@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2259 -2253
- package/LICENSE.md +10 -10
- package/README.md +52 -52
- package/dist/needle-engine.js +7 -10
- package/dist/needle-engine.light.js +7 -10
- package/dist/needle-engine.light.min.js +7 -10
- package/dist/needle-engine.light.umd.cjs +7 -10
- package/dist/needle-engine.min.js +7 -10
- package/dist/needle-engine.umd.cjs +7 -10
- package/lib/engine/api.d.ts +52 -52
- package/lib/engine/api.js +51 -51
- package/lib/engine/assets/index.d.ts +1 -1
- package/lib/engine/assets/index.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +439 -439
- package/lib/engine/debug/debug.d.ts +12 -12
- package/lib/engine/debug/debug.js +26 -26
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +204 -204
- package/lib/engine/debug/debug_overlay.d.ts +10 -10
- package/lib/engine/debug/debug_overlay.js +277 -277
- package/lib/engine/debug/index.d.ts +1 -1
- package/lib/engine/debug/index.js +1 -1
- package/lib/engine/engine_addressables.d.ts +75 -75
- package/lib/engine/engine_addressables.js +441 -441
- package/lib/engine/engine_application.d.ts +19 -19
- package/lib/engine/engine_application.js +45 -45
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +341 -341
- package/lib/engine/engine_camera.d.ts +6 -6
- package/lib/engine/engine_camera.js +23 -23
- package/lib/engine/engine_components.d.ts +17 -17
- package/lib/engine/engine_components.js +273 -273
- package/lib/engine/engine_components_internal.d.ts +11 -11
- package/lib/engine/engine_components_internal.js +41 -41
- package/lib/engine/engine_constants.d.ts +5 -5
- package/lib/engine/engine_constants.js +32 -32
- package/lib/engine/engine_context.d.ts +269 -269
- package/lib/engine/engine_context.js +1242 -1242
- package/lib/engine/engine_context_registry.d.ts +50 -50
- package/lib/engine/engine_context_registry.js +89 -89
- package/lib/engine/engine_coroutine.d.ts +4 -4
- package/lib/engine/engine_coroutine.js +21 -21
- package/lib/engine/engine_create_objects.d.ts +13 -13
- package/lib/engine/engine_create_objects.js +33 -33
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +17 -17
- package/lib/engine/engine_editor-sync.js +7 -7
- package/lib/engine/engine_element.d.ts +55 -55
- package/lib/engine/engine_element.js +559 -559
- package/lib/engine/engine_element_attributes.d.ts +49 -49
- package/lib/engine/engine_element_attributes.js +1 -1
- package/lib/engine/engine_element_extras.d.ts +6 -6
- package/lib/engine/engine_element_extras.js +13 -13
- package/lib/engine/engine_element_loading.d.ts +40 -40
- package/lib/engine/engine_element_loading.js +312 -312
- package/lib/engine/engine_element_overlay.d.ts +19 -19
- package/lib/engine/engine_element_overlay.js +143 -143
- package/lib/engine/engine_fileloader.d.ts +3 -3
- package/lib/engine/engine_fileloader.js +7 -7
- package/lib/engine/engine_gameobject.d.ts +39 -39
- package/lib/engine/engine_gameobject.js +559 -559
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +26 -26
- package/lib/engine/engine_gizmos.js +282 -282
- package/lib/engine/engine_gltf.d.ts +13 -13
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
- package/lib/engine/engine_gltf_builtin_components.js +298 -298
- package/lib/engine/engine_hot_reload.d.ts +5 -5
- package/lib/engine/engine_hot_reload.js +182 -182
- package/lib/engine/engine_input.d.ts +129 -129
- package/lib/engine/engine_input.js +799 -799
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +16 -16
- package/lib/engine/engine_instancing.js +36 -36
- package/lib/engine/engine_license.d.ts +4 -4
- package/lib/engine/engine_license.js +398 -398
- package/lib/engine/engine_lifecycle_api.d.ts +14 -14
- package/lib/engine/engine_lifecycle_api.js +24 -24
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
- package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +86 -86
- package/lib/engine/engine_loaders.d.ts +7 -7
- package/lib/engine/engine_loaders.js +69 -69
- package/lib/engine/engine_mainloop_utils.d.ts +13 -13
- package/lib/engine/engine_mainloop_utils.js +426 -426
- package/lib/engine/engine_math.d.ts +43 -43
- package/lib/engine/engine_math.js +147 -147
- package/lib/engine/engine_networking.d.ts +176 -176
- package/lib/engine/engine_networking.js +649 -649
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +324 -324
- package/lib/engine/engine_networking_files.d.ts +23 -23
- package/lib/engine/engine_networking_files.js +176 -176
- package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
- package/lib/engine/engine_networking_files_default_components.js +39 -39
- package/lib/engine/engine_networking_instantiate.d.ts +39 -39
- package/lib/engine/engine_networking_instantiate.js +302 -302
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +90 -90
- package/lib/engine/engine_networking_streams.js +428 -428
- package/lib/engine/engine_networking_types.d.ts +14 -14
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +115 -115
- package/lib/engine/engine_physics.js +228 -228
- package/lib/engine/engine_physics.types.d.ts +37 -37
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +112 -112
- package/lib/engine/engine_physics_rapier.js +1266 -1266
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +74 -74
- package/lib/engine/engine_scenelighting.js +285 -285
- package/lib/engine/engine_scenetools.d.ts +35 -35
- package/lib/engine/engine_scenetools.js +212 -212
- package/lib/engine/engine_serialization.d.ts +4 -4
- package/lib/engine/engine_serialization.js +4 -4
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
- package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
- package/lib/engine/engine_serialization_core.d.ts +84 -84
- package/lib/engine/engine_serialization_core.js +576 -576
- package/lib/engine/engine_serialization_decorator.d.ts +15 -15
- package/lib/engine/engine_serialization_decorator.js +54 -54
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +31 -31
- package/lib/engine/engine_shaders.js +229 -229
- package/lib/engine/engine_shims.d.ts +3 -3
- package/lib/engine/engine_shims.js +22 -22
- package/lib/engine/engine_texture.d.ts +20 -20
- package/lib/engine/engine_texture.js +57 -57
- package/lib/engine/engine_three_utils.d.ts +51 -51
- package/lib/engine/engine_three_utils.js +342 -342
- package/lib/engine/engine_time.d.ts +19 -19
- package/lib/engine/engine_time.js +47 -47
- package/lib/engine/engine_types.d.ts +358 -358
- package/lib/engine/engine_types.js +72 -72
- package/lib/engine/engine_typestore.d.ts +16 -16
- package/lib/engine/engine_typestore.js +35 -35
- package/lib/engine/engine_util_decorator.d.ts +12 -12
- package/lib/engine/engine_util_decorator.js +115 -115
- package/lib/engine/engine_utils.d.ts +104 -104
- package/lib/engine/engine_utils.js +518 -518
- package/lib/engine/engine_utils_screenshot.d.ts +10 -10
- package/lib/engine/engine_utils_screenshot.js +70 -70
- package/lib/engine/engine_web_api.d.ts +12 -12
- package/lib/engine/engine_web_api.js +112 -112
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
- package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
- package/lib/engine/extensions/NEEDLE_components.js +206 -206
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
- package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +2 -2
