@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/CHANGELOG.md +2259 -2253
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +7 -10
  5. package/dist/needle-engine.light.js +7 -10
  6. package/dist/needle-engine.light.min.js +7 -10
  7. package/dist/needle-engine.light.umd.cjs +7 -10
  8. package/dist/needle-engine.min.js +7 -10
  9. package/dist/needle-engine.umd.cjs +7 -10
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AudioListener.d.ts +7 -7
  211. package/lib/engine-components/AudioListener.js +30 -30
  212. package/lib/engine-components/AudioSource.d.ts +61 -61
  213. package/lib/engine-components/AudioSource.js +422 -422
  214. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  215. package/lib/engine-components/AvatarLoader.js +173 -173
  216. package/lib/engine-components/AxesHelper.d.ts +9 -9
  217. package/lib/engine-components/AxesHelper.js +44 -44
  218. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  219. package/lib/engine-components/BasicIKConstraint.js +43 -43
  220. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  221. package/lib/engine-components/BoxHelperComponent.js +89 -89
  222. package/lib/engine-components/Camera.d.ts +70 -70
  223. package/lib/engine-components/Camera.js +450 -450
  224. package/lib/engine-components/CameraUtils.d.ts +1 -1
  225. package/lib/engine-components/CameraUtils.js +77 -77
  226. package/lib/engine-components/CharacterController.d.ts +46 -46
  227. package/lib/engine-components/CharacterController.js +227 -227
  228. package/lib/engine-components/Collider.d.ts +46 -46
  229. package/lib/engine-components/Collider.js +153 -153
  230. package/lib/engine-components/Component.d.ts +228 -228
  231. package/lib/engine-components/Component.js +541 -541
  232. package/lib/engine-components/ContactShadows.d.ts +23 -23
  233. package/lib/engine-components/ContactShadows.js +233 -233
  234. package/lib/engine-components/DeleteBox.d.ts +9 -9
  235. package/lib/engine-components/DeleteBox.js +30 -30
  236. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  237. package/lib/engine-components/DeviceFlag.js +43 -43
  238. package/lib/engine-components/DragControls.d.ts +51 -51
  239. package/lib/engine-components/DragControls.js +516 -516
  240. package/lib/engine-components/DropListener.d.ts +15 -15
  241. package/lib/engine-components/DropListener.js +120 -120
  242. package/lib/engine-components/Duplicatable.d.ts +16 -16
  243. package/lib/engine-components/Duplicatable.js +150 -150
  244. package/lib/engine-components/EventList.d.ts +28 -28
  245. package/lib/engine-components/EventList.js +105 -105
  246. package/lib/engine-components/EventTrigger.d.ts +12 -12
  247. package/lib/engine-components/EventTrigger.js +50 -50
  248. package/lib/engine-components/EventType.d.ts +19 -19
  249. package/lib/engine-components/EventType.js +71 -71
  250. package/lib/engine-components/FlyControls.d.ts +7 -7
  251. package/lib/engine-components/FlyControls.js +25 -25
  252. package/lib/engine-components/Fog.d.ts +20 -20
  253. package/lib/engine-components/Fog.js +60 -60
  254. package/lib/engine-components/Gizmos.d.ts +12 -12
  255. package/lib/engine-components/Gizmos.js +60 -60
  256. package/lib/engine-components/GridHelper.d.ts +12 -12
  257. package/lib/engine-components/GridHelper.js +47 -47
  258. package/lib/engine-components/GroundProjection.d.ts +21 -21
  259. package/lib/engine-components/GroundProjection.js +97 -97
  260. package/lib/engine-components/Interactable.d.ts +10 -10
  261. package/lib/engine-components/Interactable.js +11 -11
  262. package/lib/engine-components/Joints.d.ts +19 -19
  263. package/lib/engine-components/Joints.js +51 -51
  264. package/lib/engine-components/LODGroup.d.ts +30 -30
  265. package/lib/engine-components/LODGroup.js +145 -145
  266. package/lib/engine-components/Light.d.ts +75 -75
  267. package/lib/engine-components/Light.js +475 -475
  268. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  269. package/lib/engine-components/LookAtConstraint.js +17 -17
  270. package/lib/engine-components/NestedGltf.d.ts +11 -11
  271. package/lib/engine-components/NestedGltf.js +74 -74
  272. package/lib/engine-components/Networking.d.ts +11 -11
  273. package/lib/engine-components/Networking.js +70 -70
  274. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  275. package/lib/engine-components/OffsetConstraint.js +65 -65
  276. package/lib/engine-components/OrbitControls.d.ts +111 -111
  277. package/lib/engine-components/OrbitControls.js +646 -646
  278. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  279. package/lib/engine-components/ParticleSystem.js +1077 -1077
  280. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  281. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  282. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  283. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  284. package/lib/engine-components/PlayerColor.d.ts +13 -13
  285. package/lib/engine-components/PlayerColor.js +83 -83
  286. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  287. package/lib/engine-components/ReflectionProbe.js +181 -181
  288. package/lib/engine-components/Renderer.d.ts +112 -112
  289. package/lib/engine-components/Renderer.js +1029 -1029
  290. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  291. package/lib/engine-components/RendererLightmap.js +127 -127
  292. package/lib/engine-components/RigidBody.d.ts +120 -120
  293. package/lib/engine-components/RigidBody.js +452 -452
  294. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  295. package/lib/engine-components/SceneSwitcher.js +583 -583
  296. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  297. package/lib/engine-components/ScreenCapture.js +405 -405
  298. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  299. package/lib/engine-components/ShadowCatcher.js +144 -144
  300. package/lib/engine-components/Skybox.d.ts +23 -23
  301. package/lib/engine-components/Skybox.js +287 -287
  302. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  303. package/lib/engine-components/SmoothFollow.js +63 -63
  304. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  305. package/lib/engine-components/SpatialTrigger.js +144 -144
  306. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  307. package/lib/engine-components/SpectatorCamera.js +593 -593
  308. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  309. package/lib/engine-components/SpriteRenderer.js +257 -257
  310. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  311. package/lib/engine-components/SyncedCamera.js +187 -187
  312. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  313. package/lib/engine-components/SyncedRoom.js +162 -162
