@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/CHANGELOG.md +2259 -2253
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +7 -10
  5. package/dist/needle-engine.light.js +7 -10
  6. package/dist/needle-engine.light.min.js +7 -10
  7. package/dist/needle-engine.light.umd.cjs +7 -10
  8. package/dist/needle-engine.min.js +7 -10
  9. package/dist/needle-engine.umd.cjs +7 -10
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AudioListener.d.ts +7 -7
  211. package/lib/engine-components/AudioListener.js +30 -30
  212. package/lib/engine-components/AudioSource.d.ts +61 -61
  213. package/lib/engine-components/AudioSource.js +422 -422
  214. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  215. package/lib/engine-components/AvatarLoader.js +173 -173
  216. package/lib/engine-components/AxesHelper.d.ts +9 -9
  217. package/lib/engine-components/AxesHelper.js +44 -44
  218. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  219. package/lib/engine-components/BasicIKConstraint.js +43 -43
  220. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  221. package/lib/engine-components/BoxHelperComponent.js +89 -89
  222. package/lib/engine-components/Camera.d.ts +70 -70
  223. package/lib/engine-components/Camera.js +450 -450
  224. package/lib/engine-components/CameraUtils.d.ts +1 -1
  225. package/lib/engine-components/CameraUtils.js +77 -77
  226. package/lib/engine-components/CharacterController.d.ts +46 -46
  227. package/lib/engine-components/CharacterController.js +227 -227
  228. package/lib/engine-components/Collider.d.ts +46 -46
  229. package/lib/engine-components/Collider.js +153 -153
  230. package/lib/engine-components/Component.d.ts +228 -228
  231. package/lib/engine-components/Component.js +541 -541
  232. package/lib/engine-components/ContactShadows.d.ts +23 -23
  233. package/lib/engine-components/ContactShadows.js +233 -233
  234. package/lib/engine-components/DeleteBox.d.ts +9 -9
  235. package/lib/engine-components/DeleteBox.js +30 -30
  236. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  237. package/lib/engine-components/DeviceFlag.js +43 -43
  238. package/lib/engine-components/DragControls.d.ts +51 -51
  239. package/lib/engine-components/DragControls.js +516 -516
  240. package/lib/engine-components/DropListener.d.ts +15 -15
  241. package/lib/engine-components/DropListener.js +120 -120
  242. package/lib/engine-components/Duplicatable.d.ts +16 -16
  243. package/lib/engine-components/Duplicatable.js +150 -150
  244. package/lib/engine-components/EventList.d.ts +28 -28
  245. package/lib/engine-components/EventList.js +105 -105
  246. package/lib/engine-components/EventTrigger.d.ts +12 -12
  247. package/lib/engine-components/EventTrigger.js +50 -50
  248. package/lib/engine-components/EventType.d.ts +19 -19
  249. package/lib/engine-components/EventType.js +71 -71
  250. package/lib/engine-components/FlyControls.d.ts +7 -7
  251. package/lib/engine-components/FlyControls.js +25 -25
  252. package/lib/engine-components/Fog.d.ts +20 -20
  253. package/lib/engine-components/Fog.js +60 -60
  254. package/lib/engine-components/Gizmos.d.ts +12 -12
  255. package/lib/engine-components/Gizmos.js +60 -60
  256. package/lib/engine-components/GridHelper.d.ts +12 -12
  257. package/lib/engine-components/GridHelper.js +47 -47
  258. package/lib/engine-components/GroundProjection.d.ts +21 -21
  259. package/lib/engine-components/GroundProjection.js +97 -97
  260. package/lib/engine-components/Interactable.d.ts +10 -10
  261. package/lib/engine-components/Interactable.js +11 -11
  262. package/lib/engine-components/Joints.d.ts +19 -19
  263. package/lib/engine-components/Joints.js +51 -51
  264. package/lib/engine-components/LODGroup.d.ts +30 -30
  265. package/lib/engine-components/LODGroup.js +145 -145
  266. package/lib/engine-components/Light.d.ts +75 -75
  267. package/lib/engine-components/Light.js +475 -475
  268. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  269. package/lib/engine-components/LookAtConstraint.js +17 -17
  270. package/lib/engine-components/NestedGltf.d.ts +11 -11
  271. package/lib/engine-components/NestedGltf.js +74 -74
  272. package/lib/engine-components/Networking.d.ts +11 -11
  273. package/lib/engine-components/Networking.js +70 -70
  274. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  275. package/lib/engine-components/OffsetConstraint.js +65 -65
  276. package/lib/engine-components/OrbitControls.d.ts +111 -111
  277. package/lib/engine-components/OrbitControls.js +646 -646
  278. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  279. package/lib/engine-components/ParticleSystem.js +1077 -1077
  280. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  281. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  282. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  283. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  284. package/lib/engine-components/PlayerColor.d.ts +13 -13
  285. package/lib/engine-components/PlayerColor.js +83 -83
  286. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  287. package/lib/engine-components/ReflectionProbe.js +181 -181
  288. package/lib/engine-components/Renderer.d.ts +112 -112
  289. package/lib/engine-components/Renderer.js +1029 -1029
  290. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  291. package/lib/engine-components/RendererLightmap.js +127 -127
  292. package/lib/engine-components/RigidBody.d.ts +120 -120
  293. package/lib/engine-components/RigidBody.js +452 -452
  294. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  295. package/lib/engine-components/SceneSwitcher.js +583 -583
  296. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  297. package/lib/engine-components/ScreenCapture.js +405 -405
  298. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  299. package/lib/engine-components/ShadowCatcher.js +144 -144
  300. package/lib/engine-components/Skybox.d.ts +23 -23
  301. package/lib/engine-components/Skybox.js +287 -287
  302. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  303. package/lib/engine-components/SmoothFollow.js +63 -63
  304. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  305. package/lib/engine-components/SpatialTrigger.js +144 -144
  306. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  307. package/lib/engine-components/SpectatorCamera.js +593 -593
  308. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  309. package/lib/engine-components/SpriteRenderer.js +257 -257
  310. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  311. package/lib/engine-components/SyncedCamera.js +187 -187
  312. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  313. package/lib/engine-components/SyncedRoom.js +162 -162
  314. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  315. package/lib/engine-components/SyncedTransform.js +265 -265
  316. package/lib/engine-components/TestRunner.d.ts +13 -13
  317. package/lib/engine-components/TestRunner.js +99 -99
  318. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  319. package/lib/engine-components/TransformGizmo.js +148 -148
  320. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  321. package/lib/engine-components/VideoPlayer.js +792 -792
  322. package/lib/engine-components/Voip.d.ts +29 -29
  323. package/lib/engine-components/Voip.js +203 -203
  324. package/lib/engine-components/XRFlag.d.ts +33 -33
  325. package/lib/engine-components/XRFlag.js +128 -128
  326. package/lib/engine-components/api.d.ts +15 -15
  327. package/lib/engine-components/api.js +15 -15
  328. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  330. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  332. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  334. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  336. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  338. package/lib/engine-components/codegen/components.d.ts +216 -216
  339. package/lib/engine-components/codegen/components.js +217 -217
  340. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  341. package/lib/engine-components/debug/LogStats.js +18 -18
  342. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  343. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  344. package/lib/engine-components/export/index.d.ts +1 -1
  345. package/lib/engine-components/export/index.js +1 -1
  346. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
  347. package/lib/engine-components/export/usdz/Extension.js +1 -1
  348. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +114 -114
  349. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1211 -1211
  350. package/lib/engine-components/export/usdz/USDZExporter.d.ts +59 -59