- package/lib/engine/extensions/extension_utils.js +140 -140
- package/lib/engine/extensions/extensions.d.ts +21 -21
- package/lib/engine/extensions/extensions.js +94 -94
- package/lib/engine/extensions/index.d.ts +5 -5
- package/lib/engine/extensions/index.js +5 -5
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +61 -61
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +36 -36
- package/lib/engine/js-extensions/Layers.d.ts +3 -3
- package/lib/engine/js-extensions/Layers.js +19 -19
- package/lib/engine/js-extensions/index.d.ts +2 -2
- package/lib/engine/js-extensions/index.js +2 -2
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +53 -53
- package/lib/engine-components/Animation.js +333 -333
- package/lib/engine-components/AnimationCurve.d.ts +16 -16
- package/lib/engine-components/AnimationCurve.js +97 -97
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +110 -110
- package/lib/engine-components/Animator.d.ts +81 -81
- package/lib/engine-components/Animator.js +229 -229
- package/lib/engine-components/AnimatorController.d.ts +57 -57
- package/lib/engine-components/AnimatorController.js +887 -887
- package/lib/engine-components/AudioListener.d.ts +7 -7
- package/lib/engine-components/AudioListener.js +30 -30
- package/lib/engine-components/AudioSource.d.ts +61 -61
- package/lib/engine-components/AudioSource.js +422 -422
- package/lib/engine-components/AvatarLoader.d.ts +19 -19
- package/lib/engine-components/AvatarLoader.js +173 -173
- package/lib/engine-components/AxesHelper.d.ts +9 -9
- package/lib/engine-components/AxesHelper.js +44 -44
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
- package/lib/engine-components/BoxHelperComponent.js +89 -89
- package/lib/engine-components/Camera.d.ts +70 -70
- package/lib/engine-components/Camera.js +450 -450
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +77 -77
- package/lib/engine-components/CharacterController.d.ts +46 -46
- package/lib/engine-components/CharacterController.js +227 -227
- package/lib/engine-components/Collider.d.ts +46 -46
- package/lib/engine-components/Collider.js +153 -153
- package/lib/engine-components/Component.d.ts +228 -228
- package/lib/engine-components/Component.js +541 -541
- package/lib/engine-components/ContactShadows.d.ts +23 -23
- package/lib/engine-components/ContactShadows.js +233 -233
- package/lib/engine-components/DeleteBox.d.ts +9 -9
- package/lib/engine-components/DeleteBox.js +30 -30
- package/lib/engine-components/DeviceFlag.d.ts +12 -12
- package/lib/engine-components/DeviceFlag.js +43 -43
- package/lib/engine-components/DragControls.d.ts +51 -51
- package/lib/engine-components/DragControls.js +516 -516
- package/lib/engine-components/DropListener.d.ts +15 -15
- package/lib/engine-components/DropListener.js +120 -120
- package/lib/engine-components/Duplicatable.d.ts +16 -16
- package/lib/engine-components/Duplicatable.js +150 -150
- package/lib/engine-components/EventList.d.ts +28 -28
- package/lib/engine-components/EventList.js +105 -105
- package/lib/engine-components/EventTrigger.d.ts +12 -12
- package/lib/engine-components/EventTrigger.js +50 -50
- package/lib/engine-components/EventType.d.ts +19 -19
- package/lib/engine-components/EventType.js +71 -71
- package/lib/engine-components/FlyControls.d.ts +7 -7
- package/lib/engine-components/FlyControls.js +25 -25
- package/lib/engine-components/Fog.d.ts +20 -20
- package/lib/engine-components/Fog.js +60 -60
- package/lib/engine-components/Gizmos.d.ts +12 -12
- package/lib/engine-components/Gizmos.js +60 -60
- package/lib/engine-components/GridHelper.d.ts +12 -12
- package/lib/engine-components/GridHelper.js +47 -47
- package/lib/engine-components/GroundProjection.d.ts +21 -21
- package/lib/engine-components/GroundProjection.js +97 -97
- package/lib/engine-components/Interactable.d.ts +10 -10
- package/lib/engine-components/Interactable.js +11 -11
- package/lib/engine-components/Joints.d.ts +19 -19
- package/lib/engine-components/Joints.js +51 -51
- package/lib/engine-components/LODGroup.d.ts +30 -30
- package/lib/engine-components/LODGroup.js +145 -145
- package/lib/engine-components/Light.d.ts +75 -75
- package/lib/engine-components/Light.js +475 -475
- package/lib/engine-components/LookAtConstraint.d.ts +7 -7
- package/lib/engine-components/LookAtConstraint.js +17 -17
- package/lib/engine-components/NestedGltf.d.ts +11 -11
- package/lib/engine-components/NestedGltf.js +74 -74
- package/lib/engine-components/Networking.d.ts +11 -11
- package/lib/engine-components/Networking.js +70 -70
- package/lib/engine-components/OffsetConstraint.d.ts +14 -14
- package/lib/engine-components/OffsetConstraint.js +65 -65
- package/lib/engine-components/OrbitControls.d.ts +111 -111
- package/lib/engine-components/OrbitControls.js +646 -646
- package/lib/engine-components/ParticleSystem.d.ts +145 -145
- package/lib/engine-components/ParticleSystem.js +1077 -1077
- package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
- package/lib/engine-components/ParticleSystemModules.js +1667 -1667
- package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
- package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
- package/lib/engine-components/PlayerColor.d.ts +13 -13
- package/lib/engine-components/PlayerColor.js +83 -83
- package/lib/engine-components/ReflectionProbe.d.ts +22 -22
- package/lib/engine-components/ReflectionProbe.js +181 -181
- package/lib/engine-components/Renderer.d.ts +112 -112
- package/lib/engine-components/Renderer.js +1029 -1029
- package/lib/engine-components/RendererLightmap.d.ts +19 -19
- package/lib/engine-components/RendererLightmap.js +127 -127
- package/lib/engine-components/RigidBody.d.ts +120 -120
- package/lib/engine-components/RigidBody.js +452 -452
- package/lib/engine-components/SceneSwitcher.d.ts +72 -72
- package/lib/engine-components/SceneSwitcher.js +583 -583
- package/lib/engine-components/ScreenCapture.d.ts +64 -64
- package/lib/engine-components/ScreenCapture.js +405 -405
- package/lib/engine-components/ShadowCatcher.d.ts +18 -18
- package/lib/engine-components/ShadowCatcher.js +144 -144
- package/lib/engine-components/Skybox.d.ts +23 -23
- package/lib/engine-components/Skybox.js +287 -287
- package/lib/engine-components/SmoothFollow.d.ts +14 -14
- package/lib/engine-components/SmoothFollow.js +63 -63
- package/lib/engine-components/SpatialTrigger.d.ts +27 -27
- package/lib/engine-components/SpatialTrigger.js +144 -144
- package/lib/engine-components/SpectatorCamera.d.ts +45 -45
- package/lib/engine-components/SpectatorCamera.js +593 -593
- package/lib/engine-components/SpriteRenderer.d.ts +48 -48
- package/lib/engine-components/SpriteRenderer.js +257 -257
- package/lib/engine-components/SyncedCamera.d.ts +27 -27
- package/lib/engine-components/SyncedCamera.js +187 -187
- package/lib/engine-components/SyncedRoom.d.ts +24 -24
- package/lib/engine-components/SyncedRoom.js +162 -162
- package/lib/engine-components/SyncedTransform.d.ts +35 -35
- package/lib/engine-components/SyncedTransform.js +265 -265
- package/lib/engine-components/TestRunner.d.ts +13 -13
- package/lib/engine-components/TestRunner.js +99 -99
- package/lib/engine-components/TransformGizmo.d.ts +16 -16
- package/lib/engine-components/TransformGizmo.js +148 -148
- package/lib/engine-components/VideoPlayer.d.ts +86 -86
