@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2259 -2253
- package/LICENSE.md +10 -10
- package/README.md +52 -52
- package/dist/needle-engine.js +7 -10
- package/dist/needle-engine.light.js +7 -10
- package/dist/needle-engine.light.min.js +7 -10
- package/dist/needle-engine.light.umd.cjs +7 -10
- package/dist/needle-engine.min.js +7 -10
- package/dist/needle-engine.umd.cjs +7 -10
- package/lib/engine/api.d.ts +52 -52
- package/lib/engine/api.js +51 -51
- package/lib/engine/assets/index.d.ts +1 -1
- package/lib/engine/assets/index.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +439 -439
- package/lib/engine/debug/debug.d.ts +12 -12
- package/lib/engine/debug/debug.js +26 -26
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +204 -204
- package/lib/engine/debug/debug_overlay.d.ts +10 -10
- package/lib/engine/debug/debug_overlay.js +277 -277
- package/lib/engine/debug/index.d.ts +1 -1
- package/lib/engine/debug/index.js +1 -1
- package/lib/engine/engine_addressables.d.ts +75 -75
- package/lib/engine/engine_addressables.js +441 -441
- package/lib/engine/engine_application.d.ts +19 -19
- package/lib/engine/engine_application.js +45 -45
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +341 -341
- package/lib/engine/engine_camera.d.ts +6 -6
- package/lib/engine/engine_camera.js +23 -23
- package/lib/engine/engine_components.d.ts +17 -17
- package/lib/engine/engine_components.js +273 -273
- package/lib/engine/engine_components_internal.d.ts +11 -11
- package/lib/engine/engine_components_internal.js +41 -41
- package/lib/engine/engine_constants.d.ts +5 -5
- package/lib/engine/engine_constants.js +32 -32
- package/lib/engine/engine_context.d.ts +269 -269
- package/lib/engine/engine_context.js +1242 -1242
- package/lib/engine/engine_context_registry.d.ts +50 -50
- package/lib/engine/engine_context_registry.js +89 -89
- package/lib/engine/engine_coroutine.d.ts +4 -4
- package/lib/engine/engine_coroutine.js +21 -21
- package/lib/engine/engine_create_objects.d.ts +13 -13
- package/lib/engine/engine_create_objects.js +33 -33
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +17 -17
- package/lib/engine/engine_editor-sync.js +7 -7
- package/lib/engine/engine_element.d.ts +55 -55
- package/lib/engine/engine_element.js +559 -559
- package/lib/engine/engine_element_attributes.d.ts +49 -49
- package/lib/engine/engine_element_attributes.js +1 -1
- package/lib/engine/engine_element_extras.d.ts +6 -6
- package/lib/engine/engine_element_extras.js +13 -13
- package/lib/engine/engine_element_loading.d.ts +40 -40
- package/lib/engine/engine_element_loading.js +312 -312
- package/lib/engine/engine_element_overlay.d.ts +19 -19
- package/lib/engine/engine_element_overlay.js +143 -143
- package/lib/engine/engine_fileloader.d.ts +3 -3
- package/lib/engine/engine_fileloader.js +7 -7
- package/lib/engine/engine_gameobject.d.ts +39 -39
- package/lib/engine/engine_gameobject.js +559 -559
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +26 -26
- package/lib/engine/engine_gizmos.js +282 -282
- package/lib/engine/engine_gltf.d.ts +13 -13
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
- package/lib/engine/engine_gltf_builtin_components.js +298 -298
- package/lib/engine/engine_hot_reload.d.ts +5 -5
- package/lib/engine/engine_hot_reload.js +182 -182
- package/lib/engine/engine_input.d.ts +129 -129
- package/lib/engine/engine_input.js +799 -799
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +16 -16
- package/lib/engine/engine_instancing.js +36 -36
- package/lib/engine/engine_license.d.ts +4 -4
- package/lib/engine/engine_license.js +398 -398
- package/lib/engine/engine_lifecycle_api.d.ts +14 -14
- package/lib/engine/engine_lifecycle_api.js +24 -24
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
- package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +86 -86
- package/lib/engine/engine_loaders.d.ts +7 -7
- package/lib/engine/engine_loaders.js +69 -69
- package/lib/engine/engine_mainloop_utils.d.ts +13 -13
- package/lib/engine/engine_mainloop_utils.js +426 -426
- package/lib/engine/engine_math.d.ts +43 -43
- package/lib/engine/engine_math.js +147 -147
- package/lib/engine/engine_networking.d.ts +176 -176
- package/lib/engine/engine_networking.js +649 -649
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +324 -324
- package/lib/engine/engine_networking_files.d.ts +23 -23
- package/lib/engine/engine_networking_files.js +176 -176
- package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
- package/lib/engine/engine_networking_files_default_components.js +39 -39
- package/lib/engine/engine_networking_instantiate.d.ts +39 -39
- package/lib/engine/engine_networking_instantiate.js +302 -302
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +90 -90
- package/lib/engine/engine_networking_streams.js +428 -428
- package/lib/engine/engine_networking_types.d.ts +14 -14
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +115 -115
- package/lib/engine/engine_physics.js +228 -228
- package/lib/engine/engine_physics.types.d.ts +37 -37
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +112 -112
- package/lib/engine/engine_physics_rapier.js +1266 -1266
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +74 -74
- package/lib/engine/engine_scenelighting.js +285 -285
- package/lib/engine/engine_scenetools.d.ts +35 -35
- package/lib/engine/engine_scenetools.js +212 -212
- package/lib/engine/engine_serialization.d.ts +4 -4
- package/lib/engine/engine_serialization.js +4 -4
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
- package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
- package/lib/engine/engine_serialization_core.d.ts +84 -84
- package/lib/engine/engine_serialization_core.js +576 -576
- package/lib/engine/engine_serialization_decorator.d.ts +15 -15
- package/lib/engine/engine_serialization_decorator.js +54 -54
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +31 -31
- package/lib/engine/engine_shaders.js +229 -229
- package/lib/engine/engine_shims.d.ts +3 -3
- package/lib/engine/engine_shims.js +22 -22
- package/lib/engine/engine_texture.d.ts +20 -20
- package/lib/engine/engine_texture.js +57 -57
- package/lib/engine/engine_three_utils.d.ts +51 -51
- package/lib/engine/engine_three_utils.js +342 -342
- package/lib/engine/engine_time.d.ts +19 -19
- package/lib/engine/engine_time.js +47 -47
- package/lib/engine/engine_types.d.ts +358 -358
- package/lib/engine/engine_types.js +72 -72
- package/lib/engine/engine_typestore.d.ts +16 -16
- package/lib/engine/engine_typestore.js +35 -35
- package/lib/engine/engine_util_decorator.d.ts +12 -12
- package/lib/engine/engine_util_decorator.js +115 -115
- package/lib/engine/engine_utils.d.ts +104 -104
- package/lib/engine/engine_utils.js +518 -518
- package/lib/engine/engine_utils_screenshot.d.ts +10 -10
- package/lib/engine/engine_utils_screenshot.js +70 -70
- package/lib/engine/engine_web_api.d.ts +12 -12
- package/lib/engine/engine_web_api.js +112 -112
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
- package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
- package/lib/engine/extensions/NEEDLE_components.js +206 -206
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
- package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +2 -2
- package/lib/engine/extensions/extension_utils.js +140 -140
- package/lib/engine/extensions/extensions.d.ts +21 -21
- package/lib/engine/extensions/extensions.js +94 -94
- package/lib/engine/extensions/index.d.ts +5 -5
- package/lib/engine/extensions/index.js +5 -5
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +61 -61
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +36 -36
- package/lib/engine/js-extensions/Layers.d.ts +3 -3
- package/lib/engine/js-extensions/Layers.js +19 -19
- package/lib/engine/js-extensions/index.d.ts +2 -2
- package/lib/engine/js-extensions/index.js +2 -2
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +53 -53
- package/lib/engine-components/Animation.js +333 -333
