@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/CHANGELOG.md +2259 -2253
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +7 -10
  5. package/dist/needle-engine.light.js +7 -10
  6. package/dist/needle-engine.light.min.js +7 -10
  7. package/dist/needle-engine.light.umd.cjs +7 -10
  8. package/dist/needle-engine.min.js +7 -10
  9. package/dist/needle-engine.umd.cjs +7 -10
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AudioListener.d.ts +7 -7
  211. package/lib/engine-components/AudioListener.js +30 -30
  212. package/lib/engine-components/AudioSource.d.ts +61 -61
  213. package/lib/engine-components/AudioSource.js +422 -422
  214. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  215. package/lib/engine-components/AvatarLoader.js +173 -173
  216. package/lib/engine-components/AxesHelper.d.ts +9 -9
  217. package/lib/engine-components/AxesHelper.js +44 -44
  218. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  219. package/lib/engine-components/BasicIKConstraint.js +43 -43
  220. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  221. package/lib/engine-components/BoxHelperComponent.js +89 -89
  222. package/lib/engine-components/Camera.d.ts +70 -70
  223. package/lib/engine-components/Camera.js +450 -450
  224. package/lib/engine-components/CameraUtils.d.ts +1 -1
  225. package/lib/engine-components/CameraUtils.js +77 -77
  226. package/lib/engine-components/CharacterController.d.ts +46 -46
  227. package/lib/engine-components/CharacterController.js +227 -227
  228. package/lib/engine-components/Collider.d.ts +46 -46
  229. package/lib/engine-components/Collider.js +153 -153
  230. package/lib/engine-components/Component.d.ts +228 -228
  231. package/lib/engine-components/Component.js +541 -541
  232. package/lib/engine-components/ContactShadows.d.ts +23 -23
  233. package/lib/engine-components/ContactShadows.js +233 -233
  234. package/lib/engine-components/DeleteBox.d.ts +9 -9
  235. package/lib/engine-components/DeleteBox.js +30 -30
  236. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  237. package/lib/engine-components/DeviceFlag.js +43 -43
  238. package/lib/engine-components/DragControls.d.ts +51 -51
  239. package/lib/engine-components/DragControls.js +516 -516
  240. package/lib/engine-components/DropListener.d.ts +15 -15
  241. package/lib/engine-components/DropListener.js +120 -120
  242. package/lib/engine-components/Duplicatable.d.ts +16 -16
  243. package/lib/engine-components/Duplicatable.js +150 -150
  244. package/lib/engine-components/EventList.d.ts +28 -28
  245. package/lib/engine-components/EventList.js +105 -105
  246. package/lib/engine-components/EventTrigger.d.ts +12 -12
  247. package/lib/engine-components/EventTrigger.js +50 -50
  248. package/lib/engine-components/EventType.d.ts +19 -19
  249. package/lib/engine-components/EventType.js +71 -71
  250. package/lib/engine-components/FlyControls.d.ts +7 -7
  251. package/lib/engine-components/FlyControls.js +25 -25
  252. package/lib/engine-components/Fog.d.ts +20 -20
  253. package/lib/engine-components/Fog.js +60 -60
  254. package/lib/engine-components/Gizmos.d.ts +12 -12
  255. package/lib/engine-components/Gizmos.js +60 -60
  256. package/lib/engine-components/GridHelper.d.ts +12 -12
  257. package/lib/engine-components/GridHelper.js +47 -47
  258. package/lib/engine-components/GroundProjection.d.ts +21 -21
  259. package/lib/engine-components/GroundProjection.js +97 -97
  260. package/lib/engine-components/Interactable.d.ts +10 -10
  261. package/lib/engine-components/Interactable.js +11 -11
  262. package/lib/engine-components/Joints.d.ts +19 -19
  263. package/lib/engine-components/Joints.js +51 -51
  264. package/lib/engine-components/LODGroup.d.ts +30 -30
  265. package/lib/engine-components/LODGroup.js +145 -145
  266. package/lib/engine-components/Light.d.ts +75 -75
  267. package/lib/engine-components/Light.js +475 -475
  268. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  269. package/lib/engine-components/LookAtConstraint.js +17 -17
  270. package/lib/engine-components/NestedGltf.d.ts +11 -11
  271. package/lib/engine-components/NestedGltf.js +74 -74
  272. package/lib/engine-components/Networking.d.ts +11 -11
  273. package/lib/engine-components/Networking.js +70 -70
  274. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  275. package/lib/engine-components/OffsetConstraint.js +65 -65
  276. package/lib/engine-components/OrbitControls.d.ts +111 -111
  277. package/lib/engine-components/OrbitControls.js +646 -646
  278. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  279. package/lib/engine-components/ParticleSystem.js +1077 -1077
  280. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  281. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  282. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  283. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  284. package/lib/engine-components/PlayerColor.d.ts +13 -13
  285. package/lib/engine-components/PlayerColor.js +83 -83
  286. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  287. package/lib/engine-components/ReflectionProbe.js +181 -181
  288. package/lib/engine-components/Renderer.d.ts +112 -112
  289. package/lib/engine-components/Renderer.js +1029 -1029
  290. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  291. package/lib/engine-components/RendererLightmap.js +127 -127
  292. package/lib/engine-components/RigidBody.d.ts +120 -120
  293. package/lib/engine-components/RigidBody.js +452 -452
  294. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  295. package/lib/engine-components/SceneSwitcher.js +583 -583
  296. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  297. package/lib/engine-components/ScreenCapture.js +405 -405
  298. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  299. package/lib/engine-components/ShadowCatcher.js +144 -144
  300. package/lib/engine-components/Skybox.d.ts +23 -23
  301. package/lib/engine-components/Skybox.js +287 -287
  302. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  303. package/lib/engine-components/SmoothFollow.js +63 -63
  304. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  305. package/lib/engine-components/SpatialTrigger.js +144 -144
  306. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  307. package/lib/engine-components/SpectatorCamera.js +593 -593
  308. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  309. package/lib/engine-components/SpriteRenderer.js +257 -257
  310. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  311. package/lib/engine-components/SyncedCamera.js +187 -187
  312. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  313. package/lib/engine-components/SyncedRoom.js +162 -162
  314. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  315. package/lib/engine-components/SyncedTransform.js +265 -265
  316. package/lib/engine-components/TestRunner.d.ts +13 -13
  317. package/lib/engine-components/TestRunner.js +99 -99
  318. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  319. package/lib/engine-components/TransformGizmo.js +148 -148
  320. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  321. package/lib/engine-components/VideoPlayer.js +792 -792
  322. package/lib/engine-components/Voip.d.ts +29 -29
  323. package/lib/engine-components/Voip.js +203 -203
  324. package/lib/engine-components/XRFlag.d.ts +33 -33
  325. package/lib/engine-components/XRFlag.js +128 -128
  326. package/lib/engine-components/api.d.ts +15 -15
  327. package/lib/engine-components/api.js +15 -15
  328. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  330. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  332. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  334. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  336. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  338. package/lib/engine-components/codegen/components.d.ts +216 -216
  339. package/lib/engine-components/codegen/components.js +217 -217
  340. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  341. package/lib/engine-components/debug/LogStats.js +18 -18
  342. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  343. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  344. package/lib/engine-components/export/index.d.ts +1 -1
  345. package/lib/engine-components/export/index.js +1 -1
  346. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
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  684. package/src/engine-components/Interactable.ts +18 -18
  685. package/src/engine-components/Joints.ts +51 -51
  686. package/src/engine-components/LODGroup.ts +145 -145
  687. package/src/engine-components/Light.ts +493 -493
  688. package/src/engine-components/LookAtConstraint.ts +11 -11
  689. package/src/engine-components/NestedGltf.ts +70 -70
  690. package/src/engine-components/Networking.ts +72 -72
  691. package/src/engine-components/OffsetConstraint.ts +59 -59
  692. package/src/engine-components/OrbitControls.ts +653 -653
  693. package/src/engine-components/ParticleSystem.ts +1192 -1192
