@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/CHANGELOG.md +2259 -2253
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +7 -10
  5. package/dist/needle-engine.light.js +7 -10
  6. package/dist/needle-engine.light.min.js +7 -10
  7. package/dist/needle-engine.light.umd.cjs +7 -10
  8. package/dist/needle-engine.min.js +7 -10
  9. package/dist/needle-engine.umd.cjs +7 -10
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AudioListener.d.ts +7 -7
  211. package/lib/engine-components/AudioListener.js +30 -30
  212. package/lib/engine-components/AudioSource.d.ts +61 -61
  213. package/lib/engine-components/AudioSource.js +422 -422
  214. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  215. package/lib/engine-components/AvatarLoader.js +173 -173
  216. package/lib/engine-components/AxesHelper.d.ts +9 -9
  217. package/lib/engine-components/AxesHelper.js +44 -44
  218. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  219. package/lib/engine-components/BasicIKConstraint.js +43 -43
  220. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  221. package/lib/engine-components/BoxHelperComponent.js +89 -89
  222. package/lib/engine-components/Camera.d.ts +70 -70
  223. package/lib/engine-components/Camera.js +450 -450
  224. package/lib/engine-components/CameraUtils.d.ts +1 -1
  225. package/lib/engine-components/CameraUtils.js +77 -77
  226. package/lib/engine-components/CharacterController.d.ts +46 -46
  227. package/lib/engine-components/CharacterController.js +227 -227
  228. package/lib/engine-components/Collider.d.ts +46 -46
  229. package/lib/engine-components/Collider.js +153 -153
  230. package/lib/engine-components/Component.d.ts +228 -228
  231. package/lib/engine-components/Component.js +541 -541
  232. package/lib/engine-components/ContactShadows.d.ts +23 -23
  233. package/lib/engine-components/ContactShadows.js +233 -233
  234. package/lib/engine-components/DeleteBox.d.ts +9 -9
  235. package/lib/engine-components/DeleteBox.js +30 -30
  236. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  237. package/lib/engine-components/DeviceFlag.js +43 -43
  238. package/lib/engine-components/DragControls.d.ts +51 -51
  239. package/lib/engine-components/DragControls.js +516 -516
  240. package/lib/engine-components/DropListener.d.ts +15 -15
  241. package/lib/engine-components/DropListener.js +120 -120
  242. package/lib/engine-components/Duplicatable.d.ts +16 -16
  243. package/lib/engine-components/Duplicatable.js +150 -150
  244. package/lib/engine-components/EventList.d.ts +28 -28
  245. package/lib/engine-components/EventList.js +105 -105
  246. package/lib/engine-components/EventTrigger.d.ts +12 -12
  247. package/lib/engine-components/EventTrigger.js +50 -50
  248. package/lib/engine-components/EventType.d.ts +19 -19
  249. package/lib/engine-components/EventType.js +71 -71
  250. package/lib/engine-components/FlyControls.d.ts +7 -7
  251. package/lib/engine-components/FlyControls.js +25 -25
  252. package/lib/engine-components/Fog.d.ts +20 -20
  253. package/lib/engine-components/Fog.js +60 -60
  254. package/lib/engine-components/Gizmos.d.ts +12 -12
  255. package/lib/engine-components/Gizmos.js +60 -60
  256. package/lib/engine-components/GridHelper.d.ts +12 -12
  257. package/lib/engine-components/GridHelper.js +47 -47
  258. package/lib/engine-components/GroundProjection.d.ts +21 -21
  259. package/lib/engine-components/GroundProjection.js +97 -97
  260. package/lib/engine-components/Interactable.d.ts +10 -10
  261. package/lib/engine-components/Interactable.js +11 -11
  262. package/lib/engine-components/Joints.d.ts +19 -19
  263. package/lib/engine-components/Joints.js +51 -51
  264. package/lib/engine-components/LODGroup.d.ts +30 -30
  265. package/lib/engine-components/LODGroup.js +145 -145
  266. package/lib/engine-components/Light.d.ts +75 -75
  267. package/lib/engine-components/Light.js +475 -475
  268. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  269. package/lib/engine-components/LookAtConstraint.js +17 -17
  270. package/lib/engine-components/NestedGltf.d.ts +11 -11
  271. package/lib/engine-components/NestedGltf.js +74 -74
  272. package/lib/engine-components/Networking.d.ts +11 -11
  273. package/lib/engine-components/Networking.js +70 -70
  274. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  275. package/lib/engine-components/OffsetConstraint.js +65 -65
  276. package/lib/engine-components/OrbitControls.d.ts +111 -111
  277. package/lib/engine-components/OrbitControls.js +646 -646
  278. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  279. package/lib/engine-components/ParticleSystem.js +1077 -1077
  280. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  281. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  282. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  283. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  284. package/lib/engine-components/PlayerColor.d.ts +13 -13
  285. package/lib/engine-components/PlayerColor.js +83 -83
  286. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  287. package/lib/engine-components/ReflectionProbe.js +181 -181
  288. package/lib/engine-components/Renderer.d.ts +112 -112
  289. package/lib/engine-components/Renderer.js +1029 -1029
  290. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  291. package/lib/engine-components/RendererLightmap.js +127 -127
  292. package/lib/engine-components/RigidBody.d.ts +120 -120
  293. package/lib/engine-components/RigidBody.js +452 -452
  294. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  295. package/lib/engine-components/SceneSwitcher.js +583 -583
  296. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  297. package/lib/engine-components/ScreenCapture.js +405 -405
  298. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  299. package/lib/engine-components/ShadowCatcher.js +144 -144
  300. package/lib/engine-components/Skybox.d.ts +23 -23
  301. package/lib/engine-components/Skybox.js +287 -287
  302. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  303. package/lib/engine-components/SmoothFollow.js +63 -63
  304. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  305. package/lib/engine-components/SpatialTrigger.js +144 -144
  306. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  307. package/lib/engine-components/SpectatorCamera.js +593 -593
  308. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  309. package/lib/engine-components/SpriteRenderer.js +257 -257
  310. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  311. package/lib/engine-components/SyncedCamera.js +187 -187
  312. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  313. package/lib/engine-components/SyncedRoom.js +162 -162
  314. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  315. package/lib/engine-components/SyncedTransform.js +265 -265
  316. package/lib/engine-components/TestRunner.d.ts +13 -13
  317. package/lib/engine-components/TestRunner.js +99 -99
  318. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  319. package/lib/engine-components/TransformGizmo.js +148 -148
  320. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  321. package/lib/engine-components/VideoPlayer.js +792 -792
  322. package/lib/engine-components/Voip.d.ts +29 -29
  323. package/lib/engine-components/Voip.js +203 -203
  324. package/lib/engine-components/XRFlag.d.ts +33 -33
  325. package/lib/engine-components/XRFlag.js +128 -128
  326. package/lib/engine-components/api.d.ts +15 -15
  327. package/lib/engine-components/api.js +15 -15
  328. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  330. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  332. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  334. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  336. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  338. package/lib/engine-components/codegen/components.d.ts +216 -216
  339. package/lib/engine-components/codegen/components.js +217 -217
  340. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  341. package/lib/engine-components/debug/LogStats.js +18 -18
  342. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  343. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  344. package/lib/engine-components/export/index.d.ts +1 -1
  345. package/lib/engine-components/export/index.js +1 -1
  346. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
  347. package/lib/engine-components/export/usdz/Extension.js +1 -1
  348. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +114 -114
  349. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1211 -1211
  350. package/lib/engine-components/export/usdz/USDZExporter.d.ts +59 -59
  351. package/lib/engine-components/export/usdz/USDZExporter.js +450 -450
  352. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +69 -69
  353. package/lib/engine-components/export/usdz/extensions/Animation.js +650 -650
  354. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  355. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  356. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +55 -55
  357. package/lib/engine-components/export/usdz/extensions/USDZText.js +246 -246
  358. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  359. package/lib/engine-components/export/usdz/extensions/USDZUI.js +100 -100
  360. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  361. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  362. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +9 -9
  363. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +52 -52
  364. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +22 -22
  365. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +134 -134
  366. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +126 -126
  367. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +824 -824
  368. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +133 -133
  369. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +464 -464
  370. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  371. package/lib/engine-components/export/usdz/index.js +2 -2
  372. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +3 -3
  373. package/lib/engine-components/export/usdz/utils/animationutils.js +85 -85
  374. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  375. package/lib/engine-components/export/usdz/utils/quicklook.js +35 -35
  376. package/lib/engine-components/export/usdz/utils/timeutils.d.ts +1 -1
  377. package/lib/engine-components/export/usdz/utils/timeutils.js +14 -14
  378. package/lib/engine-components/js-extensions/ExtensionUtils.d.ts +6 -6
  379. package/lib/engine-components/js-extensions/ExtensionUtils.js +65 -65
  380. package/lib/engine-components/js-extensions/Object3D.d.ts +2 -2
  381. package/lib/engine-components/js-extensions/Object3D.js +140 -140
  382. package/lib/engine-components/js-extensions/RGBAColor.d.ts +14 -14
  383. package/lib/engine-components/js-extensions/RGBAColor.js +49 -49
  384. package/lib/engine-components/js-extensions/index.d.ts +3 -3
  385. package/lib/engine-components/js-extensions/index.js +3 -3
  386. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +13 -13
  387. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +45 -45
  388. package/lib/engine-components/postprocessing/Effects/Bloom.d.ts +12 -12
  389. package/lib/engine-components/postprocessing/Effects/Bloom.js +77 -77
  390. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +8 -8
  391. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +38 -38
  392. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +12 -12
  393. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +81 -81
  394. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +21 -21
  395. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +97 -97
  396. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +7 -7
  397. package/lib/engine-components/postprocessing/Effects/Pixelation.js +28 -28
  398. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +13 -13
  399. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +86 -86
  400. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +24 -24
  401. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +94 -94
  402. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +13 -13
