@needle-tools/engine 3.28.6-beta → 3.28.7-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (848) hide show
  1. package/CHANGELOG.md +2259 -2253
  2. package/LICENSE.md +10 -10
  3. package/README.md +52 -52
  4. package/dist/needle-engine.js +7 -10
  5. package/dist/needle-engine.light.js +7 -10
  6. package/dist/needle-engine.light.min.js +7 -10
  7. package/dist/needle-engine.light.umd.cjs +7 -10
  8. package/dist/needle-engine.min.js +7 -10
  9. package/dist/needle-engine.umd.cjs +7 -10
  10. package/lib/engine/api.d.ts +52 -52
  11. package/lib/engine/api.js +51 -51
  12. package/lib/engine/assets/index.d.ts +1 -1
  13. package/lib/engine/assets/index.js +4 -4
  14. package/lib/engine/codegen/register_types.d.ts +1 -1
  15. package/lib/engine/codegen/register_types.js +439 -439
  16. package/lib/engine/debug/debug.d.ts +12 -12
  17. package/lib/engine/debug/debug.js +26 -26
  18. package/lib/engine/debug/debug_console.d.ts +2 -2
  19. package/lib/engine/debug/debug_console.js +204 -204
  20. package/lib/engine/debug/debug_overlay.d.ts +10 -10
  21. package/lib/engine/debug/debug_overlay.js +277 -277
  22. package/lib/engine/debug/index.d.ts +1 -1
  23. package/lib/engine/debug/index.js +1 -1
  24. package/lib/engine/engine_addressables.d.ts +75 -75
  25. package/lib/engine/engine_addressables.js +441 -441
  26. package/lib/engine/engine_application.d.ts +19 -19
  27. package/lib/engine/engine_application.js +45 -45
  28. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  29. package/lib/engine/engine_assetdatabase.js +341 -341
  30. package/lib/engine/engine_camera.d.ts +6 -6
  31. package/lib/engine/engine_camera.js +23 -23
  32. package/lib/engine/engine_components.d.ts +17 -17
  33. package/lib/engine/engine_components.js +273 -273
  34. package/lib/engine/engine_components_internal.d.ts +11 -11
  35. package/lib/engine/engine_components_internal.js +41 -41
  36. package/lib/engine/engine_constants.d.ts +5 -5
  37. package/lib/engine/engine_constants.js +32 -32
  38. package/lib/engine/engine_context.d.ts +269 -269
  39. package/lib/engine/engine_context.js +1242 -1242
  40. package/lib/engine/engine_context_registry.d.ts +50 -50
  41. package/lib/engine/engine_context_registry.js +89 -89
  42. package/lib/engine/engine_coroutine.d.ts +4 -4
  43. package/lib/engine/engine_coroutine.js +21 -21
  44. package/lib/engine/engine_create_objects.d.ts +13 -13
  45. package/lib/engine/engine_create_objects.js +33 -33
  46. package/lib/engine/engine_default_parameters.d.ts +2 -2
  47. package/lib/engine/engine_default_parameters.js +3 -3
  48. package/lib/engine/engine_editor-sync.d.ts +17 -17
  49. package/lib/engine/engine_editor-sync.js +7 -7
  50. package/lib/engine/engine_element.d.ts +55 -55
  51. package/lib/engine/engine_element.js +559 -559
  52. package/lib/engine/engine_element_attributes.d.ts +49 -49
  53. package/lib/engine/engine_element_attributes.js +1 -1
  54. package/lib/engine/engine_element_extras.d.ts +6 -6
  55. package/lib/engine/engine_element_extras.js +13 -13
  56. package/lib/engine/engine_element_loading.d.ts +40 -40
  57. package/lib/engine/engine_element_loading.js +312 -312
  58. package/lib/engine/engine_element_overlay.d.ts +19 -19
  59. package/lib/engine/engine_element_overlay.js +143 -143
  60. package/lib/engine/engine_fileloader.d.ts +3 -3
  61. package/lib/engine/engine_fileloader.js +7 -7
  62. package/lib/engine/engine_gameobject.d.ts +39 -39
  63. package/lib/engine/engine_gameobject.js +559 -559
  64. package/lib/engine/engine_generic_utils.d.ts +1 -1
  65. package/lib/engine/engine_generic_utils.js +13 -13
  66. package/lib/engine/engine_gizmos.d.ts +26 -26
  67. package/lib/engine/engine_gizmos.js +282 -282
  68. package/lib/engine/engine_gltf.d.ts +13 -13
  69. package/lib/engine/engine_gltf.js +15 -15
  70. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  71. package/lib/engine/engine_gltf_builtin_components.js +298 -298
  72. package/lib/engine/engine_hot_reload.d.ts +5 -5
  73. package/lib/engine/engine_hot_reload.js +182 -182
  74. package/lib/engine/engine_input.d.ts +129 -129
  75. package/lib/engine/engine_input.js +799 -799
  76. package/lib/engine/engine_input_utils.d.ts +2 -2
  77. package/lib/engine/engine_input_utils.js +22 -22
  78. package/lib/engine/engine_instancing.d.ts +16 -16
  79. package/lib/engine/engine_instancing.js +36 -36
  80. package/lib/engine/engine_license.d.ts +4 -4
  81. package/lib/engine/engine_license.js +398 -398
  82. package/lib/engine/engine_lifecycle_api.d.ts +14 -14
  83. package/lib/engine/engine_lifecycle_api.js +24 -24
  84. package/lib/engine/engine_lifecycle_functions_internal.d.ts +6 -6
  85. package/lib/engine/engine_lifecycle_functions_internal.js +28 -28
  86. package/lib/engine/engine_lightdata.d.ts +23 -23
  87. package/lib/engine/engine_lightdata.js +86 -86
  88. package/lib/engine/engine_loaders.d.ts +7 -7
  89. package/lib/engine/engine_loaders.js +69 -69
  90. package/lib/engine/engine_mainloop_utils.d.ts +13 -13
  91. package/lib/engine/engine_mainloop_utils.js +426 -426
  92. package/lib/engine/engine_math.d.ts +43 -43
  93. package/lib/engine/engine_math.js +147 -147
  94. package/lib/engine/engine_networking.d.ts +176 -176
  95. package/lib/engine/engine_networking.js +649 -649
  96. package/lib/engine/engine_networking_auto.d.ts +24 -24
  97. package/lib/engine/engine_networking_auto.js +324 -324
  98. package/lib/engine/engine_networking_files.d.ts +23 -23