  314. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  315. package/lib/engine-components/SyncedTransform.js +265 -265
  316. package/lib/engine-components/TestRunner.d.ts +13 -13
  317. package/lib/engine-components/TestRunner.js +99 -99
  318. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  319. package/lib/engine-components/TransformGizmo.js +148 -148
  320. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  321. package/lib/engine-components/VideoPlayer.js +792 -792
  322. package/lib/engine-components/Voip.d.ts +29 -29
  323. package/lib/engine-components/Voip.js +203 -203
  324. package/lib/engine-components/XRFlag.d.ts +33 -33
  325. package/lib/engine-components/XRFlag.js +128 -128
  326. package/lib/engine-components/api.d.ts +15 -15
  327. package/lib/engine-components/api.js +15 -15
  328. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  330. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  332. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  334. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  336. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  338. package/lib/engine-components/codegen/components.d.ts +216 -216
  339. package/lib/engine-components/codegen/components.js +217 -217
  340. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  341. package/lib/engine-components/debug/LogStats.js +18 -18
  342. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  343. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  344. package/lib/engine-components/export/index.d.ts +1 -1
  345. package/lib/engine-components/export/index.js +1 -1
  346. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
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  684. package/src/engine-components/Interactable.ts +18 -18
  685. package/src/engine-components/Joints.ts +51 -51
  686. package/src/engine-components/LODGroup.ts +145 -145
  687. package/src/engine-components/Light.ts +493 -493
  688. package/src/engine-components/LookAtConstraint.ts +11 -11
  689. package/src/engine-components/NestedGltf.ts +70 -70
  690. package/src/engine-components/Networking.ts +72 -72
  691. package/src/engine-components/OffsetConstraint.ts +59 -59
  692. package/src/engine-components/OrbitControls.ts +653 -653
  693. package/src/engine-components/ParticleSystem.ts +1192 -1192
  694. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  695. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  696. package/src/engine-components/PlayerColor.ts +93 -93
  697. package/src/engine-components/ReflectionProbe.ts +192 -192
  698. package/src/engine-components/Renderer.ts +1125 -1125
  699. package/src/engine-components/RendererLightmap.ts +145 -145
  700. package/src/engine-components/RigidBody.ts +453 -453
  701. package/src/engine-components/SceneSwitcher.ts +594 -594
  702. package/src/engine-components/ScreenCapture.ts +437 -437
  703. package/src/engine-components/ShadowCatcher.ts +149 -149
  704. package/src/engine-components/Skybox.ts +281 -281
  705. package/src/engine-components/SmoothFollow.ts +57 -57
  706. package/src/engine-components/SpatialTrigger.ts +142 -142
  707. package/src/engine-components/SpectatorCamera.ts +675 -675
  708. package/src/engine-components/SphereCollider.ts +1 -1
  709. package/src/engine-components/SpriteRenderer.ts +244 -244
  710. package/src/engine-components/SyncedCamera.ts +208 -208
  711. package/src/engine-components/SyncedRoom.ts +166 -166
  712. package/src/engine-components/SyncedTransform.ts +336 -336
  713. package/src/engine-components/TestRunner.ts +114 -114
  714. package/src/engine-components/TransformGizmo.ts +157 -157
  715. package/src/engine-components/VideoPlayer.ts +831 -831
  716. package/src/engine-components/Voip.ts +214 -214
  717. package/src/engine-components/XRFlag.ts +138 -138
  718. package/src/engine-components/api.ts +22 -22
  719. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  720. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  721. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  722. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  723. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  724. package/src/engine-components/codegen/components.ts +216 -216
  725. package/src/engine-components/debug/LogStats.ts +21 -21
  726. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  727. package/src/engine-components/export/usdz/Extension.ts +11 -11
  728. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  729. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  730. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  731. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  732. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  733. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  734. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  735. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  736. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  737. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  738. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  739. package/src/engine-components/export/usdz/index.ts +2 -2
  740. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  741. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  742. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  743. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  744. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  745. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  746. package/src/engine-components/js-extensions/Vector.ts +16 -16
  747. package/src/engine-components/js-extensions/index.ts +2 -2
  748. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  749. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  750. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  751. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  752. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  753. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  754. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  756. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  757. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  758. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  759. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  760. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  761. package/src/engine-components/postprocessing/Volume.ts +216 -216
  762. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  763. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  764. package/src/engine-components/postprocessing/index.ts +3 -3
  765. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  766. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  767. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  768. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  769. package/src/engine-components/timeline/index.ts +3 -3
