@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2259 -2253
- package/LICENSE.md +10 -10
- package/README.md +52 -52
- package/dist/needle-engine.js +7 -10
- package/dist/needle-engine.light.js +7 -10
- package/dist/needle-engine.light.min.js +7 -10
- package/dist/needle-engine.light.umd.cjs +7 -10
- package/dist/needle-engine.min.js +7 -10
- package/dist/needle-engine.umd.cjs +7 -10
- package/lib/engine/api.d.ts +52 -52
- package/lib/engine/api.js +51 -51
- package/lib/engine/assets/index.d.ts +1 -1
- package/lib/engine/assets/index.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +439 -439
- package/lib/engine/debug/debug.d.ts +12 -12
- package/lib/engine/debug/debug.js +26 -26
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +204 -204
- package/lib/engine/debug/debug_overlay.d.ts +10 -10
- package/lib/engine/debug/debug_overlay.js +277 -277
- package/lib/engine/debug/index.d.ts +1 -1
- package/lib/engine/debug/index.js +1 -1
- package/lib/engine/engine_addressables.d.ts +75 -75
- package/lib/engine/engine_addressables.js +441 -441
- package/lib/engine/engine_application.d.ts +19 -19
- package/lib/engine/engine_application.js +45 -45
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +341 -341
- package/lib/engine/engine_camera.d.ts +6 -6
- package/lib/engine/engine_camera.js +23 -23
- package/lib/engine/engine_components.d.ts +17 -17
- package/lib/engine/engine_components.js +273 -273
- package/lib/engine/engine_components_internal.d.ts +11 -11
- package/lib/engine/engine_components_internal.js +41 -41
- package/lib/engine/engine_constants.d.ts +5 -5
- package/lib/engine/engine_constants.js +32 -32
- package/lib/engine/engine_context.d.ts +269 -269
- package/lib/engine/engine_context.js +1242 -1242
- package/lib/engine/engine_context_registry.d.ts +50 -50
- package/lib/engine/engine_context_registry.js +89 -89
- package/lib/engine/engine_coroutine.d.ts +4 -4
- package/lib/engine/engine_coroutine.js +21 -21
- package/lib/engine/engine_create_objects.d.ts +13 -13
- package/lib/engine/engine_create_objects.js +33 -33
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +17 -17
- package/lib/engine/engine_editor-sync.js +7 -7
- package/lib/engine/engine_element.d.ts +55 -55
- package/lib/engine/engine_element.js +559 -559
- package/lib/engine/engine_element_attributes.d.ts +49 -49
- package/lib/engine/engine_element_attributes.js +1 -1
- package/lib/engine/engine_element_extras.d.ts +6 -6
- package/lib/engine/engine_element_extras.js +13 -13
- package/lib/engine/engine_element_loading.d.ts +40 -40
- package/lib/engine/engine_element_loading.js +312 -312
- package/lib/engine/engine_element_overlay.d.ts +19 -19
- package/lib/engine/engine_element_overlay.js +143 -143
- package/lib/engine/engine_fileloader.d.ts +3 -3
- package/lib/engine/engine_fileloader.js +7 -7
- package/lib/engine/engine_gameobject.d.ts +39 -39
- package/lib/engine/engine_gameobject.js +559 -559
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +26 -26
- package/lib/engine/engine_gizmos.js +282 -282
- package/lib/engine/engine_gltf.d.ts +13 -13
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
- package/lib/engine/engine_gltf_builtin_components.js +298 -298
- package/lib/engine/engine_hot_reload.d.ts +5 -5
- package/lib/engine/engine_hot_reload.js +182 -182
- package/lib/engine/engine_input.d.ts +129 -129
- package/lib/engine/engine_input.js +799 -799
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +16 -16
- package/lib/engine/engine_instancing.js +36 -36
- package/lib/engine/engine_license.d.ts +4 -4
- package/lib/engine/engine_license.js +398 -398
- package/lib/engine/engine_lifecycle_api.d.ts +14 -14
- package/lib/engine/engine_lifecycle_api.js +24 -24
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
- package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +86 -86
- package/lib/engine/engine_loaders.d.ts +7 -7
- package/lib/engine/engine_loaders.js +69 -69
- package/lib/engine/engine_mainloop_utils.d.ts +13 -13
- package/lib/engine/engine_mainloop_utils.js +426 -426
- package/lib/engine/engine_math.d.ts +43 -43
- package/lib/engine/engine_math.js +147 -147
- package/lib/engine/engine_networking.d.ts +176 -176
- package/lib/engine/engine_networking.js +649 -649
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +324 -324
- package/lib/engine/engine_networking_files.d.ts +23 -23
- package/lib/engine/engine_networking_files.js +176 -176
- package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
- package/lib/engine/engine_networking_files_default_components.js +39 -39
- package/lib/engine/engine_networking_instantiate.d.ts +39 -39
- package/lib/engine/engine_networking_instantiate.js +302 -302
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +90 -90
- package/lib/engine/engine_networking_streams.js +428 -428
- package/lib/engine/engine_networking_types.d.ts +14 -14
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +115 -115
- package/lib/engine/engine_physics.js +228 -228
- package/lib/engine/engine_physics.types.d.ts +37 -37
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +112 -112
- package/lib/engine/engine_physics_rapier.js +1266 -1266
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +74 -74
- package/lib/engine/engine_scenelighting.js +285 -285
- package/lib/engine/engine_scenetools.d.ts +35 -35
- package/lib/engine/engine_scenetools.js +212 -212
- package/lib/engine/engine_serialization.d.ts +4 -4
- package/lib/engine/engine_serialization.js +4 -4
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
- package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
- package/lib/engine/engine_serialization_core.d.ts +84 -84
- package/lib/engine/engine_serialization_core.js +576 -576
- package/lib/engine/engine_serialization_decorator.d.ts +15 -15
- package/lib/engine/engine_serialization_decorator.js +54 -54
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +31 -31
- package/lib/engine/engine_shaders.js +229 -229
- package/lib/engine/engine_shims.d.ts +3 -3
- package/lib/engine/engine_shims.js +22 -22
- package/lib/engine/engine_texture.d.ts +20 -20
- package/lib/engine/engine_texture.js +57 -57
- package/lib/engine/engine_three_utils.d.ts +51 -51
- package/lib/engine/engine_three_utils.js +342 -342
- package/lib/engine/engine_time.d.ts +19 -19
- package/lib/engine/engine_time.js +47 -47
- package/lib/engine/engine_types.d.ts +358 -358
- package/lib/engine/engine_types.js +72 -72
- package/lib/engine/engine_typestore.d.ts +16 -16
- package/lib/engine/engine_typestore.js +35 -35
- package/lib/engine/engine_util_decorator.d.ts +12 -12
- package/lib/engine/engine_util_decorator.js +115 -115
- package/lib/engine/engine_utils.d.ts +104 -104
