@nativewrappers/redm-codegen 0.0.2 → 0.0.4

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Files changed (248) hide show
  1. package/dist/classes/AnimScene.d.ts +101 -101
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +147 -147
  4. package/dist/classes/BaseModel.d.ts +12 -12
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +18 -18
  7. package/dist/classes/BaseTask.d.ts +22 -22
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +29 -29
  10. package/dist/classes/Cam.d.ts +86 -86
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +116 -116
  13. package/dist/classes/Entity.d.ts +426 -425
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +594 -589
  16. package/dist/classes/Interior.d.ts +1 -1
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Ped.d.ts +13 -12
  19. package/dist/classes/Ped.d.ts.map +1 -1
  20. package/dist/classes/Ped.js +5 -0
  21. package/dist/classes/PedTask.d.ts +729 -729
  22. package/dist/classes/PedTask.d.ts.map +1 -1
  23. package/dist/classes/PedTask.js +951 -951
  24. package/dist/classes/PersChar.d.ts +11 -11
  25. package/dist/classes/PersChar.d.ts.map +1 -1
  26. package/dist/classes/PersChar.js +17 -17
  27. package/dist/classes/Pickup.d.ts +3 -3
  28. package/dist/classes/Pickup.d.ts.map +1 -1
  29. package/dist/classes/Pickup.js +7 -7
  30. package/dist/classes/Player.d.ts +164 -164
  31. package/dist/classes/Player.d.ts.map +1 -1
  32. package/dist/classes/Player.js +218 -218
  33. package/dist/classes/Prop.d.ts +87 -86
  34. package/dist/classes/Prop.d.ts.map +1 -1
  35. package/dist/classes/Prop.js +131 -126
  36. package/dist/classes/PropSet.d.ts +18 -18
  37. package/dist/classes/PropSet.d.ts.map +1 -1
  38. package/dist/classes/PropSet.js +25 -25
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +18 -18
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +26 -26
  45. package/dist/classes/Volume.d.ts +1 -1
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Weapon.d.ts +277 -277
  48. package/dist/classes/Weapon.d.ts.map +1 -1
  49. package/dist/classes/Weapon.js +398 -398
  50. package/dist/namespaces/Aitransport.d.ts +77 -77
  51. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  52. package/dist/namespaces/Aitransport.js +94 -94
  53. package/dist/namespaces/Animscene.d.ts +51 -51
  54. package/dist/namespaces/Animscene.d.ts.map +1 -1
  55. package/dist/namespaces/Animscene.js +69 -69
  56. package/dist/namespaces/Audio.d.ts +2 -2
  57. package/dist/namespaces/Audio.d.ts.map +1 -1
  58. package/dist/namespaces/Bounty.d.ts +57 -57
  59. package/dist/namespaces/Bounty.d.ts.map +1 -1
  60. package/dist/namespaces/Bounty.js +90 -90
  61. package/dist/namespaces/Brain.d.ts +15 -15
  62. package/dist/namespaces/Brain.d.ts.map +1 -1
  63. package/dist/namespaces/Brain.js +20 -20
  64. package/dist/namespaces/CamStatics.d.ts +317 -317
  65. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  66. package/dist/namespaces/CamStatics.js +449 -449
  67. package/dist/namespaces/Collection.d.ts +13 -13
  68. package/dist/namespaces/Collection.d.ts.map +1 -1
  69. package/dist/namespaces/Collection.js +8 -8
  70. package/dist/namespaces/Companion.d.ts +22 -22
  71. package/dist/namespaces/Companion.d.ts.map +1 -1
  72. package/dist/namespaces/Companion.js +30 -30
  73. package/dist/namespaces/Compendium.d.ts +60 -60
  74. package/dist/namespaces/Compendium.d.ts.map +1 -1
  75. package/dist/namespaces/Compendium.js +80 -80
  76. package/dist/namespaces/Crashlog.d.ts +10 -10
  77. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  78. package/dist/namespaces/Crashlog.js +14 -14
  79. package/dist/namespaces/Databinding.d.ts +173 -173
  80. package/dist/namespaces/Databinding.d.ts.map +1 -1
  81. package/dist/namespaces/Databinding.js +263 -263
  82. package/dist/namespaces/Dlc.d.ts +5 -5
  83. package/dist/namespaces/Dlc.d.ts.map +1 -1
  84. package/dist/namespaces/Dlc.js +9 -9
  85. package/dist/namespaces/EntityStatics.d.ts +178 -178
  86. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  87. package/dist/namespaces/EntityStatics.js +242 -242
  88. package/dist/namespaces/Event.d.ts +62 -62
  89. package/dist/namespaces/Event.d.ts.map +1 -1
  90. package/dist/namespaces/Event.js +82 -82
  91. package/dist/namespaces/Fire.d.ts +7 -7
  92. package/dist/namespaces/Fire.d.ts.map +1 -1
  93. package/dist/namespaces/Fire.js +9 -9
  94. package/dist/namespaces/Graphics.d.ts +797 -797
  95. package/dist/namespaces/Graphics.d.ts.map +1 -1
  96. package/dist/namespaces/Graphics.js +1095 -1095
  97. package/dist/namespaces/Hud.d.ts +477 -477
  98. package/dist/namespaces/Hud.d.ts.map +1 -1
  99. package/dist/namespaces/Hud.js +721 -721
  100. package/dist/namespaces/InteriorStatics.d.ts +2 -2
  101. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  102. package/dist/namespaces/Inventory.d.ts +216 -216
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +301 -301
  105. package/dist/namespaces/Itemdatabase.d.ts +8 -8
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Itemdatabase.js +7 -7
  108. package/dist/namespaces/Law.d.ts +2 -2
  109. package/dist/namespaces/Law.d.ts.map +1 -1
  110. package/dist/namespaces/Map.d.ts +65 -65
  111. package/dist/namespaces/Map.d.ts.map +1 -1
  112. package/dist/namespaces/Map.js +91 -91
  113. package/dist/namespaces/Minigame.d.ts +17 -17
  114. package/dist/namespaces/Minigame.d.ts.map +1 -1
  115. package/dist/namespaces/Minigame.js +25 -25
  116. package/dist/namespaces/Misc.d.ts +5 -5
  117. package/dist/namespaces/Misc.d.ts.map +1 -1
  118. package/dist/namespaces/Missiondata.d.ts +3 -3
  119. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  120. package/dist/namespaces/Netshopping.d.ts +1 -1
  121. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  122. package/dist/namespaces/Network.d.ts +1302 -1310
  123. package/dist/namespaces/Network.d.ts.map +1 -1
  124. package/dist/namespaces/Network.js +1910 -1918
  125. package/dist/namespaces/Object.d.ts +170 -170
  126. package/dist/namespaces/Object.d.ts.map +1 -1
  127. package/dist/namespaces/Object.js +232 -232
  128. package/dist/namespaces/Pad.d.ts +103 -103
