@nativewrappers/redm-codegen 0.0.2 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +101 -101
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +147 -147
- package/dist/classes/BaseModel.d.ts +12 -12
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +18 -18
- package/dist/classes/BaseTask.d.ts +22 -22
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +29 -29
- package/dist/classes/Cam.d.ts +86 -86
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +116 -116
- package/dist/classes/Entity.d.ts +426 -425
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +594 -589
- package/dist/classes/Interior.d.ts +1 -1
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Ped.d.ts +13 -12
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +5 -0
- package/dist/classes/PedTask.d.ts +729 -729
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +951 -951
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +17 -17
- package/dist/classes/Pickup.d.ts +3 -3
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +7 -7
- package/dist/classes/Player.d.ts +164 -164
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +218 -218
- package/dist/classes/Prop.d.ts +87 -86
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +131 -126
- package/dist/classes/PropSet.d.ts +18 -18
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +25 -25
- package/dist/classes/Vehicle.d.ts +1 -0
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +5 -0
- package/dist/classes/VehicleTask.d.ts +18 -18
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +26 -26
- package/dist/classes/Volume.d.ts +1 -1
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Weapon.d.ts +277 -277
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +398 -398
- package/dist/namespaces/Aitransport.d.ts +77 -77
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +94 -94
- package/dist/namespaces/Animscene.d.ts +51 -51
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +69 -69
- package/dist/namespaces/Audio.d.ts +2 -2
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +317 -317
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +449 -449
- package/dist/namespaces/Collection.d.ts +13 -13
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +8 -8
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +60 -60
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +80 -80
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Databinding.d.ts +173 -173
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +263 -263
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +178 -178
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +242 -242
- package/dist/namespaces/Event.d.ts +62 -62
- package/dist/namespaces/Event.d.ts.map +1 -1
- package/dist/namespaces/Event.js +82 -82
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +797 -797
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1095 -1095
- package/dist/namespaces/Hud.d.ts +477 -477
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +721 -721
- package/dist/namespaces/InteriorStatics.d.ts +2 -2
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/Inventory.d.ts +216 -216
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +301 -301
- package/dist/namespaces/Itemdatabase.d.ts +8 -8
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +7 -7
- package/dist/namespaces/Law.d.ts +2 -2
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Map.d.ts +65 -65
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +91 -91
- package/dist/namespaces/Minigame.d.ts +17 -17
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +25 -25
- package/dist/namespaces/Misc.d.ts +5 -5
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.d.ts +3 -3
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.d.ts +1 -1
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Network.d.ts +1302 -1310
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1910 -1918
- package/dist/namespaces/Object.d.ts +170 -170
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +232 -232
- package/dist/namespaces/Pad.d.ts +103 -103
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +134 -134
- package/dist/namespaces/PedStatics.d.ts +3 -3
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/Perschar.d.ts +71 -71
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +106 -106
- package/dist/namespaces/Persistence.d.ts +30 -30
- package/dist/namespaces/Persistence.d.ts.map +1 -1
- package/dist/namespaces/Persistence.js +42 -42
- package/dist/namespaces/PlayerStatics.d.ts +52 -52
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +71 -71
- package/dist/namespaces/Population.d.ts +3 -3
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Posse.d.ts +28 -28
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +44 -44
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Scripts.d.ts +3 -3
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Socialclub.d.ts +1 -1
- package/dist/namespaces/Socialclub.d.ts.map +1 -1
- package/dist/namespaces/Stats.d.ts +85 -85
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +113 -113
- package/dist/namespaces/Streaming.d.ts +35 -35
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +53 -53
- package/dist/namespaces/Task.d.ts +367 -367
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +508 -508
- package/dist/namespaces/Telemetry.d.ts +198 -198
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +274 -274
- package/dist/namespaces/Uiapps.d.ts +24 -24
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +33 -33
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/VehicleStatics.d.ts +2 -2
- package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +372 -372
- package/dist/namespaces/Zone.d.ts +8 -8
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +170 -170
- package/src/classes/BaseModel.ts +21 -21
- package/src/classes/BaseTask.ts +31 -31
- package/src/classes/Cam.ts +124 -124
- package/src/classes/Entity.ts +619 -614
- package/src/classes/Interior.ts +1 -1
- package/src/classes/Ped.ts +17 -12
- package/src/classes/PedTask.ts +1011 -1011
- package/src/classes/PersChar.ts +19 -19
- package/src/classes/Pickup.ts +8 -8
- package/src/classes/Player.ts +227 -227
- package/src/classes/Prop.ts +146 -141
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/Vehicle.ts +5 -0
- package/src/classes/VehicleTask.ts +30 -30
- package/src/classes/Volume.ts +1 -1
- package/src/classes/Weapon.ts +414 -414
- package/src/namespaces/Aitransport.ts +102 -102
- package/src/namespaces/Animscene.ts +78 -78
- package/src/namespaces/Audio.ts +2 -2
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +501 -501
- package/src/namespaces/Collection.ts +16 -16
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +93 -93
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Databinding.ts +280 -280
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +249 -249
- package/src/namespaces/Event.ts +92 -92
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1155 -1155
- package/src/namespaces/Hud.ts +763 -763
- package/src/namespaces/InteriorStatics.ts +2 -2
- package/src/namespaces/Inventory.ts +321 -321
- package/src/namespaces/Itemdatabase.ts +11 -11
- package/src/namespaces/Law.ts +2 -2
- package/src/namespaces/Map.ts +104 -104
- package/src/namespaces/Minigame.ts +29 -29
- package/src/namespaces/Misc.ts +5 -5
- package/src/namespaces/Missiondata.ts +3 -3
- package/src/namespaces/Netshopping.ts +1 -1
- package/src/namespaces/Network.ts +1921 -1929
- package/src/namespaces/Object.ts +237 -237
- package/src/namespaces/Pad.ts +151 -151
- package/src/namespaces/PedStatics.ts +3 -3
- package/src/namespaces/Perschar.ts +116 -116
- package/src/namespaces/Persistence.ts +48 -48
- package/src/namespaces/PlayerStatics.ts +75 -75
- package/src/namespaces/Population.ts +3 -3
- package/src/namespaces/Posse.ts +47 -47
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Scripts.ts +3 -3
- package/src/namespaces/Socialclub.ts +1 -1
- package/src/namespaces/Stats.ts +129 -129
- package/src/namespaces/Streaming.ts +62 -62
- package/src/namespaces/Task.ts +538 -538
- package/src/namespaces/Telemetry.ts +295 -295
- package/src/namespaces/Uiapps.ts +39 -39
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/VehicleStatics.ts +2 -2
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +394 -394
- package/src/namespaces/Zone.ts +11 -11
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@@ -14,320 +14,379 @@ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../ty
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export class WeaponStatics {
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/**
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* @param weaponObject
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* @param scale
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*/
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static setWeaponScale(weaponObject: Prop, scale: number): void {
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inv<void>('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
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}
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
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*/
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inv<
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static isWeaponSniper(weaponHash: eWeaponHash): any {
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return inv<number>('0x6AD66548840472E5', weaponHash);
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}
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @returns
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*/
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return inv<number>('
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static isWeaponTorch(weaponHash: eWeaponHash): any {
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return inv<number>('0x506F1DE1BFC75304', weaponHash);
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}
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/**
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* Gets the model hash from the weapon hash.
