@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/CHANGELOG.md +2259 -2253
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +7 -10
  5. package/dist/needle-engine.light.js +7 -10
  6. package/dist/needle-engine.light.min.js +7 -10
  7. package/dist/needle-engine.light.umd.cjs +7 -10
  8. package/dist/needle-engine.min.js +7 -10
  9. package/dist/needle-engine.umd.cjs +7 -10
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AudioListener.d.ts +7 -7
  211. package/lib/engine-components/AudioListener.js +30 -30
  212. package/lib/engine-components/AudioSource.d.ts +61 -61
  213. package/lib/engine-components/AudioSource.js +422 -422
  214. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  215. package/lib/engine-components/AvatarLoader.js +173 -173
  216. package/lib/engine-components/AxesHelper.d.ts +9 -9
  217. package/lib/engine-components/AxesHelper.js +44 -44
  218. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  219. package/lib/engine-components/BasicIKConstraint.js +43 -43
  220. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  221. package/lib/engine-components/BoxHelperComponent.js +89 -89
  222. package/lib/engine-components/Camera.d.ts +70 -70
  223. package/lib/engine-components/Camera.js +450 -450
  224. package/lib/engine-components/CameraUtils.d.ts +1 -1
  225. package/lib/engine-components/CameraUtils.js +77 -77
  226. package/lib/engine-components/CharacterController.d.ts +46 -46
  227. package/lib/engine-components/CharacterController.js +227 -227
  228. package/lib/engine-components/Collider.d.ts +46 -46
  229. package/lib/engine-components/Collider.js +153 -153
  230. package/lib/engine-components/Component.d.ts +228 -228
  231. package/lib/engine-components/Component.js +541 -541
  232. package/lib/engine-components/ContactShadows.d.ts +23 -23
  233. package/lib/engine-components/ContactShadows.js +233 -233
  234. package/lib/engine-components/DeleteBox.d.ts +9 -9
  235. package/lib/engine-components/DeleteBox.js +30 -30
  236. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  237. package/lib/engine-components/DeviceFlag.js +43 -43
  238. package/lib/engine-components/DragControls.d.ts +51 -51
  239. package/lib/engine-components/DragControls.js +516 -516
  240. package/lib/engine-components/DropListener.d.ts +15 -15
  241. package/lib/engine-components/DropListener.js +120 -120
  242. package/lib/engine-components/Duplicatable.d.ts +16 -16
  243. package/lib/engine-components/Duplicatable.js +150 -150
  244. package/lib/engine-components/EventList.d.ts +28 -28
  245. package/lib/engine-components/EventList.js +105 -105
  246. package/lib/engine-components/EventTrigger.d.ts +12 -12
  247. package/lib/engine-components/EventTrigger.js +50 -50
  248. package/lib/engine-components/EventType.d.ts +19 -19
  249. package/lib/engine-components/EventType.js +71 -71
  250. package/lib/engine-components/FlyControls.d.ts +7 -7
  251. package/lib/engine-components/FlyControls.js +25 -25
  252. package/lib/engine-components/Fog.d.ts +20 -20
  253. package/lib/engine-components/Fog.js +60 -60
  254. package/lib/engine-components/Gizmos.d.ts +12 -12
  255. package/lib/engine-components/Gizmos.js +60 -60
  256. package/lib/engine-components/GridHelper.d.ts +12 -12
  257. package/lib/engine-components/GridHelper.js +47 -47
  258. package/lib/engine-components/GroundProjection.d.ts +21 -21
  259. package/lib/engine-components/GroundProjection.js +97 -97
  260. package/lib/engine-components/Interactable.d.ts +10 -10
  261. package/lib/engine-components/Interactable.js +11 -11
  262. package/lib/engine-components/Joints.d.ts +19 -19
  263. package/lib/engine-components/Joints.js +51 -51
  264. package/lib/engine-components/LODGroup.d.ts +30 -30
  265. package/lib/engine-components/LODGroup.js +145 -145
  266. package/lib/engine-components/Light.d.ts +75 -75
  267. package/lib/engine-components/Light.js +475 -475
  268. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  269. package/lib/engine-components/LookAtConstraint.js +17 -17
  270. package/lib/engine-components/NestedGltf.d.ts +11 -11
  271. package/lib/engine-components/NestedGltf.js +74 -74
  272. package/lib/engine-components/Networking.d.ts +11 -11
  273. package/lib/engine-components/Networking.js +70 -70
  274. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  275. package/lib/engine-components/OffsetConstraint.js +65 -65
  276. package/lib/engine-components/OrbitControls.d.ts +111 -111
  277. package/lib/engine-components/OrbitControls.js +646 -646
  278. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  279. package/lib/engine-components/ParticleSystem.js +1077 -1077
  280. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  281. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  282. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  283. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  284. package/lib/engine-components/PlayerColor.d.ts +13 -13
  285. package/lib/engine-components/PlayerColor.js +83 -83
  286. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  287. package/lib/engine-components/ReflectionProbe.js +181 -181
  288. package/lib/engine-components/Renderer.d.ts +112 -112
  289. package/lib/engine-components/Renderer.js +1029 -1029
  290. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  291. package/lib/engine-components/RendererLightmap.js +127 -127
  292. package/lib/engine-components/RigidBody.d.ts +120 -120
  293. package/lib/engine-components/RigidBody.js +452 -452
  294. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  295. package/lib/engine-components/SceneSwitcher.js +583 -583
  296. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  297. package/lib/engine-components/ScreenCapture.js +405 -405
  298. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  299. package/lib/engine-components/ShadowCatcher.js +144 -144
  300. package/lib/engine-components/Skybox.d.ts +23 -23
  301. package/lib/engine-components/Skybox.js +287 -287
  302. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  303. package/lib/engine-components/SmoothFollow.js +63 -63
  304. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  305. package/lib/engine-components/SpatialTrigger.js +144 -144
  306. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  307. package/lib/engine-components/SpectatorCamera.js +593 -593
  308. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  309. package/lib/engine-components/SpriteRenderer.js +257 -257
  310. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  311. package/lib/engine-components/SyncedCamera.js +187 -187
  312. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  313. package/lib/engine-components/SyncedRoom.js +162 -162
  314. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  315. package/lib/engine-components/SyncedTransform.js +265 -265
  316. package/lib/engine-components/TestRunner.d.ts +13 -13
  317. package/lib/engine-components/TestRunner.js +99 -99
  318. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  319. package/lib/engine-components/TransformGizmo.js +148 -148
  320. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  321. package/lib/engine-components/VideoPlayer.js +792 -792
  322. package/lib/engine-components/Voip.d.ts +29 -29
  323. package/lib/engine-components/Voip.js +203 -203
  324. package/lib/engine-components/XRFlag.d.ts +33 -33
  325. package/lib/engine-components/XRFlag.js +128 -128
  326. package/lib/engine-components/api.d.ts +15 -15
  327. package/lib/engine-components/api.js +15 -15