  403. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +62 -62
  404. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +16 -16
  405. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +51 -51
  406. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +11 -11
  407. package/lib/engine-components/postprocessing/Effects/Vignette.js +56 -56
  408. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +33 -33
  409. package/lib/engine-components/postprocessing/PostProcessingEffect.js +126 -126
  410. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +22 -22
  411. package/lib/engine-components/postprocessing/PostProcessingHandler.js +201 -201
  412. package/lib/engine-components/postprocessing/Volume.d.ts +25 -25
  413. package/lib/engine-components/postprocessing/Volume.js +193 -193
  414. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +22 -22
  415. package/lib/engine-components/postprocessing/VolumeParameter.js +80 -80
  416. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +7 -7
  417. package/lib/engine-components/postprocessing/VolumeProfile.js +41 -41
  418. package/lib/engine-components/postprocessing/index.d.ts +4 -4
  419. package/lib/engine-components/postprocessing/index.js +4 -4
  420. package/lib/engine-components/timeline/PlayableDirector.d.ts +107 -107
  421. package/lib/engine-components/timeline/PlayableDirector.js +624 -624
  422. package/lib/engine-components/timeline/SignalAsset.d.ts +18 -18
  423. package/lib/engine-components/timeline/SignalAsset.js +124 -124
  424. package/lib/engine-components/timeline/TimelineModels.d.ts +88 -88
  425. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  426. package/lib/engine-components/timeline/TimelineTracks.d.ts +90 -90
  427. package/lib/engine-components/timeline/TimelineTracks.js +825 -825
  428. package/lib/engine-components/timeline/index.d.ts +4 -4
  429. package/lib/engine-components/timeline/index.js +3 -3
  430. package/lib/engine-components/ui/BaseUIComponent.d.ts +31 -31
  431. package/lib/engine-components/ui/BaseUIComponent.js +161 -161
  432. package/lib/engine-components/ui/Button.d.ts +56 -56
  433. package/lib/engine-components/ui/Button.js +282 -282
  434. package/lib/engine-components/ui/Canvas.d.ts +67 -67
  435. package/lib/engine-components/ui/Canvas.js +382 -382
  436. package/lib/engine-components/ui/CanvasGroup.d.ts +15 -15
  437. package/lib/engine-components/ui/CanvasGroup.js +53 -53
  438. package/lib/engine-components/ui/EventSystem.d.ts +102 -102
  439. package/lib/engine-components/ui/EventSystem.js +641 -641
  440. package/lib/engine-components/ui/Graphic.d.ts +45 -45
  441. package/lib/engine-components/ui/Graphic.js +236 -236
  442. package/lib/engine-components/ui/Image.d.ts +27 -27
  443. package/lib/engine-components/ui/Image.js +107 -107
  444. package/lib/engine-components/ui/InputField.d.ts +34 -34
  445. package/lib/engine-components/ui/InputField.js +234 -234
  446. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  447. package/lib/engine-components/ui/Interfaces.js +12 -12
  448. package/lib/engine-components/ui/Layout.d.ts +72 -72
  449. package/lib/engine-components/ui/Layout.js +318 -318
  450. package/lib/engine-components/ui/Outline.d.ts +7 -7
  451. package/lib/engine-components/ui/Outline.js +20 -20
  452. package/lib/engine-components/ui/PointerEvents.d.ts +64 -64
  453. package/lib/engine-components/ui/PointerEvents.js +68 -68
  454. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  455. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  456. package/lib/engine-components/ui/Raycaster.d.ts +18 -18
  457. package/lib/engine-components/ui/Raycaster.js +69 -69
  458. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  459. package/lib/engine-components/ui/RectTransform.js +343 -343
  460. package/lib/engine-components/ui/SpatialHtml.d.ts +6 -6
  461. package/lib/engine-components/ui/SpatialHtml.js +57 -57
  462. package/lib/engine-components/ui/Text.d.ts +74 -74
  463. package/lib/engine-components/ui/Text.js +534 -534
  464. package/lib/engine-components/ui/Utils.d.ts +23 -23
  465. package/lib/engine-components/ui/Utils.js +90 -90
  466. package/lib/engine-components/ui/index.d.ts +1 -1
  467. package/lib/engine-components/ui/index.js +1 -1
  468. package/lib/engine-components/utils/LookAt.d.ts +13 -13
  469. package/lib/engine-components/utils/LookAt.js +59 -59
  470. package/lib/engine-components/utils/OpenURL.d.ts +21 -21
  471. package/lib/engine-components/utils/OpenURL.js +124 -124
  472. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +19 -19
  473. package/lib/engine-components/webxr/WebARCameraBackground.js +193 -193
  474. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +38 -38
  475. package/lib/engine-components/webxr/WebARSessionRoot.js +407 -407
  476. package/lib/engine-components/webxr/WebXR.d.ts +110 -110
  477. package/lib/engine-components/webxr/WebXR.js +672 -672
  478. package/lib/engine-components/webxr/WebXRAvatar.d.ts +61 -61
  479. package/lib/engine-components/webxr/WebXRAvatar.js +289 -289
  480. package/lib/engine-components/webxr/WebXRController.d.ts +154 -154
  481. package/lib/engine-components/webxr/WebXRController.js +1028 -1028
  482. package/lib/engine-components/webxr/WebXRGrabRendering.d.ts +42 -42
  483. package/lib/engine-components/webxr/WebXRGrabRendering.js +137 -137
  484. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +49 -49
  485. package/lib/engine-components/webxr/WebXRImageTracking.js +336 -336
  486. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +49 -49
  487. package/lib/engine-components/webxr/WebXRPlaneTracking.js +372 -372
  488. package/lib/engine-components/webxr/WebXRRig.d.ts +4 -4
  489. package/lib/engine-components/webxr/WebXRRig.js +19 -19
  490. package/lib/engine-components/webxr/WebXRSync.d.ts +54 -54
  491. package/lib/engine-components/webxr/WebXRSync.js +410 -410
  492. package/lib/engine-components/webxr/index.d.ts +4 -4
  493. package/lib/engine-components/webxr/index.js +4 -4
  494. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  495. package/lib/engine-components-experimental/Presentation.js +9 -9
  496. package/lib/engine-components-experimental/api.d.ts +1 -1
  497. package/lib/engine-components-experimental/api.js +1 -1
  498. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +50 -50
  499. package/lib/engine-components-experimental/networking/PlayerSync.js +200 -200
  500. package/lib/engine-schemes/api.d.ts +1 -1
  501. package/lib/engine-schemes/api.js +1 -1
  502. package/lib/engine-schemes/schemes.d.ts +7 -7
  503. package/lib/engine-schemes/schemes.js +19 -19
  504. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  505. package/lib/engine-schemes/synced-camera-model.js +67 -67
  506. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  507. package/lib/engine-schemes/synced-transform-model.js +66 -66
  508. package/lib/engine-schemes/transform.d.ts +12 -12
  509. package/lib/engine-schemes/transform.js +39 -39
  510. package/lib/engine-schemes/vec3.d.ts +11 -11
  511. package/lib/engine-schemes/vec3.js +29 -29
  512. package/lib/engine-schemes/vec4.d.ts +12 -12
  513. package/lib/engine-schemes/vec4.js +33 -33
  514. package/lib/engine-schemes/vr-user-state-buffer.d.ts +36 -36
  515. package/lib/engine-schemes/vr-user-state-buffer.js +103 -103
  516. package/lib/include/three/ARButton.d.ts +3 -3
  517. package/lib/include/three/ARButton.js +151 -151
  518. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  519. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  520. package/lib/include/three/VRButton.d.ts +5 -5
  521. package/lib/include/three/VRButton.js +118 -118
  522. package/lib/needle-engine.d.ts +6 -6
  523. package/lib/needle-engine.js +49 -49
  524. package/package.json +1 -1
  525. package/plugins/common/config.cjs +14 -14
  526. package/plugins/common/config.js +19 -19
  527. package/plugins/common/generator.js +10 -10
  528. package/plugins/common/license.cjs +30 -30
  529. package/plugins/common/version.js +11 -11
  530. package/plugins/next/license.cjs +4 -4
  531. package/plugins/next/next.js +70 -70
  532. package/plugins/types/index.d.ts +1 -1
  533. package/plugins/types/needleConfig.d.ts +21 -21
  534. package/plugins/types/userconfig.d.ts +42 -42
  535. package/plugins/vite/alias.js +70 -70
  536. package/plugins/vite/build.js +19 -19
  537. package/plugins/vite/config.js +73 -73
  538. package/plugins/vite/copyfiles.js +134 -134
  539. package/plugins/vite/defines.js +45 -45
  540. package/plugins/vite/dependency-watcher.js +224 -224
  541. package/plugins/vite/drop-client.js +76 -76
  542. package/plugins/vite/drop.js +82 -82
  543. package/plugins/vite/editor-connection.js +121 -121
  544. package/plugins/vite/facebook-instant-games.js +99 -99
  545. package/plugins/vite/gzip.js +5 -5
  546. package/plugins/vite/imports-logger.js +143 -143
  547. package/plugins/vite/index.js +81 -81
  548. package/plugins/vite/license.js +42 -42
  549. package/plugins/vite/meta.js +149 -149
  550. package/plugins/vite/peer.js +31 -31
  551. package/plugins/vite/poster-client.js +59 -59
  552. package/plugins/vite/poster.js +73 -73
  553. package/plugins/vite/reload-client.js +15 -15
  554. package/plugins/vite/reload.js +363 -363
  555. package/plugins/vite/transform-codegen.js +55 -55
  556. package/plugins/vite/vite-4.4-hack.js +31 -31
  557. package/src/engine/api.ts +54 -54
  558. package/src/engine/assets/index.ts +4 -4
  559. package/src/engine/codegen/register_types.ts +441 -441
  560. package/src/engine/debug/debug.ts +29 -29
  561. package/src/engine/debug/debug_console.ts +213 -213
  562. package/src/engine/debug/debug_overlay.ts +283 -283
  563. package/src/engine/engine.ts +13 -13
  564. package/src/engine/engine_addressables.ts +494 -494
  565. package/src/engine/engine_application.ts +53 -53
  566. package/src/engine/engine_assetdatabase.ts +383 -383
  567. package/src/engine/engine_camera.ts +32 -32
  568. package/src/engine/engine_components.ts +266 -266
  569. package/src/engine/engine_components_internal.ts +42 -42
  570. package/src/engine/engine_constants.ts +42 -42
  571. package/src/engine/engine_context.ts +1386 -1386
  572. package/src/engine/engine_context_registry.ts +103 -103
  573. package/src/engine/engine_coroutine.ts +24 -24
  574. package/src/engine/engine_create_objects.ts +39 -39
  575. package/src/engine/engine_default_parameters.ts +3 -3
  576. package/src/engine/engine_editor-sync.ts +29 -29
  577. package/src/engine/engine_element.ts +592 -592
  578. package/src/engine/engine_element_attributes.ts +61 -61
  579. package/src/engine/engine_element_extras.ts +16 -16
  580. package/src/engine/engine_element_loading.ts +341 -341
  581. package/src/engine/engine_element_overlay.ts +160 -160
  582. package/src/engine/engine_fileloader.js +8 -8
  583. package/src/engine/engine_gameobject.ts +621 -621
  584. package/src/engine/engine_generic_utils.js +13 -13
  585. package/src/engine/engine_gizmos.ts +321 -321
  586. package/src/engine/engine_gltf.ts +30 -30
  587. package/src/engine/engine_gltf_builtin_components.ts +350 -350
  588. package/src/engine/engine_hot_reload.ts +196 -196
  589. package/src/engine/engine_input.ts +879 -879
  590. package/src/engine/engine_input_utils.ts +23 -23
  591. package/src/engine/engine_instancing.ts +42 -42
  592. package/src/engine/engine_license.ts +413 -413
  593. package/src/engine/engine_lifecycle_api.ts +29 -29
  594. package/src/engine/engine_lifecycle_functions_internal.ts +36 -36
  595. package/src/engine/engine_lightdata.ts +113 -113
  596. package/src/engine/engine_loaders.ts +77 -77
  597. package/src/engine/engine_mainloop_utils.ts +431 -431
  598. package/src/engine/engine_math.ts +174 -174
  599. package/src/engine/engine_networking.ts +742 -742
  600. package/src/engine/engine_networking_auto.ts +373 -373
  601. package/src/engine/engine_networking_files.ts +206 -206
  602. package/src/engine/engine_networking_files_default_components.ts +54 -54
  603. package/src/engine/engine_networking_instantiate.ts +362 -362
  604. package/src/engine/engine_networking_peer.ts +158 -158
  605. package/src/engine/engine_networking_streams.ts +489 -489