- package/lib/engine/engine_utils.js +518 -518
- package/lib/engine/engine_utils_screenshot.d.ts +10 -10
- package/lib/engine/engine_utils_screenshot.js +70 -70
- package/lib/engine/engine_web_api.d.ts +12 -12
- package/lib/engine/engine_web_api.js +112 -112
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
- package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
- package/lib/engine/extensions/NEEDLE_components.js +206 -206
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
- package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +2 -2
- package/lib/engine/extensions/extension_utils.js +140 -140
- package/lib/engine/extensions/extensions.d.ts +21 -21
- package/lib/engine/extensions/extensions.js +94 -94
- package/lib/engine/extensions/index.d.ts +5 -5
- package/lib/engine/extensions/index.js +5 -5
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +61 -61
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +36 -36
- package/lib/engine/js-extensions/Layers.d.ts +3 -3
- package/lib/engine/js-extensions/Layers.js +19 -19
- package/lib/engine/js-extensions/index.d.ts +2 -2
- package/lib/engine/js-extensions/index.js +2 -2
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +53 -53
- package/lib/engine-components/Animation.js +333 -333
- package/lib/engine-components/AnimationCurve.d.ts +16 -16
- package/lib/engine-components/AnimationCurve.js +97 -97
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +110 -110
- package/lib/engine-components/Animator.d.ts +81 -81
- package/lib/engine-components/Animator.js +229 -229
- package/lib/engine-components/AnimatorController.d.ts +57 -57
- package/lib/engine-components/AnimatorController.js +887 -887
- package/lib/engine-components/AudioListener.d.ts +7 -7
- package/lib/engine-components/AudioListener.js +30 -30
- package/lib/engine-components/AudioSource.d.ts +61 -61
- package/lib/engine-components/AudioSource.js +422 -422
- package/lib/engine-components/AvatarLoader.d.ts +19 -19
- package/lib/engine-components/AvatarLoader.js +173 -173
- package/lib/engine-components/AxesHelper.d.ts +9 -9
- package/lib/engine-components/AxesHelper.js +44 -44
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
- package/lib/engine-components/BoxHelperComponent.js +89 -89
- package/lib/engine-components/Camera.d.ts +70 -70
- package/lib/engine-components/Camera.js +450 -450
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +77 -77
- package/lib/engine-components/CharacterController.d.ts +46 -46
- package/lib/engine-components/CharacterController.js +227 -227
- package/lib/engine-components/Collider.d.ts +46 -46
- package/lib/engine-components/Collider.js +153 -153
- package/lib/engine-components/Component.d.ts +228 -228
- package/lib/engine-components/Component.js +541 -541
- package/lib/engine-components/ContactShadows.d.ts +23 -23
- package/lib/engine-components/ContactShadows.js +233 -233
- package/lib/engine-components/DeleteBox.d.ts +9 -9
- package/lib/engine-components/DeleteBox.js +30 -30
- package/lib/engine-components/DeviceFlag.d.ts +12 -12
- package/lib/engine-components/DeviceFlag.js +43 -43
- package/lib/engine-components/DragControls.d.ts +51 -51
- package/lib/engine-components/DragControls.js +516 -516
- package/lib/engine-components/DropListener.d.ts +15 -15
- package/lib/engine-components/DropListener.js +120 -120
- package/lib/engine-components/Duplicatable.d.ts +16 -16
- package/lib/engine-components/Duplicatable.js +150 -150
- package/lib/engine-components/EventList.d.ts +28 -28
- package/lib/engine-components/EventList.js +105 -105
- package/lib/engine-components/EventTrigger.d.ts +12 -12
- package/lib/engine-components/EventTrigger.js +50 -50
- package/lib/engine-components/EventType.d.ts +19 -19
- package/lib/engine-components/EventType.js +71 -71
- package/lib/engine-components/FlyControls.d.ts +7 -7
- package/lib/engine-components/FlyControls.js +25 -25
- package/lib/engine-components/Fog.d.ts +20 -20
- package/lib/engine-components/Fog.js +60 -60
- package/lib/engine-components/Gizmos.d.ts +12 -12
- package/lib/engine-components/Gizmos.js +60 -60
- package/lib/engine-components/GridHelper.d.ts +12 -12
- package/lib/engine-components/GridHelper.js +47 -47
- package/lib/engine-components/GroundProjection.d.ts +21 -21
- package/lib/engine-components/GroundProjection.js +97 -97
- package/lib/engine-components/Interactable.d.ts +10 -10
- package/lib/engine-components/Interactable.js +11 -11
- package/lib/engine-components/Joints.d.ts +19 -19
- package/lib/engine-components/Joints.js +51 -51
- package/lib/engine-components/LODGroup.d.ts +30 -30
- package/lib/engine-components/LODGroup.js +145 -145
- package/lib/engine-components/Light.d.ts +75 -75
- package/lib/engine-components/Light.js +475 -475
- package/lib/engine-components/LookAtConstraint.d.ts +7 -7
- package/lib/engine-components/LookAtConstraint.js +17 -17
- package/lib/engine-components/NestedGltf.d.ts +11 -11
- package/lib/engine-components/NestedGltf.js +74 -74
- package/lib/engine-components/Networking.d.ts +11 -11
- package/lib/engine-components/Networking.js +70 -70
- package/lib/engine-components/OffsetConstraint.d.ts +14 -14
- package/lib/engine-components/OffsetConstraint.js +65 -65
- package/lib/engine-components/OrbitControls.d.ts +111 -111
- package/lib/engine-components/OrbitControls.js +646 -646
- package/lib/engine-components/ParticleSystem.d.ts +145 -145
- package/lib/engine-components/ParticleSystem.js +1077 -1077
- package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
- package/lib/engine-components/ParticleSystemModules.js +1667 -1667
- package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
- package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
- package/lib/engine-components/PlayerColor.d.ts +13 -13
- package/lib/engine-components/PlayerColor.js +83 -83
- package/lib/engine-components/ReflectionProbe.d.ts +22 -22
- package/lib/engine-components/ReflectionProbe.js +181 -181
- package/lib/engine-components/Renderer.d.ts +112 -112
- package/lib/engine-components/Renderer.js +1029 -1029
- package/lib/engine-components/RendererLightmap.d.ts +19 -19
- package/lib/engine-components/RendererLightmap.js +127 -127
- package/lib/engine-components/RigidBody.d.ts +120 -120
- package/lib/engine-components/RigidBody.js +452 -452
- package/lib/engine-components/SceneSwitcher.d.ts +72 -72
- package/lib/engine-components/SceneSwitcher.js +583 -583
- package/lib/engine-components/ScreenCapture.d.ts +64 -64
- package/lib/engine-components/ScreenCapture.js +405 -405
- package/lib/engine-components/ShadowCatcher.d.ts +18 -18
- package/lib/engine-components/ShadowCatcher.js +144 -144
