@nativewrappers/redm-codegen 0.0.2 → 0.0.4

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Files changed (248) hide show
  1. package/dist/classes/AnimScene.d.ts +101 -101
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +147 -147
  4. package/dist/classes/BaseModel.d.ts +12 -12
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +18 -18
  7. package/dist/classes/BaseTask.d.ts +22 -22
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +29 -29
  10. package/dist/classes/Cam.d.ts +86 -86
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +116 -116
  13. package/dist/classes/Entity.d.ts +426 -425
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +594 -589
  16. package/dist/classes/Interior.d.ts +1 -1
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Ped.d.ts +13 -12
  19. package/dist/classes/Ped.d.ts.map +1 -1
  20. package/dist/classes/Ped.js +5 -0
  21. package/dist/classes/PedTask.d.ts +729 -729
  22. package/dist/classes/PedTask.d.ts.map +1 -1
  23. package/dist/classes/PedTask.js +951 -951
  24. package/dist/classes/PersChar.d.ts +11 -11
  25. package/dist/classes/PersChar.d.ts.map +1 -1
  26. package/dist/classes/PersChar.js +17 -17
  27. package/dist/classes/Pickup.d.ts +3 -3
  28. package/dist/classes/Pickup.d.ts.map +1 -1
  29. package/dist/classes/Pickup.js +7 -7
  30. package/dist/classes/Player.d.ts +164 -164
  31. package/dist/classes/Player.d.ts.map +1 -1
  32. package/dist/classes/Player.js +218 -218
  33. package/dist/classes/Prop.d.ts +87 -86
  34. package/dist/classes/Prop.d.ts.map +1 -1
  35. package/dist/classes/Prop.js +131 -126
  36. package/dist/classes/PropSet.d.ts +18 -18
  37. package/dist/classes/PropSet.d.ts.map +1 -1
  38. package/dist/classes/PropSet.js +25 -25
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +18 -18
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +26 -26
  45. package/dist/classes/Volume.d.ts +1 -1
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Weapon.d.ts +277 -277
  48. package/dist/classes/Weapon.d.ts.map +1 -1
  49. package/dist/classes/Weapon.js +398 -398
  50. package/dist/namespaces/Aitransport.d.ts +77 -77
  51. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  52. package/dist/namespaces/Aitransport.js +94 -94
  53. package/dist/namespaces/Animscene.d.ts +51 -51
  54. package/dist/namespaces/Animscene.d.ts.map +1 -1
  55. package/dist/namespaces/Animscene.js +69 -69
  56. package/dist/namespaces/Audio.d.ts +2 -2
  57. package/dist/namespaces/Audio.d.ts.map +1 -1
  58. package/dist/namespaces/Bounty.d.ts +57 -57
  59. package/dist/namespaces/Bounty.d.ts.map +1 -1
  60. package/dist/namespaces/Bounty.js +90 -90
  61. package/dist/namespaces/Brain.d.ts +15 -15
  62. package/dist/namespaces/Brain.d.ts.map +1 -1
  63. package/dist/namespaces/Brain.js +20 -20
  64. package/dist/namespaces/CamStatics.d.ts +317 -317
  65. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  66. package/dist/namespaces/CamStatics.js +449 -449
  67. package/dist/namespaces/Collection.d.ts +13 -13
  68. package/dist/namespaces/Collection.d.ts.map +1 -1
  69. package/dist/namespaces/Collection.js +8 -8
  70. package/dist/namespaces/Companion.d.ts +22 -22
  71. package/dist/namespaces/Companion.d.ts.map +1 -1
  72. package/dist/namespaces/Companion.js +30 -30
  73. package/dist/namespaces/Compendium.d.ts +60 -60
  74. package/dist/namespaces/Compendium.d.ts.map +1 -1
  75. package/dist/namespaces/Compendium.js +80 -80
  76. package/dist/namespaces/Crashlog.d.ts +10 -10
  77. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  78. package/dist/namespaces/Crashlog.js +14 -14
  79. package/dist/namespaces/Databinding.d.ts +173 -173
  80. package/dist/namespaces/Databinding.d.ts.map +1 -1
  81. package/dist/namespaces/Databinding.js +263 -263
  82. package/dist/namespaces/Dlc.d.ts +5 -5
  83. package/dist/namespaces/Dlc.d.ts.map +1 -1
  84. package/dist/namespaces/Dlc.js +9 -9
  85. package/dist/namespaces/EntityStatics.d.ts +178 -178
  86. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  87. package/dist/namespaces/EntityStatics.js +242 -242
  88. package/dist/namespaces/Event.d.ts +62 -62
  89. package/dist/namespaces/Event.d.ts.map +1 -1
  90. package/dist/namespaces/Event.js +82 -82
  91. package/dist/namespaces/Fire.d.ts +7 -7
  92. package/dist/namespaces/Fire.d.ts.map +1 -1
  93. package/dist/namespaces/Fire.js +9 -9
  94. package/dist/namespaces/Graphics.d.ts +797 -797
  95. package/dist/namespaces/Graphics.d.ts.map +1 -1
  96. package/dist/namespaces/Graphics.js +1095 -1095
  97. package/dist/namespaces/Hud.d.ts +477 -477
  98. package/dist/namespaces/Hud.d.ts.map +1 -1
  99. package/dist/namespaces/Hud.js +721 -721
  100. package/dist/namespaces/InteriorStatics.d.ts +2 -2
  101. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  102. package/dist/namespaces/Inventory.d.ts +216 -216
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +301 -301
  105. package/dist/namespaces/Itemdatabase.d.ts +8 -8
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Itemdatabase.js +7 -7
  108. package/dist/namespaces/Law.d.ts +2 -2
  109. package/dist/namespaces/Law.d.ts.map +1 -1
  110. package/dist/namespaces/Map.d.ts +65 -65
  111. package/dist/namespaces/Map.d.ts.map +1 -1
  112. package/dist/namespaces/Map.js +91 -91
  113. package/dist/namespaces/Minigame.d.ts +17 -17
  114. package/dist/namespaces/Minigame.d.ts.map +1 -1
  115. package/dist/namespaces/Minigame.js +25 -25
  116. package/dist/namespaces/Misc.d.ts +5 -5
  117. package/dist/namespaces/Misc.d.ts.map +1 -1
  118. package/dist/namespaces/Missiondata.d.ts +3 -3
  119. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  120. package/dist/namespaces/Netshopping.d.ts +1 -1
  121. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  122. package/dist/namespaces/Network.d.ts +1302 -1310
  123. package/dist/namespaces/Network.d.ts.map +1 -1
  124. package/dist/namespaces/Network.js +1910 -1918
  125. package/dist/namespaces/Object.d.ts +170 -170
  126. package/dist/namespaces/Object.d.ts.map +1 -1
  127. package/dist/namespaces/Object.js +232 -232
