@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/CHANGELOG.md +2259 -2253
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +7 -10
  5. package/dist/needle-engine.light.js +7 -10
  6. package/dist/needle-engine.light.min.js +7 -10
  7. package/dist/needle-engine.light.umd.cjs +7 -10
  8. package/dist/needle-engine.min.js +7 -10
  9. package/dist/needle-engine.umd.cjs +7 -10
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AudioListener.d.ts +7 -7
  211. package/lib/engine-components/AudioListener.js +30 -30
  212. package/lib/engine-components/AudioSource.d.ts +61 -61
  213. package/lib/engine-components/AudioSource.js +422 -422
  214. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  215. package/lib/engine-components/AvatarLoader.js +173 -173
  216. package/lib/engine-components/AxesHelper.d.ts +9 -9
  217. package/lib/engine-components/AxesHelper.js +44 -44
  218. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  219. package/lib/engine-components/BasicIKConstraint.js +43 -43
  220. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  221. package/lib/engine-components/BoxHelperComponent.js +89 -89
  222. package/lib/engine-components/Camera.d.ts +70 -70
  223. package/lib/engine-components/Camera.js +450 -450
  224. package/lib/engine-components/CameraUtils.d.ts +1 -1
  225. package/lib/engine-components/CameraUtils.js +77 -77
  226. package/lib/engine-components/CharacterController.d.ts +46 -46
  227. package/lib/engine-components/CharacterController.js +227 -227
  228. package/lib/engine-components/Collider.d.ts +46 -46
  229. package/lib/engine-components/Collider.js +153 -153
  230. package/lib/engine-components/Component.d.ts +228 -228
  231. package/lib/engine-components/Component.js +541 -541
  232. package/lib/engine-components/ContactShadows.d.ts +23 -23
  233. package/lib/engine-components/ContactShadows.js +233 -233
  234. package/lib/engine-components/DeleteBox.d.ts +9 -9
  235. package/lib/engine-components/DeleteBox.js +30 -30
  236. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  237. package/lib/engine-components/DeviceFlag.js +43 -43
  238. package/lib/engine-components/DragControls.d.ts +51 -51
  239. package/lib/engine-components/DragControls.js +516 -516
  240. package/lib/engine-components/DropListener.d.ts +15 -15
  241. package/lib/engine-components/DropListener.js +120 -120
  242. package/lib/engine-components/Duplicatable.d.ts +16 -16
  243. package/lib/engine-components/Duplicatable.js +150 -150
  244. package/lib/engine-components/EventList.d.ts +28 -28
  245. package/lib/engine-components/EventList.js +105 -105
  246. package/lib/engine-components/EventTrigger.d.ts +12 -12
  247. package/lib/engine-components/EventTrigger.js +50 -50
  248. package/lib/engine-components/EventType.d.ts +19 -19
  249. package/lib/engine-components/EventType.js +71 -71
  250. package/lib/engine-components/FlyControls.d.ts +7 -7
  251. package/lib/engine-components/FlyControls.js +25 -25
  252. package/lib/engine-components/Fog.d.ts +20 -20
  253. package/lib/engine-components/Fog.js +60 -60
  254. package/lib/engine-components/Gizmos.d.ts +12 -12
  255. package/lib/engine-components/Gizmos.js +60 -60
  256. package/lib/engine-components/GridHelper.d.ts +12 -12
  257. package/lib/engine-components/GridHelper.js +47 -47
  258. package/lib/engine-components/GroundProjection.d.ts +21 -21
  259. package/lib/engine-components/GroundProjection.js +97 -97
  260. package/lib/engine-components/Interactable.d.ts +10 -10
  261. package/lib/engine-components/Interactable.js +11 -11
  262. package/lib/engine-components/Joints.d.ts +19 -19
  263. package/lib/engine-components/Joints.js +51 -51
  264. package/lib/engine-components/LODGroup.d.ts +30 -30
  265. package/lib/engine-components/LODGroup.js +145 -145
  266. package/lib/engine-components/Light.d.ts +75 -75
  267. package/lib/engine-components/Light.js +475 -475
  268. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  269. package/lib/engine-components/LookAtConstraint.js +17 -17
  270. package/lib/engine-components/NestedGltf.d.ts +11 -11
  271. package/lib/engine-components/NestedGltf.js +74 -74
  272. package/lib/engine-components/Networking.d.ts +11 -11
  273. package/lib/engine-components/Networking.js +70 -70
  274. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  275. package/lib/engine-components/OffsetConstraint.js +65 -65
  276. package/lib/engine-components/OrbitControls.d.ts +111 -111
  277. package/lib/engine-components/OrbitControls.js +646 -646
  278. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  279. package/lib/engine-components/ParticleSystem.js +1077 -1077
  280. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  281. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  282. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  283. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  284. package/lib/engine-components/PlayerColor.d.ts +13 -13
  285. package/lib/engine-components/PlayerColor.js +83 -83
  286. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  287. package/lib/engine-components/ReflectionProbe.js +181 -181
  288. package/lib/engine-components/Renderer.d.ts +112 -112
  289. package/lib/engine-components/Renderer.js +1029 -1029
  290. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  291. package/lib/engine-components/RendererLightmap.js +127 -127
  292. package/lib/engine-components/RigidBody.d.ts +120 -120
  293. package/lib/engine-components/RigidBody.js +452 -452
  294. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  295. package/lib/engine-components/SceneSwitcher.js +583 -583
  296. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  297. package/lib/engine-components/ScreenCapture.js +405 -405
  298. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  299. package/lib/engine-components/ShadowCatcher.js +144 -144
  300. package/lib/engine-components/Skybox.d.ts +23 -23
  301. package/lib/engine-components/Skybox.js +287 -287
  302. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  303. package/lib/engine-components/SmoothFollow.js +63 -63
  304. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  305. package/lib/engine-components/SpatialTrigger.js +144 -144
  306. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  307. package/lib/engine-components/SpectatorCamera.js +593 -593
  308. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  309. package/lib/engine-components/SpriteRenderer.js +257 -257
  310. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  311. package/lib/engine-components/SyncedCamera.js +187 -187
  312. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  313. package/lib/engine-components/SyncedRoom.js +162 -162
  314. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  315. package/lib/engine-components/SyncedTransform.js +265 -265
  316. package/lib/engine-components/TestRunner.d.ts +13 -13
  317. package/lib/engine-components/TestRunner.js +99 -99
  318. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  319. package/lib/engine-components/TransformGizmo.js +148 -148
  320. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  321. package/lib/engine-components/VideoPlayer.js +792 -792
  322. package/lib/engine-components/Voip.d.ts +29 -29
  323. package/lib/engine-components/Voip.js +203 -203
  324. package/lib/engine-components/XRFlag.d.ts +33 -33
  325. package/lib/engine-components/XRFlag.js +128 -128
  326. package/lib/engine-components/api.d.ts +15 -15
  327. package/lib/engine-components/api.js +15 -15
  328. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  330. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  332. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  334. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  336. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  338. package/lib/engine-components/codegen/components.d.ts +216 -216
  339. package/lib/engine-components/codegen/components.js +217 -217
  340. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  341. package/lib/engine-components/debug/LogStats.js +18 -18
  342. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  343. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  344. package/lib/engine-components/export/index.d.ts +1 -1
  345. package/lib/engine-components/export/index.js +1 -1
  346. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
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  684. package/src/engine-components/Interactable.ts +18 -18
  685. package/src/engine-components/Joints.ts +51 -51
  686. package/src/engine-components/LODGroup.ts +145 -145
  687. package/src/engine-components/Light.ts +493 -493
  688. package/src/engine-components/LookAtConstraint.ts +11 -11
  689. package/src/engine-components/NestedGltf.ts +70 -70
  690. package/src/engine-components/Networking.ts +72 -72
  691. package/src/engine-components/OffsetConstraint.ts +59 -59
  692. package/src/engine-components/OrbitControls.ts +653 -653
  693. package/src/engine-components/ParticleSystem.ts +1192 -1192
  694. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  695. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  696. package/src/engine-components/PlayerColor.ts +93 -93
  697. package/src/engine-components/ReflectionProbe.ts +192 -192
  698. package/src/engine-components/Renderer.ts +1125 -1125
  699. package/src/engine-components/RendererLightmap.ts +145 -145
  700. package/src/engine-components/RigidBody.ts +453 -453
  701. package/src/engine-components/SceneSwitcher.ts +594 -594
  702. package/src/engine-components/ScreenCapture.ts +437 -437
  703. package/src/engine-components/ShadowCatcher.ts +149 -149
  704. package/src/engine-components/Skybox.ts +281 -281
  705. package/src/engine-components/SmoothFollow.ts +57 -57
  706. package/src/engine-components/SpatialTrigger.ts +142 -142
  707. package/src/engine-components/SpectatorCamera.ts +675 -675
  708. package/src/engine-components/SphereCollider.ts +1 -1
  709. package/src/engine-components/SpriteRenderer.ts +244 -244
  710. package/src/engine-components/SyncedCamera.ts +208 -208
  711. package/src/engine-components/SyncedRoom.ts +166 -166
  712. package/src/engine-components/SyncedTransform.ts +336 -336
  713. package/src/engine-components/TestRunner.ts +114 -114
  714. package/src/engine-components/TransformGizmo.ts +157 -157
  715. package/src/engine-components/VideoPlayer.ts +831 -831
  716. package/src/engine-components/Voip.ts +214 -214
  717. package/src/engine-components/XRFlag.ts +138 -138
  718. package/src/engine-components/api.ts +22 -22
  719. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  720. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  721. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  722. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  723. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  724. package/src/engine-components/codegen/components.ts +216 -216
  725. package/src/engine-components/debug/LogStats.ts +21 -21
  726. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  727. package/src/engine-components/export/usdz/Extension.ts +11 -11
  728. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  729. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
