@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/CHANGELOG.md +2259 -2253
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +7 -10
  5. package/dist/needle-engine.light.js +7 -10
  6. package/dist/needle-engine.light.min.js +7 -10
  7. package/dist/needle-engine.light.umd.cjs +7 -10
  8. package/dist/needle-engine.min.js +7 -10
  9. package/dist/needle-engine.umd.cjs +7 -10
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AudioListener.d.ts +7 -7
  211. package/lib/engine-components/AudioListener.js +30 -30
  212. package/lib/engine-components/AudioSource.d.ts +61 -61
  213. package/lib/engine-components/AudioSource.js +422 -422
  214. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  215. package/lib/engine-components/AvatarLoader.js +173 -173
  216. package/lib/engine-components/AxesHelper.d.ts +9 -9
  217. package/lib/engine-components/AxesHelper.js +44 -44
  218. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  219. package/lib/engine-components/BasicIKConstraint.js +43 -43
  220. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  221. package/lib/engine-components/BoxHelperComponent.js +89 -89
  222. package/lib/engine-components/Camera.d.ts +70 -70
  223. package/lib/engine-components/Camera.js +450 -450
  224. package/lib/engine-components/CameraUtils.d.ts +1 -1
  225. package/lib/engine-components/CameraUtils.js +77 -77
  226. package/lib/engine-components/CharacterController.d.ts +46 -46
  227. package/lib/engine-components/CharacterController.js +227 -227
  228. package/lib/engine-components/Collider.d.ts +46 -46
  229. package/lib/engine-components/Collider.js +153 -153
  230. package/lib/engine-components/Component.d.ts +228 -228
  231. package/lib/engine-components/Component.js +541 -541
  232. package/lib/engine-components/ContactShadows.d.ts +23 -23
  233. package/lib/engine-components/ContactShadows.js +233 -233
  234. package/lib/engine-components/DeleteBox.d.ts +9 -9
  235. package/lib/engine-components/DeleteBox.js +30 -30
  236. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  237. package/lib/engine-components/DeviceFlag.js +43 -43
  238. package/lib/engine-components/DragControls.d.ts +51 -51
  239. package/lib/engine-components/DragControls.js +516 -516
  240. package/lib/engine-components/DropListener.d.ts +15 -15
  241. package/lib/engine-components/DropListener.js +120 -120
  242. package/lib/engine-components/Duplicatable.d.ts +16 -16
  243. package/lib/engine-components/Duplicatable.js +150 -150
  244. package/lib/engine-components/EventList.d.ts +28 -28
  245. package/lib/engine-components/EventList.js +105 -105
  246. package/lib/engine-components/EventTrigger.d.ts +12 -12
  247. package/lib/engine-components/EventTrigger.js +50 -50
  248. package/lib/engine-components/EventType.d.ts +19 -19
  249. package/lib/engine-components/EventType.js +71 -71
  250. package/lib/engine-components/FlyControls.d.ts +7 -7
  251. package/lib/engine-components/FlyControls.js +25 -25
  252. package/lib/engine-components/Fog.d.ts +20 -20
  253. package/lib/engine-components/Fog.js +60 -60
  254. package/lib/engine-components/Gizmos.d.ts +12 -12
  255. package/lib/engine-components/Gizmos.js +60 -60
  256. package/lib/engine-components/GridHelper.d.ts +12 -12
  257. package/lib/engine-components/GridHelper.js +47 -47
  258. package/lib/engine-components/GroundProjection.d.ts +21 -21
  259. package/lib/engine-components/GroundProjection.js +97 -97
  260. package/lib/engine-components/Interactable.d.ts +10 -10
  261. package/lib/engine-components/Interactable.js +11 -11
  262. package/lib/engine-components/Joints.d.ts +19 -19
  263. package/lib/engine-components/Joints.js +51 -51
  264. package/lib/engine-components/LODGroup.d.ts +30 -30
  265. package/lib/engine-components/LODGroup.js +145 -145
  266. package/lib/engine-components/Light.d.ts +75 -75
  267. package/lib/engine-components/Light.js +475 -475
  268. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  269. package/lib/engine-components/LookAtConstraint.js +17 -17
  270. package/lib/engine-components/NestedGltf.d.ts +11 -11
  271. package/lib/engine-components/NestedGltf.js +74 -74
  272. package/lib/engine-components/Networking.d.ts +11 -11
  273. package/lib/engine-components/Networking.js +70 -70
  274. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  275. package/lib/engine-components/OffsetConstraint.js +65 -65
  276. package/lib/engine-components/OrbitControls.d.ts +111 -111
  277. package/lib/engine-components/OrbitControls.js +646 -646
  278. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  279. package/lib/engine-components/ParticleSystem.js +1077 -1077
  280. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  281. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  282. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  283. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  284. package/lib/engine-components/PlayerColor.d.ts +13 -13
  285. package/lib/engine-components/PlayerColor.js +83 -83
  286. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  287. package/lib/engine-components/ReflectionProbe.js +181 -181
  288. package/lib/engine-components/Renderer.d.ts +112 -112
  289. package/lib/engine-components/Renderer.js +1029 -1029
  290. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  291. package/lib/engine-components/RendererLightmap.js +127 -127
  292. package/lib/engine-components/RigidBody.d.ts +120 -120
  293. package/lib/engine-components/RigidBody.js +452 -452
  294. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  295. package/lib/engine-components/SceneSwitcher.js +583 -583
  296. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  297. package/lib/engine-components/ScreenCapture.js +405 -405
  298. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  299. package/lib/engine-components/ShadowCatcher.js +144 -144
  300. package/lib/engine-components/Skybox.d.ts +23 -23
  301. package/lib/engine-components/Skybox.js +287 -287
  302. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  303. package/lib/engine-components/SmoothFollow.js +63 -63
  304. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  305. package/lib/engine-components/SpatialTrigger.js +144 -144
  306. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  307. package/lib/engine-components/SpectatorCamera.js +593 -593
  308. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  309. package/lib/engine-components/SpriteRenderer.js +257 -257
  310. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  311. package/lib/engine-components/SyncedCamera.js +187 -187
  312. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  313. package/lib/engine-components/SyncedRoom.js +162 -162
  314. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  315. package/lib/engine-components/SyncedTransform.js +265 -265