  128. package/dist/namespaces/Pad.d.ts +103 -103
  129. package/dist/namespaces/Pad.d.ts.map +1 -1
  130. package/dist/namespaces/Pad.js +134 -134
  131. package/dist/namespaces/PedStatics.d.ts +3 -3
  132. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  133. package/dist/namespaces/Perschar.d.ts +71 -71
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +106 -106
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/PlayerStatics.d.ts +52 -52
  140. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  141. package/dist/namespaces/PlayerStatics.js +71 -71
  142. package/dist/namespaces/Population.d.ts +3 -3
  143. package/dist/namespaces/Population.d.ts.map +1 -1
  144. package/dist/namespaces/Posse.d.ts +28 -28
  145. package/dist/namespaces/Posse.d.ts.map +1 -1
  146. package/dist/namespaces/Posse.js +44 -44
  147. package/dist/namespaces/Propset.d.ts +59 -59
  148. package/dist/namespaces/Propset.d.ts.map +1 -1
  149. package/dist/namespaces/Propset.js +81 -81
  150. package/dist/namespaces/Scripts.d.ts +3 -3
  151. package/dist/namespaces/Scripts.d.ts.map +1 -1
  152. package/dist/namespaces/Socialclub.d.ts +1 -1
  153. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  154. package/dist/namespaces/Stats.d.ts +85 -85
  155. package/dist/namespaces/Stats.d.ts.map +1 -1
  156. package/dist/namespaces/Stats.js +113 -113
  157. package/dist/namespaces/Streaming.d.ts +35 -35
  158. package/dist/namespaces/Streaming.d.ts.map +1 -1
  159. package/dist/namespaces/Streaming.js +53 -53
  160. package/dist/namespaces/Task.d.ts +367 -367
  161. package/dist/namespaces/Task.d.ts.map +1 -1
  162. package/dist/namespaces/Task.js +508 -508
  163. package/dist/namespaces/Telemetry.d.ts +198 -198
  164. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  165. package/dist/namespaces/Telemetry.js +274 -274
  166. package/dist/namespaces/Uiapps.d.ts +24 -24
  167. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  168. package/dist/namespaces/Uiapps.js +33 -33
  169. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  170. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  171. package/dist/namespaces/Uistickyfeed.js +21 -21
  172. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  173. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  174. package/dist/namespaces/Water.d.ts +27 -27
  175. package/dist/namespaces/Water.d.ts.map +1 -1
  176. package/dist/namespaces/Water.js +41 -41
  177. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  178. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  179. package/dist/namespaces/WeaponStatics.js +372 -372
  180. package/dist/namespaces/Zone.d.ts +8 -8
  181. package/dist/namespaces/Zone.d.ts.map +1 -1
  182. package/dist/namespaces/Zone.js +9 -9
  183. package/package.json +1 -1
  184. package/src/classes/AnimScene.ts +170 -170
  185. package/src/classes/BaseModel.ts +21 -21
  186. package/src/classes/BaseTask.ts +31 -31
  187. package/src/classes/Cam.ts +124 -124
  188. package/src/classes/Entity.ts +619 -614
  189. package/src/classes/Interior.ts +1 -1
  190. package/src/classes/Ped.ts +17 -12
  191. package/src/classes/PedTask.ts +1011 -1011
  192. package/src/classes/PersChar.ts +19 -19
  193. package/src/classes/Pickup.ts +8 -8
  194. package/src/classes/Player.ts +227 -227
  195. package/src/classes/Prop.ts +146 -141
  196. package/src/classes/PropSet.ts +29 -29
  197. package/src/classes/Vehicle.ts +5 -0
  198. package/src/classes/VehicleTask.ts +30 -30
  199. package/src/classes/Volume.ts +1 -1
  200. package/src/classes/Weapon.ts +414 -414
  201. package/src/namespaces/Aitransport.ts +102 -102
  202. package/src/namespaces/Animscene.ts +78 -78
  203. package/src/namespaces/Audio.ts +2 -2
  204. package/src/namespaces/Bounty.ts +102 -102
  205. package/src/namespaces/Brain.ts +22 -22
  206. package/src/namespaces/CamStatics.ts +501 -501
  207. package/src/namespaces/Collection.ts +16 -16
  208. package/src/namespaces/Companion.ts +34 -34
  209. package/src/namespaces/Compendium.ts +93 -93
  210. package/src/namespaces/Crashlog.ts +16 -16
  211. package/src/namespaces/Databinding.ts +280 -280
  212. package/src/namespaces/Dlc.ts +9 -9
  213. package/src/namespaces/EntityStatics.ts +249 -249
  214. package/src/namespaces/Event.ts +92 -92
  215. package/src/namespaces/Fire.ts +10 -10
  216. package/src/namespaces/Graphics.ts +1155 -1155
  217. package/src/namespaces/Hud.ts +763 -763
  218. package/src/namespaces/InteriorStatics.ts +2 -2
  219. package/src/namespaces/Inventory.ts +321 -321
  220. package/src/namespaces/Itemdatabase.ts +11 -11
  221. package/src/namespaces/Law.ts +2 -2
  222. package/src/namespaces/Map.ts +104 -104
  223. package/src/namespaces/Minigame.ts +29 -29
  224. package/src/namespaces/Misc.ts +5 -5
  225. package/src/namespaces/Missiondata.ts +3 -3
  226. package/src/namespaces/Netshopping.ts +1 -1
  227. package/src/namespaces/Network.ts +1921 -1929
  228. package/src/namespaces/Object.ts +237 -237
  229. package/src/namespaces/Pad.ts +151 -151
  230. package/src/namespaces/PedStatics.ts +3 -3
  231. package/src/namespaces/Perschar.ts +116 -116
  232. package/src/namespaces/Persistence.ts +48 -48
  233. package/src/namespaces/PlayerStatics.ts +75 -75
  234. package/src/namespaces/Population.ts +3 -3
  235. package/src/namespaces/Posse.ts +47 -47
  236. package/src/namespaces/Propset.ts +92 -92
  237. package/src/namespaces/Scripts.ts +3 -3
  238. package/src/namespaces/Socialclub.ts +1 -1
  239. package/src/namespaces/Stats.ts +129 -129
  240. package/src/namespaces/Streaming.ts +62 -62
  241. package/src/namespaces/Task.ts +538 -538
  242. package/src/namespaces/Telemetry.ts +295 -295
  243. package/src/namespaces/Uiapps.ts +39 -39
  244. package/src/namespaces/Uistickyfeed.ts +23 -23
  245. package/src/namespaces/VehicleStatics.ts +2 -2
  246. package/src/namespaces/Water.ts +47 -47
  247. package/src/namespaces/WeaponStatics.ts +394 -394
  248. package/src/namespaces/Zone.ts +11 -11
@@ -11,36 +11,6 @@ import { createFromHandle } from '../types/HandleRegistry';
11
11
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
12
12
 