  351. package/lib/engine-components/export/usdz/USDZExporter.js +450 -450
  352. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +69 -69
  353. package/lib/engine-components/export/usdz/extensions/Animation.js +650 -650
  354. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  355. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  356. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +55 -55
  357. package/lib/engine-components/export/usdz/extensions/USDZText.js +246 -246
  358. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  359. package/lib/engine-components/export/usdz/extensions/USDZUI.js +100 -100
  360. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  361. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  362. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +9 -9
  363. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +52 -52
  364. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +22 -22
  365. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +134 -134
  366. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +126 -126
  367. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +824 -824
  368. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +133 -133
  369. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +464 -464
  370. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  371. package/lib/engine-components/export/usdz/index.js +2 -2
  372. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +3 -3
  373. package/lib/engine-components/export/usdz/utils/animationutils.js +85 -85
  374. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  375. package/lib/engine-components/export/usdz/utils/quicklook.js +35 -35
  376. package/lib/engine-components/export/usdz/utils/timeutils.d.ts +1 -1
  377. package/lib/engine-components/export/usdz/utils/timeutils.js +14 -14
  378. package/lib/engine-components/js-extensions/ExtensionUtils.d.ts +6 -6
  379. package/lib/engine-components/js-extensions/ExtensionUtils.js +65 -65
  380. package/lib/engine-components/js-extensions/Object3D.d.ts +2 -2
  381. package/lib/engine-components/js-extensions/Object3D.js +140 -140
  382. package/lib/engine-components/js-extensions/RGBAColor.d.ts +14 -14
  383. package/lib/engine-components/js-extensions/RGBAColor.js +49 -49
  384. package/lib/engine-components/js-extensions/index.d.ts +3 -3
  385. package/lib/engine-components/js-extensions/index.js +3 -3
  386. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +13 -13
  387. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +45 -45
  388. package/lib/engine-components/postprocessing/Effects/Bloom.d.ts +12 -12
  389. package/lib/engine-components/postprocessing/Effects/Bloom.js +77 -77
  390. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +8 -8
  391. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +38 -38
  392. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +12 -12
  393. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +81 -81
  394. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +21 -21
  395. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +97 -97
  396. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +7 -7
  397. package/lib/engine-components/postprocessing/Effects/Pixelation.js +28 -28
  398. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +13 -13
  399. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +86 -86
  400. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +24 -24
  401. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +94 -94
  402. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +13 -13
  403. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +62 -62
  404. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +16 -16
  405. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +51 -51
  406. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +11 -11
  407. package/lib/engine-components/postprocessing/Effects/Vignette.js +56 -56
  408. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +33 -33
  409. package/lib/engine-components/postprocessing/PostProcessingEffect.js +126 -126
  410. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +22 -22
  411. package/lib/engine-components/postprocessing/PostProcessingHandler.js +201 -201
  412. package/lib/engine-components/postprocessing/Volume.d.ts +25 -25
  413. package/lib/engine-components/postprocessing/Volume.js +193 -193
  414. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +22 -22
  415. package/lib/engine-components/postprocessing/VolumeParameter.js +80 -80
  416. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +7 -7
  417. package/lib/engine-components/postprocessing/VolumeProfile.js +41 -41
  418. package/lib/engine-components/postprocessing/index.d.ts +4 -4
  419. package/lib/engine-components/postprocessing/index.js +4 -4
  420. package/lib/engine-components/timeline/PlayableDirector.d.ts +107 -107
  421. package/lib/engine-components/timeline/PlayableDirector.js +624 -624
  422. package/lib/engine-components/timeline/SignalAsset.d.ts +18 -18
  423. package/lib/engine-components/timeline/SignalAsset.js +124 -124
  424. package/lib/engine-components/timeline/TimelineModels.d.ts +88 -88
  425. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  426. package/lib/engine-components/timeline/TimelineTracks.d.ts +90 -90
  427. package/lib/engine-components/timeline/TimelineTracks.js +825 -825
  428. package/lib/engine-components/timeline/index.d.ts +4 -4
  429. package/lib/engine-components/timeline/index.js +3 -3
  430. package/lib/engine-components/ui/BaseUIComponent.d.ts +31 -31
  431. package/lib/engine-components/ui/BaseUIComponent.js +161 -161
  432. package/lib/engine-components/ui/Button.d.ts +56 -56
  433. package/lib/engine-components/ui/Button.js +282 -282
  434. package/lib/engine-components/ui/Canvas.d.ts +67 -67
  435. package/lib/engine-components/ui/Canvas.js +382 -382
  436. package/lib/engine-components/ui/CanvasGroup.d.ts +15 -15
  437. package/lib/engine-components/ui/CanvasGroup.js +53 -53
  438. package/lib/engine-components/ui/EventSystem.d.ts +102 -102
  439. package/lib/engine-components/ui/EventSystem.js +641 -641
  440. package/lib/engine-components/ui/Graphic.d.ts +45 -45
  441. package/lib/engine-components/ui/Graphic.js +236 -236
  442. package/lib/engine-components/ui/Image.d.ts +27 -27
  443. package/lib/engine-components/ui/Image.js +107 -107
  444. package/lib/engine-components/ui/InputField.d.ts +34 -34
  445. package/lib/engine-components/ui/InputField.js +234 -234
  446. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  447. package/lib/engine-components/ui/Interfaces.js +12 -12
  448. package/lib/engine-components/ui/Layout.d.ts +72 -72
  449. package/lib/engine-components/ui/Layout.js +318 -318
  450. package/lib/engine-components/ui/Outline.d.ts +7 -7
  451. package/lib/engine-components/ui/Outline.js +20 -20
  452. package/lib/engine-components/ui/PointerEvents.d.ts +64 -64
  453. package/lib/engine-components/ui/PointerEvents.js +68 -68
  454. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  455. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  456. package/lib/engine-components/ui/Raycaster.d.ts +18 -18
  457. package/lib/engine-components/ui/Raycaster.js +69 -69
  458. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  459. package/lib/engine-components/ui/RectTransform.js +343 -343
  460. package/lib/engine-components/ui/SpatialHtml.d.ts +6 -6
  461. package/lib/engine-components/ui/SpatialHtml.js +57 -57
  462. package/lib/engine-components/ui/Text.d.ts +74 -74
  463. package/lib/engine-components/ui/Text.js +534 -534
  464. package/lib/engine-components/ui/Utils.d.ts +23 -23
  465. package/lib/engine-components/ui/Utils.js +90 -90
  466. package/lib/engine-components/ui/index.d.ts +1 -1
  467. package/lib/engine-components/ui/index.js +1 -1
  468. package/lib/engine-components/utils/LookAt.d.ts +13 -13
  469. package/lib/engine-components/utils/LookAt.js +59 -59
  470. package/lib/engine-components/utils/OpenURL.d.ts +21 -21
  471. package/lib/engine-components/utils/OpenURL.js +124 -124
  472. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +19 -19
  473. package/lib/engine-components/webxr/WebARCameraBackground.js +193 -193
  474. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +38 -38
  475. package/lib/engine-components/webxr/WebARSessionRoot.js +407 -407
  476. package/lib/engine-components/webxr/WebXR.d.ts +110 -110
  477. package/lib/engine-components/webxr/WebXR.js +672 -672
  478. package/lib/engine-components/webxr/WebXRAvatar.d.ts +61 -61
  479. package/lib/engine-components/webxr/WebXRAvatar.js +289 -289