  694. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  695. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  696. package/src/engine-components/PlayerColor.ts +93 -93
  697. package/src/engine-components/ReflectionProbe.ts +192 -192
  698. package/src/engine-components/Renderer.ts +1125 -1125
  699. package/src/engine-components/RendererLightmap.ts +145 -145
  700. package/src/engine-components/RigidBody.ts +453 -453
  701. package/src/engine-components/SceneSwitcher.ts +594 -594
  702. package/src/engine-components/ScreenCapture.ts +437 -437
  703. package/src/engine-components/ShadowCatcher.ts +149 -149
  704. package/src/engine-components/Skybox.ts +281 -281
  705. package/src/engine-components/SmoothFollow.ts +57 -57
  706. package/src/engine-components/SpatialTrigger.ts +142 -142
  707. package/src/engine-components/SpectatorCamera.ts +675 -675
  708. package/src/engine-components/SphereCollider.ts +1 -1
  709. package/src/engine-components/SpriteRenderer.ts +244 -244
  710. package/src/engine-components/SyncedCamera.ts +208 -208
  711. package/src/engine-components/SyncedRoom.ts +166 -166
  712. package/src/engine-components/SyncedTransform.ts +336 -336
  713. package/src/engine-components/TestRunner.ts +114 -114
  714. package/src/engine-components/TransformGizmo.ts +157 -157
  715. package/src/engine-components/VideoPlayer.ts +831 -831
  716. package/src/engine-components/Voip.ts +214 -214
  717. package/src/engine-components/XRFlag.ts +138 -138
  718. package/src/engine-components/api.ts +22 -22
  719. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  720. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  721. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  722. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  723. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  724. package/src/engine-components/codegen/components.ts +216 -216
  725. package/src/engine-components/debug/LogStats.ts +21 -21
  726. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  727. package/src/engine-components/export/usdz/Extension.ts +11 -11
  728. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  729. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  730. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  731. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  732. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  733. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  734. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  735. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
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  738. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  739. package/src/engine-components/export/usdz/index.ts +2 -2
  740. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  741. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  742. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  743. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  744. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  745. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  746. package/src/engine-components/js-extensions/Vector.ts +16 -16
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  748. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  749. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  750. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  751. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  752. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  753. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  754. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  756. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
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  758. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
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  760. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
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  762. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  763. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
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  771. package/src/engine-components/ui/Button.ts +283 -283
  772. package/src/engine-components/ui/Canvas.ts +390 -390
  773. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  774. package/src/engine-components/ui/EventSystem.ts +736 -736
  775. package/src/engine-components/ui/Graphic.ts +255 -255
  776. package/src/engine-components/ui/Image.ts +102 -102
  777. package/src/engine-components/ui/InputField.ts +290 -290
  778. package/src/engine-components/ui/Interfaces.ts +57 -57
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  780. package/src/engine-components/ui/Outline.ts +12 -12
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  782. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  783. package/src/engine-components/ui/Raycaster.ts +73 -73
  784. package/src/engine-components/ui/RectTransform.ts +364 -364
  785. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  786. package/src/engine-components/ui/Text.ts +572 -572
  787. package/src/engine-components/ui/Utils.ts +110 -110
  788. package/src/engine-components/utils/LookAt.ts +65 -65
  789. package/src/engine-components/utils/OpenURL.ts +118 -118
  790. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  791. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  792. package/src/engine-components/webxr/WebXR.ts +761 -761
  793. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  794. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  795. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  796. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  797. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
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  799. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  800. package/src/engine-components/webxr/index.ts +3 -3
  801. package/src/engine-components-experimental/Presentation.ts +12 -12
  802. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  803. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
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  806. package/src/engine-schemes/synced-camera-model.ts +92 -92
  807. package/src/engine-schemes/synced-transform-model.ts +90 -90
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  813. package/src/engine-schemes/vec3.ts +38 -38
  814. package/src/engine-schemes/vec4.ts +43 -43
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  825. package/src/needle-engine.ts +55 -55
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  848. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,573 +1,573 @@
1
- import { Graphic } from './Graphic.js';
2
- import * as ThreeMeshUI from 'three-mesh-ui'
3
- import type { DocumentedOptions as ThreeMeshUIEveryOptions } from "three-mesh-ui/build/types/core/elements/MeshUIBaseElement.js";
4
- import { Color } from 'three';
5
- import { updateRenderSettings } from './Utils.js';
6
- import { Canvas } from './Canvas.js';
7
- import { serializable } from '../../engine/engine_serialization_decorator.js';
8
- import { getParam } from '../../engine/engine_utils.js';
9
- import { type ICanvas, type ICanvasEventReceiver, type IHasAlphaFactor } from './Interfaces.js';
10
-
11
- const debug = getParam("debugtext");
12
-
13
- export enum TextAnchor {
14
- UpperLeft = 0,
15
- UpperCenter = 1,
16
- UpperRight = 2,
17
- MiddleLeft = 3,
18
- MiddleCenter = 4,
19
- MiddleRight = 5,
20
- LowerLeft = 6,
21
- LowerCenter = 7,
22
- LowerRight = 8,
23
- }
24
-
25
- export enum VerticalWrapMode {
26
- Truncate = 0,
27
- Overflow = 1,
28
- }
29
- enum HorizontalWrapMode {
30
- Wrap = 0,
31
- Overflow = 1,
32
- }
33
-
34
- export enum FontStyle {
35
- Normal = 0,
36
- Bold = 1,
37
- Italic = 2,
38
- BoldAndItalic = 3,
39
- }
40
-
41
- export class Text extends Graphic implements IHasAlphaFactor, ICanvasEventReceiver {
42
-
43
- @serializable()
44
- alignment: TextAnchor = TextAnchor.UpperLeft;
45
- @serializable()
46
- verticalOverflow: VerticalWrapMode = VerticalWrapMode.Truncate;
47
- @serializable()
48
- horizontalOverflow: HorizontalWrapMode = HorizontalWrapMode.Wrap;
49
- @serializable()
50
- lineSpacing: number = 1;
51
- @serializable()
52
- supportRichText: boolean = false;
53
- @serializable(URL)
54
- font?: string;
55
- @serializable()
56
- fontStyle: FontStyle = FontStyle.Normal;
57
-
58
- // private _alphaFactor : number = 1;
59
- setAlphaFactor(factor: number): void {
60
- super.setAlphaFactor(factor);
61
- this.uiObject?.set({ fontOpacity: this.color.alpha * this.alphaFactor });
62
- this.markDirty();
63
- }
64
-
65
- @serializable()
66
- get text(): string {
67
- return this._text;
68
- }
69
-
70
- set text(val: string) {
71
- if (val !== this._text) {
72
- this._text = val;
73
- this.feedText(this.text, this.supportRichText);
74
- this.markDirty();
75
- }
76
- }
77
-
78
- private set_text(val: string) {
79
- this.text = val;
80
- }
81
-
82
- @serializable()
83
- get fontSize(): number {
84
- return this._fontSize;
85
- }
86
-
87
- set fontSize(val: number) {
88
- // Setting that kind of property in a parent, would cascade to each 'non-overrided' children.