- package/lib/engine-components/VideoPlayer.js +792 -792
- package/lib/engine-components/Voip.d.ts +29 -29
- package/lib/engine-components/Voip.js +203 -203
- package/lib/engine-components/XRFlag.d.ts +33 -33
- package/lib/engine-components/XRFlag.js +128 -128
- package/lib/engine-components/api.d.ts +15 -15
- package/lib/engine-components/api.js +15 -15
- package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
- package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
- package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
- package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
- package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
- package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
- package/lib/engine-components/codegen/components.d.ts +216 -216
- package/lib/engine-components/codegen/components.js +217 -217
- package/lib/engine-components/debug/LogStats.d.ts +5 -5
- package/lib/engine-components/debug/LogStats.js +18 -18
- package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
- package/lib/engine-components/export/gltf/GltfExport.js +215 -215
- package/lib/engine-components/export/index.d.ts +1 -1
- package/lib/engine-components/export/index.js +1 -1
- package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
- package/lib/engine-components/export/usdz/Extension.js +1 -1
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +114 -114
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1211 -1211
- package/lib/engine-components/export/usdz/USDZExporter.d.ts +59 -59
- package/lib/engine-components/export/usdz/USDZExporter.js +450 -450
- package/lib/engine-components/export/usdz/extensions/Animation.d.ts +69 -69
- package/lib/engine-components/export/usdz/extensions/Animation.js +650 -650
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
- package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +55 -55
- package/lib/engine-components/export/usdz/extensions/USDZText.js +246 -246
- package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
- package/lib/engine-components/export/usdz/extensions/USDZUI.js +100 -100
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +9 -9
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +52 -52
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +22 -22
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +134 -134
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +126 -126
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +824 -824
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +133 -133
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +464 -464
- package/lib/engine-components/export/usdz/index.d.ts +3 -3
- package/lib/engine-components/export/usdz/index.js +2 -2
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- package/src/engine-components/js-extensions/Vector.ts +16 -16
- package/src/engine-components/js-extensions/index.ts +2 -2
- package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
- package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
- package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
- package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
- package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
- package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
- package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
- package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
- package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
- package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
- package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
- package/src/engine-components/postprocessing/Volume.ts +216 -216
- package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
- package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
- package/src/engine-components/postprocessing/index.ts +3 -3
- package/src/engine-components/timeline/PlayableDirector.ts +666 -666
- package/src/engine-components/timeline/SignalAsset.ts +138 -138
- package/src/engine-components/timeline/TimelineModels.ts +93 -93
- package/src/engine-components/timeline/TimelineTracks.ts +906 -906
- package/src/engine-components/timeline/index.ts +3 -3
- package/src/engine-components/ui/BaseUIComponent.ts +195 -195
- package/src/engine-components/ui/Button.ts +283 -283
- package/src/engine-components/ui/Canvas.ts +390 -390
- package/src/engine-components/ui/CanvasGroup.ts +49 -49
- package/src/engine-components/ui/EventSystem.ts +736 -736
- package/src/engine-components/ui/Graphic.ts +255 -255
- package/src/engine-components/ui/Image.ts +102 -102
- package/src/engine-components/ui/InputField.ts +290 -290
- package/src/engine-components/ui/Interfaces.ts +57 -57
- package/src/engine-components/ui/Layout.ts +322 -322
- package/src/engine-components/ui/Outline.ts +12 -12
- package/src/engine-components/ui/PointerEvents.ts +118 -118
- package/src/engine-components/ui/RaycastUtils.ts +68 -68
- package/src/engine-components/ui/Raycaster.ts +73 -73
- package/src/engine-components/ui/RectTransform.ts +364 -364
- package/src/engine-components/ui/SpatialHtml.ts +63 -63
- package/src/engine-components/ui/Text.ts +572 -572
- package/src/engine-components/ui/Utils.ts +110 -110
- package/src/engine-components/utils/LookAt.ts +65 -65
- package/src/engine-components/utils/OpenURL.ts +118 -118
- package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
- package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
- package/src/engine-components/webxr/WebXR.ts +761 -761
- package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
- package/src/engine-components/webxr/WebXRController.ts +1168 -1168
- package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
- package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
- package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
- package/src/engine-components/webxr/WebXRRig.ts +21 -21
- package/src/engine-components/webxr/WebXRSync.ts +463 -463
- package/src/engine-components/webxr/index.ts +3 -3
- package/src/engine-components-experimental/Presentation.ts +12 -12
- package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
- package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
- package/src/engine-schemes/COMPILE_TS.bat +11 -11
- package/src/engine-schemes/schemes.ts +27 -27
- package/src/engine-schemes/synced-camera-model.ts +92 -92
- package/src/engine-schemes/synced-transform-model.ts +90 -90
- package/src/engine-schemes/syncedCamera.fbs +10 -10
- package/src/engine-schemes/transform.ts +50 -50
- package/src/engine-schemes/transforms.fbs +25 -25
- package/src/engine-schemes/vec.fbs +19 -19
- package/src/engine-schemes/vec2.ts +33 -33
- package/src/engine-schemes/vec3.ts +38 -38
- package/src/engine-schemes/vec4.ts +43 -43
- package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
- package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
- package/src/include/draco/draco_decoder.js +34 -34
- package/src/include/draco/draco_wasm_wrapper.js +117 -117
- package/src/include/ktx2/basis_transcoder.js +21 -21
- package/src/include/needle/arial-msdf.json +1471 -1471
- package/src/include/three/ARButton.js +231 -231
- package/src/include/three/DragControls.js +231 -231
- package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
