@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2259 -2253
- package/LICENSE.md +10 -10
- package/README.md +52 -52
- package/dist/needle-engine.js +7 -10
- package/dist/needle-engine.light.js +7 -10
- package/dist/needle-engine.light.min.js +7 -10
- package/dist/needle-engine.light.umd.cjs +7 -10
- package/dist/needle-engine.min.js +7 -10
- package/dist/needle-engine.umd.cjs +7 -10
- package/lib/engine/api.d.ts +52 -52
- package/lib/engine/api.js +51 -51
- package/lib/engine/assets/index.d.ts +1 -1
- package/lib/engine/assets/index.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +439 -439
- package/lib/engine/debug/debug.d.ts +12 -12
- package/lib/engine/debug/debug.js +26 -26
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +204 -204
- package/lib/engine/debug/debug_overlay.d.ts +10 -10
- package/lib/engine/debug/debug_overlay.js +277 -277
- package/lib/engine/debug/index.d.ts +1 -1
- package/lib/engine/debug/index.js +1 -1
- package/lib/engine/engine_addressables.d.ts +75 -75
- package/lib/engine/engine_addressables.js +441 -441
- package/lib/engine/engine_application.d.ts +19 -19
- package/lib/engine/engine_application.js +45 -45
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +341 -341
- package/lib/engine/engine_camera.d.ts +6 -6
- package/lib/engine/engine_camera.js +23 -23
- package/lib/engine/engine_components.d.ts +17 -17
- package/lib/engine/engine_components.js +273 -273
- package/lib/engine/engine_components_internal.d.ts +11 -11
- package/lib/engine/engine_components_internal.js +41 -41
- package/lib/engine/engine_constants.d.ts +5 -5
- package/lib/engine/engine_constants.js +32 -32
- package/lib/engine/engine_context.d.ts +269 -269
- package/lib/engine/engine_context.js +1242 -1242
- package/lib/engine/engine_context_registry.d.ts +50 -50
- package/lib/engine/engine_context_registry.js +89 -89
- package/lib/engine/engine_coroutine.d.ts +4 -4
- package/lib/engine/engine_coroutine.js +21 -21
- package/lib/engine/engine_create_objects.d.ts +13 -13
- package/lib/engine/engine_create_objects.js +33 -33
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +17 -17
- package/lib/engine/engine_editor-sync.js +7 -7
- package/lib/engine/engine_element.d.ts +55 -55
- package/lib/engine/engine_element.js +559 -559
- package/lib/engine/engine_element_attributes.d.ts +49 -49
- package/lib/engine/engine_element_attributes.js +1 -1
- package/lib/engine/engine_element_extras.d.ts +6 -6
- package/lib/engine/engine_element_extras.js +13 -13
- package/lib/engine/engine_element_loading.d.ts +40 -40
- package/lib/engine/engine_element_loading.js +312 -312
- package/lib/engine/engine_element_overlay.d.ts +19 -19
- package/lib/engine/engine_element_overlay.js +143 -143
- package/lib/engine/engine_fileloader.d.ts +3 -3
- package/lib/engine/engine_fileloader.js +7 -7
- package/lib/engine/engine_gameobject.d.ts +39 -39
- package/lib/engine/engine_gameobject.js +559 -559
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +26 -26
- package/lib/engine/engine_gizmos.js +282 -282
- package/lib/engine/engine_gltf.d.ts +13 -13
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
- package/lib/engine/engine_gltf_builtin_components.js +298 -298
- package/lib/engine/engine_hot_reload.d.ts +5 -5
- package/lib/engine/engine_hot_reload.js +182 -182
- package/lib/engine/engine_input.d.ts +129 -129
- package/lib/engine/engine_input.js +799 -799
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +16 -16
- package/lib/engine/engine_instancing.js +36 -36
- package/lib/engine/engine_license.d.ts +4 -4
- package/lib/engine/engine_license.js +398 -398
- package/lib/engine/engine_lifecycle_api.d.ts +14 -14
- package/lib/engine/engine_lifecycle_api.js +24 -24
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
- package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +86 -86
- package/lib/engine/engine_loaders.d.ts +7 -7
- package/lib/engine/engine_loaders.js +69 -69
- package/lib/engine/engine_mainloop_utils.d.ts +13 -13
- package/lib/engine/engine_mainloop_utils.js +426 -426
- package/lib/engine/engine_math.d.ts +43 -43
- package/lib/engine/engine_math.js +147 -147
- package/lib/engine/engine_networking.d.ts +176 -176
- package/lib/engine/engine_networking.js +649 -649
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +324 -324
- package/lib/engine/engine_networking_files.d.ts +23 -23
- package/lib/engine/engine_networking_files.js +176 -176
- package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
- package/lib/engine/engine_networking_files_default_components.js +39 -39
- package/lib/engine/engine_networking_instantiate.d.ts +39 -39
- package/lib/engine/engine_networking_instantiate.js +302 -302
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +90 -90
- package/lib/engine/engine_networking_streams.js +428 -428
- package/lib/engine/engine_networking_types.d.ts +14 -14
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +115 -115
- package/lib/engine/engine_physics.js +228 -228
- package/lib/engine/engine_physics.types.d.ts +37 -37
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +112 -112
- package/lib/engine/engine_physics_rapier.js +1266 -1266
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +74 -74
- package/lib/engine/engine_scenelighting.js +285 -285
- package/lib/engine/engine_scenetools.d.ts +35 -35
- package/lib/engine/engine_scenetools.js +212 -212
- package/lib/engine/engine_serialization.d.ts +4 -4
- package/lib/engine/engine_serialization.js +4 -4
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
- package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
- package/lib/engine/engine_serialization_core.d.ts +84 -84
- package/lib/engine/engine_serialization_core.js +576 -576
- package/lib/engine/engine_serialization_decorator.d.ts +15 -15
- package/lib/engine/engine_serialization_decorator.js +54 -54
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +31 -31
- package/lib/engine/engine_shaders.js +229 -229
- package/lib/engine/engine_shims.d.ts +3 -3
- package/lib/engine/engine_shims.js +22 -22
- package/lib/engine/engine_texture.d.ts +20 -20
- package/lib/engine/engine_texture.js +57 -57
- package/lib/engine/engine_three_utils.d.ts +51 -51
- package/lib/engine/engine_three_utils.js +342 -342
- package/lib/engine/engine_time.d.ts +19 -19
- package/lib/engine/engine_time.js +47 -47
- package/lib/engine/engine_types.d.ts +358 -358
- package/lib/engine/engine_types.js +72 -72
- package/lib/engine/engine_typestore.d.ts +16 -16
- package/lib/engine/engine_typestore.js +35 -35
- package/lib/engine/engine_util_decorator.d.ts +12 -12
- package/lib/engine/engine_util_decorator.js +115 -115
- package/lib/engine/engine_utils.d.ts +104 -104
- package/lib/engine/engine_utils.js +518 -518
- package/lib/engine/engine_utils_screenshot.d.ts +10 -10
- package/lib/engine/engine_utils_screenshot.js +70 -70
- package/lib/engine/engine_web_api.d.ts +12 -12
- package/lib/engine/engine_web_api.js +112 -112
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
- package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
- package/lib/engine/extensions/NEEDLE_components.js +206 -206
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
- package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +2 -2
- package/lib/engine/extensions/extension_utils.js +140 -140
- package/lib/engine/extensions/extensions.d.ts +21 -21
- package/lib/engine/extensions/extensions.js +94 -94
- package/lib/engine/extensions/index.d.ts +5 -5
- package/lib/engine/extensions/index.js +5 -5
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +61 -61
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +36 -36
- package/lib/engine/js-extensions/Layers.d.ts +3 -3
- package/lib/engine/js-extensions/Layers.js +19 -19
- package/lib/engine/js-extensions/index.d.ts +2 -2
- package/lib/engine/js-extensions/index.js +2 -2
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +53 -53
- package/lib/engine-components/Animation.js +333 -333
- package/lib/engine-components/AnimationCurve.d.ts +16 -16
- package/lib/engine-components/AnimationCurve.js +97 -97
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +110 -110
- package/lib/engine-components/Animator.d.ts +81 -81
- package/lib/engine-components/Animator.js +229 -229
- package/lib/engine-components/AnimatorController.d.ts +57 -57
- package/lib/engine-components/AnimatorController.js +887 -887
- package/lib/engine-components/AudioListener.d.ts +7 -7
- package/lib/engine-components/AudioListener.js +30 -30
- package/lib/engine-components/AudioSource.d.ts +61 -61
- package/lib/engine-components/AudioSource.js +422 -422
- package/lib/engine-components/AvatarLoader.d.ts +19 -19
- package/lib/engine-components/AvatarLoader.js +173 -173
- package/lib/engine-components/AxesHelper.d.ts +9 -9
- package/lib/engine-components/AxesHelper.js +44 -44
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
- package/lib/engine-components/BoxHelperComponent.js +89 -89
- package/lib/engine-components/Camera.d.ts +70 -70
- package/lib/engine-components/Camera.js +450 -450
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +77 -77
- package/lib/engine-components/CharacterController.d.ts +46 -46
- package/lib/engine-components/CharacterController.js +227 -227
- package/lib/engine-components/Collider.d.ts +46 -46
- package/lib/engine-components/Collider.js +153 -153
- package/lib/engine-components/Component.d.ts +228 -228
- package/lib/engine-components/Component.js +541 -541
- package/lib/engine-components/ContactShadows.d.ts +23 -23
- package/lib/engine-components/ContactShadows.js +233 -233
- package/lib/engine-components/DeleteBox.d.ts +9 -9
- package/lib/engine-components/DeleteBox.js +30 -30
- package/lib/engine-components/DeviceFlag.d.ts +12 -12
- package/lib/engine-components/DeviceFlag.js +43 -43
- package/lib/engine-components/DragControls.d.ts +51 -51
- package/lib/engine-components/DragControls.js +516 -516
- package/lib/engine-components/DropListener.d.ts +15 -15
- package/lib/engine-components/DropListener.js +120 -120
- package/lib/engine-components/Duplicatable.d.ts +16 -16
- package/lib/engine-components/Duplicatable.js +150 -150
- package/lib/engine-components/EventList.d.ts +28 -28
- package/lib/engine-components/EventList.js +105 -105
- package/lib/engine-components/EventTrigger.d.ts +12 -12
- package/lib/engine-components/EventTrigger.js +50 -50
- package/lib/engine-components/EventType.d.ts +19 -19
- package/lib/engine-components/EventType.js +71 -71
- package/lib/engine-components/FlyControls.d.ts +7 -7
- package/lib/engine-components/FlyControls.js +25 -25
- package/lib/engine-components/Fog.d.ts +20 -20
- package/lib/engine-components/Fog.js +60 -60
- package/lib/engine-components/Gizmos.d.ts +12 -12
- package/lib/engine-components/Gizmos.js +60 -60
- package/lib/engine-components/GridHelper.d.ts +12 -12
- package/lib/engine-components/GridHelper.js +47 -47
- package/lib/engine-components/GroundProjection.d.ts +21 -21
- package/lib/engine-components/GroundProjection.js +97 -97
- package/lib/engine-components/Interactable.d.ts +10 -10
- package/lib/engine-components/Interactable.js +11 -11
- package/lib/engine-components/Joints.d.ts +19 -19
- package/lib/engine-components/Joints.js +51 -51
- package/lib/engine-components/LODGroup.d.ts +30 -30
- package/lib/engine-components/LODGroup.js +145 -145
- package/lib/engine-components/Light.d.ts +75 -75
- package/lib/engine-components/Light.js +475 -475
- package/lib/engine-components/LookAtConstraint.d.ts +7 -7
- package/lib/engine-components/LookAtConstraint.js +17 -17
- package/lib/engine-components/NestedGltf.d.ts +11 -11
- package/lib/engine-components/NestedGltf.js +74 -74
- package/lib/engine-components/Networking.d.ts +11 -11
- package/lib/engine-components/Networking.js +70 -70
- package/lib/engine-components/OffsetConstraint.d.ts +14 -14
- package/lib/engine-components/OffsetConstraint.js +65 -65
- package/lib/engine-components/OrbitControls.d.ts +111 -111
- package/lib/engine-components/OrbitControls.js +646 -646
- package/lib/engine-components/ParticleSystem.d.ts +145 -145
- package/lib/engine-components/ParticleSystem.js +1077 -1077
- package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
- package/lib/engine-components/ParticleSystemModules.js +1667 -1667
- package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
- package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
- package/lib/engine-components/PlayerColor.d.ts +13 -13
- package/lib/engine-components/PlayerColor.js +83 -83
- package/lib/engine-components/ReflectionProbe.d.ts +22 -22
- package/lib/engine-components/ReflectionProbe.js +181 -181
- package/lib/engine-components/Renderer.d.ts +112 -112
- package/lib/engine-components/Renderer.js +1029 -1029
- package/lib/engine-components/RendererLightmap.d.ts +19 -19
- package/lib/engine-components/RendererLightmap.js +127 -127
- package/lib/engine-components/RigidBody.d.ts +120 -120
- package/lib/engine-components/RigidBody.js +452 -452
- package/lib/engine-components/SceneSwitcher.d.ts +72 -72
- package/lib/engine-components/SceneSwitcher.js +583 -583
- package/lib/engine-components/ScreenCapture.d.ts +64 -64
- package/lib/engine-components/ScreenCapture.js +405 -405
- package/lib/engine-components/ShadowCatcher.d.ts +18 -18
- package/lib/engine-components/ShadowCatcher.js +144 -144
- package/lib/engine-components/Skybox.d.ts +23 -23
- package/lib/engine-components/Skybox.js +287 -287
- package/lib/engine-components/SmoothFollow.d.ts +14 -14
- package/lib/engine-components/SmoothFollow.js +63 -63
- package/lib/engine-components/SpatialTrigger.d.ts +27 -27
- package/lib/engine-components/SpatialTrigger.js +144 -144
- package/lib/engine-components/SpectatorCamera.d.ts +45 -45
- package/lib/engine-components/SpectatorCamera.js +593 -593
- package/lib/engine-components/SpriteRenderer.d.ts +48 -48
- package/lib/engine-components/SpriteRenderer.js +257 -257
- package/lib/engine-components/SyncedCamera.d.ts +27 -27
- package/lib/engine-components/SyncedCamera.js +187 -187
- package/lib/engine-components/SyncedRoom.d.ts +24 -24
- package/lib/engine-components/SyncedRoom.js +162 -162
- package/lib/engine-components/SyncedTransform.d.ts +35 -35
- package/lib/engine-components/SyncedTransform.js +265 -265
- package/lib/engine-components/TestRunner.d.ts +13 -13
- package/lib/engine-components/TestRunner.js +99 -99
- package/lib/engine-components/TransformGizmo.d.ts +16 -16
- package/lib/engine-components/TransformGizmo.js +148 -148
- package/lib/engine-components/VideoPlayer.d.ts +86 -86
- package/lib/engine-components/VideoPlayer.js +792 -792
- package/lib/engine-components/Voip.d.ts +29 -29
- package/lib/engine-components/Voip.js +203 -203
- package/lib/engine-components/XRFlag.d.ts +33 -33
- package/lib/engine-components/XRFlag.js +128 -128
- package/lib/engine-components/api.d.ts +15 -15
- package/lib/engine-components/api.js +15 -15
- package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
- package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
- package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
- package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
- package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
- package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
- package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
- package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
- package/lib/engine-components/codegen/components.d.ts +216 -216
- package/lib/engine-components/codegen/components.js +217 -217
- package/lib/engine-components/debug/LogStats.d.ts +5 -5
- package/lib/engine-components/debug/LogStats.js +18 -18
- package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
- package/lib/engine-components/export/gltf/GltfExport.js +215 -215
- package/lib/engine-components/export/index.d.ts +1 -1
- package/lib/engine-components/export/index.js +1 -1
- package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
- package/lib/engine-components/export/usdz/Extension.js +1 -1
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +114 -114
- package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1211 -1211
- package/lib/engine-components/export/usdz/USDZExporter.d.ts +59 -59
- package/lib/engine-components/export/usdz/USDZExporter.js +450 -450
- package/lib/engine-components/export/usdz/extensions/Animation.d.ts +69 -69
- package/lib/engine-components/export/usdz/extensions/Animation.js +650 -650
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
- package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
- package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +55 -55
- package/lib/engine-components/export/usdz/extensions/USDZText.js +246 -246
- package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
- package/lib/engine-components/export/usdz/extensions/USDZUI.js +100 -100
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
- package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +9 -9
- package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +52 -52
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +22 -22
- package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +134 -134
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +126 -126
- package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +824 -824
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +133 -133
- package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +464 -464
- package/lib/engine-components/export/usdz/index.d.ts +3 -3
- package/lib/engine-components/export/usdz/index.js +2 -2
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- package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
- package/src/engine-components/js-extensions/Vector.ts +16 -16
- package/src/engine-components/js-extensions/index.ts +2 -2
- package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
- package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
- package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
- package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
- package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
- package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
- package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
- package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
- package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
- package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
- package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
- package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
- package/src/engine-components/postprocessing/Volume.ts +216 -216
- package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
- package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
- package/src/engine-components/postprocessing/index.ts +3 -3
- package/src/engine-components/timeline/PlayableDirector.ts +666 -666
- package/src/engine-components/timeline/SignalAsset.ts +138 -138
- package/src/engine-components/timeline/TimelineModels.ts +93 -93
- package/src/engine-components/timeline/TimelineTracks.ts +906 -906
- package/src/engine-components/timeline/index.ts +3 -3
- package/src/engine-components/ui/BaseUIComponent.ts +195 -195
- package/src/engine-components/ui/Button.ts +283 -283
- package/src/engine-components/ui/Canvas.ts +390 -390
- package/src/engine-components/ui/CanvasGroup.ts +49 -49
- package/src/engine-components/ui/EventSystem.ts +736 -736
- package/src/engine-components/ui/Graphic.ts +255 -255
- package/src/engine-components/ui/Image.ts +102 -102
- package/src/engine-components/ui/InputField.ts +290 -290
- package/src/engine-components/ui/Interfaces.ts +57 -57
- package/src/engine-components/ui/Layout.ts +322 -322
- package/src/engine-components/ui/Outline.ts +12 -12
- package/src/engine-components/ui/PointerEvents.ts +118 -118
- package/src/engine-components/ui/RaycastUtils.ts +68 -68
- package/src/engine-components/ui/Raycaster.ts +73 -73
- package/src/engine-components/ui/RectTransform.ts +364 -364
- package/src/engine-components/ui/SpatialHtml.ts +63 -63
- package/src/engine-components/ui/Text.ts +572 -572
- package/src/engine-components/ui/Utils.ts +110 -110
- package/src/engine-components/utils/LookAt.ts +65 -65
- package/src/engine-components/utils/OpenURL.ts +118 -118
- package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
- package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
- package/src/engine-components/webxr/WebXR.ts +761 -761
- package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
- package/src/engine-components/webxr/WebXRController.ts +1168 -1168
- package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
- package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
- package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
- package/src/engine-components/webxr/WebXRRig.ts +21 -21
- package/src/engine-components/webxr/WebXRSync.ts +463 -463
- package/src/engine-components/webxr/index.ts +3 -3
- package/src/engine-components-experimental/Presentation.ts +12 -12
- package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
- package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
- package/src/engine-schemes/COMPILE_TS.bat +11 -11
- package/src/engine-schemes/schemes.ts +27 -27
- package/src/engine-schemes/synced-camera-model.ts +92 -92
- package/src/engine-schemes/synced-transform-model.ts +90 -90
- package/src/engine-schemes/syncedCamera.fbs +10 -10
- package/src/engine-schemes/transform.ts +50 -50
- package/src/engine-schemes/transforms.fbs +25 -25
- package/src/engine-schemes/vec.fbs +19 -19
- package/src/engine-schemes/vec2.ts +33 -33
- package/src/engine-schemes/vec3.ts +38 -38
- package/src/engine-schemes/vec4.ts +43 -43
- package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
- package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
- package/src/include/draco/draco_decoder.js +34 -34
- package/src/include/draco/draco_wasm_wrapper.js +117 -117
- package/src/include/ktx2/basis_transcoder.js +21 -21
- package/src/include/needle/arial-msdf.json +1471 -1471
- package/src/include/three/ARButton.js +231 -231
- package/src/include/three/DragControls.js +231 -231
- package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
- package/src/include/three/VRButton.js +194 -194
- package/src/needle-engine.ts +55 -55
