@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/CHANGELOG.md +2259 -2253
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +7 -10
  5. package/dist/needle-engine.light.js +7 -10
  6. package/dist/needle-engine.light.min.js +7 -10
  7. package/dist/needle-engine.light.umd.cjs +7 -10
  8. package/dist/needle-engine.min.js +7 -10
  9. package/dist/needle-engine.umd.cjs +7 -10
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AudioListener.d.ts +7 -7
  211. package/lib/engine-components/AudioListener.js +30 -30
  212. package/lib/engine-components/AudioSource.d.ts +61 -61
  213. package/lib/engine-components/AudioSource.js +422 -422
  214. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  215. package/lib/engine-components/AvatarLoader.js +173 -173
  216. package/lib/engine-components/AxesHelper.d.ts +9 -9
  217. package/lib/engine-components/AxesHelper.js +44 -44
  218. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  219. package/lib/engine-components/BasicIKConstraint.js +43 -43
  220. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  221. package/lib/engine-components/BoxHelperComponent.js +89 -89
  222. package/lib/engine-components/Camera.d.ts +70 -70
  223. package/lib/engine-components/Camera.js +450 -450
  224. package/lib/engine-components/CameraUtils.d.ts +1 -1
  225. package/lib/engine-components/CameraUtils.js +77 -77
  226. package/lib/engine-components/CharacterController.d.ts +46 -46
  227. package/lib/engine-components/CharacterController.js +227 -227
  228. package/lib/engine-components/Collider.d.ts +46 -46
  229. package/lib/engine-components/Collider.js +153 -153
  230. package/lib/engine-components/Component.d.ts +228 -228
  231. package/lib/engine-components/Component.js +541 -541
  232. package/lib/engine-components/ContactShadows.d.ts +23 -23
  233. package/lib/engine-components/ContactShadows.js +233 -233
  234. package/lib/engine-components/DeleteBox.d.ts +9 -9
  235. package/lib/engine-components/DeleteBox.js +30 -30
  236. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  237. package/lib/engine-components/DeviceFlag.js +43 -43
  238. package/lib/engine-components/DragControls.d.ts +51 -51
  239. package/lib/engine-components/DragControls.js +516 -516
  240. package/lib/engine-components/DropListener.d.ts +15 -15
  241. package/lib/engine-components/DropListener.js +120 -120
  242. package/lib/engine-components/Duplicatable.d.ts +16 -16
  243. package/lib/engine-components/Duplicatable.js +150 -150
  244. package/lib/engine-components/EventList.d.ts +28 -28
  245. package/lib/engine-components/EventList.js +105 -105
  246. package/lib/engine-components/EventTrigger.d.ts +12 -12
  247. package/lib/engine-components/EventTrigger.js +50 -50
  248. package/lib/engine-components/EventType.d.ts +19 -19
  249. package/lib/engine-components/EventType.js +71 -71
  250. package/lib/engine-components/FlyControls.d.ts +7 -7
  251. package/lib/engine-components/FlyControls.js +25 -25
  252. package/lib/engine-components/Fog.d.ts +20 -20
  253. package/lib/engine-components/Fog.js +60 -60
  254. package/lib/engine-components/Gizmos.d.ts +12 -12
  255. package/lib/engine-components/Gizmos.js +60 -60
  256. package/lib/engine-components/GridHelper.d.ts +12 -12
  257. package/lib/engine-components/GridHelper.js +47 -47
  258. package/lib/engine-components/GroundProjection.d.ts +21 -21
  259. package/lib/engine-components/GroundProjection.js +97 -97
  260. package/lib/engine-components/Interactable.d.ts +10 -10
  261. package/lib/engine-components/Interactable.js +11 -11
  262. package/lib/engine-components/Joints.d.ts +19 -19
  263. package/lib/engine-components/Joints.js +51 -51
  264. package/lib/engine-components/LODGroup.d.ts +30 -30
  265. package/lib/engine-components/LODGroup.js +145 -145
  266. package/lib/engine-components/Light.d.ts +75 -75
  267. package/lib/engine-components/Light.js +475 -475
  268. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  269. package/lib/engine-components/LookAtConstraint.js +17 -17
  270. package/lib/engine-components/NestedGltf.d.ts +11 -11
  271. package/lib/engine-components/NestedGltf.js +74 -74
  272. package/lib/engine-components/Networking.d.ts +11 -11
  273. package/lib/engine-components/Networking.js +70 -70
  274. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  275. package/lib/engine-components/OffsetConstraint.js +65 -65
  276. package/lib/engine-components/OrbitControls.d.ts +111 -111
  277. package/lib/engine-components/OrbitControls.js +646 -646
  278. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  279. package/lib/engine-components/ParticleSystem.js +1077 -1077
  280. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  281. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  282. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  283. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  284. package/lib/engine-components/PlayerColor.d.ts +13 -13
  285. package/lib/engine-components/PlayerColor.js +83 -83
  286. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  287. package/lib/engine-components/ReflectionProbe.js +181 -181
  288. package/lib/engine-components/Renderer.d.ts +112 -112
  289. package/lib/engine-components/Renderer.js +1029 -1029
  290. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  291. package/lib/engine-components/RendererLightmap.js +127 -127
  292. package/lib/engine-components/RigidBody.d.ts +120 -120
  293. package/lib/engine-components/RigidBody.js +452 -452
  294. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  295. package/lib/engine-components/SceneSwitcher.js +583 -583
  296. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  297. package/lib/engine-components/ScreenCapture.js +405 -405
  298. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  299. package/lib/engine-components/ShadowCatcher.js +144 -144
  300. package/lib/engine-components/Skybox.d.ts +23 -23
  301. package/lib/engine-components/Skybox.js +287 -287
  302. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  303. package/lib/engine-components/SmoothFollow.js +63 -63
  304. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  305. package/lib/engine-components/SpatialTrigger.js +144 -144
  306. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  307. package/lib/engine-components/SpectatorCamera.js +593 -593
  308. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  309. package/lib/engine-components/SpriteRenderer.js +257 -257
  310. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  311. package/lib/engine-components/SyncedCamera.js +187 -187
  312. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  313. package/lib/engine-components/SyncedRoom.js +162 -162
  314. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  315. package/lib/engine-components/SyncedTransform.js +265 -265
  316. package/lib/engine-components/TestRunner.d.ts +13 -13
  317. package/lib/engine-components/TestRunner.js +99 -99
  318. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  319. package/lib/engine-components/TransformGizmo.js +148 -148
  320. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  321. package/lib/engine-components/VideoPlayer.js +792 -792
  322. package/lib/engine-components/Voip.d.ts +29 -29
  323. package/lib/engine-components/Voip.js +203 -203
  324. package/lib/engine-components/XRFlag.d.ts +33 -33
  325. package/lib/engine-components/XRFlag.js +128 -128
  326. package/lib/engine-components/api.d.ts +15 -15
  327. package/lib/engine-components/api.js +15 -15
  328. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  330. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  332. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  334. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  336. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  338. package/lib/engine-components/codegen/components.d.ts +216 -216
  339. package/lib/engine-components/codegen/components.js +217 -217
  340. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  341. package/lib/engine-components/debug/LogStats.js +18 -18
  342. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  343. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  344. package/lib/engine-components/export/index.d.ts +1 -1
  345. package/lib/engine-components/export/index.js +1 -1
  346. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
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  684. package/src/engine-components/Interactable.ts +18 -18
  685. package/src/engine-components/Joints.ts +51 -51
  686. package/src/engine-components/LODGroup.ts +145 -145
  687. package/src/engine-components/Light.ts +493 -493
  688. package/src/engine-components/LookAtConstraint.ts +11 -11
  689. package/src/engine-components/NestedGltf.ts +70 -70
  690. package/src/engine-components/Networking.ts +72 -72
  691. package/src/engine-components/OffsetConstraint.ts +59 -59
  692. package/src/engine-components/OrbitControls.ts +653 -653
  693. package/src/engine-components/ParticleSystem.ts +1192 -1192
  694. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  695. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  696. package/src/engine-components/PlayerColor.ts +93 -93
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  698. package/src/engine-components/Renderer.ts +1125 -1125
  699. package/src/engine-components/RendererLightmap.ts +145 -145
  700. package/src/engine-components/RigidBody.ts +453 -453
  701. package/src/engine-components/SceneSwitcher.ts +594 -594
  702. package/src/engine-components/ScreenCapture.ts +437 -437
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  705. package/src/engine-components/SmoothFollow.ts +57 -57