  316. package/lib/engine-components/TestRunner.d.ts +13 -13
  317. package/lib/engine-components/TestRunner.js +99 -99
  318. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  319. package/lib/engine-components/TransformGizmo.js +148 -148
  320. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  321. package/lib/engine-components/VideoPlayer.js +792 -792
  322. package/lib/engine-components/Voip.d.ts +29 -29
  323. package/lib/engine-components/Voip.js +203 -203
  324. package/lib/engine-components/XRFlag.d.ts +33 -33
  325. package/lib/engine-components/XRFlag.js +128 -128
  326. package/lib/engine-components/api.d.ts +15 -15
  327. package/lib/engine-components/api.js +15 -15
  328. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  330. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  332. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  334. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  336. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  338. package/lib/engine-components/codegen/components.d.ts +216 -216
  339. package/lib/engine-components/codegen/components.js +217 -217
  340. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  341. package/lib/engine-components/debug/LogStats.js +18 -18
  342. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  343. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  344. package/lib/engine-components/export/index.d.ts +1 -1
  345. package/lib/engine-components/export/index.js +1 -1
  346. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
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  684. package/src/engine-components/Interactable.ts +18 -18
  685. package/src/engine-components/Joints.ts +51 -51
  686. package/src/engine-components/LODGroup.ts +145 -145
  687. package/src/engine-components/Light.ts +493 -493
  688. package/src/engine-components/LookAtConstraint.ts +11 -11
  689. package/src/engine-components/NestedGltf.ts +70 -70
  690. package/src/engine-components/Networking.ts +72 -72
  691. package/src/engine-components/OffsetConstraint.ts +59 -59
  692. package/src/engine-components/OrbitControls.ts +653 -653
  693. package/src/engine-components/ParticleSystem.ts +1192 -1192
  694. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  695. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  696. package/src/engine-components/PlayerColor.ts +93 -93
  697. package/src/engine-components/ReflectionProbe.ts +192 -192
  698. package/src/engine-components/Renderer.ts +1125 -1125
  699. package/src/engine-components/RendererLightmap.ts +145 -145
  700. package/src/engine-components/RigidBody.ts +453 -453
  701. package/src/engine-components/SceneSwitcher.ts +594 -594
  702. package/src/engine-components/ScreenCapture.ts +437 -437
  703. package/src/engine-components/ShadowCatcher.ts +149 -149
  704. package/src/engine-components/Skybox.ts +281 -281
  705. package/src/engine-components/SmoothFollow.ts +57 -57
  706. package/src/engine-components/SpatialTrigger.ts +142 -142
  707. package/src/engine-components/SpectatorCamera.ts +675 -675
  708. package/src/engine-components/SphereCollider.ts +1 -1
  709. package/src/engine-components/SpriteRenderer.ts +244 -244
  710. package/src/engine-components/SyncedCamera.ts +208 -208
  711. package/src/engine-components/SyncedRoom.ts +166 -166
  712. package/src/engine-components/SyncedTransform.ts +336 -336
  713. package/src/engine-components/TestRunner.ts +114 -114
  714. package/src/engine-components/TransformGizmo.ts +157 -157
  715. package/src/engine-components/VideoPlayer.ts +831 -831
  716. package/src/engine-components/Voip.ts +214 -214
  717. package/src/engine-components/XRFlag.ts +138 -138
  718. package/src/engine-components/api.ts +22 -22
  719. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  720. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  721. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  722. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  723. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  724. package/src/engine-components/codegen/components.ts +216 -216
  725. package/src/engine-components/debug/LogStats.ts +21 -21
  726. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  727. package/src/engine-components/export/usdz/Extension.ts +11 -11
  728. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  729. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  730. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  731. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  732. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  733. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  734. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  735. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  736. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  737. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  738. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  739. package/src/engine-components/export/usdz/index.ts +2 -2
  740. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  741. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  742. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  743. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  744. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  745. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  746. package/src/engine-components/js-extensions/Vector.ts +16 -16
  747. package/src/engine-components/js-extensions/index.ts +2 -2
  748. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  749. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  750. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  751. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  752. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  753. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  754. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  756. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  757. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  758. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  759. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  760. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  761. package/src/engine-components/postprocessing/Volume.ts +216 -216
  762. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  763. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  764. package/src/engine-components/postprocessing/index.ts +3 -3
  765. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  766. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  767. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  768. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  769. package/src/engine-components/timeline/index.ts +3 -3