- package/src/engine/dist/api.js +0 -73
- package/src/engine/dist/api.js.meta +0 -7
- package/src/engine/dist/engine_networking_streams.js +0 -474
- package/src/engine/dist/engine_networking_streams.js.meta +0 -7
- package/src/engine-schemes/dist/api.js +0 -17
- package/src/engine-schemes/dist/api.js.meta +0 -7
- package/src/engine-schemes/dist/schemes.js +0 -25
- package/src/engine-schemes/dist/schemes.js.meta +0 -7
- package/src/engine-schemes/dist/synced-camera-model.js +0 -74
- package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
- package/src/engine-schemes/dist/synced-transform-model.js +0 -73
- package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
- package/src/engine-schemes/dist/transform.js +0 -46
- package/src/engine-schemes/dist/transform.js.meta +0 -7
- package/src/engine-schemes/dist/vec2.js +0 -32
- package/src/engine-schemes/dist/vec2.js.meta +0 -7
- package/src/engine-schemes/dist/vec3.js +0 -36
- package/src/engine-schemes/dist/vec3.js.meta +0 -7
- package/src/engine-schemes/dist/vec4.js +0 -40
- package/src/engine-schemes/dist/vec4.js.meta +0 -7
- package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
- package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
- package/src/engine-schemes/flatc.exe +0 -0
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import { Color, DepthTexture, NearestFilter, NoToneMapping, PCFSoftShadowMap, RGBAFormat, Scene, SRGBColorSpace, Texture, WebGLRenderer, WebGLRenderTarget } from 'three';
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import { Input } from './engine_input.js';
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import { Physics } from './engine_physics.js';
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import { Time } from './engine_time.js';
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import { NetworkConnection } from './engine_networking.js';
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import * as looputils from './engine_mainloop_utils.js';
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import * as utils from "./engine_utils.js";
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import { RenderPass } from "postprocessing";
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import { AssetDatabase } from './engine_assetdatabase.js';
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import { logHierarchy } from './engine_three_utils.js';
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import * as Stats from 'three/examples/jsm/libs/stats.module.js';
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import { RendererData as SceneLighting } from './engine_scenelighting.js';
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import { Addressables } from './engine_addressables.js';
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import { Application } from './engine_application.js';
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import { LightDataRegistry } from './engine_lightdata.js';
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import { PlayerViewManager } from './engine_playerview.js';
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import { destroy, foreachComponent } from './engine_gameobject.js';
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import { ContextEvent, ContextRegistry } from './engine_context_registry.js';
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import { delay, getParam } from './engine_utils.js';
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import { VERSION } from './engine_constants.js';
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import { isDevEnvironment, LogType, showBalloonMessage, showBalloonWarning } from './debug/index.js';
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import { getLoader } from './engine_gltf.js';
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import { isLocalNetwork } from './engine_networking_utils.js';
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import { WaitForPromise } from './engine_coroutine.js';
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import { invokeLifecycleFunctions } from './engine_lifecycle_functions_internal.js';
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const debug = utils.getParam("debugcontext");
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const stats = utils.getParam("stats");
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const debugActive = utils.getParam("debugactive");
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const debugframerate = utils.getParam("debugframerate");
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const debugCoroutine = utils.getParam("debugcoroutine");
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// this is where functions that setup unity scenes will be pushed into
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// those will be accessed from our custom html element to load them into their context
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export const build_scene_functions = {};
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export class ContextArgs {
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name;
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/** for debugging only */
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alias;
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/** the hash is used as a seed when initially loading the scene files */
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hash;
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/** when true the context will not check if it's visible in the viewport and always update and render */
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runInBackground;
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/** the DOM element the context belongs to or is inside of (this does not have to be the canvas. use renderer.domElement if you want to access the dom canvas) */
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domElement;
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/** externally owned renderer */
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renderer;
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/** externally owned camera */
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camera;
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/** externally owned scene */
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scene;
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}
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export var FrameEvent;
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(function (FrameEvent) {
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FrameEvent[FrameEvent["Start"] = -1] = "Start";
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FrameEvent[FrameEvent["EarlyUpdate"] = 0] = "EarlyUpdate";
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FrameEvent[FrameEvent["Update"] = 1] = "Update";
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FrameEvent[FrameEvent["LateUpdate"] = 2] = "LateUpdate";
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FrameEvent[FrameEvent["OnBeforeRender"] = 3] = "OnBeforeRender";
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FrameEvent[FrameEvent["OnAfterRender"] = 4] = "OnAfterRender";
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FrameEvent[FrameEvent["PrePhysicsStep"] = 9] = "PrePhysicsStep";
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FrameEvent[FrameEvent["PostPhysicsStep"] = 10] = "PostPhysicsStep";
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FrameEvent[FrameEvent["Undefined"] = -1] = "Undefined";
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})(FrameEvent || (FrameEvent = {}));
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export var XRSessionMode;
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(function (XRSessionMode) {
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XRSessionMode["ImmersiveVR"] = "immersive-vr";
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XRSessionMode["ImmersiveAR"] = "immersive-ar";
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})(XRSessionMode || (XRSessionMode = {}));
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export function registerComponent(script, context) {
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if (!script.isComponent) {
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if (isDevEnvironment() || debug)
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console.error("Registered script is not a Needle Engine component. \nThe script will be ignored. Please make sure your component extends \"Behaviour\" imported from \"@needle-tools/engine\"\n", script);
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return;
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}
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const new_scripts = context?.new_scripts ?? Context.Current.new_scripts;
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new_scripts.push(script);
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}
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}
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export class Context {
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static _defaultTargetFramerate = { value: 60 };
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/** When a new context is created this is the framerate that will be used by default */
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static get DefaultTargetFrameRate() {
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return Context._defaultTargetFramerate.value;
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}
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/** When a new context is created this is the framerate that will be used by default */
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static set DefaultTargetFrameRate(val) {
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Context._defaultTargetFramerate.value = val;
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}
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static _defaultWebglRendererParameters = {
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antialias: true,
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alpha: false,
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};
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static get DefaultWebGLRendererParameters() {
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return Context._defaultWebglRendererParameters;
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}
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/** the needle engine version */
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get version() {
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return VERSION;
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}
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/** The currently active context. Only set during the update loops */
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static get Current() {
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}
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/** @internal this property should not be set by user code */
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static set Current(context) {
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ContextRegistry.Current = context;
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}
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name;
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alias;
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/** When the renderer or camera are managed by an external process (e.g. when running in r3f context).
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* When this is false you are responsible to call update(timestamp, xframe.
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* It is also currently assumed that rendering is handled performed by an external process
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* */
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isManagedExternally = false;
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/** set to true to pause the update loop. You can receive an event for it in your components.
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* Note that script updates will not be called when paused */
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isPaused = false;
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/** When enabled the application will run while not visible on the page */
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runInBackground = false;
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/**
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* Set to the target framerate you want your application to run in (you can use ?stats to check the fps)
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* Set to undefined if you want to run at the maximum framerate
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*/
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targetFrameRate;
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/** Use a higher number for more accurate physics simulation.
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* When undefined physics steps will be 1 for mobile devices and 5 for desktop devices
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* Set to 0 to disable physics updates
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* TODO: changing physics steps is currently not supported because then forces that we get from the character controller and rigidbody et al are not correct anymore - this needs to be properly tested before making this configureable
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*/
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physicsSteps = 1;
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/** used to append to loaded assets */
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hash;
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/** the <needle-engine> HTML element */
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domElement;
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appendHTMLElement(element) {
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return this.domElement.appendChild(element);
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}
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get resolutionScaleFactor() { return this._resolutionScaleFactor; }
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/** use to scale the resolution up or down of the renderer. default is 1 */
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set resolutionScaleFactor(val) {
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if (val <= 0) {
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console.error("Invalid resolution scale factor", val);
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}
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this._resolutionScaleFactor = val;
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this.updateSize();
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}
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_resolutionScaleFactor = 1;
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// domElement.clientLeft etc doesnt return absolute position
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calculateBoundingClientRect() {
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// workaround for mozilla webXR viewer
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if (this.isInAR) {
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return;
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this._boundingClientRectFrame = this.time.frame;
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get domWidth() {
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return window.innerWidth;
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return this.domElement.clientWidth;
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}
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get domHeight() {
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// for mozilla XR
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if (this.isInAR)
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return window.innerHeight;
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return this.domElement.clientHeight;
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}
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get domX() {
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this.calculateBoundingClientRect();
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return this._domX;
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}
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get domY() {
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this.calculateBoundingClientRect();
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return this._domY;
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}
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get isInXR() { return this.renderer?.xr?.isPresenting || false; }
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xrSessionMode = undefined;
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get isInVR() { return this.xrSessionMode === XRSessionMode.ImmersiveVR; }
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get isInAR() { return this.xrSessionMode === XRSessionMode.ImmersiveAR; }
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get xrSession() { return this.renderer?.xr?.getSession(); }
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get xrFrame() { return this._xrFrame; }
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get xrCamera() { return this.renderer?.xr?.getCamera(); }
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_xrFrame = null;
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get arOverlayElement() {
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const el = this.domElement;
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if (typeof el.getAROverlayContainer === "function")
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return el.getAROverlayContainer();
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return this.domElement;
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}
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/** Current event of the update cycle */
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get currentFrameEvent() {
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213
|
-
return this._currentFrameEvent;
|
|
214
|
-
}
|
|
215
|
-
_currentFrameEvent = FrameEvent.Undefined;
|
|
216
|
-
scene;
|
|
217
|
-
renderer;
|
|
218
|
-
composer = null;
|
|
219
|
-
// all scripts
|
|
220
|
-
scripts = [];
|
|
221
|
-
scripts_pausedChanged = [];
|
|
222
|
-
// scripts with update event
|
|
223
|
-
scripts_earlyUpdate = [];
|
|
224
|
-
scripts_update = [];
|
|
225
|
-
scripts_lateUpdate = [];
|
|
226
|
-
scripts_onBeforeRender = [];
|
|
227
|
-
scripts_onAfterRender = [];
|
|
228
|
-
scripts_WithCorroutines = [];
|
|
229
|
-
coroutines = {};
|
|
230
|
-
mainCameraComponent;
|
|
231
|
-
_camera = null;
|
|
232
|
-
get mainCamera() {
|
|
233
|
-
if (this._camera) {
|
|
234
|
-
return this._camera;
|
|
235
|
-
}
|
|
236
|
-
if (this.mainCameraComponent) {
|
|
237
|
-
const cam = this.mainCameraComponent;
|
|
238
|
-
if (!cam.cam)
|
|
239
|
-
cam.buildCamera();
|
|
240
|
-
return cam.cam;
|
|
241
|
-
}
|
|
242
|
-
return null;
|
|
243
|
-
}
|
|
244
|
-
set mainCamera(cam) {
|
|
245
|
-
this._camera = cam;
|
|
246
|
-
}
|
|
247
|
-
post_setup_callbacks = [];
|
|
248
|
-
pre_update_callbacks = [];
|
|
249
|
-
pre_render_callbacks = [];
|
|
250
|
-
post_render_callbacks = [];
|
|
251
|
-
new_scripts = [];
|
|
252
|
-
new_script_start = [];
|
|
253
|
-
new_scripts_pre_setup_callbacks = [];
|
|
254
|
-
new_scripts_post_setup_callbacks = [];
|
|
255
|
-
application;
|
|
256
|
-
time;
|
|
257
|
-
input;
|
|
258
|
-
physics;
|
|
259
|
-
connection;
|
|
260
|
-
/**
|
|
261
|
-
* @deprecated AssetDataBase is deprecated
|
|
262
|
-
*/
|
|
263
|
-
assets;
|
|
264
|
-
mainLight = null;
|
|
265
|
-
/** @deprecated Use sceneLighting */
|
|
266
|
-
get rendererData() { return this.sceneLighting; }
|
|
267
|
-
sceneLighting;
|
|
268
|
-
addressables;
|
|
269
|
-
lightmaps;
|
|
270
|
-
players;
|
|
271
|
-
get isCreated() { return this._isCreated; }
|
|
272
|
-
_sizeChanged = false;
|
|
273
|
-
_isCreated = false;
|
|
274
|
-
_isCreating = false;
|
|
275
|
-
_isVisible = false;
|
|
276
|
-
_stats = stats ? new Stats.default() : null;
|
|
277
|
-
constructor(args) {
|
|
278
|
-
this.name = args?.name || "";
|
|
279
|
-
this.alias = args?.alias;
|
|
280
|
-
this.domElement = args?.domElement || document.body;
|
|
281
|
-
this.hash = args?.hash;
|
|
282
|
-
if (args?.renderer) {
|
|
283
|
-
this.renderer = args.renderer;
|
|
284
|
-
this.isManagedExternally = true;
|
|
285
|
-
}
|
|
286
|
-
if (args?.runInBackground !== undefined)
|
|
287
|
-
this.runInBackground = args.runInBackground;
|
|
288
|
-
if (args?.scene)
|
|
289
|
-
this.scene = args.scene;
|
|
290
|
-
else
|
|
291
|
-
this.scene = new Scene();
|
|
292
|
-
if (args?.camera)
|
|
293
|
-
this._camera = args.camera;
|
|
294
|
-
this.application = new Application(this);
|
|
295
|
-
this.time = new Time();
|
|
296
|
-
this.input = new Input(this);
|
|
297
|
-
this.physics = new Physics(this);
|
|
298
|
-
this.connection = new NetworkConnection(this);
|
|
299
|
-
this.assets = new AssetDatabase();
|
|
300
|
-
this.sceneLighting = new SceneLighting(this);
|
|
301
|
-
this.addressables = new Addressables(this);
|
|
302
|
-
this.lightmaps = new LightDataRegistry(this);
|
|
303
|
-
this.players = new PlayerViewManager(this);
|
|
304
|
-
const resizeCallback = () => this._sizeChanged = true;
|
|
305
|
-
window.addEventListener('resize', resizeCallback);
|
|
306
|
-
this._disposeCallbacks.push(() => window.removeEventListener('resize', resizeCallback));
|
|
307
|
-
const resizeObserver = new ResizeObserver(_ => this._sizeChanged = true);
|
|
308
|
-
resizeObserver.observe(this.domElement);
