@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/CHANGELOG.md +2259 -2253
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +7 -10
  5. package/dist/needle-engine.light.js +7 -10
  6. package/dist/needle-engine.light.min.js +7 -10
  7. package/dist/needle-engine.light.umd.cjs +7 -10
  8. package/dist/needle-engine.min.js +7 -10
  9. package/dist/needle-engine.umd.cjs +7 -10
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AudioListener.d.ts +7 -7
  211. package/lib/engine-components/AudioListener.js +30 -30
  212. package/lib/engine-components/AudioSource.d.ts +61 -61
  213. package/lib/engine-components/AudioSource.js +422 -422
  214. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  215. package/lib/engine-components/AvatarLoader.js +173 -173
  216. package/lib/engine-components/AxesHelper.d.ts +9 -9
  217. package/lib/engine-components/AxesHelper.js +44 -44
  218. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  219. package/lib/engine-components/BasicIKConstraint.js +43 -43
  220. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  221. package/lib/engine-components/BoxHelperComponent.js +89 -89
  222. package/lib/engine-components/Camera.d.ts +70 -70
  223. package/lib/engine-components/Camera.js +450 -450
  224. package/lib/engine-components/CameraUtils.d.ts +1 -1
  225. package/lib/engine-components/CameraUtils.js +77 -77
  226. package/lib/engine-components/CharacterController.d.ts +46 -46
  227. package/lib/engine-components/CharacterController.js +227 -227
  228. package/lib/engine-components/Collider.d.ts +46 -46
  229. package/lib/engine-components/Collider.js +153 -153
  230. package/lib/engine-components/Component.d.ts +228 -228
  231. package/lib/engine-components/Component.js +541 -541
  232. package/lib/engine-components/ContactShadows.d.ts +23 -23
  233. package/lib/engine-components/ContactShadows.js +233 -233
  234. package/lib/engine-components/DeleteBox.d.ts +9 -9
  235. package/lib/engine-components/DeleteBox.js +30 -30
  236. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  237. package/lib/engine-components/DeviceFlag.js +43 -43
  238. package/lib/engine-components/DragControls.d.ts +51 -51
  239. package/lib/engine-components/DragControls.js +516 -516
  240. package/lib/engine-components/DropListener.d.ts +15 -15
  241. package/lib/engine-components/DropListener.js +120 -120
  242. package/lib/engine-components/Duplicatable.d.ts +16 -16
  243. package/lib/engine-components/Duplicatable.js +150 -150
  244. package/lib/engine-components/EventList.d.ts +28 -28
  245. package/lib/engine-components/EventList.js +105 -105
  246. package/lib/engine-components/EventTrigger.d.ts +12 -12
  247. package/lib/engine-components/EventTrigger.js +50 -50
  248. package/lib/engine-components/EventType.d.ts +19 -19
  249. package/lib/engine-components/EventType.js +71 -71
  250. package/lib/engine-components/FlyControls.d.ts +7 -7
  251. package/lib/engine-components/FlyControls.js +25 -25
  252. package/lib/engine-components/Fog.d.ts +20 -20
  253. package/lib/engine-components/Fog.js +60 -60
  254. package/lib/engine-components/Gizmos.d.ts +12 -12
  255. package/lib/engine-components/Gizmos.js +60 -60
  256. package/lib/engine-components/GridHelper.d.ts +12 -12
  257. package/lib/engine-components/GridHelper.js +47 -47
  258. package/lib/engine-components/GroundProjection.d.ts +21 -21
  259. package/lib/engine-components/GroundProjection.js +97 -97
  260. package/lib/engine-components/Interactable.d.ts +10 -10
  261. package/lib/engine-components/Interactable.js +11 -11
  262. package/lib/engine-components/Joints.d.ts +19 -19
  263. package/lib/engine-components/Joints.js +51 -51
  264. package/lib/engine-components/LODGroup.d.ts +30 -30
  265. package/lib/engine-components/LODGroup.js +145 -145
  266. package/lib/engine-components/Light.d.ts +75 -75
  267. package/lib/engine-components/Light.js +475 -475
  268. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  269. package/lib/engine-components/LookAtConstraint.js +17 -17
  270. package/lib/engine-components/NestedGltf.d.ts +11 -11
  271. package/lib/engine-components/NestedGltf.js +74 -74
  272. package/lib/engine-components/Networking.d.ts +11 -11
  273. package/lib/engine-components/Networking.js +70 -70
  274. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  275. package/lib/engine-components/OffsetConstraint.js +65 -65
  276. package/lib/engine-components/OrbitControls.d.ts +111 -111
  277. package/lib/engine-components/OrbitControls.js +646 -646
  278. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  279. package/lib/engine-components/ParticleSystem.js +1077 -1077
  280. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  281. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  282. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  283. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  284. package/lib/engine-components/PlayerColor.d.ts +13 -13
  285. package/lib/engine-components/PlayerColor.js +83 -83
  286. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  287. package/lib/engine-components/ReflectionProbe.js +181 -181
  288. package/lib/engine-components/Renderer.d.ts +112 -112
  289. package/lib/engine-components/Renderer.js +1029 -1029
  290. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  291. package/lib/engine-components/RendererLightmap.js +127 -127
  292. package/lib/engine-components/RigidBody.d.ts +120 -120
  293. package/lib/engine-components/RigidBody.js +452 -452
  294. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  295. package/lib/engine-components/SceneSwitcher.js +583 -583
  296. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  297. package/lib/engine-components/ScreenCapture.js +405 -405
  298. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  299. package/lib/engine-components/ShadowCatcher.js +144 -144
  300. package/lib/engine-components/Skybox.d.ts +23 -23
  301. package/lib/engine-components/Skybox.js +287 -287
  302. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  303. package/lib/engine-components/SmoothFollow.js +63 -63
  304. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  305. package/lib/engine-components/SpatialTrigger.js +144 -144
  306. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  307. package/lib/engine-components/SpectatorCamera.js +593 -593
  308. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  309. package/lib/engine-components/SpriteRenderer.js +257 -257
  310. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  311. package/lib/engine-components/SyncedCamera.js +187 -187
  312. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  313. package/lib/engine-components/SyncedRoom.js +162 -162
  314. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  315. package/lib/engine-components/SyncedTransform.js +265 -265
  316. package/lib/engine-components/TestRunner.d.ts +13 -13
  317. package/lib/engine-components/TestRunner.js +99 -99