  770. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  771. package/src/engine-components/ui/Button.ts +283 -283
  772. package/src/engine-components/ui/Canvas.ts +390 -390
  773. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  774. package/src/engine-components/ui/EventSystem.ts +736 -736
  775. package/src/engine-components/ui/Graphic.ts +255 -255
  776. package/src/engine-components/ui/Image.ts +102 -102
  777. package/src/engine-components/ui/InputField.ts +290 -290
  778. package/src/engine-components/ui/Interfaces.ts +57 -57
  779. package/src/engine-components/ui/Layout.ts +322 -322
  780. package/src/engine-components/ui/Outline.ts +12 -12
  781. package/src/engine-components/ui/PointerEvents.ts +118 -118
  782. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  783. package/src/engine-components/ui/Raycaster.ts +73 -73
  784. package/src/engine-components/ui/RectTransform.ts +364 -364
  785. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  786. package/src/engine-components/ui/Text.ts +572 -572
  787. package/src/engine-components/ui/Utils.ts +110 -110
  788. package/src/engine-components/utils/LookAt.ts +65 -65
  789. package/src/engine-components/utils/OpenURL.ts +118 -118
  790. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  791. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  792. package/src/engine-components/webxr/WebXR.ts +761 -761
  793. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  794. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  795. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  796. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  797. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  798. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  799. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  800. package/src/engine-components/webxr/index.ts +3 -3
  801. package/src/engine-components-experimental/Presentation.ts +12 -12
  802. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  803. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  804. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  805. package/src/engine-schemes/schemes.ts +27 -27
  806. package/src/engine-schemes/synced-camera-model.ts +92 -92
  807. package/src/engine-schemes/synced-transform-model.ts +90 -90
  808. package/src/engine-schemes/syncedCamera.fbs +10 -10
  809. package/src/engine-schemes/transform.ts +50 -50
  810. package/src/engine-schemes/transforms.fbs +25 -25
  811. package/src/engine-schemes/vec.fbs +19 -19
  812. package/src/engine-schemes/vec2.ts +33 -33
  813. package/src/engine-schemes/vec3.ts +38 -38
  814. package/src/engine-schemes/vec4.ts +43 -43
  815. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  816. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
  817. package/src/include/draco/draco_decoder.js +34 -34
  818. package/src/include/draco/draco_wasm_wrapper.js +117 -117
  819. package/src/include/ktx2/basis_transcoder.js +21 -21
  820. package/src/include/needle/arial-msdf.json +1471 -1471
  821. package/src/include/three/ARButton.js +231 -231
  822. package/src/include/three/DragControls.js +231 -231
  823. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  824. package/src/include/three/VRButton.js +194 -194
  825. package/src/needle-engine.ts +55 -55
  826. package/src/engine/dist/api.js +0 -73
  827. package/src/engine/dist/api.js.meta +0 -7
  828. package/src/engine/dist/engine_networking_streams.js +0 -474
  829. package/src/engine/dist/engine_networking_streams.js.meta +0 -7
  830. package/src/engine-schemes/dist/api.js +0 -17
  831. package/src/engine-schemes/dist/api.js.meta +0 -7
  832. package/src/engine-schemes/dist/schemes.js +0 -25
  833. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  834. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  835. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  836. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  837. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  838. package/src/engine-schemes/dist/transform.js +0 -46
  839. package/src/engine-schemes/dist/transform.js.meta +0 -7
  840. package/src/engine-schemes/dist/vec2.js +0 -32
  841. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  842. package/src/engine-schemes/dist/vec3.js +0 -36
  843. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  844. package/src/engine-schemes/dist/vec4.js +0 -40
  845. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  846. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  847. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
  848. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,416 +1,416 @@
1
- import * as THREE from "three";
2
- import { RGBAColor } from "../engine-components/js-extensions/RGBAColor.js";
3
- import { SerializationContext, TypeSerializer } from "./engine_serialization_core.js";
4
- import { Behaviour, Component, GameObject } from "../engine-components/Component.js";
5
- import { debugExtension } from "./engine_default_parameters.js";
6
- import { CallInfo, EventList } from "../engine-components/EventList.js";
7
- import { Color, CompressedTexture, Object3D, Texture, WebGLRenderTarget } from "three";
8
- import { RenderTexture } from "./engine_texture.js";
9
- import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../engine/debug/index.js";
10
- import { resolveUrl } from "./engine_utils.js";
11
- import { AssetReference } from "./engine_addressables.js";
12
-
13
- // export class SourcePath {
14
- // src?:string
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- // };
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-
17
- // class SourcePathSerializer extends TypeSerializer{
18
- // constructor(){
19
- // super(SourcePath);
20
- // }
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- // onDeserialize(data: any, _context: SerializationContext) {
22
- // if(data.src && typeof data.src === "string"){
23
- // return data.src;
24
- // }
25
- // }
26
- // onSerialize(_data: any, _context: SerializationContext) {
27
-
28
- // }
29
- // }
30
- // new SourcePathSerializer();
31
-
32
- class ColorSerializer extends TypeSerializer {
33
- constructor() {
34
- super([Color, RGBAColor])
35
- }
36
- onDeserialize(data: any): THREE.Color | RGBAColor | void {
37
- if (data === undefined || data === null) return;
38
- if (data.a !== undefined) {
39
- return new RGBAColor(data.r, data.g, data.b, data.a);
40
- }
41
- else if (data.alpha !== undefined) {
42
- return new RGBAColor(data.r, data.g, data.b, data.alpha);
43
- }
44
- return new THREE.Color(data.r, data.g, data.b);
45
- }
46
- onSerialize(data: any): any | void {
47
- if (data === undefined || data === null) return;
48
- if (data.a !== undefined)
49
- return { r: data.r, g: data.g, b: data.b, a: data.a }
50
- else
51
- return { r: data.r, g: data.g, b: data.b }
52
- }
53
- }
54