- package/lib/engine-components/Skybox.d.ts +23 -23
- package/lib/engine-components/Skybox.js +287 -287
- package/lib/engine-components/SmoothFollow.d.ts +14 -14
- package/lib/engine-components/SmoothFollow.js +63 -63
- package/lib/engine-components/SpatialTrigger.d.ts +27 -27
- package/lib/engine-components/SpatialTrigger.js +144 -144
- package/lib/engine-components/SpectatorCamera.d.ts +45 -45
- package/lib/engine-components/SpectatorCamera.js +593 -593
- package/lib/engine-components/SpriteRenderer.d.ts +48 -48
- package/lib/engine-components/SpriteRenderer.js +257 -257
- package/lib/engine-components/SyncedCamera.d.ts +27 -27
- package/lib/engine-components/SyncedCamera.js +187 -187
- package/lib/engine-components/SyncedRoom.d.ts +24 -24
- package/lib/engine-components/SyncedRoom.js +162 -162
- package/lib/engine-components/SyncedTransform.d.ts +35 -35
- package/lib/engine-components/SyncedTransform.js +265 -265
- package/lib/engine-components/TestRunner.d.ts +13 -13
- package/lib/engine-components/TestRunner.js +99 -99
- package/lib/engine-components/TransformGizmo.d.ts +16 -16
- package/lib/engine-components/TransformGizmo.js +148 -148
- package/lib/engine-components/VideoPlayer.d.ts +86 -86
- package/lib/engine-components/VideoPlayer.js +792 -792
- package/lib/engine-components/Voip.d.ts +29 -29
- package/lib/engine-components/Voip.js +203 -203
- package/lib/engine-components/XRFlag.d.ts +33 -33
- package/lib/engine-components/XRFlag.js +128 -128
- package/lib/engine-components/api.d.ts +15 -15
- package/lib/engine-components/api.js +15 -15
- package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
- package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
- package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
- package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
- package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
- package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
- package/lib/engine-components/codegen/components.d.ts +216 -216
- package/lib/engine-components/codegen/components.js +217 -217
- package/lib/engine-components/debug/LogStats.d.ts +5 -5
- package/lib/engine-components/debug/LogStats.js +18 -18
- package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
- package/lib/engine-components/export/gltf/GltfExport.js +215 -215
- package/lib/engine-components/export/index.d.ts +1 -1
- package/lib/engine-components/export/index.js +1 -1
- package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
- package/lib/engine-components/export/usdz/Extension.js +1 -1
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +114 -114
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1211 -1211
- package/lib/engine-components/export/usdz/USDZExporter.d.ts +59 -59
- package/lib/engine-components/export/usdz/USDZExporter.js +450 -450
- package/lib/engine-components/export/usdz/extensions/Animation.d.ts +69 -69
- package/lib/engine-components/export/usdz/extensions/Animation.js +650 -650
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
- package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +55 -55
- package/lib/engine-components/export/usdz/extensions/USDZText.js +246 -246
- package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
- package/lib/engine-components/export/usdz/extensions/USDZUI.js +100 -100
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +9 -9
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +52 -52
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +22 -22
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +134 -134
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +126 -126
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +824 -824
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +133 -133
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +464 -464
- package/lib/engine-components/export/usdz/index.d.ts +3 -3
- package/lib/engine-components/export/usdz/index.js +2 -2
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- package/src/engine-components/js-extensions/Vector.ts +16 -16
- package/src/engine-components/js-extensions/index.ts +2 -2
- package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
- package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
- package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
- package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
- package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
- package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
- package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
- package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
- package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
- package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
- package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
- package/src/engine-components/postprocessing/Volume.ts +216 -216
- package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
- package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
- package/src/engine-components/postprocessing/index.ts +3 -3
- package/src/engine-components/timeline/PlayableDirector.ts +666 -666
- package/src/engine-components/timeline/SignalAsset.ts +138 -138
- package/src/engine-components/timeline/TimelineModels.ts +93 -93
- package/src/engine-components/timeline/TimelineTracks.ts +906 -906
- package/src/engine-components/timeline/index.ts +3 -3
- package/src/engine-components/ui/BaseUIComponent.ts +195 -195
- package/src/engine-components/ui/Button.ts +283 -283
- package/src/engine-components/ui/Canvas.ts +390 -390
- package/src/engine-components/ui/CanvasGroup.ts +49 -49
- package/src/engine-components/ui/EventSystem.ts +736 -736
- package/src/engine-components/ui/Graphic.ts +255 -255
- package/src/engine-components/ui/Image.ts +102 -102
- package/src/engine-components/ui/InputField.ts +290 -290
- package/src/engine-components/ui/Interfaces.ts +57 -57
- package/src/engine-components/ui/Layout.ts +322 -322
- package/src/engine-components/ui/Outline.ts +12 -12
- package/src/engine-components/ui/PointerEvents.ts +118 -118
- package/src/engine-components/ui/RaycastUtils.ts +68 -68
- package/src/engine-components/ui/Raycaster.ts +73 -73
- package/src/engine-components/ui/RectTransform.ts +364 -364
- package/src/engine-components/ui/SpatialHtml.ts +63 -63
- package/src/engine-components/ui/Text.ts +572 -572
- package/src/engine-components/ui/Utils.ts +110 -110
- package/src/engine-components/utils/LookAt.ts +65 -65
- package/src/engine-components/utils/OpenURL.ts +118 -118
- package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
- package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