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  731. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  732. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  733. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  734. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  735. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
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  738. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  739. package/src/engine-components/export/usdz/index.ts +2 -2
  740. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  741. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
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  743. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  744. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  745. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  746. package/src/engine-components/js-extensions/Vector.ts +16 -16
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  754. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
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  758. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
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  760. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
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  762. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  763. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  764. package/src/engine-components/postprocessing/index.ts +3 -3
  765. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  766. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  767. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  768. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  769. package/src/engine-components/timeline/index.ts +3 -3
  770. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  771. package/src/engine-components/ui/Button.ts +283 -283
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  774. package/src/engine-components/ui/EventSystem.ts +736 -736
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  780. package/src/engine-components/ui/Outline.ts +12 -12
  781. package/src/engine-components/ui/PointerEvents.ts +118 -118
  782. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  783. package/src/engine-components/ui/Raycaster.ts +73 -73
  784. package/src/engine-components/ui/RectTransform.ts +364 -364
  785. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  786. package/src/engine-components/ui/Text.ts +572 -572
  787. package/src/engine-components/ui/Utils.ts +110 -110
  788. package/src/engine-components/utils/LookAt.ts +65 -65
  789. package/src/engine-components/utils/OpenURL.ts +118 -118
  790. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  791. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  792. package/src/engine-components/webxr/WebXR.ts +761 -761
  793. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  794. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  795. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
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  797. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
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  799. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  800. package/src/engine-components/webxr/index.ts +3 -3
  801. package/src/engine-components-experimental/Presentation.ts +12 -12
  802. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  803. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
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  806. package/src/engine-schemes/synced-camera-model.ts +92 -92
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  825. package/src/needle-engine.ts +55 -55
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  848. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,907 +1,907 @@
1
- import { PlayableDirector } from "./PlayableDirector.js";
2
- import * as Models from "./TimelineModels.js";
3
- import { GameObject } from "../Component.js";
4
- import { Context } from "../../engine/engine_setup.js";
5
- import { SignalReceiver } from "./SignalAsset.js";
6
- import { Audio, AudioListener, AnimationAction, AnimationClip, AnimationMixer, AudioLoader, Euler, Object3D, Quaternion, QuaternionKeyframeTrack, Vector3, VectorKeyframeTrack } from "three";
7
- import { getParam, resolveUrl } from "../../engine/engine_utils.js";
8
- import { AudioSource } from "../AudioSource.js";
9
- import { Animator } from "../Animator.js"
10
- import { setObjectAnimated } from "../AnimationUtils.js";
11
- import { isDevEnvironment } from "../../engine/debug/index.js";
12
-
13
- const debug = getParam("debugtimeline");
14
-
15
- export abstract class TrackHandler {
16
- director!: PlayableDirector;
17
- track!: Models.TrackModel;
18
-
19
- get muted(): boolean { return this.track.muted; }
20
- set muted(val: boolean) {
21
- if (val !== this.track.muted) {
22
- this.track.muted = val;
23
- this.onMuteChanged?.call(this);
24
- }
25
- }
26
-
27
- *forEachClip(backwards: boolean = false): IterableIterator<Models.ClipModel> {
28
- if (!this.track?.clips) return;
29
- if (backwards) {
30
- for (let i = this.track.clips.length - 1; i >= 0; i--) {
31
- yield this.track.clips[i];
32
- }
33
- }
34
- else {
35
- for (const clip of this.track.clips) {
36
- yield clip;
37
- }
38
- }
39
- }
40
-
41
- onEnable?();
42
- onDisable?();
43
- onDestroy?();
44
- abstract evaluate(time: number);
45
- onMuteChanged?();
46
- onPauseChanged?();
47
- /** invoked when PlayableDirectory playmode state changes (paused, playing, stopped) */
48
- onStateChanged?(isPlaying: boolean);
49
-
50
- getClipTime(time: number, model: Models.ClipModel) {
51
- return model.clipIn + (time - model.start) * model.timeScale;
52
- }
53
-
54
- getClipTimeNormalized(time: number, model: Models.ClipModel) {
55
- return (time - model.start) / model.duration;
56
- }
57
-
58
- evaluateWeight(time: number, index: number, models: Array<Models.ClipModel>, isActive: boolean = true) {
59
- if (index < 0 || index >= models.length) return 0;
60
- const model = models[index];
61
- if (isActive || time >= model.start && time <= model.end) {
62
- let weight = 1;
63
- const isBlendingWithNext = false;
64
-
65
- // this blending with next clips is already baked into easeIn/easeOut
66
- // if (allowBlendWithNext && index + 1 < models.length) {
67
- // const next = models[index + 1];
68
- // const nextWeight = (time - next.start) / (model.end - next.start);
69
- // isBlendingWithNext = nextWeight > 0;
70
- // weight = 1 - nextWeight;
71
- // }
72
-
73
- if (model.easeInDuration > 0) {
74
- const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
75
- weight *= easeIn;
76
- }
77
- if (model.easeOutDuration > 0 && !isBlendingWithNext) {
78
- const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
79
- weight *= easeOut;
80
- }
81
- return weight;
82
- }
83
- return 0;
84
- }
85
- }
86
-
87
-
88
- class AnimationClipOffsetData {
89
- clip: AnimationClip;
90
- rootPositionOffset?: Vector3;
91
- rootQuaternionOffset?: Quaternion;
92
- get hasOffsets(): boolean { return this.rootPositionOffset !== undefined || this.rootQuaternionOffset !== undefined; }
93
-
94
- // not necessary
95
- rootStartPosition?: Vector3;
96
- rootEndPosition?: Vector3;
97
- rootStartQuaternion?: Quaternion;
98
- rootEndQuaternion?: Quaternion;
99
-
100
- constructor(action: AnimationAction) {
101
- const clip = action.getClip();
102
- this.clip = clip;
103
- const root = action.getRoot();
104
- const rootPositionTrackName = root.name + ".position";
105
- const rootRotationTrackName = root.name + ".quaternion";
106
- if (debug)
107
- console.log(clip.name, clip.tracks, rootPositionTrackName);
108
- for (const track of clip.tracks) {
109
- if (track.times.length <= 0) continue;
110
- if (track.name.endsWith(rootPositionTrackName)) {
111
- this.rootStartPosition = new Vector3().fromArray(track.values, 0);
112
- this.rootEndPosition = new Vector3().fromArray(track.values, track.values.length - 3);
113
- this.rootPositionOffset = this.rootEndPosition.clone().sub(this.rootStartPosition);
114
- if (debug)
115
- console.log(this.rootPositionOffset);
116
- // this.rootPositionOffset.set(0, 0, 0);
117
- }
118
- else if (track.name.endsWith(rootRotationTrackName)) {
119
- this.rootStartQuaternion = new Quaternion().fromArray(track.values, 0);
120
- this.rootEndQuaternion = new Quaternion().fromArray(track.values, track.values.length - 4);
121
- this.rootQuaternionOffset = this.rootEndQuaternion.clone().multiply(this.rootStartQuaternion);
122
-
123
- if (debug) {
124
- const euler = new Euler().setFromQuaternion(this.rootQuaternionOffset);
125
- console.log("ROT", euler);
126
- }
127
- }
128
- }
129
- }
130
- }
131
-
132
- // TODO: add support for clip clamp modes (loop, pingpong, clamp)
133
- export class AnimationTrackHandler extends TrackHandler {
134
- models: Array<Models.ClipModel> = [];
135
- trackOffset?: Models.TrackOffset;
136
-
137
- target?: Object3D;
138
- /** The AnimationMixer, should be shared with the animator if an animator is bound */
139
- mixer?: AnimationMixer;
140
- clips: Array<AnimationClip> = [];
141
- actions: Array<AnimationAction> = [];
142
-
143
- /** holds data/info about clips differences */
144
- private _actionOffsets: Array<AnimationClipOffsetData> = [];
145
- private _didBind: boolean = false;
146
- private _animator: Animator | null = null;
147
-
148
- // Using this callback instead of onEnable etc
149
- // because we want to re-enable the animator when the director is at the end and wrap mode is set to none
150
- // in which case the director is stopped (but not disabled)
151
- // which means we want to notify the object that it's not animated anymore
152
- // and the animator can then take over
153
- onStateChanged() {
154
- if (this._animator)
155
- setObjectAnimated(this._animator.gameObject, this, this.director.isPlaying);
156
- }
157
-
158
- createHooks(clipModel: Models.AnimationClipModel, clip) {
159
- if (clip.tracks?.length <= 0) {
160
- console.warn("No tracks in AnimationClip", clip);
161
- return;
162
- }
163
- // we only want to hook into the binding of the root object
164
- // TODO: test with a clip with multiple roots
165
- const parts = clip.tracks[0].name.split(".");
166
- const rootName = parts[parts.length - 2];
167
- const positionTrackName = rootName + ".position";
168
- const rotationTrackName = rootName + ".quaternion";
169
- let foundPositionTrack: boolean = false;
170
- let foundRotationTrack: boolean = false;
171
- for (const t of clip.tracks) {
172
- if (t.name.endsWith(positionTrackName)) {
173
- foundPositionTrack = true;
174
- this.createPositionInterpolant(clip, clipModel, t);
175
- }
176
- else if (t.name.endsWith(rotationTrackName)) {
177
- foundRotationTrack = true;
178
- this.createRotationInterpolant(clip, clipModel, t);
179
- }
180
- }
181
-
182
-
183
- // ensure we always have a position and rotation track so we can apply offsets in interpolator
184
- // TODO: this currently assumes that there is only one root always that has offsets so it only does create the interpolator for the first track which might be incorrect. In general it would probably be better if we would not create additional tracks but apply the offsets for these objects elsewhere!?
