@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/CHANGELOG.md +2259 -2253
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +7 -10
  5. package/dist/needle-engine.light.js +7 -10
  6. package/dist/needle-engine.light.min.js +7 -10
  7. package/dist/needle-engine.light.umd.cjs +7 -10
  8. package/dist/needle-engine.min.js +7 -10
  9. package/dist/needle-engine.umd.cjs +7 -10
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AudioListener.d.ts +7 -7
  211. package/lib/engine-components/AudioListener.js +30 -30
  212. package/lib/engine-components/AudioSource.d.ts +61 -61
  213. package/lib/engine-components/AudioSource.js +422 -422
  214. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  215. package/lib/engine-components/AvatarLoader.js +173 -173
  216. package/lib/engine-components/AxesHelper.d.ts +9 -9
  217. package/lib/engine-components/AxesHelper.js +44 -44
  218. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  219. package/lib/engine-components/BasicIKConstraint.js +43 -43
  220. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  221. package/lib/engine-components/BoxHelperComponent.js +89 -89
  222. package/lib/engine-components/Camera.d.ts +70 -70
  223. package/lib/engine-components/Camera.js +450 -450
  224. package/lib/engine-components/CameraUtils.d.ts +1 -1
  225. package/lib/engine-components/CameraUtils.js +77 -77
  226. package/lib/engine-components/CharacterController.d.ts +46 -46
  227. package/lib/engine-components/CharacterController.js +227 -227
  228. package/lib/engine-components/Collider.d.ts +46 -46
  229. package/lib/engine-components/Collider.js +153 -153
  230. package/lib/engine-components/Component.d.ts +228 -228
  231. package/lib/engine-components/Component.js +541 -541
  232. package/lib/engine-components/ContactShadows.d.ts +23 -23
  233. package/lib/engine-components/ContactShadows.js +233 -233
  234. package/lib/engine-components/DeleteBox.d.ts +9 -9
  235. package/lib/engine-components/DeleteBox.js +30 -30
  236. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  237. package/lib/engine-components/DeviceFlag.js +43 -43
  238. package/lib/engine-components/DragControls.d.ts +51 -51
  239. package/lib/engine-components/DragControls.js +516 -516
  240. package/lib/engine-components/DropListener.d.ts +15 -15
  241. package/lib/engine-components/DropListener.js +120 -120
  242. package/lib/engine-components/Duplicatable.d.ts +16 -16
  243. package/lib/engine-components/Duplicatable.js +150 -150
  244. package/lib/engine-components/EventList.d.ts +28 -28
  245. package/lib/engine-components/EventList.js +105 -105
  246. package/lib/engine-components/EventTrigger.d.ts +12 -12
  247. package/lib/engine-components/EventTrigger.js +50 -50
  248. package/lib/engine-components/EventType.d.ts +19 -19
  249. package/lib/engine-components/EventType.js +71 -71
  250. package/lib/engine-components/FlyControls.d.ts +7 -7
  251. package/lib/engine-components/FlyControls.js +25 -25
  252. package/lib/engine-components/Fog.d.ts +20 -20
  253. package/lib/engine-components/Fog.js +60 -60
  254. package/lib/engine-components/Gizmos.d.ts +12 -12
  255. package/lib/engine-components/Gizmos.js +60 -60
  256. package/lib/engine-components/GridHelper.d.ts +12 -12
  257. package/lib/engine-components/GridHelper.js +47 -47
  258. package/lib/engine-components/GroundProjection.d.ts +21 -21
  259. package/lib/engine-components/GroundProjection.js +97 -97
  260. package/lib/engine-components/Interactable.d.ts +10 -10
  261. package/lib/engine-components/Interactable.js +11 -11
  262. package/lib/engine-components/Joints.d.ts +19 -19
  263. package/lib/engine-components/Joints.js +51 -51
  264. package/lib/engine-components/LODGroup.d.ts +30 -30
  265. package/lib/engine-components/LODGroup.js +145 -145
  266. package/lib/engine-components/Light.d.ts +75 -75