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*
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* @param weaponHash Refer to [enum: eWeaponHash]
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*/
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return inv<number>('
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static getWeapontypeModel(weaponHash: eWeaponHash): number {
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return (inv<number>('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
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}
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/**
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*/
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static N_0xD63B4BA3A02A99E0(p0: any, p1: any): void {
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inv<void>('0xD63B4BA3A02A99E0', p0, p1);
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}
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inv<void>('0x74C2365FDD1BB48F', p0, p1);
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*/
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static removeWeaponComponentFromWeaponObject(weaponObject: Prop, component: string | number): void {
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inv<void>('0xF7D82B0D66777611', weaponObject.handle, _h(component));
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}
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}
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* @returns
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|
94
121
|
*/
|
|
95
|
-
static
|
|
96
|
-
return inv<number>('
|
|
122
|
+
static getWeaponPermanentDegradation(weaponObject: Prop): number {
|
|
123
|
+
return inv<number>('0xD56E5F336C675EFA', weaponObject.handle, raf());
|
|
97
124
|
}
|
|
98
125
|
|
|
99
126
|
/**
|
|
100
127
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
128
|
+
*/
|
|
129
|
+
static removeWeaponAsset(weaponHash: eWeaponHash): void {
|
|
130
|
+
inv<void>('0xC3896D03E2852236', weaponHash);
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
/**
|
|
134
|
+
* @param p0
|
|
101
135
|
* @returns
|
|
102
136
|
*/
|
|
103
|
-
static
|
|
104
|
-
return inv<number>('
|
|
137
|
+
static N_0x23BF601A42F329A0(p0: any): any {
|
|
138
|
+
return inv<number>('0x23BF601A42F329A0', p0);
|
|
105
139
|
}
|
|
106
140
|
|
|
107
141
|
/**
|
|
108
142
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
109
143
|
* @returns
|
|
110
144
|
*/
|
|
111
|
-
static
|
|
112
|
-
return inv<number>('
|
|
145
|
+
static isWeaponRifle(weaponHash: eWeaponHash): any {
|
|
146
|
+
return inv<number>('0x0A82317B7EBFC420', weaponHash);
|
|
113
147
|
}
|
|
114
148
|
|
|
115
149
|
/**
|
|
116
|
-
* @param
|
|
150
|
+
* @param p0
|
|
117
151
|
* @returns
|
|
118
152
|
*/
|
|
119
|
-
static
|
|
120
|
-
return inv<number>('
|
|
153
|
+
static N_0x3799EFCC3C8CD5E1(p0: any): any {
|
|
154
|
+
return inv<number>('0x3799EFCC3C8CD5E1', p0);
|
|
121
155
|
}
|
|
122
156
|
|
|
123
157
|
/**
|
|
124
|
-
* @param
|
|
158
|
+
* @param p0
|
|
159
|
+
* @param p1
|
|
160
|
+
* @param p2
|
|
125
161
|
* @returns
|
|
126
162
|
*/
|
|
127
|
-
static
|
|
128
|
-
return inv<number>('
|
|
163
|
+
static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any {
|
|
164
|
+
return inv<number>('0x9CCA3131E6B53C68', p0, p1, p2);
|
|
129
165
|
}
|
|
130
166
|
|
|
131
167
|
/**
|
|
132
|
-
* @param
|
|
168
|
+
* @param ammoType
|
|
133
169
|
* @returns
|
|
134
170
|
*/
|
|
135
|
-
static
|
|
136
|
-
return inv<number>('
|
|
171
|
+
static getWeaponTypeFromAmmoType(ammoType: string | number): number {
|
|
172
|
+
return (inv<number>('0x7AA043F6C41D151E', _h(ammoType), rai())) & 0xFFFFFFFF;
|
|
137
173
|
}
|
|
138
174
|
|
|
139
175
|
/**
|
|
140
|
-
*
|
|
176
|
+
* Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
|
|
141
177
|
*
|
|
142
|
-
* @param
|
|
143
|
-
* @
|
|
144
|
-
* @param p2
|
|
178
|
+
* @param weaponHash
|
|
179
|
+
* @returns
|
|
145
180
|
*/
|
|
146
|
-
static
|
|
147
|
-
inv<
|
|
181
|
+
static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number {
|
|
182
|
+
return inv<number>('0xEC97101A8F311282', weaponHash, rai());
|
|
148
183
|
}
|
|
149
184
|
|
|
150
185
|
/**
|
|
151
|
-
*
|
|
186
|
+
* this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
|
|
187
|
+
*
|
|
188
|
+
* @param weaponCollection
|
|
189
|
+
* @param weaponGroup
|
|
152
190
|
* @returns
|
|
153
191
|
*/
|
|
154
|
-
static
|
|
155
|
-
return inv<number>('
|
|
192
|
+
static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): number {
|
|
193
|
+
return (inv<number>('0x9EEFD670F10656D7', weaponCollection, _h(weaponGroup), rai())) & 0xFFFFFFFF;
|
|
156
194
|
}
|
|
157
195
|
|
|
158
196
|
/**
|
|
197
|
+
* entity can be a ped or weapon object.
