@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2259 -2253
- package/LICENSE.md +10 -10
- package/README.md +52 -52
- package/dist/needle-engine.js +7 -10
- package/dist/needle-engine.light.js +7 -10
- package/dist/needle-engine.light.min.js +7 -10
- package/dist/needle-engine.light.umd.cjs +7 -10
- package/dist/needle-engine.min.js +7 -10
- package/dist/needle-engine.umd.cjs +7 -10
- package/lib/engine/api.d.ts +52 -52
- package/lib/engine/api.js +51 -51
- package/lib/engine/assets/index.d.ts +1 -1
- package/lib/engine/assets/index.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +439 -439
- package/lib/engine/debug/debug.d.ts +12 -12
- package/lib/engine/debug/debug.js +26 -26
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +204 -204
- package/lib/engine/debug/debug_overlay.d.ts +10 -10
- package/lib/engine/debug/debug_overlay.js +277 -277
- package/lib/engine/debug/index.d.ts +1 -1
- package/lib/engine/debug/index.js +1 -1
- package/lib/engine/engine_addressables.d.ts +75 -75
- package/lib/engine/engine_addressables.js +441 -441
- package/lib/engine/engine_application.d.ts +19 -19
- package/lib/engine/engine_application.js +45 -45
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +341 -341
- package/lib/engine/engine_camera.d.ts +6 -6
- package/lib/engine/engine_camera.js +23 -23
- package/lib/engine/engine_components.d.ts +17 -17
- package/lib/engine/engine_components.js +273 -273
- package/lib/engine/engine_components_internal.d.ts +11 -11
- package/lib/engine/engine_components_internal.js +41 -41
- package/lib/engine/engine_constants.d.ts +5 -5
- package/lib/engine/engine_constants.js +32 -32
- package/lib/engine/engine_context.d.ts +269 -269
- package/lib/engine/engine_context.js +1242 -1242
- package/lib/engine/engine_context_registry.d.ts +50 -50
- package/lib/engine/engine_context_registry.js +89 -89
- package/lib/engine/engine_coroutine.d.ts +4 -4
- package/lib/engine/engine_coroutine.js +21 -21
- package/lib/engine/engine_create_objects.d.ts +13 -13
- package/lib/engine/engine_create_objects.js +33 -33
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +17 -17
- package/lib/engine/engine_editor-sync.js +7 -7
- package/lib/engine/engine_element.d.ts +55 -55
- package/lib/engine/engine_element.js +559 -559
- package/lib/engine/engine_element_attributes.d.ts +49 -49
- package/lib/engine/engine_element_attributes.js +1 -1
- package/lib/engine/engine_element_extras.d.ts +6 -6
- package/lib/engine/engine_element_extras.js +13 -13
- package/lib/engine/engine_element_loading.d.ts +40 -40
- package/lib/engine/engine_element_loading.js +312 -312
- package/lib/engine/engine_element_overlay.d.ts +19 -19
- package/lib/engine/engine_element_overlay.js +143 -143
- package/lib/engine/engine_fileloader.d.ts +3 -3
- package/lib/engine/engine_fileloader.js +7 -7
- package/lib/engine/engine_gameobject.d.ts +39 -39
- package/lib/engine/engine_gameobject.js +559 -559
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +26 -26
- package/lib/engine/engine_gizmos.js +282 -282
- package/lib/engine/engine_gltf.d.ts +13 -13
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
- package/lib/engine/engine_gltf_builtin_components.js +298 -298
- package/lib/engine/engine_hot_reload.d.ts +5 -5
- package/lib/engine/engine_hot_reload.js +182 -182
- package/lib/engine/engine_input.d.ts +129 -129
- package/lib/engine/engine_input.js +799 -799
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +16 -16
- package/lib/engine/engine_instancing.js +36 -36
- package/lib/engine/engine_license.d.ts +4 -4
- package/lib/engine/engine_license.js +398 -398
- package/lib/engine/engine_lifecycle_api.d.ts +14 -14
- package/lib/engine/engine_lifecycle_api.js +24 -24
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
- package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +86 -86
- package/lib/engine/engine_loaders.d.ts +7 -7
- package/lib/engine/engine_loaders.js +69 -69
- package/lib/engine/engine_mainloop_utils.d.ts +13 -13
- package/lib/engine/engine_mainloop_utils.js +426 -426
- package/lib/engine/engine_math.d.ts +43 -43
- package/lib/engine/engine_math.js +147 -147
- package/lib/engine/engine_networking.d.ts +176 -176
- package/lib/engine/engine_networking.js +649 -649
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +324 -324
- package/lib/engine/engine_networking_files.d.ts +23 -23
- package/lib/engine/engine_networking_files.js +176 -176
- package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
- package/lib/engine/engine_networking_files_default_components.js +39 -39
- package/lib/engine/engine_networking_instantiate.d.ts +39 -39
- package/lib/engine/engine_networking_instantiate.js +302 -302
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +90 -90
- package/lib/engine/engine_networking_streams.js +428 -428
- package/lib/engine/engine_networking_types.d.ts +14 -14
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +115 -115
- package/lib/engine/engine_physics.js +228 -228
- package/lib/engine/engine_physics.types.d.ts +37 -37
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +112 -112
- package/lib/engine/engine_physics_rapier.js +1266 -1266
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +74 -74
- package/lib/engine/engine_scenelighting.js +285 -285
- package/lib/engine/engine_scenetools.d.ts +35 -35
- package/lib/engine/engine_scenetools.js +212 -212
- package/lib/engine/engine_serialization.d.ts +4 -4
- package/lib/engine/engine_serialization.js +4 -4
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
- package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
- package/lib/engine/engine_serialization_core.d.ts +84 -84
- package/lib/engine/engine_serialization_core.js +576 -576
- package/lib/engine/engine_serialization_decorator.d.ts +15 -15
- package/lib/engine/engine_serialization_decorator.js +54 -54
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +31 -31
- package/lib/engine/engine_shaders.js +229 -229
- package/lib/engine/engine_shims.d.ts +3 -3
- package/lib/engine/engine_shims.js +22 -22
- package/lib/engine/engine_texture.d.ts +20 -20
- package/lib/engine/engine_texture.js +57 -57
- package/lib/engine/engine_three_utils.d.ts +51 -51
- package/lib/engine/engine_three_utils.js +342 -342
- package/lib/engine/engine_time.d.ts +19 -19
- package/lib/engine/engine_time.js +47 -47
- package/lib/engine/engine_types.d.ts +358 -358
- package/lib/engine/engine_types.js +72 -72
- package/lib/engine/engine_typestore.d.ts +16 -16
- package/lib/engine/engine_typestore.js +35 -35
- package/lib/engine/engine_util_decorator.d.ts +12 -12
- package/lib/engine/engine_util_decorator.js +115 -115
- package/lib/engine/engine_utils.d.ts +104 -104
- package/lib/engine/engine_utils.js +518 -518
- package/lib/engine/engine_utils_screenshot.d.ts +10 -10
- package/lib/engine/engine_utils_screenshot.js +70 -70
- package/lib/engine/engine_web_api.d.ts +12 -12
- package/lib/engine/engine_web_api.js +112 -112
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
- package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
- package/lib/engine/extensions/NEEDLE_components.js +206 -206
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
- package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +2 -2
- package/lib/engine/extensions/extension_utils.js +140 -140
- package/lib/engine/extensions/extensions.d.ts +21 -21
- package/lib/engine/extensions/extensions.js +94 -94
- package/lib/engine/extensions/index.d.ts +5 -5
- package/lib/engine/extensions/index.js +5 -5
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +61 -61
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +36 -36
- package/lib/engine/js-extensions/Layers.d.ts +3 -3
- package/lib/engine/js-extensions/Layers.js +19 -19
- package/lib/engine/js-extensions/index.d.ts +2 -2
- package/lib/engine/js-extensions/index.js +2 -2
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +53 -53
- package/lib/engine-components/Animation.js +333 -333
- package/lib/engine-components/AnimationCurve.d.ts +16 -16
- package/lib/engine-components/AnimationCurve.js +97 -97
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +110 -110
- package/lib/engine-components/Animator.d.ts +81 -81
- package/lib/engine-components/Animator.js +229 -229
- package/lib/engine-components/AnimatorController.d.ts +57 -57
- package/lib/engine-components/AnimatorController.js +887 -887
- package/lib/engine-components/AudioListener.d.ts +7 -7
- package/lib/engine-components/AudioListener.js +30 -30
- package/lib/engine-components/AudioSource.d.ts +61 -61
- package/lib/engine-components/AudioSource.js +422 -422
- package/lib/engine-components/AvatarLoader.d.ts +19 -19
- package/lib/engine-components/AvatarLoader.js +173 -173
- package/lib/engine-components/AxesHelper.d.ts +9 -9
- package/lib/engine-components/AxesHelper.js +44 -44
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
- package/lib/engine-components/BoxHelperComponent.js +89 -89
- package/lib/engine-components/Camera.d.ts +70 -70
- package/lib/engine-components/Camera.js +450 -450
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +77 -77
- package/lib/engine-components/CharacterController.d.ts +46 -46
- package/lib/engine-components/CharacterController.js +227 -227
- package/lib/engine-components/Collider.d.ts +46 -46
- package/lib/engine-components/Collider.js +153 -153
- package/lib/engine-components/Component.d.ts +228 -228
- package/lib/engine-components/Component.js +541 -541
- package/lib/engine-components/ContactShadows.d.ts +23 -23
- package/lib/engine-components/ContactShadows.js +233 -233
- package/lib/engine-components/DeleteBox.d.ts +9 -9
- package/lib/engine-components/DeleteBox.js +30 -30
- package/lib/engine-components/DeviceFlag.d.ts +12 -12
- package/lib/engine-components/DeviceFlag.js +43 -43
- package/lib/engine-components/DragControls.d.ts +51 -51
- package/lib/engine-components/DragControls.js +516 -516
- package/lib/engine-components/DropListener.d.ts +15 -15
- package/lib/engine-components/DropListener.js +120 -120
- package/lib/engine-components/Duplicatable.d.ts +16 -16
- package/lib/engine-components/Duplicatable.js +150 -150
- package/lib/engine-components/EventList.d.ts +28 -28
- package/lib/engine-components/EventList.js +105 -105
- package/lib/engine-components/EventTrigger.d.ts +12 -12
- package/lib/engine-components/EventTrigger.js +50 -50
- package/lib/engine-components/EventType.d.ts +19 -19
- package/lib/engine-components/EventType.js +71 -71
- package/lib/engine-components/FlyControls.d.ts +7 -7
- package/lib/engine-components/FlyControls.js +25 -25
- package/lib/engine-components/Fog.d.ts +20 -20
- package/lib/engine-components/Fog.js +60 -60
- package/lib/engine-components/Gizmos.d.ts +12 -12
- package/lib/engine-components/Gizmos.js +60 -60
- package/lib/engine-components/GridHelper.d.ts +12 -12
- package/lib/engine-components/GridHelper.js +47 -47
- package/lib/engine-components/GroundProjection.d.ts +21 -21
- package/lib/engine-components/GroundProjection.js +97 -97
- package/lib/engine-components/Interactable.d.ts +10 -10
- package/lib/engine-components/Interactable.js +11 -11
- package/lib/engine-components/Joints.d.ts +19 -19
- package/lib/engine-components/Joints.js +51 -51