  267. package/lib/engine-components/Light.js +475 -475
  268. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  269. package/lib/engine-components/LookAtConstraint.js +17 -17
  270. package/lib/engine-components/NestedGltf.d.ts +11 -11
  271. package/lib/engine-components/NestedGltf.js +74 -74
  272. package/lib/engine-components/Networking.d.ts +11 -11
  273. package/lib/engine-components/Networking.js +70 -70
  274. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  275. package/lib/engine-components/OffsetConstraint.js +65 -65
  276. package/lib/engine-components/OrbitControls.d.ts +111 -111
  277. package/lib/engine-components/OrbitControls.js +646 -646
  278. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  279. package/lib/engine-components/ParticleSystem.js +1077 -1077
  280. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  281. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  282. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  283. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  284. package/lib/engine-components/PlayerColor.d.ts +13 -13
  285. package/lib/engine-components/PlayerColor.js +83 -83
  286. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  287. package/lib/engine-components/ReflectionProbe.js +181 -181
  288. package/lib/engine-components/Renderer.d.ts +112 -112
  289. package/lib/engine-components/Renderer.js +1029 -1029
  290. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  291. package/lib/engine-components/RendererLightmap.js +127 -127
  292. package/lib/engine-components/RigidBody.d.ts +120 -120
  293. package/lib/engine-components/RigidBody.js +452 -452
  294. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  295. package/lib/engine-components/SceneSwitcher.js +583 -583
  296. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  297. package/lib/engine-components/ScreenCapture.js +405 -405
  298. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  299. package/lib/engine-components/ShadowCatcher.js +144 -144
  300. package/lib/engine-components/Skybox.d.ts +23 -23
  301. package/lib/engine-components/Skybox.js +287 -287
  302. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  303. package/lib/engine-components/SmoothFollow.js +63 -63
  304. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  305. package/lib/engine-components/SpatialTrigger.js +144 -144
  306. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  307. package/lib/engine-components/SpectatorCamera.js +593 -593
  308. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  309. package/lib/engine-components/SpriteRenderer.js +257 -257
  310. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  311. package/lib/engine-components/SyncedCamera.js +187 -187
  312. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  313. package/lib/engine-components/SyncedRoom.js +162 -162
  314. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  315. package/lib/engine-components/SyncedTransform.js +265 -265
  316. package/lib/engine-components/TestRunner.d.ts +13 -13
  317. package/lib/engine-components/TestRunner.js +99 -99
  318. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  319. package/lib/engine-components/TransformGizmo.js +148 -148
  320. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  321. package/lib/engine-components/VideoPlayer.js +792 -792
  322. package/lib/engine-components/Voip.d.ts +29 -29
  323. package/lib/engine-components/Voip.js +203 -203
  324. package/lib/engine-components/XRFlag.d.ts +33 -33
  325. package/lib/engine-components/XRFlag.js +128 -128
  326. package/lib/engine-components/api.d.ts +15 -15
  327. package/lib/engine-components/api.js +15 -15
