@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/CHANGELOG.md +2259 -2253
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +7 -10
  5. package/dist/needle-engine.light.js +7 -10
  6. package/dist/needle-engine.light.min.js +7 -10
  7. package/dist/needle-engine.light.umd.cjs +7 -10
  8. package/dist/needle-engine.min.js +7 -10
  9. package/dist/needle-engine.umd.cjs +7 -10
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AudioListener.d.ts +7 -7
  211. package/lib/engine-components/AudioListener.js +30 -30
  212. package/lib/engine-components/AudioSource.d.ts +61 -61
  213. package/lib/engine-components/AudioSource.js +422 -422
  214. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  215. package/lib/engine-components/AvatarLoader.js +173 -173
  216. package/lib/engine-components/AxesHelper.d.ts +9 -9
  217. package/lib/engine-components/AxesHelper.js +44 -44
  218. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  219. package/lib/engine-components/BasicIKConstraint.js +43 -43
  220. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  221. package/lib/engine-components/BoxHelperComponent.js +89 -89
  222. package/lib/engine-components/Camera.d.ts +70 -70
  223. package/lib/engine-components/Camera.js +450 -450
  224. package/lib/engine-components/CameraUtils.d.ts +1 -1
  225. package/lib/engine-components/CameraUtils.js +77 -77
  226. package/lib/engine-components/CharacterController.d.ts +46 -46
  227. package/lib/engine-components/CharacterController.js +227 -227
  228. package/lib/engine-components/Collider.d.ts +46 -46
  229. package/lib/engine-components/Collider.js +153 -153
  230. package/lib/engine-components/Component.d.ts +228 -228
  231. package/lib/engine-components/Component.js +541 -541
  232. package/lib/engine-components/ContactShadows.d.ts +23 -23
  233. package/lib/engine-components/ContactShadows.js +233 -233
  234. package/lib/engine-components/DeleteBox.d.ts +9 -9
  235. package/lib/engine-components/DeleteBox.js +30 -30
  236. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  237. package/lib/engine-components/DeviceFlag.js +43 -43
  238. package/lib/engine-components/DragControls.d.ts +51 -51
  239. package/lib/engine-components/DragControls.js +516 -516
  240. package/lib/engine-components/DropListener.d.ts +15 -15
  241. package/lib/engine-components/DropListener.js +120 -120
  242. package/lib/engine-components/Duplicatable.d.ts +16 -16
  243. package/lib/engine-components/Duplicatable.js +150 -150
  244. package/lib/engine-components/EventList.d.ts +28 -28
  245. package/lib/engine-components/EventList.js +105 -105
  246. package/lib/engine-components/EventTrigger.d.ts +12 -12
  247. package/lib/engine-components/EventTrigger.js +50 -50
  248. package/lib/engine-components/EventType.d.ts +19 -19
  249. package/lib/engine-components/EventType.js +71 -71
  250. package/lib/engine-components/FlyControls.d.ts +7 -7
  251. package/lib/engine-components/FlyControls.js +25 -25
  252. package/lib/engine-components/Fog.d.ts +20 -20
  253. package/lib/engine-components/Fog.js +60 -60
  254. package/lib/engine-components/Gizmos.d.ts +12 -12
  255. package/lib/engine-components/Gizmos.js +60 -60
  256. package/lib/engine-components/GridHelper.d.ts +12 -12
  257. package/lib/engine-components/GridHelper.js +47 -47
  258. package/lib/engine-components/GroundProjection.d.ts +21 -21
  259. package/lib/engine-components/GroundProjection.js +97 -97
  260. package/lib/engine-components/Interactable.d.ts +10 -10
  261. package/lib/engine-components/Interactable.js +11 -11
  262. package/lib/engine-components/Joints.d.ts +19 -19
  263. package/lib/engine-components/Joints.js +51 -51
  264. package/lib/engine-components/LODGroup.d.ts +30 -30
  265. package/lib/engine-components/LODGroup.js +145 -145
  266. package/lib/engine-components/Light.d.ts +75 -75
  267. package/lib/engine-components/Light.js +475 -475
  268. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  269. package/lib/engine-components/LookAtConstraint.js +17 -17
  270. package/lib/engine-components/NestedGltf.d.ts +11 -11
  271. package/lib/engine-components/NestedGltf.js +74 -74
  272. package/lib/engine-components/Networking.d.ts +11 -11
  273. package/lib/engine-components/Networking.js +70 -70
  274. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  275. package/lib/engine-components/OffsetConstraint.js +65 -65
  276. package/lib/engine-components/OrbitControls.d.ts +111 -111
  277. package/lib/engine-components/OrbitControls.js +646 -646
  278. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  279. package/lib/engine-components/ParticleSystem.js +1077 -1077
  280. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  281. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  282. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  283. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  284. package/lib/engine-components/PlayerColor.d.ts +13 -13
  285. package/lib/engine-components/PlayerColor.js +83 -83
  286. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  287. package/lib/engine-components/ReflectionProbe.js +181 -181
  288. package/lib/engine-components/Renderer.d.ts +112 -112
  289. package/lib/engine-components/Renderer.js +1029 -1029
  290. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  291. package/lib/engine-components/RendererLightmap.js +127 -127
  292. package/lib/engine-components/RigidBody.d.ts +120 -120
  293. package/lib/engine-components/RigidBody.js +452 -452
  294. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  295. package/lib/engine-components/SceneSwitcher.js +583 -583
  296. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  297. package/lib/engine-components/ScreenCapture.js +405 -405
  298. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  299. package/lib/engine-components/ShadowCatcher.js +144 -144