  480. package/lib/engine-components/webxr/WebXRController.d.ts +154 -154
  481. package/lib/engine-components/webxr/WebXRController.js +1028 -1028
  482. package/lib/engine-components/webxr/WebXRGrabRendering.d.ts +42 -42
  483. package/lib/engine-components/webxr/WebXRGrabRendering.js +137 -137
  484. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +49 -49
  485. package/lib/engine-components/webxr/WebXRImageTracking.js +336 -336
  486. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +49 -49
  487. package/lib/engine-components/webxr/WebXRPlaneTracking.js +372 -372
  488. package/lib/engine-components/webxr/WebXRRig.d.ts +4 -4
  489. package/lib/engine-components/webxr/WebXRRig.js +19 -19
  490. package/lib/engine-components/webxr/WebXRSync.d.ts +54 -54
  491. package/lib/engine-components/webxr/WebXRSync.js +410 -410
  492. package/lib/engine-components/webxr/index.d.ts +4 -4
  493. package/lib/engine-components/webxr/index.js +4 -4
  494. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  495. package/lib/engine-components-experimental/Presentation.js +9 -9
  496. package/lib/engine-components-experimental/api.d.ts +1 -1
  497. package/lib/engine-components-experimental/api.js +1 -1
  498. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +50 -50
  499. package/lib/engine-components-experimental/networking/PlayerSync.js +200 -200
  500. package/lib/engine-schemes/api.d.ts +1 -1
  501. package/lib/engine-schemes/api.js +1 -1
  502. package/lib/engine-schemes/schemes.d.ts +7 -7
  503. package/lib/engine-schemes/schemes.js +19 -19
  504. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  505. package/lib/engine-schemes/synced-camera-model.js +67 -67
  506. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  507. package/lib/engine-schemes/synced-transform-model.js +66 -66
  508. package/lib/engine-schemes/transform.d.ts +12 -12
  509. package/lib/engine-schemes/transform.js +39 -39
  510. package/lib/engine-schemes/vec3.d.ts +11 -11
  511. package/lib/engine-schemes/vec3.js +29 -29
  512. package/lib/engine-schemes/vec4.d.ts +12 -12
  513. package/lib/engine-schemes/vec4.js +33 -33
  514. package/lib/engine-schemes/vr-user-state-buffer.d.ts +36 -36
  515. package/lib/engine-schemes/vr-user-state-buffer.js +103 -103
  516. package/lib/include/three/ARButton.d.ts +3 -3
  517. package/lib/include/three/ARButton.js +151 -151
  518. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  519. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  520. package/lib/include/three/VRButton.d.ts +5 -5
  521. package/lib/include/three/VRButton.js +118 -118
  522. package/lib/needle-engine.d.ts +6 -6
  523. package/lib/needle-engine.js +49 -49
  524. package/package.json +1 -1
  525. package/plugins/common/config.cjs +14 -14
  526. package/plugins/common/config.js +19 -19
  527. package/plugins/common/generator.js +10 -10
  528. package/plugins/common/license.cjs +30 -30
  529. package/plugins/common/version.js +11 -11
  530. package/plugins/next/license.cjs +4 -4
  531. package/plugins/next/next.js +70 -70
  532. package/plugins/types/index.d.ts +1 -1
  533. package/plugins/types/needleConfig.d.ts +21 -21
  534. package/plugins/types/userconfig.d.ts +42 -42
  535. package/plugins/vite/alias.js +70 -70
  536. package/plugins/vite/build.js +19 -19
  537. package/plugins/vite/config.js +73 -73
  538. package/plugins/vite/copyfiles.js +134 -134
  539. package/plugins/vite/defines.js +45 -45
  540. package/plugins/vite/dependency-watcher.js +224 -224
  541. package/plugins/vite/drop-client.js +76 -76
  542. package/plugins/vite/drop.js +82 -82
  543. package/plugins/vite/editor-connection.js +121 -121
  544. package/plugins/vite/facebook-instant-games.js +99 -99
  545. package/plugins/vite/gzip.js +5 -5
  546. package/plugins/vite/imports-logger.js +143 -143
  547. package/plugins/vite/index.js +81 -81
  548. package/plugins/vite/license.js +42 -42
  549. package/plugins/vite/meta.js +149 -149
  550. package/plugins/vite/peer.js +31 -31
  551. package/plugins/vite/poster-client.js +59 -59
  552. package/plugins/vite/poster.js +73 -73
  553. package/plugins/vite/reload-client.js +15 -15
  554. package/plugins/vite/reload.js +363 -363
  555. package/plugins/vite/transform-codegen.js +55 -55
  556. package/plugins/vite/vite-4.4-hack.js +31 -31
  557. package/src/engine/api.ts +54 -54
  558. package/src/engine/assets/index.ts +4 -4
  559. package/src/engine/codegen/register_types.ts +441 -441
  560. package/src/engine/debug/debug.ts +29 -29
  561. package/src/engine/debug/debug_console.ts +213 -213
  562. package/src/engine/debug/debug_overlay.ts +283 -283
  563. package/src/engine/engine.ts +13 -13
  564. package/src/engine/engine_addressables.ts +494 -494
  565. package/src/engine/engine_application.ts +53 -53
  566. package/src/engine/engine_assetdatabase.ts +383 -383
  567. package/src/engine/engine_camera.ts +32 -32
  568. package/src/engine/engine_components.ts +266 -266
  569. package/src/engine/engine_components_internal.ts +42 -42
  570. package/src/engine/engine_constants.ts +42 -42
  571. package/src/engine/engine_context.ts +1386 -1386
  572. package/src/engine/engine_context_registry.ts +103 -103
  573. package/src/engine/engine_coroutine.ts +24 -24
  574. package/src/engine/engine_create_objects.ts +39 -39
  575. package/src/engine/engine_default_parameters.ts +3 -3
  576. package/src/engine/engine_editor-sync.ts +29 -29
  577. package/src/engine/engine_element.ts +592 -592
  578. package/src/engine/engine_element_attributes.ts +61 -61
  579. package/src/engine/engine_element_extras.ts +16 -16
  580. package/src/engine/engine_element_loading.ts +341 -341
  581. package/src/engine/engine_element_overlay.ts +160 -160
  582. package/src/engine/engine_fileloader.js +8 -8
  583. package/src/engine/engine_gameobject.ts +621 -621
  584. package/src/engine/engine_generic_utils.js +13 -13
  585. package/src/engine/engine_gizmos.ts +321 -321
  586. package/src/engine/engine_gltf.ts +30 -30
  587. package/src/engine/engine_gltf_builtin_components.ts +350 -350
  588. package/src/engine/engine_hot_reload.ts +196 -196
  589. package/src/engine/engine_input.ts +879 -879
  590. package/src/engine/engine_input_utils.ts +23 -23
  591. package/src/engine/engine_instancing.ts +42 -42
  592. package/src/engine/engine_license.ts +413 -413
  593. package/src/engine/engine_lifecycle_api.ts +29 -29
  594. package/src/engine/engine_lifecycle_functions_internal.ts +36 -36
  595. package/src/engine/engine_lightdata.ts +113 -113
  596. package/src/engine/engine_loaders.ts +77 -77
  597. package/src/engine/engine_mainloop_utils.ts +431 -431
  598. package/src/engine/engine_math.ts +174 -174
  599. package/src/engine/engine_networking.ts +742 -742
  600. package/src/engine/engine_networking_auto.ts +373 -373
  601. package/src/engine/engine_networking_files.ts +206 -206
  602. package/src/engine/engine_networking_files_default_components.ts +54 -54
  603. package/src/engine/engine_networking_instantiate.ts +362 -362
  604. package/src/engine/engine_networking_peer.ts +158 -158
  605. package/src/engine/engine_networking_streams.ts +489 -489
  606. package/src/engine/engine_networking_types.ts +18 -18
  607. package/src/engine/engine_networking_utils.ts +23 -23
  608. package/src/engine/engine_networking_websocket.ts +2 -2
  609. package/src/engine/engine_patcher.ts +199 -199
  610. package/src/engine/engine_physics.ts +287 -287
  611. package/src/engine/engine_physics.types.ts +43 -43
  612. package/src/engine/engine_physics_rapier.ts +1385 -1385
  613. package/src/engine/engine_playerview.ts +79 -79
  614. package/src/engine/engine_scenelighting.ts +313 -313
  615. package/src/engine/engine_scenetools.ts +242 -242
  616. package/src/engine/engine_serialization.ts +6 -6
  617. package/src/engine/engine_serialization_builtin_serializer.ts +415 -415
  618. package/src/engine/engine_serialization_core.ts +680 -680
  619. package/src/engine/engine_serialization_decorator.ts +68 -68
  620. package/src/engine/engine_setup.ts +1 -1
  621. package/src/engine/engine_shaders.ts +242 -242
  622. package/src/engine/engine_shims.ts +28 -28
  623. package/src/engine/engine_texture.ts +70 -70
  624. package/src/engine/engine_three_utils.ts +382 -382
  625. package/src/engine/engine_time.ts +55 -55
  626. package/src/engine/engine_types.ts +489 -489
  627. package/src/engine/engine_typestore.ts +41 -41
  628. package/src/engine/engine_util_decorator.ts +134 -134
  629. package/src/engine/engine_utils.ts +605 -605
  630. package/src/engine/engine_utils_screenshot.ts +84 -84
  631. package/src/engine/engine_web_api.ts +119 -119
  632. package/src/engine/extensions/EXT_texture_exr.ts +49 -49