89
- this._fontSize = val;
90
- this.uiObject?.set({ fontSize: val });
91
- }
92
-
93
- private sRGBTextColor: Color = new Color(1, 0, 1);
94
- protected onColorChanged(): void {
95
- this.sRGBTextColor.copy(this.color);
96
- this.sRGBTextColor.convertLinearToSRGB();
97
- this.uiObject?.set({ color: this.sRGBTextColor, fontOpacity: this.color.alpha });
98
- }
99
-
100
- onParentRectTransformChanged(): void {
101
- super.onParentRectTransformChanged();
102
- if (this.uiObject) {
103
- this.updateOverflow();
104
- }
105
- }
106
-
107
- // onBeforeRender(): void {
108
- // // TODO TMUI @swingingtom this is so we don't have text clipping
109
- // if (this.uiObject && (this.Canvas?.screenspace || this.context.isInVR)) {
110
- // this.updateOverflow();
111
- // }
112
- // }
113
- onBeforeCanvasRender(_canvas: ICanvas) {
114
- // ensure the text clipping matrix is updated (this was a problem with multiple screenspace canvases due to canvas reparenting)
115
- this.updateOverflow();
116
- }
117
-
118
- private updateOverflow() {
119
- // HACK: force the text overflow to update
120
- const overflow = (this.uiObject as any)?._overflow;
121
- if (overflow) {
122
- overflow._needsUpdate = true;
123
- this.markDirty();
124
- }
125
- }
126
-
127
- protected onCreate(_opts: any): void {
128
- if (debug) console.log(this);
129
-
130
- if (this.horizontalOverflow == HorizontalWrapMode.Overflow) {
131
- // Only line characters in the textContent (\n,\r\t) would be able to multiline the text
132
- _opts.whiteSpace = 'pre';
133
- }
134
-
135
- if (this.verticalOverflow == VerticalWrapMode.Truncate) {
136
- this.context.renderer.localClippingEnabled = true;
137
- _opts.overflow = 'hidden';
138
- }
139
-
140
-
141
- // @marwie : this combination is currently KO. See sample "Overflow Overview"
142
- if (this.horizontalOverflow == HorizontalWrapMode.Overflow && this.verticalOverflow == VerticalWrapMode.Truncate) {
143
- // This could fix this combination, but would require anchors updates to replace element
144
- // _opts.width = 'auto';
145
- }
146
-
147
-
148
- _opts.lineHeight = this.lineSpacing;
149
-
150
- // @marwie : Should be fixed. Currently _opts are always fed with :
151
- // backgroundOpacity : color.opacity
152
- // backgroundColor : color
153
- delete _opts.backgroundOpacity;
154
- delete _opts.backgroundColor;
155
-
156
- // helper to show bounds of text element
157
- if (debug) {
158
- _opts.backgroundColor = 0xff9900;
159
- _opts.backgroundOpacity = 0.5;
160
- }
161
-
162
- const rt = this.rectTransform;
163
-
164
- // Texts now support both options, block and inline, and inline has all default to inherit
165
- _opts = { ..._opts, ...this.getTextOpts() };
166
-
167
- this.getAlignment(_opts);
168
-
169
- if (debug) {
170
- _opts.backgroundColor = Math.random() * 0xffffff;
171
- _opts.backgroundOpacity = 0.1;
172
- }
173
-
174
- this.uiObject = rt.createNewText(_opts);
175
- this.feedText(this.text, this.supportRichText);
176
-
177
- }
178
-
179
- onAfterAddedToScene() {
180
- super.onAfterAddedToScene();
181
- this.handleTextRenderOnTop();
182
- }
183
-
184
- private _text: string = "";
185
- private _fontSize: number = 12;
186
-
187
- private _textMeshUi: Array<ThreeMeshUI.Inline> | null = null;
188
-
189
-
190
- private getTextOpts(): object {
191
- const fontSize = this.fontSize;
192
- // if (this.canvas) {
193
- // fontSize /= this.canvas?.scaleFactor;
194
- // }
195
-
196
-
197
- const textOpts = {
198
- color: this.color,
199
- fontOpacity: this.color.alpha,
200
- fontSize: fontSize,
201
- fontKerning: "normal",
202
-
203
- };
204
- this.setFont(textOpts as ThreeMeshUIEveryOptions, this.fontStyle);
205
- return textOpts;
206
- }
207
-
208
-
209
- onEnable(): void {
210
- super.onEnable();
211
- this._didHandleTextRenderOnTop = false;
212
- if (this.uiObject) {
213
- // @ts-ignore
214
-
215
- // @TODO : Evaluate the need of keeping it anonymous.
216
- // From v7.x afterUpdate can be removed but requires a reference
217
- this.uiObject.addAfterUpdate(() => {
218
- // We need to update the shadow owner when the text updates
219
- // because once the font has loaded we get new children (a new mesh)
220
- // which is the text, it needs to be linked back to this component
221
- // to be properly handled by the EventSystem
222
- // since the EventSystem looks for shadow component owners to handle events
223
- this.setShadowComponentOwner(this.uiObject);
224
- this.markDirty();
225
- });
226
- }
227
-
228
- setTimeout(() => this.markDirty(), 10);
229
- this.canvas?.registerEventReceiver(this);
230
- }
231
- onDisable(): void {
232
- super.onDisable();
233
- this.canvas?.unregisterEventReceiver(this);
234
- }
235
-
236
- private getAlignment(opts: ThreeMeshUIEveryOptions): ThreeMeshUIEveryOptions {
237
-
238
- opts.flexDirection = "column";
239
-
240
- switch (this.alignment) {
241
- case TextAnchor.UpperLeft:
242
- case TextAnchor.MiddleLeft:
243
- case TextAnchor.LowerLeft:
244
- opts.textAlign = "left";
245
- break;
246
- case TextAnchor.UpperCenter:
247
- case TextAnchor.MiddleCenter:
248
- case TextAnchor.LowerCenter:
249
- opts.textAlign = "center";
250
-
251
- break;
252
- case TextAnchor.UpperRight:
253
- case TextAnchor.MiddleRight:
254
- case TextAnchor.LowerRight:
255
- opts.textAlign = "right";
256
- break;
257
- }
258
-
259
-
260
- switch (this.alignment) {
261
- default:
262
- case TextAnchor.UpperLeft:
263
- case TextAnchor.UpperCenter:
264
- case TextAnchor.UpperRight:
265
- opts.alignItems = "start";
266
- break;
267
- case TextAnchor.MiddleLeft:
268
- case TextAnchor.MiddleCenter:
269
- case TextAnchor.MiddleRight:
270
- opts.alignItems = "center";
271
- break;
272
- case TextAnchor.LowerLeft:
273
- case TextAnchor.LowerCenter:
274
- case TextAnchor.LowerRight:
275
- opts.alignItems = "end";
276
- break;
277
- }
278
-
279
- return opts;
280
- }
281
-
282
- private feedText(text: string, richText: boolean) : void {
283
- // if (!text || text.length <= 0) return;
284
- // if (!text ) return;
285
- if (debug) console.log("feedText", this.uiObject, text, richText);
286
-
287
- if (!this.uiObject) return;
288
- if (!this._textMeshUi)
289
- this._textMeshUi = [];
290
-
291
- // this doesnt work and produces errors when length is 0:
292
- // this.uiObject.textContent = " ";
293
-
294
- // reset the current text (e.g. when switching from "Hello" to "Hello <b>World</b>")
295
- // @TODO swingingtom: this is a hack to reset the text content, not sure how to do that right
296
- this.uiObject.children.length = 0;
297
-
298
- if (!richText || text.length === 0) {
299
- //@TODO: @swingingtom how would the text content be set?