- package/src/include/three/VRButton.js +194 -194
- package/src/needle-engine.ts +55 -55
- package/src/engine/dist/api.js +0 -73
- package/src/engine/dist/api.js.meta +0 -7
- package/src/engine/dist/engine_networking_streams.js +0 -474
- package/src/engine/dist/engine_networking_streams.js.meta +0 -7
- package/src/engine-schemes/dist/api.js +0 -17
- package/src/engine-schemes/dist/api.js.meta +0 -7
- package/src/engine-schemes/dist/schemes.js +0 -25
- package/src/engine-schemes/dist/schemes.js.meta +0 -7
- package/src/engine-schemes/dist/synced-camera-model.js +0 -74
- package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
- package/src/engine-schemes/dist/synced-transform-model.js +0 -73
- package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
- package/src/engine-schemes/dist/transform.js +0 -46
- package/src/engine-schemes/dist/transform.js.meta +0 -7
- package/src/engine-schemes/dist/vec2.js +0 -32
- package/src/engine-schemes/dist/vec2.js.meta +0 -7
- package/src/engine-schemes/dist/vec3.js +0 -36
- package/src/engine-schemes/dist/vec3.js.meta +0 -7
- package/src/engine-schemes/dist/vec4.js +0 -40
- package/src/engine-schemes/dist/vec4.js.meta +0 -7
- package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
- package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
- package/src/engine-schemes/flatc.exe +0 -0
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import { Behaviour } from "./Component.js";
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import { serializable } from "../engine/engine_serialization_decorator.js";
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import { CustomBlending, DoubleSide, Group, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MinEquation, OrthographicCamera, PlaneGeometry, ShaderMaterial, WebGLRenderTarget } from "three";
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import { HorizontalBlurShader } from 'three/examples/jsm/shaders/HorizontalBlurShader.js';
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import { VerticalBlurShader } from 'three/examples/jsm/shaders/VerticalBlurShader.js';
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import { getParam } from "../engine/engine_utils.js"
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import { setCustomVisibility } from "../engine/js-extensions/Layers.js";
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const debug = getParam("debugcontactshadows");
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// Adapted from https://github.com/mrdoob/three.js/blob/master/examples/webgl_shadow_contact.html.
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// Improved with
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// - ground occluder
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// - backface shadowing (slightly less than front faces)
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// - node can simply be scaled in Y to adjust max. ground height
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export class ContactShadows extends Behaviour {
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@serializable()
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darkness: number = 0.5;
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@serializable()
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opacity: number = 0.5;
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@serializable()
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blur: number = 4.0;
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@serializable()
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occludeBelowGround: boolean = true;
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@serializable()
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backfaceShadows: boolean = true;
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private shadowCamera?: OrthographicCamera;
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private shadowGroup?: Group;
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private renderTarget?: WebGLRenderTarget;
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private renderTargetBlur?: WebGLRenderTarget;
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private plane?: Mesh;
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private occluderMesh?: Mesh;
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private blurPlane?: Mesh;
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private depthMaterial?: MeshDepthMaterial;
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private horizontalBlurMaterial?: ShaderMaterial;
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private verticalBlurMaterial?: ShaderMaterial;
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awake(): void {
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if(debug) console.log("Create ContactShadows on " + this.gameObject.name, this)
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const textureSize = 512;
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this.shadowGroup = new Group();
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this.gameObject.add(this.shadowGroup);
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// the render target that will show the shadows in the plane texture
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this.renderTarget = new WebGLRenderTarget(textureSize, textureSize);
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this.renderTarget.texture.generateMipmaps = false;
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// the render target that we will use to blur the first render target
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this.renderTargetBlur = new WebGLRenderTarget(textureSize, textureSize);
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this.renderTargetBlur.texture.generateMipmaps = false;
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// make a plane and make it face up
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const planeGeometry = new PlaneGeometry(1, 1).rotateX(Math.PI / 2);
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if (this.gameObject instanceof Mesh) {
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if (debug) console.log("ContactShadows: use existing mesh", this.gameObject)
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this.plane = this.gameObject as any as Mesh;
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// Make sure we clone the material once because it might be used on another object as well
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const mat = this.plane.material = (this.plane.material as MeshBasicMaterial).clone();
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mat.map = this.renderTarget.texture;
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mat.opacity = this.opacity;
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// mat.transparent = true;
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// mat.depthWrite = false;
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// mat.needsUpdate = true;
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// When someone makes a custom mesh, they can set these values right on the material.