  633. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +193 -193
  634. package/src/engine/extensions/NEEDLE_components.ts +250 -250
  635. package/src/engine/extensions/NEEDLE_gameobject_data.ts +82 -82
  636. package/src/engine/extensions/NEEDLE_lighting_settings.ts +210 -210
  637. package/src/engine/extensions/NEEDLE_lightmaps.ts +130 -130
  638. package/src/engine/extensions/NEEDLE_persistent_assets.ts +75 -75
  639. package/src/engine/extensions/NEEDLE_progressive.ts +412 -412
  640. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  641. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +618 -618
  642. package/src/engine/extensions/extension_resolver.ts +4 -4
  643. package/src/engine/extensions/extension_utils.ts +149 -149
  644. package/src/engine/extensions/extensions.ts +118 -118
  645. package/src/engine/extensions/index.ts +4 -4
  646. package/src/engine/extensions/usage_tracker.ts +95 -95
  647. package/src/engine/js-extensions/Camera.ts +34 -34
  648. package/src/engine/js-extensions/Layers.ts +19 -19
  649. package/src/engine/js-extensions/index.ts +1 -1
  650. package/src/engine/shaders/shaderData.ts +67 -67
  651. package/src/engine/tests/test_utils.ts +63 -63
  652. package/src/engine-components/AlignmentConstraint.ts +35 -35
  653. package/src/engine-components/Animation.ts +345 -345
  654. package/src/engine-components/AnimationCurve.ts +83 -83
  655. package/src/engine-components/AnimationUtils.ts +117 -117
  656. package/src/engine-components/Animator.ts +243 -243
  657. package/src/engine-components/AnimatorController.ts +1020 -1020
  658. package/src/engine-components/AudioListener.ts +32 -32
  659. package/src/engine-components/AudioSource.ts +419 -419
  660. package/src/engine-components/AvatarLoader.ts +204 -204
  661. package/src/engine-components/AxesHelper.ts +33 -33
  662. package/src/engine-components/BasicIKConstraint.ts +53 -53
  663. package/src/engine-components/BoxCollider.ts +1 -1
  664. package/src/engine-components/BoxHelperComponent.ts +100 -100
  665. package/src/engine-components/Camera.ts +454 -454
  666. package/src/engine-components/CameraUtils.ts +89 -89
  667. package/src/engine-components/CharacterController.ts +243 -243
  668. package/src/engine-components/Collider.ts +160 -160
  669. package/src/engine-components/Component.ts +670 -670
  670. package/src/engine-components/ContactShadows.ts +265 -265
  671. package/src/engine-components/DeleteBox.ts +35 -35
  672. package/src/engine-components/DeviceFlag.ts +42 -42
  673. package/src/engine-components/DragControls.ts +574 -574
  674. package/src/engine-components/DropListener.ts +112 -112
  675. package/src/engine-components/Duplicatable.ts +146 -146
  676. package/src/engine-components/EventList.ts +125 -125
  677. package/src/engine-components/EventTrigger.ts +47 -47
  678. package/src/engine-components/EventType.ts +87 -87
  679. package/src/engine-components/FlyControls.ts +31 -31
  680. package/src/engine-components/Fog.ts +59 -59
  681. package/src/engine-components/Gizmos.ts +52 -52
  682. package/src/engine-components/GridHelper.ts +40 -40
  683. package/src/engine-components/GroundProjection.ts +97 -97
  684. package/src/engine-components/Interactable.ts +18 -18
  685. package/src/engine-components/Joints.ts +51 -51
  686. package/src/engine-components/LODGroup.ts +145 -145
  687. package/src/engine-components/Light.ts +493 -493
  688. package/src/engine-components/LookAtConstraint.ts +11 -11
  689. package/src/engine-components/NestedGltf.ts +70 -70
  690. package/src/engine-components/Networking.ts +72 -72
  691. package/src/engine-components/OffsetConstraint.ts +59 -59
  692. package/src/engine-components/OrbitControls.ts +653 -653
  693. package/src/engine-components/ParticleSystem.ts +1192 -1192
  694. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  695. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  696. package/src/engine-components/PlayerColor.ts +93 -93
  697. package/src/engine-components/ReflectionProbe.ts +192 -192
  698. package/src/engine-components/Renderer.ts +1125 -1125
  699. package/src/engine-components/RendererLightmap.ts +145 -145
  700. package/src/engine-components/RigidBody.ts +453 -453
  701. package/src/engine-components/SceneSwitcher.ts +594 -594
  702. package/src/engine-components/ScreenCapture.ts +437 -437
  703. package/src/engine-components/ShadowCatcher.ts +149 -149
  704. package/src/engine-components/Skybox.ts +281 -281
  705. package/src/engine-components/SmoothFollow.ts +57 -57
  706. package/src/engine-components/SpatialTrigger.ts +142 -142
  707. package/src/engine-components/SpectatorCamera.ts +675 -675
  708. package/src/engine-components/SphereCollider.ts +1 -1
  709. package/src/engine-components/SpriteRenderer.ts +244 -244
  710. package/src/engine-components/SyncedCamera.ts +208 -208
  711. package/src/engine-components/SyncedRoom.ts +166 -166
  712. package/src/engine-components/SyncedTransform.ts +336 -336
  713. package/src/engine-components/TestRunner.ts +114 -114
  714. package/src/engine-components/TransformGizmo.ts +157 -157
  715. package/src/engine-components/VideoPlayer.ts +831 -831
  716. package/src/engine-components/Voip.ts +214 -214
  717. package/src/engine-components/XRFlag.ts +138 -138
  718. package/src/engine-components/api.ts +22 -22
  719. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  720. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  721. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  722. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  723. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  724. package/src/engine-components/codegen/components.ts +216 -216
  725. package/src/engine-components/debug/LogStats.ts +21 -21
  726. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  727. package/src/engine-components/export/usdz/Extension.ts +11 -11
  728. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  729. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  730. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  731. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  732. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  733. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  734. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  735. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  736. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  737. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  738. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  739. package/src/engine-components/export/usdz/index.ts +2 -2
  740. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  741. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  742. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  743. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  744. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  745. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  746. package/src/engine-components/js-extensions/Vector.ts +16 -16
  747. package/src/engine-components/js-extensions/index.ts +2 -2
  748. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  749. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  750. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  751. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  752. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  753. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  754. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  756. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  757. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  758. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  759. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  760. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  761. package/src/engine-components/postprocessing/Volume.ts +216 -216
  762. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  763. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  764. package/src/engine-components/postprocessing/index.ts +3 -3
  765. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  766. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  767. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  768. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  769. package/src/engine-components/timeline/index.ts +3 -3
  770. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  771. package/src/engine-components/ui/Button.ts +283 -283
  772. package/src/engine-components/ui/Canvas.ts +390 -390
  773. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  774. package/src/engine-components/ui/EventSystem.ts +736 -736