- export const colorSerializer = new ColorSerializer();
55
-
56
- declare type ObjectData = {
57
- node?: number;
58
- guid?: string;
59
- }
60
- class ObjectSerializer extends TypeSerializer {
61
- constructor() {
62
- super(Object3D);
63
- }
64
-
65
- onSerialize(data: any, context: SerializationContext) {
66
- if (context.objectToNode !== undefined && data.uuid) {
67
- const node = context.objectToNode[data.uuid];
68
- if (debugExtension)
69
- console.log(node, data.name, data.uuid);
70
- return { node: node }
71
- }
72
- return undefined;
73
- }
74
-
75
- onDeserialize(data: ObjectData | string | null, context: SerializationContext) {
76
-
77
- if (typeof data === "string") {
78
- if (data.endsWith(".glb") || data.endsWith(".gltf")) {
79
- // If the @serializable([Object3D, AssetReference]) looks like this we don't need to warn here. This is the case e.g. with SyncedCamera referencing a scene
80
- if (context.serializable instanceof Array) {
81
- if (context.serializable.includes(AssetReference)) return undefined;
82
- }
83
- if (isDevEnvironment())
84
- showBalloonWarning("Detected wrong usage of @serializable with Object3D or GameObject. Instead you should use AssetReference here! Please see the console for details.");
85
- const scriptname = context.target?.constructor?.name;
86
- console.warn(`Wrong usage of @serializable detected in your script \"${scriptname}\"\n\nIt looks like you used @serializable(Object3D) or @serializable(GameObject) for a prefab or scene reference which is exported to a separate glTF file.\n\nTo fix this please change your code to:\n\n@serializable(AssetReference)\n${context.path}! : AssetReference;\n\0`);
87
- }
88
- // ACTUALLY: this is already handled by the extension_utils where we resolve json pointers recursively
89
- // if(data.startsWith("/nodes/")){
90
- // const node = parseInt(data.substring("/nodes/".length));
91
- // if (context.nodeToObject) {
92
- // const res = context.nodeToObject[node];
93
- // if (debugExtension)
94
- // console.log("Deserialized object reference?", data, res, context?.nodeToObject);
95
- // if (!res) console.warn("Did not find node: " + data, context.nodeToObject, context.object);
96
- // return res;
97
- // }
98
- // }
99
- return undefined;
100
- }
101
-
102
- if (data) {
103
- if (data.node !== undefined && context.nodeToObject) {
104
- const res = context.nodeToObject[data.node];
105
- if (debugExtension)
106
- console.log("Deserialized object reference?", data, res, context?.nodeToObject);
107
- if (!res) console.warn("Did not find node: " + data.node, context.nodeToObject, context.object);
108
- return res;
109
- }
110
- else if (data.guid) {
111
- if (!context.context) {
112
- console.error("Missing context");
113
- return undefined;
114
- }
115
- // it is possible that the object is not yet loaded
116
- // e.g. if we have a scene with multiple gltf files and the first gltf references something in the second gltf
117
- // we need a way to wait for all components to be created before we can resolve those references
118
- // independent of order of loading
119
- let res: GameObject | Behaviour | undefined | null = undefined;
120
- // first try to search in the current gltf scene (if any)
121
- const gltfScene = context.gltf?.scene;
122
- if (gltfScene) {
123
- res = GameObject.findByGuid(data.guid, gltfScene);
124
- }
125
- // if not found, search in the whole scene
126
- if (!res) {
127
- res = GameObject.findByGuid(data.guid, context.context.scene);
128
- }
129
- if (!res) {
130
- if (isDevEnvironment() || debugExtension)
131
- console.warn("Could not resolve object reference", context.path, data, context.target, context.context.scene);
132
- data["could_not_resolve"] = true;
133
- }
134
- else if (debugExtension)
135
- console.log("Deserialized object reference?", data, res, context?.nodeToObject);
136
- return res;
137
- }
138
- }
139
- return undefined;
140
- }
141
- }
142
- export const objectSerializer = new ObjectSerializer();
143
-
144
-
145
- class ComponentSerializer extends TypeSerializer {
146
- constructor() {
147
- super([Component, Behaviour]);
148
- }
149
-
150
- onSerialize(data: any, _context: SerializationContext) {
151
- if (data?.guid) {
152
- return { guid: data.guid }
153
- }
154
- return undefined;
155
- }
156
-
157
- onDeserialize(data: any, context: SerializationContext) {
158
- if (data?.guid) {
159
- // TODO: need to serialize some identifier for referenced components as well, maybe just guid?
160
- // because here the components are created but dont have their former guid assigned
161
- // and will later in the stack just get a newly generated guid
162
- if (debugExtension)
163
- console.log(data.guid, context.root, context.object, context.target);
164
- // first search within the gltf (e.g. necessary when using AssetReference and loading a gltf without adding it to the scene)
165
- // if we would search JUST the scene those references would NEVER be resolved
166
- let res = this.findObjectForGuid(data.guid, context.root);
167
- if (res) {
168
- return res;
169
- }
170
- if (context.context) {
171
- // if not found within the gltf use the provided context scene
172
- // to find references outside
173
- res = this.findObjectForGuid(data.guid, context.context?.scene);
174
- if (res) return res;
175
- }
176
- if (isDevEnvironment() || debugExtension)
177
- console.warn("Could not resolve component reference", context.path, data, context.target);
178
- data["could_not_resolve"] = true;
179
- return undefined;
180
- }
181
- // if (data?.node !== undefined && context.nodeToObject) {
182
- // return context.nodeToObject[data.node];
183
- // }
184
- return undefined;
185
- }
186
-
187
- findObjectForGuid(guid: string, root: THREE.Object3D): any {
188
- // recursively search root
189
- // need to check the root object too
190
- if (root["guid"] === guid) return root;
191
-
192
- const res = GameObject.foreachComponent(root, (c) => {
193
- if (c.guid === guid) return c;
194
- return undefined;
195
- }, false);
196
- if (res !== undefined)
197
- return res;
198
-
199
- // if not found, search in children
200
- for (let i = 0; i < root.children.length; i++) {
201
- const child = root.children[i];
202
- const res = this.findObjectForGuid(guid, child);
203
- if (res) return res;
204
- }
205
- }
206
- }
207
- export const componentSerializer = new ComponentSerializer();
208
-
209
-
210
- declare class EventListData {
211
- type: string;
212
- calls: Array<EventListCall>;
213
- }
214
- declare type EventListCall = {
215
- method: string,
216
- target: string,
217
- argument?: any,
218
- arguments?: Array<any>,
219
- enabled?: boolean,
220
- }
221
-
222
- const $eventListDebugInfo = Symbol("eventListDebugInfo");
223
-
224
- class EventListSerializer extends TypeSerializer {
225
- constructor() {
226
- super([EventList]);
227
- }
228
-
229
