@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/CHANGELOG.md +2259 -2253
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +7 -10
  5. package/dist/needle-engine.light.js +7 -10
  6. package/dist/needle-engine.light.min.js +7 -10
  7. package/dist/needle-engine.light.umd.cjs +7 -10
  8. package/dist/needle-engine.min.js +7 -10
  9. package/dist/needle-engine.umd.cjs +7 -10
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AudioListener.d.ts +7 -7
  211. package/lib/engine-components/AudioListener.js +30 -30
  212. package/lib/engine-components/AudioSource.d.ts +61 -61
  213. package/lib/engine-components/AudioSource.js +422 -422
  214. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  215. package/lib/engine-components/AvatarLoader.js +173 -173
  216. package/lib/engine-components/AxesHelper.d.ts +9 -9
  217. package/lib/engine-components/AxesHelper.js +44 -44
  218. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  219. package/lib/engine-components/BasicIKConstraint.js +43 -43
  220. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  221. package/lib/engine-components/BoxHelperComponent.js +89 -89
  222. package/lib/engine-components/Camera.d.ts +70 -70
  223. package/lib/engine-components/Camera.js +450 -450
  224. package/lib/engine-components/CameraUtils.d.ts +1 -1
  225. package/lib/engine-components/CameraUtils.js +77 -77
  226. package/lib/engine-components/CharacterController.d.ts +46 -46
  227. package/lib/engine-components/CharacterController.js +227 -227
  228. package/lib/engine-components/Collider.d.ts +46 -46
  229. package/lib/engine-components/Collider.js +153 -153
  230. package/lib/engine-components/Component.d.ts +228 -228
  231. package/lib/engine-components/Component.js +541 -541
  232. package/lib/engine-components/ContactShadows.d.ts +23 -23
  233. package/lib/engine-components/ContactShadows.js +233 -233
  234. package/lib/engine-components/DeleteBox.d.ts +9 -9
  235. package/lib/engine-components/DeleteBox.js +30 -30
  236. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  237. package/lib/engine-components/DeviceFlag.js +43 -43
  238. package/lib/engine-components/DragControls.d.ts +51 -51
  239. package/lib/engine-components/DragControls.js +516 -516
  240. package/lib/engine-components/DropListener.d.ts +15 -15
  241. package/lib/engine-components/DropListener.js +120 -120
  242. package/lib/engine-components/Duplicatable.d.ts +16 -16
  243. package/lib/engine-components/Duplicatable.js +150 -150
  244. package/lib/engine-components/EventList.d.ts +28 -28
  245. package/lib/engine-components/EventList.js +105 -105
  246. package/lib/engine-components/EventTrigger.d.ts +12 -12
  247. package/lib/engine-components/EventTrigger.js +50 -50
  248. package/lib/engine-components/EventType.d.ts +19 -19
  249. package/lib/engine-components/EventType.js +71 -71
  250. package/lib/engine-components/FlyControls.d.ts +7 -7
  251. package/lib/engine-components/FlyControls.js +25 -25
  252. package/lib/engine-components/Fog.d.ts +20 -20
  253. package/lib/engine-components/Fog.js +60 -60
  254. package/lib/engine-components/Gizmos.d.ts +12 -12
  255. package/lib/engine-components/Gizmos.js +60 -60
  256. package/lib/engine-components/GridHelper.d.ts +12 -12
  257. package/lib/engine-components/GridHelper.js +47 -47
  258. package/lib/engine-components/GroundProjection.d.ts +21 -21
  259. package/lib/engine-components/GroundProjection.js +97 -97
  260. package/lib/engine-components/Interactable.d.ts +10 -10
  261. package/lib/engine-components/Interactable.js +11 -11
  262. package/lib/engine-components/Joints.d.ts +19 -19
  263. package/lib/engine-components/Joints.js +51 -51
  264. package/lib/engine-components/LODGroup.d.ts +30 -30
  265. package/lib/engine-components/LODGroup.js +145 -145
  266. package/lib/engine-components/Light.d.ts +75 -75
  267. package/lib/engine-components/Light.js +475 -475
  268. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  269. package/lib/engine-components/LookAtConstraint.js +17 -17
  270. package/lib/engine-components/NestedGltf.d.ts +11 -11
  271. package/lib/engine-components/NestedGltf.js +74 -74
  272. package/lib/engine-components/Networking.d.ts +11 -11
  273. package/lib/engine-components/Networking.js +70 -70
  274. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  275. package/lib/engine-components/OffsetConstraint.js +65 -65
  276. package/lib/engine-components/OrbitControls.d.ts +111 -111
  277. package/lib/engine-components/OrbitControls.js +646 -646
  278. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  279. package/lib/engine-components/ParticleSystem.js +1077 -1077
  280. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  281. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  282. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  283. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  284. package/lib/engine-components/PlayerColor.d.ts +13 -13
  285. package/lib/engine-components/PlayerColor.js +83 -83
  286. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  287. package/lib/engine-components/ReflectionProbe.js +181 -181
  288. package/lib/engine-components/Renderer.d.ts +112 -112
  289. package/lib/engine-components/Renderer.js +1029 -1029
  290. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  291. package/lib/engine-components/RendererLightmap.js +127 -127
  292. package/lib/engine-components/RigidBody.d.ts +120 -120
  293. package/lib/engine-components/RigidBody.js +452 -452
  294. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  295. package/lib/engine-components/SceneSwitcher.js +583 -583
  296. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  297. package/lib/engine-components/ScreenCapture.js +405 -405
  298. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  299. package/lib/engine-components/ShadowCatcher.js +144 -144
  300. package/lib/engine-components/Skybox.d.ts +23 -23
  301. package/lib/engine-components/Skybox.js +287 -287
  302. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  303. package/lib/engine-components/SmoothFollow.js +63 -63
  304. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  305. package/lib/engine-components/SpatialTrigger.js +144 -144
  306. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  307. package/lib/engine-components/SpectatorCamera.js +593 -593
  308. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  309. package/lib/engine-components/SpriteRenderer.js +257 -257
  310. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  311. package/lib/engine-components/SyncedCamera.js +187 -187
  312. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  313. package/lib/engine-components/SyncedRoom.js +162 -162
  314. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  315. package/lib/engine-components/SyncedTransform.js +265 -265
  316. package/lib/engine-components/TestRunner.d.ts +13 -13
  317. package/lib/engine-components/TestRunner.js +99 -99
  318. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  319. package/lib/engine-components/TransformGizmo.js +148 -148
  320. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  321. package/lib/engine-components/VideoPlayer.js +792 -792
  322. package/lib/engine-components/Voip.d.ts +29 -29
  323. package/lib/engine-components/Voip.js +203 -203
  324. package/lib/engine-components/XRFlag.d.ts +33 -33
  325. package/lib/engine-components/XRFlag.js +128 -128
  326. package/lib/engine-components/api.d.ts +15 -15
  327. package/lib/engine-components/api.js +15 -15
  328. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  330. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  332. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  334. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  336. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  338. package/lib/engine-components/codegen/components.d.ts +216 -216
  339. package/lib/engine-components/codegen/components.js +217 -217
  340. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  341. package/lib/engine-components/debug/LogStats.js +18 -18
  342. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  343. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  344. package/lib/engine-components/export/index.d.ts +1 -1
  345. package/lib/engine-components/export/index.js +1 -1
  346. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
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  684. package/src/engine-components/Interactable.ts +18 -18
  685. package/src/engine-components/Joints.ts +51 -51
  686. package/src/engine-components/LODGroup.ts +145 -145
  687. package/src/engine-components/Light.ts +493 -493
  688. package/src/engine-components/LookAtConstraint.ts +11 -11
  689. package/src/engine-components/NestedGltf.ts +70 -70
  690. package/src/engine-components/Networking.ts +72 -72
  691. package/src/engine-components/OffsetConstraint.ts +59 -59
  692. package/src/engine-components/OrbitControls.ts +653 -653
  693. package/src/engine-components/ParticleSystem.ts +1192 -1192
  694. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  695. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  696. package/src/engine-components/PlayerColor.ts +93 -93
  697. package/src/engine-components/ReflectionProbe.ts +192 -192
  698. package/src/engine-components/Renderer.ts +1125 -1125
  699. package/src/engine-components/RendererLightmap.ts +145 -145
  700. package/src/engine-components/RigidBody.ts +453 -453
  701. package/src/engine-components/SceneSwitcher.ts +594 -594
  702. package/src/engine-components/ScreenCapture.ts +437 -437
  703. package/src/engine-components/ShadowCatcher.ts +149 -149
  704. package/src/engine-components/Skybox.ts +281 -281
  705. package/src/engine-components/SmoothFollow.ts +57 -57
  706. package/src/engine-components/SpatialTrigger.ts +142 -142
  707. package/src/engine-components/SpectatorCamera.ts +675 -675
  708. package/src/engine-components/SphereCollider.ts +1 -1
  709. package/src/engine-components/SpriteRenderer.ts +244 -244
  710. package/src/engine-components/SyncedCamera.ts +208 -208
  711. package/src/engine-components/SyncedRoom.ts +166 -166
  712. package/src/engine-components/SyncedTransform.ts +336 -336
  713. package/src/engine-components/TestRunner.ts +114 -114
  714. package/src/engine-components/TransformGizmo.ts +157 -157
  715. package/src/engine-components/VideoPlayer.ts +831 -831
  716. package/src/engine-components/Voip.ts +214 -214
  717. package/src/engine-components/XRFlag.ts +138 -138
  718. package/src/engine-components/api.ts +22 -22
  719. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  720. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
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  723. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  724. package/src/engine-components/codegen/components.ts +216 -216
  725. package/src/engine-components/debug/LogStats.ts +21 -21
  726. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  727. package/src/engine-components/export/usdz/Extension.ts +11 -11
  728. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  729. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  730. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  731. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  732. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  733. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
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  735. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
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  738. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  739. package/src/engine-components/export/usdz/index.ts +2 -2
  740. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  741. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