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  707. package/src/engine-components/SpectatorCamera.ts +675 -675
  708. package/src/engine-components/SphereCollider.ts +1 -1
  709. package/src/engine-components/SpriteRenderer.ts +244 -244
  710. package/src/engine-components/SyncedCamera.ts +208 -208
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  726. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
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  738. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  739. package/src/engine-components/export/usdz/index.ts +2 -2
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  848. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,880 +1,880 @@
1
- import { Vector2 } from 'three';
2
- import { showBalloonMessage, showBalloonWarning } from './debug/debug.js';
3
- import { Context } from './engine_setup.js';
4
- import type { IInput, Vec2 } from './engine_types.js';
5
- import { getParam } from './engine_utils.js';
6
-
7
- const debug = getParam("debuginput");
8
-
9
- export class NEPointerEvent extends PointerEvent {
10
- readonly source: Event | null;
11
-
12
- constructor(type: InputEvents, source: Event | null, init: PointerEventInit) {
13
- super(type, init)
14
- this.source = source;
15
- }
16
- stopImmediatePropagation(): void {
17
- super.stopImmediatePropagation();
18
- this.source?.stopImmediatePropagation();
19
- }
20
- }
21
- export class NEKeyboardEvent extends KeyboardEvent {
22
- source?: Event
23
- constructor(type: InputEvents, source: Event, init: KeyboardEventInit) {
24
- super(type, init)
25
- this.source = source;
26
- }
27
- stopImmediatePropagation(): void {
28
- super.stopImmediatePropagation();
29
- this.source?.stopImmediatePropagation();
30
- }
31
- }
32
-
33
- export class KeyEventArgs {
34
- key: string;
35
- keyType: string;
36
- source?: Event;
37
- constructor(evt: KeyboardEvent) {
38
- this.key = evt.key;
39
- this.keyType = evt.type;
40
- this.source = evt;
41
- }
42
- }
43
-
44
- export enum InputEvents {
45
- PointerDown = "pointerdown",
46
- PointerUp = "pointerup",
47
- PointerMove = "pointermove",
48
- KeyDown = "keydown",
49
- KeyUp = "keyup",
50
- KeyPressed = "keypress"
51
- }
52
-
53
- export enum PointerType {
54
- Mouse = "mouse",
55
- Touch = "touch",
56
- }
57
-
58
- export class Input extends EventTarget implements IInput {
59
-
60
- _doubleClickTimeThreshold = .2;
61
- _longPressTimeThreshold = 1;
62
-
63
- get mousePosition(): Vector2 { return this._pointerPositions[0]; };
64
- get mousePositionRC(): Vector2 { return this._pointerPositionsRC[0]; }
65
- get mouseDown(): boolean { return this._pointerDown[0]; }
66
- get mouseUp(): boolean { return this._pointerUp[0]; }
67
- get mouseClick(): boolean { return this._pointerClick[0]; }
68
- get mouseDoubleClick(): boolean { return this._pointerDoubleClick[0]; }
69
- get mousePressed(): boolean { return this._pointerPressed[0]; }
70
- get mouseWheelChanged(): boolean { return this.getMouseWheelChanged(0); }
71
-
72
- private _specialCursorTrigger: number = 0;
73
-
74
- setCursorPointer() {
75
- this._specialCursorTrigger += 1;
76
- this.context.domElement.style.cursor = "pointer";
77
- }
78
- setCursorNormal() {
79
- this._specialCursorTrigger -= 1;
80
- this._specialCursorTrigger = Math.max(0, this._specialCursorTrigger);
81
- if (this._specialCursorTrigger === 0)
82
- this.context.domElement.style.cursor = "default";
83
- }
84
-
85
- setPointerUsed(i: number, used: boolean = true) {
86
- if (i >= this._pointerUsed.length) {
87
- if (i >= this._pointerIds.length)
88
- return;
89
- while (this._pointerUsed.length <= i) {
90
- this._pointerUsed.push(false);
91
- }
92
- }
93
- this._pointerUsed[i] = used;
94
- }
95
- getPointerUsed(i: number) {
96
- if (i >= this._pointerUsed.length) return false;
97
- return this._pointerUsed[i];
98
- }
99
- /** how many pointers are currently pressed */
100
- getPointerPressedCount(): number {
101
- let count = 0;
102
- for (let i = 0; i < this._pointerPressed.length; i++) {
103
- if (this._pointerPressed[i]) {
104
- count++;
105
- }
106
- }
107
- return count;
108
- }
109
-
110
- getPointerPosition(i: number): Vector2 | null {
111
- if (i >= this._pointerPositions.length) return null;
112
- return this._pointerPositions[i];
113
- }
114
- getPointerPositionLastFrame(i: number): Vector2 | null {
115
- if (i >= this._pointerPositionsLastFrame.length) return null;
116
- return this._pointerPositionsLastFrame[i];
117
- }
118
- getPointerPositionDelta(i: number): Vector2 | null {
119
- if (i >= this._pointerPositionsDelta.length) return null;
120
- return this._pointerPositionsDelta[i];
121
- }
122
- getPointerPositionRC(i: number): Vector2 | null {
123
- if (i >= this._pointerPositionsRC.length) return null;
124
- return this._pointerPositionsRC[i];
125
- }
126
- getPointerDown(i: number): boolean {
127
- if (i >= this._pointerDown.length) return false;
128
- return this._pointerDown[i];
129
- }
130
- getPointerUp(i: number): boolean {
131
- if (i >= this._pointerUp.length) return false;
132
- return this._pointerUp[i];
133
- }
134
- getPointerPressed(i: number): boolean {
135
- if (i >= this._pointerPressed.length) return false;
136
- return this._pointerPressed[i];
137
- }
138
- getPointerClicked(i: number): boolean {
139
- if (i >= this._pointerClick.length) return false;
140
- return this._pointerClick[i];
141
- }
142
- getPointerDoubleClicked(i: number): boolean {
143
- if (i >= this._pointerDoubleClick.length) return false;
144
- return this._pointerDoubleClick[i];
145
- }
146
- getPointerDownTime(i: number): number {
147
- if (i >= this._pointerDownTime.length) return -1;
148
- return this._pointerDownTime[i];
149
- }
150
- getPointerUpTime(i: number): number {
151
- if (i >= this._pointerUpTime.length) return -1;
152
- return this._pointerUpTime[i];
153
- }
154
- getPointerLongPress(i: number): boolean {
155
- if (i >= this._pointerDownTime.length) return false;
156
- return this.getPointerPressed(i) && this.context.time.time - this._pointerDownTime[i] > this._longPressTimeThreshold;
157
- }
158
- getIsMouse(i: number): boolean {
159
- if (i < 0 || i >= this._pointerTypes.length) return false;
160
- return this._pointerTypes[i] === PointerType.Mouse;
161
- }
162
- getIsTouch(i: number): boolean {
163
- if (i < 0 || i >= this._pointerTypes.length) return false;
164
- return this._pointerTypes[i] === PointerType.Touch;
165
- }
166
- getTouchesPressedCount(): number {
167
- let count = 0;
168
- for (let i = 0; i < this._pointerPressed.length; i++) {
169
- if (this._pointerPressed[i] && this.getIsTouch(i)) {
170
- count++;
171
- }
172
- }
173
- return count;
174
- }
175
- getMouseWheelChanged(i: number = 0): boolean {
176
- if (i >= this._mouseWheelChanged.length) return false;
177
- return this._mouseWheelChanged[i];
178
- }
179
- getMouseWheelDeltaY(i: number = 0): number {
180
- if (i >= this._mouseWheelDeltaY.length) return 0;
181
- return this._mouseWheelDeltaY[i];
182
- }
183
- getPointerEvent(i: number): Event | undefined {
184
- if (i >= this._pointerEvent.length) return undefined;
185
- return this._pointerEvent[i] ?? undefined;
186
- }
187
- *foreachPointerId(pointerType?: string | PointerType | string[] | PointerType[]): Generator<number> {
188
- for (let i = 0; i < this._pointerTypes.length; i++) {
189
- // check if the pointer is active
190
- if (this._pointerIsActive(i)) {
191
- // if specific pointer types are requested
192
- if (pointerType !== undefined) {
193
- const type = this._pointerTypes[i];
194
- if (Array.isArray(pointerType)) {
195
- let isInArray = false;
196
- for (const t of pointerType) {
197
- if (type === t) {
198
- isInArray = true;
199
- break;
200
- }
201
- }
202
- if (!isInArray) continue;
203
- } else {
204
- if (pointerType !== type) continue;
205
- }
206
- }
207
- yield i;
208
- }
209
- }
210
- }
211
- *foreachTouchId(): Generator<number> {
212
- for (let i = 0; i < this._pointerTypes.length; i++) {
213
- const type = this._pointerTypes[i];
214
- if (type !== PointerType.Touch) continue;
215
- if (this._pointerIsActive[i])
216
- yield i;
217
- }
218
- }
219
-
220
- private _pointerIsActive(index: number) {
221
- if (index < 0) return false;
222
- return this._pointerPressed[index] || this._pointerDown[index] || this._pointerUp[index];
223
- }
224
-
225
- private context: Context;
226
-
227
- private _pointerDown: boolean[] = [false];
228
- private _pointerUp: boolean[] = [false];
229
- private _pointerClick: boolean[] = [false];
230
- private _pointerDoubleClick: boolean[] = [false];
231
- private _pointerPressed: boolean[] = [false];
232
- private _pointerPositions: Vector2[] = [new Vector2()];
233
- private _pointerPositionsLastFrame: Vector2[] = [new Vector2()];
234
- private _pointerPositionsDelta: Vector2[] = [new Vector2()];
235
- private _pointerPositionsRC: Vector2[] = [new Vector2()];
236
- private _pointerPositionDown: Vector2[] = [new Vector2()];
237
- private _pointerDownTime: number[] = [];
238
- private _pointerUpTime: number[] = [];
239
- private _pointerUpTimestamp: number[] = [];
240
- private _pointerIds: number[] = [];
241
- private _pointerTypes: string[] = [""];
242
- private _mouseWheelChanged: boolean[] = [false];
243
- private _mouseWheelDeltaY: number[] = [0];
244
- private _pointerEvent: Event[] = [];
245
- private _pointerUsed: boolean[] = [];
246
-
247
- getKeyDown(): string | null {
248
- for (const key in this.keysPressed) {
249
- const k = this.keysPressed[key];
250
- if (k.startFrame === this.context.time.frameCount) return k.key;
251
- }
252
- return null;
253
- }
254
- getKeyPressed(): string | null {