- package/src/engine-components/webxr/WebXR.ts +761 -761
- package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
- package/src/engine-components/webxr/WebXRController.ts +1168 -1168
- package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
- package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
- package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
- package/src/engine-components/webxr/WebXRRig.ts +21 -21
- package/src/engine-components/webxr/WebXRSync.ts +463 -463
- package/src/engine-components/webxr/index.ts +3 -3
- package/src/engine-components-experimental/Presentation.ts +12 -12
- package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
- package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
- package/src/engine-schemes/COMPILE_TS.bat +11 -11
- package/src/engine-schemes/schemes.ts +27 -27
- package/src/engine-schemes/synced-camera-model.ts +92 -92
- package/src/engine-schemes/synced-transform-model.ts +90 -90
- package/src/engine-schemes/syncedCamera.fbs +10 -10
- package/src/engine-schemes/transform.ts +50 -50
- package/src/engine-schemes/transforms.fbs +25 -25
- package/src/engine-schemes/vec.fbs +19 -19
- package/src/engine-schemes/vec2.ts +33 -33
- package/src/engine-schemes/vec3.ts +38 -38
- package/src/engine-schemes/vec4.ts +43 -43
- package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
- package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
- package/src/include/draco/draco_decoder.js +34 -34
- package/src/include/draco/draco_wasm_wrapper.js +117 -117
- package/src/include/ktx2/basis_transcoder.js +21 -21
- package/src/include/needle/arial-msdf.json +1471 -1471
- package/src/include/three/ARButton.js +231 -231
- package/src/include/three/DragControls.js +231 -231
- package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
- package/src/include/three/VRButton.js +194 -194
- package/src/needle-engine.ts +55 -55
- package/src/engine/dist/api.js +0 -73
- package/src/engine/dist/api.js.meta +0 -7
- package/src/engine/dist/engine_networking_streams.js +0 -474
- package/src/engine/dist/engine_networking_streams.js.meta +0 -7
- package/src/engine-schemes/dist/api.js +0 -17
- package/src/engine-schemes/dist/api.js.meta +0 -7
- package/src/engine-schemes/dist/schemes.js +0 -25
- package/src/engine-schemes/dist/schemes.js.meta +0 -7
- package/src/engine-schemes/dist/synced-camera-model.js +0 -74
- package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
- package/src/engine-schemes/dist/synced-transform-model.js +0 -73
- package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
- package/src/engine-schemes/dist/transform.js +0 -46
- package/src/engine-schemes/dist/transform.js.meta +0 -7
- package/src/engine-schemes/dist/vec2.js +0 -32
- package/src/engine-schemes/dist/vec2.js.meta +0 -7
- package/src/engine-schemes/dist/vec3.js +0 -36
- package/src/engine-schemes/dist/vec3.js.meta +0 -7
- package/src/engine-schemes/dist/vec4.js +0 -40
- package/src/engine-schemes/dist/vec4.js.meta +0 -7
- package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
- package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
- package/src/engine-schemes/flatc.exe +0 -0
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/// <reference types="webxr" />
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import { RenderTexture } from "./engine_texture.js";
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import type { Camera, Color, Material, Object3D, Quaternion, Ray, Scene, WebGLRenderer, Mesh } from "three";
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import { RGBAColor } from "../engine-components/js-extensions/RGBAColor.js";
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import { CollisionDetectionMode, type PhysicsMaterial, RigidbodyConstraints } from "./engine_physics.types.js";
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/** used to find data registered via gltf files e.g. find lightmaps for a Renderer component that were shipped inside a gltf */
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export interface UIDProvider {
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seed: number;
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engine?: IPhysicsEngine;
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scene: Scene;
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renderer: WebGLRenderer;
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mainCamera: Camera | null;
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domElement: HTMLElement;
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time: ITime;
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input: IInput;
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/** NOTE: this is just a wrapper for devs coming from Unity. Please use this.gameObject instead. In Needle Engine this.gameObject is the same as this.gameObject.transform. See the tutorial link below for more information
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center?: Vec3 & {
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};
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updateProperties(): void;
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updatePhysicsMaterial(): void;
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export declare interface ISphereCollider extends ICollider {
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radius: number;
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}
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export declare interface IBoxCollider extends ICollider {
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size: Vec3;
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}
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export declare interface IRigidbody extends IComponent {
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constraints: RigidbodyConstraints;
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isKinematic: boolean;
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/** When true the mass will automatically calculated by attached colliders */
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autoMass: boolean;
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mass: number;
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drag: number;
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angularDrag: number;
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useGravity: boolean;
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gravityScale: number;
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dominanceGroup: number;