  129. package/dist/namespaces/Pad.d.ts.map +1 -1
  130. package/dist/namespaces/Pad.js +134 -134
  131. package/dist/namespaces/PedStatics.d.ts +3 -3
  132. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  133. package/dist/namespaces/Perschar.d.ts +71 -71
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +106 -106
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/PlayerStatics.d.ts +52 -52
  140. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  141. package/dist/namespaces/PlayerStatics.js +71 -71
  142. package/dist/namespaces/Population.d.ts +3 -3
  143. package/dist/namespaces/Population.d.ts.map +1 -1
  144. package/dist/namespaces/Posse.d.ts +28 -28
  145. package/dist/namespaces/Posse.d.ts.map +1 -1
  146. package/dist/namespaces/Posse.js +44 -44
  147. package/dist/namespaces/Propset.d.ts +59 -59
  148. package/dist/namespaces/Propset.d.ts.map +1 -1
  149. package/dist/namespaces/Propset.js +81 -81
  150. package/dist/namespaces/Scripts.d.ts +3 -3
  151. package/dist/namespaces/Scripts.d.ts.map +1 -1
  152. package/dist/namespaces/Socialclub.d.ts +1 -1
  153. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  154. package/dist/namespaces/Stats.d.ts +85 -85
  155. package/dist/namespaces/Stats.d.ts.map +1 -1
  156. package/dist/namespaces/Stats.js +113 -113
  157. package/dist/namespaces/Streaming.d.ts +35 -35
  158. package/dist/namespaces/Streaming.d.ts.map +1 -1
  159. package/dist/namespaces/Streaming.js +53 -53
  160. package/dist/namespaces/Task.d.ts +367 -367
  161. package/dist/namespaces/Task.d.ts.map +1 -1
  162. package/dist/namespaces/Task.js +508 -508
  163. package/dist/namespaces/Telemetry.d.ts +198 -198
  164. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  165. package/dist/namespaces/Telemetry.js +274 -274
  166. package/dist/namespaces/Uiapps.d.ts +24 -24
  167. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  168. package/dist/namespaces/Uiapps.js +33 -33
  169. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  170. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  171. package/dist/namespaces/Uistickyfeed.js +21 -21
  172. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  173. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  174. package/dist/namespaces/Water.d.ts +27 -27
  175. package/dist/namespaces/Water.d.ts.map +1 -1
  176. package/dist/namespaces/Water.js +41 -41
  177. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  178. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  179. package/dist/namespaces/WeaponStatics.js +372 -372
  180. package/dist/namespaces/Zone.d.ts +8 -8
  181. package/dist/namespaces/Zone.d.ts.map +1 -1
  182. package/dist/namespaces/Zone.js +9 -9
  183. package/package.json +1 -1
  184. package/src/classes/AnimScene.ts +170 -170
  185. package/src/classes/BaseModel.ts +21 -21
  186. package/src/classes/BaseTask.ts +31 -31
  187. package/src/classes/Cam.ts +124 -124
  188. package/src/classes/Entity.ts +619 -614
  189. package/src/classes/Interior.ts +1 -1
  190. package/src/classes/Ped.ts +17 -12
  191. package/src/classes/PedTask.ts +1011 -1011
  192. package/src/classes/PersChar.ts +19 -19
  193. package/src/classes/Pickup.ts +8 -8
  194. package/src/classes/Player.ts +227 -227
  195. package/src/classes/Prop.ts +146 -141
  196. package/src/classes/PropSet.ts +29 -29
  197. package/src/classes/Vehicle.ts +5 -0
  198. package/src/classes/VehicleTask.ts +30 -30
  199. package/src/classes/Volume.ts +1 -1
  200. package/src/classes/Weapon.ts +414 -414
  201. package/src/namespaces/Aitransport.ts +102 -102
  202. package/src/namespaces/Animscene.ts +78 -78
  203. package/src/namespaces/Audio.ts +2 -2
  204. package/src/namespaces/Bounty.ts +102 -102
  205. package/src/namespaces/Brain.ts +22 -22
  206. package/src/namespaces/CamStatics.ts +501 -501
  207. package/src/namespaces/Collection.ts +16 -16
  208. package/src/namespaces/Companion.ts +34 -34
  209. package/src/namespaces/Compendium.ts +93 -93
  210. package/src/namespaces/Crashlog.ts +16 -16
  211. package/src/namespaces/Databinding.ts +280 -280
  212. package/src/namespaces/Dlc.ts +9 -9
  213. package/src/namespaces/EntityStatics.ts +249 -249
  214. package/src/namespaces/Event.ts +92 -92
  215. package/src/namespaces/Fire.ts +10 -10
  216. package/src/namespaces/Graphics.ts +1155 -1155
  217. package/src/namespaces/Hud.ts +763 -763
  218. package/src/namespaces/InteriorStatics.ts +2 -2
  219. package/src/namespaces/Inventory.ts +321 -321
  220. package/src/namespaces/Itemdatabase.ts +11 -11
  221. package/src/namespaces/Law.ts +2 -2
  222. package/src/namespaces/Map.ts +104 -104
  223. package/src/namespaces/Minigame.ts +29 -29
  224. package/src/namespaces/Misc.ts +5 -5
  225. package/src/namespaces/Missiondata.ts +3 -3
  226. package/src/namespaces/Netshopping.ts +1 -1
  227. package/src/namespaces/Network.ts +1921 -1929
  228. package/src/namespaces/Object.ts +237 -237
  229. package/src/namespaces/Pad.ts +151 -151
  230. package/src/namespaces/PedStatics.ts +3 -3
  231. package/src/namespaces/Perschar.ts +116 -116
  232. package/src/namespaces/Persistence.ts +48 -48
  233. package/src/namespaces/PlayerStatics.ts +75 -75
  234. package/src/namespaces/Population.ts +3 -3
  235. package/src/namespaces/Posse.ts +47 -47
  236. package/src/namespaces/Propset.ts +92 -92
  237. package/src/namespaces/Scripts.ts +3 -3
  238. package/src/namespaces/Socialclub.ts +1 -1
  239. package/src/namespaces/Stats.ts +129 -129
  240. package/src/namespaces/Streaming.ts +62 -62
  241. package/src/namespaces/Task.ts +538 -538
  242. package/src/namespaces/Telemetry.ts +295 -295
  243. package/src/namespaces/Uiapps.ts +39 -39
  244. package/src/namespaces/Uistickyfeed.ts +23 -23
  245. package/src/namespaces/VehicleStatics.ts +2 -2
  246. package/src/namespaces/Water.ts +47 -47
  247. package/src/namespaces/WeaponStatics.ts +394 -394
  248. package/src/namespaces/Zone.ts +11 -11
@@ -2,73 +2,7 @@ import type { Ped } from '../classes/Ped';
2
2
  import { Entity } from './Entity';
3
3
  export declare class Prop extends Entity {
4
4
  static fromHandle(handle: number): Prop | null;