|
|
309
|
-
this._disposeCallbacks.push(() => resizeObserver.disconnect());
|
|
310
|
-
this._intersectionObserver = new IntersectionObserver(entries => {
|
|
311
|
-
this._isVisible = entries[0].isIntersecting;
|
|
312
|
-
});
|
|
313
|
-
this._disposeCallbacks.push(() => this._intersectionObserver?.disconnect());
|
|
314
|
-
ContextRegistry.register(this);
|
|
315
|
-
}
|
|
316
|
-
createNewRenderer() {
|
|
317
|
-
this.renderer?.dispose();
|
|
318
|
-
const params = Context.DefaultWebGLRendererParameters;
|
|
319
|
-
if (!params.canvas) {
|
|
320
|
-
// get canvas already configured in the Needle Engine Web Component
|
|
321
|
-
const canvas = this.domElement?.shadowRoot?.querySelector("canvas");
|
|
322
|
-
if (canvas)
|
|
323
|
-
params.canvas = canvas;
|
|
324
|
-
}
|
|
325
|
-
this.renderer = new WebGLRenderer(params);
|
|
326
|
-
this.renderer.debug.checkShaderErrors = isDevEnvironment() || getParam("checkshadererrors") === true;
|
|
327
|
-
// some tonemapping other than "NONE" is required for adjusting exposure with EXR environments
|
|
328
|
-
this.renderer.toneMappingExposure = 1; // range [0...inf] instead of the usual -15..15
|
|
329
|
-
this.renderer.toneMapping = NoToneMapping; // could also set to LinearToneMapping, ACESFilmicToneMapping
|
|
330
|
-
this.renderer.setClearColor(new Color('lightgrey'), 0);
|
|
331
|
-
// // @ts-ignore
|
|
332
|
-
// this.renderer.alpha = false;
|
|
333
|
-
this.renderer.shadowMap.enabled = true;
|
|
334
|
-
this.renderer.shadowMap.type = PCFSoftShadowMap;
|
|
335
|
-
this.renderer.setSize(this.domWidth, this.domHeight);
|
|
336
|
-
this.renderer.outputColorSpace = SRGBColorSpace;
|
|
337
|
-
// https://github.com/mrdoob/three.js/pull/25556
|
|
338
|
-
this.renderer.useLegacyLights = false;
|
|
339
|
-
}
|
|
340
|
-
_intersectionObserver = null;
|
|
341
|
-
internalOnUpdateVisible() {
|
|
342
|
-
this._intersectionObserver?.disconnect();
|
|
343
|
-
this._intersectionObserver?.observe(this.domElement);
|
|
344
|
-
}
|
|
345
|
-
_disposeCallbacks = [];
|
|
346
|
-
// private _requestSizeUpdate : boolean = false;
|
|
347
|
-
updateSize() {
|
|
348
|
-
if (!this.isManagedExternally && this.renderer.xr?.isPresenting === false) {
|
|
349
|
-
this._sizeChanged = false;
|
|
350
|
-
const scaleFactor = this.resolutionScaleFactor;
|
|
351
|
-
const width = this.domWidth * scaleFactor;
|
|
352
|
-
const height = this.domHeight * scaleFactor;
|
|
353
|
-
const camera = this.mainCamera;
|
|
354
|
-
this.updateAspect(camera);
|
|
355
|
-
this.renderer.setSize(width, height, true);
|
|
356
|
-
this.renderer.setPixelRatio(window.devicePixelRatio);
|
|
357
|
-
// avoid setting pixel values here since this can cause pingpong updates
|
|
358
|
-
// e.g. when system scale is set to 125%
|
|
359
|
-
// https://github.com/needle-tools/needle-engine-support/issues/69
|
|
360
|
-
this.renderer.domElement.style.width = "100%";
|
|
361
|
-
this.renderer.domElement.style.height = "100%";
|
|
362
|
-
if (this.composer) {
|
|
363
|
-
this.composer.setSize?.call(this.composer, width, height);
|
|
364
|
-
if ("setPixelRatio" in this.composer && typeof this.composer.setPixelRatio === "function")
|
|
365
|
-
this.composer.setPixelRatio?.call(this.composer, window.devicePixelRatio);
|
|
366
|
-
}
|
|
367
|
-
}
|
|
368
|
-
}
|
|
369
|
-
updateAspect(camera, width, height) {
|
|
370
|
-
if (!camera)
|
|
371
|
-
return;
|
|
372
|
-
if (width === undefined)
|
|
373
|
-
width = this.domWidth;
|
|
374
|
-
if (height === undefined)
|
|
375
|
-
height = this.domHeight;
|
|
376
|
-
const pa = camera.aspect;
|
|
377
|
-
camera.aspect = width / height;
|
|
378
|
-
if (pa !== camera.aspect)
|
|
379
|
-
camera.updateProjectionMatrix();
|
|
380
|
-
}
|
|
381
|
-
/** This will recreate the whole needle engine context and dispose the whole scene content
|
|
382
|
-
* All content will be reloaded (loading times might be faster due to browser caches)
|
|
383
|
-
* All scripts will be recreated */
|
|
384
|
-
recreate() {
|
|
385
|
-
this.clear();
|
|
386
|
-
this.create(this._originalCreationArgs);
|
|
387
|
-
}
|
|
388
|
-
_originalCreationArgs;
|
|
389
|
-
/** @deprecated use create. This method will be removed in a future version */
|
|
390
|
-
async onCreate(opts) {
|
|
391
|
-
return this.create(opts);
|
|
392
|
-
}
|
|
393
|
-
async create(opts) {
|
|
394
|
-
try {
|
|
395
|
-
this._isCreating = true;
|
|
396
|
-
if (opts !== this._originalCreationArgs)
|
|
397
|
-
this._originalCreationArgs = utils.deepClone(opts);
|
|
398
|
-
window.addEventListener("unhandledrejection", this.onUnhandledRejection);
|
|
399
|
-
const res = await this.internalOnCreate(opts);
|
|
400
|
-
this._isCreated = true;
|
|
401
|
-
return res;
|
|
402
|
-
}
|
|
403
|
-
finally {
|
|
404
|
-
window.removeEventListener("unhandledrejection", this.onUnhandledRejection);
|
|
405
|
-
this._isCreating = false;
|
|
406
|
-
}
|
|
407
|
-
}
|
|
408
|
-
onUnhandledRejection = (event) => {
|
|
409
|
-
this.domElement.dispatchEvent(new CustomEvent("error", { detail: event.reason }));
|
|
410
|
-
};
|
|
411
|
-
/** Will destroy all scenes and objects in the scene
|
|
412
|
-
*/
|
|
413
|
-
clear() {
|
|
414
|
-
ContextRegistry.dispatchCallback(ContextEvent.ContextClearing, this);
|
|
415
|
-
// NOTE: this does dispose the environment/background image too
|
|
416
|
-
// which is probably not desired if it is set via the skybox-image attribute
|
|
417
|
-
destroy(this.scene, true, true);
|
|
418
|
-
this.scene = new Scene();
|
|
419
|
-
this.addressables?.dispose();
|
|
420
|
-
this.lightmaps?.clear();
|
|
421
|
-
this.physics?.engine?.clearCaches();
|
|
422
|
-
if (!this.isManagedExternally) {
|
|
423
|
-
if (this.renderer) {
|
|
424
|
-
this.renderer.renderLists.dispose();
|
|
425
|
-
this.renderer.state.reset();
|
|
426
|
-
this.renderer.resetState();
|
|
427
|
-
}
|
|
428
|
-
}
|
|
429
|
-
// We do not want to clear the renderer here because when switching src we want to keep the last rendered frame in case the loading screen is not visible
|
|
430
|
-
// if a user wants to see the background they can still call setClearAlpha(0) and clear manually
|
|
431
|
-
ContextRegistry.dispatchCallback(ContextEvent.ContextCleared, this);
|
|
432
|
-
}
|
|
433
|
-
dispose() {
|
|
434
|
-
this.internalOnDestroy();
|
|
435
|
-
}
|
|
436
|
-
/**@deprecated use dispose() */
|
|
437
|
-
onDestroy() { this.internalOnDestroy(); }
|
|
438
|
-
internalOnDestroy() {
|
|
439
|
-
this.clear();
|
|
440
|
-
this.renderer?.setAnimationLoop(null);
|
|
441
|
-
if (this.renderer) {
|
|
442
|
-
this.renderer.setClearAlpha(0);
|
|
443
|
-
this.renderer.clear();
|
|
444
|
-
}
|
|
445
|
-
if (!this.isManagedExternally) {
|
|
446
|
-
this.renderer.dispose();
|
|
447
|
-
}
|
|
448
|
-
this.scene = null;
|
|
449
|
-
this.renderer = null;
|
|
450
|
-
this.input.dispose();
|
|
451
|
-
for (const cb of this._disposeCallbacks) {
|
|
452
|
-
try {
|
|
453
|
-
cb();
|
|
454
|
-
}
|
|
455
|
-
catch (e) {
|
|
456
|
-
console.error("Error in on dispose callback:", e, cb);
|
|
457
|
-
}
|
|
458
|
-
}
|
|
459
|
-
if (this.domElement?.parentElement) {
|
|
460
|
-
this.domElement.parentElement.removeChild(this.domElement);
|
|
461
|
-
}
|
|
462
|
-
this._isCreated = false;
|
|
463
|
-
ContextRegistry.dispatchCallback(ContextEvent.ContextDestroyed, this);
|
|
464
|
-
ContextRegistry.unregister(this);
|
|
465
|
-
}
|
|
466
|
-
registerCoroutineUpdate(script, coroutine, evt) {
|
|
467
|
-
if (typeof coroutine?.next !== "function") {
|
|
468
|
-
console.error("Registered invalid coroutine function from " + script.name + "\nCoroutine functions must be generators: \"*myCoroutine() {...}\"\nStart a coroutine from a component by calling \"this.startCoroutine(myCoroutine())\"");
|
|
469
|
-
return coroutine;
|
|
470
|
-
}
|
|
471
|
-
if (!this.coroutines[evt])
|
|
472
|
-
this.coroutines[evt] = [];
|
|
473
|
-
this.coroutines[evt].push({ comp: script, main: coroutine });
|
|
474
|
-
return coroutine;
|
|
475
|
-
}
|
|
476
|
-
unregisterCoroutineUpdate(coroutine, evt) {
|
|
477
|
-
if (!this.coroutines[evt])
|
|
478
|
-
return;
|
|
479
|
-
const idx = this.coroutines[evt].findIndex(c => c.main === coroutine);
|
|
480
|
-
if (idx >= 0)
|
|
481
|
-
this.coroutines[evt].splice(idx, 1);
|
|
482
|
-
}
|
|
483
|
-
stopAllCoroutinesFrom(script) {
|
|
484
|
-
for (const evt in this.coroutines) {
|
|
485
|
-
const rout = this.coroutines[evt];
|
|
486
|
-
for (let i = rout.length - 1; i >= 0; i--) {
|
|
487
|
-
const r = rout[i];
|
|
488
|
-
if (r.comp === script) {
|
|
489
|
-
rout.splice(i, 1);
|
|
490
|
-
}
|
|
491
|
-
}
|
|
492
|
-
}
|
|
493
|
-
}
|
|
494
|
-
_cameraStack = [];
|
|
495
|
-
setCurrentCamera(cam) {
|
|
496
|
-
if (!cam)
|
|
497
|
-
return;
|
|
498
|
-
if (!cam.cam)
|
|
499
|
-
cam.buildCamera(); // < to build camera
|
|
500
|
-
if (!cam.cam) {
|
|
501
|
-
console.warn("Camera component is missing camera", cam);
|
|
502
|
-
return;
|
|
503
|
-
}
|
|
504
|
-
const index = this._cameraStack.indexOf(cam);
|
|
505
|
-
if (index >= 0)
|
|
506
|
-
this._cameraStack.splice(index, 1);
|
|
507
|
-
this._cameraStack.push(cam);
|
|
508
|
-
this.mainCameraComponent = cam;
|
|
509
|
-
const camera = cam.cam;
|
|
510
|
-
if (camera.isPerspectiveCamera)
|
|
511
|
-
this.updateAspect(camera);
|
|
512
|
-
this.mainCameraComponent?.applyClearFlagsIfIsActiveCamera();
|
|
513
|
-
}
|
|
514
|
-
removeCamera(cam) {
|
|
515
|
-
if (!cam)
|
|
516
|
-
return;
|
|
517
|
-
const index = this._cameraStack.indexOf(cam);
|
|
518
|
-
if (index >= 0)
|
|
519
|
-
this._cameraStack.splice(index, 1);
|
|
520
|
-
if (this.mainCameraComponent === cam) {
|
|
521
|
-
this.mainCameraComponent = undefined;
|
|
522
|
-
if (this._cameraStack.length > 0) {
|
|
523
|
-
const last = this._cameraStack[this._cameraStack.length - 1];
|
|
524
|
-
this.setCurrentCamera(last);
|
|
525
|
-
}
|
|
526
|
-
}
|
|
527
|
-
}
|
|
528
|
-
_onBeforeRenderListeners = new Map();
|
|
529
|
-
_onAfterRenderListeners = new Map();
|
|
530
|
-
/** use this to subscribe to onBeforeRender events on threejs objects */
|
|
531
|
-
addBeforeRenderListener(target, callback) {
|
|
532
|
-
if (!this._onBeforeRenderListeners.has(target.uuid)) {
|
|
533
|
-
this._onBeforeRenderListeners.set(target.uuid, []);
|
|
534
|
-
target.onBeforeRender = this._createRenderCallbackWrapper(target, this._onBeforeRenderListeners);
|
|
535
|
-
}
|
|
536
|
-
this._onBeforeRenderListeners.get(target.uuid).push(callback);
|
|
537
|
-
}
|
|
538
|
-
removeBeforeRenderListener(target, callback) {
|
|
539
|
-
if (this._onBeforeRenderListeners.has(target.uuid)) {
|
|
540
|
-
const arr = this._onBeforeRenderListeners.get(target.uuid);
|
|
541
|
-
const idx = arr.indexOf(callback);
|
|
542
|
-
if (idx >= 0)
|
|
543
|
-
arr.splice(idx, 1);
|
|
544
|
-
}
|
|
545
|
-
}
|
|
546
|
-
/** use this to subscribe to onAfterRender events on threejs objects */
|
|
547
|
-
addAfterRenderListener(target, callback) {
|
|
548
|
-
if (!this._onAfterRenderListeners.has(target.uuid)) {
|
|
549
|
-
this._onAfterRenderListeners.set(target.uuid, []);
|
|
550
|
-
target.onAfterRender = this._createRenderCallbackWrapper(target, this._onAfterRenderListeners);
|
|
551
|
-
}
|
|
552
|
-
this._onAfterRenderListeners.get(target.uuid)?.push(callback);
|
|
553
|
-
}
|
|
554
|
-
removeAfterRenderListener(target, callback) {
|
|
555
|
-
if (this._onAfterRenderListeners.has(target.uuid)) {
|
|
556
|
-
const arr = this._onAfterRenderListeners.get(target.uuid);
|
|
557
|
-
const idx = arr.indexOf(callback);
|
|
558
|
-
if (idx >= 0)
|
|
559
|
-
arr.splice(idx, 1);
|
|
560
|
-
}
|
|
561
|
-
}
|
|
562
|
-
_createRenderCallbackWrapper(target, array) {
|
|
563
|
-
return (renderer, scene, camera, geometry, material, group) => {
|
|
564
|
-
const arr = array.get(target.uuid);
|
|
565
|
-
if (!arr)
|
|
566
|
-
return;
|
|
567
|
-
for (let i = 0; i < arr.length; i++) {
|
|
568
|
-
const fn = arr[i];
|
|
569
|
-
fn(renderer, scene, camera, geometry, material, group);
|
|
570
|
-
}
|
|
571
|
-
};
|
|
572
|
-
}
|
|
573
|
-
_requireDepthTexture = false;
|
|
574
|
-
_requireColorTexture = false;
|
|
575
|
-
_renderTarget;
|
|
576
|
-
_isRendering = false;
|
|
577
|
-
get isRendering() { return this._isRendering; }
|
|
578
|
-
setRequireDepth(val) {
|
|
579
|
-
this._requireDepthTexture = val;
|
|
580
|
-
}
|
|
581
|
-
setRequireColor(val) {
|
|
582
|
-
this._requireColorTexture = val;
|
|
583
|
-
}
|
|
584
|
-
get depthTexture() {
|
|
585
|
-
return this._renderTarget?.depthTexture || null;
|
|
586
|
-
}
|
|
587
|
-
get opaqueColorTexture() {
|
|
588
|
-
return this._renderTarget?.texture || null;
|
|
589
|
-
}
|
|
590
|
-
/** returns true if the dom element is visible on screen */
|
|
591
|
-
get isVisibleToUser() {
|
|
592
|
-
if (this.isInXR)
|
|
593
|
-
return true;
|
|
594
|
-
if (!this._isVisible)
|
|
595
|
-
return false;
|
|
596
|
-
const style = getComputedStyle(this.domElement);
|
|
597
|
-
return style.visibility !== "hidden" && style.display !== "none" && style.opacity !== "0";
|
|
598
|
-
}
|
|
599
|
-
_createId = 0;
|
|
600
|
-
async internalOnCreate(opts) {
|
|
601
|
-
const createId = ++this._createId;
|
|
602
|
-
this.clear();
|
|
603
|
-
// stop the animation loop if its running during creation
|
|
604
|
-
// since we do not want to start enabling scripts etc before they are deserialized
|
|
605
|
-
if (this.isManagedExternally === false) {
|
|
606
|
-
this.createNewRenderer();
|
|
607
|
-
this.renderer?.setAnimationLoop(null);
|
|
608
|
-
}
|
|
609
|
-
await delay(1);
|
|
610
|
-
Context.Current = this;
|
|
611
|
-
await ContextRegistry.dispatchCallback(ContextEvent.ContextCreationStart, this);
|
|
612
|
-
// load and create scene
|
|
613
|
-
let prepare_succeeded = true;
|
|
614
|
-
let loadedFiles;
|
|
615
|
-
try {
|
|
616
|
-
Context.Current = this;
|
|
617
|
-
if (opts) {
|
|
618
|
-
loadedFiles = await this.internalLoadInitialContent(createId, opts);
|
|
619
|
-
}
|
|
620
|
-
else
|
|
621
|
-
loadedFiles = [];
|
|
622
|
-
}
|
|
623
|
-
catch (err) {
|
|
624
|
-
console.error(err);
|
|
625
|
-
prepare_succeeded = false;
|
|
626
|
-
}
|
|
627
|
-
if (!prepare_succeeded)
|
|
628
|
-
return false;
|
|
629
|
-
if (createId !== this._createId)
|
|
630
|
-
return false;
|
|
631
|
-
this.internalOnUpdateVisible();
|
|
632
|
-
if (!this.renderer) {
|
|
633
|
-
if (debug)
|
|
634
|
-
console.warn("Context has no renderer (perhaps it was disconnected?", this.domElement.isConnected);
|
|
635
|
-
return false;
|
|
636
|
-
}
|
|
637
|
-
if (!this.isManagedExternally && !this.domElement.shadowRoot) {
|
|
638
|
-
this.domElement.prepend(this.renderer.domElement);
|
|
639
|
-
}
|
|
640
|
-
Context.Current = this;
|
|
641
|
-
// TODO: we could configure if we need physics
|
|
642
|
-
// await this.physics.engine?.initialize();
|
|
643
|
-
// Setup
|
|
644
|
-
Context.Current = this;
|
|
645
|
-
for (let i = 0; i < this.new_scripts.length; i++) {
|
|
646
|
-
const script = this.new_scripts[i];
|
|
647
|
-
if (script.gameObject !== undefined && script.gameObject !== null) {
|
|
648
|
-
if (script.gameObject.userData === undefined)
|
|
649
|
-
script.gameObject.userData = {};
|
|
650
|
-
if (script.gameObject.userData.components === undefined)
|
|
651
|
-
script.gameObject.userData.components = [];
|
|
652
|
-
const arr = script.gameObject.userData.components;
|
|
653
|
-
if (!arr.includes(script))
|
|
654
|
-
arr.push(script);
|
|
655
|
-
}
|
|
656
|
-
// if (script.gameObject && !this.raycastTargets.includes(script.gameObject)) {
|
|
657
|
-
// this.raycastTargets.push(script.gameObject);
|
|
658
|
-
// }
|
|
659
|
-
}
|
|
660
|
-
// const context = new SerializationContext(this.scene);
|
|
661
|
-
// for (let i = 0; i < this.new_scripts.length; i++) {
|
|
662
|
-
// const script = this.new_scripts[i];
|
|
663
|
-
// const ser = script as unknown as ISerializable;
|
|
664
|
-
// if (ser.$serializedTypes === undefined) continue;
|
|
665
|
-
// context.context = this;
|
|
666
|
-
// context.object = script.gameObject;
|
|
667
|
-
// deserializeObject(ser, script, context);
|
|
668
|
-
// }
|
|
669
|
-
// resolve post setup callbacks (things that rely on threejs objects having references to components)
|
|
670
|
-
if (this.post_setup_callbacks) {
|
|
671
|
-
for (let i = 0; i < this.post_setup_callbacks.length; i++) {
|
|
672
|
-
Context.Current = this;
|
|
673
|
-
await this.post_setup_callbacks[i](this);
|
|
674
|
-
}
|
|
675
|
-
}
|
|
676
|
-
if (!this.mainCamera) {
|
|
677
|
-
Context.Current = this;
|
|
678
|
-
let camera = null;
|
|
679
|
-
foreachComponent(this.scene, comp => {
|
|
680
|
-
const cam = comp;
|
|
681
|
-
if (cam?.isCamera) {
|
|
682
|
-
looputils.updateActiveInHierarchyWithoutEventCall(cam.gameObject);
|
|
683
|
-
if (!cam.activeAndEnabled)
|
|
684
|
-
return undefined;
|
|
685
|
-
if (cam.tag === "MainCamera") {
|
|
686
|
-
camera = cam;
|
|
687
|
-
return true;
|
|
688
|
-
}
|
|
689
|
-
else
|
|
690
|
-
camera = cam;
|
|
691
|
-
}
|
|
692
|
-
return undefined;
|
|
693
|
-
});
|
|
694
|
-
if (camera) {
|
|
695
|
-
this.setCurrentCamera(camera);
|
|
696
|
-
}
|
|
697
|
-
else {
|
|
698
|
-
const res = ContextRegistry.dispatchCallback(ContextEvent.MissingCamera, this, { files: loadedFiles });
|
|
699
|
-
if (!res && !this.mainCamera && !this.isManagedExternally)
|
|
700
|
-
console.warn("Missing camera in main scene", this);
|
|
701
|
-
}
|
|
702
|
-
}
|
|
703
|
-
Context.Current = this;
|
|
704
|
-
looputils.processNewScripts(this);
|
|
705
|
-
// We have to step once so that colliders that have been created in onEnable can be raycasted in start
|
|
706
|
-
if (this.physics.engine) {
|
|
707
|
-
this.physics.engine?.step(0);
|
|
708
|
-
this.physics.engine?.postStep();
|
|
709
|
-
}
|
|
710
|
-
// const mainCam = this.mainCameraComponent as Camera;
|
|
711
|
-
// if (mainCam) {
|
|
712
|
-
// mainCam.applyClearFlagsIfIsActiveCamera();
|
|
713
|
-
// }
|
|
714
|
-
if (!this.isManagedExternally && this.composer && this.mainCamera) {
|
|
715
|
-
const renderPass = new RenderPass(this.scene, this.mainCamera);
|
|
716
|
-
this.renderer.setSize(this.domWidth, this.domHeight);
|
|
717
|
-
this.composer.addPass(renderPass);
|
|
718
|
-
this.composer.setSize(this.domWidth, this.domHeight);
|
|
719
|
-
}
|
|
720
|
-
this._sizeChanged = true;
|
|
721
|
-
if (this._stats) {
|
|
722
|
-
this._stats.showPanel(0);
|
|
723
|
-
this.domElement.shadowRoot?.appendChild(this._stats.dom);
|
|
724
|
-
}
|
|
725
|
-
if (debug)
|
|
726
|
-
logHierarchy(this.scene, true);
|
|
727
|
-
// If no target framerate was set we use the default
|
|
728
|
-
if (this.targetFrameRate === undefined) {
|
|
729
|
-
if (debug)
|
|
730
|
-
console.warn("No target framerate set, using default", Context.DefaultTargetFrameRate);
|
|
731
|
-
// the _defaultTargetFramerate is intentionally an object so it can be changed at any time if not explictly set by the user
|
|
732
|
-
this.targetFrameRate = Context._defaultTargetFramerate;
|
|
733
|
-
}
|
|
734
|
-
else if (debug)
|
|
735
|
-
console.log("Target framerate set to", this.targetFrameRate);
|
|
736
|
-
this._dispatchReadyAfterFrame = true;
|
|
737
|
-
const res = ContextRegistry.dispatchCallback(ContextEvent.ContextCreated, this, { files: loadedFiles });
|
|
738
|
-
if (res) {
|
|
739
|
-
if ("internalSetLoadingMessage" in this.domElement && typeof this.domElement.internalSetLoadingMessage === "function")
|
|
740
|
-
this.domElement?.internalSetLoadingMessage("finish loading");
|
|
741
|
-
await res;
|
|
742
|
-
}
|
|
743
|
-
invokeLifecycleFunctions(this, ContextEvent.ContextCreated);
|
|
744
|
-
this._isCreating = false;
|
|
745
|
-
if (!this.isManagedExternally)
|
|
746
|
-
this.restartRenderLoop();
|
|
747
|
-
return res;
|
|
748
|
-
}
|
|
749
|
-
async internalLoadInitialContent(createId, args) {
|
|
750
|
-
const results = new Array();
|
|
751
|
-
// early out if we dont have any files to load
|
|
752
|
-
if (args.files.length === 0)
|
|
753
|
-
return results;
|
|
754
|
-
const files = [...args.files];
|
|
755
|
-
const progressArg = {
|
|
756
|
-
name: "",
|
|
757
|
-
progress: null,
|
|
758
|
-
index: 0,
|
|
759
|
-
count: files.length
|
|
760
|
-
};
|
|
761
|
-
const loader = getLoader();
|
|
762
|
-
let loadingHash = 0;
|
|
763
|
-
if (this.hash)
|
|
764
|
-
loadingHash = Number.parseInt(this.hash) ?? 0;
|
|
765
|
-
for (let i = 0; i < files.length; i++) {
|
|
766
|
-
// abort loading if the create id has changed
|
|
767
|
-
if (createId !== this._createId) {
|
|
768
|
-
if (debug)
|
|
769
|
-
console.log("Aborting loading because create id changed", createId, this._createId);
|
|
770
|
-
break;
|
|
771
|
-
}
|
|
772
|
-
const file = files[i];
|
|
773
|
-
if (!file.includes(".glb") && !file.includes(".gltf")) {
|
|
774
|
-
const warning = `Needle Engine: found suspicious src "${file}"`;
|
|
775
|
-
console.warn(warning);
|
|
776
|
-
if (isLocalNetwork())
|
|
777
|
-
showBalloonWarning(warning);
|
|
778
|
-
}
|
|
779
|
-
args?.onLoadingStart?.call(this, i, file);
|
|
780
|
-
const res = await loader.loadSync(this, file, file, loadingHash, prog => {
|
|
781
|
-
progressArg.name = file;
|
|
782
|
-
progressArg.progress = prog;
|
|
783
|
-
progressArg.index = i;
|
|
784
|
-
progressArg.count = files.length;
|
|
785
|
-
args.onLoadingProgress?.call(this, progressArg);
|
|
786
|
-
});
|
|
787
|
-
args?.onLoadingFinished?.call(this, i, file, res ?? null);
|
|
788
|
-
if (res) {
|
|
789
|
-
results.push({
|
|
790
|
-
src: file,
|
|
791
|
-
file: res
|
|
792
|
-
});
|
|
793
|
-
}
|
|
794
|
-
else {
|
|
795
|
-
// a file could not be loaded
|
|
796
|
-
console.warn("Could not load file: " + file);
|
|
797
|
-
}
|
|
798
|
-
}
|
|
799
|
-
// if the id was changed while still loading
|
|
800
|
-
// then we want to cleanup/destroy previously loaded files
|
|
801
|
-
if (createId !== this._createId) {
|
|
802
|
-
for (const res of results) {
|
|
803
|
-
if (res && res.file) {
|
|
804
|
-
for (const scene of res.file.scenes)
|
|
805
|
-
destroy(scene, true, true);
|
|
806
|
-
}
|
|
807
|
-
}
|
|
808
|
-
}
|
|
809
|
-
// otherwise we want to add the loaded files to the current scene
|
|
810
|
-
else {
|
|
811
|
-
for (const res of results) {
|
|
812
|
-
if (res && res.file) {
|
|
813
|
-
this.scene.add(res.file.scene);
|
|
814
|
-
}
|
|
815
|
-
}
|
|
816
|
-
}
|
|
817
|
-
return results;
|
|
818
|
-
}
|
|
819
|
-
/** Sets the animation loop.