  606. package/src/engine/engine_networking_types.ts +18 -18
  607. package/src/engine/engine_networking_utils.ts +23 -23
  608. package/src/engine/engine_networking_websocket.ts +2 -2
  609. package/src/engine/engine_patcher.ts +199 -199
  610. package/src/engine/engine_physics.ts +287 -287
  611. package/src/engine/engine_physics.types.ts +43 -43
  612. package/src/engine/engine_physics_rapier.ts +1385 -1385
  613. package/src/engine/engine_playerview.ts +79 -79
  614. package/src/engine/engine_scenelighting.ts +313 -313
  615. package/src/engine/engine_scenetools.ts +242 -242
  616. package/src/engine/engine_serialization.ts +6 -6
  617. package/src/engine/engine_serialization_builtin_serializer.ts +415 -415
  618. package/src/engine/engine_serialization_core.ts +680 -680
  619. package/src/engine/engine_serialization_decorator.ts +68 -68
  620. package/src/engine/engine_setup.ts +1 -1
  621. package/src/engine/engine_shaders.ts +242 -242
  622. package/src/engine/engine_shims.ts +28 -28
  623. package/src/engine/engine_texture.ts +70 -70
  624. package/src/engine/engine_three_utils.ts +382 -382
  625. package/src/engine/engine_time.ts +55 -55
  626. package/src/engine/engine_types.ts +489 -489
  627. package/src/engine/engine_typestore.ts +41 -41
  628. package/src/engine/engine_util_decorator.ts +134 -134
  629. package/src/engine/engine_utils.ts +605 -605
  630. package/src/engine/engine_utils_screenshot.ts +84 -84
  631. package/src/engine/engine_web_api.ts +119 -119
  632. package/src/engine/extensions/EXT_texture_exr.ts +49 -49
  633. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +193 -193
  634. package/src/engine/extensions/NEEDLE_components.ts +250 -250
  635. package/src/engine/extensions/NEEDLE_gameobject_data.ts +82 -82
  636. package/src/engine/extensions/NEEDLE_lighting_settings.ts +210 -210
  637. package/src/engine/extensions/NEEDLE_lightmaps.ts +130 -130
  638. package/src/engine/extensions/NEEDLE_persistent_assets.ts +75 -75
  639. package/src/engine/extensions/NEEDLE_progressive.ts +412 -412
  640. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  641. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +618 -618
  642. package/src/engine/extensions/extension_resolver.ts +4 -4
  643. package/src/engine/extensions/extension_utils.ts +149 -149
  644. package/src/engine/extensions/extensions.ts +118 -118
  645. package/src/engine/extensions/index.ts +4 -4
  646. package/src/engine/extensions/usage_tracker.ts +95 -95
  647. package/src/engine/js-extensions/Camera.ts +34 -34
  648. package/src/engine/js-extensions/Layers.ts +19 -19
  649. package/src/engine/js-extensions/index.ts +1 -1
  650. package/src/engine/shaders/shaderData.ts +67 -67
  651. package/src/engine/tests/test_utils.ts +63 -63
  652. package/src/engine-components/AlignmentConstraint.ts +35 -35
  653. package/src/engine-components/Animation.ts +345 -345
  654. package/src/engine-components/AnimationCurve.ts +83 -83
  655. package/src/engine-components/AnimationUtils.ts +117 -117
  656. package/src/engine-components/Animator.ts +243 -243
  657. package/src/engine-components/AnimatorController.ts +1020 -1020
  658. package/src/engine-components/AudioListener.ts +32 -32
  659. package/src/engine-components/AudioSource.ts +419 -419
  660. package/src/engine-components/AvatarLoader.ts +204 -204
  661. package/src/engine-components/AxesHelper.ts +33 -33
  662. package/src/engine-components/BasicIKConstraint.ts +53 -53
  663. package/src/engine-components/BoxCollider.ts +1 -1
  664. package/src/engine-components/BoxHelperComponent.ts +100 -100
  665. package/src/engine-components/Camera.ts +454 -454
  666. package/src/engine-components/CameraUtils.ts +89 -89
  667. package/src/engine-components/CharacterController.ts +243 -243
  668. package/src/engine-components/Collider.ts +160 -160
  669. package/src/engine-components/Component.ts +670 -670
  670. package/src/engine-components/ContactShadows.ts +265 -265
  671. package/src/engine-components/DeleteBox.ts +35 -35
  672. package/src/engine-components/DeviceFlag.ts +42 -42
  673. package/src/engine-components/DragControls.ts +574 -574
  674. package/src/engine-components/DropListener.ts +112 -112
  675. package/src/engine-components/Duplicatable.ts +146 -146
  676. package/src/engine-components/EventList.ts +125 -125
  677. package/src/engine-components/EventTrigger.ts +47 -47
  678. package/src/engine-components/EventType.ts +87 -87
  679. package/src/engine-components/FlyControls.ts +31 -31
  680. package/src/engine-components/Fog.ts +59 -59
  681. package/src/engine-components/Gizmos.ts +52 -52
  682. package/src/engine-components/GridHelper.ts +40 -40
  683. package/src/engine-components/GroundProjection.ts +97 -97
  684. package/src/engine-components/Interactable.ts +18 -18
  685. package/src/engine-components/Joints.ts +51 -51
  686. package/src/engine-components/LODGroup.ts +145 -145
  687. package/src/engine-components/Light.ts +493 -493
  688. package/src/engine-components/LookAtConstraint.ts +11 -11
  689. package/src/engine-components/NestedGltf.ts +70 -70
  690. package/src/engine-components/Networking.ts +72 -72
  691. package/src/engine-components/OffsetConstraint.ts +59 -59
  692. package/src/engine-components/OrbitControls.ts +653 -653
  693. package/src/engine-components/ParticleSystem.ts +1192 -1192
  694. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  695. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  696. package/src/engine-components/PlayerColor.ts +93 -93
  697. package/src/engine-components/ReflectionProbe.ts +192 -192
  698. package/src/engine-components/Renderer.ts +1125 -1125
  699. package/src/engine-components/RendererLightmap.ts +145 -145
  700. package/src/engine-components/RigidBody.ts +453 -453
  701. package/src/engine-components/SceneSwitcher.ts +594 -594
  702. package/src/engine-components/ScreenCapture.ts +437 -437
  703. package/src/engine-components/ShadowCatcher.ts +149 -149
  704. package/src/engine-components/Skybox.ts +281 -281
  705. package/src/engine-components/SmoothFollow.ts +57 -57
  706. package/src/engine-components/SpatialTrigger.ts +142 -142
  707. package/src/engine-components/SpectatorCamera.ts +675 -675
  708. package/src/engine-components/SphereCollider.ts +1 -1
  709. package/src/engine-components/SpriteRenderer.ts +244 -244
  710. package/src/engine-components/SyncedCamera.ts +208 -208
  711. package/src/engine-components/SyncedRoom.ts +166 -166
  712. package/src/engine-components/SyncedTransform.ts +336 -336
  713. package/src/engine-components/TestRunner.ts +114 -114
  714. package/src/engine-components/TransformGizmo.ts +157 -157
  715. package/src/engine-components/VideoPlayer.ts +831 -831
  716. package/src/engine-components/Voip.ts +214 -214
  717. package/src/engine-components/XRFlag.ts +138 -138
  718. package/src/engine-components/api.ts +22 -22
  719. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  720. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  721. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  722. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  723. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  724. package/src/engine-components/codegen/components.ts +216 -216
  725. package/src/engine-components/debug/LogStats.ts +21 -21
  726. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  727. package/src/engine-components/export/usdz/Extension.ts +11 -11
  728. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  729. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  730. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  731. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  732. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  733. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  734. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  735. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  736. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  737. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  738. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  739. package/src/engine-components/export/usdz/index.ts +2 -2
  740. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  741. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  742. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  743. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  744. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  745. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  746. package/src/engine-components/js-extensions/Vector.ts +16 -16
  747. package/src/engine-components/js-extensions/index.ts +2 -2
  748. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  749. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  750. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  751. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  752. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  753. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  754. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  756. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  757. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  758. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  759. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  760. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  761. package/src/engine-components/postprocessing/Volume.ts +216 -216
  762. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  763. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  764. package/src/engine-components/postprocessing/index.ts +3 -3
  765. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  766. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  767. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  768. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  769. package/src/engine-components/timeline/index.ts +3 -3
  770. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  771. package/src/engine-components/ui/Button.ts +283 -283
  772. package/src/engine-components/ui/Canvas.ts +390 -390
  773. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  774. package/src/engine-components/ui/EventSystem.ts +736 -736
  775. package/src/engine-components/ui/Graphic.ts +255 -255
  776. package/src/engine-components/ui/Image.ts +102 -102
  777. package/src/engine-components/ui/InputField.ts +290 -290
  778. package/src/engine-components/ui/Interfaces.ts +57 -57
  779. package/src/engine-components/ui/Layout.ts +322 -322
  780. package/src/engine-components/ui/Outline.ts +12 -12
  781. package/src/engine-components/ui/PointerEvents.ts +118 -118
  782. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  783. package/src/engine-components/ui/Raycaster.ts +73 -73
  784. package/src/engine-components/ui/RectTransform.ts +364 -364
  785. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  786. package/src/engine-components/ui/Text.ts +572 -572
  787. package/src/engine-components/ui/Utils.ts +110 -110
  788. package/src/engine-components/utils/LookAt.ts +65 -65
  789. package/src/engine-components/utils/OpenURL.ts +118 -118
  790. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  791. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  792. package/src/engine-components/webxr/WebXR.ts +761 -761
  793. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  794. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  795. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  796. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  797. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  798. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  799. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  800. package/src/engine-components/webxr/index.ts +3 -3
  801. package/src/engine-components-experimental/Presentation.ts +12 -12
  802. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  803. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  804. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  805. package/src/engine-schemes/schemes.ts +27 -27
  806. package/src/engine-schemes/synced-camera-model.ts +92 -92
  807. package/src/engine-schemes/synced-transform-model.ts +90 -90
  808. package/src/engine-schemes/syncedCamera.fbs +10 -10