|
|
198
|
+
*
|
|
199
|
+
* @param entity
|
|
200
|
+
* @param componentHash
|
|
159
201
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
160
|
-
* @
|
|
202
|
+
* @param p3
|
|
161
203
|
*/
|
|
162
|
-
static
|
|
163
|
-
|
|
204
|
+
static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void {
|
|
205
|
+
inv<void>('0x74C9090FDD1BB48E', entity.handle, _h(componentHash), weaponHash, p3);
|
|
164
206
|
}
|
|
165
207
|
|
|
166
208
|
/**
|
|
167
209
|
* @param p0
|
|
168
210
|
* @param p1
|
|
169
|
-
* @
|
|
211
|
+
* @returns
|
|
170
212
|
*/
|
|
171
|
-
static
|
|
172
|
-
inv<
|
|
213
|
+
static N_0xA2091482ED42EF85(p0: any, p1: any): any {
|
|
214
|
+
return inv<number>('0xA2091482ED42EF85', p0, p1);
|
|
173
215
|
}
|
|
174
216
|
|
|
175
217
|
/**
|
|
176
|
-
*
|
|
177
|
-
*
|
|
178
|
-
*
|
|
179
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
218
|
+
* @param weapon
|
|
219
|
+
* @param addonHash
|
|
180
220
|
* @returns
|
|
181
221
|
*/
|
|
182
|
-
static
|
|
183
|
-
return inv<
|
|
222
|
+
static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean {
|
|
223
|
+
return inv<boolean>('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
|
|
184
224
|
}
|
|
185
225
|
|
|
186
226
|
/**
|
|
187
|
-
* 0.0: good condition, 1.0: poor condition
|
|
188
|
-
*
|
|
189
227
|
* @param weaponObject
|
|
190
228
|
* @returns
|
|
191
229
|
*/
|
|
192
|
-
static
|
|
193
|
-
return inv<number>('
|
|
230
|
+
static getWeaponSoot(weaponObject: Prop): number {
|
|
231
|
+
return inv<number>('0x4BF66F8878F67663', weaponObject.handle, raf());
|
|
194
232
|
}
|
|
195
233
|
|
|
196
234
|
/**
|
|
197
|
-
* @param
|
|
198
|
-
* @param p1
|
|
235
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
199
236
|
* @returns
|
|
200
237
|
*/
|
|
201
|
-
static
|
|
202
|
-
return inv<number>('
|
|
238
|
+
static getWeaponUnlock(weaponHash: eWeaponHash): number {
|
|
239
|
+
return (inv<number>('0x865F36299079FB75', weaponHash, rai())) & 0xFFFFFFFF;
|
|
203
240
|
}
|
|
204
241
|
|
|
205
242
|
/**
|
|
206
|
-
* @param
|
|
207
|
-
* @
|
|
208
|
-
* @param p2
|
|
243
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
244
|
+
* @returns Returns the ammo type, see: [enum: eAmmoType]
|
|
209
245
|
*/
|
|
210
|
-
static
|
|
211
|
-
inv<
|
|
246
|
+
static getAmmoTypeForWeapon(weaponHash: eWeaponHash): number {
|
|
247
|
+
return (inv<number>('0x5C2EA6C44F515F34', weaponHash, rai())) & 0xFFFFFFFF;
|
|
212
248
|
}
|
|
213
249
|
|
|
214
250
|
/**
|
|
215
|
-
*
|
|
216
|
-
* Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
|
|
217
|
-
*
|
|
218
|
-
* @param pedModel
|
|
251
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
219
252
|
* @returns
|
|
220
253
|
*/
|
|
221
|
-
static
|
|
222
|
-
return
|
|
254
|
+
static isWeaponKnife(weaponHash: eWeaponHash): any {
|
|
255
|
+
return inv<number>('0x792E3EF76C911959', weaponHash);
|
|
223
256
|
}
|
|
224
257
|
|
|
225
258
|
/**
|
|
226
|
-
* @param
|
|
227
|
-
* @
|
|
228
|
-
* @param heading
|
|
229
|
-
* @param p3
|
|
259
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
260
|
+
* @returns
|
|
230
261
|
*/
|
|
231
|
-
static
|
|
232
|
-
inv<
|
|
262
|
+
static isWeaponBow(weaponHash: eWeaponHash): any {
|
|
263
|
+
return inv<number>('0xC4DEC3CA8C365A5D', weaponHash);
|
|
233
264
|
}
|
|
234
265
|
|
|
235
266
|
/**
|
|
236
267
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
237
268
|
* @returns
|
|
238
269
|
*/
|
|
239
|
-
static
|
|
240
|
-
return inv<number>('
|
|
270
|
+
static getCanTwirlWeapon(weaponHash: eWeaponHash): any {
|
|
271
|
+
return inv<number>('0x6554ECCE226F2A2A', weaponHash);
|
|
241
272
|
}
|
|
242
273
|
|
|
243
274
|
/**
|
|
244
275
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
245
276
|
* @returns
|
|
246
277
|
*/
|
|
247
|
-
static
|
|
248
|
-
return inv<number>('
|
|
278
|
+
static shouldWeaponBeDiscardedWhenSwapped(weaponHash: eWeaponHash): any {
|
|
279
|
+
return inv<number>('0x2C83212A7AA51D3D', weaponHash);
|
|
249
280
|
}
|
|
250
281
|
|
|
251
282
|
/**
|
|
252
|
-
* @param
|
|
283
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
284
|
+
* @returns
|
|
253
285
|
*/
|
|
254
|
-
static
|
|
255
|
-
inv<
|
|
286
|
+
static isWeaponSilent(weaponHash: eWeaponHash): any {
|
|
287
|
+
return inv<number>('0x5809DBCA0A37C82B', weaponHash);
|
|
256
288
|
}
|
|
257
289
|
|
|
258
290
|
/**
|
|
259
291
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
260
292
|
* @returns
|
|
261
293
|
*/
|
|
262
|
-
static
|
|
263
|
-
return inv<number>('
|
|
294
|
+
static isWeaponOneHanded(weaponHash: eWeaponHash): any {
|
|
295
|
+
return inv<number>('0xD955FEE4B87AFA07', weaponHash);
|
|
264
296
|
}
|
|
265
297
|
|
|
266
298
|
/**
|
|
267
299
|
* @param p0
|
|
300
|
+
* @param p1
|
|
268
301
|
*/
|
|
269
|
-
static
|
|
270
|
-
inv<void>('
|
|
302
|
+
static N_0x404514D231DB27A0(p0: any, p1: any): void {
|
|
303
|
+
inv<void>('0x404514D231DB27A0', p0, p1);
|
|
271
304
|
}
|
|
272
305
|
|
|
273
306
|
/**
|
|
274
|
-
*
|
|
275
|
-
*
|
|
276
|
-
* @param p0
|
|
307
|
+
* @param listen
|
|
277
308