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// mat.opacity = this.state.plane.opacity;
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// mat.transparent = true;
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// mat.depthWrite = false;
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}
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else {
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const planeMaterial = new MeshBasicMaterial({
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map: this.renderTarget.texture,
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opacity: this.opacity,
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color: 0x000000,
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transparent: true,
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depthWrite: false,
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});
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this.plane = new Mesh(planeGeometry, planeMaterial);
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this.plane.scale.y = - 1;
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this.gameObject.add(this.plane);
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}
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if (this.plane) this.plane.renderOrder = 1;
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if (this.occludeBelowGround) {
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this.occluderMesh = new Mesh(this.plane.geometry, new MeshBasicMaterial({
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depthWrite: true,
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stencilWrite: true,
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colorWrite: false,
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}))
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// .rotateX(Math.PI)
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.translateY(-0.0001);
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this.occluderMesh.renderOrder = -100;
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this.gameObject.add(this.occluderMesh);
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}
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// the plane onto which to blur the texture
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this.blurPlane = new Mesh(planeGeometry);
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this.blurPlane.visible = false;
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this.shadowGroup.add(this.blurPlane);
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// max. ground distance is controlled via object scale
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this.shadowCamera = new OrthographicCamera(-1 /2, 1/2, 1/2, -1/2, 0, 1.0);
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this.shadowCamera.rotation.x = Math.PI / 2; // get the camera to look up
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this.shadowGroup.add(this.shadowCamera);
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// like MeshDepthMaterial, but goes from black to transparent
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this.depthMaterial = new MeshDepthMaterial();
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this.depthMaterial.userData.darkness = { value: this.darkness };
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// this will properly overlap calculated shadows
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this.depthMaterial.blending = CustomBlending;
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this.depthMaterial.blendEquation = MaxEquation;
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if (this.backfaceShadows)
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this.depthMaterial.side = DoubleSide;
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// this.depthMaterial.blendEquation = MinEquation;
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this.depthMaterial.onBeforeCompile = shader => {
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if (!this.depthMaterial) return;
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shader.uniforms.darkness = this.depthMaterial.userData.darkness;
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shader.fragmentShader = /* glsl */`
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uniform float darkness;
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${shader.fragmentShader.replace(
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'gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );',
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// we're scaling the shadow value down a bit when it's a backface (looks better)
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'gl_FragColor = vec4( vec3( 1.0 ), ( 1.0 - fragCoordZ ) * darkness * opacity * (gl_FrontFacing ? 1.0 : 0.66) );'
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)}
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`;
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};
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this.depthMaterial.depthTest = false;
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this.depthMaterial.depthWrite = false;
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this.horizontalBlurMaterial = new ShaderMaterial(HorizontalBlurShader);
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this.horizontalBlurMaterial.depthTest = false;
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this.verticalBlurMaterial = new ShaderMaterial(VerticalBlurShader);
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this.verticalBlurMaterial.depthTest = false;
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this.shadowGroup.visible = false;
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}
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onDestroy(): void {
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// dispose the render targets
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this.renderTarget?.dispose();
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this.renderTargetBlur?.dispose();
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// dispose the materials
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this.depthMaterial?.dispose();
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this.horizontalBlurMaterial?.dispose();
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this.verticalBlurMaterial?.dispose();
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// dispose the geometries
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this.blurPlane?.geometry.dispose();
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this.plane?.geometry.dispose();
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this.occluderMesh?.geometry.dispose();
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}
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onBeforeRender(_frame: XRFrame | null): void {
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const scene = this.context.scene;
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const renderer = this.context.renderer;
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const initialRenderTarget = renderer.getRenderTarget();
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if (!this.renderTarget || !this.renderTargetBlur ||
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!this.depthMaterial || !this.shadowCamera ||
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!this.blurPlane || !this.shadowGroup || !this.plane ||
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!this.horizontalBlurMaterial || !this.verticalBlurMaterial) {
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if(debug)
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console.error("ContactShadows: not initialized yet");
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return;
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}
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// Idea: shear the shadowCamera matrix to add some light direction to the ground shadows
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/*
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const mat = this.shadowCamera.projectionMatrix.clone();
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this.shadowCamera.projectionMatrix.multiply(new Matrix4().makeShear(0, 0, 0, 0, 0, 0));
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*/
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this.shadowGroup.visible = true;
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if (this.occluderMesh) this.occluderMesh.visible = false;
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const planeWasVisible = this.plane.visible;
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this.plane.visible = false;
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if (this.gameObject instanceof Mesh) {
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this.gameObject.visible = false;
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setCustomVisibility(this.gameObject, false);
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}
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// remove the background
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const initialBackground = scene.background;
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scene.background = null;
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// force the depthMaterial to everything
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scene.overrideMaterial = this.depthMaterial;
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// set renderer clear alpha
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const initialClearAlpha = renderer.getClearAlpha();
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renderer.setClearAlpha(0);
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// render to the render target to get the depths
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renderer.setRenderTarget(this.renderTarget);
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renderer.render(scene, this.shadowCamera);
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// for the shearing idea
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// this.shadowCamera.projectionMatrix.copy(mat);
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// and reset the override material
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scene.overrideMaterial = null;
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this.blurShadow(this.blur);
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// a second pass to reduce the artifacts
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// (0.4 is the minimum blur amout so that the artifacts are gone)
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this.blurShadow(this.blur * 0.4);
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this.shadowGroup.visible = false;
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if (this.occluderMesh) this.occluderMesh.visible = true;
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this.plane.visible = planeWasVisible;
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// reset and render the normal scene
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229
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renderer.setRenderTarget(initialRenderTarget);
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renderer.setClearAlpha(initialClearAlpha);
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scene.background = initialBackground;
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}
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|
-
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234
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-
// renderTarget --> blurPlane (horizontalBlur) --> renderTargetBlur --> blurPlane (verticalBlur) --> renderTarget
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235
|
-
private blurShadow(amount) {
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if (!this.blurPlane || !this.shadowCamera ||
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!this.renderTarget || !this.renderTargetBlur ||
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!this.horizontalBlurMaterial || !this.verticalBlurMaterial)
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return;
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|
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this.blurPlane.visible = true;
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|
-
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243
|
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// blur horizontally and draw in the renderTargetBlur
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244
|
-
this.blurPlane.material = this.horizontalBlurMaterial;
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245
|
-
(this.blurPlane.material as ShaderMaterial).uniforms.tDiffuse.value = this.renderTarget.texture;
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246
|
-
this.horizontalBlurMaterial.uniforms.h.value = amount * 1 / 256;
|
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|
-
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248
|
-
const renderer = this.context.renderer;
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|
-
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250
|
-
const currentRt = renderer.getRenderTarget();
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251
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-
renderer.setRenderTarget(this.renderTargetBlur);
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-
renderer.render(this.blurPlane, this.shadowCamera);
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253
|
-
|
|
254
|
-
// blur vertically and draw in the main renderTarget
|
|
255
|
-
this.blurPlane.material = this.verticalBlurMaterial;
|
|
256
|
-
(this.blurPlane.material as ShaderMaterial).uniforms.tDiffuse.value = this.renderTargetBlur.texture;
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|
257
|
-
this.verticalBlurMaterial.uniforms.v.value = amount * 1 / 256;
|
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258
|
-
|
|
259
|
-
renderer.setRenderTarget(this.renderTarget);
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260
|
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renderer.render(this.blurPlane, this.shadowCamera);
|
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|
-
|
|
262
|
-
this.blurPlane.visible = false;
|
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|
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264
|
-
renderer.setRenderTarget(currentRt);
|
|
265
|
-
}
|
|
1
|
+
import { Behaviour } from "./Component.js";
|
|
2
|
+
import { serializable } from "../engine/engine_serialization_decorator.js";
|
|
3
|
+
|
|
4
|
+
import { CustomBlending, DoubleSide, Group, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MinEquation, OrthographicCamera, PlaneGeometry, ShaderMaterial, WebGLRenderTarget } from "three";
|
|
5
|
+
import { HorizontalBlurShader } from 'three/examples/jsm/shaders/HorizontalBlurShader.js';
|
|
6
|
+
import { VerticalBlurShader } from 'three/examples/jsm/shaders/VerticalBlurShader.js';
|
|
7
|
+
import { getParam } from "../engine/engine_utils.js"
|
|
8
|
+
import { setCustomVisibility } from "../engine/js-extensions/Layers.js";
|
|
9
|
+
|
|
10
|
+
const debug = getParam("debugcontactshadows");
|
|
11
|
+
|
|
12
|
+
// Adapted from https://github.com/mrdoob/three.js/blob/master/examples/webgl_shadow_contact.html.
