@nativewrappers/redm-codegen 0.0.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (248) hide show
  1. package/dist/classes/AnimScene.d.ts +101 -101
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +147 -147
  4. package/dist/classes/BaseModel.d.ts +12 -12
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +18 -18
  7. package/dist/classes/BaseTask.d.ts +22 -22
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +29 -29
  10. package/dist/classes/Cam.d.ts +86 -86
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +116 -116
  13. package/dist/classes/Entity.d.ts +426 -425
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +594 -589
  16. package/dist/classes/Interior.d.ts +1 -1
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Ped.d.ts +13 -12
  19. package/dist/classes/Ped.d.ts.map +1 -1
  20. package/dist/classes/Ped.js +5 -0
  21. package/dist/classes/PedTask.d.ts +729 -729
  22. package/dist/classes/PedTask.d.ts.map +1 -1
  23. package/dist/classes/PedTask.js +951 -951
  24. package/dist/classes/PersChar.d.ts +11 -11
  25. package/dist/classes/PersChar.d.ts.map +1 -1
  26. package/dist/classes/PersChar.js +17 -17
  27. package/dist/classes/Pickup.d.ts +3 -3
  28. package/dist/classes/Pickup.d.ts.map +1 -1
  29. package/dist/classes/Pickup.js +7 -7
  30. package/dist/classes/Player.d.ts +164 -164
  31. package/dist/classes/Player.d.ts.map +1 -1
  32. package/dist/classes/Player.js +218 -218
  33. package/dist/classes/Prop.d.ts +87 -86
  34. package/dist/classes/Prop.d.ts.map +1 -1
  35. package/dist/classes/Prop.js +131 -126
  36. package/dist/classes/PropSet.d.ts +18 -18
  37. package/dist/classes/PropSet.d.ts.map +1 -1
  38. package/dist/classes/PropSet.js +25 -25
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +18 -18
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +26 -26
  45. package/dist/classes/Volume.d.ts +1 -1
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Weapon.d.ts +277 -277
  48. package/dist/classes/Weapon.d.ts.map +1 -1
  49. package/dist/classes/Weapon.js +398 -398
  50. package/dist/namespaces/Aitransport.d.ts +77 -77
  51. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  52. package/dist/namespaces/Aitransport.js +94 -94
  53. package/dist/namespaces/Animscene.d.ts +51 -51
  54. package/dist/namespaces/Animscene.d.ts.map +1 -1
  55. package/dist/namespaces/Animscene.js +69 -69
  56. package/dist/namespaces/Audio.d.ts +2 -2
  57. package/dist/namespaces/Audio.d.ts.map +1 -1
  58. package/dist/namespaces/Bounty.d.ts +57 -57
  59. package/dist/namespaces/Bounty.d.ts.map +1 -1
  60. package/dist/namespaces/Bounty.js +90 -90
  61. package/dist/namespaces/Brain.d.ts +15 -15
  62. package/dist/namespaces/Brain.d.ts.map +1 -1
  63. package/dist/namespaces/Brain.js +20 -20
  64. package/dist/namespaces/CamStatics.d.ts +317 -317
  65. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  66. package/dist/namespaces/CamStatics.js +449 -449
  67. package/dist/namespaces/Collection.d.ts +13 -13
  68. package/dist/namespaces/Collection.d.ts.map +1 -1
  69. package/dist/namespaces/Collection.js +8 -8
  70. package/dist/namespaces/Companion.d.ts +22 -22
  71. package/dist/namespaces/Companion.d.ts.map +1 -1
  72. package/dist/namespaces/Companion.js +30 -30
  73. package/dist/namespaces/Compendium.d.ts +60 -60
  74. package/dist/namespaces/Compendium.d.ts.map +1 -1
  75. package/dist/namespaces/Compendium.js +80 -80
  76. package/dist/namespaces/Crashlog.d.ts +10 -10
  77. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  78. package/dist/namespaces/Crashlog.js +14 -14
  79. package/dist/namespaces/Databinding.d.ts +173 -173
  80. package/dist/namespaces/Databinding.d.ts.map +1 -1
  81. package/dist/namespaces/Databinding.js +263 -263
  82. package/dist/namespaces/Dlc.d.ts +5 -5
  83. package/dist/namespaces/Dlc.d.ts.map +1 -1
  84. package/dist/namespaces/Dlc.js +9 -9
  85. package/dist/namespaces/EntityStatics.d.ts +178 -178
  86. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  87. package/dist/namespaces/EntityStatics.js +242 -242
  88. package/dist/namespaces/Event.d.ts +62 -62
  89. package/dist/namespaces/Event.d.ts.map +1 -1