  770. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  771. package/src/engine-components/ui/Button.ts +283 -283
  772. package/src/engine-components/ui/Canvas.ts +390 -390
  773. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  774. package/src/engine-components/ui/EventSystem.ts +736 -736
  775. package/src/engine-components/ui/Graphic.ts +255 -255
  776. package/src/engine-components/ui/Image.ts +102 -102
  777. package/src/engine-components/ui/InputField.ts +290 -290
  778. package/src/engine-components/ui/Interfaces.ts +57 -57
  779. package/src/engine-components/ui/Layout.ts +322 -322
  780. package/src/engine-components/ui/Outline.ts +12 -12
  781. package/src/engine-components/ui/PointerEvents.ts +118 -118
  782. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  783. package/src/engine-components/ui/Raycaster.ts +73 -73
  784. package/src/engine-components/ui/RectTransform.ts +364 -364
  785. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  786. package/src/engine-components/ui/Text.ts +572 -572
  787. package/src/engine-components/ui/Utils.ts +110 -110
  788. package/src/engine-components/utils/LookAt.ts +65 -65
  789. package/src/engine-components/utils/OpenURL.ts +118 -118
  790. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  791. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  792. package/src/engine-components/webxr/WebXR.ts +761 -761
  793. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  794. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  795. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  796. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  797. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  798. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  799. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  800. package/src/engine-components/webxr/index.ts +3 -3
  801. package/src/engine-components-experimental/Presentation.ts +12 -12
  802. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  803. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  804. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  805. package/src/engine-schemes/schemes.ts +27 -27
  806. package/src/engine-schemes/synced-camera-model.ts +92 -92
  807. package/src/engine-schemes/synced-transform-model.ts +90 -90
  808. package/src/engine-schemes/syncedCamera.fbs +10 -10
  809. package/src/engine-schemes/transform.ts +50 -50
  810. package/src/engine-schemes/transforms.fbs +25 -25
  811. package/src/engine-schemes/vec.fbs +19 -19
  812. package/src/engine-schemes/vec2.ts +33 -33
  813. package/src/engine-schemes/vec3.ts +38 -38
  814. package/src/engine-schemes/vec4.ts +43 -43
  815. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  816. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
  817. package/src/include/draco/draco_decoder.js +34 -34
  818. package/src/include/draco/draco_wasm_wrapper.js +117 -117
  819. package/src/include/ktx2/basis_transcoder.js +21 -21
  820. package/src/include/needle/arial-msdf.json +1471 -1471
  821. package/src/include/three/ARButton.js +231 -231
  822. package/src/include/three/DragControls.js +231 -231
  823. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  824. package/src/include/three/VRButton.js +194 -194
  825. package/src/needle-engine.ts +55 -55
  826. package/src/engine/dist/api.js +0 -73
  827. package/src/engine/dist/api.js.meta +0 -7
  828. package/src/engine/dist/engine_networking_streams.js +0 -474
  829. package/src/engine/dist/engine_networking_streams.js.meta +0 -7
  830. package/src/engine-schemes/dist/api.js +0 -17
  831. package/src/engine-schemes/dist/api.js.meta +0 -7
  832. package/src/engine-schemes/dist/schemes.js +0 -25
  833. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  834. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  835. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  836. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  837. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  838. package/src/engine-schemes/dist/transform.js +0 -46
  839. package/src/engine-schemes/dist/transform.js.meta +0 -7
  840. package/src/engine-schemes/dist/vec2.js +0 -32
  841. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  842. package/src/engine-schemes/dist/vec3.js +0 -36
  843. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  844. package/src/engine-schemes/dist/vec4.js +0 -40
  845. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  846. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  847. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
  848. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,442 +1,442 @@
1
- import { getParam, resolveUrl } from "../engine/engine_utils.js";
2
- import { TypeSerializer } from "./engine_serialization_core.js";
3
- import { Context } from "./engine_setup.js";
4
- import { Object3D, TextureLoader } from "three";
5
- import { processNewScripts } from "./engine_mainloop_utils.js";
6
- import { registerPrefabProvider, syncInstantiate } from "./engine_networking_instantiate.js";
7
- import { download } from "./engine_web_api.js";
8
- import { getLoader } from "./engine_gltf.js";
9
- import { destroy, instantiate, InstantiateOptions, isDestroyed } from "./engine_gameobject.js";
10
- const debug = getParam("debugaddressables");
11
- export class Addressables {
12
- _context;
13
- constructor(context) {
14
- this._context = context;
15
- this._context.pre_update_callbacks.push(this.preUpdate.bind(this));
16
- }
17
- preUpdate() {
18
- }
19
- _assetReferences = {};
20
- findAssetReference(key) {
21
- return this._assetReferences[key] || null;
22
- }
23
- registerAssetReference(ref) {
24
- if (!ref.uri)
25
- return ref;
26
- if (!this._assetReferences[ref.uri]) {
27
- this._assetReferences[ref.uri] = ref;
28
- }
29
- else {
30
- console.warn("Asset reference already registered", ref);
31
- }
32
- return ref;
33
- }
34
- dispose() {
35
- for (const key in this._assetReferences) {
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- const ref = this._assetReferences[key];
37
- ref?.unload();
38
- }
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- this._assetReferences = {};
40
- }
41
- unregisterAssetReference(ref) {
42
- if (!ref.uri)
43
- return;
44
- delete this._assetReferences[ref.uri];
45
- }
46
- }
47
- const $assetReference = Symbol("assetReference");
48
- export class AssetReference {
49
- /**
50
- * Get an AssetReference for a URL to be easily loaded. AssetReferences are cached so calling this method multiple times with the same arguments will always return the same AssetReference.