5
- detachPortablePickupFromPed(): void;
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- /**
7
- * @returns
8
- */
9
- isObjectAPortablePickup(): boolean;
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- /**
11
- * @param toggle
12
- */
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- setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle: boolean): void;
14
- resetObjectVelocity(): void;
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- /**
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- * @param bone
17
- */
18
- damageBoneOnProp(bone: number): void;
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- /**
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- * Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
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- *
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- * @param burnLevel
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- * @param affectAsh
24
- */
25
- setObjectBurnLevel(burnLevel: number, affectAsh: boolean): void;
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- /**
27
- * Params: value = 0.0 - 586.67 (?)
28
- *
29
- * @param value
30
- */
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- setLightTranslucencyForObject(value: number): void;
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- /**
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- * Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
34
- */
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- deleteObject(): void;
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- /**
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- * @returns
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- */
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- doesRayfireMapObjectExist(): boolean;
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- /**
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- * @returns
42
- */
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- doesPickupObjectExist(): boolean;
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- /**
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- * Sets object as not jumpable by horse.
46
- *
47
- * @param p1
48
- */
49
- setNotJumpableByHorse(p1: boolean): void;
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- /**
51
- * @param kickable
52
- */
53
- setObjectKickable(kickable: boolean): void;
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- /**
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- * @param p1
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- * @returns
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- */
58
- placeObjectOnGroundProperly(p1: boolean): boolean;
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- /**
60
- * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
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- *
62
- * @param textureVariation
63
- */
64
- setObjectTintIndex(textureVariation: number): void;
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- /**
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- * *SET_OBJECT**
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- *
68
- * @param p1
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- */
70
- N_0xCAAF2BCCFEF37F77(p1: any): void;
71
- trackObjectVisibility(): void;
5
+ static fromNetworkId(netId: number): Prop | null;
72
6
  /**
73
7
  * @param toggle
74
8
  */
@@ -99,6 +33,28 @@ export declare class Prop extends Entity {
99
33
  * @param name
100
34
  */
101
35
  setObjectPromptName(name: string | null): void;
36
+ resetObjectVelocity(): void;
37
+ /**
38
+ * @param bone
39
+ */
40
+ damageBoneOnProp(bone: number): void;
41
+ /**
42
+ * Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
43
+ *
44
+ * @param burnLevel
45
+ * @param affectAsh
46
+ */
47
+ setObjectBurnLevel(burnLevel: number, affectAsh: boolean): void;
48
+ /**
49
+ * Params: value = 0.0 - 586.67 (?)
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+ *
51
+ * @param value
52
+ */
53
+ setLightTranslucencyForObject(value: number): void;
54
+ /**
55
+ * Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
56
+ */
57
+ deleteObject(): void;
102
58
  /**
103
59
  * @param toggle
104
60
  */
@@ -133,13 +89,37 @@ export declare class Prop extends Entity {
133
89
  * @param disable
134
90
  */
135
91
  setLightScatteringDisabledForObject(disable: boolean): void;
136
- setPickupDoNotAutoPlaceOnGround(): void;
137
92
  /**
138
- * @param txdHash
139
- * @param p2
140
- * @param p3
93
+ * @returns
141
94
  */
142
- setCustomTexturesOnObject(txdHash: string | number, p2: any, p3: any): void;
95
+ getRayfireMapObjectAnimPhase(): number;
96
+ /**
97
+ * @returns
98
+ */
99
+ createObjectSkeleton(): any;
100
+ /**
101
+ * _PRE* or _Q* or _RE*
102
+ */
103
+ makeItemCarriable(): void;
104
+ /**
105
+ * focus on objects like focus on peds, p1 is to enable/disable p2 is to enable/disable focus when you have a weapon out
106
+ *
107
+ * @param toggle
108
+ * @param weaponLock
109
+ */
110
+ setObjectTargettableFocus(toggle: boolean, weaponLock: boolean): void;
111
+ /**
112
+ * @returns
113
+ */
114
+ getStateOfRayfireMapObject(): number;
115
+ /**
116
+ * @param ped
117
+ */
118
+ attachPortablePickupToPed(ped: Ped): void;
119
+ /**
120
+ * @param lightIntensity
121
+ */
122
+ setLightIntensityForObject(lightIntensity: number): void;
143
123
  /**
144
124
  * Old name: _MARK_OBJECT_FOR_DELETION
145
125
  */
@@ -190,6 +170,22 @@ export declare class Prop extends Entity {
190
170
  * @param opacity
191
171
  */
192
172
  setObjectBurnOpacity(opacity: number): void;
173
+ setPickupDoNotAutoPlaceOnGround(): void;
174
+ /**
175
+ * @param txdHash
176
+ * @param p2
177
+ * @param p3
178
+ */
179
+ setCustomTexturesOnObject(txdHash: string | number, p2: any, p3: any): void;
180
+ detachPortablePickupFromPed(): void;
181
+ /**
182
+ * @returns
183
+ */
184
+ isObjectAPortablePickup(): boolean;
185
+ /**
186
+ * @param toggle
187
+ */
188
+ setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle: boolean): void;
193
189
  /**
194
190
  * Sets object as auto-jumpable by horse.