  90. package/dist/namespaces/Event.js +82 -82
  91. package/dist/namespaces/Fire.d.ts +7 -7
  92. package/dist/namespaces/Fire.d.ts.map +1 -1
  93. package/dist/namespaces/Fire.js +9 -9
  94. package/dist/namespaces/Graphics.d.ts +797 -797
  95. package/dist/namespaces/Graphics.d.ts.map +1 -1
  96. package/dist/namespaces/Graphics.js +1095 -1095
  97. package/dist/namespaces/Hud.d.ts +477 -477
  98. package/dist/namespaces/Hud.d.ts.map +1 -1
  99. package/dist/namespaces/Hud.js +721 -721
  100. package/dist/namespaces/InteriorStatics.d.ts +2 -2
  101. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  102. package/dist/namespaces/Inventory.d.ts +216 -216
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +301 -301
  105. package/dist/namespaces/Itemdatabase.d.ts +8 -8
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Itemdatabase.js +7 -7
  108. package/dist/namespaces/Law.d.ts +2 -2
  109. package/dist/namespaces/Law.d.ts.map +1 -1
  110. package/dist/namespaces/Map.d.ts +65 -65
  111. package/dist/namespaces/Map.d.ts.map +1 -1
  112. package/dist/namespaces/Map.js +91 -91
  113. package/dist/namespaces/Minigame.d.ts +17 -17
  114. package/dist/namespaces/Minigame.d.ts.map +1 -1
  115. package/dist/namespaces/Minigame.js +25 -25
  116. package/dist/namespaces/Misc.d.ts +5 -5
  117. package/dist/namespaces/Misc.d.ts.map +1 -1
  118. package/dist/namespaces/Missiondata.d.ts +3 -3
  119. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  120. package/dist/namespaces/Netshopping.d.ts +1 -1
  121. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  122. package/dist/namespaces/Network.d.ts +1302 -1310
  123. package/dist/namespaces/Network.d.ts.map +1 -1
  124. package/dist/namespaces/Network.js +1910 -1918
  125. package/dist/namespaces/Object.d.ts +170 -170
  126. package/dist/namespaces/Object.d.ts.map +1 -1
  127. package/dist/namespaces/Object.js +232 -232
  128. package/dist/namespaces/Pad.d.ts +103 -103
  129. package/dist/namespaces/Pad.d.ts.map +1 -1
  130. package/dist/namespaces/Pad.js +134 -134
  131. package/dist/namespaces/PedStatics.d.ts +3 -3
  132. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  133. package/dist/namespaces/Perschar.d.ts +71 -71
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +106 -106
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/PlayerStatics.d.ts +52 -52
  140. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  141. package/dist/namespaces/PlayerStatics.js +71 -71
  142. package/dist/namespaces/Population.d.ts +3 -3
  143. package/dist/namespaces/Population.d.ts.map +1 -1
  144. package/dist/namespaces/Posse.d.ts +28 -28
  145. package/dist/namespaces/Posse.d.ts.map +1 -1
  146. package/dist/namespaces/Posse.js +44 -44
  147. package/dist/namespaces/Propset.d.ts +59 -59
  148. package/dist/namespaces/Propset.d.ts.map +1 -1
  149. package/dist/namespaces/Propset.js +81 -81
  150. package/dist/namespaces/Scripts.d.ts +3 -3
  151. package/dist/namespaces/Scripts.d.ts.map +1 -1
  152. package/dist/namespaces/Socialclub.d.ts +1 -1
  153. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  154. package/dist/namespaces/Stats.d.ts +85 -85
  155. package/dist/namespaces/Stats.d.ts.map +1 -1
  156. package/dist/namespaces/Stats.js +113 -113
  157. package/dist/namespaces/Streaming.d.ts +35 -35
  158. package/dist/namespaces/Streaming.d.ts.map +1 -1
  159. package/dist/namespaces/Streaming.js +53 -53
  160. package/dist/namespaces/Task.d.ts +367 -367
  161. package/dist/namespaces/Task.d.ts.map +1 -1
  162. package/dist/namespaces/Task.js +508 -508
  163. package/dist/namespaces/Telemetry.d.ts +198 -198
  164. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  165. package/dist/namespaces/Telemetry.js +274 -274
  166. package/dist/namespaces/Uiapps.d.ts +24 -24
  167. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  168. package/dist/namespaces/Uiapps.js +33 -33
  169. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  170. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  171. package/dist/namespaces/Uistickyfeed.js +21 -21