|
|
820
|
-
* Can not be done while creating the context or when disposed
|
|
821
|
-
**/
|
|
822
|
-
restartRenderLoop() {
|
|
823
|
-
if (!this.renderer) {
|
|
824
|
-
console.error("Can not start render loop without renderer");
|
|
825
|
-
return false;
|
|
826
|
-
}
|
|
827
|
-
if (this._isCreating) {
|
|
828
|
-
console.warn("Can not start render loop while creating context");
|
|
829
|
-
return false;
|
|
830
|
-
}
|
|
831
|
-
this.renderer.setAnimationLoop((timestamp, frame) => {
|
|
832
|
-
if (this.isManagedExternally)
|
|
833
|
-
return;
|
|
834
|
-
this.update(timestamp, frame);
|
|
835
|
-
});
|
|
836
|
-
return true;
|
|
837
|
-
}
|
|
838
|
-
_renderlooperrors = 0;
|
|
839
|
-
/** Performs a full update step including script callbacks, rendering (unless isManagedExternally is set to false) and post render callbacks */
|
|
840
|
-
update(timestamp, frame) {
|
|
841
|
-
if (frame === undefined)
|
|
842
|
-
frame = null;
|
|
843
|
-
if (isDevEnvironment() || debug || looputils.hasNewScripts()) {
|
|
844
|
-
try {
|
|
845
|
-
this.internalStep(timestamp, frame);
|
|
846
|
-
this._renderlooperrors = 0;
|
|
847
|
-
}
|
|
848
|
-
catch (err) {
|
|
849
|
-
this._renderlooperrors += 1;
|
|
850
|
-
if ((isDevEnvironment() || debug) && (err instanceof Error || err instanceof TypeError))
|
|
851
|
-
showBalloonMessage("Caught unhandled exception during render-loop.<br/>Stopping renderloop...<br/>See console for details.", LogType.Error);
|
|
852
|
-
console.error(err);
|
|
853
|
-
if (this._renderlooperrors > 10) {
|
|
854
|
-
console.warn("Stopping render loop due to error");
|
|
855
|
-
this.renderer.setAnimationLoop(null);
|
|
856
|
-
}
|
|
857
|
-
this.domElement.dispatchEvent(new CustomEvent("error", { detail: err }));
|
|
858
|
-
}
|
|
859
|
-
}
|
|
860
|
-
else {
|
|
861
|
-
this.internalStep(timestamp, frame);
|
|
862
|
-
}
|
|
863
|
-
}
|
|
864
|
-
/** Call to **manually** perform physics steps.
|
|
865
|
-
* By default the context uses the `physicsSteps` property to perform steps during the update loop
|
|
866
|
-
* If you just want to increase the accuracy of physics you can instead set the `physicsSteps` property to a higher value
|
|
867
|
-
* */
|
|
868
|
-
updatePhysics(steps) {
|
|
869
|
-
this.internalUpdatePhysics(steps);
|
|
870
|
-
}
|
|
871
|
-
_lastTimestamp = 0;
|
|
872
|
-
_accumulatedTime = 0;
|
|
873
|
-
_dispatchReadyAfterFrame = false;
|
|
874
|
-
// TODO: we need to skip after render callbacks if the render loop is managed externally. When changing this we also need to to update the r3f sample
|
|
875
|
-
internalStep(timestamp, frame) {
|
|
876
|
-
if (this.internalOnBeforeRender(timestamp, frame) === false)
|
|
877
|
-
return;
|
|
878
|
-
this.internalOnRender();
|
|
879
|
-
this.internalOnAfterRender();
|
|
880
|
-
}
|
|
881
|
-
internalOnBeforeRender(timestamp, frame) {
|
|
882
|
-
this._xrFrame = frame;
|
|
883
|
-
this._currentFrameEvent = FrameEvent.Undefined;
|
|
884
|
-
if (this.isManagedExternally === false && this.isInXR === false && this.targetFrameRate !== undefined) {
|
|
885
|
-
if (this._lastTimestamp === 0)
|
|
886
|
-
this._lastTimestamp = timestamp;
|
|
887
|
-
this._accumulatedTime += (timestamp - this._lastTimestamp) / 1000;
|
|
888
|
-
this._lastTimestamp = timestamp;
|
|
889
|
-
let targetFrameRate = this.targetFrameRate;
|
|
890
|
-
if (typeof targetFrameRate === "object")
|
|
891
|
-
targetFrameRate = targetFrameRate.value;
|
|
892
|
-
// if(debug) console.log(this._accumulatedTime, (1 / (targetFrameRate)))
|
|
893
|
-
if (this._accumulatedTime < (1 / (targetFrameRate + 1))) {
|
|
894
|
-
return false;
|
|
895
|
-
}
|
|
896
|
-
this._accumulatedTime = 0;
|
|
897
|
-
}
|
|
898
|
-
this._stats?.begin();
|
|
899
|
-
Context.Current = this;
|
|
900
|
-
if (this.onHandlePaused())
|
|
901
|
-
return false;
|
|
902
|
-
Context.Current = this;
|
|
903
|
-
this.time.update();
|
|
904
|
-
if (debugframerate)
|
|
905
|
-
console.log("FPS", (this.time.smoothedFps).toFixed(0));
|
|
906
|
-
looputils.processNewScripts(this);
|
|
907
|
-
looputils.updateIsActive(this.scene);
|
|
908
|
-
looputils.processStart(this);
|
|
909
|
-
invokeLifecycleFunctions(this, FrameEvent.Start);
|
|
910
|
-
while (this._cameraStack.length > 0 && (!this.mainCameraComponent || this.mainCameraComponent.destroyed)) {
|
|
911
|
-
this._cameraStack.splice(this._cameraStack.length - 1, 1);
|
|
912
|
-
const last = this._cameraStack[this._cameraStack.length - 1];
|
|
913
|
-
this.setCurrentCamera(last);
|
|
914
|
-
}
|
|
915
|
-
if (this.pre_update_callbacks) {
|
|
916
|
-
for (const i in this.pre_update_callbacks) {
|
|
917
|
-
this.pre_update_callbacks[i]();
|
|
918
|
-
}
|
|
919
|
-
}
|
|
920
|
-
this._currentFrameEvent = FrameEvent.EarlyUpdate;
|
|
921
|
-
for (let i = 0; i < this.scripts_earlyUpdate.length; i++) {
|
|
922
|
-
const script = this.scripts_earlyUpdate[i];
|
|
923
|
-
if (!script.activeAndEnabled)
|
|
924
|
-
continue;
|
|
925
|
-
if (script.earlyUpdate !== undefined) {
|
|
926
|
-
Context.Current = this;
|
|
927
|
-
script.earlyUpdate();
|
|
928
|
-
}
|
|
929
|
-
}
|
|
930
|
-
this.executeCoroutines(FrameEvent.EarlyUpdate);
|
|
931
|
-
invokeLifecycleFunctions(this, FrameEvent.EarlyUpdate);
|
|
932
|
-
if (this.onHandlePaused())
|
|
933
|
-
return false;
|
|
934
|
-
this._currentFrameEvent = FrameEvent.Update;
|
|
935
|
-
for (let i = 0; i < this.scripts_update.length; i++) {
|
|
936
|
-
const script = this.scripts_update[i];
|
|
937
|
-
if (!script.activeAndEnabled)
|
|
938
|
-
continue;
|
|
939
|
-
if (script.update !== undefined) {
|
|
940
|
-
Context.Current = this;
|
|
941
|
-
script.update();
|
|
942
|
-
}
|
|
943
|
-
}
|
|
944
|
-
this.executeCoroutines(FrameEvent.Update);
|
|
945
|
-
invokeLifecycleFunctions(this, FrameEvent.Update);
|
|
946
|
-
if (this.onHandlePaused())
|
|
947
|
-
return false;
|
|
948
|
-
this._currentFrameEvent = FrameEvent.LateUpdate;
|
|
949
|
-
for (let i = 0; i < this.scripts_lateUpdate.length; i++) {
|
|
950
|
-
const script = this.scripts_lateUpdate[i];
|
|
951
|
-
if (!script.activeAndEnabled)
|
|
952
|
-
continue;
|
|
953
|
-
if (script.lateUpdate !== undefined) {
|
|
954
|
-
Context.Current = this;
|
|
955
|
-
script.lateUpdate();
|
|
956
|
-
}
|
|
957
|
-
}
|
|
958
|
-
// this.mainLight = null;
|
|
959
|
-
this.executeCoroutines(FrameEvent.LateUpdate);
|
|
960
|
-
invokeLifecycleFunctions(this, FrameEvent.LateUpdate);
|
|
961
|
-
if (this.onHandlePaused())
|
|
962
|
-
return false;
|
|
963
|
-
if (this.physicsSteps === undefined) {
|
|
964
|
-
this.physicsSteps = 1;
|
|
965
|
-
}
|
|
966
|
-
if (this.physics.engine && this.physicsSteps > 0) {
|
|
967
|
-
this.internalUpdatePhysics(this.physicsSteps);
|
|
968
|
-
}
|
|
969
|
-
if (this.onHandlePaused())
|
|
970
|
-
return false;
|
|
971
|
-
if (this.isVisibleToUser || this.runInBackground) {
|
|
972
|
-
this._currentFrameEvent = FrameEvent.OnBeforeRender;
|
|
973
|
-
// should we move these callbacks in the regular three onBeforeRender events?
|
|
974
|
-
for (let i = 0; i < this.scripts_onBeforeRender.length; i++) {
|
|
975
|
-
const script = this.scripts_onBeforeRender[i];
|
|
976
|
-
if (!script.activeAndEnabled)
|
|
977
|
-
continue;
|
|
978
|
-
// if(script.isActiveAndEnabled === false) continue;
|
|
979
|
-
if (script.onBeforeRender !== undefined) {
|
|
980
|
-
Context.Current = this;
|
|
981
|
-
script.onBeforeRender(frame);
|
|
982
|
-
}
|
|
983
|
-
}
|
|
984
|
-
this.executeCoroutines(FrameEvent.OnBeforeRender);
|
|
985
|
-
invokeLifecycleFunctions(this, FrameEvent.OnBeforeRender);
|
|
986
|
-
if (this._sizeChanged)
|
|
987
|
-
this.updateSize();
|
|
988
|
-
if (this.pre_render_callbacks) {
|
|
989
|
-
for (const i in this.pre_render_callbacks) {
|
|
990
|
-
this.pre_render_callbacks[i]();
|
|
991
|
-
}
|
|
992
|
-
}
|
|
993
|
-
}
|
|
994
|
-
return true;
|
|
995
|
-
}
|
|
996
|
-
internalUpdatePhysics(steps) {
|
|
997
|
-
if (!this.physics.engine)
|
|
998
|
-
return false;
|
|
999
|
-
const physicsSteps = steps;
|
|
1000
|
-
const dt = this.time.deltaTime / physicsSteps;
|
|
1001
|
-
for (let i = 0; i < physicsSteps; i++) {
|
|
1002
|
-
this._currentFrameEvent = FrameEvent.PrePhysicsStep;
|
|
1003
|
-
this.executeCoroutines(FrameEvent.PrePhysicsStep);
|
|
1004
|
-
this.physics.engine.step(dt);
|
|
1005
|
-
this._currentFrameEvent = FrameEvent.PostPhysicsStep;
|
|
1006
|
-
this.executeCoroutines(FrameEvent.PostPhysicsStep);
|
|
1007
|
-
}
|
|
1008
|
-
this.physics.engine.postStep();
|
|
1009
|
-
return true;
|
|
1010
|
-
}
|
|
1011
|
-
internalOnRender() {
|
|
1012
|
-
if (!this.isManagedExternally) {
|
|
1013
|
-
looputils.runPrewarm(this);
|
|
1014
|
-
this._currentFrameEvent = FrameEvent.Undefined;
|
|
1015
|
-
this.renderNow();
|
|
1016
|
-
this._currentFrameEvent = FrameEvent.OnAfterRender;
|
|
1017
|
-
}
|
|
1018
|
-
}
|
|
1019
|
-
internalOnAfterRender() {
|
|
1020
|
-
if (this.isVisibleToUser || this.runInBackground) {
|
|
1021
|
-
for (let i = 0; i < this.scripts_onAfterRender.length; i++) {
|
|
1022
|
-
const script = this.scripts_onAfterRender[i];
|
|
1023
|
-
if (!script.activeAndEnabled)
|
|
1024
|
-
continue;
|
|
1025
|
-
if (script.onAfterRender !== undefined) {
|
|
1026
|
-
Context.Current = this;
|
|
1027
|
-
script.onAfterRender();
|
|
1028
|
-
}
|
|
1029
|
-
}
|
|
1030
|
-
this.executeCoroutines(FrameEvent.OnAfterRender);
|
|
1031
|
-
invokeLifecycleFunctions(this, FrameEvent.OnAfterRender);
|
|
1032
|
-
if (this.post_render_callbacks) {
|
|
1033
|
-
for (const i in this.post_render_callbacks) {
|
|
1034
|
-
this.post_render_callbacks[i]();
|
|
1035
|
-
}
|
|
1036
|
-
}
|
|
1037
|
-
}
|
|
1038
|
-
this._currentFrameEvent = -1;
|
|
1039
|
-
this.connection.sendBufferedMessagesNow();
|
|
1040
|
-
if (this._stats) {
|
|
1041
|
-
this._stats.end();
|
|
1042
|
-
if (this.time.frameCount % 150 === 0)
|
|
1043
|
-
console.log({ ...this.renderer.info.memory }, { ...this.renderer.info.render });
|
|
1044
|
-
}
|
|
1045
|
-
if (this._dispatchReadyAfterFrame) {
|
|
1046
|
-
this._dispatchReadyAfterFrame = false;
|
|
1047
|
-
this.domElement.dispatchEvent(new CustomEvent("ready"));
|
|
1048
|
-
ContextRegistry.dispatchCallback(ContextEvent.ContextFirstFrameRendered, this);
|
|
1049
|
-
}
|
|
1050
|
-
}
|
|
1051
|
-
renderNow(camera) {
|
|
1052
|
-
if (!camera) {
|
|
1053
|
-
camera = this.mainCamera;
|
|
1054
|
-
if (!camera)
|
|
1055
|
-
return false;
|
|
1056
|
-
}
|
|
1057
|
-
this._isRendering = true;
|
|
1058
|
-
this.renderRequiredTextures();
|
|
1059
|
-
if (this.composer && !this.isInXR) {
|
|
1060
|
-
this.composer.render(this.time.deltaTime);
|
|
1061
|
-
}
|
|
1062
|
-
else if (camera) {
|
|
1063
|
-
this.renderer.render(this.scene, camera);
|
|
1064
|
-
}
|
|
1065
|
-
this._isRendering = false;
|
|
1066
|
-
return true;
|
|
1067
|
-
}
|
|
1068
|
-
/** returns true if we should return out of the frame loop */
|
|
1069
|
-
_wasPaused = false;
|
|
1070
|
-
onHandlePaused() {
|
|
1071
|
-
const paused = this.evaluatePaused();
|
|
1072
|
-
if (this._wasPaused !== paused) {
|
|
1073
|
-
if (debugActive)
|
|
1074
|
-
console.log("Paused?", paused, "context:" + this.alias);
|
|
1075
|
-
for (let i = 0; i < this.scripts_pausedChanged.length; i++) {
|
|
1076
|
-
const script = this.scripts_pausedChanged[i];
|
|
1077
|
-
if (!script.activeAndEnabled)
|
|
1078
|
-
continue;
|
|
1079
|
-
if (script.onPausedChanged !== undefined) {
|
|
1080
|
-
Context.Current = this;
|
|
1081
|
-
script.onPausedChanged(paused, this._wasPaused);
|
|
1082
|
-
}
|
|
1083
|
-
}
|
|
1084
|
-
}
|
|
1085
|
-
this._wasPaused = paused;
|
|
1086
|
-
return paused;
|
|
1087
|
-
}
|
|
1088
|
-
evaluatePaused() {
|
|
1089
|
-
if (this.isInXR)
|
|
1090
|
-
return false;
|
|
1091
|
-
if (this.isPaused)
|
|
1092
|
-
return true;
|
|
1093
|
-
// if the element is not visible use the runInBackground flag to determine if we should continue
|
|
1094
|
-
if (this.runInBackground) {
|
|
1095
|
-
return false;
|
|
1096
|
-
}
|
|
1097
|
-
const paused = !this.isVisibleToUser;
|
|
1098
|
-
return paused;
|
|
1099
|
-
}
|
|
1100
|
-
renderRequiredTextures() {
|
|
1101
|
-
if (!this.mainCamera)
|
|
1102
|
-
return;
|
|
1103
|
-
if (!this._requireDepthTexture && !this._requireColorTexture)
|
|
1104
|
-
return;
|
|
1105
|
-
if (!this._renderTarget) {
|
|
1106
|
-
this._renderTarget = new WebGLRenderTarget(this.domWidth, this.domHeight);
|
|
1107
|
-
if (this._requireDepthTexture) {