  328. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  330. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  332. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  334. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  336. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  338. package/lib/engine-components/codegen/components.d.ts +216 -216
  339. package/lib/engine-components/codegen/components.js +217 -217
  340. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  341. package/lib/engine-components/debug/LogStats.js +18 -18
  342. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  343. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  344. package/lib/engine-components/export/index.d.ts +1 -1
  345. package/lib/engine-components/export/index.js +1 -1
  346. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
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  684. package/src/engine-components/Interactable.ts +18 -18
  685. package/src/engine-components/Joints.ts +51 -51
  686. package/src/engine-components/LODGroup.ts +145 -145
  687. package/src/engine-components/Light.ts +493 -493
  688. package/src/engine-components/LookAtConstraint.ts +11 -11
  689. package/src/engine-components/NestedGltf.ts +70 -70
  690. package/src/engine-components/Networking.ts +72 -72
  691. package/src/engine-components/OffsetConstraint.ts +59 -59
  692. package/src/engine-components/OrbitControls.ts +653 -653
  693. package/src/engine-components/ParticleSystem.ts +1192 -1192
  694. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  695. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  696. package/src/engine-components/PlayerColor.ts +93 -93
  697. package/src/engine-components/ReflectionProbe.ts +192 -192
  698. package/src/engine-components/Renderer.ts +1125 -1125
  699. package/src/engine-components/RendererLightmap.ts +145 -145
  700. package/src/engine-components/RigidBody.ts +453 -453
  701. package/src/engine-components/SceneSwitcher.ts +594 -594
  702. package/src/engine-components/ScreenCapture.ts +437 -437
  703. package/src/engine-components/ShadowCatcher.ts +149 -149
  704. package/src/engine-components/Skybox.ts +281 -281
  705. package/src/engine-components/SmoothFollow.ts +57 -57
  706. package/src/engine-components/SpatialTrigger.ts +142 -142
  707. package/src/engine-components/SpectatorCamera.ts +675 -675
  708. package/src/engine-components/SphereCollider.ts +1 -1
  709. package/src/engine-components/SpriteRenderer.ts +244 -244
  710. package/src/engine-components/SyncedCamera.ts +208 -208
  711. package/src/engine-components/SyncedRoom.ts +166 -166
  712. package/src/engine-components/SyncedTransform.ts +336 -336
  713. package/src/engine-components/TestRunner.ts +114 -114
  714. package/src/engine-components/TransformGizmo.ts +157 -157
  715. package/src/engine-components/VideoPlayer.ts +831 -831
  716. package/src/engine-components/Voip.ts +214 -214
  717. package/src/engine-components/XRFlag.ts +138 -138
  718. package/src/engine-components/api.ts +22 -22
  719. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  720. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  721. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  722. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  723. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  724. package/src/engine-components/codegen/components.ts +216 -216
  725. package/src/engine-components/debug/LogStats.ts +21 -21
  726. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  727. package/src/engine-components/export/usdz/Extension.ts +11 -11
  728. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  729. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
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  731. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  732. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  733. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
