@nativewrappers/redm-codegen 0.0.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (248) hide show
  1. package/dist/classes/AnimScene.d.ts +101 -101
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +147 -147
  4. package/dist/classes/BaseModel.d.ts +12 -12
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +18 -18
  7. package/dist/classes/BaseTask.d.ts +22 -22
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +29 -29
  10. package/dist/classes/Cam.d.ts +86 -86
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +116 -116
  13. package/dist/classes/Entity.d.ts +426 -425
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +594 -589
  16. package/dist/classes/Interior.d.ts +1 -1
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Ped.d.ts +13 -12
  19. package/dist/classes/Ped.d.ts.map +1 -1
  20. package/dist/classes/Ped.js +5 -0
  21. package/dist/classes/PedTask.d.ts +729 -729
  22. package/dist/classes/PedTask.d.ts.map +1 -1
  23. package/dist/classes/PedTask.js +951 -951
  24. package/dist/classes/PersChar.d.ts +11 -11
  25. package/dist/classes/PersChar.d.ts.map +1 -1
  26. package/dist/classes/PersChar.js +17 -17
  27. package/dist/classes/Pickup.d.ts +3 -3
  28. package/dist/classes/Pickup.d.ts.map +1 -1
  29. package/dist/classes/Pickup.js +7 -7
  30. package/dist/classes/Player.d.ts +164 -164
  31. package/dist/classes/Player.d.ts.map +1 -1
  32. package/dist/classes/Player.js +218 -218
  33. package/dist/classes/Prop.d.ts +87 -86
  34. package/dist/classes/Prop.d.ts.map +1 -1
  35. package/dist/classes/Prop.js +131 -126
  36. package/dist/classes/PropSet.d.ts +18 -18
  37. package/dist/classes/PropSet.d.ts.map +1 -1
  38. package/dist/classes/PropSet.js +25 -25
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +18 -18
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +26 -26
  45. package/dist/classes/Volume.d.ts +1 -1
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Weapon.d.ts +277 -277
  48. package/dist/classes/Weapon.d.ts.map +1 -1
  49. package/dist/classes/Weapon.js +398 -398
  50. package/dist/namespaces/Aitransport.d.ts +77 -77
  51. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  52. package/dist/namespaces/Aitransport.js +94 -94
  53. package/dist/namespaces/Animscene.d.ts +51 -51
  54. package/dist/namespaces/Animscene.d.ts.map +1 -1
  55. package/dist/namespaces/Animscene.js +69 -69
  56. package/dist/namespaces/Audio.d.ts +2 -2
  57. package/dist/namespaces/Audio.d.ts.map +1 -1
  58. package/dist/namespaces/Bounty.d.ts +57 -57
  59. package/dist/namespaces/Bounty.d.ts.map +1 -1
  60. package/dist/namespaces/Bounty.js +90 -90
  61. package/dist/namespaces/Brain.d.ts +15 -15
  62. package/dist/namespaces/Brain.d.ts.map +1 -1
  63. package/dist/namespaces/Brain.js +20 -20
  64. package/dist/namespaces/CamStatics.d.ts +317 -317
  65. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  66. package/dist/namespaces/CamStatics.js +449 -449
  67. package/dist/namespaces/Collection.d.ts +13 -13
  68. package/dist/namespaces/Collection.d.ts.map +1 -1
  69. package/dist/namespaces/Collection.js +8 -8
  70. package/dist/namespaces/Companion.d.ts +22 -22
  71. package/dist/namespaces/Companion.d.ts.map +1 -1
  72. package/dist/namespaces/Companion.js +30 -30
  73. package/dist/namespaces/Compendium.d.ts +60 -60
  74. package/dist/namespaces/Compendium.d.ts.map +1 -1
  75. package/dist/namespaces/Compendium.js +80 -80
  76. package/dist/namespaces/Crashlog.d.ts +10 -10
  77. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  78. package/dist/namespaces/Crashlog.js +14 -14
  79. package/dist/namespaces/Databinding.d.ts +173 -173
  80. package/dist/namespaces/Databinding.d.ts.map +1 -1
  81. package/dist/namespaces/Databinding.js +263 -263
  82. package/dist/namespaces/Dlc.d.ts +5 -5
  83. package/dist/namespaces/Dlc.d.ts.map +1 -1
  84. package/dist/namespaces/Dlc.js +9 -9
  85. package/dist/namespaces/EntityStatics.d.ts +178 -178
  86. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  87. package/dist/namespaces/EntityStatics.js +242 -242
  88. package/dist/namespaces/Event.d.ts +62 -62
  89. package/dist/namespaces/Event.d.ts.map +1 -1
  90. package/dist/namespaces/Event.js +82 -82
  91. package/dist/namespaces/Fire.d.ts +7 -7
  92. package/dist/namespaces/Fire.d.ts.map +1 -1
  93. package/dist/namespaces/Fire.js +9 -9
  94. package/dist/namespaces/Graphics.d.ts +797 -797
  95. package/dist/namespaces/Graphics.d.ts.map +1 -1
  96. package/dist/namespaces/Graphics.js +1095 -1095
  97. package/dist/namespaces/Hud.d.ts +477 -477
  98. package/dist/namespaces/Hud.d.ts.map +1 -1
  99. package/dist/namespaces/Hud.js +721 -721
  100. package/dist/namespaces/InteriorStatics.d.ts +2 -2
  101. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  102. package/dist/namespaces/Inventory.d.ts +216 -216
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +301 -301
  105. package/dist/namespaces/Itemdatabase.d.ts +8 -8
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Itemdatabase.js +7 -7
  108. package/dist/namespaces/Law.d.ts +2 -2
  109. package/dist/namespaces/Law.d.ts.map +1 -1
  110. package/dist/namespaces/Map.d.ts +65 -65
  111. package/dist/namespaces/Map.d.ts.map +1 -1
  112. package/dist/namespaces/Map.js +91 -91
  113. package/dist/namespaces/Minigame.d.ts +17 -17
  114. package/dist/namespaces/Minigame.d.ts.map +1 -1
  115. package/dist/namespaces/Minigame.js +25 -25
  116. package/dist/namespaces/Misc.d.ts +5 -5
  117. package/dist/namespaces/Misc.d.ts.map +1 -1
  118. package/dist/namespaces/Missiondata.d.ts +3 -3
  119. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  120. package/dist/namespaces/Netshopping.d.ts +1 -1
  121. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  122. package/dist/namespaces/Network.d.ts +1302 -1310
  123. package/dist/namespaces/Network.d.ts.map +1 -1
  124. package/dist/namespaces/Network.js +1910 -1918
  125. package/dist/namespaces/Object.d.ts +170 -170
  126. package/dist/namespaces/Object.d.ts.map +1 -1
  127. package/dist/namespaces/Object.js +232 -232
  128. package/dist/namespaces/Pad.d.ts +103 -103
  129. package/dist/namespaces/Pad.d.ts.map +1 -1
  130. package/dist/namespaces/Pad.js +134 -134
  131. package/dist/namespaces/PedStatics.d.ts +3 -3