|
|
1108
|
-
const dt = new DepthTexture(this.domWidth, this.domHeight);
|
|
1109
|
-
;
|
|
1110
|
-
this._renderTarget.depthTexture = dt;
|
|
1111
|
-
}
|
|
1112
|
-
if (this._requireColorTexture) {
|
|
1113
|
-
this._renderTarget.texture = new Texture();
|
|
1114
|
-
this._renderTarget.texture.generateMipmaps = false;
|
|
1115
|
-
this._renderTarget.texture.minFilter = NearestFilter;
|
|
1116
|
-
this._renderTarget.texture.magFilter = NearestFilter;
|
|
1117
|
-
this._renderTarget.texture.format = RGBAFormat;
|
|
1118
|
-
}
|
|
1119
|
-
}
|
|
1120
|
-
const rt = this._renderTarget;
|
|
1121
|
-
if (rt.texture) {
|
|
1122
|
-
rt.texture.colorSpace = this.renderer.outputColorSpace;
|
|
1123
|
-
}
|
|
1124
|
-
const prevTarget = this.renderer.getRenderTarget();
|
|
1125
|
-
this.renderer.setRenderTarget(rt);
|
|
1126
|
-
this.renderer.render(this.scene, this.mainCamera);
|
|
1127
|
-
this.renderer.setRenderTarget(prevTarget);
|
|
1128
|
-
}
|
|
1129
|
-
executeCoroutines(evt) {
|
|
1130
|
-
if (this.coroutines[evt]) {
|
|
1131
|
-
const evts = this.coroutines[evt];
|
|
1132
|
-
for (let i = 0; i < evts.length; i++) {
|
|
1133
|
-
try {
|
|
1134
|
-
const evt = evts[i];
|
|
1135
|
-
// TODO we might want to keep coroutines playing even if the component is disabled or inactive
|
|
1136
|
-
const remove = !evt.comp || evt.comp.destroyed || !evt.main || evt.comp["enabled"] === false;
|
|
1137
|
-
if (remove) {
|
|
1138
|
-
if (debugCoroutine)
|
|
1139
|
-
console.log("Removing coroutine", evt.comp, evt.comp["enabled"]);
|
|
1140
|
-
evts.splice(i, 1);
|
|
1141
|
-
--i;
|
|
1142
|
-
continue;
|
|
1143
|
-
}
|
|
1144
|
-
const iter = evt.chained;
|
|
1145
|
-
if (iter && iter.length > 0) {
|
|
1146
|
-
const last = iter[iter.length - 1];
|
|
1147
|
-
const res = last.next();
|
|
1148
|
-
if (res.done) {
|
|
1149
|
-
iter.pop();
|
|
1150
|
-
}
|
|
1151
|
-
if (isGenerator(res)) {
|
|
1152
|
-
if (!evt.chained)
|
|
1153
|
-
evt.chained = [];
|
|
1154
|
-
evt.chained.push(res.value);
|
|
1155
|
-
}
|
|
1156
|
-
if (!res.done)
|
|
1157
|
-
continue;
|
|
1158
|
-
}
|
|
1159
|
-
const res = evt.main.next();
|
|
1160
|
-
if (res.done === true) {
|
|
1161
|
-
evts.splice(i, 1);
|
|
1162
|
-
--i;
|
|
1163
|
-
continue;
|
|
1164
|
-
}
|
|
1165
|
-
const val = res.value;
|
|
1166
|
-
if (isGenerator(val)) {
|
|
1167
|
-
// invoke once if its a generator
|
|
1168
|
-
// this means e.g. WaitForFrame(1) works and will capture
|
|
1169
|
-
// the frame it was created
|
|
1170
|
-
const gen = val;
|
|
1171
|
-
const res = gen.next();
|
|
1172
|
-
if (res.done)
|
|
1173
|
-
continue;
|
|
1174
|
-
if (!evt.chained)
|
|
1175
|
-
evt.chained = [];
|
|
1176
|
-
evt.chained.push(val);
|
|
1177
|
-
}
|
|
1178
|
-
else if (val instanceof Promise) {
|
|
1179
|
-
// If its a promise we want to wait for it to resolve
|
|
1180
|
-
const prom = val;
|
|
1181
|
-
if (!evt.chained)
|
|
1182
|
-
evt.chained = [];
|
|
1183
|
-
const nested = WaitForPromise(prom);
|
|
1184
|
-
evt.chained?.push(nested);
|
|
1185
|
-
continue;
|
|
1186
|
-
}
|
|
1187
|
-
}
|
|
1188
|
-
catch (e) {
|
|
1189
|
-
console.error(e);
|
|
1190
|
-
}
|
|
1191
|
-
}
|
|
1192
|
-
}
|
|
1193
|
-
function isGenerator(val) {
|
|
1194
|
-
if (val) {
|
|
1195
|
-
if (val.next && val.return) {
|
|
1196
|
-
return true;
|
|
1197
|
-
}
|
|
1198
|
-
}
|
|
1199
|
-
return false;
|
|
1200
|
-
}
|
|
1201
|
-
}
|
|
1202
|
-
}
|
|
1203
|
-
// const scene = new Scene();
|
|
1204
|
-
// const useComposer = utils.getParam("postfx");
|
|
1205
|
-
// const renderer = new WebGLRenderer({ antialias: true });
|
|
1206
|
-
// const composer = useComposer ? new EffectComposer(renderer) : undefined;
|
|
1207
|
-
// renderer.setClearColor(new Color('lightgrey'), 0)
|
|
1208
|
-
// renderer.antialias = true;
|
|
1209
|
-
// renderer.alpha = false;
|
|
1210
|
-
// renderer.shadowMap.enabled = true;
|
|
1211
|
-
// renderer.shadowMap.type = PCFSoftShadowMap;
|
|
1212
|
-
// renderer.setSize(window.innerWidth, window.innerHeight);
|
|
1213
|
-
// renderer.outputEncoding = sRGBEncoding;
|
|
1214
|
-
// renderer.physicallyCorrectLights = true;
|
|
1215
|
-
// document.body.appendChild(renderer.domElement);
|
|
1216
|
-
// // generation pushes loading requests in this array
|
|
1217
|
-
// const sceneData: {
|
|
1218
|
-
// mainCamera: Camera | undefined
|
|
1219
|
-
// } = {
|
|
1220
|
-
// preparing: [],
|
|
1221
|
-
// resolving: [],
|
|
1222
|
-
// scripts: [],
|
|
1223
|
-
// raycastTargets: [],
|
|
1224
|
-
// mainCamera: undefined,
|
|
1225
|
-
// mainCameraComponent: undefined,
|
|
1226
|
-
// };
|
|
1227
|
-
// // contains a list of functions to be called after loading is done
|
|
1228
|
-
// const post_setup_callbacks = [];
|
|
1229
|
-
// const pre_render_Callbacks = [];
|
|
1230
|
-
// const post_render_callbacks = [];
|
|
1231
|
-
// const new_scripts = [];
|
|
1232
|
-
// const new_scripts_post_setup_callbacks = [];
|
|
1233
|
-
// const new_scripts_pre_setup_callbacks = [];
|
|
1234
|
-
// export {
|
|
1235
|
-
// scene, renderer, composer,
|
|
1236
|
-
// new_scripts,
|
|
1237
|
-
// new_scripts_post_setup_callbacks, new_scripts_pre_setup_callbacks,
|
|
1238
|
-
// sceneData,
|
|
1239
|
-
// post_setup_callbacks,
|
|
1240
|
-
// pre_render_Callbacks,
|
|
1241
|
-
// post_render_callbacks
|
|
1242
|
-
// }
|
|
1
|
+
import { Color, DepthTexture, NearestFilter, NoToneMapping, PCFSoftShadowMap, RGBAFormat, Scene, SRGBColorSpace, Texture, WebGLRenderer, WebGLRenderTarget } from 'three';
|
|
2
|
+
import { Input } from './engine_input.js';
|
|
3
|
+
import { Physics } from './engine_physics.js';
|
|
4
|
+
import { Time } from './engine_time.js';
|
|
5
|
+
import { NetworkConnection } from './engine_networking.js';
|
|
6
|
+
import * as looputils from './engine_mainloop_utils.js';
|
|
7
|
+
import * as utils from "./engine_utils.js";
|
|
8
|
+
import { RenderPass } from "postprocessing";
|
|
9
|
+
import { AssetDatabase } from './engine_assetdatabase.js';
|
|
10
|
+
import { logHierarchy } from './engine_three_utils.js';
|
|
11
|
+
import * as Stats from 'three/examples/jsm/libs/stats.module.js';
|
|
12
|
+
import { RendererData as SceneLighting } from './engine_scenelighting.js';
|
|
13
|
+
import { Addressables } from './engine_addressables.js';
|
|
14
|
+
import { Application } from './engine_application.js';
|
|
15
|
+
import { LightDataRegistry } from './engine_lightdata.js';
|
|
16
|
+
import { PlayerViewManager } from './engine_playerview.js';
|
|
17
|
+
import { destroy, foreachComponent } from './engine_gameobject.js';
|
|
18
|
+
import { ContextEvent, ContextRegistry } from './engine_context_registry.js';
|
|
19
|
+
import { delay, getParam } from './engine_utils.js';
|
|
20
|
+
import { VERSION } from './engine_constants.js';
|
|
21
|
+
import { isDevEnvironment, LogType, showBalloonMessage, showBalloonWarning } from './debug/index.js';
|
|
22
|
+
import { getLoader } from './engine_gltf.js';
|
|
23
|
+
import { isLocalNetwork } from './engine_networking_utils.js';
|
|
24
|
+
import { WaitForPromise } from './engine_coroutine.js';
|
|
25
|
+
import { invokeLifecycleFunctions } from './engine_lifecycle_functions_internal.js';
|
|
26
|
+
const debug = utils.getParam("debugcontext");
|
|
27
|
+
const stats = utils.getParam("stats");
|
|
28
|
+
const debugActive = utils.getParam("debugactive");
|
|
29
|
+
const debugframerate = utils.getParam("debugframerate");
|
|
30
|
+
const debugCoroutine = utils.getParam("debugcoroutine");
|
|
31
|
+
// this is where functions that setup unity scenes will be pushed into
|
|
32
|
+
// those will be accessed from our custom html element to load them into their context
|
|
33
|
+
export const build_scene_functions = {};
|
|
34
|
+
export class ContextArgs {
|
|
35
|
+
name;
|
|
36
|
+
/** for debugging only */
|
|
37
|
+
alias;
|
|
38
|
+
/** the hash is used as a seed when initially loading the scene files */
|
|
39
|
+
hash;
|
|
40
|
+
/** when true the context will not check if it's visible in the viewport and always update and render */
|
|
41
|
+
runInBackground;
|
|
42
|
+
/** the DOM element the context belongs to or is inside of (this does not have to be the canvas. use renderer.domElement if you want to access the dom canvas) */
|
|
43
|
+
domElement;
|
|
44
|
+
/** externally owned renderer */
|
|
45
|
+
renderer;
|
|
46
|
+
/** externally owned camera */
|
|
47
|
+
camera;
|
|
48
|
+
/** externally owned scene */
|
|
49
|
+
scene;
|
|
50
|
+
}
|
|
51
|
+
export var FrameEvent;
|
|
52
|
+
(function (FrameEvent) {
|
|
53
|
+
FrameEvent[FrameEvent["Start"] = -1] = "Start";
|
|
54
|
+
FrameEvent[FrameEvent["EarlyUpdate"] = 0] = "EarlyUpdate";
|
|
55
|
+
FrameEvent[FrameEvent["Update"] = 1] = "Update";
|
|
56
|
+
FrameEvent[FrameEvent["LateUpdate"] = 2] = "LateUpdate";
|
|
57
|
+
FrameEvent[FrameEvent["OnBeforeRender"] = 3] = "OnBeforeRender";
|
|
58
|
+
FrameEvent[FrameEvent["OnAfterRender"] = 4] = "OnAfterRender";
|
|
59
|
+
FrameEvent[FrameEvent["PrePhysicsStep"] = 9] = "PrePhysicsStep";
|
|
60
|
+
FrameEvent[FrameEvent["PostPhysicsStep"] = 10] = "PostPhysicsStep";
|
|
61
|
+
FrameEvent[FrameEvent["Undefined"] = -1] = "Undefined";
|
|
62
|
+
})(FrameEvent || (FrameEvent = {}));
|
|
63
|
+
export var XRSessionMode;
|
|
64
|
+
(function (XRSessionMode) {
|
|
65
|
+
XRSessionMode["ImmersiveVR"] = "immersive-vr";
|
|
66
|
+
XRSessionMode["ImmersiveAR"] = "immersive-ar";
|
|
67
|
+
})(XRSessionMode || (XRSessionMode = {}));
|
|
68
|
+
export function registerComponent(script, context) {
|
|
69
|
+
if (!script)
|
|
70
|
+
return;
|
|
71
|
+
if (!script.isComponent) {
|
|
72
|
+
if (isDevEnvironment() || debug)
|
|
73
|
+
console.error("Registered script is not a Needle Engine component. \nThe script will be ignored. Please make sure your component extends \"Behaviour\" imported from \"@needle-tools/engine\"\n", script);
|
|
74
|
+
return;
|
|
75
|
+
}
|
|
76
|
+
const new_scripts = context?.new_scripts ?? Context.Current.new_scripts;
|
|
77
|
+
if (!new_scripts.includes(script)) {
|
|
78
|
+
new_scripts.push(script);
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
export class Context {
|
|
82
|
+
static _defaultTargetFramerate = { value: 60 };
|
|
83
|
+
/** When a new context is created this is the framerate that will be used by default */
|
|
84
|
+
static get DefaultTargetFrameRate() {
|
|
85
|
+
return Context._defaultTargetFramerate.value;
|
|
86
|
+
}
|
|
87
|
+
/** When a new context is created this is the framerate that will be used by default */
|
|
88
|
+
static set DefaultTargetFrameRate(val) {
|
|
89
|
+
Context._defaultTargetFramerate.value = val;
|
|
90
|
+
}
|
|
91
|
+
static _defaultWebglRendererParameters = {
|
|
92
|
+
antialias: true,
|
|
93
|
+
alpha: false,
|
|
94
|
+
};
|
|
95
|
+
static get DefaultWebGLRendererParameters() {
|
|
96
|
+
return Context._defaultWebglRendererParameters;
|
|
97
|
+
}
|
|
98
|
+
/** the needle engine version */
|
|
99
|
+
get version() {
|
|
100
|
+
return VERSION;
|
|
101
|
+
}
|
|
102
|
+
/** The currently active context. Only set during the update loops */
|
|
103
|
+
static get Current() {
|
|
104
|
+
return ContextRegistry.Current;
|
|
105
|
+
}
|
|
106
|
+
/** @internal this property should not be set by user code */
|
|
107
|
+
static set Current(context) {
|
|
108
|
+
ContextRegistry.Current = context;
|
|
109
|
+
}
|
|
110
|
+
name;
|
|
111
|
+
alias;
|
|
112
|
+
/** When the renderer or camera are managed by an external process (e.g. when running in r3f context).
|
|
113
|
+
* When this is false you are responsible to call update(timestamp, xframe.
|
|
114
|
+
* It is also currently assumed that rendering is handled performed by an external process
|
|
115
|
+
* */
|
|
116
|
+
isManagedExternally = false;
|
|
117
|
+
/** set to true to pause the update loop. You can receive an event for it in your components.
|
|
118
|
+
* Note that script updates will not be called when paused */
|
|
119
|
+
isPaused = false;
|
|
120
|
+
/** When enabled the application will run while not visible on the page */
|
|
121
|
+
runInBackground = false;
|
|
122
|
+
/**
|
|
123
|
+
* Set to the target framerate you want your application to run in (you can use ?stats to check the fps)
|
|
124
|
+
* Set to undefined if you want to run at the maximum framerate
|
|
125
|
+
*/
|
|
126
|
+
targetFrameRate;
|
|
127
|
+
/** Use a higher number for more accurate physics simulation.