- package/lib/engine-components/AnimationCurve.d.ts +16 -16
- package/lib/engine-components/AnimationCurve.js +97 -97
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +110 -110
- package/lib/engine-components/Animator.d.ts +81 -81
- package/lib/engine-components/Animator.js +229 -229
- package/lib/engine-components/AnimatorController.d.ts +57 -57
- package/lib/engine-components/AnimatorController.js +887 -887
- package/lib/engine-components/AudioListener.d.ts +7 -7
- package/lib/engine-components/AudioListener.js +30 -30
- package/lib/engine-components/AudioSource.d.ts +61 -61
- package/lib/engine-components/AudioSource.js +422 -422
- package/lib/engine-components/AvatarLoader.d.ts +19 -19
- package/lib/engine-components/AvatarLoader.js +173 -173
- package/lib/engine-components/AxesHelper.d.ts +9 -9
- package/lib/engine-components/AxesHelper.js +44 -44
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
- package/lib/engine-components/BoxHelperComponent.js +89 -89
- package/lib/engine-components/Camera.d.ts +70 -70
- package/lib/engine-components/Camera.js +450 -450
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +77 -77
- package/lib/engine-components/CharacterController.d.ts +46 -46
- package/lib/engine-components/CharacterController.js +227 -227
- package/lib/engine-components/Collider.d.ts +46 -46
- package/lib/engine-components/Collider.js +153 -153
- package/lib/engine-components/Component.d.ts +228 -228
- package/lib/engine-components/Component.js +541 -541
- package/lib/engine-components/ContactShadows.d.ts +23 -23
- package/lib/engine-components/ContactShadows.js +233 -233
- package/lib/engine-components/DeleteBox.d.ts +9 -9
- package/lib/engine-components/DeleteBox.js +30 -30
- package/lib/engine-components/DeviceFlag.d.ts +12 -12
- package/lib/engine-components/DeviceFlag.js +43 -43
- package/lib/engine-components/DragControls.d.ts +51 -51
- package/lib/engine-components/DragControls.js +516 -516
- package/lib/engine-components/DropListener.d.ts +15 -15
- package/lib/engine-components/DropListener.js +120 -120
- package/lib/engine-components/Duplicatable.d.ts +16 -16
- package/lib/engine-components/Duplicatable.js +150 -150
- package/lib/engine-components/EventList.d.ts +28 -28
- package/lib/engine-components/EventList.js +105 -105
- package/lib/engine-components/EventTrigger.d.ts +12 -12
- package/lib/engine-components/EventTrigger.js +50 -50
- package/lib/engine-components/EventType.d.ts +19 -19
- package/lib/engine-components/EventType.js +71 -71
- package/lib/engine-components/FlyControls.d.ts +7 -7
- package/lib/engine-components/FlyControls.js +25 -25
- package/lib/engine-components/Fog.d.ts +20 -20
- package/lib/engine-components/Fog.js +60 -60
- package/lib/engine-components/Gizmos.d.ts +12 -12
- package/lib/engine-components/Gizmos.js +60 -60
- package/lib/engine-components/GridHelper.d.ts +12 -12
- package/lib/engine-components/GridHelper.js +47 -47
- package/lib/engine-components/GroundProjection.d.ts +21 -21
- package/lib/engine-components/GroundProjection.js +97 -97
- package/lib/engine-components/Interactable.d.ts +10 -10
- package/lib/engine-components/Interactable.js +11 -11
- package/lib/engine-components/Joints.d.ts +19 -19
- package/lib/engine-components/Joints.js +51 -51
- package/lib/engine-components/LODGroup.d.ts +30 -30
- package/lib/engine-components/LODGroup.js +145 -145
- package/lib/engine-components/Light.d.ts +75 -75
- package/lib/engine-components/Light.js +475 -475
- package/lib/engine-components/LookAtConstraint.d.ts +7 -7
- package/lib/engine-components/LookAtConstraint.js +17 -17
- package/lib/engine-components/NestedGltf.d.ts +11 -11
- package/lib/engine-components/NestedGltf.js +74 -74
- package/lib/engine-components/Networking.d.ts +11 -11
- package/lib/engine-components/Networking.js +70 -70
- package/lib/engine-components/OffsetConstraint.d.ts +14 -14
- package/lib/engine-components/OffsetConstraint.js +65 -65
- package/lib/engine-components/OrbitControls.d.ts +111 -111
- package/lib/engine-components/OrbitControls.js +646 -646
- package/lib/engine-components/ParticleSystem.d.ts +145 -145
- package/lib/engine-components/ParticleSystem.js +1077 -1077
- package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
- package/lib/engine-components/ParticleSystemModules.js +1667 -1667
- package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
- package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
- package/lib/engine-components/PlayerColor.d.ts +13 -13
- package/lib/engine-components/PlayerColor.js +83 -83
- package/lib/engine-components/ReflectionProbe.d.ts +22 -22
- package/lib/engine-components/ReflectionProbe.js +181 -181
- package/lib/engine-components/Renderer.d.ts +112 -112
- package/lib/engine-components/Renderer.js +1029 -1029
- package/lib/engine-components/RendererLightmap.d.ts +19 -19
- package/lib/engine-components/RendererLightmap.js +127 -127
- package/lib/engine-components/RigidBody.d.ts +120 -120
- package/lib/engine-components/RigidBody.js +452 -452
- package/lib/engine-components/SceneSwitcher.d.ts +72 -72
- package/lib/engine-components/SceneSwitcher.js +583 -583
- package/lib/engine-components/ScreenCapture.d.ts +64 -64
- package/lib/engine-components/ScreenCapture.js +405 -405
- package/lib/engine-components/ShadowCatcher.d.ts +18 -18
- package/lib/engine-components/ShadowCatcher.js +144 -144
- package/lib/engine-components/Skybox.d.ts +23 -23
- package/lib/engine-components/Skybox.js +287 -287
- package/lib/engine-components/SmoothFollow.d.ts +14 -14
- package/lib/engine-components/SmoothFollow.js +63 -63
- package/lib/engine-components/SpatialTrigger.d.ts +27 -27
- package/lib/engine-components/SpatialTrigger.js +144 -144
- package/lib/engine-components/SpectatorCamera.d.ts +45 -45
- package/lib/engine-components/SpectatorCamera.js +593 -593
- package/lib/engine-components/SpriteRenderer.d.ts +48 -48
- package/lib/engine-components/SpriteRenderer.js +257 -257
- package/lib/engine-components/SyncedCamera.d.ts +27 -27
- package/lib/engine-components/SyncedCamera.js +187 -187
- package/lib/engine-components/SyncedRoom.d.ts +24 -24
- package/lib/engine-components/SyncedRoom.js +162 -162
- package/lib/engine-components/SyncedTransform.d.ts +35 -35
- package/lib/engine-components/SyncedTransform.js +265 -265
- package/lib/engine-components/TestRunner.d.ts +13 -13
- package/lib/engine-components/TestRunner.js +99 -99
- package/lib/engine-components/TransformGizmo.d.ts +16 -16
- package/lib/engine-components/TransformGizmo.js +148 -148
- package/lib/engine-components/VideoPlayer.d.ts +86 -86
- package/lib/engine-components/VideoPlayer.js +792 -792
- package/lib/engine-components/Voip.d.ts +29 -29
- package/lib/engine-components/Voip.js +203 -203
- package/lib/engine-components/XRFlag.d.ts +33 -33
- package/lib/engine-components/XRFlag.js +128 -128
- package/lib/engine-components/api.d.ts +15 -15
- package/lib/engine-components/api.js +15 -15
- package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
- package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
- package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
- package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
- package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
- package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
- package/lib/engine-components/codegen/components.d.ts +216 -216
- package/lib/engine-components/codegen/components.js +217 -217
- package/lib/engine-components/debug/LogStats.d.ts +5 -5
- package/lib/engine-components/debug/LogStats.js +18 -18
- package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
- package/lib/engine-components/export/gltf/GltfExport.js +215 -215
- package/lib/engine-components/export/index.d.ts +1 -1
- package/lib/engine-components/export/index.js +1 -1
- package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
- package/lib/engine-components/export/usdz/Extension.js +1 -1
