@nativewrappers/redm-codegen 0.0.2 → 0.0.4

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Files changed (248) hide show
  1. package/dist/classes/AnimScene.d.ts +101 -101
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +147 -147
  4. package/dist/classes/BaseModel.d.ts +12 -12
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +18 -18
  7. package/dist/classes/BaseTask.d.ts +22 -22
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +29 -29
  10. package/dist/classes/Cam.d.ts +86 -86
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +116 -116
  13. package/dist/classes/Entity.d.ts +426 -425
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +594 -589
  16. package/dist/classes/Interior.d.ts +1 -1
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Ped.d.ts +13 -12
  19. package/dist/classes/Ped.d.ts.map +1 -1
  20. package/dist/classes/Ped.js +5 -0
  21. package/dist/classes/PedTask.d.ts +729 -729
  22. package/dist/classes/PedTask.d.ts.map +1 -1
  23. package/dist/classes/PedTask.js +951 -951
  24. package/dist/classes/PersChar.d.ts +11 -11
  25. package/dist/classes/PersChar.d.ts.map +1 -1
  26. package/dist/classes/PersChar.js +17 -17
  27. package/dist/classes/Pickup.d.ts +3 -3
  28. package/dist/classes/Pickup.d.ts.map +1 -1
  29. package/dist/classes/Pickup.js +7 -7
  30. package/dist/classes/Player.d.ts +164 -164
  31. package/dist/classes/Player.d.ts.map +1 -1
  32. package/dist/classes/Player.js +218 -218
  33. package/dist/classes/Prop.d.ts +87 -86
  34. package/dist/classes/Prop.d.ts.map +1 -1
  35. package/dist/classes/Prop.js +131 -126
  36. package/dist/classes/PropSet.d.ts +18 -18
  37. package/dist/classes/PropSet.d.ts.map +1 -1
  38. package/dist/classes/PropSet.js +25 -25
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +18 -18
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +26 -26
  45. package/dist/classes/Volume.d.ts +1 -1
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Weapon.d.ts +277 -277
  48. package/dist/classes/Weapon.d.ts.map +1 -1
  49. package/dist/classes/Weapon.js +398 -398
  50. package/dist/namespaces/Aitransport.d.ts +77 -77
  51. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  52. package/dist/namespaces/Aitransport.js +94 -94
  53. package/dist/namespaces/Animscene.d.ts +51 -51
  54. package/dist/namespaces/Animscene.d.ts.map +1 -1
  55. package/dist/namespaces/Animscene.js +69 -69
  56. package/dist/namespaces/Audio.d.ts +2 -2
  57. package/dist/namespaces/Audio.d.ts.map +1 -1
  58. package/dist/namespaces/Bounty.d.ts +57 -57
  59. package/dist/namespaces/Bounty.d.ts.map +1 -1
  60. package/dist/namespaces/Bounty.js +90 -90
  61. package/dist/namespaces/Brain.d.ts +15 -15
  62. package/dist/namespaces/Brain.d.ts.map +1 -1
  63. package/dist/namespaces/Brain.js +20 -20
  64. package/dist/namespaces/CamStatics.d.ts +317 -317
  65. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  66. package/dist/namespaces/CamStatics.js +449 -449
  67. package/dist/namespaces/Collection.d.ts +13 -13
  68. package/dist/namespaces/Collection.d.ts.map +1 -1
  69. package/dist/namespaces/Collection.js +8 -8
  70. package/dist/namespaces/Companion.d.ts +22 -22
  71. package/dist/namespaces/Companion.d.ts.map +1 -1
  72. package/dist/namespaces/Companion.js +30 -30
  73. package/dist/namespaces/Compendium.d.ts +60 -60
  74. package/dist/namespaces/Compendium.d.ts.map +1 -1
  75. package/dist/namespaces/Compendium.js +80 -80
  76. package/dist/namespaces/Crashlog.d.ts +10 -10
  77. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  78. package/dist/namespaces/Crashlog.js +14 -14
  79. package/dist/namespaces/Databinding.d.ts +173 -173
  80. package/dist/namespaces/Databinding.d.ts.map +1 -1
  81. package/dist/namespaces/Databinding.js +263 -263
  82. package/dist/namespaces/Dlc.d.ts +5 -5
  83. package/dist/namespaces/Dlc.d.ts.map +1 -1
  84. package/dist/namespaces/Dlc.js +9 -9
  85. package/dist/namespaces/EntityStatics.d.ts +178 -178
  86. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  87. package/dist/namespaces/EntityStatics.js +242 -242
  88. package/dist/namespaces/Event.d.ts +62 -62
  89. package/dist/namespaces/Event.d.ts.map +1 -1
  90. package/dist/namespaces/Event.js +82 -82
  91. package/dist/namespaces/Fire.d.ts +7 -7
  92. package/dist/namespaces/Fire.d.ts.map +1 -1
  93. package/dist/namespaces/Fire.js +9 -9
  94. package/dist/namespaces/Graphics.d.ts +797 -797
  95. package/dist/namespaces/Graphics.d.ts.map +1 -1
  96. package/dist/namespaces/Graphics.js +1095 -1095
  97. package/dist/namespaces/Hud.d.ts +477 -477
  98. package/dist/namespaces/Hud.d.ts.map +1 -1
  99. package/dist/namespaces/Hud.js +721 -721
  100. package/dist/namespaces/InteriorStatics.d.ts +2 -2
  101. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  102. package/dist/namespaces/Inventory.d.ts +216 -216
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +301 -301
  105. package/dist/namespaces/Itemdatabase.d.ts +8 -8
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Itemdatabase.js +7 -7
  108. package/dist/namespaces/Law.d.ts +2 -2
  109. package/dist/namespaces/Law.d.ts.map +1 -1
  110. package/dist/namespaces/Map.d.ts +65 -65
  111. package/dist/namespaces/Map.d.ts.map +1 -1
  112. package/dist/namespaces/Map.js +91 -91
  113. package/dist/namespaces/Minigame.d.ts +17 -17
  114. package/dist/namespaces/Minigame.d.ts.map +1 -1
  115. package/dist/namespaces/Minigame.js +25 -25
  116. package/dist/namespaces/Misc.d.ts +5 -5
  117. package/dist/namespaces/Misc.d.ts.map +1 -1
  118. package/dist/namespaces/Missiondata.d.ts +3 -3
  119. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  120. package/dist/namespaces/Netshopping.d.ts +1 -1
  121. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  122. package/dist/namespaces/Network.d.ts +1302 -1310
  123. package/dist/namespaces/Network.d.ts.map +1 -1
  124. package/dist/namespaces/Network.js +1910 -1918
  125. package/dist/namespaces/Object.d.ts +170 -170
  126. package/dist/namespaces/Object.d.ts.map +1 -1
  127. package/dist/namespaces/Object.js +232 -232
  128. package/dist/namespaces/Pad.d.ts +103 -103
  129. package/dist/namespaces/Pad.d.ts.map +1 -1