- onSerialize(_data: EventList, _context: SerializationContext): EventListData | undefined {
230
- console.log("TODO: SERIALIZE EVENT");
231
- return undefined;
232
- }
233
-
234
- onDeserialize(data: EventListData, context: SerializationContext): EventList | undefined | null {
235
- // TODO: check that we dont accidentally deserialize methods to EventList objects. This is here to make is easy for react-three-fiber to just add props as { () => { } }
236
- if (typeof data === "function") {
237
- const evtList = new EventList([new CallInfo(data, true)]);
238
- return evtList;
239
- }
240
- else if (data && data.type === "EventList") {
241
- if (debugExtension)
242
- console.log("DESERIALIZE EVENT", data);
243
- const fns = new Array<CallInfo>();
244
- if (data.calls && Array.isArray(data.calls)) {
245
- for (const call of data.calls) {
246
- if (debugExtension)
247
- console.log(call);
248
- let target = componentSerializer.findObjectForGuid(call.target, context.root);
249
- // if the object is not found in the current glb try find it in the whole scene
250
- if (!target && context.context?.scene) {
251
- target = componentSerializer.findObjectForGuid(call.target, context.context?.scene);
252
- }
253
- const hasMethod = call.method?.length > 0;
254
- if (target && hasMethod) {
255
- const printWarningMethodNotFound = () => {
256
- const uppercaseMethodName = call.method[0].toUpperCase() + call.method.slice(1);
257
- if (typeof target[uppercaseMethodName] === "function") {
258
- console.warn(`EventList method:\nCould not find method ${call.method} on object ${target.name}. Please rename ${call.method} to ${uppercaseMethodName}?\n`, target[uppercaseMethodName], "\n in script: ", target);
259
- showBalloonWarning("EventList methods must start with lowercase letter, see console for details");
260
- return;
261
- }
262
- else {
263
- console.warn(`EventList method:\nCould not find method ${call.method} on object ${target.name}`, target, typeof target[call.method]);
264
- }
265
- }
266
- const method = target[call.method];
267
- if (typeof method !== "function") {
268
- let foundMethod = false;
269
- let currentPrototype = target;
270
- // test if the target method is actually a property setter
271
- while (currentPrototype) {
272
- const desc = Object.getOwnPropertyDescriptor(currentPrototype, call.method);
273
- if (desc && (desc.writable === true || desc.set)) {
274
- foundMethod = true;
275
- break;
276
- }
277
- currentPrototype = Object.getPrototypeOf(currentPrototype);
278
- }
279
- if (!foundMethod && (isDevEnvironment() || debugExtension))
280
- printWarningMethodNotFound();
281
- }
282
- }
283
-
284
- function deserializeArgument(arg: any) {
285
- if (typeof arg === "object") {
286
- // Try to deserialize the call argument to either a object or a component reference
287
- let argRes = objectSerializer.onDeserialize(arg, context);
288
- if (!argRes) argRes = componentSerializer.onDeserialize(arg, context);
289
- if (argRes) return argRes;
290
- }
291
- return arg;
292
- }
293
-
294
- let args = call.argument;
295
- if (args !== undefined) {
296
- args = deserializeArgument(args);
297
- }
298
- else if (call.arguments !== undefined) {
299
- args = call.arguments.map(deserializeArgument);
300
- }
301
-
302
- // This is the final method we pass to the call info (or undefined if the method couldnt be resolved)
303
- const eventMethod = hasMethod ? this.createEventMethod(target, call.method, args) : undefined;
304
- const fn = new CallInfo(eventMethod, call.enabled);
305
-
306
-
307
- if (!fn.method)
308
- fn[$eventListDebugInfo] = context.object?.name;
309
- if (!target || !fn.method) {
310
- const debugInfo = context.object ? "Current object: " + context.object.name + ", " + context.object["guid"] : null;
311
- if (!target)
312
- console.warn("EventList is missing target - will be ignored", call.target, debugInfo, data);
313
- else console.warn("EventList method not found: \"" + call.method + "\" on", target);
314
- }
315
- else
316
- fns.push(fn);
317
- }
318
- }
319
- const evt: EventList = new EventList(fns);
320
- if (debugExtension)
321
- console.log(evt);
322
-
323
- const eventListOwner = context.target;
324
- if (eventListOwner !== undefined && context.path !== undefined) {
325
- evt.setEventTarget(context.path, eventListOwner);
326
- }
327
-
328
- return evt;
329
- }
330
- return undefined;
331
- }
332
-
333
- private createEventMethod(target: object, methodName: string, args?: any): Function | undefined {
334
-
335
- return (...forwardedArgs) => {
336
- const method = target[methodName];
337
- if (typeof method === "function") {
338
- if (args !== undefined) {
339
- // we now have support for creating event methods with multiple arguments
340
- // an argument can not be an array right now - so if we receive an array we assume it's the array of arguments that we want to call the method with
341
- // this means ["test", true] will invoke the method like this: myFunction("test", true)
342
- if (Array.isArray(args))
343
- method?.call(target, ...args);
344
- // in any other case (when we just have one argument) we just call the method with the argument
345
- // we an not use ...args by default becaue that would break string arguments (it would then just use the first character)
346
- else
347
- method?.call(target, args);
348
- }
349
- else // support invoking EventList with any number of arguments (if none were declared in unity)
350
- method?.call(target, ...forwardedArgs);
351
- }
352
- else // the target "method" can be a property too
353
- {
354
- target[methodName] = args;
355
- }
356
- };
357
- }
358
- }
359
- export const eventListSerializer = new EventListSerializer();
360
-
361
-
362
-
363
- export class RenderTextureSerializer extends TypeSerializer {
364
- constructor() {
365
- super([RenderTexture, WebGLRenderTarget]);
366
- }
367
-
368
- onSerialize(_data: any, _context: SerializationContext) {
369
- }
370
-
371
- onDeserialize(data: any, context: SerializationContext) {
372
- if (data instanceof Texture && context.type === RenderTexture) {
373
- const tex = data as Texture;
374
- const rt = new RenderTexture(tex.image.width, tex.image.height, {
375
- colorSpace: THREE.LinearSRGBColorSpace,
376
- });
377
- rt.texture = tex;
378
-
379
- tex.isRenderTargetTexture = true;
380
- tex.flipY = true;
381
- tex.offset.y = 1;
382
- tex.repeat.y = -1;
383
- tex.needsUpdate = true;
384
-
385
- if (tex instanceof CompressedTexture) {
386
- //@ts-ignore
387
- tex["isCompressedTexture"] = false;
388
- //@ts-ignore
389
- tex.format = THREE.RGBAFormat;
390
- }
391
-
392
- return rt;
393
- }
394
- return undefined;
395
- }
396
- }
397
- new RenderTextureSerializer();
398
-
399
-
400
- export class UriSerializer extends TypeSerializer {
401
- constructor() {
402
- super([URL]);
403
- }
404
-
405