- package/lib/engine-components/LODGroup.d.ts +30 -30
- package/lib/engine-components/LODGroup.js +145 -145
- package/lib/engine-components/Light.d.ts +75 -75
- package/lib/engine-components/Light.js +475 -475
- package/lib/engine-components/LookAtConstraint.d.ts +7 -7
- package/lib/engine-components/LookAtConstraint.js +17 -17
- package/lib/engine-components/NestedGltf.d.ts +11 -11
- package/lib/engine-components/NestedGltf.js +74 -74
- package/lib/engine-components/Networking.d.ts +11 -11
- package/lib/engine-components/Networking.js +70 -70
- package/lib/engine-components/OffsetConstraint.d.ts +14 -14
- package/lib/engine-components/OffsetConstraint.js +65 -65
- package/lib/engine-components/OrbitControls.d.ts +111 -111
- package/lib/engine-components/OrbitControls.js +646 -646
- package/lib/engine-components/ParticleSystem.d.ts +145 -145
- package/lib/engine-components/ParticleSystem.js +1077 -1077
- package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
- package/lib/engine-components/ParticleSystemModules.js +1667 -1667
- package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
- package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
- package/lib/engine-components/PlayerColor.d.ts +13 -13
- package/lib/engine-components/PlayerColor.js +83 -83
- package/lib/engine-components/ReflectionProbe.d.ts +22 -22
- package/lib/engine-components/ReflectionProbe.js +181 -181
- package/lib/engine-components/Renderer.d.ts +112 -112
- package/lib/engine-components/Renderer.js +1029 -1029
- package/lib/engine-components/RendererLightmap.d.ts +19 -19
- package/lib/engine-components/RendererLightmap.js +127 -127
- package/lib/engine-components/RigidBody.d.ts +120 -120
- package/lib/engine-components/RigidBody.js +452 -452
- package/lib/engine-components/SceneSwitcher.d.ts +72 -72
- package/lib/engine-components/SceneSwitcher.js +583 -583
- package/lib/engine-components/ScreenCapture.d.ts +64 -64
- package/lib/engine-components/ScreenCapture.js +405 -405
- package/lib/engine-components/ShadowCatcher.d.ts +18 -18
- package/lib/engine-components/ShadowCatcher.js +144 -144
- package/lib/engine-components/Skybox.d.ts +23 -23
- package/lib/engine-components/Skybox.js +287 -287
- package/lib/engine-components/SmoothFollow.d.ts +14 -14
- package/lib/engine-components/SmoothFollow.js +63 -63
- package/lib/engine-components/SpatialTrigger.d.ts +27 -27
- package/lib/engine-components/SpatialTrigger.js +144 -144
- package/lib/engine-components/SpectatorCamera.d.ts +45 -45
- package/lib/engine-components/SpectatorCamera.js +593 -593
- package/lib/engine-components/SpriteRenderer.d.ts +48 -48
- package/lib/engine-components/SpriteRenderer.js +257 -257
- package/lib/engine-components/SyncedCamera.d.ts +27 -27
- package/lib/engine-components/SyncedCamera.js +187 -187
- package/lib/engine-components/SyncedRoom.d.ts +24 -24
- package/lib/engine-components/SyncedRoom.js +162 -162
- package/lib/engine-components/SyncedTransform.d.ts +35 -35
- package/lib/engine-components/SyncedTransform.js +265 -265
- package/lib/engine-components/TestRunner.d.ts +13 -13
- package/lib/engine-components/TestRunner.js +99 -99
- package/lib/engine-components/TransformGizmo.d.ts +16 -16
- package/lib/engine-components/TransformGizmo.js +148 -148
- package/lib/engine-components/VideoPlayer.d.ts +86 -86
- package/lib/engine-components/VideoPlayer.js +792 -792
- package/lib/engine-components/Voip.d.ts +29 -29
- package/lib/engine-components/Voip.js +203 -203
- package/lib/engine-components/XRFlag.d.ts +33 -33
- package/lib/engine-components/XRFlag.js +128 -128
- package/lib/engine-components/api.d.ts +15 -15
- package/lib/engine-components/api.js +15 -15
- package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
- package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
- package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
- package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
- package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
- package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
- package/lib/engine-components/codegen/components.d.ts +216 -216
- package/lib/engine-components/codegen/components.js +217 -217
- package/lib/engine-components/debug/LogStats.d.ts +5 -5
- package/lib/engine-components/debug/LogStats.js +18 -18
- package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
- package/lib/engine-components/export/gltf/GltfExport.js +215 -215
- package/lib/engine-components/export/index.d.ts +1 -1
- package/lib/engine-components/export/index.js +1 -1
- package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
- package/lib/engine-components/export/usdz/Extension.js +1 -1
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +114 -114
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1211 -1211
- package/lib/engine-components/export/usdz/USDZExporter.d.ts +59 -59
- package/lib/engine-components/export/usdz/USDZExporter.js +450 -450
- package/lib/engine-components/export/usdz/extensions/Animation.d.ts +69 -69
- package/lib/engine-components/export/usdz/extensions/Animation.js +650 -650
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
- package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +55 -55
- package/lib/engine-components/export/usdz/extensions/USDZText.js +246 -246
- package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
- package/lib/engine-components/export/usdz/extensions/USDZUI.js +100 -100
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +9 -9
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +52 -52
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +22 -22
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +134 -134
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +126 -126
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +824 -824
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +133 -133
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +464 -464
- package/lib/engine-components/export/usdz/index.d.ts +3 -3
- package/lib/engine-components/export/usdz/index.js +2 -2
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- package/src/engine-components/js-extensions/Vector.ts +16 -16
- package/src/engine-components/js-extensions/index.ts +2 -2
- package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
- package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
- package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
- package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
- package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
- package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
- package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
- package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
- package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
- package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
- package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
- package/src/engine-components/postprocessing/Volume.ts +216 -216
- package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
- package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
- package/src/engine-components/postprocessing/index.ts +3 -3
- package/src/engine-components/timeline/PlayableDirector.ts +666 -666
- package/src/engine-components/timeline/SignalAsset.ts +138 -138
- package/src/engine-components/timeline/TimelineModels.ts +93 -93
- package/src/engine-components/timeline/TimelineTracks.ts +906 -906
- package/src/engine-components/timeline/index.ts +3 -3
- package/src/engine-components/ui/BaseUIComponent.ts +195 -195
- package/src/engine-components/ui/Button.ts +283 -283
- package/src/engine-components/ui/Canvas.ts +390 -390
- package/src/engine-components/ui/CanvasGroup.ts +49 -49
- package/src/engine-components/ui/EventSystem.ts +736 -736
- package/src/engine-components/ui/Graphic.ts +255 -255
- package/src/engine-components/ui/Image.ts +102 -102
- package/src/engine-components/ui/InputField.ts +290 -290
- package/src/engine-components/ui/Interfaces.ts +57 -57
- package/src/engine-components/ui/Layout.ts +322 -322
- package/src/engine-components/ui/Outline.ts +12 -12
- package/src/engine-components/ui/PointerEvents.ts +118 -118
- package/src/engine-components/ui/RaycastUtils.ts +68 -68
- package/src/engine-components/ui/Raycaster.ts +73 -73
- package/src/engine-components/ui/RectTransform.ts +364 -364
- package/src/engine-components/ui/SpatialHtml.ts +63 -63
- package/src/engine-components/ui/Text.ts +572 -572
- package/src/engine-components/ui/Utils.ts +110 -110
- package/src/engine-components/utils/LookAt.ts +65 -65
- package/src/engine-components/utils/OpenURL.ts +118 -118
- package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
- package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
- package/src/engine-components/webxr/WebXR.ts +761 -761
- package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
- package/src/engine-components/webxr/WebXRController.ts +1168 -1168
- package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
- package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
- package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
- package/src/engine-components/webxr/WebXRRig.ts +21 -21
- package/src/engine-components/webxr/WebXRSync.ts +463 -463
- package/src/engine-components/webxr/index.ts +3 -3
- package/src/engine-components-experimental/Presentation.ts +12 -12
- package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
- package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
- package/src/engine-schemes/COMPILE_TS.bat +11 -11
- package/src/engine-schemes/schemes.ts +27 -27
- package/src/engine-schemes/synced-camera-model.ts +92 -92
- package/src/engine-schemes/synced-transform-model.ts +90 -90
- package/src/engine-schemes/syncedCamera.fbs +10 -10
- package/src/engine-schemes/transform.ts +50 -50
- package/src/engine-schemes/transforms.fbs +25 -25
- package/src/engine-schemes/vec.fbs +19 -19
- package/src/engine-schemes/vec2.ts +33 -33
- package/src/engine-schemes/vec3.ts +38 -38
- package/src/engine-schemes/vec4.ts +43 -43
- package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
- package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
- package/src/include/draco/draco_decoder.js +34 -34
- package/src/include/draco/draco_wasm_wrapper.js +117 -117
- package/src/include/ktx2/basis_transcoder.js +21 -21
- package/src/include/needle/arial-msdf.json +1471 -1471
- package/src/include/three/ARButton.js +231 -231
- package/src/include/three/DragControls.js +231 -231
- package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
- package/src/include/three/VRButton.js +194 -194
- package/src/needle-engine.ts +55 -55
- package/src/engine/dist/api.js +0 -73
- package/src/engine/dist/api.js.meta +0 -7
- package/src/engine/dist/engine_networking_streams.js +0 -474
- package/src/engine/dist/engine_networking_streams.js.meta +0 -7
- package/src/engine-schemes/dist/api.js +0 -17
- package/src/engine-schemes/dist/api.js.meta +0 -7
- package/src/engine-schemes/dist/schemes.js +0 -25
- package/src/engine-schemes/dist/schemes.js.meta +0 -7
- package/src/engine-schemes/dist/synced-camera-model.js +0 -74
- package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