  328. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  330. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  332. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  334. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  336. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  338. package/lib/engine-components/codegen/components.d.ts +216 -216
  339. package/lib/engine-components/codegen/components.js +217 -217
  340. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  341. package/lib/engine-components/debug/LogStats.js +18 -18
  342. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  343. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  344. package/lib/engine-components/export/index.d.ts +1 -1
  345. package/lib/engine-components/export/index.js +1 -1
  346. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
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  684. package/src/engine-components/Interactable.ts +18 -18
  685. package/src/engine-components/Joints.ts +51 -51
  686. package/src/engine-components/LODGroup.ts +145 -145
  687. package/src/engine-components/Light.ts +493 -493
  688. package/src/engine-components/LookAtConstraint.ts +11 -11
  689. package/src/engine-components/NestedGltf.ts +70 -70
  690. package/src/engine-components/Networking.ts +72 -72
  691. package/src/engine-components/OffsetConstraint.ts +59 -59
  692. package/src/engine-components/OrbitControls.ts +653 -653
  693. package/src/engine-components/ParticleSystem.ts +1192 -1192
  694. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  695. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  696. package/src/engine-components/PlayerColor.ts +93 -93
  697. package/src/engine-components/ReflectionProbe.ts +192 -192
  698. package/src/engine-components/Renderer.ts +1125 -1125
  699. package/src/engine-components/RendererLightmap.ts +145 -145
  700. package/src/engine-components/RigidBody.ts +453 -453
  701. package/src/engine-components/SceneSwitcher.ts +594 -594
  702. package/src/engine-components/ScreenCapture.ts +437 -437
  703. package/src/engine-components/ShadowCatcher.ts +149 -149
  704. package/src/engine-components/Skybox.ts +281 -281
  705. package/src/engine-components/SmoothFollow.ts +57 -57
  706. package/src/engine-components/SpatialTrigger.ts +142 -142
  707. package/src/engine-components/SpectatorCamera.ts +675 -675
  708. package/src/engine-components/SphereCollider.ts +1 -1
  709. package/src/engine-components/SpriteRenderer.ts +244 -244
  710. package/src/engine-components/SyncedCamera.ts +208 -208
  711. package/src/engine-components/SyncedRoom.ts +166 -166
  712. package/src/engine-components/SyncedTransform.ts +336 -336
  713. package/src/engine-components/TestRunner.ts +114 -114
  714. package/src/engine-components/TransformGizmo.ts +157 -157
  715. package/src/engine-components/VideoPlayer.ts +831 -831
  716. package/src/engine-components/Voip.ts +214 -214
  717. package/src/engine-components/XRFlag.ts +138 -138
  718. package/src/engine-components/api.ts +22 -22
  719. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  720. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  721. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  722. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  723. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  724. package/src/engine-components/codegen/components.ts +216 -216
  725. package/src/engine-components/debug/LogStats.ts +21 -21
  726. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  727. package/src/engine-components/export/usdz/Extension.ts +11 -11
  728. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  729. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  730. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  731. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  732. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  733. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  734. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  735. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  736. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  737. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  738. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  739. package/src/engine-components/export/usdz/index.ts +2 -2
  740. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  741. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  742. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  743. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  744. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  745. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  746. package/src/engine-components/js-extensions/Vector.ts +16 -16
  747. package/src/engine-components/js-extensions/index.ts +2 -2
  748. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  749. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  750. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  751. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  752. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  753. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  754. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  756. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  757. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  758. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  759. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  760. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  761. package/src/engine-components/postprocessing/Volume.ts +216 -216
  762. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  763. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  764. package/src/engine-components/postprocessing/index.ts +3 -3
  765. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
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  767. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  768. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  769. package/src/engine-components/timeline/index.ts +3 -3
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  771. package/src/engine-components/ui/Button.ts +283 -283
  772. package/src/engine-components/ui/Canvas.ts +390 -390
  773. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  774. package/src/engine-components/ui/EventSystem.ts +736 -736
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  776. package/src/engine-components/ui/Image.ts +102 -102
  777. package/src/engine-components/ui/InputField.ts +290 -290
  778. package/src/engine-components/ui/Interfaces.ts +57 -57
  779. package/src/engine-components/ui/Layout.ts +322 -322
  780. package/src/engine-components/ui/Outline.ts +12 -12
  781. package/src/engine-components/ui/PointerEvents.ts +118 -118
  782. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  783. package/src/engine-components/ui/Raycaster.ts +73 -73
  784. package/src/engine-components/ui/RectTransform.ts +364 -364
  785. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  786. package/src/engine-components/ui/Text.ts +572 -572
  787. package/src/engine-components/ui/Utils.ts +110 -110
  788. package/src/engine-components/utils/LookAt.ts +65 -65
  789. package/src/engine-components/utils/OpenURL.ts +118 -118
  790. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  791. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  792. package/src/engine-components/webxr/WebXR.ts +761 -761