  132. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  133. package/dist/namespaces/Perschar.d.ts +71 -71
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +106 -106
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/PlayerStatics.d.ts +52 -52
  140. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  141. package/dist/namespaces/PlayerStatics.js +71 -71
  142. package/dist/namespaces/Population.d.ts +3 -3
  143. package/dist/namespaces/Population.d.ts.map +1 -1
  144. package/dist/namespaces/Posse.d.ts +28 -28
  145. package/dist/namespaces/Posse.d.ts.map +1 -1
  146. package/dist/namespaces/Posse.js +44 -44
  147. package/dist/namespaces/Propset.d.ts +59 -59
  148. package/dist/namespaces/Propset.d.ts.map +1 -1
  149. package/dist/namespaces/Propset.js +81 -81
  150. package/dist/namespaces/Scripts.d.ts +3 -3
  151. package/dist/namespaces/Scripts.d.ts.map +1 -1
  152. package/dist/namespaces/Socialclub.d.ts +1 -1
  153. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  154. package/dist/namespaces/Stats.d.ts +85 -85
  155. package/dist/namespaces/Stats.d.ts.map +1 -1
  156. package/dist/namespaces/Stats.js +113 -113
  157. package/dist/namespaces/Streaming.d.ts +35 -35
  158. package/dist/namespaces/Streaming.d.ts.map +1 -1
  159. package/dist/namespaces/Streaming.js +53 -53
  160. package/dist/namespaces/Task.d.ts +367 -367
  161. package/dist/namespaces/Task.d.ts.map +1 -1
  162. package/dist/namespaces/Task.js +508 -508
  163. package/dist/namespaces/Telemetry.d.ts +198 -198
  164. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  165. package/dist/namespaces/Telemetry.js +274 -274
  166. package/dist/namespaces/Uiapps.d.ts +24 -24
  167. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  168. package/dist/namespaces/Uiapps.js +33 -33
  169. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  170. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  171. package/dist/namespaces/Uistickyfeed.js +21 -21
  172. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  173. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  174. package/dist/namespaces/Water.d.ts +27 -27
  175. package/dist/namespaces/Water.d.ts.map +1 -1
  176. package/dist/namespaces/Water.js +41 -41
  177. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  178. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  179. package/dist/namespaces/WeaponStatics.js +372 -372
  180. package/dist/namespaces/Zone.d.ts +8 -8
  181. package/dist/namespaces/Zone.d.ts.map +1 -1
  182. package/dist/namespaces/Zone.js +9 -9
  183. package/package.json +1 -1
  184. package/src/classes/AnimScene.ts +170 -170
  185. package/src/classes/BaseModel.ts +21 -21
  186. package/src/classes/BaseTask.ts +31 -31
  187. package/src/classes/Cam.ts +124 -124
  188. package/src/classes/Entity.ts +619 -614
  189. package/src/classes/Interior.ts +1 -1
  190. package/src/classes/Ped.ts +17 -12
  191. package/src/classes/PedTask.ts +1011 -1011
  192. package/src/classes/PersChar.ts +19 -19
  193. package/src/classes/Pickup.ts +8 -8
  194. package/src/classes/Player.ts +227 -227
  195. package/src/classes/Prop.ts +146 -141
  196. package/src/classes/PropSet.ts +29 -29
  197. package/src/classes/Vehicle.ts +5 -0
  198. package/src/classes/VehicleTask.ts +30 -30
  199. package/src/classes/Volume.ts +1 -1
  200. package/src/classes/Weapon.ts +414 -414
  201. package/src/namespaces/Aitransport.ts +102 -102
  202. package/src/namespaces/Animscene.ts +78 -78
  203. package/src/namespaces/Audio.ts +2 -2
  204. package/src/namespaces/Bounty.ts +102 -102
  205. package/src/namespaces/Brain.ts +22 -22
  206. package/src/namespaces/CamStatics.ts +501 -501
  207. package/src/namespaces/Collection.ts +16 -16
  208. package/src/namespaces/Companion.ts +34 -34
  209. package/src/namespaces/Compendium.ts +93 -93
  210. package/src/namespaces/Crashlog.ts +16 -16
  211. package/src/namespaces/Databinding.ts +280 -280
  212. package/src/namespaces/Dlc.ts +9 -9
  213. package/src/namespaces/EntityStatics.ts +249 -249
  214. package/src/namespaces/Event.ts +92 -92
  215. package/src/namespaces/Fire.ts +10 -10
  216. package/src/namespaces/Graphics.ts +1155 -1155
  217. package/src/namespaces/Hud.ts +763 -763
  218. package/src/namespaces/InteriorStatics.ts +2 -2
  219. package/src/namespaces/Inventory.ts +321 -321
  220. package/src/namespaces/Itemdatabase.ts +11 -11
  221. package/src/namespaces/Law.ts +2 -2
  222. package/src/namespaces/Map.ts +104 -104
  223. package/src/namespaces/Minigame.ts +29 -29
  224. package/src/namespaces/Misc.ts +5 -5
  225. package/src/namespaces/Missiondata.ts +3 -3
  226. package/src/namespaces/Netshopping.ts +1 -1
  227. package/src/namespaces/Network.ts +1921 -1929
  228. package/src/namespaces/Object.ts +237 -237
  229. package/src/namespaces/Pad.ts +151 -151
  230. package/src/namespaces/PedStatics.ts +3 -3
  231. package/src/namespaces/Perschar.ts +116 -116
  232. package/src/namespaces/Persistence.ts +48 -48
  233. package/src/namespaces/PlayerStatics.ts +75 -75
  234. package/src/namespaces/Population.ts +3 -3
  235. package/src/namespaces/Posse.ts +47 -47
  236. package/src/namespaces/Propset.ts +92 -92
  237. package/src/namespaces/Scripts.ts +3 -3
  238. package/src/namespaces/Socialclub.ts +1 -1
  239. package/src/namespaces/Stats.ts +129 -129
  240. package/src/namespaces/Streaming.ts +62 -62
  241. package/src/namespaces/Task.ts +538 -538
  242. package/src/namespaces/Telemetry.ts +295 -295
  243. package/src/namespaces/Uiapps.ts +39 -39
  244. package/src/namespaces/Uistickyfeed.ts +23 -23
  245. package/src/namespaces/VehicleStatics.ts +2 -2
  246. package/src/namespaces/Water.ts +47 -47
  247. package/src/namespaces/WeaponStatics.ts +394 -394
  248. package/src/namespaces/Zone.ts +11 -11
@@ -5,74 +5,80 @@ import type { Vehicle } from '../classes/Vehicle';
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  import { Vector3 } from '../types/Vector3';
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  export declare class CamStatics {
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  /**
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- * @param dictionary
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- * @param shotName
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- * @param duration