13
13
  export class Inventory {
14
- /**
15
- * @param inventoryId
16
- * @param p3
17
- * @param p4
18
- * @returns guid; p2
19
- */
20
- static getFullInventoryItemData(inventoryId: number, p3: number, p4: number): [any, number, number] {
21
- const result = inv<[number, number, number]>('0x025A1B1FB03FBF61', inventoryId, pvi(), pvi(), p3, p4);
22
- return [result[0], result[1], result[2]];
23
- }
24
-
25
- /**
26
- * @param inventoryId
27
- */
28
- static enableWeapons(inventoryId: number): void {
29
- inv<void>('0xD5D72F1624F3BA7C', inventoryId);
30
- }
31
-
32
- /**
33
- * Params: p3 returns an int between 0 and 20 (?)
34
- * Only used in R* SP Scripts
35
- *
36
- * @param inventoryId
37
- * @returns guid; p2; p3
38
- */
39
- static N_0xD08685BA892DBFAB(inventoryId: number): [boolean, number, number, number] {
40
- const result = inv<[boolean, number, number, number]>('0xD08685BA892DBFAB', inventoryId, pvi(), pvi(), pvi(), rai());
41
- return [!!result[0], result[1], result[2], result[3]];
42
- }
43
-
44
14
  /**
45
15
  * Returns stats entry id of CatalogItemInspection container
46
16
  *
@@ -50,7 +20,7 @@ export class Inventory {
50
20
  * @param playerid
51
21
  * @returns
52
22
  */
53
- static getCatalogItemInspectionStatsEntry(entryId: number, name: string | null, unk1: number, playerid: Player): string | number {
23
+ static getCatalogItemInspectionStatsEntry(entryId: number, name: string | null, unk1: number, playerid: Player): number {
54
24
  return (inv<number>('0x9D21B185ABC2DBC5', entryId, name, unk1, playerid.handle, rai())) & 0xFFFFFFFF;
55
25
  }
56
26
 
@@ -151,158 +121,33 @@ export class Inventory {
151
121
  }
152
122
 
153
123
  /**
154
- * collectionId is < outCollectionSize
155
- *
156
- * @param collectionId
157
- * @param itemIndex
158
- * @returns itemData
159
- */
160
- static getItemFromCollectionIndex(collectionId: number, itemIndex: number): [any, number] {
161
- const result = inv<[number, number]>('0x82FA24C3D3FCD9B7', collectionId, itemIndex, pvi());
162
- return [result[0], result[1]];
163
- }
164
-
165
- /**
166
- * @returns p0
167
- */
168
- static setItemPromptInfoRequest(): number {
169
- const result = inv<number>('0xFD41D1D4350F6413', pvi());
170
- return result;
171
- }
172
-
173
- /**
174
- * @param inventoryId
175
- * @param item
176
- * @param quantity
177
- * @param removeReason Refer to [enum: eRemoveItemReason]
178
- * @returns
179
- */
180
- static removeInventoryItemWithItemid(inventoryId: number, item: string | number, quantity: number, removeReason: eRemoveItemReason): any {
181
- return inv<number>('0xB4158C8C9A3B5DCE', inventoryId, _h(item), quantity, removeReason);
182
- }
183
-
184
- /**
185
- * Params: p1 = 0
186
- *
187
124
  * @param inventoryId
188
- * @param p1
189
- */
190
- static disableWeapons(inventoryId: number, p1: any): void {
191
- inv<void>('0xE3A46370F70F3607', inventoryId, p1);
192
- }
193
-
194
- /**
195
- * @returns guid1; guid2
125
+ * @param p3
126
+ * @param p4
127
+ * @returns guid; p2
196
128
  */
197
- static compareGuids(): [any, number, number] {
198
- const result = inv<[number, number, number]>('0x4C543D5DFCD2DAFD', pvi(), pvi());
129
+ static getFullInventoryItemData(inventoryId: number, p3: number, p4: number): [any, number, number] {
130
+ const result = inv<[number, number, number]>('0x025A1B1FB03FBF61', inventoryId, pvi(), pvi(), p3, p4);
199
131
  return [result[0], result[1], result[2]];
200
132
  }
201
133
 