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +114 -114
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1211 -1211
- package/lib/engine-components/export/usdz/USDZExporter.d.ts +59 -59
- package/lib/engine-components/export/usdz/USDZExporter.js +450 -450
- package/lib/engine-components/export/usdz/extensions/Animation.d.ts +69 -69
- package/lib/engine-components/export/usdz/extensions/Animation.js +650 -650
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
- package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +55 -55
- package/lib/engine-components/export/usdz/extensions/USDZText.js +246 -246
- package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
- package/lib/engine-components/export/usdz/extensions/USDZUI.js +100 -100
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +9 -9
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +52 -52
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +22 -22
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +134 -134
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +126 -126
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +824 -824
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +133 -133
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +464 -464
- package/lib/engine-components/export/usdz/index.d.ts +3 -3
- package/lib/engine-components/export/usdz/index.js +2 -2
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- package/src/engine-components/js-extensions/Vector.ts +16 -16
- package/src/engine-components/js-extensions/index.ts +2 -2
- package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
- package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
- package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
- package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
- package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
- package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
- package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
- package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
- package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
- package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
- package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
- package/src/engine-components/postprocessing/Volume.ts +216 -216
- package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
- package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
- package/src/engine-components/postprocessing/index.ts +3 -3
- package/src/engine-components/timeline/PlayableDirector.ts +666 -666
- package/src/engine-components/timeline/SignalAsset.ts +138 -138
- package/src/engine-components/timeline/TimelineModels.ts +93 -93
- package/src/engine-components/timeline/TimelineTracks.ts +906 -906
- package/src/engine-components/timeline/index.ts +3 -3
- package/src/engine-components/ui/BaseUIComponent.ts +195 -195
- package/src/engine-components/ui/Button.ts +283 -283
- package/src/engine-components/ui/Canvas.ts +390 -390
- package/src/engine-components/ui/CanvasGroup.ts +49 -49
- package/src/engine-components/ui/EventSystem.ts +736 -736
- package/src/engine-components/ui/Graphic.ts +255 -255
- package/src/engine-components/ui/Image.ts +102 -102
- package/src/engine-components/ui/InputField.ts +290 -290
- package/src/engine-components/ui/Interfaces.ts +57 -57
- package/src/engine-components/ui/Layout.ts +322 -322
- package/src/engine-components/ui/Outline.ts +12 -12
- package/src/engine-components/ui/PointerEvents.ts +118 -118
- package/src/engine-components/ui/RaycastUtils.ts +68 -68
- package/src/engine-components/ui/Raycaster.ts +73 -73
- package/src/engine-components/ui/RectTransform.ts +364 -364
- package/src/engine-components/ui/SpatialHtml.ts +63 -63
- package/src/engine-components/ui/Text.ts +572 -572
- package/src/engine-components/ui/Utils.ts +110 -110
- package/src/engine-components/utils/LookAt.ts +65 -65
- package/src/engine-components/utils/OpenURL.ts +118 -118
- package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
- package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
- package/src/engine-components/webxr/WebXR.ts +761 -761
- package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
- package/src/engine-components/webxr/WebXRController.ts +1168 -1168
- package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
- package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
- package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
- package/src/engine-components/webxr/WebXRRig.ts +21 -21
- package/src/engine-components/webxr/WebXRSync.ts +463 -463
- package/src/engine-components/webxr/index.ts +3 -3
- package/src/engine-components-experimental/Presentation.ts +12 -12
- package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
- package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
- package/src/engine-schemes/COMPILE_TS.bat +11 -11
- package/src/engine-schemes/schemes.ts +27 -27
- package/src/engine-schemes/synced-camera-model.ts +92 -92
- package/src/engine-schemes/synced-transform-model.ts +90 -90
- package/src/engine-schemes/syncedCamera.fbs +10 -10
- package/src/engine-schemes/transform.ts +50 -50
- package/src/engine-schemes/transforms.fbs +25 -25
- package/src/engine-schemes/vec.fbs +19 -19
- package/src/engine-schemes/vec2.ts +33 -33
- package/src/engine-schemes/vec3.ts +38 -38
- package/src/engine-schemes/vec4.ts +43 -43
- package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
- package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
- package/src/include/draco/draco_decoder.js +34 -34
- package/src/include/draco/draco_wasm_wrapper.js +117 -117
- package/src/include/ktx2/basis_transcoder.js +21 -21
- package/src/include/needle/arial-msdf.json +1471 -1471
- package/src/include/three/ARButton.js +231 -231
- package/src/include/three/DragControls.js +231 -231
- package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
- package/src/include/three/VRButton.js +194 -194
- package/src/needle-engine.ts +55 -55
- package/src/engine/dist/api.js +0 -73
- package/src/engine/dist/api.js.meta +0 -7
- package/src/engine/dist/engine_networking_streams.js +0 -474
- package/src/engine/dist/engine_networking_streams.js.meta +0 -7
- package/src/engine-schemes/dist/api.js +0 -17
- package/src/engine-schemes/dist/api.js.meta +0 -7
- package/src/engine-schemes/dist/schemes.js +0 -25
- package/src/engine-schemes/dist/schemes.js.meta +0 -7
- package/src/engine-schemes/dist/synced-camera-model.js +0 -74
- package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
- package/src/engine-schemes/dist/synced-transform-model.js +0 -73
- package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
- package/src/engine-schemes/dist/transform.js +0 -46
- package/src/engine-schemes/dist/transform.js.meta +0 -7
- package/src/engine-schemes/dist/vec2.js +0 -32
- package/src/engine-schemes/dist/vec2.js.meta +0 -7
- package/src/engine-schemes/dist/vec3.js +0 -36
- package/src/engine-schemes/dist/vec3.js.meta +0 -7
- package/src/engine-schemes/dist/vec4.js +0 -40
- package/src/engine-schemes/dist/vec4.js.meta +0 -7
- package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
- package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
- package/src/engine-schemes/flatc.exe +0 -0
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/// <reference types="webxr" />
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import { BufferGeometry, Camera, DepthTexture, Group, Material, Object3D, PerspectiveCamera, Scene, Texture, WebGLRenderer, type WebGLRendererParameters, type WebXRArrayCamera } from 'three';
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import { Input } from './engine_input.js';
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import { Physics } from './engine_physics.js';
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import { Time } from './engine_time.js';