255
- for (const key in this.keysPressed) {
256
- const k = this.keysPressed[key];
257
- if (k.pressed)
258
- return k.key;
259
- }
260
- return null;
261
- }
262
- isKeyDown(keyCode: KeyCode | string) {
263
- if (!this.context.application.isVisible || !this.context.application.hasFocus) return false;
264
- const codes = this.getCodeForCommonKeyName(keyCode);
265
- if (codes !== null) {
266
- for (const code of codes) if (this.isKeyDown(code)) return true;
267
- return false;
268
- }
269
- return this.keysPressed[keyCode]?.startFrame === this.context.time.frameCount && this.keysPressed[keyCode].pressed;
270
- }
271
- isKeyUp(keyCode: KeyCode | string) {
272
- if (!this.context.application.isVisible || !this.context.application.hasFocus) return false;
273
- const codes = this.getCodeForCommonKeyName(keyCode);
274
- if (codes !== null) {
275
- for (const code of codes) if (this.isKeyUp(code)) return true;
276
- return false;
277
- }
278
- return this.keysPressed[keyCode]?.frame === this.context.time.frameCount && !this.keysPressed[keyCode].pressed;
279
- }
280
- isKeyPressed(keyCode: KeyCode | string) {
281
- if (!this.context.application.isVisible || !this.context.application.hasFocus) return false;
282
- const codes = this.getCodeForCommonKeyName(keyCode);
283
- if (codes !== null) {
284
- for (const code of codes) if (this.isKeyPressed(code)) return true;
285
- return false;
286
- }
287
- return this.keysPressed[keyCode]?.pressed;// && time.frameCount - this.keysPressed[keyCode].frame < 100;
288
- }
289
-
290
- // utility helper for mapping common names to actual codes; e.g. "Shift" -> "ShiftLeft" and "ShiftRight" or "a" -> "KeyA"
291
- private getCodeForCommonKeyName(keyName: string): string[] | null {
292
- if (keyName.length === 1) {
293
- // check if this is a digit
294
- if (keyName >= "0" && keyName <= "9")
295
- return ["Digit" + keyName];
296
- // check if this is a letter
297
- if (keyName >= "a" && keyName <= "z")
298
- return ["Key" + keyName.toUpperCase()];
299
- if (keyName == " ")
300
- return ["Space"];
301
- }
302
- switch (keyName) {
303
- case "shift":
304
- case "Shift":
305
- return ["ShiftLeft", "ShiftRight"];
306
- case "control":
307
- case "Control":
308
- return ["ControlLeft", "ControlRight"];
309
- case "alt":
310
- case "Alt":
311
- return ["AltLeft", "AltRight"];
312
- }
313
- return null;
314
- }
315
-
316
- createPointerDown(args: NEPointerEvent) {
317
- if (debug) showBalloonMessage("Create Pointer down");
318
- this.onDown(args);
319
- }
320
-
321
- createPointerMove(args: NEPointerEvent) {
322
- if (debug) showBalloonMessage("Create Pointer move");
323
- this.onMove(args);
324
- }
325
-
326
- createPointerUp(args: NEPointerEvent) {
327
- if (debug) showBalloonMessage("Create Pointer up");
328
- this.onUp(args);
329
- }
330
-
331
- convertScreenspaceToRaycastSpace(vec2: Vec2) {
332
- vec2.x = (vec2.x - this.context.domX) / this.context.domWidth * 2 - 1;
333
- vec2.y = -((vec2.y - this.context.domY) / this.context.domHeight) * 2 + 1;
334
- }
335
-
336
- constructor(context: Context) {
337
- super();
338
- this.context = context;
339
- this.context.post_render_callbacks.push(this.onEndOfFrame);
340
-
341
- window.addEventListener('touchstart', this.onTouchStart, false);
342
- window.addEventListener('touchmove', this.onTouchMove, { passive: true });
343
- window.addEventListener('touchend', this.onTouchUp, false);
344
-
345
- window.addEventListener('mousedown', this.onMouseDown, false);
346
- window.addEventListener('mousemove', this.onMouseMove, false);
347
- window.addEventListener('mouseup', this.onMouseUp, false);
348
- window.addEventListener('wheel', this.onMouseWheel, { passive: true });
349
-
350
- window.addEventListener("keydown", this.onKeyDown, false);
351
- window.addEventListener("keypress", this.onKeyPressed, false);
352
- window.addEventListener("keyup", this.onKeyUp, false);
353
-
354
- // e.g. when using sharex to capture we loose focus thus dont get e.g. key up events
355
- window.addEventListener('blur', this.onLostFocus);
356
- }
357
-
358
- dispose() {
359
- const index = this.context.post_render_callbacks.indexOf(this.onEndOfFrame);
360
- if (index >= 0) this.context.post_render_callbacks.splice(index, 1);
361
-
362
- window.removeEventListener('touchstart', this.onTouchStart, false);
363
- window.removeEventListener('touchmove', this.onTouchMove, false);
364
- window.removeEventListener('touchend', this.onTouchUp, false);
365
-
366
- window.removeEventListener('mousedown', this.onMouseDown, false);
367
- window.removeEventListener('mousemove', this.onMouseMove, false);
368
- window.removeEventListener('mouseup', this.onMouseUp, false);
369
- window.removeEventListener('wheel', this.onMouseWheel, false);
370
-
371
- window.removeEventListener("keydown", this.onKeyDown, false);
372
- window.removeEventListener("keypress", this.onKeyPressed, false);
373
- window.removeEventListener("keyup", this.onKeyUp, false);
374
-
375
- window.removeEventListener('blur', this.onLostFocus);
376
- }
377
-
378
- private onLostFocus = () => {
379
- for (const kp in this.keysPressed) {
380
- this.keysPressed[kp].pressed = false;
381
- }
382
- }
383
-
384
- private onEndOfFrame = () => {
385
- for (let i = 0; i < this._pointerUp.length; i++)
386
- this._pointerUp[i] = false;
387
- for (let i = 0; i < this._pointerDown.length; i++)
388
- this._pointerDown[i] = false;
389
- for (let i = 0; i < this._pointerClick.length; i++)
390
- this._pointerClick[i] = false;
391
- for (let i = 0; i < this._pointerDoubleClick.length; i++)
392
- this._pointerDoubleClick[i] = false;
393
- for (const pt of this._pointerPositionsDelta)
394
- pt.set(0, 0);
395
- for (let i = 0; i < this._mouseWheelChanged.length; i++)
396
- this._mouseWheelChanged[i] = false;
397
- for (let i = 0; i < this._mouseWheelDeltaY.length; i++)
398
- this._mouseWheelDeltaY[i] = 0;
399
- }
400
-
401
- private canReceiveInput(evt: Event) {
402
- // If the user has HTML objects ontop of the canvas
403
- // if(evt.target === this.context.renderer.domElement) return true;
404
- // const css = window.getComputedStyle(evt.target as HTMLElement);
405
- // if(css.pointerEvents === "all") return false;
406
-
407
- // We only check the target elements here since the canvas may be overlapped by other elements
408
- // in which case we do not want to use the input (e.g. if a HTML element is being triggered)
409
- if(evt.target === this.context.renderer?.domElement) return true;
410
- if(evt.target === this.context.domElement) return true;
411
- return false;
412
- }
413
-
414
- private keysPressed: { [key: KeyCode | string]: { pressed: boolean, frame: number, startFrame: number, key: string, code: KeyCode | string } } = {};
415
-
416
- private onKeyDown = (evt: KeyboardEvent) => {
417
- if (!this.context.application.hasFocus)
418
- return;
419
- const ex = this.keysPressed[evt.code];
420
- if (ex && ex.pressed) return;
421
- this.keysPressed[evt.code] = { pressed: true, frame: this.context.time.frameCount + 1, startFrame: this.context.time.frameCount + 1, key: evt.key, code: evt.code };
422
- const ne = new NEKeyboardEvent(InputEvents.KeyDown, evt, evt);
423
- this.onDispatchEvent(ne);
424
- }
425
- private onKeyPressed = (evt: KeyboardEvent) => {
426
- if (!this.context.application.hasFocus)
427
- return;
428
- const p = this.keysPressed[evt.code];
429
- if (!p) return;
430
- p.pressed = true;
431
- p.frame = this.context.time.frameCount + 1;
432
- const ne = new NEKeyboardEvent(InputEvents.KeyPressed, evt, evt);
433
- this.onDispatchEvent(ne);
434
-
435
- }
436
- private onKeyUp = (evt: KeyboardEvent) => {
437
- if (!this.context.application.hasFocus)
438
- return;
439
- const p = this.keysPressed[evt.code];
440
- if (!p) return;
441
- p.pressed = false;
442
- p.frame = this.context.time.frameCount + 1;
443
- const ne = new NEKeyboardEvent(InputEvents.KeyUp, evt, evt);
444
- this.onDispatchEvent(ne);
445
- }
446
-
447
- private onMouseWheel = (evt: WheelEvent) => {
448
- if (this.canReceiveInput(evt) === false) return;
449
- if (this._mouseWheelDeltaY.length <= 0) this._mouseWheelDeltaY.push(0);
450
- if (this._mouseWheelChanged.length <= 0) this._mouseWheelChanged.push(false);
451
- this._mouseWheelChanged[0] = true;
452
- const current = this._mouseWheelDeltaY[0];
453
- this._mouseWheelDeltaY[0] = current + evt.deltaY;
454
- }
455
-
456
- private onTouchStart = (evt: TouchEvent) => {
457
- if (evt.changedTouches.length <= 0) return;
458
- if (this.canReceiveInput(evt) === false) return;
459
- for (let i = 0; i < evt.changedTouches.length; i++) {
460
- const touch = evt.changedTouches[i];
461
- const id = this.getPointerIndex(touch.identifier)
462
- if (debug) showBalloonMessage(`touch start #${id}, identifier:${touch.identifier}`);
463
- const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { button: id, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch });
464
- this.onDown(ne);
465
- }
466
- }
467
-
468
- private onTouchMove = (evt: TouchEvent) => {
469
- if (evt.changedTouches.length <= 0) return;
470
- for (let i = 0; i < evt.changedTouches.length; i++) {
471
- const touch = evt.changedTouches[i];
472
- const id = this.getPointerIndex(touch.identifier)
473
- const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { button: id, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch });
474
- this.onMove(ne);
475
- }
476
- }
477
-
478
- private onTouchUp = (evt: TouchEvent) => {
479
- if (evt.changedTouches.length <= 0) return;
480
- for (let i = 0; i < evt.changedTouches.length; i++) {
481
- const touch = evt.changedTouches[i];
482
- const id = this.getPointerIndex(touch.identifier);
483
-
484