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  735. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
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  738. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  739. package/src/engine-components/export/usdz/index.ts +2 -2
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  741. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
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  744. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  745. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
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  763. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
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  765. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
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  776. package/src/engine-components/ui/Image.ts +102 -102
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  786. package/src/engine-components/ui/Text.ts +572 -572
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  788. package/src/engine-components/utils/LookAt.ts +65 -65
  789. package/src/engine-components/utils/OpenURL.ts +118 -118
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  792. package/src/engine-components/webxr/WebXR.ts +761 -761
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  800. package/src/engine-components/webxr/index.ts +3 -3
  801. package/src/engine-components-experimental/Presentation.ts +12 -12
  802. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
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  825. package/src/needle-engine.ts +55 -55
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  848. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,244 +1,244 @@
1
- import { Quaternion, Ray, Vector2, Vector3 } from "three";
2
- import { Mathf } from "../engine/engine_math.js";
3
- import { serializable } from "../engine/engine_serialization.js";
4
- import { Collision } from "../engine/engine_types.js";
5
- import { CapsuleCollider } from "./Collider.js";
6
- import { Behaviour, GameObject } from "./Component.js";
7
- import { Rigidbody } from "./RigidBody.js";
8
- import { Animator } from "./Animator.js"
9
- import { RaycastOptions } from "../engine/engine_physics.js";
10
- import { getWorldPosition } from "../engine/engine_three_utils.js";
11
- import { getParam } from "../engine/engine_utils.js";
12
-
13
- const debug = getParam("debugcharactercontroller");
14
-
15
- export class CharacterController extends Behaviour {
16
-
17
- @serializable(Vector3)
18
- center: Vector3 = new Vector3(0, 0, 0);
19
- @serializable()
20
- radius: number = .5;
21
- @serializable()
22
- height: number = 2;
23
-
24
- private _rigidbody: Rigidbody | null = null;
25
- get rigidbody(): Rigidbody {
26
- if (this._rigidbody) return this._rigidbody;
27
- this._rigidbody = this.gameObject.getComponent(Rigidbody);
28
- if (!this._rigidbody)
29
- this._rigidbody = this.gameObject.addNewComponent(Rigidbody) as Rigidbody;
30
- return this.rigidbody;
31
- }
32
-
33
- private _activeGroundCollisions!: Set<Collision>;
34
-
35
- awake(): void {
36
- this._activeGroundCollisions = new Set<Collision>();
37
- }
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-
39
- onEnable() {
40
- const rb = this.rigidbody;
41
- let collider = this.gameObject.getComponent(CapsuleCollider);
42
- if (!collider)
43
- collider = this.gameObject.addNewComponent(CapsuleCollider) as CapsuleCollider;
44
-
45
- collider.center.copy(this.center);
46
- collider.radius = this.radius;
47
- collider.height = this.height;
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-
49
- // discard any rotation besides Y axis
50
- const wForward = new Vector3(0, 0, 1);
51
- const wRight = new Vector3(1, 0, 0);
52
- const wUp = new Vector3(0, 1, 0);
53
- const fwd = this.gameObject.getWorldDirection(new Vector3());