185
-
186
- if (!foundPositionTrack || !foundRotationTrack) {
187
- const root = this.mixer?.getRoot() as Object3D;
188
- const track = clip.tracks[0];
189
- const indexOfProperty = track.name.lastIndexOf(".");
190
- const baseName = track.name.substring(0, indexOfProperty);
191
- const objName = baseName.substring(baseName.lastIndexOf(".") + 1);
192
- const targetObj = root.getObjectByName(objName);
193
- // TODO can't animate unnamed objects which use GUID as name this way, need scene.getObjectByProperty('uuid', objectName);
194
- // This should be right but needs testing:
195
- // const parsedPath = PropertyBinding.parseTrackName(track.name);
196
- // const targetObj = PropertyBinding.findNode(root, parsedPath.nodeName);
197
-
198
- if (targetObj) {
199
- if (!foundPositionTrack) {
200
- const trackName = baseName + ".position";
201
- if (debug) console.warn("Create position track", objName, targetObj);
202
- // apply initial local position so it doesnt get flipped or otherwise changed
203
- const pos = targetObj.position;
204
- const track = new VectorKeyframeTrack(trackName, [0, clip.duration], [pos.x, pos.y, pos.z, pos.x, pos.y, pos.z]);
205
- clip.tracks.push(track);
206
- this.createPositionInterpolant(clip, clipModel, track);
207
- }
208
- else if (!foundRotationTrack) {
209
- const trackName = clip.tracks[0].name.substring(0, indexOfProperty) + ".quaternion";
210
- if (debug) console.warn("Create quaternion track", objName, targetObj);
211
- const rot = targetObj.quaternion;
212
- const track = new QuaternionKeyframeTrack(trackName, [0, clip.duration], [rot.x, rot.y, rot.z, rot.w, rot.x, rot.y, rot.z, rot.w]);
213
- clip.tracks.push(track);
214
- this.createRotationInterpolant(clip, clipModel, track);
215
- }
216
- }
217
- }
218
- }
219
-
220
- bind() {
221
- if (this._didBind) return;
222
- this._didBind = true;
223
- if (debug) console.log(this.models);
224
-
225
- // the object being animated
226
- if (this.mixer) this.target = this.mixer.getRoot() as Object3D;
227
- else console.warn("No mixer was assigned to animation track")
228
-
229
- for (const action of this.actions) {
230
- const off = new AnimationClipOffsetData(action);
231
- this._actionOffsets.push(off);
232
- }
233
-
234
- if (this.target) {
235
- // We need to disable the animator component in case it also animates
236
- // which overrides the timeline
237
- this._animator = GameObject.getComponent(this.target, Animator) ?? null;
238
- if (this._animator) {
239
- setObjectAnimated(this._animator.gameObject, this, true);
240
- }
241
- }
242
-
243
- // Clip Offsets
244
- for (const model of this.models) {
245
- const clipData = model.asset as Models.AnimationClipModel;
246
- const pos = clipData.position as any;
247
- const rot = clipData.rotation as any;
248
- if (pos && pos.x !== undefined) {
249
- if (!pos.isVector3) {
250
- clipData.position = new Vector3(pos.x, pos.y, pos.z);
251
- }
252
- if (!rot.isQuaternion) {
253
- clipData.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
254
- }
255
- }
256
-
257
- }
258
-
259
- this.ensureTrackOffsets();
260
- }
261
-
262
- private ensureTrackOffsets() {
263
- if (this.trackOffset) {
264
- const pos = this.trackOffset.position as any;
265
- if (pos) {
266
- if (!pos.isVector3) {
267
- this.trackOffset.position = new Vector3(pos.x, pos.y, pos.z);
268
- }
269
- }
270
- const rot = this.trackOffset.rotation as any;
271
- if (rot) {
272
- if (!rot.isQuaternion) {
273
- this.trackOffset.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
274
- }
275
- }
276
- }
277
- }
278
-
279
- private _useclipOffsets: boolean = true;
280
-
281
- private _totalOffsetPosition: Vector3 = new Vector3();
282
- private _totalOffsetRotation: Quaternion = new Quaternion();
283
- private _totalOffsetPosition2: Vector3 = new Vector3();
284
- private _totalOffsetRotation2: Quaternion = new Quaternion();
285
- private _summedPos = new Vector3();
286
- private _tempPos = new Vector3();
287
- private _summedRot = new Quaternion();
288
- private _tempRot = new Quaternion();
289
- private _clipRotQuat = new Quaternion();
290
-
291
- evaluate(time: number) {
292
- if (this.track.muted) return;
293
- if (!this.mixer) return;
294
-
295
- this.bind();
296
-
297
- // if (this._animator && this.director.isPlaying && this.director.weight > 0) this._animator.enabled = false;
298
-
299
- this._totalOffsetPosition.set(0, 0, 0);
300
- this._totalOffsetRotation.set(0, 0, 0, 1);
301
- this._totalOffsetPosition2.set(0, 0, 0);
302
- this._totalOffsetRotation2.set(0, 0, 0, 1);
303
- let activeClips = 0;
304
- let blend: number = 0;
305
- let didPostExtrapolate = false;
306
- let didPreExtrapolate = false;
307
- // The total weight is used to blend with the animator controller active states
308
- let totalWeight = 0;
309
- for (let i = 0; i < this.clips.length; i++) {
310
- const model = this.models[i];
311
- const action = this.actions[i];
312
- const clipModel = model.asset as Models.AnimationClipModel;
313
- action.weight = 0;
314
-
315
- const isInTimeRange = time >= model.start && time <= model.end;
316
- const preExtrapolation: Models.ClipExtrapolation = model.preExtrapolationMode;
317
- const postExtrapolation: Models.ClipExtrapolation = model.postExtrapolationMode;
318
- const nextClip = i < this.clips.length - 1 ? this.models[i + 1] : null;
319
- let isActive = isInTimeRange;
320
- let doPreExtrapolate = false;
321
-
322
- if (!isActive && !didPostExtrapolate && model.end < time && postExtrapolation !== Models.ClipExtrapolation.None) {
323
- // use post extrapolate if its the last clip of the next clip has not yet started
324
- if (!nextClip || nextClip.start > time) {
325
- isActive = true;
326
- didPostExtrapolate = true;
327
- }
328
- }
329
- else if (i == 0 && !isActive && !didPreExtrapolate && model.start > time && preExtrapolation !== Models.ClipExtrapolation.None) {
330
- if (!nextClip || nextClip.start < time) {
331
- isActive = true;
332
- doPreExtrapolate = true;
333
- didPreExtrapolate = true;
334
- }
335
- }
336
-
337
- if (isActive) {
338
- // const clip = this.clips[i];
339
- let weight = 1;
340
- weight *= this.evaluateWeight(time, i, this.models, isActive);
341
- weight *= this.director.weight;
342
-
343
- let handleLoop = isInTimeRange;
344
- if (doPreExtrapolate) {
345
- switch (preExtrapolation) {
346
- case Models.ClipExtrapolation.Hold:
347
- // Nothing to do
348
- break;
349
- case Models.ClipExtrapolation.Loop:
350
- // TODO: this is not correct yet
351
- time += model.start;
352
- handleLoop = true;
353
- break;
354
- default:
355
- time += model.start;
356
- handleLoop = true;
357
- break;
358
- }
359
- }
360
-
361
- // TODO: handle clipIn again
362
- let t = this.getClipTime(time, model);
363
- let loops = 0;
364
- const duration = clipModel.duration;
365
- // This is the actual duration of the clip in the timeline (with clipping and scale)
366
- // const clipDuration = (model.end - model.start) * model.timeScale;
367
-
368
- if (doPreExtrapolate) {
369
- if (preExtrapolation === Models.ClipExtrapolation.Hold) {
370
- t = 0;
371
- }
372
- }
373
-
374
- if (handleLoop) {
375
- if (clipModel.loop) {
376
- // const t0 = t - .001;
377
- loops += Math.floor(t / (duration + .000001));
378
- while (t > duration) {
379
- t -= duration;
380
- }
381
- }
382
- }
383
- else if (!isInTimeRange) {
384
- if (didPostExtrapolate) {
385
- switch (postExtrapolation) {
386
- case Models.ClipExtrapolation.Hold:
387
- t = this.getClipTime(model.end, model);
388
- break;
389
- case Models.ClipExtrapolation.Loop:
390
- t %= duration;
391
- break;
392
- case Models.ClipExtrapolation.PingPong:
393
- const loops = Math.floor(t / duration);
394
- const invert = loops % 2 !== 0;
395
- t %= duration;
396
- if (invert) t = duration - t;
397
- break;
398
- }
399
- }
400
- }
401
-
402
- if (model.reversed === true) action.time = action.getClip().duration - t;
403
- else action.time = t;
404
-
405
-
406
- action.timeScale = 0;
407
- const effectiveWeight = Math.max(0, weight);
408
- action.weight = effectiveWeight;
409
- totalWeight += effectiveWeight;
410
- action.clampWhenFinished = false;
411
- if (!action.isRunning())
412
- action.play();
413
- // console.log(action.time, action.weight);
414
-
415
- if (this._useclipOffsets) {
416
- const totalPosition = activeClips == 0 ? this._totalOffsetPosition : this._totalOffsetPosition2;
417
- const totalRotation = activeClips == 0 ? this._totalOffsetRotation : this._totalOffsetRotation2;
418
- if (activeClips < 1) blend = 1 - weight;
419
- activeClips += 1;
420
-
421
- const summedPos = this._summedPos.set(0, 0, 0);
422
- const tempPos = this._tempPos.set(0, 0, 0);
423
- const summedRot = this._summedRot.identity();
424
- const tempRot = this._tempRot.identity();
425
-
426
- const clipOffsetRot = clipModel.rotation as Quaternion;
427
- if (clipOffsetRot) {
428
- this._clipRotQuat.identity();
429
- this._clipRotQuat.slerp(clipOffsetRot, weight);
430
- }
431
-
432
- const offsets = this._actionOffsets[i];
433
- if (offsets.hasOffsets) {
434
- for (let i = 0; i < loops; i++) {
435
- if (offsets.rootPositionOffset)
436
- tempPos.copy(offsets.rootPositionOffset);
437
- else tempPos.set(0, 0, 0);
438
-
439
- tempPos.applyQuaternion(summedRot);
440
- if (this._clipRotQuat)
441
- tempPos.applyQuaternion(this._clipRotQuat);
442
-
443
- if (offsets.rootQuaternionOffset) {
444
- // console.log(new Euler().setFromQuaternion(offsets.rootQuaternionOffset).y.toFixed(2));
445
- tempRot.copy(offsets.rootQuaternionOffset);
446
- summedRot.multiply(tempRot);
447
- }
448
- summedPos.add(tempPos);
449
- }
450
- }
451
-
452
- if (this._clipRotQuat)
453
- totalRotation.multiply(this._clipRotQuat);
454
- totalRotation.multiply(summedRot);
455
-
456
- if (clipModel.position)
457
- summedPos.add(clipModel.position as Vector3);
458
- totalPosition.add(summedPos);
459
- }
460
-
461
- }
462
- }
463
- if (this._useclipOffsets) {
464
- this._totalOffsetPosition.lerp(this._totalOffsetPosition2, blend);
465
- this._totalOffsetRotation.slerp(this._totalOffsetRotation2, blend);
466
- }
467
-
468
- if (this["__mixerError"] === undefined && (debug || isDevEnvironment()) && this._animator?.runtimeAnimatorController?.mixer && this.mixer !== this._animator?.runtimeAnimatorController?.mixer) {
469
- this["__mixerError"] = true;
470