- if (!this.isNewEvent(evt.timeStamp, id, this._pointerUpTimestamp)) continue;
485
-
486
- if (debug) showBalloonMessage(`touch up #${id}, identifier:${touch.identifier}`);
487
- const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { button: id, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch });
488
- this.onUp(ne);
489
- }
490
- }
491
-
492
- private onMouseDown = (evt: MouseEvent) => {
493
- if (evt.defaultPrevented) return;
494
- if (this.canReceiveInput(evt) === false) return;
495
- const id = evt.button;
496
- const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse });
497
- this.onDown(ne);
498
- }
499
-
500
- private onMouseMove = (evt: MouseEvent) => {
501
- if (evt.defaultPrevented) return;
502
- const id = evt.button;
503
- const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse });
504
- this.onMove(ne);
505
- }
506
-
507
- private onMouseUp = (evt: MouseEvent) => {
508
- if (evt.defaultPrevented) return;
509
- const id = evt.button;
510
- if (!this.isNewEvent(evt.timeStamp, id, this._pointerUpTimestamp)) return;
511
- const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse });
512
- this.onUp(ne);
513
- }
514
-
515
- // Prevent the same event being handled twice (e.g. on touch we get a mouseUp and touchUp evt with the same timestamp)
516
- private isNewEvent(timestamp: number, index: number, arr: number[]): boolean {
517
- while (arr.length <= index) arr.push(-1);
518
- if (timestamp === arr[index]) return false;
519
- arr[index] = timestamp;
520
- return true;
521
- }
522
-
523
- private isInRect(e: { clientX: number, clientY: number }): boolean {
524
- if (this.context.isInXR) return true;
525
- const rect = this.context.domElement.getBoundingClientRect();
526
- const px = e.clientX;
527
- const py = e.clientY;
528
- const isInRect = px >= rect.x && px <= rect.right && py >= rect.y && py <= rect.bottom;
529
- if (debug && !isInRect) console.log("Not in rect", rect, px, py);
530
- return isInRect;
531
-
532
- }
533
-
534
- private onDown(evt: NEPointerEvent) {
535
- if (debug) console.log(evt.pointerType, "DOWN", evt.button);
536
- if (!this.isInRect(evt)) return;
537
-
538
- // check if we received an mouse UP event for a touch (for some reason we get a mouse.down for touch.up)
539
- if (evt.pointerType === PointerType.Mouse) {
540
- const upTime = this._pointerUpTimestamp[evt.button];
541
- if (upTime > 0 && evt.source?.timeStamp !== undefined) {
542
- const diff = (evt.source.timeStamp - upTime);
543
- // on android touch up and mouse up have the exact same value
544
- // but on iOS they are not the same but a few milliseconds apart
545
- if (diff < 60 && diff >= 0) {
546
- // we received an UP event for a touch, ignore this DOWN event
547
- if (debug) console.log("Ignoring mouse.down for touch.up");
548
- return;
549
- }
550
- }
551
- }
552
-
553
- this.setPointerState(evt.button, this._pointerPressed, true);
554
- this.setPointerState(evt.button, this._pointerDown, true);
555
- this.setPointerStateT(evt.button, this._pointerEvent, evt.source);
556
-
557
- while (evt.button >= this._pointerTypes.length) this._pointerTypes.push(evt.pointerType);
558
- this._pointerTypes[evt.button] = evt.pointerType;
559
-
560
- while (evt.button >= this._pointerPositionDown.length) this._pointerPositionDown.push(new Vector2());
561
- this._pointerPositionDown[evt.button].set(evt.clientX, evt.clientY);
562
- while (evt.button >= this._pointerPositions.length) this._pointerPositions.push(new Vector2());
563
- this._pointerPositions[evt.button].set(evt.clientX, evt.clientY);
564
-
565
- if (evt.button >= this._pointerDownTime.length) this._pointerDownTime.push(0);
566
- this._pointerDownTime[evt.button] = this.context.time.time;
567
-
568
- this.updatePointerPosition(evt);
569
-
570
- this.onDispatchEvent(evt);
571
- }
572
- // moveEvent?: Event;
573
- private onMove(evt: NEPointerEvent) {
574
- const index = evt.button;
575
-
576
- const isDown = this.getPointerPressed(index);
577
- if (isDown === false && !this.isInRect(evt)) return;
578
- if (evt.pointerType === PointerType.Touch && !isDown) return;
579
- if (debug) console.log(evt.pointerType, "MOVE", index);
580
-
581
- this.updatePointerPosition(evt);
582
- this.setPointerStateT(index, this._pointerEvent, evt.source);
583
- this.onDispatchEvent(evt);
584
- }
585
- private onUp(evt: NEPointerEvent) {
586
- if (this._pointerIds?.length >= evt.button)
587
- this._pointerIds[evt.button] = -1;
588
- const wasDown = this._pointerPressed[evt.button];
589
- if (!wasDown) {
590
- if (debug) console.log(evt.pointerType, "UP", evt.button, "was not down");
591
- return;
592
- }
593
- if (debug) console.log(evt.pointerType, "UP", evt.button);
594
- this.setPointerState(evt.button, this._pointerPressed, false);
595
- this.setPointerStateT(evt.button, this._pointerEvent, evt.source);
596
-
597
- // if (!this.isInRect(evt)) {
598
- // if (debug) showBalloonWarning("Pointer out of bounds: " + evt.clientX + ", " + evt.clientY);
599
- // return;
600
- // }
601
- this.setPointerState(evt.button, this._pointerUp, true);
602
-
603
- while (evt.button >= this._pointerUsed.length) this._pointerUsed.push(false);
604
- this.setPointerState(evt.button, this._pointerUsed, false);
605
-
606
- this.updatePointerPosition(evt);
607
-
608
- if (!this._pointerPositionDown[evt.button]) {
609
- if (debug) showBalloonWarning("Received pointer up event without matching down event for button: " + evt.button);
610
- console.warn("Received pointer up event without matching down event for button: " + evt.button)
611
- return;
612
- }
613
- const dx = evt.clientX - this._pointerPositionDown[evt.button].x;
614
- const dy = evt.clientY - this._pointerPositionDown[evt.button].y;
615
-
616
- if (evt.button >= this._pointerUpTime.length) this._pointerUpTime.push(-99);
617
-
618
- // console.log(dx, dy);
619
- if (Math.abs(dx) < 5 && Math.abs(dy) < 5) {
620
- this.setPointerState(evt.button, this._pointerClick, true);
621
-
622
- // handle double click
623
- const lastUp = this._pointerUpTime[evt.button];
624
- const dt = this.context.time.time - lastUp;
625
- // console.log(dt);
626
- if (dt < this._doubleClickTimeThreshold && dt > 0) {
627
- this.setPointerState(evt.button, this._pointerDoubleClick, true);
628
- }
629
- }
630
- this._pointerUpTime[evt.button] = this.context.time.time;
631
-
632
- this.onDispatchEvent(evt);
633
- }
634
-
635
- private updatePointerPosition(evt: NEPointerEvent) {
636
- // console.log("MOVE");
637
- while (evt.button >= this._pointerPositions.length) this._pointerPositions.push(new Vector2());
638
- while (evt.button >= this._pointerPositionsLastFrame.length) this._pointerPositionsLastFrame.push(new Vector2());
639
- while (evt.button >= this._pointerPositionsDelta.length) this._pointerPositionsDelta.push(new Vector2());
640
-
641
- const lf = this._pointerPositionsLastFrame[evt.button];
642
- lf.copy(this._pointerPositions[evt.button]);
643
- // accumulate delta (it's reset in end of frame), if we just write it here it's not correct when the browser console is open
644
- const delta = this._pointerPositionsDelta[evt.button];
645
- let dx = evt.clientX - lf.x;
646
- let dy = evt.clientY - lf.y;
647
- // if pointer is locked, clientX and Y are not changed, but Movement is.
648
- if(evt.source instanceof MouseEvent || evt.source instanceof TouchEvent) {
649
- const source = evt.source as PointerEvent;
650
- if(dx === 0 && source.movementX !== 0)
651
- dx = source.movementX || 0;
652
- if(dy === 0 && source.movementY !== 0)
653
- dy = source.movementY || 0;
654
- }
655
- delta.x += dx;
656
- delta.y += dy;
657
-
658
- this._pointerPositions[evt.button].x = evt.clientX;
659
- this._pointerPositions[evt.button].y = evt.clientY;
660
-
661
- // we want to have the position 01 on the canvas for raycasting
662
- const px = evt.clientX;
663
- const py = evt.clientY;
664
- while (evt.button >= this._pointerPositionsRC.length) this._pointerPositionsRC.push(new Vector2());
665
- const rc = this._pointerPositionsRC[evt.button];
666
- rc.set(px, py);
667
- this.convertScreenspaceToRaycastSpace(rc);
668
- // console.log(this.context.alias, rc);
669
- // this._pointerPositionsRC[evt.button].x = (px - this.context.domX) / this.context.domWidth * 2 - 1;
670
- // this._pointerPositionsRC[evt.button].y = -((py - this.context.domY) / this.context.domHeight) * 2 + 1;
671
- // console.log(evt.button)
672
- }
673
-
674
- /** get the next free id */
675
- private getPointerIndex(pointerId: number) {
676
- const ids = this._pointerIds;
677
- // test if theres a pointer with the id
678
- let firstFreeIndex = -1;
679
- for (let i = 0; i < ids.length; i++) {
680
- if (ids[i] === pointerId) return i;
681
- else if (firstFreeIndex === -1 && ids[i] === -1)
682
- firstFreeIndex = i;
683
- }
684
- // if not take the free slot if any
685
- if (firstFreeIndex !== -1) {
686
- ids[firstFreeIndex] = pointerId;
687
- return firstFreeIndex;
688
- }
689
- ids.push(pointerId);
690
- return ids.length - 1;
691
- }
692
-
693
- private setPointerState(index: number, arr: boolean[], value: boolean) {
694
- while (arr.length <= index) arr.push(false);
695
- arr[index] = value;
696
- }
697
-
698
- private setPointerStateT<T>(index: number, arr: T[], value: T) {
699
- while (arr.length <= index) arr.push(null as any);
700
- arr[index] = value;
701
- }
702
-
703
- private onDispatchEvent(evt: NEPointerEvent | KeyboardEvent) {
704
- const prevContext = Context.Current;
705
- try {
706
- Context.Current = this.context;
707
- this.dispatchEvent(evt);
708
- }
709
- finally {
710
- Context.Current = prevContext;
711
- }
712
- }
713
- }
714
-
715
- export declare type KeyCode =
716
- | "Tab"
717
- | "Enter"
718