|
*/
|
|
278
|
-
static
|
|
279
|
-
inv<void>('
|
|
309
|
+
static listenProjectileHitEvents(listen: boolean): void {
|
|
310
|
+
inv<void>('0xDA5D3F2C6DD5B5D4', listen);
|
|
280
311
|
}
|
|
281
312
|
|
|
282
313
|
/**
|
|
283
|
-
*
|
|
284
|
-
*
|
|
285
|
-
* @param weaponObject
|
|
314
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
286
315
|
* @returns
|
|
287
316
|
*/
|
|
288
|
-
static
|
|
289
|
-
return inv<number>('
|
|
317
|
+
static getWeapontypeGroup(weaponHash: eWeaponHash): number {
|
|
318
|
+
return (inv<number>('0xEDCA14CA5199FF25', weaponHash, rai())) & 0xFFFFFFFF;
|
|
290
319
|
}
|
|
291
320
|
|
|
292
321
|
/**
|
|
293
322
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
323
|
+
* @returns
|
|
294
324
|
*/
|
|
295
|
-
static
|
|
296
|
-
inv<
|
|
325
|
+
static isWeaponLasso(weaponHash: eWeaponHash): any {
|
|
326
|
+
return inv<number>('0x6E4E1A82081EABED', weaponHash);
|
|
297
327
|
}
|
|
298
328
|
|
|
299
329
|
/**
|
|
300
330
|
* @param p0
|
|
301
331
|
* @returns
|
|
302
332
|
*/
|
|
303
|
-
static
|
|
304
|
-
return inv<number>('
|
|
333
|
+
static N_0xAFFD0CCF31F469B8(p0: any): any {
|
|
334
|
+
return inv<number>('0xAFFD0CCF31F469B8', p0);
|
|
305
335
|
}
|
|
306
336
|
|
|
307
337
|
/**
|
|
308
338
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
309
339
|
* @returns
|
|
310
340
|
*/
|
|
311
|
-
static
|
|
312
|
-
return inv<number>('
|
|
341
|
+
static isWeaponThrowable(weaponHash: eWeaponHash): any {
|
|
342
|
+
return inv<number>('0x30E7C16B12DA8211', weaponHash);
|
|
313
343
|
}
|
|
314
344
|
|
|
315
345
|
/**
|
|
316
|
-
*
|
|
346
|
+
* Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
|
|
347
|
+
*
|
|
348
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
317
349
|
* @returns
|
|
318
350
|
*/
|
|
319
|
-
static
|
|
320
|
-
return inv<
|
|
351
|
+
static getWeaponName(weaponHash: eWeaponHash): string | null {
|
|
352
|
+
return inv<string>('0x89CF5FF3D363311E', weaponHash, ras());
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
/**
|
|
356
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
357
|
+
* @returns
|
|
358
|
+
*/
|
|
359
|
+
static getWeaponStatId(weaponHash: eWeaponHash): number {
|
|
360
|
+
return (inv<number>('0x8EC44AE8DECFF841', weaponHash, rai())) & 0xFFFFFFFF;
|
|
361
|
+
}
|
|
362
|
+
|
|
363
|
+
/**
|
|
364
|
+
* @param vehicle
|
|
365
|
+
* @param p1
|
|
366
|
+
* @param minHeading
|
|
367
|
+
* @param maxHeading
|
|
368
|
+
*/
|
|
369
|
+
static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void {
|
|
370
|
+
inv<void>('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
|
|
321
371
|
}
|
|
322
372
|
|
|
323
373
|
/**
|
|
324
374
|
* @param p0
|
|
325
375
|
* @param p1
|
|
326
|
-
* @param p2
|
|
327
376
|
* @returns
|
|
328
377
|
*/
|
|
329
|
-
static
|
|
330
|
-
return inv<number>('
|
|
378
|
+
static N_0x74C8000FDD1BB222(p0: any, p1: any): any {
|
|
379
|
+
return inv<number>('0x74C8000FDD1BB222', p0, p1);
|
|
380
|
+
}
|
|
381
|
+
|
|
382
|
+
/**
|
|
383
|
+
* Returns hash where WEAPON_ is replaced with SLOT_
|
|
384
|
+
*
|
|
385
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
386
|
+
* @returns
|
|
387
|
+
*/
|
|
388
|
+
static getWeapontypeSlot(weaponHash: eWeaponHash): number {
|
|
389
|
+
return (inv<number>('0x46F032B8DDF46CDE', weaponHash, rai())) & 0xFFFFFFFF;
|
|
331
390
|
}
|
|
332
391
|
|
|
333
392
|
/**
|
|
@@ -393,61 +452,153 @@ export class WeaponStatics {
|
|
|
393
452
|
}
|
|
394
453
|
|
|
395
454
|
/**
|
|
396
|
-
* @param
|
|
455
|
+
* @param weaponObject
|
|
456
|
+
* @param level
|
|
457
|
+
* @param p2
|
|
458
|
+
*/
|
|
459
|
+
static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void {
|
|
460
|
+
inv<void>('0xA9EF4AD10BDDDB57', weaponObject.handle, f(level), p2);
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
/**
|
|
464
|
+
* Returns weaponCollection Hash
|
|
465
|
+
* Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
|
|
466
|
+
*
|
|
467
|
+
* @param pedModel
|
|
397
468
|
* @returns
|
|
398
469
|
*/
|
|
399
|
-
static
|
|
400
|
-
return (inv<number>('
|
|
470
|
+
static getDefaultPedWeaponCollection(pedModel: string | number): number {
|
|
471
|
+
return (inv<number>('0xD42514C182121C23', _h(pedModel), rai())) & 0xFFFFFFFF;
|
|
472
|
+
}
|
|
473
|
+
|
|
474
|
+
/**
|
|
475
|
+
* @param vehicle
|
|
476
|
+
* @param seatIndex Refer to [enum: eVehicleSeat]
|
|
477
|
+
* @param heading
|
|
478
|
+
* @param p3
|
|
479
|
+
*/
|
|
480
|
+
static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void {
|
|
481
|
+
inv<void>('0x194D877FC5597B7D', vehicle.handle, seatIndex, f(heading), p3);
|
|
401
482
|
}
|
|
402
483
|
|
|
403
484
|
/**
|
|
404
485
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
405
486
|
* @returns
|
|
406
487
|
*/
|
|
407
|
-
static
|
|
408
|
-
return inv<number>('
|
|
488
|
+
static isWeaponLantern(weaponHash: eWeaponHash): any {
|
|
489
|
+
return inv<number>('0x79407D33328286C6', weaponHash);
|
|
409
490
|
}
|
|
410
491
|
|
|
411
492
|
/**
|
|
412
493
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