195
191
  *
@@ -212,34 +208,39 @@ export declare class Prop extends Entity {
212
208
  /**
213
209
  * @returns
214
210
  */
215
- getRayfireMapObjectAnimPhase(): number;
211
+ doesRayfireMapObjectExist(): boolean;
216
212
  /**
217
213
  * @returns
218
214
  */
219
- createObjectSkeleton(): any;
215
+ doesPickupObjectExist(): boolean;
220
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  /**
221
- * _PRE* or _Q* or _RE*
217
+ * Sets object as not jumpable by horse.
218
+ *
219
+ * @param p1
222
220
  */
223
- makeItemCarriable(): void;
221
+ setNotJumpableByHorse(p1: boolean): void;
224
222
  /**
225
- * focus on objects like focus on peds, p1 is to enable/disable p2 is to enable/disable focus when you have a weapon out
226
- *
227
- * @param toggle
228
- * @param weaponLock
223
+ * @param kickable
229
224
  */
230
- setObjectTargettableFocus(toggle: boolean, weaponLock: boolean): void;
225
+ setObjectKickable(kickable: boolean): void;
231
226
  /**
227
+ * @param p1
232
228
  * @returns
233
229
  */
234
- getStateOfRayfireMapObject(): number;
230
+ placeObjectOnGroundProperly(p1: boolean): boolean;
235
231
  /**
236
- * @param ped
232
+ * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
233
+ *
234
+ * @param textureVariation
237
235
  */
238
- attachPortablePickupToPed(ped: Ped): void;
236
+ setObjectTintIndex(textureVariation: number): void;
239
237
  /**
240
- * @param lightIntensity
238
+ * *SET_OBJECT**
239
+ *
240
+ * @param p1
241
241
  */
242
- setLightIntensityForObject(lightIntensity: number): void;
242
+ N_0xCAAF2BCCFEF37F77(p1: any): void;
243
+ trackObjectVisibility(): void;
243
244
  /**
244
245
  * @param p1
245
246
  * @param p2
@@ -1 +1 @@
1
- {"version":3,"file":"Prop.d.ts","sourceRoot":"","sources":["../../src/classes/Prop.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAK1C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAIlC,qBAAa,IAAK,SAAQ,MAAM;IAC9B,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAI9C,2BAA2B,IAAI,IAAI;IAInC;;OAEG;IACH,uBAAuB,IAAI,OAAO;IAIlC;;OAEG;IACH,4CAA4C,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAInE,mBAAmB,IAAI,IAAI;IAI3B;;OAEG;IACH,gBAAgB,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAIpC;;;;;OAKG;IACH,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,GAAG,IAAI;IAI/D;;;;OAIG;IACH,6BAA6B,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAIlD;;OAEG;IACH,YAAY,IAAI,IAAI;IAIpB;;OAEG;IACH,yBAAyB,IAAI,OAAO;IAIpC;;OAEG;IACH,qBAAqB,IAAI,OAAO;IAIhC;;;;OAIG;IACH,qBAAqB,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAIxC;;OAEG;IACH,iBAAiB,CAAC,QAAQ,EAAE,OAAO,GAAG,IAAI;IAI1C;;;OAGG;IACH,2BAA2B,CAAC,EAAE,EAAE,OAAO,GAAG,OAAO;IAIjD;;;;OAIG;IACH,kBAAkB,CAAC,gBAAgB,EAAE,MAAM,GAAG,IAAI;IAIlD;;;;OAIG;IACH,oBAAoB,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI;IAInC,qBAAqB,IAAI,IAAI;IAI7B;;OAEG;IACH,4BAA4B,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAInD;;;OAGG;IACH,mBAAmB,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAI/C;;;OAGG;IACH,wBAAwB,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAIpD;;OAEG;IACH,2BAA2B,IAAI,MAAM;IAIrC;;;;OAIG;IACH,uBAAuB,IAAI,MAAM;IAIjC;;;;OAIG;IACH,mBAAmB,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAI9C;;OAEG;IACH,gBAAgB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAIvC;;OAEG;IACH,mBAAmB,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAIxC;;;;;;;;;OASG;IACH,WAAW,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,GAAG,OAAO;IAI/H;;OAEG;IACH,oBAAoB,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI;IAInC;;;;;OAKG;IACH,oBAAoB,CAAC,EAAE,EAAE,MAAM,GAAG,GAAG;IAIrC;;OAEG;IACH,mCAAmC,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAI3D,+BAA+B,IAAI,IAAI;IAIvC;;;;OAIG;IACH,yBAAyB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,GAAG,IAAI;IAI3E;;OAEG;IACH,+BAA+B,IAAI,IAAI;IAIvC;;OAEG;IACH,oBAAoB,CAAC,WAAW,EAAE,OAAO,GAAG,IAAI;IAIhD;;OAEG;IACH,qBAAqB,CAAC,WAAW,EAAE,OAAO,GAAG,IAAI;IAIjD;;;;OAIG;IACH,+BAA+B,CAAC,YAAY,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI;IAIpE;;;;;;;;;;;;;;;;;OAiBG;IACH,sBAAsB,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI;IAIhL,2BAA2B,IAAI,IAAI;IAInC,2BAA2B,IAAI,IAAI;IAInC;;;;;OAKG;IACH,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI;IAInD;;OAEG;IACH,oBAAoB,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IAI3C;;;;OAIG;IACH,sBAAsB,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAIzC;;OAEG;IACH,eAAe,IAAI,OAAO;IAI1B,iBAAiB,IAAI,IAAI;IAIzB;;OAEG;IACH,sBAAsB,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAI/C;;OAEG;IACH,0BAA0B,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAI/C;;OAEG;IACH,4BAA4B,IAAI,MAAM;IAItC;;OAEG;IACH,oBAAoB,IAAI,GAAG;IAI3B;;OAEG;IACH,iBAAiB,IAAI,IAAI;IAIzB;;;;;OAKG;IACH,yBAAyB,CAAC,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,GAAG,IAAI;IAIrE;;OAEG;IACH,0BAA0B,IAAI,MAAM;IAIpC;;OAEG;IACH,yBAAyB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI;IAIzC;;OAEG;IACH,0BAA0B,CAAC,cAAc,EAAE,MAAM,GAAG,IAAI;IAIxD;;;OAGG;IACH,iCAAiC,CAAC,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAIjE;;OAEG;IACH,8CAA8C,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;CAIvE"}