  809. package/src/engine-schemes/transform.ts +50 -50
  810. package/src/engine-schemes/transforms.fbs +25 -25
  811. package/src/engine-schemes/vec.fbs +19 -19
  812. package/src/engine-schemes/vec2.ts +33 -33
  813. package/src/engine-schemes/vec3.ts +38 -38
  814. package/src/engine-schemes/vec4.ts +43 -43
  815. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  816. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
  817. package/src/include/draco/draco_decoder.js +34 -34
  818. package/src/include/draco/draco_wasm_wrapper.js +117 -117
  819. package/src/include/ktx2/basis_transcoder.js +21 -21
  820. package/src/include/needle/arial-msdf.json +1471 -1471
  821. package/src/include/three/ARButton.js +231 -231
  822. package/src/include/three/DragControls.js +231 -231
  823. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  824. package/src/include/three/VRButton.js +194 -194
  825. package/src/needle-engine.ts +55 -55
  826. package/src/engine/dist/api.js +0 -73
  827. package/src/engine/dist/api.js.meta +0 -7
  828. package/src/engine/dist/engine_networking_streams.js +0 -474
  829. package/src/engine/dist/engine_networking_streams.js.meta +0 -7
  830. package/src/engine-schemes/dist/api.js +0 -17
  831. package/src/engine-schemes/dist/api.js.meta +0 -7
  832. package/src/engine-schemes/dist/schemes.js +0 -25
  833. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  834. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  835. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  836. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  837. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  838. package/src/engine-schemes/dist/transform.js +0 -46
  839. package/src/engine-schemes/dist/transform.js.meta +0 -7
  840. package/src/engine-schemes/dist/vec2.js +0 -32
  841. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  842. package/src/engine-schemes/dist/vec3.js +0 -36
  843. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  844. package/src/engine-schemes/dist/vec4.js +0 -40
  845. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  846. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  847. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
  848. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,642 +1,642 @@
1
- import { RaycastOptions } from "../../engine/engine_physics.js";
2
- import { Behaviour, GameObject } from "../Component.js";
3
- import { ControllerEvents, WebXRController } from "../webxr/WebXRController.js";
4
- import { Context } from "../../engine/engine_setup.js";
5
- import { PointerEventData, hasPointerEventComponent } from "./PointerEvents.js";
6
- import { ObjectRaycaster, Raycaster } from "./Raycaster.js";
7
- import { InputEvents, PointerType } from "../../engine/engine_input.js";
8
- import { Object3D } from "three";
9
- import { getParam } from "../../engine/engine_utils.js";
10
- import { UIRaycastUtils } from "./RaycastUtils.js";
11
- import { $shadowDomOwner } from "./BaseUIComponent.js";
12
- import { isDevEnvironment, showBalloonMessage } from "../../engine/debug/index.js";
13
- import { Mathf } from "../../engine/engine_math.js";
14
- import { isUIObject } from "./Utils.js";
15
- const debug = getParam("debugeventsystem");
16
- export var EventSystemEvents;
17
- (function (EventSystemEvents) {
18
- EventSystemEvents["BeforeHandleInput"] = "BeforeHandleInput";
19
- EventSystemEvents["AfterHandleInput"] = "AfterHandleInput";
20
- })(EventSystemEvents || (EventSystemEvents = {}));
21
- export class EventSystem extends Behaviour {
22
- static _eventSystemMap = new Map();
23
- static didSearchEventSystem = false;
24
- static createIfNoneExists(context) {
25
- if (!this.didSearchEventSystem) {
26
- this.didSearchEventSystem = true;
27
- if (EventSystem.systems.length <= 0) {
28
- EventSystem.systems.push(...GameObject.findObjectsOfType(EventSystem, context));
29
- }
30
- }
31
- for (const sys of EventSystem.systems) {
32
- if (sys.context === context)
33
- return; // exists
34
- }
35
- const go = new Object3D();
36
- GameObject.addNewComponent(go, EventSystem);
37
- context.scene.add(go);
38
- }
39
- static get systems() {
40
- const context = Context.Current;
41
- if (!this._eventSystemMap.has(context)) {
42
- this._eventSystemMap.set(context, []);
43
- }
44
- return this._eventSystemMap.get(context);
45
- }
46
- static get(ctx) {
47
- const systems = this._eventSystemMap.get(ctx);
48
- if (systems && systems.length > 0)
49
- return systems[0];
50
- return null;
51
- }
52
- static get instance() {
53
- return this.systems[0];
54
- }
55
- //@ts-ignore
56
- static ensureUpdateMeshUI(instance, context, force = false) {
57
- MeshUIHelper.update(instance, context, force);
58
- }
59
- static markUIDirty(_context) {
60
- MeshUIHelper.markDirty();
61
- }
62
- raycaster = [];
63
- constructor() {
64
- super();
65
- EventSystem.systems.push(this);
66
- }
67
- get hasActiveUI() { return this.currentActiveMeshUIComponents.length > 0; }
68
- get isHoveringObjects() { return this.hoveredByID.size > 0; }
69
- onDestroy() {
70
- EventSystem.systems.splice(EventSystem.systems.indexOf(this), 1);
71
- }
72
- start() {
73
- if (this.raycaster.length <= 0) {
74
- const res = GameObject.findObjectOfType(Raycaster, this.context);
75
- if (!res) {
76
- const rc = GameObject.addNewComponent(this.context.scene, ObjectRaycaster);
77
- rc.ignoreSkinnedMeshes = true;
78
- this.raycaster.push(rc);
79
- if (isDevEnvironment() || debug)
80
- console.warn("Added an ObjectRaycaster to the scene because no raycaster was found. Skinnedmeshes will be ignored for better performance");
81
- }
82
- }
83
- }
84
- register(rc) {
85
- if (rc && this.raycaster && !this.raycaster.includes(rc))
86
- this.raycaster?.push(rc);
87
- }
88
- unregister(rc) {
89
- const i = this.raycaster?.indexOf(rc);
90
- if (i !== undefined && i !== -1) {
91
- this.raycaster?.splice(i, 1);
92
- }
93
- }
94
- _selectStartFn;
95
- _selectEndFn;
96
- _selectUpdateFn;
97
- _handleEventCycleFn;
98
- _handleInputFn;
99
- onEnable() {
100
- const grabbed = new Map();
101
- this._selectStartFn ??= (ctrl, args) => {
102
- if (!args.grab)
103
- return;
104
- MeshUIHelper.resetLastSelected();
105
- const opts = new PointerEventData(this.context.input);
106
- opts.inputSource = ctrl;
107
- opts.pointerId = 0;
108
- opts.isDown = ctrl.selectionDown;
109
- opts.isUp = ctrl.selectionUp;
110
- opts.isPressed = ctrl.selectionPressed;
111
- opts.isClicked = false;
112
- grabbed.set(ctrl, args.grab);
113
- if (args.grab && !this.handleEventOnObject(args.grab, opts)) {
114
- args.grab = null;
115
- }
116
- ;
117
- };
118
- this._selectEndFn ??= (ctrl, args) => {
119
- if (!args.grab)
120
- return;
121
- const opts = new PointerEventData(this.context.input);
122
- opts.inputSource = ctrl;
123
- opts.pointerId = 0;
124
- opts.isDown = ctrl.selectionDown;
125
- opts.isUp = ctrl.selectionUp;
126
- opts.isPressed = ctrl.selectionPressed;
127
- opts.isClicked = ctrl.selectionClick;
128
- this.handleEventOnObject(args.grab, opts);
129
- const prevGrabbed = grabbed.get(ctrl);
130
- grabbed.set(ctrl, null);
131
- if (prevGrabbed) {
132
- for (const key of this.pressedByID.keys()) {
133
- const e = this.pressedByID[key];
134
- if (e && e.obj === prevGrabbed && e.handler) {
135
- e.handler.onPointerUp?.call(e.handler, opts);
136
- this.pressedByID.delete(key);
137
- }
138
- }
139
- }
140
- };
141
- const controllerRcOpts = new RaycastOptions();
142
- this._selectUpdateFn ??= (_ctrl) => {
143
- controllerRcOpts.ray = _ctrl.getRay();
144
- const rc = this.performRaycast(controllerRcOpts) ?? [];
145
- const opts = new PointerEventData(this.context.input);
146
- opts.inputSource = _ctrl;
147
- opts.pointerId = _ctrl.input?.handedness === "right" ? 0 : 1;
148
- opts.isDown = _ctrl.selectionDown;
149
- opts.isUp = _ctrl.selectionUp;
150
- opts.isPressed = _ctrl.selectionPressed;
151
- opts.isClicked = false;
152
- this.handleIntersections(opts.pointerId, rc, opts);
153
- };
154
- WebXRController.addEventListener(ControllerEvents.SelectStart, this._selectStartFn);
155
- WebXRController.addEventListener(ControllerEvents.SelectEnd, this._selectEndFn);
156
- WebXRController.addEventListener(ControllerEvents.Update, this._selectUpdateFn);
157
- this._handleInputFn = this.onPointerEvent.bind(this);
158
- this.context.input.addEventListener(InputEvents.PointerDown, this._handleInputFn);
159
- this.context.input.addEventListener(InputEvents.PointerUp, this._handleInputFn);
160
- this.context.input.addEventListener(InputEvents.PointerMove, this._handleInputFn);
161
- }
162
- onDisable() {
163
- WebXRController.removeEventListener(ControllerEvents.SelectStart, this._selectStartFn);
164
- WebXRController.removeEventListener(ControllerEvents.SelectEnd, this._selectEndFn);
165
- WebXRController.removeEventListener(ControllerEvents.Update, this._selectUpdateFn);
166
- this.context.input.removeEventListener(InputEvents.PointerDown, this._handleInputFn);
167
- this.context.input.removeEventListener(InputEvents.PointerUp, this._handleInputFn);
168
- this.context.input.removeEventListener(InputEvents.PointerMove, this._handleInputFn);
169
- }
170
- /**
171
- * all pointers that have pressed something
172
- *
173
- * key: pointerId
174
- * value: object that was pressed, data of the pointer event, handlers that are releavant to the event
175
- */
176
- pressedByID = new Map();
177
- /**
178
- * all hovered objects
179
- *
180
- * key: pointerId
181
- * value: object that is hovered, data of the pointer event
182
- */
183
- hoveredByID = new Map();
184
- onBeforeRender() {
185
- this.resetMeshUIStates();
186
- }
187
- /**
188
- * Handle an pointer event from the input system
189
- */
190
- onPointerEvent(pointerEvent) {
191
- if (pointerEvent === undefined)
192
- return;
193
- // On mouse input has to be always 0 regardless of the button user pressed
194
- // because otherwise it would be taken as 3 unique pointers and create OnEnter and OnExit events which is not expected
195
- const id = pointerEvent.pointerType == PointerType.Touch ? pointerEvent.button : 0;
196
- const data = new PointerEventData(this.context.input, pointerEvent);
197
- data.inputSource = this.context.input;
198
- data.pointerId = pointerEvent.button;
199
- data.isClicked = pointerEvent.type == InputEvents.PointerUp && this.context.input.getPointerClicked(pointerEvent.button);
200
- // using the input type directly instead of input API -> otherwise onMove events can sometimes be getPointerUp() == true
201
- data.isDown = pointerEvent.type == InputEvents.PointerDown;
202
- data.isUp = pointerEvent.type == InputEvents.PointerUp;
203
- data.isPressed = this.context.input.getPointerPressed(pointerEvent.button);
204
- if (debug && data.isClicked)
205
- console.log("CLICK", data.pointerId);
206
- // raycast
207
- const options = new RaycastOptions();
208
- options.screenPoint = this.context.input.getPointerPositionRC(id);
209
- const hits = this.performRaycast(options);
210
- if (!hits)
211
- return;
212
- if (debug && data.isClicked) {
213
- showBalloonMessage("EventSystem: " + data.pointerId + " - " + this.context.time.frame + " - Up:" + data.isUp + ", Down:" + data.isDown);
214
- }
215
- const evt = {
216
- sender: this,
217
- args: data,
218
- hasActiveUI: this.currentActiveMeshUIComponents.length > 0,
219
- };
220
- this.dispatchEvent(new CustomEvent(EventSystemEvents.BeforeHandleInput, { detail: evt }));
221
- // handle hit objects
222
- this.handleIntersections(id, hits, data);
223
- this.dispatchEvent(new CustomEvent(EventSystemEvents.AfterHandleInput, { detail: evt }));
224
- }
225
- _sortedHits = [];
226
- /**
227
- * cache for objects that we want to raycast against. It's cleared before each call to performRaycast invoking raycasters
228
- */
229
- _testObjectsCache = new Map();
230
- /**
231
- * Checks if an object that we encounter has an event component and if it does, we add it to our objects cache
232
- * If it doesnt we tell our raycasting system to ignore it and continue in the child hierarchy
233
- * We do this to avoid raycasts against objects that are not going to be used by the event system
234
- * Because there's no component callback to be invoked anyways.