  775. package/src/engine-components/ui/Graphic.ts +255 -255
  776. package/src/engine-components/ui/Image.ts +102 -102
  777. package/src/engine-components/ui/InputField.ts +290 -290
  778. package/src/engine-components/ui/Interfaces.ts +57 -57
  779. package/src/engine-components/ui/Layout.ts +322 -322
  780. package/src/engine-components/ui/Outline.ts +12 -12
  781. package/src/engine-components/ui/PointerEvents.ts +118 -118
  782. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  783. package/src/engine-components/ui/Raycaster.ts +73 -73
  784. package/src/engine-components/ui/RectTransform.ts +364 -364
  785. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  786. package/src/engine-components/ui/Text.ts +572 -572
  787. package/src/engine-components/ui/Utils.ts +110 -110
  788. package/src/engine-components/utils/LookAt.ts +65 -65
  789. package/src/engine-components/utils/OpenURL.ts +118 -118
  790. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  791. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  792. package/src/engine-components/webxr/WebXR.ts +761 -761
  793. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  794. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  795. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  796. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  797. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  798. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  799. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  800. package/src/engine-components/webxr/index.ts +3 -3
  801. package/src/engine-components-experimental/Presentation.ts +12 -12
  802. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  803. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  804. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  805. package/src/engine-schemes/schemes.ts +27 -27
  806. package/src/engine-schemes/synced-camera-model.ts +92 -92
  807. package/src/engine-schemes/synced-transform-model.ts +90 -90
  808. package/src/engine-schemes/syncedCamera.fbs +10 -10
  809. package/src/engine-schemes/transform.ts +50 -50
  810. package/src/engine-schemes/transforms.fbs +25 -25
  811. package/src/engine-schemes/vec.fbs +19 -19
  812. package/src/engine-schemes/vec2.ts +33 -33
  813. package/src/engine-schemes/vec3.ts +38 -38
  814. package/src/engine-schemes/vec4.ts +43 -43
  815. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  816. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
  817. package/src/include/draco/draco_decoder.js +34 -34
  818. package/src/include/draco/draco_wasm_wrapper.js +117 -117
  819. package/src/include/ktx2/basis_transcoder.js +21 -21
  820. package/src/include/needle/arial-msdf.json +1471 -1471
  821. package/src/include/three/ARButton.js +231 -231
  822. package/src/include/three/DragControls.js +231 -231
  823. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  824. package/src/include/three/VRButton.js +194 -194
  825. package/src/needle-engine.ts +55 -55
  826. package/src/engine/dist/api.js +0 -73
  827. package/src/engine/dist/api.js.meta +0 -7
  828. package/src/engine/dist/engine_networking_streams.js +0 -474
  829. package/src/engine/dist/engine_networking_streams.js.meta +0 -7
  830. package/src/engine-schemes/dist/api.js +0 -17
  831. package/src/engine-schemes/dist/api.js.meta +0 -7
  832. package/src/engine-schemes/dist/schemes.js +0 -25
  833. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  834. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  835. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  836. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  837. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  838. package/src/engine-schemes/dist/transform.js +0 -46
  839. package/src/engine-schemes/dist/transform.js.meta +0 -7
  840. package/src/engine-schemes/dist/vec2.js +0 -32
  841. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  842. package/src/engine-schemes/dist/vec3.js +0 -36
  843. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  844. package/src/engine-schemes/dist/vec4.js +0 -40
  845. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  846. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  847. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
  848. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,358 +1,358 @@
1
- /// <reference types="webxr" />
2
- import { RenderTexture } from "./engine_texture.js";
3
- import type { Camera, Color, Material, Object3D, Quaternion, Ray, Scene, WebGLRenderer, Mesh } from "three";
4
- import { Vector3 } from "three";
5
- import { RGBAColor } from "../engine-components/js-extensions/RGBAColor.js";
6
- import { CollisionDetectionMode, type PhysicsMaterial, RigidbodyConstraints } from "./engine_physics.types.js";
7
- import { type GLTF as GLTF3 } from "three/examples/jsm/loaders/GLTFLoader.js";
8
- export type GLTF = GLTF3 & {};
9
- export type LoadedGLTF = {
10
- src: string;
11
- file: GLTF;
12
- };
13
- /** used to find data registered via gltf files e.g. find lightmaps for a Renderer component that were shipped inside a gltf */
14
- export declare type SourceIdentifier = string;
15
- export type Constructor<T> = abstract new (...args: any[]) => T;
16
- export type ConstructorConcrete<T> = new (...args: any[]) => T;
17
- export type GuidsMap = {
18
- [key: string]: string;
19
- };
20
- export interface UIDProvider {
21
- seed: number;
22
- generateUUID(): string;
23
- }
24
- export declare type CoroutineData = {
25
- comp: IComponent;
26
- main: Generator;
27
- chained?: Array<Generator>;
28
- };
29
- export interface ITime {
30
- get time(): number;
31
- }
32
- export interface IInput {
33
- convertScreenspaceToRaycastSpace(vec: Vec2): void;
34
- getPointerPosition(i: number): Vec2 | null;
35
- }
36
- export interface IPhysics {
37
- engine?: IPhysicsEngine;
38
- }
39
- export interface IContext {
40
- alias?: string | null;
41
- hash?: string;
42
- scene: Scene;
43
- renderer: WebGLRenderer;
44
- mainCamera: Camera | null;
45
- mainCameraComponent: ICamera | undefined;
46
- domElement: HTMLElement;
47
- time: ITime;
48
- input: IInput;
49
- physics: IPhysics;
50
- scripts: IComponent[];
51
- scripts_pausedChanged: IComponent[];
52
- scripts_earlyUpdate: IComponent[];
53
- scripts_update: IComponent[];
54
- scripts_lateUpdate: IComponent[];
55
- scripts_onBeforeRender: IComponent[];
56
- scripts_onAfterRender: IComponent[];
57
- scripts_WithCorroutines: IComponent[];
58
- coroutines: {
59
- [FrameEvent: number]: Array<CoroutineData>;
60
- };
61
- post_setup_callbacks: Function[];
62
- pre_update_callbacks: Function[];
63
- pre_render_callbacks: Function[];
64
- post_render_callbacks: Function[];
65
- new_scripts: IComponent[];
66
- new_script_start: IComponent[];
67
- new_scripts_pre_setup_callbacks: Function[];
68
- new_scripts_post_setup_callbacks: Function[];
69
- stopAllCoroutinesFrom(script: IComponent): any;
70
- }
71
- export declare interface INeedleEngineComponent extends HTMLElement {
72
- getAROverlayContainer(): HTMLElement;
73
- onEnterAR(session: XRSession, overlayContainer: HTMLElement): any;
74
- onExitAR(session: XRSession): any;
75
- }
76
- export declare interface IGameObject extends Object3D {
77
- /** the object's unique identifier */
78
- guid: string | undefined;
79
- /** if the object is enabled in the hierarchy (usually equivalent to `visible`) */
80
- activeSelf: boolean;
81
- /** call to destroy this object including all components that are attached to it. Will destroy all children recursively */
82
- destroy(): void;
83
- /** NOTE: this is just a wrapper for devs coming from Unity. Please use this.gameObject instead. In Needle Engine this.gameObject is the same as this.gameObject.transform. See the tutorial link below for more information
84
- * @augments Object3D
85
- * @tutorial https://fwd.needle.tools/needle-engine/docs/transform
86
- * */
87
- get transform(): IGameObject;
88
- /** Add a new component to this object. Expects a component type (e.g. `addNewComponent(Animator)`) */
89
- addNewComponent<T>(type: Constructor<T>): T | null;
90
- /** Remove a component from this object. Expected a component instance
91
- * @returns the removed component (equal to the passed in component)
92
- */
93
- removeComponent(comp: IComponent): IComponent;
94
- /** Searches for a component type on this object. If no component of the searched type exists yet a new instance will be created and returned */
95
- getOrAddComponent<T>(typeName: Constructor<T> | null): T;
96
- /** Tries to find a component of a type on this object.
97
- * @returns the first instance of a component on this object that matches the passed in type or null if no component of this type (or a subtype) exists */