300
- //@ts-ignore
301
- this.uiObject.textContent = text;
302
- } else {
303
- let currentTag = this.getNextTag(text);
304
- if (!currentTag) {
305
- //@ts-ignore
306
- // we have to set it to empty string, otherwise TMUI won't update it @swingingtom
307
- this.uiObject.textContent = ""; // <
308
- this.setOptions({ textContent: text });
309
- return;
310
- } else if (currentTag.startIndex > 0) {
311
- // First segment should also clear children inlines
312
- for (let i = this.uiObject.children.length - 1; i >= 0; i--) {
313
- const child = this.uiObject.children[i];
314
- // @ts-ignore
315
- if (child.isUI) {
316
- this.uiObject.remove(child);
317
- child.clear();
318
- }
319
- }
320
- const el = new ThreeMeshUI.Inline({ textContent: text.substring(0, currentTag.startIndex), color: 'inherit' });
321
- this.uiObject.add(el);
322
- }
323
-
324
- const stackArray: Array<TagStackEntry> = [];
325
- while (currentTag) {
326
- const next = this.getNextTag(text, currentTag.endIndex);
327
-
328
- const opts = {
329
- fontFamily: this.uiObject?.get('fontFamily'),
330
- color: 'inherit',
331
- textContent: ""
332
- }
333
-
334
- if (next) {
335
- opts.textContent = this.getText(text, currentTag, next);
336
- this.handleTag(currentTag, opts, stackArray);
337
- const el = new ThreeMeshUI.Inline(opts);
338
- this.uiObject?.add(el)
339
-
340
- } else {
341
- opts.textContent = text.substring(currentTag.endIndex);
342
- this.handleTag(currentTag, opts, stackArray);
343
- const el = new ThreeMeshUI.Inline(opts);
344
- this.uiObject?.add(el);
345
- }
346
- currentTag = next;
347
- }
348
- }
349
- }
350
-
351
- private _didHandleTextRenderOnTop: boolean = false;
352
-
353
- private handleTextRenderOnTop() {
354
- if (this._didHandleTextRenderOnTop) return;
355
- this._didHandleTextRenderOnTop = true;
356
- this.startCoroutine(this.renderOnTopCoroutine());
357
- }
358
-
359
- // waits for all the text objects to be ready to set the render on top setting
360
- // @THH : this isn't true anymore. We can set mesh and material properties before their counterparts are created.
361
- // Values would automatically be passed when created. Not sure for depthWrite but it can be added;
362
- private * renderOnTopCoroutine() {
363
- if (!this.canvas) return;
364
- const updatedRendering: boolean[] = [];
365
- const canvas = this.canvas as Canvas;
366
- const settings = {
367
- renderOnTop: canvas.renderOnTop,
368
- depthWrite: canvas.depthWrite,
369
- doubleSided: canvas.doubleSided
370
- };
371
- while (true) {
372
- let isWaitingForElementToUpdate = false;
373
- if (this._textMeshUi) {
374
- for (let i = 0; i < this._textMeshUi.length; i++) {
375
- if (updatedRendering[i] === true) continue;
376
- isWaitingForElementToUpdate = true;
377
- const textMeshObject = this._textMeshUi[i];
378
- // text objects have this textContent which is the mesh
379
- // it is not ready immediately so we have to check if it exists
380
- // and only then setting the render on top property works
381
- if (!textMeshObject["textContent"]) continue;
382
- updateRenderSettings(textMeshObject, settings);
383
- updatedRendering[i] = true;
384
- // console.log(textMeshObject);
385
- }
386
- }
387
- if (!isWaitingForElementToUpdate) break;
388
- yield;
389
- }
390
- }
391
-
392
- private handleTag(tag: TagInfo, opts: any, stackArray: Array<TagStackEntry>) {
393
- // console.log(tag);
394
- if (!tag.isEndTag) {
395
- if (tag.type.includes("color")) {
396
- const stackEntry = new TagStackEntry(tag, { color: opts.color });
397
- stackArray.push(stackEntry);
398
- if (tag.type.length > 6) // color=
399
- {
400
- const col = parseInt("0x" + tag.type.substring(7));
401
- opts.color = col;
402
- } else {
403
- // if it does not contain a color it is white
404
- opts.color = new Color(1, 1, 1);
405
- }
406
- } else if (tag.type == "b") {
407
- this.setFont(opts, FontStyle.Bold);
408
- const stackEntry = new TagStackEntry(tag, {
409
- fontWeight: 700,
410
- });
411
- stackArray.push(stackEntry);
412
- } else if (tag.type == "i") {
413
- this.setFont(opts, FontStyle.Italic);
414
- const stackEntry = new TagStackEntry(tag, {
415
- fontStyle: 'italic'
416
- });
417
- stackArray.push(stackEntry);
418
-
419
- }
420
- }
421
- }
422
-
423
- private getText(text: string, start: TagInfo, end: TagInfo) {
424
- return text.substring(start.endIndex, end.startIndex);
425
- }
426
-
427
- private getNextTag(text: string, startIndex: number = 0): TagInfo | null {
428
- const start = text.indexOf("<", startIndex);
429
- const end = text.indexOf(">", start);
430
- if (start >= 0 && end >= 0) {
431
- const tag = text.substring(start + 1, end);
432
- return { type: tag, startIndex: start, endIndex: end + 1, isEndTag: tag.startsWith("/") };
433
- }
434
- return null;
435
- }
436
-
437
- /**
438
- * Update provided opts to have a proper fontDefinition : family+weight+style
439
- * Ensure Family and Variant are registered in FontLibrary
440
- *
441
- * @param opts
442
- * @param fontStyle
443
- * @private
444
- */
445
- private setFont(opts: ThreeMeshUIEveryOptions, fontStyle: FontStyle) {
446
-
447
- // @TODO : THH could be useful to uniformize font family name :
448
- // This would ease possible html/vr matching
449
- // - Arial instead of assets/arial
450
- // - Arial should stay Arial instead of arial
451
- if (!this.font) return;
452
- const fontName = this.font;
453
- const familyName = this.getFamilyNameWithCorrectSuffix(fontName, fontStyle);
454
- if (debug) console.log("Selected font family:" + familyName);
455
-
456
- // ensure a font family is register under this name
457
- let fontFamily = ThreeMeshUI.FontLibrary.getFontFamily(familyName as string);
458
- if (!fontFamily)
459
- fontFamily = ThreeMeshUI.FontLibrary.addFontFamily(familyName as string);
460
-
461
- // @TODO: @swingingtom how should the font be set?