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  743. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  744. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  745. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
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  750. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
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  762. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  763. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
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  788. package/src/engine-components/utils/LookAt.ts +65 -65
  789. package/src/engine-components/utils/OpenURL.ts +118 -118
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  801. package/src/engine-components-experimental/Presentation.ts +12 -12
  802. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
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@@ -1,681 +1,681 @@
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- import { type GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
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- import { getParam } from "./engine_utils.js";
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- import { AnimationClip, Material, Mesh, Object3D, Texture } from "three";
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- import { Context } from "./engine_setup.js";
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- import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
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- import { type ConstructorConcrete, type SourceIdentifier } from "./engine_types.js";
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- import { debugExtension } from "../engine/engine_default_parameters.js";
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- import { LogType, addLog } from "./debug/debug_overlay.js";
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- import { isLocalNetwork } from "./engine_networking_utils.js";
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- import { $BuiltInTypeFlag } from "./engine_typestore.js";
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-
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- const debug = getParam("debugserializer");
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- export declare type NodeToObjectMap = { [nodeId: string]: Object3D };
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- export declare type ObjectToNodeMap = { [uuid: string]: number };
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-
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- // internal helper class that we can ask for registered type serializers
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- // register your own type by deriving from ITypeSerializer and calling helper.register
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- class SerializationHelper {
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- register(type: string, ser: ITypeSerializer) {
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- if (this.typeMap[type] !== undefined) {
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- if (this.typeMap[type] === ser) return;
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- console.warn("Type " + type + " is already registered", ser, this.typeMap[type]);
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- }
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- if (debug)
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- console.log("Register type serializer for " + type, ser);
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- this.typeMap[type] = ser;
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- }
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-
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- typeMap: { [type: string]: ITypeSerializer } = {};
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-
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- getSerializer(type: string): ITypeSerializer | undefined {
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- if (!type) return undefined;
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- return this.typeMap[type];
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- }
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-
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- getSerializerForConstructor(type: any, level: number = 0): ITypeSerializer | undefined {
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- if (level > 20) return undefined;
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- if (!type || !type.constructor) {
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- if (debug)
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- console.log("invalid type");
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- return undefined;
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- }
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- const name = type.name ?? type.constructor?.name;
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- if (!name) {
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- if (debug)
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- console.log("invalid name", name);
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- return undefined;
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- }
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- const res = this.getSerializer(name);
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- if (res !== undefined) {
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- if (debug)
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- console.log("FOUND " + name, type.name, type.constructor.name, res, this.typeMap);
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- return res;
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- }
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- const parent = Object.getPrototypeOf(type);
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- const hasPrototypeOrConstructor = parent.prototype || parent.constructor;
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- // console.log(name, type, parent);
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- if (!hasPrototypeOrConstructor) {
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- if (debug)
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- console.warn("No prototype for " + name, type, type.name, type.prototype, type.constructor.name);
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- // console.log(type.constructor);
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- // console.dir(type);
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- // console.log(Object.getPrototypeOf(type))
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- // console.dir(parent, Object.getPrototypeOf(type));
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- // if(level <= 0){
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- // const t = TypeStore.get(type.name);
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- // console.log(type['__proto__'].name);
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- // if(t) return this.getSerializerForConstructor(t, level + 1);
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- // }
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- return undefined;
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- }
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- const prot = parent.prototype ?? parent.constructor;
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- if (prot !== type) {
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- const resultFromChildren = this.getSerializerForConstructor(prot, ++level);
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- if (resultFromChildren) {
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- if (debug)
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- console.log("FOUND " + prot.constructor.name, prot.name, prot, resultFromChildren);
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- // register sub type
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- const typeName = prot.name ?? prot.constructor.name;
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- if (typeName === "Function") {
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- console.error("Registering Function is not allowed, something went wrong", type, prot, resultFromChildren);
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- }
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- else
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- this.register(typeName, resultFromChildren);
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- }
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- return resultFromChildren;
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- }
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- }
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- }
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- export const helper: SerializationHelper = new SerializationHelper();
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- export interface ITypeSerializer {
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- onSerialize(data: any, context: SerializationContext): any;
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- onDeserialize(data: any, context: SerializationContext): any;
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- }
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-
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-
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- /**
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- * implement and call super(<type string or array>) with the type names this serializer can handle
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- * for example:
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- * class ColorSerializer extends TypeSerializer {
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- * constructor() {
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- * super("Color")
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- * }
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- * }
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- */
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- export abstract class TypeSerializer implements ITypeSerializer {
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- // register<T>(c: Constructor<T> | Constructor<T>[])
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- // {
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- // if (Array.isArray(c)) {
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- // for (const t of c) {
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- // helper.register(t.name, this);
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- // }
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- // }
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- // else {
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- // helper.register(c.name, this);
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- // }
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- // }
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-
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- constructor(type: ConstructorConcrete<any> | ConstructorConcrete<any>[]) {
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- if (Array.isArray(type)) {
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- for (const key of type)
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- helper.register(key.name, this);
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- }
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- else
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- helper.register(type.name, this);