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+ * Only used in R* Script camera_photomode
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+ *
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  * @returns
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  */
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- static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any;
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+ static isAnimSceneCamActive(): any;
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  /**
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- * @param p0
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+ * Hash used in finale1.ysc: 1726668277
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+ *
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+ * @param pos
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+ * @param duration
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+ * @param blendOutDuration
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+ * @param blendInDuration
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+ * @param p6
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  */
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- static N_0xE2BB2D6A9FE2ECDE(p0: any): void;
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+ static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void;
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  /**
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- * @param cameraDictionary
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+ * @returns
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  */
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- static unloadCameraDataDict(cameraDictionary: string | null): void;
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+ static N_0x14C4A49E36C29E49(): any;
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  /**
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- * @param sLocationDictName
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  * @returns
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  */
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- static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean;
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+ static isScreenFadingIn(): boolean;
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  /**
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  * @returns
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  */
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- static N_0x450769C833D58844(): any;
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+ static isGameplayCamShaking(): boolean;
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+ /**
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+ * @returns
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+ */
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+ static N_0x190F7DA1AC09A8EF(): any;
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  /**
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  * @param p0
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  * @param p1
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  * @param p2
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- * @param p3
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- * @param p4
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- * @param p5
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  */
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- static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void;
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+ static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void;
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  /**
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- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
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- * *DISABLE**
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+ * @returns
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  */
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- static N_0x0F1FFEF5D54AE832(): void;
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+ static getGameplayCamRelativePitch(): number;
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  /**
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- * Returns true if player is in first person
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- *
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- * @returns
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+ * @param p0
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  */
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- static isInFullFirstPersonMode(): any;
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+ static N_0x8E036B41C37D0E5F(p0: any): void;
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  /**
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- * @returns
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+ * @param p0
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+ * @param p1
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  */
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- static isFirstPersonAimCamActive(): boolean;
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+ static N_0x1F6EBD94680252CE(p0: any, p1: any): void;
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  /**
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- * @param cameraDictionary
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+ * @returns
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  */
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- static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void;
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+ static N_0xB6A80E1E3A5444F1(): any;
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  /**
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- * @param p0
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+ * @returns
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  */
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- static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void;