  130. package/dist/namespaces/Pad.js +134 -134
  131. package/dist/namespaces/PedStatics.d.ts +3 -3
  132. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  133. package/dist/namespaces/Perschar.d.ts +71 -71
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +106 -106
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/PlayerStatics.d.ts +52 -52
  140. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  141. package/dist/namespaces/PlayerStatics.js +71 -71
  142. package/dist/namespaces/Population.d.ts +3 -3
  143. package/dist/namespaces/Population.d.ts.map +1 -1
  144. package/dist/namespaces/Posse.d.ts +28 -28
  145. package/dist/namespaces/Posse.d.ts.map +1 -1
  146. package/dist/namespaces/Posse.js +44 -44
  147. package/dist/namespaces/Propset.d.ts +59 -59
  148. package/dist/namespaces/Propset.d.ts.map +1 -1
  149. package/dist/namespaces/Propset.js +81 -81
  150. package/dist/namespaces/Scripts.d.ts +3 -3
  151. package/dist/namespaces/Scripts.d.ts.map +1 -1
  152. package/dist/namespaces/Socialclub.d.ts +1 -1
  153. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  154. package/dist/namespaces/Stats.d.ts +85 -85
  155. package/dist/namespaces/Stats.d.ts.map +1 -1
  156. package/dist/namespaces/Stats.js +113 -113
  157. package/dist/namespaces/Streaming.d.ts +35 -35
  158. package/dist/namespaces/Streaming.d.ts.map +1 -1
  159. package/dist/namespaces/Streaming.js +53 -53
  160. package/dist/namespaces/Task.d.ts +367 -367
  161. package/dist/namespaces/Task.d.ts.map +1 -1
  162. package/dist/namespaces/Task.js +508 -508
  163. package/dist/namespaces/Telemetry.d.ts +198 -198
  164. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  165. package/dist/namespaces/Telemetry.js +274 -274
  166. package/dist/namespaces/Uiapps.d.ts +24 -24
  167. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  168. package/dist/namespaces/Uiapps.js +33 -33
  169. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  170. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  171. package/dist/namespaces/Uistickyfeed.js +21 -21
  172. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  173. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  174. package/dist/namespaces/Water.d.ts +27 -27
  175. package/dist/namespaces/Water.d.ts.map +1 -1
  176. package/dist/namespaces/Water.js +41 -41
  177. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  178. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  179. package/dist/namespaces/WeaponStatics.js +372 -372
  180. package/dist/namespaces/Zone.d.ts +8 -8
  181. package/dist/namespaces/Zone.d.ts.map +1 -1
  182. package/dist/namespaces/Zone.js +9 -9
  183. package/package.json +1 -1
  184. package/src/classes/AnimScene.ts +170 -170
  185. package/src/classes/BaseModel.ts +21 -21
  186. package/src/classes/BaseTask.ts +31 -31
  187. package/src/classes/Cam.ts +124 -124
  188. package/src/classes/Entity.ts +619 -614
  189. package/src/classes/Interior.ts +1 -1
  190. package/src/classes/Ped.ts +17 -12
  191. package/src/classes/PedTask.ts +1011 -1011
  192. package/src/classes/PersChar.ts +19 -19
  193. package/src/classes/Pickup.ts +8 -8
  194. package/src/classes/Player.ts +227 -227
  195. package/src/classes/Prop.ts +146 -141
  196. package/src/classes/PropSet.ts +29 -29
  197. package/src/classes/Vehicle.ts +5 -0
  198. package/src/classes/VehicleTask.ts +30 -30
  199. package/src/classes/Volume.ts +1 -1
  200. package/src/classes/Weapon.ts +414 -414
  201. package/src/namespaces/Aitransport.ts +102 -102
  202. package/src/namespaces/Animscene.ts +78 -78
  203. package/src/namespaces/Audio.ts +2 -2
  204. package/src/namespaces/Bounty.ts +102 -102
  205. package/src/namespaces/Brain.ts +22 -22
  206. package/src/namespaces/CamStatics.ts +501 -501
  207. package/src/namespaces/Collection.ts +16 -16
  208. package/src/namespaces/Companion.ts +34 -34
  209. package/src/namespaces/Compendium.ts +93 -93
  210. package/src/namespaces/Crashlog.ts +16 -16
  211. package/src/namespaces/Databinding.ts +280 -280
  212. package/src/namespaces/Dlc.ts +9 -9
  213. package/src/namespaces/EntityStatics.ts +249 -249
  214. package/src/namespaces/Event.ts +92 -92
  215. package/src/namespaces/Fire.ts +10 -10
  216. package/src/namespaces/Graphics.ts +1155 -1155
  217. package/src/namespaces/Hud.ts +763 -763
  218. package/src/namespaces/InteriorStatics.ts +2 -2
  219. package/src/namespaces/Inventory.ts +321 -321
  220. package/src/namespaces/Itemdatabase.ts +11 -11
  221. package/src/namespaces/Law.ts +2 -2
  222. package/src/namespaces/Map.ts +104 -104
  223. package/src/namespaces/Minigame.ts +29 -29
  224. package/src/namespaces/Misc.ts +5 -5
  225. package/src/namespaces/Missiondata.ts +3 -3
  226. package/src/namespaces/Netshopping.ts +1 -1
  227. package/src/namespaces/Network.ts +1921 -1929
  228. package/src/namespaces/Object.ts +237 -237
  229. package/src/namespaces/Pad.ts +151 -151
  230. package/src/namespaces/PedStatics.ts +3 -3
  231. package/src/namespaces/Perschar.ts +116 -116
  232. package/src/namespaces/Persistence.ts +48 -48
  233. package/src/namespaces/PlayerStatics.ts +75 -75
  234. package/src/namespaces/Population.ts +3 -3
  235. package/src/namespaces/Posse.ts +47 -47
  236. package/src/namespaces/Propset.ts +92 -92
  237. package/src/namespaces/Scripts.ts +3 -3
  238. package/src/namespaces/Socialclub.ts +1 -1
  239. package/src/namespaces/Stats.ts +129 -129
  240. package/src/namespaces/Streaming.ts +62 -62
  241. package/src/namespaces/Task.ts +538 -538
  242. package/src/namespaces/Telemetry.ts +295 -295
  243. package/src/namespaces/Uiapps.ts +39 -39
  244. package/src/namespaces/Uistickyfeed.ts +23 -23
  245. package/src/namespaces/VehicleStatics.ts +2 -2
  246. package/src/namespaces/Water.ts +47 -47
  247. package/src/namespaces/WeaponStatics.ts +394 -394
  248. package/src/namespaces/Zone.ts +11 -11
@@ -10,181 +10,235 @@ export declare class Weapon {
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  protected ped: Ped;
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  constructor(ped: Ped);
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  /**
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- * @param toggle