|
|
128
|
+
* When undefined physics steps will be 1 for mobile devices and 5 for desktop devices
|
|
129
|
+
* Set to 0 to disable physics updates
|
|
130
|
+
* TODO: changing physics steps is currently not supported because then forces that we get from the character controller and rigidbody et al are not correct anymore - this needs to be properly tested before making this configureable
|
|
131
|
+
*/
|
|
132
|
+
physicsSteps = 1;
|
|
133
|
+
/** used to append to loaded assets */
|
|
134
|
+
hash;
|
|
135
|
+
/** the <needle-engine> HTML element */
|
|
136
|
+
domElement;
|
|
137
|
+
appendHTMLElement(element) {
|
|
138
|
+
if (this.domElement.shadowRoot)
|
|
139
|
+
return this.domElement.shadowRoot.appendChild(element);
|
|
140
|
+
else
|
|
141
|
+
return this.domElement.appendChild(element);
|
|
142
|
+
}
|
|
143
|
+
get resolutionScaleFactor() { return this._resolutionScaleFactor; }
|
|
144
|
+
/** use to scale the resolution up or down of the renderer. default is 1 */
|
|
145
|
+
set resolutionScaleFactor(val) {
|
|
146
|
+
if (val === this._resolutionScaleFactor)
|
|
147
|
+
return;
|
|
148
|
+
if (typeof val !== "number")
|
|
149
|
+
return;
|
|
150
|
+
if (val <= 0) {
|
|
151
|
+
console.error("Invalid resolution scale factor", val);
|
|
152
|
+
return;
|
|
153
|
+
}
|
|
154
|
+
this._resolutionScaleFactor = val;
|
|
155
|
+
this.updateSize();
|
|
156
|
+
}
|
|
157
|
+
_resolutionScaleFactor = 1;
|
|
158
|
+
// domElement.clientLeft etc doesnt return absolute position
|
|
159
|
+
_boundingClientRectFrame = -1;
|
|
160
|
+
_boundingClientRect = null;
|
|
161
|
+
_domX;
|
|
162
|
+
_domY;
|
|
163
|
+
calculateBoundingClientRect() {
|
|
164
|
+
// workaround for mozilla webXR viewer
|
|
165
|
+
if (this.isInAR) {
|
|
166
|
+
this._domX = 0;
|
|
167
|
+
this._domY = 0;
|
|
168
|
+
return;
|
|
169
|
+
}
|
|
170
|
+
if (this._boundingClientRectFrame === this.time.frame)
|
|
171
|
+
return;
|
|
172
|
+
this._boundingClientRectFrame = this.time.frame;
|
|
173
|
+
this._boundingClientRect = this.domElement.getBoundingClientRect();
|
|
174
|
+
this._domX = this._boundingClientRect.x;
|
|
175
|
+
this._domY = this._boundingClientRect.y;
|
|
176
|
+
}
|
|
177
|
+
get domWidth() {
|
|
178
|
+
// for mozilla XR
|
|
179
|
+
if (this.isInAR)
|
|
180
|
+
return window.innerWidth;
|
|
181
|
+
return this.domElement.clientWidth;
|
|
182
|
+
}
|
|
183
|
+
get domHeight() {
|
|
184
|
+
// for mozilla XR
|
|
185
|
+
if (this.isInAR)
|
|
186
|
+
return window.innerHeight;
|
|
187
|
+
return this.domElement.clientHeight;
|
|
188
|
+
}
|
|
189
|
+
get domX() {
|
|
190
|
+
this.calculateBoundingClientRect();
|
|
191
|
+
return this._domX;
|
|
192
|
+
}
|
|
193
|
+
get domY() {
|
|
194
|
+
this.calculateBoundingClientRect();
|
|
195
|
+
return this._domY;
|
|
196
|
+
}
|
|
197
|
+
get isInXR() { return this.renderer?.xr?.isPresenting || false; }
|
|
198
|
+
xrSessionMode = undefined;
|
|
199
|
+
get isInVR() { return this.xrSessionMode === XRSessionMode.ImmersiveVR; }
|
|
200
|
+
get isInAR() { return this.xrSessionMode === XRSessionMode.ImmersiveAR; }
|
|
201
|
+
get xrSession() { return this.renderer?.xr?.getSession(); }
|
|
202
|
+
get xrFrame() { return this._xrFrame; }
|
|
203
|
+
get xrCamera() { return this.renderer?.xr?.getCamera(); }
|
|
204
|
+
_xrFrame = null;
|
|
205
|
+
get arOverlayElement() {
|
|
206
|
+
const el = this.domElement;
|
|
207
|
+
if (typeof el.getAROverlayContainer === "function")
|
|
208
|
+
return el.getAROverlayContainer();
|
|
209
|
+
return this.domElement;
|
|
210
|
+
}
|
|
211
|
+
/** Current event of the update cycle */
|
|
212
|
+
get currentFrameEvent() {
|
|
213
|
+
return this._currentFrameEvent;
|
|
214
|
+
}
|
|
215
|
+
_currentFrameEvent = FrameEvent.Undefined;
|
|
216
|
+
scene;
|
|
217
|
+
renderer;
|
|
218
|
+
composer = null;
|
|
219
|
+
// all scripts
|
|
220
|
+
scripts = [];
|
|
221
|
+
scripts_pausedChanged = [];
|
|
222
|
+
// scripts with update event
|
|
223
|
+
scripts_earlyUpdate = [];
|
|
224
|
+
scripts_update = [];
|
|
225
|
+
scripts_lateUpdate = [];
|
|
226
|
+
scripts_onBeforeRender = [];
|
|
227
|
+
scripts_onAfterRender = [];
|
|
228
|
+
scripts_WithCorroutines = [];
|
|
229
|
+
coroutines = {};
|
|
230
|
+
mainCameraComponent;
|
|
231
|
+
_camera = null;
|
|
232
|
+
get mainCamera() {
|
|
233
|
+
if (this._camera) {
|
|
234
|
+
return this._camera;
|
|
235
|
+
}
|
|
236
|
+
if (this.mainCameraComponent) {
|
|
237
|
+
const cam = this.mainCameraComponent;
|
|
238
|
+
if (!cam.cam)
|
|
239
|
+
cam.buildCamera();
|
|
240
|
+
return cam.cam;
|
|
241
|
+
}
|
|
242
|
+
return null;
|
|
243
|
+
}
|
|
244
|
+
set mainCamera(cam) {
|
|
245
|
+
this._camera = cam;
|
|
246
|
+
}
|
|
247
|
+
post_setup_callbacks = [];
|
|
248
|
+
pre_update_callbacks = [];
|
|
249
|
+
pre_render_callbacks = [];
|
|
250
|
+
post_render_callbacks = [];
|
|
251
|
+
new_scripts = [];
|
|
252
|
+
new_script_start = [];
|
|
253
|
+
new_scripts_pre_setup_callbacks = [];
|
|
254
|
+
new_scripts_post_setup_callbacks = [];
|
|
255
|
+
application;
|
|
256
|
+
time;
|
|
257
|
+
input;
|
|
258
|
+
physics;
|
|
259
|
+
connection;
|
|
260
|
+
/**
|
|
261
|
+
* @deprecated AssetDataBase is deprecated
|
|
262
|
+
*/
|
|
263
|
+
assets;
|
|
264
|
+
mainLight = null;
|
|
265
|
+
/** @deprecated Use sceneLighting */
|
|
266
|
+
get rendererData() { return this.sceneLighting; }
|
|
267
|
+
sceneLighting;
|
|
268
|
+
addressables;
|
|
269
|
+
lightmaps;
|
|
270
|
+
players;
|
|
271
|
+
get isCreated() { return this._isCreated; }
|
|
272
|
+
_sizeChanged = false;
|
|
273
|
+
_isCreated = false;
|
|
274
|
+
_isCreating = false;
|
|
275
|
+
_isVisible = false;
|
|
276
|
+
_stats = stats ? new Stats.default() : null;
|
|
277
|
+
constructor(args) {
|
|
278
|
+
this.name = args?.name || "";
|
|
279
|
+
this.alias = args?.alias;
|
|
280
|
+
this.domElement = args?.domElement || document.body;
|
|
281
|
+
this.hash = args?.hash;
|
|
282
|
+
if (args?.renderer) {
|
|
283
|
+
this.renderer = args.renderer;
|
|
284
|
+
this.isManagedExternally = true;
|
|
285
|
+
}
|
|
286
|
+
if (args?.runInBackground !== undefined)
|
|
287
|
+
this.runInBackground = args.runInBackground;
|
|
288
|
+
if (args?.scene)
|
|
289
|
+
this.scene = args.scene;
|
|
290
|
+
else
|
|
291
|
+
this.scene = new Scene();
|
|
292
|
+
if (args?.camera)
|
|
293
|
+
this._camera = args.camera;
|
|
294
|
+
this.application = new Application(this);
|
|
295
|
+
this.time = new Time();
|
|
296
|
+
this.input = new Input(this);
|
|
297
|
+
this.physics = new Physics(this);
|
|
298
|
+
this.connection = new NetworkConnection(this);
|
|
299
|
+
this.assets = new AssetDatabase();
|
|
300
|
+
this.sceneLighting = new SceneLighting(this);
|
|
301
|
+
this.addressables = new Addressables(this);
|
|
302
|
+
this.lightmaps = new LightDataRegistry(this);
|
|
303
|
+
this.players = new PlayerViewManager(this);
|
|
304
|
+
const resizeCallback = () => this._sizeChanged = true;
|
|
305
|
+
window.addEventListener('resize', resizeCallback);
|
|
306
|
+
this._disposeCallbacks.push(() => window.removeEventListener('resize', resizeCallback));
|
|
307
|
+
const resizeObserver = new ResizeObserver(_ => this._sizeChanged = true);
|
|
308
|
+
resizeObserver.observe(this.domElement);
|
|
309
|
+
this._disposeCallbacks.push(() => resizeObserver.disconnect());
|
|
310
|
+
this._intersectionObserver = new IntersectionObserver(entries => {
|
|
311
|
+
this._isVisible = entries[0].isIntersecting;
|
|
312
|
+
});
|
|
313
|
+
this._disposeCallbacks.push(() => this._intersectionObserver?.disconnect());
|
|
314
|
+
ContextRegistry.register(this);
|
|
315
|
+
}
|
|
316
|
+
createNewRenderer() {
|
|
317
|
+
this.renderer?.dispose();
|
|
318
|
+
const params = Context.DefaultWebGLRendererParameters;
|
|
319
|
+
if (!params.canvas) {
|
|
320
|
+
// get canvas already configured in the Needle Engine Web Component
|
|
321
|
+
const canvas = this.domElement?.shadowRoot?.querySelector("canvas");
|
|
322
|
+
if (canvas)
|
|
323
|
+
params.canvas = canvas;
|
|
324
|
+
}
|
|
325
|
+
this.renderer = new WebGLRenderer(params);
|
|
326
|
+
this.renderer.debug.checkShaderErrors = isDevEnvironment() || getParam("checkshadererrors") === true;
|
|
327
|
+
// some tonemapping other than "NONE" is required for adjusting exposure with EXR environments
|
|
328
|
+
this.renderer.toneMappingExposure = 1; // range [0...inf] instead of the usual -15..15
|
|
329
|
+
this.renderer.toneMapping = NoToneMapping; // could also set to LinearToneMapping, ACESFilmicToneMapping
|
|
330
|
+
this.renderer.setClearColor(new Color('lightgrey'), 0);
|
|
331
|
+
// // @ts-ignore
|
|
332
|
+
// this.renderer.alpha = false;
|
|
333
|
+
this.renderer.shadowMap.enabled = true;
|
|
334
|
+
this.renderer.shadowMap.type = PCFSoftShadowMap;
|
|
335
|
+
this.renderer.setSize(this.domWidth, this.domHeight);
|
|
336
|
+
this.renderer.outputColorSpace = SRGBColorSpace;
|
|
337
|
+
// https://github.com/mrdoob/three.js/pull/25556
|
|
338
|
+
this.renderer.useLegacyLights = false;
|
|
339
|
+
}
|
|
340
|
+
_intersectionObserver = null;
|
|
341
|
+
internalOnUpdateVisible() {
|
|
342
|
+
this._intersectionObserver?.disconnect();
|
|
343
|
+
this._intersectionObserver?.observe(this.domElement);
|
|
344
|
+
}
|
|
345
|
+
_disposeCallbacks = [];
|
|
346
|
+
// private _requestSizeUpdate : boolean = false;
|
|
347
|
+
updateSize() {
|
|
348
|
+
if (!this.isManagedExternally && this.renderer.xr?.isPresenting === false) {
|
|
349
|
+
this._sizeChanged = false;
|
|
350
|
+
const scaleFactor = this.resolutionScaleFactor;
|
|
351
|
+
const width = this.domWidth * scaleFactor;
|
|
352
|
+
const height = this.domHeight * scaleFactor;
|
|
353
|
+
const camera = this.mainCamera;
|
|
354
|
+
this.updateAspect(camera);
|
|
355
|
+
this.renderer.setSize(width, height, true);
|
|
356
|
+
this.renderer.setPixelRatio(window.devicePixelRatio);
|
|
357
|
+
// avoid setting pixel values here since this can cause pingpong updates
|
|
358
|
+
// e.g. when system scale is set to 125%
|
|
359
|
+
// https://github.com/needle-tools/needle-engine-support/issues/69
|
|
360
|
+
this.renderer.domElement.style.width = "100%";
|
|
361
|
+
this.renderer.domElement.style.height = "100%";
|
|
362
|
+
if (this.composer) {
|
|
363
|
+
this.composer.setSize?.call(this.composer, width, height);
|
|
364
|
+
if ("setPixelRatio" in this.composer && typeof this.composer.setPixelRatio === "function")
|
|
365
|
+
this.composer.setPixelRatio?.call(this.composer, window.devicePixelRatio);
|
|
366
|
+
}
|
|
367
|
+
}
|
|
368
|
+
}
|
|
369
|
+
updateAspect(camera, width, height) {
|
|
370
|
+
if (!camera)
|
|
371
|
+
return;
|
|
372
|
+
if (width === undefined)
|
|
373
|
+
width = this.domWidth;
|
|
374
|
+
if (height === undefined)
|
|
375
|
+
height = this.domHeight;
|
|
376
|
+
const pa = camera.aspect;
|
|
377
|
+
camera.aspect = width / height;
|
|
378
|
+
if (pa !== camera.aspect)
|
|
379
|
+
camera.updateProjectionMatrix();
|
|
380
|
+
}
|
|
381
|
+
/** This will recreate the whole needle engine context and dispose the whole scene content
|
|
382
|
+
* All content will be reloaded (loading times might be faster due to browser caches)
|
|
383
|
+
* All scripts will be recreated */
|
|
384
|
+
recreate() {
|
|
385
|
+
this.clear();
|
|
386
|
+
this.create(this._originalCreationArgs);
|
|
387
|
+
}
|
|
388
|
+
_originalCreationArgs;
|
|
389
|
+
/** @deprecated use create. This method will be removed in a future version */
|
|
390
|
+
async onCreate(opts) {
|
|
391
|
+
return this.create(opts);
|
|
392
|
+
}
|
|
393
|
+
async create(opts) {
|
|
394
|
+
try {
|
|
395
|
+
this._isCreating = true;
|
|
396
|
+
if (opts !== this._originalCreationArgs)
|
|
397
|
+
this._originalCreationArgs = utils.deepClone(opts);
|
|
398
|
+
window.addEventListener("unhandledrejection", this.onUnhandledRejection);
|
|
399
|
+
const res = await this.internalOnCreate(opts);
|
|
400
|
+
this._isCreated = true;
|
|
401
|
+
return res;
|
|
402
|
+
}
|
|
403
|
+
finally {
|
|
404
|
+
window.removeEventListener("unhandledrejection", this.onUnhandledRejection);
|
|
405
|
+
this._isCreating = false;
|
|
406
|
+
}
|
|
407
|
+
}
|
|
408
|
+
onUnhandledRejection = (event) => {
|
|
409
|
+
this.domElement.dispatchEvent(new CustomEvent("error", { detail: event.reason }));
|
|
410
|
+
};
|
|
411
|
+
/** Will destroy all scenes and objects in the scene
|
|
412
|
+
*/
|
|
413
|
+
clear() {
|
|
414
|
+
ContextRegistry.dispatchCallback(ContextEvent.ContextClearing, this);
|
|
415
|
+
// NOTE: this does dispose the environment/background image too
|
|
416
|
+
// which is probably not desired if it is set via the skybox-image attribute
|
|
417
|
+
destroy(this.scene, true, true);
|
|
418
|
+
this.scene = new Scene();
|
|
419
|
+
this.addressables?.dispose();
|
|
420
|
+
this.lightmaps?.clear();
|
|
421
|
+
this.physics?.engine?.clearCaches();
|
|
422
|
+
if (!this.isManagedExternally) {
|
|
423
|
+
if (this.renderer) {
|
|
424
|
+
this.renderer.renderLists.dispose();
|
|
425
|
+
this.renderer.state.reset();
|
|
426
|
+
this.renderer.resetState();
|
|
427
|
+
}
|
|
428
|
+
}
|
|
429
|
+
// We do not want to clear the renderer here because when switching src we want to keep the last rendered frame in case the loading screen is not visible
|
|
430
|
+
// if a user wants to see the background they can still call setClearAlpha(0) and clear manually
|
|
431
|
+
ContextRegistry.dispatchCallback(ContextEvent.ContextCleared, this);
|
|
432
|
+
}
|
|
433
|
+
dispose() {
|
|
434
|
+
this.internalOnDestroy();
|
|
435
|
+
}
|
|
436
|
+
/**@deprecated use dispose() */
|
|
437
|
+
onDestroy() { this.internalOnDestroy(); }
|
|
438
|
+
internalOnDestroy() {
|
|
439
|
+
this.clear();
|
|
440
|
+
this.renderer?.setAnimationLoop(null);
|
|
441
|
+
if (this.renderer) {
|
|
442
|
+
this.renderer.setClearAlpha(0);
|
|
443
|
+
this.renderer.clear();
|
|
444
|
+
}
|
|
445
|
+
if (!this.isManagedExternally) {
|
|
446
|
+
this.renderer.dispose();
|
|
447
|
+
}
|
|
448
|
+
this.scene = null;
|
|
449
|
+
this.renderer = null;
|
|
450
|
+
this.input.dispose();
|
|
451
|
+
for (const cb of this._disposeCallbacks) {
|
|
452
|
+
try {
|
|
453
|
+
cb();
|
|
454
|
+
}
|
|
455
|
+
catch (e) {
|
|
456
|
+
console.error("Error in on dispose callback:", e, cb);
|
|
457
|
+
}
|
|
458
|
+
}
|
|
459
|
+
if (this.domElement?.parentElement) {
|
|
460
|
+
this.domElement.parentElement.removeChild(this.domElement);
|
|
461
|
+
}
|
|
462
|
+
this._isCreated = false;
|
|
463
|
+
ContextRegistry.dispatchCallback(ContextEvent.ContextDestroyed, this);
|
|
464
|
+
ContextRegistry.unregister(this);
|
|
465
|
+
}
|
|
466
|
+
registerCoroutineUpdate(script, coroutine, evt) {
|
|
467
|
+
if (typeof coroutine?.next !== "function") {
|
|
468
|
+
console.error("Registered invalid coroutine function from " + script.name + "\nCoroutine functions must be generators: \"*myCoroutine() {...}\"\nStart a coroutine from a component by calling \"this.startCoroutine(myCoroutine())\"");
|
|
469
|
+
return coroutine;
|
|
470
|
+
}
|
|
471
|
+
if (!this.coroutines[evt])
|
|
472
|
+
this.coroutines[evt] = [];
|
|
473
|
+
this.coroutines[evt].push({ comp: script, main: coroutine });
|
|
474
|
+
return coroutine;
|
|
475
|
+
}
|
|
476
|
+
unregisterCoroutineUpdate(coroutine, evt) {
|
|
477
|
+
if (!this.coroutines[evt])
|
|
478
|
+
return;
|
|
479
|
+
const idx = this.coroutines[evt].findIndex(c => c.main === coroutine);
|
|
480
|
+
if (idx >= 0)
|
|
481
|
+
this.coroutines[evt].splice(idx, 1);
|
|
482
|
+
}
|
|
483
|
+
stopAllCoroutinesFrom(script) {
|
|
484
|
+
for (const evt in this.coroutines) {
|
|
485
|
+
const rout = this.coroutines[evt];
|
|
486
|
+
for (let i = rout.length - 1; i >= 0; i--) {
|
|
487
|
+
const r = rout[i];
|
|
488
|
+
if (r.comp === script) {