  318. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  319. package/lib/engine-components/TransformGizmo.js +148 -148
  320. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  321. package/lib/engine-components/VideoPlayer.js +792 -792
  322. package/lib/engine-components/Voip.d.ts +29 -29
  323. package/lib/engine-components/Voip.js +203 -203
  324. package/lib/engine-components/XRFlag.d.ts +33 -33
  325. package/lib/engine-components/XRFlag.js +128 -128
  326. package/lib/engine-components/api.d.ts +15 -15
  327. package/lib/engine-components/api.js +15 -15
  328. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  330. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  332. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  334. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  336. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  338. package/lib/engine-components/codegen/components.d.ts +216 -216
  339. package/lib/engine-components/codegen/components.js +217 -217
  340. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  341. package/lib/engine-components/debug/LogStats.js +18 -18
  342. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  343. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  344. package/lib/engine-components/export/index.d.ts +1 -1
  345. package/lib/engine-components/export/index.js +1 -1
  346. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
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  684. package/src/engine-components/Interactable.ts +18 -18
  685. package/src/engine-components/Joints.ts +51 -51
  686. package/src/engine-components/LODGroup.ts +145 -145
  687. package/src/engine-components/Light.ts +493 -493
  688. package/src/engine-components/LookAtConstraint.ts +11 -11
  689. package/src/engine-components/NestedGltf.ts +70 -70
  690. package/src/engine-components/Networking.ts +72 -72
  691. package/src/engine-components/OffsetConstraint.ts +59 -59
  692. package/src/engine-components/OrbitControls.ts +653 -653
  693. package/src/engine-components/ParticleSystem.ts +1192 -1192
  694. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  695. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  696. package/src/engine-components/PlayerColor.ts +93 -93
  697. package/src/engine-components/ReflectionProbe.ts +192 -192
  698. package/src/engine-components/Renderer.ts +1125 -1125
  699. package/src/engine-components/RendererLightmap.ts +145 -145
  700. package/src/engine-components/RigidBody.ts +453 -453
  701. package/src/engine-components/SceneSwitcher.ts +594 -594
  702. package/src/engine-components/ScreenCapture.ts +437 -437
  703. package/src/engine-components/ShadowCatcher.ts +149 -149
  704. package/src/engine-components/Skybox.ts +281 -281
  705. package/src/engine-components/SmoothFollow.ts +57 -57
  706. package/src/engine-components/SpatialTrigger.ts +142 -142
  707. package/src/engine-components/SpectatorCamera.ts +675 -675
  708. package/src/engine-components/SphereCollider.ts +1 -1
  709. package/src/engine-components/SpriteRenderer.ts +244 -244
  710. package/src/engine-components/SyncedCamera.ts +208 -208
  711. package/src/engine-components/SyncedRoom.ts +166 -166
  712. package/src/engine-components/SyncedTransform.ts +336 -336
  713. package/src/engine-components/TestRunner.ts +114 -114
  714. package/src/engine-components/TransformGizmo.ts +157 -157
  715. package/src/engine-components/VideoPlayer.ts +831 -831
  716. package/src/engine-components/Voip.ts +214 -214
  717. package/src/engine-components/XRFlag.ts +138 -138
  718. package/src/engine-components/api.ts +22 -22
  719. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  720. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  721. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  722. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  723. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  724. package/src/engine-components/codegen/components.ts +216 -216
  725. package/src/engine-components/debug/LogStats.ts +21 -21
  726. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  727. package/src/engine-components/export/usdz/Extension.ts +11 -11
  728. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  729. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  730. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  731. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  732. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  733. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  734. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  735. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  736. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  737. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  738. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  739. package/src/engine-components/export/usdz/index.ts +2 -2
  740. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  741. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  742. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  743. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  744. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  745. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  746. package/src/engine-components/js-extensions/Vector.ts +16 -16
  747. package/src/engine-components/js-extensions/index.ts +2 -2
  748. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  749. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  750. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  751. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  752. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  753. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  754. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  756. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  757. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  758. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  759. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  760. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  761. package/src/engine-components/postprocessing/Volume.ts +216 -216
  762. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  763. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  764. package/src/engine-components/postprocessing/index.ts +3 -3
  765. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  766. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  767. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  768. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  769. package/src/engine-components/timeline/index.ts +3 -3
  770. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  771. package/src/engine-components/ui/Button.ts +283 -283
  772. package/src/engine-components/ui/Canvas.ts +390 -390
  773. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  774. package/src/engine-components/ui/EventSystem.ts +736 -736