51
- */
52
- static getOrCreate(sourceId, url, context) {
53
- if (typeof sourceId === "string") {
54
- if (!context) {
55
- context = Context.Current;
56
- if (!context)
57
- throw new Error("Context is required when sourceId is a string. When you call this method from a component you can call it with \"getOrCreate(this, url)\" where \"this\" is the component.");
58
- }
59
- }
60
- else {
61
- context = sourceId.context;
62
- sourceId = sourceId.sourceId;
63
- }
64
- const fullPath = resolveUrl(sourceId, url);
65
- if (debug)
66
- console.log("GetOrCreate Addressable from", sourceId, url, "FinalPath=", fullPath);
67
- const addressables = context.addressables;
68
- const existing = addressables.findAssetReference(fullPath);
69
- if (existing)
70
- return existing;
71
- const ref = new AssetReference(fullPath, context.hash);
72
- addressables.registerAssetReference(ref);
73
- return ref;
74
- }
75
- static currentlyInstantiating = new Map();
76
- get asset() {
77
- return this._glbRoot ?? this._asset;
78
- }
79
- set asset(val) {
80
- this._asset = val;
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- }
82
- _loading;
83
- // TODO: rename to url
84
- get uri() {
85
- return this._url;
86
- }
87
- get rawAsset() { return this._asset; }
88
- _asset;
89
- _glbRoot;
90
- _url;
91
- _progressListeners = [];
92
- _hash;
93
- _hashedUri;
94
- _isLoadingRawBinary = false;
95
- _rawBinary;
96
- constructor(uri, hash, asset = null) {
97
- this._url = uri;
98
- this._hash = hash;
99
- if (uri.includes("?v="))
100
- this._hashedUri = uri;
101
- else
102
- this._hashedUri = hash ? uri + "?v=" + hash : uri;
103
- if (asset !== null)
104
- this.asset = asset;
105
- registerPrefabProvider(this._url, this.onResolvePrefab.bind(this));
106
- }
107
- async onResolvePrefab(url) {
108
- if (url === this.uri) {
109
- if (this.mustLoad)
110
- await this.loadAssetAsync();
111
- if (this.asset) {
112
- return this.asset;
113
- }
114
- }
115
- return null;
116
- }
117
- get mustLoad() {
118
- return !this.asset || this.asset.__destroyed === true || isDestroyed(this.asset) === true;
119
- }
120
- isLoaded() { return this._rawBinary || this.asset !== undefined; }
121
- unload() {
122
- if (this.asset) {
123
- if (debug)
124
- console.log("Unload", this.asset);
125
- // TODO: we need a way to remove objects from the context (including components) without actually "destroying" them
126
- if (this.asset.scene)
127
- destroy(this.asset.scene, true, true);
128
- destroy(this.asset, true, true);
129
- }
130
- this.asset = null;
131
- this._rawBinary = undefined;
132
- this._glbRoot = null;
133
- this._loading = undefined;
134
- if (Context.Current) {
135
- Context.Current.addressables.unregisterAssetReference(this);
136
- }
137
- }
138
- async preload() {
139
- if (!this.mustLoad)
140
- return null;
141
- if (this._isLoadingRawBinary)
142
- return null;
143
- if (this._rawBinary !== undefined)
144
- return this._rawBinary;
145
- this._isLoadingRawBinary = true;
146
- if (debug)
147
- console.log("Preload", this._hashedUri);
148
- const res = await download(this._hashedUri, p => {
149
- this.raiseProgressEvent(p);
150
- });
151
- this._rawBinary = res?.buffer ?? null;
152
- this._isLoadingRawBinary = false;
153
- return this._rawBinary;
154
- }
155
- // TODO: we need a way to abort loading a resource
156
- async loadAssetAsync(prog) {
157
- if (debug)
158
- console.log("loadAssetAsync", this.uri);
159
- if (!this.mustLoad)
160
- return this.asset;
161
- if (prog)
162
- this._progressListeners.push(prog);
163
- if (this._loading !== undefined) {
164
- // console.warn("Wait for other loading thiny");
165
- return this._loading.then(_ => this.asset);
166
- }
167
- const context = Context.Current;
168
- // TODO: technically we shouldnt call awake only when the object is added to a scene
169
- // addressables now allow loading things without adding them to a scene immediately
170
- // we should "address" (LUL) this
171
- // console.log("START LOADING");
172
- if (this._rawBinary) {
173
- this._loading = getLoader().parseSync(context, this._rawBinary, this.uri, null);
174
- this.raiseProgressEvent(new ProgressEvent("progress", { loaded: this._rawBinary.byteLength, total: this._rawBinary.byteLength }));
175
- }
176
- else {
177
- if (debug)
178
- console.log("Load async", this.uri);
179
- this._loading = getLoader().loadSync(context, this._hashedUri, this.uri, null, prog => {
180
- this.raiseProgressEvent(prog);
181
- });
182
- }
183
- const res = await this._loading;
184
- // clear all progress listeners after download has finished
185
- this._progressListeners.length = 0;
186
- this._glbRoot = this.tryGetActualGameObjectRoot(res);
187
- this._loading = undefined;
188
- if (res) {
189
- // Make sure the loaded roots all have a reference to this AssetReference
190
- // that was originally loading it.