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- }
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- abstract onSerialize(data: any, context: SerializationContext): any | void;
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- abstract onDeserialize(data: any, context: SerializationContext): any | void;
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- }
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- export interface ITypeInformation {
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- type?: ConstructorConcrete<any>;
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- }
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- /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
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- export class ImplementationInformation {
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- private isDevMode = isLocalNetwork();
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- private cache: { [key: string]: string[] } = {};
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- /** only call when assigning values for the very first time */
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- registerDefinedKeys(typeName: string, type: object) {
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- if (!this.isDevMode) return;
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- if (this.cache[typeName] === undefined) {
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- this.cache[typeName] = Object.keys(type);
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- }
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- }
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- getDefinedKey(typeName: string, key: string) {
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- if (this.cache[typeName] === undefined) return false;
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- const keys = this.cache[typeName];
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- const res = keys.includes(key);
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- return res;
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- }
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- }
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- export class SerializationContext {
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- root: THREE.Object3D;
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-
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- gltf?: GLTF;
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- /** the url of the glb that is currently being loaded */
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- gltfId?: SourceIdentifier;
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- object!: THREE.Object3D;
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- target?: object;
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- nodeId?: number;
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- nodeToObject?: NodeToObjectMap;
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- objectToNode?: ObjectToNodeMap;
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- context?: Context;
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- path?: string;
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- type?: ConstructorConcrete<any>;
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- /** the serializable attribute for this field (target.path) */
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- serializable?: any;
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- /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
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- implementationInformation?: ImplementationInformation;
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-
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- constructor(root: THREE.Object3D) {
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- this.root = root;
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- }
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- }
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- export interface ISerializable {
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- $serializedTypes?: { [key: string]: ConstructorConcrete<any> | ITypeInformation | null };
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- // onDeserialize?(context: SerializationContext): void;
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- // example:
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- /* $serializedTypes : {
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-
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- // it can be a constructor
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- myFieldName: Vector3,
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-
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- myFieldName: null,
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-
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- // it can be an object containing a field type that has a constructor
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- // this is just so we have some flexibility later if we need superspecialcustom overrides
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- myFieldName : { type: THREE.Color },
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- }
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- */
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-
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- onBeforeDeserialize?(data: any, context: SerializationContext): void | undefined | boolean;
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- onBeforeDeserializeMember?(key: string, data: any, context: SerializationContext): void | undefined | boolean;
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- onAfterDeserializeMember?(key: string, data: any, context: SerializationContext): void;
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- onAfterDeserialize?(data: any, context: SerializationContext): void;
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- };
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-
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-
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- export function serializeObject(obj: ISerializable, context: SerializationContext): object | null {
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- const types = obj.$serializedTypes;
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- if (types === undefined) return null;
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- const res = {};
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- for (const key in types) {
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- const val = obj[key];
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-
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- // if the object bein serialized is some type of object check if we have special handling registered for it
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- if (val !== undefined && val !== null && typeof val === "object") {
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- // get type name
231
- // get registered serialization handler
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- const ser = helper.getSerializerForConstructor(val);
233
- if (ser) {
234
- // serialize data using that handler
235
- res[key] = ser.onSerialize(val, context);
236
- continue;
237
- }
238
- }
239
- res[key] = val;
240
- }
241
- // name is the component type
242
- res["name"] = obj.constructor.name;
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- // serialize guid
244
- if (typeof obj["guid"] === "string")
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- res["guid"] = obj["guid"];
246
- return res;
247
- }
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-
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-
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- const buffer: Array<any> = [];
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-
252
- function collectSerializedTypesInBaseTypes(obj: ISerializable, typeInfoObject?: object): object | undefined {
253
- if (!obj) return typeInfoObject;
254
- if (typeof obj.$serializedTypes === "object") {
255
- if (!typeInfoObject) typeInfoObject = {};
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- Object.assign(typeInfoObject, obj.$serializedTypes);
257
- }
258
- const parentTarget = Object.getPrototypeOf(obj);
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- return collectSerializedTypesInBaseTypes(parentTarget, typeInfoObject);
260
- }
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-
262
-
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- export function deserializeObject(obj: ISerializable, serializedData: object, context: SerializationContext): boolean {
264
- if (!obj) return false;
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-
266
- context.target = obj;
267
-
268
- if (obj.onBeforeDeserialize !== undefined) {
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- const res = obj.onBeforeDeserialize(serializedData, context);
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- if (typeof res === "boolean") return res;
271
- }
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-
273
- // const typeInfo = obj.$serializedTypes;
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- const typeInfo = collectSerializedTypesInBaseTypes(obj);
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- if (serializedData) {
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- // restore guid (see serializeObject)
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- if (typeof serializedData["guid"] === "string")
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- obj["guid"] = serializedData["guid"];
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-
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- if (typeInfo) {
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- for (const key in typeInfo) {
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- const serializedEntryInfo = typeInfo[key];
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- const data = serializedData[key];
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- if(debug) console.log(key, data, obj, serializedEntryInfo)
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- if (obj[key] !== undefined && data === undefined) {
287
- // if a field is marked as serialized and has some default value
288
- // but no data was serialized do not override the default value with undefined
289
- continue;
290
- }
291
-
292
- context.type = undefined;
293
- context.path = key;
294
- context.serializable = serializedEntryInfo
295
-
296
- if (obj.onBeforeDeserializeMember !== undefined) {
297
- // callback to the instance, if it returns true assume it's done all the things itself
298
- if (obj.onBeforeDeserializeMember(key, data, context) === true) continue;
299
- }
300
-
301
- if (serializedEntryInfo === null) {
302
- obj[key] = data;
303
- // if(typeof data === "string"){
304
- // const serializer = helper.getSerializerForConstructor(String);
305
- // const res = serializer?.onDeserialize(data, context);
306
- // if(res !== undefined) obj[key] = res;
307
- // }
308
- }
309
- else {
310
-
311
- if (Array.isArray(serializedEntryInfo)) {
312
- for (let i = 0; i < serializedEntryInfo.length; i++) {
313
- const typeInfoOrConstructor = serializedEntryInfo[i];
314
- const res = tryResolve(typeInfoOrConstructor);
315
- if (res !== undefined || i === serializedEntryInfo.length - 1) {
316
- obj[key] = res;
317
- break;
318
- }
319
- }
320
- }
321
- else {
322
- obj[key] = tryResolve(serializedEntryInfo);
323
- }
324
-
325
-
326
- buffer.length = 0;
327
- }
328
-
329
- if (obj.onAfterDeserializeMember !== undefined) {
330
- obj.onAfterDeserializeMember(key, data, context);
331