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+ * @param weaponHash Refer to [enum: eWeaponHash]
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+ * @param ammoHash Refer to [enum: eAmmoType]
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  */
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- setAllowAnyWeaponDrop(toggle: boolean): void;
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+ enableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
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  /**
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- * @returns
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+ * @param toggle
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  */
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- makePedReload(): any;
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+ N_0x431240A58484D5D0(toggle: boolean): void;
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  /**
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- * @param weaponHash Refer to [enum: eWeaponHash]
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- * @param ammoCount
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+ * @param p2
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  * @param p3
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- * @param addReason Refer to [enum: eAddItemReason]
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+ * @returns outGUID
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  */
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- giveDelayedWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, p3: boolean, addReason: eAddItemReason): void;
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+ getBestPedShortarmGuid(p2: boolean, p3: boolean): number;
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  /**
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- * @param toggle
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+ * @returns coords
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  */
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- N_0x45E57FDD531C9477(toggle: boolean): void;
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+ getPedLastWeaponImpactCoord(): [boolean, Vector3];
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  /**
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- * @param ammoHash Refer to [enum: eAmmoType]
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- * @returns weaponInventoryUid
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+ * Returns WeaponAttachPoint
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+ *
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+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
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+ * @returns
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  */
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- setAmmoTypeForPedWeaponInventory(ammoHash: eAmmoType): number;
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+ getWeaponAttachPoint(attachPoint: number): number;
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  /**
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- * @param weaponHash Refer to [enum: eWeaponHash]
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  * @param p2
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- * @param removeReason Refer to [enum: eRemoveItemReason]
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+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
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+ * @param p4
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+ * @returns weaponHash: Refer to [enum: eWeaponHash]
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  */
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- removeWeaponFromPed(weaponHash: eWeaponHash, p2: boolean, removeReason: eRemoveItemReason): void;
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+ getCurrentPedWeapon(p2: boolean, attachPoint: number, p4: boolean): [boolean, number];
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  /**
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- * Detaches the weapon from the ped and actually removes the ped's weapon
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+ * Returns whether the ped has a revolver p1: 0 or 1
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  *
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  * @param p1
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  * @returns
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  */
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- getWeaponObjectFromPed(p1: boolean): Prop | null;
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+ doesPedHaveRevolver(p1: number): any;
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  /**
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+ * Returns emote Hash
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+ *
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  * @returns
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  */
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- isPedCurrentWeaponHolstered(): any;
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+ getPedGunSpinningEquippedKitEmoteTwirl(): number;
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  /**
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- * @param toggle
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+ * Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
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+ *
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+ * @param weaponObject
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+ * @returns
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  */
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- setInstantlyEquipWeaponPickups(toggle: boolean): void;
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+ getCurrentPedWeaponAmmoType(weaponObject: Prop): number;
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  /**
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- * Hides the ped's weapon during a cutscene.