- console.error("AnimationTrack mixer is not shared with the animator controller - this might result in the timeline to not animate properly. Please report a bug to the Needle Engine team!", this);
471
- }
472
-
473
- if (this._animator?.runtimeAnimatorController) {
474
- // If the Timeline is running then the timeline track takes control over the animatorcontroller
475
- // we calculate the weight left for the animatorcontroller actions
476
- const weightLeft = Math.max(0, 1 - totalWeight);
477
- this._animator?.runtimeAnimatorController?.update(weightLeft);
478
- }
479
- else {
480
- this.mixer.update(time);
481
- }
482
- }
483
-
484
- private createRotationInterpolant(_clip: AnimationClip, _clipModel: Models.AnimationClipModel, track: any) {
485
- const createInterpolantOriginal = track.createInterpolant.bind(track);
486
- const quat: Quaternion = new Quaternion();
487
- this.ensureTrackOffsets();
488
- const trackOffsetRot: Quaternion | null = this.trackOffset?.rotation as Quaternion;
489
- track.createInterpolant = () => {
490
- const createdInterpolant: any = createInterpolantOriginal();
491
- const interpolate = createdInterpolant.evaluate.bind(createdInterpolant);
492
- // console.log(interpolate);
493
- createdInterpolant.evaluate = (time) => {
494
- const res = interpolate(time);
495
- quat.set(res[0], res[1], res[2], res[3]);
496
- quat.premultiply(this._totalOffsetRotation);
497
- // console.log(new Euler().setFromQuaternion(quat).y.toFixed(2));
498
- if (trackOffsetRot) quat.premultiply(trackOffsetRot);
499
-
500
- if (this.director.animationCallbackReceivers) {
501
- for (const rec of this.director.animationCallbackReceivers) {
502
- rec?.onTimelineRotation?.call(rec, this.director, this.target!, time, quat);
503
- }
504
- }
505
-
506
- res[0] = quat.x;
507
- res[1] = quat.y;
508
- res[2] = quat.z;
509
- res[3] = quat.w;
510
- return res;
511
- };
512
- return createdInterpolant;
513
- }
514
- }
515
-
516
- private createPositionInterpolant(clip: AnimationClip, clipModel: Models.AnimationClipModel, track: any) {
517
- const createInterpolantOriginal = track.createInterpolant.bind(track);
518
- const currentPosition: Vector3 = new Vector3();
519
- this.ensureTrackOffsets();
520
- const trackOffsetRot: Quaternion | null = this.trackOffset?.rotation as Quaternion;
521
- const trackOffsetPos: Vector3 | null = this.trackOffset?.position as Vector3;
522
- let startOffset: Vector3 | null | undefined = undefined;
523
- track.createInterpolant = () => {
524
- const createdInterpolant: any = createInterpolantOriginal();
525
- const evaluate = createdInterpolant.evaluate.bind(createdInterpolant);
526
- createdInterpolant.evaluate = (time) => {
527
- const res = evaluate(time);
528
- currentPosition.set(res[0], res[1], res[2]);
529
- if (clipModel.removeStartOffset) {
530
- if (startOffset === undefined) {
531
- startOffset = null;
532
- startOffset = this._actionOffsets.find(a => a.clip === clip)?.rootStartPosition?.clone();
533
- }
534
- else if (startOffset?.isVector3) {
535
- currentPosition.sub(startOffset);
536
- }
537
- }
538
- currentPosition.applyQuaternion(this._totalOffsetRotation);
539
- currentPosition.add(this._totalOffsetPosition);
540
- // apply track offset
541
- if (trackOffsetRot) currentPosition.applyQuaternion(trackOffsetRot);
542
- if (trackOffsetPos) {
543
- // flipped unity X
544
- currentPosition.x -= trackOffsetPos.x;
545
- currentPosition.y += trackOffsetPos.y;
546
- currentPosition.z += trackOffsetPos.z;
547
- }
548
- if (this.director.animationCallbackReceivers) {
549
- for (const rec of this.director.animationCallbackReceivers) {
550
- rec?.onTimelinePosition?.call(rec, this.director, this.target!, time, currentPosition);
551
- }
552
- }
553
- res[0] = currentPosition.x;
554
- res[1] = currentPosition.y;
555
- res[2] = currentPosition.z;
556
- return res;
557
- };
558
- return createdInterpolant;
559
- }
560
- }
561
-
562
- }
563
-
564
- const muteAudioTracks = getParam("mutetimeline");
565
-
566
- export class AudioTrackHandler extends TrackHandler {
567
-
568
- models: Array<Models.ClipModel> = [];
569
- listener!: AudioListener;
570
- audio: Array<Audio> = [];
571
- audioContextTimeOffset: Array<number> = [];
572
- lastTime: number = 0;
573
- audioSource?:AudioSource;
574
-
575
- private _audioLoader: AudioLoader | null = null;
576
-
577
- private getAudioFilePath(path: string) {
578
- // TODO: this should be the timeline asset location probably which MIGHT be different
579
- const glbLocation = this.director.sourceId;
580
- return resolveUrl(glbLocation, path);
581
- }
582
-
583
- onAllowAudioChanged(allow: boolean) {
584
- for (let i = 0; i < this.models.length; i++) {
585
- const model = this.models[i];
586
- const audio = this.audio[i];
587
- audio.setVolume(allow ? model.asset.volume : 0);
588
- }
589
- }
590
-
591
- addModel(model: Models.ClipModel) {
592
- const audio = new Audio(this.listener as any);
593
- this.audio.push(audio);
594
- this.models.push(model);
595
- }
596
-
597
- onDisable() {
598
- for (const audio of this.audio) {
599
- if (audio.isPlaying)
600
- audio.stop();
601
- }
602
- }
603
-
604
- onDestroy() {
605
- for (const audio of this.audio) {
606
- if (audio.source)
607
- audio?.disconnect();
608
- }
609
- this.audio.length = 0;
610
- // TODO: dispose loaded audio buffers by this track
611
- }
612
-
613
- onMuteChanged() {
614
- if (this.muted) {
615
- for (let i = 0; i < this.audio.length; i++) {
616
- const audio = this.audio[i];
617
- if (audio?.isPlaying)
618
- audio.stop();
619
- }
620
- }
621
- }
622
-
623
- stop() {
624
- for (let i = 0; i < this.audio.length; i++) {
625
- const audio = this.audio[i];
626
- if (audio?.isPlaying)
627
- audio.stop();
628
- }
629
- }
630
-
631
- evaluate(time: number) {
632
- if (muteAudioTracks) return;
633
- if (this.track.muted) return;
634
- if (this.director.speed < 0) {
635
- // Reversed audio playback is currently not supported
636
- return;
637
- }
638
- const isMuted = this.director.context.application.muted;
639
- // this is just so that we dont hear the very first beat when the audio starts but is muted
640
- // if we dont add a delay we hear a little bit of the audio before it shuts down
641
- // MAYBE instead of doing it like this we should connect a custom audio node (or disconnect the output node?)
642
- const playTimeOffset = isMuted ? .1 : 0;
643
- for (let i = 0; i < this.models.length; i++) {
644
- const model = this.models[i];
645
- const audio = this.audio[i];
646
- const asset = model.asset as Models.AudioClipModel;
647
- // only trigger loading for tracks that are CLOSE to being played
648
- if ((!audio || !audio.buffer) && this.isInTimeRange(model, time - 1, time + 1)) {
649
- this.handleAudioLoading(model, audio);
650
- }
651
- if (AudioSource.userInteractionRegistered === false) continue;
652
- if (audio === null || !audio.buffer) continue;
653
- audio.playbackRate = this.director.context.time.timeScale * this.director.speed;
654
- audio.loop = asset.loop;
655
- if (time >= model.start && time <= model.end && time < this.director.duration) {
656
- if (this.director.isPlaying == false) {
657
- if (audio.isPlaying)
658
- audio.stop();
659
- if (this.lastTime === time) continue;
660
- }
661
- else if (!audio.isPlaying) {
662
- audio.offset = model.clipIn + (time - model.start) * model.timeScale;
663
- audio.play(playTimeOffset);
664
- }
665
- else {
666
- const targetOffset = model.clipIn + (time - model.start) * model.timeScale;
667
- // seems it's non-trivial to get the right time from audio sources;
668
- // https://github.com/mrdoob/js/blob/master/src/audio/Audio.js#L170
669
- const currentTime = audio.context.currentTime - audio["_startedAt"] + audio.offset;
670
- const diff = Math.abs(targetOffset - currentTime);
671
-
672
- if (diff > 0.3) {
673
- audio.offset = targetOffset;
674
- audio.stop();
675
- audio.play(playTimeOffset);
676
- }
677
- }
678
- let vol = asset.volume as number;
679
-
680
- if(this.track.volume !== undefined)
681
- vol *= this.track.volume;
682
-
683
- if (isMuted) vol = 0;
684
- if (model.easeInDuration > 0) {
685
- const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
686
- vol *= easeIn;
687
- }
688
- if (model.easeOutDuration > 0) {
689
- const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
690
- vol *= easeOut;
691
- }
692
- audio.setVolume(vol * this.director.weight);
693
- }
694
- else {
695
- if (audio.isPlaying)
696
- audio.stop();
697
- }
698
- }
699
- this.lastTime = time;
700
- }
701
-
702
- /** Call to load audio buffer for a specific time in the track. Can be used to preload the timeline audio */
703
- loadAudio(time: number, lookAhead: number = 0, lookBehind: number = 0) {
704
- let promises: Array<Promise<AudioBuffer | null>> | null = null;
705
- const rangeStart = time - lookBehind;
706
- const rangeEnd = time + lookAhead;
707
- for (const model of this.models) {
708
- if (this.isInTimeRange(model, rangeStart, rangeEnd)) {
709
- const audio = this.audio[this.models.indexOf(model)];
710
- const promise = this.handleAudioLoading(model, audio);
711
- if (promise !== null) {
712
- if (promises === null) promises = [];
713
- promises.push(promise);
714
- }
715
- }
716
- }
717
- if (promises !== null) {
718
- return Promise.all(promises);
719
- }
720
- return null;
721
- }
722
-
723
- private isInTimeRange(model: Models.ClipModel, start: number, end: number) {
724
- // Range surrounds clip range
725
- if (start <= model.start && end >= model.end) return true;
726
- // Range start is in clip range
727
- if (start >= model.start && start <= model.end) return true;
728
- // Range end is in clip range
729
- if (end >= model.start && end <= model.end) return true;
730
- return false;
731
- }
732
-
733
- private static _audioBuffers: Map<string, Promise<AudioBuffer | null>> = new Map();
734
-
735
- public static dispose() {
736
- AudioTrackHandler._audioBuffers.clear();
737
- }
738
-
739
- private handleAudioLoading(model: Models.ClipModel, audio: Audio): Promise<AudioBuffer | null> | null {
740
- if (!this._audioLoader) {
741
- this._audioLoader = new AudioLoader();
742
- }
743
- // TODO: maybe we should cache the loaders / buffers here by path
744
- const path = this.getAudioFilePath(model.asset.clip);
745
-
746
- if (AudioTrackHandler._audioBuffers.get(path)) {
747
- const promise = AudioTrackHandler._audioBuffers.get(path)!