98
- getComponent<T>(type: Constructor<T>): T | null;
99
- /** @returns all components of a certain type on this object */
100
- getComponents<T>(type: Constructor<T>, arr?: T[]): Array<T>;
101
- /** Finds a component of a certain type on this object OR a child object if any exists */
102
- getComponentInChildren<T>(type: Constructor<T>): T | null;
103
- /** Finds all components of a certain type on this object AND all children (recursively) */
104
- getComponentsInChildren<T>(type: Constructor<T>, arr?: T[]): Array<T>;
105
- /** Finds a component of a certain type on this object OR a parent object if any exists */
106
- getComponentInParent<T>(type: Constructor<T>): T | null;
107
- /** Finds all components of a certain type on this object AND all parents (recursively) */
108
- getComponentsInParent<T>(type: Constructor<T>, arr?: T[]): Array<T>;
109
- get worldPosition(): Vector3;
110
- set worldPosition(val: Vector3);
111
- get worldQuaternion(): Quaternion;
112
- set worldQuaternion(val: Quaternion);
113
- get worldRotation(): Vector3;
114
- set worldRotation(val: Vector3);
115
- get worldScale(): Vector3;
116
- set worldScale(val: Vector3);
117
- get worldForward(): Vector3;
118
- get worldRight(): Vector3;
119
- get worldUp(): Vector3;
120
- }
121
- export interface IHasGuid {
122
- guid: string;
123
- }
124
- export interface IComponent extends IHasGuid {
125
- get isComponent(): boolean;
126
- /** the object this component is attached to */
127
- gameObject: IGameObject;
128
- enabled: boolean;
129
- sourceId?: SourceIdentifier;
130
- get name(): string;
131
- get layer(): number;
132
- get destroyed(): boolean;
133
- get tag(): string;
134
- context: any;
135
- get activeAndEnabled(): boolean;
136
- /** @internal */
137
- __internalNewInstanceCreated(): any;
138
- /** @internal */
139
- __internalAwake(): any;
140
- /** @internal */
141
- __internalStart(): any;
142
- /** @internal */
143
- __internalEnable(isAddingOrRemovingFromScene?: boolean): any;
144
- /** @internal */
145
- __internalDisable(isAddingOrRemovingFromScene?: boolean): any;
146
- /** @internal */
147
- __internalDestroy(): any;
148
- /** @internal */
149
- resolveGuids?(guidsMap: GuidsMap): void;
150
- /** experimental, called when the script is registered for the first time, this is called even if the component is not enabled. */
151
- registering?(): any;
152
- awake(): any;
153
- onEnable(): any;
154
- onDisable(): any;
155
- onDestroy(): any;
156
- destroy(): any;
157
- /** called for properties decorated with the @validate decorator */
158
- onValidate?(property?: string): any;
159
- /** called when this.context.isPaused changes or when rendering loop changes due to changing DOM element visibility
160
- * e.g. when the DOM element becomes hidden or out ot view
161
- */
162
- onPausedChanged?(isPaused: boolean, wasPaused: boolean): any;
163
- start?(): void;
164
- earlyUpdate?(): void;
165
- update?(): void;
166
- lateUpdate?(): void;
167
- onBeforeRender?(frame: XRFrame | null): void;
168
- onAfterRender?(): void;
169
- onCollisionEnter?(col: Collision): any;
170
- onCollisionExit?(col: Collision): any;
171
- onCollisionStay?(col: Collision): any;
172
- onTriggerEnter?(col: ICollider): any;
173
- onTriggerStay?(col: ICollider): any;
174
- onTriggerExit?(col: ICollider): any;
175
- get forward(): Vector3;
176
- get worldPosition(): Vector3;
177
- get worldQuaternion(): Quaternion;
178
- }
179
- export declare interface ICamera extends IComponent {
180
- get isCamera(): boolean;
181
- applyClearFlagsIfIsActiveCamera(): unknown;
182
- applyClearFlags(): any;
183
- buildCamera(): any;
184
- get cam(): Camera;
185
- nearClipPlane: number;
186
- farClipPlane: number;
187
- backgroundColor: RGBAColor | null;
188
- backgroundBlurriness: number | undefined;
189
- environmentIntensity: number | undefined;
190
- clearFlags: number;
191
- cullingMask: number;
192
- aspect: number;
193
- fieldOfView?: number;
194
- /** x and y are in pixel on the canvas / dom element */
195
- screenPointToRay(x: number, y: number, ray?: Ray): Ray;
196
- targetTexture: RenderTexture | null;
197
- }
198
- export declare interface ICameraController {
199
- get isCameraController(): boolean;
200
- }
201
- export declare interface ILight extends IComponent {
202
- intensity: number;
203
- color: Color;
204
- }
205
- export declare interface ISharedMaterials {
206
- [num: number]: Material;
207
- get length(): number;
208
- }
209
- export declare interface IRenderer extends IComponent {
210
- sharedMaterial: Material;
211
- get sharedMaterials(): ISharedMaterials;
212
- }
213
- export declare interface ICollider extends IComponent {
214
- get isCollider(): any;
215
- attachedRigidbody: IRigidbody | null;
216
- isTrigger: boolean;
217
- sharedMaterial?: PhysicsMaterial;
218
- center?: Vec3 & {
219
- multiply(vec: Vec3): any;
220
- };
221
- updateProperties(): void;
222
- updatePhysicsMaterial(): void;
223
- }
224
- export declare interface ISphereCollider extends ICollider {
225
- radius: number;
226
- }
227
- export declare interface IBoxCollider extends ICollider {
228
- size: Vec3;
229
- }
230
- export declare interface IRigidbody extends IComponent {
231
- constraints: RigidbodyConstraints;
232
- isKinematic: boolean;
233
- /** When true the mass will automatically calculated by attached colliders */
234
- autoMass: boolean;
235
- mass: number;
236
- drag: number;
237
- angularDrag: number;
238
- useGravity: boolean;
239
- gravityScale: number;
240
- dominanceGroup: number;
241
- collisionDetectionMode: CollisionDetectionMode;
242
- lockPositionX: boolean;
243
- lockPositionY: boolean;
244
- lockPositionZ: boolean;
245
- lockRotationX: boolean;
246
- lockRotationY: boolean;
247
- lockRotationZ: boolean;
248
- }
249
- export declare const $physicsKey: unique symbol;
250
- export declare type ICollisionContext = {
251
- getCollider(obj: Object3D): ICollider;
252
- };
253
- export type Vec2 = {
254
- x: number;
255
- y: number;
256
- };
257
- export type Vec3 = {
258
- x: number;
259
- y: number;
260
- z: number;
261
- };
262
- export type Vec4 = {
263
- x: number;
264
- y: number;
265
- z: number;
266
- w: number;
267
- };
268
- export declare class ContactPoint {
269
- private readonly _point;
270
- private readonly _normal;
271
- private readonly _tangentVelocity;
272
- /** the distance of the collision point */
273
- readonly distance: number;
274
- /** the impulse velocity */
275
- readonly impulse: number;
276
- readonly friction: number;
277
- /** worldspace point */
278
- get point(): Vector3;
279
- /** worldspace normal */
280
- get normal(): Vector3;
281
- /** worldspace tangent */
282
- get tangentVelocity(): Vector3;
283
- constructor(point: Vec3, dist: number, normal: Vec3, impulse: number, friction: number, tangentVelocity: Vec3);
284
- }
285
- export declare class Collision {
286
- /** The contact points of this collision. Contains information about positions, normals, distance, friction, impulse... */
287
- readonly contacts: ContactPoint[];
288
- constructor(obj: IGameObject, otherCollider: ICollider, contacts: ContactPoint[]);
289
- /** the gameobject this collision event belongs to (e.g. if onCollisionEnter is called then `me` is the same as `this.gameObject`) */
290
- readonly me: IGameObject;
291
- private _collider;
292
- /** the other collider the collision happened with */
293
- get collider(): ICollider;
294
- private _gameObject;
295
- /** the other object the collision happened with */
296
- get gameObject(): IGameObject;
297
- /** the other rigidbody we hit, null if none attached */
298
- get rigidBody(): IRigidbody | null;
299
- }
300
- export type RaycastResult = null | {
301
- point: Vector3;
302
- collider: ICollider;
303
- normal?: Vector3;
304
- };
305
- export declare class SphereOverlapResult {
306
- object: Object3D;
307
- collider: ICollider;
308
- constructor(object: Object3D, collider: ICollider);
309
- }
310
- export interface IPhysicsEngine {
311
- initialize(ctx: IContext): Promise<boolean>;
312
- step(dt: number): void;
313
- postStep(): any;
314
- get isUpdating(): boolean;
315
- /** clear all possibly cached data (e.g. mesh data when creating scaled mesh colliders) */
316
- clearCaches(): any;
317
- enabled: boolean;
318
- get world(): any;
319
- set gravity(vec3: Vec3);
320
- get gravity(): Vec3;
321
- /** Get the rapier body for a Needle component */
322
- getBody(obj: ICollider | IRigidbody): null | any;
323
- /** Get the Needle Engine component for a rapier object */
324
- getComponent(rapierObject: object): IComponent | null;
325
- /** Fast raycast against physics colliders