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collisionDetectionMode: CollisionDetectionMode;
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lockPositionX: boolean;
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lockPositionZ: boolean;
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lockRotationX: boolean;
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lockRotationY: boolean;
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lockRotationZ: boolean;
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}
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export declare const $physicsKey: unique symbol;
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export declare type ICollisionContext = {
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getCollider(obj: Object3D): ICollider;
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};
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export type Vec2 = {
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x: number;
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y: number;
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};
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export type Vec3 = {
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x: number;
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y: number;
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z: number;
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};
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export type Vec4 = {
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x: number;
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y: number;
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z: number;
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w: number;
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};
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export declare class ContactPoint {
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private readonly _point;
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private readonly _normal;
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private readonly _tangentVelocity;
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/** the distance of the collision point */
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readonly distance: number;
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/** the impulse velocity */
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readonly impulse: number;
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readonly friction: number;
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/** worldspace point */
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get point(): Vector3;
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/** worldspace normal */
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get normal(): Vector3;
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/** worldspace tangent */
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|
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get tangentVelocity(): Vector3;
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|
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constructor(point: Vec3, dist: number, normal: Vec3, impulse: number, friction: number, tangentVelocity: Vec3);
|
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|
-
}
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285
|
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export declare class Collision {
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286
|
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/** The contact points of this collision. Contains information about positions, normals, distance, friction, impulse... */
|
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287
|
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readonly contacts: ContactPoint[];
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288
|
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constructor(obj: IGameObject, otherCollider: ICollider, contacts: ContactPoint[]);
|
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|
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/** the gameobject this collision event belongs to (e.g. if onCollisionEnter is called then `me` is the same as `this.gameObject`) */
|
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290
|
-
readonly me: IGameObject;
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291
|
-
private _collider;
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292
|
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/** the other collider the collision happened with */
|
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293
|
-
get collider(): ICollider;
|
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294
|
-
private _gameObject;
|
|
295
|
-
/** the other object the collision happened with */
|
|
296
|
-
get gameObject(): IGameObject;
|
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297
|
-
/** the other rigidbody we hit, null if none attached */
|
|
298
|
-
get rigidBody(): IRigidbody | null;
|
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299
|
-
}
|
|
300
|
-
export type RaycastResult = null | {
|
|
301
|
-
point: Vector3;
|
|
302
|
-
collider: ICollider;
|
|
303
|
-
normal?: Vector3;
|
|
304
|
-
};
|
|
305
|
-
export declare class SphereOverlapResult {
|
|
306
|
-
object: Object3D;
|
|
307
|
-
collider: ICollider;
|
|
308
|
-
constructor(object: Object3D, collider: ICollider);
|
|
309
|
-
}
|
|
310
|
-
export interface IPhysicsEngine {
|
|
311
|
-
initialize(ctx: IContext): Promise<boolean>;
|
|
312
|
-
step(dt: number): void;
|
|
313
|
-
postStep(): any;
|
|
314
|
-
get isUpdating(): boolean;
|
|
315
|
-
/** clear all possibly cached data (e.g. mesh data when creating scaled mesh colliders) */
|
|
316
|
-
clearCaches(): any;
|
|
317
|
-
enabled: boolean;
|
|
318
|
-
get world(): any;
|
|
319
|
-
set gravity(vec3: Vec3);
|
|
320
|
-
get gravity(): Vec3;
|
|
321
|
-
/** Get the rapier body for a Needle component */
|
|
322
|
-
getBody(obj: ICollider | IRigidbody): null | any;
|
|
323
|
-
/** Get the Needle Engine component for a rapier object */
|
|
324
|
-
getComponent(rapierObject: object): IComponent | null;
|
|
325
|
-
/** Fast raycast against physics colliders
|
|
326
|
-
* @param origin ray origin in screen or worldspace
|
|
327
|
-
* @param direction ray direction in worldspace
|
|
328
|
-
* @param maxDistance max distance to raycast
|
|
329
|
-
* @param solid if true it will also hit the collider if origin is already inside it
|
|
330
|
-
*/
|
|
331
|
-