202
134
  /**
203
135
  * @param inventoryId
204
- * @param bEquipped
205
- * @returns guid
206
- */
207
- static equipItemWithGuid(inventoryId: number, bEquipped: boolean): [any, number] {
208
- const result = inv<[number, number]>('0x734311E2852760D0', inventoryId, pvi(), bEquipped);
209
- return [result[0], result[1]];
210
- }
211
-
212
- /**
213
- * @param item
214
- * @returns
215
- */
216
- static getInventoryItemIsAnimalPelt(item: string | number): any {
217
- return inv<number>('0x4AEF1FB5B9011D75', _h(item));
218
- }
219
-
220
- /**
221
- * @param inventoryId
222
- * @param eRoleMaxLevel
223
- * @returns
224
- */
225
- static getItemRoleMaxLevelCount(inventoryId: number, eRoleMaxLevel: string | number): number {
226
- return inv<number>('0xADDD1E7C0ECF7D95', inventoryId, _h(eRoleMaxLevel), rai());
227
- }
228
-
229
- /**
230
- * Used in function SET_SHOP_BEING_ROBBED and many other shop related scripts and functions.
231
- * INVENTORY_A*
232
- */
233
- static N_0x9B4E793B1CB6550A(): void {
234
- inv<void>('0x9B4E793B1CB6550A');
235
- }
236
-
237
- /**
238
- * @returns guid
239
- */
240
- static isGuidValid(): [any, number] {
241
- const result = inv<[number, number]>('0xB881CA836CC4B6D4', pvi());
242
- return [result[0], result[1]];
243
- }
244
-
245
- /**
246
- * Max num of collections is 5, so release your unused ones.
247
- *
248
- * @param collectionId
249
- * @returns
250
- */
251
- static releaseItemCollection(collectionId: number): any {
252
- return inv<number>('0x42A2F33A1942E865', collectionId);
253
- }
254
-
255
- /**
256
- * @param item
257
- * @returns info
258
- */
259
- static getInventoryItemInspectionInfo(item: string | number): [any, number] {
260
- const result = inv<[number, number]>('0x0C093C1787F18519', _h(item), pvi());
261
- return [result[0], result[1]];
262
- }
263
-
264
- /**
265
- * p1, p2: 0
266
- *
267
- * @param databindingEntryId
268
- * @param p1
269
- * @param p2
270
- */
271
- static N_0x75CFAC49301E134F(databindingEntryId: string | number, p1: boolean, p2: boolean): void {
272
- inv<void>('0x75CFAC49301E134F', _h(databindingEntryId), p1, p2);
273
- }
274
-
275
- /**
276
- * @param inventoryId
277
- * @param slotId
278
- * @returns guid
279
- */
280
- static getChildrenInSlotCount(inventoryId: number, slotId: string | number): [number, number] {
281
- const result = inv<[number, number]>('0x033EE4B89F3AC545', inventoryId, pvi(), _h(slotId), rai());
282
- return [result[0], result[1]];
283
- }
284
-
285
- /**
286
- * Returns item Hash to be used with _IS_SCRIPTED_AUDIO_CUSTOM and _PLAY_SOUND_FROM_ITEM (p0)
287
- *
288
- * @param item
289
- * @param soundType Refer to [enum: eInventoryItemSound]
290
- * @returns
291
136
  */
292
- static getInventoryItemSound(item: string | number, soundType: eInventoryItemSound): string | number {
293
- return (inv<number>('0x2E1CDC1FF3B8473E', _h(item), soundType, rai())) & 0xFFFFFFFF;
137
+ static enableWeapons(inventoryId: number): void {
138
+ inv<void>('0xD5D72F1624F3BA7C', inventoryId);
294
139
  }
295
140
 
296
141
  /**
142
+ * Params: p3 returns an int between 0 and 20 (?)
297
143
  * Only used in R* SP Scripts
298
144
  *
299
145
  * @param inventoryId
300
- * @param p1
301
- * @returns year; month; day; hour; minute; second
146
+ * @returns guid; p2; p3
302
147
  */
303
- static N_0x112BCA290D2EB53C(inventoryId: number, p1: string | number): [boolean, number, number, number, number, number, number] {
304
- const result = inv<[boolean, number, number, number, number, number, number]>('0x112BCA290D2EB53C', inventoryId, _h(p1), pvi(), pvi(), pvi(), pvi(), pvi(), pvi(), rai());
305
- return [!!result[0], result[1], result[2], result[3], result[4], result[5], result[6]];
148
+ static N_0xD08685BA892DBFAB(inventoryId: number): [boolean, number, number, number] {
149
+ const result = inv<[boolean, number, number, number]>('0xD08685BA892DBFAB', inventoryId, pvi(), pvi(), pvi(), rai());
150
+ return [!!result[0], result[1], result[2], result[3]];
306
151
  }
307
152
 
308
153
  /**
@@ -314,7 +159,7 @@ export class Inventory {
314
159
  * @param unk2
315
160
  * @returns
316
161
  */
317
- static getCatalogItemInspectionEffectsEntry(entryId: number, name: string | null, unk1: boolean, unk2: boolean): string | number {
162
+ static getCatalogItemInspectionEffectsEntry(entryId: number, name: string | null, unk1: boolean, unk2: boolean): number {
318
163
  return (inv<number>('0x9D21B185ABC2DBC4', entryId, name, unk1, unk2, rai())) & 0xFFFFFFFF;
319
164
  }
320
165
 
@@ -341,7 +186,7 @@ export class Inventory {
341
186
  * @param item
342
187
  * @returns
343
188
  */
344
- static getInventoryItemDescriptionHash(item: string | number): string | number {
189
+ static getInventoryItemDescriptionHash(item: string | number): number {
345
190
  return (inv<number>('0xA4550FE9C512E3DD', _h(item), rai())) & 0xFFFFFFFF;
346
191
  }
347
192
 
@@ -477,84 +322,212 @@ export class Inventory {
477
322
  }
478
323
 
479
324
  /**
480
- * @param ped
481
- * @param p1
325
+ * @param provision
326
+ * @param slotId
327
+ * @returns
482
328
  */
483
- static N_0x9E58207B194488AC(ped: Ped, p1: number): void {
484
- inv<void>('0x9E58207B194488AC', ped.handle, p1);
329
+ static getItemSlotMaxCount(provision: string | number, slotId: string | number): number {
330
+ return inv<number>('0xE80E50BEE276A54A', _h(provision), _h(slotId), rai());
485
331
  }
486
332
 
487
333
  /**
334
+ * Params: p0 is only 0 or 1
335
+ * Only used in R* SP Scripts
336
+ *
337
+ * @param p0
488
338
  * @param inventoryId
489
339
  * @returns guid
490
340
  */
491
- static getInventoryItemHidden(inventoryId: number): [any, number] {
492
- const result = inv<[number, number]>('0xF9933164965533B7', inventoryId, pvi());
493
- return [result[0], result[1]];
341
+ static N_0x0349404A22736740(p0: boolean, inventoryId: number): number {
342
+ const result = inv<number>('0x0349404A22736740', p0, inventoryId, pvi());
343
+ return result;
494
344
  }
495
345
 
496
346
  /**
497
- * soundType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CItemInfoSoundsInterface__sSoundsInfo__eSoundType
498
- *
499
- * @param item
500
- * @param soundType Refer to [enum: eInventoryItemSound]
347
+ * @param inventoryId
348
+ * @param eInventoryItem
349
+ * @param p2
501
350
  * @returns
502
351
  */
503
- static getIsInventoryItemSoundValid(item: string | number, soundType: eInventoryItemSound): any {
504
- return inv<number>('0x2BAE4880DCDD560B', _h(item), soundType);
352
+ static getInventoryItemCountWithItemid(inventoryId: number, eInventoryItem: string | number, p2: boolean): number {
353
+ return inv<number>('0xE787F05DFC977BDE', inventoryId, _h(eInventoryItem), p2, rai());
505
354
  }
506
355
 