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import { NetworkConnection } from './engine_networking.js';
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import { EffectComposer } from "postprocessing";
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import { AssetDatabase } from './engine_assetdatabase.js';
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import { RendererData as SceneLighting } from './engine_scenelighting.js';
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import { Addressables } from './engine_addressables.js';
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import { Application } from './engine_application.js';
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import { type ILightDataRegistry } from './engine_lightdata.js';
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import { PlayerViewManager } from './engine_playerview.js';
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import { type CoroutineData, type GLTF, type ICamera, type IComponent, type IContext, type ILight } from "./engine_types.js";
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export declare const build_scene_functions: {
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[name: string]: (context: Context) => Promise<void>;
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};
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export declare class LoadingProgressArgs {
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/** the name or URL of the loaded file */
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name: string;
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/** the loading progress event from the loader */
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progress: ProgressEvent;
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/** the index of the loaded file */
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index: number;
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/** the total number of files to load */
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count: number;
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}
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export declare class ContextCreateArgs {
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/** list of glTF or GLB files to load */
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files: Array<string>;
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/** called when loading a provided glTF file started */
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onLoadingStart?: (index: number, file: string) => void;
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/** called on update for each loaded glTF file */
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onLoadingProgress?: (args: LoadingProgressArgs) => void;
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/** Called after a gLTF file has finished loading */
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onLoadingFinished?: (index: number, file: string, glTF: GLTF | null) => void;
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}
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export declare class ContextArgs {
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name?: string;
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/** for debugging only */
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alias?: string;
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/** the hash is used as a seed when initially loading the scene files */
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hash?: string;
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/** when true the context will not check if it's visible in the viewport and always update and render */
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runInBackground?: boolean;
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/** the DOM element the context belongs to or is inside of (this does not have to be the canvas. use renderer.domElement if you want to access the dom canvas) */
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domElement?: HTMLElement | null;
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/** externally owned renderer */
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renderer?: WebGLRenderer;
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/** externally owned camera */
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camera?: Camera;
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/** externally owned scene */
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scene?: Scene;
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}
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export declare enum FrameEvent {
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Start = -1,
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EarlyUpdate = 0,
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Update = 1,
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LateUpdate = 2,
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OnBeforeRender = 3,
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OnAfterRender = 4,
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PrePhysicsStep = 9,
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PostPhysicsStep = 10,
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Undefined = -1
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}
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export declare enum XRSessionMode {
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ImmersiveVR = "immersive-vr",
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ImmersiveAR = "immersive-ar"
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}
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/** threejs callback event signature */
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export declare type OnRenderCallback = (renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: Group) => void;
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export declare function registerComponent(script: IComponent, context?: Context): void;
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export declare class Context implements IContext {
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private static _defaultTargetFramerate;
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/** When a new context is created this is the framerate that will be used by default */
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static get DefaultTargetFrameRate(): number | undefined;
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/** When a new context is created this is the framerate that will be used by default */
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static set DefaultTargetFrameRate(val: number | undefined);
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private static _defaultWebglRendererParameters;
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static get DefaultWebGLRendererParameters(): WebGLRendererParameters;
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/** the needle engine version */
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get version(): string;
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/** The currently active context. Only set during the update loops */
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static get Current(): Context;
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/** @internal this property should not be set by user code */
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static set Current(context: Context);
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name: string;
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alias: string | undefined | null;
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/** When the renderer or camera are managed by an external process (e.g. when running in r3f context).