- package/src/engine-schemes/dist/synced-transform-model.js +0 -73
- package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
- package/src/engine-schemes/dist/transform.js +0 -46
- package/src/engine-schemes/dist/transform.js.meta +0 -7
- package/src/engine-schemes/dist/vec2.js +0 -32
- package/src/engine-schemes/dist/vec2.js.meta +0 -7
- package/src/engine-schemes/dist/vec3.js +0 -36
- package/src/engine-schemes/dist/vec3.js.meta +0 -7
- package/src/engine-schemes/dist/vec4.js +0 -40
- package/src/engine-schemes/dist/vec4.js.meta +0 -7
- package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
- package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
- package/src/engine-schemes/flatc.exe +0 -0
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source;
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constructor(type, source, init) {
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key;
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keyType;
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source;
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InputEvents["PointerDown"] = "pointerdown";
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InputEvents["PointerMove"] = "pointermove";
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PointerType["Mouse"] = "mouse";
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getPointerDownTime(i) {
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getTouchesPressedCount() {
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getPointerEvent(i) {
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*foreachPointerId(pointerType) {
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}
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}
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}
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}
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*foreachTouchId() {
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continue;
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yield i;
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}
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}
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_pointerIsActive(index) {
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if (index < 0)
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return false;
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return this._pointerPressed[index] || this._pointerDown[index] || this._pointerUp[index];
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}
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context;
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_pointerDown = [false];
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_pointerUp = [false];
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_pointerClick = [false];
|
|
239
|
-
_pointerDoubleClick = [false];
|
|
240
|
-
_pointerPressed = [false];
|
|
241
|
-
_pointerPositions = [new Vector2()];
|
|
242
|
-
_pointerPositionsLastFrame = [new Vector2()];
|
|
243
|
-
_pointerPositionsDelta = [new Vector2()];
|
|
244
|
-
_pointerPositionsRC = [new Vector2()];
|
|
245
|
-
_pointerPositionDown = [new Vector2()];
|
|
246
|
-
_pointerDownTime = [];
|
|
247
|
-
_pointerUpTime = [];
|
|
248
|
-
_pointerUpTimestamp = [];
|
|
249
|
-
_pointerIds = [];
|
|
250
|
-
_pointerTypes = [""];
|
|
251
|
-
_mouseWheelChanged = [false];
|
|
252
|
-
_mouseWheelDeltaY = [0];
|
|
253
|
-
_pointerEvent = [];
|
|
254
|
-
_pointerUsed = [];
|
|
255
|
-
getKeyDown() {
|
|
256
|
-
for (const key in this.keysPressed) {
|
|
257
|
-
const k = this.keysPressed[key];
|
|
258
|
-
if (k.startFrame === this.context.time.frameCount)
|
|
259
|
-
return k.key;
|
|
260
|
-
}
|
|
261
|
-
return null;
|
|
262
|
-
}
|
|
263
|
-
getKeyPressed() {
|
|
264
|
-
for (const key in this.keysPressed) {
|
|
265
|
-
const k = this.keysPressed[key];
|
|
266
|
-
if (k.pressed)
|
|
267
|
-
return k.key;
|
|
268
|
-
}
|
|
269
|
-
return null;
|
|
270
|
-
}
|
|
271
|
-
isKeyDown(keyCode) {
|
|
272
|
-
if (!this.context.application.isVisible || !this.context.application.hasFocus)
|
|
273
|
-
return false;
|
|
274
|
-
const codes = this.getCodeForCommonKeyName(keyCode);
|
|
275
|
-
if (codes !== null) {
|
|
276
|
-
for (const code of codes)
|
|
277
|
-
if (this.isKeyDown(code))
|
|
278
|
-
return true;
|
|
279
|
-
return false;
|
|
280
|
-
}
|
|
281
|
-
return this.keysPressed[keyCode]?.startFrame === this.context.time.frameCount && this.keysPressed[keyCode].pressed;
|
|
282
|
-
}
|
|
283
|
-
isKeyUp(keyCode) {
|
|
284
|
-
if (!this.context.application.isVisible || !this.context.application.hasFocus)
|
|
285
|
-
return false;
|
|
286
|
-
const codes = this.getCodeForCommonKeyName(keyCode);
|
|
287
|
-
if (codes !== null) {
|
|
288
|
-
for (const code of codes)
|
|
289
|
-
if (this.isKeyUp(code))
|
|
290
|
-
return true;
|
|
291
|
-
return false;
|
|
292
|
-
}
|
|
293
|
-
return this.keysPressed[keyCode]?.frame === this.context.time.frameCount && !this.keysPressed[keyCode].pressed;
|
|
294
|
-
}
|
|
295
|
-
isKeyPressed(keyCode) {
|
|
296
|
-
if (!this.context.application.isVisible || !this.context.application.hasFocus)
|
|
297
|
-
return false;
|
|
298
|
-
const codes = this.getCodeForCommonKeyName(keyCode);
|
|
299
|
-
if (codes !== null) {
|
|
300
|
-
for (const code of codes)
|
|
301
|
-
if (this.isKeyPressed(code))
|
|
302
|
-
return true;
|
|
303
|
-
return false;
|
|
304
|
-
}
|
|
305
|
-
return this.keysPressed[keyCode]?.pressed; // && time.frameCount - this.keysPressed[keyCode].frame < 100;
|
|
306
|
-
}
|
|
307
|
-
// utility helper for mapping common names to actual codes; e.g. "Shift" -> "ShiftLeft" and "ShiftRight" or "a" -> "KeyA"
|
|
308
|
-
getCodeForCommonKeyName(keyName) {
|
|
309
|
-
if (keyName.length === 1) {
|
|
310
|
-
// check if this is a digit
|
|
311
|
-
if (keyName >= "0" && keyName <= "9")
|
|
312
|
-
return ["Digit" + keyName];
|
|
313
|
-
// check if this is a letter
|
|
314
|
-
if (keyName >= "a" && keyName <= "z")
|
|
315
|
-
return ["Key" + keyName.toUpperCase()];
|
|
316
|
-
if (keyName == " ")
|
|
317
|
-
return ["Space"];
|
|
318
|
-
}
|
|
319
|
-
switch (keyName) {
|
|
320
|
-
case "shift":
|
|
321
|
-
case "Shift":
|
|
322
|
-
return ["ShiftLeft", "ShiftRight"];
|
|
323
|
-
case "control":
|
|
324
|
-
case "Control":
|
|
325
|
-
return ["ControlLeft", "ControlRight"];
|
|
326
|
-
case "alt":
|
|
327
|
-
case "Alt":
|
|
328
|
-
return ["AltLeft", "AltRight"];
|
|
329
|
-
}
|
|
330
|
-
return null;
|
|
331
|
-
}
|
|
332
|
-
createPointerDown(args) {
|
|
333
|
-
if (debug)
|
|
334
|
-
showBalloonMessage("Create Pointer down");
|
|
335
|
-
this.onDown(args);
|
|
336
|
-
}
|
|
337
|
-
createPointerMove(args) {
|
|
338
|
-
if (debug)
|
|
339
|
-
showBalloonMessage("Create Pointer move");
|
|
340
|
-
this.onMove(args);
|
|
341
|
-
}
|
|
342
|
-
createPointerUp(args) {
|
|
343
|
-
if (debug)
|
|
344
|
-
showBalloonMessage("Create Pointer up");
|
|
345
|
-
this.onUp(args);
|
|
346
|
-
}
|
|
347
|
-
convertScreenspaceToRaycastSpace(vec2) {
|
|
348
|
-
vec2.x = (vec2.x - this.context.domX) / this.context.domWidth * 2 - 1;
|
|
349
|
-
vec2.y = -((vec2.y - this.context.domY) / this.context.domHeight) * 2 + 1;
|
|
350
|
-
}
|
|
351
|
-
constructor(context) {
|
|
352
|
-
super();
|
|
353
|
-
this.context = context;
|
|
354
|
-
this.context.post_render_callbacks.push(this.onEndOfFrame);
|
|
355
|
-
window.addEventListener('touchstart', this.onTouchStart, false);
|
|
356
|
-
window.addEventListener('touchmove', this.onTouchMove, { passive: true });
|
|
357
|
-
window.addEventListener('touchend', this.onTouchUp, false);
|
|
358
|
-
window.addEventListener('mousedown', this.onMouseDown, false);
|
|
359
|
-
window.addEventListener('mousemove', this.onMouseMove, false);
|
|
360
|
-
window.addEventListener('mouseup', this.onMouseUp, false);
|
|
361
|
-
window.addEventListener('wheel', this.onMouseWheel, { passive: true });
|
|
362
|
-
window.addEventListener("keydown", this.onKeyDown, false);
|
|
363
|
-
window.addEventListener("keypress", this.onKeyPressed, false);
|
|
364
|
-
window.addEventListener("keyup", this.onKeyUp, false);
|
|
365
|
-
// e.g. when using sharex to capture we loose focus thus dont get e.g. key up events
|
|
366
|
-
window.addEventListener('blur', this.onLostFocus);
|
|
367
|
-
}
|
|
368
|
-
dispose() {
|
|
369
|
-
const index = this.context.post_render_callbacks.indexOf(this.onEndOfFrame);
|
|
370
|
-
if (index >= 0)
|
|
371
|
-
this.context.post_render_callbacks.splice(index, 1);
|
|
372
|
-
window.removeEventListener('touchstart', this.onTouchStart, false);
|
|
373
|
-
window.removeEventListener('touchmove', this.onTouchMove, false);
|
|
374
|
-
window.removeEventListener('touchend', this.onTouchUp, false);
|
|
375
|
-
window.removeEventListener('mousedown', this.onMouseDown, false);
|
|
376
|
-
window.removeEventListener('mousemove', this.onMouseMove, false);
|
|
377
|
-
window.removeEventListener('mouseup', this.onMouseUp, false);
|
|
378
|
-
window.removeEventListener('wheel', this.onMouseWheel, false);
|
|
379
|
-
window.removeEventListener("keydown", this.onKeyDown, false);
|
|
380
|
-
window.removeEventListener("keypress", this.onKeyPressed, false);
|
|
381
|
-
window.removeEventListener("keyup", this.onKeyUp, false);
|
|
382
|
-
window.removeEventListener('blur', this.onLostFocus);
|
|
383
|
-
}
|
|
384
|
-
onLostFocus = () => {
|
|
385
|
-
for (const kp in this.keysPressed) {
|
|
386
|
-
this.keysPressed[kp].pressed = false;
|
|
387
|
-
}
|
|
388
|
-
};
|
|
389
|
-
onEndOfFrame = () => {
|
|
390
|
-
for (let i = 0; i < this._pointerUp.length; i++)
|
|
391
|
-
this._pointerUp[i] = false;
|
|
392
|
-
for (let i = 0; i < this._pointerDown.length; i++)
|
|
393
|
-
this._pointerDown[i] = false;
|
|
394
|
-
for (let i = 0; i < this._pointerClick.length; i++)
|
|
395
|
-
this._pointerClick[i] = false;
|
|
396
|
-
for (let i = 0; i < this._pointerDoubleClick.length; i++)
|
|
397
|
-
this._pointerDoubleClick[i] = false;
|
|
398
|
-
for (const pt of this._pointerPositionsDelta)
|
|
399
|
-
pt.set(0, 0);
|
|
400
|
-
for (let i = 0; i < this._mouseWheelChanged.length; i++)
|
|
401
|
-
this._mouseWheelChanged[i] = false;
|
|
402
|
-
for (let i = 0; i < this._mouseWheelDeltaY.length; i++)
|
|
403
|
-
this._mouseWheelDeltaY[i] = 0;
|
|
404
|
-
};
|
|
405
|
-
canReceiveInput(evt) {
|
|
406
|
-
// If the user has HTML objects ontop of the canvas
|
|
407
|
-
// if(evt.target === this.context.renderer.domElement) return true;
|
|
408
|
-
// const css = window.getComputedStyle(evt.target as HTMLElement);
|
|
409
|
-
// if(css.pointerEvents === "all") return false;
|
|
410
|
-
// We only check the target elements here since the canvas may be overlapped by other elements
|
|
411
|
-
// in which case we do not want to use the input (e.g. if a HTML element is being triggered)
|
|
412
|
-
if (evt.target === this.context.renderer?.domElement)
|
|
413
|
-
return true;
|
|
414
|
-
if (evt.target === this.context.domElement)
|
|
415
|
-
return true;
|
|
416
|
-
return false;
|
|
417
|
-
}
|
|
418
|
-
keysPressed = {};
|
|
419
|
-
onKeyDown = (evt) => {
|
|
420
|
-
if (!this.context.application.hasFocus)