507
356
  /**
508
- * Getter: _INVENTORY_GET_FULL_INVENTORY_ITEM_DATA
357
+ * Returns collectionId
509
358
  *
510
- * @param inventoryId
511
- * @param p3
512
- * @returns guid1; guid2
359
+ * @returns collectionSize
513
360
  */
514
- static updateInventoryItem(inventoryId: number, p3: number): [any, number, number] {
515
- const result = inv<[number, number, number]>('0xD80A8854DB5CFBA5', inventoryId, pvi(), pvi(), p3);
516
- return [result[0], result[1], result[2]];
361
+ static createItemCollection2(): [number, number] {
362
+ const result = inv<[number, number]>('0x97A3646645727F42', pvi(), rai());
363
+ return [result[0], result[1]];
517
364
  }
518
365
 
519
366
  /**
520
- * OWE_INVALID = -1,
521
- * OWE_GOOD_IN_HOT
522
- * OWE_GOOD_IN_NONE
523
- * OWE_GOOD_IN_COLD
524
- * OWE_GOOD_IN_ALL
525
- *
526
367
  * @param inventoryId
527
- * @param weatherEffectiveness
528
- * @returns guid
368
+ * @param inventoryIdCloned
369
+ * @param p3
370
+ * @returns p2
529
371
  */
530
- static setInventoryItemWeatherEffectiveness(inventoryId: number, weatherEffectiveness: number): number {
531
- const result = inv<number>('0x6D2F987736A42D4C', inventoryId, pvi(), weatherEffectiveness);
372
+ static copyItemToInventory(inventoryId: number, inventoryIdCloned: number, p3: any): number {
373
+ const result = inv<number>('0xC04F47D488EF9EBA', inventoryId, inventoryIdCloned, pvi(), p3);
532
374
  return result;
533
375
  }
534
376
 
535
377
  /**
536
- * Only used in R* SP Scripts
537
- *
538
- * @param p0
378
+ * @param inventoryId
379
+ * @returns filter; numInCollection
539
380
  */
540
- static useBackupInventory(p0: boolean): void {
541
- inv<void>('0xE36D4A38D28D9CFB', p0);
381
+ static createItemCollectionWithFilter(inventoryId: number): [number, number, number] {
382
+ const result = inv<[number, number, number]>('0x640F890C3E5A3FFD', inventoryId, pvi(), pvi(), rai());
383
+ return [result[0], result[1], result[2]];
542
384
  }
543
385
 
544
386
  /**
545
- * @param p0
387
+ * @param inventoryId
546
388
  * @param p2
547
- * @returns p1
389
+ * @returns guid
548
390
  */
549
- static getInventoryItemFitSlot(p0: string | number, p2: number): [any, number] {
550
- const result = inv<[number, number]>('0xB991FE166FAF84FD', _h(p0), pvi(), p2);
391
+ static getInventoryItemCountWithGuid(inventoryId: number, p2: boolean): [number, number] {
392
+ const result = inv<[number, number]>('0xC97E0D2302382211', inventoryId, pvi(), p2, rai());
551
393
  return [result[0], result[1]];
552
394
  }
553
395
 