  793. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  794. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  795. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  796. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  797. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  798. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  799. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  800. package/src/engine-components/webxr/index.ts +3 -3
  801. package/src/engine-components-experimental/Presentation.ts +12 -12
  802. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  803. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
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  806. package/src/engine-schemes/synced-camera-model.ts +92 -92
  807. package/src/engine-schemes/synced-transform-model.ts +90 -90
  808. package/src/engine-schemes/syncedCamera.fbs +10 -10
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  812. package/src/engine-schemes/vec2.ts +33 -33
  813. package/src/engine-schemes/vec3.ts +38 -38
  814. package/src/engine-schemes/vec4.ts +43 -43
  815. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  816. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
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  819. package/src/include/ktx2/basis_transcoder.js +21 -21
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  823. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  824. package/src/include/three/VRButton.js +194 -194
  825. package/src/needle-engine.ts +55 -55
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  848. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,594 +1,594 @@
1
- import { AssetReference } from "../engine/engine_addressables.js";
2
- import { InputEvents } from "../engine/engine_input.js";
3
- import { isLocalNetwork } from "../engine/engine_networking_utils.js";
4
- import { delay, getParam, setParamWithoutReload } from "../engine/engine_utils.js";
5
- import { serializable } from "../engine/engine_serialization.js";
6
- import { Behaviour, GameObject } from "./Component.js";
7
- import { registerObservableAttribute } from "../engine/engine_element_extras.js";
8
- import { Object3D } from "three";
9
-
10
- const debug = getParam("debugsceneswitcher");
11
-
12
- const ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME = "scene";
13
- registerObservableAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
14
-
15
- // ContextRegistry.registerCallback(ContextEvent.ContextRegistered, async _ => {
16
- // // We need to defer import to not get issues with circular dependencies
17
- // import("../engine/engine_element").then(res => {
18
- // const webcomponent = res.NeedleEngineHTMLElement;
19
- // if (debug) console.log("SceneSwitcher: registering scene attribute", webcomponent.observedAttributes);
20
- // if (!webcomponent.observedAttributes.includes(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME))
21
- // webcomponent.observedAttributes.push(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
22
- // });
23
- // });
24
-
25
- const couldNotLoadScenePromise = Promise.resolve(false);
26
-
27
- export type LoadSceneEvent = {
28
- switcher: SceneSwitcher;
29
- scene: AssetReference;
30
- index: number;
31
- }
32
-
33
- /** The ISceneEventListener is called by the SceneSwitcher when a scene is loaded or unloaded. It must be added to the root object of your scene */
34
- export interface ISceneEventListener {
35
- /** Called when the scene is loaded and added */
36
- sceneOpened?(): Promise<void>
37
- /** Called before the scene is being removed (due to another scene being loaded) */
38
- sceneClosing?(): Promise<void>
39
- }
40
-
41
- export class SceneSwitcher extends Behaviour {
42
-
43
- @serializable(AssetReference)
44
- scenes!: AssetReference[];
45
-
46
- @serializable(AssetReference)
47
- loadingScene!: AssetReference;
48
-
49
- /** the url parameter that is set/used to store the currently loaded scene in, set to "" to disable */
50
- @serializable()
51
- queryParameterName: string = "scene";
52
-
53
- /**
54
- * when enabled the scene name will be used as the query parameter (otherwise the scene index will be used)
55
- * Needs `queryParameterName` set
56
- * */
57
- @serializable()
58
- useSceneName: boolean = true;
59
-
60
- @serializable()
61
- clamp: boolean = true;
62
-
63
- /** when enabled the new scene is pushed to the browser navigation history, only works with a valid query parameter set */
64
- @serializable()
65
- useHistory: boolean = true;
66
-
67
- /** when enabled you can switch between scenes using keyboard left, right, A and D or number keys */
68
- @serializable()
69
- useKeyboard: boolean = true;
70
-
71
- /** when enabled you can switch between scenes using swipe (mobile only) */
72
- @serializable()
73
- useSwipe: boolean = true;
74
-
75
- /** when enabled will automatically apply the environment scene lights */
76
- @serializable()
77
- useSceneLighting: boolean = true;
78
-
79
- /** how many scenes after the currently active scene should be preloaded */
80
- @serializable()
81
- preloadNext: number = 1;
82
-
83
- /** how many scenes before the currently active scene should be preloaded */
84
- @serializable()
85
- preloadPrevious: number = 1;
86
-
87
- /** how many scenes can be loaded in parallel */
88
- @serializable()
89
- preloadConcurrent: number = 2;
90
-
91
-
92
- get currentIndex(): number { return this._currentIndex; }
93
-
94
- private _currentIndex: number = -1;
95
- private _currentScene: AssetReference | undefined = undefined;
96
- private _engineElementOverserver: MutationObserver | undefined = undefined;
97
-
98
- private _preloadScheduler?: PreLoadScheduler;
99
-
100
- awake(): void {
101
- if (debug) console.log("SceneSwitcher", this);
102
- }
103
-
104
- async start() {
105
- if (this._currentIndex === -1 && !await this.tryLoadFromQueryParam()) {
106
- const value = this.context.domElement.getAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
107
- // let locked = this.lock;
108
- try {
109
- // this.lock = false;
110
- if (value === null || !await this.trySelectSceneFromValue(value)) {
111
- if (this._currentIndex === -1)
112
- this.select(0);
113
- }
114
- }
115
- finally {
116
- // this.lock = locked;
117
- }
118
- }
119
- }
120
-
121
- onEnable(): void {
122
- globalThis.addEventListener("popstate", this.onPopState);
123
- this.context.input.addEventListener(InputEvents.KeyDown, this.onKeyDown);
124
- this.context.input.addEventListener(InputEvents.PointerMove, this.onPointerMove);
125
- this.context.input.addEventListener(InputEvents.PointerUp, this.onPointerUp);
126
-
127
- if (!this._engineElementOverserver) {
128
- this._engineElementOverserver = new MutationObserver((mutations) => {
129
- for (const mut of mutations) {
130
- if (mut.type === "attributes" && mut.attributeName === ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME) {
131
- const value = this.context.domElement.getAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
132
- if (value !== null) {
133
- this.trySelectSceneFromValue(value);
134
- }
135
- }
136
- }
137
- });
138
- }
139
-
140
- this._engineElementOverserver.observe(this.context.domElement, {
141
- attributes: true
142
- });
143
-
144
- if (!this._preloadScheduler)
145
- this._preloadScheduler = new PreLoadScheduler(this);
146
- this._preloadScheduler.maxLoadAhead = this.preloadNext;
147
- this._preloadScheduler.maxLoadBehind = this.preloadPrevious;
148
- this._preloadScheduler.maxConcurrent = this.preloadConcurrent;
149
- this._preloadScheduler.begin();
150
-
151
- // Begin loading the loading scene
152
- // if (this.loadingScene) this.loadingScene.loadAssetAsync();