  172. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  173. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  174. package/dist/namespaces/Water.d.ts +27 -27
  175. package/dist/namespaces/Water.d.ts.map +1 -1
  176. package/dist/namespaces/Water.js +41 -41
  177. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  178. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  179. package/dist/namespaces/WeaponStatics.js +372 -372
  180. package/dist/namespaces/Zone.d.ts +8 -8
  181. package/dist/namespaces/Zone.d.ts.map +1 -1
  182. package/dist/namespaces/Zone.js +9 -9
  183. package/package.json +1 -1
  184. package/src/classes/AnimScene.ts +170 -170
  185. package/src/classes/BaseModel.ts +21 -21
  186. package/src/classes/BaseTask.ts +31 -31
  187. package/src/classes/Cam.ts +124 -124
  188. package/src/classes/Entity.ts +619 -614
  189. package/src/classes/Interior.ts +1 -1
  190. package/src/classes/Ped.ts +17 -12
  191. package/src/classes/PedTask.ts +1011 -1011
  192. package/src/classes/PersChar.ts +19 -19
  193. package/src/classes/Pickup.ts +8 -8
  194. package/src/classes/Player.ts +227 -227
  195. package/src/classes/Prop.ts +146 -141
  196. package/src/classes/PropSet.ts +29 -29
  197. package/src/classes/Vehicle.ts +5 -0
  198. package/src/classes/VehicleTask.ts +30 -30
  199. package/src/classes/Volume.ts +1 -1
  200. package/src/classes/Weapon.ts +414 -414
  201. package/src/namespaces/Aitransport.ts +102 -102
  202. package/src/namespaces/Animscene.ts +78 -78
  203. package/src/namespaces/Audio.ts +2 -2
  204. package/src/namespaces/Bounty.ts +102 -102
  205. package/src/namespaces/Brain.ts +22 -22
  206. package/src/namespaces/CamStatics.ts +501 -501
  207. package/src/namespaces/Collection.ts +16 -16
  208. package/src/namespaces/Companion.ts +34 -34
  209. package/src/namespaces/Compendium.ts +93 -93
  210. package/src/namespaces/Crashlog.ts +16 -16
  211. package/src/namespaces/Databinding.ts +280 -280
  212. package/src/namespaces/Dlc.ts +9 -9
  213. package/src/namespaces/EntityStatics.ts +249 -249
  214. package/src/namespaces/Event.ts +92 -92
  215. package/src/namespaces/Fire.ts +10 -10
  216. package/src/namespaces/Graphics.ts +1155 -1155
  217. package/src/namespaces/Hud.ts +763 -763
  218. package/src/namespaces/InteriorStatics.ts +2 -2
  219. package/src/namespaces/Inventory.ts +321 -321
  220. package/src/namespaces/Itemdatabase.ts +11 -11
  221. package/src/namespaces/Law.ts +2 -2
  222. package/src/namespaces/Map.ts +104 -104
  223. package/src/namespaces/Minigame.ts +29 -29
  224. package/src/namespaces/Misc.ts +5 -5
  225. package/src/namespaces/Missiondata.ts +3 -3
  226. package/src/namespaces/Netshopping.ts +1 -1
  227. package/src/namespaces/Network.ts +1921 -1929
  228. package/src/namespaces/Object.ts +237 -237
  229. package/src/namespaces/Pad.ts +151 -151
  230. package/src/namespaces/PedStatics.ts +3 -3
  231. package/src/namespaces/Perschar.ts +116 -116
  232. package/src/namespaces/Persistence.ts +48 -48
  233. package/src/namespaces/PlayerStatics.ts +75 -75
  234. package/src/namespaces/Population.ts +3 -3
  235. package/src/namespaces/Posse.ts +47 -47
  236. package/src/namespaces/Propset.ts +92 -92
  237. package/src/namespaces/Scripts.ts +3 -3
  238. package/src/namespaces/Socialclub.ts +1 -1
  239. package/src/namespaces/Stats.ts +129 -129
  240. package/src/namespaces/Streaming.ts +62 -62
  241. package/src/namespaces/Task.ts +538 -538
  242. package/src/namespaces/Telemetry.ts +295 -295
  243. package/src/namespaces/Uiapps.ts +39 -39
  244. package/src/namespaces/Uistickyfeed.ts +23 -23
  245. package/src/namespaces/VehicleStatics.ts +2 -2
  246. package/src/namespaces/Water.ts +47 -47
  247. package/src/namespaces/WeaponStatics.ts +394 -394
  248. package/src/namespaces/Zone.ts +11 -11
@@ -263,7 +263,7 @@ export class Itemdatabase {
263
263
  * @param index
264
264
  * @returns
265
265
  */
266
- static getModifiedPrice(key: string | number, index: number): string | number {
266
+ static getModifiedPrice(key: string | number, index: number): number {
267
267
  return (inv<number>('0xCB92EC9C004732B4', _h(key), index, rai())) & 0xFFFFFFFF;
268
268
  }
269
269
 