748
- promise.then((buffer) => {
749
- if (buffer) audio.setBuffer(buffer);
750
- });
751
- return promise;
752
- }
753
-
754
- if (debug) console.warn("LOAD audio track", path, this.director.sourceId);
755
- const loadingPromise = new Promise<AudioBuffer | null>((resolve, _reject) => {
756
- this._audioLoader!.load(path,
757
- buffer => {
758
- audio.setBuffer(buffer);
759
- resolve(buffer);
760
- },
761
- undefined,
762
- err => {
763
- console.error("Error loading audio", err);
764
- resolve(null);
765
- });
766
- });
767
- AudioTrackHandler._audioBuffers.set(path, loadingPromise);
768
- return loadingPromise;
769
- }
770
- }
771
-
772
- export class SignalTrackHandler extends TrackHandler {
773
- models: Models.SignalMarkerModel[] = [];
774
- didTrigger: boolean[] = [];
775
- receivers: Array<SignalReceiver | null> = [];
776
-
777
- // TODO: test when timeline signals are being reset in Unity
778
- // onEnable() {
779
- // for (let i = 0; i < this.didTrigger?.length; i++) {
780
- // this.didTrigger[i] = false;
781
- // }
782
- // }
783
-
784
- // private _lastTime: number = -1;
785
-
786
- evaluate(time: number) {
787
- if (this.track.muted) return;
788
-
789
- // let lastTime = this._lastTime;
790
- // if (lastTime === -1) lastTime = time;
791
- // this._lastTime = time;
792
-
793
- const estimatedFrameLengthWithPadding = this.director.context.time.deltaTime * 1.5;
794
-
795
- for (let i = 0; i < this.models.length; i++) {
796
- const model = this.models[i];
797
- const wasTriggered = this.didTrigger[i];
798
- const td = model.time - time;
799
- let isActive = false;
800
- if (model.retroActive) {
801
- isActive = td <= 0.000001;
802
- }
803
- else {
804
- const abs = Math.abs(td);
805
- // e.g. if the signal is at frame 0 and the timeline duration also 0 (no tracks, just a signal at frame 0)
806
- if (abs === 0) {
807
- isActive = true;
808
- }
809
- else if (abs >= .00001 && abs < estimatedFrameLengthWithPadding) {
810
- isActive = true;
811
- }
812
- }
813
- // console.log(time, td, isActive);
814
- if (isActive) {
815
- if (!wasTriggered) {
816
- if (debug)
817
- console.log("Trigger signal", time, model.time, model);
818
- this.didTrigger[i] = true;
819
- // If a signal doesnt have any explicit receivers it will invoke the signal globally
820
- if (this.receivers?.length <= 0) {
821
- SignalReceiver.invoke(model.asset);
822
- }
823
- else {
824
- for (const rec of this.receivers) {
825
- if (!rec) continue;
826
- rec.invoke(model.asset);
827
- }
828
- }
829
- }
830
- }
831
- else {
832
- if (!model.emitOnce)
833
- this.didTrigger[i] = false;
834
- }
835
- }
836
- }
837
- }
838
-
839
-
840
- export class ControlTrackHandler extends TrackHandler {
841
- models: Array<Models.ClipModel> = [];
842
- timelines: Array<PlayableDirector | null> = [];
843
-
844
- resolveSourceObjects(_context: Context) {
845
- for (let i = this.models.length - 1; i >= 0; i--) {
846
- const model = this.models[i];
847
- const asset = model.asset as Models.ControlClipModel;
848
-
849
- if (!asset.sourceObject || typeof asset.sourceObject !== "object") {
850
- console.log("no source object, removing model", i, asset);
851
- this.models.splice(i, 1);
852
- continue;
853
- }
854
- else {
855
- const timeline = GameObject.getComponent(asset.sourceObject, PlayableDirector)!;
856
- // always add it to keep size of timelines and models in sync (index of model is index of timeline)
857
- this.timelines.push(timeline);
858
- if (timeline) {
859
- if (asset.updateDirector) {
860
- timeline.playOnAwake = false;
861
- }
862
- }
863
- }
864
- }
865
- }
866
-
867
- private _previousActiveModel: Models.ClipModel | null = null;
868
-
869
- evaluate(time: number) {
870
- this._previousActiveModel = null;
871
- for (let i = 0; i < this.models.length; i++) {
872
- const model = this.models[i];
873
- const asset = model.asset as Models.ControlClipModel;
874
-
875
- if (time >= model.start && time <= model.end) {
876
- this._previousActiveModel = model;
877
- const clipTime = this.getClipTime(time, model);
878
-
879
- if (asset.controlActivation) {
880
- const obj = asset.sourceObject as Object3D;
881
- obj.visible = true;
882
- }
883
-
884
- if (asset.updateDirector) {
885
- const timeline = this.timelines[i];
886
- if (timeline) {
887
- if (timeline.isPlaying) {
888
- timeline.pause();
889
- }
890
- timeline.time = clipTime;
891
- timeline.evaluate();
892
- }
893
- }
894
- // control tracks can not overlap/blend
895
- // break;
896
- }
897
- else {
898
- const previousActiveAsset = this._previousActiveModel?.asset as Models.ControlClipModel;
899
- if (asset.controlActivation) {
900
- const obj = asset.sourceObject as Object3D;
901
- if (previousActiveAsset?.sourceObject !== obj)
902
- obj.visible = false;
903
- }
904
- }
905
- }
906
- }
1
+ import { PlayableDirector } from "./PlayableDirector.js";
2
+ import * as Models from "./TimelineModels.js";
3
+ import { GameObject } from "../Component.js";
4
+ import { Context } from "../../engine/engine_setup.js";
5
+ import { SignalReceiver } from "./SignalAsset.js";
6
+ import { Audio, AudioListener, AnimationAction, AnimationClip, AnimationMixer, AudioLoader, Euler, Object3D, Quaternion, QuaternionKeyframeTrack, Vector3, VectorKeyframeTrack } from "three";
7
+ import { getParam, resolveUrl } from "../../engine/engine_utils.js";
8
+ import { AudioSource } from "../AudioSource.js";
9
+ import { Animator } from "../Animator.js"
10
+ import { setObjectAnimated } from "../AnimationUtils.js";
11
+ import { isDevEnvironment } from "../../engine/debug/index.js";
12
+
13
+ const debug = getParam("debugtimeline");
14
+
15
+ export abstract class TrackHandler {
16
+ director!: PlayableDirector;
17
+ track!: Models.TrackModel;
18
+
19
+ get muted(): boolean { return this.track.muted; }
20
+ set muted(val: boolean) {
21
+ if (val !== this.track.muted) {
22
+ this.track.muted = val;
23
+ this.onMuteChanged?.call(this);
24
+ }
25
+ }
26
+
27
+ *forEachClip(backwards: boolean = false): IterableIterator<Models.ClipModel> {
28
+ if (!this.track?.clips) return;
29
+ if (backwards) {
30
+ for (let i = this.track.clips.length - 1; i >= 0; i--) {
31
+ yield this.track.clips[i];
32
+ }
33
+ }
34
+ else {
35
+ for (const clip of this.track.clips) {
36
+ yield clip;
37
+ }
38
+ }
39
+ }
40
+
41
+ onEnable?();
42
+ onDisable?();
43
+ onDestroy?();
44
+ abstract evaluate(time: number);
45
+ onMuteChanged?();
46
+ onPauseChanged?();
47
+ /** invoked when PlayableDirectory playmode state changes (paused, playing, stopped) */
48
+ onStateChanged?(isPlaying: boolean);
49
+
50
+ getClipTime(time: number, model: Models.ClipModel) {
51
+ return model.clipIn + (time - model.start) * model.timeScale;
52
+ }
53
+
54
+ getClipTimeNormalized(time: number, model: Models.ClipModel) {
55
+ return (time - model.start) / model.duration;
56
+ }
57
+
58
+ evaluateWeight(time: number, index: number, models: Array<Models.ClipModel>, isActive: boolean = true) {
59
+ if (index < 0 || index >= models.length) return 0;
60
+ const model = models[index];
61
+ if (isActive || time >= model.start && time <= model.end) {
62
+ let weight = 1;
63
+ const isBlendingWithNext = false;
64
+
65
+ // this blending with next clips is already baked into easeIn/easeOut
66
+ // if (allowBlendWithNext && index + 1 < models.length) {
67
+ // const next = models[index + 1];
68
+ // const nextWeight = (time - next.start) / (model.end - next.start);
69
+ // isBlendingWithNext = nextWeight > 0;
70
+ // weight = 1 - nextWeight;
71
+ // }
72
+
73
+ if (model.easeInDuration > 0) {
74
+ const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
75
+ weight *= easeIn;
76
+ }
77
+ if (model.easeOutDuration > 0 && !isBlendingWithNext) {
78
+ const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
79
+ weight *= easeOut;
80
+ }
81
+ return weight;
82
+ }
83
+ return 0;
84
+ }
85
+ }
86
+
87
+
88
+ class AnimationClipOffsetData {
89
+ clip: AnimationClip;
90
+ rootPositionOffset?: Vector3;
91
+ rootQuaternionOffset?: Quaternion;
92
+ get hasOffsets(): boolean { return this.rootPositionOffset !== undefined || this.rootQuaternionOffset !== undefined; }
93
+
94
+ // not necessary
95
+ rootStartPosition?: Vector3;
96
+ rootEndPosition?: Vector3;
97
+ rootStartQuaternion?: Quaternion;
98
+ rootEndQuaternion?: Quaternion;
99
+
100
+ constructor(action: AnimationAction) {
101
+ const clip = action.getClip();
102
+ this.clip = clip;
103
+ const root = action.getRoot();
104
+ const rootPositionTrackName = root.name + ".position";
105
+ const rootRotationTrackName = root.name + ".quaternion";
106
+ if (debug)
107
+ console.log(clip.name, clip.tracks, rootPositionTrackName);
108
+ for (const track of clip.tracks) {
109
+ if (track.times.length <= 0) continue;
110
+ if (track.name.endsWith(rootPositionTrackName)) {
111
+ this.rootStartPosition = new Vector3().fromArray(track.values, 0);
112
+ this.rootEndPosition = new Vector3().fromArray(track.values, track.values.length - 3);
113
+ this.rootPositionOffset = this.rootEndPosition.clone().sub(this.rootStartPosition);
114
+ if (debug)
115
+ console.log(this.rootPositionOffset);
116
+ // this.rootPositionOffset.set(0, 0, 0);
117
+ }
118
+ else if (track.name.endsWith(rootRotationTrackName)) {
119
+ this.rootStartQuaternion = new Quaternion().fromArray(track.values, 0);
120
+ this.rootEndQuaternion = new Quaternion().fromArray(track.values, track.values.length - 4);
121
+ this.rootQuaternionOffset = this.rootEndQuaternion.clone().multiply(this.rootStartQuaternion);
122
+
123
+ if (debug) {
124
+ const euler = new Euler().setFromQuaternion(this.rootQuaternionOffset);
125
+ console.log("ROT", euler);
126
+ }
127
+ }
128
+ }
129
+ }
130
+ }
131
+
132
+ // TODO: add support for clip clamp modes (loop, pingpong, clamp)
133
+ export class AnimationTrackHandler extends TrackHandler {
134
+ models: Array<Models.ClipModel> = [];
135
+ trackOffset?: Models.TrackOffset;
136
+
137
+ target?: Object3D;
138
+ /** The AnimationMixer, should be shared with the animator if an animator is bound */
139
+ mixer?: AnimationMixer;
140
+ clips: Array<AnimationClip> = [];
141
+ actions: Array<AnimationAction> = [];
142
+
143
+ /** holds data/info about clips differences */
144
+ private _actionOffsets: Array<AnimationClipOffsetData> = [];
145
+ private _didBind: boolean = false;
146
+ private _animator: Animator | null = null;
147
+
148
+ // Using this callback instead of onEnable etc
149
+ // because we want to re-enable the animator when the director is at the end and wrap mode is set to none
150
+ // in which case the director is stopped (but not disabled)
151
+ // which means we want to notify the object that it's not animated anymore
152
+ // and the animator can then take over
153
+ onStateChanged() {
154
+ if (this._animator)
155
+ setObjectAnimated(this._animator.gameObject, this, this.director.isPlaying);
156
+ }
157
+
158
+ createHooks(clipModel: Models.AnimationClipModel, clip) {
159
+ if (clip.tracks?.length <= 0) {
160
+ console.warn("No tracks in AnimationClip", clip);
161
+ return;
162
+ }
163
+ // we only want to hook into the binding of the root object
164
+ // TODO: test with a clip with multiple roots
165
+ const parts = clip.tracks[0].name.split(".");
166
+ const rootName = parts[parts.length - 2];
167
+ const positionTrackName = rootName + ".position";
168
+ const rotationTrackName = rootName + ".quaternion";
169
+ let foundPositionTrack: boolean = false;
170
+ let foundRotationTrack: boolean = false;
171
+ for (const t of clip.tracks) {
172
+ if (t.name.endsWith(positionTrackName)) {
173
+ foundPositionTrack = true;
174
+ this.createPositionInterpolant(clip, clipModel, t);
175
+ }
176
+ else if (t.name.endsWith(rotationTrackName)) {
177
+ foundRotationTrack = true;
178
+ this.createRotationInterpolant(clip, clipModel, t);
179
+ }
180
+ }
181
+
182
+
183
+ // ensure we always have a position and rotation track so we can apply offsets in interpolator
184
+ // TODO: this currently assumes that there is only one root always that has offsets so it only does create the interpolator for the first track which might be incorrect. In general it would probably be better if we would not create additional tracks but apply the offsets for these objects elsewhere!?