- onSerialize(_data: string, _context: SerializationContext) {
406
- return null;
407
- }
408
-
409
- onDeserialize(data: string, _context: SerializationContext) {
410
- if (typeof data === "string" && data.length > 0) {
411
- return resolveUrl(_context.gltfId, data);
412
- }
413
- return undefined;
414
- }
415
- }
1
+ import * as THREE from "three";
2
+ import { RGBAColor } from "../engine-components/js-extensions/RGBAColor.js";
3
+ import { SerializationContext, TypeSerializer } from "./engine_serialization_core.js";
4
+ import { Behaviour, Component, GameObject } from "../engine-components/Component.js";
5
+ import { debugExtension } from "./engine_default_parameters.js";
6
+ import { CallInfo, EventList } from "../engine-components/EventList.js";
7
+ import { Color, CompressedTexture, Object3D, Texture, WebGLRenderTarget } from "three";
8
+ import { RenderTexture } from "./engine_texture.js";
9
+ import { isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../engine/debug/index.js";
10
+ import { resolveUrl } from "./engine_utils.js";
11
+ import { AssetReference } from "./engine_addressables.js";
12
+
13
+ // export class SourcePath {
14
+ // src?:string
15
+ // };
16
+
17
+ // class SourcePathSerializer extends TypeSerializer{
18
+ // constructor(){
19
+ // super(SourcePath);
20
+ // }
21
+ // onDeserialize(data: any, _context: SerializationContext) {
22
+ // if(data.src && typeof data.src === "string"){
23
+ // return data.src;
24
+ // }
25
+ // }
26
+ // onSerialize(_data: any, _context: SerializationContext) {
27
+
28
+ // }
29
+ // }
30
+ // new SourcePathSerializer();
31
+
32
+ class ColorSerializer extends TypeSerializer {
33
+ constructor() {
34
+ super([Color, RGBAColor])
35
+ }
36
+ onDeserialize(data: any): THREE.Color | RGBAColor | void {
37
+ if (data === undefined || data === null) return;
38
+ if (data.a !== undefined) {
39
+ return new RGBAColor(data.r, data.g, data.b, data.a);
40
+ }
41
+ else if (data.alpha !== undefined) {
42
+ return new RGBAColor(data.r, data.g, data.b, data.alpha);
43
+ }
44
+ return new THREE.Color(data.r, data.g, data.b);
45
+ }
46
+ onSerialize(data: any): any | void {
47
+ if (data === undefined || data === null) return;
48
+ if (data.a !== undefined)
49
+ return { r: data.r, g: data.g, b: data.b, a: data.a }
50
+ else
51
+ return { r: data.r, g: data.g, b: data.b }
52
+ }
53
+ }
54
+ export const colorSerializer = new ColorSerializer();
55
+
56
+ declare type ObjectData = {
57
+ node?: number;
58
+ guid?: string;
59
+ }
60
+ class ObjectSerializer extends TypeSerializer {
61
+ constructor() {
62
+ super(Object3D);
63
+ }
64
+
65
+ onSerialize(data: any, context: SerializationContext) {
66
+ if (context.objectToNode !== undefined && data.uuid) {
67
+ const node = context.objectToNode[data.uuid];
68
+ if (debugExtension)
69
+ console.log(node, data.name, data.uuid);
70
+ return { node: node }
71
+ }
72
+ return undefined;
73
+ }
74
+
75
+ onDeserialize(data: ObjectData | string | null, context: SerializationContext) {
76
+
77
+ if (typeof data === "string") {
78
+ if (data.endsWith(".glb") || data.endsWith(".gltf")) {
79
+ // If the @serializable([Object3D, AssetReference]) looks like this we don't need to warn here. This is the case e.g. with SyncedCamera referencing a scene
80
+ if (context.serializable instanceof Array) {
81
+ if (context.serializable.includes(AssetReference)) return undefined;
82
+ }
83
+ if (isDevEnvironment())
84
+ showBalloonWarning("Detected wrong usage of @serializable with Object3D or GameObject. Instead you should use AssetReference here! Please see the console for details.");
85
+ const scriptname = context.target?.constructor?.name;
86
+ console.warn(`Wrong usage of @serializable detected in your script \"${scriptname}\"\n\nIt looks like you used @serializable(Object3D) or @serializable(GameObject) for a prefab or scene reference which is exported to a separate glTF file.\n\nTo fix this please change your code to:\n\n@serializable(AssetReference)\n${context.path}! : AssetReference;\n\0`);
87
+ }
88
+ // ACTUALLY: this is already handled by the extension_utils where we resolve json pointers recursively
89
+ // if(data.startsWith("/nodes/")){
90
+ // const node = parseInt(data.substring("/nodes/".length));
91
+ // if (context.nodeToObject) {
92
+ // const res = context.nodeToObject[node];
93
+ // if (debugExtension)
94
+ // console.log("Deserialized object reference?", data, res, context?.nodeToObject);
95
+ // if (!res) console.warn("Did not find node: " + data, context.nodeToObject, context.object);
96
+ // return res;
97
+ // }
98
+ // }
99
+ return undefined;
100
+ }
101
+
102
+ if (data) {
103
+ if (data.node !== undefined && context.nodeToObject) {
104
+ const res = context.nodeToObject[data.node];
105
+ if (debugExtension)
106
+ console.log("Deserialized object reference?", data, res, context?.nodeToObject);
107
+ if (!res) console.warn("Did not find node: " + data.node, context.nodeToObject, context.object);
108
+ return res;
109
+ }
110
+ else if (data.guid) {
111
+ if (!context.context) {
112
+ console.error("Missing context");
113
+ return undefined;
114
+ }
115
+ // it is possible that the object is not yet loaded
116
+ // e.g. if we have a scene with multiple gltf files and the first gltf references something in the second gltf
117
+ // we need a way to wait for all components to be created before we can resolve those references
118
+ // independent of order of loading
119
+ let res: GameObject | Behaviour | undefined | null = undefined;
120
+ // first try to search in the current gltf scene (if any)
121
+ const gltfScene = context.gltf?.scene;
122
+ if (gltfScene) {
123
+ res = GameObject.findByGuid(data.guid, gltfScene);
124
+ }
125
+ // if not found, search in the whole scene
126
+ if (!res) {
127
+ res = GameObject.findByGuid(data.guid, context.context.scene);
128
+ }
129
+ if (!res) {
130
+ if (isDevEnvironment() || debugExtension)
131
+ console.warn("Could not resolve object reference", context.path, data, context.target, context.context.scene);
132
+ data["could_not_resolve"] = true;
133
+ }
134
+ else if (debugExtension)
135
+ console.log("Deserialized object reference?", data, res, context?.nodeToObject);
136
+ return res;
137
+ }
138
+ }
139
+ return undefined;
140
+ }
141
+ }
142
+ export const objectSerializer = new ObjectSerializer();
143
+
144
+
145
+ class ComponentSerializer extends TypeSerializer {
146
+ constructor() {
147
+ super([Component, Behaviour]);
148
+ }
149
+
150
+ onSerialize(data: any, _context: SerializationContext) {
151
+ if (data?.guid) {
152
+ return { guid: data.guid }
153
+ }
154
+ return undefined;
155
+ }
156
+
157
+ onDeserialize(data: any, context: SerializationContext) {
158
+ if (data?.guid) {
159
+ // TODO: need to serialize some identifier for referenced components as well, maybe just guid?