  775. package/src/engine-components/ui/Graphic.ts +255 -255
  776. package/src/engine-components/ui/Image.ts +102 -102
  777. package/src/engine-components/ui/InputField.ts +290 -290
  778. package/src/engine-components/ui/Interfaces.ts +57 -57
  779. package/src/engine-components/ui/Layout.ts +322 -322
  780. package/src/engine-components/ui/Outline.ts +12 -12
  781. package/src/engine-components/ui/PointerEvents.ts +118 -118
  782. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  783. package/src/engine-components/ui/Raycaster.ts +73 -73
  784. package/src/engine-components/ui/RectTransform.ts +364 -364
  785. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  786. package/src/engine-components/ui/Text.ts +572 -572
  787. package/src/engine-components/ui/Utils.ts +110 -110
  788. package/src/engine-components/utils/LookAt.ts +65 -65
  789. package/src/engine-components/utils/OpenURL.ts +118 -118
  790. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  791. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  792. package/src/engine-components/webxr/WebXR.ts +761 -761
  793. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  794. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  795. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  796. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  797. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  798. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  799. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  800. package/src/engine-components/webxr/index.ts +3 -3
  801. package/src/engine-components-experimental/Presentation.ts +12 -12
  802. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  803. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  804. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  805. package/src/engine-schemes/schemes.ts +27 -27
  806. package/src/engine-schemes/synced-camera-model.ts +92 -92
  807. package/src/engine-schemes/synced-transform-model.ts +90 -90
  808. package/src/engine-schemes/syncedCamera.fbs +10 -10
  809. package/src/engine-schemes/transform.ts +50 -50
  810. package/src/engine-schemes/transforms.fbs +25 -25
  811. package/src/engine-schemes/vec.fbs +19 -19
  812. package/src/engine-schemes/vec2.ts +33 -33
  813. package/src/engine-schemes/vec3.ts +38 -38
  814. package/src/engine-schemes/vec4.ts +43 -43
  815. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  816. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
  817. package/src/include/draco/draco_decoder.js +34 -34
  818. package/src/include/draco/draco_wasm_wrapper.js +117 -117
  819. package/src/include/ktx2/basis_transcoder.js +21 -21
  820. package/src/include/needle/arial-msdf.json +1471 -1471
  821. package/src/include/three/ARButton.js +231 -231
  822. package/src/include/three/DragControls.js +231 -231
  823. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  824. package/src/include/three/VRButton.js +194 -194
  825. package/src/needle-engine.ts +55 -55
  826. package/src/engine/dist/api.js +0 -73
  827. package/src/engine/dist/api.js.meta +0 -7
  828. package/src/engine/dist/engine_networking_streams.js +0 -474
  829. package/src/engine/dist/engine_networking_streams.js.meta +0 -7
  830. package/src/engine-schemes/dist/api.js +0 -17
  831. package/src/engine-schemes/dist/api.js.meta +0 -7
  832. package/src/engine-schemes/dist/schemes.js +0 -25
  833. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  834. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  835. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  836. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  837. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  838. package/src/engine-schemes/dist/transform.js +0 -46
  839. package/src/engine-schemes/dist/transform.js.meta +0 -7
  840. package/src/engine-schemes/dist/vec2.js +0 -32
  841. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  842. package/src/engine-schemes/dist/vec3.js +0 -36
  843. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  844. package/src/engine-schemes/dist/vec4.js +0 -40
  845. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  846. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  847. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
  848. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,542 +1,542 @@
1
- import * as threeutils from "../engine/engine_three_utils.js";
2
- import { activeInHierarchyFieldName } from "../engine/engine_constants.js";
3
- import { Context, FrameEvent } from "../engine/engine_setup.js";
4
- import * as main from "../engine/engine_mainloop_utils.js";
5
- import { syncDestroy, syncInstantiate } from "../engine/engine_networking_instantiate.js";
6
- import { addNewComponent, destroyComponentInstance, findObjectOfType, findObjectsOfType, getComponent, getComponentInChildren, getComponentInParent, getComponents, getComponentsInChildren, getComponentsInParent, getOrAddComponent, moveComponentInstance, removeComponent } from "../engine/engine_components.js";
7
- import { findByGuid, destroy, instantiate, foreachComponent, markAsInstancedRendered, isActiveInHierarchy, isActiveSelf, isUsingInstancing, setActive, isDestroyed } from "../engine/engine_gameobject.js";
8
- import { Object3D, Vector3 } from "three";
9
- import { isDevEnvironment } from "../engine/debug/index.js";
10
- // export interface ISerializationCallbackReceiver {
11
- // onBeforeSerialize?(): object | void;
12
- // onAfterSerialize?();
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- // onBeforeDeserialize?(data?: any);
14
- // onAfterDeserialize?();
15
- // onDeserialize?(key: string, value: any): any | void;
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- // }
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- export class GameObject extends Object3D {
18
- guid;
19
- static isDestroyed(go) {
20
- return isDestroyed(go);
21
- }
22
- static setActive(go, active, processStart = true) {
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- if (!go)
24
- return;
25
- setActive(go, active);
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- // TODO: do we still need this?:
27
- main.updateIsActive(go);
28
- if (active && processStart)
29
- main.processStart(Context.Current, go);
30
- }
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- /** If the object is active (same as go.visible) */
32
- static isActiveSelf(go) {
33
- return isActiveSelf(go);
34
- }
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- /** If the object is active in the hierarchy (e.g. if any parent is invisible or not in the scene it will be false)
36
- * @param go object to check
37
- */
38
- static isActiveInHierarchy(go) {
39
- return isActiveInHierarchy(go);
40
- }
41
- static markAsInstancedRendered(go, instanced) {
42
- markAsInstancedRendered(go, instanced);
43
- }
44
- static isUsingInstancing(instance) { return isUsingInstancing(instance); }