|
|
421
|
-
return;
|
|
422
|
-
const ex = this.keysPressed[evt.code];
|
|
423
|
-
if (ex && ex.pressed)
|
|
424
|
-
return;
|
|
425
|
-
this.keysPressed[evt.code] = { pressed: true, frame: this.context.time.frameCount + 1, startFrame: this.context.time.frameCount + 1, key: evt.key, code: evt.code };
|
|
426
|
-
const ne = new NEKeyboardEvent(InputEvents.KeyDown, evt, evt);
|
|
427
|
-
this.onDispatchEvent(ne);
|
|
428
|
-
};
|
|
429
|
-
onKeyPressed = (evt) => {
|
|
430
|
-
if (!this.context.application.hasFocus)
|
|
431
|
-
return;
|
|
432
|
-
const p = this.keysPressed[evt.code];
|
|
433
|
-
if (!p)
|
|
434
|
-
return;
|
|
435
|
-
p.pressed = true;
|
|
436
|
-
p.frame = this.context.time.frameCount + 1;
|
|
437
|
-
const ne = new NEKeyboardEvent(InputEvents.KeyPressed, evt, evt);
|
|
438
|
-
this.onDispatchEvent(ne);
|
|
439
|
-
};
|
|
440
|
-
onKeyUp = (evt) => {
|
|
441
|
-
if (!this.context.application.hasFocus)
|
|
442
|
-
return;
|
|
443
|
-
const p = this.keysPressed[evt.code];
|
|
444
|
-
if (!p)
|
|
445
|
-
return;
|
|
446
|
-
p.pressed = false;
|
|
447
|
-
p.frame = this.context.time.frameCount + 1;
|
|
448
|
-
const ne = new NEKeyboardEvent(InputEvents.KeyUp, evt, evt);
|
|
449
|
-
this.onDispatchEvent(ne);
|
|
450
|
-
};
|
|
451
|
-
onMouseWheel = (evt) => {
|
|
452
|
-
if (this.canReceiveInput(evt) === false)
|
|
453
|
-
return;
|
|
454
|
-
if (this._mouseWheelDeltaY.length <= 0)
|
|
455
|
-
this._mouseWheelDeltaY.push(0);
|
|
456
|
-
if (this._mouseWheelChanged.length <= 0)
|
|
457
|
-
this._mouseWheelChanged.push(false);
|
|
458
|
-
this._mouseWheelChanged[0] = true;
|
|
459
|
-
const current = this._mouseWheelDeltaY[0];
|
|
460
|
-
this._mouseWheelDeltaY[0] = current + evt.deltaY;
|
|
461
|
-
};
|
|
462
|
-
onTouchStart = (evt) => {
|
|
463
|
-
if (evt.changedTouches.length <= 0)
|
|
464
|
-
return;
|
|
465
|
-
if (this.canReceiveInput(evt) === false)
|
|
466
|
-
return;
|
|
467
|
-
for (let i = 0; i < evt.changedTouches.length; i++) {
|
|
468
|
-
const touch = evt.changedTouches[i];
|
|
469
|
-
const id = this.getPointerIndex(touch.identifier);
|
|
470
|
-
if (debug)
|
|
471
|
-
showBalloonMessage(`touch start #${id}, identifier:${touch.identifier}`);
|
|
472
|
-
const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { button: id, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch });
|
|
473
|
-
this.onDown(ne);
|
|
474
|
-
}
|
|
475
|
-
};
|
|
476
|
-
onTouchMove = (evt) => {
|
|
477
|
-
if (evt.changedTouches.length <= 0)
|
|
478
|
-
return;
|
|
479
|
-
for (let i = 0; i < evt.changedTouches.length; i++) {
|
|
480
|
-
const touch = evt.changedTouches[i];
|
|
481
|
-
const id = this.getPointerIndex(touch.identifier);
|
|
482
|
-
const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { button: id, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch });
|
|
483
|
-
this.onMove(ne);
|
|
484
|
-
}
|
|
485
|
-
};
|
|
486
|
-
onTouchUp = (evt) => {
|
|
487
|
-
if (evt.changedTouches.length <= 0)
|
|
488
|
-
return;
|
|
489
|
-
for (let i = 0; i < evt.changedTouches.length; i++) {
|
|
490
|
-
const touch = evt.changedTouches[i];
|
|
491
|
-
const id = this.getPointerIndex(touch.identifier);
|
|
492
|
-
if (!this.isNewEvent(evt.timeStamp, id, this._pointerUpTimestamp))
|
|
493
|
-
continue;
|
|
494
|
-
if (debug)
|
|
495
|
-
showBalloonMessage(`touch up #${id}, identifier:${touch.identifier}`);
|
|
496
|
-
const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { button: id, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch });
|
|
497
|
-
this.onUp(ne);
|
|
498
|
-
}
|
|
499
|
-
};
|
|
500
|
-
onMouseDown = (evt) => {
|
|
501
|
-
if (evt.defaultPrevented)
|
|
502
|
-
return;
|
|
503
|
-
if (this.canReceiveInput(evt) === false)
|
|
504
|
-
return;
|
|
505
|
-
const id = evt.button;
|
|
506
|
-
const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse });
|
|
507
|
-
this.onDown(ne);
|
|
508
|
-
};
|
|
509
|
-
onMouseMove = (evt) => {
|
|
510
|
-
if (evt.defaultPrevented)
|
|
511
|
-
return;
|
|
512
|
-
const id = evt.button;
|
|
513
|
-
const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse });
|
|
514
|
-
this.onMove(ne);
|
|
515
|
-
};
|
|
516
|
-
onMouseUp = (evt) => {
|
|
517
|
-
if (evt.defaultPrevented)
|
|
518
|
-
return;
|
|
519
|
-
const id = evt.button;
|
|
520
|
-
if (!this.isNewEvent(evt.timeStamp, id, this._pointerUpTimestamp))
|
|
521
|
-
return;
|
|
522
|
-
const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse });
|
|
523
|
-
this.onUp(ne);
|
|
524
|
-
};
|
|
525
|
-
// Prevent the same event being handled twice (e.g. on touch we get a mouseUp and touchUp evt with the same timestamp)
|
|
526
|
-
isNewEvent(timestamp, index, arr) {
|
|
527
|
-
while (arr.length <= index)
|
|
528
|
-
arr.push(-1);
|
|
529
|
-
if (timestamp === arr[index])
|
|
530
|
-
return false;
|
|
531
|
-
arr[index] = timestamp;
|
|
532
|
-
return true;
|
|
533
|
-
}
|
|
534
|
-
isInRect(e) {
|
|
535
|
-
if (this.context.isInXR)
|
|
536
|
-
return true;
|
|
537
|
-
const rect = this.context.domElement.getBoundingClientRect();
|
|
538
|
-
const px = e.clientX;
|
|
539
|
-
const py = e.clientY;
|
|
540
|
-
const isInRect = px >= rect.x && px <= rect.right && py >= rect.y && py <= rect.bottom;
|
|
541
|
-
if (debug && !isInRect)
|
|
542
|
-
console.log("Not in rect", rect, px, py);
|
|
543
|
-
return isInRect;
|
|
544
|
-
}
|
|
545
|
-
onDown(evt) {
|
|
546
|
-
if (debug)
|
|
547
|
-
console.log(evt.pointerType, "DOWN", evt.button);
|
|
548
|
-
if (!this.isInRect(evt))
|
|
549
|
-
return;
|
|
550
|
-
// check if we received an mouse UP event for a touch (for some reason we get a mouse.down for touch.up)
|
|
551
|
-
if (evt.pointerType === PointerType.Mouse) {
|
|
552
|
-
const upTime = this._pointerUpTimestamp[evt.button];
|
|
553
|
-
if (upTime > 0 && evt.source?.timeStamp !== undefined) {
|
|
554
|
-
const diff = (evt.source.timeStamp - upTime);
|
|
555
|
-
// on android touch up and mouse up have the exact same value
|
|
556
|
-
// but on iOS they are not the same but a few milliseconds apart
|
|
557
|
-
if (diff < 60 && diff >= 0) {
|
|
558
|
-
// we received an UP event for a touch, ignore this DOWN event
|
|
559
|
-
if (debug)
|
|
560
|
-
console.log("Ignoring mouse.down for touch.up");
|
|
561
|
-
return;
|
|
562
|
-
}
|
|
563
|
-
}
|
|
564
|
-
}
|
|
565
|
-
this.setPointerState(evt.button, this._pointerPressed, true);
|
|
566
|
-
this.setPointerState(evt.button, this._pointerDown, true);
|
|
567
|
-
this.setPointerStateT(evt.button, this._pointerEvent, evt.source);
|
|
568
|
-
while (evt.button >= this._pointerTypes.length)
|
|
569
|
-
this._pointerTypes.push(evt.pointerType);
|
|
570
|
-
this._pointerTypes[evt.button] = evt.pointerType;
|
|
571
|
-
while (evt.button >= this._pointerPositionDown.length)
|
|
572
|
-
this._pointerPositionDown.push(new Vector2());
|
|
573
|
-
this._pointerPositionDown[evt.button].set(evt.clientX, evt.clientY);
|
|
574
|
-
while (evt.button >= this._pointerPositions.length)
|
|
575
|
-
this._pointerPositions.push(new Vector2());
|
|
576
|
-
this._pointerPositions[evt.button].set(evt.clientX, evt.clientY);
|
|
577
|
-
if (evt.button >= this._pointerDownTime.length)
|
|
578
|
-
this._pointerDownTime.push(0);
|
|
579
|
-
this._pointerDownTime[evt.button] = this.context.time.time;
|
|
580
|
-
this.updatePointerPosition(evt);
|
|
581
|
-
this.onDispatchEvent(evt);
|
|
582
|
-
}
|
|
583
|
-
// moveEvent?: Event;
|
|
584
|
-
onMove(evt) {
|
|
585
|
-
const index = evt.button;
|
|
586
|
-
const isDown = this.getPointerPressed(index);
|
|
587
|
-
if (isDown === false && !this.isInRect(evt))
|
|
588
|
-
return;
|
|
589
|
-
if (evt.pointerType === PointerType.Touch && !isDown)
|
|
590
|
-
return;
|
|
591
|
-
if (debug)
|
|
592
|
-
console.log(evt.pointerType, "MOVE", index);
|
|
593
|
-
this.updatePointerPosition(evt);
|
|
594
|
-
this.setPointerStateT(index, this._pointerEvent, evt.source);
|
|
595
|
-
this.onDispatchEvent(evt);
|
|
596
|
-
}
|
|
597
|
-
onUp(evt) {
|
|
598
|
-
if (this._pointerIds?.length >= evt.button)
|
|
599
|
-
this._pointerIds[evt.button] = -1;
|
|
600
|
-
const wasDown = this._pointerPressed[evt.button];
|
|
601
|
-
if (!wasDown) {
|
|
602
|
-
if (debug)
|
|
603
|
-
console.log(evt.pointerType, "UP", evt.button, "was not down");
|
|
604
|
-
return;
|
|
605
|
-
}
|
|
606
|
-
if (debug)
|
|
607
|
-
console.log(evt.pointerType, "UP", evt.button);
|
|
608
|
-
this.setPointerState(evt.button, this._pointerPressed, false);
|
|
609
|
-
this.setPointerStateT(evt.button, this._pointerEvent, evt.source);
|
|
610
|
-
// if (!this.isInRect(evt)) {
|
|
611
|
-
// if (debug) showBalloonWarning("Pointer out of bounds: " + evt.clientX + ", " + evt.clientY);
|
|
612
|
-
// return;
|
|
613
|
-
// }
|
|
614
|
-
this.setPointerState(evt.button, this._pointerUp, true);
|
|
615
|
-
while (evt.button >= this._pointerUsed.length)
|
|
616
|
-
this._pointerUsed.push(false);
|
|
617
|
-
this.setPointerState(evt.button, this._pointerUsed, false);
|
|
618
|
-
this.updatePointerPosition(evt);
|
|
619
|
-
if (!this._pointerPositionDown[evt.button]) {
|
|
620
|
-
if (debug)
|
|
621
|
-
showBalloonWarning("Received pointer up event without matching down event for button: " + evt.button);
|
|
622
|
-
console.warn("Received pointer up event without matching down event for button: " + evt.button);
|
|
623
|
-
return;
|
|
624
|
-
}
|
|
625
|
-
const dx = evt.clientX - this._pointerPositionDown[evt.button].x;
|
|
626
|
-
const dy = evt.clientY - this._pointerPositionDown[evt.button].y;
|
|
627
|
-
if (evt.button >= this._pointerUpTime.length)
|
|
628
|
-
this._pointerUpTime.push(-99);
|
|
629
|
-
// console.log(dx, dy);
|
|
630
|
-
if (Math.abs(dx) < 5 && Math.abs(dy) < 5) {
|
|
631
|
-
this.setPointerState(evt.button, this._pointerClick, true);
|
|
632
|
-
// handle double click
|
|
633
|
-
const lastUp = this._pointerUpTime[evt.button];
|
|
634
|
-
const dt = this.context.time.time - lastUp;
|
|
635
|
-
// console.log(dt);
|
|
636
|
-
if (dt < this._doubleClickTimeThreshold && dt > 0) {
|
|
637
|
-
this.setPointerState(evt.button, this._pointerDoubleClick, true);
|
|
638
|
-
}
|
|
639
|
-
}
|
|
640
|
-
this._pointerUpTime[evt.button] = this.context.time.time;
|
|
641
|
-
this.onDispatchEvent(evt);
|
|
642
|
-
}
|
|
643
|
-
updatePointerPosition(evt) {
|
|
644
|
-
// console.log("MOVE");
|
|
645
|
-
while (evt.button >= this._pointerPositions.length)
|
|
646
|
-
this._pointerPositions.push(new Vector2());
|
|
647
|
-
while (evt.button >= this._pointerPositionsLastFrame.length)
|
|
648
|
-
this._pointerPositionsLastFrame.push(new Vector2());
|
|
649
|
-
while (evt.button >= this._pointerPositionsDelta.length)
|
|
650
|
-
this._pointerPositionsDelta.push(new Vector2());
|
|
651
|
-
const lf = this._pointerPositionsLastFrame[evt.button];
|
|
652
|
-
lf.copy(this._pointerPositions[evt.button]);
|
|
653
|
-
// accumulate delta (it's reset in end of frame), if we just write it here it's not correct when the browser console is open
|
|
654
|
-
const delta = this._pointerPositionsDelta[evt.button];
|
|
655
|
-
let dx = evt.clientX - lf.x;
|
|
656
|
-
let dy = evt.clientY - lf.y;
|
|
657
|
-
// if pointer is locked, clientX and Y are not changed, but Movement is.