  99. package/lib/engine/engine_networking_files.js +176 -176
  100. package/lib/engine/engine_networking_files_default_components.d.ts +3 -3
  101. package/lib/engine/engine_networking_files_default_components.js +39 -39
  102. package/lib/engine/engine_networking_instantiate.d.ts +39 -39
  103. package/lib/engine/engine_networking_instantiate.js +302 -302
  104. package/lib/engine/engine_networking_peer.d.ts +15 -15
  105. package/lib/engine/engine_networking_peer.js +132 -132
  106. package/lib/engine/engine_networking_streams.d.ts +90 -90
  107. package/lib/engine/engine_networking_streams.js +428 -428
  108. package/lib/engine/engine_networking_types.d.ts +14 -14
  109. package/lib/engine/engine_networking_types.js +7 -7
  110. package/lib/engine/engine_networking_utils.d.ts +2 -2
  111. package/lib/engine/engine_networking_utils.js +20 -20
  112. package/lib/engine/engine_patcher.d.ts +10 -10
  113. package/lib/engine/engine_patcher.js +142 -142
  114. package/lib/engine/engine_physics.d.ts +115 -115
  115. package/lib/engine/engine_physics.js +228 -228
  116. package/lib/engine/engine_physics.types.d.ts +37 -37
  117. package/lib/engine/engine_physics.types.js +33 -33
  118. package/lib/engine/engine_physics_rapier.d.ts +112 -112
  119. package/lib/engine/engine_physics_rapier.js +1266 -1266
  120. package/lib/engine/engine_playerview.d.ts +26 -26
  121. package/lib/engine/engine_playerview.js +64 -64
  122. package/lib/engine/engine_scenelighting.d.ts +74 -74
  123. package/lib/engine/engine_scenelighting.js +285 -285
  124. package/lib/engine/engine_scenetools.d.ts +35 -35
  125. package/lib/engine/engine_scenetools.js +212 -212
  126. package/lib/engine/engine_serialization.d.ts +4 -4
  127. package/lib/engine/engine_serialization.js +4 -4
  128. package/lib/engine/engine_serialization_builtin_serializer.d.ts +62 -62
  129. package/lib/engine/engine_serialization_builtin_serializer.js +369 -369
  130. package/lib/engine/engine_serialization_core.d.ts +84 -84
  131. package/lib/engine/engine_serialization_core.js +576 -576
  132. package/lib/engine/engine_serialization_decorator.d.ts +15 -15
  133. package/lib/engine/engine_serialization_decorator.js +54 -54
  134. package/lib/engine/engine_setup.d.ts +1 -1
  135. package/lib/engine/engine_setup.js +2 -2
  136. package/lib/engine/engine_shaders.d.ts +31 -31
  137. package/lib/engine/engine_shaders.js +229 -229
  138. package/lib/engine/engine_shims.d.ts +3 -3
  139. package/lib/engine/engine_shims.js +22 -22
  140. package/lib/engine/engine_texture.d.ts +20 -20
  141. package/lib/engine/engine_texture.js +57 -57
  142. package/lib/engine/engine_three_utils.d.ts +51 -51
  143. package/lib/engine/engine_three_utils.js +342 -342
  144. package/lib/engine/engine_time.d.ts +19 -19
  145. package/lib/engine/engine_time.js +47 -47
  146. package/lib/engine/engine_types.d.ts +358 -358
  147. package/lib/engine/engine_types.js +72 -72
  148. package/lib/engine/engine_typestore.d.ts +16 -16
  149. package/lib/engine/engine_typestore.js +35 -35
  150. package/lib/engine/engine_util_decorator.d.ts +12 -12
  151. package/lib/engine/engine_util_decorator.js +115 -115
  152. package/lib/engine/engine_utils.d.ts +104 -104
  153. package/lib/engine/engine_utils.js +518 -518
  154. package/lib/engine/engine_utils_screenshot.d.ts +10 -10
  155. package/lib/engine/engine_utils_screenshot.js +70 -70
  156. package/lib/engine/engine_web_api.d.ts +12 -12
  157. package/lib/engine/engine_web_api.js +112 -112
  158. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  159. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  160. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +116 -116
  161. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +91 -91
  162. package/lib/engine/extensions/NEEDLE_components.d.ts +33 -33
  163. package/lib/engine/extensions/NEEDLE_components.js +206 -206
  164. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  165. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  166. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +38 -38
  167. package/lib/engine/extensions/NEEDLE_lighting_settings.js +183 -183
  168. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  169. package/lib/engine/extensions/NEEDLE_lightmaps.js +108 -108
  170. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  171. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  172. package/lib/engine/extensions/NEEDLE_progressive.d.ts +41 -41
  173. package/lib/engine/extensions/NEEDLE_progressive.js +366 -366
  174. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  175. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  176. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -39
  177. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +544 -544
  178. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  179. package/lib/engine/extensions/extension_resolver.js +1 -1
  180. package/lib/engine/extensions/extension_utils.d.ts +2 -2
  181. package/lib/engine/extensions/extension_utils.js +140 -140
  182. package/lib/engine/extensions/extensions.d.ts +21 -21
  183. package/lib/engine/extensions/extensions.js +94 -94
  184. package/lib/engine/extensions/index.d.ts +5 -5
  185. package/lib/engine/extensions/index.js +5 -5
  186. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  187. package/lib/engine/extensions/usage_tracker.js +61 -61
  188. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  189. package/lib/engine/js-extensions/Camera.js +36 -36