413
494
|
* @returns
|
|
414
495
|
*/
|
|
415
|
-
static
|
|
416
|
-
return inv<number>('
|
|
496
|
+
static isWeaponRevolver(weaponHash: eWeaponHash): any {
|
|
497
|
+
return inv<number>('0xC212F1D05A8232BB', weaponHash);
|
|
417
498
|
}
|
|
418
499
|
|
|
419
500
|
/**
|
|
420
|
-
*
|
|
501
|
+
* @param p0
|
|
502
|
+
*/
|
|
503
|
+
static N_0x74C90AAACC1DD48F(p0: any): void {
|
|
504
|
+
inv<void>('0x74C90AAACC1DD48F', p0);
|
|
505
|
+
}
|
|
506
|
+
|
|
507
|
+
/**
|
|
508
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
509
|
+
* @param ammoCount
|
|
510
|
+
* @param pos
|
|
511
|
+
* @param showWorldModel
|
|
512
|
+
* @param scale
|
|
513
|
+
* @returns
|
|
514
|
+
*/
|
|
515
|
+
static createWeaponObject(weaponHash: eWeaponHash, ammoCount: number, pos: Vector3, showWorldModel: boolean, scale: number): Prop | null {
|
|
516
|
+
return createFromHandle<Prop>('Prop', inv<number>('0x9888652B8BA77F73', weaponHash, ammoCount, f(pos.x), f(pos.y), f(pos.z), showWorldModel, f(scale), rai()));
|
|
517
|
+
}
|
|
518
|
+
|
|
519
|
+
/**
|
|
520
|
+
* Returns true when the weapon passed is either a lasso, the camera or the binoculars
|
|
521
|
+
* _IS_WEAPON_M* - _IS_WEAPON_P*
|
|
421
522
|
*
|
|
422
523
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
423
524
|
* @returns
|
|
424
525
|
*/
|
|
425
|
-
static
|
|
426
|
-
return
|
|
526
|
+
static isWeaponKit(weaponHash: eWeaponHash): any {
|
|
527
|
+
return inv<number>('0x6ABAD7B0A854F8FB', weaponHash);
|
|
528
|
+
}
|
|
529
|
+
|
|
530
|
+
/**
|
|
531
|
+
* @param entity
|
|
532
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
533
|
+
* @param ms
|
|
534
|
+
* @returns
|
|
535
|
+
*/
|
|
536
|
+
static hasEntityBeenDamagedByWeaponRecently(entity: Entity, weaponHash: eWeaponHash, ms: number): any {
|
|
537
|
+
return inv<number>('0x9E2D5D6BC97A5F1E', entity.handle, weaponHash, ms);
|
|
538
|
+
}
|
|
539
|
+
|
|
540
|
+
/**
|
|
541
|
+
* @param weaponObject
|
|
542
|
+
* @returns
|
|
543
|
+
*/
|
|
544
|
+
static getWeaponDirt(weaponObject: Prop): number {
|
|
545
|
+
return inv<number>('0x810E8AE9AFEA7E54', weaponObject.handle, raf());
|
|
546
|
+
}
|
|
547
|
+
|
|
548
|
+
/**
|
|
549
|
+
* @param p0
|
|
550
|
+
*/
|
|
551
|
+
static N_0xC5899C4CD2E2495D(p0: any): void {
|
|
552
|
+
inv<void>('0xC5899C4CD2E2495D', p0);
|
|
553
|
+
}
|
|
554
|
+
|
|
555
|
+
/**
|
|
556
|
+
* Returns weaponHash
|
|
557
|
+
*
|
|
558
|
+
* @param weaponGroupHash
|
|
559
|
+
* @param p1
|
|
560
|
+
* @param p2
|
|
561
|
+
* @param p3
|
|
562
|
+
* @returns
|
|
563
|
+
*/
|
|
564
|
+
static N_0xF8204EF17410BF43(weaponGroupHash: string | number, p1: number, p2: number, p3: any): number {
|
|
565
|
+
return (inv<number>('0xF8204EF17410BF43', _h(weaponGroupHash), f(p1), f(p2), p3, rai())) & 0xFFFFFFFF;
|
|
566
|
+
}
|
|
567
|
+
|
|
568
|
+
/**
|
|
569
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
570
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
571
|
+
* @returns
|
|
572
|
+
*/
|
|
573
|
+
static isAmmoTypeValidForWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): any {
|
|
574
|
+
return inv<number>('0xC570B881754DF609', weaponHash, ammoHash);
|
|
427
575
|
}
|
|
428
576
|
|
|
429
577
|
/**
|
|
430
578
|
* @param p0
|
|
431
579
|
* @param p1
|
|
432
580
|
*/
|
|
433
|
-
static
|
|
434
|
-
inv<void>('
|
|
581
|
+
static N_0x183CE355115B6E75(p0: any, p1: any): void {
|
|
582
|
+
inv<void>('0x183CE355115B6E75', p0, p1);
|
|
435
583
|
}
|
|
436
584
|
|
|
437
585
|
/**
|
|
438
586
|
* @param p0
|
|
439
587
|
* @param p1
|
|
440
588
|
*/
|
|
441
|
-
static
|
|
442
|
-
inv<void>('
|
|
589
|
+
static N_0x74C9080FDD1BB48F(p0: any, p1: any): void {
|
|
590
|
+
inv<void>('0x74C9080FDD1BB48F', p0, p1);
|
|
443
591
|
}
|
|
444
592
|
|
|
445
593
|
/**
|
|
446
|
-
* @param
|
|
447
|
-
* @param
|
|
594
|
+
* @param vehicle
|
|
595
|
+
* @param p1
|
|
596
|
+
* @param minHeading
|
|
597
|
+
* @param maxHeading
|
|
598
|
+
* @returns
|
|
448
599
|
*/
|
|
449
|
-
static
|
|
450
|
-
inv<
|
|
600
|
+
static setVehicleWeaponHeadingLimits2(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): any {
|
|
601
|
+
return inv<number>('0xBF5987E1CDE63501', vehicle.handle, p1, f(minHeading), f(maxHeading));
|
|
451
602
|
}
|
|
452
603
|
|
|
453
604
|
/**
|
|
@@ -455,132 +606,163 @@ export class WeaponStatics {
|
|
|
455
606
|
* @param p1
|
|
456
607
|
* @returns
|
|
457
608
|
*/
|
|
458
|
-
static
|
|
459
|
-
return inv<number>('
|
|
609
|
+
static N_0x486C96A0DCD2BC92(p0: any, p1: any): any {
|
|
610
|
+
return inv<number>('0x486C96A0DCD2BC92', p0, p1);
|
|
460
611
|
}
|
|
461
612
|
|
|
462
613
|
/**
|
|
463
614
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
464
|
-
* @
|
|
615
|
+
* @returns Returns the [enum: eWeaponAttachPoint]
|
|
616
|
+
*/
|
|
617
|
+
static getDefaultWeaponAttachPoint(weaponHash: eWeaponHash): number {
|
|
618
|
+
return inv<number>('0x65DC4AC5B96614CB', weaponHash, rai());
|
|
619
|
+
}
|
|
620
|
+
|
|
621
|
+
/**
|
|
622
|
+
* Related to weapon visual damage, not actual damage.