191
- // We need this when the loaded asset is being disposed
192
- // TODO: we have to prevent disposing resources that are still in use
193
- res[$assetReference] = this;
194
- if (this._glbRoot)
195
- this._glbRoot[$assetReference] = this;
196
- if (this.asset)
197
- this.asset[$assetReference] = this;
198
- // we need to handle the pre_setup callsbacks before instantiating
199
- // because that is where deserialization happens
200
- processNewScripts(context);
201
- if (res.scene !== undefined) {
202
- this.asset = res;
203
- }
204
- return this.asset;
205
- }
206
- }
207
- async instantiate(parent) {
208
- return this.onInstantiate(parent, false);
209
- }
210
- async instantiateSynced(parent, saveOnServer = true) {
211
- return this.onInstantiate(parent, true, saveOnServer);
212
- }
213
- beginListenDownload(evt) {
214
- if (this._progressListeners.indexOf(evt) < 0)
215
- this._progressListeners.push(evt);
216
- }
217
- endListenDownload(evt) {
218
- const index = this._progressListeners.indexOf(evt);
219
- if (index >= 0) {
220
- this._progressListeners.splice(index, 1);
221
- }
222
- }
223
- raiseProgressEvent(prog) {
224
- for (const list of this._progressListeners) {
225
- list(this, prog);
226
- }
227
- }
228
- async onInstantiate(parent, networked = false, saveOnServer) {
229
- const context = Context.Current;
230
- if (this.mustLoad) {
231
- await this.loadAssetAsync();
232
- }
233
- if (debug)
234
- console.log("Instantiate", this.uri, "parent:", parent);
235
- if (this.asset) {
236
- if (debug)
237
- console.log("Add to scene", this.asset);
238
- let options = parent instanceof InstantiateOptions ? parent : null;
239
- if (!options) {
240
- options = new InstantiateOptions();
241
- }
242
- if (typeof parent === "object") {
243
- if (parent instanceof Object3D) {
244
- options.parent = parent;
245
- }
246
- else {
247
- Object.assign(options, parent);
248
- }
249
- }
250
- if (!options.parent)
251
- options.parent = context.scene;
252
- let count = AssetReference.currentlyInstantiating.get(this.uri);
253
- // allow up to 10000 instantiations of the same prefab in the same frame
254
- if (count !== undefined && count >= 10000) {
255
- console.error("Recursive or too many instantiations of " + this.uri + " in the same frame (" + count + ")");
256
- return null;
257
- }
258
- try {
259
- if (count === undefined)
260
- count = 0;
261
- count += 1;
262
- AssetReference.currentlyInstantiating.set(this.uri, count);
263
- if (networked) {
264
- options.context = context;
265
- const prefab = this.asset;
266
- prefab.guid = this.uri;
267
- const instance = syncInstantiate(prefab, options, undefined, saveOnServer);
268
- if (instance) {
269
- return instance;
270
- }
271
- }
272
- else {
273
- const instance = instantiate(this.asset, options);
274
- if (instance) {
275
- return instance;
276
- }
277
- }
278
- }
279
- finally {
280
- context.post_render_callbacks.push(() => {
281
- if (count === undefined || count < 0)
282
- count = 0;
283
- else
284
- count -= 1;
285
- AssetReference.currentlyInstantiating.set(this.uri, count);
286
- });
287
- }
288
- }
289
- else if (debug)
290
- console.warn("Failed to load asset", this.uri);
291
- return null;
292
- }
293
- /**
294
- * try to ignore the intermediate created object
295
- * because it causes trouble if we instantiate an assetreference per player
296
- * and call destroy on the player marker root
297
- * @returns the scene root object if the asset was a glb/gltf
298
- */
299
- tryGetActualGameObjectRoot(asset) {
300
- if (asset && asset.scene) {
301
- // some exporters produce additional root objects
302
- const scene = asset.scene;
303
- if (scene.isGroup && scene.children.length === 1 && scene.children[0].name + "glb" === scene.name) {
304
- const root = scene.children[0];
305
- return root;
306
- }
307
- // ok the scene is the scene, just use that then
308
- else
309
- return scene;
310
- }
311
- return null;
312
- }
313
- }
314
- class AddressableSerializer extends TypeSerializer {
315
- constructor() {
316
- super([AssetReference]);
317
- }
318
- onSerialize(data, _context) {
319
- if (data && data.uri !== undefined && typeof data.uri === "string") {
320
- return data.uri;
321
- }
322
- }
323
- onDeserialize(data, context) {
324
- if (typeof data === "string") {
325
- if (!context.context) {
326
- console.error("Missing context");
327
- return null;
328
- }
329
- if (!context.gltfId) {
330
- console.error("Missing source id");
331
- return null;
332
- }
333
- const ref = AssetReference.getOrCreate(context.gltfId, data, context.context);
334
- return ref;
335
- }
336
- else if (data instanceof Object3D) {
337
- if (!context.context) {
338
- console.error("Missing context");
339
- return null;
340
- }
341
- if (!context.gltfId) {
342
- console.error("Missing source id");
343
- return null;
344
- }
345
- const obj = data;
346
- const ctx = context.context;
347
- const guid = obj["guid"] ?? obj.uuid;
348
- const existing = ctx.addressables.findAssetReference(guid);
349
- if (existing)
350
- return existing;
351
- const ref = new AssetReference(guid, undefined, obj);
352
- ctx.addressables.registerAssetReference(ref);
353
- return ref;
354
- }
355
- return null;
356
- }
357
- }
358
- new AddressableSerializer();
359
- const failedTexturePromise = Promise.resolve(null);
360
- export class ImageReference {
361
- static imageReferences = new Map();
362
- static getOrCreate(url) {
363
- let ref = ImageReference.imageReferences.get(url);