  190. package/lib/engine/js-extensions/Layers.d.ts +3 -3
  191. package/lib/engine/js-extensions/Layers.js +19 -19
  192. package/lib/engine/js-extensions/index.d.ts +2 -2
  193. package/lib/engine/js-extensions/index.js +2 -2
  194. package/lib/engine/shaders/shaderData.d.ts +55 -55
  195. package/lib/engine/shaders/shaderData.js +58 -58
  196. package/lib/engine/tests/test_utils.d.ts +2 -2
  197. package/lib/engine/tests/test_utils.js +53 -53
  198. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  199. package/lib/engine-components/AlignmentConstraint.js +39 -39
  200. package/lib/engine-components/Animation.d.ts +53 -53
  201. package/lib/engine-components/Animation.js +333 -333
  202. package/lib/engine-components/AnimationCurve.d.ts +16 -16
  203. package/lib/engine-components/AnimationCurve.js +97 -97
  204. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  205. package/lib/engine-components/AnimationUtils.js +110 -110
  206. package/lib/engine-components/Animator.d.ts +81 -81
  207. package/lib/engine-components/Animator.js +229 -229
  208. package/lib/engine-components/AnimatorController.d.ts +57 -57
  209. package/lib/engine-components/AnimatorController.js +887 -887
  210. package/lib/engine-components/AudioListener.d.ts +7 -7
  211. package/lib/engine-components/AudioListener.js +30 -30
  212. package/lib/engine-components/AudioSource.d.ts +61 -61
  213. package/lib/engine-components/AudioSource.js +422 -422
  214. package/lib/engine-components/AvatarLoader.d.ts +19 -19
  215. package/lib/engine-components/AvatarLoader.js +173 -173
  216. package/lib/engine-components/AxesHelper.d.ts +9 -9
  217. package/lib/engine-components/AxesHelper.js +44 -44
  218. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  219. package/lib/engine-components/BasicIKConstraint.js +43 -43
  220. package/lib/engine-components/BoxHelperComponent.d.ts +16 -16
  221. package/lib/engine-components/BoxHelperComponent.js +89 -89
  222. package/lib/engine-components/Camera.d.ts +70 -70
  223. package/lib/engine-components/Camera.js +450 -450
  224. package/lib/engine-components/CameraUtils.d.ts +1 -1
  225. package/lib/engine-components/CameraUtils.js +77 -77
  226. package/lib/engine-components/CharacterController.d.ts +46 -46
  227. package/lib/engine-components/CharacterController.js +227 -227
  228. package/lib/engine-components/Collider.d.ts +46 -46
  229. package/lib/engine-components/Collider.js +153 -153
  230. package/lib/engine-components/Component.d.ts +228 -228
  231. package/lib/engine-components/Component.js +541 -541
  232. package/lib/engine-components/ContactShadows.d.ts +23 -23
  233. package/lib/engine-components/ContactShadows.js +233 -233
  234. package/lib/engine-components/DeleteBox.d.ts +9 -9
  235. package/lib/engine-components/DeleteBox.js +30 -30
  236. package/lib/engine-components/DeviceFlag.d.ts +12 -12
  237. package/lib/engine-components/DeviceFlag.js +43 -43
  238. package/lib/engine-components/DragControls.d.ts +51 -51
  239. package/lib/engine-components/DragControls.js +516 -516
  240. package/lib/engine-components/DropListener.d.ts +15 -15
  241. package/lib/engine-components/DropListener.js +120 -120
  242. package/lib/engine-components/Duplicatable.d.ts +16 -16
  243. package/lib/engine-components/Duplicatable.js +150 -150
  244. package/lib/engine-components/EventList.d.ts +28 -28
  245. package/lib/engine-components/EventList.js +105 -105
  246. package/lib/engine-components/EventTrigger.d.ts +12 -12
  247. package/lib/engine-components/EventTrigger.js +50 -50
  248. package/lib/engine-components/EventType.d.ts +19 -19
  249. package/lib/engine-components/EventType.js +71 -71
  250. package/lib/engine-components/FlyControls.d.ts +7 -7
  251. package/lib/engine-components/FlyControls.js +25 -25
  252. package/lib/engine-components/Fog.d.ts +20 -20
  253. package/lib/engine-components/Fog.js +60 -60
  254. package/lib/engine-components/Gizmos.d.ts +12 -12
  255. package/lib/engine-components/Gizmos.js +60 -60
  256. package/lib/engine-components/GridHelper.d.ts +12 -12
  257. package/lib/engine-components/GridHelper.js +47 -47
  258. package/lib/engine-components/GroundProjection.d.ts +21 -21
  259. package/lib/engine-components/GroundProjection.js +97 -97
  260. package/lib/engine-components/Interactable.d.ts +10 -10
  261. package/lib/engine-components/Interactable.js +11 -11
  262. package/lib/engine-components/Joints.d.ts +19 -19
  263. package/lib/engine-components/Joints.js +51 -51
  264. package/lib/engine-components/LODGroup.d.ts +30 -30
  265. package/lib/engine-components/LODGroup.js +145 -145
  266. package/lib/engine-components/Light.d.ts +75 -75
  267. package/lib/engine-components/Light.js +475 -475
  268. package/lib/engine-components/LookAtConstraint.d.ts +7 -7
  269. package/lib/engine-components/LookAtConstraint.js +17 -17
  270. package/lib/engine-components/NestedGltf.d.ts +11 -11
  271. package/lib/engine-components/NestedGltf.js +74 -74
  272. package/lib/engine-components/Networking.d.ts +11 -11
  273. package/lib/engine-components/Networking.js +70 -70
  274. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  275. package/lib/engine-components/OffsetConstraint.js +65 -65
  276. package/lib/engine-components/OrbitControls.d.ts +111 -111
  277. package/lib/engine-components/OrbitControls.js +646 -646
  278. package/lib/engine-components/ParticleSystem.d.ts +145 -145
  279. package/lib/engine-components/ParticleSystem.js +1077 -1077