- | "ShiftLeft"
719
- | "ShiftRight"
720
- | "ControlLeft"
721
- | "ControlRight"
722
- | "AltLeft"
723
- | "AltRight"
724
- | "Pause"
725
- | "CapsLock"
726
- | "Escape"
727
- | "Space"
728
- | "PageUp"
729
- | "PageDown"
730
- | "End"
731
- | "Home"
732
- | "ArrowLeft"
733
- | "ArrowUp"
734
- | "ArrowRight"
735
- | "ArrowDown"
736
- | "Insert"
737
- | "Delete"
738
- | "Digit0"
739
- | "Digit1"
740
- | "Digit2"
741
- | "Digit3"
742
- | "Digit4"
743
- | "Digit5"
744
- | "Digit6"
745
- | "Digit7"
746
- | "Digit8"
747
- | "Digit9"
748
- | "KeyA"
749
- | "KeyB"
750
- | "KeyC"
751
- | "KeyD"
752
- | "KeyE"
753
- | "KeyF"
754
- | "KeyG"
755
- | "KeyH"
756
- | "KeyI"
757
- | "KeyJ"
758
- | "KeyK"
759
- | "KeyL"
760
- | "KeyM"
761
- | "KeyN"
762
- | "KeyO"
763
- | "KeyP"
764
- | "KeyQ"
765
- | "KeyR"
766
- | "KeyS"
767
- | "KeyT"
768
- | "KeyU"
769
- | "KeyV"
770
- | "KeyW"
771
- | "KeyX"
772
- | "KeyY"
773
- | "KeyZ"
774
- | "Select"
775
- | "Numpad0"
776
- | "Numpad1"
777
- | "Numpad2"
778
- | "Numpad3"
779
- | "Numpad4"
780
- | "Numpad5"
781
- | "Numpad6"
782
- | "Numpad7"
783
- | "Numpad8"
784
- | "Numpad9"
785
- | "Multiply"
786
- | "Add"
787
- | "Subtract"
788
- | "Decimal"
789
- | "Divide"
790
- | "F1"
791
- | "F2"
792
- | "F3"
793
- | "F4"
794
- | "F5"
795
- | "F6"
796
- | "F7"
797
- | "F8"
798
- | "F9"
799
- | "F10"
800
- | "F11"
801
- | "F12";
802
-
803
- // KEY_1 = 49,
804
- // KEY_2 = 50,
805
- // KEY_3 = 51,
806
- // KEY_4 = 52,
807
- // KEY_5 = 53,
808
- // KEY_6 = 54,
809
- // KEY_7 = 55,
810
- // KEY_8 = 56,
811
- // KEY_9 = 57,
812
- // KEY_A = 65,
813
- // KEY_B = 66,
814
- // KEY_C = 67,
815
- // KEY_D = "d",
816
- // KEY_E = 69,
817
- // KEY_F = 70,
818
- // KEY_G = 71,
819
- // KEY_H = 72,
820
- // KEY_I = 73,
821
- // KEY_J = 74,
822
- // KEY_K = 75,
823
- // KEY_L = 76,
824
- // KEY_M = 77,
825
- // KEY_N = 78,
826
- // KEY_O = 79,
827
- // KEY_P = 80,
828
- // KEY_Q = 81,
829
- // KEY_R = 82,
830
- // KEY_S = 83,
831
- // KEY_T = 84,
832
- // KEY_U = 85,
833
- // KEY_V = 86,
834
- // KEY_W = 87,
835
- // KEY_X = 88,
836
- // KEY_Y = 89,
837
- // KEY_Z = 90,
838
- // LEFT_META = 91,
839
- // RIGHT_META = 92,
840
- // SELECT = 93,
841
- // NUMPAD_0 = 96,
842
- // NUMPAD_1 = 97,
843
- // NUMPAD_2 = 98,
844
- // NUMPAD_3 = 99,
845
- // NUMPAD_4 = 100,
846
- // NUMPAD_5 = 101,
847
- // NUMPAD_6 = 102,
848
- // NUMPAD_7 = 103,
849
- // NUMPAD_8 = 104,
850
- // NUMPAD_9 = 105,
851
- // MULTIPLY = 106,
852
- // ADD = 107,
853
- // SUBTRACT = 109,
854
- // DECIMAL = 110,
855
- // DIVIDE = 111,
856
- // F1 = 112,
857
- // F2 = 113,
858
- // F3 = 114,
859
- // F4 = 115,
860
- // F5 = 116,
861
- // F6 = 117,
862
- // F7 = 118,
863
- // F8 = 119,
864
- // F9 = 120,
865
- // F10 = 121,
866
- // F11 = 122,
867
- // F12 = 123,
868
- // NUM_LOCK = 144,
869
- // SCROLL_LOCK = 145,
870
- // SEMICOLON = 186,
871
- // EQUALS = 187,
872
- // COMMA = 188,
873
- // DASH = 189,
874
- // PERIOD = 190,
875
- // FORWARD_SLASH = 191,
876
- // GRAVE_ACCENT = 192,
877
- // OPEN_BRACKET = 219,
878
- // BACK_SLASH = 220,
879
- // CLOSE_BRACKET = 221,
1
+ import { Vector2 } from 'three';
2
+ import { showBalloonMessage, showBalloonWarning } from './debug/debug.js';
3
+ import { Context } from './engine_setup.js';
4
+ import type { IInput, Vec2 } from './engine_types.js';
5
+ import { getParam } from './engine_utils.js';
6
+
7
+ const debug = getParam("debuginput");
8
+
9
+ export class NEPointerEvent extends PointerEvent {
10
+ readonly source: Event | null;
11
+
12
+ constructor(type: InputEvents, source: Event | null, init: PointerEventInit) {
13
+ super(type, init)
14
+ this.source = source;
15
+ }
16
+ stopImmediatePropagation(): void {
17
+ super.stopImmediatePropagation();
18
+ this.source?.stopImmediatePropagation();
19
+ }
20
+ }
21
+ export class NEKeyboardEvent extends KeyboardEvent {
22
+ source?: Event
23
+ constructor(type: InputEvents, source: Event, init: KeyboardEventInit) {
24
+ super(type, init)
25
+ this.source = source;
26
+ }
27
+ stopImmediatePropagation(): void {
28
+ super.stopImmediatePropagation();
29
+ this.source?.stopImmediatePropagation();
30
+ }
31
+ }
32
+
33
+ export class KeyEventArgs {
34
+ key: string;
35
+ keyType: string;
36
+ source?: Event;
37
+ constructor(evt: KeyboardEvent) {
38
+ this.key = evt.key;
39
+ this.keyType = evt.type;
40
+ this.source = evt;
41
+ }
42
+ }
43
+
44
+ export enum InputEvents {
45
+ PointerDown = "pointerdown",
46
+ PointerUp = "pointerup",
47
+ PointerMove = "pointermove",
48
+ KeyDown = "keydown",
49
+ KeyUp = "keyup",
50
+ KeyPressed = "keypress"
51
+ }
52
+
53
+ export enum PointerType {
54
+ Mouse = "mouse",
55
+ Touch = "touch",
56
+ }
57
+
58
+ export class Input extends EventTarget implements IInput {
59
+
60
+ _doubleClickTimeThreshold = .2;
61
+ _longPressTimeThreshold = 1;
62
+
63
+ get mousePosition(): Vector2 { return this._pointerPositions[0]; };
64
+ get mousePositionRC(): Vector2 { return this._pointerPositionsRC[0]; }
65
+ get mouseDown(): boolean { return this._pointerDown[0]; }
66
+ get mouseUp(): boolean { return this._pointerUp[0]; }
67
+ get mouseClick(): boolean { return this._pointerClick[0]; }
68
+ get mouseDoubleClick(): boolean { return this._pointerDoubleClick[0]; }
69
+ get mousePressed(): boolean { return this._pointerPressed[0]; }
70
+ get mouseWheelChanged(): boolean { return this.getMouseWheelChanged(0); }
71
+
72
+ private _specialCursorTrigger: number = 0;
73
+
74
+ setCursorPointer() {
75
+ this._specialCursorTrigger += 1;
76
+ this.context.domElement.style.cursor = "pointer";
77
+ }
78
+ setCursorNormal() {
79
+ this._specialCursorTrigger -= 1;
80
+ this._specialCursorTrigger = Math.max(0, this._specialCursorTrigger);
81
+ if (this._specialCursorTrigger === 0)
82
+ this.context.domElement.style.cursor = "default";
83
+ }
84
+
85
+ setPointerUsed(i: number, used: boolean = true) {
86
+ if (i >= this._pointerUsed.length) {
87
+ if (i >= this._pointerIds.length)
88
+ return;
89
+ while (this._pointerUsed.length <= i) {
90
+ this._pointerUsed.push(false);
91
+ }
92
+ }
93
+ this._pointerUsed[i] = used;
94
+ }
95
+ getPointerUsed(i: number) {
96
+ if (i >= this._pointerUsed.length) return false;
97
+ return this._pointerUsed[i];
98
+ }
99
+ /** how many pointers are currently pressed */
100
+ getPointerPressedCount(): number {
101
+ let count = 0;
102
+ for (let i = 0; i < this._pointerPressed.length; i++) {
103
+ if (this._pointerPressed[i]) {
104
+ count++;
105
+ }
106
+ }
107
+ return count;
108
+ }
109
+
110
+ getPointerPosition(i: number): Vector2 | null {
111
+ if (i >= this._pointerPositions.length) return null;
112
+ return this._pointerPositions[i];
113
+ }
114
+ getPointerPositionLastFrame(i: number): Vector2 | null {
115
+ if (i >= this._pointerPositionsLastFrame.length) return null;
116
+ return this._pointerPositionsLastFrame[i];
117
+ }
118
+ getPointerPositionDelta(i: number): Vector2 | null {
119
+ if (i >= this._pointerPositionsDelta.length) return null;
120
+ return this._pointerPositionsDelta[i];
121
+ }
122
+ getPointerPositionRC(i: number): Vector2 | null {
123
+ if (i >= this._pointerPositionsRC.length) return null;
124
+ return this._pointerPositionsRC[i];
125
+ }
126
+ getPointerDown(i: number): boolean {
127
+ if (i >= this._pointerDown.length) return false;
128
+ return this._pointerDown[i];
129
+ }
130
+ getPointerUp(i: number): boolean {
131
+ if (i >= this._pointerUp.length) return false;
132
+ return this._pointerUp[i];
133
+ }
134
+ getPointerPressed(i: number): boolean {
135
+ if (i >= this._pointerPressed.length) return false;
136
+ return this._pointerPressed[i];
137
+ }
138
+ getPointerClicked(i: number): boolean {
139
+ if (i >= this._pointerClick.length) return false;
140
+ return this._pointerClick[i];
141
+ }
142
+ getPointerDoubleClicked(i: number): boolean {
143
+ if (i >= this._pointerDoubleClick.length) return false;
144
+ return this._pointerDoubleClick[i];
145
+ }
146
+ getPointerDownTime(i: number): number {
147
+ if (i >= this._pointerDownTime.length) return -1;
148
+ return this._pointerDownTime[i];
149
+ }
150
+ getPointerUpTime(i: number): number {
151
+ if (i >= this._pointerUpTime.length) return -1;
152
+ return this._pointerUpTime[i];
153
+ }
154
+ getPointerLongPress(i: number): boolean {
155
+ if (i >= this._pointerDownTime.length) return false;
156
+ return this.getPointerPressed(i) && this.context.time.time - this._pointerDownTime[i] > this._longPressTimeThreshold;
157
+ }
158
+ getIsMouse(i: number): boolean {
159
+ if (i < 0 || i >= this._pointerTypes.length) return false;
160
+ return this._pointerTypes[i] === PointerType.Mouse;
161
+ }
162
+ getIsTouch(i: number): boolean {
163
+ if (i < 0 || i >= this._pointerTypes.length) return false;
164
+ return this._pointerTypes[i] === PointerType.Touch;
165
+ }
166
+ getTouchesPressedCount(): number {
167
+ let count = 0;
168
+ for (let i = 0; i < this._pointerPressed.length; i++) {
169
+ if (this._pointerPressed[i] && this.getIsTouch(i)) {
170
+ count++;
171
+ }
172
+ }
173
+ return count;
174
+ }
175
+ getMouseWheelChanged(i: number = 0): boolean {
176
+ if (i >= this._mouseWheelChanged.length) return false;
177
+ return this._mouseWheelChanged[i];
178
+ }
179
+ getMouseWheelDeltaY(i: number = 0): number {
180
+ if (i >= this._mouseWheelDeltaY.length) return 0;
181
+ return this._mouseWheelDeltaY[i];
182
+ }
183
+ getPointerEvent(i: number): Event | undefined {
184
+ if (i >= this._pointerEvent.length) return undefined;
185
+ return this._pointerEvent[i] ?? undefined;
186
+ }
187
+ *foreachPointerId(pointerType?: string | PointerType | string[] | PointerType[]): Generator<number> {
188
+ for (let i = 0; i < this._pointerTypes.length; i++) {