raycast(origin?: Vec2 | Vec3, direction?: Vec3, maxDistance?: number, solid?: boolean): RaycastResult;
|
|
332
|
-
/** raycast that also gets the normal vector. If you don't need it use raycast() */
|
|
333
|
-
raycastAndGetNormal(origin?: Vec2 | Vec3, direction?: Vec3, maxDistance?: number, solid?: boolean): RaycastResult;
|
|
334
|
-
sphereOverlap(point: Vector3, radius: number): Array<SphereOverlapResult>;
|
|
335
|
-
addSphereCollider(collider: ICollider): any;
|
|
336
|
-
addBoxCollider(collider: ICollider, size: Vector3): any;
|
|
337
|
-
addCapsuleCollider(collider: ICollider, radius: number, height: number): any;
|
|
338
|
-
addMeshCollider(collider: ICollider, mesh: Mesh, convex: boolean, scale: Vector3): any;
|
|
339
|
-
updatePhysicsMaterial(collider: ICollider): any;
|
|
340
|
-
wakeup(rb: IRigidbody): any;
|
|
341
|
-
updateProperties(rb: IRigidbody | ICollider): any;
|
|
342
|
-
resetForces(rb: IRigidbody, wakeup: boolean): any;
|
|
343
|
-
resetTorques(rb: IRigidbody, wakeup: boolean): any;
|
|
344
|
-
addForce(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
|
|
345
|
-
applyImpulse(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
|
|
346
|
-
/** Returns the linear velocity of a rigidbody or the rigidbody of a collider */
|
|
347
|
-
getLinearVelocity(rb: IRigidbody | ICollider): Vec3 | null;
|
|
348
|
-
getAngularVelocity(rb: IRigidbody): Vec3 | null;
|
|
349
|
-
setAngularVelocity(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
|
|
350
|
-
setLinearVelocity(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
|
|
351
|
-
updateBody(comp: ICollider | IRigidbody, translation: boolean, rotation: boolean): any;
|
|
352
|
-
removeBody(body: IComponent): any;
|
|
353
|
-
getBody(obj: ICollider | IRigidbody): null | any;
|
|
354
|
-
addFixedJoint(body1: IRigidbody, body2: IRigidbody): any;
|
|
355
|
-
addHingeJoint(body1: IRigidbody, body2: IRigidbody, anchor: Vec3, axis: Vec3): any;
|
|
356
|
-
/** Enable to render collider shapes */
|
|
357
|
-
debugRenderColliders: boolean;
|
|
358
|
-
}
|
|
1
|
+
/// <reference types="webxr" />
|
|
2
|
+
import { RenderTexture } from "./engine_texture.js";
|
|
3
|
+
import type { Camera, Color, Material, Object3D, Quaternion, Ray, Scene, WebGLRenderer, Mesh } from "three";
|
|
4
|
+
import { Vector3 } from "three";
|
|
5
|
+
import { RGBAColor } from "../engine-components/js-extensions/RGBAColor.js";
|
|
6
|
+
import { CollisionDetectionMode, type PhysicsMaterial, RigidbodyConstraints } from "./engine_physics.types.js";
|
|
7
|
+
import { type GLTF as GLTF3 } from "three/examples/jsm/loaders/GLTFLoader.js";
|
|
8
|
+
export type GLTF = GLTF3 & {};
|
|
9
|
+
export type LoadedGLTF = {
|
|
10
|
+
src: string;
|
|
11
|
+
file: GLTF;
|
|
12
|
+
};
|
|
13
|
+
/** used to find data registered via gltf files e.g. find lightmaps for a Renderer component that were shipped inside a gltf */
|
|
14
|
+
export declare type SourceIdentifier = string;
|
|
15
|
+
export type Constructor<T> = abstract new (...args: any[]) => T;
|
|
16
|
+
export type ConstructorConcrete<T> = new (...args: any[]) => T;
|
|
17
|
+
export type GuidsMap = {
|
|
18
|
+
[key: string]: string;
|
|
19
|
+
};
|
|
20
|
+
export interface UIDProvider {
|
|
21
|
+
seed: number;
|
|
22
|
+
generateUUID(): string;
|
|
23
|
+
}
|
|
24
|
+
export declare type CoroutineData = {
|
|
25
|
+
comp: IComponent;
|
|
26
|
+
main: Generator;
|
|
27
|
+
chained?: Array<Generator>;
|
|
28
|
+
};
|
|
29
|
+
export interface ITime {
|
|
30
|
+
get time(): number;
|
|
31
|
+
}
|
|
32
|
+
export interface IInput {
|
|
33
|
+
convertScreenspaceToRaycastSpace(vec: Vec2): void;
|
|
34
|
+
getPointerPosition(i: number): Vec2 | null;
|
|
35
|
+
}
|
|
36
|
+
export interface IPhysics {
|
|
37
|
+
engine?: IPhysicsEngine;
|
|
38
|
+
}
|
|
39
|
+
export interface IContext {
|
|
40
|
+
alias?: string | null;
|
|
41
|
+
hash?: string;
|
|
42
|
+
scene: Scene;
|
|
43
|
+
renderer: WebGLRenderer;
|
|
44
|
+
mainCamera: Camera | null;
|
|
45
|
+
mainCameraComponent: ICamera | undefined;
|
|
46
|
+
domElement: HTMLElement;
|
|
47
|
+
time: ITime;
|
|
48
|
+
input: IInput;
|
|
49
|
+
physics: IPhysics;
|
|
50
|
+
scripts: IComponent[];
|
|
51
|
+
scripts_pausedChanged: IComponent[];
|
|
52
|
+
scripts_earlyUpdate: IComponent[];
|
|
53
|
+
scripts_update: IComponent[];
|
|
54
|
+
scripts_lateUpdate: IComponent[];
|
|
55
|
+
scripts_onBeforeRender: IComponent[];
|
|
56
|
+
scripts_onAfterRender: IComponent[];
|
|
57
|
+
scripts_WithCorroutines: IComponent[];
|
|
58
|
+
coroutines: {
|
|
59
|
+
[FrameEvent: number]: Array<CoroutineData>;
|
|
60
|
+
};
|
|
61
|
+
post_setup_callbacks: Function[];
|
|
62
|
+
pre_update_callbacks: Function[];
|
|
63
|
+
pre_render_callbacks: Function[];
|
|
64
|
+
post_render_callbacks: Function[];
|
|
65
|
+
new_scripts: IComponent[];
|
|
66
|
+
new_script_start: IComponent[];
|
|
67
|
+
new_scripts_pre_setup_callbacks: Function[];
|
|
68
|
+
new_scripts_post_setup_callbacks: Function[];
|
|
69
|
+
stopAllCoroutinesFrom(script: IComponent): any;
|
|
70
|
+
}
|
|
71
|
+
export declare interface INeedleEngineComponent extends HTMLElement {
|
|
72
|
+
getAROverlayContainer(): HTMLElement;
|
|
73
|
+
onEnterAR(session: XRSession, overlayContainer: HTMLElement): any;
|
|
74
|
+
onExitAR(session: XRSession): any;
|
|
75
|
+
}
|
|
76
|
+
export declare interface IGameObject extends Object3D {
|
|
77
|
+
/** the object's unique identifier */
|
|
78
|
+
guid: string | undefined;
|
|
79
|
+
/** if the object is enabled in the hierarchy (usually equivalent to `visible`) */
|
|
80
|
+
activeSelf: boolean;
|
|
81
|
+
/** call to destroy this object including all components that are attached to it. Will destroy all children recursively */
|
|
82
|
+
destroy(): void;
|
|
83
|
+
/** NOTE: this is just a wrapper for devs coming from Unity. Please use this.gameObject instead. In Needle Engine this.gameObject is the same as this.gameObject.transform. See the tutorial link below for more information
|
|
84
|
+
* @augments Object3D
|
|
85
|
+
* @tutorial https://fwd.needle.tools/needle-engine/docs/transform
|
|
86
|
+
* */
|
|
87
|
+
get transform(): IGameObject;
|
|
88
|
+
/** Add a new component to this object. Expects a component type (e.g. `addNewComponent(Animator)`) */
|
|
89
|
+
addNewComponent<T>(type: Constructor<T>): T | null;
|
|
90
|
+
/** Remove a component from this object. Expected a component instance
|
|
91
|
+
* @returns the removed component (equal to the passed in component)
|
|
92
|
+
*/
|
|
93
|
+
removeComponent(comp: IComponent): IComponent;
|
|
94
|
+
/** Searches for a component type on this object. If no component of the searched type exists yet a new instance will be created and returned */