|
|
489
|
+
rout.splice(i, 1);
|
|
490
|
+
}
|
|
491
|
+
}
|
|
492
|
+
}
|
|
493
|
+
}
|
|
494
|
+
_cameraStack = [];
|
|
495
|
+
setCurrentCamera(cam) {
|
|
496
|
+
if (!cam)
|
|
497
|
+
return;
|
|
498
|
+
if (!cam.cam)
|
|
499
|
+
cam.buildCamera(); // < to build camera
|
|
500
|
+
if (!cam.cam) {
|
|
501
|
+
console.warn("Camera component is missing camera", cam);
|
|
502
|
+
return;
|
|
503
|
+
}
|
|
504
|
+
const index = this._cameraStack.indexOf(cam);
|
|
505
|
+
if (index >= 0)
|
|
506
|
+
this._cameraStack.splice(index, 1);
|
|
507
|
+
this._cameraStack.push(cam);
|
|
508
|
+
this.mainCameraComponent = cam;
|
|
509
|
+
const camera = cam.cam;
|
|
510
|
+
if (camera.isPerspectiveCamera)
|
|
511
|
+
this.updateAspect(camera);
|
|
512
|
+
this.mainCameraComponent?.applyClearFlagsIfIsActiveCamera();
|
|
513
|
+
}
|
|
514
|
+
removeCamera(cam) {
|
|
515
|
+
if (!cam)
|
|
516
|
+
return;
|
|
517
|
+
const index = this._cameraStack.indexOf(cam);
|
|
518
|
+
if (index >= 0)
|
|
519
|
+
this._cameraStack.splice(index, 1);
|
|
520
|
+
if (this.mainCameraComponent === cam) {
|
|
521
|
+
this.mainCameraComponent = undefined;
|
|
522
|
+
if (this._cameraStack.length > 0) {
|
|
523
|
+
const last = this._cameraStack[this._cameraStack.length - 1];
|
|
524
|
+
this.setCurrentCamera(last);
|
|
525
|
+
}
|
|
526
|
+
}
|
|
527
|
+
}
|
|
528
|
+
_onBeforeRenderListeners = new Map();
|
|
529
|
+
_onAfterRenderListeners = new Map();
|
|
530
|
+
/** use this to subscribe to onBeforeRender events on threejs objects */
|
|
531
|
+
addBeforeRenderListener(target, callback) {
|
|
532
|
+
if (!this._onBeforeRenderListeners.has(target.uuid)) {
|
|
533
|
+
this._onBeforeRenderListeners.set(target.uuid, []);
|
|
534
|
+
target.onBeforeRender = this._createRenderCallbackWrapper(target, this._onBeforeRenderListeners);
|
|
535
|
+
}
|
|
536
|
+
this._onBeforeRenderListeners.get(target.uuid).push(callback);
|
|
537
|
+
}
|
|
538
|
+
removeBeforeRenderListener(target, callback) {
|
|
539
|
+
if (this._onBeforeRenderListeners.has(target.uuid)) {
|
|
540
|
+
const arr = this._onBeforeRenderListeners.get(target.uuid);
|
|
541
|
+
const idx = arr.indexOf(callback);
|
|
542
|
+
if (idx >= 0)
|
|
543
|
+
arr.splice(idx, 1);
|
|
544
|
+
}
|
|
545
|
+
}
|
|
546
|
+
/** use this to subscribe to onAfterRender events on threejs objects */
|
|
547
|
+
addAfterRenderListener(target, callback) {
|
|
548
|
+
if (!this._onAfterRenderListeners.has(target.uuid)) {
|
|
549
|
+
this._onAfterRenderListeners.set(target.uuid, []);
|
|
550
|
+
target.onAfterRender = this._createRenderCallbackWrapper(target, this._onAfterRenderListeners);
|
|
551
|
+
}
|
|
552
|
+
this._onAfterRenderListeners.get(target.uuid)?.push(callback);
|
|
553
|
+
}
|
|
554
|
+
removeAfterRenderListener(target, callback) {
|
|
555
|
+
if (this._onAfterRenderListeners.has(target.uuid)) {
|
|
556
|
+
const arr = this._onAfterRenderListeners.get(target.uuid);
|
|
557
|
+
const idx = arr.indexOf(callback);
|
|
558
|
+
if (idx >= 0)
|
|
559
|
+
arr.splice(idx, 1);
|
|
560
|
+
}
|
|
561
|
+
}
|
|
562
|
+
_createRenderCallbackWrapper(target, array) {
|
|
563
|
+
return (renderer, scene, camera, geometry, material, group) => {
|
|
564
|
+
const arr = array.get(target.uuid);
|
|
565
|
+
if (!arr)
|
|
566
|
+
return;
|
|
567
|
+
for (let i = 0; i < arr.length; i++) {
|
|
568
|
+
const fn = arr[i];
|
|
569
|
+
fn(renderer, scene, camera, geometry, material, group);
|
|
570
|
+
}
|
|
571
|
+
};
|
|
572
|
+
}
|
|
573
|
+
_requireDepthTexture = false;
|
|
574
|
+
_requireColorTexture = false;
|
|
575
|
+
_renderTarget;
|
|
576
|
+
_isRendering = false;
|
|
577
|
+
get isRendering() { return this._isRendering; }
|
|
578
|
+
setRequireDepth(val) {
|
|
579
|
+
this._requireDepthTexture = val;
|
|
580
|
+
}
|
|
581
|
+
setRequireColor(val) {
|
|
582
|
+
this._requireColorTexture = val;
|
|
583
|
+
}
|
|
584
|
+
get depthTexture() {
|
|
585
|
+
return this._renderTarget?.depthTexture || null;
|
|
586
|
+
}
|
|
587
|
+
get opaqueColorTexture() {
|
|
588
|
+
return this._renderTarget?.texture || null;
|
|
589
|
+
}
|
|
590
|
+
/** returns true if the dom element is visible on screen */
|
|
591
|
+
get isVisibleToUser() {
|
|
592
|
+
if (this.isInXR)
|
|
593
|
+
return true;
|
|
594
|
+
if (!this._isVisible)
|
|
595
|
+
return false;
|
|
596
|
+
const style = getComputedStyle(this.domElement);
|
|
597
|
+
return style.visibility !== "hidden" && style.display !== "none" && style.opacity !== "0";
|
|
598
|
+
}
|
|
599
|
+
_createId = 0;
|
|
600
|
+
async internalOnCreate(opts) {
|
|
601
|
+
const createId = ++this._createId;
|
|
602
|
+
this.clear();
|
|
603
|
+
// stop the animation loop if its running during creation
|
|
604
|
+
// since we do not want to start enabling scripts etc before they are deserialized
|
|
605
|
+
if (this.isManagedExternally === false) {
|
|
606
|
+
this.createNewRenderer();
|
|
607
|
+
this.renderer?.setAnimationLoop(null);
|
|
608
|
+
}
|
|
609
|
+
await delay(1);
|
|
610
|
+
Context.Current = this;
|
|
611
|
+
await ContextRegistry.dispatchCallback(ContextEvent.ContextCreationStart, this);
|
|
612
|
+
// load and create scene
|
|
613
|
+
let prepare_succeeded = true;
|
|
614
|
+
let loadedFiles;
|
|
615
|
+
try {
|
|
616
|
+
Context.Current = this;
|
|
617
|
+
if (opts) {
|
|
618
|
+
loadedFiles = await this.internalLoadInitialContent(createId, opts);
|
|
619
|
+
}
|
|
620
|
+
else
|
|
621
|
+
loadedFiles = [];
|
|
622
|
+
}
|
|
623
|
+
catch (err) {
|
|
624
|
+
console.error(err);
|
|
625
|
+
prepare_succeeded = false;
|
|
626
|
+
}
|
|
627
|
+
if (!prepare_succeeded)
|
|
628
|
+
return false;
|
|
629
|
+
if (createId !== this._createId)
|
|
630
|
+
return false;
|
|
631
|
+
this.internalOnUpdateVisible();
|
|
632
|
+
if (!this.renderer) {
|
|
633
|
+
if (debug)
|
|
634
|
+
console.warn("Context has no renderer (perhaps it was disconnected?", this.domElement.isConnected);
|
|
635
|
+
return false;
|
|
636
|
+
}
|
|
637
|
+
if (!this.isManagedExternally && !this.domElement.shadowRoot) {
|
|
638
|
+
this.domElement.prepend(this.renderer.domElement);
|
|
639
|
+
}
|
|
640
|
+
Context.Current = this;
|
|
641
|
+
// TODO: we could configure if we need physics
|
|
642
|
+
// await this.physics.engine?.initialize();
|
|
643
|
+
// Setup
|
|
644
|
+
Context.Current = this;
|
|
645
|
+
for (let i = 0; i < this.new_scripts.length; i++) {
|
|
646
|
+
const script = this.new_scripts[i];
|
|
647
|
+
if (script.gameObject !== undefined && script.gameObject !== null) {
|
|
648
|
+
if (script.gameObject.userData === undefined)
|
|
649
|
+
script.gameObject.userData = {};
|
|
650
|
+
if (script.gameObject.userData.components === undefined)
|
|
651
|
+
script.gameObject.userData.components = [];
|
|
652
|
+
const arr = script.gameObject.userData.components;
|
|
653
|
+
if (!arr.includes(script))
|
|
654
|
+
arr.push(script);
|
|
655
|
+
}
|
|
656
|
+
// if (script.gameObject && !this.raycastTargets.includes(script.gameObject)) {
|
|
657
|
+
// this.raycastTargets.push(script.gameObject);
|
|
658
|
+
// }
|
|
659
|
+
}
|
|
660
|
+
// const context = new SerializationContext(this.scene);
|
|
661
|
+
// for (let i = 0; i < this.new_scripts.length; i++) {
|
|
662
|
+
// const script = this.new_scripts[i];
|
|
663
|
+
// const ser = script as unknown as ISerializable;
|
|
664
|
+
// if (ser.$serializedTypes === undefined) continue;
|
|
665
|
+
// context.context = this;
|
|
666
|
+
// context.object = script.gameObject;
|
|
667
|
+
// deserializeObject(ser, script, context);
|
|
668
|
+
// }
|
|
669
|
+
// resolve post setup callbacks (things that rely on threejs objects having references to components)
|
|
670
|
+
if (this.post_setup_callbacks) {
|
|
671
|
+
for (let i = 0; i < this.post_setup_callbacks.length; i++) {
|
|
672
|
+
Context.Current = this;
|
|
673
|
+
await this.post_setup_callbacks[i](this);
|
|
674
|
+
}
|
|
675
|
+
}
|
|
676
|
+
if (!this.mainCamera) {
|
|
677
|
+
Context.Current = this;
|
|
678
|
+
let camera = null;
|
|
679
|
+
foreachComponent(this.scene, comp => {
|
|
680
|
+
const cam = comp;
|
|
681
|
+
if (cam?.isCamera) {
|
|
682
|
+
looputils.updateActiveInHierarchyWithoutEventCall(cam.gameObject);
|
|
683
|
+
if (!cam.activeAndEnabled)
|
|
684
|
+
return undefined;
|
|
685
|
+
if (cam.tag === "MainCamera") {
|
|
686
|
+
camera = cam;
|
|
687
|
+
return true;
|
|
688
|
+
}
|
|
689
|
+
else
|
|
690
|
+
camera = cam;
|
|
691
|
+
}
|
|
692
|
+
return undefined;
|
|
693
|
+
});
|
|
694
|
+
if (camera) {
|
|
695
|
+
this.setCurrentCamera(camera);
|
|
696
|
+
}
|
|
697
|
+
else {
|
|
698
|
+
const res = ContextRegistry.dispatchCallback(ContextEvent.MissingCamera, this, { files: loadedFiles });
|
|
699
|
+
if (!res && !this.mainCamera && !this.isManagedExternally)
|
|
700
|
+
console.warn("Missing camera in main scene", this);
|
|
701
|
+
}
|
|
702
|
+
}
|
|
703
|
+
Context.Current = this;
|
|
704
|
+
looputils.processNewScripts(this);
|
|
705
|
+
// We have to step once so that colliders that have been created in onEnable can be raycasted in start
|
|
706
|
+
if (this.physics.engine) {
|
|
707
|
+
this.physics.engine?.step(0);
|
|
708
|
+
this.physics.engine?.postStep();
|
|
709
|
+
}
|
|
710
|
+
// const mainCam = this.mainCameraComponent as Camera;
|
|
711
|
+
// if (mainCam) {
|
|
712
|
+
// mainCam.applyClearFlagsIfIsActiveCamera();
|
|
713
|
+
// }
|
|
714
|
+
if (!this.isManagedExternally && this.composer && this.mainCamera) {
|
|
715
|
+
const renderPass = new RenderPass(this.scene, this.mainCamera);
|
|
716
|
+
this.renderer.setSize(this.domWidth, this.domHeight);
|
|
717
|
+
this.composer.addPass(renderPass);
|
|
718
|
+
this.composer.setSize(this.domWidth, this.domHeight);
|
|
719
|
+
}
|
|
720
|
+
this._sizeChanged = true;
|
|
721
|
+
if (this._stats) {
|
|
722
|
+
this._stats.showPanel(0);
|
|
723
|
+
this.domElement.shadowRoot?.appendChild(this._stats.dom);
|
|
724
|
+
}
|
|
725
|
+
if (debug)
|
|
726
|
+
logHierarchy(this.scene, true);
|
|
727
|
+
// If no target framerate was set we use the default
|
|
728
|
+
if (this.targetFrameRate === undefined) {
|
|
729
|
+
if (debug)
|
|
730
|
+
console.warn("No target framerate set, using default", Context.DefaultTargetFrameRate);
|
|
731
|
+
// the _defaultTargetFramerate is intentionally an object so it can be changed at any time if not explictly set by the user
|
|
732
|
+
this.targetFrameRate = Context._defaultTargetFramerate;
|
|
733
|
+
}
|
|
734
|
+
else if (debug)
|
|
735
|
+
console.log("Target framerate set to", this.targetFrameRate);
|
|
736
|
+
this._dispatchReadyAfterFrame = true;
|
|
737
|
+
const res = ContextRegistry.dispatchCallback(ContextEvent.ContextCreated, this, { files: loadedFiles });
|
|
738
|
+
if (res) {
|
|
739
|
+
if ("internalSetLoadingMessage" in this.domElement && typeof this.domElement.internalSetLoadingMessage === "function")
|
|
740
|
+
this.domElement?.internalSetLoadingMessage("finish loading");
|
|
741
|
+
await res;
|
|
742
|
+
}
|
|
743
|
+
invokeLifecycleFunctions(this, ContextEvent.ContextCreated);
|
|
744
|
+
this._isCreating = false;
|
|
745
|
+
if (!this.isManagedExternally)
|
|
746
|
+
this.restartRenderLoop();
|
|
747
|
+
return res;
|
|
748
|
+
}
|
|
749
|
+
async internalLoadInitialContent(createId, args) {
|
|
750
|
+
const results = new Array();
|
|
751
|
+
// early out if we dont have any files to load
|
|
752
|
+
if (args.files.length === 0)
|
|
753
|
+
return results;
|
|
754
|
+
const files = [...args.files];
|
|
755
|
+
const progressArg = {
|
|
756
|
+
name: "",
|
|
757
|
+
progress: null,
|
|
758
|
+
index: 0,
|
|
759
|
+
count: files.length
|
|
760
|
+
};
|
|
761
|
+
const loader = getLoader();
|
|
762
|
+
let loadingHash = 0;
|
|
763
|
+
if (this.hash)
|
|
764
|
+
loadingHash = Number.parseInt(this.hash) ?? 0;
|
|
765
|
+
for (let i = 0; i < files.length; i++) {
|
|
766
|
+
// abort loading if the create id has changed
|
|
767
|
+
if (createId !== this._createId) {
|
|
768
|
+
if (debug)
|
|
769
|
+
console.log("Aborting loading because create id changed", createId, this._createId);
|
|
770
|
+
break;
|
|
771
|
+
}
|
|
772
|
+
const file = files[i];
|
|
773
|
+
if (!file.includes(".glb") && !file.includes(".gltf")) {
|
|
774
|
+
const warning = `Needle Engine: found suspicious src "${file}"`;
|
|
775
|
+
console.warn(warning);
|
|
776
|
+
if (isLocalNetwork())
|
|
777
|
+
showBalloonWarning(warning);
|
|
778
|
+
}
|
|
779
|
+
args?.onLoadingStart?.call(this, i, file);
|
|
780
|
+
const res = await loader.loadSync(this, file, file, loadingHash, prog => {
|
|
781
|
+
progressArg.name = file;
|
|
782
|
+
progressArg.progress = prog;
|
|
783
|
+
progressArg.index = i;
|
|
784
|
+
progressArg.count = files.length;
|
|
785
|
+
args.onLoadingProgress?.call(this, progressArg);
|
|
786
|
+
});
|
|
787
|
+
args?.onLoadingFinished?.call(this, i, file, res ?? null);
|
|
788
|
+
if (res) {
|
|
789
|
+
results.push({
|
|
790
|
+
src: file,
|
|
791
|
+
file: res
|
|
792
|
+
});
|
|
793
|
+
}
|
|
794
|
+
else {
|
|
795
|
+
// a file could not be loaded
|
|
796
|
+
console.warn("Could not load file: " + file);
|
|
797
|
+
}
|
|
798
|
+
}
|
|
799
|
+
// if the id was changed while still loading
|
|
800
|
+
// then we want to cleanup/destroy previously loaded files
|
|
801
|
+
if (createId !== this._createId) {
|
|
802
|
+
for (const res of results) {
|
|
803
|
+
if (res && res.file) {
|
|
804
|
+
for (const scene of res.file.scenes)
|
|
805
|
+
destroy(scene, true, true);
|
|
806
|
+
}
|
|
807
|
+
}
|
|
808
|
+
}
|
|
809
|
+
// otherwise we want to add the loaded files to the current scene
|
|
810
|
+
else {
|
|
811
|
+
for (const res of results) {
|
|
812
|
+
if (res && res.file) {
|
|
813
|
+
this.scene.add(res.file.scene);
|
|
814
|
+
}
|
|
815
|
+
}
|
|
816
|
+
}
|
|
817
|
+
return results;
|
|
818
|
+
}
|
|
819
|
+
/** Sets the animation loop.
|
|
820
|
+
* Can not be done while creating the context or when disposed
|
|
821
|
+
**/
|
|
822
|
+
restartRenderLoop() {
|
|
823
|
+
if (!this.renderer) {
|
|
824
|
+
console.error("Can not start render loop without renderer");
|
|
825
|
+
return false;
|
|
826
|
+
}
|
|
827
|
+
if (this._isCreating) {
|
|
828
|
+
console.warn("Can not start render loop while creating context");
|
|
829
|
+
return false;
|
|
830
|
+
}
|
|
831
|
+
this.renderer.setAnimationLoop((timestamp, frame) => {
|
|
832
|
+
if (this.isManagedExternally)
|
|
833
|
+
return;
|
|
834
|
+
this.update(timestamp, frame);
|
|
835
|
+
});
|
|
836
|
+
return true;
|
|
837
|
+
}
|
|
838
|
+
_renderlooperrors = 0;
|
|
839
|
+
/** Performs a full update step including script callbacks, rendering (unless isManagedExternally is set to false) and post render callbacks */
|
|
840
|
+
update(timestamp, frame) {
|
|
841
|
+
if (frame === undefined)
|
|
842
|
+
frame = null;
|
|
843
|
+
if (isDevEnvironment() || debug || looputils.hasNewScripts()) {
|
|
844
|
+
try {
|
|
845
|
+
this.internalStep(timestamp, frame);
|
|
846
|
+
this._renderlooperrors = 0;
|
|
847
|
+
}
|
|
848
|
+
catch (err) {
|
|
849
|
+
this._renderlooperrors += 1;
|
|
850
|
+
if ((isDevEnvironment() || debug) && (err instanceof Error || err instanceof TypeError))
|
|
851
|
+
showBalloonMessage("Caught unhandled exception during render-loop.<br/>Stopping renderloop...<br/>See console for details.", LogType.Error);
|
|
852
|
+
console.error(err);
|
|
853
|
+
if (this._renderlooperrors > 10) {
|
|
854
|
+
console.warn("Stopping render loop due to error");
|
|
855
|
+
this.renderer.setAnimationLoop(null);
|
|
856
|
+
}
|
|
857
|
+
this.domElement.dispatchEvent(new CustomEvent("error", { detail: err }));
|
|
858
|
+
}
|
|
859
|
+
}
|
|
860
|
+
else {
|
|
861
|
+
this.internalStep(timestamp, frame);
|
|
862
|
+
}
|
|
863
|
+
}
|
|
864
|
+
/** Call to **manually** perform physics steps.