189
+ // check if the pointer is active
190
+ if (this._pointerIsActive(i)) {
191
+ // if specific pointer types are requested
192
+ if (pointerType !== undefined) {
193
+ const type = this._pointerTypes[i];
194
+ if (Array.isArray(pointerType)) {
195
+ let isInArray = false;
196
+ for (const t of pointerType) {
197
+ if (type === t) {
198
+ isInArray = true;
199
+ break;
200
+ }
201
+ }
202
+ if (!isInArray) continue;
203
+ } else {
204
+ if (pointerType !== type) continue;
205
+ }
206
+ }
207
+ yield i;
208
+ }
209
+ }
210
+ }
211
+ *foreachTouchId(): Generator<number> {
212
+ for (let i = 0; i < this._pointerTypes.length; i++) {
213
+ const type = this._pointerTypes[i];
214
+ if (type !== PointerType.Touch) continue;
215
+ if (this._pointerIsActive[i])
216
+ yield i;
217
+ }
218
+ }
219
+
220
+ private _pointerIsActive(index: number) {
221
+ if (index < 0) return false;
222
+ return this._pointerPressed[index] || this._pointerDown[index] || this._pointerUp[index];
223
+ }
224
+
225
+ private context: Context;
226
+
227
+ private _pointerDown: boolean[] = [false];
228
+ private _pointerUp: boolean[] = [false];
229
+ private _pointerClick: boolean[] = [false];
230
+ private _pointerDoubleClick: boolean[] = [false];
231
+ private _pointerPressed: boolean[] = [false];
232
+ private _pointerPositions: Vector2[] = [new Vector2()];
233
+ private _pointerPositionsLastFrame: Vector2[] = [new Vector2()];
234
+ private _pointerPositionsDelta: Vector2[] = [new Vector2()];
235
+ private _pointerPositionsRC: Vector2[] = [new Vector2()];
236
+ private _pointerPositionDown: Vector2[] = [new Vector2()];
237
+ private _pointerDownTime: number[] = [];
238
+ private _pointerUpTime: number[] = [];
239
+ private _pointerUpTimestamp: number[] = [];
240
+ private _pointerIds: number[] = [];
241
+ private _pointerTypes: string[] = [""];
242
+ private _mouseWheelChanged: boolean[] = [false];
243
+ private _mouseWheelDeltaY: number[] = [0];
244
+ private _pointerEvent: Event[] = [];
245
+ private _pointerUsed: boolean[] = [];
246
+
247
+ getKeyDown(): string | null {
248
+ for (const key in this.keysPressed) {
249
+ const k = this.keysPressed[key];
250
+ if (k.startFrame === this.context.time.frameCount) return k.key;
251
+ }
252
+ return null;
253
+ }
254
+ getKeyPressed(): string | null {
255
+ for (const key in this.keysPressed) {
256
+ const k = this.keysPressed[key];
257
+ if (k.pressed)
258
+ return k.key;
259
+ }
260
+ return null;
261
+ }
262
+ isKeyDown(keyCode: KeyCode | string) {
263
+ if (!this.context.application.isVisible || !this.context.application.hasFocus) return false;
264
+ const codes = this.getCodeForCommonKeyName(keyCode);
265
+ if (codes !== null) {
266
+ for (const code of codes) if (this.isKeyDown(code)) return true;
267
+ return false;
268
+ }
269
+ return this.keysPressed[keyCode]?.startFrame === this.context.time.frameCount && this.keysPressed[keyCode].pressed;
270
+ }
271
+ isKeyUp(keyCode: KeyCode | string) {
272
+ if (!this.context.application.isVisible || !this.context.application.hasFocus) return false;
273
+ const codes = this.getCodeForCommonKeyName(keyCode);
274
+ if (codes !== null) {
275
+ for (const code of codes) if (this.isKeyUp(code)) return true;
276
+ return false;
277
+ }
278
+ return this.keysPressed[keyCode]?.frame === this.context.time.frameCount && !this.keysPressed[keyCode].pressed;
279
+ }
280
+ isKeyPressed(keyCode: KeyCode | string) {
281
+ if (!this.context.application.isVisible || !this.context.application.hasFocus) return false;
282
+ const codes = this.getCodeForCommonKeyName(keyCode);
283
+ if (codes !== null) {
284
+ for (const code of codes) if (this.isKeyPressed(code)) return true;
285
+ return false;
286
+ }
287
+ return this.keysPressed[keyCode]?.pressed;// && time.frameCount - this.keysPressed[keyCode].frame < 100;
288
+ }
289
+
290
+ // utility helper for mapping common names to actual codes; e.g. "Shift" -> "ShiftLeft" and "ShiftRight" or "a" -> "KeyA"
291
+ private getCodeForCommonKeyName(keyName: string): string[] | null {
292
+ if (keyName.length === 1) {
293
+ // check if this is a digit
294
+ if (keyName >= "0" && keyName <= "9")
295
+ return ["Digit" + keyName];
296
+ // check if this is a letter
297
+ if (keyName >= "a" && keyName <= "z")
298
+ return ["Key" + keyName.toUpperCase()];
299
+ if (keyName == " ")
300
+ return ["Space"];
301
+ }
302
+ switch (keyName) {
303
+ case "shift":
304
+ case "Shift":
305
+ return ["ShiftLeft", "ShiftRight"];
306
+ case "control":
307
+ case "Control":
308
+ return ["ControlLeft", "ControlRight"];
309
+ case "alt":
310
+ case "Alt":
311
+ return ["AltLeft", "AltRight"];
312
+ }
313
+ return null;
314
+ }
315
+
316
+ createPointerDown(args: NEPointerEvent) {
317
+ if (debug) showBalloonMessage("Create Pointer down");
318
+ this.onDown(args);
319
+ }
320
+
321
+ createPointerMove(args: NEPointerEvent) {
322
+ if (debug) showBalloonMessage("Create Pointer move");
323
+ this.onMove(args);
324
+ }
325
+
326
+ createPointerUp(args: NEPointerEvent) {
327
+ if (debug) showBalloonMessage("Create Pointer up");
328
+ this.onUp(args);
329
+ }
330
+
331
+ convertScreenspaceToRaycastSpace(vec2: Vec2) {
332
+ vec2.x = (vec2.x - this.context.domX) / this.context.domWidth * 2 - 1;
333
+ vec2.y = -((vec2.y - this.context.domY) / this.context.domHeight) * 2 + 1;
334
+ }
335
+
336
+ constructor(context: Context) {
337
+ super();
338
+ this.context = context;
339
+ this.context.post_render_callbacks.push(this.onEndOfFrame);
340
+
341
+ window.addEventListener('touchstart', this.onTouchStart, false);
342
+ window.addEventListener('touchmove', this.onTouchMove, { passive: true });
343
+ window.addEventListener('touchend', this.onTouchUp, false);
344
+
345
+ window.addEventListener('mousedown', this.onMouseDown, false);
346
+ window.addEventListener('mousemove', this.onMouseMove, false);
347
+ window.addEventListener('mouseup', this.onMouseUp, false);
348
+ window.addEventListener('wheel', this.onMouseWheel, { passive: true });
349
+
350
+ window.addEventListener("keydown", this.onKeyDown, false);
351
+ window.addEventListener("keypress", this.onKeyPressed, false);
352
+ window.addEventListener("keyup", this.onKeyUp, false);
353
+
354
+ // e.g. when using sharex to capture we loose focus thus dont get e.g. key up events
355
+ window.addEventListener('blur', this.onLostFocus);
356
+ }
357
+
358
+ dispose() {
359
+ const index = this.context.post_render_callbacks.indexOf(this.onEndOfFrame);
360
+ if (index >= 0) this.context.post_render_callbacks.splice(index, 1);
361
+
362
+ window.removeEventListener('touchstart', this.onTouchStart, false);
363
+ window.removeEventListener('touchmove', this.onTouchMove, false);
364
+ window.removeEventListener('touchend', this.onTouchUp, false);
365
+
366
+ window.removeEventListener('mousedown', this.onMouseDown, false);
367
+ window.removeEventListener('mousemove', this.onMouseMove, false);
368
+ window.removeEventListener('mouseup', this.onMouseUp, false);
369
+ window.removeEventListener('wheel', this.onMouseWheel, false);
370
+
371
+ window.removeEventListener("keydown", this.onKeyDown, false);
372
+ window.removeEventListener("keypress", this.onKeyPressed, false);
373
+ window.removeEventListener("keyup", this.onKeyUp, false);
374
+
375
+ window.removeEventListener('blur', this.onLostFocus);
376
+ }
377
+
378
+ private onLostFocus = () => {
379
+ for (const kp in this.keysPressed) {
380
+ this.keysPressed[kp].pressed = false;
381
+ }
382
+ }
383
+
384
+ private onEndOfFrame = () => {
385
+ for (let i = 0; i < this._pointerUp.length; i++)
386
+ this._pointerUp[i] = false;
387
+ for (let i = 0; i < this._pointerDown.length; i++)
388
+ this._pointerDown[i] = false;
389
+ for (let i = 0; i < this._pointerClick.length; i++)
390
+ this._pointerClick[i] = false;
391
+ for (let i = 0; i < this._pointerDoubleClick.length; i++)
392
+ this._pointerDoubleClick[i] = false;
393
+ for (const pt of this._pointerPositionsDelta)
394
+ pt.set(0, 0);
395
+ for (let i = 0; i < this._mouseWheelChanged.length; i++)
396
+ this._mouseWheelChanged[i] = false;
397
+ for (let i = 0; i < this._mouseWheelDeltaY.length; i++)
398
+ this._mouseWheelDeltaY[i] = 0;
399
+ }
400
+
401
+ private canReceiveInput(evt: Event) {
402
+ // If the user has HTML objects ontop of the canvas
403
+ // if(evt.target === this.context.renderer.domElement) return true;
404
+ // const css = window.getComputedStyle(evt.target as HTMLElement);
405
+ // if(css.pointerEvents === "all") return false;
406
+
407
+ // We only check the target elements here since the canvas may be overlapped by other elements
408
+ // in which case we do not want to use the input (e.g. if a HTML element is being triggered)
409
+ if(evt.target === this.context.renderer?.domElement) return true;
410
+ if(evt.target === this.context.domElement) return true;
411
+ return false;
412
+ }
413
+
414
+ private keysPressed: { [key: KeyCode | string]: { pressed: boolean, frame: number, startFrame: number, key: string, code: KeyCode | string } } = {};
415
+
416
+ private onKeyDown = (evt: KeyboardEvent) => {
417
+ if (!this.context.application.hasFocus)
418
+ return;
419
+ const ex = this.keysPressed[evt.code];
420
+ if (ex && ex.pressed) return;
421
+ this.keysPressed[evt.code] = { pressed: true, frame: this.context.time.frameCount + 1, startFrame: this.context.time.frameCount + 1, key: evt.key, code: evt.code };
422
+ const ne = new NEKeyboardEvent(InputEvents.KeyDown, evt, evt);
423
+ this.onDispatchEvent(ne);
424
+ }
425
+ private onKeyPressed = (evt: KeyboardEvent) => {
426
+ if (!this.context.application.hasFocus)
427
+ return;
428
+ const p = this.keysPressed[evt.code];