|
|
95
|
+
getOrAddComponent<T>(typeName: Constructor<T> | null): T;
|
|
96
|
+
/** Tries to find a component of a type on this object.
|
|
97
|
+
* @returns the first instance of a component on this object that matches the passed in type or null if no component of this type (or a subtype) exists */
|
|
98
|
+
getComponent<T>(type: Constructor<T>): T | null;
|
|
99
|
+
/** @returns all components of a certain type on this object */
|
|
100
|
+
getComponents<T>(type: Constructor<T>, arr?: T[]): Array<T>;
|
|
101
|
+
/** Finds a component of a certain type on this object OR a child object if any exists */
|
|
102
|
+
getComponentInChildren<T>(type: Constructor<T>): T | null;
|
|
103
|
+
/** Finds all components of a certain type on this object AND all children (recursively) */
|
|
104
|
+
getComponentsInChildren<T>(type: Constructor<T>, arr?: T[]): Array<T>;
|
|
105
|
+
/** Finds a component of a certain type on this object OR a parent object if any exists */
|
|
106
|
+
getComponentInParent<T>(type: Constructor<T>): T | null;
|
|
107
|
+
/** Finds all components of a certain type on this object AND all parents (recursively) */
|
|
108
|
+
getComponentsInParent<T>(type: Constructor<T>, arr?: T[]): Array<T>;
|
|
109
|
+
get worldPosition(): Vector3;
|
|
110
|
+
set worldPosition(val: Vector3);
|
|
111
|
+
get worldQuaternion(): Quaternion;
|
|
112
|
+
set worldQuaternion(val: Quaternion);
|
|
113
|
+
get worldRotation(): Vector3;
|
|
114
|
+
set worldRotation(val: Vector3);
|
|
115
|
+
get worldScale(): Vector3;
|
|
116
|
+
set worldScale(val: Vector3);
|
|
117
|
+
get worldForward(): Vector3;
|
|
118
|
+
get worldRight(): Vector3;
|
|
119
|
+
get worldUp(): Vector3;
|
|
120
|
+
}
|
|
121
|
+
export interface IHasGuid {
|
|
122
|
+
guid: string;
|
|
123
|
+
}
|
|
124
|
+
export interface IComponent extends IHasGuid {
|
|
125
|
+
get isComponent(): boolean;
|
|
126
|
+
/** the object this component is attached to */
|
|
127
|
+
gameObject: IGameObject;
|
|
128
|
+
enabled: boolean;
|
|
129
|
+
sourceId?: SourceIdentifier;
|
|
130
|
+
get name(): string;
|
|
131
|
+
get layer(): number;
|
|
132
|
+
get destroyed(): boolean;
|
|
133
|
+
get tag(): string;
|
|
134
|
+
context: any;
|
|
135
|
+
get activeAndEnabled(): boolean;
|
|
136
|
+
/** @internal */
|
|
137
|
+
__internalNewInstanceCreated(): any;
|
|
138
|
+
/** @internal */
|
|
139
|
+
__internalAwake(): any;
|
|
140
|
+
/** @internal */
|
|
141
|
+
__internalStart(): any;
|
|
142
|
+
/** @internal */
|
|
143
|
+
__internalEnable(isAddingOrRemovingFromScene?: boolean): any;
|
|
144
|
+
/** @internal */
|
|
145
|
+
__internalDisable(isAddingOrRemovingFromScene?: boolean): any;
|
|
146
|
+
/** @internal */
|
|
147
|
+
__internalDestroy(): any;
|
|
148
|
+
/** @internal */
|
|
149
|
+
resolveGuids?(guidsMap: GuidsMap): void;
|
|
150
|
+
/** experimental, called when the script is registered for the first time, this is called even if the component is not enabled. */
|
|
151
|
+
registering?(): any;
|
|
152
|
+
awake(): any;
|
|
153
|
+
onEnable(): any;
|
|
154
|
+
onDisable(): any;
|
|
155
|
+
onDestroy(): any;
|
|
156
|
+
destroy(): any;
|
|
157
|
+
/** called for properties decorated with the @validate decorator */
|
|
158
|
+
onValidate?(property?: string): any;
|
|
159
|
+
/** called when this.context.isPaused changes or when rendering loop changes due to changing DOM element visibility
|
|
160
|
+
* e.g. when the DOM element becomes hidden or out ot view
|
|
161
|
+
*/
|
|
162
|
+
onPausedChanged?(isPaused: boolean, wasPaused: boolean): any;
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163
|
+
start?(): void;
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164
|
+
earlyUpdate?(): void;
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165
|
+
update?(): void;
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166
|
+
lateUpdate?(): void;
|
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167
|
+
onBeforeRender?(frame: XRFrame | null): void;
|
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168
|
+
onAfterRender?(): void;
|
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169
|
+
onCollisionEnter?(col: Collision): any;
|
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170
|
+
onCollisionExit?(col: Collision): any;
|
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171
|
+
onCollisionStay?(col: Collision): any;
|
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172
|
+
onTriggerEnter?(col: ICollider): any;
|
|
173
|
+
onTriggerStay?(col: ICollider): any;
|
|
174
|
+
onTriggerExit?(col: ICollider): any;
|
|
175
|
+
get forward(): Vector3;
|
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176
|
+
get worldPosition(): Vector3;
|
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177
|
+
get worldQuaternion(): Quaternion;
|
|
178
|
+
}
|
|
179
|
+
export declare interface ICamera extends IComponent {
|
|
180
|
+
get isCamera(): boolean;
|
|
181
|
+
applyClearFlagsIfIsActiveCamera(): unknown;
|
|
182
|
+
applyClearFlags(): any;
|
|
183
|
+
buildCamera(): any;
|
|
184
|
+
get cam(): Camera;
|
|
185
|
+
nearClipPlane: number;
|
|
186
|
+
farClipPlane: number;
|
|
187
|
+
backgroundColor: RGBAColor | null;
|
|
188
|
+
backgroundBlurriness: number | undefined;
|
|
189
|
+
environmentIntensity: number | undefined;
|
|
190
|
+
clearFlags: number;
|
|
191
|
+
cullingMask: number;
|
|
192
|
+
aspect: number;
|
|
193
|
+
fieldOfView?: number;
|
|
194
|
+
/** x and y are in pixel on the canvas / dom element */
|
|
195
|
+
screenPointToRay(x: number, y: number, ray?: Ray): Ray;
|
|
196
|
+
targetTexture: RenderTexture | null;
|
|
197
|
+
}
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|
198
|
+
export declare interface ICameraController {
|
|
199
|
+
get isCameraController(): boolean;
|
|
200
|
+
}
|
|
201
|
+
export declare interface ILight extends IComponent {
|
|
202
|
+
intensity: number;
|
|
203
|
+
color: Color;
|
|
204
|
+
}
|
|
205
|
+
export declare interface ISharedMaterials {
|
|
206
|
+
[num: number]: Material;
|
|
207
|
+
get length(): number;
|
|
208
|
+
}
|
|
209
|
+
export declare interface IRenderer extends IComponent {
|
|
210
|
+
sharedMaterial: Material;
|
|
211
|
+
get sharedMaterials(): ISharedMaterials;
|
|
212
|
+
}
|
|
213
|
+
export declare interface ICollider extends IComponent {
|
|
214
|
+
get isCollider(): any;
|
|
215
|
+
attachedRigidbody: IRigidbody | null;
|
|
216
|
+
isTrigger: boolean;
|
|
217
|
+
sharedMaterial?: PhysicsMaterial;
|
|
218
|
+
center?: Vec3 & {
|
|
219
|
+
multiply(vec: Vec3): any;
|
|
220
|
+
};
|
|
221
|
+
updateProperties(): void;
|
|
222
|
+
updatePhysicsMaterial(): void;
|