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- *
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- * @param toggle
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+ * @param p1
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+ * @param p2
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+ * @param p3
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+ * @returns
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  */
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- hidePedWeaponForScriptedCutscene(toggle: boolean): void;
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+ getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number;
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  /**
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- * @returns guidPrimary; guidSecondary
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+ * @param toggle
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  */
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- setPlayerPedQuickSwapWeaponByGuid(): [number, number];
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+ setPedDropsWeaponsWhenDead(toggle: boolean): void;
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  /**
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- * @returns Returns the total ammo in the ped weapon from it's guid, or `0`.; guid
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+ * Returns ammoHash
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+ *
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+ * @returns Returns the [enum: eAmmoType]; weaponGuid
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  */
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- getAmmoInPedWeaponFromGuid(): [number, number];
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+ getCurrentAmmoTypeFromGuid(): [number, number];
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  /**
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- * @param p1
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- * @param p2
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+ * @param toggle
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  */
75
- removeAllPedWeapons(p1: boolean, p2: boolean): void;
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+ setPedInfiniteAmmoClip(toggle: boolean): void;
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  /**
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- * Returns eCurrentHeldWeapon
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- * _GET_R* - _GET_T*
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+ * returns the amount of peds that were restrained with the weapon thrown bolas
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  *
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  * @returns
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  */
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- getPedCurrentHeldWeapon(): string | number;
91
+ getNumPedsRestrainedFromWeaponBolas(): any;
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  /**
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- * @param toggle
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+ * Stores longarms to your horse on dismount
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+ * Params: p2 = 0
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+ * SET_[I - M]*
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+ *
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+ * @param storeLongarms
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+ * @param p2
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  */
86
- setForceAutoEquip(toggle: boolean): void;
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+ setInstantlyStoreLongarmsOnDismount(storeLongarms: boolean, p2: number): void;
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  /**
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- * @param componentHash
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- * @param weaponHash Refer to [enum: eWeaponHash]
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+ * @param removeReason Refer to [enum: eRemoveItemReason]
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+ * @returns weaponGuid
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  */
91
- removeWeaponComponentFromPed(componentHash: string | number, weaponHash: eWeaponHash): void;
105
+ removeWeaponFromPedByGuid(removeReason: eRemoveItemReason): number;
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  /**
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- * @param visible
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- * @param deselectWeapon
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- * @param p3
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+ * attachPoint:
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+ *
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+ * @param weaponHash Refer to [enum: eWeaponHash]
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+ * @param equipNow
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+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
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  * @param p4
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+ * @param p5
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  */
98
- setPedCurrentWeaponVisible(visible: boolean, deselectWeapon: boolean, p3: boolean, p4: boolean): void;
115
+ setCurrentPedWeapon(weaponHash: eWeaponHash, equipNow: boolean, attachPoint: number, p4: boolean, p5: boolean): void;
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  /**
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- * Old name: _DROP_CURRENT_PED_WEAPON
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+ * Equips a weapon from a weaponItem, similar to GIVE_WEAPON_TO_PED
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  *
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- * @param p1
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- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
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+ * @param p2
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  * @param p3
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  * @param p4
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- * @returns
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- */
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- makePedDropWeapon(p1: boolean, attachPoint: number, p3: boolean, p4: boolean): Entity | null;
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- removeAllPedAmmo(): void;
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- /**
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- * @param allow
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+ * @param p5
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+ * @returns weaponUid
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  */
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- setAllowDualWield(allow: boolean): void;
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+ setCurrentPedWeaponByGuid(p2: boolean, p3: boolean, p4: boolean, p5: boolean): number;
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  /**
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- * Returns weaponEmoteVariation WEAPON_EMOTE_VARIATION_INVALID = -2,
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- * WEAPON_EMOTE_VARIATION_BASE,
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- * WEAPON_EMOTE_VARIATION_A,
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- * WEAPON_EMOTE_VARIATION_B,
119
- * WEAPON_EMOTE_VARIATION_C,
120
- * WEAPON_EMOTE_VARIATION_D,
121
- * WEAPON_EMOTE_VARIATION_PREVIEW,
122
- * WEAPON_EMOTE_NUM_VARIATIONS
123
- *
124
- * @param variation
127
+ * @param componentHash
128
+ * @param weaponHash Refer to [enum: eWeaponHash]
125
129
  * @returns
126
130
  */
127
- getWeaponEmoteVariation(variation: number): number;
131
+ hasPedGotWeaponComponent(componentHash: string | number, weaponHash: eWeaponHash): any;
128
132
  /**
129
133
  * @param weaponHash Refer to [enum: eWeaponHash]
130
- * @returns
134
+ * @param amount The amount of ped to add to the ammo
135
+ * @param addReason Refer to [enum: eAddItemReason]
131
136
  */
132
- isPedCarryingWeapon(weaponHash: eWeaponHash): any;
137
+ addAmmoToPed(weaponHash: eWeaponHash, amount: number, addReason: eAddItemReason): void;
138
+ /**
139
+ * @param ammoType
140
+ * @param amount
141
+ * @param addReason Refer to [enum: eAddItemReason]
142
+ */
143
+ addAmmoToPedByType(ammoType: string | number, amount: number, addReason: eAddItemReason): void;
133
144
  /**
145
+ * @param targetPed
134
146
  * @returns
135
147
  */
136
- refillAmmoInCurrentPedWeapon(): any;
148
+ isTargetPedConstrainedByPedUsingBolas(targetPed: Ped): boolean;
137
149
  /**
138
- * Unequip current weapon and set current weapon to WEAPON_UNARMED.