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+ static getGameplayCamRelativeHeading(): number;
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  /**
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  * @param p0
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- * @param pos1
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- * @param p4
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- * @param p5
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- * @param p6
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- * @param p7
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  */
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- static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void;
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+ static N_0x1FC6C727D30FFDDE(p0: any): void;
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  /**
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  * @returns
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  */
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- static getFinalRenderedCamCoord(): Vector3;
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+ static isInCinematicMode(): any;
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+ /**
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+ * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
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+ * _RES*
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+ *
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+ * @param shakeName
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+ * @param intensity
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+ */
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+ static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void;
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  /**
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  * @param dictionary
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  * @param shotName
@@ -134,6 +140,81 @@ export declare class CamStatics {
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  */
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  static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean;
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  static disableCinematicModeThisFrame(): void;
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+ /**
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+ * Zooms in the third person camera closer to ground level.
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+ * Must be called every frame to interpolate.
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+ * Pass false to reset.
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+ *
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+ * @param toggle
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+ */
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+ static N_0x71D71E08A7ED5BD7(toggle: boolean): void;
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+ /**
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+ * @returns
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+ */
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+ static isAimCamActive(): boolean;
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+ /**
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+ * @param p0
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+ * @param p1
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+ * @param p2
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+ */
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+ static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void;
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+ /**
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+ * Zooms in the gameplay camera to the next zoom level?
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+ * USE_* - WAS_*
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+ */
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+ static N_0x632BE8D84846FA56(): void;
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+ /**
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+ * This native makes the gameplay camera zoom into first person/third person with a special effect.
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+ * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
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+ *
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+ * @param render
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+ * @param distance
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+ * @param blendBackSmoothingType
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+ * @param p3
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+ * @param p4
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+ * @param p5
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+ */
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+ static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void;
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+ static N_0x7E40A01B11398FCB(): void;
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+ /**
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+ * @param p0
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+ */
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+ static N_0x39073DA4EDDBC91D(p0: any): void;
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+ /**
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+ * @returns
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+ */
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+ static isFollowVehicleCamActive(): boolean;
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+ /**
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+ * ease - smooth transition between the camera's positions
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+ * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
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+ * character (gameplay) camera, call this native with render set to FALSE.
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+ * Setting ease to TRUE will smooth the transition.