  300. package/lib/engine-components/Skybox.d.ts +23 -23
  301. package/lib/engine-components/Skybox.js +287 -287
  302. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  303. package/lib/engine-components/SmoothFollow.js +63 -63
  304. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  305. package/lib/engine-components/SpatialTrigger.js +144 -144
  306. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  307. package/lib/engine-components/SpectatorCamera.js +593 -593
  308. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  309. package/lib/engine-components/SpriteRenderer.js +257 -257
  310. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  311. package/lib/engine-components/SyncedCamera.js +187 -187
  312. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  313. package/lib/engine-components/SyncedRoom.js +162 -162
  314. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  315. package/lib/engine-components/SyncedTransform.js +265 -265
  316. package/lib/engine-components/TestRunner.d.ts +13 -13
  317. package/lib/engine-components/TestRunner.js +99 -99
  318. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  319. package/lib/engine-components/TransformGizmo.js +148 -148
  320. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  321. package/lib/engine-components/VideoPlayer.js +792 -792
  322. package/lib/engine-components/Voip.d.ts +29 -29
  323. package/lib/engine-components/Voip.js +203 -203
  324. package/lib/engine-components/XRFlag.d.ts +33 -33
  325. package/lib/engine-components/XRFlag.js +128 -128
  326. package/lib/engine-components/api.d.ts +15 -15
  327. package/lib/engine-components/api.js +15 -15
  328. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  330. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  332. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  334. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  336. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  338. package/lib/engine-components/codegen/components.d.ts +216 -216
  339. package/lib/engine-components/codegen/components.js +217 -217
  340. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  341. package/lib/engine-components/debug/LogStats.js +18 -18
  342. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  343. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  344. package/lib/engine-components/export/index.d.ts +1 -1
  345. package/lib/engine-components/export/index.js +1 -1
  346. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
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  684. package/src/engine-components/Interactable.ts +18 -18
  685. package/src/engine-components/Joints.ts +51 -51
  686. package/src/engine-components/LODGroup.ts +145 -145
  687. package/src/engine-components/Light.ts +493 -493
  688. package/src/engine-components/LookAtConstraint.ts +11 -11
  689. package/src/engine-components/NestedGltf.ts +70 -70
  690. package/src/engine-components/Networking.ts +72 -72
  691. package/src/engine-components/OffsetConstraint.ts +59 -59
  692. package/src/engine-components/OrbitControls.ts +653 -653
  693. package/src/engine-components/ParticleSystem.ts +1192 -1192
  694. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  695. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  696. package/src/engine-components/PlayerColor.ts +93 -93
  697. package/src/engine-components/ReflectionProbe.ts +192 -192
  698. package/src/engine-components/Renderer.ts +1125 -1125
  699. package/src/engine-components/RendererLightmap.ts +145 -145
  700. package/src/engine-components/RigidBody.ts +453 -453
  701. package/src/engine-components/SceneSwitcher.ts +594 -594
  702. package/src/engine-components/ScreenCapture.ts +437 -437
  703. package/src/engine-components/ShadowCatcher.ts +149 -149
  704. package/src/engine-components/Skybox.ts +281 -281
  705. package/src/engine-components/SmoothFollow.ts +57 -57
  706. package/src/engine-components/SpatialTrigger.ts +142 -142
  707. package/src/engine-components/SpectatorCamera.ts +675 -675
  708. package/src/engine-components/SphereCollider.ts +1 -1
  709. package/src/engine-components/SpriteRenderer.ts +244 -244
  710. package/src/engine-components/SyncedCamera.ts +208 -208
  711. package/src/engine-components/SyncedRoom.ts +166 -166
  712. package/src/engine-components/SyncedTransform.ts +336 -336
  713. package/src/engine-components/TestRunner.ts +114 -114
  714. package/src/engine-components/TransformGizmo.ts +157 -157
  715. package/src/engine-components/VideoPlayer.ts +831 -831
  716. package/src/engine-components/Voip.ts +214 -214
  717. package/src/engine-components/XRFlag.ts +138 -138
  718. package/src/engine-components/api.ts +22 -22
  719. package/src/engine-components/avatar/AvatarBlink_Simple.ts +67 -67
  720. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +68 -68
  721. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +136 -136
  722. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -81
  723. package/src/engine-components/avatar/Avatar_MustacheShake.ts +28 -28
  724. package/src/engine-components/codegen/components.ts +216 -216
  725. package/src/engine-components/debug/LogStats.ts +21 -21
  726. package/src/engine-components/export/gltf/GltfExport.ts +231 -231
  727. package/src/engine-components/export/usdz/Extension.ts +11 -11
  728. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +1773 -1773
  729. package/src/engine-components/export/usdz/USDZExporter.ts +477 -477
  730. package/src/engine-components/export/usdz/extensions/Animation.ts +774 -774
  731. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  732. package/src/engine-components/export/usdz/extensions/USDZText.ts +287 -287
  733. package/src/engine-components/export/usdz/extensions/USDZUI.ts +119 -119
  734. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +98 -98
  735. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +67 -67