364
- if (!ref) {
365
- ref = new ImageReference(url);
366
- ImageReference.imageReferences.set(url, ref);
367
- }
368
- return ref;
369
- }
370
- constructor(url) {
371
- this.url = url;
372
- }
373
- url;
374
- _bitmap;
375
- _bitmapObject;
376
- dispose() {
377
- if (this._bitmapObject) {
378
- this._bitmapObject.close();
379
- }
380
- this._bitmap = undefined;
381
- }
382
- createHTMLImage() {
383
- const img = new Image();
384
- img.src = this.url;
385
- return img;
386
- }
387
- loader = null;
388
- createTexture() {
389
- if (!this.url)
390
- return failedTexturePromise;
391
- if (!this.loader)
392
- this.loader = new TextureLoader();
393
- this.loader.setCrossOrigin("anonymous");
394
- return this.loader.loadAsync(this.url);
395
- // return this.getBitmap().then((bitmap) => {
396
- // if (bitmap) {
397
- // const texture = new Texture(bitmap);
398
- // texture.needsUpdate = true;
399
- // return texture;
400
- // }
401
- // return null;
402
- // });
403
- }
404
- /** Loads the bitmap data of the image */
405
- getBitmap() {
406
- if (this._bitmap)
407
- return this._bitmap;
408
- this._bitmap = new Promise((res, _) => {
409
- const imageElement = document.createElement("img");
410
- imageElement.addEventListener("load", () => {
411
- this._bitmap = createImageBitmap(imageElement).then((bitmap) => {
412
- this._bitmapObject = bitmap;
413
- res(bitmap);
414
- return bitmap;
415
- });
416
- });
417
- imageElement.addEventListener("error", err => {
418
- console.error("Failed to load image:" + this.url, err);
419
- res(null);
420
- });
421
- imageElement.src = this.url;
422
- });
423
- return this._bitmap;
424
- }
425
- }
426
- export class ImageReferenceSerializer extends TypeSerializer {
427
- constructor() {
428
- super([ImageReference]);
429
- }
430
- onSerialize(_data, _context) {
431
- return null;
432
- }
433
- onDeserialize(data, _context) {
434
- if (typeof data === "string") {
435
- const url = resolveUrl(_context.gltfId, data);
436
- return ImageReference.getOrCreate(url);
437
- }
438
- return undefined;
439
- }
440
- }
441
- new ImageReferenceSerializer();
1
+ import { getParam, resolveUrl } from "../engine/engine_utils.js";
2
+ import { TypeSerializer } from "./engine_serialization_core.js";
3
+ import { Context } from "./engine_setup.js";
4
+ import { Object3D, TextureLoader } from "three";
5
+ import { processNewScripts } from "./engine_mainloop_utils.js";
6
+ import { registerPrefabProvider, syncInstantiate } from "./engine_networking_instantiate.js";
7
+ import { download } from "./engine_web_api.js";
8
+ import { getLoader } from "./engine_gltf.js";
9
+ import { destroy, instantiate, InstantiateOptions, isDestroyed } from "./engine_gameobject.js";
10
+ const debug = getParam("debugaddressables");
11
+ export class Addressables {
12
+ _context;
13
+ constructor(context) {
14
+ this._context = context;
15
+ this._context.pre_update_callbacks.push(this.preUpdate.bind(this));
16
+ }
17
+ preUpdate() {
18
+ }
19
+ _assetReferences = {};
20
+ findAssetReference(key) {
21
+ return this._assetReferences[key] || null;
22
+ }
23
+ registerAssetReference(ref) {
24
+ if (!ref.uri)
25
+ return ref;
26
+ if (!this._assetReferences[ref.uri]) {
27
+ this._assetReferences[ref.uri] = ref;
28
+ }
29
+ else {
30
+ console.warn("Asset reference already registered", ref);
31
+ }
32
+ return ref;
33
+ }
34
+ dispose() {
35
+ for (const key in this._assetReferences) {
36
+ const ref = this._assetReferences[key];
37
+ ref?.unload();
38
+ }
39
+ this._assetReferences = {};
40
+ }
41
+ unregisterAssetReference(ref) {
42
+ if (!ref.uri)
43
+ return;
44
+ delete this._assetReferences[ref.uri];
45
+ }
46
+ }
47
+ const $assetReference = Symbol("assetReference");
48
+ export class AssetReference {
49
+ /**
50
+ * Get an AssetReference for a URL to be easily loaded. AssetReferences are cached so calling this method multiple times with the same arguments will always return the same AssetReference.
51
+ */
52
+ static getOrCreate(sourceId, url, context) {
53
+ if (typeof sourceId === "string") {
54
+ if (!context) {
55
+ context = Context.Current;
56
+ if (!context)
57
+ throw new Error("Context is required when sourceId is a string. When you call this method from a component you can call it with \"getOrCreate(this, url)\" where \"this\" is the component.");
58
+ }
59
+ }
60
+ else {
61
+ context = sourceId.context;
62
+ sourceId = sourceId.sourceId;
63
+ }
64
+ const fullPath = resolveUrl(sourceId, url);
65
+ if (debug)
66
+ console.log("GetOrCreate Addressable from", sourceId, url, "FinalPath=", fullPath);
67
+ const addressables = context.addressables;
68
+ const existing = addressables.findAssetReference(fullPath);
69
+ if (existing)
70
+ return existing;
71
+ const ref = new AssetReference(fullPath, context.hash);
72
+ addressables.registerAssetReference(ref);
73
+ return ref;
74
+ }
75
+ static currentlyInstantiating = new Map();
76
+ get asset() {
77
+ return this._glbRoot ?? this._asset;
78
+ }
79
+ set asset(val) {
80
+ this._asset = val;
81
+ }
82
+ _loading;
83
+ // TODO: rename to url
84
+ get uri() {
85
+ return this._url;
86
+ }
87
+ get rawAsset() { return this._asset; }
88
+ _asset;
89
+ _glbRoot;
90
+ _url;
91
+ _progressListeners = [];
92
+ _hash;
93
+ _hashedUri;
94
+ _isLoadingRawBinary = false;
95
+ _rawBinary;
96
+ constructor(uri, hash, asset = null) {
97
+ this._url = uri;
98
+ this._hash = hash;
99
+ if (uri.includes("?v="))
100
+ this._hashedUri = uri;