1
+ {"version":3,"file":"Prop.d.ts","sourceRoot":"","sources":["../../src/classes/Prop.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAK1C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAIlC,qBAAa,IAAK,SAAQ,MAAM;IAC9B,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAI9C,MAAM,CAAC,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAKhD;;OAEG;IACH,4BAA4B,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAInD;;;OAGG;IACH,mBAAmB,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAI/C;;;OAGG;IACH,wBAAwB,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAIpD;;OAEG;IACH,2BAA2B,IAAI,MAAM;IAIrC;;;;OAIG;IACH,uBAAuB,IAAI,MAAM;IAIjC;;;;OAIG;IACH,mBAAmB,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAI9C,mBAAmB,IAAI,IAAI;IAI3B;;OAEG;IACH,gBAAgB,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAIpC;;;;;OAKG;IACH,kBAAkB,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,GAAG,IAAI;IAI/D;;;;OAIG;IACH,6BAA6B,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAIlD;;OAEG;IACH,YAAY,IAAI,IAAI;IAIpB;;OAEG;IACH,gBAAgB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAIvC;;OAEG;IACH,mBAAmB,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAIxC;;;;;;;;;OASG;IACH,WAAW,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,GAAG,OAAO;IAI/H;;OAEG;IACH,oBAAoB,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI;IAInC;;;;;OAKG;IACH,oBAAoB,CAAC,EAAE,EAAE,MAAM,GAAG,GAAG;IAIrC;;OAEG;IACH,mCAAmC,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAI3D;;OAEG;IACH,4BAA4B,IAAI,MAAM;IAItC;;OAEG;IACH,oBAAoB,IAAI,GAAG;IAI3B;;OAEG;IACH,iBAAiB,IAAI,IAAI;IAIzB;;;;;OAKG;IACH,yBAAyB,CAAC,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,OAAO,GAAG,IAAI;IAIrE;;OAEG;IACH,0BAA0B,IAAI,MAAM;IAIpC;;OAEG;IACH,yBAAyB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI;IAIzC;;OAEG;IACH,0BAA0B,CAAC,cAAc,EAAE,MAAM,GAAG,IAAI;IAIxD;;OAEG;IACH,+BAA+B,IAAI,IAAI;IAIvC;;OAEG;IACH,oBAAoB,CAAC,WAAW,EAAE,OAAO,GAAG,IAAI;IAIhD;;OAEG;IACH,qBAAqB,CAAC,WAAW,EAAE,OAAO,GAAG,IAAI;IAIjD;;;;OAIG;IACH,+BAA+B,CAAC,YAAY,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI;IAIpE;;;;;;;;;;;;;;;;;OAiBG;IACH,sBAAsB,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI;IAIhL,2BAA2B,IAAI,IAAI;IAInC,2BAA2B,IAAI,IAAI;IAInC;;;;;OAKG;IACH,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI;IAInD;;OAEG;IACH,oBAAoB,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IAI3C,+BAA+B,IAAI,IAAI;IAIvC;;;;OAIG;IACH,yBAAyB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,GAAG,IAAI;IAI3E,2BAA2B,IAAI,IAAI;IAInC;;OAEG;IACH,uBAAuB,IAAI,OAAO;IAIlC;;OAEG;IACH,4CAA4C,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAInE;;;;OAIG;IACH,sBAAsB,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAIzC;;OAEG;IACH,eAAe,IAAI,OAAO;IAI1B,iBAAiB,IAAI,IAAI;IAIzB;;OAEG;IACH,sBAAsB,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAI/C;;OAEG;IACH,0BAA0B,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAI/C;;OAEG;IACH,yBAAyB,IAAI,OAAO;IAIpC;;OAEG;IACH,qBAAqB,IAAI,OAAO;IAIhC;;;;OAIG;IACH,qBAAqB,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI;IAIxC;;OAEG;IACH,iBAAiB,CAAC,QAAQ,EAAE,OAAO,GAAG,IAAI;IAI1C;;;OAGG;IACH,2BAA2B,CAAC,EAAE,EAAE,OAAO,GAAG,OAAO;IAIjD;;;;OAIG;IACH,kBAAkB,CAAC,gBAAgB,EAAE,MAAM,GAAG,IAAI;IAIlD;;;;OAIG;IACH,oBAAoB,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI;IAInC,qBAAqB,IAAI,IAAI;IAI7B;;;OAGG;IACH,iCAAiC,CAAC,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAIjE;;OAEG;IACH,8CAA8C,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;CAIvE"}
@@ -5,104 +5,10 @@ export class Prop extends Entity {
5
5
  static fromHandle(handle) {
6
6
  return handle === 0 ? null : new Prop(handle);
7
7
  }
8
- detachPortablePickupFromPed() {
9
- inv('0xCF463D1E9A0AECB1', this.handle);
10
- }
11
- /**
12
- * @returns
13
- */
14
- isObjectAPortablePickup() {
15
- return inv('0x0378C08504160D0D', this.handle, rai());
16
- }
17
- /**
18
- * @param toggle
19
- */
20
- setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle) {
21
- inv('0x406137F8EF90EAF5', this.handle, toggle);
22
- }
23
- resetObjectVelocity() {
24
- inv('0xF40AB58D83C35027', this.handle);
25
- }
26
- /**
27
- * @param bone
28
- */
29
- damageBoneOnProp(bone) {
30
- inv('0xE4EFB315BCD2A838', this.handle, bone);
31
- }
32
- /**
33
- * Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
34
- *
35
- * @param burnLevel
36
- * @param affectAsh
37
- */
38
- setObjectBurnLevel(burnLevel, affectAsh) {
39
- inv('0x2797C633DCDBBAC5', this.handle, f(burnLevel), affectAsh);
40
- }
41
- /**
42
- * Params: value = 0.0 - 586.67 (?)