185
+
186
+ if (!foundPositionTrack || !foundRotationTrack) {
187
+ const root = this.mixer?.getRoot() as Object3D;
188
+ const track = clip.tracks[0];
189
+ const indexOfProperty = track.name.lastIndexOf(".");
190
+ const baseName = track.name.substring(0, indexOfProperty);
191
+ const objName = baseName.substring(baseName.lastIndexOf(".") + 1);
192
+ const targetObj = root.getObjectByName(objName);
193
+ // TODO can't animate unnamed objects which use GUID as name this way, need scene.getObjectByProperty('uuid', objectName);
194
+ // This should be right but needs testing:
195
+ // const parsedPath = PropertyBinding.parseTrackName(track.name);
196
+ // const targetObj = PropertyBinding.findNode(root, parsedPath.nodeName);
197
+
198
+ if (targetObj) {
199
+ if (!foundPositionTrack) {
200
+ const trackName = baseName + ".position";
201
+ if (debug) console.warn("Create position track", objName, targetObj);
202
+ // apply initial local position so it doesnt get flipped or otherwise changed
203
+ const pos = targetObj.position;
204
+ const track = new VectorKeyframeTrack(trackName, [0, clip.duration], [pos.x, pos.y, pos.z, pos.x, pos.y, pos.z]);
205
+ clip.tracks.push(track);
206
+ this.createPositionInterpolant(clip, clipModel, track);
207
+ }
208
+ else if (!foundRotationTrack) {
209
+ const trackName = clip.tracks[0].name.substring(0, indexOfProperty) + ".quaternion";
210
+ if (debug) console.warn("Create quaternion track", objName, targetObj);
211
+ const rot = targetObj.quaternion;
212
+ const track = new QuaternionKeyframeTrack(trackName, [0, clip.duration], [rot.x, rot.y, rot.z, rot.w, rot.x, rot.y, rot.z, rot.w]);
213
+ clip.tracks.push(track);
214
+ this.createRotationInterpolant(clip, clipModel, track);
215
+ }
216
+ }
217
+ }
218
+ }
219
+
220
+ bind() {
221
+ if (this._didBind) return;
222
+ this._didBind = true;
223
+ if (debug) console.log(this.models);
224
+
225
+ // the object being animated
226
+ if (this.mixer) this.target = this.mixer.getRoot() as Object3D;
227
+ else console.warn("No mixer was assigned to animation track")
228
+
229
+ for (const action of this.actions) {
230
+ const off = new AnimationClipOffsetData(action);
231
+ this._actionOffsets.push(off);
232
+ }
233
+
234
+ if (this.target) {
235
+ // We need to disable the animator component in case it also animates
236
+ // which overrides the timeline
237
+ this._animator = GameObject.getComponent(this.target, Animator) ?? null;
238
+ if (this._animator) {
239
+ setObjectAnimated(this._animator.gameObject, this, true);
240
+ }
241
+ }
242
+
243
+ // Clip Offsets
244
+ for (const model of this.models) {
245
+ const clipData = model.asset as Models.AnimationClipModel;
246
+ const pos = clipData.position as any;
247
+ const rot = clipData.rotation as any;
248
+ if (pos && pos.x !== undefined) {
249
+ if (!pos.isVector3) {
250
+ clipData.position = new Vector3(pos.x, pos.y, pos.z);
251
+ }
252
+ if (!rot.isQuaternion) {
253
+ clipData.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
254
+ }
255
+ }
256
+
257
+ }
258
+
259
+ this.ensureTrackOffsets();
260
+ }
261
+
262
+ private ensureTrackOffsets() {
263
+ if (this.trackOffset) {
264
+ const pos = this.trackOffset.position as any;
265
+ if (pos) {
266
+ if (!pos.isVector3) {
267
+ this.trackOffset.position = new Vector3(pos.x, pos.y, pos.z);
268
+ }
269
+ }
270
+ const rot = this.trackOffset.rotation as any;
271
+ if (rot) {
272
+ if (!rot.isQuaternion) {
273
+ this.trackOffset.rotation = new Quaternion(rot.x, rot.y, rot.z, rot.w);
274
+ }
275
+ }
276
+ }
277
+ }
278
+
279
+ private _useclipOffsets: boolean = true;
280
+
281
+ private _totalOffsetPosition: Vector3 = new Vector3();
282
+ private _totalOffsetRotation: Quaternion = new Quaternion();
283
+ private _totalOffsetPosition2: Vector3 = new Vector3();
284
+ private _totalOffsetRotation2: Quaternion = new Quaternion();
285
+ private _summedPos = new Vector3();
286
+ private _tempPos = new Vector3();
287
+ private _summedRot = new Quaternion();
288
+ private _tempRot = new Quaternion();
289
+ private _clipRotQuat = new Quaternion();
290
+
291
+ evaluate(time: number) {
292
+ if (this.track.muted) return;
293
+ if (!this.mixer) return;
294
+
295
+ this.bind();
296
+
297
+ // if (this._animator && this.director.isPlaying && this.director.weight > 0) this._animator.enabled = false;
298
+
299
+ this._totalOffsetPosition.set(0, 0, 0);
300
+ this._totalOffsetRotation.set(0, 0, 0, 1);
301
+ this._totalOffsetPosition2.set(0, 0, 0);
302
+ this._totalOffsetRotation2.set(0, 0, 0, 1);
303
+ let activeClips = 0;
304
+ let blend: number = 0;
305
+ let didPostExtrapolate = false;
306
+ let didPreExtrapolate = false;
307
+ // The total weight is used to blend with the animator controller active states
308
+ let totalWeight = 0;
309
+ for (let i = 0; i < this.clips.length; i++) {
310
+ const model = this.models[i];
311
+ const action = this.actions[i];
312
+ const clipModel = model.asset as Models.AnimationClipModel;
313
+ action.weight = 0;
314
+
315
+ const isInTimeRange = time >= model.start && time <= model.end;
316
+ const preExtrapolation: Models.ClipExtrapolation = model.preExtrapolationMode;
317
+ const postExtrapolation: Models.ClipExtrapolation = model.postExtrapolationMode;
318
+ const nextClip = i < this.clips.length - 1 ? this.models[i + 1] : null;
319
+ let isActive = isInTimeRange;
320
+ let doPreExtrapolate = false;
321
+
322
+ if (!isActive && !didPostExtrapolate && model.end < time && postExtrapolation !== Models.ClipExtrapolation.None) {
323
+ // use post extrapolate if its the last clip of the next clip has not yet started
324
+ if (!nextClip || nextClip.start > time) {
325
+ isActive = true;
326
+ didPostExtrapolate = true;
327
+ }
328
+ }
329
+ else if (i == 0 && !isActive && !didPreExtrapolate && model.start > time && preExtrapolation !== Models.ClipExtrapolation.None) {
330
+ if (!nextClip || nextClip.start < time) {
331
+ isActive = true;
332
+ doPreExtrapolate = true;
333
+ didPreExtrapolate = true;
334
+ }
335
+ }
336
+
337
+ if (isActive) {
338
+ // const clip = this.clips[i];
339
+ let weight = 1;
340
+ weight *= this.evaluateWeight(time, i, this.models, isActive);
341
+ weight *= this.director.weight;
342
+
343
+ let handleLoop = isInTimeRange;
344
+ if (doPreExtrapolate) {
345
+ switch (preExtrapolation) {
346
+ case Models.ClipExtrapolation.Hold:
347
+ // Nothing to do
348
+ break;
349
+ case Models.ClipExtrapolation.Loop:
350
+ // TODO: this is not correct yet
351
+ time += model.start;
352
+ handleLoop = true;
353
+ break;
354
+ default:
355
+ time += model.start;
356
+ handleLoop = true;
357
+ break;
358
+ }
359
+ }
360
+
361
+ // TODO: handle clipIn again
362
+ let t = this.getClipTime(time, model);
363
+ let loops = 0;
364
+ const duration = clipModel.duration;
365
+ // This is the actual duration of the clip in the timeline (with clipping and scale)
366
+ // const clipDuration = (model.end - model.start) * model.timeScale;
367
+
368
+ if (doPreExtrapolate) {
369
+ if (preExtrapolation === Models.ClipExtrapolation.Hold) {
370
+ t = 0;
371
+ }
372
+ }
373
+
374
+ if (handleLoop) {
375
+ if (clipModel.loop) {
376
+ // const t0 = t - .001;
377
+ loops += Math.floor(t / (duration + .000001));
378
+ while (t > duration) {
379
+ t -= duration;
380
+ }
381
+ }
382
+ }
383
+ else if (!isInTimeRange) {
384
+ if (didPostExtrapolate) {
385
+ switch (postExtrapolation) {
386
+ case Models.ClipExtrapolation.Hold:
387
+ t = this.getClipTime(model.end, model);
388
+ break;
389
+ case Models.ClipExtrapolation.Loop:
390
+ t %= duration;
391
+ break;
392
+ case Models.ClipExtrapolation.PingPong:
393
+ const loops = Math.floor(t / duration);
394
+ const invert = loops % 2 !== 0;
395
+ t %= duration;
396
+ if (invert) t = duration - t;
397
+ break;
398
+ }
399
+ }
400
+ }
401
+
402
+ if (model.reversed === true) action.time = action.getClip().duration - t;
403
+ else action.time = t;
404
+
405
+
406
+ action.timeScale = 0;
407
+ const effectiveWeight = Math.max(0, weight);
408
+ action.weight = effectiveWeight;
409
+ totalWeight += effectiveWeight;
410
+ action.clampWhenFinished = false;
411
+ if (!action.isRunning())
412
+ action.play();
413
+ // console.log(action.time, action.weight);
414
+
415
+ if (this._useclipOffsets) {
416
+ const totalPosition = activeClips == 0 ? this._totalOffsetPosition : this._totalOffsetPosition2;