462
- //@ts-ignore
463
- opts.fontFamily = fontFamily;
464
-
465
- switch (fontStyle) {
466
- default:
467
- case FontStyle.Normal:
468
- opts.fontWeight = 400;
469
- opts.fontStyle = "normal";
470
- break
471
-
472
- case FontStyle.Bold:
473
- opts.fontWeight = 700;
474
- opts.fontStyle = "normal";
475
- break;
476
-
477
- case FontStyle.Italic:
478
- opts.fontWeight = 400;
479
- opts.fontStyle = "italic"
480
- break;
481
-
482
- case FontStyle.BoldAndItalic:
483
- opts.fontStyle = 'italic';
484
- opts.fontWeight = 400;
485
- }
486
-
487
-
488
- // Ensure a fontVariant is registered
489
- //@TODO: @swingingtom add type for fontWeight
490
- let fontVariant = fontFamily.getVariant(opts.fontWeight as any as string, opts.fontStyle);
491
- if (!fontVariant) {
492
- let jsonPath = familyName;
493
- if (!jsonPath?.endsWith("-msdf.json")) jsonPath += "-msdf.json";
494
- let texturePath = familyName;
495
- if (!texturePath?.endsWith(".png")) texturePath += ".png";
496
-
497
- //@TODO: @swingingtom add type for fontWeight
498
- //@TODO: @swingingtom addVariant return type is wrong (should be FontVariant)
499
- fontVariant = fontFamily.addVariant(opts.fontWeight as any as string, opts.fontStyle, jsonPath, texturePath as string) as any as ThreeMeshUI.FontVariant;
500
- fontVariant?.addEventListener('ready', () => {
501
- this.markDirty();
502
- });
503
- }
504
-
505
- }
506
-
507
- private getFamilyNameWithCorrectSuffix(familyName: string, style: FontStyle): string {
508
- // we can only change the style for the family if the name has a suffix (e.g. Arial-Bold)
509
- const styleSeparator = familyName.lastIndexOf('-');
510
- if (styleSeparator < 0) return familyName;
511
-
512
- // Check if the font name contains a style that we don't support in the enum
513
- // e.g. -Medium, -Black, -Thin...
514
- const styleName = familyName.substring(styleSeparator + 1)?.toLowerCase();
515
- if (unsupportedStyleNames.includes(styleName)) {
516
- if (debug) console.warn("Unsupported font style: " + styleName);
517
- return familyName;
518
- }
519
-
520
- // Try find a suffix that matches the style
521
- // We assume that if the font name is "Arial-Regular" then the bold version is "Arial-Bold"
522
- // and if the font name is "arial-regular" then the bold version is "arial-bold"
523
- const pathSeparatorIndex = familyName.lastIndexOf("/");
524
- let fontBaseName = familyName;
525
- if (pathSeparatorIndex >= 0) {
526
- fontBaseName = fontBaseName.substring(pathSeparatorIndex + 1);
527
- }
528
- const isUpperCase = fontBaseName[0] === fontBaseName[0].toUpperCase();
529
- const fontNameWithoutSuffix = familyName.substring(0, styleSeparator);
530
- if (debug) console.log("Select font: ", familyName, FontStyle[style], fontBaseName, isUpperCase, fontNameWithoutSuffix);
531
-
532
- switch (style) {
533
- case FontStyle.Normal:
534
- if (isUpperCase) return fontNameWithoutSuffix + "-Regular";
535
- else return fontNameWithoutSuffix + "-regular";
536
- case FontStyle.Bold:
537
- if (isUpperCase) return fontNameWithoutSuffix + "-Bold";
538
- else return fontNameWithoutSuffix + "-bold";
539
- case FontStyle.Italic:
540
- if (isUpperCase) return fontNameWithoutSuffix + "-Italic";
541
- else return fontNameWithoutSuffix + "-italic";
542
- case FontStyle.BoldAndItalic:
543
- if (isUpperCase) return fontNameWithoutSuffix + "-BoldItalic";
544
- else return fontNameWithoutSuffix + "-bolditalic";
545
- default:
546
- return familyName;
547
- }
548
- }
549
- }
550
-
551
- class TagStackEntry {
552
- tag: TagInfo;
553
- previousValues: object;
554
- constructor(tag: TagInfo, previousValues: object) {
555
- this.tag = tag;
556
- this.previousValues = previousValues;
557
- }
558
- }
559
-
560
- declare type TagInfo = {
561
- type: string,
562
- startIndex: number,
563
- endIndex: number,
564
- isEndTag: boolean
565
- }
566
-
567
- // const anyTag = new RegExp('<.+?>', 'g');
568
- // const regex = new RegExp('<(?<type>.+?)>(?<text>.+?)<\/.+?>', 'g');
569
-
570
-
571
- const unsupportedStyleNames = [
572
- "medium", "mediumitalic", "black", "blackitalic", "thin", "thinitalic", "extrabold", "light", "lightitalic", "semibold"
1
+ import { Graphic } from './Graphic.js';
2
+ import * as ThreeMeshUI from 'three-mesh-ui'
3
+ import type { DocumentedOptions as ThreeMeshUIEveryOptions } from "three-mesh-ui/build/types/core/elements/MeshUIBaseElement.js";
4
+ import { Color } from 'three';
5
+ import { updateRenderSettings } from './Utils.js';
6
+ import { Canvas } from './Canvas.js';
7
+ import { serializable } from '../../engine/engine_serialization_decorator.js';
8
+ import { getParam } from '../../engine/engine_utils.js';
9
+ import { type ICanvas, type ICanvasEventReceiver, type IHasAlphaFactor } from './Interfaces.js';
10
+
11
+ const debug = getParam("debugtext");
12
+
13
+ export enum TextAnchor {
14
+ UpperLeft = 0,
15
+ UpperCenter = 1,
16
+ UpperRight = 2,
17
+ MiddleLeft = 3,
18
+ MiddleCenter = 4,
19
+ MiddleRight = 5,
20
+ LowerLeft = 6,
21
+ LowerCenter = 7,
22
+ LowerRight = 8,
23
+ }
24
+
25
+ export enum VerticalWrapMode {
26
+ Truncate = 0,
27
+ Overflow = 1,
28
+ }
29
+ enum HorizontalWrapMode {
30
+ Wrap = 0,
31
+ Overflow = 1,
32
+ }
33
+
34
+ export enum FontStyle {
35
+ Normal = 0,
36
+ Bold = 1,
37
+ Italic = 2,
38
+ BoldAndItalic = 3,
39
+ }
40
+
41
+ export class Text extends Graphic implements IHasAlphaFactor, ICanvasEventReceiver {
42
+
43
+ @serializable()
44
+ alignment: TextAnchor = TextAnchor.UpperLeft;
45
+ @serializable()
46
+ verticalOverflow: VerticalWrapMode = VerticalWrapMode.Truncate;
47
+ @serializable()
48
+ horizontalOverflow: HorizontalWrapMode = HorizontalWrapMode.Wrap;
49
+ @serializable()
50
+ lineSpacing: number = 1;
51
+ @serializable()
52
+ supportRichText: boolean = false;
53
+ @serializable(URL)
54
+ font?: string;
55
+ @serializable()
56
+ fontStyle: FontStyle = FontStyle.Normal;
57
+
58
+ // private _alphaFactor : number = 1;
59
+ setAlphaFactor(factor: number): void {
60
+ super.setAlphaFactor(factor);
61
+ this.uiObject?.set({ fontOpacity: this.color.alpha * this.alphaFactor });
62
+ this.markDirty();
63
+ }
64
+
65
+ @serializable()
66
+ get text(): string {
67
+ return this._text;
68
+ }
69
+
70
+ set text(val: string) {
71
+ if (val !== this._text) {
72
+ this._text = val;
73
+ this.feedText(this.text, this.supportRichText);
74
+ this.markDirty();
75
+ }
76
+ }
77
+
78
+ private set_text(val: string) {
79
+ this.text = val;
80
+ }
81
+
82
+ @serializable()
83
+ get fontSize(): number {
84
+ return this._fontSize;
85
+ }
86
+
87
+ set fontSize(val: number) {
88
+ // Setting that kind of property in a parent, would cascade to each 'non-overrided' children.