43
- *
44
- * @param value
45
- */
46
- setLightTranslucencyForObject(value) {
47
- inv('0x63E39F09310F481F', this.handle, f(value));
48
- }
49
- /**
50
- * Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
51
- */
52
- deleteObject() {
53
- inv('0x931914268722C263', this.handle);
54
- }
55
- /**
56
- * @returns
57
- */
58
- doesRayfireMapObjectExist() {
59
- return inv('0x52AF537A0C5B8AAD', this.handle, rai());
60
- }
61
- /**
62
- * @returns
63
- */
64
- doesPickupObjectExist() {
65
- return inv('0xD9EFB6DBF7DAAEA3', this.handle, rai());
66
- }
67
- /**
68
- * Sets object as not jumpable by horse.
69
- *
70
- * @param p1
71
- */
72
- setNotJumpableByHorse(p1) {
73
- inv('0xE1C708BA4885796B', this.handle, p1);
74
- }
75
- /**
76
- * @param kickable
77
- */
78
- setObjectKickable(kickable) {
79
- inv('0xB7017DA4D498269F', this.handle, kickable);
80
- }
81
- /**
82
- * @param p1
83
- * @returns
84
- */
85
- placeObjectOnGroundProperly(p1) {
86
- return inv('0x58A850EAEE20FAA3', this.handle, p1, rai());
87
- }
88
- /**
89
- * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
90
- *
91
- * @param textureVariation
92
- */
93
- setObjectTintIndex(textureVariation) {
94
- inv('0x971DA0055324D033', this.handle, textureVariation);
95
- }
96
- /**
97
- * *SET_OBJECT**
98
- *
99
- * @param p1
100
- */
101
- N_0xCAAF2BCCFEF37F77(p1) {
102
- inv('0xCAAF2BCCFEF37F77', this.handle, p1);
103
- }
104
- trackObjectVisibility() {
105
- inv('0xB252BC036B525623', this.handle);
8
+ static fromNetworkId(netId) {
9
+ if (!inv('0x38CE16C96BD11F2C', netId, rai()))
10
+ return null;
11
+ return Prop.fromHandle(inv('0x5B912C3F653822E6', netId, rai()));
106
12
  }
107
13
  /**
108
14
  * @param toggle
@@ -146,6 +52,38 @@ export class Prop extends Entity {
146
52
  setObjectPromptName(name) {
147
53
  inv('0xAEE6C800E124CFE1', this.handle, name);
148
54
  }
55
+ resetObjectVelocity() {
56
+ inv('0xF40AB58D83C35027', this.handle);
57
+ }
58
+ /**
59
+ * @param bone
60
+ */
61
+ damageBoneOnProp(bone) {
62
+ inv('0xE4EFB315BCD2A838', this.handle, bone);
63
+ }
64
+ /**
65
+ * Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
66
+ *
67
+ * @param burnLevel
68
+ * @param affectAsh
69
+ */
70
+ setObjectBurnLevel(burnLevel, affectAsh) {
71
+ inv('0x2797C633DCDBBAC5', this.handle, f(burnLevel), affectAsh);
72
+ }
73
+ /**
74
+ * Params: value = 0.0 - 586.67 (?)