235
- * This is especially important to avoid expensive raycasts against SkinnedMeshes
236
- *
237
- * Further optimizations would be to check what type of event we're dealing with
238
- * For example if an event component has only an onPointerClick method we don't need to raycast during movement events
239
- * */
240
- shouldRaycastObject = (obj) => {
241
- // check if this object is actually a UI shadow hierarchy object
242
- let shadowComponent = null;
243
- const isUI = isUIObject(obj);
244
- // if yes we want to grab the actual object that is the owner of the shadow dom
245
- // and check that object for the event component
246
- if (isUI) {
247
- shadowComponent = obj[$shadowDomOwner]?.gameObject;
248
- }
249
- // check if the object was seen previously
250
- if (this._testObjectsCache.has(obj) || (shadowComponent && this._testObjectsCache.has(shadowComponent))) {
251
- // if yes we check if it was previously stored as "YES WE NEED TO RAYCAST THIS"
252
- const prev = this._testObjectsCache.get(obj);
253
- if (prev === false)
254
- return "continue in children";
255
- return true;
256
- }
257
- else {
258
- // the object was not yet seen so we test if it has an event component
259
- let hasEventComponent = hasPointerEventComponent(obj);
260
- if (!hasEventComponent && shadowComponent)
261
- hasEventComponent = hasPointerEventComponent(shadowComponent);
262
- if (hasEventComponent) {
263
- // it has an event component: we add it and all its children to the cache
264
- // we don't need to do the same for the shadow component hierarchy
265
- // because the next object that will be detecting that the shadow owner was already seen
266
- this._testObjectsCache.set(obj, true);
267
- obj.traverse((o) => {
268
- this._testObjectsCache.set(o, true);
269
- });
270
- return true;
271
- }
272
- this._testObjectsCache.set(obj, false);
273
- return "continue in children";
274
- }
275
- };
276
- /** the raycast filter is always overriden */
277
- performRaycast(opts) {
278
- if (!this.raycaster)
279
- return null;
280
- this._sortedHits.length = 0;
281
- if (!opts)
282
- opts = new RaycastOptions();
283
- // we clear the cache of previously seen objects
284
- this._testObjectsCache.clear();
285
- opts.testObject = this.shouldRaycastObject;
286
- for (const rc of this.raycaster) {
287
- if (!rc.activeAndEnabled)
288
- continue;
289
- const res = rc.performRaycast(opts);
290
- if (res && res.length > 0) {
291
- // console.log(res.length, res.map(r => r.object.name));
292
- this._sortedHits.push(...res);
293
- }
294
- }
295
- this._sortedHits.sort((a, b) => {
296
- return a.distance - b.distance;
297
- });
298
- return this._sortedHits;
299
- }
300
- handleIntersections(id, hits, args) {
301
- if (hits?.length) {
302
- hits = this.sortCandidates(hits);
303
- for (const hit of hits) {
304
- const { object } = hit;
305
- args.point = hit.point;
306
- args.normal = hit.normal;
307
- args.face = hit.face;
308
- args.distance = hit.distance;
309
- args.instanceId = hit.instanceId;
310
- if (this.handleEventOnObject(object, args)) {
311
- return true;
312
- }
313
- }
314
- }
315
- // pointer has not hit any object to handle
316
- // thus is not hovering over anything
317
- const hoveredData = this.hoveredByID.get(id);
318
- if (hoveredData) {
319
- this.triggerOnExit(hoveredData.obj, hoveredData.data);
320
- }
321
- this.hoveredByID.delete(id);
322
- // if it was up, it means it doesn't should notify things that it down on before
323
- if (args.isUp) {
324
- const pressedData = this.pressedByID.get(id);
325
- pressedData?.handlers.forEach(h => h.onPointerUp?.call(h, args));
326
- this.pressedByID.delete(id);
327
- }
328
- return false;
329
- }
330
- _sortingBuffer = [];
331
- _noDepthTestingResults = [];
332
- sortCandidates(hits) {
333
- // iterate over all hits and filter for nodepth objects and normal hit objects
334
- // the no-depth objects will be handled first starting from the closest
335
- // assuming the hits array is sorted by distance (closest > furthest)
336
- this._sortingBuffer.length = 0;
337
- this._noDepthTestingResults.length = 0;
338
- for (let i = 0; i < hits.length; i++) {
339
- const hit = hits[i];
340
- const object = hit.object;
341
- if (object.material) {
342
- if (object.material["depthTest"] === false) {
343
- this._noDepthTestingResults.push(hit);
344
- continue;
345
- }
346
- }
347
- this._sortingBuffer.push(hit);
348
- }
349
- for (const obj of this._sortingBuffer) {
350
- this._noDepthTestingResults.push(obj);
351
- }
352
- return this._noDepthTestingResults;
353
- }
354
- out = {};
355
- /**
356
- * Handle hit result by preparing all needed information before propagation.
357
- * Then calling propagate.
358
- */
359
- handleEventOnObject(object, args) {
360
- // ensures that invisible objects are ignored
361
- if (!this.testIsVisible(object)) {
362
- if (args.isClicked && debug)
363
- console.log("not allowed", object);
364
- return false;
365
- }
366
- // Event without pointer can't be handled
367
- if (args.pointerId === undefined) {
368
- if (debug)
369
- console.warn("Event without pointer can't be handled", args);
370
- return false;
371
- }
372
- // We want to call all event methods even if the event was used
373
- // Used event can't be handled
374
- // if (args.used) return false;
375
- // Correct the handled object to match the relevant object in shadow dom (?)
376
- const originalObject = object;
377
- args.object = object;
378
- const parent = object.parent;
379
- let isShadow = false;
380
- const clicked = args.isClicked ?? false;
381
- let canvasGroup = null;
382
- // handle potential shadow dom built from three mesh ui
383
- if (parent && parent.isUI) {
384
- const pressedOrClicked = (args.isPressed || args.isClicked) ?? false;
385
- if (parent[$shadowDomOwner]) {
386
- const actualGo = parent[$shadowDomOwner].gameObject;
387
- if (actualGo) {
388
- const res = UIRaycastUtils.isInteractable(actualGo, this.out);
389
- if (!res)
390
- return false;
391
- canvasGroup = this.out.canvasGroup ?? null;
392
- const handled = this.handleMeshUIIntersection(object, pressedOrClicked);
393
- if (!clicked && handled) {
394
- // return true;
395
- }
396
- object = actualGo;
397
- isShadow = true;
398
- }
399
- }
400
- if (!isShadow) {
401
- const obj = this.handleMeshUiObjectWithoutShadowDom(parent, pressedOrClicked);
402
- if (obj)
403
- return true;
404
- }
405
- }
406
- if (clicked && debug)
407
- console.log(this.context.time.frame, object);
408
- // Handle OnPointerExit -> in case when we are about to hover something new
409
- // TODO: we need to keep track of the components that already received a PointerEnterEvent -> we can have a hierarchy where the hovered object changes but the component is on the parent and should not receive a PointerExit event because it's still hovered (just another child object)
410
- const hovering = this.hoveredByID.get(args.pointerId);
411
- const isNewlyHovering = hovering?.obj !== object;
412
- // trigger onPointerExit
413
- if (isNewlyHovering && hovering?.obj) {
414
- this.triggerOnExit(hovering.obj, hovering.data);
415
- }
416
- // save hovered object
417
- const entry = this.hoveredByID.get(args.pointerId);
418
- if (!entry)
419
- this.hoveredByID.set(args.pointerId, { obj: object, data: args });
420
- else {
421
- entry.obj = object;
422
- entry.data = args;
423
- }
424
- // create / update pressed entry
425
- if (args.isDown) {
426
- const data = this.pressedByID.get(args.pointerId);
427
- if (!data)
428
- this.pressedByID.set(args.pointerId, { obj: object, data: args, handlers: new Set() });
429
- else {
430
- data.obj = object;
431
- data.data = args;
432
- }
433
- }
434
- if (canvasGroup === null || canvasGroup.interactable) {
435
- this.handleMainInteraction(object, args, isNewlyHovering);
436
- }
437
- return true;
438
- }
439
- /**
440
- * Propagate up in hiearchy and call the callback for each component that is possibly a handler
441
- */
442
- propagate(object, _args, onComponent) {
443
- while (true) {
444
- // Propagate up the hierarchy
445
- if (_args.used)
446
- return;
447
- GameObject.foreachComponent(object, comp => {
448
- // TODO: implement Stop Immediate Propagation
449
- onComponent(comp);
450
- // return undefined to continue iterating
451
- return undefined;
452
- }, false);
453
- if (!object.parent)
454
- break;
455
- // walk up
456
- object = object.parent;
457
- }
458
- }
459
- /**
460
- * Propagate up in hiearchy and call handlers based on the pointer event data
461
- */
462
- handleMainInteraction(object, args, isNewlyHovering) {
463
- if (args.pointerId === undefined)
464
- return;
465
- const pressedEvent = this.pressedByID.get(args.pointerId);
466
- this.propagate(object, args, (behaviour) => {
467
- const comp = behaviour;
468
- if (comp.interactable === false)
469
- return;
470
- if (comp.onPointerEnter) {
471
- if (isNewlyHovering) {
472
- comp.onPointerEnter(args);
473
- }
474
- }
475
- if (args.isDown) {
476
- if (comp.onPointerDown) {
477
- comp.onPointerDown(args);
478
- // Set the handler that we called the down event on
479
- // So we can call the up event on the same handler
480
- // In a scenario where we Down on one object and Up on another
481
- pressedEvent?.handlers.add(comp);
482
- }
483
- }
484
- const posLastFrame = this.context.input.getPointerPositionLastFrame(args.pointerId);
485
- const posThisFrame = this.context.input.getPointerPosition(args.pointerId);
486
- const isMoving = posLastFrame && !Mathf.approximately(posLastFrame, posThisFrame);
487
- if (isMoving && comp.onPointerMove) {
488
- comp.onPointerMove(args);
489
- }
490
- if (args.isUp) {
491
- if (comp.onPointerUp) {
492
- comp.onPointerUp(args);
493