54
- fwd.y = 0;
55
-
56
- const sign = wRight.dot(fwd) < 0 ? -1 : 1;
57
- const angleY = wForward.angleTo(fwd) * sign;
58
- this.gameObject.setRotationFromAxisAngle(wUp, angleY);
59
-
60
- rb.lockRotationX = true;
61
- rb.lockRotationY = true;
62
- rb.lockRotationZ = true;
63
- }
64
-
65
- move(vec: Vector3) {
66
- this.gameObject.position.add(vec);
67
- }
68
-
69
- onCollisionEnter(col: Collision) {
70
- // contacts can be empty, ignoring such collision results in a stuck grounded state
71
- // namely caused by mesh colliders
72
- if (col.contacts.length == 0 || col.contacts.some(contact => contact.normal.y > 0.2)) {
73
- this._activeGroundCollisions.add(col);
74
- if (debug) {
75
- console.log(`Collision(${this._activeGroundCollisions.size}): ${col.contacts.map(c => c.normal.y.toFixed(2)).join(", ")} - ${this.isGrounded}`);
76
- }
77
- }
78
- }
79
-
80
- onCollisionExit(col: Collision) {
81
- this._activeGroundCollisions.delete(col);
82
- if (debug) {
83
- console.log(`Collision(${this._activeGroundCollisions.size}) - ${this.isGrounded}`);
84
- }
85
- }
86
-
87
- get isGrounded(): boolean { return this._activeGroundCollisions.size > 0; }
88
-
89
- private _contactVelocity: Vector3 = new Vector3();
90
- get contactVelocity(): Vector3 {
91
- this._contactVelocity.set(0, 0, 0);
92
- for (const col of this._activeGroundCollisions) {
93
- const vel = this.context.physics.engine?.getLinearVelocity(col.collider);
94
- if (!vel) continue;
95
- // const friction = col.collider.sharedMaterial?.dynamicFriction || 1;
96
- this._contactVelocity.x += vel.x;
97
- this._contactVelocity.y += vel.y;
98
- this._contactVelocity.z += vel.z;
99
- }
100
- return this._contactVelocity;
101
- }
102
- }
103
-
104
- export class CharacterControllerInput extends Behaviour {
105
-
106
- @serializable(CharacterController)
107
- controller?: CharacterController;
108
-
109
- @serializable()
110
- movementSpeed: number = 2;
111
-
112
- @serializable()
113
- rotationSpeed: number = 2;
114
-
115
- @serializable()
116
- jumpForce: number = 1;
117
-
118
- @serializable()
119
- doubleJumpForce: number = 2;
120
-
121
- @serializable(Animator)
122
- animator?: Animator;
123
-
124
- lookForward: boolean = true;
125
-
126
- awake(){
127
- this._currentRotation = new Quaternion();
128
- }
129
-
130
- update(){
131
- const input = this.context.input;
132
- if(input.isKeyPressed("KeyW"))
133
- this.moveInput.y += 1;
134
- else if(input.isKeyPressed("KeyS"))
135
- this.moveInput.y -= 1;
136
- if(input.isKeyPressed("KeyD"))
137
- this.lookInput.x += 1;
138
- else if(input.isKeyPressed("KeyA"))
139
- this.lookInput.x -= 1;
140
-
141
- this.jumpInput ||= input.isKeyDown("Space");
142
- }
143
-
144
- move(move: Vector2) {
145
- this.moveInput.add(move);
146
- }
147
-
148
- look(look: Vector2) {
149
- this.lookInput.add(look);
150
- }
151
-
152
- jump() {
153
- this.jumpInput = true;
154
- }
155
-
156
- private lookInput: Vector2 = new Vector2(0, 0);
157
- private moveInput: Vector2 = new Vector2(0, 0);
158
- private jumpInput: boolean = false;
159
-
160
- onBeforeRender() {
161
- this.handleInput(this.moveInput, this.lookInput, this.jumpInput);
162
-
163
- this.lookInput.set(0, 0);
164
- this.moveInput.set(0, 0);
165
- this.jumpInput = false;
166
- }
167
-
168
- private _currentSpeed: Vector3 = new Vector3(0, 0, 0);
169
- private _currentAngularSpeed: Vector3 = new Vector3(0, 0, 0);
170
-
171
- private _temp: Vector3 = new Vector3(0, 0, 0);
172
- private _jumpCount: number = 0;
173
- private _currentRotation!: Quaternion;
174
-
175
- handleInput (move: Vector2, look: Vector2, jump: boolean) {
176
-
177
- if (this.controller?.isGrounded) {
178
- this._jumpCount = 0;
179
- if (this.doubleJumpForce > 0) this.animator?.setBool("doubleJump", false);
180
- }
181
-
182
- this._currentSpeed.z += move.y * this.movementSpeed * this.context.time.deltaTime;