|
|
658
|
-
if (evt.source instanceof MouseEvent || evt.source instanceof TouchEvent) {
|
|
659
|
-
const source = evt.source;
|
|
660
|
-
if (dx === 0 && source.movementX !== 0)
|
|
661
|
-
dx = source.movementX || 0;
|
|
662
|
-
if (dy === 0 && source.movementY !== 0)
|
|
663
|
-
dy = source.movementY || 0;
|
|
664
|
-
}
|
|
665
|
-
delta.x += dx;
|
|
666
|
-
delta.y += dy;
|
|
667
|
-
this._pointerPositions[evt.button].x = evt.clientX;
|
|
668
|
-
this._pointerPositions[evt.button].y = evt.clientY;
|
|
669
|
-
// we want to have the position 01 on the canvas for raycasting
|
|
670
|
-
const px = evt.clientX;
|
|
671
|
-
const py = evt.clientY;
|
|
672
|
-
while (evt.button >= this._pointerPositionsRC.length)
|
|
673
|
-
this._pointerPositionsRC.push(new Vector2());
|
|
674
|
-
const rc = this._pointerPositionsRC[evt.button];
|
|
675
|
-
rc.set(px, py);
|
|
676
|
-
this.convertScreenspaceToRaycastSpace(rc);
|
|
677
|
-
// console.log(this.context.alias, rc);
|
|
678
|
-
// this._pointerPositionsRC[evt.button].x = (px - this.context.domX) / this.context.domWidth * 2 - 1;
|
|
679
|
-
// this._pointerPositionsRC[evt.button].y = -((py - this.context.domY) / this.context.domHeight) * 2 + 1;
|
|
680
|
-
// console.log(evt.button)
|
|
681
|
-
}
|
|
682
|
-
/** get the next free id */
|
|
683
|
-
getPointerIndex(pointerId) {
|
|
684
|
-
const ids = this._pointerIds;
|
|
685
|
-
// test if theres a pointer with the id
|
|
686
|
-
let firstFreeIndex = -1;
|
|
687
|
-
for (let i = 0; i < ids.length; i++) {
|
|
688
|
-
if (ids[i] === pointerId)
|
|
689
|
-
return i;
|
|
690
|
-
else if (firstFreeIndex === -1 && ids[i] === -1)
|
|
691
|
-
firstFreeIndex = i;
|
|
692
|
-
}
|
|
693
|
-
// if not take the free slot if any
|
|
694
|
-
if (firstFreeIndex !== -1) {
|
|
695
|
-
ids[firstFreeIndex] = pointerId;
|
|
696
|
-
return firstFreeIndex;
|
|
697
|
-
}
|
|
698
|
-
ids.push(pointerId);
|
|
699
|
-
return ids.length - 1;
|
|
700
|
-
}
|
|
701
|
-
setPointerState(index, arr, value) {
|
|
702
|
-
while (arr.length <= index)
|
|
703
|
-
arr.push(false);
|
|
704
|
-
arr[index] = value;
|
|
705
|
-
}
|
|
706
|
-
setPointerStateT(index, arr, value) {
|
|
707
|
-
while (arr.length <= index)
|
|
708
|
-
arr.push(null);
|
|
709
|
-
arr[index] = value;
|
|
710
|
-
}
|
|
711
|
-
onDispatchEvent(evt) {
|
|
712
|
-
const prevContext = Context.Current;
|
|
713
|
-
try {
|
|
714
|
-
Context.Current = this.context;
|
|
715
|
-
this.dispatchEvent(evt);
|
|
716
|
-
}
|
|
717
|
-
finally {
|
|
718
|
-
Context.Current = prevContext;
|
|
719
|
-
}
|
|
720
|
-
}
|
|
721
|
-
}
|
|
722
|
-
// KEY_1 = 49,
|
|
723
|
-
// KEY_2 = 50,
|
|
724
|
-
// KEY_3 = 51,
|
|
725
|
-
// KEY_4 = 52,
|
|
726
|
-
// KEY_5 = 53,
|
|
727
|
-
// KEY_6 = 54,
|
|
728
|
-
// KEY_7 = 55,
|
|
729
|
-
// KEY_8 = 56,
|
|
730
|
-
// KEY_9 = 57,
|
|
731
|
-
// KEY_A = 65,
|
|
732
|
-
// KEY_B = 66,
|
|
733
|
-
// KEY_C = 67,
|
|
734
|
-
// KEY_D = "d",
|
|
735
|
-
// KEY_E = 69,
|
|
736
|
-
// KEY_F = 70,
|
|
737
|
-
// KEY_G = 71,
|
|
738
|
-
// KEY_H = 72,
|
|
739
|
-
// KEY_I = 73,
|
|
740
|
-
// KEY_J = 74,
|
|
741
|
-
// KEY_K = 75,
|
|
742
|
-
// KEY_L = 76,
|
|
743
|
-
// KEY_M = 77,
|
|
744
|
-
// KEY_N = 78,
|
|
745
|
-
// KEY_O = 79,
|
|
746
|
-
// KEY_P = 80,
|
|
747
|
-
// KEY_Q = 81,
|
|
748
|
-
// KEY_R = 82,
|
|
749
|
-
// KEY_S = 83,
|
|
750
|
-
// KEY_T = 84,
|
|
751
|
-
// KEY_U = 85,
|
|
752
|
-
// KEY_V = 86,
|
|
753
|
-
// KEY_W = 87,
|
|
754
|
-
// KEY_X = 88,
|
|
755
|
-
// KEY_Y = 89,
|
|
756
|
-
// KEY_Z = 90,
|
|
757
|
-
// LEFT_META = 91,
|
|
758
|
-
// RIGHT_META = 92,
|
|
759
|
-
// SELECT = 93,
|
|
760
|
-
// NUMPAD_0 = 96,
|
|
761
|
-
// NUMPAD_1 = 97,
|
|
762
|
-
// NUMPAD_2 = 98,
|
|
763
|
-
// NUMPAD_3 = 99,
|
|
764
|
-
// NUMPAD_4 = 100,
|
|
765
|
-
// NUMPAD_5 = 101,
|
|
766
|
-
// NUMPAD_6 = 102,
|
|
767
|
-
// NUMPAD_7 = 103,
|
|
768
|
-
// NUMPAD_8 = 104,
|
|
769
|
-
// NUMPAD_9 = 105,
|
|
770
|
-
// MULTIPLY = 106,
|
|
771
|
-
// ADD = 107,
|
|
772
|
-
// SUBTRACT = 109,
|
|
773
|
-
// DECIMAL = 110,
|
|
774
|
-
// DIVIDE = 111,
|
|
775
|
-
// F1 = 112,
|
|
776
|
-
// F2 = 113,
|
|
777
|
-
// F3 = 114,
|
|
778
|
-
// F4 = 115,
|
|
779
|
-
// F5 = 116,
|
|
780
|
-
// F6 = 117,
|
|
781
|
-
// F7 = 118,
|
|
782
|
-
// F8 = 119,
|
|
783
|
-
// F9 = 120,
|
|
784
|
-
// F10 = 121,
|
|
785
|
-
// F11 = 122,
|
|
786
|
-
// F12 = 123,
|
|
787
|
-
// NUM_LOCK = 144,
|
|
788
|
-
// SCROLL_LOCK = 145,
|
|
789
|
-
// SEMICOLON = 186,
|
|
790
|
-
// EQUALS = 187,
|
|
791
|
-
// COMMA = 188,
|
|
792
|
-
// DASH = 189,
|
|
793
|
-
// PERIOD = 190,
|
|
794
|
-
// FORWARD_SLASH = 191,
|
|
795
|
-
// GRAVE_ACCENT = 192,
|
|
796
|
-
// OPEN_BRACKET = 219,
|
|
797
|
-
// BACK_SLASH = 220,
|
|
798
|
-
// CLOSE_BRACKET = 221,
|
|
799
|
-
// SINGLE_QUOTE = 222
|
|
1
|
+
import { Vector2 } from 'three';
|
|
2
|
+
import { showBalloonMessage, showBalloonWarning } from './debug/debug.js';
|
|
3
|
+
import { Context } from './engine_setup.js';
|
|
4
|
+
import { getParam } from './engine_utils.js';
|
|
5
|
+
const debug = getParam("debuginput");
|
|
6
|
+
export class NEPointerEvent extends PointerEvent {
|
|
7
|
+
source;
|
|
8
|
+
constructor(type, source, init) {
|
|
9
|
+
super(type, init);
|
|
10
|
+
this.source = source;
|
|
11
|
+
}
|
|
12
|
+
stopImmediatePropagation() {
|
|
13
|
+
super.stopImmediatePropagation();
|
|
14
|
+
this.source?.stopImmediatePropagation();
|
|
15
|
+
}
|
|
16
|
+
}
|
|
17
|
+
export class NEKeyboardEvent extends KeyboardEvent {
|
|
18
|
+
source;
|
|
19
|
+
constructor(type, source, init) {
|
|
20
|
+
super(type, init);
|
|
21
|
+
this.source = source;
|
|
22
|
+
}
|
|
23
|
+
stopImmediatePropagation() {
|
|
24
|
+
super.stopImmediatePropagation();
|
|
25
|
+
this.source?.stopImmediatePropagation();
|
|
26
|
+
}
|
|
27
|
+
}
|
|
28
|
+
export class KeyEventArgs {
|
|
29
|
+
key;
|
|
30
|
+
keyType;
|
|
31
|
+
source;
|
|
32
|
+
constructor(evt) {
|
|
33
|
+
this.key = evt.key;
|
|
34
|
+
this.keyType = evt.type;
|
|
35
|
+
this.source = evt;
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
export var InputEvents;
|
|
39
|
+
(function (InputEvents) {
|
|
40
|
+
InputEvents["PointerDown"] = "pointerdown";
|
|
41
|
+
InputEvents["PointerUp"] = "pointerup";
|
|
42
|
+
InputEvents["PointerMove"] = "pointermove";
|
|
43
|
+
InputEvents["KeyDown"] = "keydown";
|
|
44
|
+
InputEvents["KeyUp"] = "keyup";
|
|
45
|
+
InputEvents["KeyPressed"] = "keypress";
|
|
46
|
+
})(InputEvents || (InputEvents = {}));
|
|
47
|
+
export var PointerType;
|
|
48
|
+
(function (PointerType) {
|
|
49
|
+
PointerType["Mouse"] = "mouse";
|
|
50
|
+
PointerType["Touch"] = "touch";
|
|
51
|
+
})(PointerType || (PointerType = {}));
|
|
52
|
+
export class Input extends EventTarget {
|
|
53
|
+
_doubleClickTimeThreshold = .2;
|
|
54
|
+
_longPressTimeThreshold = 1;
|
|
55
|
+
get mousePosition() { return this._pointerPositions[0]; }
|
|
56
|
+
;
|
|
57
|
+
get mousePositionRC() { return this._pointerPositionsRC[0]; }
|
|
58
|
+
get mouseDown() { return this._pointerDown[0]; }
|
|
59
|
+
get mouseUp() { return this._pointerUp[0]; }
|
|
60
|
+
get mouseClick() { return this._pointerClick[0]; }
|
|
61
|
+
get mouseDoubleClick() { return this._pointerDoubleClick[0]; }
|
|
62
|
+
get mousePressed() { return this._pointerPressed[0]; }
|
|
63
|
+
get mouseWheelChanged() { return this.getMouseWheelChanged(0); }
|
|
64
|
+
_specialCursorTrigger = 0;
|
|
65
|
+
setCursorPointer() {
|
|
66
|
+
this._specialCursorTrigger += 1;
|
|
67
|
+
this.context.domElement.style.cursor = "pointer";
|
|
68
|
+
}
|
|
69
|
+
setCursorNormal() {
|
|
70
|
+
this._specialCursorTrigger -= 1;
|
|
71
|
+
this._specialCursorTrigger = Math.max(0, this._specialCursorTrigger);
|
|
72
|
+
if (this._specialCursorTrigger === 0)
|
|
73
|
+
this.context.domElement.style.cursor = "default";
|
|
74
|
+
}
|
|
75
|
+
setPointerUsed(i, used = true) {
|
|
76
|
+
if (i >= this._pointerUsed.length) {
|
|
77
|
+
if (i >= this._pointerIds.length)
|
|
78
|
+
return;
|
|
79
|
+
while (this._pointerUsed.length <= i) {
|
|
80
|
+
this._pointerUsed.push(false);
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
this._pointerUsed[i] = used;
|
|
84
|
+
}
|
|
85
|
+
getPointerUsed(i) {
|
|
86
|
+
if (i >= this._pointerUsed.length)
|
|
87
|
+
return false;
|
|
88
|
+
return this._pointerUsed[i];
|
|
89
|
+
}
|
|
90
|
+
/** how many pointers are currently pressed */
|
|
91
|
+
getPointerPressedCount() {
|
|
92
|
+
let count = 0;
|
|
93
|
+
for (let i = 0; i < this._pointerPressed.length; i++) {
|
|
94
|
+
if (this._pointerPressed[i]) {
|
|
95
|
+
count++;
|
|
96
|
+
}
|
|
97
|
+
}
|
|
98
|
+
return count;
|
|
99
|
+
}
|
|
100
|
+
getPointerPosition(i) {
|
|
101
|
+
if (i >= this._pointerPositions.length)
|
|
102
|
+
return null;
|
|
103
|
+
return this._pointerPositions[i];
|
|
104
|
+
}
|
|
105
|
+
getPointerPositionLastFrame(i) {
|
|
106
|
+
if (i >= this._pointerPositionsLastFrame.length)
|
|
107
|
+
return null;
|
|
108
|
+
return this._pointerPositionsLastFrame[i];
|
|
109
|
+
}
|
|
110
|
+
getPointerPositionDelta(i) {
|
|
111
|
+
if (i >= this._pointerPositionsDelta.length)
|
|
112
|
+
return null;
|
|
113
|
+
return this._pointerPositionsDelta[i];
|
|
114
|
+
}
|
|
115
|
+
getPointerPositionRC(i) {
|
|
116
|
+
if (i >= this._pointerPositionsRC.length)
|
|
117
|
+
return null;
|
|
118
|
+
return this._pointerPositionsRC[i];
|
|
119
|
+
}
|
|
120
|
+
getPointerDown(i) {
|
|
121
|
+
if (i >= this._pointerDown.length)
