {
496
+ // todo: when using instancing we need to mark the matrix to update
497
+ InstancingUtil.markDirty(this._selected);
498
+ for (const rb of this._rbs) {
499
+ rb.wakeUp();
500
+ rb.resetForcesAndTorques();
501
+ // rb.setBodyFromGameObject({ x: 0, y: 0, z: 0 });
502
+ rb.setAngularVelocity(0, 0, 0);
503
+ }
504
+ }
505
+ contains(obj, toSearch) {
506
+ if (obj === toSearch)
507
+ return true;
508
+ if (obj.children) {
509
+ for (const child of obj.children) {
510
+ if (this.contains(child, toSearch))
511
+ return true;
512
+ }
513
+ }
514
+ return false;
515
+ }
516
+ }
517
517
  //# sourceMappingURL=DragControls.js.map