  736. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +202 -202
  737. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +963 -963
  738. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  739. package/src/engine-components/export/usdz/index.ts +2 -2
  740. package/src/engine-components/export/usdz/utils/animationutils.ts +100 -100
  741. package/src/engine-components/export/usdz/utils/quicklook.ts +42 -42
  742. package/src/engine-components/export/usdz/utils/timeutils.ts +19 -19
  743. package/src/engine-components/js-extensions/ExtensionUtils.ts +81 -81
  744. package/src/engine-components/js-extensions/Object3D.ts +181 -181
  745. package/src/engine-components/js-extensions/RGBAColor.ts +54 -54
  746. package/src/engine-components/js-extensions/Vector.ts +16 -16
  747. package/src/engine-components/js-extensions/index.ts +2 -2
  748. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +51 -51
  749. package/src/engine-components/postprocessing/Effects/Bloom.ts +76 -76
  750. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +35 -35
  751. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +96 -96
  752. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +93 -93
  753. package/src/engine-components/postprocessing/Effects/Pixelation.ts +26 -26
  754. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +84 -84
  755. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +98 -98
  756. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +55 -55
  757. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +54 -54
  758. package/src/engine-components/postprocessing/Effects/Vignette.ts +54 -54
  759. package/src/engine-components/postprocessing/PostProcessingEffect.ts +148 -148
  760. package/src/engine-components/postprocessing/PostProcessingHandler.ts +232 -232
  761. package/src/engine-components/postprocessing/Volume.ts +216 -216
  762. package/src/engine-components/postprocessing/VolumeParameter.ts +92 -92
  763. package/src/engine-components/postprocessing/VolumeProfile.ts +40 -40
  764. package/src/engine-components/postprocessing/index.ts +3 -3
  765. package/src/engine-components/timeline/PlayableDirector.ts +666 -666
  766. package/src/engine-components/timeline/SignalAsset.ts +138 -138
  767. package/src/engine-components/timeline/TimelineModels.ts +93 -93
  768. package/src/engine-components/timeline/TimelineTracks.ts +906 -906
  769. package/src/engine-components/timeline/index.ts +3 -3
  770. package/src/engine-components/ui/BaseUIComponent.ts +195 -195
  771. package/src/engine-components/ui/Button.ts +283 -283
  772. package/src/engine-components/ui/Canvas.ts +390 -390
  773. package/src/engine-components/ui/CanvasGroup.ts +49 -49
  774. package/src/engine-components/ui/EventSystem.ts +736 -736
  775. package/src/engine-components/ui/Graphic.ts +255 -255
  776. package/src/engine-components/ui/Image.ts +102 -102
  777. package/src/engine-components/ui/InputField.ts +290 -290
  778. package/src/engine-components/ui/Interfaces.ts +57 -57
  779. package/src/engine-components/ui/Layout.ts +322 -322
  780. package/src/engine-components/ui/Outline.ts +12 -12
  781. package/src/engine-components/ui/PointerEvents.ts +118 -118
  782. package/src/engine-components/ui/RaycastUtils.ts +68 -68
  783. package/src/engine-components/ui/Raycaster.ts +73 -73
  784. package/src/engine-components/ui/RectTransform.ts +364 -364
  785. package/src/engine-components/ui/SpatialHtml.ts +63 -63
  786. package/src/engine-components/ui/Text.ts +572 -572
  787. package/src/engine-components/ui/Utils.ts +110 -110
  788. package/src/engine-components/utils/LookAt.ts +65 -65
  789. package/src/engine-components/utils/OpenURL.ts +118 -118
  790. package/src/engine-components/webxr/WebARCameraBackground.ts +224 -224
  791. package/src/engine-components/webxr/WebARSessionRoot.ts +446 -446
  792. package/src/engine-components/webxr/WebXR.ts +761 -761
  793. package/src/engine-components/webxr/WebXRAvatar.ts +356 -356
  794. package/src/engine-components/webxr/WebXRController.ts +1168 -1168
  795. package/src/engine-components/webxr/WebXRGrabRendering.ts +150 -150
  796. package/src/engine-components/webxr/WebXRImageTracking.ts +371 -371
  797. package/src/engine-components/webxr/WebXRPlaneTracking.ts +429 -429
  798. package/src/engine-components/webxr/WebXRRig.ts +21 -21
  799. package/src/engine-components/webxr/WebXRSync.ts +463 -463
  800. package/src/engine-components/webxr/index.ts +3 -3
  801. package/src/engine-components-experimental/Presentation.ts +12 -12
  802. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
  803. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  804. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  805. package/src/engine-schemes/schemes.ts +27 -27
  806. package/src/engine-schemes/synced-camera-model.ts +92 -92
  807. package/src/engine-schemes/synced-transform-model.ts +90 -90
  808. package/src/engine-schemes/syncedCamera.fbs +10 -10
  809. package/src/engine-schemes/transform.ts +50 -50
  810. package/src/engine-schemes/transforms.fbs +25 -25
  811. package/src/engine-schemes/vec.fbs +19 -19
  812. package/src/engine-schemes/vec2.ts +33 -33
  813. package/src/engine-schemes/vec3.ts +38 -38
  814. package/src/engine-schemes/vec4.ts +43 -43
  815. package/src/engine-schemes/vr-user-state-buffer.ts +138 -138
  816. package/src/engine-schemes/vrUserStateBuffer.fbs +16 -16
  817. package/src/include/draco/draco_decoder.js +34 -34
  818. package/src/include/draco/draco_wasm_wrapper.js +117 -117
  819. package/src/include/ktx2/basis_transcoder.js +21 -21
  820. package/src/include/needle/arial-msdf.json +1471 -1471
  821. package/src/include/three/ARButton.js +231 -231
  822. package/src/include/three/DragControls.js +231 -231
  823. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  824. package/src/include/three/VRButton.js +194 -194
  825. package/src/needle-engine.ts +55 -55