|
|
623
|
+
*
|
|
624
|
+
* @param weaponObject
|
|
465
625
|
* @returns
|
|
466
626
|
*/
|
|
467
|
-
static
|
|
468
|
-
return inv<number>('
|
|
627
|
+
static getWeaponDamage(weaponObject: Prop): number {
|
|
628
|
+
return inv<number>('0x904103D5D2333977', weaponObject.handle, raf());
|
|
629
|
+
}
|
|
630
|
+
|
|
631
|
+
/**
|
|
632
|
+
* @param p0
|
|
633
|
+
* @returns
|
|
634
|
+
*/
|
|
635
|
+
static N_0xBC9444F2FF94A9C0(p0: any): any {
|
|
636
|
+
return inv<number>('0xBC9444F2FF94A9C0', p0);
|
|
469
637
|
}
|
|
470
638
|
|
|
471
639
|
/**
|
|
472
640
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
473
|
-
* @param ammoCount
|
|
474
|
-
* @param pos
|
|
475
|
-
* @param showWorldModel
|
|
476
|
-
* @param scale
|
|
477
641
|
* @returns
|
|
478
642
|
*/
|
|
479
|
-
static
|
|
480
|
-
return
|
|
643
|
+
static isWeaponValid(weaponHash: eWeaponHash): boolean {
|
|
644
|
+
return inv<boolean>('0x937C71165CF334B3', weaponHash, rai());
|
|
481
645
|
}
|
|
482
646
|
|
|
483
647
|
/**
|
|
484
|
-
*
|
|
648
|
+
* @param p0
|
|
649
|
+
* @param p1
|
|
650
|
+
* @param p2
|
|
651
|
+
*/
|
|
652
|
+
static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void {
|
|
653
|
+
inv<void>('0xE9B3FEC825668291', p0, p1, p2);
|
|
654
|
+
}
|
|
655
|
+
|
|
656
|
+
/**
|
|
657
|
+
* Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
|
|
485
658
|
* _IS_WEAPON_M* - _IS_WEAPON_P*
|
|
486
659
|
*
|
|
487
660
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
488
661
|
* @returns
|
|
489
662
|
*/
|
|
490
|
-
static
|
|
491
|
-
return inv<number>('
|
|
663
|
+
static isWeaponKit2(weaponHash: eWeaponHash): any {
|
|
664
|
+
return inv<number>('0x49E40483948AF062', weaponHash);
|
|
665
|
+
}
|
|
666
|
+
|
|
667
|
+
/**
|
|
668
|
+
* 0.0: good condition, 1.0: poor condition
|
|
669
|
+
*
|
|
670
|
+
* @param weaponObject
|
|
671
|
+
* @returns
|
|
672
|
+
*/
|
|
673
|
+
static getWeaponDegradation(weaponObject: Prop): number {
|
|
674
|
+
return inv<number>('0x0D78E1097F89E637', weaponObject.handle, raf());
|
|
675
|
+
}
|
|
676
|
+
|
|
677
|
+
/**
|
|
678
|
+
* @param p0
|
|
679
|
+
* @param p1
|
|
680
|
+
* @returns
|
|
681
|
+
*/
|
|
682
|
+
static N_0xFDCEDFB0577A390D(p0: any, p1: any): any {
|
|
683
|
+
return inv<number>('0xFDCEDFB0577A390D', p0, p1);
|
|
492
684
|
}
|
|
493
685
|
|
|
494
686
|
/**
|
|
495
|
-
* @param entity
|
|
496
687
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
497
|
-
* @param ms
|
|
498
688
|
* @returns
|
|
499
689
|
*/
|
|
500
|
-
static
|
|
501
|
-
return inv<number>('
|
|
690
|
+
static isWeaponPistol(weaponHash: eWeaponHash): any {
|
|
691
|
+
return inv<number>('0xDDC64F5E31EEDAB6', weaponHash);
|
|
502
692
|
}
|
|
503
693
|
|
|
504
694
|
/**
|
|
505
|
-
* @param
|
|
695
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
506
696
|
* @returns
|
|
507
697
|
*/
|
|
508
|
-
static
|
|
509
|
-
return inv<number>('
|
|
698
|
+
static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any {
|
|
699
|
+
return inv<number>('0xFF07CF465F48B830', weaponHash);
|
|
510
700
|
}
|
|
511
701
|
|
|
512
702
|
/**
|
|
513
|
-
* @param
|
|
703
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
704
|
+
* @returns
|
|
514
705
|
*/
|
|
515
|
-
static
|
|
516
|
-
inv<
|
|
706
|
+
static isWeaponRepeater(weaponHash: eWeaponHash): any {
|
|
707
|
+
return inv<number>('0xDDB2578E95EF7138', weaponHash);
|
|
517
708
|
}
|
|
518
709
|
|
|
519
710
|
/**
|
|
520
|
-
*
|
|
521
|
-
*
|
|
522
|
-
* @param weaponGroupHash
|
|
523
|
-
* @param p1
|
|
524
|
-
* @param p2
|
|
525
|
-
* @param p3
|
|
711
|
+
* @param componentHash
|
|
526
712
|
* @returns
|
|
527
713
|
*/
|
|
528
|
-
static
|
|
529
|
-
return (inv<number>('
|
|
714
|
+
static getWeaponComponentTypeModel(componentHash: string | number): number {
|
|
715
|
+
return (inv<number>('0x59DE03442B6C9598', _h(componentHash), rai())) & 0xFFFFFFFF;
|
|
530
716
|
}
|
|
531
717
|
|
|
532
718
|
/**
|
|
533
|
-
* @param
|
|
534
|
-
* @param
|
|
719
|
+
* @param weaponObject
|
|
720
|
+
* @param level
|
|
535
721
|
*/
|
|
536
|
-
static
|
|
537
|
-
inv<void>('
|
|
722
|
+
static setWeaponDegradation(weaponObject: Prop, level: number): void {