@@ -708,14 +708,6 @@ export class Itemdatabase {
708
708
  return [result[0], result[1], result[2]];
709
709
  }
710
710
 
711
- /**
712
- * @param p0
713
- * @returns
714
- */
715
- static N_0x7A35A72A692BE9DB(p0: any): number {
716
- return inv<number>('0x7A35A72A692BE9DB', p0, rai());
717
- }
718
-
719
711
  /**
720
712
  * @param award
721
713
  * @returns
@@ -782,7 +774,7 @@ export class Itemdatabase {
782
774
  * @param p1
783
775
  * @returns
784
776
  */
785
- static N_0xAA29A5F13B2C20B2(p0: any, p1: string | number): string | number {
777
+ static N_0xAA29A5F13B2C20B2(p0: any, p1: string | number): number {
786
778
  return (inv<number>('0xAA29A5F13B2C20B2', p0, _h(p1), rai())) & 0xFFFFFFFF;
787
779
  }
788
780
 
@@ -811,7 +803,7 @@ export class Itemdatabase {
811
803
  * @param tag
812
804
  * @returns
813
805
  */
814
- static getItemTagType(item: string | number, tag: string | number): string | number {
806
+ static getItemTagType(item: string | number, tag: string | number): number {
815
807
  return (inv<number>('0x6111B8F9413F413A', _h(item), _h(tag), rai())) & 0xFFFFFFFF;
816
808
  }
817
809
 
@@ -826,4 +818,12 @@ export class Itemdatabase {
826
818
  return inv<number>('0x49885D82A13EEAEA', p0, p1, rai());
827
819
  }
828
820
 
821
+ /**
822
+ * @param p0
823
+ * @returns
824
+ */
825
+ static N_0x7A35A72A692BE9DB(p0: any): number {
826
+ return inv<number>('0x7A35A72A692BE9DB', p0, rai());
827
+ }
828
+
829
829
  }
@@ -467,7 +467,7 @@ export class Law {
467
467
  * @param player
468
468
  * @returns Refer to [enum: eCrimeType]
469
469
  */
470
- static getHudPlayerCrimeType(player: Player): string | number {
470
+ static getHudPlayerCrimeType(player: Player): number {
471
471
  return (inv<number>('0x259CE340A8738814', player.handle, rai())) & 0xFFFFFFFF;
472
472
  }
473
473
 
@@ -1065,7 +1065,7 @@ export class Law {
1065
1065
  * @param player
1066
1066
  * @returns
1067
1067
  */
1068
- static N_0x148E7AC8141C9E64(player: Player): string | number {
1068
+ static N_0x148E7AC8141C9E64(player: Player): number {
1069
1069
  return (inv<number>('0x148E7AC8141C9E64', player.handle, rai())) & 0xFFFFFFFF;
1070
1070
  }
1071
1071
 
@@ -279,6 +279,110 @@ export class Map {
279
279
  return [result[0], result[1], result[2]];
280
280
  }
281
281
 