  826. package/src/engine/dist/api.js +0 -73
  827. package/src/engine/dist/api.js.meta +0 -7
  828. package/src/engine/dist/engine_networking_streams.js +0 -474
  829. package/src/engine/dist/engine_networking_streams.js.meta +0 -7
  830. package/src/engine-schemes/dist/api.js +0 -17
  831. package/src/engine-schemes/dist/api.js.meta +0 -7
  832. package/src/engine-schemes/dist/schemes.js +0 -25
  833. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  834. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  835. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  836. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  837. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  838. package/src/engine-schemes/dist/transform.js +0 -46
  839. package/src/engine-schemes/dist/transform.js.meta +0 -7
  840. package/src/engine-schemes/dist/vec2.js +0 -32
  841. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  842. package/src/engine-schemes/dist/vec3.js +0 -36
  843. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  844. package/src/engine-schemes/dist/vec4.js +0 -40
  845. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  846. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  847. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
  848. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,14 +1,14 @@
1
- export declare interface IModel {
2
- guid: string;
3
- dontSave?: boolean;
4
- }
5
- export declare enum SendQueue {
6
- OnConnection = 0,
7
- OnRoomJoin = 1,
8
- Queued = 2,
9
- Immediate = 3
10
- }
11
- export declare interface INetworkConnection {
12
- get isConnected(): boolean;
13
- send(key: string, data: IModel | object | boolean | null | string | number, queue: SendQueue): unknown;
14
- }
1
+ export declare interface IModel {
2
+ guid: string;
3
+ dontSave?: boolean;
4
+ }
5
+ export declare enum SendQueue {
6
+ OnConnection = 0,
7
+ OnRoomJoin = 1,
8
+ Queued = 2,
9
+ Immediate = 3
10
+ }
11
+ export declare interface INetworkConnection {
12
+ get isConnected(): boolean;
13
+ send(key: string, data: IModel | object | boolean | null | string | number, queue: SendQueue): unknown;
14
+ }
@@ -1,8 +1,8 @@
1
- export var SendQueue;
2
- (function (SendQueue) {
3
- SendQueue[SendQueue["OnConnection"] = 0] = "OnConnection";
4
- SendQueue[SendQueue["OnRoomJoin"] = 1] = "OnRoomJoin";
5
- SendQueue[SendQueue["Queued"] = 2] = "Queued";
6
- SendQueue[SendQueue["Immediate"] = 3] = "Immediate";
7
- })(SendQueue || (SendQueue = {}));
1
+ export var SendQueue;
2
+ (function (SendQueue) {
3
+ SendQueue[SendQueue["OnConnection"] = 0] = "OnConnection";
4
+ SendQueue[SendQueue["OnRoomJoin"] = 1] = "OnRoomJoin";
5
+ SendQueue[SendQueue["Queued"] = 2] = "Queued";
6
+ SendQueue[SendQueue["Immediate"] = 3] = "Immediate";
7
+ })(SendQueue || (SendQueue = {}));
8
8
  //# sourceMappingURL=engine_networking_types.js.map
@@ -1,2 +1,2 @@
1
- export declare function isLocalNetwork(hostname?: string): boolean;
2
- export declare function isHostedOnGlitch(): boolean;
1
+ export declare function isLocalNetwork(hostname?: string): boolean;
2
+ export declare function isHostedOnGlitch(): boolean;
@@ -1,21 +1,21 @@
1
- const localNetworkResults = new Map();
2
- export function isLocalNetwork(hostname = globalThis.location?.hostname) {
3
- if (localNetworkResults.has(hostname))
4
- return localNetworkResults.get(hostname);
5
- const isLocalNetwork = /(\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3})|localhost/.test(hostname);
6
- localNetworkResults.set(hostname, isLocalNetwork);
7
- if (isLocalNetwork === true)
8
- return true;
9
- return false;
10
- }
11
- export function isHostedOnGlitch() {
12
- return window.location.hostname.includes("glitch.me");
13
- }
14
- // const testUrls = [
15
- // "192.254.384.122",
16
- // "my-glitch-page.glitch.me",
17
- // "a4d35231.my-url.dev"
18
- // ]
19
- // for (let url of testUrls)
20
- // console.log("Testing url: " + url, isLocalNetwork(url));
1
+ const localNetworkResults = new Map();
2
+ export function isLocalNetwork(hostname = globalThis.location?.hostname) {
3
+ if (localNetworkResults.has(hostname))
4
+ return localNetworkResults.get(hostname);
5
+ const isLocalNetwork = /(\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3})|localhost/.test(hostname);
6
+ localNetworkResults.set(hostname, isLocalNetwork);
7
+ if (isLocalNetwork === true)
8
+ return true;
9
+ return false;
10
+ }
11
+ export function isHostedOnGlitch() {
12
+ return window.location.hostname.includes("glitch.me");
13
+ }
14
+ // const testUrls = [
15
+ // "192.254.384.122",
16
+ // "my-glitch-page.glitch.me",
17
+ // "a4d35231.my-url.dev"
18
+ // ]
19
+ // for (let url of testUrls)
20
+ // console.log("Testing url: " + url, isLocalNetwork(url));
21
21
  //# sourceMappingURL=engine_networking_utils.js.map
@@ -1,10 +1,10 @@
1
- export type Prefix = (...args: any[]) => any;
2
- export type Postfix = (...args: any[]) => any;
3
- /**
4
- * Use patcher for patching properties insteadof calling Object.defineProperty individually
5
- * since this will cause conflicts if multiple patches need to be applied to the same property
6
- */
7
- export declare function addPatch<T extends object>(prototype: T, fieldName: string, beforeCallback?: Prefix | null, afterCallback?: Postfix | null): void;
8
- /** Removes prefix or postfix */
9
- export declare function removePatch(prototype: object, fieldName: string, prefixOrPostfix: Prefix | Postfix): void;
10
- export declare const NeedlePatchesKey = "Needle:Patches";
1
+ export type Prefix = (...args: any[]) => any;
2
+ export type Postfix = (...args: any[]) => any;
3
+ /**
4
+ * Use patcher for patching properties insteadof calling Object.defineProperty individually
5
+ * since this will cause conflicts if multiple patches need to be applied to the same property
6
+ */
7