153
- }
154
-
155
- onDisable(): void {
156
- globalThis.removeEventListener("popstate", this.onPopState);
157
- this.context.input.removeEventListener(InputEvents.KeyDown, this.onKeyDown);
158
- this.context.input.removeEventListener(InputEvents.PointerMove, this.onPointerMove);
159
- this.context.input.removeEventListener(InputEvents.PointerUp, this.onPointerUp);
160
- this._preloadScheduler?.stop();
161
- }
162
-
163
- private onPopState = async (_state: PopStateEvent) => {
164
- if (!this.useHistory) return;
165
- const wasUsingHistory = this.useHistory;
166
- try {
167
- this.useHistory = false;
168
- let didResolve = false;
169
- if (this.queryParameterName)
170
- didResolve = await this.tryLoadFromQueryParam();
171
- if (!didResolve) {
172
- const state = _state?.state;
173
- if (state && state.startsWith(this.guid)) {
174
- const value = state.substr(this.guid.length + 2);
175
- if (debug) console.log("PopState", value);
176
- await this.trySelectSceneFromValue(value);
177
- }
178
- }
179
- }
180
- finally {
181
- this.useHistory = wasUsingHistory;
182
- }
183
- }
184
-
185
- private normalizedSwipeThresholdX = 0.1;
186
- private _didSwipe: boolean = false;
187
- private onPointerMove = (e: any) => {
188
- if (!this.useSwipe) return;
189
- if (!this._didSwipe && e.button === 0 && e.pointerType === "touch" && this.context.input.getPointerPressedCount() === 1) {
190
- const delta = this.context.input.getPointerPositionDelta(e.button);
191
- if (delta) {
192
- const normalizedX = delta.x / this.context.domWidth;
193
- if (normalizedX >= this.normalizedSwipeThresholdX) {
194
- this._didSwipe = true;
195
- this.selectPrev();
196
- }
197
- else if (normalizedX <= -this.normalizedSwipeThresholdX) {
198
- this._didSwipe = true;
199
- this.selectNext();
200
- }
201
- }
202
- }
203
- }
204
-
205
- private onPointerUp = (e: any) => {
206
- if (e.button === 0) {
207
- this._didSwipe = false;
208
- }
209
- };
210
-
211
- private onKeyDown = (e: any) => {
212
- if (!this.useKeyboard) return;
213
- if (!this.scenes) return;
214
- const key = e.key.toLowerCase();
215
- if (!key) return;
216
- const index = parseInt(key) - 1;
217
- if (index >= 0) {
218
- this.trySelectSceneFromValue(index);
219
- return;
220
- }
221
- switch (key) {
222
- case "arrowright":
223
- case "d":
224
- this.selectNext();
225
- break;
226
- case "arrowleft":
227
- case "a":
228
- this.selectPrev();
229
- break;
230
- }
231
- }
232
-
233
- selectNext(): Promise<boolean> {
234
- return this.select(this._currentIndex + 1);
235
- }
236
-
237
- selectPrev(): Promise<boolean> {
238
- return this.select(this._currentIndex - 1);
239
- }
240
-
241
- select(index: number | string): Promise<boolean> {
242
- if (debug) console.log("select", index);
243
-
244
- if (typeof index === "object") {
245
- // If a user tries to reference a scene object in a UnityEvent and invoke select(obj)
246
- // Then the object will be serialized as a object { guid : ... } or with the index json pointer
247
- // This case is not supported right now. Object references in the editor must not be scene references
248
- console.warn("Switching to \"" + index + "\" might not work. Please either use an index or a AssetReference (not a scene reference)");
249
- }
250
-
251
- if (typeof index === "string") {
252
- // If the parameter is a string we try to resolve the scene by its uri
253
- // it's either already known in the scenes array
254
- // or we create/get a new AssetReference and try to switch to that
255
- const scene = this.scenes?.find(s => s.uri === index);
256
- if (!scene) {
257
- // Ok the scene is unknown to the scene switcher
258
- // we create a new asset reference (or get an existing one)
259
- // And switch to that. With this we can not modify the history
260
- // Until the scene switcher can store the uri in the history instead of the index
261
- const reference = AssetReference.getOrCreate(this.sourceId ?? "", index, this.context);
262
- return this.switchScene(reference);
263
- }
264
- if (scene) index = this.scenes?.indexOf(scene);
265
- else return couldNotLoadScenePromise;
266
- }
267
-
268
- if (!this.scenes?.length) return couldNotLoadScenePromise;
269
- if (index < 0) {
270
- if (this.clamp) return couldNotLoadScenePromise;
271
- index = this.scenes.length - 1;
272
- }
273
- else if (index >= this.scenes.length) {
274
- if (this.clamp) return couldNotLoadScenePromise;
275
- index = 0;
276
- }
277
- const scene = this.scenes[index];
278
- return this.switchScene(scene);
279
- }
280
-
281
-
282
- // this is the scene that was requested last
283
- private __lastSwitchScene?: AssetReference;
284
- private __lastSwitchScenePromise?: Promise<boolean>;
285
-
286
- async switchScene(scene: AssetReference): Promise<boolean> {
287
- if (!(scene instanceof AssetReference)) {
288
- const type = typeof scene;
289
- if (type === "string") {
290
- return this.select(scene);
291
- }
292
- else if (type === "number") {
293
- return this.select(scene);
294
- }
295
- else {
296
- console.warn("SceneSwitcher: Can't switch to scene", scene, "of type", type);
297
- return false;
298
- }
299
- }
300
-
301
- // ensure that we never run the same scene switch multiple times (at the same time) for the same requested scene
302
- if (this.__lastSwitchScene === scene && this.__lastSwitchScenePromise) {
303
- return this.__lastSwitchScenePromise;
304
- }
305
- this.__lastSwitchScene = scene;
306
- this.__lastSwitchScenePromise = this.__internalSwitchScene(scene);
307
- const res = await this.__lastSwitchScenePromise;
308
- return res;
309
- }
310
- async __internalSwitchScene(scene: AssetReference): Promise<boolean> {
311
- if (this._currentScene) {
312
- if (debug) console.log("UNLOAD", scene.uri)
313
- const sceneListener = this.tryGetSceneEventListener(this._currentScene.asset as any as Object3D);
314
- if (sceneListener?.sceneClosing) {
315
- const res = sceneListener.sceneClosing();
316
- if (res instanceof Promise) await res;
317
- }
318
- this._currentScene.unload();
319
- }
320
- this._currentScene = undefined;
321
-
322
- const index = this._currentIndex = this.scenes?.indexOf(scene) ?? -1;
323
- try {
324
- const loadStartEvt = new CustomEvent<LoadSceneEvent>("loadscene-start", { detail: { scene: scene, switcher: this, index: index } })
325
- this.dispatchEvent(loadStartEvt);
326
- await this.onStartLoading();
327
- await scene.loadAssetAsync().catch(console.error);
328
- await this.onEndLoading();
329
- const finishedEvt = new CustomEvent<LoadSceneEvent>("loadscene-finished", { detail: { scene: scene, switcher: this, index: index } });
330
- this.dispatchEvent(finishedEvt);
331
- if (finishedEvt.defaultPrevented) {
332
- if (debug) console.warn("Adding loaded scene prevented:", scene, finishedEvt);
333
- return false;
334
- }
335
- if (!scene.asset) {
336
- if (debug) console.warn("Failed loading scene:", scene);
337
- return false;
338
- }
339
- if (this._currentIndex === index) {
340
- if (debug) console.log("ADD", scene.uri)
341
- this._currentScene = scene;
342
- GameObject.add(scene.asset, this.gameObject);
343
- if (this.useSceneLighting)
344
- this.context.sceneLighting.enable(scene);
345
- if (this.useHistory && index >= 0) {
346
- // take the index as the query parameter value
347
- let queryParameterValue = index.toString();
348
- // unless the user defines that he wants to use the scene name
349
- if (this.useSceneName) {
350
- queryParameterValue = sceneUriToName(scene.uri);
351
- }
352
- // save the loaded scene as an url parameter
353
- if (this.queryParameterName?.length)