326
- * @param origin ray origin in screen or worldspace
327
- * @param direction ray direction in worldspace
328
- * @param maxDistance max distance to raycast
329
- * @param solid if true it will also hit the collider if origin is already inside it
330
- */
331
- raycast(origin?: Vec2 | Vec3, direction?: Vec3, maxDistance?: number, solid?: boolean): RaycastResult;
332
- /** raycast that also gets the normal vector. If you don't need it use raycast() */
333
- raycastAndGetNormal(origin?: Vec2 | Vec3, direction?: Vec3, maxDistance?: number, solid?: boolean): RaycastResult;
334
- sphereOverlap(point: Vector3, radius: number): Array<SphereOverlapResult>;
335
- addSphereCollider(collider: ICollider): any;
336
- addBoxCollider(collider: ICollider, size: Vector3): any;
337
- addCapsuleCollider(collider: ICollider, radius: number, height: number): any;
338
- addMeshCollider(collider: ICollider, mesh: Mesh, convex: boolean, scale: Vector3): any;
339
- updatePhysicsMaterial(collider: ICollider): any;
340
- wakeup(rb: IRigidbody): any;
341
- updateProperties(rb: IRigidbody | ICollider): any;
342
- resetForces(rb: IRigidbody, wakeup: boolean): any;
343
- resetTorques(rb: IRigidbody, wakeup: boolean): any;
344
- addForce(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
345
- applyImpulse(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
346
- /** Returns the linear velocity of a rigidbody or the rigidbody of a collider */
347
- getLinearVelocity(rb: IRigidbody | ICollider): Vec3 | null;
348
- getAngularVelocity(rb: IRigidbody): Vec3 | null;
349
- setAngularVelocity(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
350
- setLinearVelocity(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
351
- updateBody(comp: ICollider | IRigidbody, translation: boolean, rotation: boolean): any;
352
- removeBody(body: IComponent): any;
353
- getBody(obj: ICollider | IRigidbody): null | any;
354
- addFixedJoint(body1: IRigidbody, body2: IRigidbody): any;
355
- addHingeJoint(body1: IRigidbody, body2: IRigidbody, anchor: Vec3, axis: Vec3): any;
356
- /** Enable to render collider shapes */
357
- debugRenderColliders: boolean;
358
- }
1
+ /// <reference types="webxr" />
2
+ import { RenderTexture } from "./engine_texture.js";
3
+ import type { Camera, Color, Material, Object3D, Quaternion, Ray, Scene, WebGLRenderer, Mesh } from "three";
4
+ import { Vector3 } from "three";
5
+ import { RGBAColor } from "../engine-components/js-extensions/RGBAColor.js";
6
+ import { CollisionDetectionMode, type PhysicsMaterial, RigidbodyConstraints } from "./engine_physics.types.js";
7
+ import { type GLTF as GLTF3 } from "three/examples/jsm/loaders/GLTFLoader.js";
8
+ export type GLTF = GLTF3 & {};
9
+ export type LoadedGLTF = {
10
+ src: string;
11
+ file: GLTF;
12
+ };
13
+ /** used to find data registered via gltf files e.g. find lightmaps for a Renderer component that were shipped inside a gltf */
14
+ export declare type SourceIdentifier = string;
15
+ export type Constructor<T> = abstract new (...args: any[]) => T;
16
+ export type ConstructorConcrete<T> = new (...args: any[]) => T;
17
+ export type GuidsMap = {
18
+ [key: string]: string;
19
+ };
20
+ export interface UIDProvider {
21
+ seed: number;
22
+ generateUUID(): string;
23
+ }
24
+ export declare type CoroutineData = {
25
+ comp: IComponent;
26
+ main: Generator;
27
+ chained?: Array<Generator>;
28
+ };
29
+ export interface ITime {
30
+ get time(): number;
31
+ }
32
+ export interface IInput {
33
+ convertScreenspaceToRaycastSpace(vec: Vec2): void;
34
+ getPointerPosition(i: number): Vec2 | null;
35
+ }
36
+ export interface IPhysics {
37
+ engine?: IPhysicsEngine;
38
+ }
39
+ export interface IContext {
40
+ alias?: string | null;
41
+ hash?: string;
42
+ scene: Scene;
43
+ renderer: WebGLRenderer;
44
+ mainCamera: Camera | null;
45
+ mainCameraComponent: ICamera | undefined;
46
+ domElement: HTMLElement;
47
+ time: ITime;
48
+ input: IInput;
49
+ physics: IPhysics;
50
+ scripts: IComponent[];
51
+ scripts_pausedChanged: IComponent[];
52
+ scripts_earlyUpdate: IComponent[];
53
+ scripts_update: IComponent[];
54
+ scripts_lateUpdate: IComponent[];
55
+ scripts_onBeforeRender: IComponent[];
56
+ scripts_onAfterRender: IComponent[];
57
+ scripts_WithCorroutines: IComponent[];
58
+ coroutines: {
59
+ [FrameEvent: number]: Array<CoroutineData>;
60
+ };
61
+ post_setup_callbacks: Function[];
62
+ pre_update_callbacks: Function[];
63
+ pre_render_callbacks: Function[];
64
+ post_render_callbacks: Function[];
65
+ new_scripts: IComponent[];
66
+ new_script_start: IComponent[];
67
+ new_scripts_pre_setup_callbacks: Function[];
68
+ new_scripts_post_setup_callbacks: Function[];
69
+ stopAllCoroutinesFrom(script: IComponent): any;
70
+ }
71
+ export declare interface INeedleEngineComponent extends HTMLElement {
72
+ getAROverlayContainer(): HTMLElement;
73
+ onEnterAR(session: XRSession, overlayContainer: HTMLElement): any;
74
+ onExitAR(session: XRSession): any;
75
+ }
76
+ export declare interface IGameObject extends Object3D {
77
+ /** the object's unique identifier */
78
+ guid: string | undefined;
79
+ /** if the object is enabled in the hierarchy (usually equivalent to `visible`) */
80
+ activeSelf: boolean;
81
+ /** call to destroy this object including all components that are attached to it. Will destroy all children recursively */
82
+ destroy(): void;
83
+ /** NOTE: this is just a wrapper for devs coming from Unity. Please use this.gameObject instead. In Needle Engine this.gameObject is the same as this.gameObject.transform. See the tutorial link below for more information
84
+ * @augments Object3D
85
+ * @tutorial https://fwd.needle.tools/needle-engine/docs/transform
86
+ * */
87
+ get transform(): IGameObject;
88
+ /** Add a new component to this object. Expects a component type (e.g. `addNewComponent(Animator)`) */
89
+ addNewComponent<T>(type: Constructor<T>): T | null;
90
+ /** Remove a component from this object. Expected a component instance
91
+ * @returns the removed component (equal to the passed in component)
92
+ */
93
+ removeComponent(comp: IComponent): IComponent;
94
+ /** Searches for a component type on this object. If no component of the searched type exists yet a new instance will be created and returned */
95
+ getOrAddComponent<T>(typeName: Constructor<T> | null): T;
96
+ /** Tries to find a component of a type on this object.
97
+ * @returns the first instance of a component on this object that matches the passed in type or null if no component of this type (or a subtype) exists */
98
+ getComponent<T>(type: Constructor<T>): T | null;
99
+ /** @returns all components of a certain type on this object */
100
+ getComponents<T>(type: Constructor<T>, arr?: T[]): Array<T>;
101
+ /** Finds a component of a certain type on this object OR a child object if any exists */
102
+ getComponentInChildren<T>(type: Constructor<T>): T | null;
103
+ /** Finds all components of a certain type on this object AND all children (recursively) */
104
+ getComponentsInChildren<T>(type: Constructor<T>, arr?: T[]): Array<T>;
105
+ /** Finds a component of a certain type on this object OR a parent object if any exists */
106
+ getComponentInParent<T>(type: Constructor<T>): T | null;
107
+ /** Finds all components of a certain type on this object AND all parents (recursively) */
108
+ getComponentsInParent<T>(type: Constructor<T>, arr?: T[]): Array<T>;
109
+ get worldPosition(): Vector3;
110
+ set worldPosition(val: Vector3);
111
+ get worldQuaternion(): Quaternion;
112
+ set worldQuaternion(val: Quaternion);
113
+ get worldRotation(): Vector3;
114
+ set worldRotation(val: Vector3);
115
+ get worldScale(): Vector3;
116
+ set worldScale(val: Vector3);
117
+ get worldForward(): Vector3;
118
+ get worldRight(): Vector3;
119
+ get worldUp(): Vector3;
120
+ }
121
+ export interface IHasGuid {
122
+ guid: string;
123
+ }
124
+ export interface IComponent extends IHasGuid {
125
+ get isComponent(): boolean;
126
+ /** the object this component is attached to */
127
+ gameObject: IGameObject;
128
+ enabled: boolean;
129
+ sourceId?: SourceIdentifier;
130
+ get name(): string;
131
+ get layer(): number;
132
+ get destroyed(): boolean;
133
+ get tag(): string;
134
+ context: any;
135
+ get activeAndEnabled(): boolean;
136
+ /** @internal */
137
+ __internalNewInstanceCreated(): any;
138
+ /** @internal */
139
+ __internalAwake(): any;
140
+ /** @internal */
141
+ __internalStart(): any;
142
+ /** @internal */
143
+ __internalEnable(isAddingOrRemovingFromScene?: boolean): any;
144
+ /** @internal */
145
+ __internalDisable(isAddingOrRemovingFromScene?: boolean): any;
146
+ /** @internal */