45
- /** Run a callback for all components of the provided type on the provided object and its children (if recursive is true)
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- * @param instance object to run the method on
47
- * @param cb callback to run on each component, "return undefined;" to continue and "return <anything>;" to break the loop
48
- * @param recursive if true, the method will be run on all children as well
49
- * @returns the last return value of the callback
50
- */
51
- static foreachComponent(instance, cb, recursive = true) {
52
- return foreachComponent(instance, cb, recursive);
53
- }
54
- /** Creates a new instance of the provided object. The new instance will be created on all connected clients
55
- * @param instance object to instantiate
56
- * @param opts options for the instantiation
57
- */
58
- static instantiateSynced(instance, opts) {
59
- if (!instance)
60
- return null;
61
- return syncInstantiate(instance, opts);
62
- }
63
- /** Creates a new instance of the provided object (like cloning it including all components and children)
64
- * @param instance object to instantiate
65
- * @param opts options for the instantiation (e.g. with what parent, position, etc.)
66
- */
67
- static instantiate(instance, opts = null) {
68
- return instantiate(instance, opts);
69
- }
70
- /** Destroys a object on all connected clients (if you are in a networked session)
71
- * @param instance object to destroy
72
- */
73
- static destroySynced(instance, context, recursive = true) {
74
- if (!instance)
75
- return;
76
- const go = instance;
77
- context = context ?? Context.Current;
78
- syncDestroy(go, context.connection, recursive);
79
- }
80
- /** Destroys a object
81
- * @param instance object to destroy
82
- * @param recursive if true, all children will be destroyed as well. true by default
83
- */
84
- static destroy(instance, recursive = true, isRoot = true) {
85
- return destroy(instance, recursive, isRoot);
86
- }
87
- /**
88
- * Add an object to parent and also ensure all components are being registered
89
- */
90
- static add(instance, parent, context) {
91
- if (!instance || !parent)
92
- return;
93
- if (instance === parent) {
94
- console.warn("Can not add object to self", instance);
95
- return;
96
- }
97
- if (!context) {
98
- context = Context.Current;
99
- }
100
- parent.add(instance);
101
- setActive(instance, true);
102
- main.updateIsActive(instance);
103
- if (context) {
104
- GameObject.foreachComponent(instance, (comp) => {
105
- main.addScriptToArrays(comp, context);
106
- if (comp.__internalDidAwakeAndStart)
107
- return;
108
- if (context.new_script_start.includes(comp) === false) {
109
- context.new_script_start.push(comp);
110
- }
111
- }, true);
112
- }
113
- else {
114
- console.warn("Missing context");
115
- }
116
- }
117
- /**
118
- * Removes the object from its parent and deactivates all of its components
119
- */
120
- static remove(instance) {
121
- if (!instance)
122
- return;
123
- instance.parent?.remove(instance);
124
- setActive(instance, false);
125
- main.updateIsActive(instance);
126
- GameObject.foreachComponent(instance, (comp) => {
127
- main.processRemoveFromScene(comp);
128
- }, true);
129
- }
130
- /** Invokes a method on all components including children (if a method with that name exists) */
131
- static invokeOnChildren(go, functionName, ...args) {
132
- this.invoke(go, functionName, true, args);
133
- }
134
- /** Invokes a method on all components that have a method matching the provided name
135
- * @param go object to invoke the method on all components
136
- * @param functionName name of the method to invoke
137
- */
138
- static invoke(go, functionName, children = false, ...args) {
139
- if (!go)
140
- return;
141
- this.foreachComponent(go, c => {
142
- const fn = c[functionName];
143
- if (fn && typeof fn === "function") {
144
- fn?.call(c, ...args);
145
- }
146
- }, children);
147
- }
148
- /**
149
- * Adds a new component to the provided object
150
- * @param go object to add the component to
151
- * @param type type of the component to add
152
- * @param callAwake if true, the component will be added and awake will be called immediately
153
- */
154
- static addNewComponent(go, type, callAwake = true) {
155
- const instance = new type();
156
- //@ts-ignore
157
- addNewComponent(go, instance, callAwake);
158
- return instance;
159
- }
160
- /**
161
- * Moves a component to a new object
162
- * BEWARE: this does MOVE a component. If you want to add a new component use `addNewComponent`
163
- * @param go component to move the component to
164
- * @param instance component to move to the GO
165
- */
166
- static addComponent(go, instance) {
167
- return this.moveComponent(go, instance);
168
- }
169
- /**
170
- * Moves a component to a new object
171
- * @param go component to move the component to
172
- * @param instance component to move to the GO
173
- */
174
- static moveComponent(go, instance) {
175
- return moveComponentInstance(go, instance);
176
- }
177
- /** Removes a component from its object
178
- * @param instance component to remove
179
- */
180
- static removeComponent(instance) {
181
- removeComponent(instance.gameObject, instance);
182
- return instance;
183
- }
184
- static getOrAddComponent(go, typeName) {
185
- return getOrAddComponent(go, typeName);
186
- }
187
- /** Gets a component on the provided object */
188
- static getComponent(go, typeName) {
189
- if (go === null)
190
- return null;
191
- // if names are minified we could also use the type store and work with strings everywhere
192
- // not ideal, but I dont know a good/sane way to do this otherwise
193
- // const res = TypeStore.get(typeName);
194
- // if(res) typeName = res;
195
- return getComponent(go, typeName);
196
- }
197
- static getComponents(go, typeName, arr = null) {
198
- if (go === null)
199
- return arr ?? [];
200
- return getComponents(go, typeName, arr);
201
- }
202
- static findByGuid(guid, hierarchy) {
203
- const res = findByGuid(guid, hierarchy);
204
- return res;
205
- }
206
- static findObjectOfType(typeName, context, includeInactive = true) {
207
- return findObjectOfType(typeName, context ?? Context.Current, includeInactive);
208
- }
209
- static findObjectsOfType(typeName, context) {
210
- const arr = [];
211
- findObjectsOfType(typeName, arr, context);
212
- return arr;
213
- }
214
- static getComponentInChildren(go, typeName) {
215
- return getComponentInChildren(go, typeName);
216
- }
217
- static getComponentsInChildren(go, typeName, arr = null) {
218
- return getComponentsInChildren(go, typeName, arr ?? undefined);
219
- }
220
- static getComponentInParent(go, typeName) {
221
- return getComponentInParent(go, typeName);
222
- }
223
- static getComponentsInParent(go, typeName, arr = null) {
224
- return getComponentsInParent(go, typeName, arr);
225
- }
226
- static getAllComponents(go) {
227
- const componentsList = go.userData?.components;