- // We don't want to call Up twice if we Down and Up on the same object
494
- // But if we Down on one and Up on another we want to call Up on the first one as well
495
- // For example if the object was cloned by the Duplicatable
496
- // The original component that received the down event SHOULD also receive the up event
497
- pressedEvent?.handlers.delete(comp);
498
- }
499
- // handle onExit on touchUp
500
- // onExit on mouse is handled when we hover over something else / on nothing
501
- if (comp.onPointerExit && args.event?.pointerType === PointerType.Touch) {
502
- comp.onPointerExit(args);
503
- this.hoveredByID.delete(args.pointerId);
504
- }
505
- }
506
- if (args.isClicked) {
507
- if (comp.onPointerClick) {
508
- comp.onPointerClick(args);
509
- }
510
- }
511
- });
512
- // after the propagation end, call UP on any objects that were DOWNED and didn't recieve an UP while propagating
513
- // If user drags away from the object, then it doesn't get the UP event
514
- if (args.isUp) {
515
- pressedEvent?.handlers.forEach((handler) => {
516
- if (handler.onPointerUp) {
517
- handler.onPointerUp(args);
518
- }
519
- });
520
- this.pressedByID.delete(args.pointerId);
521
- }
522
- }
523
- /**
524
- * Propagate up in hiearchy and call OnExit regardless of the pointer event data
525
- */
526
- triggerOnExit(object, args) {
527
- args.used = false;
528
- this.propagate(object, args, (behaviour) => {
529
- if (!behaviour.gameObject || behaviour.destroyed)
530
- return;
531
- const inst = behaviour;
532
- if (inst.onPointerExit) {
533
- inst.onPointerExit(args);
534
- }
535
- });
536
- }
537
- handleMeshUiObjectWithoutShadowDom(obj, pressed) {
538
- if (!obj || !obj.isUI)
539
- return true;
540
- const hit = this.handleMeshUIIntersection(obj, pressed);
541
- return hit;
542
- }
543
- currentActiveMeshUIComponents = [];
544
- handleMeshUIIntersection(meshUiObject, pressed) {
545
- const res = MeshUIHelper.updateState(meshUiObject, pressed);
546
- if (res) {
547
- this.currentActiveMeshUIComponents.push(res);
548
- }
549
- return res !== null;
550
- }
551
- resetMeshUIStates() {
552
- if (this.context.input.getPointerPressedCount() > 0) {
553
- MeshUIHelper.resetLastSelected();
554
- }
555
- if (!this.currentActiveMeshUIComponents || this.currentActiveMeshUIComponents.length <= 0)
556
- return;
557
- for (let i = 0; i < this.currentActiveMeshUIComponents.length; i++) {
558
- const comp = this.currentActiveMeshUIComponents[i];
559
- MeshUIHelper.resetState(comp);
560
- }
561
- this.currentActiveMeshUIComponents.length = 0;
562
- }
563
- testIsVisible(obj) {
564
- if (!obj)
565
- return true;
566
- if (!GameObject.isActiveSelf(obj))
567
- return false;
568
- return this.testIsVisible(obj.parent);
569
- }
570
- }
571
- class MeshUIHelper {
572
- static lastSelected = null;
573
- static lastUpdateFrame = [];
574
- static needsUpdate = false;
575
- static markDirty() {
576
- this.needsUpdate = true;
577
- }
578
- static update(threeMeshUI, context, force = false) {
579
- if (force) {
580
- threeMeshUI.update();
581
- return;
582
- }
583
- const currentFrame = context.time.frameCount;
584
- for (const lu of this.lastUpdateFrame) {
585
- if (lu.context === context) {
586
- if (currentFrame === lu.frame)
587
- return;
588
- lu.frame = currentFrame;
589
- let shouldUpdate = this.needsUpdate || currentFrame < 1;
590
- if (lu.nextUpdate === context.time.frameCount)
591
- shouldUpdate = true;
592
- // if (this.needsUpdate) lu.nextUpdate = currentFrame + 3;
593
- if (shouldUpdate) {
594
- if (debug)
595
- console.log("Update threemeshui");
596
- this.needsUpdate = false;
597
- threeMeshUI.update();
598
- }
599
- return;
600
- }
601
- }
602
- this.lastUpdateFrame = [{ context, frame: currentFrame, nextUpdate: currentFrame }];
603
- threeMeshUI.update();
604
- }
605
- static updateState(intersect, _selectState) {
606
- let foundBlock = null;
607
- if (intersect) {
608
- foundBlock = this.findBlockInParent(intersect);
609
- // console.log(intersect, "-- found block:", foundBlock)
610
- if (foundBlock && foundBlock !== this.lastSelected) {
611
- const interactable = foundBlock["interactable"];
612
- if (interactable === false)
613
- return null;
614
- this.needsUpdate = true;
615
- }
616
- }
617
- return foundBlock;
618
- }
619
- static resetLastSelected() {
620
- const last = this.lastSelected;
621
- if (!last)
622
- return;
623
- this.lastSelected = null;
624
- this.resetState(last);
625
- }
626
- static resetState(obj) {
627
- if (!obj)
628
- return;
629
- this.needsUpdate = true;
630
- }
631
- static findBlockInParent(elem) {
632
- if (!elem)
633
- return null;
634
- if (elem.isBlock) {
635
- // @TODO : Replace states managements
636
- // if (Object.keys(elem.states).length > 0)
637
- return elem;
638
- }
639
- return this.findBlockInParent(elem.parent);
640
- }
641
- }
1
+ import { RaycastOptions } from "../../engine/engine_physics.js";
2
+ import { Behaviour, GameObject } from "../Component.js";
3
+ import { ControllerEvents, WebXRController } from "../webxr/WebXRController.js";
4
+ import { Context } from "../../engine/engine_setup.js";
5
+ import { PointerEventData, hasPointerEventComponent } from "./PointerEvents.js";
6
+ import { ObjectRaycaster, Raycaster } from "./Raycaster.js";
7
+ import { InputEvents, PointerType } from "../../engine/engine_input.js";
8
+ import { Object3D } from "three";
9
+ import { getParam } from "../../engine/engine_utils.js";
10
+ import { UIRaycastUtils } from "./RaycastUtils.js";
11
+ import { $shadowDomOwner } from "./BaseUIComponent.js";
12
+ import { isDevEnvironment, showBalloonMessage } from "../../engine/debug/index.js";
13
+ import { Mathf } from "../../engine/engine_math.js";
14
+ import { isUIObject } from "./Utils.js";
15
+ const debug = getParam("debugeventsystem");
16
+ export var EventSystemEvents;
17
+ (function (EventSystemEvents) {
18
+ EventSystemEvents["BeforeHandleInput"] = "BeforeHandleInput";
19
+ EventSystemEvents["AfterHandleInput"] = "AfterHandleInput";
20
+ })(EventSystemEvents || (EventSystemEvents = {}));
21
+ export class EventSystem extends Behaviour {
22
+ static _eventSystemMap = new Map();
23
+ static didSearchEventSystem = false;
24
+ static createIfNoneExists(context) {
25
+ if (!this.didSearchEventSystem) {
26
+ this.didSearchEventSystem = true;
27
+ if (EventSystem.systems.length <= 0) {
28
+ EventSystem.systems.push(...GameObject.findObjectsOfType(EventSystem, context));
29
+ }
30
+ }
31
+ for (const sys of EventSystem.systems) {
32
+ if (sys.context === context)
33
+ return; // exists
34
+ }
35
+ const go = new Object3D();
36
+ GameObject.addNewComponent(go, EventSystem);
37
+ context.scene.add(go);
38
+ }
39
+ static get systems() {
40
+ const context = Context.Current;
41
+ if (!this._eventSystemMap.has(context)) {
42
+ this._eventSystemMap.set(context, []);
43
+ }
44
+ return this._eventSystemMap.get(context);
45
+ }
46
+ static get(ctx) {
47
+ const systems = this._eventSystemMap.get(ctx);
48
+ if (systems && systems.length > 0)
49
+ return systems[0];
50
+ return null;
51
+ }
52
+ static get instance() {
53
+ return this.systems[0];
54
+ }
55
+ //@ts-ignore
56
+ static ensureUpdateMeshUI(instance, context, force = false) {
57
+ MeshUIHelper.update(instance, context, force);
58
+ }
59
+ static markUIDirty(_context) {
60
+ MeshUIHelper.markDirty();
61
+ }
62
+ raycaster = [];
63
+ constructor() {
64
+ super();
65
+ EventSystem.systems.push(this);
66
+ }
67
+ get hasActiveUI() { return this.currentActiveMeshUIComponents.length > 0; }
68
+ get isHoveringObjects() { return this.hoveredByID.size > 0; }
69
+ onDestroy() {
70
+ EventSystem.systems.splice(EventSystem.systems.indexOf(this), 1);
71
+ }
72
+ start() {
73
+ if (this.raycaster.length <= 0) {
74
+ const res = GameObject.findObjectOfType(Raycaster, this.context);
75
+ if (!res) {
76
+ const rc = GameObject.addNewComponent(this.context.scene, ObjectRaycaster);
77
+ rc.ignoreSkinnedMeshes = true;
78
+ this.raycaster.push(rc);
79
+ if (isDevEnvironment() || debug)
80
+ console.warn("Added an ObjectRaycaster to the scene because no raycaster was found. Skinnedmeshes will be ignored for better performance");
81
+ }
82
+ }
83
+ }
84
+ register(rc) {
85
+ if (rc && this.raycaster && !this.raycaster.includes(rc))
86
+ this.raycaster?.push(rc);
87
+ }
88
+ unregister(rc) {
89
+ const i = this.raycaster?.indexOf(rc);
90
+ if (i !== undefined && i !== -1) {
91
+ this.raycaster?.splice(i, 1);
92
+ }
93
+ }
94
+ _selectStartFn;
95
+ _selectEndFn;
96
+ _selectUpdateFn;
97
+ _handleEventCycleFn;
98
+ _handleInputFn;
99
+ onEnable() {
100
+ const grabbed = new Map();
101
+ this._selectStartFn ??= (ctrl, args) => {
102
+ if (!args.grab)
103
+ return;
104
+ MeshUIHelper.resetLastSelected();
105
+ const opts = new PointerEventData(this.context.input);
106
+ opts.inputSource = ctrl;
107
+ opts.pointerId = 0;
108
+ opts.isDown = ctrl.selectionDown;
109
+ opts.isUp = ctrl.selectionUp;
110
+ opts.isPressed = ctrl.selectionPressed;
111
+ opts.isClicked = false;
112
+ grabbed.set(ctrl, args.grab);
113
+ if (args.grab && !this.handleEventOnObject(args.grab, opts)) {
114
+ args.grab = null;
115
+ }
116
+ ;
117
+ };
118
+ this._selectEndFn ??= (ctrl, args) => {
119
+ if (!args.grab)
120
+ return;
121
+ const opts = new PointerEventData(this.context.input);
122
+ opts.inputSource = ctrl;
123
+ opts.pointerId = 0;
124
+ opts.isDown = ctrl.selectionDown;
125
+ opts.isUp = ctrl.selectionUp;
126
+ opts.isPressed = ctrl.selectionPressed;
127
+ opts.isClicked = ctrl.selectionClick;
128
+ this.handleEventOnObject(args.grab, opts);
129
+ const prevGrabbed = grabbed.get(ctrl);
130
+ grabbed.set(ctrl, null);
131
+ if (prevGrabbed) {
132
+ for (const key of this.pressedByID.keys()) {
133