  280. package/lib/engine-components/ParticleSystemModules.d.ts +489 -489
  281. package/lib/engine-components/ParticleSystemModules.js +1667 -1667
  282. package/lib/engine-components/ParticleSystemSubEmitter.d.ts +25 -25
  283. package/lib/engine-components/ParticleSystemSubEmitter.js +86 -86
  284. package/lib/engine-components/PlayerColor.d.ts +13 -13
  285. package/lib/engine-components/PlayerColor.js +83 -83
  286. package/lib/engine-components/ReflectionProbe.d.ts +22 -22
  287. package/lib/engine-components/ReflectionProbe.js +181 -181
  288. package/lib/engine-components/Renderer.d.ts +112 -112
  289. package/lib/engine-components/Renderer.js +1029 -1029
  290. package/lib/engine-components/RendererLightmap.d.ts +19 -19
  291. package/lib/engine-components/RendererLightmap.js +127 -127
  292. package/lib/engine-components/RigidBody.d.ts +120 -120
  293. package/lib/engine-components/RigidBody.js +452 -452
  294. package/lib/engine-components/SceneSwitcher.d.ts +72 -72
  295. package/lib/engine-components/SceneSwitcher.js +583 -583
  296. package/lib/engine-components/ScreenCapture.d.ts +64 -64
  297. package/lib/engine-components/ScreenCapture.js +405 -405
  298. package/lib/engine-components/ShadowCatcher.d.ts +18 -18
  299. package/lib/engine-components/ShadowCatcher.js +144 -144
  300. package/lib/engine-components/Skybox.d.ts +23 -23
  301. package/lib/engine-components/Skybox.js +287 -287
  302. package/lib/engine-components/SmoothFollow.d.ts +14 -14
  303. package/lib/engine-components/SmoothFollow.js +63 -63
  304. package/lib/engine-components/SpatialTrigger.d.ts +27 -27
  305. package/lib/engine-components/SpatialTrigger.js +144 -144
  306. package/lib/engine-components/SpectatorCamera.d.ts +45 -45
  307. package/lib/engine-components/SpectatorCamera.js +593 -593
  308. package/lib/engine-components/SpriteRenderer.d.ts +48 -48
  309. package/lib/engine-components/SpriteRenderer.js +257 -257
  310. package/lib/engine-components/SyncedCamera.d.ts +27 -27
  311. package/lib/engine-components/SyncedCamera.js +187 -187
  312. package/lib/engine-components/SyncedRoom.d.ts +24 -24
  313. package/lib/engine-components/SyncedRoom.js +162 -162
  314. package/lib/engine-components/SyncedTransform.d.ts +35 -35
  315. package/lib/engine-components/SyncedTransform.js +265 -265
  316. package/lib/engine-components/TestRunner.d.ts +13 -13
  317. package/lib/engine-components/TestRunner.js +99 -99
  318. package/lib/engine-components/TransformGizmo.d.ts +16 -16
  319. package/lib/engine-components/TransformGizmo.js +148 -148
  320. package/lib/engine-components/VideoPlayer.d.ts +86 -86
  321. package/lib/engine-components/VideoPlayer.js +792 -792
  322. package/lib/engine-components/Voip.d.ts +29 -29
  323. package/lib/engine-components/Voip.js +203 -203
  324. package/lib/engine-components/XRFlag.d.ts +33 -33
  325. package/lib/engine-components/XRFlag.js +128 -128
  326. package/lib/engine-components/api.d.ts +15 -15
  327. package/lib/engine-components/api.js +15 -15
  328. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -10
  329. package/lib/engine-components/avatar/AvatarBlink_Simple.js +75 -75
  330. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -13
  331. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +74 -74
  332. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -27
  333. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +119 -119
  334. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -13
  335. package/lib/engine-components/avatar/Avatar_MouthShapes.js +78 -78
  336. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -8
  337. package/lib/engine-components/avatar/Avatar_MustacheShake.js +28 -28
  338. package/lib/engine-components/codegen/components.d.ts +216 -216
  339. package/lib/engine-components/codegen/components.js +217 -217
  340. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  341. package/lib/engine-components/debug/LogStats.js +18 -18
  342. package/lib/engine-components/export/gltf/GltfExport.d.ts +25 -25
  343. package/lib/engine-components/export/gltf/GltfExport.js +215 -215
  344. package/lib/engine-components/export/index.d.ts +1 -1
  345. package/lib/engine-components/export/index.js +1 -1
  346. package/lib/engine-components/export/usdz/Extension.d.ts +10 -10
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  684. package/src/engine-components/Interactable.ts +18 -18
  685. package/src/engine-components/Joints.ts +51 -51
  686. package/src/engine-components/LODGroup.ts +145 -145
  687. package/src/engine-components/Light.ts +493 -493
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  689. package/src/engine-components/NestedGltf.ts +70 -70
  690. package/src/engine-components/Networking.ts +72 -72
  691. package/src/engine-components/OffsetConstraint.ts +59 -59
  692. package/src/engine-components/OrbitControls.ts +653 -653
  693. package/src/engine-components/ParticleSystem.ts +1192 -1192
  694. package/src/engine-components/ParticleSystemModules.ts +1481 -1481
  695. package/src/engine-components/ParticleSystemSubEmitter.ts +110 -110
  696. package/src/engine-components/PlayerColor.ts +93 -93
  697. package/src/engine-components/ReflectionProbe.ts +192 -192
  698. package/src/engine-components/Renderer.ts +1125 -1125
  699. package/src/engine-components/RendererLightmap.ts +145 -145
  700. package/src/engine-components/RigidBody.ts +453 -453
  701. package/src/engine-components/SceneSwitcher.ts +594 -594