|
|
13
|
+
|
|
14
|
+
// Improved with
|
|
15
|
+
// - ground occluder
|
|
16
|
+
// - backface shadowing (slightly less than front faces)
|
|
17
|
+
// - node can simply be scaled in Y to adjust max. ground height
|
|
18
|
+
|
|
19
|
+
export class ContactShadows extends Behaviour {
|
|
20
|
+
|
|
21
|
+
@serializable()
|
|
22
|
+
darkness: number = 0.5;
|
|
23
|
+
@serializable()
|
|
24
|
+
opacity: number = 0.5;
|
|
25
|
+
@serializable()
|
|
26
|
+
blur: number = 4.0;
|
|
27
|
+
@serializable()
|
|
28
|
+
occludeBelowGround: boolean = true;
|
|
29
|
+
@serializable()
|
|
30
|
+
backfaceShadows: boolean = true;
|
|
31
|
+
|
|
32
|
+
private shadowCamera?: OrthographicCamera;
|
|
33
|
+
private shadowGroup?: Group;
|
|
34
|
+
|
|
35
|
+
private renderTarget?: WebGLRenderTarget;
|
|
36
|
+
private renderTargetBlur?: WebGLRenderTarget;
|
|
37
|
+
|
|
38
|
+
private plane?: Mesh;
|
|
39
|
+
private occluderMesh?: Mesh;
|
|
40
|
+
private blurPlane?: Mesh;
|
|
41
|
+
|
|
42
|
+
private depthMaterial?: MeshDepthMaterial;
|
|
43
|
+
private horizontalBlurMaterial?: ShaderMaterial;
|
|
44
|
+
private verticalBlurMaterial?: ShaderMaterial;
|
|
45
|
+
|
|
46
|
+
awake(): void {
|
|
47
|
+
if(debug) console.log("Create ContactShadows on " + this.gameObject.name, this)
|
|
48
|
+
const textureSize = 512;
|
|
49
|
+
|
|
50
|
+
this.shadowGroup = new Group();
|
|
51
|
+
this.gameObject.add(this.shadowGroup);
|
|
52
|
+
|
|
53
|
+
// the render target that will show the shadows in the plane texture
|
|
54
|
+
this.renderTarget = new WebGLRenderTarget(textureSize, textureSize);
|
|
55
|
+
this.renderTarget.texture.generateMipmaps = false;
|
|
56
|
+
|
|
57
|
+
// the render target that we will use to blur the first render target
|
|
58
|
+
this.renderTargetBlur = new WebGLRenderTarget(textureSize, textureSize);
|
|
59
|
+
this.renderTargetBlur.texture.generateMipmaps = false;
|
|
60
|
+
|
|
61
|
+
// make a plane and make it face up
|
|
62
|
+
const planeGeometry = new PlaneGeometry(1, 1).rotateX(Math.PI / 2);
|
|
63
|
+
|
|
64
|
+
if (this.gameObject instanceof Mesh) {
|
|
65
|
+
if (debug) console.log("ContactShadows: use existing mesh", this.gameObject)
|
|
66
|
+
this.plane = this.gameObject as any as Mesh;
|
|
67
|
+
// Make sure we clone the material once because it might be used on another object as well
|
|
68
|
+
const mat = this.plane.material = (this.plane.material as MeshBasicMaterial).clone();
|
|
69
|
+
mat.map = this.renderTarget.texture;
|
|
70
|
+
mat.opacity = this.opacity;
|
|
71
|
+
// mat.transparent = true;
|
|
72
|
+
// mat.depthWrite = false;
|
|
73
|
+
// mat.needsUpdate = true;
|
|
74
|
+
// When someone makes a custom mesh, they can set these values right on the material.