89
+ this._fontSize = val;
90
+ this.uiObject?.set({ fontSize: val });
91
+ }
92
+
93
+ private sRGBTextColor: Color = new Color(1, 0, 1);
94
+ protected onColorChanged(): void {
95
+ this.sRGBTextColor.copy(this.color);
96
+ this.sRGBTextColor.convertLinearToSRGB();
97
+ this.uiObject?.set({ color: this.sRGBTextColor, fontOpacity: this.color.alpha });
98
+ }
99
+
100
+ onParentRectTransformChanged(): void {
101
+ super.onParentRectTransformChanged();
102
+ if (this.uiObject) {
103
+ this.updateOverflow();
104
+ }
105
+ }
106
+
107
+ // onBeforeRender(): void {
108
+ // // TODO TMUI @swingingtom this is so we don't have text clipping
109
+ // if (this.uiObject && (this.Canvas?.screenspace || this.context.isInVR)) {
110
+ // this.updateOverflow();
111
+ // }
112
+ // }
113
+ onBeforeCanvasRender(_canvas: ICanvas) {
114
+ // ensure the text clipping matrix is updated (this was a problem with multiple screenspace canvases due to canvas reparenting)
115
+ this.updateOverflow();
116
+ }
117
+
118
+ private updateOverflow() {
119
+ // HACK: force the text overflow to update
120
+ const overflow = (this.uiObject as any)?._overflow;
121
+ if (overflow) {
122
+ overflow._needsUpdate = true;
123
+ this.markDirty();
124
+ }
125
+ }
126
+
127
+ protected onCreate(_opts: any): void {
128
+ if (debug) console.log(this);
129
+
130
+ if (this.horizontalOverflow == HorizontalWrapMode.Overflow) {
131
+ // Only line characters in the textContent (\n,\r\t) would be able to multiline the text
132
+ _opts.whiteSpace = 'pre';
133
+ }
134
+
135
+ if (this.verticalOverflow == VerticalWrapMode.Truncate) {
136
+ this.context.renderer.localClippingEnabled = true;
137
+ _opts.overflow = 'hidden';
138
+ }
139
+
140
+
141
+ // @marwie : this combination is currently KO. See sample "Overflow Overview"
142
+ if (this.horizontalOverflow == HorizontalWrapMode.Overflow && this.verticalOverflow == VerticalWrapMode.Truncate) {
143
+ // This could fix this combination, but would require anchors updates to replace element
144
+ // _opts.width = 'auto';
145
+ }
146
+
147
+
148
+ _opts.lineHeight = this.lineSpacing;
149
+
150
+ // @marwie : Should be fixed. Currently _opts are always fed with :
151
+ // backgroundOpacity : color.opacity
152
+ // backgroundColor : color
153
+ delete _opts.backgroundOpacity;
154
+ delete _opts.backgroundColor;
155
+
156
+ // helper to show bounds of text element
157
+ if (debug) {
158
+ _opts.backgroundColor = 0xff9900;
159
+ _opts.backgroundOpacity = 0.5;
160
+ }
161
+
162
+ const rt = this.rectTransform;
163
+
164
+ // Texts now support both options, block and inline, and inline has all default to inherit
165
+ _opts = { ..._opts, ...this.getTextOpts() };
166
+
167
+ this.getAlignment(_opts);
168
+
169
+ if (debug) {
170
+ _opts.backgroundColor = Math.random() * 0xffffff;
171
+ _opts.backgroundOpacity = 0.1;
172
+ }
173
+
174
+ this.uiObject = rt.createNewText(_opts);
175
+ this.feedText(this.text, this.supportRichText);
176
+
177
+ }
178
+
179
+ onAfterAddedToScene() {
180
+ super.onAfterAddedToScene();
181
+ this.handleTextRenderOnTop();
182
+ }
183
+
184
+ private _text: string = "";
185
+ private _fontSize: number = 12;
186
+
187
+ private _textMeshUi: Array<ThreeMeshUI.Inline> | null = null;
188
+
189
+
190
+ private getTextOpts(): object {
191
+ const fontSize = this.fontSize;
192
+ // if (this.canvas) {
193
+ // fontSize /= this.canvas?.scaleFactor;
194
+ // }
195
+
196
+
197
+ const textOpts = {
198
+ color: this.color,
199
+ fontOpacity: this.color.alpha,
200
+ fontSize: fontSize,
201
+ fontKerning: "normal",
202
+
203
+ };
204
+ this.setFont(textOpts as ThreeMeshUIEveryOptions, this.fontStyle);
205
+ return textOpts;
206
+ }
207
+
208
+
209
+ onEnable(): void {
210
+ super.onEnable();
211
+ this._didHandleTextRenderOnTop = false;
212
+ if (this.uiObject) {
213
+ // @ts-ignore
214
+
215
+ // @TODO : Evaluate the need of keeping it anonymous.