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* When this is false you are responsible to call update(timestamp, xframe.
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* It is also currently assumed that rendering is handled performed by an external process
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* */
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isManagedExternally: boolean;
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/** set to true to pause the update loop. You can receive an event for it in your components.
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* Note that script updates will not be called when paused */
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isPaused: boolean;
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/** When enabled the application will run while not visible on the page */
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runInBackground: boolean;
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/**
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* Set to the target framerate you want your application to run in (you can use ?stats to check the fps)
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* Set to undefined if you want to run at the maximum framerate
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*/
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targetFrameRate?: number | {
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value?: number;
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};
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/** Use a higher number for more accurate physics simulation.
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* When undefined physics steps will be 1 for mobile devices and 5 for desktop devices
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* Set to 0 to disable physics updates
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* TODO: changing physics steps is currently not supported because then forces that we get from the character controller and rigidbody et al are not correct anymore - this needs to be properly tested before making this configureable
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*/
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private physicsSteps?;
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/** used to append to loaded assets */
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hash?: string;
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/** the <needle-engine> HTML element */
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domElement: HTMLElement;
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appendHTMLElement(element: HTMLElement): HTMLElement;
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get resolutionScaleFactor(): number;
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/** use to scale the resolution up or down of the renderer. default is 1 */
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set resolutionScaleFactor(val: number);
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private _resolutionScaleFactor;
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private _boundingClientRectFrame;
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private _boundingClientRect;
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private _domX;
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private _domY;
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private calculateBoundingClientRect;
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get domWidth(): number;
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get domHeight(): number;
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get domX(): number;
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get domY(): number;
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get isInXR(): boolean;
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xrSessionMode: XRSessionMode | undefined;
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get isInVR(): boolean;
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get isInAR(): boolean;
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get xrSession(): XRSession | null;
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get xrFrame(): XRFrame | null;
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get xrCamera(): WebXRArrayCamera | undefined;
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private _xrFrame;
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get arOverlayElement(): HTMLElement;
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/** Current event of the update cycle */
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get currentFrameEvent(): FrameEvent;
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private _currentFrameEvent;
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scene: Scene;
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renderer: WebGLRenderer;
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composer: EffectComposer | null;
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scripts: IComponent[];
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scripts_pausedChanged: IComponent[];
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scripts_earlyUpdate: IComponent[];
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scripts_update: IComponent[];
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scripts_lateUpdate: IComponent[];
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scripts_onBeforeRender: IComponent[];
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scripts_onAfterRender: IComponent[];
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scripts_WithCorroutines: IComponent[];
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coroutines: {
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[FrameEvent: number]: Array<CoroutineData>;
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};
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mainCameraComponent: ICamera | undefined;
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private _camera;
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get mainCamera(): Camera | null;
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set mainCamera(cam: Camera | null);
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post_setup_callbacks: Function[];
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pre_update_callbacks: Function[];
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pre_render_callbacks: Function[];
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post_render_callbacks: Function[];
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new_scripts: IComponent[];
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new_script_start: IComponent[];
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new_scripts_pre_setup_callbacks: Function[];
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new_scripts_post_setup_callbacks: Function[];
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application: Application;
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time: Time;
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input: Input;
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physics: Physics;
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connection: NetworkConnection;
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/**
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* @deprecated AssetDataBase is deprecated
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*/
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assets: AssetDatabase;
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mainLight: ILight | null;
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/** @deprecated Use sceneLighting */
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get rendererData(): SceneLighting;
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sceneLighting: SceneLighting;
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addressables: Addressables;
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lightmaps: ILightDataRegistry;
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players: PlayerViewManager;
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get isCreated(): boolean;
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private _sizeChanged;
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private _isCreated;
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private _isCreating;
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private _isVisible;
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private _stats;
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constructor(args?: ContextArgs);
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private createNewRenderer;
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private _intersectionObserver;
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private internalOnUpdateVisible;
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private _disposeCallbacks;
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updateSize(): void;
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updateAspect(camera: PerspectiveCamera, width?: number, height?: number): void;
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/** This will recreate the whole needle engine context and dispose the whole scene content
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* All content will be reloaded (loading times might be faster due to browser caches)
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* All scripts will be recreated */
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recreate(): void;
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private _originalCreationArgs?;
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/** @deprecated use create. This method will be removed in a future version */
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onCreate(opts?: ContextCreateArgs): Promise<boolean | any[]>;
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create(opts?: ContextCreateArgs): Promise<boolean | any[]>;
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private onUnhandledRejection;
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/** Will destroy all scenes and objects in the scene
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*/
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clear(): void;
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dispose(): void;
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/**@deprecated use dispose() */
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onDestroy(): void;
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private internalOnDestroy;
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registerCoroutineUpdate(script: IComponent, coroutine: Generator, evt: FrameEvent): Generator;
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unregisterCoroutineUpdate(coroutine: Generator, evt: FrameEvent): void;
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stopAllCoroutinesFrom(script: IComponent): void;
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private _cameraStack;
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setCurrentCamera(cam: ICamera): void;
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218
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removeCamera(cam?: ICamera | null): void;
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|
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private _onBeforeRenderListeners;
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private _onAfterRenderListeners;
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221
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-
/** use this to subscribe to onBeforeRender events on threejs objects */
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addBeforeRenderListener(target: Object3D, callback: OnRenderCallback): void;
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removeBeforeRenderListener(target: Object3D, callback: OnRenderCallback): void;
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224
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/** use this to subscribe to onAfterRender events on threejs objects */
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225
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-
addAfterRenderListener(target: Object3D, callback: OnRenderCallback): void;
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226
|
-
removeAfterRenderListener(target: Object3D, callback: OnRenderCallback): void;
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227
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private _createRenderCallbackWrapper;
|
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228
|
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private _requireDepthTexture;
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229
|
-
private _requireColorTexture;
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230
|
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private _renderTarget?;
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231
|
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private _isRendering;
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get isRendering(): boolean;
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setRequireDepth(val: boolean): void;
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234
|
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setRequireColor(val: boolean): void;
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get depthTexture(): DepthTexture | null;
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get opaqueColorTexture(): Texture | null;
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237
|
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/** returns true if the dom element is visible on screen */
|
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238
|
-
get isVisibleToUser(): boolean;
|
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239
|
-
private _createId;
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240
|
-
private internalOnCreate;
|
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241
|
-
private internalLoadInitialContent;
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242
|
-
/** Sets the animation loop.