160
+ // because here the components are created but dont have their former guid assigned
161
+ // and will later in the stack just get a newly generated guid
162
+ if (debugExtension)
163
+ console.log(data.guid, context.root, context.object, context.target);
164
+ // first search within the gltf (e.g. necessary when using AssetReference and loading a gltf without adding it to the scene)
165
+ // if we would search JUST the scene those references would NEVER be resolved
166
+ let res = this.findObjectForGuid(data.guid, context.root);
167
+ if (res) {
168
+ return res;
169
+ }
170
+ if (context.context) {
171
+ // if not found within the gltf use the provided context scene
172
+ // to find references outside
173
+ res = this.findObjectForGuid(data.guid, context.context?.scene);
174
+ if (res) return res;
175
+ }
176
+ if (isDevEnvironment() || debugExtension)
177
+ console.warn("Could not resolve component reference", context.path, data, context.target);
178
+ data["could_not_resolve"] = true;
179
+ return undefined;
180
+ }
181
+ // if (data?.node !== undefined && context.nodeToObject) {
182
+ // return context.nodeToObject[data.node];
183
+ // }
184
+ return undefined;
185
+ }
186
+
187
+ findObjectForGuid(guid: string, root: THREE.Object3D): any {
188
+ // recursively search root
189
+ // need to check the root object too
190
+ if (root["guid"] === guid) return root;
191
+
192
+ const res = GameObject.foreachComponent(root, (c) => {
193
+ if (c.guid === guid) return c;
194
+ return undefined;
195
+ }, false);
196
+ if (res !== undefined)
197
+ return res;
198
+
199
+ // if not found, search in children
200
+ for (let i = 0; i < root.children.length; i++) {
201
+ const child = root.children[i];
202
+ const res = this.findObjectForGuid(guid, child);
203
+ if (res) return res;
204
+ }
205
+ }
206
+ }
207
+ export const componentSerializer = new ComponentSerializer();
208
+
209
+
210
+ declare class EventListData {
211
+ type: string;
212
+ calls: Array<EventListCall>;
213
+ }
214
+ declare type EventListCall = {
215
+ method: string,
216
+ target: string,
217
+ argument?: any,
218
+ arguments?: Array<any>,
219
+ enabled?: boolean,
220
+ }
221
+
222
+ const $eventListDebugInfo = Symbol("eventListDebugInfo");
223
+
224
+ class EventListSerializer extends TypeSerializer {
225
+ constructor() {
226
+ super([EventList]);
227
+ }
228
+
229
+ onSerialize(_data: EventList, _context: SerializationContext): EventListData | undefined {
230
+ console.log("TODO: SERIALIZE EVENT");
231
+ return undefined;
232
+ }
233
+
234
+ onDeserialize(data: EventListData, context: SerializationContext): EventList | undefined | null {
235
+ // TODO: check that we dont accidentally deserialize methods to EventList objects. This is here to make is easy for react-three-fiber to just add props as { () => { } }
236
+ if (typeof data === "function") {
237
+ const evtList = new EventList([new CallInfo(data, true)]);
238
+ return evtList;
239
+ }
240
+ else if (data && data.type === "EventList") {
241
+ if (debugExtension)
242
+ console.log("DESERIALIZE EVENT", data);
243
+ const fns = new Array<CallInfo>();
244
+ if (data.calls && Array.isArray(data.calls)) {
245
+ for (const call of data.calls) {
246
+ if (debugExtension)
247
+ console.log(call);
248
+ let target = componentSerializer.findObjectForGuid(call.target, context.root);
249
+ // if the object is not found in the current glb try find it in the whole scene
250
+ if (!target && context.context?.scene) {
251
+ target = componentSerializer.findObjectForGuid(call.target, context.context?.scene);
252
+ }
253
+ const hasMethod = call.method?.length > 0;
254
+ if (target && hasMethod) {
255
+ const printWarningMethodNotFound = () => {
256
+ const uppercaseMethodName = call.method[0].toUpperCase() + call.method.slice(1);
257
+ if (typeof target[uppercaseMethodName] === "function") {
258
+ console.warn(`EventList method:\nCould not find method ${call.method} on object ${target.name}. Please rename ${call.method} to ${uppercaseMethodName}?\n`, target[uppercaseMethodName], "\n in script: ", target);
259
+ showBalloonWarning("EventList methods must start with lowercase letter, see console for details");
260
+ return;
261
+ }
262
+ else {
263
+ console.warn(`EventList method:\nCould not find method ${call.method} on object ${target.name}`, target, typeof target[call.method]);
264
+ }
265
+ }
266
+ const method = target[call.method];
267
+ if (typeof method !== "function") {
268
+ let foundMethod = false;
269
+ let currentPrototype = target;
270
+ // test if the target method is actually a property setter
271
+ while (currentPrototype) {
272
+ const desc = Object.getOwnPropertyDescriptor(currentPrototype, call.method);
273
+ if (desc && (desc.writable === true || desc.set)) {