183
-
184
- this.animator?.setBool("running", move.length() > 0.01);
185
- this.animator?.setBool("jumping", this.controller?.isGrounded === true && jump);
186
-
187
- this._temp.copy(this._currentSpeed);
188
- this._temp.applyQuaternion(this.gameObject.quaternion);
189
- if (this.controller) this.controller.move(this._temp);
190
- else this.gameObject.position.add(this._temp);
191
-
192
- this._currentAngularSpeed.y += Mathf.toRadians(-look.x * this.rotationSpeed) * this.context.time.deltaTime;
193
- if (this.lookForward && Math.abs(this._currentAngularSpeed.y) < .01) {
194
- const forwardVector = this.context.mainCameraComponent!.forward;
195
- forwardVector.y = 0;
196
- forwardVector.normalize();
197
- this._currentRotation.setFromUnitVectors(new Vector3(0, 0, 1), forwardVector);
198
- this.gameObject.quaternion.slerp(this._currentRotation, this.context.time.deltaTime * 10);
199
- }
200
- this.gameObject.rotateY(this._currentAngularSpeed.y);
201
-
202
-
203
- this._currentSpeed.multiplyScalar(1 - this.context.time.deltaTime * 10);
204
- this._currentAngularSpeed.y *= 1 - this.context.time.deltaTime * 10;
205
-
206
- if (this.controller && jump && this.jumpForce > 0) {
207
- let canJump = this.controller?.isGrounded;
208
- if (this.doubleJumpForce > 0 && !this.controller?.isGrounded && this._jumpCount === 1) {
209
- canJump = true;
210
- this.animator?.setBool("doubleJump", true);
211
- }
212
-
213
- if (canJump) {
214
- this._jumpCount += 1;
215
- // TODO: factor in mass
216
- const rb = this.controller.rigidbody;
217
- // const fullJumpHoldLength = .1;
218
- const factor = this._jumpCount === 2 ? this.doubleJumpForce : this.jumpForce;// Mathf.clamp((this.context.time.time - this._jumpDownTime), 0, fullJumpHoldLength) / fullJumpHoldLength;
219
- rb.applyImpulse(new Vector3(0, 1, 0).multiplyScalar(factor));
220
- }
221
- }
222
-
223
- if (this.controller) {
224
- // TODO: should probably raycast to the ground or check if we're still in the jump animation
225
- const verticalSpeed = this.controller?.rigidbody.getVelocity().y;
226
- if (verticalSpeed < -1) {
227
- if (!this._raycastOptions.ray) this._raycastOptions.ray = new Ray();
228
- this._raycastOptions.ray.origin.copy(getWorldPosition(this.gameObject));
229
- this._raycastOptions.ray.direction.set(0, -1, 0);
230
- const currentLayer = this.layer;
231
- this.gameObject.layers.disableAll();
232
- this.gameObject.layers.set(2);
233
- const hits = this.context.physics.raycast(this._raycastOptions);
234
- this.gameObject.layers.set(currentLayer);
235
- if ((hits.length && hits[0].distance > 2 || verticalSpeed < -10)) {
236
- this.animator?.setBool("falling", true);
237
- }
238
- }
239
- else this.animator?.setBool("falling", false);
240
- }
241
- }
242
-
243
- private _raycastOptions = new RaycastOptions();
1
+ import { Quaternion, Ray, Vector2, Vector3 } from "three";
2
+ import { Mathf } from "../engine/engine_math.js";
3
+ import { serializable } from "../engine/engine_serialization.js";
4
+ import { Collision } from "../engine/engine_types.js";
5
+ import { CapsuleCollider } from "./Collider.js";
6
+ import { Behaviour, GameObject } from "./Component.js";
7
+ import { Rigidbody } from "./RigidBody.js";
8
+ import { Animator } from "./Animator.js"
9
+ import { RaycastOptions } from "../engine/engine_physics.js";
10
+ import { getWorldPosition } from "../engine/engine_three_utils.js";
11
+ import { getParam } from "../engine/engine_utils.js";
12
+
13
+ const debug = getParam("debugcharactercontroller");
14
+
15
+ export class CharacterController extends Behaviour {
16
+
17
+ @serializable(Vector3)
18
+ center: Vector3 = new Vector3(0, 0, 0);
19
+ @serializable()
20
+ radius: number = .5;
21
+ @serializable()
22
+ height: number = 2;
23
+
24
+ private _rigidbody: Rigidbody | null = null;
25