+ const e = this.pressedByID[key];
134
+ if (e && e.obj === prevGrabbed && e.handler) {
135
+ e.handler.onPointerUp?.call(e.handler, opts);
136
+ this.pressedByID.delete(key);
137
+ }
138
+ }
139
+ }
140
+ };
141
+ const controllerRcOpts = new RaycastOptions();
142
+ this._selectUpdateFn ??= (_ctrl) => {
143
+ controllerRcOpts.ray = _ctrl.getRay();
144
+ const rc = this.performRaycast(controllerRcOpts) ?? [];
145
+ const opts = new PointerEventData(this.context.input);
146
+ opts.inputSource = _ctrl;
147
+ opts.pointerId = _ctrl.input?.handedness === "right" ? 0 : 1;
148
+ opts.isDown = _ctrl.selectionDown;
149
+ opts.isUp = _ctrl.selectionUp;
150
+ opts.isPressed = _ctrl.selectionPressed;
151
+ opts.isClicked = false;
152
+ this.handleIntersections(opts.pointerId, rc, opts);
153
+ };
154
+ WebXRController.addEventListener(ControllerEvents.SelectStart, this._selectStartFn);
155
+ WebXRController.addEventListener(ControllerEvents.SelectEnd, this._selectEndFn);
156
+ WebXRController.addEventListener(ControllerEvents.Update, this._selectUpdateFn);
157
+ this._handleInputFn = this.onPointerEvent.bind(this);
158
+ this.context.input.addEventListener(InputEvents.PointerDown, this._handleInputFn);
159
+ this.context.input.addEventListener(InputEvents.PointerUp, this._handleInputFn);
160
+ this.context.input.addEventListener(InputEvents.PointerMove, this._handleInputFn);
161
+ }
162
+ onDisable() {
163
+ WebXRController.removeEventListener(ControllerEvents.SelectStart, this._selectStartFn);
164
+ WebXRController.removeEventListener(ControllerEvents.SelectEnd, this._selectEndFn);
165
+ WebXRController.removeEventListener(ControllerEvents.Update, this._selectUpdateFn);
166
+ this.context.input.removeEventListener(InputEvents.PointerDown, this._handleInputFn);
167
+ this.context.input.removeEventListener(InputEvents.PointerUp, this._handleInputFn);
168
+ this.context.input.removeEventListener(InputEvents.PointerMove, this._handleInputFn);
169
+ }
170
+ /**
171
+ * all pointers that have pressed something
172
+ *
173
+ * key: pointerId
174
+ * value: object that was pressed, data of the pointer event, handlers that are releavant to the event
175
+ */
176
+ pressedByID = new Map();
177
+ /**
178
+ * all hovered objects
179
+ *
180
+ * key: pointerId
181
+ * value: object that is hovered, data of the pointer event
182
+ */
183
+ hoveredByID = new Map();
184
+ onBeforeRender() {
185
+ this.resetMeshUIStates();
186
+ }
187
+ /**
188
+ * Handle an pointer event from the input system
189
+ */
190
+ onPointerEvent(pointerEvent) {
191
+ if (pointerEvent === undefined)
192
+ return;
193
+ // On mouse input has to be always 0 regardless of the button user pressed
194
+ // because otherwise it would be taken as 3 unique pointers and create OnEnter and OnExit events which is not expected
195
+ const id = pointerEvent.pointerType == PointerType.Touch ? pointerEvent.button : 0;
196
+ const data = new PointerEventData(this.context.input, pointerEvent);
197
+ data.inputSource = this.context.input;
198
+ data.pointerId = pointerEvent.button;
199
+ data.isClicked = pointerEvent.type == InputEvents.PointerUp && this.context.input.getPointerClicked(pointerEvent.button);
200
+ // using the input type directly instead of input API -> otherwise onMove events can sometimes be getPointerUp() == true
201
+ data.isDown = pointerEvent.type == InputEvents.PointerDown;
202
+ data.isUp = pointerEvent.type == InputEvents.PointerUp;
203
+ data.isPressed = this.context.input.getPointerPressed(pointerEvent.button);
204
+ if (debug && data.isClicked)
205
+ console.log("CLICK", data.pointerId);
206
+ // raycast
207
+ const options = new RaycastOptions();
208
+ options.screenPoint = this.context.input.getPointerPositionRC(id);
209
+ const hits = this.performRaycast(options);
210
+ if (!hits)
211
+ return;
212
+ if (debug && data.isClicked) {
213
+ showBalloonMessage("EventSystem: " + data.pointerId + " - " + this.context.time.frame + " - Up:" + data.isUp + ", Down:" + data.isDown);
214
+ }
215
+ const evt = {
216
+ sender: this,
217
+ args: data,
218
+ hasActiveUI: this.currentActiveMeshUIComponents.length > 0,
219
+ };
220
+ this.dispatchEvent(new CustomEvent(EventSystemEvents.BeforeHandleInput, { detail: evt }));
221
+ // handle hit objects
222
+ this.handleIntersections(id, hits, data);
223
+ this.dispatchEvent(new CustomEvent(EventSystemEvents.AfterHandleInput, { detail: evt }));
224
+ }
225
+ _sortedHits = [];
226
+ /**
227
+ * cache for objects that we want to raycast against. It's cleared before each call to performRaycast invoking raycasters
228
+ */
229
+ _testObjectsCache = new Map();
230
+ /**
231
+ * Checks if an object that we encounter has an event component and if it does, we add it to our objects cache
232
+ * If it doesnt we tell our raycasting system to ignore it and continue in the child hierarchy
233
+ * We do this to avoid raycasts against objects that are not going to be used by the event system
234
+ * Because there's no component callback to be invoked anyways.
235
+ * This is especially important to avoid expensive raycasts against SkinnedMeshes
236
+ *
237
+ * Further optimizations would be to check what type of event we're dealing with
238
+ * For example if an event component has only an onPointerClick method we don't need to raycast during movement events
239
+ * */
240
+ shouldRaycastObject = (obj) => {
241
+ // check if this object is actually a UI shadow hierarchy object
242
+ let shadowComponent = null;
243
+ const isUI = isUIObject(obj);
244
+ // if yes we want to grab the actual object that is the owner of the shadow dom
245
+ // and check that object for the event component
246
+ if (isUI) {
247
+ shadowComponent = obj[$shadowDomOwner]?.gameObject;
248
+ }
249
+ // check if the object was seen previously
250
+ if (this._testObjectsCache.has(obj) || (shadowComponent && this._testObjectsCache.has(shadowComponent))) {
251
+ // if yes we check if it was previously stored as "YES WE NEED TO RAYCAST THIS"
252
+ const prev = this._testObjectsCache.get(obj);
253
+ if (prev === false)
254
+ return "continue in children";
255
+ return true;
256
+ }
257
+ else {
258
+ // the object was not yet seen so we test if it has an event component
259
+ let hasEventComponent = hasPointerEventComponent(obj);
260
+ if (!hasEventComponent && shadowComponent)
261
+ hasEventComponent = hasPointerEventComponent(shadowComponent);
262
+ if (hasEventComponent) {
263
+ // it has an event component: we add it and all its children to the cache
264
+ // we don't need to do the same for the shadow component hierarchy
265
+ // because the next object that will be detecting that the shadow owner was already seen
266
+ this._testObjectsCache.set(obj, true);
267
+ obj.traverse((o) => {
268
+ this._testObjectsCache.set(o, true);
269
+ });
270
+ return true;
271
+ }
272
+ this._testObjectsCache.set(obj, false);
273
+ return "continue in children";
274
+ }
275
+ };
276
+ /** the raycast filter is always overriden */
277
+ performRaycast(opts) {
278
+ if (!this.raycaster)
279
+ return null;
280
+ this._sortedHits.length = 0;
281
+ if (!opts)
282
+ opts = new RaycastOptions();
283
+ // we clear the cache of previously seen objects
284
+ this._testObjectsCache.clear();
285
+ opts.testObject = this.shouldRaycastObject;
286
+ for (const rc of this.raycaster) {
287
+ if (!rc.activeAndEnabled)
288
+ continue;
289
+ const res = rc.performRaycast(opts);
290
+ if (res && res.length > 0) {
291
+ // console.log(res.length, res.map(r => r.object.name));
292
+ this._sortedHits.push(...res);
293
+ }
294
+ }
295
+ this._sortedHits.sort((a, b) => {
296
+ return a.distance - b.distance;
297
+ });
298
+ return this._sortedHits;
299
+ }
300
+ handleIntersections(id, hits, args) {
301
+ if (hits?.length) {
302
+ hits = this.sortCandidates(hits);
303
+ for (const hit of hits) {
304
+ const { object } = hit;
305
+ args.point = hit.point;
306
+ args.normal = hit.normal;
307
+ args.face = hit.face;
308
+ args.distance = hit.distance;
309
+ args.instanceId = hit.instanceId;
310
+ if (this.handleEventOnObject(object, args)) {
311
+ return true;
312
+ }
313
+ }
314
+ }
315
+ // pointer has not hit any object to handle
316
+ // thus is not hovering over anything
317
+ const hoveredData = this.hoveredByID.get(id);
318
+ if (hoveredData) {
319
+ this.triggerOnExit(hoveredData.obj, hoveredData.data);
320
+ }
321
+ this.hoveredByID.delete(id);
322
+ // if it was up, it means it doesn't should notify things that it down on before
323
+ if (args.isUp) {
324
+ const pressedData = this.pressedByID.get(id);
325
+ pressedData?.handlers.forEach(h => h.onPointerUp?.call(h, args));
326
+ this.pressedByID.delete(id);
327
+ }
328
+ return false;
329
+ }
330
+ _sortingBuffer = [];
331
+ _noDepthTestingResults = [];
332
+ sortCandidates(hits) {
333
+ // iterate over all hits and filter for nodepth objects and normal hit objects
334
+ // the no-depth objects will be handled first starting from the closest
335
+ // assuming the hits array is sorted by distance (closest > furthest)
336
+ this._sortingBuffer.length = 0;
337
+ this._noDepthTestingResults.length = 0;
338
+ for (let i = 0; i < hits.length; i++) {
339
+ const hit = hits[i];
340
+ const object = hit.object;
341
+ if (object.material) {
342
+ if (object.material["depthTest"] === false) {
343
+ this._noDepthTestingResults.push(hit);
344
+ continue;
345
+ }
346
+ }
347
+ this._sortingBuffer.push(hit);
348
+ }
349
+ for (const obj of this._sortingBuffer) {
350
+ this._noDepthTestingResults.push(obj);
351
+ }
352
+ return this._noDepthTestingResults;
353
+ }
354
+ out = {};
355
+ /**
356
+ * Handle hit result by preparing all needed information before propagation.
357
+ * Then calling propagate.