|
|
865
|
+
* By default the context uses the `physicsSteps` property to perform steps during the update loop
|
|
866
|
+
* If you just want to increase the accuracy of physics you can instead set the `physicsSteps` property to a higher value
|
|
867
|
+
* */
|
|
868
|
+
updatePhysics(steps) {
|
|
869
|
+
this.internalUpdatePhysics(steps);
|
|
870
|
+
}
|
|
871
|
+
_lastTimestamp = 0;
|
|
872
|
+
_accumulatedTime = 0;
|
|
873
|
+
_dispatchReadyAfterFrame = false;
|
|
874
|
+
// TODO: we need to skip after render callbacks if the render loop is managed externally. When changing this we also need to to update the r3f sample
|
|
875
|
+
internalStep(timestamp, frame) {
|
|
876
|
+
if (this.internalOnBeforeRender(timestamp, frame) === false)
|
|
877
|
+
return;
|
|
878
|
+
this.internalOnRender();
|
|
879
|
+
this.internalOnAfterRender();
|
|
880
|
+
}
|
|
881
|
+
internalOnBeforeRender(timestamp, frame) {
|
|
882
|
+
this._xrFrame = frame;
|
|
883
|
+
this._currentFrameEvent = FrameEvent.Undefined;
|
|
884
|
+
if (this.isManagedExternally === false && this.isInXR === false && this.targetFrameRate !== undefined) {
|
|
885
|
+
if (this._lastTimestamp === 0)
|
|
886
|
+
this._lastTimestamp = timestamp;
|
|
887
|
+
this._accumulatedTime += (timestamp - this._lastTimestamp) / 1000;
|
|
888
|
+
this._lastTimestamp = timestamp;
|
|
889
|
+
let targetFrameRate = this.targetFrameRate;
|
|
890
|
+
if (typeof targetFrameRate === "object")
|
|
891
|
+
targetFrameRate = targetFrameRate.value;
|
|
892
|
+
// if(debug) console.log(this._accumulatedTime, (1 / (targetFrameRate)))
|
|
893
|
+
if (this._accumulatedTime < (1 / (targetFrameRate + 1))) {
|
|
894
|
+
return false;
|
|
895
|
+
}
|
|
896
|
+
this._accumulatedTime = 0;
|
|
897
|
+
}
|
|
898
|
+
this._stats?.begin();
|
|
899
|
+
Context.Current = this;
|
|
900
|
+
if (this.onHandlePaused())
|
|
901
|
+
return false;
|
|
902
|
+
Context.Current = this;
|
|
903
|
+
this.time.update();
|
|
904
|
+
if (debugframerate)
|
|
905
|
+
console.log("FPS", (this.time.smoothedFps).toFixed(0));
|
|
906
|
+
looputils.processNewScripts(this);
|
|
907
|
+
looputils.updateIsActive(this.scene);
|
|
908
|
+
looputils.processStart(this);
|
|
909
|
+
invokeLifecycleFunctions(this, FrameEvent.Start);
|
|
910
|
+
while (this._cameraStack.length > 0 && (!this.mainCameraComponent || this.mainCameraComponent.destroyed)) {
|
|
911
|
+
this._cameraStack.splice(this._cameraStack.length - 1, 1);
|
|
912
|
+
const last = this._cameraStack[this._cameraStack.length - 1];
|
|
913
|
+
this.setCurrentCamera(last);
|
|
914
|
+
}
|
|
915
|
+
if (this.pre_update_callbacks) {
|
|
916
|
+
for (const i in this.pre_update_callbacks) {
|
|
917
|
+
this.pre_update_callbacks[i]();
|
|
918
|
+
}
|
|
919
|
+
}
|
|
920
|
+
this._currentFrameEvent = FrameEvent.EarlyUpdate;
|
|
921
|
+
for (let i = 0; i < this.scripts_earlyUpdate.length; i++) {
|
|
922
|
+
const script = this.scripts_earlyUpdate[i];
|
|
923
|
+
if (!script.activeAndEnabled)
|
|
924
|
+
continue;
|
|
925
|
+
if (script.earlyUpdate !== undefined) {
|
|
926
|
+
Context.Current = this;
|
|
927
|
+
script.earlyUpdate();
|
|
928
|
+
}
|
|
929
|
+
}
|
|
930
|
+
this.executeCoroutines(FrameEvent.EarlyUpdate);
|
|
931
|
+
invokeLifecycleFunctions(this, FrameEvent.EarlyUpdate);
|
|
932
|
+
if (this.onHandlePaused())
|
|
933
|
+
return false;
|
|
934
|
+
this._currentFrameEvent = FrameEvent.Update;
|
|
935
|
+
for (let i = 0; i < this.scripts_update.length; i++) {
|
|
936
|
+
const script = this.scripts_update[i];
|
|
937
|
+
if (!script.activeAndEnabled)
|
|
938
|
+
continue;
|
|
939
|
+
if (script.update !== undefined) {
|
|
940
|
+
Context.Current = this;
|
|
941
|
+
script.update();
|
|
942
|
+
}
|
|
943
|
+
}
|
|
944
|
+
this.executeCoroutines(FrameEvent.Update);
|
|
945
|
+
invokeLifecycleFunctions(this, FrameEvent.Update);
|
|
946
|
+
if (this.onHandlePaused())
|
|
947
|
+
return false;
|
|
948
|
+
this._currentFrameEvent = FrameEvent.LateUpdate;
|
|
949
|
+
for (let i = 0; i < this.scripts_lateUpdate.length; i++) {
|
|
950
|
+
const script = this.scripts_lateUpdate[i];
|
|
951
|
+
if (!script.activeAndEnabled)
|
|
952
|
+
continue;
|
|
953
|
+
if (script.lateUpdate !== undefined) {
|
|
954
|
+
Context.Current = this;
|
|
955
|
+
script.lateUpdate();
|
|
956
|
+
}
|
|
957
|
+
}
|
|
958
|
+
// this.mainLight = null;
|
|
959
|
+
this.executeCoroutines(FrameEvent.LateUpdate);
|
|
960
|
+
invokeLifecycleFunctions(this, FrameEvent.LateUpdate);
|
|
961
|
+
if (this.onHandlePaused())
|
|
962
|
+
return false;
|
|
963
|
+
if (this.physicsSteps === undefined) {
|
|
964
|
+
this.physicsSteps = 1;
|
|
965
|
+
}
|
|
966
|
+
if (this.physics.engine && this.physicsSteps > 0) {
|
|
967
|
+
this.internalUpdatePhysics(this.physicsSteps);
|
|
968
|
+
}
|
|
969
|
+
if (this.onHandlePaused())
|
|
970
|
+
return false;
|
|
971
|
+
if (this.isVisibleToUser || this.runInBackground) {
|
|
972
|
+
this._currentFrameEvent = FrameEvent.OnBeforeRender;
|
|
973
|
+
// should we move these callbacks in the regular three onBeforeRender events?
|
|
974
|
+
for (let i = 0; i < this.scripts_onBeforeRender.length; i++) {
|
|
975
|
+
const script = this.scripts_onBeforeRender[i];
|
|
976
|
+
if (!script.activeAndEnabled)
|
|
977
|
+
continue;
|
|
978
|
+
// if(script.isActiveAndEnabled === false) continue;
|
|
979
|
+
if (script.onBeforeRender !== undefined) {
|
|
980
|
+
Context.Current = this;
|
|
981
|
+
script.onBeforeRender(frame);
|
|
982
|
+
}
|
|
983
|
+
}
|
|
984
|
+
this.executeCoroutines(FrameEvent.OnBeforeRender);
|
|
985
|
+
invokeLifecycleFunctions(this, FrameEvent.OnBeforeRender);
|
|
986
|
+
if (this._sizeChanged)
|
|
987
|
+
this.updateSize();
|
|
988
|
+
if (this.pre_render_callbacks) {
|
|
989
|
+
for (const i in this.pre_render_callbacks) {
|
|
990
|
+
this.pre_render_callbacks[i]();
|
|
991
|
+
}
|
|
992
|
+
}
|
|
993
|
+
}
|
|
994
|
+
return true;
|
|
995
|
+
}
|
|
996
|
+
internalUpdatePhysics(steps) {
|
|
997
|
+
if (!this.physics.engine)
|
|
998
|
+
return false;
|
|
999
|
+
const physicsSteps = steps;
|
|
1000
|
+
const dt = this.time.deltaTime / physicsSteps;
|
|
1001
|
+
for (let i = 0; i < physicsSteps; i++) {
|
|
1002
|
+
this._currentFrameEvent = FrameEvent.PrePhysicsStep;
|
|
1003
|
+
this.executeCoroutines(FrameEvent.PrePhysicsStep);
|
|
1004
|
+
this.physics.engine.step(dt);
|
|
1005
|
+
this._currentFrameEvent = FrameEvent.PostPhysicsStep;
|
|
1006
|
+
this.executeCoroutines(FrameEvent.PostPhysicsStep);
|
|
1007
|
+
}
|
|
1008
|
+
this.physics.engine.postStep();
|
|
1009
|
+
return true;
|
|
1010
|
+
}
|
|
1011
|
+
internalOnRender() {
|
|
1012
|
+
if (!this.isManagedExternally) {
|
|
1013
|
+
looputils.runPrewarm(this);
|
|
1014
|
+
this._currentFrameEvent = FrameEvent.Undefined;
|
|
1015
|
+
this.renderNow();
|
|
1016
|
+
this._currentFrameEvent = FrameEvent.OnAfterRender;
|
|
1017
|
+
}
|
|
1018
|
+
}
|
|
1019
|
+
internalOnAfterRender() {
|
|
1020
|
+
if (this.isVisibleToUser || this.runInBackground) {
|
|
1021
|
+
for (let i = 0; i < this.scripts_onAfterRender.length; i++) {
|
|
1022
|
+
const script = this.scripts_onAfterRender[i];
|
|
1023
|
+
if (!script.activeAndEnabled)
|
|
1024
|
+
continue;
|
|
1025
|
+
if (script.onAfterRender !== undefined) {
|
|
1026
|
+
Context.Current = this;
|
|
1027
|
+
script.onAfterRender();
|
|
1028
|
+
}
|
|
1029
|
+
}
|
|
1030
|
+
this.executeCoroutines(FrameEvent.OnAfterRender);
|
|
1031
|
+
invokeLifecycleFunctions(this, FrameEvent.OnAfterRender);
|
|
1032
|
+
if (this.post_render_callbacks) {
|
|
1033
|
+
for (const i in this.post_render_callbacks) {
|
|
1034
|
+
this.post_render_callbacks[i]();
|
|
1035
|
+
}
|
|
1036
|
+
}
|
|
1037
|
+
}
|
|
1038
|
+
this._currentFrameEvent = -1;
|
|
1039
|
+
this.connection.sendBufferedMessagesNow();
|
|
1040
|
+
if (this._stats) {
|
|
1041
|
+
this._stats.end();
|
|
1042
|
+
if (this.time.frameCount % 150 === 0)
|
|
1043
|
+
console.log({ ...this.renderer.info.memory }, { ...this.renderer.info.render });
|
|
1044
|
+
}
|
|
1045
|
+
if (this._dispatchReadyAfterFrame) {
|
|
1046
|
+
this._dispatchReadyAfterFrame = false;
|
|
1047
|
+
this.domElement.dispatchEvent(new CustomEvent("ready"));
|
|
1048
|
+
ContextRegistry.dispatchCallback(ContextEvent.ContextFirstFrameRendered, this);
|
|
1049
|
+
}
|
|
1050
|
+
}
|
|
1051
|
+
renderNow(camera) {
|
|
1052
|
+
if (!camera) {
|
|
1053
|
+
camera = this.mainCamera;
|
|
1054
|
+
if (!camera)
|
|
1055
|
+
return false;
|
|
1056
|
+
}
|
|
1057
|
+
this._isRendering = true;
|
|
1058
|
+
this.renderRequiredTextures();
|
|
1059
|
+
if (this.composer && !this.isInXR) {
|
|
1060
|
+
this.composer.render(this.time.deltaTime);
|
|
1061
|
+
}
|
|
1062
|
+
else if (camera) {
|
|
1063
|
+
this.renderer.render(this.scene, camera);
|
|
1064
|
+
}
|
|
1065
|
+
this._isRendering = false;
|
|
1066
|
+
return true;
|
|
1067
|
+
}
|
|
1068
|
+
/** returns true if we should return out of the frame loop */
|
|
1069
|
+
_wasPaused = false;
|
|
1070
|
+
onHandlePaused() {
|
|
1071
|
+
const paused = this.evaluatePaused();
|
|
1072
|
+
if (this._wasPaused !== paused) {
|
|
1073
|
+
if (debugActive)
|
|
1074
|
+
console.log("Paused?", paused, "context:" + this.alias);
|
|
1075
|
+
for (let i = 0; i < this.scripts_pausedChanged.length; i++) {
|
|
1076
|
+
const script = this.scripts_pausedChanged[i];
|
|
1077
|
+
if (!script.activeAndEnabled)
|
|
1078
|
+
continue;
|
|
1079
|
+
if (script.onPausedChanged !== undefined) {
|
|
1080
|
+
Context.Current = this;
|
|
1081
|
+
script.onPausedChanged(paused, this._wasPaused);
|
|
1082
|
+
}
|
|
1083
|
+
}
|
|
1084
|
+
}
|
|
1085
|
+
this._wasPaused = paused;
|
|
1086
|
+
return paused;
|
|
1087
|
+
}
|
|
1088
|
+
evaluatePaused() {
|
|
1089
|
+
if (this.isInXR)
|
|
1090
|
+
return false;
|
|
1091
|
+
if (this.isPaused)
|
|
1092
|
+
return true;
|
|
1093
|
+
// if the element is not visible use the runInBackground flag to determine if we should continue
|
|
1094
|
+
if (this.runInBackground) {
|
|
1095
|
+
return false;
|
|
1096
|
+
}
|
|
1097
|
+
const paused = !this.isVisibleToUser;
|
|
1098
|
+
return paused;
|
|
1099
|
+
}
|
|
1100
|
+
renderRequiredTextures() {
|
|
1101
|
+
if (!this.mainCamera)
|
|
1102
|
+
return;
|
|
1103
|
+
if (!this._requireDepthTexture && !this._requireColorTexture)
|
|
1104
|
+
return;
|
|
1105
|
+
if (!this._renderTarget) {
|
|
1106
|
+
this._renderTarget = new WebGLRenderTarget(this.domWidth, this.domHeight);
|
|
1107
|
+
if (this._requireDepthTexture) {
|
|
1108
|
+
const dt = new DepthTexture(this.domWidth, this.domHeight);
|
|
1109
|
+
;
|
|
1110
|
+
this._renderTarget.depthTexture = dt;
|
|
1111
|
+
}
|
|
1112
|
+
if (this._requireColorTexture) {
|
|
1113
|
+
this._renderTarget.texture = new Texture();
|
|
1114
|
+
this._renderTarget.texture.generateMipmaps = false;
|
|
1115
|
+
this._renderTarget.texture.minFilter = NearestFilter;
|
|
1116
|
+
this._renderTarget.texture.magFilter = NearestFilter;
|
|
1117
|
+
this._renderTarget.texture.format = RGBAFormat;
|
|
1118
|
+
}
|
|
1119
|
+
}
|
|
1120
|
+
const rt = this._renderTarget;
|
|
1121
|
+
if (rt.texture) {
|
|
1122
|
+
rt.texture.colorSpace = this.renderer.outputColorSpace;
|
|
1123
|
+
}
|
|
1124
|
+
const prevTarget = this.renderer.getRenderTarget();
|
|
1125
|
+
this.renderer.setRenderTarget(rt);
|
|
1126
|
+
this.renderer.render(this.scene, this.mainCamera);
|
|
1127
|
+
this.renderer.setRenderTarget(prevTarget);
|
|
1128
|
+
}
|
|
1129
|
+
executeCoroutines(evt) {
|
|
1130
|
+
if (this.coroutines[evt]) {
|
|
1131
|
+
const evts = this.coroutines[evt];
|
|
1132
|
+
for (let i = 0; i < evts.length; i++) {
|
|
1133
|
+
try {
|
|
1134
|
+
const evt = evts[i];
|
|
1135
|
+
// TODO we might want to keep coroutines playing even if the component is disabled or inactive
|
|
1136
|
+
const remove = !evt.comp || evt.comp.destroyed || !evt.main || evt.comp["enabled"] === false;
|
|
1137
|
+
if (remove) {
|
|
1138
|
+
if (debugCoroutine)
|
|
1139
|
+
console.log("Removing coroutine", evt.comp, evt.comp["enabled"]);
|
|
1140
|
+
evts.splice(i, 1);
|
|
1141
|
+
--i;
|
|
1142
|
+
continue;
|
|
1143
|
+
}
|
|
1144
|
+
const iter = evt.chained;
|
|
1145
|
+
if (iter && iter.length > 0) {
|
|
1146
|
+
const last = iter[iter.length - 1];
|
|
1147
|
+
const res = last.next();
|
|
1148
|
+
if (res.done) {
|
|
1149
|
+
iter.pop();
|
|
1150
|
+
}
|
|
1151
|
+
if (isGenerator(res)) {
|
|
1152
|
+
if (!evt.chained)
|
|
1153
|
+
evt.chained = [];
|
|
1154
|
+
evt.chained.push(res.value);
|
|
1155
|
+
}
|
|
1156
|
+
if (!res.done)
|
|
1157
|
+
continue;
|
|
1158
|
+
}
|
|
1159
|
+
const res = evt.main.next();
|
|
1160
|
+
if (res.done === true) {
|
|
1161
|
+
evts.splice(i, 1);
|
|
1162
|
+
--i;
|
|
1163
|
+
continue;
|
|
1164
|
+
}
|
|
1165
|
+
const val = res.value;
|
|
1166
|
+
if (isGenerator(val)) {
|
|
1167
|
+
// invoke once if its a generator
|
|
1168
|
+
// this means e.g. WaitForFrame(1) works and will capture
|
|
1169
|
+
// the frame it was created
|
|
1170
|
+
const gen = val;
|
|
1171
|
+
const res = gen.next();
|
|
1172
|
+
if (res.done)
|
|
1173
|
+
continue;
|
|
1174
|
+
if (!evt.chained)
|
|
1175
|
+
evt.chained = [];
|
|
1176
|
+
evt.chained.push(val);
|
|
1177
|
+
}
|
|
1178
|
+
else if (val instanceof Promise) {
|
|
1179
|
+
// If its a promise we want to wait for it to resolve
|
|
1180
|
+
const prom = val;
|
|
1181
|
+
if (!evt.chained)
|
|
1182
|
+
evt.chained = [];
|
|
1183
|
+
const nested = WaitForPromise(prom);
|
|
1184
|
+
evt.chained?.push(nested);
|
|
1185
|
+
continue;
|
|
1186
|
+
}
|
|
1187
|
+
}
|
|
1188
|
+
catch (e) {
|
|
1189
|
+
console.error(e);
|
|
1190
|
+
}
|
|
1191
|
+
}
|
|
1192
|
+
}
|
|
1193
|
+
function isGenerator(val) {
|
|
1194
|
+
if (val) {
|
|
1195
|
+
if (val.next && val.return) {
|
|
1196
|
+
return true;
|
|
1197
|
+
}
|
|
1198
|
+
}
|
|
1199
|
+
return false;
|
|
1200
|
+
}
|
|
1201
|
+
}
|
|
1202
|
+
}
|
|
1203
|
+
// const scene = new Scene();
|
|
1204
|
+
// const useComposer = utils.getParam("postfx");
|
|
1205
|
+
// const renderer = new WebGLRenderer({ antialias: true });
|
|
1206
|
+
// const composer = useComposer ? new EffectComposer(renderer) : undefined;
|
|
1207
|
+
// renderer.setClearColor(new Color('lightgrey'), 0)
|
|
1208
|
+
// renderer.antialias = true;
|
|
1209
|
+
// renderer.alpha = false;
|
|
1210
|
+
// renderer.shadowMap.enabled = true;
|
|
1211
|
+
// renderer.shadowMap.type = PCFSoftShadowMap;
|
|
1212
|
+
// renderer.setSize(window.innerWidth, window.innerHeight);
|
|
1213
|
+
// renderer.outputEncoding = sRGBEncoding;
|
|
1214
|
+
// renderer.physicallyCorrectLights = true;
|
|
1215
|
+
// document.body.appendChild(renderer.domElement);
|
|
1216
|
+
// // generation pushes loading requests in this array
|
|
1217
|
+
// const sceneData: {
|
|
1218
|
+
// mainCamera: Camera | undefined
|
|
1219
|
+
// } = {
|
|
1220
|
+
// preparing: [],
|
|
1221
|
+
// resolving: [],
|
|
1222
|
+
// scripts: [],
|
|
1223
|
+
// raycastTargets: [],
|
|
1224
|
+
// mainCamera: undefined,
|
|
1225
|
+
// mainCameraComponent: undefined,
|
|
1226
|
+
// };
|
|
1227
|
+
// // contains a list of functions to be called after loading is done
|
|
1228
|
+
// const post_setup_callbacks = [];
|
|
1229
|
+
// const pre_render_Callbacks = [];
|
|
1230
|
+
// const post_render_callbacks = [];
|
|
1231
|
+
// const new_scripts = [];
|
|
1232
|
+
// const new_scripts_post_setup_callbacks = [];
|
|
1233
|
+
// const new_scripts_pre_setup_callbacks = [];
|
|
1234
|
+
// export {
|
|
1235
|
+
// scene, renderer, composer,
|
|
1236
|
+
// new_scripts,
|
|
1237
|
+
// new_scripts_post_setup_callbacks, new_scripts_pre_setup_callbacks,
|
|
1238
|
+
// sceneData,
|
|
1239
|
+
// post_setup_callbacks,
|
|
1240
|
+
// pre_render_Callbacks,
|
|
1241
|
+
// post_render_callbacks
|
|
1242
|
+
// }
|
|
1243
1243
|
//# sourceMappingURL=engine_context.js.map
|