274
+ foundMethod = true;
275
+ break;
276
+ }
277
+ currentPrototype = Object.getPrototypeOf(currentPrototype);
278
+ }
279
+ if (!foundMethod && (isDevEnvironment() || debugExtension))
280
+ printWarningMethodNotFound();
281
+ }
282
+ }
283
+
284
+ function deserializeArgument(arg: any) {
285
+ if (typeof arg === "object") {
286
+ // Try to deserialize the call argument to either a object or a component reference
287
+ let argRes = objectSerializer.onDeserialize(arg, context);
288
+ if (!argRes) argRes = componentSerializer.onDeserialize(arg, context);
289
+ if (argRes) return argRes;
290
+ }
291
+ return arg;
292
+ }
293
+
294
+ let args = call.argument;
295
+ if (args !== undefined) {
296
+ args = deserializeArgument(args);
297
+ }
298
+ else if (call.arguments !== undefined) {
299
+ args = call.arguments.map(deserializeArgument);
300
+ }
301
+
302
+ // This is the final method we pass to the call info (or undefined if the method couldnt be resolved)
303
+ const eventMethod = hasMethod ? this.createEventMethod(target, call.method, args) : undefined;
304
+ const fn = new CallInfo(eventMethod, call.enabled);
305
+
306
+
307
+ if (!fn.method)
308
+ fn[$eventListDebugInfo] = context.object?.name;
309
+ if (!target || !fn.method) {
310
+ const debugInfo = context.object ? "Current object: " + context.object.name + ", " + context.object["guid"] : null;
311
+ if (!target)
312
+ console.warn("EventList is missing target - will be ignored", call.target, debugInfo, data);
313
+ else console.warn("EventList method not found: \"" + call.method + "\" on", target);
314
+ }
315
+ else
316
+ fns.push(fn);
317
+ }
318
+ }
319
+ const evt: EventList = new EventList(fns);
320
+ if (debugExtension)
321
+ console.log(evt);
322
+
323
+ const eventListOwner = context.target;
324
+ if (eventListOwner !== undefined && context.path !== undefined) {
325
+ evt.setEventTarget(context.path, eventListOwner);
326
+ }
327
+
328
+ return evt;
329
+ }
330
+ return undefined;
331
+ }
332
+
333
+ private createEventMethod(target: object, methodName: string, args?: any): Function | undefined {
334
+
335
+ return (...forwardedArgs) => {
336
+ const method = target[methodName];
337
+ if (typeof method === "function") {
338
+ if (args !== undefined) {
339
+ // we now have support for creating event methods with multiple arguments
340
+ // an argument can not be an array right now - so if we receive an array we assume it's the array of arguments that we want to call the method with
341
+ // this means ["test", true] will invoke the method like this: myFunction("test", true)
342
+ if (Array.isArray(args))
343
+ method?.call(target, ...args);
344
+ // in any other case (when we just have one argument) we just call the method with the argument
345
+ // we an not use ...args by default becaue that would break string arguments (it would then just use the first character)
346
+ else
347
+ method?.call(target, args);
348
+ }
349
+ else // support invoking EventList with any number of arguments (if none were declared in unity)
350
+ method?.call(target, ...forwardedArgs);
351
+ }
352
+ else // the target "method" can be a property too
353
+ {
354
+ target[methodName] = args;
355
+ }
356
+ };
357
+ }
358
+ }
359
+ export const eventListSerializer = new EventListSerializer();
360
+
361
+
362
+
363
+ export class RenderTextureSerializer extends TypeSerializer {
364
+ constructor() {
365
+ super([RenderTexture, WebGLRenderTarget]);
366
+ }
367
+
368
+ onSerialize(_data: any, _context: SerializationContext) {
369
+ }
370
+
371
+ onDeserialize(data: any, context: SerializationContext) {
372
+ if (data instanceof Texture && context.type === RenderTexture) {
373
+ const tex = data as Texture;
374
+ const rt = new RenderTexture(tex.image.width, tex.image.height, {
375
+ colorSpace: THREE.LinearSRGBColorSpace,
376
+ });
377
+ rt.texture = tex;
378
+
379
+ tex.isRenderTargetTexture = true;
380
+ tex.flipY = true;
381
+ tex.offset.y = 1;
382
+ tex.repeat.y = -1;
383
+ tex.needsUpdate = true;
384
+
385
+ if (tex instanceof CompressedTexture) {
386
+ //@ts-ignore
387
+ tex["isCompressedTexture"] = false;
388
+ //@ts-ignore
389
+ tex.format = THREE.RGBAFormat;
390
+ }
391
+
392
+ return rt;
393
+ }
394
+ return undefined;
395
+ }
396
+ }
397
+ new RenderTextureSerializer();
398
+
399
+
400
+ export class UriSerializer extends TypeSerializer {
401
+ constructor() {
402
+ super([URL]);
403
+ }
404
+
405
+ onSerialize(_data: string, _context: SerializationContext) {
406
+ return null;
407
+ }
408
+
409
+ onDeserialize(data: string, _context: SerializationContext) {
410
+ if (typeof data === "string" && data.length > 0) {
411
+ return resolveUrl(_context.gltfId, data);
412
+ }
413
+ return undefined;
414
+ }
415
+ }
416
416
  new UriSerializer();