+ export declare function addPatch<T extends object>(prototype: T, fieldName: string, beforeCallback?: Prefix | null, afterCallback?: Postfix | null): void;
8
+ /** Removes prefix or postfix */
9
+ export declare function removePatch(prototype: object, fieldName: string, prefixOrPostfix: Prefix | Postfix): void;
10
+ export declare const NeedlePatchesKey = "Needle:Patches";
@@ -1,143 +1,143 @@
1
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/hasOwn
2
- import { getParam } from "./engine_utils.js";
3
- const debugPatch = getParam("debugpatch");
4
- /**
5
- * Use patcher for patching properties insteadof calling Object.defineProperty individually
6
- * since this will cause conflicts if multiple patches need to be applied to the same property
7
- */
8
- export function addPatch(prototype, fieldName, beforeCallback, afterCallback) {
9
- const debug = debugPatch === fieldName;
10
- // If no callbacks are provided, we don't need to do anything
11
- if (!beforeCallback && !afterCallback) {
12
- return;
13
- }
14
- // TODO: we probably want to turn this into a symbol to prevent anyone from overriding it
15
- // But when we need to store the symbol per prototype to allow e.g. material disposing to iterate those and dispose all
16
- // TODO: making symbols here breaks e.g. progressive textures because they iterate on the property keys
17
- const backingField = fieldName + "___needle"; // Symbol(fieldName);// + " (patched)";
18
- internalAddPatch(prototype, fieldName, beforeCallback, afterCallback);
19
- const desc = Object.getOwnPropertyDescriptor(prototype, fieldName);
20
- const existing = prototype[fieldName];
21
- if (debug)
22
- console.log("Patch", prototype.constructor.name, fieldName, desc, existing);
23
- if (desc) {
24
- if (debug)
25
- console.log("Apply patch with existing descriptor", prototype.constructor.name, fieldName, desc);
26
- if (typeof desc.value === "function") {
27
- prototype[fieldName] = ensureFunctionWrapped(desc.value, prototype, fieldName);
28
- }
29
- }
30
- else {
31
- if (debug)
32
- console.log("Create patch with new property", prototype.constructor.name, fieldName, desc);
33
- Object.defineProperty(prototype, fieldName, {
34
- set: function (value) {
35
- if (typeof value === "function") {
36
- // TODO: not sure if this is correct (if the value that is set is a function)
37
- this[backingField] = ensureFunctionWrapped(value, prototype, fieldName);
38
- }
39
- else {
40
- const prev = this[backingField];
41
- executePrefixes(prototype, fieldName, this, prev, value);
42
- this[backingField] = value;
43
- executePostFixes(prototype, fieldName, this, prev, value);
44
- }
45
- },
46
- get: function () {
47
- const value = this[backingField];
48
- if (typeof value === "function") {
49
- if (value[backingField]) {
50
- return value[backingField];
51
- }
52
- }
53
- return value;
54
- }
55
- });
56
- }
57
- }
58
- /** Removes prefix or postfix */
59
- export function removePatch(prototype, fieldName, prefixOrPostfix) {
60
- const patches = getPatches(prototype, fieldName);
61
- if (patches) {
62
- for (let i = patches.length - 1; i >= 0; i--) {
63
- const patch = patches[i];
64
- // Remove either the prefix or postfix
65
- if (patch.prefix === prefixOrPostfix) {
66
- patch.prefix = null;
67
- }
68
- if (patch.postfix === prefixOrPostfix) {
69
- patch.postfix = null;
70
- }
71
- // If the patch is empty, remove it from the list
72
- if (!patch.prefix && !patch.postfix) {
73
- patches.splice(i, 1);
74
- }
75
- }
76
- }
77
- }
78
- const $wrappedFunctionSymbol = Symbol("Needle:Patches:WrappedFunction");
79
- function ensureFunctionWrapped(originalFunction, prototype, fieldname) {
80
- if (originalFunction[$wrappedFunctionSymbol]) {
81
- return originalFunction;
82
- }
83
- const wrappedFunction = function (...args) {
84
- executePrefixes(prototype, fieldname, this, ...args);
85
- const result = originalFunction.apply(this, args);
86
- executePostFixes(prototype, fieldname, this, result, ...args);
87
- return result;
88
- };
89
- wrappedFunction[$wrappedFunctionSymbol] = true;
90
- return wrappedFunction;
91
- }
92
- export const NeedlePatchesKey = "Needle:Patches";
93
- function patches() {
94
- if (!globalThis[NeedlePatchesKey]) {
95
- globalThis[NeedlePatchesKey] = new WeakMap();
96
- }
97
- return globalThis[NeedlePatchesKey];
98
- }
99
- function getPatches(prototype, fieldName) {
100
- const patchesMap = patches().get(prototype);
101
- if (!patchesMap) {
102
- return null;
103
- }
104
- return patchesMap.get(fieldName);
105
- ;
106
- }
107
- function internalAddPatch(prototype, fieldName, prefix, postfix) {
108
- let patchesMap = patches().get(prototype);
109
- if (!patchesMap) {
110
- patchesMap = new Map();
111
- patches().set(prototype, patchesMap);
112
- }
113
- let patchList = patchesMap.get(fieldName);
114
- if (!patchList) {
115
- patchList = [];
116
- patchesMap.set(fieldName, patchList);
117
- }
118
- patchList.push({
119
- prefix: prefix,
120
- postfix: postfix
121
- });
122
- }
123
- function executePrefixes(prototype, fieldName, instance, ...args) {
124
- if (!instance)
125
- return;
126
- const patches = getPatches(prototype, fieldName);
127
- if (patches) {
128
- for (const patchInfo of patches) {
129
- patchInfo.prefix?.call(instance, ...args);
130
- }
131
- }
132
- }
133
- function executePostFixes(prototype, fieldName, instance, result, ...args) {
134
- if (!instance)
135
- return;
136
- const patches = getPatches(prototype, fieldName);
137
- if (patches) {
138
- for (const patchInfo of patches) {
139
- patchInfo.postfix?.call(instance, result, ...args);
140
- }
141
- }
142
- }
1
+ // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/hasOwn
2
+ import { getParam } from "./engine_utils.js";
3
+ const debugPatch = getParam("debugpatch");
4
+ /**
5
+ * Use patcher for patching properties insteadof calling Object.defineProperty individually
6
+ * since this will cause conflicts if multiple patches need to be applied to the same property