75
+ *
76
+ * @param value
77
+ */
78
+ setLightTranslucencyForObject(value) {
79
+ inv('0x63E39F09310F481F', this.handle, f(value));
80
+ }
81
+ /**
82
+ * Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
83
+ */
84
+ deleteObject() {
85
+ inv('0x931914268722C263', this.handle);
86
+ }
149
87
  /**
150
88
  * @param toggle
151
89
  */
@@ -192,16 +130,50 @@ export class Prop extends Entity {
192
130
  setLightScatteringDisabledForObject(disable) {
193
131
  inv('0x04D1D4E411CE52D0', this.handle, disable);
194
132
  }
195
- setPickupDoNotAutoPlaceOnGround() {
196
- inv('0x634C19521485AB25', this.handle);
133
+ /**
134
+ * @returns
135
+ */
136
+ getRayfireMapObjectAnimPhase() {
137
+ return inv('0x260EE4FDBDF4DB01', this.handle, raf());
197
138
  }
198
139
  /**
199
- * @param txdHash
200
- * @param p2
201
- * @param p3
140
+ * @returns
202
141
  */
203
- setCustomTexturesOnObject(txdHash, p2, p3) {
204
- inv('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
142
+ createObjectSkeleton() {
143
+ return inv('0xB6CBD40F8EA69E8A', this.handle);
144
+ }
145
+ /**
146
+ * _PRE* or _Q* or _RE*
147
+ */
148
+ makeItemCarriable() {
149
+ inv('0x1461DF6DB886BE3F', this.handle);
150
+ }
151
+ /**
152
+ * focus on objects like focus on peds, p1 is to enable/disable p2 is to enable/disable focus when you have a weapon out
153
+ *
154
+ * @param toggle
155
+ * @param weaponLock
156
+ */
157
+ setObjectTargettableFocus(toggle, weaponLock) {
158
+ inv('0xA22712E8471AA08E', this.handle, toggle, weaponLock);
159
+ }
160
+ /**
161
+ * @returns
162
+ */
163
+ getStateOfRayfireMapObject() {
164
+ return inv('0x899BA936634A322E', this.handle, rai());
165
+ }
166
+ /**
167
+ * @param ped
168
+ */
169
+ attachPortablePickupToPed(ped) {
170
+ inv('0x8DC39368BDD57755', this.handle, ped.handle);
171
+ }
172
+ /**
173
+ * @param lightIntensity
174
+ */
175
+ setLightIntensityForObject(lightIntensity) {
176
+ inv('0xF49574E2332A8F06', this.handle, f(lightIntensity));
205
177
  }
206
178
  /**
207
179
  * Old name: _MARK_OBJECT_FOR_DELETION
@@ -271,6 +243,32 @@ export class Prop extends Entity {
271
243
  setObjectBurnOpacity(opacity) {
272
244
  inv('0x7D7285EFEAB5AF15', this.handle, f(opacity));
273
245
  }
246
+ setPickupDoNotAutoPlaceOnGround() {
247
+ inv('0x634C19521485AB25', this.handle);
248
+ }
249
+ /**
250
+ * @param txdHash
251
+ * @param p2
252
+ * @param p3
253
+ */
254
+ setCustomTexturesOnObject(txdHash, p2, p3) {
255
+ inv('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
256
+ }
257
+ detachPortablePickupFromPed() {
258
+ inv('0xCF463D1E9A0AECB1', this.handle);
259
+ }
260
+ /**
261
+ * @returns
262
+ */
263
+ isObjectAPortablePickup() {
264
+ return inv('0x0378C08504160D0D', this.handle, rai());
265
+ }
266
+ /**
267
+ * @param toggle
268
+ */
269
+ setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle) {
270
+ inv('0x406137F8EF90EAF5', this.handle, toggle);
271
+ }
274
272
  /**
275
273
  * Sets object as auto-jumpable by horse.
276
274
  *
@@ -303,47 +301,54 @@ export class Prop extends Entity {
303
301
  /**
304
302
  * @returns
305
303
  */
306
- getRayfireMapObjectAnimPhase() {
307
- return inv('0x260EE4FDBDF4DB01', this.handle, raf());
304
+ doesRayfireMapObjectExist() {
305
+ return inv('0x52AF537A0C5B8AAD', this.handle, rai());
308
306
  }
309
307
  /**
310
308
  * @returns
311
309
  */
312
- createObjectSkeleton() {
313
- return inv('0xB6CBD40F8EA69E8A', this.handle);
310
+ doesPickupObjectExist() {
311
+ return inv('0xD9EFB6DBF7DAAEA3', this.handle, rai());
314
312
  }
315
313
  /**
316
- * _PRE* or _Q* or _RE*
314
+ * Sets object as not jumpable by horse.
315
+ *
316
+ * @param p1
317
317
  */
318
- makeItemCarriable() {
319
- inv('0x1461DF6DB886BE3F', this.handle);
318
+ setNotJumpableByHorse(p1) {
319
+ inv('0xE1C708BA4885796B', this.handle, p1);
320
320
  }
321
321
  /**
322
- * focus on objects like focus on peds, p1 is to enable/disable p2 is to enable/disable focus when you have a weapon out
323
- *
324
- * @param toggle
325
- * @param weaponLock
322
+ * @param kickable
326
323
  */
327
- setObjectTargettableFocus(toggle, weaponLock) {
328
- inv('0xA22712E8471AA08E', this.handle, toggle, weaponLock);
324
+ setObjectKickable(kickable) {
325
+ inv('0xB7017DA4D498269F', this.handle, kickable);
329
326
  }
330
327
  /**
328
+ * @param p1
331
329
  * @returns
332
330
  */
333
- getStateOfRayfireMapObject() {
334
- return inv('0x899BA936634A322E', this.handle, rai());
331
+ placeObjectOnGroundProperly(p1) {
332
+ return inv('0x58A850EAEE20FAA3', this.handle, p1, rai());
335
333
  }
336
334
  /**
337
- * @param ped
335
+ * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
336
+ *
337
+ * @param textureVariation
338
338
  */
339
- attachPortablePickupToPed(ped) {
340
- inv('0x8DC39368BDD57755', this.handle, ped.handle);
339
+ setObjectTintIndex(textureVariation) {
340
+ inv('0x971DA0055324D033', this.handle, textureVariation);
341
341
  }
342
342
  /**
343
- * @param lightIntensity
343
+ * *SET_OBJECT**
344
+ *
345
+ * @param p1
344
346
  */
345
- setLightIntensityForObject(lightIntensity) {
346