|
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243
|
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* Can not be done while creating the context or when disposed
|
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244
|
-
**/
|
|
245
|
-
restartRenderLoop(): boolean;
|
|
246
|
-
private _renderlooperrors;
|
|
247
|
-
/** Performs a full update step including script callbacks, rendering (unless isManagedExternally is set to false) and post render callbacks */
|
|
248
|
-
update(timestamp: DOMHighResTimeStamp, frame?: XRFrame | null): void;
|
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249
|
-
/** Call to **manually** perform physics steps.
|
|
250
|
-
* By default the context uses the `physicsSteps` property to perform steps during the update loop
|
|
251
|
-
* If you just want to increase the accuracy of physics you can instead set the `physicsSteps` property to a higher value
|
|
252
|
-
* */
|
|
253
|
-
updatePhysics(steps: number): void;
|
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254
|
-
private _lastTimestamp;
|
|
255
|
-
private _accumulatedTime;
|
|
256
|
-
private _dispatchReadyAfterFrame;
|
|
257
|
-
private internalStep;
|
|
258
|
-
private internalOnBeforeRender;
|
|
259
|
-
private internalUpdatePhysics;
|
|
260
|
-
private internalOnRender;
|
|
261
|
-
private internalOnAfterRender;
|
|
262
|
-
renderNow(camera?: Camera): boolean;
|
|
263
|
-
/** returns true if we should return out of the frame loop */
|
|
264
|
-
private _wasPaused;
|
|
265
|
-
private onHandlePaused;
|
|
266
|
-
private evaluatePaused;
|
|
267
|
-
private renderRequiredTextures;
|
|
268
|
-
private executeCoroutines;
|
|
269
|
-
}
|
|
1
|
+
/// <reference types="webxr" />
|
|
2
|
+
import { BufferGeometry, Camera, DepthTexture, Group, Material, Object3D, PerspectiveCamera, Scene, Texture, WebGLRenderer, type WebGLRendererParameters, type WebXRArrayCamera } from 'three';
|
|
3
|
+
import { Input } from './engine_input.js';
|
|
4
|
+
import { Physics } from './engine_physics.js';
|
|
5
|
+
import { Time } from './engine_time.js';
|
|
6
|
+
import { NetworkConnection } from './engine_networking.js';
|
|
7
|
+
import { EffectComposer } from "postprocessing";
|
|
8
|
+
import { AssetDatabase } from './engine_assetdatabase.js';
|
|
9
|
+
import { RendererData as SceneLighting } from './engine_scenelighting.js';
|
|
10
|
+
import { Addressables } from './engine_addressables.js';
|
|
11
|
+
import { Application } from './engine_application.js';
|
|
12
|
+
import { type ILightDataRegistry } from './engine_lightdata.js';
|
|
13
|
+
import { PlayerViewManager } from './engine_playerview.js';
|
|
14
|
+
import { type CoroutineData, type GLTF, type ICamera, type IComponent, type IContext, type ILight } from "./engine_types.js";
|
|
15
|
+
export declare const build_scene_functions: {
|
|
16
|
+
[name: string]: (context: Context) => Promise<void>;
|
|
17
|
+
};
|
|
18
|
+
export declare class LoadingProgressArgs {
|
|
19
|
+
/** the name or URL of the loaded file */
|
|
20
|
+
name: string;
|
|
21
|
+
/** the loading progress event from the loader */
|
|
22
|
+
progress: ProgressEvent;
|
|
23
|
+
/** the index of the loaded file */
|
|
24
|
+
index: number;
|
|
25
|
+
/** the total number of files to load */
|
|
26
|
+
count: number;
|
|
27
|
+
}
|
|
28
|
+
export declare class ContextCreateArgs {
|
|
29
|
+
/** list of glTF or GLB files to load */
|
|
30
|
+
files: Array<string>;
|
|
31
|
+
/** called when loading a provided glTF file started */
|
|
32
|
+
onLoadingStart?: (index: number, file: string) => void;
|
|
33
|
+
/** called on update for each loaded glTF file */
|
|
34
|
+
onLoadingProgress?: (args: LoadingProgressArgs) => void;
|
|
35
|
+
/** Called after a gLTF file has finished loading */
|
|
36
|
+
onLoadingFinished?: (index: number, file: string, glTF: GLTF | null) => void;
|
|
37
|
+
}
|
|
38
|
+
export declare class ContextArgs {
|
|
39
|
+
name?: string;
|
|
40
|
+
/** for debugging only */
|
|
41
|
+
alias?: string;
|
|
42
|
+
/** the hash is used as a seed when initially loading the scene files */
|
|
43
|
+
hash?: string;
|
|
44
|
+
/** when true the context will not check if it's visible in the viewport and always update and render */
|
|
45
|
+
runInBackground?: boolean;
|
|
46
|
+
/** the DOM element the context belongs to or is inside of (this does not have to be the canvas. use renderer.domElement if you want to access the dom canvas) */
|
|
47
|
+
domElement?: HTMLElement | null;
|
|
48
|
+
/** externally owned renderer */
|
|
49
|
+
renderer?: WebGLRenderer;
|
|
50
|
+
/** externally owned camera */
|
|
51
|
+
camera?: Camera;
|
|
52
|
+
/** externally owned scene */
|
|
53
|
+
scene?: Scene;
|
|
54
|
+
}
|
|
55
|
+
export declare enum FrameEvent {
|
|
56
|
+
Start = -1,
|
|
57
|
+
EarlyUpdate = 0,
|
|
58
|
+
Update = 1,
|
|
59
|
+
LateUpdate = 2,
|
|
60
|
+
OnBeforeRender = 3,
|
|
61
|
+
OnAfterRender = 4,
|
|
62
|
+
PrePhysicsStep = 9,
|
|
63
|
+
PostPhysicsStep = 10,
|
|
64
|
+
Undefined = -1
|
|
65
|
+
}
|
|
66
|
+
export declare enum XRSessionMode {
|
|
67
|
+
ImmersiveVR = "immersive-vr",
|
|
68
|
+
ImmersiveAR = "immersive-ar"
|
|
69
|
+
}
|
|
70
|
+
/** threejs callback event signature */
|
|
71
|
+
export declare type OnRenderCallback = (renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: Group) => void;
|
|
72
|
+
export declare function registerComponent(script: IComponent, context?: Context): void;
|
|
73
|
+
export declare class Context implements IContext {
|
|
74
|
+
private static _defaultTargetFramerate;
|
|
75
|
+
/** When a new context is created this is the framerate that will be used by default */
|
|
76
|
+
static get DefaultTargetFrameRate(): number | undefined;
|
|
77
|
+
/** When a new context is created this is the framerate that will be used by default */
|
|
78
|
+
static set DefaultTargetFrameRate(val: number | undefined);
|
|
79
|
+
private static _defaultWebglRendererParameters;
|
|
80
|
+
static get DefaultWebGLRendererParameters(): WebGLRendererParameters;
|
|
81
|
+
/** the needle engine version */
|
|
82
|
+
get version(): string;
|
|
83
|
+
/** The currently active context. Only set during the update loops */
|
|
84
|
+
static get Current(): Context;
|
|
85
|
+
/** @internal this property should not be set by user code */
|
|
86
|
+
static set Current(context: Context);
|
|
87
|
+
name: string;
|
|
88
|
+
alias: string | undefined | null;
|
|
89
|
+
/** When the renderer or camera are managed by an external process (e.g. when running in r3f context).