354
- setParamWithoutReload(this.queryParameterName, queryParameterValue, this.useHistory);
355
- // or set the history state without updating the url parameter
356
- else {
357
- const lastState = history.state;
358
- const stateName = this.guid + "::" + index;
359
- if (lastState !== stateName)
360
- history.pushState(stateName, "unused", location.href);
361
- }
362
- }
363
- // Call SceneListener opened callback (if a SceneListener is in the scene)
364
- const sceneListener = this.tryGetSceneEventListener(scene.asset as any as Object3D);
365
- if (sceneListener?.sceneOpened) {
366
- const res = sceneListener.sceneOpened();
367
- if (res instanceof Promise) await res;
368
- }
369
- return true;
370
- }
371
- }
372
- catch (err) {
373
- console.error(err);
374
- }
375
- return false;
376
- }
377
-
378
- preload(index: number) {
379
- if (index >= 0 && index < this.scenes.length) {
380
- const scene = this.scenes[index];
381
- if (scene instanceof AssetReference)
382
- return scene.preload();
383
- }
384
- return couldNotLoadScenePromise;
385
- }
386
-
387
- private tryLoadFromQueryParam() {
388
- if (!this.queryParameterName?.length) return couldNotLoadScenePromise;
389
- // try restore the scene from the url
390
- const value = getParam(this.queryParameterName);
391
- if (typeof value === "boolean") return couldNotLoadScenePromise;
392
- return this.trySelectSceneFromValue(value);
393
- }
394
-
395
- /** try to select a scene from a string or index */
396
- private trySelectSceneFromValue(value: string | number) {
397
-
398
- if (typeof value === "string") {
399
- const index = parseInt(value as string);
400
- if (index >= 0 && index < this.scenes.length) {
401
- return this.select(index);;
402
- }
403
- else {
404
- // Try to find a scene with a matching name
405
- // we don't care about casing. e.g. Scene1 and scene1 should both match
406
- const lowerCaseValue = value.toLowerCase();
407
- for (let i = 0; i < this.scenes.length; i++) {
408
- const scene = this.scenes[i];
409
- if (!scene) continue;
410
- if (sceneUriToName(scene.uri).toLowerCase().includes(lowerCaseValue)) {
411
- return this.select(i);;
412
- }
413
- }
414
- }
415
- }
416
- else if (typeof value === "number") {
417
- if (value >= 0 && value < this.scenes.length) {
418
- return this.select(value);;
419
- }
420
- }
421
-
422
- if (isLocalNetwork()) console.warn("Can not find scene: \"" + value + "\"", this)
423
-
424
- return couldNotLoadScenePromise;
425
- }
426
-
427
- private _lastLoadingScene: AssetReference | undefined = undefined;
428
- private _loadingScenePromise: Promise<boolean> | undefined = undefined;
429
- private _isCurrentlyLoading: boolean = false;
430
- private async onStartLoading() {
431
- this._isCurrentlyLoading = true;
432
- if (this.loadingScene) {
433
- // save the last loading scene reference so that it can be changed at runtime
434
- // since we cache the loading promise here
435
- if(this._lastLoadingScene !== this.loadingScene) {
436
- this._loadingScenePromise = undefined;
437
- }
438
- this._lastLoadingScene = this.loadingScene;
439
- if (!this._loadingScenePromise) {
440
- this._loadingScenePromise = this.loadingScene?.loadAssetAsync();
441
- }
442
- await this._loadingScenePromise;
443
- if (this._isCurrentlyLoading && this.loadingScene?.asset) {
444
- if (debug) console.log("Add loading scene", this.loadingScene.uri, this.loadingScene.asset)
445
- const obj = this.loadingScene.asset as any as Object3D;
446
- GameObject.add(obj, this.gameObject);
447
- const sceneListener = this.tryGetSceneEventListener(obj);
448
- if (sceneListener?.sceneOpened) {
449
- const res = sceneListener.sceneOpened();
450
- if (res instanceof Promise) await res;
451
- }
452
- }
453
- }
454
- }
455
- private async onEndLoading() {
456
- this._isCurrentlyLoading = false;
457
- if (this.loadingScene?.asset) {
458
- if (debug) console.log("Remove loading scene", this.loadingScene.uri);
459
- const obj = this.loadingScene.asset as any as Object3D;
460
- // try to find an ISceneEventListener component
461
- const sceneListener = this.tryGetSceneEventListener(obj);
462
- if (typeof sceneListener?.sceneClosing === "function") {
463
- const res = sceneListener.sceneClosing();
464
- if (res instanceof Promise) await res;
465
- }
466
- GameObject.remove(obj);
467
- }
468
- }
469
-
470
- private tryGetSceneEventListener(obj: Object3D, level: number = 0): ISceneEventListener | null {
471
- const sceneListener = GameObject.foreachComponent(obj, c => (c as any as ISceneEventListener).sceneClosing ? c : undefined) as ISceneEventListener | undefined;
472
- // if we didnt find any component with the listener on the root object
473
- // we also check the first level of its children because a scene might be a group
474
- if (level === 0 && !sceneListener && obj.children.length) {
475
- for (const ch of obj.children) {
476
- const res = this.tryGetSceneEventListener(ch, level + 1);
477
- if (res) return res;
478
- }
479
- }
480
- if (!sceneListener) return null;
481
- return sceneListener;
482
- }
483
- }
484
-
485
-
486
- function sceneUriToName(uri: string): string {
487
- const name = uri.split("/").pop();
488
- const value = name?.split(".").shift();
489
- if (value?.length) return value;
490
- return uri;
491
- }
492
-
493
-
494
-
495
- class PreLoadScheduler {
496
- maxLoadAhead: number;
497
- maxLoadBehind: number;
498
- maxConcurrent: number;
499
-
500
- private _isRunning: boolean = false;
501
- private _switcher: SceneSwitcher;
502
- private _loadTasks: LoadTask[] = [];
503
- private _maxConcurrentLoads: number = 1;
504
-
505
- constructor(rooms: SceneSwitcher, ahead: number = 1, behind: number = 1, maxConcurrent: number = 2) {
506
- this._switcher = rooms;
507
- this.maxLoadAhead = ahead;
508
- this.maxLoadBehind = behind;
509
- this.maxConcurrent = maxConcurrent;
510
- }
511
-
512
- begin() {
513
- if (this._isRunning) return;
514
- if (debug) console.log("Preload begin")
515
- this._isRunning = true;
516
- let lastRoom: number = -1;
517
- let searchDistance: number;
518
- let searchCall: number;
519
- const array = this._switcher.scenes;
520
- const interval = setInterval(() => {
521
- if (this.allLoaded()) {
522
- if (debug)
523
- console.log("All scenes loaded");
524
- this.stop();
525
- }
526
- if (!this._isRunning) {
527
- clearInterval(interval);
528
- return;
529
- }
530
- if (this.canLoadNewScene() === false) return;
531
- if (lastRoom !== this._switcher.currentIndex) {
532
- lastRoom = this._switcher.currentIndex;
533
- searchCall = 0;
534
- searchDistance = 0;
535
- }
536
- const searchForward = searchCall % 2 === 0;
537
- if (searchForward) searchDistance += 1;
538
- searchCall += 1;
539
- const maxSearchDistance = searchForward ? this.maxLoadAhead : this.maxLoadBehind;
540
- if (searchDistance > maxSearchDistance) return;
541
- const roomIndex = searchForward ? lastRoom + searchDistance : lastRoom - searchDistance;
542
- if (roomIndex < 0) return;
543
- // if (roomIndex < 0) roomIndex = array.length + roomIndex;
544
- if (roomIndex < 0 || roomIndex >= array.length) return;
545
- const scene = array[roomIndex];
546
- new LoadTask(roomIndex, scene, this._loadTasks);
547
- }, 200);
548
- }
549
-
550
- stop() {
551
- this._isRunning = false;
552
- }
553
-
554
- canLoadNewScene(): boolean {
555
- return this._loadTasks.length < this._maxConcurrentLoads;
556
- }
557
-
558
- allLoaded(): boolean {
559
- if (this._switcher.scenes) {
560
- for (const scene of this._switcher.scenes) {
561
- if (scene?.isLoaded() === false) return false;
562
- }
563