429
+ if (!p) return;
430
+ p.pressed = true;
431
+ p.frame = this.context.time.frameCount + 1;
432
+ const ne = new NEKeyboardEvent(InputEvents.KeyPressed, evt, evt);
433
+ this.onDispatchEvent(ne);
434
+
435
+ }
436
+ private onKeyUp = (evt: KeyboardEvent) => {
437
+ if (!this.context.application.hasFocus)
438
+ return;
439
+ const p = this.keysPressed[evt.code];
440
+ if (!p) return;
441
+ p.pressed = false;
442
+ p.frame = this.context.time.frameCount + 1;
443
+ const ne = new NEKeyboardEvent(InputEvents.KeyUp, evt, evt);
444
+ this.onDispatchEvent(ne);
445
+ }
446
+
447
+ private onMouseWheel = (evt: WheelEvent) => {
448
+ if (this.canReceiveInput(evt) === false) return;
449
+ if (this._mouseWheelDeltaY.length <= 0) this._mouseWheelDeltaY.push(0);
450
+ if (this._mouseWheelChanged.length <= 0) this._mouseWheelChanged.push(false);
451
+ this._mouseWheelChanged[0] = true;
452
+ const current = this._mouseWheelDeltaY[0];
453
+ this._mouseWheelDeltaY[0] = current + evt.deltaY;
454
+ }
455
+
456
+ private onTouchStart = (evt: TouchEvent) => {
457
+ if (evt.changedTouches.length <= 0) return;
458
+ if (this.canReceiveInput(evt) === false) return;
459
+ for (let i = 0; i < evt.changedTouches.length; i++) {
460
+ const touch = evt.changedTouches[i];
461
+ const id = this.getPointerIndex(touch.identifier)
462
+ if (debug) showBalloonMessage(`touch start #${id}, identifier:${touch.identifier}`);
463
+ const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { button: id, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch });
464
+ this.onDown(ne);
465
+ }
466
+ }
467
+
468
+ private onTouchMove = (evt: TouchEvent) => {
469
+ if (evt.changedTouches.length <= 0) return;
470
+ for (let i = 0; i < evt.changedTouches.length; i++) {
471
+ const touch = evt.changedTouches[i];
472
+ const id = this.getPointerIndex(touch.identifier)
473
+ const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { button: id, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch });
474
+ this.onMove(ne);
475
+ }
476
+ }
477
+
478
+ private onTouchUp = (evt: TouchEvent) => {
479
+ if (evt.changedTouches.length <= 0) return;
480
+ for (let i = 0; i < evt.changedTouches.length; i++) {
481
+ const touch = evt.changedTouches[i];
482
+ const id = this.getPointerIndex(touch.identifier);
483
+
484
+ if (!this.isNewEvent(evt.timeStamp, id, this._pointerUpTimestamp)) continue;
485
+
486
+ if (debug) showBalloonMessage(`touch up #${id}, identifier:${touch.identifier}`);
487
+ const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { button: id, clientX: touch.clientX, clientY: touch.clientY, pointerType: PointerType.Touch });
488
+ this.onUp(ne);
489
+ }
490
+ }
491
+
492
+ private onMouseDown = (evt: MouseEvent) => {
493
+ if (evt.defaultPrevented) return;
494
+ if (this.canReceiveInput(evt) === false) return;
495
+ const id = evt.button;
496
+ const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse });
497
+ this.onDown(ne);
498
+ }
499
+
500
+ private onMouseMove = (evt: MouseEvent) => {
501
+ if (evt.defaultPrevented) return;
502
+ const id = evt.button;
503
+ const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse });
504
+ this.onMove(ne);
505
+ }
506
+
507
+ private onMouseUp = (evt: MouseEvent) => {
508
+ if (evt.defaultPrevented) return;
509
+ const id = evt.button;
510
+ if (!this.isNewEvent(evt.timeStamp, id, this._pointerUpTimestamp)) return;
511
+ const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { button: id, clientX: evt.clientX, clientY: evt.clientY, pointerType: PointerType.Mouse });
512
+ this.onUp(ne);
513
+ }
514
+
515
+ // Prevent the same event being handled twice (e.g. on touch we get a mouseUp and touchUp evt with the same timestamp)
516
+ private isNewEvent(timestamp: number, index: number, arr: number[]): boolean {
517
+ while (arr.length <= index) arr.push(-1);
518
+ if (timestamp === arr[index]) return false;
519
+ arr[index] = timestamp;
520
+ return true;
521
+ }
522
+
523
+ private isInRect(e: { clientX: number, clientY: number }): boolean {
524
+ if (this.context.isInXR) return true;
525
+ const rect = this.context.domElement.getBoundingClientRect();
526
+ const px = e.clientX;
527
+ const py = e.clientY;
528
+ const isInRect = px >= rect.x && px <= rect.right && py >= rect.y && py <= rect.bottom;
529
+ if (debug && !isInRect) console.log("Not in rect", rect, px, py);
530
+ return isInRect;
531
+
532
+ }
533
+
534
+ private onDown(evt: NEPointerEvent) {
535
+ if (debug) console.log(evt.pointerType, "DOWN", evt.button);
536
+ if (!this.isInRect(evt)) return;
537
+
538
+ // check if we received an mouse UP event for a touch (for some reason we get a mouse.down for touch.up)
539
+ if (evt.pointerType === PointerType.Mouse) {
540
+ const upTime = this._pointerUpTimestamp[evt.button];
541
+ if (upTime > 0 && evt.source?.timeStamp !== undefined) {
542
+ const diff = (evt.source.timeStamp - upTime);
543
+ // on android touch up and mouse up have the exact same value
544
+ // but on iOS they are not the same but a few milliseconds apart
545
+ if (diff < 60 && diff >= 0) {
546
+ // we received an UP event for a touch, ignore this DOWN event
547
+ if (debug) console.log("Ignoring mouse.down for touch.up");
548
+ return;
549
+ }
550
+ }
551
+ }
552
+
553
+ this.setPointerState(evt.button, this._pointerPressed, true);
554
+ this.setPointerState(evt.button, this._pointerDown, true);
555
+ this.setPointerStateT(evt.button, this._pointerEvent, evt.source);
556
+
557
+ while (evt.button >= this._pointerTypes.length) this._pointerTypes.push(evt.pointerType);
558
+ this._pointerTypes[evt.button] = evt.pointerType;
559
+
560
+ while (evt.button >= this._pointerPositionDown.length) this._pointerPositionDown.push(new Vector2());
561
+ this._pointerPositionDown[evt.button].set(evt.clientX, evt.clientY);
562
+ while (evt.button >= this._pointerPositions.length) this._pointerPositions.push(new Vector2());
563
+ this._pointerPositions[evt.button].set(evt.clientX, evt.clientY);
564
+
565
+ if (evt.button >= this._pointerDownTime.length) this._pointerDownTime.push(0);
566
+ this._pointerDownTime[evt.button] = this.context.time.time;
567
+
568
+ this.updatePointerPosition(evt);
569
+
570
+ this.onDispatchEvent(evt);
571
+ }
572
+ // moveEvent?: Event;
573
+ private onMove(evt: NEPointerEvent) {
574
+ const index = evt.button;
575
+
576
+ const isDown = this.getPointerPressed(index);
577
+ if (isDown === false && !this.isInRect(evt)) return;
578
+ if (evt.pointerType === PointerType.Touch && !isDown) return;
579
+ if (debug) console.log(evt.pointerType, "MOVE", index);
580
+
581
+ this.updatePointerPosition(evt);
582
+ this.setPointerStateT(index, this._pointerEvent, evt.source);
583
+ this.onDispatchEvent(evt);
584
+ }
585
+ private onUp(evt: NEPointerEvent) {
586
+ if (this._pointerIds?.length >= evt.button)
587
+ this._pointerIds[evt.button] = -1;
588
+ const wasDown = this._pointerPressed[evt.button];
589
+ if (!wasDown) {
590
+ if (debug) console.log(evt.pointerType, "UP", evt.button, "was not down");
591
+ return;
592
+ }
593
+ if (debug) console.log(evt.pointerType, "UP", evt.button);
594
+ this.setPointerState(evt.button, this._pointerPressed, false);
595
+ this.setPointerStateT(evt.button, this._pointerEvent, evt.source);
596
+
597
+ // if (!this.isInRect(evt)) {
598
+ // if (debug) showBalloonWarning("Pointer out of bounds: " + evt.clientX + ", " + evt.clientY);
599
+ // return;
600
+ // }
601
+ this.setPointerState(evt.button, this._pointerUp, true);
602
+
603
+ while (evt.button >= this._pointerUsed.length) this._pointerUsed.push(false);
604
+ this.setPointerState(evt.button, this._pointerUsed, false);
605
+
606
+ this.updatePointerPosition(evt);
607
+
608
+ if (!this._pointerPositionDown[evt.button]) {
609
+ if (debug) showBalloonWarning("Received pointer up event without matching down event for button: " + evt.button);
610
+ console.warn("Received pointer up event without matching down event for button: " + evt.button)
611
+ return;
612
+ }
613
+ const dx = evt.clientX - this._pointerPositionDown[evt.button].x;
614
+ const dy = evt.clientY - this._pointerPositionDown[evt.button].y;
615
+
616
+ if (evt.button >= this._pointerUpTime.length) this._pointerUpTime.push(-99);
617
+
618
+ // console.log(dx, dy);
619
+ if (Math.abs(dx) < 5 && Math.abs(dy) < 5) {
620
+ this.setPointerState(evt.button, this._pointerClick, true);
621
+
622
+ // handle double click
623
+ const lastUp = this._pointerUpTime[evt.button];
624
+ const dt = this.context.time.time - lastUp;
625
+ // console.log(dt);
626
+ if (dt < this._doubleClickTimeThreshold && dt > 0) {
627
+ this.setPointerState(evt.button, this._pointerDoubleClick, true);
628
+ }
629
+ }
630
+ this._pointerUpTime[evt.button] = this.context.time.time;
631
+
632
+ this.onDispatchEvent(evt);
633
+ }
634
+
635
+ private updatePointerPosition(evt: NEPointerEvent) {
636
+ // console.log("MOVE");
637
+ while (evt.button >= this._pointerPositions.length) this._pointerPositions.push(new Vector2());
638
+ while (evt.button >= this._pointerPositionsLastFrame.length) this._pointerPositionsLastFrame.push(new Vector2());
639
+ while (evt.button >= this._pointerPositionsDelta.length) this._pointerPositionsDelta.push(new Vector2());
640
+
641
+ const lf = this._pointerPositionsLastFrame[evt.button];
642
+ lf.copy(this._pointerPositions[evt.button]);
643
+ // accumulate delta (it's reset in end of frame), if we just write it here it's not correct when the browser console is open
644
+ const delta = this._pointerPositionsDelta[evt.button];
645
+ let dx = evt.clientX - lf.x;
646
+ let dy = evt.clientY - lf.y;
647
+ // if pointer is locked, clientX and Y are not changed, but Movement is.