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  705. package/src/engine-components/SmoothFollow.ts +57 -57
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  707. package/src/engine-components/SpectatorCamera.ts +675 -675
  708. package/src/engine-components/SphereCollider.ts +1 -1
  709. package/src/engine-components/SpriteRenderer.ts +244 -244
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  711. package/src/engine-components/SyncedRoom.ts +166 -166
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  713. package/src/engine-components/TestRunner.ts +114 -114
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  738. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +517 -517
  739. package/src/engine-components/export/usdz/index.ts +2 -2
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  802. package/src/engine-components-experimental/networking/PlayerSync.ts +217 -217
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  825. package/src/needle-engine.ts +55 -55
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  848. package/src/engine-schemes/flatc.exe +0 -0
@@ -1,334 +1,334 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { Behaviour } from "./Component.js";
8
- import { AnimationClip, AnimationMixer, LoopOnce, LoopRepeat } from "three";
9
- import { serializable } from "../engine/engine_serialization_decorator.js";
10
- import { Mathf } from "../engine/engine_math.js";
11
- import { getParam } from "../engine/engine_utils.js";
12
- const debug = getParam("debuganimation");
13
- export class Animation extends Behaviour {
14
- playAutomatically = true;
15
- randomStartTime = true;
16
- minMaxSpeed;
17
- minMaxOffsetNormalized;
18
- loop = true;
19
- clampWhenFinished = false;
20
- _tempAnimationClipBeforeGameObjectExisted = null;
21
- get clip() {
22
- return this.animations?.length ? this.animations[0] : null;
23
- }
24
- set clip(val) {
25
- if (!this.__didAwake) {
26
- if (debug)
27
- console.warn("Assign clip during serialization", val);
28
- this._tempAnimationClipBeforeGameObjectExisted = val;
29
- return;
30
- }
31
- if (!val)
32
- return;
33
- // if (debug) console.log("Assign clip", val, Boolean(this.gameObject));
34
- if (!this.gameObject.animations)
35
- this.gameObject.animations = [];
36
- if (this.animations.includes(val))
37
- return;
38
- if (this.animations.length > 0) {
39
- this.animations.splice(0, 0, val);
40
- }
41
- else
42
- this.animations.push(val);
43
- }
44
- set clips(animations) {
45
- this.animations = animations;
46
- }
47
- _tempAnimationsArray;
48
- set animations(animations) {
49
- if (animations === null || animations === undefined || !Array.isArray(animations))
50
- return;
51
- if (this.gameObject)
52
- this.gameObject.animations = animations;
53
- else {
54
- this._tempAnimationsArray = animations;
55
- }
56
- }
57
- get animations() {
58
- return this.gameObject.animations || this._tempAnimationsArray || [];
59
- }
60
- /**
61
- * @deprecated Currently unsupported
62
- */
63
- get currentAction() {
64
- return this._currentActions[0];
65
- }
66
- /**
67
- * @deprecated Currently unsupported
68
- */
69
- get currentActions() {
70
- return this._currentActions;
71
- }
72
- mixer = undefined;
73
- get actions() {
74
- return this._actions;
75
- }
76
- set actions(val) {
77
- this._actions = val;
78
- }
79
- _actions = [];
80
- // private _currentAction: AnimationAction | null = null;
81
- _currentActions = [];
82
- _handles = [];
83
- awake() {
84
- if (debug)
85
- console.log("Animation Awake", this.name, this);
86
- if (this._tempAnimationsArray) {
87
- this.animations = this._tempAnimationsArray;
88
- this._tempAnimationsArray = undefined;
89
- }
90
- if (this._tempAnimationClipBeforeGameObjectExisted) {
91
- this.clip = this._tempAnimationClipBeforeGameObjectExisted;
92
- this._tempAnimationClipBeforeGameObjectExisted = null;
93
- }
94
- // console.log(...this.animations.map(m => m.name))
95
- if (this.playAutomatically)
96
- this.init();
97
- }
98
- onEnable() {
99
- if (this.playAutomatically && this.animations?.length > 0 && this.currentActions.length <= 0) {
100
- const index = Math.floor(Math.random() * this.actions.length);
101
- this.play(index);
102
- }
103
- }
104
- start() {
105
- if (this.randomStartTime && this.currentAction)
106
- this.currentAction.time = Math.random() * this.currentAction.getClip().duration;
107
- }
108
- update() {
109
- if (!this.mixer)
110
- return;
111
- this.mixer.update(this.context.time.deltaTime);
112
- // this is now handled via matrix auto update
113
- // for (const handle of this._handles) {
114
- // handle._update();
115
- // }
116
- // if (this._handles?.length > 0)
117
- // InstancingUtil.markDirty(this.gameObject);
118
- }
119
- getAction(name) {
120
- return this.actions?.find(a => a.getClip().name === name);
121
- }
122
- get isPlaying() {
123
- for (let i = 0; i < this.actions.length; i++) {
124
- if (this.actions[i].isRunning())
125
- return true;
126
- }
127
- return false;
128
- }
129
- play(clipOrNumber = 0, options) {
130
- if (debug)
131
- console.log("PLAY", clipOrNumber);
132
- this.init();
133
- if (!this.mixer) {
134
- if (debug)
135
- console.warn("Missing mixer", this);
136
- return;
137
- }
138
- if (clipOrNumber === undefined)
139
- clipOrNumber = 0;
140
- let clip = clipOrNumber;
141
- if (typeof clipOrNumber === 'number') {
142
- if (clipOrNumber >= this.animations.length) {
143
- if (debug)
144
- console.log("No animation at index", clipOrNumber);
145
- return;
146
- }
147