|
|
122
|
+
return false;
|
|
123
|
+
return this._pointerDown[i];
|
|
124
|
+
}
|
|
125
|
+
getPointerUp(i) {
|
|
126
|
+
if (i >= this._pointerUp.length)
|
|
127
|
+
return false;
|
|
128
|
+
return this._pointerUp[i];
|
|
129
|
+
}
|
|
130
|
+
getPointerPressed(i) {
|
|
131
|
+
if (i >= this._pointerPressed.length)
|
|
132
|
+
return false;
|
|
133
|
+
return this._pointerPressed[i];
|
|
134
|
+
}
|
|
135
|
+
getPointerClicked(i) {
|
|
136
|
+
if (i >= this._pointerClick.length)
|
|
137
|
+
return false;
|
|
138
|
+
return this._pointerClick[i];
|
|
139
|
+
}
|
|
140
|
+
getPointerDoubleClicked(i) {
|
|
141
|
+
if (i >= this._pointerDoubleClick.length)
|
|
142
|
+
return false;
|
|
143
|
+
return this._pointerDoubleClick[i];
|
|
144
|
+
}
|
|
145
|
+
getPointerDownTime(i) {
|
|
146
|
+
if (i >= this._pointerDownTime.length)
|
|
147
|
+
return -1;
|
|
148
|
+
return this._pointerDownTime[i];
|
|
149
|
+
}
|
|
150
|
+
getPointerUpTime(i) {
|
|
151
|
+
if (i >= this._pointerUpTime.length)
|
|
152
|
+
return -1;
|
|
153
|
+
return this._pointerUpTime[i];
|
|
154
|
+
}
|
|
155
|
+
getPointerLongPress(i) {
|
|
156
|
+
if (i >= this._pointerDownTime.length)
|
|
157
|
+
return false;
|
|
158
|
+
return this.getPointerPressed(i) && this.context.time.time - this._pointerDownTime[i] > this._longPressTimeThreshold;
|
|
159
|
+
}
|
|
160
|
+
getIsMouse(i) {
|
|
161
|
+
if (i < 0 || i >= this._pointerTypes.length)
|
|
162
|
+
return false;
|
|
163
|
+
return this._pointerTypes[i] === PointerType.Mouse;
|
|
164
|
+
}
|
|
165
|
+
getIsTouch(i) {
|
|
166
|
+
if (i < 0 || i >= this._pointerTypes.length)
|
|
167
|
+
return false;
|
|
168
|
+
return this._pointerTypes[i] === PointerType.Touch;
|
|
169
|
+
}
|
|
170
|
+
getTouchesPressedCount() {
|
|
171
|
+
let count = 0;
|
|
172
|
+
for (let i = 0; i < this._pointerPressed.length; i++) {
|
|
173
|
+
if (this._pointerPressed[i] && this.getIsTouch(i)) {
|
|
174
|
+
count++;
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
return count;
|
|
178
|
+
}
|
|
179
|
+
getMouseWheelChanged(i = 0) {
|
|
180
|
+
if (i >= this._mouseWheelChanged.length)
|
|
181
|
+
return false;
|
|
182
|
+
return this._mouseWheelChanged[i];
|
|
183
|
+
}
|
|
184
|
+
getMouseWheelDeltaY(i = 0) {
|
|
185
|
+
if (i >= this._mouseWheelDeltaY.length)
|
|
186
|
+
return 0;
|
|
187
|
+
return this._mouseWheelDeltaY[i];
|
|
188
|
+
}
|
|
189
|
+
getPointerEvent(i) {
|
|
190
|
+
if (i >= this._pointerEvent.length)
|
|
191
|
+
return undefined;
|
|
192
|
+
return this._pointerEvent[i] ?? undefined;
|
|
193
|
+
}
|
|
194
|
+
*foreachPointerId(pointerType) {
|
|
195
|
+
for (let i = 0; i < this._pointerTypes.length; i++) {
|
|
196
|
+
// check if the pointer is active
|
|
197
|
+
if (this._pointerIsActive(i)) {
|
|
198
|
+
// if specific pointer types are requested
|
|
199
|
+
if (pointerType !== undefined) {
|
|
200
|
+
const type = this._pointerTypes[i];
|
|
201
|
+
if (Array.isArray(pointerType)) {
|
|
202
|
+
let isInArray = false;
|
|
203
|
+
for (const t of pointerType) {
|
|
204
|
+
if (type === t) {
|
|
205
|
+
isInArray = true;
|
|
206
|
+
break;
|
|
207
|
+
}
|
|
208
|
+
}
|
|
209
|
+
if (!isInArray)
|
|
210
|
+
continue;
|
|
211
|
+
}
|
|
212
|
+
else {
|
|
213
|
+
if (pointerType !== type)
|
|
214
|
+
continue;
|
|
215
|
+
}
|
|
216
|
+
}
|
|
217
|
+
yield i;
|
|
218
|
+
}
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
*foreachTouchId() {
|
|
222
|
+
for (let i = 0; i < this._pointerTypes.length; i++) {
|
|
223
|
+
const type = this._pointerTypes[i];
|
|
224
|
+
if (type !== PointerType.Touch)
|
|
225
|
+
continue;
|
|
226
|
+
if (this._pointerIsActive[i])
|
|
227
|
+
yield i;
|
|
228
|
+
}
|
|
229
|
+
}
|
|
230
|
+
_pointerIsActive(index) {
|
|
231
|
+
if (index < 0)
|
|
232
|
+
return false;
|
|
233
|
+
return this._pointerPressed[index] || this._pointerDown[index] || this._pointerUp[index];
|
|
234
|
+
}
|
|
235
|
+
context;
|
|
236
|
+
_pointerDown = [false];
|
|
237
|
+
_pointerUp = [false];
|
|
238
|
+
_pointerClick = [false];
|
|
239
|
+
_pointerDoubleClick = [false];
|
|
240
|
+
_pointerPressed = [false];
|
|
241
|
+
_pointerPositions = [new Vector2()];
|
|
242
|
+
_pointerPositionsLastFrame = [new Vector2()];
|
|
243
|
+
_pointerPositionsDelta = [new Vector2()];
|
|
244
|
+
_pointerPositionsRC = [new Vector2()];
|
|
245
|
+
_pointerPositionDown = [new Vector2()];
|
|
246
|
+
_pointerDownTime = [];
|
|
247
|
+
_pointerUpTime = [];
|
|
248
|
+
_pointerUpTimestamp = [];
|
|
249
|
+
_pointerIds = [];
|
|
250
|
+
_pointerTypes = [""];
|
|
251
|
+
_mouseWheelChanged = [false];
|
|
252
|
+
_mouseWheelDeltaY = [0];
|
|
253
|
+
_pointerEvent = [];
|
|
254
|
+
_pointerUsed = [];
|
|
255
|
+
getKeyDown() {
|
|
256
|
+
for (const key in this.keysPressed) {
|
|
257
|
+
const k = this.keysPressed[key];
|
|
258
|
+
if (k.startFrame === this.context.time.frameCount)
|
|
259
|
+
return k.key;
|
|
260
|
+
}
|
|
261
|
+
return null;
|
|
262
|
+
}
|
|
263
|
+
getKeyPressed() {
|
|
264
|
+
for (const key in this.keysPressed) {
|
|
265
|
+
const k = this.keysPressed[key];
|
|
266
|
+
if (k.pressed)
|
|
267
|
+
return k.key;
|
|
268
|
+
}
|
|
269
|
+
return null;
|
|
270
|
+
}
|
|
271
|
+
isKeyDown(keyCode) {
|
|
272
|
+
if (!this.context.application.isVisible || !this.context.application.hasFocus)
|
|
273
|
+
return false;
|
|
274
|
+
const codes = this.getCodeForCommonKeyName(keyCode);
|
|
275
|
+
if (codes !== null) {
|
|
276
|
+
for (const code of codes)
|
|
277
|
+
if (this.isKeyDown(code))
|
|
278
|
+
return true;
|
|
279
|
+
return false;
|
|
280
|
+
}
|
|
281
|
+
return this.keysPressed[keyCode]?.startFrame === this.context.time.frameCount && this.keysPressed[keyCode].pressed;
|
|
282
|
+
}
|
|
283
|
+
isKeyUp(keyCode) {
|
|
284
|
+
if (!this.context.application.isVisible || !this.context.application.hasFocus)
|
|
285
|
+
return false;
|
|
286
|
+
const codes = this.getCodeForCommonKeyName(keyCode);
|
|
287
|
+
if (codes !== null) {
|
|
288
|
+
for (const code of codes)
|
|
289
|
+
if (this.isKeyUp(code))
|
|
290
|
+
return true;
|
|
291
|
+
return false;
|
|
292
|
+
}
|
|
293
|
+
return this.keysPressed[keyCode]?.frame === this.context.time.frameCount && !this.keysPressed[keyCode].pressed;
|
|
294
|
+
}
|
|
295
|
+
isKeyPressed(keyCode) {
|
|
296
|
+
if (!this.context.application.isVisible || !this.context.application.hasFocus)
|
|
297
|
+
return false;
|
|
298
|
+
const codes = this.getCodeForCommonKeyName(keyCode);
|
|
299
|
+
if (codes !== null) {
|
|
300
|
+
for (const code of codes)
|
|
301
|
+
if (this.isKeyPressed(code))
|
|
302
|
+
return true;
|
|
303
|
+
return false;
|
|
304
|
+
}
|
|
305
|
+
return this.keysPressed[keyCode]?.pressed; // && time.frameCount - this.keysPressed[keyCode].frame < 100;
|
|
306
|
+
}
|
|
307
|
+
// utility helper for mapping common names to actual codes; e.g. "Shift" -> "ShiftLeft" and "ShiftRight" or "a" -> "KeyA"
|
|
308
|
+
getCodeForCommonKeyName(keyName) {
|
|
309
|
+
if (keyName.length === 1) {
|
|
310
|
+
// check if this is a digit
|
|
311
|
+
if (keyName >= "0" && keyName <= "9")
|
|
312
|
+
return ["Digit" + keyName];
|
|
313
|
+
// check if this is a letter
|
|
314
|
+
if (keyName >= "a" && keyName <= "z")
|
|
315
|
+
return ["Key" + keyName.toUpperCase()];
|
|
316
|
+
if (keyName == " ")
|
|
317
|
+
return ["Space"];
|
|
318
|
+
}
|
|
319
|
+
switch (keyName) {
|
|
320
|
+
case "shift":
|
|
321
|
+
case "Shift":
|
|
322
|
+
return ["ShiftLeft", "ShiftRight"];
|
|
323
|
+
case "control":
|
|
324
|
+
case "Control":
|
|
325
|
+
return ["ControlLeft", "ControlRight"];
|
|
326
|
+
case "alt":
|
|
327
|
+
case "Alt":
|
|
328
|
+
return ["AltLeft", "AltRight"];
|
|
329
|
+
}
|
|
330
|
+
return null;
|
|
331
|
+
}
|
|
332
|
+
createPointerDown(args) {
|
|
333
|
+
if (debug)
|
|
334
|
+
showBalloonMessage("Create Pointer down");
|
|
335
|
+
this.onDown(args);
|
|
336
|
+
}
|
|
337
|
+
createPointerMove(args) {
|
|
338
|
+
if (debug)
|
|
339
|
+
showBalloonMessage("Create Pointer move");
|
|
340
|
+
this.onMove(args);
|
|
341
|
+
}
|
|
342
|
+
createPointerUp(args) {
|
|
343
|
+
if (debug)
|
|
344
|
+
showBalloonMessage("Create Pointer up");
|
|
345
|
+
this.onUp(args);
|
|
346
|
+
}
|
|
347
|
+
convertScreenspaceToRaycastSpace(vec2) {
|
|
348
|
+
vec2.x = (vec2.x - this.context.domX) / this.context.domWidth * 2 - 1;
|
|
349
|
+
vec2.y = -((vec2.y - this.context.domY) / this.context.domHeight) * 2 + 1;
|
|
350
|
+
}
|
|
351
|
+
constructor(context) {
|
|
352
|
+
super();
|
|
353
|
+
this.context = context;
|
|
354
|
+
this.context.post_render_callbacks.push(this.onEndOfFrame);
|
|
355
|
+
window.addEventListener('touchstart', this.onTouchStart, false);
|
|
356
|
+
window.addEventListener('touchmove', this.onTouchMove, { passive: true });
|
|
357
|
+
window.addEventListener('touchend', this.onTouchUp, false);
|
|
358
|
+
window.addEventListener('mousedown', this.onMouseDown, false);
|
|
359
|
+
window.addEventListener('mousemove', this.onMouseMove, false);
|
|
360
|
+
window.addEventListener('mouseup', this.onMouseUp, false);
|
|
361
|
+
window.addEventListener('wheel', this.onMouseWheel, { passive: true });
|
|
362
|
+
window.addEventListener("keydown", this.onKeyDown, false);
|
|
363
|
+
window.addEventListener("keypress", this.onKeyPressed, false);
|
|
364
|
+
window.addEventListener("keyup", this.onKeyUp, false);
|
|
365
|
+
// e.g. when using sharex to capture we loose focus thus dont get e.g. key up events
|
|
366
|
+