- }
332
-
333
- function tryResolve(typeInfoOrConstructor) {
334
- const typeInformationOrConstructor = typeInfoOrConstructor as ITypeInformation;
335
- // if the entry does specify an object of type ITypeInformation and has the type field set
336
- const type = typeInformationOrConstructor.type;
337
- if (type) {
338
- return deserializeObjectWithType(data, type, context, undefined, obj[key]);
339
- }
340
- // it can also just contain a constructor
341
- else {
342
- const constructor = typeInfoOrConstructor as ConstructorConcrete<any>;
343
- return deserializeObjectWithType(data, constructor, context, undefined, obj[key]);
344
- }
345
- }
346
- }
347
- }
348
-
349
- // ***
350
- // the code below could be used to implictly assign serialized data if they are primitive types
351
- // if we decide not to do this we always have to write out all the $serializedTypes
352
- // ***
353
- implictlyAssignPrimitiveTypes(obj, serializedData);
354
- }
355
-
356
- checkObjectAssignments(obj, serializedData, context.implementationInformation);
357
-
358
- if (obj.onAfterDeserialize !== undefined) {
359
- obj.onAfterDeserialize(serializedData, context);
360
- }
361
-
362
- context.path = undefined;
363
- return true;
364
- }
365
-
366
- const blockChecks = getParam("noerrors");
367
- function checkObjectAssignments(obj: any, serializedData: any, implementationInformation?: ImplementationInformation) {
368
- if (blockChecks) return;
369
- if (!serializedData) return;
370
- if (isLocalNetwork() === false) return;
371
- if (!obj) return;
372
-
373
- // ignore builtin components that we dont want to check
374
- if (obj.constructor && obj.constructor[$BuiltInTypeFlag] === true) return;
375
-
376
- const typeName = obj.constructor?.name as string;
377
- // test if any object reference is missing serializable
378
- const ownKeys = Object.getOwnPropertyNames(serializedData);
379
- for (const key of ownKeys) {
380
- if (key === "sourceId") continue;
381
- const value = obj[key];
382
- if(value == null) continue;
383
- const serialized = serializedData[key];
384
- // check if the field is defined in the class
385
- if (implementationInformation?.getDefinedKey(typeName, key) === false) {
386
-
387
- // if the field is defined but the defined key is uppercase we need to show a warning
388
- // because all fields are serialized in lowercase
389
- const firstCharUppercase = key.charAt(0).toUpperCase() + key.slice(1);
390
- if (implementationInformation.getDefinedKey(typeName, firstCharUppercase)) {
391
- addLog(LogType.Warn, "<strong>Please rename</strong> \"" + firstCharUppercase + "\" to \"" + key + "\" in " + typeName);
392
- console.warn("Please use lowercase for field: \"" + firstCharUppercase + "\" in " + typeName, serialized, obj);
393
- }
394
-
395
- continue;
396
- }
397
- if (serialized === undefined || serialized === null) continue;
398
- if (typeof serialized === "object") {
399
- if (value === undefined || !value.isObject3D) {
400
- if (typeof serialized["node"] === "number" || typeof serialized["guid"] === "string") {
401
- if (serialized["could_not_resolve"]) {
402
- continue;
403
- }
404
- const hasOtherKeys = value !== undefined && Object.keys(value).length > 1;
405
- if (!hasOtherKeys) {
406
- addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(Object3D)\n${key}? : Object3D;\n\nin script ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">documentation</a>`);
407
- console.warn(typeName, key, obj[key], obj);
408
- continue;
409
- }
410
- }
411
- }
412
- }
413
- if (typeof value === "string") {
414
- if (serialized.endsWith(".gltf") || serialized.endsWith(".glb")) {
415
- addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(AssetReference)\n${key}? : AssetReference;\n\nin script ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">documentation</a>`);
416
- console.warn(typeName, key, obj[key], obj);
417
- continue;
418
- }
419
- }
420
- }
421
- }
422
-
423
- function implictlyAssignPrimitiveTypes(obj: any, serializedData: any) {
424
- // implictly assign serialized primitive fields
425
- for (const key of Object.keys(serializedData)) {
426
- const data = serializedData[key];
427
- if (typeof data === "object" && data !== null && data !== undefined) {
428
- const member = obj[key];
429
- if (!member) {
430
- if (debug)
431
- console.log(key, "is undefined on", obj);
432
- continue;
433
- }
434
- for (const key of Object.keys(data)) {
435
- const targetMember = member[key];
436
- // implictly assign number, string, boolean if they are undefined
437
- if (targetMember !== undefined) continue;
438
- // resolve serialized primitive types
439
- if (isPrimitiveType(data[key]) && !isPrimitiveType(member)) {
440
-
441
- const prop = tryFindPropertyDescriptor(member, key);
442
- if (prop && (prop?.writable === undefined || prop?.writable === false) && (prop.set === undefined)) {
443
- if (debug)
444
- console.warn("Property is not writable \"" + key + "\"", member, prop, data[key], member[key]);
445
- continue;
446
- }
447
- // console.log("ASSIGN", key, member, member[key], targetMember, data[key], prop);
448
- member[key] = data[key];
449
- }
450
- }
451
- }
452
- }
453
- }
454
-
455
- function tryFindPropertyDescriptor(obj: object, key: string) : PropertyDescriptor | undefined {
456
- while(obj){
457
- const desc = Object.getOwnPropertyDescriptor(obj, key);
458
- if(desc) return desc;
459
- obj = Object.getPrototypeOf(obj);
460
- }
461
- return undefined;
462
- }
463
-
464
- function isPrimitiveType(val): boolean {
465
- switch (typeof val) {
466
- case "number":
467
- case "string":
468
- case "boolean":
469
- return true;
470
- }
471
- return false;
472
- }
473
-
474
- // this is a wrapper for the cached serializer
475
- // we use this to avoid trying to retrieve a serializer for a type multiple times
476
- // e.g. when a type is actually an array of types
477
- declare type TypeDeserializeReference = {
478
- serializer?: ITypeSerializer
479
- }
480
-
481
- function deserializeObjectWithType(data: any, typeOrConstructor: ConstructorConcrete<any>, context: SerializationContext, typeContext?: TypeDeserializeReference, currentValue?: any): any {
482
-
483
- // e.g. @serializable((data) => { })
484
- let typeIsFunction = typeof typeOrConstructor === "function" && (typeOrConstructor.prototype === undefined);
485
- let type = typeOrConstructor;
486
- if (typeIsFunction) {
487
- // it's possible to assign a function to serializable to dynamically say which type we expect
488
- // e.g. if you have an array of types and you want the array to be resolved with different class instances
489
- try {
490
- const resolvedType = (typeOrConstructor as any)?.call(typeOrConstructor, currentValue);
491
- type = resolvedType;
492
- typeIsFunction = false;
493
- if (type === null || type === undefined) return;
494
- }
495
- catch (err) {
496
- console.error("Error in callback", err, data);
497
- }
498
- }
499
- context.type = type;
500
-
501
- // e.g. when @serializable(Texture) and the texture is already resolved via json pointer from gltf
502
- // then we dont need to do anything else
503
- if (!typeIsFunction && currentValue instanceof type) return currentValue;
504
-
505
- // try to resolve the serializer for a type only once
506
- if (!typeContext) {
507
- typeContext = {
508
- serializer: helper.getSerializerForConstructor(type)
509
- }
510
- }
511
-
512
- // if the value was already resolved via the persistent asset extension dont try to override that again
513
- if (currentValue && typeof currentValue === "object" && isPersistentAsset(currentValue)) {
514
- // if the persistent asset was already resolved to a concrete instance we dont need to do anything anymore
515
- if (currentValue["__concreteInstance"]) {
516
- return currentValue["__concreteInstance"];
517
- }
518
- const serializableInstance = currentValue as ISerializable;
519
- if (!serializableInstance.$serializedTypes && type.prototype.$serializedTypes)
520
- serializableInstance.$serializedTypes = type.prototype.$serializedTypes;
521
- if (serializableInstance.$serializedTypes) {
522
- deserializeObject(serializableInstance, data, context);
523
- }
524
-
525
- if (currentValue && type !== undefined) {
526
- try {
527
- let instance = null;
528
- // It's still possible that the type has an explicit serializer
529
- // e.g. AnimatorController (or if a user registers a serializer for an arbitrary type and then marks a persistent asset with @serializable)
530
- // we have this for @serializable(AnimatorController)
531
- if (typeContext.serializer) {
532
- instance = typeContext.serializer.onDeserialize(data, context);
533
- }
534
- if (!instance) {
535
- // we create a concrete instance for a persistent asset here
536
- // hence we want to have the same instance across all usages of this asset
537
- instance = new type();
538
- if (debugExtension)
539
- console.log("Create concrete instance for persistent asset", currentValue, "instance:", instance);
540
- assign(instance, currentValue);
541
- }
542
- // save it so if another component references the same persistent asset it will automatically use the concrete instance
543
- currentValue["__concreteInstance"] = instance;
544
- currentValue = instance;
545
- }
546
- catch (err) {
547
- console.error("Error creating instance or creating values on instance", err, currentValue, type);
548
- }
549
- }
550
- return currentValue;
551
- }
552
-
553
- // if the type is an array resolve each entries recursively
554
- if (Array.isArray(data)) {
555
- const newArr: any[] = [];
556
- for (let i = 0; i < data.length; i++) {
557
- const obj = data[i];
558
- // debugger;
559
- const res = deserializeObjectWithType(obj, typeOrConstructor, context, typeContext, obj)
560
- newArr.push(res);
561
- }
562
- // return value;
563
- return newArr;
564
- }
565
-
566
- const ser = typeContext?.serializer;
567
- if (ser) {
568
- return ser.onDeserialize(data, context);
569
- }
570
-
571
- // console.log(type.prototype.get("$serializedTypes"));
572
-
573
- let instance: any = undefined;
574
- if (data && (data.isMaterial || data.isTexture || data.isObject3D)) {
575
- // if the data is already a threejs object we dont want to create a new instance
576
- // e.g. if we have a serialized class with a serializable(Material)
577
- instance = data;
578
- }
579
- else {
580
- // happens when exporting e.g. Animation component with only clip assigned (clips array is marked as serialized but it might be undefined if no clips are assigned in e.g. blender)
581
- if (data === undefined) return undefined;
582
- if (data === null) {
583
- // Dont implictly create instances for three types that are not assigned
584
- // see: https://github.com/needle-tools/needle-tiny/issues/637
585
- if (type === Material || type === Texture || type === Mesh || type === AnimationClip) {
586
- return null;
587
- }
588
- }
589
- try {
590
- // the fallback - this assumes that the type has a constructor that accepts the serialized arguments
591
- // made originally with THREE.Vector3 in mind but SHOULD actually not be used/called anymore
592
- instance = new type(...setBuffer(data));
593
- }
594
- catch (err) {
595
- console.error("Error creating " + context.path, context.target, err)
596
- return;
597
- }
598
- }
599
-
600
- // recurse if the deserialized member also implements Iserializable
601
- const serializableInstance = instance as ISerializable;
602
- if (serializableInstance.$serializedTypes) {
603
- deserializeObject(serializableInstance, data, context);
604
- }
605
- return instance;
606
- }
607
-
608
- function setBuffer(value): Array<any> {
609
- buffer.length = 0;
610
- if (typeof value === "object" && value !== null && value !== undefined) {
611
- for (const key of Object.keys(value)) {
612
- buffer.push(value[key]);
613
- }
614
- }
615
- return buffer;
616
- }
617
-
618
-
619
- /** set to true while assigning properties during instantiation.