- clip = this.animations[clipOrNumber];
148
- }
149
- else if (typeof clipOrNumber === "string") {
150
- clip = this.animations.find(a => a.name === clipOrNumber);
151
- }
152
- if (!clip) {
153
- console.error("Could not find clip", clipOrNumber);
154
- return;
155
- }
156
- if (!options)
157
- options = {};
158
- if (!options.minMaxOffsetNormalized)
159
- options.minMaxOffsetNormalized = this.minMaxOffsetNormalized;
160
- if (!options.minMaxSpeed)
161
- options.minMaxSpeed = this.minMaxSpeed;
162
- if (options.loop === undefined)
163
- options.loop = this.loop;
164
- if (options.clampWhenFinished === undefined)
165
- options.clampWhenFinished = this.clampWhenFinished;
166
- for (const act of this.actions) {
167
- if (act.getClip() === clip) {
168
- return this.internalOnPlay(act, options);
169
- }
170
- }
171
- if (!(clip instanceof AnimationClip)) {
172
- console.warn("Clip is no AnimationClip", clip, "on object: " + this.name);
173
- return;
174
- }
175
- const act = this.mixer.clipAction(clip);
176
- this.actions.push(act);
177
- return this.internalOnPlay(act, options);
178
- }
179
- internalOnPlay(action, options) {
180
- var prev = this.currentAction;
181
- if (prev === action && prev.isRunning() && prev.time < prev.getClip().duration) {
182
- const handle = this.tryFindHandle(action);
183
- if (handle)
184
- return handle.getPromise();
185
- }
186
- const stopOther = options?.exclusive ?? true;
187
- if (options?.fadeDuration) {
188
- if (stopOther)
189
- prev?.fadeOut(options.fadeDuration);
190
- action.fadeIn(options.fadeDuration);
191
- }
192
- else {
193
- if (stopOther)
194
- prev?.stop();
195
- }
196
- action.reset();
197
- action.enabled = true;
198
- action.time = 0;
199
- action.timeScale = 1;
200
- const clip = action.getClip();
201
- if (options?.minMaxOffsetNormalized)
202
- action.time = Mathf.lerp(options.minMaxOffsetNormalized.x, options.minMaxOffsetNormalized.y, Math.random()) * clip.duration;
203
- if (options?.minMaxSpeed)
204
- action.timeScale = Mathf.lerp(options.minMaxSpeed.x, options.minMaxSpeed.y, Math.random());
205
- if (options?.clampWhenFinished)
206
- action.clampWhenFinished = true;
207
- if (options?.startTime !== undefined)
208
- action.time = options.startTime;
209
- if (options?.loop !== undefined)
210
- action.loop = options.loop ? LoopRepeat : LoopOnce;
211
- else
212
- action.loop = LoopOnce;
213
- action.play();
214
- if (debug)
215
- console.log("PLAY", action.getClip().name, action);
216
- const handle = new AnimationHandle(action, this.mixer, options, _ => {
217
- this._handles.splice(this._handles.indexOf(handle), 1);
218
- // console.log(this._handles);
219
- });
220
- this._handles.push(handle);
221
- return handle.getPromise();
222
- }
223
- tryFindHandle(action) {
224
- for (const handle of this._handles) {
225
- if (handle.action === action)
226
- return handle;
227
- }
228
- return undefined;
229
- }
230
- _didInit = false;
231
- init() {
232
- if (this._didInit)
233
- return;
234
- this._didInit = true;
235
- if (!this.gameObject)
236
- return;
237
- this.actions = [];
238
- this.mixer = new AnimationMixer(this.gameObject);
239
- }
240
- }
241
- __decorate([
242
- serializable()
243
- ], Animation.prototype, "playAutomatically", void 0);
244
- __decorate([
245
- serializable()
246
- ], Animation.prototype, "randomStartTime", void 0);
247
- __decorate([
248
- serializable()
249
- ], Animation.prototype, "loop", void 0);
250
- __decorate([
251
- serializable()
252
- ], Animation.prototype, "clampWhenFinished", void 0);
253
- __decorate([
254
- serializable(AnimationClip)
255
- ], Animation.prototype, "clips", null);
256
- class AnimationHandle {
257
- mixer;
258
- action;
259
- promise = null;
260
- resolve = null;
261
- reject = null;
262
- _options;
263
- _resolveCallback = null;
264
- _rejectCallback = null;
265
- _loopCallback;
266
- _finishedCallback;
267
- _resolvedOrRejectedCallback;
268
- constructor(action, mixer, opts, cb) {
269
- this.action = action;
270
- this.mixer = mixer;
271
- this._resolvedOrRejectedCallback = cb;
272
- this._options = opts;
273
- }
274
- getPromise() {
275
- if (this.promise)
276
- return this.promise;
277
- this.promise = new Promise((res, rej) => {
278
- this._resolveCallback = res;
279
- this._rejectCallback = rej;
280
- this.resolve = this.onResolve.bind(this);
281
- this.reject = this.onReject.bind(this);
282
- });
283
- this._loopCallback = this.onLoop.bind(this);
284
- this._finishedCallback = this.onFinished.bind(this);
285
- this.mixer.addEventListener('loop', this._loopCallback);
286
- this.mixer.addEventListener('finished', this._finishedCallback);
287
- return this.promise;
288
- }
289
- _update() {
290
- if (!this._options)
291
- return;
292
- if (this._options.endTime !== undefined && this.action.time > this._options.endTime) {
293
- if (this._options.loop === true) {
294
- this.action.time = this._options.startTime ?? 0;
295
- }
296
- else {
297
- // this.action.stop();
298
- this.action.time = this._options.endTime;
299
- this.action.timeScale = 0;
300
- // if (!this._options.clampWhenFinished)
301
- // this.action.stop();
302
- this.onResolve();
303
- }
304
- }
305
- }
306
- onResolve() {
307
- this.dispose();
308
- this._resolvedOrRejectedCallback?.call(this, this);
309
- this._resolveCallback?.call(this, this.action);
310
- }
311
- onReject(reason) {
312
- this.dispose();
313
- this._resolvedOrRejectedCallback?.call(this, this);
314
- this._rejectCallback?.call(this, reason);
315
- }
316