139
- * p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
140
- * immediately: if true it will instantly switch to unarmed
141
- *
142
- * @param p0
143
- * @param immediately
150
+ * @param p1
151
+ * @returns guidPrimary
144
152
  */
145
- hidePedWeapons(p0: number, immediately: boolean): void;
153
+ getBestPedWeaponInInventory(p1: any): [any, number];
146
154
  /**
147
155
  * @param weaponHash Refer to [enum: eWeaponHash]
148
156
  */
149
157
  enableAmmoTypeForPed(weaponHash: eWeaponHash): void;
150
158
  /**
151
- * Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
159
+ * Detaches the weapon from the ped and actually removes the ped's weapon
152
160
  *
153
- * @param weaponObject
161
+ * @param p1
154
162
  * @returns
155
163
  */
156
- getCurrentPedWeaponAmmoType(weaponObject: Prop): string | number;
164
+ getWeaponObjectFromPed(p1: boolean): Prop | null;
157
165
  /**
158
- * @param p1
159
- * @param p2
160
- * @param p3
161
166
  * @returns
162
167
  */
163
- getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): string | number;
168
+ isPedCurrentWeaponHolstered(): any;
164
169
  /**
165
170
  * @param toggle
166
171
  */
167
- setPedDropsWeaponsWhenDead(toggle: boolean): void;
172
+ setInstantlyEquipWeaponPickups(toggle: boolean): void;
168
173
  /**
169
- * Returns ammoHash
174
+ * Hides the ped's weapon during a cutscene.
170
175
  *
171
- * @returns Returns the [enum: eAmmoType]; weaponGuid
176
+ * @param toggle
177
+ */
178
+ hidePedWeaponForScriptedCutscene(toggle: boolean): void;
179
+ /**
180
+ * @returns guidPrimary; guidSecondary
172
181
  */
173
- getCurrentAmmoTypeFromGuid(): [string | number, number];
182
+ setPlayerPedQuickSwapWeaponByGuid(): [number, number];
174
183
  /**
175
- * @param toggle
184
+ * @returns Returns the total ammo in the ped weapon from it's guid, or `0`.; guid
176
185
  */
177
- setPedInfiniteAmmoClip(toggle: boolean): void;
186
+ getAmmoInPedWeaponFromGuid(): [number, number];
178
187
  /**
179
- * returns the amount of peds that were restrained with the weapon thrown bolas
188
+ * @param p1
189
+ * @param p2
190
+ */
191
+ removeAllPedWeapons(p1: boolean, p2: boolean): void;
192
+ /**
193
+ * @param ammoHash Refer to [enum: eAmmoType]
194
+ */
195
+ disableAmmoTypeForPed(ammoHash: eAmmoType): void;
196
+ /**
197
+ * Returns whether the ped has a shotgun p1: 0 or 1
180
198
  *
199
+ * @param p1
181
200
  * @returns
182
201
  */
183
- getNumPedsRestrainedFromWeaponBolas(): any;
202
+ doesPedHaveShotgun(p1: number): any;
203
+ clearPedLastWeaponDamage(): void;
184
204
  /**
205
+ * Returns true if ped is on a horse while inside of a town
206
+ * Params: p1 = 0
207
+ * GET_L* - GET_MA*
208
+ *
209
+ * @param p1
185
210
  * @returns
186
211
  */
187
- getPedHogtieWeapon(): string | number;
212
+ N_0x5A695BD328586B44(p1: number): any;
213
+ /**
214
+ * @param weaponHash Refer to [enum: eWeaponHash]
215
+ * @param amount
216
+ * @param removeReason Refer to [enum: eRemoveItemReason]
217
+ */
218
+ removeAmmoFromPed(weaponHash: eWeaponHash, amount: number, removeReason: eRemoveItemReason): void;
219
+ /**
220
+ * @param p1
221
+ * @param p2
222
+ */
223
+ setPedAmmoToDrop(p1: number, p2: number): void;
224
+ /**
225
+ * Returns the current ammo type of the specified ped's specified weapon.