417
+ const totalRotation = activeClips == 0 ? this._totalOffsetRotation : this._totalOffsetRotation2;
418
+ if (activeClips < 1) blend = 1 - weight;
419
+ activeClips += 1;
420
+
421
+ const summedPos = this._summedPos.set(0, 0, 0);
422
+ const tempPos = this._tempPos.set(0, 0, 0);
423
+ const summedRot = this._summedRot.identity();
424
+ const tempRot = this._tempRot.identity();
425
+
426
+ const clipOffsetRot = clipModel.rotation as Quaternion;
427
+ if (clipOffsetRot) {
428
+ this._clipRotQuat.identity();
429
+ this._clipRotQuat.slerp(clipOffsetRot, weight);
430
+ }
431
+
432
+ const offsets = this._actionOffsets[i];
433
+ if (offsets.hasOffsets) {
434
+ for (let i = 0; i < loops; i++) {
435
+ if (offsets.rootPositionOffset)
436
+ tempPos.copy(offsets.rootPositionOffset);
437
+ else tempPos.set(0, 0, 0);
438
+
439
+ tempPos.applyQuaternion(summedRot);
440
+ if (this._clipRotQuat)
441
+ tempPos.applyQuaternion(this._clipRotQuat);
442
+
443
+ if (offsets.rootQuaternionOffset) {
444
+ // console.log(new Euler().setFromQuaternion(offsets.rootQuaternionOffset).y.toFixed(2));
445
+ tempRot.copy(offsets.rootQuaternionOffset);
446
+ summedRot.multiply(tempRot);
447
+ }
448
+ summedPos.add(tempPos);
449
+ }
450
+ }
451
+
452
+ if (this._clipRotQuat)
453
+ totalRotation.multiply(this._clipRotQuat);
454
+ totalRotation.multiply(summedRot);
455
+
456
+ if (clipModel.position)
457
+ summedPos.add(clipModel.position as Vector3);
458
+ totalPosition.add(summedPos);
459
+ }
460
+
461
+ }
462
+ }
463
+ if (this._useclipOffsets) {
464
+ this._totalOffsetPosition.lerp(this._totalOffsetPosition2, blend);
465
+ this._totalOffsetRotation.slerp(this._totalOffsetRotation2, blend);
466
+ }
467
+
468
+ if (this["__mixerError"] === undefined && (debug || isDevEnvironment()) && this._animator?.runtimeAnimatorController?.mixer && this.mixer !== this._animator?.runtimeAnimatorController?.mixer) {
469
+ this["__mixerError"] = true;
470
+ console.error("AnimationTrack mixer is not shared with the animator controller - this might result in the timeline to not animate properly. Please report a bug to the Needle Engine team!", this);
471
+ }
472
+
473
+ if (this._animator?.runtimeAnimatorController) {
474
+ // If the Timeline is running then the timeline track takes control over the animatorcontroller
475
+ // we calculate the weight left for the animatorcontroller actions
476
+ const weightLeft = Math.max(0, 1 - totalWeight);
477
+ this._animator?.runtimeAnimatorController?.update(weightLeft);
478
+ }
479
+ else {
480
+ this.mixer.update(time);
481
+ }
482
+ }
483
+
484
+ private createRotationInterpolant(_clip: AnimationClip, _clipModel: Models.AnimationClipModel, track: any) {
485
+ const createInterpolantOriginal = track.createInterpolant.bind(track);
486
+ const quat: Quaternion = new Quaternion();
487
+ this.ensureTrackOffsets();
488
+ const trackOffsetRot: Quaternion | null = this.trackOffset?.rotation as Quaternion;
489
+ track.createInterpolant = () => {
490
+ const createdInterpolant: any = createInterpolantOriginal();
491
+ const interpolate = createdInterpolant.evaluate.bind(createdInterpolant);
492
+ // console.log(interpolate);
493
+ createdInterpolant.evaluate = (time) => {
494
+ const res = interpolate(time);
495
+ quat.set(res[0], res[1], res[2], res[3]);
496
+ quat.premultiply(this._totalOffsetRotation);
497
+ // console.log(new Euler().setFromQuaternion(quat).y.toFixed(2));
498
+ if (trackOffsetRot) quat.premultiply(trackOffsetRot);
499
+
500
+ if (this.director.animationCallbackReceivers) {
501
+ for (const rec of this.director.animationCallbackReceivers) {
502
+ rec?.onTimelineRotation?.call(rec, this.director, this.target!, time, quat);
503
+ }
504
+ }
505
+
506
+ res[0] = quat.x;
507
+ res[1] = quat.y;
508
+ res[2] = quat.z;
509
+ res[3] = quat.w;
510
+ return res;
511
+ };
512
+ return createdInterpolant;
513
+ }
514
+ }
515
+
516
+ private createPositionInterpolant(clip: AnimationClip, clipModel: Models.AnimationClipModel, track: any) {
517
+ const createInterpolantOriginal = track.createInterpolant.bind(track);
518
+ const currentPosition: Vector3 = new Vector3();
519
+ this.ensureTrackOffsets();
520
+ const trackOffsetRot: Quaternion | null = this.trackOffset?.rotation as Quaternion;
521
+ const trackOffsetPos: Vector3 | null = this.trackOffset?.position as Vector3;
522
+ let startOffset: Vector3 | null | undefined = undefined;
523
+ track.createInterpolant = () => {
524
+ const createdInterpolant: any = createInterpolantOriginal();
525
+ const evaluate = createdInterpolant.evaluate.bind(createdInterpolant);
526
+ createdInterpolant.evaluate = (time) => {
527
+ const res = evaluate(time);
528
+ currentPosition.set(res[0], res[1], res[2]);
529
+ if (clipModel.removeStartOffset) {
530
+ if (startOffset === undefined) {
531
+ startOffset = null;
532
+ startOffset = this._actionOffsets.find(a => a.clip === clip)?.rootStartPosition?.clone();
533
+ }
534
+ else if (startOffset?.isVector3) {
535
+ currentPosition.sub(startOffset);
536
+ }
537
+ }
538
+ currentPosition.applyQuaternion(this._totalOffsetRotation);
539
+ currentPosition.add(this._totalOffsetPosition);
540
+ // apply track offset
541
+ if (trackOffsetRot) currentPosition.applyQuaternion(trackOffsetRot);
542
+ if (trackOffsetPos) {
543
+ // flipped unity X
544
+ currentPosition.x -= trackOffsetPos.x;
545
+ currentPosition.y += trackOffsetPos.y;
546
+ currentPosition.z += trackOffsetPos.z;
547
+ }
548
+ if (this.director.animationCallbackReceivers) {
549
+ for (const rec of this.director.animationCallbackReceivers) {
550
+ rec?.onTimelinePosition?.call(rec, this.director, this.target!, time, currentPosition);
551
+ }
552
+ }
553
+ res[0] = currentPosition.x;
554
+ res[1] = currentPosition.y;
555
+ res[2] = currentPosition.z;
556
+ return res;
557
+ };
558
+ return createdInterpolant;
559
+ }
560
+ }
561
+
562
+ }
563
+
564
+ const muteAudioTracks = getParam("mutetimeline");
565
+
566
+ export class AudioTrackHandler extends TrackHandler {
567
+
568
+ models: Array<Models.ClipModel> = [];
569
+ listener!: AudioListener;
570
+ audio: Array<Audio> = [];
571
+ audioContextTimeOffset: Array<number> = [];
572
+ lastTime: number = 0;
573
+ audioSource?:AudioSource;
574
+
575
+ private _audioLoader: AudioLoader | null = null;
576
+
577
+ private getAudioFilePath(path: string) {
578
+ // TODO: this should be the timeline asset location probably which MIGHT be different
579
+ const glbLocation = this.director.sourceId;
580
+ return resolveUrl(glbLocation, path);
581
+ }
582
+
583
+ onAllowAudioChanged(allow: boolean) {
584
+ for (let i = 0; i < this.models.length; i++) {
585
+ const model = this.models[i];
586
+ const audio = this.audio[i];
587
+ audio.setVolume(allow ? model.asset.volume : 0);
588
+ }
589
+ }
590
+
591
+ addModel(model: Models.ClipModel) {
592
+ const audio = new Audio(this.listener as any);
593
+ this.audio.push(audio);
594
+ this.models.push(model);
595
+ }
596
+
597
+ onDisable() {
598
+ for (const audio of this.audio) {
599
+ if (audio.isPlaying)
600
+ audio.stop();
601
+ }
602
+ }
603
+
604
+ onDestroy() {
605
+ for (const audio of this.audio) {
606
+ if (audio.source)
607
+ audio?.disconnect();
608
+ }
609
+ this.audio.length = 0;
610
+ // TODO: dispose loaded audio buffers by this track
611
+ }
612
+
613
+ onMuteChanged() {
614
+ if (this.muted) {
615
+ for (let i = 0; i < this.audio.length; i++) {
616
+ const audio = this.audio[i];
617
+ if (audio?.isPlaying)
618
+ audio.stop();
619
+ }
620
+ }
621
+ }
622
+
623
+ stop() {
624
+ for (let i = 0; i < this.audio.length; i++) {
625
+ const audio = this.audio[i];
626
+ if (audio?.isPlaying)
627
+ audio.stop();
628
+ }
629
+ }
630
+
631
+ evaluate(time: number) {
632
+ if (muteAudioTracks) return;
633
+ if (this.track.muted) return;
634
+ if (this.director.speed < 0) {
635
+ // Reversed audio playback is currently not supported
636
+ return;
637
+ }
638
+ const isMuted = this.director.context.application.muted;
639
+ // this is just so that we dont hear the very first beat when the audio starts but is muted
640
+ // if we dont add a delay we hear a little bit of the audio before it shuts down
641
+ // MAYBE instead of doing it like this we should connect a custom audio node (or disconnect the output node?)