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+ *
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+ * @param render
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+ * @param ease
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+ * @param easeTime
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+ * @param p3
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+ * @param p4
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+ * @param p5
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+ */
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+ static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void;
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+ /**
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+ * @param p0
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+ * @param p1
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+ * @param p2
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+ * @param p3
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+ */
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+ static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void;
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+ /**
209
+ * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
210
+ *
211
+ * @returns
212
+ */
213
+ static hasLetterBox(): any;
214
+ /**
215
+ * @returns
216
+ */
217
+ static N_0x6DFD37E586D4F44F(): any;
137
218
  /**
138
219
  * @param p0
139
220
  * @param p1
@@ -186,6 +267,60 @@ export declare class CamStatics {
186
267
  * @returns
187
268
  */
188
269
  static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean;
270
+ static forceLetterBoxThisUpdate(): void;
271
+ /**
272
+ * @param p0
273
+ * @param p1
274
+ * @param p2
275
+ * @param p3
276
+ * @param p4
277
+ * @param p5
278
+ * @param p6
279
+ * @param p7
280
+ */
281
+ static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
282
+ /**
283
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
284
+ * _SET_P* - _SET_S*
285
+ *
286
+ * @param p0
287
+ */
288
+ static setStartCinematicDeathCam(p0: boolean): void;
289
+ static N_0x6CAB0BA160B168D2(): void;
290
+ /**
291
+ * @returns
292
+ */
293
+ static isScreenFadingOut(): boolean;
294
+ /**
295
+ * @param p0
296
+ * @param p1
297
+ * @returns
298
+ */
299
+ static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any;
300
+ /**
301
+ * nullsub, doesn't do anything
302
+ */
303
+ static disableFirstPersonFlashEffectThisUpdate(): void;
304
+ /**
305
+ * Returns true if first person camera is active in saloon1.ysc
306
+ *
307
+ * @returns
308
+ */
309
+ static forceFirstPersonCamThisFrame(): any;
310
+ static N_0x18C3DFAC458783BB(): void;
311
+ static N_0x16E9ABDD34DDD931(): void;
312
+ /**
313
+ * @param cameraDictionary
314
+ */
315
+ static create(cameraDictionary: string | null): void;
316
+ /**
317
+ * @param p0
318
+ */
319
+ static N_0x5B637D6F3B67716A(p0: any): void;
320
+ /**
321
+ * @returns
322
+ */
323
+ static isCinematicCamRendering(): boolean;
189
324
  static N_0xCF69EA05CD9C33C9(): void;
190
325
  /**
191
326
  * @param camHash
@@ -260,80 +395,86 @@ export declare class CamStatics {
260
395
  static N_0xC252C0CC969AF79A(p0: any): void;
261
396
  static N_0x3C486E334520579D(): void;
262
397
  /**
263
- * Only used in R* Script camera_photomode
264
- *
398
+ * @param p0
399
+ */
400
+ static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void;
401
+ /**
402
+ * @param p0
403
+ * @param p1
404
+ * @param p2
265
405
  * @returns
266
406
  */
267
- static isAnimSceneCamActive(): any;
407
+ static isFirstPersonCameraActive(p0: any, p1: any, p2: any): any;
408
+ static N_0x3C8F74E8FE751614(): void;
268
409
  /**
269
- * Hash used in finale1.ysc: 1726668277
270
- *
271
- * @param pos
410
+ * @param dictionary
411
+ * @param shotName
272
412
  * @param duration
273
- * @param blendOutDuration
274
- * @param blendInDuration
275
- * @param p6
413
+ * @returns
276
414
  */
277
- static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void;
415
+ static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any;
278
416
  /**
279
- * @returns
417
+ * @param p0
280
418
  */
281
- static N_0x14C4A49E36C29E49(): any;
419
+ static N_0xE2BB2D6A9FE2ECDE(p0: any): void;
282
420
  /**
283
- * @returns
421
+ * @param cameraDictionary
284
422
  */
285
- static isScreenFadingIn(): boolean;
423
+ static unloadCameraDataDict(cameraDictionary: string | null): void;
286
424
  /**
425
+ * @param sLocationDictName
287
426
  * @returns
288
427
  */
289
- static isGameplayCamShaking(): boolean;
428
+ static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean;
290
429
  /**
291
430
  * @returns
292
431
  */
293
- static N_0x190F7DA1AC09A8EF(): any;
432
+ static N_0x450769C833D58844(): any;
294
433
  /**
295
434
  * @param p0
296
435
  * @param p1
297
436
  * @param p2
437
+ * @param p3
438
+ * @param p4
439
+ * @param p5
298
440
  */
299
- static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void;
300
- /**
301
- * @returns
302
- */
303
- static getGameplayCamRelativePitch(): number;
441
+ static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void;
304
442
  /**
305
- * @param p0
443
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
444
+ * *DISABLE**
306
445
  */
307
- static N_0x8E036B41C37D0E5F(p0: any): void;
446
+ static N_0x0F1FFEF5D54AE832(): void;
308
447
  /**
309
- * @param p0
310
- * @param p1
448
+ * Returns true if player is in first person
449
+ *
450
+ * @returns
311
451
  */
312
- static N_0x1F6EBD94680252CE(p0: any, p1: any): void;
452
+ static isInFullFirstPersonMode(): any;
313
453
  /**
314
454
  * @returns
315
455
  */
316
- static N_0xB6A80E1E3A5444F1(): any;
456
+ static isFirstPersonAimCamActive(): boolean;
317
457
  /**
318
- * @returns
458
+ * @param cameraDictionary
319
459
  */
320
- static getGameplayCamRelativeHeading(): number;
460
+ static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void;
321
461
  /**
322
462
  * @param p0
323
463
  */
324
- static N_0x1FC6C727D30FFDDE(p0: any): void;
464
+ static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void;
325
465
  /**
326
- * @returns
466
+ * @param p0
467
+ * @param pos1
468
+ * @param p4
469
+ * @param p5
470
+ * @param p6
471
+ * @param p7
327
472
  */
328
- static isInCinematicMode(): any;
473
+ static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void;
329
474
  /**
330
- * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
331
- * _RES*
332
- *
333
- * @param shakeName
334
- * @param intensity
475
+ * @returns
335
476
  */
336
- static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void;
477
+ static getFinalRenderedCamCoord(): Vector3;
337
478
  /**
338
479
  * @param p0
339
480
  */
@@ -406,80 +547,80 @@ export declare class CamStatics {
406
547
  */
407
548
  static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void;
408
549
  /**
409
- * Zooms in the third person camera closer to ground level.