101
+ else
102
+ this._hashedUri = hash ? uri + "?v=" + hash : uri;
103
+ if (asset !== null)
104
+ this.asset = asset;
105
+ registerPrefabProvider(this._url, this.onResolvePrefab.bind(this));
106
+ }
107
+ async onResolvePrefab(url) {
108
+ if (url === this.uri) {
109
+ if (this.mustLoad)
110
+ await this.loadAssetAsync();
111
+ if (this.asset) {
112
+ return this.asset;
113
+ }
114
+ }
115
+ return null;
116
+ }
117
+ get mustLoad() {
118
+ return !this.asset || this.asset.__destroyed === true || isDestroyed(this.asset) === true;
119
+ }
120
+ isLoaded() { return this._rawBinary || this.asset !== undefined; }
121
+ unload() {
122
+ if (this.asset) {
123
+ if (debug)
124
+ console.log("Unload", this.asset);
125
+ // TODO: we need a way to remove objects from the context (including components) without actually "destroying" them
126
+ if (this.asset.scene)
127
+ destroy(this.asset.scene, true, true);
128
+ destroy(this.asset, true, true);
129
+ }
130
+ this.asset = null;
131
+ this._rawBinary = undefined;
132
+ this._glbRoot = null;
133
+ this._loading = undefined;
134
+ if (Context.Current) {
135
+ Context.Current.addressables.unregisterAssetReference(this);
136
+ }
137
+ }
138
+ async preload() {
139
+ if (!this.mustLoad)
140
+ return null;
141
+ if (this._isLoadingRawBinary)
142
+ return null;
143
+ if (this._rawBinary !== undefined)
144
+ return this._rawBinary;
145
+ this._isLoadingRawBinary = true;
146
+ if (debug)
147
+ console.log("Preload", this._hashedUri);
148
+ const res = await download(this._hashedUri, p => {
149
+ this.raiseProgressEvent(p);
150
+ });
151
+ this._rawBinary = res?.buffer ?? null;
152
+ this._isLoadingRawBinary = false;
153
+ return this._rawBinary;
154
+ }
155
+ // TODO: we need a way to abort loading a resource
156
+ async loadAssetAsync(prog) {
157
+ if (debug)
158
+ console.log("loadAssetAsync", this.uri);
159
+ if (!this.mustLoad)
160
+ return this.asset;
161
+ if (prog)
162
+ this._progressListeners.push(prog);
163
+ if (this._loading !== undefined) {
164
+ // console.warn("Wait for other loading thiny");
165
+ return this._loading.then(_ => this.asset);
166
+ }
167
+ const context = Context.Current;
168
+ // TODO: technically we shouldnt call awake only when the object is added to a scene
169
+ // addressables now allow loading things without adding them to a scene immediately
170
+ // we should "address" (LUL) this
171
+ // console.log("START LOADING");
172
+ if (this._rawBinary) {
173
+ this._loading = getLoader().parseSync(context, this._rawBinary, this.uri, null);
174
+ this.raiseProgressEvent(new ProgressEvent("progress", { loaded: this._rawBinary.byteLength, total: this._rawBinary.byteLength }));
175
+ }
176
+ else {
177
+ if (debug)
178
+ console.log("Load async", this.uri);
179
+ this._loading = getLoader().loadSync(context, this._hashedUri, this.uri, null, prog => {
180
+ this.raiseProgressEvent(prog);
181
+ });
182
+ }
183
+ const res = await this._loading;
184
+ // clear all progress listeners after download has finished
185
+ this._progressListeners.length = 0;
186
+ this._glbRoot = this.tryGetActualGameObjectRoot(res);
187
+ this._loading = undefined;
188
+ if (res) {
189
+ // Make sure the loaded roots all have a reference to this AssetReference
190
+ // that was originally loading it.
191
+ // We need this when the loaded asset is being disposed
192
+ // TODO: we have to prevent disposing resources that are still in use
193
+ res[$assetReference] = this;
194
+ if (this._glbRoot)
195
+ this._glbRoot[$assetReference] = this;
196
+ if (this.asset)
197
+ this.asset[$assetReference] = this;
198
+ // we need to handle the pre_setup callsbacks before instantiating
199
+ // because that is where deserialization happens
200
+ processNewScripts(context);
201
+ if (res.scene !== undefined) {
202
+ this.asset = res;
203
+ }
204
+ return this.asset;
205
+ }
206
+ }
207
+ async instantiate(parent) {
208
+ return this.onInstantiate(parent, false);
209
+ }
210
+ async instantiateSynced(parent, saveOnServer = true) {
211
+ return this.onInstantiate(parent, true, saveOnServer);
212
+ }
213
+ beginListenDownload(evt) {
214
+ if (this._progressListeners.indexOf(evt) < 0)
215
+ this._progressListeners.push(evt);
216
+ }
217
+ endListenDownload(evt) {
218
+ const index = this._progressListeners.indexOf(evt);
219
+ if (index >= 0) {
220
+ this._progressListeners.splice(index, 1);
221
+ }
222
+ }
223
+ raiseProgressEvent(prog) {
224
+ for (const list of this._progressListeners) {
225
+ list(this, prog);
226
+ }
227
+ }
228
+ async onInstantiate(parent, networked = false, saveOnServer) {
229
+ const context = Context.Current;
230
+ if (this.mustLoad) {
231
+ await this.loadAssetAsync();
232
+ }
233
+ if (debug)
234
+ console.log("Instantiate", this.uri, "parent:", parent);
235
+ if (this.asset) {
236
+ if (debug)
237
+ console.log("Add to scene", this.asset);
238
+ let options = parent instanceof InstantiateOptions ? parent : null;
239
+ if (!options) {
240
+ options = new InstantiateOptions();
241
+ }
242
+ if (typeof parent === "object") {
243
+ if (parent instanceof Object3D) {
244
+ options.parent = parent;
245
+ }
246
+ else {
247
+ Object.assign(options, parent);
248
+ }
249
+ }
250
+ if (!options.parent)
251
+ options.parent = context.scene;
252
+ let count = AssetReference.currentlyInstantiating.get(this.uri);
253
+ // allow up to 10000 instantiations of the same prefab in the same frame
254
+ if (count !== undefined && count >= 10000) {