642
+ const playTimeOffset = isMuted ? .1 : 0;
643
+ for (let i = 0; i < this.models.length; i++) {
644
+ const model = this.models[i];
645
+ const audio = this.audio[i];
646
+ const asset = model.asset as Models.AudioClipModel;
647
+ // only trigger loading for tracks that are CLOSE to being played
648
+ if ((!audio || !audio.buffer) && this.isInTimeRange(model, time - 1, time + 1)) {
649
+ this.handleAudioLoading(model, audio);
650
+ }
651
+ if (AudioSource.userInteractionRegistered === false) continue;
652
+ if (audio === null || !audio.buffer) continue;
653
+ audio.playbackRate = this.director.context.time.timeScale * this.director.speed;
654
+ audio.loop = asset.loop;
655
+ if (time >= model.start && time <= model.end && time < this.director.duration) {
656
+ if (this.director.isPlaying == false) {
657
+ if (audio.isPlaying)
658
+ audio.stop();
659
+ if (this.lastTime === time) continue;
660
+ }
661
+ else if (!audio.isPlaying) {
662
+ audio.offset = model.clipIn + (time - model.start) * model.timeScale;
663
+ audio.play(playTimeOffset);
664
+ }
665
+ else {
666
+ const targetOffset = model.clipIn + (time - model.start) * model.timeScale;
667
+ // seems it's non-trivial to get the right time from audio sources;
668
+ // https://github.com/mrdoob/js/blob/master/src/audio/Audio.js#L170
669
+ const currentTime = audio.context.currentTime - audio["_startedAt"] + audio.offset;
670
+ const diff = Math.abs(targetOffset - currentTime);
671
+
672
+ if (diff > 0.3) {
673
+ audio.offset = targetOffset;
674
+ audio.stop();
675
+ audio.play(playTimeOffset);
676
+ }
677
+ }
678
+ let vol = asset.volume as number;
679
+
680
+ if(this.track.volume !== undefined)
681
+ vol *= this.track.volume;
682
+
683
+ if (isMuted) vol = 0;
684
+ if (model.easeInDuration > 0) {
685
+ const easeIn = Math.min((time - model.start) / model.easeInDuration, 1);
686
+ vol *= easeIn;
687
+ }
688
+ if (model.easeOutDuration > 0) {
689
+ const easeOut = Math.min((model.end - time) / model.easeOutDuration, 1);
690
+ vol *= easeOut;
691
+ }
692
+ audio.setVolume(vol * this.director.weight);
693
+ }
694
+ else {
695
+ if (audio.isPlaying)
696
+ audio.stop();
697
+ }
698
+ }
699
+ this.lastTime = time;
700
+ }
701
+
702
+ /** Call to load audio buffer for a specific time in the track. Can be used to preload the timeline audio */
703
+ loadAudio(time: number, lookAhead: number = 0, lookBehind: number = 0) {
704
+ let promises: Array<Promise<AudioBuffer | null>> | null = null;
705
+ const rangeStart = time - lookBehind;
706
+ const rangeEnd = time + lookAhead;
707
+ for (const model of this.models) {
708
+ if (this.isInTimeRange(model, rangeStart, rangeEnd)) {
709
+ const audio = this.audio[this.models.indexOf(model)];
710
+ const promise = this.handleAudioLoading(model, audio);
711
+ if (promise !== null) {
712
+ if (promises === null) promises = [];
713
+ promises.push(promise);
714
+ }
715
+ }
716
+ }
717
+ if (promises !== null) {
718
+ return Promise.all(promises);
719
+ }
720
+ return null;
721
+ }
722
+
723
+ private isInTimeRange(model: Models.ClipModel, start: number, end: number) {
724
+ // Range surrounds clip range
725
+ if (start <= model.start && end >= model.end) return true;
726
+ // Range start is in clip range
727
+ if (start >= model.start && start <= model.end) return true;
728
+ // Range end is in clip range
729
+ if (end >= model.start && end <= model.end) return true;
730
+ return false;
731
+ }
732
+
733
+ private static _audioBuffers: Map<string, Promise<AudioBuffer | null>> = new Map();
734
+
735
+ public static dispose() {
736
+ AudioTrackHandler._audioBuffers.clear();
737
+ }
738
+
739
+ private handleAudioLoading(model: Models.ClipModel, audio: Audio): Promise<AudioBuffer | null> | null {
740
+ if (!this._audioLoader) {
741
+ this._audioLoader = new AudioLoader();
742
+ }
743
+ // TODO: maybe we should cache the loaders / buffers here by path
744
+ const path = this.getAudioFilePath(model.asset.clip);
745
+
746
+ if (AudioTrackHandler._audioBuffers.get(path)) {
747
+ const promise = AudioTrackHandler._audioBuffers.get(path)!
748
+ promise.then((buffer) => {
749
+ if (buffer) audio.setBuffer(buffer);
750
+ });
751
+ return promise;
752
+ }
753
+
754
+ if (debug) console.warn("LOAD audio track", path, this.director.sourceId);
755
+ const loadingPromise = new Promise<AudioBuffer | null>((resolve, _reject) => {
756
+ this._audioLoader!.load(path,
757
+ buffer => {
758
+ audio.setBuffer(buffer);
759
+ resolve(buffer);
760
+ },
761
+ undefined,
762
+ err => {
763
+ console.error("Error loading audio", err);
764
+ resolve(null);
765
+ });
766
+ });
767
+ AudioTrackHandler._audioBuffers.set(path, loadingPromise);
768
+ return loadingPromise;
769
+ }
770
+ }
771
+
772
+ export class SignalTrackHandler extends TrackHandler {
773
+ models: Models.SignalMarkerModel[] = [];
774
+ didTrigger: boolean[] = [];
775
+ receivers: Array<SignalReceiver | null> = [];
776
+
777
+ // TODO: test when timeline signals are being reset in Unity
778
+ // onEnable() {
779
+ // for (let i = 0; i < this.didTrigger?.length; i++) {
780
+ // this.didTrigger[i] = false;
781
+ // }
782
+ // }
783
+
784
+ // private _lastTime: number = -1;
785
+
786
+ evaluate(time: number) {
787
+ if (this.track.muted) return;
788
+
789
+ // let lastTime = this._lastTime;
790
+ // if (lastTime === -1) lastTime = time;
791
+ // this._lastTime = time;
792
+
793
+ const estimatedFrameLengthWithPadding = this.director.context.time.deltaTime * 1.5;
794
+
795
+ for (let i = 0; i < this.models.length; i++) {
796
+ const model = this.models[i];
797
+ const wasTriggered = this.didTrigger[i];
798
+ const td = model.time - time;
799
+ let isActive = false;
800
+ if (model.retroActive) {
801
+ isActive = td <= 0.000001;
802
+ }
803
+ else {
804
+ const abs = Math.abs(td);
805
+ // e.g. if the signal is at frame 0 and the timeline duration also 0 (no tracks, just a signal at frame 0)
806
+ if (abs === 0) {
807
+ isActive = true;
808
+ }
809
+ else if (abs >= .00001 && abs < estimatedFrameLengthWithPadding) {
810
+ isActive = true;
811
+ }
812
+ }
813
+ // console.log(time, td, isActive);
814
+ if (isActive) {
815
+ if (!wasTriggered) {
816
+ if (debug)
817
+ console.log("Trigger signal", time, model.time, model);
818
+ this.didTrigger[i] = true;
819
+ // If a signal doesnt have any explicit receivers it will invoke the signal globally
820
+ if (this.receivers?.length <= 0) {
821
+ SignalReceiver.invoke(model.asset);
822
+ }
823
+ else {
824
+ for (const rec of this.receivers) {
825
+ if (!rec) continue;
826
+ rec.invoke(model.asset);
827
+ }
828
+ }
829
+ }
830
+ }
831
+ else {
832
+ if (!model.emitOnce)
833
+ this.didTrigger[i] = false;
834
+ }
835
+ }
836
+ }
837
+ }
838
+
839
+
840
+ export class ControlTrackHandler extends TrackHandler {
841
+ models: Array<Models.ClipModel> = [];
842
+ timelines: Array<PlayableDirector | null> = [];
843
+
844
+ resolveSourceObjects(_context: Context) {
845
+ for (let i = this.models.length - 1; i >= 0; i--) {
846
+ const model = this.models[i];
847
+ const asset = model.asset as Models.ControlClipModel;
848
+
849
+ if (!asset.sourceObject || typeof asset.sourceObject !== "object") {
850
+ console.log("no source object, removing model", i, asset);
851
+ this.models.splice(i, 1);
852
+ continue;
853
+ }
854
+ else {
855
+ const timeline = GameObject.getComponent(asset.sourceObject, PlayableDirector)!;
856
+ // always add it to keep size of timelines and models in sync (index of model is index of timeline)
857
+ this.timelines.push(timeline);
858
+ if (timeline) {
859
+ if (asset.updateDirector) {
860
+ timeline.playOnAwake = false;
861
+ }
862
+ }
863
+ }
864
+ }
865
+ }
866
+
867
+ private _previousActiveModel: Models.ClipModel | null = null;
868
+
869
+ evaluate(time: number) {
870
+ this._previousActiveModel = null;
871
+ for (let i = 0; i < this.models.length; i++) {
872
+ const model = this.models[i];
873
+ const asset = model.asset as Models.ControlClipModel;
874
+
875
+ if (time >= model.start && time <= model.end) {
876
+ this._previousActiveModel = model;
877
+ const clipTime = this.getClipTime(time, model);
878
+
879
+ if (asset.controlActivation) {
880
+ const obj = asset.sourceObject as Object3D;
881
+ obj.visible = true;
882
+ }
883
+
884
+ if (asset.updateDirector) {
885
+ const timeline = this.timelines[i];
886
+ if (timeline) {
887
+ if (timeline.isPlaying) {
888
+ timeline.pause();
889
+ }
890
+ timeline.time = clipTime;
891
+ timeline.evaluate();
892
+ }
893
+ }
894
+ // control tracks can not overlap/blend
895
+ // break;
896
+ }
897
+ else {
898
+ const previousActiveAsset = this._previousActiveModel?.asset as Models.ControlClipModel;
899
+ if (asset.controlActivation) {
900
+ const obj = asset.sourceObject as Object3D;
901
+ if (previousActiveAsset?.sourceObject !== obj)
902
+ obj.visible = false;
903
+ }
904
+ }
905
+ }
906
+ }
907
907
  }