410
- * Must be called every frame to interpolate.
411
- * Pass false to reset.
550
+ * @returns
551
+ */
552
+ static N_0x8B1A5FE7E41E52B2(): any;
553
+ /**
554
+ * Forces gameplay cam to specified ped as if you were the ped or spectating it
412
555
  *
413
- * @param toggle
556
+ * @param ped
414
557
  */
415
- static N_0x71D71E08A7ED5BD7(toggle: boolean): void;
558
+ static setGameplayCamFollowPedThisUpdate(ped: Ped): void;
416
559
  /**
417
- * @returns
560
+ * @param name
561
+ * @param pos
562
+ * @param rot
418
563
  */
419
- static isAimCamActive(): boolean;
564
+ static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
420
565
  /**
421
- * @param p0
422
- * @param p1
423
- * @param p2
566
+ * @param camInitialPitch
424
567
  */
425
- static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void;
568
+ static setGameplayCamInitialPitch(camInitialPitch: number): void;
426
569
  /**
427
- * Zooms in the gameplay camera to the next zoom level?
428
- * USE_* - WAS_*
570
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
571
+ *
572
+ * @param p0
429
573
  */
430
- static N_0x632BE8D84846FA56(): void;
574
+ static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
431
575
  /**
432
- * This native makes the gameplay camera zoom into first person/third person with a special effect.
433
- * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
576
+ * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
434
577
  *
435
- * @param render
436
- * @param distance
437
- * @param blendBackSmoothingType
438
- * @param p3
439
- * @param p4
440
- * @param p5
578
+ * @param p0
579
+ * @param p1
441
580
  */
442
- static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void;
443
- static N_0x7E40A01B11398FCB(): void;
581
+ static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void;
444
582
  /**
583
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
584
+ *
445
585
  * @param p0
446
586
  */
447
- static N_0x39073DA4EDDBC91D(p0: any): void;
587
+ static destroyAllCams(p0: boolean): void;
588
+ /**
589
+ * @param cameraDictionary
590
+ */
591
+ static destroy(cameraDictionary: string | null): void;
448
592
  /**
449
593
  * @returns
450
594
  */
451
- static isFollowVehicleCamActive(): boolean;
595
+ static getPhotoModeDof(): number;
452
596
  /**
453
- * ease - smooth transition between the camera's positions
454
- * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
455
- * character (gameplay) camera, call this native with render set to FALSE.
456
- * Setting ease to TRUE will smooth the transition.
597
+ * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
457
598
  *
458
- * @param render
459
- * @param ease
460
- * @param easeTime
461
- * @param p3
462
- * @param p4
463
- * @param p5
599
+ * @param locationDictName
600
+ * @returns
464
601
  */
465
- static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void;
602
+ static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean;
466
603
  /**
467
- * @param p0
468
- * @param p1
469
- * @param p2
470
- * @param p3
604
+ * @returns
471
605
  */
472
- static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void;
606
+ static isGameplayCamRendering(): boolean;
473
607
  /**
474
- * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
475
- *
476
608
  * @returns
477
609
  */
478
- static hasLetterBox(): any;
610
+ static N_0xEF9A3132A0AA6B19(): any;
479
611
  /**
480
612
  * @returns
481
613
  */
482
- static N_0x6DFD37E586D4F44F(): any;
614
+ static getGameplayCamCoord(): Vector3;
615
+ /**
616
+ * @param p0
617
+ */
618
+ static setCinematicButtonActive(p0: boolean): void;
619
+ /**
620
+ * @param rotationOrder
621
+ * @returns
622
+ */
623
+ static getFinalRenderedCamRot(rotationOrder: number): Vector3;
483
624
  /**
484
625
  * @returns
485
626
  */
@@ -549,90 +690,55 @@ export declare class CamStatics {
549
690
  */
550
691
  static N_0x2AB7C81B3F70570C(): any;
551
692
  /**
552
- * @param cameraDictionary
553
- */
554
- static loadCameraDataDict(cameraDictionary: string | null): void;
555
- /**
556
- * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
557
- */
558
- static disableOnFootFirstPersonViewThisUpdate2(): void;
559
- static N_0xF1A6FEEDF3776EF9(): void;
560
- /**
561
- * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
562
- *
563
- * @param p0
564
- * @param distance
565
- */
566
- static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void;
567
- /**
568
- * More info: see HAS_LETTER_BOX
569
- *
570
693
  * @returns
571
694
  */
572
- static getLetterBoxRatio(): number;
695
+ static isInterpolatingToScriptCams(): boolean;
573
696
  /**
574
697