window.addEventListener('blur', this.onLostFocus);
|
|
367
|
+
}
|
|
368
|
+
dispose() {
|
|
369
|
+
const index = this.context.post_render_callbacks.indexOf(this.onEndOfFrame);
|
|
370
|
+
if (index >= 0)
|
|
371
|
+
this.context.post_render_callbacks.splice(index, 1);
|
|
372
|
+
window.removeEventListener('touchstart', this.onTouchStart, false);
|
|
373
|
+
window.removeEventListener('touchmove', this.onTouchMove, false);
|
|
374
|
+
window.removeEventListener('touchend', this.onTouchUp, false);
|
|
375
|
+
window.removeEventListener('mousedown', this.onMouseDown, false);
|
|
376
|
+
window.removeEventListener('mousemove', this.onMouseMove, false);
|
|
377
|
+
window.removeEventListener('mouseup', this.onMouseUp, false);
|
|
378
|
+
window.removeEventListener('wheel', this.onMouseWheel, false);
|
|
379
|
+
window.removeEventListener("keydown", this.onKeyDown, false);
|
|
380
|
+
window.removeEventListener("keypress", this.onKeyPressed, false);
|
|
381
|
+
window.removeEventListener("keyup", this.onKeyUp, false);
|
|
382
|
+
window.removeEventListener('blur', this.onLostFocus);
|
|
383
|
+
}
|
|
384
|
+
onLostFocus = () => {
|
|
385
|
+
for (const kp in this.keysPressed) {
|
|
386
|
+
this.keysPressed[kp].pressed = false;
|
|
387
|
+
}
|
|
388
|
+
};
|
|
389
|
+
onEndOfFrame = () => {
|
|
390
|
+
for (let i = 0; i < this._pointerUp.length; i++)
|
|
391
|
+
this._pointerUp[i] = false;
|
|
392
|
+
for (let i = 0; i < this._pointerDown.length; i++)
|
|
393
|
+
this._pointerDown[i] = false;
|
|
394
|
+
for (let i = 0; i < this._pointerClick.length; i++)
|
|
395
|
+
this._pointerClick[i] = false;
|
|
396
|
+
for (let i = 0; i < this._pointerDoubleClick.length; i++)
|
|
397
|
+
this._pointerDoubleClick[i] = false;
|
|
398
|
+
for (const pt of this._pointerPositionsDelta)
|
|
399
|
+
pt.set(0, 0);
|
|
400
|
+
for (let i = 0; i < this._mouseWheelChanged.length; i++)
|
|
401
|
+
this._mouseWheelChanged[i] = false;
|
|
402
|
+
for (let i = 0; i < this._mouseWheelDeltaY.length; i++)
|
|
403
|
+
this._mouseWheelDeltaY[i] = 0;
|
|
404
|
+
};
|
|
405
|
+
canReceiveInput(evt) {
|
|
406
|
+
// If the user has HTML objects ontop of the canvas
|
|
407
|
+
// if(evt.target === this.context.renderer.domElement) return true;
|
|
408
|
+
// const css = window.getComputedStyle(evt.target as HTMLElement);
|
|
409
|
+
// if(css.pointerEvents === "all") return false;
|
|
410
|
+
// We only check the target elements here since the canvas may be overlapped by other elements
|
|
411
|
+
// in which case we do not want to use the input (e.g. if a HTML element is being triggered)
|
|
412
|
+
if (evt.target === this.context.renderer?.domElement)
|
|
413
|
+
return true;
|
|
414
|
+
if (evt.target === this.context.domElement)
|
|
415
|
+
return true;
|
|
416
|
+
return false;
|
|
417
|
+
}
|
|
418
|
+
keysPressed = {};
|
|
419
|
+
onKeyDown = (evt) => {
|
|
420
|
+
if (!this.context.application.hasFocus)
|
|
421
|
+
return;
|
|
422
|
+
const ex = this.keysPressed[evt.code];
|
|
423
|
+
if (ex && ex.pressed)
|
|
424
|
+
return;
|
|
425
|
+
this.keysPressed[evt.code] = { pressed: true, frame: this.context.time.frameCount + 1, startFrame: this.context.time.frameCount + 1, key: evt.key, code: evt.code };
|
|
426
|
+
const ne = new NEKeyboardEvent(InputEvents.KeyDown, evt, evt);
|
|
427
|
+
this.onDispatchEvent(ne);
|
|
428
|
+
};
|
|
429
|
+
onKeyPressed = (evt) => {
|
|
430
|
+
if (!this.context.application.hasFocus)
|
|
431
|
+
return;
|
|
432
|
+
const p = this.keysPressed[evt.code];
|
|
433
|
+
if (!p)
|
|
434
|
+
return;
|
|
435
|
+
p.pressed = true;
|
|
436
|
+
p.frame = this.context.time.frameCount + 1;
|
|
437
|
+
const ne = new NEKeyboardEvent(InputEvents.KeyPressed, evt, evt);
|
|
438
|
+
this.onDispatchEvent(ne);
|
|
439
|
+
};
|
|
440
|
+
onKeyUp = (evt) => {
|
|
441
|
+
if (!this.context.application.hasFocus)
|
|
442
|
+
return;
|
|
443
|
+
const p = this.keysPressed[evt.code];
|
|
444
|
+
if (!p)
|
|
445
|
+
return;
|
|
446
|
+
p.pressed = false;
|
|
447
|
+
p.frame = this.context.time.frameCount + 1;
|
|
448
|
+
const ne = new NEKeyboardEvent(InputEvents.KeyUp, evt, evt);
|
|
449
|
+
this.onDispatchEvent(ne);
|
|
450
|
+
};
|
|
451
|
+
onMouseWheel = (evt) => {
|
|
452
|
+
if (this.canReceiveInput(evt) === false)
|
|
453
|
+
return;
|
|
454
|
+
if (this._mouseWheelDeltaY.length <= 0)
|
|
455
|
+
this._mouseWheelDeltaY.push(0);
|
|
456
|
+
if (this._mouseWheelChanged.length <= 0)
|
|
457
|
+
this._mouseWheelChanged.push(false);
|
|
458
|
+
this._mouseWheelChanged[0] = true;
|
|
459
|
+
const current = this._mouseWheelDeltaY[0];
|
|
460
|
+
this._mouseWheelDeltaY[0] = current + evt.deltaY;
|
|
461
|
+
};
|
|
462
|
+
onTouchStart = (evt) => {
|
|
463
|
+
if (evt.changedTouches.length <= 0)
|
|
464
|
+
return;
|
|
465
|
+
if (this.canReceiveInput(evt) === false)
|
|
466
|
+
return;
|
|
467
|
+
for (let i = 0; i < evt.changedTouches.length; i++) {
|
|
468
|
+
const touch = evt.changedTouches[i];
|
|
469
|
+
const id = this.getPointerIndex(touch.identifier);
|
|
470
|
+
if (debug)
|
|
471
|
+
showBalloonMessage(`touch start #${id}, identifier:${touch.identifier}`);
|
|
472
|
+
const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { button: id, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch });
|
|
473
|
+
this.onDown(ne);
|
|
474
|
+
}
|
|
475
|
+
};
|
|
476
|
+
onTouchMove = (evt) => {
|
|
477
|
+
if (evt.changedTouches.length <= 0)
|
|
478
|
+
return;
|
|
479
|
+
for (let i = 0; i < evt.changedTouches.length; i++) {
|
|
480
|
+
const touch = evt.changedTouches[i];
|
|
481
|
+
const id = this.getPointerIndex(touch.identifier);
|
|
482
|
+
const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { button: id, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch });
|
|
483
|
+
this.onMove(ne);
|
|
484
|
+
}
|
|
485
|
+
};
|
|
486
|
+
onTouchUp = (evt) => {
|
|
487
|
+
if (evt.changedTouches.length <= 0)
|
|
488
|
+
return;
|
|
489
|
+
for (let i = 0; i < evt.changedTouches.length; i++) {
|
|
490
|
+
const touch = evt.changedTouches[i];
|
|
491
|
+
const id = this.getPointerIndex(touch.identifier);
|
|
492
|
+
if (!this.isNewEvent(evt.timeStamp, id, this._pointerUpTimestamp))
|
|
493
|
+
continue;
|
|
494
|
+
if (debug)
|
|
495
|
+
showBalloonMessage(`touch up #${id}, identifier:${touch.identifier}`);
|
|
496
|
+
const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { button: id, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch });
|
|
497
|
+
this.onUp(ne);
|
|
498
|
+
}
|
|
499
|
+
};
|
|
500
|
+
onMouseDown = (evt) => {
|
|
501
|
+
if (evt.defaultPrevented)
|
|
502
|
+
return;
|
|
503
|
+
if (this.canReceiveInput(evt) === false)
|
|
504
|
+
return;
|
|
505
|
+
const id = evt.button;
|
|
506
|
+
const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse });
|
|
507
|
+
this.onDown(ne);
|
|
508
|
+
};
|
|
509
|
+
onMouseMove = (evt) => {
|
|
510
|
+
if (evt.defaultPrevented)
|
|
511
|
+
return;
|
|
512
|
+
const id = evt.button;
|
|
513
|
+
const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse });
|
|
514
|
+
this.onMove(ne);
|
|
515
|
+
};
|
|
516
|
+
onMouseUp = (evt) => {
|
|
517
|
+
if (evt.defaultPrevented)
|
|
518
|
+
return;
|
|
519
|
+
const id = evt.button;
|
|
520
|
+
if (!this.isNewEvent(evt.timeStamp, id, this._pointerUpTimestamp))
|
|
521
|
+
return;
|
|
522
|
+
const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse });
|
|
523
|
+
this.onUp(ne);
|
|
524
|
+
};
|
|
525
|
+
// Prevent the same event being handled twice (e.g. on touch we get a mouseUp and touchUp evt with the same timestamp)
|
|
526
|
+
isNewEvent(timestamp, index, arr) {
|
|
527
|
+
while (arr.length <= index)
|
|
528
|
+
arr.push(-1);
|
|
529
|
+
if (timestamp === arr[index])
|
|
530
|
+
return false;
|
|
531
|
+
arr[index] = timestamp;
|
|
532
|
+
return true;
|
|
533
|
+
}
|
|
534
|
+
isInRect(e) {
|
|
535
|
+
if (this.context.isInXR)
|
|
536
|
+
return true;
|
|
537
|
+
const rect = this.context.domElement.getBoundingClientRect();
|
|
538
|
+
const px = e.clientX;
|
|
539
|
+
const py = e.clientY;
|
|
540
|
+
const isInRect = px >= rect.x && px <= rect.right && py >= rect.y && py <= rect.bottom;
|
|
541
|
+
if (debug && !isInRect)
|
|
542
|
+
console.log("Not in rect", rect, px, py);
|
|
543
|
+
return isInRect;
|
|
544
|
+
}
|
|
545
|
+
onDown(evt) {
|
|
546
|
+
if (debug)
|
|
547
|
+
console.log(evt.pointerType, "DOWN", evt.button);
|
|
548
|
+
if (!this.isInRect(evt))
|
|
549
|
+
return;
|
|
550
|
+
// check if we received an mouse UP event for a touch (for some reason we get a mouse.down for touch.up)
|
|
551
|
+
if (evt.pointerType === PointerType.Mouse) {
|
|
552
|
+
const upTime = this._pointerUpTimestamp[evt.button];
|
|
553
|
+
if (upTime > 0 && evt.source?.timeStamp !== undefined) {
|
|
554
|
+
const diff = (evt.source.timeStamp - upTime);
|
|
555
|
+
// on android touch up and mouse up have the exact same value
|
|
556
|
+
// but on iOS they are not the same but a few milliseconds apart
|
|
557
|
+
if (diff < 60 && diff >= 0) {
|
|
558
|
+
// we received an UP event for a touch, ignore this DOWN event
|
|
559
|
+
if (debug)
|
|
560
|
+
console.log("Ignoring mouse.down for touch.up");
|
|
561
|
+
return;
|
|
562
|
+
}
|
|
563
|
+
}
|
|
564
|
+
}
|
|
565
|
+
this.setPointerState(evt.button, this._pointerPressed, true);
|
|
566
|
+
this.setPointerState(evt.button, this._pointerDown, true);
|
|
567
|
+
this.setPointerStateT(evt.button, this._pointerEvent, evt.source);
|
|
568
|
+
while (evt.button >= this._pointerTypes.length)