620
- * Used for validate decorator to not invoke callbacks on components that are currently in the process of being built */
621
- export const $isAssigningProperties = Symbol("assigned component properties");
622
-
623
- // const developmentMode = getParam("dev")
624
-
625
- /** Object.assign behaviour but check if property is writeable (e.g. getter only properties are skipped) */
626
- export function assign(target: any, source: any, info?: ImplementationInformation) {
627
- if (source === undefined || source === null) return;
628
- if (target === undefined || target === null) return;
629
-
630
- const onlyDeclared = false;
631
- // if (onlyDeclared === true && target.constructor) {
632
- // if (target.constructor[ALL_PROPERTIES_MARKER] === true)
633
- // onlyDeclared = false;
634
- // }
635
-
636
- // if (onlyDeclared !== true && target.constructor) {
637
- // if (target.constructor[STRICT_MARKER] === true)
638
- // onlyDeclared = true;
639
- // }
640
-
641
- // if (onlyDeclared === undefined)
642
- // onlyDeclared = true;
643
-
644
- // if (developmentMode)
645
- // onlyDeclared = false;
646
-
647
- target[$isAssigningProperties] = true;
648
- const typeName = target.constructor?.name ?? "unknown";
649
-
650
- // register the keys that the actual type has defined
651
- // this will be used later when checking if deserialization has assigned all properties
652
- // or if anything could not be deserialized to warn the user
653
- info?.registerDefinedKeys(typeName, target);
654
-
655
- for (const key of Object.keys(source)) {
656
- const desc = getPropertyDescriptor(target, key);
657
-
658
- if (onlyDeclared && desc === undefined) continue;
659
-
660
- if (typeof desc?.value == "function") {
661
- // arrow functions are defined as properties on the object
662
- continue;
663
- }
664
- if (!desc || desc.writable === true) {
665
- target[key] = source[key];
666
- }
667
- else if (desc?.set !== undefined) {
668
- target[key] = source[key];
669
- }
670
- }
671
- delete target[$isAssigningProperties];
672
- }
673
-
674
- // we need to recurse because the property might be defined in a base class
675
- function getPropertyDescriptor(obj: any, prop: string): PropertyDescriptor | undefined {
676
- let desc;
677
- do {
678
- desc = Object.getOwnPropertyDescriptor(obj, prop);
679
- } while (!desc && (obj = Object.getPrototypeOf(obj)));
680
- return desc;
1
+ import { type GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
2
+ import { getParam } from "./engine_utils.js";
3
+ import { AnimationClip, Material, Mesh, Object3D, Texture } from "three";
4
+ import { Context } from "./engine_setup.js";
5
+ import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
6
+ import { type ConstructorConcrete, type SourceIdentifier } from "./engine_types.js";
7
+ import { debugExtension } from "../engine/engine_default_parameters.js";
8
+ import { LogType, addLog } from "./debug/debug_overlay.js";
9
+ import { isLocalNetwork } from "./engine_networking_utils.js";
10
+ import { $BuiltInTypeFlag } from "./engine_typestore.js";
11
+
12
+ const debug = getParam("debugserializer");
13
+
14
+
15
+ export declare type NodeToObjectMap = { [nodeId: string]: Object3D };
16
+ export declare type ObjectToNodeMap = { [uuid: string]: number };
17
+
18
+ // internal helper class that we can ask for registered type serializers
19
+ // register your own type by deriving from ITypeSerializer and calling helper.register
20
+ class SerializationHelper {
21
+ register(type: string, ser: ITypeSerializer) {
22
+ if (this.typeMap[type] !== undefined) {
23
+ if (this.typeMap[type] === ser) return;
24
+ console.warn("Type " + type + " is already registered", ser, this.typeMap[type]);
25
+ }
26
+ if (debug)
27
+ console.log("Register type serializer for " + type, ser);
28
+ this.typeMap[type] = ser;
29
+ }
30
+
31
+ typeMap: { [type: string]: ITypeSerializer } = {};
32
+
33
+ getSerializer(type: string): ITypeSerializer | undefined {
34
+ if (!type) return undefined;
35
+ return this.typeMap[type];
36
+ }
37
+
38
+ getSerializerForConstructor(type: any, level: number = 0): ITypeSerializer | undefined {
39
+ if (level > 20) return undefined;
40
+ if (!type || !type.constructor) {
41
+ if (debug)
42
+ console.log("invalid type");
43
+ return undefined;
44
+ }
45
+ const name = type.name ?? type.constructor?.name;
46
+ if (!name) {
47
+ if (debug)
48
+ console.log("invalid name", name);
49
+ return undefined;
50
+ }
51
+ const res = this.getSerializer(name);
52
+ if (res !== undefined) {
53
+ if (debug)
54
+ console.log("FOUND " + name, type.name, type.constructor.name, res, this.typeMap);
55
+ return res;
56
+ }
57
+ const parent = Object.getPrototypeOf(type);
58
+ const hasPrototypeOrConstructor = parent.prototype || parent.constructor;
59
+ // console.log(name, type, parent);
60
+ if (!hasPrototypeOrConstructor) {
61
+ if (debug)
62
+ console.warn("No prototype for " + name, type, type.name, type.prototype, type.constructor.name);
63
+ // console.log(type.constructor);
64
+ // console.dir(type);
65
+ // console.log(Object.getPrototypeOf(type))
66
+ // console.dir(parent, Object.getPrototypeOf(type));
67
+ // if(level <= 0){
68
+ // const t = TypeStore.get(type.name);
69
+ // console.log(type['__proto__'].name);
70
+ // if(t) return this.getSerializerForConstructor(t, level + 1);
71
+ // }
72
+ return undefined;
73
+ }
74
+ const prot = parent.prototype ?? parent.constructor;
75
+ if (prot !== type) {
76
+ const resultFromChildren = this.getSerializerForConstructor(prot, ++level);
77
+ if (resultFromChildren) {
78
+ if (debug)
79
+ console.log("FOUND " + prot.constructor.name, prot.name, prot, resultFromChildren);
80
+ // register sub type
81
+ const typeName = prot.name ?? prot.constructor.name;
82
+ if (typeName === "Function") {
83
+ console.error("Registering Function is not allowed, something went wrong", type, prot, resultFromChildren);
84
+ }
85
+ else
86
+ this.register(typeName, resultFromChildren);
87
+ }
88
+ return resultFromChildren;
89
+ }
90
+ return undefined;
91
+ }
92
+ }
93
+
94
+ export const helper: SerializationHelper = new SerializationHelper();
95
+
96
+
97
+ export interface ITypeSerializer {
98
+ onSerialize(data: any, context: SerializationContext): any;
99
+ onDeserialize(data: any, context: SerializationContext): any;
100
+ }
101
+
102
+
103
+
104
+ /**
105
+ * implement and call super(<type string or array>) with the type names this serializer can handle
106
+ * for example:
107
+ * class ColorSerializer extends TypeSerializer {
108
+ * constructor() {
109
+ * super("Color")
110
+ * }
111
+ * }
112
+ */
113
+ export abstract class TypeSerializer implements ITypeSerializer {
114
+
115
+ // register<T>(c: Constructor<T> | Constructor<T>[])
116
+ // {
117
+ // if (Array.isArray(c)) {
118
+ // for (const t of c) {
119
+ // helper.register(t.name, this);
120
+ // }
121
+ // }
122
+ // else {
123
+ // helper.register(c.name, this);
124
+ // }
125
+ // }
126
+
127
+ constructor(type: ConstructorConcrete<any> | ConstructorConcrete<any>[]) {
128
+ if (Array.isArray(type)) {