  * @returns
575
698
  */
576
- static N_0x7CE9DC58E3E4755F(): any;
577
- /**
578
- * @param p0
579
- * @param p1
580
- */
581
- static N_0xFEB8646818294C75(p0: any, p1: any): void;
582
- /**
583
- * @param p0
584
- */
585
- static N_0xDB382FE20C2DA222(p0: any): void;
699
+ static getFinalRenderedCamFov(): number;
586
700
  /**
701
+ * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
702
+ * Return type char in ida
703
+ * *SET_GAMEPLAY_HINT**
704
+ *
587
705
  * @param p0
588
706
  */
589
- static N_0x29E6655DF3590B0D(p0: any): void;
707
+ static N_0x88544C0E3291DCAE(p0: boolean): void;
590
708
  /**
591
- * @param pos
592
- * @param radius
593
709
  * @returns
594
710
  */
595
- static isSphereVisible(pos: Vector3, radius: number): boolean;
596
- /**
597
- * @param camInitialHeading
598
- */
599
- static setGameplayCamInitialHeading(camInitialHeading: number): void;
711
+ static isScreenFadedIn(): boolean;
600
712
  /**
601
- * @param p0
713
+ * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
602
714
  */
603
- static stopGameplayHint(p0: boolean): void;
715
+ static disableOnFootFirstPersonViewThisUpdate(): void;
604
716
  /**
605
- * @param p0
717
+ * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
606
718
  */
607
- static N_0x0961B089947BA6D0(p0: any): void;
719
+ static invalidateCinematicVehicleIdleMode(): void;
608
720
  /**
609
- * minimum: Degrees between -90f and 90f.
610
- * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
611
- *
612
- * @param minimum
613
- * @param maximum
721
+ * @param dictionaryName
614
722
  */
615
- static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void;
723
+ static unloadCinematicCameraLocation(dictionaryName: string | null): void;
616
724
  /**
617
725
  * @returns
618
726
  */
619
- static N_0x6072B7420A83A03F(): any;
727
+ static isScreenFadedOut(): boolean;
620
728
  /**
621
- * @param p0
729
+ * @param dictionary
730
+ * @param shotName
731
+ * @param duration
622
732
  */
623
- static N_0xC205B3C54C6A4E37(p0: any): void;
733
+ static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
624
734
  /**
625
- * @param p0
735
+ * @returns
626
736
  */
627
- static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void;
737
+ static isDeathFailCameraRunning(): any;
628
738
  /**
629
- * @param p0
630
- * @param p1
631
- * @param p2
632
739
  * @returns
633
740
  */
634
- static isFirstPersonCameraActive(p0: any, p1: any, p2: any): any;
635
- static N_0x3C8F74E8FE751614(): void;
741
+ static N_0xDC62CD70658E7A02(): any;
636
742
  /**
637
743
  * p6 & p7 - possibly length or time
638
744
  *
@@ -713,81 +819,6 @@ export declare class CamStatics {
713
819
  static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void;
714
820
  static N_0x641092322A8852AB(): void;
715
821
  static triggerMissionFailedCam(): void;
716
- /**
717
- * @returns
718
- */
719
- static N_0x8B1A5FE7E41E52B2(): any;
720
- /**
721
- * Forces gameplay cam to specified ped as if you were the ped or spectating it
722
- *
723
- * @param ped
724
- */
725
- static setGameplayCamFollowPedThisUpdate(ped: Ped): void;
726
- /**
727
- * @param name
728
- * @param pos
729
- * @param rot
730
- */
731
- static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
732
- /**
733
- * @param camInitialPitch
734
- */
735
- static setGameplayCamInitialPitch(camInitialPitch: number): void;
736
- /**
737
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
738
- *
739
- * @param p0
740
- */
741
- static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
742
- /**
743
- * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
744
- *
745
- * @param p0
746
- * @param p1
747
- */
748
- static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void;
749
- /**
750
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
751
- *
752
- * @param p0
753
- */
754
- static destroyAllCams(p0: boolean): void;
755
- /**
756
- * @param cameraDictionary
757
- */
758
- static destroy(cameraDictionary: string | null): void;
759
- /**
760
- * @returns
761
- */
762
- static getPhotoModeDof(): number;
763
- /**
764
- * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
765
- *
766
- * @param locationDictName
767
- * @returns
768
- */
769
- static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean;
770
- /**
771
- * @returns
772
- */
773
- static isGameplayCamRendering(): boolean;
774
- /**
775
- * @returns
776
- */
777
- static N_0xEF9A3132A0AA6B19(): any;
778
- /**
779
- * @returns
780
- */
781
- static getGameplayCamCoord(): Vector3;
782
- /**
783
- * @param p0
784
- */
785
- static setCinematicButtonActive(p0: boolean): void;
786
- /**
787