7
+ */
8
+ export function addPatch(prototype, fieldName, beforeCallback, afterCallback) {
9
+ const debug = debugPatch === fieldName;
10
+ // If no callbacks are provided, we don't need to do anything
11
+ if (!beforeCallback && !afterCallback) {
12
+ return;
13
+ }
14
+ // TODO: we probably want to turn this into a symbol to prevent anyone from overriding it
15
+ // But when we need to store the symbol per prototype to allow e.g. material disposing to iterate those and dispose all
16
+ // TODO: making symbols here breaks e.g. progressive textures because they iterate on the property keys
17
+ const backingField = fieldName + "___needle"; // Symbol(fieldName);// + " (patched)";
18
+ internalAddPatch(prototype, fieldName, beforeCallback, afterCallback);
19
+ const desc = Object.getOwnPropertyDescriptor(prototype, fieldName);
20
+ const existing = prototype[fieldName];
21
+ if (debug)
22
+ console.log("Patch", prototype.constructor.name, fieldName, desc, existing);
23
+ if (desc) {
24
+ if (debug)
25
+ console.log("Apply patch with existing descriptor", prototype.constructor.name, fieldName, desc);
26
+ if (typeof desc.value === "function") {
27
+ prototype[fieldName] = ensureFunctionWrapped(desc.value, prototype, fieldName);
28
+ }
29
+ }
30
+ else {
31
+ if (debug)
32
+ console.log("Create patch with new property", prototype.constructor.name, fieldName, desc);
33
+ Object.defineProperty(prototype, fieldName, {
34
+ set: function (value) {
35
+ if (typeof value === "function") {
36
+ // TODO: not sure if this is correct (if the value that is set is a function)
37
+ this[backingField] = ensureFunctionWrapped(value, prototype, fieldName);
38
+ }
39
+ else {
40
+ const prev = this[backingField];
41
+ executePrefixes(prototype, fieldName, this, prev, value);
42
+ this[backingField] = value;
43
+ executePostFixes(prototype, fieldName, this, prev, value);
44
+ }
45
+ },
46
+ get: function () {
47
+ const value = this[backingField];
48
+ if (typeof value === "function") {
49
+ if (value[backingField]) {
50
+ return value[backingField];
51
+ }
52
+ }
53
+ return value;
54
+ }
55
+ });
56
+ }
57
+ }
58
+ /** Removes prefix or postfix */
59
+ export function removePatch(prototype, fieldName, prefixOrPostfix) {
60
+ const patches = getPatches(prototype, fieldName);
61
+ if (patches) {
62
+ for (let i = patches.length - 1; i >= 0; i--) {
63
+ const patch = patches[i];
64
+ // Remove either the prefix or postfix
65
+ if (patch.prefix === prefixOrPostfix) {
66
+ patch.prefix = null;
67
+ }
68
+ if (patch.postfix === prefixOrPostfix) {
69
+ patch.postfix = null;
70
+ }
71
+ // If the patch is empty, remove it from the list
72
+ if (!patch.prefix && !patch.postfix) {
73
+ patches.splice(i, 1);
74
+ }
75
+ }
76
+ }
77
+ }
78
+ const $wrappedFunctionSymbol = Symbol("Needle:Patches:WrappedFunction");
79
+ function ensureFunctionWrapped(originalFunction, prototype, fieldname) {
80
+ if (originalFunction[$wrappedFunctionSymbol]) {
81
+ return originalFunction;
82
+ }
83
+ const wrappedFunction = function (...args) {
84
+ executePrefixes(prototype, fieldname, this, ...args);
85
+ const result = originalFunction.apply(this, args);
86
+ executePostFixes(prototype, fieldname, this, result, ...args);
87
+ return result;
88
+ };
89
+ wrappedFunction[$wrappedFunctionSymbol] = true;
90
+ return wrappedFunction;
91
+ }
92
+ export const NeedlePatchesKey = "Needle:Patches";
93
+ function patches() {
94
+ if (!globalThis[NeedlePatchesKey]) {
95
+ globalThis[NeedlePatchesKey] = new WeakMap();
96
+ }
97
+ return globalThis[NeedlePatchesKey];
98
+ }
99
+ function getPatches(prototype, fieldName) {
100
+ const patchesMap = patches().get(prototype);
101
+ if (!patchesMap) {
102
+ return null;
103
+ }
104
+ return patchesMap.get(fieldName);
105
+ ;
106
+ }
107
+ function internalAddPatch(prototype, fieldName, prefix, postfix) {
108
+ let patchesMap = patches().get(prototype);
109
+ if (!patchesMap) {
110
+ patchesMap = new Map();
111
+ patches().set(prototype, patchesMap);
112
+ }
113
+ let patchList = patchesMap.get(fieldName);
114
+ if (!patchList) {
115
+ patchList = [];
116
+ patchesMap.set(fieldName, patchList);
117
+ }
118
+ patchList.push({
119
+ prefix: prefix,
120
+ postfix: postfix
121
+ });
122
+ }
123
+ function executePrefixes(prototype, fieldName, instance, ...args) {
124
+ if (!instance)
125
+ return;
126
+ const patches = getPatches(prototype, fieldName);
127
+ if (patches) {
128
+ for (const patchInfo of patches) {
129
+ patchInfo.prefix?.call(instance, ...args);
130
+ }
131
+ }
132
+ }
133
+ function executePostFixes(prototype, fieldName, instance, result, ...args) {
134
+ if (!instance)
135
+ return;
136
+ const patches = getPatches(prototype, fieldName);
137
+ if (patches) {
138
+ for (const patchInfo of patches) {
139
+ patchInfo.postfix?.call(instance, result, ...args);
140
+ }
141
+ }
142
+ }
143
143
  //# sourceMappingURL=engine_patcher.js.map
@@ -1,115 +1,115 @@
1
- import { Camera, type Intersection, Layers, Object3D, Ray, Raycaster, Vector2, Vector3 } from 'three';
2
- import { Context } from './engine_setup.js';
3
- import type { Vec2, Vec3 } from './engine_types.js';
4
- import type { IPhysicsEngine } from './engine_types.js';
5
- export declare type RaycastTestObjectReturnType = void | boolean | "continue in children";
6
- export declare type RaycastTestObjectCallback = (obj: Object3D) => RaycastTestObjectReturnType;
7
- declare interface IRaycastOptions {
8
- /** Optionally a custom raycaster can be provided. Other properties will then be set on this raycaster */
9
- raycaster?: Raycaster;
10
- /** Optional ray that can be used for raycasting
11
- * @link https://threejs.org/docs/#api/en/math/Ray
12
- * */
13
- ray?: Ray;
14
- /** The camera to use for the raycaster */
15
- cam?: Camera | null;
16
- /** Point on screen in raycast space / normalized device coordinates (-1 to 1).