226
+ *
227
+ * @param weaponHash Refer to [enum: eWeaponHash]
228
+ * @returns
229
+ */
230
+ getPedAmmoTypeFromWeapon(weaponHash: eWeaponHash): number;
231
+ /**
232
+ * @param weaponHash Refer to [enum: eWeaponHash]
233
+ * @returns ammo
234
+ */
235
+ getMaxAmmo(weaponHash: eWeaponHash): [boolean, number];
236
+ /**
237
+ * emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
238
+ *
239
+ * @param emote
240
+ */
241
+ setActiveGunSpinningEquipKitEmoteTwirl(emote: string | number): void;
188
242
  /**
189
243
  * @returns
190
244
  */
@@ -222,7 +276,7 @@ export declare class Weapon {
222
276
  *
223
277
  * @returns
224
278
  */
225
- getDefaultUnarmedWeaponHash(): string | number;
279
+ getDefaultUnarmedWeaponHash(): number;
226
280
  /**
227
281
  * @param weaponHash Refer to [enum: eWeaponHash]
228
282
  * @param p2
@@ -235,51 +289,73 @@ export declare class Weapon {
235
289
  */
236
290
  getCurrentPedWeaponEntityIndex(attachPoint: number): Entity | null;
237
291
  /**
292
+ * @returns
293
+ */
294
+ isPedWeaponReadyToShoot(): boolean;
295
+ /**
296
+ * @param componentHash
238
297
  * @param weaponHash Refer to [enum: eWeaponHash]
239
- * @param ammoHash Refer to [enum: eAmmoType]
240
298
  */
241
- enableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
299
+ removeWeaponComponentFromPed(componentHash: string | number, weaponHash: eWeaponHash): void;
242
300
  /**
243
- * @param toggle
301
+ * @param visible
302
+ * @param deselectWeapon
303
+ * @param p3
304
+ * @param p4
244
305
  */
245
- N_0x431240A58484D5D0(toggle: boolean): void;
306
+ setPedCurrentWeaponVisible(visible: boolean, deselectWeapon: boolean, p3: boolean, p4: boolean): void;
246
307
  /**
247
- * @param p2
308
+ * Old name: _DROP_CURRENT_PED_WEAPON
309
+ *
310
+ * @param p1
311
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
248
312
  * @param p3
249
- * @returns outGUID
313
+ * @param p4
314
+ * @returns
250
315
  */
251
- getBestPedShortarmGuid(p2: boolean, p3: boolean): number;
316
+ makePedDropWeapon(p1: boolean, attachPoint: number, p3: boolean, p4: boolean): Entity | null;
317
+ removeAllPedAmmo(): void;
252
318
  /**
253
- * @returns coords
319
+ * @param allow
254
320
  */
255
- getPedLastWeaponImpactCoord(): [boolean, Vector3];
321
+ setAllowDualWield(allow: boolean): void;
256
322
  /**
257
- * Returns WeaponAttachPoint
323
+ * Returns weaponEmoteVariation WEAPON_EMOTE_VARIATION_INVALID = -2,
324
+ * WEAPON_EMOTE_VARIATION_BASE,
325
+ * WEAPON_EMOTE_VARIATION_A,
326
+ * WEAPON_EMOTE_VARIATION_B,
327
+ * WEAPON_EMOTE_VARIATION_C,
328
+ * WEAPON_EMOTE_VARIATION_D,
329
+ * WEAPON_EMOTE_VARIATION_PREVIEW,
330
+ * WEAPON_EMOTE_NUM_VARIATIONS
258
331
  *
259
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
332
+ * @param variation
333
+ * @returns
334
+ */
335
+ getWeaponEmoteVariation(variation: number): number;
336
+ /**
337
+ * @param weaponHash Refer to [enum: eWeaponHash]
260
338
  * @returns
261
339
  */
262
- getWeaponAttachPoint(attachPoint: number): number;
340
+ isPedCarryingWeapon(weaponHash: eWeaponHash): any;
263
341
  /**
264
- * @param p2
265
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
266
- * @param p4
267
- * @returns weaponHash: Refer to [enum: eWeaponHash]
342
+ * @returns
268
343
  */
269
- getCurrentPedWeapon(p2: boolean, attachPoint: number, p4: boolean): [boolean, number];
344
+ refillAmmoInCurrentPedWeapon(): any;
270
345
  /**
271
- * Returns whether the ped has a revolver p1: 0 or 1
346
+ * Unequip current weapon and set current weapon to WEAPON_UNARMED.
347
+ * p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
348
+ * immediately: if true it will instantly switch to unarmed
272
349
  *
273
- * @param p1
274
- * @returns
350
+ * @param p0
351
+ * @param immediately
275
352
  */
276
- doesPedHaveRevolver(p1: number): any;
353
+ hidePedWeapons(p0: number, immediately: boolean): void;
277
354
  /**
278
- * Returns emote Hash
279
- *
280
- * @returns
355
+ * @param weaponHash Refer to [enum: eWeaponHash]
356
+ * @returns ammo
281
357
  */
282
- getPedGunSpinningEquippedKitEmoteTwirl(): string | number;
358
+ getAmmoInClip(weaponHash: eWeaponHash): [boolean, number];
283
359
  /**
284
360
  * @param toggle
285
361
  */
@@ -313,7 +389,7 @@ export declare class Weapon {
313
389
  * @param p3
314
390
  * @returns
315
391
  */
316
- getBestPedWeaponInGroup(weaponGroup: string | number, p2: boolean, p3: boolean): string | number;
392
+ getBestPedWeaponInGroup(weaponGroup: string | number, p2: boolean, p3: boolean): number;
317
393
  /**
318
394
  * Only used in R* SP Scripts native_son2, native_son3 and smuggler2
319
395
  * Params: p2 = -1
@@ -335,10 +411,6 @@ export declare class Weapon {
335
411
  * @returns
336
412
  */
337
413
  getMaxLockonDistanceOfCurrentPedWeapon(): number;
338
- /**
339
- * @param ammoHash Refer to [enum: eAmmoType]
340
- */
341
- disableAmmoTypeForPed(ammoHash: eAmmoType): void;
342
414
  /**
343
415
  * @param visible
344
416
  */
@@ -362,7 +434,7 @@ export declare class Weapon {
362
434
  * @param slotHash
363
435
  * @returns
364
436
  */
365
- getPedWeaponInSlot(slotHash: string | number): string | number;
437
+ getPedWeaponInSlot(slotHash: string | number): number;
366
438
  /**
367
439
  * Outputs cached guids
368
440
  *
@@ -394,7 +466,83 @@ export declare class Weapon {
394
466
  /**
395
467
  * @returns
396
468
  */
397
- isPedWeaponReadyToShoot(): boolean;
469
+ getAllowDualWield(): any;
470
+ /**
471
+ * Returns eCurrentHeldWeapon
472
+ * _GET_R* - _GET_T*
473
+ *
474
+ * @returns
475
+ */
476
+ getPedCurrentHeldWeapon(): number;
477
+ /**
478
+ * @param toggle
479
+ */
480
+ setForceAutoEquip(toggle: boolean): void;
481
+ /**
482
+ * @param weaponHash Refer to [enum: eWeaponHash]
483
+ * @param ammo
484
+ */
485
+ setPedAmmo(weaponHash: eWeaponHash, ammo: number): void;
486
+ /**
487
+ * Gives the ped the weapon.