- }
564
- return true;
565
- }
566
- }
567
-
568
- class LoadTask {
569
-
570
- index: number;
571
- asset: AssetReference;
572
- tasks: LoadTask[];
573
-
574
- constructor(index: number, asset: AssetReference, tasks: LoadTask[]) {
575
- this.index = index;
576
- this.asset = asset;
577
- this.tasks = tasks;
578
- tasks.push(this);
579
- this.awaitLoading();
580
- }
581
-
582
- private async awaitLoading() {
583
- if (this.asset && !this.asset.isLoaded()) {
584
- if (debug)
585
- console.log("Preload start: " + this.asset.uri, this.index);
586
- await this.asset.preload();
587
- if (debug)
588
- console.log("Preload finished: " + this.asset.uri, this.index);
589
- }
590
-
591
- const i = this.tasks.indexOf(this);
592
- if (i >= 0) this.tasks.splice(i, 1);
593
- }
594
- }
1
+ import { AssetReference } from "../engine/engine_addressables.js";
2
+ import { InputEvents } from "../engine/engine_input.js";
3
+ import { isLocalNetwork } from "../engine/engine_networking_utils.js";
4
+ import { delay, getParam, setParamWithoutReload } from "../engine/engine_utils.js";
5
+ import { serializable } from "../engine/engine_serialization.js";
6
+ import { Behaviour, GameObject } from "./Component.js";
7
+ import { registerObservableAttribute } from "../engine/engine_element_extras.js";
8
+ import { Object3D } from "three";
9
+
10
+ const debug = getParam("debugsceneswitcher");
11
+
12
+ const ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME = "scene";
13
+ registerObservableAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
14
+
15
+ // ContextRegistry.registerCallback(ContextEvent.ContextRegistered, async _ => {
16
+ // // We need to defer import to not get issues with circular dependencies
17
+ // import("../engine/engine_element").then(res => {
18
+ // const webcomponent = res.NeedleEngineHTMLElement;
19
+ // if (debug) console.log("SceneSwitcher: registering scene attribute", webcomponent.observedAttributes);
20
+ // if (!webcomponent.observedAttributes.includes(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME))
21
+ // webcomponent.observedAttributes.push(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
22
+ // });
23
+ // });
24
+
25
+ const couldNotLoadScenePromise = Promise.resolve(false);
26
+
27
+ export type LoadSceneEvent = {
28
+ switcher: SceneSwitcher;
29
+ scene: AssetReference;
30
+ index: number;
31
+ }
32
+
33
+ /** The ISceneEventListener is called by the SceneSwitcher when a scene is loaded or unloaded. It must be added to the root object of your scene */
34
+ export interface ISceneEventListener {
35
+ /** Called when the scene is loaded and added */
36
+ sceneOpened?(): Promise<void>
37
+ /** Called before the scene is being removed (due to another scene being loaded) */
38
+ sceneClosing?(): Promise<void>
39
+ }
40
+
41
+ export class SceneSwitcher extends Behaviour {
42
+
43
+ @serializable(AssetReference)
44
+ scenes!: AssetReference[];
45
+
46
+ @serializable(AssetReference)
47
+ loadingScene!: AssetReference;
48
+
49
+ /** the url parameter that is set/used to store the currently loaded scene in, set to "" to disable */
50
+ @serializable()
51
+ queryParameterName: string = "scene";
52
+
53
+ /**
54
+ * when enabled the scene name will be used as the query parameter (otherwise the scene index will be used)
55
+ * Needs `queryParameterName` set
56
+ * */
57
+ @serializable()
58
+ useSceneName: boolean = true;
59
+
60
+ @serializable()
61
+ clamp: boolean = true;
62
+
63
+ /** when enabled the new scene is pushed to the browser navigation history, only works with a valid query parameter set */
64
+ @serializable()
65
+ useHistory: boolean = true;
66
+
67
+ /** when enabled you can switch between scenes using keyboard left, right, A and D or number keys */
68
+ @serializable()
69
+ useKeyboard: boolean = true;
70
+
71
+ /** when enabled you can switch between scenes using swipe (mobile only) */
72
+ @serializable()
73
+ useSwipe: boolean = true;
74
+
75
+ /** when enabled will automatically apply the environment scene lights */
76
+ @serializable()
77
+ useSceneLighting: boolean = true;
78
+
79
+ /** how many scenes after the currently active scene should be preloaded */
80
+ @serializable()
81
+ preloadNext: number = 1;
82
+
83
+ /** how many scenes before the currently active scene should be preloaded */
84
+ @serializable()
85
+ preloadPrevious: number = 1;
86
+
87
+ /** how many scenes can be loaded in parallel */
88
+ @serializable()
89
+ preloadConcurrent: number = 2;
90
+
91
+
92
+ get currentIndex(): number { return this._currentIndex; }
93
+
94
+ private _currentIndex: number = -1;
95
+ private _currentScene: AssetReference | undefined = undefined;
96
+ private _engineElementOverserver: MutationObserver | undefined = undefined;
97
+
98
+ private _preloadScheduler?: PreLoadScheduler;
99
+
100
+ awake(): void {
101
+ if (debug) console.log("SceneSwitcher", this);
102
+ }
103
+
104
+ async start() {
105
+ if (this._currentIndex === -1 && !await this.tryLoadFromQueryParam()) {
106
+ const value = this.context.domElement.getAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
107
+ // let locked = this.lock;
108
+ try {
109
+ // this.lock = false;
110
+ if (value === null || !await this.trySelectSceneFromValue(value)) {
111
+ if (this._currentIndex === -1)
112
+ this.select(0);
113
+ }
114
+ }
115
+ finally {
116
+ // this.lock = locked;
117
+ }
118
+ }
119
+ }
120
+
121
+ onEnable(): void {
122
+ globalThis.addEventListener("popstate", this.onPopState);
123
+ this.context.input.addEventListener(InputEvents.KeyDown, this.onKeyDown);
124
+ this.context.input.addEventListener(InputEvents.PointerMove, this.onPointerMove);
125
+ this.context.input.addEventListener(InputEvents.PointerUp, this.onPointerUp);
126
+
127
+ if (!this._engineElementOverserver) {
128
+ this._engineElementOverserver = new MutationObserver((mutations) => {
129
+ for (const mut of mutations) {
130
+ if (mut.type === "attributes" && mut.attributeName === ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME) {
131
+ const value = this.context.domElement.getAttribute(ENGINE_ELEMENT_SCENE_ATTRIBUTE_NAME);
132
+ if (value !== null) {
133
+ this.trySelectSceneFromValue(value);
134
+ }
135
+ }
136
+ }
137
+ });
138
+ }
139
+
140
+ this._engineElementOverserver.observe(this.context.domElement, {
141
+ attributes: true
142
+ });
143
+
144
+ if (!this._preloadScheduler)
145
+ this._preloadScheduler = new PreLoadScheduler(this);
146
+ this._preloadScheduler.maxLoadAhead = this.preloadNext;
147
+ this._preloadScheduler.maxLoadBehind = this.preloadPrevious;
148
+ this._preloadScheduler.maxConcurrent = this.preloadConcurrent;
149
+ this._preloadScheduler.begin();
150
+
151
+ // Begin loading the loading scene
152
+ // if (this.loadingScene) this.loadingScene.loadAssetAsync();
153
+ }
154
+
155
+ onDisable(): void {
156
+ globalThis.removeEventListener("popstate", this.onPopState);
157
+ this.context.input.removeEventListener(InputEvents.KeyDown, this.onKeyDown);
158
+ this.context.input.removeEventListener(InputEvents.PointerMove, this.onPointerMove);
159
+ this.context.input.removeEventListener(InputEvents.PointerUp, this.onPointerUp);
160
+ this._preloadScheduler?.stop();
161
+ }
162
+
163
+ private onPopState = async (_state: PopStateEvent) => {
164
+ if (!this.useHistory) return;
165
+ const wasUsingHistory = this.useHistory;
166
+ try {
167
+ this.useHistory = false;
168
+ let didResolve = false;
169
+ if (this.queryParameterName)
170
+ didResolve = await this.tryLoadFromQueryParam();
171
+ if (!didResolve) {
172