282
+ /**
283
+ * @param blip
284
+ * @param rotation
285
+ */
286
+ static setBlipRotation(blip: number, rotation: number): void {
287
+ inv<void>('0x6049966A94FBE706', blip, rotation);
288
+ }
289
+
290
+ /**
291
+ * @param blip
292
+ * @param textLabel
293
+ */
294
+ static setBlipNameFromTextFile(blip: number, textLabel: string | null): void {
295
+ inv<void>('0x0A062D6D7C0B2C2C', blip, textLabel);
296
+ }
297
+
298
+ /**
299
+ * @param toggle
300
+ * @param p1
301
+ */
302
+ static setMinimapFowShouldUpdate(toggle: boolean, p1: string | number): void {
303
+ inv<void>('0x632AA10BF7EA53D3', toggle, _h(p1));
304
+ }
305
+
306
+ /**
307
+ * regionHash: https://github.com/femga/rdr3_discoveries/tree/master/graphics/minimap/wanted_regions
308
+ *
309
+ * @param regionHash
310
+ * @param styleHash
311
+ */
312
+ static enableRegionBlip(regionHash: string | number, styleHash: string | number): void {
313
+ inv<void>('0x563FCB6620523917', _h(regionHash), _h(styleHash));
314
+ }
315
+
316
+ /**
317
+ * @param entity
318
+ * @returns
319
+ */
320
+ static doesEntityHaveBlip(entity: Entity): any {
321
+ return inv<number>('0x9FA00E2FC134A9D0', entity.handle);
322
+ }
323
+
324
+ /**
325
+ * @param toggle
326
+ */
327
+ static setGpsMultiRouteRender(toggle: boolean): void {
328
+ inv<void>('0x4426D65E029A4DC0', toggle);
329
+ }
330
+
331
+ /**
332
+ * Clears the GPS flags.
333
+ */
334
+ static clearGpsFlags(): void {
335
+ inv<void>('0x4D3771237C79FF41');
336
+ }
337
+
338
+ /**
339
+ * It adds blip a icon to active prompts like from scenarios or pickups without the need to use lockon
340
+ *
341
+ * @param entity
342
+ * @param blipIcon
343
+ */
344
+ static setBlipIconOnEntityActivePrompt(entity: Entity, blipIcon: string | number): void {
345
+ inv<void>('0x1726963E6049DB53', entity.handle, _h(blipIcon));
346
+ }
347
+
348
+ static clearGpsCustomRoute(): void {
349
+ inv<void>('0x1EAA5674B4D181C5');
350
+ }
351
+
352
+ /**
353
+ * @param p0
354
+ * @param p1
355
+ * @param p2
356
+ */
357
+ static setGpsCustomRouteRender(p0: boolean, p1: number, p2: number): void {
358
+ inv<void>('0xF6CEF599FC470B33', p0, p1, p2);
359
+ }
360
+
361
+ /**
362
+ * @param discoveryHash
363
+ * @returns
364
+ */
365
+ static isDiscoveryActive(discoveryHash: string | number): any {
366
+ return inv<number>('0x3F81EA4275D39D6F', _h(discoveryHash));
367
+ }
368
+
369
+ /**
370
+ * @param typeHash
371
+ * @param pos
372
+ */
373
+ static triggerSonarBlip(typeHash: string | number, pos: Vector3): void {
374
+ inv<void>('0x72DD432F3CDFC0EE', _h(typeHash), f(pos.x), f(pos.y), f(pos.z));
375
+ }
376
+
377
+ /**
378
+ * Reveals the entire minimap (FOW = Fog of War)
379
+ *
380
+ * @param toggle
381
+ */
382
+ static setMinimapHideFow(toggle: boolean): void {
383
+ inv<void>('0x4B8F743A4A6D2FF8', toggle);
384
+ }
385
+
282
386
  /**
283
387
  * Clear blip data. It must be used before RemoveBlip I'm pretty sure that blips are handled internally with databinding. This function should then allow you to clear blip container and therefore free up memory?.
284
388
  *
@@ -629,108 +733,4 @@ export class Map {
629
733
  return inv<number>('0xE9F676788F8D5E1E', blip);
630
734
  }
631
735
 