|
|
569
|
+
this._pointerTypes.push(evt.pointerType);
|
|
570
|
+
this._pointerTypes[evt.button] = evt.pointerType;
|
|
571
|
+
while (evt.button >= this._pointerPositionDown.length)
|
|
572
|
+
this._pointerPositionDown.push(new Vector2());
|
|
573
|
+
this._pointerPositionDown[evt.button].set(evt.clientX, evt.clientY);
|
|
574
|
+
while (evt.button >= this._pointerPositions.length)
|
|
575
|
+
this._pointerPositions.push(new Vector2());
|
|
576
|
+
this._pointerPositions[evt.button].set(evt.clientX, evt.clientY);
|
|
577
|
+
if (evt.button >= this._pointerDownTime.length)
|
|
578
|
+
this._pointerDownTime.push(0);
|
|
579
|
+
this._pointerDownTime[evt.button] = this.context.time.time;
|
|
580
|
+
this.updatePointerPosition(evt);
|
|
581
|
+
this.onDispatchEvent(evt);
|
|
582
|
+
}
|
|
583
|
+
// moveEvent?: Event;
|
|
584
|
+
onMove(evt) {
|
|
585
|
+
const index = evt.button;
|
|
586
|
+
const isDown = this.getPointerPressed(index);
|
|
587
|
+
if (isDown === false && !this.isInRect(evt))
|
|
588
|
+
return;
|
|
589
|
+
if (evt.pointerType === PointerType.Touch && !isDown)
|
|
590
|
+
return;
|
|
591
|
+
if (debug)
|
|
592
|
+
console.log(evt.pointerType, "MOVE", index);
|
|
593
|
+
this.updatePointerPosition(evt);
|
|
594
|
+
this.setPointerStateT(index, this._pointerEvent, evt.source);
|
|
595
|
+
this.onDispatchEvent(evt);
|
|
596
|
+
}
|
|
597
|
+
onUp(evt) {
|
|
598
|
+
if (this._pointerIds?.length >= evt.button)
|
|
599
|
+
this._pointerIds[evt.button] = -1;
|
|
600
|
+
const wasDown = this._pointerPressed[evt.button];
|
|
601
|
+
if (!wasDown) {
|
|
602
|
+
if (debug)
|
|
603
|
+
console.log(evt.pointerType, "UP", evt.button, "was not down");
|
|
604
|
+
return;
|
|
605
|
+
}
|
|
606
|
+
if (debug)
|
|
607
|
+
console.log(evt.pointerType, "UP", evt.button);
|
|
608
|
+
this.setPointerState(evt.button, this._pointerPressed, false);
|
|
609
|
+
this.setPointerStateT(evt.button, this._pointerEvent, evt.source);
|
|
610
|
+
// if (!this.isInRect(evt)) {
|
|
611
|
+
// if (debug) showBalloonWarning("Pointer out of bounds: " + evt.clientX + ", " + evt.clientY);
|
|
612
|
+
// return;
|
|
613
|
+
// }
|
|
614
|
+
this.setPointerState(evt.button, this._pointerUp, true);
|
|
615
|
+
while (evt.button >= this._pointerUsed.length)
|
|
616
|
+
this._pointerUsed.push(false);
|
|
617
|
+
this.setPointerState(evt.button, this._pointerUsed, false);
|
|
618
|
+
this.updatePointerPosition(evt);
|
|
619
|
+
if (!this._pointerPositionDown[evt.button]) {
|
|
620
|
+
if (debug)
|
|
621
|
+
showBalloonWarning("Received pointer up event without matching down event for button: " + evt.button);
|
|
622
|
+
console.warn("Received pointer up event without matching down event for button: " + evt.button);
|
|
623
|
+
return;
|
|
624
|
+
}
|
|
625
|
+
const dx = evt.clientX - this._pointerPositionDown[evt.button].x;
|
|
626
|
+
const dy = evt.clientY - this._pointerPositionDown[evt.button].y;
|
|
627
|
+
if (evt.button >= this._pointerUpTime.length)
|
|
628
|
+
this._pointerUpTime.push(-99);
|
|
629
|
+
// console.log(dx, dy);
|
|
630
|
+
if (Math.abs(dx) < 5 && Math.abs(dy) < 5) {
|
|
631
|
+
this.setPointerState(evt.button, this._pointerClick, true);
|
|
632
|
+
// handle double click
|
|
633
|
+
const lastUp = this._pointerUpTime[evt.button];
|
|
634
|
+
const dt = this.context.time.time - lastUp;
|
|
635
|
+
// console.log(dt);
|
|
636
|
+
if (dt < this._doubleClickTimeThreshold && dt > 0) {
|
|
637
|
+
this.setPointerState(evt.button, this._pointerDoubleClick, true);
|
|
638
|
+
}
|
|
639
|
+
}
|
|
640
|
+
this._pointerUpTime[evt.button] = this.context.time.time;
|
|
641
|
+
this.onDispatchEvent(evt);
|
|
642
|
+
}
|
|
643
|
+
updatePointerPosition(evt) {
|
|
644
|
+
// console.log("MOVE");
|
|
645
|
+
while (evt.button >= this._pointerPositions.length)
|
|
646
|
+
this._pointerPositions.push(new Vector2());
|
|
647
|
+
while (evt.button >= this._pointerPositionsLastFrame.length)
|
|
648
|
+
this._pointerPositionsLastFrame.push(new Vector2());
|
|
649
|
+
while (evt.button >= this._pointerPositionsDelta.length)
|
|
650
|
+
this._pointerPositionsDelta.push(new Vector2());
|
|
651
|
+
const lf = this._pointerPositionsLastFrame[evt.button];
|
|
652
|
+
lf.copy(this._pointerPositions[evt.button]);
|
|
653
|
+
// accumulate delta (it's reset in end of frame), if we just write it here it's not correct when the browser console is open
|
|
654
|
+
const delta = this._pointerPositionsDelta[evt.button];
|
|
655
|
+
let dx = evt.clientX - lf.x;
|
|
656
|
+
let dy = evt.clientY - lf.y;
|
|
657
|
+
// if pointer is locked, clientX and Y are not changed, but Movement is.
|
|
658
|
+
if (evt.source instanceof MouseEvent || evt.source instanceof TouchEvent) {
|
|
659
|
+
const source = evt.source;
|
|
660
|
+
if (dx === 0 && source.movementX !== 0)
|
|
661
|
+
dx = source.movementX || 0;
|
|
662
|
+
if (dy === 0 && source.movementY !== 0)
|
|
663
|
+
dy = source.movementY || 0;
|
|
664
|
+
}
|
|
665
|
+
delta.x += dx;
|
|
666
|
+
delta.y += dy;
|
|
667
|
+
this._pointerPositions[evt.button].x = evt.clientX;
|
|
668
|
+
this._pointerPositions[evt.button].y = evt.clientY;
|
|
669
|
+
// we want to have the position 01 on the canvas for raycasting
|
|
670
|
+
const px = evt.clientX;
|
|
671
|
+
const py = evt.clientY;
|
|
672
|
+
while (evt.button >= this._pointerPositionsRC.length)
|
|
673
|
+
this._pointerPositionsRC.push(new Vector2());
|
|
674
|
+
const rc = this._pointerPositionsRC[evt.button];
|
|
675
|
+
rc.set(px, py);
|
|
676
|
+
this.convertScreenspaceToRaycastSpace(rc);
|
|
677
|
+
// console.log(this.context.alias, rc);
|
|
678
|
+
// this._pointerPositionsRC[evt.button].x = (px - this.context.domX) / this.context.domWidth * 2 - 1;
|
|
679
|
+
// this._pointerPositionsRC[evt.button].y = -((py - this.context.domY) / this.context.domHeight) * 2 + 1;
|
|
680
|
+
// console.log(evt.button)
|
|
681
|
+
}
|
|
682
|
+
/** get the next free id */
|
|
683
|
+
getPointerIndex(pointerId) {
|
|
684
|
+
const ids = this._pointerIds;
|
|
685
|
+
// test if theres a pointer with the id
|
|
686
|
+
let firstFreeIndex = -1;
|
|
687
|
+
for (let i = 0; i < ids.length; i++) {
|
|
688
|
+
if (ids[i] === pointerId)
|
|
689
|
+
return i;
|
|
690
|
+
else if (firstFreeIndex === -1 && ids[i] === -1)
|
|
691
|
+
firstFreeIndex = i;
|
|
692
|
+
}
|
|
693
|
+
// if not take the free slot if any
|
|
694
|
+
if (firstFreeIndex !== -1) {
|
|
695
|
+
ids[firstFreeIndex] = pointerId;
|
|
696
|
+
return firstFreeIndex;
|
|
697
|
+
}
|
|
698
|
+
ids.push(pointerId);
|
|
699
|
+
return ids.length - 1;
|
|
700
|
+
}
|
|
701
|
+
setPointerState(index, arr, value) {
|
|
702
|
+
while (arr.length <= index)
|
|
703
|
+
arr.push(false);
|
|
704
|
+
arr[index] = value;
|
|
705
|
+
}
|
|
706
|
+
setPointerStateT(index, arr, value) {
|
|
707
|
+
while (arr.length <= index)
|
|
708
|
+
arr.push(null);
|
|
709
|
+
arr[index] = value;
|
|
710
|
+
}
|
|
711
|
+
onDispatchEvent(evt) {
|
|
712
|
+
const prevContext = Context.Current;
|
|
713
|
+
try {
|
|
714
|
+
Context.Current = this.context;
|
|
715
|
+
this.dispatchEvent(evt);
|
|
716
|
+
}
|
|
717
|
+
finally {
|
|
718
|
+
Context.Current = prevContext;
|
|
719
|
+
}
|
|
720
|
+
}
|
|
721
|
+
}
|
|
722
|
+
// KEY_1 = 49,
|
|
723
|
+
// KEY_2 = 50,
|
|
724
|
+
// KEY_3 = 51,
|
|
725
|
+
// KEY_4 = 52,
|
|
726
|
+
// KEY_5 = 53,
|
|
727
|
+
// KEY_6 = 54,
|
|
728
|
+
// KEY_7 = 55,
|
|
729
|
+
// KEY_8 = 56,
|
|
730
|
+
// KEY_9 = 57,
|
|
731
|
+
// KEY_A = 65,
|
|
732
|
+
// KEY_B = 66,
|
|
733
|
+
// KEY_C = 67,
|
|
734
|
+
// KEY_D = "d",
|
|
735
|
+
// KEY_E = 69,
|
|
736
|
+
// KEY_F = 70,
|
|
737
|
+
// KEY_G = 71,
|
|
738
|
+
// KEY_H = 72,
|
|
739
|
+
// KEY_I = 73,
|
|
740
|
+
// KEY_J = 74,
|
|
741
|
+
// KEY_K = 75,
|
|
742
|
+
// KEY_L = 76,
|
|
743
|
+
// KEY_M = 77,
|
|
744
|
+
// KEY_N = 78,
|
|
745
|
+
// KEY_O = 79,
|
|
746
|
+
// KEY_P = 80,
|
|
747
|
+
// KEY_Q = 81,
|
|
748
|
+
// KEY_R = 82,
|
|
749
|
+
// KEY_S = 83,
|
|
750
|
+
// KEY_T = 84,
|
|
751
|
+
// KEY_U = 85,
|
|
752
|
+
// KEY_V = 86,
|
|
753
|
+
// KEY_W = 87,
|
|
754
|
+
// KEY_X = 88,
|
|
755
|
+
// KEY_Y = 89,
|
|
756
|
+
// KEY_Z = 90,
|
|
757
|
+
// LEFT_META = 91,
|
|
758
|
+
// RIGHT_META = 92,
|
|
759
|
+
// SELECT = 93,
|
|
760
|
+
// NUMPAD_0 = 96,
|
|
761
|
+
// NUMPAD_1 = 97,
|
|
762
|
+
// NUMPAD_2 = 98,
|
|
763
|
+
// NUMPAD_3 = 99,
|
|
764
|
+
// NUMPAD_4 = 100,
|
|
765
|
+
// NUMPAD_5 = 101,
|
|
766
|
+
// NUMPAD_6 = 102,
|
|
767
|
+
// NUMPAD_7 = 103,
|
|
768
|
+
// NUMPAD_8 = 104,
|
|
769
|
+
// NUMPAD_9 = 105,
|
|
770
|
+
// MULTIPLY = 106,
|
|
771
|
+
// ADD = 107,
|
|
772
|
+
// SUBTRACT = 109,
|
|
773
|
+
// DECIMAL = 110,
|
|
774
|
+
// DIVIDE = 111,
|
|
775
|
+
// F1 = 112,
|
|
776
|
+
// F2 = 113,
|
|
777
|
+
// F3 = 114,
|
|
778
|
+
// F4 = 115,
|
|
779
|
+
// F5 = 116,
|
|
780
|
+
// F6 = 117,
|
|
781
|
+
// F7 = 118,
|
|
782
|
+
// F8 = 119,
|
|
783
|
+
// F9 = 120,
|
|
784
|
+
// F10 = 121,
|
|
785
|
+
// F11 = 122,
|
|
786
|
+
// F12 = 123,
|
|
787
|
+
// NUM_LOCK = 144,
|
|
788
|
+
// SCROLL_LOCK = 145,
|
|
789
|
+
// SEMICOLON = 186,
|
|
790
|
+
// EQUALS = 187,
|
|
791
|
+
// COMMA = 188,
|
|
792
|
+
// DASH = 189,
|
|
793
|
+
// PERIOD = 190,
|
|
794
|
+
// FORWARD_SLASH = 191,
|
|
795
|
+
// GRAVE_ACCENT = 192,
|
|
796
|
+
// OPEN_BRACKET = 219,
|
|
797
|
+
// BACK_SLASH = 220,
|
|
798
|
+
// CLOSE_BRACKET = 221,
|
|
799
|
+
// SINGLE_QUOTE = 222
|
|
800
800
|
//# sourceMappingURL=engine_input.js.map
|