129
+ for (const key of type)
130
+ helper.register(key.name, this);
131
+ }
132
+ else
133
+ helper.register(type.name, this);
134
+ }
135
+ abstract onSerialize(data: any, context: SerializationContext): any | void;
136
+ abstract onDeserialize(data: any, context: SerializationContext): any | void;
137
+ }
138
+
139
+
140
+
141
+
142
+ export interface ITypeInformation {
143
+ type?: ConstructorConcrete<any>;
144
+ }
145
+
146
+ /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
147
+ export class ImplementationInformation {
148
+
149
+ private isDevMode = isLocalNetwork();
150
+ private cache: { [key: string]: string[] } = {};
151
+
152
+
153
+ /** only call when assigning values for the very first time */
154
+ registerDefinedKeys(typeName: string, type: object) {
155
+ if (!this.isDevMode) return;
156
+ if (this.cache[typeName] === undefined) {
157
+ this.cache[typeName] = Object.keys(type);
158
+ }
159
+ }
160
+
161
+
162
+ getDefinedKey(typeName: string, key: string) {
163
+ if (this.cache[typeName] === undefined) return false;
164
+ const keys = this.cache[typeName];
165
+ const res = keys.includes(key);
166
+ return res;
167
+ }
168
+ }
169
+
170
+ // passed to serializers
171
+ export class SerializationContext {
172
+ root: THREE.Object3D;
173
+
174
+ gltf?: GLTF;
175
+ /** the url of the glb that is currently being loaded */
176
+ gltfId?: SourceIdentifier;
177
+ object!: THREE.Object3D;
178
+ target?: object;
179
+ nodeId?: number;
180
+ nodeToObject?: NodeToObjectMap;
181
+ objectToNode?: ObjectToNodeMap;
182
+ context?: Context;
183
+ path?: string;
184
+ type?: ConstructorConcrete<any>;
185
+ /** the serializable attribute for this field (target.path) */
186
+ serializable?: any;
187
+ /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
188
+ implementationInformation?: ImplementationInformation;
189
+
190
+ constructor(root: THREE.Object3D) {
191
+ this.root = root;
192
+ }
193
+ }
194
+
195
+
196
+ export interface ISerializable {
197
+ $serializedTypes?: { [key: string]: ConstructorConcrete<any> | ITypeInformation | null };
198
+ // onDeserialize?(context: SerializationContext): void;
199
+ // example:
200
+ /* $serializedTypes : {
201
+
202
+ // it can be a constructor
203
+ myFieldName: Vector3,
204
+
205
+ // it can be null if it is a primitve type
206
+ myFieldName: null,
207
+
208
+ // it can be an object containing a field type that has a constructor
209
+ // this is just so we have some flexibility later if we need superspecialcustom overrides
210
+ myFieldName : { type: THREE.Color },
211
+ }
212
+ */
213
+
214
+ onBeforeDeserialize?(data: any, context: SerializationContext): void | undefined | boolean;
215
+ onBeforeDeserializeMember?(key: string, data: any, context: SerializationContext): void | undefined | boolean;
216
+ onAfterDeserializeMember?(key: string, data: any, context: SerializationContext): void;
217
+ onAfterDeserialize?(data: any, context: SerializationContext): void;
218
+ };
219
+
220
+
221
+ export function serializeObject(obj: ISerializable, context: SerializationContext): object | null {
222
+ const types = obj.$serializedTypes;
223
+ if (types === undefined) return null;
224
+ const res = {};
225
+ for (const key in types) {
226
+ const val = obj[key];
227
+
228
+ // if the object bein serialized is some type of object check if we have special handling registered for it
229
+ if (val !== undefined && val !== null && typeof val === "object") {
230
+ // get type name
231
+ // get registered serialization handler
232
+ const ser = helper.getSerializerForConstructor(val);
233
+ if (ser) {
234
+ // serialize data using that handler
235
+ res[key] = ser.onSerialize(val, context);
236
+ continue;
237
+ }
238
+ }
239
+ res[key] = val;
240
+ }
241
+ // name is the component type
242
+ res["name"] = obj.constructor.name;
243
+ // serialize guid
244
+ if (typeof obj["guid"] === "string")
245
+ res["guid"] = obj["guid"];
246
+ return res;
247
+ }
248
+
249
+
250
+ const buffer: Array<any> = [];
251
+
252
+ function collectSerializedTypesInBaseTypes(obj: ISerializable, typeInfoObject?: object): object | undefined {
253
+ if (!obj) return typeInfoObject;
254
+ if (typeof obj.$serializedTypes === "object") {
255
+ if (!typeInfoObject) typeInfoObject = {};
256
+ Object.assign(typeInfoObject, obj.$serializedTypes);
257
+ }
258
+ const parentTarget = Object.getPrototypeOf(obj);
259
+ return collectSerializedTypesInBaseTypes(parentTarget, typeInfoObject);
260
+ }
261
+
262
+
263
+ export function deserializeObject(obj: ISerializable, serializedData: object, context: SerializationContext): boolean {
264
+ if (!obj) return false;
265
+
266
+ context.target = obj;
267
+
268
+ if (obj.onBeforeDeserialize !== undefined) {
269
+ const res = obj.onBeforeDeserialize(serializedData, context);
270
+ if (typeof res === "boolean") return res;
271
+ }
272
+
273
+ // const typeInfo = obj.$serializedTypes;
274
+ const typeInfo = collectSerializedTypesInBaseTypes(obj);
275
+ if (serializedData) {
276
+ // restore guid (see serializeObject)
277
+ if (typeof serializedData["guid"] === "string")
278
+ obj["guid"] = serializedData["guid"];
279
+
280
+ if (typeInfo) {
281
+ for (const key in typeInfo) {
282
+ const serializedEntryInfo = typeInfo[key];
283
+ const data = serializedData[key];
284
+ if(debug) console.log(key, data, obj, serializedEntryInfo)
285
+
286
+ if (obj[key] !== undefined && data === undefined) {
287
+ // if a field is marked as serialized and has some default value
288
+ // but no data was serialized do not override the default value with undefined
289
+ continue;
290
+ }
291
+
292
+ context.type = undefined;
293
+ context.path = key;
294
+ context.serializable = serializedEntryInfo
295
+
296
+ if (obj.onBeforeDeserializeMember !== undefined) {
297
+ // callback to the instance, if it returns true assume it's done all the things itself
298
+ if (obj.onBeforeDeserializeMember(key, data, context) === true) continue;
299
+ }
300
+
301
+ if (serializedEntryInfo === null) {
302
+ obj[key] = data;
303
+ // if(typeof data === "string"){
304
+ // const serializer = helper.getSerializerForConstructor(String);
305
+ // const res = serializer?.onDeserialize(data, context);
306
+ // if(res !== undefined) obj[key] = res;
307
+ // }
308
+ }
309
+ else {
310
+
311
+ if (Array.isArray(serializedEntryInfo)) {
312
+ for (let i = 0; i < serializedEntryInfo.length; i++) {
313
+ const typeInfoOrConstructor = serializedEntryInfo[i];
314
+ const res = tryResolve(typeInfoOrConstructor);
315
+ if (res !== undefined || i === serializedEntryInfo.length - 1) {
316
+ obj[key] = res;
317
+ break;
318
+ }
319
+ }
320
+ }
321
+ else {
322
+ obj[key] = tryResolve(serializedEntryInfo);
323
+ }
324
+
325
+
326
+ buffer.length = 0;
327
+ }
328
+
329
+ if (obj.onAfterDeserializeMember !== undefined) {
330
+ obj.onAfterDeserializeMember(key, data, context);
331
+ }
332
+
333
+ function tryResolve(typeInfoOrConstructor) {
334
+ const typeInformationOrConstructor = typeInfoOrConstructor as ITypeInformation;
335