228
- const newList = [...componentsList];
229
- return newList;
230
- }
231
- static *iterateComponents(go) {
232
- const list = go?.userData?.components;
233
- if (list && Array.isArray(list)) {
234
- for (let i = 0; i < list.length; i++) {
235
- yield list[i];
236
- }
237
- }
238
- }
239
- }
240
- export class Component {
241
- get isComponent() { return true; }
242
- __context;
243
- get context() {
244
- return this.__context ?? Context.Current;
245
- }
246
- set context(context) {
247
- this.__context = context;
248
- }
249
- get scene() { return this.context.scene; }
250
- get layer() {
251
- return this.gameObject?.userData?.layer;
252
- }
253
- get name() {
254
- if (this.gameObject?.name) {
255
- return this.gameObject.name;
256
- }
257
- return this.gameObject?.userData.name;
258
- }
259
- __name;
260
- set name(str) {
261
- if (this.gameObject) {
262
- if (!this.gameObject.userData)
263
- this.gameObject.userData = {};
264
- this.gameObject.userData.name = str;
265
- this.__name = str;
266
- }
267
- else {
268
- this.__name = str;
269
- }
270
- }
271
- get tag() {
272
- return this.gameObject?.userData.tag;
273
- }
274
- set tag(str) {
275
- if (this.gameObject) {
276
- if (!this.gameObject.userData)
277
- this.gameObject.userData = {};
278
- this.gameObject.userData.tag = str;
279
- }
280
- }
281
- get static() {
282
- return this.gameObject?.userData.static;
283
- }
284
- get hideFlags() {
285
- return this.gameObject?.userData.hideFlags;
286
- }
287
- get activeAndEnabled() {
288
- if (this.destroyed)
289
- return false;
290
- if (this.__isEnabled === false)
291
- return false;
292
- if (!this.__isActiveInHierarchy)
293
- return false;
294
- // let go = this.gameObject;
295
- // do {
296
- // // console.log(go.name, go.visible)
297
- // if (!go.visible) return false;
298
- // go = go.parent as GameObject;
299
- // }
300
- // while (go);
301
- return true;
302
- }
303
- get __isActive() {
304
- return this.gameObject.visible;
305
- }
306
- get __isActiveInHierarchy() {
307
- if (!this.gameObject)
308
- return false;
309
- const res = this.gameObject[activeInHierarchyFieldName];
310
- if (res === undefined)
311
- return true;
312
- return res;
313
- }
314
- set __isActiveInHierarchy(val) {
315
- if (!this.gameObject)
316
- return;
317
- this.gameObject[activeInHierarchyFieldName] = val;
318
- }
319
- gameObject;
320
- guid = "invalid";
321
- sourceId;
322
- /** called once when the component becomes active for the first time */
323
- awake() { }
324
- /** called every time when the component gets enabled (this is invoked after awake and before start) */
325
- onEnable() { }
326
- onDisable() { }
327
- onDestroy() {
328
- this.__destroyed = true;
329
- }
330
- startCoroutine(routine, evt = FrameEvent.Update) {
331
- return this.context.registerCoroutineUpdate(this, routine, evt);
332
- }
333
- stopCoroutine(routine, evt = FrameEvent.Update) {
334
- this.context.unregisterCoroutineUpdate(routine, evt);
335
- }
336
- get destroyed() {
337
- return this.__destroyed;
338
- }
339
- destroy() {
340
- if (this.__destroyed)
341
- return;
342
- this.__internalDestroy();
343
- }
344
- /** @internal */
345
- __didAwake = false;
346
- /** @internal */
347
- __didStart = false;
348
- /** @internal */
349
- __didEnable = false;
350
- /** @internal */
351
- __isEnabled = undefined;
352
- /** @internal */
353
- __destroyed = false;
354
- /** @internal */
355
- get __internalDidAwakeAndStart() { return this.__didAwake && this.__didStart; }
356
- /** @internal */
357
- constructor() {
358
- this.__internalNewInstanceCreated();
359
- }
360
- /** @internal */
361
- __internalNewInstanceCreated() {
362
- this.__didAwake = false;
363
- this.__didStart = false;
364
- this.__didEnable = false;
365
- this.__isEnabled = undefined;
366
- this.__destroyed = false;
367
- }
368
- /** @internal */
369
- __internalAwake() {
370
- if (this.__didAwake)
371
- return;
372
- this.__didAwake = true;
373
- this.awake();
374
- }
375
- /** @internal */
376
- __internalStart() {
377
- if (this.__didStart)
378
- return;
379
- this.__didStart = true;
380
- if (this.start)
381
- this.start();
382
- }
383
- /** @internal */
384
- __internalEnable(isAddingToScene) {
385
- if (this.__destroyed) {
386
- if (isDevEnvironment()) {
387
- console.warn("[Needle Engine Dev] Trying to enable destroyed component");
388
- }
389
- return false;
390
- }
391
- // Don't change enable before awake
392
- // But a user can change enable during awake
393
- if (!this.__didAwake)
394
- return false;
395
- if (this.__didEnable) {
396
- // We dont want to change the enable state if we are adding to scene
397
- // But we want to change the state when e.g. a user changes the enable state during awake
398
- if (isAddingToScene !== true)
399
- this.__isEnabled = true;
400
- return false;
401
- }
402
- // console.trace("INTERNAL ENABLE");
403
- this.__didEnable = true;
404
- this.__isEnabled = true;
405
- this.onEnable();
406
- return true;
407
- }
408
- /** @internal */
409
- __internalDisable(isRemovingFromScene) {
410
- // Don't change enable before awake
411
- // But a user can change enable during awake
412
- if (!this.__didAwake)
413
- return;
414
- if (!this.__didEnable) {
415
- // We dont want to change the enable state if we are removing from a scene
416
- if (isRemovingFromScene !== true)
417
- this.__isEnabled = false;
418
- return;
419
- }
420
- this.__didEnable = false;
421
- this.__isEnabled = false;
422
- this.onDisable();
423
- }
424
- /** @internal */
425
- __internalDestroy() {
426
- if (this.__destroyed)
427
- return;
428
- this.__destroyed = true;
429
- if (this.__didAwake) {
430
- this.onDestroy?.call(this);
431
- this.dispatchEvent(new CustomEvent("destroyed", { detail: this }));
432
- }
433
- destroyComponentInstance(this);
434
- }
435
- get enabled() {
436
- return typeof this.__isEnabled === "boolean" ? this.__isEnabled : true; // if it has no enabled field it is always enabled
437
- }
438
- set enabled(val) {
439
- if (this.__destroyed) {
440
- if (isDevEnvironment()) {
441
- console.warn(`[Needle Engine Dev] Trying to ${val ? "enable" : "disable"} destroyed component`);
442
- }
443
- return;
444
- }
445
- // when called from animationclip we receive numbers
446
- // due to interpolation they can be anything between 0 and 1
447
- if (typeof val === "number") {
448
- if (val >= 0.5)
449
- val = true;
450
- else
451
- val = false;
452
- }
453
- // need to check here because codegen is calling this before everything is setup
454
- if (!this.__didAwake) {
455
- this.__isEnabled = val;
456
- return;
457
- }
458
- if (val) {
459
- this.__internalEnable();
460
- }
461
- else {
462
- this.__internalDisable();
463
- }
464
- }
465
- get worldPosition() {
466
- return threeutils.getWorldPosition(this.gameObject);
467
- }
468
- set worldPosition(val) {
469
- threeutils.setWorldPosition(this.gameObject, val);
470
- }
471
- setWorldPosition(x, y, z) {
472