|
223
|
+
}
|
|
224
|
+
export declare interface ISphereCollider extends ICollider {
|
|
225
|
+
radius: number;
|
|
226
|
+
}
|
|
227
|
+
export declare interface IBoxCollider extends ICollider {
|
|
228
|
+
size: Vec3;
|
|
229
|
+
}
|
|
230
|
+
export declare interface IRigidbody extends IComponent {
|
|
231
|
+
constraints: RigidbodyConstraints;
|
|
232
|
+
isKinematic: boolean;
|
|
233
|
+
/** When true the mass will automatically calculated by attached colliders */
|
|
234
|
+
autoMass: boolean;
|
|
235
|
+
mass: number;
|
|
236
|
+
drag: number;
|
|
237
|
+
angularDrag: number;
|
|
238
|
+
useGravity: boolean;
|
|
239
|
+
gravityScale: number;
|
|
240
|
+
dominanceGroup: number;
|
|
241
|
+
collisionDetectionMode: CollisionDetectionMode;
|
|
242
|
+
lockPositionX: boolean;
|
|
243
|
+
lockPositionY: boolean;
|
|
244
|
+
lockPositionZ: boolean;
|
|
245
|
+
lockRotationX: boolean;
|
|
246
|
+
lockRotationY: boolean;
|
|
247
|
+
lockRotationZ: boolean;
|
|
248
|
+
}
|
|
249
|
+
export declare const $physicsKey: unique symbol;
|
|
250
|
+
export declare type ICollisionContext = {
|
|
251
|
+
getCollider(obj: Object3D): ICollider;
|
|
252
|
+
};
|
|
253
|
+
export type Vec2 = {
|
|
254
|
+
x: number;
|
|
255
|
+
y: number;
|
|
256
|
+
};
|
|
257
|
+
export type Vec3 = {
|
|
258
|
+
x: number;
|
|
259
|
+
y: number;
|
|
260
|
+
z: number;
|
|
261
|
+
};
|
|
262
|
+
export type Vec4 = {
|
|
263
|
+
x: number;
|
|
264
|
+
y: number;
|
|
265
|
+
z: number;
|
|
266
|
+
w: number;
|
|
267
|
+
};
|
|
268
|
+
export declare class ContactPoint {
|
|
269
|
+
private readonly _point;
|
|
270
|
+
private readonly _normal;
|
|
271
|
+
private readonly _tangentVelocity;
|
|
272
|
+
/** the distance of the collision point */
|
|
273
|
+
readonly distance: number;
|
|
274
|
+
/** the impulse velocity */
|
|
275
|
+
readonly impulse: number;
|
|
276
|
+
readonly friction: number;
|
|
277
|
+
/** worldspace point */
|
|
278
|
+
get point(): Vector3;
|
|
279
|
+
/** worldspace normal */
|
|
280
|
+
get normal(): Vector3;
|
|
281
|
+
/** worldspace tangent */
|
|
282
|
+
get tangentVelocity(): Vector3;
|
|
283
|
+
constructor(point: Vec3, dist: number, normal: Vec3, impulse: number, friction: number, tangentVelocity: Vec3);
|
|
284
|
+
}
|
|
285
|
+
export declare class Collision {
|
|
286
|
+
/** The contact points of this collision. Contains information about positions, normals, distance, friction, impulse... */
|
|
287
|
+
readonly contacts: ContactPoint[];
|
|
288
|
+
constructor(obj: IGameObject, otherCollider: ICollider, contacts: ContactPoint[]);
|
|
289
|
+
/** the gameobject this collision event belongs to (e.g. if onCollisionEnter is called then `me` is the same as `this.gameObject`) */
|
|
290
|
+
readonly me: IGameObject;
|
|
291
|
+
private _collider;
|
|
292
|
+
/** the other collider the collision happened with */
|
|
293
|
+
get collider(): ICollider;
|
|
294
|
+
private _gameObject;
|
|
295
|
+
/** the other object the collision happened with */
|
|
296
|
+
get gameObject(): IGameObject;
|
|
297
|
+
/** the other rigidbody we hit, null if none attached */
|
|
298
|
+
get rigidBody(): IRigidbody | null;
|
|
299
|
+
}
|
|
300
|
+
export type RaycastResult = null | {
|
|
301
|
+
point: Vector3;
|
|
302
|
+
collider: ICollider;
|
|
303
|
+
normal?: Vector3;
|
|
304
|
+
};
|
|
305
|
+
export declare class SphereOverlapResult {
|
|
306
|
+
object: Object3D;
|
|
307
|
+
collider: ICollider;
|
|
308
|
+
constructor(object: Object3D, collider: ICollider);
|
|
309
|
+
}
|
|
310
|
+
export interface IPhysicsEngine {
|
|
311
|
+
initialize(ctx: IContext): Promise<boolean>;
|
|
312
|
+
step(dt: number): void;
|
|
313
|
+
postStep(): any;
|
|
314
|
+
get isUpdating(): boolean;
|
|
315
|
+
/** clear all possibly cached data (e.g. mesh data when creating scaled mesh colliders) */
|
|
316
|
+
clearCaches(): any;
|
|
317
|
+
enabled: boolean;
|
|
318
|
+
get world(): any;
|
|
319
|
+
set gravity(vec3: Vec3);
|
|
320
|
+
get gravity(): Vec3;
|
|
321
|
+
/** Get the rapier body for a Needle component */
|
|
322
|
+
getBody(obj: ICollider | IRigidbody): null | any;
|
|
323
|
+
/** Get the Needle Engine component for a rapier object */
|
|
324
|
+
getComponent(rapierObject: object): IComponent | null;
|
|
325
|
+
/** Fast raycast against physics colliders
|
|
326
|
+
* @param origin ray origin in screen or worldspace
|
|
327
|
+
* @param direction ray direction in worldspace
|
|
328
|
+
* @param maxDistance max distance to raycast
|
|
329
|
+
* @param solid if true it will also hit the collider if origin is already inside it
|
|
330
|
+
*/
|
|
331
|
+
raycast(origin?: Vec2 | Vec3, direction?: Vec3, maxDistance?: number, solid?: boolean): RaycastResult;
|
|
332
|
+
/** raycast that also gets the normal vector. If you don't need it use raycast() */
|
|
333
|
+
raycastAndGetNormal(origin?: Vec2 | Vec3, direction?: Vec3, maxDistance?: number, solid?: boolean): RaycastResult;
|
|
334
|
+
sphereOverlap(point: Vector3, radius: number): Array<SphereOverlapResult>;
|
|
335
|
+
addSphereCollider(collider: ICollider): any;
|
|
336
|
+
addBoxCollider(collider: ICollider, size: Vector3): any;
|
|
337
|
+
addCapsuleCollider(collider: ICollider, radius: number, height: number): any;
|
|
338
|
+
addMeshCollider(collider: ICollider, mesh: Mesh, convex: boolean, scale: Vector3): any;
|
|
339
|
+
updatePhysicsMaterial(collider: ICollider): any;
|
|
340
|
+
wakeup(rb: IRigidbody): any;
|
|
341
|
+
updateProperties(rb: IRigidbody | ICollider): any;
|
|
342
|
+
resetForces(rb: IRigidbody, wakeup: boolean): any;
|
|
343
|
+
resetTorques(rb: IRigidbody, wakeup: boolean): any;
|
|
344
|
+
addForce(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
|
|
345
|
+
applyImpulse(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
|
|
346
|
+
/** Returns the linear velocity of a rigidbody or the rigidbody of a collider */
|
|
347
|
+
getLinearVelocity(rb: IRigidbody | ICollider): Vec3 | null;
|
|
348
|
+
getAngularVelocity(rb: IRigidbody): Vec3 | null;
|
|
349
|
+
setAngularVelocity(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
|
|
350
|
+
setLinearVelocity(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
|
|
351
|
+
updateBody(comp: ICollider | IRigidbody, translation: boolean, rotation: boolean): any;
|
|
352
|
+
removeBody(body: IComponent): any;
|
|
353
|
+
getBody(obj: ICollider | IRigidbody): null | any;
|
|
354
|
+
addFixedJoint(body1: IRigidbody, body2: IRigidbody): any;
|
|
355
|
+
addHingeJoint(body1: IRigidbody, body2: IRigidbody, anchor: Vec3, axis: Vec3): any;
|
|
356
|
+
/** Enable to render collider shapes */
|
|
357
|
+
debugRenderColliders: boolean;
|
|
358
|
+
}
|