17
- * @link https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera */
18
- screenPoint?: Vector2;
19
- /** Raycast results array. You can provide an array here to avoid creating a new one (note that if your array already contains items they will be removed) */
20
- results?: Array<Intersection>;
21
- /** Objects to raycast against. If no target array is provided the whole scene will be raycasted */
22
- targets?: Array<Object3D>;
23
- recursive?: boolean;
24
- /** Set the raycaster near distance:
25
- * The near factor of the raycaster. This value indicates which objects can be discarded based on the distance. This value shouldn't be negative and should be smaller than the far property.
26
- * @link https://threejs.org/docs/#api/en/core/Raycaster.near
27
- */
28
- minDistance?: number;
29
- /** Set the raycaster far distance:
30
- * The far factor of the raycaster. This value indicates which objects can be discarded based on the distance. This value shouldn't be negative and should be larger than the near property.
31
- * @link https://threejs.org/docs/#api/en/core/Raycaster.far
32
- */
33
- maxDistance?: number;
34
- /** @link https://threejs.org/docs/#api/en/core/Raycaster.params */
35
- lineThreshold?: number;
36
- /** raw layer mask, use setLayer to set an individual layer active */
37
- layerMask?: Layers | number;
38
- ignore?: Object3D[];
39
- /** Optional calback function to be called per object before tested for intersections.
40
- * This can be used to filter objects.
41
- * Return `false` to ignore the object completely or `"continue in children"` to skip the object but continue to traverse its children (if you do raycast with `recursive` enabled)
42
- * */
43
- testObject?: RaycastTestObjectCallback;
44
- }
45
- export declare class RaycastOptions implements IRaycastOptions {
46
- static readonly AllLayers = 4294967295;
47
- ray?: Ray;
48
- cam?: Camera | null;
49
- screenPoint?: Vector2;
50
- raycaster?: Raycaster;
51
- results?: Array<Intersection>;
52
- targets?: Array<Object3D>;
53
- recursive?: boolean;
54
- minDistance?: number;
55
- maxDistance?: number;
56
- lineThreshold?: number;
57
- layerMask?: Layers | number;
58
- ignore?: Object3D[];
59
- testObject?: RaycastTestObjectCallback;
60
- screenPointFromOffset(ox: number, oy: number): void;
61
- /** sets one layer for raycasting (e.g. layer 4, only objects on layer 4 will then be hit) */
62
- setLayer(layer: number): void;
63
- /** sets the layer.mask value directly, use setLayer if you want to set e.g. an individual layer only active. See https://threejs.org/docs/#api/en/core/Layers for more information about layers */
64
- setMask(mask: number): void;
65
- }
66
- export declare class SphereIntersection implements Intersection {
67
- distance: number;
68
- point: Vector3;
69
- object: Object3D;
70
- constructor(object: Object3D, distance: number, point: Vector3);
71
- }
72
- export declare class Physics {
73
- /**@deprecated use this.context.physics.engine.raycast */
74
- raycastPhysicsFast(origin: Vec2 | Vec3, direction?: Vec3 | undefined, maxDistance?: number, solid?: boolean): {
75
- point: Vector3;
76
- collider: import("./engine_types.js").ICollider;
77
- normal?: Vector3 | undefined;
78
- } | null;
79
- /**@deprecated use this.context.physics.engine.raycastAndGetNormal */
80
- raycastPhysicsFastAndGetNormal(origin: Vec2 | Vec3, direction?: Vec3 | undefined, maxDistance?: number, solid?: boolean): {
81
- point: Vector3;
82
- collider: import("./engine_types.js").ICollider;
83
- normal?: Vector3 | undefined;
84
- } | null;
85
- /**@deprecated use this.context.physics.engine.sphereOverlap */
86
- sphereOverlapPhysics(point: Vector3, radius: number): import("./engine_types.js").SphereOverlapResult[] | null;
87
- private readonly context;
88
- engine?: IPhysicsEngine;
89
- constructor(context: Context);
90
- private readonly raycaster;
91
- private readonly defaultRaycastOptions;
92
- private readonly targetBuffer;
93
- private readonly defaultThresholds;
94
- private sphereResults;
95
- private sphereMask;
96
- /** Test overlapping of a sphere with the threejs geometry. This does not use colliders. This does not return an exact intersection point (intersections returned contain the object and the world position of the object that is being hit)
97
- * For a more accurate test use the physics engine's collider overlap test (see sphereOverlapPhysics)
98
- * @param spherePos the center of the sphere in world space
99
- * @param radius the radius of the sphere
100
- * @param traverseChildsAfterHit if false it will stop after the first hit. If true it will continue to traverse and add all hits to the result array
101
- */
102
- sphereOverlap(spherePos: Vector3, radius: number, traverseChildsAfterHit?: boolean): Array<Intersection>;
103
- private tempBoundingBox;
104
- private onSphereOverlap;
105
- raycastFromRay(ray: Ray, options?: RaycastOptions | null): Array<Intersection>;
106
- /** raycast against rendered three objects. This might be very slow depending on your scene complexity.
107
- * We recommend setting objects to IgnoreRaycast layer (2) when you don't need them to be raycasted.
108
- * Raycasting SkinnedMeshes is specially expensive.
109
- * Use raycastPhysics for raycasting against physic colliders only. Depending on your scenario this might be faster.
110
- * @param options raycast options. If null, default options will be used.
111
- */
112
- raycast(options?: IRaycastOptions | RaycastOptions | null): Array<Intersection>;
113
- private intersect;
114
- }
115
- export {};
1
+ import { Camera, type Intersection, Layers, Object3D, Ray, Raycaster, Vector2, Vector3 } from 'three';
2
+ import { Context } from './engine_setup.js';
3
+ import type { Vec2, Vec3 } from './engine_types.js';
4
+ import type { IPhysicsEngine } from './engine_types.js';
5
+ export declare type RaycastTestObjectReturnType = void | boolean | "continue in children";
6
+ export declare type RaycastTestObjectCallback = (obj: Object3D) => RaycastTestObjectReturnType;
7
+ declare interface IRaycastOptions {
8
+ /** Optionally a custom raycaster can be provided. Other properties will then be set on this raycaster */
9
+ raycaster?: Raycaster;
10
+ /** Optional ray that can be used for raycasting
11
+ * @link https://threejs.org/docs/#api/en/math/Ray
12
+ * */
13
+ ray?: Ray;
14
+ /** The camera to use for the raycaster */
15
+ cam?: Camera | null;
16
+ /** Point on screen in raycast space / normalized device coordinates (-1 to 1).