+ get rigidbody(): Rigidbody {
26
+ if (this._rigidbody) return this._rigidbody;
27
+ this._rigidbody = this.gameObject.getComponent(Rigidbody);
28
+ if (!this._rigidbody)
29
+ this._rigidbody = this.gameObject.addNewComponent(Rigidbody) as Rigidbody;
30
+ return this.rigidbody;
31
+ }
32
+
33
+ private _activeGroundCollisions!: Set<Collision>;
34
+
35
+ awake(): void {
36
+ this._activeGroundCollisions = new Set<Collision>();
37
+ }
38
+
39
+ onEnable() {
40
+ const rb = this.rigidbody;
41
+ let collider = this.gameObject.getComponent(CapsuleCollider);
42
+ if (!collider)
43
+ collider = this.gameObject.addNewComponent(CapsuleCollider) as CapsuleCollider;
44
+
45
+ collider.center.copy(this.center);
46
+ collider.radius = this.radius;
47
+ collider.height = this.height;
48
+
49
+ // discard any rotation besides Y axis
50
+ const wForward = new Vector3(0, 0, 1);
51
+ const wRight = new Vector3(1, 0, 0);
52
+ const wUp = new Vector3(0, 1, 0);
53
+ const fwd = this.gameObject.getWorldDirection(new Vector3());
54
+ fwd.y = 0;
55
+
56
+ const sign = wRight.dot(fwd) < 0 ? -1 : 1;
57
+ const angleY = wForward.angleTo(fwd) * sign;
58
+ this.gameObject.setRotationFromAxisAngle(wUp, angleY);
59
+
60
+ rb.lockRotationX = true;
61
+ rb.lockRotationY = true;
62
+ rb.lockRotationZ = true;
63
+ }
64
+
65
+ move(vec: Vector3) {
66
+ this.gameObject.position.add(vec);
67
+ }
68
+
69
+ onCollisionEnter(col: Collision) {
70
+ // contacts can be empty, ignoring such collision results in a stuck grounded state
71
+ // namely caused by mesh colliders
72
+ if (col.contacts.length == 0 || col.contacts.some(contact => contact.normal.y > 0.2)) {
73
+ this._activeGroundCollisions.add(col);
74
+ if (debug) {
75
+ console.log(`Collision(${this._activeGroundCollisions.size}): ${col.contacts.map(c => c.normal.y.toFixed(2)).join(", ")} - ${this.isGrounded}`);
76
+ }
77
+ }
78
+ }
79
+
80
+ onCollisionExit(col: Collision) {
81
+ this._activeGroundCollisions.delete(col);
82
+ if (debug) {
83
+ console.log(`Collision(${this._activeGroundCollisions.size}) - ${this.isGrounded}`);
84
+ }
85
+ }
86
+
87
+ get isGrounded(): boolean { return this._activeGroundCollisions.size > 0; }
88
+
89
+ private _contactVelocity: Vector3 = new Vector3();
90
+ get contactVelocity(): Vector3 {
91
+ this._contactVelocity.set(0, 0, 0);
92
+ for (const col of this._activeGroundCollisions) {
93
+ const vel = this.context.physics.engine?.getLinearVelocity(col.collider);
94
+ if (!vel) continue;
95
+ // const friction = col.collider.sharedMaterial?.dynamicFriction || 1;
96
+ this._contactVelocity.x += vel.x;
97
+ this._contactVelocity.y += vel.y;
98
+ this._contactVelocity.z += vel.z;
99
+ }
100
+ return this._contactVelocity;
101
+ }
102
+ }
103
+
104
+ export class CharacterControllerInput extends Behaviour {
105
+
106
+ @serializable(CharacterController)
107
+ controller?: CharacterController;
108
+
109
+ @serializable()
110
+ movementSpeed: number = 2;
111
+
112
+ @serializable()
113
+ rotationSpeed: number = 2;
114
+
115
+ @serializable()
116
+ jumpForce: number = 1;
117
+
118
+ @serializable()
119
+ doubleJumpForce: number = 2;
120
+
121
+ @serializable(Animator)
122
+ animator?: Animator;
123
+
124
+ lookForward: boolean = true;
125
+
126
+ awake(){
127
+ this._currentRotation = new Quaternion();
128
+ }
129
+
130
+ update(){
131
+ const input = this.context.input;
132
+ if(input.isKeyPressed("KeyW"))
133
+ this.moveInput.y += 1;
134
+ else if(input.isKeyPressed("KeyS"))
135
+ this.moveInput.y -= 1;
136
+ if(input.isKeyPressed("KeyD"))
137
+ this.lookInput.x += 1;
138
+ else if(input.isKeyPressed("KeyA"))
139
+ this.lookInput.x -= 1;
140
+
141
+ this.jumpInput ||= input.isKeyDown("Space");
142
+ }
143
+
144
+ move(move: Vector2) {
145
+ this.moveInput.add(move);
146
+ }
147
+
148
+ look(look: Vector2) {
149
+ this.lookInput.add(look);
150
+ }