- threeutils.setWorldPositionXYZ(this.gameObject, x, y, z);
473
- }
474
- get worldQuaternion() {
475
- return threeutils.getWorldQuaternion(this.gameObject);
476
- }
477
- set worldQuaternion(val) {
478
- threeutils.setWorldQuaternion(this.gameObject, val);
479
- }
480
- setWorldQuaternion(x, y, z, w) {
481
- threeutils.setWorldQuaternionXYZW(this.gameObject, x, y, z, w);
482
- }
483
- // world euler (in radians)
484
- get worldEuler() {
485
- return threeutils.getWorldEuler(this.gameObject);
486
- }
487
- // world euler (in radians)
488
- set worldEuler(val) {
489
- threeutils.setWorldEuler(this.gameObject, val);
490
- }
491
- // returns rotation in degrees
492
- get worldRotation() {
493
- return this.gameObject.worldRotation;
494
- ;
495
- }
496
- set worldRotation(val) {
497
- this.setWorldRotation(val.x, val.y, val.z, true);
498
- }
499
- setWorldRotation(x, y, z, degrees = true) {
500
- threeutils.setWorldRotationXYZ(this.gameObject, x, y, z, degrees);
501
- }
502
- static _forward = new Vector3();
503
- /** Forward (0,0,-1) vector in world space */
504
- get forward() {
505
- return Component._forward.set(0, 0, -1).applyQuaternion(this.worldQuaternion);
506
- }
507
- static _right = new Vector3();
508
- /** Right (1,0,0) vector in world space */
509
- get right() {
510
- return Component._right.set(1, 0, 0).applyQuaternion(this.worldQuaternion);
511
- }
512
- static _up = new Vector3();
513
- /** Up (0,1,0) vector in world space */
514
- get up() {
515
- return Component._up.set(0, 1, 0).applyQuaternion(this.worldQuaternion);
516
- }
517
- // EventTarget implementation:
518
- _eventListeners = new Map();
519
- addEventListener(type, listener) {
520
- this._eventListeners[type] = this._eventListeners[type] || [];
521
- this._eventListeners[type].push(listener);
522
- }
523
- removeEventListener(type, listener) {
524
- if (!this._eventListeners[type])
525
- return;
526
- const index = this._eventListeners[type].indexOf(listener);
527
- if (index >= 0)
528
- this._eventListeners[type].splice(index, 1);
529
- }
530
- dispatchEvent(evt) {
531
- if (!evt || !this._eventListeners[evt.type])
532
- return false;
533
- const listeners = this._eventListeners[evt.type];
534
- for (let i = 0; i < listeners.length; i++) {
535
- listeners[i](evt);
536
- }
537
- return false;
538
- }
539
- }
540
- export class Behaviour extends Component {
541
- }
1
+ import * as threeutils from "../engine/engine_three_utils.js";
2
+ import { activeInHierarchyFieldName } from "../engine/engine_constants.js";
3
+ import { Context, FrameEvent } from "../engine/engine_setup.js";
4
+ import * as main from "../engine/engine_mainloop_utils.js";
5
+ import { syncDestroy, syncInstantiate } from "../engine/engine_networking_instantiate.js";
6
+ import { addNewComponent, destroyComponentInstance, findObjectOfType, findObjectsOfType, getComponent, getComponentInChildren, getComponentInParent, getComponents, getComponentsInChildren, getComponentsInParent, getOrAddComponent, moveComponentInstance, removeComponent } from "../engine/engine_components.js";
7
+ import { findByGuid, destroy, instantiate, foreachComponent, markAsInstancedRendered, isActiveInHierarchy, isActiveSelf, isUsingInstancing, setActive, isDestroyed } from "../engine/engine_gameobject.js";
8
+ import { Object3D, Vector3 } from "three";
9
+ import { isDevEnvironment } from "../engine/debug/index.js";
10
+ // export interface ISerializationCallbackReceiver {
11
+ // onBeforeSerialize?(): object | void;
12
+ // onAfterSerialize?();
13
+ // onBeforeDeserialize?(data?: any);
14
+ // onAfterDeserialize?();
15
+ // onDeserialize?(key: string, value: any): any | void;
16
+ // }
17
+ export class GameObject extends Object3D {
18
+ guid;
19
+ static isDestroyed(go) {
20
+ return isDestroyed(go);
21
+ }
22
+ static setActive(go, active, processStart = true) {
23
+ if (!go)
24
+ return;
25
+ setActive(go, active);
26
+ // TODO: do we still need this?:
27
+ main.updateIsActive(go);
28
+ if (active && processStart)
29
+ main.processStart(Context.Current, go);
30
+ }
31
+ /** If the object is active (same as go.visible) */
32
+ static isActiveSelf(go) {
33
+ return isActiveSelf(go);
34
+ }
35
+ /** If the object is active in the hierarchy (e.g. if any parent is invisible or not in the scene it will be false)
36
+ * @param go object to check
37
+ */
38
+ static isActiveInHierarchy(go) {
39
+ return isActiveInHierarchy(go);
40
+ }
41
+ static markAsInstancedRendered(go, instanced) {
42
+ markAsInstancedRendered(go, instanced);
43
+ }
44
+ static isUsingInstancing(instance) { return isUsingInstancing(instance); }
45
+ /** Run a callback for all components of the provided type on the provided object and its children (if recursive is true)
46
+ * @param instance object to run the method on
47
+ * @param cb callback to run on each component, "return undefined;" to continue and "return <anything>;" to break the loop
48
+ * @param recursive if true, the method will be run on all children as well
49
+ * @returns the last return value of the callback
50
+ */
51
+ static foreachComponent(instance, cb, recursive = true) {
52
+ return foreachComponent(instance, cb, recursive);
53
+ }
54
+ /** Creates a new instance of the provided object. The new instance will be created on all connected clients
55
+ * @param instance object to instantiate
56
+ * @param opts options for the instantiation
57
+ */
58
+ static instantiateSynced(instance, opts) {
59
+ if (!instance)
60
+ return null;
61
+ return syncInstantiate(instance, opts);
62
+ }
63
+ /** Creates a new instance of the provided object (like cloning it including all components and children)
64
+ * @param instance object to instantiate
65
+ * @param opts options for the instantiation (e.g. with what parent, position, etc.)
66
+ */
67
+ static instantiate(instance, opts = null) {
68
+ return instantiate(instance, opts);
69
+ }
70
+ /** Destroys a object on all connected clients (if you are in a networked session)
71
+ * @param instance object to destroy
72
+ */
73
+ static destroySynced(instance, context, recursive = true) {
74
+ if (!instance)
75
+ return;
76
+ const go = instance;
77
+ context = context ?? Context.Current;
78
+ syncDestroy(go, context.connection, recursive);
79
+ }
80
+ /** Destroys a object
81
+ * @param instance object to destroy
82
+ * @param recursive if true, all children will be destroyed as well. true by default
83
+ */
84
+ static destroy(instance, recursive = true, isRoot = true) {
85
+ return destroy(instance, recursive, isRoot);
86
+ }
87
+ /**
88
+ * Add an object to parent and also ensure all components are being registered
89
+ */
90
+ static add(instance, parent, context) {
91
+ if (!instance || !parent)
92
+ return;
93
+ if (instance === parent) {
94
+ console.warn("Can not add object to self", instance);
95
+ return;
96
+ }
97
+ if (!context) {
98
+ context = Context.Current;
99
+ }
100
+ parent.add(instance);
101
+ setActive(instance, true);
102