632
- /**
633
- * @param blip
634
- * @param rotation
635
- */
636
- static setBlipRotation(blip: number, rotation: number): void {
637
- inv<void>('0x6049966A94FBE706', blip, rotation);
638
- }
639
-
640
- /**
641
- * @param blip
642
- * @param textLabel
643
- */
644
- static setBlipNameFromTextFile(blip: number, textLabel: string | null): void {
645
- inv<void>('0x0A062D6D7C0B2C2C', blip, textLabel);
646
- }
647
-
648
- /**
649
- * @param toggle
650
- * @param p1
651
- */
652
- static setMinimapFowShouldUpdate(toggle: boolean, p1: string | number): void {
653
- inv<void>('0x632AA10BF7EA53D3', toggle, _h(p1));
654
- }
655
-
656
- /**
657
- * regionHash: https://github.com/femga/rdr3_discoveries/tree/master/graphics/minimap/wanted_regions
658
- *
659
- * @param regionHash
660
- * @param styleHash
661
- */
662
- static enableRegionBlip(regionHash: string | number, styleHash: string | number): void {
663
- inv<void>('0x563FCB6620523917', _h(regionHash), _h(styleHash));
664
- }
665
-
666
- /**
667
- * @param entity
668
- * @returns
669
- */
670
- static doesEntityHaveBlip(entity: Entity): any {
671
- return inv<number>('0x9FA00E2FC134A9D0', entity.handle);
672
- }
673
-
674
- /**
675
- * @param toggle
676
- */
677
- static setGpsMultiRouteRender(toggle: boolean): void {
678
- inv<void>('0x4426D65E029A4DC0', toggle);
679
- }
680
-
681
- /**
682
- * Clears the GPS flags.
683
- */
684
- static clearGpsFlags(): void {
685
- inv<void>('0x4D3771237C79FF41');
686
- }
687
-
688
- /**
689
- * It adds blip a icon to active prompts like from scenarios or pickups without the need to use lockon
690
- *
691
- * @param entity
692
- * @param blipIcon
693
- */
694
- static setBlipIconOnEntityActivePrompt(entity: Entity, blipIcon: string | number): void {
695
- inv<void>('0x1726963E6049DB53', entity.handle, _h(blipIcon));
696
- }
697
-
698
- static clearGpsCustomRoute(): void {
699
- inv<void>('0x1EAA5674B4D181C5');
700
- }
701
-
702
- /**
703
- * @param p0
704
- * @param p1
705
- * @param p2
706
- */
707
- static setGpsCustomRouteRender(p0: boolean, p1: number, p2: number): void {
708
- inv<void>('0xF6CEF599FC470B33', p0, p1, p2);
709
- }
710
-
711
- /**
712
- * @param discoveryHash
713
- * @returns
714
- */
715
- static isDiscoveryActive(discoveryHash: string | number): any {
716
- return inv<number>('0x3F81EA4275D39D6F', _h(discoveryHash));
717
- }
718
-
719
- /**
720
- * @param typeHash
721
- * @param pos
722
- */
723
- static triggerSonarBlip(typeHash: string | number, pos: Vector3): void {
724
- inv<void>('0x72DD432F3CDFC0EE', _h(typeHash), f(pos.x), f(pos.y), f(pos.z));
725
- }
726
-
727
- /**
728
- * Reveals the entire minimap (FOW = Fog of War)
729
- *
730
- * @param toggle
731
- */
732
- static setMinimapHideFow(toggle: boolean): void {
733
- inv<void>('0x4B8F743A4A6D2FF8', toggle);
734
- }
735
-
736
736
  }
@@ -140,6 +140,35 @@ export class Minigame {
140
140
  return inv<number>('0x3F4FD4BED07AB8C4', p0);
141
141
  }
142
142
 
143
+ /**
144
+ * @returns
145
+ */
146
+ static N_0xBEA7D3CB47E1479C(): any {
147
+ return inv<number>('0xBEA7D3CB47E1479C');
148
+ }
149
+
150
+ /**
151
+ * @param p0
152
+ * @returns
153
+ */
154
+ static N_0x578907F59BA01B6D(p0: any): any {
155
+ return inv<number>('0x578907F59BA01B6D', p0);
156
+ }
157
+
158
+ /**
159
+ * @returns
160
+ */
161
+ static N_0x39654E1F68B78287(): any {
162
+ return inv<number>('0x39654E1F68B78287');
163
+ }
164
+
165
+ /**
166
+ * @returns
167
+ */
168
+ static N_0x15E90B6A993017AA(): any {
169
+ return inv<number>('0x15E90B6A993017AA');
170
+ }
171
+
143
172
  /**
144
173
  * @param p0
145
174
  * @param p1
@@ -364,33 +393,4 @@ export class Minigame {
364
393
  return inv<number>('0x8DED681B161EBD78', p0, p1);
365
394
  }
366
395
 