|
|
723
|
+
inv<void>('0xA7A57E89E965D839', weaponObject.handle, f(level));
|
|
538
724
|
}
|
|
539
725
|
|
|
540
726
|
/**
|
|
541
|
-
* @param
|
|
542
|
-
* @
|
|
727
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
728
|
+
* @returns
|
|
543
729
|
*/
|
|
544
|
-
static
|
|
545
|
-
inv<
|
|
730
|
+
static isWeaponShotgun(weaponHash: eWeaponHash): any {
|
|
731
|
+
return inv<number>('0xC75386174ECE95D5', weaponHash);
|
|
546
732
|
}
|
|
547
733
|
|
|
548
734
|
/**
|
|
549
|
-
* @param
|
|
550
|
-
* @param p1
|
|
551
|
-
* @param minHeading
|
|
552
|
-
* @param maxHeading
|
|
735
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
553
736
|
* @returns
|
|
554
737
|
*/
|
|
555
|
-
static
|
|
556
|
-
return inv<number>('
|
|
738
|
+
static isAmmoValid(ammoHash: eAmmoType): any {
|
|
739
|
+
return inv<number>('0x1F7977C9101F807F', ammoHash);
|
|
557
740
|
}
|
|
558
741
|
|
|
559
742
|
/**
|
|
560
|
-
* @param
|
|
561
|
-
* @param p1
|
|
743
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
562
744
|
* @returns
|
|
563
745
|
*/
|
|
564
|
-
static
|
|
565
|
-
return inv<number>('
|
|
746
|
+
static isAmmoSilent2(ammoHash: eAmmoType): any {
|
|
747
|
+
return inv<number>('0x7EFACC589B98C488', ammoHash);
|
|
566
748
|
}
|
|
567
749
|
|
|
568
750
|
/**
|
|
569
751
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
570
|
-
* @
|
|
752
|
+
* @param permanentDegradationLevel
|
|
753
|
+
* @returns
|
|
571
754
|
*/
|
|
572
|
-
static
|
|
573
|
-
return inv<
|
|
755
|
+
static getWeaponNameWithPermanentDegradation(weaponHash: eWeaponHash, permanentDegradationLevel: number): string | null {
|
|
756
|
+
return inv<string>('0x7A56D66C78D8EF8E', weaponHash, f(permanentDegradationLevel), ras());
|
|
574
757
|
}
|
|
575
758
|
|
|
576
759
|
/**
|
|
577
|
-
*
|
|
578
|
-
*
|
|
579
|
-
* @param
|
|
580
|
-
* @returns
|
|
760
|
+
* @param p0
|
|
761
|
+
* @param p1
|
|
762
|
+
* @param p2
|
|
581
763
|
*/
|
|
582
|
-
static
|
|
583
|
-
|
|
764
|
+
static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void {
|
|
765
|
+
inv<void>('0xB0FB9B196A3D13F0', p0, p1, p2);
|
|
584
766
|
}
|
|
585
767
|
|
|
586
768
|
/**
|
|
@@ -608,7 +790,7 @@ export class WeaponStatics {
|
|
|
608
790
|
* @param weaponEmoteTrickType
|
|
609
791
|
* @returns
|
|
610
792
|
*/
|
|
611
|
-
static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number):
|
|
793
|
+
static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number): number {
|
|
612
794
|
return (inv<number>('0xF4601C1203B1A78D', _h(emote), weaponEmoteTrickType, rai())) & 0xFFFFFFFF;
|
|
613
795
|
}
|
|
614
796
|
|
|
@@ -623,11 +805,14 @@ export class WeaponStatics {
|
|
|
623
805
|
}
|
|
624
806
|
|
|
625
807
|
/**
|
|
808
|
+
* Related to weapon visual damage, not actual damage.
|
|
809
|
+
*
|
|
626
810
|
* @param weaponObject
|
|
627
|
-
* @param
|
|
811
|
+
* @param level
|
|
812
|
+
* @param p2
|
|
628
813
|
*/
|
|
629
|
-
static
|
|
630
|
-
inv<void>('
|
|
814
|
+
static setWeaponDamage(weaponObject: Prop, level: number, p2: boolean): void {
|
|
815
|
+
inv<void>('0xE22060121602493B', weaponObject.handle, f(level), p2);
|
|
631
816
|
}
|
|
632
817
|
|
|
633
818
|
/**
|
|
@@ -780,189 +965,4 @@ export class WeaponStatics {
|
|
|
780
965
|
inv<void>('0x457B16951AD77C1B', p0);
|
|
781
966
|
}
|
|
782
967
|
|
|
783
|
-
/**
|
|
784
|
-
* Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
|
|
785
|
-
*
|
|
786
|
-
* @param weaponHash
|
|
787
|
-
* @returns
|
|
788
|
-
*/
|
|
789
|
-
static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number {
|
|
790
|
-
return inv<number>('0xEC97101A8F311282', weaponHash, rai());
|
|
791
|
-
}
|
|
792
|
-
|
|
793
|
-
/**
|
|
794
|
-
* this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
|
|
795
|
-
*
|
|
796
|
-
* @param weaponCollection
|
|
797
|
-
* @param weaponGroup
|
|
798
|
-
* @returns
|
|
799
|
-
*/
|
|
800
|
-
static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): string | number {
|
|
801
|
-
return (inv<number>('0x9EEFD670F10656D7', weaponCollection, _h(weaponGroup), rai())) & 0xFFFFFFFF;
|
|
802
|
-
}
|
|
803
|
-
|
|
804
|
-
/**
|
|
805
|
-
* entity can be a ped or weapon object.