488
+ * List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
489
+ * permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
490
+ *
491
+ * @param weaponHash Refer to [enum: eWeaponHash]
492
+ * @param ammoCount
493
+ * @param bForceInHand
494
+ * @param bForceInHolster
495
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
496
+ * @param bAllowMultipleCopies
497
+ * @param p7
498
+ * @param p8
499
+ * @param addReason Refer to [enum: eAddItemReason]
500
+ * @param bIgnoreUnlocks
501
+ * @param permanentDegradation
502
+ * @param p12
503
+ * @returns
504
+ */
505
+ giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): number;
506
+ /**
507
+ * @param weaponHash Refer to [enum: eWeaponHash]
508
+ * @returns
509
+ */
510
+ getAmmoInPedWeapon(weaponHash: eWeaponHash): number;
511
+ /**
512
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
513
+ * @returns weaponGuid
514
+ */
515
+ getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number];
516
+ /**
517
+ * @param toggle
518
+ */
519
+ setAllowAnyWeaponDrop(toggle: boolean): void;
520
+ /**
521
+ * @returns
522
+ */
523
+ makePedReload(): any;
524
+ /**
525
+ * @param weaponHash Refer to [enum: eWeaponHash]
526
+ * @param ammoCount
527
+ * @param p3
528
+ * @param addReason Refer to [enum: eAddItemReason]
529
+ */
530
+ giveDelayedWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, p3: boolean, addReason: eAddItemReason): void;
531
+ /**
532
+ * @param toggle
533
+ */
534
+ N_0x45E57FDD531C9477(toggle: boolean): void;
535
+ /**
536
+ * @param ammoHash Refer to [enum: eAmmoType]
537
+ * @returns weaponInventoryUid
538
+ */
539
+ setAmmoTypeForPedWeaponInventory(ammoHash: eAmmoType): number;
540
+ /**
541
+ * @param weaponHash Refer to [enum: eWeaponHash]
542
+ * @param p2
543
+ * @param removeReason Refer to [enum: eRemoveItemReason]
544
+ */
545
+ removeWeaponFromPed(weaponHash: eWeaponHash, p2: boolean, removeReason: eRemoveItemReason): void;
398
546
  /**
399
547
  * @param ammoType
400
548
  * @returns
@@ -405,7 +553,7 @@ export declare class Weapon {
405
553
  * @param p2
406
554
  * @returns
407
555
  */
408
- getBestPedWeapon(p1: boolean, p2: boolean): string | number;
556
+ getBestPedWeapon(p1: boolean, p2: boolean): number;
409
557
  /**
410
558
  * @param toggle
411
559
  * @param weaponHash Refer to [enum: eWeaponHash]
@@ -448,7 +596,7 @@ export declare class Weapon {
448
596
  * @param weaponEmoteVariation
449
597
  * @returns
450
598
  */
451
- getPedGunSpinningHashFromWeaponEmoteVariation(weaponEmoteVariation: number): string | number;
599
+ getPedGunSpinningHashFromWeaponEmoteVariation(weaponEmoteVariation: number): number;
452
600
  /**
453
601
  * Returns whether the ped has a repeater p1: 0 or 1
454
602
  *
@@ -491,16 +639,15 @@ export declare class Weapon {
491
639
  * @param p1
492
640
  * @returns
493
641
  */
494
- getPedBackupWeapon(p1: boolean): string | number;
642
+ getPedBackupWeapon(p1: boolean): number;
495
643
  /**
496
644
  * @param attachPoint Refer to [enum: eWeaponAttachPoint]
497
645
  */
498
646
  setForceCurrentWeaponIntoCockedState(attachPoint: number): void;
499
647
  /**
500
- * @param weaponHash Refer to [enum: eWeaponHash]
501
- * @returns ammo
648
+ * @returns
502
649
  */
503
- getAmmoInClip(weaponHash: eWeaponHash): [boolean, number];
650
+ getPedHogtieWeapon(): number;
504
651
  /**
505
652
  * Returns whether the ped has a pistol p1: 0 or 1
506
653
  *
@@ -539,152 +686,5 @@ export declare class Weapon {
539
686
  * @returns
540
687
  */
541
688
  hasPedGotWeapon(weaponHash: eWeaponHash, p2: number, onlyCheckPlayerInventory: boolean): boolean;
542
- /**
543
- * @returns
544
- */
545
- getAllowDualWield(): any;
546
- /**
547
- * Stores longarms to your horse on dismount
548
- * Params: p2 = 0
549
- * SET_[I - M]*
550
- *
551
- * @param storeLongarms
552
- * @param p2
553
- */
554
- setInstantlyStoreLongarmsOnDismount(storeLongarms: boolean, p2: number): void;
555
- /**
556
- * @param removeReason Refer to [enum: eRemoveItemReason]
557
- * @returns weaponGuid
558
- */
559
- removeWeaponFromPedByGuid(removeReason: eRemoveItemReason): number;
560
- /**
561
- * attachPoint:
562
- *
563
- * @param weaponHash Refer to [enum: eWeaponHash]
564
- * @param equipNow
565
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
566
- * @param p4
567
- * @param p5
568
- */
569
- setCurrentPedWeapon(weaponHash: eWeaponHash, equipNow: boolean, attachPoint: number, p4: boolean, p5: boolean): void;
570
- /**
571
- * Equips a weapon from a weaponItem, similar to GIVE_WEAPON_TO_PED
572
- *
573
- * @param p2
574
- * @param p3
575
- * @param p4
576
- * @param p5
577
- * @returns weaponUid
578
- */
579
- setCurrentPedWeaponByGuid(p2: boolean, p3: boolean, p4: boolean, p5: boolean): number;
580
- /**
581
- * @param componentHash