+ const state = _state?.state;
173
+ if (state && state.startsWith(this.guid)) {
174
+ const value = state.substr(this.guid.length + 2);
175
+ if (debug) console.log("PopState", value);
176
+ await this.trySelectSceneFromValue(value);
177
+ }
178
+ }
179
+ }
180
+ finally {
181
+ this.useHistory = wasUsingHistory;
182
+ }
183
+ }
184
+
185
+ private normalizedSwipeThresholdX = 0.1;
186
+ private _didSwipe: boolean = false;
187
+ private onPointerMove = (e: any) => {
188
+ if (!this.useSwipe) return;
189
+ if (!this._didSwipe && e.button === 0 && e.pointerType === "touch" && this.context.input.getPointerPressedCount() === 1) {
190
+ const delta = this.context.input.getPointerPositionDelta(e.button);
191
+ if (delta) {
192
+ const normalizedX = delta.x / this.context.domWidth;
193
+ if (normalizedX >= this.normalizedSwipeThresholdX) {
194
+ this._didSwipe = true;
195
+ this.selectPrev();
196
+ }
197
+ else if (normalizedX <= -this.normalizedSwipeThresholdX) {
198
+ this._didSwipe = true;
199
+ this.selectNext();
200
+ }
201
+ }
202
+ }
203
+ }
204
+
205
+ private onPointerUp = (e: any) => {
206
+ if (e.button === 0) {
207
+ this._didSwipe = false;
208
+ }
209
+ };
210
+
211
+ private onKeyDown = (e: any) => {
212
+ if (!this.useKeyboard) return;
213
+ if (!this.scenes) return;
214
+ const key = e.key.toLowerCase();
215
+ if (!key) return;
216
+ const index = parseInt(key) - 1;
217
+ if (index >= 0) {
218
+ this.trySelectSceneFromValue(index);
219
+ return;
220
+ }
221
+ switch (key) {
222
+ case "arrowright":
223
+ case "d":
224
+ this.selectNext();
225
+ break;
226
+ case "arrowleft":
227
+ case "a":
228
+ this.selectPrev();
229
+ break;
230
+ }
231
+ }
232
+
233
+ selectNext(): Promise<boolean> {
234
+ return this.select(this._currentIndex + 1);
235
+ }
236
+
237
+ selectPrev(): Promise<boolean> {
238
+ return this.select(this._currentIndex - 1);
239
+ }
240
+
241
+ select(index: number | string): Promise<boolean> {
242
+ if (debug) console.log("select", index);
243
+
244
+ if (typeof index === "object") {
245
+ // If a user tries to reference a scene object in a UnityEvent and invoke select(obj)
246
+ // Then the object will be serialized as a object { guid : ... } or with the index json pointer
247
+ // This case is not supported right now. Object references in the editor must not be scene references
248
+ console.warn("Switching to \"" + index + "\" might not work. Please either use an index or a AssetReference (not a scene reference)");
249
+ }
250
+
251
+ if (typeof index === "string") {
252
+ // If the parameter is a string we try to resolve the scene by its uri
253
+ // it's either already known in the scenes array
254
+ // or we create/get a new AssetReference and try to switch to that
255
+ const scene = this.scenes?.find(s => s.uri === index);
256
+ if (!scene) {
257
+ // Ok the scene is unknown to the scene switcher
258
+ // we create a new asset reference (or get an existing one)
259
+ // And switch to that. With this we can not modify the history
260
+ // Until the scene switcher can store the uri in the history instead of the index
261
+ const reference = AssetReference.getOrCreate(this.sourceId ?? "", index, this.context);
262
+ return this.switchScene(reference);
263
+ }
264
+ if (scene) index = this.scenes?.indexOf(scene);
265
+ else return couldNotLoadScenePromise;
266
+ }
267
+
268
+ if (!this.scenes?.length) return couldNotLoadScenePromise;
269
+ if (index < 0) {
270
+ if (this.clamp) return couldNotLoadScenePromise;
271
+ index = this.scenes.length - 1;
272
+ }
273
+ else if (index >= this.scenes.length) {
274
+ if (this.clamp) return couldNotLoadScenePromise;
275
+ index = 0;
276
+ }
277
+ const scene = this.scenes[index];
278
+ return this.switchScene(scene);
279
+ }
280
+
281
+
282
+ // this is the scene that was requested last
283
+ private __lastSwitchScene?: AssetReference;
284
+ private __lastSwitchScenePromise?: Promise<boolean>;
285
+
286
+ async switchScene(scene: AssetReference): Promise<boolean> {
287
+ if (!(scene instanceof AssetReference)) {
288
+ const type = typeof scene;
289
+ if (type === "string") {
290
+ return this.select(scene);
291
+ }
292
+ else if (type === "number") {
293
+ return this.select(scene);
294
+ }
295
+ else {
296
+ console.warn("SceneSwitcher: Can't switch to scene", scene, "of type", type);
297
+ return false;
298
+ }
299
+ }
300
+
301
+ // ensure that we never run the same scene switch multiple times (at the same time) for the same requested scene
302
+ if (this.__lastSwitchScene === scene && this.__lastSwitchScenePromise) {
303
+ return this.__lastSwitchScenePromise;
304
+ }
305
+ this.__lastSwitchScene = scene;
306
+ this.__lastSwitchScenePromise = this.__internalSwitchScene(scene);
307
+ const res = await this.__lastSwitchScenePromise;
308
+ return res;
309
+ }
310
+ async __internalSwitchScene(scene: AssetReference): Promise<boolean> {
311
+ if (this._currentScene) {
312
+ if (debug) console.log("UNLOAD", scene.uri)
313
+ const sceneListener = this.tryGetSceneEventListener(this._currentScene.asset as any as Object3D);
314
+ if (sceneListener?.sceneClosing) {
315
+ const res = sceneListener.sceneClosing();
316
+ if (res instanceof Promise) await res;
317
+ }
318
+ this._currentScene.unload();
319
+ }
320
+ this._currentScene = undefined;
321
+
322
+ const index = this._currentIndex = this.scenes?.indexOf(scene) ?? -1;
323
+ try {
324
+ const loadStartEvt = new CustomEvent<LoadSceneEvent>("loadscene-start", { detail: { scene: scene, switcher: this, index: index } })
325
+ this.dispatchEvent(loadStartEvt);
326
+ await this.onStartLoading();
327
+ await scene.loadAssetAsync().catch(console.error);
328
+ await this.onEndLoading();
329
+ const finishedEvt = new CustomEvent<LoadSceneEvent>("loadscene-finished", { detail: { scene: scene, switcher: this, index: index } });
330
+ this.dispatchEvent(finishedEvt);
331
+ if (finishedEvt.defaultPrevented) {
332
+ if (debug) console.warn("Adding loaded scene prevented:", scene, finishedEvt);
333
+ return false;
334
+ }
335
+ if (!scene.asset) {
336
+ if (debug) console.warn("Failed loading scene:", scene);
337
+ return false;
338
+ }
339
+ if (this._currentIndex === index) {
340
+ if (debug) console.log("ADD", scene.uri)
341
+ this._currentScene = scene;
342
+ GameObject.add(scene.asset, this.gameObject);
343
+ if (this.useSceneLighting)
344
+ this.context.sceneLighting.enable(scene);
345
+ if (this.useHistory && index >= 0) {
346
+ // take the index as the query parameter value
347
+ let queryParameterValue = index.toString();
348
+ // unless the user defines that he wants to use the scene name
349
+ if (this.useSceneName) {
350
+ queryParameterValue = sceneUriToName(scene.uri);
351
+ }
352
+ // save the loaded scene as an url parameter
353
+ if (this.queryParameterName?.length)
354
+ setParamWithoutReload(this.queryParameterName, queryParameterValue, this.useHistory);
355
+ // or set the history state without updating the url parameter
356
+ else {
357
+ const lastState = history.state;
358
+ const stateName = this.guid + "::" + index;
359
+ if (lastState !== stateName)
360
+ history.pushState(stateName, "unused", location.href);
361
+ }
362
+ }
363
+ // Call SceneListener opened callback (if a SceneListener is in the scene)
364
+ const sceneListener = this.tryGetSceneEventListener(scene.asset as any as Object3D);
365
+ if (sceneListener?.sceneOpened) {
366
+ const res = sceneListener.sceneOpened();
367
+ if (res instanceof Promise) await res;
368
+ }
369
+ return true;
370
+ }
371
+ }
372
+ catch (err) {
373
+ console.error(err);
374