554
396
  /**
555
- * @returns
556
- */
557
- static isPlayerInventoryMirroringTransactions(): any {
397
+ * filterName (collections): "ALL", "ALL SATCHEL", "ALL HORSES", "ALL COACHES", "ALL MOUNTS", "ALL CLOTHING", "ALL WEAPONS", "ALL SATCHEL EXCLUDING CLOTHING", "ALL EXCLUDING CLOTHING"
398
+ * slotId: -1591664384
399
+ * p3: outCollectionSize (?)
400
+ * Returns collectionId
401
+ *
402
+ * @param inventoryId
403
+ * @param filterName
404
+ * @param slotId
405
+ * @returns size
406
+ */
407
+ static createItemCollection(inventoryId: number, filterName: string | null, slotId: string | number): [number, number] {
408
+ const result = inv<[number, number]>('0x80D78BDC9D88EF07', inventoryId, filterName, _h(slotId), pvi(), rai());
409
+ return [result[0], result[1]];
410
+ }
411
+
412
+ /**
413
+ * p1: 32
414
+ * Returns collectionId
415
+ *
416
+ * @param inventoryId
417
+ * @param p1
418
+ * @returns size
419
+ */
420
+ static createSortedCollection(inventoryId: number, p1: number): [number, number] {
421
+ const result = inv<[number, number]>('0xBB7F968675B34B0C', inventoryId, p1, pvi(), rai());
422
+ return [result[0], result[1]];
423
+ }
424
+
425
+ /**
426
+ * @param inventoryId
427
+ * @param item
428
+ * @returns guid
429
+ */
430
+ static doesItemOwnEquipment(inventoryId: number, item: string | number): [any, number] {
431
+ const result = inv<[number, number]>('0x88B58B83A43A8CAB', inventoryId, pvi(), _h(item));
432
+ return [result[0], result[1]];
433
+ }
434
+
435
+ /**
436
+ * Returns a unique inventory ID for this ped.
437
+ * For the local player ped, it is an eInventories value.
438
+ * For other peds, it is the inventory address casted to unsigned int. enum eInventories
439
+ * {
440
+ * INVENTORY_INVALID,
441
+ * INVENTORY_SP_PLAYER,
442
+ * INVENTORY_MP_PLAYER,
443
+ * INVENTORY_MP_MISSION,
444
+ * INVENTORY_SECOND_SCREEN,
445
+ * INVENTORY_SP_BACKUP,
446
+ * INVENTORY_SP_SNAPSHOT,
447
+ * INVENTORY_0xDE2AE452,
448
+ * INVENTORY_0x399D9B3A,
449
+ * INVENTORY_0x4BD43FA7,
450
+ * INVENTORY_0x9529D251,
451
+ * INVENTORY_0xA75776AC,
452
+ * INVENTORY_MAX_ID = 11,
453
+ * INVENTORY_IDS_COUNT
454
+ * };
455
+ *
456
+ * @param ped
457
+ * @returns
458
+ */
459
+ static getInventoryIdFromPed(ped: Ped): number {
460
+ return inv<number>('0x13D234A2A3F66E63', ped.handle, rai());
461
+ }
462
+
463
+ /**
464
+ * Only works on CClothingItem
465
+ *
466
+ * @param inventoryId
467
+ * @param inUse
468
+ * @returns guid
469
+ */
470
+ static setInventoryItemInUse(inventoryId: number, inUse: boolean): number {
471
+ const result = inv<number>('0x65A5F70F4A292EBE', inventoryId, pvi(), inUse);
472
+ return result;
473
+ }
474
+
475
+ /**
476
+ * @param inventoryId
477
+ * @param slotId
478
+ * @returns guid; outGuid
479
+ */
480
+ static getInventoryItemEquippedInSlotByRef(inventoryId: number, slotId: string | number): [any, number, number] {
481
+ const result = inv<[number, number, number]>('0x22E590F108289A9D', inventoryId, pvi(), _h(slotId), pvi());
482
+ return [result[0], result[1], result[2]];
483
+ }
484
+
485
+ /**
486
+ * Apply the weapon stats to the CatalogItemInspection stats entry id. get entryId with _INVENTORY_GET_CATALOG_ITEM_INSPECTION_STATS_ENTRY
487
+ *
488
+ * @param entryId
489
+ * @param weapon
490
+ * @param ped
491
+ */
492
+ static applyWeaponStatsToEntry(entryId: number, weapon: string | number, ped: Ped): void {
493
+ inv<void>('0x75CFAC49301E134E', entryId, _h(weapon), ped.handle);
494
+ }
495
+
496
+ /**
497
+ * @param inventoryId
498
+ * @param item
499
+ */
500
+ static enableItem(inventoryId: number, item: string | number): void {
501
+ inv<void>('0x6A564540FAC12211', inventoryId, _h(item));
502
+ }
503
+
504
+ /**
505
+ * Returns databindingEntryId to be used with 0x951847CEF3D829FF (p0)
506
+ *
507
+ * @param data
508
+ * @param stats
509
+ * @param ped
510
+ * @returns guid
511
+ */
512
+ static N_0x46DB71883EE9D5AF(data: any, stats: string | null, ped: Ped): [number, number] {
513
+ const result = inv<[number, number]>('0x46DB71883EE9D5AF', data, stats, pvi(), ped.handle, rai());
514
+ return [result[0] & 0xFFFFFFFF, result[1]];
515
+ }
516
+
517
+ /**
518
+ * @param p0
519
+ * @param p2
520
+ * @returns p1
521
+ */
522
+ static getInventoryItemFitSlot(p0: string | number, p2: number): [any, number] {
523
+ const result = inv<[number, number]>('0xB991FE166FAF84FD', _h(p0), pvi(), p2);
524
+ return [result[0], result[1]];
525
+ }
526
+
527
+ /**
528
+ * @returns
529
+ */
530
+ static isPlayerInventoryMirroringTransactions(): any {
558
531
  return inv<number>('0xFC7563F482781A3D');
559
532
  }
560
533
 
@@ -595,7 +568,7 @@ export class Inventory {
595
568
  * @param p1
596
569
  * @returns
597
570
  */
598
- static getDefaultItemSlotInfo(item: string | number, p1: string | number): string | number {
571
+ static getDefaultItemSlotInfo(item: string | number, p1: string | number): number {
599
572
  return (inv<number>('0x6452B1D357D81742', _h(item), _h(p1), rai())) & 0xFFFFFFFF;
600
573
  }
601
574
 
@@ -707,196 +680,223 @@ export class Inventory {
707
680
  }
708
681
 
709
682
  /**
710
- * @param provision
711
- * @param slotId
712
- * @returns
683
+ * @param ped
684
+ * @param p1
713
685
  */
714
- static getItemSlotMaxCount(provision: string | number, slotId: string | number): number {
715
- return inv<number>('0xE80E50BEE276A54A', _h(provision), _h(slotId), rai());
686
+ static N_0x9E58207B194488AC(ped: Ped, p1: number): void {
687
+ inv<void>('0x9E58207B194488AC', ped.handle, p1);
716
688
  }
717
689
 
718
690
  /**
719
- * Params: p0 is only 0 or 1
720
- * Only used in R* SP Scripts
721
- *
722
- * @param p0
723
691
  * @param inventoryId
724
692
  * @returns guid
725
693
  */
726
- static N_0x0349404A22736740(p0: boolean, inventoryId: number): number {
727
- const result = inv<number>('0x0349404A22736740', p0, inventoryId, pvi());
728
- return result;
694
+ static getInventoryItemHidden(inventoryId: number): [any, number] {
695
+ const result = inv<[number, number]>('0xF9933164965533B7', inventoryId, pvi());
696
+ return [result[0], result[1]];
729
697
  }
730
698
 
731
699
  /**
732
- * @param inventoryId
733
- * @param eInventoryItem
734
- * @param p2
700
+ * soundType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CItemInfoSoundsInterface__sSoundsInfo__eSoundType
701
+ *
702
+ * @param item
703
+ * @param soundType Refer to [enum: eInventoryItemSound]
735
704
  * @returns
736
705
  */
737
- static getInventoryItemCountWithItemid(inventoryId: number, eInventoryItem: string | number, p2: boolean): number {
738
- return inv<number>('0xE787F05DFC977BDE', inventoryId, _h(eInventoryItem), p2, rai());
706
+ static getIsInventoryItemSoundValid(item: string | number, soundType: eInventoryItemSound): any {
707
+ return inv<number>('0x2BAE4880DCDD560B', _h(item), soundType);
739
708
  }
740
709
 
741
710
  /**
742
- * Returns collectionId
711
+ * Getter: _INVENTORY_GET_FULL_INVENTORY_ITEM_DATA
743
712
  *
744
- * @returns collectionSize
713
+ * @param inventoryId
714
+ * @param p3
715
+ * @returns guid1; guid2
745
716
  */
746
- static createItemCollection2(): [number, number] {
747
- const result = inv<[number, number]>('0x97A3646645727F42', pvi(), rai());
748
- return [result[0], result[1]];
717
+ static updateInventoryItem(inventoryId: number, p3: number): [any, number, number] {
718
+ const result = inv<[number, number, number]>('0xD80A8854DB5CFBA5', inventoryId, pvi(), pvi(), p3);
719
+ return [result[0], result[1], result[2]];
749
720
  }
750
721
 