|
|
90
|
+
* When this is false you are responsible to call update(timestamp, xframe.
|
|
91
|
+
* It is also currently assumed that rendering is handled performed by an external process
|
|
92
|
+
* */
|
|
93
|
+
isManagedExternally: boolean;
|
|
94
|
+
/** set to true to pause the update loop. You can receive an event for it in your components.
|
|
95
|
+
* Note that script updates will not be called when paused */
|
|
96
|
+
isPaused: boolean;
|
|
97
|
+
/** When enabled the application will run while not visible on the page */
|
|
98
|
+
runInBackground: boolean;
|
|
99
|
+
/**
|
|
100
|
+
* Set to the target framerate you want your application to run in (you can use ?stats to check the fps)
|
|
101
|
+
* Set to undefined if you want to run at the maximum framerate
|
|
102
|
+
*/
|
|
103
|
+
targetFrameRate?: number | {
|
|
104
|
+
value?: number;
|
|
105
|
+
};
|
|
106
|
+
/** Use a higher number for more accurate physics simulation.
|
|
107
|
+
* When undefined physics steps will be 1 for mobile devices and 5 for desktop devices
|
|
108
|
+
* Set to 0 to disable physics updates
|
|
109
|
+
* TODO: changing physics steps is currently not supported because then forces that we get from the character controller and rigidbody et al are not correct anymore - this needs to be properly tested before making this configureable
|
|
110
|
+
*/
|
|
111
|
+
private physicsSteps?;
|
|
112
|
+
/** used to append to loaded assets */
|
|
113
|
+
hash?: string;
|
|
114
|
+
/** the <needle-engine> HTML element */
|
|
115
|
+
domElement: HTMLElement;
|
|
116
|
+
appendHTMLElement(element: HTMLElement): HTMLElement;
|
|
117
|
+
get resolutionScaleFactor(): number;
|
|
118
|
+
/** use to scale the resolution up or down of the renderer. default is 1 */
|
|
119
|
+
set resolutionScaleFactor(val: number);
|
|
120
|
+
private _resolutionScaleFactor;
|
|
121
|
+
private _boundingClientRectFrame;
|
|
122
|
+
private _boundingClientRect;
|
|
123
|
+
private _domX;
|
|
124
|
+
private _domY;
|
|
125
|
+
private calculateBoundingClientRect;
|
|
126
|
+
get domWidth(): number;
|
|
127
|
+
get domHeight(): number;
|
|
128
|
+
get domX(): number;
|
|
129
|
+
get domY(): number;
|
|
130
|
+
get isInXR(): boolean;
|
|
131
|
+
xrSessionMode: XRSessionMode | undefined;
|
|
132
|
+
get isInVR(): boolean;
|
|
133
|
+
get isInAR(): boolean;
|
|
134
|
+
get xrSession(): XRSession | null;
|
|
135
|
+
get xrFrame(): XRFrame | null;
|
|
136
|
+
get xrCamera(): WebXRArrayCamera | undefined;
|
|
137
|
+
private _xrFrame;
|
|
138
|
+
get arOverlayElement(): HTMLElement;
|
|
139
|
+
/** Current event of the update cycle */
|
|
140
|
+
get currentFrameEvent(): FrameEvent;
|
|
141
|
+
private _currentFrameEvent;
|
|
142
|
+
scene: Scene;
|
|
143
|
+
renderer: WebGLRenderer;
|
|
144
|
+
composer: EffectComposer | null;
|
|
145
|
+
scripts: IComponent[];
|
|
146
|
+
scripts_pausedChanged: IComponent[];
|
|
147
|
+
scripts_earlyUpdate: IComponent[];
|
|
148
|
+
scripts_update: IComponent[];
|
|
149
|
+
scripts_lateUpdate: IComponent[];
|
|
150
|
+
scripts_onBeforeRender: IComponent[];
|
|
151
|
+
scripts_onAfterRender: IComponent[];
|
|
152
|
+
scripts_WithCorroutines: IComponent[];
|
|
153
|
+
coroutines: {
|
|
154
|
+
[FrameEvent: number]: Array<CoroutineData>;
|
|
155
|
+
};
|
|
156
|
+
mainCameraComponent: ICamera | undefined;
|
|
157
|
+
private _camera;
|
|
158
|
+
get mainCamera(): Camera | null;
|
|
159
|
+
set mainCamera(cam: Camera | null);
|
|
160
|
+
post_setup_callbacks: Function[];
|
|
161
|
+
pre_update_callbacks: Function[];
|
|
162
|
+
pre_render_callbacks: Function[];
|
|
163
|
+
post_render_callbacks: Function[];
|
|
164
|
+
new_scripts: IComponent[];
|
|
165
|
+
new_script_start: IComponent[];
|
|
166
|
+
new_scripts_pre_setup_callbacks: Function[];
|
|
167
|
+
new_scripts_post_setup_callbacks: Function[];
|
|
168
|
+
application: Application;
|
|
169
|
+
time: Time;
|
|
170
|
+
input: Input;
|
|
171
|
+
physics: Physics;
|
|
172
|
+
connection: NetworkConnection;
|
|
173
|
+
/**
|
|
174
|
+
* @deprecated AssetDataBase is deprecated
|
|
175
|
+
*/
|
|
176
|
+
assets: AssetDatabase;
|
|
177
|
+
mainLight: ILight | null;
|
|
178
|
+
/** @deprecated Use sceneLighting */
|
|
179
|
+
get rendererData(): SceneLighting;
|
|
180
|
+
sceneLighting: SceneLighting;
|
|
181
|
+
addressables: Addressables;
|
|
182
|
+
lightmaps: ILightDataRegistry;
|
|
183
|
+
players: PlayerViewManager;
|
|
184
|
+
get isCreated(): boolean;
|
|
185
|
+