216
+ // From v7.x afterUpdate can be removed but requires a reference
217
+ this.uiObject.addAfterUpdate(() => {
218
+ // We need to update the shadow owner when the text updates
219
+ // because once the font has loaded we get new children (a new mesh)
220
+ // which is the text, it needs to be linked back to this component
221
+ // to be properly handled by the EventSystem
222
+ // since the EventSystem looks for shadow component owners to handle events
223
+ this.setShadowComponentOwner(this.uiObject);
224
+ this.markDirty();
225
+ });
226
+ }
227
+
228
+ setTimeout(() => this.markDirty(), 10);
229
+ this.canvas?.registerEventReceiver(this);
230
+ }
231
+ onDisable(): void {
232
+ super.onDisable();
233
+ this.canvas?.unregisterEventReceiver(this);
234
+ }
235
+
236
+ private getAlignment(opts: ThreeMeshUIEveryOptions): ThreeMeshUIEveryOptions {
237
+
238
+ opts.flexDirection = "column";
239
+
240
+ switch (this.alignment) {
241
+ case TextAnchor.UpperLeft:
242
+ case TextAnchor.MiddleLeft:
243
+ case TextAnchor.LowerLeft:
244
+ opts.textAlign = "left";
245
+ break;
246
+ case TextAnchor.UpperCenter:
247
+ case TextAnchor.MiddleCenter:
248
+ case TextAnchor.LowerCenter:
249
+ opts.textAlign = "center";
250
+
251
+ break;
252
+ case TextAnchor.UpperRight:
253
+ case TextAnchor.MiddleRight:
254
+ case TextAnchor.LowerRight:
255
+ opts.textAlign = "right";
256
+ break;
257
+ }
258
+
259
+
260
+ switch (this.alignment) {
261
+ default:
262
+ case TextAnchor.UpperLeft:
263
+ case TextAnchor.UpperCenter:
264
+ case TextAnchor.UpperRight:
265
+ opts.alignItems = "start";
266
+ break;
267
+ case TextAnchor.MiddleLeft:
268
+ case TextAnchor.MiddleCenter:
269
+ case TextAnchor.MiddleRight:
270
+ opts.alignItems = "center";
271
+ break;
272
+ case TextAnchor.LowerLeft:
273
+ case TextAnchor.LowerCenter:
274
+ case TextAnchor.LowerRight:
275
+ opts.alignItems = "end";
276
+ break;
277
+ }
278
+
279
+ return opts;
280
+ }
281
+
282
+ private feedText(text: string, richText: boolean) : void {
283
+ // if (!text || text.length <= 0) return;
284
+ // if (!text ) return;
285
+ if (debug) console.log("feedText", this.uiObject, text, richText);
286
+
287
+ if (!this.uiObject) return;
288
+ if (!this._textMeshUi)
289
+ this._textMeshUi = [];
290
+
291
+ // this doesnt work and produces errors when length is 0:
292
+ // this.uiObject.textContent = " ";
293
+
294
+ // reset the current text (e.g. when switching from "Hello" to "Hello <b>World</b>")
295
+ // @TODO swingingtom: this is a hack to reset the text content, not sure how to do that right
296
+ this.uiObject.children.length = 0;
297
+
298
+ if (!richText || text.length === 0) {
299
+ //@TODO: @swingingtom how would the text content be set?
300
+ //@ts-ignore
301
+ this.uiObject.textContent = text;
302
+ } else {
303
+ let currentTag = this.getNextTag(text);
304
+ if (!currentTag) {
305
+ //@ts-ignore
306
+ // we have to set it to empty string, otherwise TMUI won't update it @swingingtom
307
+ this.uiObject.textContent = ""; // <
308
+ this.setOptions({ textContent: text });
309
+ return;
310
+ } else if (currentTag.startIndex > 0) {
311
+ // First segment should also clear children inlines
312
+ for (let i = this.uiObject.children.length - 1; i >= 0; i--) {
313
+ const child = this.uiObject.children[i];
314
+ // @ts-ignore
315
+ if (child.isUI) {
316
+ this.uiObject.remove(child);
317
+ child.clear();
318
+ }
319
+ }
320
+ const el = new ThreeMeshUI.Inline({ textContent: text.substring(0, currentTag.startIndex), color: 'inherit' });
321
+ this.uiObject.add(el);
322
+ }
323
+
324
+ const stackArray: Array<TagStackEntry> = [];
325
+ while (currentTag) {
326
+ const next = this.getNextTag(text, currentTag.endIndex);
327
+
328
+ const opts = {
329
+ fontFamily: this.uiObject?.get('fontFamily'),
330
+ color: 'inherit',
331
+ textContent: ""
332
+ }
333
+
334
+ if (next) {
335
+ opts.textContent = this.getText(text, currentTag, next);
336
+ this.handleTag(currentTag, opts, stackArray);
337
+ const el = new ThreeMeshUI.Inline(opts);
338
+ this.uiObject?.add(el)
339
+
340
+ } else {
341
+ opts.textContent = text.substring(currentTag.endIndex);
342
+ this.handleTag(currentTag, opts, stackArray);
343
+ const el = new ThreeMeshUI.Inline(opts);
344
+ this.uiObject?.add(el);
345
+ }
346
+ currentTag = next;
347
+ }
348
+ }
349
+ }
350
+
351
+ private _didHandleTextRenderOnTop: boolean = false;
352
+
353
+ private handleTextRenderOnTop() {
354
+ if (this._didHandleTextRenderOnTop) return;
355
+ this._didHandleTextRenderOnTop = true;
356
+ this.startCoroutine(this.renderOnTopCoroutine());
357
+ }
358
+
359
+ // waits for all the text objects to be ready to set the render on top setting
360
+ // @THH : this isn't true anymore. We can set mesh and material properties before their counterparts are created.
361
+ // Values would automatically be passed when created. Not sure for depthWrite but it can be added;
362
+ private * renderOnTopCoroutine() {
363
+ if (!this.canvas) return;
364
+ const updatedRendering: boolean[] = [];
365
+ const canvas = this.canvas as Canvas;
366
+ const settings = {
367
+ renderOnTop: canvas.renderOnTop,
368
+ depthWrite: canvas.depthWrite,
369
+ doubleSided: canvas.doubleSided
370
+ };
371
+ while (true) {
372
+ let isWaitingForElementToUpdate = false;
373
+ if (this._textMeshUi) {
374
+ for (let i = 0; i < this._textMeshUi.length; i++) {
375
+ if (updatedRendering[i] === true) continue;
376
+ isWaitingForElementToUpdate = true;
377
+ const textMeshObject = this._textMeshUi[i];
378
+ // text objects have this textContent which is the mesh
379
+ // it is not ready immediately so we have to check if it exists
380
+ // and only then setting the render on top property works
381
+ if (!textMeshObject["textContent"]) continue;
382
+ updateRenderSettings(textMeshObject, settings);
383
+ updatedRendering[i] = true;
384
+ // console.log(textMeshObject);
385
+ }
386
+ }
387
+ if (!isWaitingForElementToUpdate) break;
388
+ yield;
389
+ }
390
+ }
391
+
392
+ private handleTag(tag: TagInfo, opts: any, stackArray: Array<TagStackEntry>) {
393
+ // console.log(tag);
394
+ if (!tag.isEndTag) {
395
+ if (tag.type.includes("color")) {
396
+ const stackEntry = new TagStackEntry(tag, { color: opts.color });
397
+ stackArray.push(stackEntry);
398
+ if (tag.type.length > 6) // color=
399
+ {
400
+ const col = parseInt("0x" + tag.type.substring(7));
401
+ opts.color = col;
402
+ } else {
403
+ // if it does not contain a color it is white
404
+ opts.color = new Color(1, 1, 1);
405
+ }
406
+ } else if (tag.type == "b") {
407
+ this.setFont(opts, FontStyle.Bold);
408
+ const stackEntry = new TagStackEntry(tag, {
409
+ fontWeight: 700,
410
+ });
411
+ stackArray.push(stackEntry);
412
+ } else if (tag.type == "i") {
413
+ this.setFont(opts, FontStyle.Italic);
414
+ const stackEntry = new TagStackEntry(tag, {
415
+ fontStyle: 'italic'
416
+ });
417
+ stackArray.push(stackEntry);
418
+
419
+ }
420
+ }
421
+ }
422
+
423
+ private getText(text: string, start: TagInfo, end: TagInfo) {
424
+ return text.substring(start.endIndex, end.startIndex);
425
+ }
426
+
427
+ private getNextTag(text: string, startIndex: number = 0): TagInfo | null {
428
+ const start = text.indexOf("<", startIndex);
429
+ const end = text.indexOf(">", start);
430
+ if (start >= 0 && end >= 0) {
431
+ const tag = text.substring(start + 1, end);
432
+ return { type: tag, startIndex: start, endIndex: end + 1, isEndTag: tag.startsWith("/") };
433
+ }
434
+ return null;
435
+ }
436
+
437
+ /**
438
+ * Update provided opts to have a proper fontDefinition : family+weight+style
439
+ * Ensure Family and Variant are registered in FontLibrary
440
+ *
441
+ * @param opts
442
+ * @param fontStyle
443
+ * @private
444
+ */
445
+ private setFont(opts: ThreeMeshUIEveryOptions, fontStyle: FontStyle) {
446
+
447
+ // @TODO : THH could be useful to uniformize font family name :
448
+ // This would ease possible html/vr matching
449
+ // - Arial instead of assets/arial
450
+ // - Arial should stay Arial instead of arial
451
+ if (!this.font) return;
452
+ const fontName = this.font;
453
+ const familyName = this.getFamilyNameWithCorrectSuffix(fontName, fontStyle);
454
+ if (debug) console.log("Selected font family:" + familyName);
455
+
456
+ // ensure a font family is register under this name
457
+ let fontFamily = ThreeMeshUI.FontLibrary.getFontFamily(familyName as string);
458
+ if (!fontFamily)
459
+ fontFamily = ThreeMeshUI.FontLibrary.addFontFamily(familyName as string);
460
+
461
+ // @TODO: @swingingtom how should the font be set?