255
+ console.error("Recursive or too many instantiations of " + this.uri + " in the same frame (" + count + ")");
256
+ return null;
257
+ }
258
+ try {
259
+ if (count === undefined)
260
+ count = 0;
261
+ count += 1;
262
+ AssetReference.currentlyInstantiating.set(this.uri, count);
263
+ if (networked) {
264
+ options.context = context;
265
+ const prefab = this.asset;
266
+ prefab.guid = this.uri;
267
+ const instance = syncInstantiate(prefab, options, undefined, saveOnServer);
268
+ if (instance) {
269
+ return instance;
270
+ }
271
+ }
272
+ else {
273
+ const instance = instantiate(this.asset, options);
274
+ if (instance) {
275
+ return instance;
276
+ }
277
+ }
278
+ }
279
+ finally {
280
+ context.post_render_callbacks.push(() => {
281
+ if (count === undefined || count < 0)
282
+ count = 0;
283
+ else
284
+ count -= 1;
285
+ AssetReference.currentlyInstantiating.set(this.uri, count);
286
+ });
287
+ }
288
+ }
289
+ else if (debug)
290
+ console.warn("Failed to load asset", this.uri);
291
+ return null;
292
+ }
293
+ /**
294
+ * try to ignore the intermediate created object
295
+ * because it causes trouble if we instantiate an assetreference per player
296
+ * and call destroy on the player marker root
297
+ * @returns the scene root object if the asset was a glb/gltf
298
+ */
299
+ tryGetActualGameObjectRoot(asset) {
300
+ if (asset && asset.scene) {
301
+ // some exporters produce additional root objects
302
+ const scene = asset.scene;
303
+ if (scene.isGroup && scene.children.length === 1 && scene.children[0].name + "glb" === scene.name) {
304
+ const root = scene.children[0];
305
+ return root;
306
+ }
307
+ // ok the scene is the scene, just use that then
308
+ else
309
+ return scene;
310
+ }
311
+ return null;
312
+ }
313
+ }
314
+ class AddressableSerializer extends TypeSerializer {
315
+ constructor() {
316
+ super([AssetReference]);
317
+ }
318
+ onSerialize(data, _context) {
319
+ if (data && data.uri !== undefined && typeof data.uri === "string") {
320
+ return data.uri;
321
+ }
322
+ }
323
+ onDeserialize(data, context) {
324
+ if (typeof data === "string") {
325
+ if (!context.context) {
326
+ console.error("Missing context");
327
+ return null;
328
+ }
329
+ if (!context.gltfId) {
330
+ console.error("Missing source id");
331
+ return null;
332
+ }
333
+ const ref = AssetReference.getOrCreate(context.gltfId, data, context.context);
334
+ return ref;
335
+ }
336
+ else if (data instanceof Object3D) {
337
+ if (!context.context) {
338
+ console.error("Missing context");
339
+ return null;
340
+ }
341
+ if (!context.gltfId) {
342
+ console.error("Missing source id");
343
+ return null;
344
+ }
345
+ const obj = data;
346
+ const ctx = context.context;
347
+ const guid = obj["guid"] ?? obj.uuid;
348
+ const existing = ctx.addressables.findAssetReference(guid);
349
+ if (existing)
350
+ return existing;
351
+ const ref = new AssetReference(guid, undefined, obj);
352
+ ctx.addressables.registerAssetReference(ref);
353
+ return ref;
354
+ }
355
+ return null;
356
+ }
357
+ }
358
+ new AddressableSerializer();
359
+ const failedTexturePromise = Promise.resolve(null);
360
+ export class ImageReference {
361
+ static imageReferences = new Map();
362
+ static getOrCreate(url) {
363
+ let ref = ImageReference.imageReferences.get(url);
364
+ if (!ref) {
365
+ ref = new ImageReference(url);
366
+ ImageReference.imageReferences.set(url, ref);
367
+ }
368
+ return ref;
369
+ }
370
+ constructor(url) {
371
+ this.url = url;
372
+ }
373
+ url;
374
+ _bitmap;
375
+ _bitmapObject;
376
+ dispose() {
377
+ if (this._bitmapObject) {
378
+ this._bitmapObject.close();
379
+ }
380
+ this._bitmap = undefined;
381
+ }
382
+ createHTMLImage() {
383
+ const img = new Image();
384
+ img.src = this.url;
385
+ return img;
386
+ }
387
+ loader = null;
388
+ createTexture() {
389
+ if (!this.url)
390
+ return failedTexturePromise;
391
+ if (!this.loader)
392
+ this.loader = new TextureLoader();
393
+ this.loader.setCrossOrigin("anonymous");
394
+ return this.loader.loadAsync(this.url);
395
+ // return this.getBitmap().then((bitmap) => {
396
+ // if (bitmap) {
397
+ // const texture = new Texture(bitmap);
398
+ // texture.needsUpdate = true;
399
+ // return texture;
400
+ // }
401
+ // return null;
402
+ // });
403
+ }
404
+ /** Loads the bitmap data of the image */
405
+ getBitmap() {
406
+ if (this._bitmap)
407
+ return this._bitmap;
408
+ this._bitmap = new Promise((res, _) => {
409
+ const imageElement = document.createElement("img");
410
+ imageElement.addEventListener("load", () => {
411
+ this._bitmap = createImageBitmap(imageElement).then((bitmap) => {
412
+ this._bitmapObject = bitmap;
413
+ res(bitmap);
414
+ return bitmap;
415
+ });
416
+ });
417
+ imageElement.addEventListener("error", err => {
418
+ console.error("Failed to load image:" + this.url, err);
419
+ res(null);
420
+ });
421
+ imageElement.src = this.url;
422
+ });
423
+ return this._bitmap;
424
+ }
425
+ }
426
+ export class ImageReferenceSerializer extends TypeSerializer {
427
+ constructor() {
428
+ super([ImageReference]);
429
+ }
430
+ onSerialize(_data, _context) {
431
+ return null;
432
+ }
433
+ onDeserialize(data, _context) {
434
+ if (typeof data === "string") {
435
+ const url = resolveUrl(_context.gltfId, data);
436
+ return ImageReference.getOrCreate(url);
437
+ }
438
+ return undefined;
439
+ }
440
+ }
441
+ new ImageReferenceSerializer();
442
442
  //# sourceMappingURL=engine_addressables.js.map