- onLoop(_evt) {
317
- // console.log("LOOP");
318
- }
319
- onFinished(evt) {
320
- if (evt.action === this.action) {
321
- // console.log("FINISHED", evt, this.action);
322
- this.onResolve();
323
- }
324
- }
325
- dispose() {
326
- if (this._loopCallback)
327
- this.mixer.removeEventListener('loop', this._loopCallback);
328
- if (this._finishedCallback)
329
- this.mixer.removeEventListener('finished', this._finishedCallback);
330
- this._loopCallback = undefined;
331
- this._finishedCallback = undefined;
332
- }
333
- }
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { Behaviour } from "./Component.js";
8
+ import { AnimationClip, AnimationMixer, LoopOnce, LoopRepeat } from "three";
9
+ import { serializable } from "../engine/engine_serialization_decorator.js";
10
+ import { Mathf } from "../engine/engine_math.js";
11
+ import { getParam } from "../engine/engine_utils.js";
12
+ const debug = getParam("debuganimation");
13
+ export class Animation extends Behaviour {
14
+ playAutomatically = true;
15
+ randomStartTime = true;
16
+ minMaxSpeed;
17
+ minMaxOffsetNormalized;
18
+ loop = true;
19
+ clampWhenFinished = false;
20
+ _tempAnimationClipBeforeGameObjectExisted = null;
21
+ get clip() {
22
+ return this.animations?.length ? this.animations[0] : null;
23
+ }
24
+ set clip(val) {
25
+ if (!this.__didAwake) {
26
+ if (debug)
27
+ console.warn("Assign clip during serialization", val);
28
+ this._tempAnimationClipBeforeGameObjectExisted = val;
29
+ return;
30
+ }
31
+ if (!val)
32
+ return;
33
+ // if (debug) console.log("Assign clip", val, Boolean(this.gameObject));
34
+ if (!this.gameObject.animations)
35
+ this.gameObject.animations = [];
36
+ if (this.animations.includes(val))
37
+ return;
38
+ if (this.animations.length > 0) {
39
+ this.animations.splice(0, 0, val);
40
+ }
41
+ else
42
+ this.animations.push(val);
43
+ }
44
+ set clips(animations) {
45
+ this.animations = animations;
46
+ }
47
+ _tempAnimationsArray;
48
+ set animations(animations) {
49
+ if (animations === null || animations === undefined || !Array.isArray(animations))
50
+ return;
51
+ if (this.gameObject)
52
+ this.gameObject.animations = animations;
53
+ else {
54
+ this._tempAnimationsArray = animations;
55
+ }
56
+ }
57
+ get animations() {
58
+ return this.gameObject.animations || this._tempAnimationsArray || [];
59
+ }
60
+ /**
61
+ * @deprecated Currently unsupported
62
+ */
63
+ get currentAction() {
64
+ return this._currentActions[0];
65
+ }
66
+ /**
67
+ * @deprecated Currently unsupported
68
+ */
69
+ get currentActions() {
70
+ return this._currentActions;
71
+ }
72
+ mixer = undefined;
73
+ get actions() {
74
+ return this._actions;
75
+ }
76
+ set actions(val) {
77
+ this._actions = val;
78
+ }
79
+ _actions = [];
80
+ // private _currentAction: AnimationAction | null = null;
81
+ _currentActions = [];
82
+ _handles = [];
83
+ awake() {
84
+ if (debug)
85
+ console.log("Animation Awake", this.name, this);
86
+ if (this._tempAnimationsArray) {
87
+ this.animations = this._tempAnimationsArray;
88
+ this._tempAnimationsArray = undefined;
89
+ }
90
+ if (this._tempAnimationClipBeforeGameObjectExisted) {
91
+ this.clip = this._tempAnimationClipBeforeGameObjectExisted;
92
+ this._tempAnimationClipBeforeGameObjectExisted = null;
93
+ }
94
+ // console.log(...this.animations.map(m => m.name))
95
+ if (this.playAutomatically)
96
+ this.init();
97
+ }
98
+ onEnable() {
99
+ if (this.playAutomatically && this.animations?.length > 0 && this.currentActions.length <= 0) {
100
+ const index = Math.floor(Math.random() * this.actions.length);
101
+ this.play(index);
102
+ }
103
+ }
104
+ start() {
105
+ if (this.randomStartTime && this.currentAction)
106
+ this.currentAction.time = Math.random() * this.currentAction.getClip().duration;
107
+ }
108
+ update() {
109
+ if (!this.mixer)
110
+ return;
111
+ this.mixer.update(this.context.time.deltaTime);
112
+ // this is now handled via matrix auto update
113
+ // for (const handle of this._handles) {
114
+ // handle._update();
115
+ // }
116
+ // if (this._handles?.length > 0)
117
+ // InstancingUtil.markDirty(this.gameObject);
118
+ }
119
+ getAction(name) {
120
+ return this.actions?.find(a => a.getClip().name === name);
121
+ }
122
+ get isPlaying() {
123
+ for (let i = 0; i < this.actions.length; i++) {
124
+ if (this.actions[i].isRunning())
125
+ return true;
126
+ }
127
+ return false;
128
+ }
129
+ play(clipOrNumber = 0, options) {
130
+ if (debug)
131
+ console.log("PLAY", clipOrNumber);
132
+ this.init();
133
+ if (!this.mixer) {
134
+ if (debug)
135
+ console.warn("Missing mixer", this);
136
+ return;
137
+ }
138
+ if (clipOrNumber === undefined)
139
+ clipOrNumber = 0;
140
+ let clip = clipOrNumber;
141
+ if (typeof clipOrNumber === 'number') {
142
+ if (clipOrNumber >= this.animations.length) {
143
+ if (debug)
144
+ console.log("No animation at index", clipOrNumber);
145
+ return;
146
+ }
147
+ clip = this.animations[clipOrNumber];
148
+ }
149
+ else if (typeof clipOrNumber === "string") {
150
+ clip = this.animations.find(a => a.name === clipOrNumber);
151
+ }
152
+ if (!clip) {
153
+ console.error("Could not find clip", clipOrNumber);
154
+ return;
155
+ }
156
+ if (!options)
157
+ options = {};
158
+ if (!options.minMaxOffsetNormalized)
159
+ options.minMaxOffsetNormalized = this.minMaxOffsetNormalized;
160
+ if (!options.minMaxSpeed)
161
+ options.minMaxSpeed = this.minMaxSpeed;
162
+ if (options.loop === undefined)
163
+ options.loop = this.loop;
164