+ }
375
+ return false;
376
+ }
377
+
378
+ preload(index: number) {
379
+ if (index >= 0 && index < this.scenes.length) {
380
+ const scene = this.scenes[index];
381
+ if (scene instanceof AssetReference)
382
+ return scene.preload();
383
+ }
384
+ return couldNotLoadScenePromise;
385
+ }
386
+
387
+ private tryLoadFromQueryParam() {
388
+ if (!this.queryParameterName?.length) return couldNotLoadScenePromise;
389
+ // try restore the scene from the url
390
+ const value = getParam(this.queryParameterName);
391
+ if (typeof value === "boolean") return couldNotLoadScenePromise;
392
+ return this.trySelectSceneFromValue(value);
393
+ }
394
+
395
+ /** try to select a scene from a string or index */
396
+ private trySelectSceneFromValue(value: string | number) {
397
+
398
+ if (typeof value === "string") {
399
+ const index = parseInt(value as string);
400
+ if (index >= 0 && index < this.scenes.length) {
401
+ return this.select(index);;
402
+ }
403
+ else {
404
+ // Try to find a scene with a matching name
405
+ // we don't care about casing. e.g. Scene1 and scene1 should both match
406
+ const lowerCaseValue = value.toLowerCase();
407
+ for (let i = 0; i < this.scenes.length; i++) {
408
+ const scene = this.scenes[i];
409
+ if (!scene) continue;
410
+ if (sceneUriToName(scene.uri).toLowerCase().includes(lowerCaseValue)) {
411
+ return this.select(i);;
412
+ }
413
+ }
414
+ }
415
+ }
416
+ else if (typeof value === "number") {
417
+ if (value >= 0 && value < this.scenes.length) {
418
+ return this.select(value);;
419
+ }
420
+ }
421
+
422
+ if (isLocalNetwork()) console.warn("Can not find scene: \"" + value + "\"", this)
423
+
424
+ return couldNotLoadScenePromise;
425
+ }
426
+
427
+ private _lastLoadingScene: AssetReference | undefined = undefined;
428
+ private _loadingScenePromise: Promise<boolean> | undefined = undefined;
429
+ private _isCurrentlyLoading: boolean = false;
430
+ private async onStartLoading() {
431
+ this._isCurrentlyLoading = true;
432
+ if (this.loadingScene) {
433
+ // save the last loading scene reference so that it can be changed at runtime
434
+ // since we cache the loading promise here
435
+ if(this._lastLoadingScene !== this.loadingScene) {
436
+ this._loadingScenePromise = undefined;
437
+ }
438
+ this._lastLoadingScene = this.loadingScene;
439
+ if (!this._loadingScenePromise) {
440
+ this._loadingScenePromise = this.loadingScene?.loadAssetAsync();
441
+ }
442
+ await this._loadingScenePromise;
443
+ if (this._isCurrentlyLoading && this.loadingScene?.asset) {
444
+ if (debug) console.log("Add loading scene", this.loadingScene.uri, this.loadingScene.asset)
445
+ const obj = this.loadingScene.asset as any as Object3D;
446
+ GameObject.add(obj, this.gameObject);
447
+ const sceneListener = this.tryGetSceneEventListener(obj);
448
+ if (sceneListener?.sceneOpened) {
449
+ const res = sceneListener.sceneOpened();
450
+ if (res instanceof Promise) await res;
451
+ }
452
+ }
453
+ }
454
+ }
455
+ private async onEndLoading() {
456
+ this._isCurrentlyLoading = false;
457
+ if (this.loadingScene?.asset) {
458
+ if (debug) console.log("Remove loading scene", this.loadingScene.uri);
459
+ const obj = this.loadingScene.asset as any as Object3D;
460
+ // try to find an ISceneEventListener component
461
+ const sceneListener = this.tryGetSceneEventListener(obj);
462
+ if (typeof sceneListener?.sceneClosing === "function") {
463
+ const res = sceneListener.sceneClosing();
464
+ if (res instanceof Promise) await res;
465
+ }
466
+ GameObject.remove(obj);
467
+ }
468
+ }
469
+
470
+ private tryGetSceneEventListener(obj: Object3D, level: number = 0): ISceneEventListener | null {
471
+ const sceneListener = GameObject.foreachComponent(obj, c => (c as any as ISceneEventListener).sceneClosing ? c : undefined) as ISceneEventListener | undefined;
472
+ // if we didnt find any component with the listener on the root object
473
+ // we also check the first level of its children because a scene might be a group
474
+ if (level === 0 && !sceneListener && obj.children.length) {
475
+ for (const ch of obj.children) {
476
+ const res = this.tryGetSceneEventListener(ch, level + 1);
477
+ if (res) return res;
478
+ }
479
+ }
480
+ if (!sceneListener) return null;
481
+ return sceneListener;
482
+ }
483
+ }
484
+
485
+
486
+ function sceneUriToName(uri: string): string {
487
+ const name = uri.split("/").pop();
488
+ const value = name?.split(".").shift();
489
+ if (value?.length) return value;
490
+ return uri;
491
+ }
492
+
493
+
494
+
495
+ class PreLoadScheduler {
496
+ maxLoadAhead: number;
497
+ maxLoadBehind: number;
498
+ maxConcurrent: number;
499
+
500
+ private _isRunning: boolean = false;
501
+ private _switcher: SceneSwitcher;
502
+ private _loadTasks: LoadTask[] = [];
503
+ private _maxConcurrentLoads: number = 1;
504
+
505
+ constructor(rooms: SceneSwitcher, ahead: number = 1, behind: number = 1, maxConcurrent: number = 2) {
506
+ this._switcher = rooms;
507
+ this.maxLoadAhead = ahead;
508
+ this.maxLoadBehind = behind;
509
+ this.maxConcurrent = maxConcurrent;
510
+ }
511
+
512
+ begin() {
513
+ if (this._isRunning) return;
514
+ if (debug) console.log("Preload begin")
515
+ this._isRunning = true;
516
+ let lastRoom: number = -1;
517
+ let searchDistance: number;
518
+ let searchCall: number;
519
+ const array = this._switcher.scenes;
520
+ const interval = setInterval(() => {
521
+ if (this.allLoaded()) {
522
+ if (debug)
523
+ console.log("All scenes loaded");
524
+ this.stop();
525
+ }
526
+ if (!this._isRunning) {
527
+ clearInterval(interval);
528
+ return;
529
+ }
530
+ if (this.canLoadNewScene() === false) return;
531
+ if (lastRoom !== this._switcher.currentIndex) {
532
+ lastRoom = this._switcher.currentIndex;
533
+ searchCall = 0;
534
+ searchDistance = 0;
535
+ }
536
+ const searchForward = searchCall % 2 === 0;
537
+ if (searchForward) searchDistance += 1;
538
+ searchCall += 1;
539
+ const maxSearchDistance = searchForward ? this.maxLoadAhead : this.maxLoadBehind;
540
+ if (searchDistance > maxSearchDistance) return;
541
+ const roomIndex = searchForward ? lastRoom + searchDistance : lastRoom - searchDistance;
542
+ if (roomIndex < 0) return;
543
+ // if (roomIndex < 0) roomIndex = array.length + roomIndex;
544
+ if (roomIndex < 0 || roomIndex >= array.length) return;
545
+ const scene = array[roomIndex];
546
+ new LoadTask(roomIndex, scene, this._loadTasks);
547
+ }, 200);
548
+ }
549
+
550
+ stop() {
551
+ this._isRunning = false;
552
+ }
553
+
554
+ canLoadNewScene(): boolean {
555
+ return this._loadTasks.length < this._maxConcurrentLoads;
556
+ }
557
+
558
+ allLoaded(): boolean {
559
+ if (this._switcher.scenes) {
560
+ for (const scene of this._switcher.scenes) {
561
+ if (scene?.isLoaded() === false) return false;
562
+ }
563
+ }
564
+ return true;
565
+ }
566
+ }
567
+
568
+ class LoadTask {
569
+
570
+ index: number;
571
+ asset: AssetReference;
572
+ tasks: LoadTask[];
573
+
574
+ constructor(index: number, asset: AssetReference, tasks: LoadTask[]) {
575
+ this.index = index;
576
+ this.asset = asset;
577
+ this.tasks = tasks;
578
+ tasks.push(this);
579
+ this.awaitLoading();
580
+ }
581
+
582
+ private async awaitLoading() {
583
+ if (this.asset && !this.asset.isLoaded()) {
584
+ if (debug)
585
+ console.log("Preload start: " + this.asset.uri, this.index);
586
+ await this.asset.preload();
587
+ if (debug)
588
+ console.log("Preload finished: " + this.asset.uri, this.index);
589
+ }
590
+
591
+ const i = this.tasks.indexOf(this);
592
+ if (i >= 0) this.tasks.splice(i, 1);
593
+ }
594
+ }