+ // if the entry does specify an object of type ITypeInformation and has the type field set
336
+ const type = typeInformationOrConstructor.type;
337
+ if (type) {
338
+ return deserializeObjectWithType(data, type, context, undefined, obj[key]);
339
+ }
340
+ // it can also just contain a constructor
341
+ else {
342
+ const constructor = typeInfoOrConstructor as ConstructorConcrete<any>;
343
+ return deserializeObjectWithType(data, constructor, context, undefined, obj[key]);
344
+ }
345
+ }
346
+ }
347
+ }
348
+
349
+ // ***
350
+ // the code below could be used to implictly assign serialized data if they are primitive types
351
+ // if we decide not to do this we always have to write out all the $serializedTypes
352
+ // ***
353
+ implictlyAssignPrimitiveTypes(obj, serializedData);
354
+ }
355
+
356
+ checkObjectAssignments(obj, serializedData, context.implementationInformation);
357
+
358
+ if (obj.onAfterDeserialize !== undefined) {
359
+ obj.onAfterDeserialize(serializedData, context);
360
+ }
361
+
362
+ context.path = undefined;
363
+ return true;
364
+ }
365
+
366
+ const blockChecks = getParam("noerrors");
367
+ function checkObjectAssignments(obj: any, serializedData: any, implementationInformation?: ImplementationInformation) {
368
+ if (blockChecks) return;
369
+ if (!serializedData) return;
370
+ if (isLocalNetwork() === false) return;
371
+ if (!obj) return;
372
+
373
+ // ignore builtin components that we dont want to check
374
+ if (obj.constructor && obj.constructor[$BuiltInTypeFlag] === true) return;
375
+
376
+ const typeName = obj.constructor?.name as string;
377
+ // test if any object reference is missing serializable
378
+ const ownKeys = Object.getOwnPropertyNames(serializedData);
379
+ for (const key of ownKeys) {
380
+ if (key === "sourceId") continue;
381
+ const value = obj[key];
382
+ if(value == null) continue;
383
+ const serialized = serializedData[key];
384
+ // check if the field is defined in the class
385
+ if (implementationInformation?.getDefinedKey(typeName, key) === false) {
386
+
387
+ // if the field is defined but the defined key is uppercase we need to show a warning
388
+ // because all fields are serialized in lowercase
389
+ const firstCharUppercase = key.charAt(0).toUpperCase() + key.slice(1);
390
+ if (implementationInformation.getDefinedKey(typeName, firstCharUppercase)) {
391
+ addLog(LogType.Warn, "<strong>Please rename</strong> \"" + firstCharUppercase + "\" to \"" + key + "\" in " + typeName);
392
+ console.warn("Please use lowercase for field: \"" + firstCharUppercase + "\" in " + typeName, serialized, obj);
393
+ }
394
+
395
+ continue;
396
+ }
397
+ if (serialized === undefined || serialized === null) continue;
398
+ if (typeof serialized === "object") {
399
+ if (value === undefined || !value.isObject3D) {
400
+ if (typeof serialized["node"] === "number" || typeof serialized["guid"] === "string") {
401
+ if (serialized["could_not_resolve"]) {
402
+ continue;
403
+ }
404
+ const hasOtherKeys = value !== undefined && Object.keys(value).length > 1;
405
+ if (!hasOtherKeys) {
406
+ addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(Object3D)\n${key}? : Object3D;\n\nin script ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">documentation</a>`);
407
+ console.warn(typeName, key, obj[key], obj);
408
+ continue;
409
+ }
410
+ }
411
+ }
412
+ }
413
+ if (typeof value === "string") {
414
+ if (serialized.endsWith(".gltf") || serialized.endsWith(".glb")) {
415
+ addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(AssetReference)\n${key}? : AssetReference;\n\nin script ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">documentation</a>`);
416
+ console.warn(typeName, key, obj[key], obj);
417
+ continue;
418
+ }
419
+ }
420
+ }
421
+ }
422
+
423
+ function implictlyAssignPrimitiveTypes(obj: any, serializedData: any) {
424
+ // implictly assign serialized primitive fields
425
+ for (const key of Object.keys(serializedData)) {
426
+ const data = serializedData[key];
427
+ if (typeof data === "object" && data !== null && data !== undefined) {
428
+ const member = obj[key];
429
+ if (!member) {
430
+ if (debug)
431
+ console.log(key, "is undefined on", obj);
432
+ continue;
433
+ }
434
+ for (const key of Object.keys(data)) {
435
+ const targetMember = member[key];
436
+ // implictly assign number, string, boolean if they are undefined
437
+ if (targetMember !== undefined) continue;
438
+ // resolve serialized primitive types
439
+ if (isPrimitiveType(data[key]) && !isPrimitiveType(member)) {
440
+
441
+ const prop = tryFindPropertyDescriptor(member, key);
442
+ if (prop && (prop?.writable === undefined || prop?.writable === false) && (prop.set === undefined)) {
443
+ if (debug)
444
+ console.warn("Property is not writable \"" + key + "\"", member, prop, data[key], member[key]);
445
+ continue;
446
+ }
447
+ // console.log("ASSIGN", key, member, member[key], targetMember, data[key], prop);
448
+ member[key] = data[key];
449
+ }
450
+ }
451
+ }
452
+ }
453
+ }
454
+
455
+ function tryFindPropertyDescriptor(obj: object, key: string) : PropertyDescriptor | undefined {
456
+ while(obj){
457
+ const desc = Object.getOwnPropertyDescriptor(obj, key);
458
+ if(desc) return desc;
459
+ obj = Object.getPrototypeOf(obj);
460
+ }
461
+ return undefined;
462
+ }
463
+
464
+ function isPrimitiveType(val): boolean {
465
+ switch (typeof val) {
466
+ case "number":
467
+ case "string":
468
+ case "boolean":
469
+ return true;
470
+ }
471
+ return false;
472
+ }
473
+
474
+ // this is a wrapper for the cached serializer
475
+ // we use this to avoid trying to retrieve a serializer for a type multiple times
476
+ // e.g. when a type is actually an array of types
477
+ declare type TypeDeserializeReference = {
478
+ serializer?: ITypeSerializer
479
+ }
480
+
481
+ function deserializeObjectWithType(data: any, typeOrConstructor: ConstructorConcrete<any>, context: SerializationContext, typeContext?: TypeDeserializeReference, currentValue?: any): any {
482
+
483
+ // e.g. @serializable((data) => { })
484
+ let typeIsFunction = typeof typeOrConstructor === "function" && (typeOrConstructor.prototype === undefined);
485
+ let type = typeOrConstructor;
486
+ if (typeIsFunction) {
487
+ // it's possible to assign a function to serializable to dynamically say which type we expect
488
+ // e.g. if you have an array of types and you want the array to be resolved with different class instances
489
+ try {
490
+ const resolvedType = (typeOrConstructor as any)?.call(typeOrConstructor, currentValue);
491
+ type = resolvedType;
492
+ typeIsFunction = false;
493
+ if (type === null || type === undefined) return;
494
+ }
495
+ catch (err) {
496
+ console.error("Error in callback", err, data);
497
+ }
498
+ }
499
+ context.type = type;
500
+
501
+ // e.g. when @serializable(Texture) and the texture is already resolved via json pointer from gltf
502
+ // then we dont need to do anything else
503
+ if (!typeIsFunction && currentValue instanceof type) return currentValue;
504
+
505
+ // try to resolve the serializer for a type only once