462
+ //@ts-ignore
463
+ opts.fontFamily = fontFamily;
464
+
465
+ switch (fontStyle) {
466
+ default:
467
+ case FontStyle.Normal:
468
+ opts.fontWeight = 400;
469
+ opts.fontStyle = "normal";
470
+ break
471
+
472
+ case FontStyle.Bold:
473
+ opts.fontWeight = 700;
474
+ opts.fontStyle = "normal";
475
+ break;
476
+
477
+ case FontStyle.Italic:
478
+ opts.fontWeight = 400;
479
+ opts.fontStyle = "italic"
480
+ break;
481
+
482
+ case FontStyle.BoldAndItalic:
483
+ opts.fontStyle = 'italic';
484
+ opts.fontWeight = 400;
485
+ }
486
+
487
+
488
+ // Ensure a fontVariant is registered
489
+ //@TODO: @swingingtom add type for fontWeight
490
+ let fontVariant = fontFamily.getVariant(opts.fontWeight as any as string, opts.fontStyle);
491
+ if (!fontVariant) {
492
+ let jsonPath = familyName;
493
+ if (!jsonPath?.endsWith("-msdf.json")) jsonPath += "-msdf.json";
494
+ let texturePath = familyName;
495
+ if (!texturePath?.endsWith(".png")) texturePath += ".png";
496
+
497
+ //@TODO: @swingingtom add type for fontWeight
498
+ //@TODO: @swingingtom addVariant return type is wrong (should be FontVariant)
499
+ fontVariant = fontFamily.addVariant(opts.fontWeight as any as string, opts.fontStyle, jsonPath, texturePath as string) as any as ThreeMeshUI.FontVariant;
500
+ fontVariant?.addEventListener('ready', () => {
501
+ this.markDirty();
502
+ });
503
+ }
504
+
505
+ }
506
+
507
+ private getFamilyNameWithCorrectSuffix(familyName: string, style: FontStyle): string {
508
+ // we can only change the style for the family if the name has a suffix (e.g. Arial-Bold)
509
+ const styleSeparator = familyName.lastIndexOf('-');
510
+ if (styleSeparator < 0) return familyName;
511
+
512
+ // Check if the font name contains a style that we don't support in the enum
513
+ // e.g. -Medium, -Black, -Thin...
514
+ const styleName = familyName.substring(styleSeparator + 1)?.toLowerCase();
515
+ if (unsupportedStyleNames.includes(styleName)) {
516
+ if (debug) console.warn("Unsupported font style: " + styleName);
517
+ return familyName;
518
+ }
519
+
520
+ // Try find a suffix that matches the style
521
+ // We assume that if the font name is "Arial-Regular" then the bold version is "Arial-Bold"
522
+ // and if the font name is "arial-regular" then the bold version is "arial-bold"
523
+ const pathSeparatorIndex = familyName.lastIndexOf("/");
524
+ let fontBaseName = familyName;
525
+ if (pathSeparatorIndex >= 0) {
526
+ fontBaseName = fontBaseName.substring(pathSeparatorIndex + 1);
527
+ }
528
+ const isUpperCase = fontBaseName[0] === fontBaseName[0].toUpperCase();
529
+ const fontNameWithoutSuffix = familyName.substring(0, styleSeparator);
530
+ if (debug) console.log("Select font: ", familyName, FontStyle[style], fontBaseName, isUpperCase, fontNameWithoutSuffix);
531
+
532
+ switch (style) {
533
+ case FontStyle.Normal:
534
+ if (isUpperCase) return fontNameWithoutSuffix + "-Regular";
535
+ else return fontNameWithoutSuffix + "-regular";
536
+ case FontStyle.Bold:
537
+ if (isUpperCase) return fontNameWithoutSuffix + "-Bold";
538
+ else return fontNameWithoutSuffix + "-bold";
539
+ case FontStyle.Italic:
540
+ if (isUpperCase) return fontNameWithoutSuffix + "-Italic";
541
+ else return fontNameWithoutSuffix + "-italic";
542
+ case FontStyle.BoldAndItalic:
543
+ if (isUpperCase) return fontNameWithoutSuffix + "-BoldItalic";
544
+ else return fontNameWithoutSuffix + "-bolditalic";
545
+ default:
546
+ return familyName;
547
+ }
548
+ }
549
+ }
550
+
551
+ class TagStackEntry {
552
+ tag: TagInfo;
553
+ previousValues: object;
554
+ constructor(tag: TagInfo, previousValues: object) {
555
+ this.tag = tag;
556
+ this.previousValues = previousValues;
557
+ }
558
+ }
559
+
560
+ declare type TagInfo = {
561
+ type: string,
562
+ startIndex: number,
563
+ endIndex: number,
564
+ isEndTag: boolean
565
+ }
566
+
567
+ // const anyTag = new RegExp('<.+?>', 'g');
568
+ // const regex = new RegExp('<(?<type>.+?)>(?<text>.+?)<\/.+?>', 'g');
569
+
570
+
571
+ const unsupportedStyleNames = [
572
+ "medium", "mediumitalic", "black", "blackitalic", "thin", "thinitalic", "extrabold", "light", "lightitalic", "semibold"
573
573
  ]