+ main.updateIsActive(instance);
103
+ if (context) {
104
+ GameObject.foreachComponent(instance, (comp) => {
105
+ main.addScriptToArrays(comp, context);
106
+ if (comp.__internalDidAwakeAndStart)
107
+ return;
108
+ if (context.new_script_start.includes(comp) === false) {
109
+ context.new_script_start.push(comp);
110
+ }
111
+ }, true);
112
+ }
113
+ else {
114
+ console.warn("Missing context");
115
+ }
116
+ }
117
+ /**
118
+ * Removes the object from its parent and deactivates all of its components
119
+ */
120
+ static remove(instance) {
121
+ if (!instance)
122
+ return;
123
+ instance.parent?.remove(instance);
124
+ setActive(instance, false);
125
+ main.updateIsActive(instance);
126
+ GameObject.foreachComponent(instance, (comp) => {
127
+ main.processRemoveFromScene(comp);
128
+ }, true);
129
+ }
130
+ /** Invokes a method on all components including children (if a method with that name exists) */
131
+ static invokeOnChildren(go, functionName, ...args) {
132
+ this.invoke(go, functionName, true, args);
133
+ }
134
+ /** Invokes a method on all components that have a method matching the provided name
135
+ * @param go object to invoke the method on all components
136
+ * @param functionName name of the method to invoke
137
+ */
138
+ static invoke(go, functionName, children = false, ...args) {
139
+ if (!go)
140
+ return;
141
+ this.foreachComponent(go, c => {
142
+ const fn = c[functionName];
143
+ if (fn && typeof fn === "function") {
144
+ fn?.call(c, ...args);
145
+ }
146
+ }, children);
147
+ }
148
+ /**
149
+ * Adds a new component to the provided object
150
+ * @param go object to add the component to
151
+ * @param type type of the component to add
152
+ * @param callAwake if true, the component will be added and awake will be called immediately
153
+ */
154
+ static addNewComponent(go, type, callAwake = true) {
155
+ const instance = new type();
156
+ //@ts-ignore
157
+ addNewComponent(go, instance, callAwake);
158
+ return instance;
159
+ }
160
+ /**
161
+ * Moves a component to a new object
162
+ * BEWARE: this does MOVE a component. If you want to add a new component use `addNewComponent`
163
+ * @param go component to move the component to
164
+ * @param instance component to move to the GO
165
+ */
166
+ static addComponent(go, instance) {
167
+ return this.moveComponent(go, instance);
168
+ }
169
+ /**
170
+ * Moves a component to a new object
171
+ * @param go component to move the component to
172
+ * @param instance component to move to the GO
173
+ */
174
+ static moveComponent(go, instance) {
175
+ return moveComponentInstance(go, instance);
176
+ }
177
+ /** Removes a component from its object
178
+ * @param instance component to remove
179
+ */
180
+ static removeComponent(instance) {
181
+ removeComponent(instance.gameObject, instance);
182
+ return instance;
183
+ }
184
+ static getOrAddComponent(go, typeName) {
185
+ return getOrAddComponent(go, typeName);
186
+ }
187
+ /** Gets a component on the provided object */
188
+ static getComponent(go, typeName) {
189
+ if (go === null)
190
+ return null;
191
+ // if names are minified we could also use the type store and work with strings everywhere
192
+ // not ideal, but I dont know a good/sane way to do this otherwise
193
+ // const res = TypeStore.get(typeName);
194
+ // if(res) typeName = res;
195
+ return getComponent(go, typeName);
196
+ }
197
+ static getComponents(go, typeName, arr = null) {
198
+ if (go === null)
199
+ return arr ?? [];
200
+ return getComponents(go, typeName, arr);
201
+ }
202
+ static findByGuid(guid, hierarchy) {
203
+ const res = findByGuid(guid, hierarchy);
204
+ return res;
205
+ }
206
+ static findObjectOfType(typeName, context, includeInactive = true) {
207
+ return findObjectOfType(typeName, context ?? Context.Current, includeInactive);
208
+ }
209
+ static findObjectsOfType(typeName, context) {
210
+ const arr = [];
211
+ findObjectsOfType(typeName, arr, context);
212
+ return arr;
213
+ }
214
+ static getComponentInChildren(go, typeName) {
215
+ return getComponentInChildren(go, typeName);
216
+ }
217
+ static getComponentsInChildren(go, typeName, arr = null) {
218
+ return getComponentsInChildren(go, typeName, arr ?? undefined);
219
+ }
220
+ static getComponentInParent(go, typeName) {
221
+ return getComponentInParent(go, typeName);
222
+ }
223
+ static getComponentsInParent(go, typeName, arr = null) {
224
+ return getComponentsInParent(go, typeName, arr);
225
+ }
226
+ static getAllComponents(go) {
227
+ const componentsList = go.userData?.components;
228
+ const newList = [...componentsList];
229
+ return newList;
230
+ }
231
+ static *iterateComponents(go) {
232
+ const list = go?.userData?.components;
233
+ if (list && Array.isArray(list)) {
234
+ for (let i = 0; i < list.length; i++) {
235
+ yield list[i];
236
+ }
237
+ }
238
+ }
239
+ }
240
+ export class Component {
241
+ get isComponent() { return true; }
242
+ __context;
243
+ get context() {
244
+ return this.__context ?? Context.Current;
245
+ }
246
+ set context(context) {
247
+ this.__context = context;
248
+ }
249
+ get scene() { return this.context.scene; }
250
+ get layer() {
251
+ return this.gameObject?.userData?.layer;
252
+ }
253
+ get name() {
254
+ if (this.gameObject?.name) {
255
+ return this.gameObject.name;
256
+ }
257
+ return this.gameObject?.userData.name;
258
+ }
259
+ __name;
260
+ set name(str) {
261
+ if (this.gameObject) {
262
+ if (!this.gameObject.userData)
263
+ this.gameObject.userData = {};
264
+ this.gameObject.userData.name = str;
265
+ this.__name = str;
266
+ }
267
+ else {
268
+ this.__name = str;
269
+ }
270
+ }
271
+ get tag() {
272
+ return this.gameObject?.userData.tag;
273
+ }
274
+ set tag(str) {
275
+ if (this.gameObject) {
276
+ if (!this.gameObject.userData)
277
+ this.gameObject.userData = {};
278
+ this.gameObject.userData.tag = str;
279
+ }
280
+ }
281
+ get static() {
282
+ return this.gameObject?.userData.static;
283
+ }
284
+ get hideFlags() {
285
+ return this.gameObject?.userData.hideFlags;
286
+ }
287
+ get activeAndEnabled() {
288
+ if (this.destroyed)
289
+ return false;
290
+ if (this.__isEnabled === false)
291
+ return false;
292
+ if (!this.__isActiveInHierarchy)
293
+ return false;
294
+ // let go = this.gameObject;
295
+ // do {
296
+ // // console.log(go.name, go.visible)
297
+ // if (!go.visible) return false;
298
+ // go = go.parent as GameObject;
299
+ // }
300
+ // while (go);
301
+ return true;
302
+ }
303
+ get __isActive() {
304
+ return this.gameObject.visible;
305
+ }
306
+ get __isActiveInHierarchy() {
307
+ if (!this.gameObject)
308
+ return false;
309
+ const res = this.gameObject[activeInHierarchyFieldName];
310
+ if (res === undefined)
311
+ return true;
312
+ return res;
313
+ }
314
+ set __isActiveInHierarchy(val) {
315
+ if (!this.gameObject)
316
+ return;
317
+ this.gameObject[activeInHierarchyFieldName] = val;
318
+ }
319
+ gameObject;
320
+ guid = "invalid";
321
+ sourceId;
322