151
+
152
+ jump() {
153
+ this.jumpInput = true;
154
+ }
155
+
156
+ private lookInput: Vector2 = new Vector2(0, 0);
157
+ private moveInput: Vector2 = new Vector2(0, 0);
158
+ private jumpInput: boolean = false;
159
+
160
+ onBeforeRender() {
161
+ this.handleInput(this.moveInput, this.lookInput, this.jumpInput);
162
+
163
+ this.lookInput.set(0, 0);
164
+ this.moveInput.set(0, 0);
165
+ this.jumpInput = false;
166
+ }
167
+
168
+ private _currentSpeed: Vector3 = new Vector3(0, 0, 0);
169
+ private _currentAngularSpeed: Vector3 = new Vector3(0, 0, 0);
170
+
171
+ private _temp: Vector3 = new Vector3(0, 0, 0);
172
+ private _jumpCount: number = 0;
173
+ private _currentRotation!: Quaternion;
174
+
175
+ handleInput (move: Vector2, look: Vector2, jump: boolean) {
176
+
177
+ if (this.controller?.isGrounded) {
178
+ this._jumpCount = 0;
179
+ if (this.doubleJumpForce > 0) this.animator?.setBool("doubleJump", false);
180
+ }
181
+
182
+ this._currentSpeed.z += move.y * this.movementSpeed * this.context.time.deltaTime;
183
+
184
+ this.animator?.setBool("running", move.length() > 0.01);
185
+ this.animator?.setBool("jumping", this.controller?.isGrounded === true && jump);
186
+
187
+ this._temp.copy(this._currentSpeed);
188
+ this._temp.applyQuaternion(this.gameObject.quaternion);
189
+ if (this.controller) this.controller.move(this._temp);
190
+ else this.gameObject.position.add(this._temp);
191
+
192
+ this._currentAngularSpeed.y += Mathf.toRadians(-look.x * this.rotationSpeed) * this.context.time.deltaTime;
193
+ if (this.lookForward && Math.abs(this._currentAngularSpeed.y) < .01) {
194
+ const forwardVector = this.context.mainCameraComponent!.forward;
195
+ forwardVector.y = 0;
196
+ forwardVector.normalize();
197
+ this._currentRotation.setFromUnitVectors(new Vector3(0, 0, 1), forwardVector);
198
+ this.gameObject.quaternion.slerp(this._currentRotation, this.context.time.deltaTime * 10);
199
+ }
200
+ this.gameObject.rotateY(this._currentAngularSpeed.y);
201
+
202
+
203
+ this._currentSpeed.multiplyScalar(1 - this.context.time.deltaTime * 10);
204
+ this._currentAngularSpeed.y *= 1 - this.context.time.deltaTime * 10;
205
+
206
+ if (this.controller && jump && this.jumpForce > 0) {
207
+ let canJump = this.controller?.isGrounded;
208
+ if (this.doubleJumpForce > 0 && !this.controller?.isGrounded && this._jumpCount === 1) {
209
+ canJump = true;
210
+ this.animator?.setBool("doubleJump", true);
211
+ }
212
+
213
+ if (canJump) {
214
+ this._jumpCount += 1;
215
+ // TODO: factor in mass
216
+ const rb = this.controller.rigidbody;
217
+ // const fullJumpHoldLength = .1;
218
+ const factor = this._jumpCount === 2 ? this.doubleJumpForce : this.jumpForce;// Mathf.clamp((this.context.time.time - this._jumpDownTime), 0, fullJumpHoldLength) / fullJumpHoldLength;
219
+ rb.applyImpulse(new Vector3(0, 1, 0).multiplyScalar(factor));
220
+ }
221
+ }
222
+
223
+ if (this.controller) {
224
+ // TODO: should probably raycast to the ground or check if we're still in the jump animation
225
+ const verticalSpeed = this.controller?.rigidbody.getVelocity().y;
226
+ if (verticalSpeed < -1) {
227
+ if (!this._raycastOptions.ray) this._raycastOptions.ray = new Ray();
228
+ this._raycastOptions.ray.origin.copy(getWorldPosition(this.gameObject));
229
+ this._raycastOptions.ray.direction.set(0, -1, 0);
230
+ const currentLayer = this.layer;
231
+ this.gameObject.layers.disableAll();
232
+ this.gameObject.layers.set(2);
233
+ const hits = this.context.physics.raycast(this._raycastOptions);
234
+ this.gameObject.layers.set(currentLayer);
235
+ if ((hits.length && hits[0].distance > 2 || verticalSpeed < -10)) {
236
+ this.animator?.setBool("falling", true);
237
+ }
238
+ }
239
+ else this.animator?.setBool("falling", false);
240
+ }
241
+ }
242
+
243
+ private _raycastOptions = new RaycastOptions();
244
244
  }