|
|
806
|
-
*
|
|
807
|
-
* @param entity
|
|
808
|
-
* @param componentHash
|
|
809
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
810
|
-
* @param p3
|
|
811
|
-
*/
|
|
812
|
-
static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void {
|
|
813
|
-
inv<void>('0x74C9090FDD1BB48E', entity.handle, _h(componentHash), weaponHash, p3);
|
|
814
|
-
}
|
|
815
|
-
|
|
816
|
-
/**
|
|
817
|
-
* @param p0
|
|
818
|
-
* @param p1
|
|
819
|
-
* @returns
|
|
820
|
-
*/
|
|
821
|
-
static N_0xA2091482ED42EF85(p0: any, p1: any): any {
|
|
822
|
-
return inv<number>('0xA2091482ED42EF85', p0, p1);
|
|
823
|
-
}
|
|
824
|
-
|
|
825
|
-
/**
|
|
826
|
-
* @param weapon
|
|
827
|
-
* @param addonHash
|
|
828
|
-
* @returns
|
|
829
|
-
*/
|
|
830
|
-
static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean {
|
|
831
|
-
return inv<boolean>('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
|
|
832
|
-
}
|
|
833
|
-
|
|
834
|
-
/**
|
|
835
|
-
* @param weaponObject
|
|
836
|
-
* @returns
|
|
837
|
-
*/
|
|
838
|
-
static getWeaponSoot(weaponObject: Prop): number {
|
|
839
|
-
return inv<number>('0x4BF66F8878F67663', weaponObject.handle, raf());
|
|
840
|
-
}
|
|
841
|
-
|
|
842
|
-
/**
|
|
843
|
-
* @param p0
|
|
844
|
-
* @param p1
|
|
845
|
-
* @param p2
|
|
846
|
-
*/
|
|
847
|
-
static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void {
|
|
848
|
-
inv<void>('0xB0FB9B196A3D13F0', p0, p1, p2);
|
|
849
|
-
}
|
|
850
|
-
|
|
851
|
-
/**
|
|
852
|
-
* @param p0
|
|
853
|
-
* @param p1
|
|
854
|
-
*/
|
|
855
|
-
static N_0x404514D231DB27A0(p0: any, p1: any): void {
|
|
856
|
-
inv<void>('0x404514D231DB27A0', p0, p1);
|
|
857
|
-
}
|
|
858
|
-
|
|
859
|
-
/**
|
|
860
|
-
* @param listen
|
|
861
|
-
*/
|
|
862
|
-
static listenProjectileHitEvents(listen: boolean): void {
|
|
863
|
-
inv<void>('0xDA5D3F2C6DD5B5D4', listen);
|
|
864
|
-
}
|
|
865
|
-
|
|
866
|
-
/**
|
|
867
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
868
|
-
* @returns
|
|
869
|
-
*/
|
|
870
|
-
static getWeapontypeGroup(weaponHash: eWeaponHash): string | number {
|
|
871
|
-
return (inv<number>('0xEDCA14CA5199FF25', weaponHash, rai())) & 0xFFFFFFFF;
|
|
872
|
-
}
|
|
873
|
-
|
|
874
|
-
/**
|
|
875
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
876
|
-
* @returns
|
|
877
|
-
*/
|
|
878
|
-
static isWeaponLasso(weaponHash: eWeaponHash): any {
|
|
879
|
-
return inv<number>('0x6E4E1A82081EABED', weaponHash);
|
|
880
|
-
}
|
|
881
|
-
|
|
882
|
-
/**
|
|
883
|
-
* @param p0
|
|
884
|
-
* @returns
|
|
885
|
-
*/
|
|
886
|
-
static N_0xAFFD0CCF31F469B8(p0: any): any {
|
|
887
|
-
return inv<number>('0xAFFD0CCF31F469B8', p0);
|
|
888
|
-
}
|
|
889
|
-
|
|
890
|
-
/**
|
|
891
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
892
|
-
* @returns
|
|
893
|
-
*/
|
|
894
|
-
static isWeaponThrowable(weaponHash: eWeaponHash): any {
|
|
895
|
-
return inv<number>('0x30E7C16B12DA8211', weaponHash);
|
|
896
|
-
}
|
|
897
|
-
|
|
898
|
-
/**
|
|
899
|
-
* Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
|
|
900
|
-
*
|
|
901
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
902
|
-
* @returns
|
|
903
|
-
*/
|
|
904
|
-
static getWeaponName(weaponHash: eWeaponHash): string | null {
|
|
905
|
-
return inv<string>('0x89CF5FF3D363311E', weaponHash, ras());
|
|
906
|
-
}
|
|
907
|
-
|
|
908
|
-
/**
|
|
909
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
910
|
-
* @returns
|
|
911
|
-
*/
|
|
912
|
-
static getWeaponStatId(weaponHash: eWeaponHash): string | number {
|
|
913
|
-
return (inv<number>('0x8EC44AE8DECFF841', weaponHash, rai())) & 0xFFFFFFFF;
|
|
914
|
-
}
|
|
915
|
-
|
|
916
|
-
/**
|
|
917
|
-
* @param p0
|
|
918
|
-
* @param p1
|
|
919
|
-
* @param p2
|
|
920
|
-
*/
|
|
921
|
-
static N_0xD53846B9C931C181(p0: any, p1: any, p2: any): void {
|
|
922
|
-
inv<void>('0xD53846B9C931C181', p0, p1, p2);
|
|
923
|
-
}
|
|
924
|
-
|
|
925
|
-
/**
|
|
926
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
927
|
-
* @returns
|
|
928
|
-
*/
|
|
929
|
-
static isWeaponPistol(weaponHash: eWeaponHash): any {
|
|
930
|
-
return inv<number>('0xDDC64F5E31EEDAB6', weaponHash);
|
|
931
|
-
}
|
|
932
|
-
|
|
933
|
-
/**
|
|
934
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
935
|
-
* @returns
|
|
936
|
-
*/
|
|
937
|
-
static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any {
|
|
938
|
-
return inv<number>('0xFF07CF465F48B830', weaponHash);
|
|
939
|
-
}
|
|
940
|
-
|
|
941
|
-
/**
|
|
942
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
943
|
-
* @returns
|
|
944
|
-
*/
|
|
945
|
-
static isWeaponRepeater(weaponHash: eWeaponHash): any {
|
|
946
|
-
return inv<number>('0xDDB2578E95EF7138', weaponHash);
|
|
947
|
-
}
|
|
948
|
-
|
|
949
|
-
/**
|
|
950
|
-
* @param vehicle
|
|
951
|
-
* @param p1
|
|
952
|
-
* @param minHeading
|
|
953
|
-
* @param maxHeading
|
|
954
|
-
*/
|
|
955
|
-
static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void {
|
|
956
|
-
inv<void>('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
|
|
957
|
-
}
|
|
958
|
-
|
|
959
|
-
/**
|
|
960
|
-
* @param p0
|
|
961
|
-
* @param p1
|
|
962
|
-
* @returns
|
|
963
|
-
*/
|
|
964
|
-
static N_0x74C8000FDD1BB222(p0: any, p1: any): any {
|
|
965
|
-
return inv<number>('0x74C8000FDD1BB222', p0, p1);
|
|
966
|
-
}
|
|
967
|
-
|
|
968
968
|
}
|