+ /** called once when the component becomes active for the first time */
323
+ awake() { }
324
+ /** called every time when the component gets enabled (this is invoked after awake and before start) */
325
+ onEnable() { }
326
+ onDisable() { }
327
+ onDestroy() {
328
+ this.__destroyed = true;
329
+ }
330
+ startCoroutine(routine, evt = FrameEvent.Update) {
331
+ return this.context.registerCoroutineUpdate(this, routine, evt);
332
+ }
333
+ stopCoroutine(routine, evt = FrameEvent.Update) {
334
+ this.context.unregisterCoroutineUpdate(routine, evt);
335
+ }
336
+ get destroyed() {
337
+ return this.__destroyed;
338
+ }
339
+ destroy() {
340
+ if (this.__destroyed)
341
+ return;
342
+ this.__internalDestroy();
343
+ }
344
+ /** @internal */
345
+ __didAwake = false;
346
+ /** @internal */
347
+ __didStart = false;
348
+ /** @internal */
349
+ __didEnable = false;
350
+ /** @internal */
351
+ __isEnabled = undefined;
352
+ /** @internal */
353
+ __destroyed = false;
354
+ /** @internal */
355
+ get __internalDidAwakeAndStart() { return this.__didAwake && this.__didStart; }
356
+ /** @internal */
357
+ constructor() {
358
+ this.__internalNewInstanceCreated();
359
+ }
360
+ /** @internal */
361
+ __internalNewInstanceCreated() {
362
+ this.__didAwake = false;
363
+ this.__didStart = false;
364
+ this.__didEnable = false;
365
+ this.__isEnabled = undefined;
366
+ this.__destroyed = false;
367
+ }
368
+ /** @internal */
369
+ __internalAwake() {
370
+ if (this.__didAwake)
371
+ return;
372
+ this.__didAwake = true;
373
+ this.awake();
374
+ }
375
+ /** @internal */
376
+ __internalStart() {
377
+ if (this.__didStart)
378
+ return;
379
+ this.__didStart = true;
380
+ if (this.start)
381
+ this.start();
382
+ }
383
+ /** @internal */
384
+ __internalEnable(isAddingToScene) {
385
+ if (this.__destroyed) {
386
+ if (isDevEnvironment()) {
387
+ console.warn("[Needle Engine Dev] Trying to enable destroyed component");
388
+ }
389
+ return false;
390
+ }
391
+ // Don't change enable before awake
392
+ // But a user can change enable during awake
393
+ if (!this.__didAwake)
394
+ return false;
395
+ if (this.__didEnable) {
396
+ // We dont want to change the enable state if we are adding to scene
397
+ // But we want to change the state when e.g. a user changes the enable state during awake
398
+ if (isAddingToScene !== true)
399
+ this.__isEnabled = true;
400
+ return false;
401
+ }
402
+ // console.trace("INTERNAL ENABLE");
403
+ this.__didEnable = true;
404
+ this.__isEnabled = true;
405
+ this.onEnable();
406
+ return true;
407
+ }
408
+ /** @internal */
409
+ __internalDisable(isRemovingFromScene) {
410
+ // Don't change enable before awake
411
+ // But a user can change enable during awake
412
+ if (!this.__didAwake)
413
+ return;
414
+ if (!this.__didEnable) {
415
+ // We dont want to change the enable state if we are removing from a scene
416
+ if (isRemovingFromScene !== true)
417
+ this.__isEnabled = false;
418
+ return;
419
+ }
420
+ this.__didEnable = false;
421
+ this.__isEnabled = false;
422
+ this.onDisable();
423
+ }
424
+ /** @internal */
425
+ __internalDestroy() {
426
+ if (this.__destroyed)
427
+ return;
428
+ this.__destroyed = true;
429
+ if (this.__didAwake) {
430
+ this.onDestroy?.call(this);
431
+ this.dispatchEvent(new CustomEvent("destroyed", { detail: this }));
432
+ }
433
+ destroyComponentInstance(this);
434
+ }
435
+ get enabled() {
436
+ return typeof this.__isEnabled === "boolean" ? this.__isEnabled : true; // if it has no enabled field it is always enabled
437
+ }
438
+ set enabled(val) {
439
+ if (this.__destroyed) {
440
+ if (isDevEnvironment()) {
441
+ console.warn(`[Needle Engine Dev] Trying to ${val ? "enable" : "disable"} destroyed component`);
442
+ }
443
+ return;
444
+ }
445
+ // when called from animationclip we receive numbers
446
+ // due to interpolation they can be anything between 0 and 1
447
+ if (typeof val === "number") {
448
+ if (val >= 0.5)
449
+ val = true;
450
+ else
451
+ val = false;
452
+ }
453
+ // need to check here because codegen is calling this before everything is setup
454
+ if (!this.__didAwake) {
455
+ this.__isEnabled = val;
456
+ return;
457
+ }
458
+ if (val) {
459
+ this.__internalEnable();
460
+ }
461
+ else {
462
+ this.__internalDisable();
463
+ }
464
+ }
465
+ get worldPosition() {
466
+ return threeutils.getWorldPosition(this.gameObject);
467
+ }
468
+ set worldPosition(val) {
469
+ threeutils.setWorldPosition(this.gameObject, val);
470
+ }
471
+ setWorldPosition(x, y, z) {
472
+ threeutils.setWorldPositionXYZ(this.gameObject, x, y, z);
473
+ }
474
+ get worldQuaternion() {
475
+ return threeutils.getWorldQuaternion(this.gameObject);
476
+ }
477
+ set worldQuaternion(val) {
478
+ threeutils.setWorldQuaternion(this.gameObject, val);
479
+ }
480
+ setWorldQuaternion(x, y, z, w) {
481
+ threeutils.setWorldQuaternionXYZW(this.gameObject, x, y, z, w);
482
+ }
483
+ // world euler (in radians)
484
+ get worldEuler() {
485
+ return threeutils.getWorldEuler(this.gameObject);
486
+ }
487
+ // world euler (in radians)
488
+ set worldEuler(val) {
489
+ threeutils.setWorldEuler(this.gameObject, val);
490
+ }
491
+ // returns rotation in degrees
492
+ get worldRotation() {
493
+ return this.gameObject.worldRotation;
494
+ ;
495
+ }
496
+ set worldRotation(val) {
497
+ this.setWorldRotation(val.x, val.y, val.z, true);
498
+ }
499
+ setWorldRotation(x, y, z, degrees = true) {
500
+ threeutils.setWorldRotationXYZ(this.gameObject, x, y, z, degrees);
501
+ }
502
+ static _forward = new Vector3();
503
+ /** Forward (0,0,-1) vector in world space */
504
+ get forward() {
505
+ return Component._forward.set(0, 0, -1).applyQuaternion(this.worldQuaternion);
506
+ }
507
+ static _right = new Vector3();
508
+ /** Right (1,0,0) vector in world space */
509
+ get right() {
510
+ return Component._right.set(1, 0, 0).applyQuaternion(this.worldQuaternion);
511
+ }
512
+ static _up = new Vector3();
513
+ /** Up (0,1,0) vector in world space */
514
+ get up() {
515
+ return Component._up.set(0, 1, 0).applyQuaternion(this.worldQuaternion);
516
+ }
517
+ // EventTarget implementation:
518
+ _eventListeners = new Map();
519
+ addEventListener(type, listener) {
520
+ this._eventListeners[type] = this._eventListeners[type] || [];
521
+ this._eventListeners[type].push(listener);
522
+ }
523
+ removeEventListener(type, listener) {
524
+ if (!this._eventListeners[type])
525
+ return;
526
+ const index = this._eventListeners[type].indexOf(listener);
527
+ if (index >= 0)
528
+ this._eventListeners[type].splice(index, 1);
529
+ }
530
+ dispatchEvent(evt) {
531
+ if (!evt || !this._eventListeners[evt.type])
532
+ return false;
533
+ const listeners = this._eventListeners[evt.type];
534
+ for (let i = 0; i < listeners.length; i++) {
535
+ listeners[i](evt);
536
+ }
537
+ return false;
538
+ }
539
+ }
540
+ export class Behaviour extends Component {
541
+ }
542
542
  //# sourceMappingURL=Component.js.map