- inv('0xF49574E2332A8F06', this.handle, f(lightIntensity));
347
+ N_0xCAAF2BCCFEF37F77(p1) {
348
+ inv('0xCAAF2BCCFEF37F77', this.handle, p1);
349
+ }
350
+ trackObjectVisibility() {
351
+ inv('0xB252BC036B525623', this.handle);
347
352
  }
348
353
  /**
349
354
  * @param p1
@@ -7,40 +7,40 @@ export declare class PropSet implements IHandle {
7
7
  /**
8
8
  * @returns
9
9
  */
10
- doesPropSetExist(): any;
10
+ isPropSetVisible(): any;
11
11
  /**
12
- * @returns
12
+ * @param toggle
13
13
  */
14
- getPropSetModel(): string | number;
14
+ setPropSetVisible(toggle: boolean): void;
15
15
  /**
16
- * @param itemSet
17
- * @param model
18
- * @param p3
19
- * @param p4
20
16
  * @returns
21
17
  */
22
- getEntitiesFromPropSet(itemSet: ItemSet, model: string | number, p3: boolean, p4: boolean): number;
18
+ isPropSetFullyLoaded(): any;
23
19
  /**
24
- * @param flag
20
+ * @param p1
21
+ * @param p2
25
22
  */
26
- setPropSetFlag(flag: number): void;
27
- setPropSetAsNoLongerNeeded(): void;
23
+ deletePropSet(p1: boolean, p2: boolean): void;
28
24
  /**
29
25
  * @returns
30
26
  */
31
- isPropSetVisible(): any;
27
+ doesPropSetExist(): any;
32
28
  /**
33
- * @param toggle
29
+ * @returns
34
30
  */
35
- setPropSetVisible(toggle: boolean): void;
31
+ getPropSetModel(): number;
36
32
  /**
33
+ * @param itemSet
34
+ * @param model
35
+ * @param p3
36
+ * @param p4
37
37
  * @returns
38
38
  */
39
- isPropSetFullyLoaded(): any;
39
+ getEntitiesFromPropSet(itemSet: ItemSet, model: string | number, p3: boolean, p4: boolean): number;
40
40
  /**
41
- * @param p1
42
- * @param p2
41
+ * @param flag
43
42
  */
44
- deletePropSet(p1: boolean, p2: boolean): void;
43
+ setPropSetFlag(flag: number): void;
44
+ setPropSetAsNoLongerNeeded(): void;
45
45
  }
46
46
  //# sourceMappingURL=PropSet.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PropSet.d.ts","sourceRoot":"","sources":["../../src/classes/PropSet.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAKlD,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,OAAQ,YAAW,OAAO;IAClB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,GAAG,IAAI;IAIjD;;OAEG;IACH,gBAAgB,IAAI,GAAG;IAIvB;;OAEG;IACH,eAAe,IAAI,MAAM,GAAG,MAAM;IAIlC;;;;;;OAMG;IACH,sBAAsB,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,MAAM;IAIlG;;OAEG;IACH,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAIlC,0BAA0B,IAAI,IAAI;IAIlC;;OAEG;IACH,gBAAgB,IAAI,GAAG;IAIvB;;OAEG;IACH,iBAAiB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAIxC;;OAEG;IACH,oBAAoB,IAAI,GAAG;IAI3B;;;OAGG;IACH,aAAa,CAAC,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;CAI9C"}
1
+ {"version":3,"file":"PropSet.d.ts","sourceRoot":"","sources":["../../src/classes/PropSet.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAKlD,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,OAAQ,YAAW,OAAO;IAClB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,GAAG,IAAI;IAIjD;;OAEG;IACH,gBAAgB,IAAI,GAAG;IAIvB;;OAEG;IACH,iBAAiB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAIxC;;OAEG;IACH,oBAAoB,IAAI,GAAG;IAI3B;;;OAGG;IACH,aAAa,CAAC,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,IAAI;IAI7C;;OAEG;IACH,gBAAgB,IAAI,GAAG;IAIvB;;OAEG;IACH,eAAe,IAAI,MAAM;IAIzB;;;;;;OAMG;IACH,sBAAsB,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,GAAG,MAAM;IAIlG;;OAEG;IACH,cAAc,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAIlC,0BAA0B,IAAI,IAAI;CAInC"}
@@ -7,6 +7,31 @@ export class PropSet {
7
7
  static fromHandle(handle) {
8
8
  return handle === 0 ? null : new PropSet(handle);
9
9
  }
10
+ /**
11
+ * @returns
12
+ */
13
+ isPropSetVisible() {
14
+ return inv('0x0CE8AAFE9E433A23', this.handle);
15
+ }
16
+ /**
17
+ * @param toggle
18
+ */
19
+ setPropSetVisible(toggle) {
20
+ inv('0x9D096A5BD02F953E', this.handle, toggle);
21
+ }
22
+ /**
23
+ * @returns
24
+ */
25
+ isPropSetFullyLoaded() {
26
+ return inv('0xF42DB680A8B2A4D9', this.handle);
27
+ }
28
+ /**
29
+ * @param p1
30
+ * @param p2
31
+ */
32
+ deletePropSet(p1, p2) {
33
+ inv('0x58AC173A55D9D7B4', this.handle, p1, p2);
34
+ }
10
35
  /**
11
36
  * @returns
12
37
  */
@@ -38,30 +63,5 @@ export class PropSet {
38
63
  setPropSetAsNoLongerNeeded() {
39
64
  inv('0x909E3C7FAE539FB1', this.handle);
40
65
  }
41
- /**
42
- * @returns
43
- */
44
- isPropSetVisible() {
45
- return inv('0x0CE8AAFE9E433A23', this.handle);
46
- }
47
- /**
48
- * @param toggle
49
- */
50
- setPropSetVisible(toggle) {
51
- inv('0x9D096A5BD02F953E', this.handle, toggle);
52
- }
53
- /**
54
- * @returns
55
- */
56
- isPropSetFullyLoaded() {
57
- return inv('0xF42DB680A8B2A4D9', this.handle);
58
- }
59
- /**
60
- * @param p1
61
- * @param p2
62
- */
63
- deletePropSet(p1, p2) {
64
- inv('0x58AC173A55D9D7B4', this.handle, p1, p2);
65
- }
66
66
  }
67
67
  registerHandle('PropSet', PropSet);
@@ -7,6 +7,7 @@ import { Entity } from './Entity';
7
7
  import { VehicleTask } from './VehicleTask';
8
8
  export declare class Vehicle extends Entity {
9
9
  static fromHandle(handle: number): Vehicle | null;
10
+ static fromNetworkId(netId: number): Vehicle | null;
10
11
  /**
11
12
  * *SET_INSTANTLY** - _SET_MISSION_TRAIN*
12
13
  *