+ if (options.clampWhenFinished === undefined)
165
+ options.clampWhenFinished = this.clampWhenFinished;
166
+ for (const act of this.actions) {
167
+ if (act.getClip() === clip) {
168
+ return this.internalOnPlay(act, options);
169
+ }
170
+ }
171
+ if (!(clip instanceof AnimationClip)) {
172
+ console.warn("Clip is no AnimationClip", clip, "on object: " + this.name);
173
+ return;
174
+ }
175
+ const act = this.mixer.clipAction(clip);
176
+ this.actions.push(act);
177
+ return this.internalOnPlay(act, options);
178
+ }
179
+ internalOnPlay(action, options) {
180
+ var prev = this.currentAction;
181
+ if (prev === action && prev.isRunning() && prev.time < prev.getClip().duration) {
182
+ const handle = this.tryFindHandle(action);
183
+ if (handle)
184
+ return handle.getPromise();
185
+ }
186
+ const stopOther = options?.exclusive ?? true;
187
+ if (options?.fadeDuration) {
188
+ if (stopOther)
189
+ prev?.fadeOut(options.fadeDuration);
190
+ action.fadeIn(options.fadeDuration);
191
+ }
192
+ else {
193
+ if (stopOther)
194
+ prev?.stop();
195
+ }
196
+ action.reset();
197
+ action.enabled = true;
198
+ action.time = 0;
199
+ action.timeScale = 1;
200
+ const clip = action.getClip();
201
+ if (options?.minMaxOffsetNormalized)
202
+ action.time = Mathf.lerp(options.minMaxOffsetNormalized.x, options.minMaxOffsetNormalized.y, Math.random()) * clip.duration;
203
+ if (options?.minMaxSpeed)
204
+ action.timeScale = Mathf.lerp(options.minMaxSpeed.x, options.minMaxSpeed.y, Math.random());
205
+ if (options?.clampWhenFinished)
206
+ action.clampWhenFinished = true;
207
+ if (options?.startTime !== undefined)
208
+ action.time = options.startTime;
209
+ if (options?.loop !== undefined)
210
+ action.loop = options.loop ? LoopRepeat : LoopOnce;
211
+ else
212
+ action.loop = LoopOnce;
213
+ action.play();
214
+ if (debug)
215
+ console.log("PLAY", action.getClip().name, action);
216
+ const handle = new AnimationHandle(action, this.mixer, options, _ => {
217
+ this._handles.splice(this._handles.indexOf(handle), 1);
218
+ // console.log(this._handles);
219
+ });
220
+ this._handles.push(handle);
221
+ return handle.getPromise();
222
+ }
223
+ tryFindHandle(action) {
224
+ for (const handle of this._handles) {
225
+ if (handle.action === action)
226
+ return handle;
227
+ }
228
+ return undefined;
229
+ }
230
+ _didInit = false;
231
+ init() {
232
+ if (this._didInit)
233
+ return;
234
+ this._didInit = true;
235
+ if (!this.gameObject)
236
+ return;
237
+ this.actions = [];
238
+ this.mixer = new AnimationMixer(this.gameObject);
239
+ }
240
+ }
241
+ __decorate([
242
+ serializable()
243
+ ], Animation.prototype, "playAutomatically", void 0);
244
+ __decorate([
245
+ serializable()
246
+ ], Animation.prototype, "randomStartTime", void 0);
247
+ __decorate([
248
+ serializable()
249
+ ], Animation.prototype, "loop", void 0);
250
+ __decorate([
251
+ serializable()
252
+ ], Animation.prototype, "clampWhenFinished", void 0);
253
+ __decorate([
254
+ serializable(AnimationClip)
255
+ ], Animation.prototype, "clips", null);
256
+ class AnimationHandle {
257
+ mixer;
258
+ action;
259
+ promise = null;
260
+ resolve = null;
261
+ reject = null;
262
+ _options;
263
+ _resolveCallback = null;
264
+ _rejectCallback = null;
265
+ _loopCallback;
266
+ _finishedCallback;
267
+ _resolvedOrRejectedCallback;
268
+ constructor(action, mixer, opts, cb) {
269
+ this.action = action;
270
+ this.mixer = mixer;
271
+ this._resolvedOrRejectedCallback = cb;
272
+ this._options = opts;
273
+ }
274
+ getPromise() {
275
+ if (this.promise)
276
+ return this.promise;
277
+ this.promise = new Promise((res, rej) => {
278
+ this._resolveCallback = res;
279
+ this._rejectCallback = rej;
280
+ this.resolve = this.onResolve.bind(this);
281
+ this.reject = this.onReject.bind(this);
282
+ });
283
+ this._loopCallback = this.onLoop.bind(this);
284
+ this._finishedCallback = this.onFinished.bind(this);
285
+ this.mixer.addEventListener('loop', this._loopCallback);
286
+ this.mixer.addEventListener('finished', this._finishedCallback);
287
+ return this.promise;
288
+ }
289
+ _update() {
290
+ if (!this._options)
291
+ return;
292
+ if (this._options.endTime !== undefined && this.action.time > this._options.endTime) {
293
+ if (this._options.loop === true) {
294
+ this.action.time = this._options.startTime ?? 0;
295
+ }
296
+ else {
297
+ // this.action.stop();
298
+ this.action.time = this._options.endTime;
299
+ this.action.timeScale = 0;
300
+ // if (!this._options.clampWhenFinished)
301
+ // this.action.stop();
302
+ this.onResolve();
303
+ }
304
+ }
305
+ }
306
+ onResolve() {
307
+ this.dispose();
308
+ this._resolvedOrRejectedCallback?.call(this, this);
309
+ this._resolveCallback?.call(this, this.action);
310
+ }
311
+ onReject(reason) {
312
+ this.dispose();
313
+ this._resolvedOrRejectedCallback?.call(this, this);
314
+ this._rejectCallback?.call(this, reason);
315
+ }
316
+ onLoop(_evt) {
317
+ // console.log("LOOP");
318
+ }
319
+ onFinished(evt) {
320
+ if (evt.action === this.action) {
321
+ // console.log("FINISHED", evt, this.action);
322
+ this.onResolve();
323
+ }
324
+ }
325
+ dispose() {
326
+ if (this._loopCallback)
327
+ this.mixer.removeEventListener('loop', this._loopCallback);
328
+ if (this._finishedCallback)
329
+ this.mixer.removeEventListener('finished', this._finishedCallback);
330
+ this._loopCallback = undefined;
331
+ this._finishedCallback = undefined;
332
+ }
333
+ }
334
334
  //# sourceMappingURL=Animation.js.map