147
+ __internalDestroy(): any;
148
+ /** @internal */
149
+ resolveGuids?(guidsMap: GuidsMap): void;
150
+ /** experimental, called when the script is registered for the first time, this is called even if the component is not enabled. */
151
+ registering?(): any;
152
+ awake(): any;
153
+ onEnable(): any;
154
+ onDisable(): any;
155
+ onDestroy(): any;
156
+ destroy(): any;
157
+ /** called for properties decorated with the @validate decorator */
158
+ onValidate?(property?: string): any;
159
+ /** called when this.context.isPaused changes or when rendering loop changes due to changing DOM element visibility
160
+ * e.g. when the DOM element becomes hidden or out ot view
161
+ */
162
+ onPausedChanged?(isPaused: boolean, wasPaused: boolean): any;
163
+ start?(): void;
164
+ earlyUpdate?(): void;
165
+ update?(): void;
166
+ lateUpdate?(): void;
167
+ onBeforeRender?(frame: XRFrame | null): void;
168
+ onAfterRender?(): void;
169
+ onCollisionEnter?(col: Collision): any;
170
+ onCollisionExit?(col: Collision): any;
171
+ onCollisionStay?(col: Collision): any;
172
+ onTriggerEnter?(col: ICollider): any;
173
+ onTriggerStay?(col: ICollider): any;
174
+ onTriggerExit?(col: ICollider): any;
175
+ get forward(): Vector3;
176
+ get worldPosition(): Vector3;
177
+ get worldQuaternion(): Quaternion;
178
+ }
179
+ export declare interface ICamera extends IComponent {
180
+ get isCamera(): boolean;
181
+ applyClearFlagsIfIsActiveCamera(): unknown;
182
+ applyClearFlags(): any;
183
+ buildCamera(): any;
184
+ get cam(): Camera;
185
+ nearClipPlane: number;
186
+ farClipPlane: number;
187
+ backgroundColor: RGBAColor | null;
188
+ backgroundBlurriness: number | undefined;
189
+ environmentIntensity: number | undefined;
190
+ clearFlags: number;
191
+ cullingMask: number;
192
+ aspect: number;
193
+ fieldOfView?: number;
194
+ /** x and y are in pixel on the canvas / dom element */
195
+ screenPointToRay(x: number, y: number, ray?: Ray): Ray;
196
+ targetTexture: RenderTexture | null;
197
+ }
198
+ export declare interface ICameraController {
199
+ get isCameraController(): boolean;
200
+ }
201
+ export declare interface ILight extends IComponent {
202
+ intensity: number;
203
+ color: Color;
204
+ }
205
+ export declare interface ISharedMaterials {
206
+ [num: number]: Material;
207
+ get length(): number;
208
+ }
209
+ export declare interface IRenderer extends IComponent {
210
+ sharedMaterial: Material;
211
+ get sharedMaterials(): ISharedMaterials;
212
+ }
213
+ export declare interface ICollider extends IComponent {
214
+ get isCollider(): any;
215
+ attachedRigidbody: IRigidbody | null;
216
+ isTrigger: boolean;
217
+ sharedMaterial?: PhysicsMaterial;
218
+ center?: Vec3 & {
219
+ multiply(vec: Vec3): any;
220
+ };
221
+ updateProperties(): void;
222
+ updatePhysicsMaterial(): void;
223
+ }
224
+ export declare interface ISphereCollider extends ICollider {
225
+ radius: number;
226
+ }
227
+ export declare interface IBoxCollider extends ICollider {
228
+ size: Vec3;
229
+ }
230
+ export declare interface IRigidbody extends IComponent {
231
+ constraints: RigidbodyConstraints;
232
+ isKinematic: boolean;
233
+ /** When true the mass will automatically calculated by attached colliders */
234
+ autoMass: boolean;
235
+ mass: number;
236
+ drag: number;
237
+ angularDrag: number;
238
+ useGravity: boolean;
239
+ gravityScale: number;
240
+ dominanceGroup: number;
241
+ collisionDetectionMode: CollisionDetectionMode;
242
+ lockPositionX: boolean;
243
+ lockPositionY: boolean;
244
+ lockPositionZ: boolean;
245
+ lockRotationX: boolean;
246
+ lockRotationY: boolean;
247
+ lockRotationZ: boolean;
248
+ }
249
+ export declare const $physicsKey: unique symbol;
250
+ export declare type ICollisionContext = {
251
+ getCollider(obj: Object3D): ICollider;
252
+ };
253
+ export type Vec2 = {
254
+ x: number;
255
+ y: number;
256
+ };
257
+ export type Vec3 = {
258
+ x: number;
259
+ y: number;
260
+ z: number;
261
+ };
262
+ export type Vec4 = {
263
+ x: number;
264
+ y: number;
265
+ z: number;
266
+ w: number;
267
+ };
268
+ export declare class ContactPoint {
269
+ private readonly _point;
270
+ private readonly _normal;
271
+ private readonly _tangentVelocity;
272
+ /** the distance of the collision point */
273
+ readonly distance: number;
274
+ /** the impulse velocity */
275
+ readonly impulse: number;
276
+ readonly friction: number;
277
+ /** worldspace point */
278
+ get point(): Vector3;
279
+ /** worldspace normal */
280
+ get normal(): Vector3;
281
+ /** worldspace tangent */
282
+ get tangentVelocity(): Vector3;
283
+ constructor(point: Vec3, dist: number, normal: Vec3, impulse: number, friction: number, tangentVelocity: Vec3);
284
+ }
285
+ export declare class Collision {
286
+ /** The contact points of this collision. Contains information about positions, normals, distance, friction, impulse... */
287
+ readonly contacts: ContactPoint[];
288
+ constructor(obj: IGameObject, otherCollider: ICollider, contacts: ContactPoint[]);
289
+ /** the gameobject this collision event belongs to (e.g. if onCollisionEnter is called then `me` is the same as `this.gameObject`) */
290
+ readonly me: IGameObject;
291
+ private _collider;
292
+ /** the other collider the collision happened with */
293
+ get collider(): ICollider;
294
+ private _gameObject;
295
+ /** the other object the collision happened with */
296
+ get gameObject(): IGameObject;
297
+ /** the other rigidbody we hit, null if none attached */
298
+ get rigidBody(): IRigidbody | null;
299
+ }
300
+ export type RaycastResult = null | {
301
+ point: Vector3;
302
+ collider: ICollider;
303
+ normal?: Vector3;
304
+ };
305
+ export declare class SphereOverlapResult {
306
+ object: Object3D;
307
+ collider: ICollider;
308
+ constructor(object: Object3D, collider: ICollider);
309
+ }
310
+ export interface IPhysicsEngine {
311
+ initialize(ctx: IContext): Promise<boolean>;
312
+ step(dt: number): void;
313
+ postStep(): any;
314
+ get isUpdating(): boolean;
315
+ /** clear all possibly cached data (e.g. mesh data when creating scaled mesh colliders) */
316
+ clearCaches(): any;
317
+ enabled: boolean;
318
+ get world(): any;
319
+ set gravity(vec3: Vec3);
320
+ get gravity(): Vec3;
321
+ /** Get the rapier body for a Needle component */
322
+ getBody(obj: ICollider | IRigidbody): null | any;
323
+ /** Get the Needle Engine component for a rapier object */
324
+ getComponent(rapierObject: object): IComponent | null;
325
+ /** Fast raycast against physics colliders
326
+ * @param origin ray origin in screen or worldspace
327
+ * @param direction ray direction in worldspace
328
+ * @param maxDistance max distance to raycast
329
+ * @param solid if true it will also hit the collider if origin is already inside it
330
+ */
331
+ raycast(origin?: Vec2 | Vec3, direction?: Vec3, maxDistance?: number, solid?: boolean): RaycastResult;
332
+ /** raycast that also gets the normal vector. If you don't need it use raycast() */
333
+ raycastAndGetNormal(origin?: Vec2 | Vec3, direction?: Vec3, maxDistance?: number, solid?: boolean): RaycastResult;
334
+ sphereOverlap(point: Vector3, radius: number): Array<SphereOverlapResult>;
335
+ addSphereCollider(collider: ICollider): any;
336
+ addBoxCollider(collider: ICollider, size: Vector3): any;
337
+ addCapsuleCollider(collider: ICollider, radius: number, height: number): any;
338
+ addMeshCollider(collider: ICollider, mesh: Mesh, convex: boolean, scale: Vector3): any;
339
+ updatePhysicsMaterial(collider: ICollider): any;
340
+ wakeup(rb: IRigidbody): any;
341
+ updateProperties(rb: IRigidbody | ICollider): any;
342
+ resetForces(rb: IRigidbody, wakeup: boolean): any;
343
+ resetTorques(rb: IRigidbody, wakeup: boolean): any;
344
+ addForce(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
345
+ applyImpulse(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
346
+ /** Returns the linear velocity of a rigidbody or the rigidbody of a collider */
347
+ getLinearVelocity(rb: IRigidbody | ICollider): Vec3 | null;
348
+ getAngularVelocity(rb: IRigidbody): Vec3 | null;
349
+ setAngularVelocity(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
350
+ setLinearVelocity(rb: IRigidbody, vec: Vec3, wakeup: boolean): any;
351
+ updateBody(comp: ICollider | IRigidbody, translation: boolean, rotation: boolean): any;
352
+ removeBody(body: IComponent): any;
353
+ getBody(obj: ICollider | IRigidbody): null | any;
354
+ addFixedJoint(body1: IRigidbody, body2: IRigidbody): any;
355
+ addHingeJoint(body1: IRigidbody, body2: IRigidbody, anchor: Vec3, axis: Vec3): any;
356
+ /** Enable to render collider shapes */
357
+ debugRenderColliders: boolean;
358
+ }