- * @param rotationOrder
788
- * @returns
789
- */
790
- static getFinalRenderedCamRot(rotationOrder: number): Vector3;
791
822
  /**
792
823
  * @param locationDictName
793
824
  */
@@ -865,108 +896,77 @@ export declare class CamStatics {
865
896
  */
866
897
  static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
867
898
  /**
868
- * @returns
899
+ * @param cameraDictionary
869
900
  */
870
- static isInterpolatingToScriptCams(): boolean;
901
+ static loadCameraDataDict(cameraDictionary: string | null): void;
871
902
  /**
872
- * @returns
903
+ * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
873
904
  */
874
- static getFinalRenderedCamFov(): number;
905
+ static disableOnFootFirstPersonViewThisUpdate2(): void;
906
+ static N_0xF1A6FEEDF3776EF9(): void;
875
907
  /**
876
- * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
877
- * Return type char in ida
878
- * *SET_GAMEPLAY_HINT**
908
+ * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
879
909
  *
880
910
  * @param p0
911
+ * @param distance
881
912
  */
882
- static N_0x88544C0E3291DCAE(p0: boolean): void;
883
- /**
884
- * @returns
885
- */
886
- static isScreenFadedIn(): boolean;
887
- /**
888
- * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
889
- */
890
- static disableOnFootFirstPersonViewThisUpdate(): void;
891
- /**
892
- * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
893
- */
894
- static invalidateCinematicVehicleIdleMode(): void;
895
- /**
896
- * @param dictionaryName
897
- */
898
- static unloadCinematicCameraLocation(dictionaryName: string | null): void;
913
+ static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void;
899
914
  /**
915
+ * More info: see HAS_LETTER_BOX
916
+ *
900
917
  * @returns
901
918
  */
902
- static isScreenFadedOut(): boolean;
903
- /**
904
- * @param dictionary
905
- * @param shotName
906
- * @param duration
907
- */
908
- static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
919
+ static getLetterBoxRatio(): number;
909
920
  /**
910
921
  * @returns
911
922
  */
912
- static isDeathFailCameraRunning(): any;
923
+ static N_0x7CE9DC58E3E4755F(): any;
913
924
  /**
914
- * @returns
925
+ * @param p0
926
+ * @param p1
915
927
  */
916
- static N_0xDC62CD70658E7A02(): any;
917
- static forceLetterBoxThisUpdate(): void;
928
+ static N_0xFEB8646818294C75(p0: any, p1: any): void;
918
929
  /**
919
930
  * @param p0
920
- * @param p1
921
- * @param p2
922
- * @param p3
923
- * @param p4
924
- * @param p5
925
- * @param p6
926
- * @param p7
927
931
  */
928
- static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
932
+ static N_0xDB382FE20C2DA222(p0: any): void;
929
933
  /**
930
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
931
- * _SET_P* - _SET_S*
932
- *
933
934
  * @param p0
934
935
  */
935
- static setStartCinematicDeathCam(p0: boolean): void;
936
- static N_0x6CAB0BA160B168D2(): void;
936
+ static N_0x29E6655DF3590B0D(p0: any): void;
937
937
  /**
938
+ * @param pos
939
+ * @param radius
938
940
  * @returns
939
941
  */
940
- static isScreenFadingOut(): boolean;
942
+ static isSphereVisible(pos: Vector3, radius: number): boolean;
943
+ /**
944
+ * @param camInitialHeading
945
+ */
946
+ static setGameplayCamInitialHeading(camInitialHeading: number): void;
941
947
  /**
942
948
  * @param p0
943
- * @param p1
944
- * @returns
945
949
  */
946
- static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any;
950
+ static stopGameplayHint(p0: boolean): void;
947
951
  /**
948
- * nullsub, doesn't do anything
952
+ * @param p0
949
953
  */
950
- static disableFirstPersonFlashEffectThisUpdate(): void;
954
+ static N_0x0961B089947BA6D0(p0: any): void;
951
955
  /**
952
- * Returns true if first person camera is active in saloon1.ysc
956
+ * minimum: Degrees between -90f and 90f.
957
+ * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
953
958
  *
954
- * @returns
959
+ * @param minimum
960
+ * @param maximum
955
961
  */
956
- static forceFirstPersonCamThisFrame(): any;
957
- static N_0x18C3DFAC458783BB(): void;
958
- static N_0x16E9ABDD34DDD931(): void;
962
+ static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void;
959
963
  /**
960
- * @param cameraDictionary
964
+ * @returns
961
965
  */
962
- static create(cameraDictionary: string | null): void;
966
+ static N_0x6072B7420A83A03F(): any;
963
967
  /**
964
968
  * @param p0
965
969
  */
966
- static N_0x5B637D6F3B67716A(p0: any): void;
967
- /**
968
- * @returns
969
- */
970
- static isCinematicCamRendering(): boolean;
970
+ static N_0xC205B3C54C6A4E37(p0: any): void;
971
971
  }
972
972
  //# sourceMappingURL=CamStatics.d.ts.map