358
+ */
359
+ handleEventOnObject(object, args) {
360
+ // ensures that invisible objects are ignored
361
+ if (!this.testIsVisible(object)) {
362
+ if (args.isClicked && debug)
363
+ console.log("not allowed", object);
364
+ return false;
365
+ }
366
+ // Event without pointer can't be handled
367
+ if (args.pointerId === undefined) {
368
+ if (debug)
369
+ console.warn("Event without pointer can't be handled", args);
370
+ return false;
371
+ }
372
+ // We want to call all event methods even if the event was used
373
+ // Used event can't be handled
374
+ // if (args.used) return false;
375
+ // Correct the handled object to match the relevant object in shadow dom (?)
376
+ const originalObject = object;
377
+ args.object = object;
378
+ const parent = object.parent;
379
+ let isShadow = false;
380
+ const clicked = args.isClicked ?? false;
381
+ let canvasGroup = null;
382
+ // handle potential shadow dom built from three mesh ui
383
+ if (parent && parent.isUI) {
384
+ const pressedOrClicked = (args.isPressed || args.isClicked) ?? false;
385
+ if (parent[$shadowDomOwner]) {
386
+ const actualGo = parent[$shadowDomOwner].gameObject;
387
+ if (actualGo) {
388
+ const res = UIRaycastUtils.isInteractable(actualGo, this.out);
389
+ if (!res)
390
+ return false;
391
+ canvasGroup = this.out.canvasGroup ?? null;
392
+ const handled = this.handleMeshUIIntersection(object, pressedOrClicked);
393
+ if (!clicked && handled) {
394
+ // return true;
395
+ }
396
+ object = actualGo;
397
+ isShadow = true;
398
+ }
399
+ }
400
+ if (!isShadow) {
401
+ const obj = this.handleMeshUiObjectWithoutShadowDom(parent, pressedOrClicked);
402
+ if (obj)
403
+ return true;
404
+ }
405
+ }
406
+ if (clicked && debug)
407
+ console.log(this.context.time.frame, object);
408
+ // Handle OnPointerExit -> in case when we are about to hover something new
409
+ // TODO: we need to keep track of the components that already received a PointerEnterEvent -> we can have a hierarchy where the hovered object changes but the component is on the parent and should not receive a PointerExit event because it's still hovered (just another child object)
410
+ const hovering = this.hoveredByID.get(args.pointerId);
411
+ const isNewlyHovering = hovering?.obj !== object;
412
+ // trigger onPointerExit
413
+ if (isNewlyHovering && hovering?.obj) {
414
+ this.triggerOnExit(hovering.obj, hovering.data);
415
+ }
416
+ // save hovered object
417
+ const entry = this.hoveredByID.get(args.pointerId);
418
+ if (!entry)
419
+ this.hoveredByID.set(args.pointerId, { obj: object, data: args });
420
+ else {
421
+ entry.obj = object;
422
+ entry.data = args;
423
+ }
424
+ // create / update pressed entry
425
+ if (args.isDown) {
426
+ const data = this.pressedByID.get(args.pointerId);
427
+ if (!data)
428
+ this.pressedByID.set(args.pointerId, { obj: object, data: args, handlers: new Set() });
429
+ else {
430
+ data.obj = object;
431
+ data.data = args;
432
+ }
433
+ }
434
+ if (canvasGroup === null || canvasGroup.interactable) {
435
+ this.handleMainInteraction(object, args, isNewlyHovering);
436
+ }
437
+ return true;
438
+ }
439
+ /**
440
+ * Propagate up in hiearchy and call the callback for each component that is possibly a handler
441
+ */
442
+ propagate(object, _args, onComponent) {
443
+ while (true) {
444
+ // Propagate up the hierarchy
445
+ if (_args.used)
446
+ return;
447
+ GameObject.foreachComponent(object, comp => {
448
+ // TODO: implement Stop Immediate Propagation
449
+ onComponent(comp);
450
+ // return undefined to continue iterating
451
+ return undefined;
452
+ }, false);
453
+ if (!object.parent)
454
+ break;
455
+ // walk up
456
+ object = object.parent;
457
+ }
458
+ }
459
+ /**
460
+ * Propagate up in hiearchy and call handlers based on the pointer event data
461
+ */
462
+ handleMainInteraction(object, args, isNewlyHovering) {
463
+ if (args.pointerId === undefined)
464
+ return;
465
+ const pressedEvent = this.pressedByID.get(args.pointerId);
466
+ this.propagate(object, args, (behaviour) => {
467
+ const comp = behaviour;
468
+ if (comp.interactable === false)
469
+ return;
470
+ if (comp.onPointerEnter) {
471
+ if (isNewlyHovering) {
472
+ comp.onPointerEnter(args);
473
+ }
474
+ }
475
+ if (args.isDown) {
476
+ if (comp.onPointerDown) {
477
+ comp.onPointerDown(args);
478
+ // Set the handler that we called the down event on
479
+ // So we can call the up event on the same handler
480
+ // In a scenario where we Down on one object and Up on another
481
+ pressedEvent?.handlers.add(comp);
482
+ }
483
+ }
484
+ const posLastFrame = this.context.input.getPointerPositionLastFrame(args.pointerId);
485
+ const posThisFrame = this.context.input.getPointerPosition(args.pointerId);
486
+ const isMoving = posLastFrame && !Mathf.approximately(posLastFrame, posThisFrame);
487
+ if (isMoving && comp.onPointerMove) {
488
+ comp.onPointerMove(args);
489
+ }
490
+ if (args.isUp) {
491
+ if (comp.onPointerUp) {
492
+ comp.onPointerUp(args);
493
+ // We don't want to call Up twice if we Down and Up on the same object
494
+ // But if we Down on one and Up on another we want to call Up on the first one as well
495
+ // For example if the object was cloned by the Duplicatable
496
+ // The original component that received the down event SHOULD also receive the up event
497
+ pressedEvent?.handlers.delete(comp);
498
+ }
499
+ // handle onExit on touchUp
500
+ // onExit on mouse is handled when we hover over something else / on nothing
501
+ if (comp.onPointerExit && args.event?.pointerType === PointerType.Touch) {
502
+ comp.onPointerExit(args);
503
+ this.hoveredByID.delete(args.pointerId);
504
+ }
505
+ }
506
+ if (args.isClicked) {
507
+ if (comp.onPointerClick) {
508
+ comp.onPointerClick(args);
509
+ }
510
+ }
511
+ });
512
+ // after the propagation end, call UP on any objects that were DOWNED and didn't recieve an UP while propagating
513
+ // If user drags away from the object, then it doesn't get the UP event
514
+ if (args.isUp) {
515
+ pressedEvent?.handlers.forEach((handler) => {
516
+ if (handler.onPointerUp) {
517
+ handler.onPointerUp(args);
518
+ }
519
+ });
520
+ this.pressedByID.delete(args.pointerId);
521
+ }
522
+ }
523
+ /**
524
+ * Propagate up in hiearchy and call OnExit regardless of the pointer event data
525
+ */
526
+ triggerOnExit(object, args) {
527
+ args.used = false;
528
+ this.propagate(object, args, (behaviour) => {
529
+ if (!behaviour.gameObject || behaviour.destroyed)
530
+ return;
531
+ const inst = behaviour;
532
+ if (inst.onPointerExit) {
533
+ inst.onPointerExit(args);
534
+ }
535
+ });
536
+ }
537
+ handleMeshUiObjectWithoutShadowDom(obj, pressed) {
538
+ if (!obj || !obj.isUI)
539
+ return true;
540
+ const hit = this.handleMeshUIIntersection(obj, pressed);
541
+ return hit;
542
+ }
543
+ currentActiveMeshUIComponents = [];
544
+ handleMeshUIIntersection(meshUiObject, pressed) {
545
+ const res = MeshUIHelper.updateState(meshUiObject, pressed);
546
+ if (res) {
547
+ this.currentActiveMeshUIComponents.push(res);
548
+ }
549
+ return res !== null;
550
+ }
551
+ resetMeshUIStates() {
552
+ if (this.context.input.getPointerPressedCount() > 0) {
553
+ MeshUIHelper.resetLastSelected();
554
+ }
555
+ if (!this.currentActiveMeshUIComponents || this.currentActiveMeshUIComponents.length <= 0)
556
+ return;
557
+ for (let i = 0; i < this.currentActiveMeshUIComponents.length; i++) {
558
+ const comp = this.currentActiveMeshUIComponents[i];
559
+ MeshUIHelper.resetState(comp);
560
+ }
561
+ this.currentActiveMeshUIComponents.length = 0;
562
+ }
563
+ testIsVisible(obj) {
564
+ if (!obj)
565
+ return true;
566
+ if (!GameObject.isActiveSelf(obj))
567
+ return false;
568
+ return this.testIsVisible(obj.parent);
569
+ }
570
+ }
571
+ class MeshUIHelper {
572
+ static lastSelected = null;
573
+ static lastUpdateFrame = [];
574
+ static needsUpdate = false;
575
+ static markDirty() {
576
+ this.needsUpdate = true;
577
+ }
578
+ static update(threeMeshUI, context, force = false) {
579
+ if (force) {
580
+ threeMeshUI.update();
581
+ return;
582
+ }
583
+ const currentFrame = context.time.frameCount;
584
+ for (const lu of this.lastUpdateFrame) {
585
+ if (lu.context === context) {
586
+ if (currentFrame === lu.frame)
587
+ return;
588
+ lu.frame = currentFrame;
589
+ let shouldUpdate = this.needsUpdate || currentFrame < 1;
590
+ if (lu.nextUpdate === context.time.frameCount)
591
+ shouldUpdate = true;
592
+ // if (this.needsUpdate) lu.nextUpdate = currentFrame + 3;
593
+ if (shouldUpdate) {
594
+ if (debug)
595
+ console.log("Update threemeshui");
596
+ this.needsUpdate = false;
597
+ threeMeshUI.update();
598
+ }
599
+ return;
600
+ }
601
+ }
602
+ this.lastUpdateFrame = [{ context, frame: currentFrame, nextUpdate: currentFrame }];
603
+ threeMeshUI.update();
604
+ }
605
+ static updateState(intersect, _selectState) {
606
+ let foundBlock = null;
607
+ if (intersect) {
608
+ foundBlock = this.findBlockInParent(intersect);
609
+ // console.log(intersect, "-- found block:", foundBlock)
610
+ if (foundBlock && foundBlock !== this.lastSelected) {
611
+ const interactable = foundBlock["interactable"];
612
+ if (interactable === false)
613
+ return null;
614
+ this.needsUpdate = true;
615
+ }
616
+ }
617
+ return foundBlock;
618
+ }
619
+ static resetLastSelected() {
620
+ const last = this.lastSelected;
621
+ if (!last)
622
+ return;
623
+ this.lastSelected = null;
624
+ this.resetState(last);
625
+ }
626
+ static resetState(obj) {
627
+ if (!obj)
628
+ return;
629
+ this.needsUpdate = true;
630
+ }
631
+ static findBlockInParent(elem) {
632
+ if (!elem)
633
+ return null;
634
+ if (elem.isBlock) {
635
+ // @TODO : Replace states managements
636
+ // if (Object.keys(elem.states).length > 0)
637
+ return elem;
638
+ }
639
+ return this.findBlockInParent(elem.parent);
640
+ }
641
+ }
642
642
  //# sourceMappingURL=EventSystem.js.map