367
- /**
368
- * @returns
369
- */
370
- static N_0xBEA7D3CB47E1479C(): any {
371
- return inv<number>('0xBEA7D3CB47E1479C');
372
- }
373
-
374
- /**
375
- * @param p0
376
- * @returns
377
- */
378
- static N_0x578907F59BA01B6D(p0: any): any {
379
- return inv<number>('0x578907F59BA01B6D', p0);
380
- }
381
-
382
- /**
383
- * @returns
384
- */
385
- static N_0x39654E1F68B78287(): any {
386
- return inv<number>('0x39654E1F68B78287');
387
- }
388
-
389
- /**
390
- * @returns
391
- */
392
- static N_0x15E90B6A993017AA(): any {
393
- return inv<number>('0x15E90B6A993017AA');
394
- }
395
-
396
396
  }
@@ -31,7 +31,7 @@ export class Misc {
31
31
  * @param string
32
32
  * @returns
33
33
  */
34
- static getHashKey(string: string | null): string | number {
34
+ static getHashKey(string: string | null): number {
35
35
  return (inv<number>('0xFD340785ADF8CFB7', string, rai())) & 0xFFFFFFFF;
36
36
  }
37
37
 
@@ -540,7 +540,7 @@ export class Misc {
540
540
  /**
541
541
  * @returns
542
542
  */
543
- static getRandomWeatherType(): string | number {
543
+ static getRandomWeatherType(): number {
544
544
  return (inv<number>('0x1359C181BC625503', rai())) & 0xFFFFFFFF;
545
545
  }
546
546
 
@@ -612,7 +612,7 @@ export class Misc {
612
612
  /**
613
613
  * @returns
614
614
  */
615
- static getNextWeatherTypeHashName(): string | number {
615
+ static getNextWeatherTypeHashName(): number {
616
616
  return (inv<number>('0x51021D36F62AAA83', rai())) & 0xFFFFFFFF;
617
617
  }
618
618
 
@@ -1369,7 +1369,7 @@ export class Misc {
1369
1369
  /**
1370
1370
  * @returns
1371
1371
  */
1372
- static gameFrameworkManagerGetMode(): string | number {
1372
+ static gameFrameworkManagerGetMode(): number {
1373
1373
  return (inv<number>('0xFAED234C7F53ABEB', rai())) & 0xFFFFFFFF;
1374
1374
  }
1375
1375
 
@@ -2557,7 +2557,7 @@ export class Misc {
2557
2557
  /**
2558
2558
  * @returns
2559
2559
  */
2560
- static getPrevWeatherTypeHashName(): string | number {
2560
+ static getPrevWeatherTypeHashName(): number {
2561
2561
  return (inv<number>('0x4BEB42AEBCA732E9', rai())) & 0xFFFFFFFF;
2562
2562
  }
2563
2563
 
@@ -50,7 +50,7 @@ export class Missiondata {
50
50
  * @param missionId
51
51
  * @returns
52
52
  */
53
- static getTextureTxd(missionId: string | number): string | number {
53
+ static getTextureTxd(missionId: string | number): number {
54
54
  return (inv<number>('0x57E798B57C45EE16', _h(missionId), rai())) & 0xFFFFFFFF;
55
55
  }
56
56
 
@@ -104,7 +104,7 @@ export class Missiondata {
104
104
  * @param missionId
105
105
  * @returns
106
106
  */
107
- static getCatagory(missionId: string | number): string | number {
107
+ static getCatagory(missionId: string | number): number {
108
108
  return (inv<number>('0x57E798B65C45EE17', _h(missionId), rai())) & 0xFFFFFFFF;
109
109
  }
110
110
 
@@ -145,7 +145,7 @@ export class Missiondata {
145
145
  * @param missionId
146
146
  * @returns
147
147
  */
148
- static getTextureName(missionId: string | number): string | number {
148
+ static getTextureName(missionId: string | number): number {
149
149
  return (inv<number>('0x57E798B56C45EE15', _h(missionId), rai())) & 0xFFFFFFFF;
150
150
  }
151
151
 
@@ -84,7 +84,7 @@ export class Netshopping {
84
84
  * @param id
85
85
  * @returns
86
86
  */
87
- static cashinventoryTransactionGetAction(id: number): string | number {
87
+ static cashinventoryTransactionGetAction(id: number): number {
88
88
  return (inv<number>('0xBD2D520C51CCFF52', id, rai())) & 0xFFFFFFFF;
89
89
  }
90
90