|
|
75
|
+
// mat.opacity = this.state.plane.opacity;
|
|
76
|
+
// mat.transparent = true;
|
|
77
|
+
// mat.depthWrite = false;
|
|
78
|
+
}
|
|
79
|
+
else {
|
|
80
|
+
const planeMaterial = new MeshBasicMaterial({
|
|
81
|
+
map: this.renderTarget.texture,
|
|
82
|
+
opacity: this.opacity,
|
|
83
|
+
color: 0x000000,
|
|
84
|
+
transparent: true,
|
|
85
|
+
depthWrite: false,
|
|
86
|
+
});
|
|
87
|
+
this.plane = new Mesh(planeGeometry, planeMaterial);
|
|
88
|
+
this.plane.scale.y = - 1;
|
|
89
|
+
this.gameObject.add(this.plane);
|
|
90
|
+
}
|
|
91
|
+
if (this.plane) this.plane.renderOrder = 1;
|
|
92
|
+
|
|
93
|
+
|
|
94
|
+
if (this.occludeBelowGround) {
|
|
95
|
+
this.occluderMesh = new Mesh(this.plane.geometry, new MeshBasicMaterial({
|
|
96
|
+
depthWrite: true,
|
|
97
|
+
stencilWrite: true,
|
|
98
|
+
colorWrite: false,
|
|
99
|
+
}))
|
|
100
|
+
// .rotateX(Math.PI)
|
|
101
|
+
.translateY(-0.0001);
|
|
102
|
+
this.occluderMesh.renderOrder = -100;
|
|
103
|
+
this.gameObject.add(this.occluderMesh);
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
// the plane onto which to blur the texture
|
|
107
|
+
this.blurPlane = new Mesh(planeGeometry);
|
|
108
|
+
this.blurPlane.visible = false;
|
|
109
|
+
this.shadowGroup.add(this.blurPlane);
|
|
110
|
+
|
|
111
|
+
// max. ground distance is controlled via object scale
|
|
112
|
+
this.shadowCamera = new OrthographicCamera(-1 /2, 1/2, 1/2, -1/2, 0, 1.0);
|
|
113
|
+
this.shadowCamera.rotation.x = Math.PI / 2; // get the camera to look up
|
|
114
|
+
this.shadowGroup.add(this.shadowCamera);
|
|
115
|
+
|
|
116
|
+
// like MeshDepthMaterial, but goes from black to transparent
|
|
117
|
+
this.depthMaterial = new MeshDepthMaterial();
|
|
118
|
+
this.depthMaterial.userData.darkness = { value: this.darkness };
|
|
119
|
+
// this will properly overlap calculated shadows
|
|
120
|
+
this.depthMaterial.blending = CustomBlending;
|
|
121
|
+
this.depthMaterial.blendEquation = MaxEquation;
|
|
122
|
+
if (this.backfaceShadows)
|
|
123
|
+
this.depthMaterial.side = DoubleSide;
|
|
124
|
+
|
|
125
|
+
// this.depthMaterial.blendEquation = MinEquation;
|
|
126
|
+
this.depthMaterial.onBeforeCompile = shader => {
|
|
127
|
+
if (!this.depthMaterial) return;
|
|
128
|
+
shader.uniforms.darkness = this.depthMaterial.userData.darkness;
|
|
129
|
+
shader.fragmentShader = /* glsl */`
|
|
130
|
+
uniform float darkness;
|
|
131
|
+
${shader.fragmentShader.replace(
|
|
132
|
+
'gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );',
|
|
133
|
+
// we're scaling the shadow value down a bit when it's a backface (looks better)
|
|
134
|
+
'gl_FragColor = vec4( vec3( 1.0 ), ( 1.0 - fragCoordZ ) * darkness * opacity * (gl_FrontFacing ? 1.0 : 0.66) );'
|
|
135
|
+
)}
|
|
136
|
+
`;
|
|
137
|
+
};
|
|
138
|
+
|
|
139
|
+
this.depthMaterial.depthTest = false;
|
|
140
|
+
this.depthMaterial.depthWrite = false;
|
|
141
|
+
|
|
142
|
+
this.horizontalBlurMaterial = new ShaderMaterial(HorizontalBlurShader);
|
|
143
|
+
this.horizontalBlurMaterial.depthTest = false;
|
|
144
|
+
|
|
145
|
+
this.verticalBlurMaterial = new ShaderMaterial(VerticalBlurShader);
|
|
146
|
+
this.verticalBlurMaterial.depthTest = false;
|
|
147
|
+
|
|
148
|
+
this.shadowGroup.visible = false;
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
onDestroy(): void {
|
|
152
|
+
// dispose the render targets
|
|
153
|
+
this.renderTarget?.dispose();
|
|
154
|
+
this.renderTargetBlur?.dispose();
|
|
155
|
+
|
|
156
|
+
// dispose the materials
|
|
157
|
+
this.depthMaterial?.dispose();
|
|
158
|
+
this.horizontalBlurMaterial?.dispose();
|
|
159
|
+
this.verticalBlurMaterial?.dispose();
|
|
160
|
+
|
|
161
|
+
// dispose the geometries
|
|
162
|
+
this.blurPlane?.geometry.dispose();
|
|
163
|
+
this.plane?.geometry.dispose();
|
|
164
|
+
this.occluderMesh?.geometry.dispose();
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
onBeforeRender(_frame: XRFrame | null): void {
|
|
168
|
+
const scene = this.context.scene;
|
|
169
|
+
const renderer = this.context.renderer;
|
|
170
|
+
const initialRenderTarget = renderer.getRenderTarget();
|
|
171
|
+
|
|
172
|
+
if (!this.renderTarget || !this.renderTargetBlur ||
|
|
173
|
+
!this.depthMaterial || !this.shadowCamera ||
|
|
174
|
+
!this.blurPlane || !this.shadowGroup || !this.plane ||
|
|
175
|
+
!this.horizontalBlurMaterial || !this.verticalBlurMaterial) {
|
|
176
|
+
if(debug)
|
|
177
|
+
console.error("ContactShadows: not initialized yet");
|
|
178
|
+
return;
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
// Idea: shear the shadowCamera matrix to add some light direction to the ground shadows
|
|
182
|
+
/*
|
|
183
|
+
const mat = this.shadowCamera.projectionMatrix.clone();
|
|
184
|
+
this.shadowCamera.projectionMatrix.multiply(new Matrix4().makeShear(0, 0, 0, 0, 0, 0));
|
|
185
|
+
*/
|
|
186
|
+
|
|
187
|
+
this.shadowGroup.visible = true;
|
|
188
|
+
if (this.occluderMesh) this.occluderMesh.visible = false;
|
|
189
|
+
const planeWasVisible = this.plane.visible;
|
|
190
|
+
this.plane.visible = false;
|
|
191
|
+
|
|
192
|
+
if (this.gameObject instanceof Mesh) {
|
|
193
|
+
this.gameObject.visible = false;
|
|
194
|
+
setCustomVisibility(this.gameObject, false);
|
|
195
|
+
}
|
|
196
|
+
|
|
197
|
+
// remove the background
|
|
198
|
+
const initialBackground = scene.background;
|
|
199
|
+
scene.background = null;
|
|
200
|
+
|
|
201
|
+
// force the depthMaterial to everything
|
|
202
|
+
scene.overrideMaterial = this.depthMaterial;
|
|
203
|
+
|
|
204
|
+
// set renderer clear alpha
|
|
205
|
+
const initialClearAlpha = renderer.getClearAlpha();
|
|
206
|
+
renderer.setClearAlpha(0);
|
|