private _sizeChanged;
|
|
186
|
+
private _isCreated;
|
|
187
|
+
private _isCreating;
|
|
188
|
+
private _isVisible;
|
|
189
|
+
private _stats;
|
|
190
|
+
constructor(args?: ContextArgs);
|
|
191
|
+
private createNewRenderer;
|
|
192
|
+
private _intersectionObserver;
|
|
193
|
+
private internalOnUpdateVisible;
|
|
194
|
+
private _disposeCallbacks;
|
|
195
|
+
updateSize(): void;
|
|
196
|
+
updateAspect(camera: PerspectiveCamera, width?: number, height?: number): void;
|
|
197
|
+
/** This will recreate the whole needle engine context and dispose the whole scene content
|
|
198
|
+
* All content will be reloaded (loading times might be faster due to browser caches)
|
|
199
|
+
* All scripts will be recreated */
|
|
200
|
+
recreate(): void;
|
|
201
|
+
private _originalCreationArgs?;
|
|
202
|
+
/** @deprecated use create. This method will be removed in a future version */
|
|
203
|
+
onCreate(opts?: ContextCreateArgs): Promise<boolean | any[]>;
|
|
204
|
+
create(opts?: ContextCreateArgs): Promise<boolean | any[]>;
|
|
205
|
+
private onUnhandledRejection;
|
|
206
|
+
/** Will destroy all scenes and objects in the scene
|
|
207
|
+
*/
|
|
208
|
+
clear(): void;
|
|
209
|
+
dispose(): void;
|
|
210
|
+
/**@deprecated use dispose() */
|
|
211
|
+
onDestroy(): void;
|
|
212
|
+
private internalOnDestroy;
|
|
213
|
+
registerCoroutineUpdate(script: IComponent, coroutine: Generator, evt: FrameEvent): Generator;
|
|
214
|
+
unregisterCoroutineUpdate(coroutine: Generator, evt: FrameEvent): void;
|
|
215
|
+
stopAllCoroutinesFrom(script: IComponent): void;
|
|
216
|
+
private _cameraStack;
|
|
217
|
+
setCurrentCamera(cam: ICamera): void;
|
|
218
|
+
removeCamera(cam?: ICamera | null): void;
|
|
219
|
+
private _onBeforeRenderListeners;
|
|
220
|
+
private _onAfterRenderListeners;
|
|
221
|
+
/** use this to subscribe to onBeforeRender events on threejs objects */
|
|
222
|
+
addBeforeRenderListener(target: Object3D, callback: OnRenderCallback): void;
|
|
223
|
+
removeBeforeRenderListener(target: Object3D, callback: OnRenderCallback): void;
|
|
224
|
+
/** use this to subscribe to onAfterRender events on threejs objects */
|
|
225
|
+
addAfterRenderListener(target: Object3D, callback: OnRenderCallback): void;
|
|
226
|
+
removeAfterRenderListener(target: Object3D, callback: OnRenderCallback): void;
|
|
227
|
+
private _createRenderCallbackWrapper;
|
|
228
|
+
private _requireDepthTexture;
|
|
229
|
+
private _requireColorTexture;
|
|
230
|
+
private _renderTarget?;
|
|
231
|
+
private _isRendering;
|
|
232
|
+
get isRendering(): boolean;
|
|
233
|
+
setRequireDepth(val: boolean): void;
|
|
234
|
+
setRequireColor(val: boolean): void;
|
|
235
|
+
get depthTexture(): DepthTexture | null;
|
|
236
|
+
get opaqueColorTexture(): Texture | null;
|
|
237
|
+
/** returns true if the dom element is visible on screen */
|
|
238
|
+
get isVisibleToUser(): boolean;
|
|
239
|
+
private _createId;
|
|
240
|
+
private internalOnCreate;
|
|
241
|
+
private internalLoadInitialContent;
|
|
242
|
+
/** Sets the animation loop.
|
|
243
|
+
* Can not be done while creating the context or when disposed
|
|
244
|
+
**/
|
|
245
|
+
restartRenderLoop(): boolean;
|
|
246
|
+
private _renderlooperrors;
|
|
247
|
+
/** Performs a full update step including script callbacks, rendering (unless isManagedExternally is set to false) and post render callbacks */
|
|
248
|
+
update(timestamp: DOMHighResTimeStamp, frame?: XRFrame | null): void;
|
|
249
|
+
/** Call to **manually** perform physics steps.
|
|
250
|
+
* By default the context uses the `physicsSteps` property to perform steps during the update loop
|
|
251
|
+
* If you just want to increase the accuracy of physics you can instead set the `physicsSteps` property to a higher value
|
|
252
|
+
* */
|
|
253
|
+
updatePhysics(steps: number): void;
|
|
254
|
+
private _lastTimestamp;
|
|
255
|
+
private _accumulatedTime;
|
|
256
|
+
private _dispatchReadyAfterFrame;
|
|
257
|
+
private internalStep;
|
|
258
|
+
private internalOnBeforeRender;
|
|
259
|
+
private internalUpdatePhysics;
|
|
260
|
+
private internalOnRender;
|
|
261
|
+
private internalOnAfterRender;
|
|
262
|
+
renderNow(camera?: Camera): boolean;
|
|
263
|
+
/** returns true if we should return out of the frame loop */
|
|
264
|
+
private _wasPaused;
|
|
265
|
+
private onHandlePaused;
|
|
266
|
+
private evaluatePaused;
|
|
267
|
+
private renderRequiredTextures;
|
|
268
|
+
private executeCoroutines;
|
|
269
|
+
}
|