17
+ * @link https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera */
18
+ screenPoint?: Vector2;
19
+ /** Raycast results array. You can provide an array here to avoid creating a new one (note that if your array already contains items they will be removed) */
20
+ results?: Array<Intersection>;
21
+ /** Objects to raycast against. If no target array is provided the whole scene will be raycasted */
22
+ targets?: Array<Object3D>;
23
+ recursive?: boolean;
24
+ /** Set the raycaster near distance:
25
+ * The near factor of the raycaster. This value indicates which objects can be discarded based on the distance. This value shouldn't be negative and should be smaller than the far property.
26
+ * @link https://threejs.org/docs/#api/en/core/Raycaster.near
27
+ */
28
+ minDistance?: number;
29
+ /** Set the raycaster far distance:
30
+ * The far factor of the raycaster. This value indicates which objects can be discarded based on the distance. This value shouldn't be negative and should be larger than the near property.
31
+ * @link https://threejs.org/docs/#api/en/core/Raycaster.far
32
+ */
33
+ maxDistance?: number;
34
+ /** @link https://threejs.org/docs/#api/en/core/Raycaster.params */
35
+ lineThreshold?: number;
36
+ /** raw layer mask, use setLayer to set an individual layer active */
37
+ layerMask?: Layers | number;
38
+ ignore?: Object3D[];
39
+ /** Optional calback function to be called per object before tested for intersections.
40
+ * This can be used to filter objects.
41
+ * Return `false` to ignore the object completely or `"continue in children"` to skip the object but continue to traverse its children (if you do raycast with `recursive` enabled)
42
+ * */
43
+ testObject?: RaycastTestObjectCallback;
44
+ }
45
+ export declare class RaycastOptions implements IRaycastOptions {
46
+ static readonly AllLayers = 4294967295;
47
+ ray?: Ray;
48
+ cam?: Camera | null;
49
+ screenPoint?: Vector2;
50
+ raycaster?: Raycaster;
51
+ results?: Array<Intersection>;
52
+ targets?: Array<Object3D>;
53
+ recursive?: boolean;
54
+ minDistance?: number;
55
+ maxDistance?: number;
56
+ lineThreshold?: number;
57
+ layerMask?: Layers | number;
58
+ ignore?: Object3D[];
59
+ testObject?: RaycastTestObjectCallback;
60
+ screenPointFromOffset(ox: number, oy: number): void;
61
+ /** sets one layer for raycasting (e.g. layer 4, only objects on layer 4 will then be hit) */
62
+ setLayer(layer: number): void;
63
+ /** sets the layer.mask value directly, use setLayer if you want to set e.g. an individual layer only active. See https://threejs.org/docs/#api/en/core/Layers for more information about layers */
64
+ setMask(mask: number): void;
65
+ }
66
+ export declare class SphereIntersection implements Intersection {
67
+ distance: number;
68
+ point: Vector3;
69
+ object: Object3D;
70
+ constructor(object: Object3D, distance: number, point: Vector3);
71
+ }
72
+ export declare class Physics {
73
+ /**@deprecated use this.context.physics.engine.raycast */
74
+ raycastPhysicsFast(origin: Vec2 | Vec3, direction?: Vec3 | undefined, maxDistance?: number, solid?: boolean): {
75
+ point: Vector3;
76
+ collider: import("./engine_types.js").ICollider;
77
+ normal?: Vector3 | undefined;
78
+ } | null;
79
+ /**@deprecated use this.context.physics.engine.raycastAndGetNormal */
80
+ raycastPhysicsFastAndGetNormal(origin: Vec2 | Vec3, direction?: Vec3 | undefined, maxDistance?: number, solid?: boolean): {
81
+ point: Vector3;
82
+ collider: import("./engine_types.js").ICollider;
83
+ normal?: Vector3 | undefined;
84
+ } | null;
85
+ /**@deprecated use this.context.physics.engine.sphereOverlap */
86
+ sphereOverlapPhysics(point: Vector3, radius: number): import("./engine_types.js").SphereOverlapResult[] | null;
87
+ private readonly context;
88
+ engine?: IPhysicsEngine;
89
+ constructor(context: Context);
90
+ private readonly raycaster;
91
+ private readonly defaultRaycastOptions;
92
+ private readonly targetBuffer;
93
+ private readonly defaultThresholds;
94
+ private sphereResults;
95
+ private sphereMask;
96
+ /** Test overlapping of a sphere with the threejs geometry. This does not use colliders. This does not return an exact intersection point (intersections returned contain the object and the world position of the object that is being hit)
97
+ * For a more accurate test use the physics engine's collider overlap test (see sphereOverlapPhysics)
98
+ * @param spherePos the center of the sphere in world space
99
+ * @param radius the radius of the sphere
100
+ * @param traverseChildsAfterHit if false it will stop after the first hit. If true it will continue to traverse and add all hits to the result array
101
+ */
102
+ sphereOverlap(spherePos: Vector3, radius: number, traverseChildsAfterHit?: boolean): Array<Intersection>;
103
+ private tempBoundingBox;
104
+ private onSphereOverlap;
105
+ raycastFromRay(ray: Ray, options?: RaycastOptions | null): Array<Intersection>;
106
+ /** raycast against rendered three objects. This might be very slow depending on your scene complexity.
107
+ * We recommend setting objects to IgnoreRaycast layer (2) when you don't need them to be raycasted.
108
+ * Raycasting SkinnedMeshes is specially expensive.
109
+ * Use raycastPhysics for raycasting against physic colliders only. Depending on your scenario this might be faster.
110
+ * @param options raycast options. If null, default options will be used.
111
+ */
112
+ raycast(options?: IRaycastOptions | RaycastOptions | null): Array<Intersection>;
113
+ private intersect;
114
+ }
115
+ export {};