207
|
+
|
|
208
|
+
// render to the render target to get the depths
|
|
209
|
+
renderer.setRenderTarget(this.renderTarget);
|
|
210
|
+
renderer.render(scene, this.shadowCamera);
|
|
211
|
+
|
|
212
|
+
// for the shearing idea
|
|
213
|
+
// this.shadowCamera.projectionMatrix.copy(mat);
|
|
214
|
+
|
|
215
|
+
// and reset the override material
|
|
216
|
+
scene.overrideMaterial = null;
|
|
217
|
+
|
|
218
|
+
this.blurShadow(this.blur);
|
|
219
|
+
|
|
220
|
+
// a second pass to reduce the artifacts
|
|
221
|
+
// (0.4 is the minimum blur amout so that the artifacts are gone)
|
|
222
|
+
this.blurShadow(this.blur * 0.4);
|
|
223
|
+
|
|
224
|
+
this.shadowGroup.visible = false;
|
|
225
|
+
if (this.occluderMesh) this.occluderMesh.visible = true;
|
|
226
|
+
this.plane.visible = planeWasVisible;
|
|
227
|
+
|
|
228
|
+
// reset and render the normal scene
|
|
229
|
+
renderer.setRenderTarget(initialRenderTarget);
|
|
230
|
+
renderer.setClearAlpha(initialClearAlpha);
|
|
231
|
+
scene.background = initialBackground;
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
// renderTarget --> blurPlane (horizontalBlur) --> renderTargetBlur --> blurPlane (verticalBlur) --> renderTarget
|
|
235
|
+
private blurShadow(amount) {
|
|
236
|
+
if (!this.blurPlane || !this.shadowCamera ||
|
|
237
|
+
!this.renderTarget || !this.renderTargetBlur ||
|
|
238
|
+
!this.horizontalBlurMaterial || !this.verticalBlurMaterial)
|
|
239
|
+
return;
|
|
240
|
+
|
|
241
|
+
this.blurPlane.visible = true;
|
|
242
|
+
|
|
243
|
+
// blur horizontally and draw in the renderTargetBlur
|
|
244
|
+
this.blurPlane.material = this.horizontalBlurMaterial;
|
|
245
|
+
(this.blurPlane.material as ShaderMaterial).uniforms.tDiffuse.value = this.renderTarget.texture;
|
|
246
|
+
this.horizontalBlurMaterial.uniforms.h.value = amount * 1 / 256;
|
|
247
|
+
|
|
248
|
+
const renderer = this.context.renderer;
|
|
249
|
+
|
|
250
|
+
const currentRt = renderer.getRenderTarget();
|
|
251
|
+
renderer.setRenderTarget(this.renderTargetBlur);
|
|
252
|
+
renderer.render(this.blurPlane, this.shadowCamera);
|
|
253
|
+
|
|
254
|
+
// blur vertically and draw in the main renderTarget
|
|
255
|
+
this.blurPlane.material = this.verticalBlurMaterial;
|
|
256
|
+
(this.blurPlane.material as ShaderMaterial).uniforms.tDiffuse.value = this.renderTargetBlur.texture;
|
|
257
|
+
this.verticalBlurMaterial.uniforms.v.value = amount * 1 / 256;
|
|
258
|
+
|
|
259
|
+
renderer.setRenderTarget(this.renderTarget);
|
|
260
|
+
renderer.render(this.blurPlane, this.shadowCamera);
|
|
261
|
+
|
|
262
|
+
this.blurPlane.visible = false;
|
|
263
|
+
|
|
264
|
+
renderer.setRenderTarget(currentRt);
|
|
265
|
+
}
|
|
266
266
|
}
|
|
@@ -1,36 +1,36 @@
|
|
|
1
|
-
|
|
2
|
-
import * as THREE from "three";
|
|
3
|
-
import { syncDestroy } from "../engine/engine_networking_instantiate.js";
|
|
4
|
-
import { getParam } from "../engine/engine_utils.js";
|
|
5
|
-
import { BoxHelperComponent } from "./BoxHelperComponent.js";
|
|
6
|
-
import { Behaviour, GameObject } from "./Component.js";
|
|
7
|
-
import { UsageMarker } from "./Interactable.js";
|
|
8
|
-
|
|
9
|
-
const debug = getParam("debugdeletable");
|
|
10
|
-
|
|
11
|
-
export class DeleteBox extends BoxHelperComponent { }
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
export class Deletable extends Behaviour {
|
|
15
|
-
|
|
16
|
-
private deleteBoxes: DeleteBox[] = [];
|
|
17
|
-
|
|
18
|
-
awake() {
|
|
19
|
-
this.deleteBoxes = GameObject.findObjectsOfType(DeleteBox, this.context);
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
update(): void {
|
|
23
|
-
for (const box of this.deleteBoxes) {
|
|
24
|
-
const obj = this.gameObject as unknown as THREE.Mesh;
|
|
25
|
-
const res = box.isInBox(obj);
|
|
26
|
-
if (res === true) {
|
|
27
|
-
const marker = GameObject.getComponentInParent(this.gameObject, UsageMarker);
|
|
28
|
-
if (!marker) {
|
|
29
|
-
if (debug) console.log("DESTROY", this.gameObject);
|
|
30
|
-
syncDestroy(this.gameObject, this.context.connection);
|
|
31
|
-
}
|
|
32
|
-
else if (debug) console.warn("Can not delete object with usage marker", this.guid, marker)
|
|
33
|
-
}
|
|
34
|
-
}
|
|
35
|
-
}
|
|
1
|
+
|
|
2
|
+
import * as THREE from "three";
|
|
3
|
+
import { syncDestroy } from "../engine/engine_networking_instantiate.js";
|
|
4
|
+
import { getParam } from "../engine/engine_utils.js";
|
|
5
|
+
import { BoxHelperComponent } from "./BoxHelperComponent.js";
|
|
6
|
+
import { Behaviour, GameObject } from "./Component.js";
|
|
7
|
+
import { UsageMarker } from "./Interactable.js";
|
|
8
|
+
|
|
9
|
+
const debug = getParam("debugdeletable");
|
|
10
|
+
|
|
11
|
+
export class DeleteBox extends BoxHelperComponent { }
|
|
12
|
+
|
|
13
|
+
|
|
14
|
+
export class Deletable extends Behaviour {
|
|
15
|
+
|
|
16
|
+
private deleteBoxes: DeleteBox[] = [];
|
|
17
|
+
|
|
18
|
+
awake() {
|
|
19
|
+
this.deleteBoxes = GameObject.findObjectsOfType(DeleteBox, this.context);
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
update(): void {
|
|
23
|
+
for (const box of this.deleteBoxes) {
|
|
24
|
+
const obj = this.gameObject as unknown as THREE.Mesh;
|
|
25
|
+
const res = box.isInBox(obj);
|
|
26
|
+
if (res === true) {
|
|
27
|
+
const marker = GameObject.getComponentInParent(this.gameObject, UsageMarker);
|
|
28
|
+
if (!marker) {
|
|
29
|
+
if (debug) console.log("DESTROY", this.gameObject);
|
|
30
|
+
syncDestroy(this.gameObject, this.context.connection);
|
|
31
|
+
}
|
|
32
|
+
else if (debug) console.warn("Can not delete object with usage marker", this.guid, marker)
|
|
33
|
+
}
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
36
|
}
|