506
+ if (!typeContext) {
507
+ typeContext = {
508
+ serializer: helper.getSerializerForConstructor(type)
509
+ }
510
+ }
511
+
512
+ // if the value was already resolved via the persistent asset extension dont try to override that again
513
+ if (currentValue && typeof currentValue === "object" && isPersistentAsset(currentValue)) {
514
+ // if the persistent asset was already resolved to a concrete instance we dont need to do anything anymore
515
+ if (currentValue["__concreteInstance"]) {
516
+ return currentValue["__concreteInstance"];
517
+ }
518
+ const serializableInstance = currentValue as ISerializable;
519
+ if (!serializableInstance.$serializedTypes && type.prototype.$serializedTypes)
520
+ serializableInstance.$serializedTypes = type.prototype.$serializedTypes;
521
+ if (serializableInstance.$serializedTypes) {
522
+ deserializeObject(serializableInstance, data, context);
523
+ }
524
+
525
+ if (currentValue && type !== undefined) {
526
+ try {
527
+ let instance = null;
528
+ // It's still possible that the type has an explicit serializer
529
+ // e.g. AnimatorController (or if a user registers a serializer for an arbitrary type and then marks a persistent asset with @serializable)
530
+ // we have this for @serializable(AnimatorController)
531
+ if (typeContext.serializer) {
532
+ instance = typeContext.serializer.onDeserialize(data, context);
533
+ }
534
+ if (!instance) {
535
+ // we create a concrete instance for a persistent asset here
536
+ // hence we want to have the same instance across all usages of this asset
537
+ instance = new type();
538
+ if (debugExtension)
539
+ console.log("Create concrete instance for persistent asset", currentValue, "instance:", instance);
540
+ assign(instance, currentValue);
541
+ }
542
+ // save it so if another component references the same persistent asset it will automatically use the concrete instance
543
+ currentValue["__concreteInstance"] = instance;
544
+ currentValue = instance;
545
+ }
546
+ catch (err) {
547
+ console.error("Error creating instance or creating values on instance", err, currentValue, type);
548
+ }
549
+ }
550
+ return currentValue;
551
+ }
552
+
553
+ // if the type is an array resolve each entries recursively
554
+ if (Array.isArray(data)) {
555
+ const newArr: any[] = [];
556
+ for (let i = 0; i < data.length; i++) {
557
+ const obj = data[i];
558
+ // debugger;
559
+ const res = deserializeObjectWithType(obj, typeOrConstructor, context, typeContext, obj)
560
+ newArr.push(res);
561
+ }
562
+ // return value;
563
+ return newArr;
564
+ }
565
+
566
+ const ser = typeContext?.serializer;
567
+ if (ser) {
568
+ return ser.onDeserialize(data, context);
569
+ }
570
+
571
+ // console.log(type.prototype.get("$serializedTypes"));
572
+
573
+ let instance: any = undefined;
574
+ if (data && (data.isMaterial || data.isTexture || data.isObject3D)) {
575
+ // if the data is already a threejs object we dont want to create a new instance
576
+ // e.g. if we have a serialized class with a serializable(Material)
577
+ instance = data;
578
+ }
579
+ else {
580
+ // happens when exporting e.g. Animation component with only clip assigned (clips array is marked as serialized but it might be undefined if no clips are assigned in e.g. blender)
581
+ if (data === undefined) return undefined;
582
+ if (data === null) {
583
+ // Dont implictly create instances for three types that are not assigned
584
+ // see: https://github.com/needle-tools/needle-tiny/issues/637
585
+ if (type === Material || type === Texture || type === Mesh || type === AnimationClip) {
586
+ return null;
587
+ }
588
+ }
589
+ try {
590
+ // the fallback - this assumes that the type has a constructor that accepts the serialized arguments
591
+ // made originally with THREE.Vector3 in mind but SHOULD actually not be used/called anymore
592
+ instance = new type(...setBuffer(data));
593
+ }
594
+ catch (err) {
595
+ console.error("Error creating " + context.path, context.target, err)
596
+ return;
597
+ }
598
+ }
599
+
600
+ // recurse if the deserialized member also implements Iserializable
601
+ const serializableInstance = instance as ISerializable;
602
+ if (serializableInstance.$serializedTypes) {
603
+ deserializeObject(serializableInstance, data, context);
604
+ }
605
+ return instance;
606
+ }
607
+
608
+ function setBuffer(value): Array<any> {
609
+ buffer.length = 0;
610
+ if (typeof value === "object" && value !== null && value !== undefined) {
611
+ for (const key of Object.keys(value)) {
612
+ buffer.push(value[key]);
613
+ }
614
+ }
615
+ return buffer;
616
+ }
617
+
618
+
619
+ /** set to true while assigning properties during instantiation.
620
+ * Used for validate decorator to not invoke callbacks on components that are currently in the process of being built */
621
+ export const $isAssigningProperties = Symbol("assigned component properties");
622
+
623
+ // const developmentMode = getParam("dev")
624
+
625
+ /** Object.assign behaviour but check if property is writeable (e.g. getter only properties are skipped) */
626
+ export function assign(target: any, source: any, info?: ImplementationInformation) {
627
+ if (source === undefined || source === null) return;
628
+ if (target === undefined || target === null) return;
629
+
630
+ const onlyDeclared = false;
631
+ // if (onlyDeclared === true && target.constructor) {
632
+ // if (target.constructor[ALL_PROPERTIES_MARKER] === true)
633
+ // onlyDeclared = false;
634
+ // }
635
+
636
+ // if (onlyDeclared !== true && target.constructor) {
637
+ // if (target.constructor[STRICT_MARKER] === true)
638
+ // onlyDeclared = true;
639
+ // }
640
+
641
+ // if (onlyDeclared === undefined)
642
+ // onlyDeclared = true;
643
+
644
+ // if (developmentMode)
645
+ // onlyDeclared = false;
646
+
647
+ target[$isAssigningProperties] = true;
648
+ const typeName = target.constructor?.name ?? "unknown";
649
+
650
+ // register the keys that the actual type has defined
651
+ // this will be used later when checking if deserialization has assigned all properties
652
+ // or if anything could not be deserialized to warn the user
653
+ info?.registerDefinedKeys(typeName, target);
654
+
655
+ for (const key of Object.keys(source)) {
656
+ const desc = getPropertyDescriptor(target, key);
657
+
658
+ if (onlyDeclared && desc === undefined) continue;
659
+
660
+ if (typeof desc?.value == "function") {
661
+ // arrow functions are defined as properties on the object
662
+ continue;
663
+ }
664
+ if (!desc || desc.writable === true) {
665
+ target[key] = source[key];
666
+ }
667
+ else if (desc?.set !== undefined) {
668
+ target[key] = source[key];
669
+ }
670
+ }
671
+ delete target[$isAssigningProperties];
672
+ }
673
+
674
+ // we need to recurse because the property might be defined in a base class
675
+ function getPropertyDescriptor(obj: any, prop: string): PropertyDescriptor | undefined {
676
+ let desc;
677
+ do {
678
+ desc = Object.getOwnPropertyDescriptor(obj, prop);
679
+ } while (!desc && (obj = Object.getPrototypeOf(obj)));
680
+ return desc;
681
681
  }