648
+ if(evt.source instanceof MouseEvent || evt.source instanceof TouchEvent) {
649
+ const source = evt.source as PointerEvent;
650
+ if(dx === 0 && source.movementX !== 0)
651
+ dx = source.movementX || 0;
652
+ if(dy === 0 && source.movementY !== 0)
653
+ dy = source.movementY || 0;
654
+ }
655
+ delta.x += dx;
656
+ delta.y += dy;
657
+
658
+ this._pointerPositions[evt.button].x = evt.clientX;
659
+ this._pointerPositions[evt.button].y = evt.clientY;
660
+
661
+ // we want to have the position 01 on the canvas for raycasting
662
+ const px = evt.clientX;
663
+ const py = evt.clientY;
664
+ while (evt.button >= this._pointerPositionsRC.length) this._pointerPositionsRC.push(new Vector2());
665
+ const rc = this._pointerPositionsRC[evt.button];
666
+ rc.set(px, py);
667
+ this.convertScreenspaceToRaycastSpace(rc);
668
+ // console.log(this.context.alias, rc);
669
+ // this._pointerPositionsRC[evt.button].x = (px - this.context.domX) / this.context.domWidth * 2 - 1;
670
+ // this._pointerPositionsRC[evt.button].y = -((py - this.context.domY) / this.context.domHeight) * 2 + 1;
671
+ // console.log(evt.button)
672
+ }
673
+
674
+ /** get the next free id */
675
+ private getPointerIndex(pointerId: number) {
676
+ const ids = this._pointerIds;
677
+ // test if theres a pointer with the id
678
+ let firstFreeIndex = -1;
679
+ for (let i = 0; i < ids.length; i++) {
680
+ if (ids[i] === pointerId) return i;
681
+ else if (firstFreeIndex === -1 && ids[i] === -1)
682
+ firstFreeIndex = i;
683
+ }
684
+ // if not take the free slot if any
685
+ if (firstFreeIndex !== -1) {
686
+ ids[firstFreeIndex] = pointerId;
687
+ return firstFreeIndex;
688
+ }
689
+ ids.push(pointerId);
690
+ return ids.length - 1;
691
+ }
692
+
693
+ private setPointerState(index: number, arr: boolean[], value: boolean) {
694
+ while (arr.length <= index) arr.push(false);
695
+ arr[index] = value;
696
+ }
697
+
698
+ private setPointerStateT<T>(index: number, arr: T[], value: T) {
699
+ while (arr.length <= index) arr.push(null as any);
700
+ arr[index] = value;
701
+ }
702
+
703
+ private onDispatchEvent(evt: NEPointerEvent | KeyboardEvent) {
704
+ const prevContext = Context.Current;
705
+ try {
706
+ Context.Current = this.context;
707
+ this.dispatchEvent(evt);
708
+ }
709
+ finally {
710
+ Context.Current = prevContext;
711
+ }
712
+ }
713
+ }
714
+
715
+ export declare type KeyCode =
716
+ | "Tab"
717
+ | "Enter"
718
+ | "ShiftLeft"
719
+ | "ShiftRight"
720
+ | "ControlLeft"
721
+ | "ControlRight"
722
+ | "AltLeft"
723
+ | "AltRight"
724
+ | "Pause"
725
+ | "CapsLock"
726
+ | "Escape"
727
+ | "Space"
728
+ | "PageUp"
729
+ | "PageDown"
730
+ | "End"
731
+ | "Home"
732
+ | "ArrowLeft"
733
+ | "ArrowUp"
734
+ | "ArrowRight"
735
+ | "ArrowDown"
736
+ | "Insert"
737
+ | "Delete"
738
+ | "Digit0"
739
+ | "Digit1"
740
+ | "Digit2"
741
+ | "Digit3"
742
+ | "Digit4"
743
+ | "Digit5"
744
+ | "Digit6"
745
+ | "Digit7"
746
+ | "Digit8"
747
+ | "Digit9"
748
+ | "KeyA"
749
+ | "KeyB"
750
+ | "KeyC"
751
+ | "KeyD"
752
+ | "KeyE"
753
+ | "KeyF"
754
+ | "KeyG"
755
+ | "KeyH"
756
+ | "KeyI"
757
+ | "KeyJ"
758
+ | "KeyK"
759
+ | "KeyL"
760
+ | "KeyM"
761
+ | "KeyN"
762
+ | "KeyO"
763
+ | "KeyP"
764
+ | "KeyQ"
765
+ | "KeyR"
766
+ | "KeyS"
767
+ | "KeyT"
768
+ | "KeyU"
769
+ | "KeyV"
770
+ | "KeyW"
771
+ | "KeyX"
772
+ | "KeyY"
773
+ | "KeyZ"
774
+ | "Select"
775
+ | "Numpad0"
776
+ | "Numpad1"
777
+ | "Numpad2"
778
+ | "Numpad3"
779
+ | "Numpad4"
780
+ | "Numpad5"
781
+ | "Numpad6"
782
+ | "Numpad7"
783
+ | "Numpad8"
784
+ | "Numpad9"
785
+ | "Multiply"
786
+ | "Add"
787
+ | "Subtract"
788
+ | "Decimal"
789
+ | "Divide"
790
+ | "F1"
791
+ | "F2"
792
+ | "F3"
793
+ | "F4"
794
+ | "F5"
795
+ | "F6"
796
+ | "F7"
797
+ | "F8"
798
+ | "F9"
799
+ | "F10"
800
+ | "F11"
801
+ | "F12";
802
+
803
+ // KEY_1 = 49,
804
+ // KEY_2 = 50,
805
+ // KEY_3 = 51,
806
+ // KEY_4 = 52,
807
+ // KEY_5 = 53,
808
+ // KEY_6 = 54,
809
+ // KEY_7 = 55,
810
+ // KEY_8 = 56,
811
+ // KEY_9 = 57,
812
+ // KEY_A = 65,
813
+ // KEY_B = 66,
814
+ // KEY_C = 67,
815
+ // KEY_D = "d",
816
+ // KEY_E = 69,
817
+ // KEY_F = 70,
818
+ // KEY_G = 71,
819
+ // KEY_H = 72,
820
+ // KEY_I = 73,
821
+ // KEY_J = 74,
822
+ // KEY_K = 75,
823
+ // KEY_L = 76,
824
+ // KEY_M = 77,
825
+ // KEY_N = 78,
826
+ // KEY_O = 79,
827
+ // KEY_P = 80,
828
+ // KEY_Q = 81,
829
+ // KEY_R = 82,
830
+ // KEY_S = 83,
831
+ // KEY_T = 84,
832
+ // KEY_U = 85,
833
+ // KEY_V = 86,
834
+ // KEY_W = 87,
835
+ // KEY_X = 88,
836
+ // KEY_Y = 89,
837
+ // KEY_Z = 90,
838
+ // LEFT_META = 91,
839
+ // RIGHT_META = 92,
840
+ // SELECT = 93,
841
+ // NUMPAD_0 = 96,
842
+ // NUMPAD_1 = 97,
843
+ // NUMPAD_2 = 98,
844
+ // NUMPAD_3 = 99,
845
+ // NUMPAD_4 = 100,
846
+ // NUMPAD_5 = 101,
847
+ // NUMPAD_6 = 102,
848
+ // NUMPAD_7 = 103,
849
+ // NUMPAD_8 = 104,
850
+ // NUMPAD_9 = 105,
851
+ // MULTIPLY = 106,
852
+ // ADD = 107,
853
+ // SUBTRACT = 109,
854
+ // DECIMAL = 110,
855
+ // DIVIDE = 111,
856
+ // F1 = 112,
857
+ // F2 = 113,
858
+ // F3 = 114,
859
+ // F4 = 115,
860
+ // F5 = 116,
861
+ // F6 = 117,
862
+ // F7 = 118,
863
+ // F8 = 119,
864
+ // F9 = 120,
865
+ // F10 = 121,
866
+ // F11 = 122,
867
+ // F12 = 123,
868
+ // NUM_LOCK = 144,
869
+ // SCROLL_LOCK = 145,
870
+ // SEMICOLON = 186,
871
+ // EQUALS = 187,
872
+ // COMMA = 188,
873
+ // DASH = 189,
874
+ // PERIOD = 190,
875
+ // FORWARD_SLASH = 191,
876
+ // GRAVE_ACCENT = 192,
877
+ // OPEN_BRACKET = 219,
878
+ // BACK_SLASH = 220,
879
+ // CLOSE_BRACKET = 221,
880
880
  // SINGLE_QUOTE = 222