582
- * @param weaponHash Refer to [enum: eWeaponHash]
583
- * @returns
584
- */
585
- hasPedGotWeaponComponent(componentHash: string | number, weaponHash: eWeaponHash): any;
586
- /**
587
- * @param weaponHash Refer to [enum: eWeaponHash]
588
- * @param amount The amount of ped to add to the ammo
589
- * @param addReason Refer to [enum: eAddItemReason]
590
- */
591
- addAmmoToPed(weaponHash: eWeaponHash, amount: number, addReason: eAddItemReason): void;
592
- /**
593
- * @param ammoType
594
- * @param amount
595
- * @param addReason Refer to [enum: eAddItemReason]
596
- */
597
- addAmmoToPedByType(ammoType: string | number, amount: number, addReason: eAddItemReason): void;
598
- /**
599
- * @param targetPed
600
- * @returns
601
- */
602
- isTargetPedConstrainedByPedUsingBolas(targetPed: Ped): boolean;
603
- /**
604
- * @param p1
605
- * @returns guidPrimary
606
- */
607
- getBestPedWeaponInInventory(p1: any): [any, number];
608
- /**
609
- * Returns whether the ped has a shotgun p1: 0 or 1
610
- *
611
- * @param p1
612
- * @returns
613
- */
614
- doesPedHaveShotgun(p1: number): any;
615
- clearPedLastWeaponDamage(): void;
616
- /**
617
- * Returns true if ped is on a horse while inside of a town
618
- * Params: p1 = 0
619
- * GET_L* - GET_MA*
620
- *
621
- * @param p1
622
- * @returns
623
- */
624
- N_0x5A695BD328586B44(p1: number): any;
625
- /**
626
- * @param weaponHash Refer to [enum: eWeaponHash]
627
- * @param amount
628
- * @param removeReason Refer to [enum: eRemoveItemReason]
629
- */
630
- removeAmmoFromPed(weaponHash: eWeaponHash, amount: number, removeReason: eRemoveItemReason): void;
631
- /**
632
- * @param p1
633
- * @param p2
634
- */
635
- setPedAmmoToDrop(p1: number, p2: number): void;
636
- /**
637
- * Returns the current ammo type of the specified ped's specified weapon.
638
- *
639
- * @param weaponHash Refer to [enum: eWeaponHash]
640
- * @returns
641
- */
642
- getPedAmmoTypeFromWeapon(weaponHash: eWeaponHash): string | number;
643
- /**
644
- * @param weaponHash Refer to [enum: eWeaponHash]
645
- * @returns ammo
646
- */
647
- getMaxAmmo(weaponHash: eWeaponHash): [boolean, number];
648
- /**
649
- * @param weaponHash Refer to [enum: eWeaponHash]
650
- * @param ammo
651
- */
652
- setPedAmmo(weaponHash: eWeaponHash, ammo: number): void;
653
- /**
654
- * Gives the ped the weapon.
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- * List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
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- * permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
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- *
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- * @param weaponHash Refer to [enum: eWeaponHash]
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- * @param ammoCount
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- * @param bForceInHand
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- * @param bForceInHolster
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- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
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- * @param bAllowMultipleCopies
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- * @param p7
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- * @param p8
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- * @param addReason Refer to [enum: eAddItemReason]
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- * @param bIgnoreUnlocks
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- * @param permanentDegradation
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- * @param p12
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- * @returns
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- */
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- giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): string | number;
673
- /**
674
- * @param weaponHash Refer to [enum: eWeaponHash]
675
- * @returns
676
- */
677
- getAmmoInPedWeapon(weaponHash: eWeaponHash): number;
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- /**
679
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
680
- * @returns weaponGuid
681
- */
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- getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number];
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- /**
684
- * emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
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- *
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- * @param emote
687
- */
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- setActiveGunSpinningEquipKitEmoteTwirl(emote: string | number): void;
689
689
  }
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  //# sourceMappingURL=Weapon.d.ts.map