751
722
  /**
723
+ * OWE_INVALID = -1,
724
+ * OWE_GOOD_IN_HOT
725
+ * OWE_GOOD_IN_NONE
726
+ * OWE_GOOD_IN_COLD
727
+ * OWE_GOOD_IN_ALL
728
+ *
752
729
  * @param inventoryId
753
- * @param inventoryIdCloned
754
- * @param p3
755
- * @returns p2
730
+ * @param weatherEffectiveness
731
+ * @returns guid
756
732
  */
757
- static copyItemToInventory(inventoryId: number, inventoryIdCloned: number, p3: any): number {
758
- const result = inv<number>('0xC04F47D488EF9EBA', inventoryId, inventoryIdCloned, pvi(), p3);
733
+ static setInventoryItemWeatherEffectiveness(inventoryId: number, weatherEffectiveness: number): number {
734
+ const result = inv<number>('0x6D2F987736A42D4C', inventoryId, pvi(), weatherEffectiveness);
759
735
  return result;
760
736
  }
761
737
 
762
738
  /**
763
- * @param inventoryId
764
- * @returns filter; numInCollection
739
+ * Only used in R* SP Scripts
740
+ *
741
+ * @param p0
765
742
  */
766
- static createItemCollectionWithFilter(inventoryId: number): [number, number, number] {
767
- const result = inv<[number, number, number]>('0x640F890C3E5A3FFD', inventoryId, pvi(), pvi(), rai());
768
- return [result[0], result[1], result[2]];
743
+ static useBackupInventory(p0: boolean): void {
744
+ inv<void>('0xE36D4A38D28D9CFB', p0);
769
745
  }
770
746
 
771
747
  /**
772
- * @param inventoryId
773
- * @param p2
774
- * @returns guid
748
+ * collectionId is < outCollectionSize
749
+ *
750
+ * @param collectionId
751
+ * @param itemIndex
752
+ * @returns itemData
775
753
  */
776
- static getInventoryItemCountWithGuid(inventoryId: number, p2: boolean): [number, number] {
777
- const result = inv<[number, number]>('0xC97E0D2302382211', inventoryId, pvi(), p2, rai());
754
+ static getItemFromCollectionIndex(collectionId: number, itemIndex: number): [any, number] {
755
+ const result = inv<[number, number]>('0x82FA24C3D3FCD9B7', collectionId, itemIndex, pvi());
778
756
  return [result[0], result[1]];
779
757
  }
780
758
 
781
759
  /**
782
- * filterName (collections): "ALL", "ALL SATCHEL", "ALL HORSES", "ALL COACHES", "ALL MOUNTS", "ALL CLOTHING", "ALL WEAPONS", "ALL SATCHEL EXCLUDING CLOTHING", "ALL EXCLUDING CLOTHING"
783
- * slotId: -1591664384
784
- * p3: outCollectionSize (?)
785
- * Returns collectionId
786
- *
760
+ * @returns p0
761
+ */
762
+ static setItemPromptInfoRequest(): number {
763
+ const result = inv<number>('0xFD41D1D4350F6413', pvi());
764
+ return result;
765
+ }
766
+
767
+ /**
787
768
  * @param inventoryId
788
- * @param filterName
789
- * @param slotId
790
- * @returns size
769
+ * @param item
770
+ * @param quantity
771
+ * @param removeReason Refer to [enum: eRemoveItemReason]
772
+ * @returns
791
773
  */
792
- static createItemCollection(inventoryId: number, filterName: string | null, slotId: string | number): [number, number] {
793
- const result = inv<[number, number]>('0x80D78BDC9D88EF07', inventoryId, filterName, _h(slotId), pvi(), rai());
794
- return [result[0], result[1]];
774
+ static removeInventoryItemWithItemid(inventoryId: number, item: string | number, quantity: number, removeReason: eRemoveItemReason): any {
775
+ return inv<number>('0xB4158C8C9A3B5DCE', inventoryId, _h(item), quantity, removeReason);
795
776
  }
796
777
 
797
778
  /**
798
- * p1: 32
799
- * Returns collectionId
779
+ * Params: p1 = 0
800
780
  *
801
781
  * @param inventoryId
802
782
  * @param p1
803
- * @returns size
804
783
  */
805
- static createSortedCollection(inventoryId: number, p1: number): [number, number] {
806
- const result = inv<[number, number]>('0xBB7F968675B34B0C', inventoryId, p1, pvi(), rai());
807
- return [result[0], result[1]];
784
+ static disableWeapons(inventoryId: number, p1: any): void {
785
+ inv<void>('0xE3A46370F70F3607', inventoryId, p1);
786
+ }
787
+
788
+ /**
789
+ * @returns guid1; guid2
790
+ */
791
+ static compareGuids(): [any, number, number] {
792
+ const result = inv<[number, number, number]>('0x4C543D5DFCD2DAFD', pvi(), pvi());
793
+ return [result[0], result[1], result[2]];
808
794
  }
809
795
 
810
796
  /**
811
797
  * @param inventoryId
812
- * @param item
798
+ * @param bEquipped
813
799
  * @returns guid
814
800
  */
815
- static doesItemOwnEquipment(inventoryId: number, item: string | number): [any, number] {
816
- const result = inv<[number, number]>('0x88B58B83A43A8CAB', inventoryId, pvi(), _h(item));
801
+ static equipItemWithGuid(inventoryId: number, bEquipped: boolean): [any, number] {
802
+ const result = inv<[number, number]>('0x734311E2852760D0', inventoryId, pvi(), bEquipped);
817
803
  return [result[0], result[1]];
818
804
  }
819
805
 
820
806
  /**
821
- * Returns a unique inventory ID for this ped.
822
- * For the local player ped, it is an eInventories value.
823
- * For other peds, it is the inventory address casted to unsigned int. enum eInventories
824
- * {
825
- * INVENTORY_INVALID,
826
- * INVENTORY_SP_PLAYER,
827
- * INVENTORY_MP_PLAYER,
828
- * INVENTORY_MP_MISSION,
829
- * INVENTORY_SECOND_SCREEN,
830
- * INVENTORY_SP_BACKUP,
831
- * INVENTORY_SP_SNAPSHOT,
832
- * INVENTORY_0xDE2AE452,
833
- * INVENTORY_0x399D9B3A,
834
- * INVENTORY_0x4BD43FA7,
835
- * INVENTORY_0x9529D251,
836
- * INVENTORY_0xA75776AC,
837
- * INVENTORY_MAX_ID = 11,
838
- * INVENTORY_IDS_COUNT
839
- * };
840
- *
841
- * @param ped
807
+ * @param item
842
808
  * @returns
843
809
  */
844
- static getInventoryIdFromPed(ped: Ped): number {
845
- return inv<number>('0x13D234A2A3F66E63', ped.handle, rai());
810
+ static getInventoryItemIsAnimalPelt(item: string | number): any {
811
+ return inv<number>('0x4AEF1FB5B9011D75', _h(item));
846
812
  }
847
813
 
848
814
  /**
849
- * Only works on CClothingItem
850
- *
851
815
  * @param inventoryId
852
- * @param inUse
816
+ * @param eRoleMaxLevel
817
+ * @returns
818
+ */
819
+ static getItemRoleMaxLevelCount(inventoryId: number, eRoleMaxLevel: string | number): number {
820
+ return inv<number>('0xADDD1E7C0ECF7D95', inventoryId, _h(eRoleMaxLevel), rai());
821
+ }
822
+
823
+ /**
824
+ * Used in function SET_SHOP_BEING_ROBBED and many other shop related scripts and functions.
825
+ * INVENTORY_A*
826
+ */
827
+ static N_0x9B4E793B1CB6550A(): void {
828
+ inv<void>('0x9B4E793B1CB6550A');
829
+ }
830
+
831
+ /**
853
832
  * @returns guid
854
833
  */
855
- static setInventoryItemInUse(inventoryId: number, inUse: boolean): number {
856
- const result = inv<number>('0x65A5F70F4A292EBE', inventoryId, pvi(), inUse);
857
- return result;
834
+ static isGuidValid(): [any, number] {
835
+ const result = inv<[number, number]>('0xB881CA836CC4B6D4', pvi());
836
+ return [result[0], result[1]];
858
837
  }
859
838
 
860
839
  /**
861
- * @param inventoryId
862
- * @param slotId
863
- * @returns guid; outGuid
840
+ * Max num of collections is 5, so release your unused ones.
841
+ *
842
+ * @param collectionId
843
+ * @returns
864
844
  */
865
- static getInventoryItemEquippedInSlotByRef(inventoryId: number, slotId: string | number): [any, number, number] {
866
- const result = inv<[number, number, number]>('0x22E590F108289A9D', inventoryId, pvi(), _h(slotId), pvi());
867
- return [result[0], result[1], result[2]];
845
+ static releaseItemCollection(collectionId: number): any {
846
+ return inv<number>('0x42A2F33A1942E865', collectionId);
868
847
  }
869
848
 
870
849
  /**
871
- * Apply the weapon stats to the CatalogItemInspection stats entry id. get entryId with _INVENTORY_GET_CATALOG_ITEM_INSPECTION_STATS_ENTRY
850
+ * @param item
851
+ * @returns info
852
+ */
853
+ static getInventoryItemInspectionInfo(item: string | number): [any, number] {
854
+ const result = inv<[number, number]>('0x0C093C1787F18519', _h(item), pvi());
855
+ return [result[0], result[1]];
856
+ }
857
+
858
+ /**
859
+ * p1, p2: 0
872
860
  *
873
- * @param entryId
874
- * @param weapon
875
- * @param ped
861
+ * @param databindingEntryId
862
+ * @param p1
863
+ * @param p2
876
864
  */
877
- static applyWeaponStatsToEntry(entryId: number, weapon: string | number, ped: Ped): void {
878
- inv<void>('0x75CFAC49301E134E', entryId, _h(weapon), ped.handle);
865
+ static N_0x75CFAC49301E134F(databindingEntryId: string | number, p1: boolean, p2: boolean): void {
866
+ inv<void>('0x75CFAC49301E134F', _h(databindingEntryId), p1, p2);
879
867
  }
880
868
 
881
869
  /**
882
870
  * @param inventoryId
871
+ * @param slotId
872
+ * @returns guid
873
+ */
874
+ static getChildrenInSlotCount(inventoryId: number, slotId: string | number): [number, number] {
875
+ const result = inv<[number, number]>('0x033EE4B89F3AC545', inventoryId, pvi(), _h(slotId), rai());
876
+ return [result[0], result[1]];
877
+ }
878
+
879
+ /**
880
+ * Returns item Hash to be used with _IS_SCRIPTED_AUDIO_CUSTOM and _PLAY_SOUND_FROM_ITEM (p0)
881
+ *
883
882
  * @param item
883
+ * @param soundType Refer to [enum: eInventoryItemSound]
884
+ * @returns
884
885
  */
885
- static enableItem(inventoryId: number, item: string | number): void {
886
- inv<void>('0x6A564540FAC12211', inventoryId, _h(item));
886
+ static getInventoryItemSound(item: string | number, soundType: eInventoryItemSound): number {
887
+ return (inv<number>('0x2E1CDC1FF3B8473E', _h(item), soundType, rai())) & 0xFFFFFFFF;
887
888
  }
888
889
 
889
890
  /**
890
- * Returns databindingEntryId to be used with 0x951847CEF3D829FF (p0)
891
+ * Only used in R* SP Scripts
891
892
  *
892
- * @param data
893
- * @param stats
894
- * @param ped
895
- * @returns guid
893
+ * @param inventoryId
894
+ * @param p1
895
+ * @returns year; month; day; hour; minute; second
896
896
  */
897
- static N_0x46DB71883EE9D5AF(data: any, stats: string | null, ped: Ped): [string | number, number] {
898
- const result = inv<[number, number]>('0x46DB71883EE9D5AF', data, stats, pvi(), ped.handle, rai());
899
- return [result[0] & 0xFFFFFFFF, result[1]];
897
+ static N_0x112BCA290D2EB53C(inventoryId: number, p1: string | number): [boolean, number, number, number, number, number, number] {
898
+ const result = inv<[boolean, number, number, number, number, number, number]>('0x112BCA290D2EB53C', inventoryId, _h(p1), pvi(), pvi(), pvi(), pvi(), pvi(), pvi(), rai());
899
+ return [!!result[0], result[1], result[2], result[3], result[4], result[5], result[6]];
900
900
  }
901
901
 
902
902
  }