@nativewrappers/redm-codegen 0.0.2 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +101 -101
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +147 -147
- package/dist/classes/BaseModel.d.ts +12 -12
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +18 -18
- package/dist/classes/BaseTask.d.ts +22 -22
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +29 -29
- package/dist/classes/Cam.d.ts +86 -86
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +116 -116
- package/dist/classes/Entity.d.ts +426 -425
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +594 -589
- package/dist/classes/Interior.d.ts +1 -1
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Ped.d.ts +13 -12
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +5 -0
- package/dist/classes/PedTask.d.ts +729 -729
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +951 -951
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +17 -17
- package/dist/classes/Pickup.d.ts +3 -3
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +7 -7
- package/dist/classes/Player.d.ts +164 -164
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +218 -218
- package/dist/classes/Prop.d.ts +87 -86
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +131 -126
- package/dist/classes/PropSet.d.ts +18 -18
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +25 -25
- package/dist/classes/Vehicle.d.ts +1 -0
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +5 -0
- package/dist/classes/VehicleTask.d.ts +18 -18
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +26 -26
- package/dist/classes/Volume.d.ts +1 -1
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Weapon.d.ts +277 -277
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +398 -398
- package/dist/namespaces/Aitransport.d.ts +77 -77
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +94 -94
- package/dist/namespaces/Animscene.d.ts +51 -51
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +69 -69
- package/dist/namespaces/Audio.d.ts +2 -2
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +317 -317
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +449 -449
- package/dist/namespaces/Collection.d.ts +13 -13
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +8 -8
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +60 -60
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +80 -80
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Databinding.d.ts +173 -173
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +263 -263
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +178 -178
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +242 -242
- package/dist/namespaces/Event.d.ts +62 -62
- package/dist/namespaces/Event.d.ts.map +1 -1
- package/dist/namespaces/Event.js +82 -82
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +797 -797
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1095 -1095
- package/dist/namespaces/Hud.d.ts +477 -477
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +721 -721
- package/dist/namespaces/InteriorStatics.d.ts +2 -2
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/Inventory.d.ts +216 -216
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +301 -301
- package/dist/namespaces/Itemdatabase.d.ts +8 -8
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +7 -7
- package/dist/namespaces/Law.d.ts +2 -2
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Map.d.ts +65 -65
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +91 -91
- package/dist/namespaces/Minigame.d.ts +17 -17
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +25 -25
- package/dist/namespaces/Misc.d.ts +5 -5
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.d.ts +3 -3
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.d.ts +1 -1
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Network.d.ts +1302 -1310
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1910 -1918
- package/dist/namespaces/Object.d.ts +170 -170
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +232 -232
- package/dist/namespaces/Pad.d.ts +103 -103
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +134 -134
- package/dist/namespaces/PedStatics.d.ts +3 -3
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/Perschar.d.ts +71 -71
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +106 -106
- package/dist/namespaces/Persistence.d.ts +30 -30
- package/dist/namespaces/Persistence.d.ts.map +1 -1
- package/dist/namespaces/Persistence.js +42 -42
- package/dist/namespaces/PlayerStatics.d.ts +52 -52
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +71 -71
- package/dist/namespaces/Population.d.ts +3 -3
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Posse.d.ts +28 -28
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +44 -44
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Scripts.d.ts +3 -3
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Socialclub.d.ts +1 -1
- package/dist/namespaces/Socialclub.d.ts.map +1 -1
- package/dist/namespaces/Stats.d.ts +85 -85
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +113 -113
- package/dist/namespaces/Streaming.d.ts +35 -35
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +53 -53
- package/dist/namespaces/Task.d.ts +367 -367
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +508 -508
- package/dist/namespaces/Telemetry.d.ts +198 -198
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +274 -274
- package/dist/namespaces/Uiapps.d.ts +24 -24
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +33 -33
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/VehicleStatics.d.ts +2 -2
- package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +372 -372
- package/dist/namespaces/Zone.d.ts +8 -8
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +170 -170
- package/src/classes/BaseModel.ts +21 -21
- package/src/classes/BaseTask.ts +31 -31
- package/src/classes/Cam.ts +124 -124
- package/src/classes/Entity.ts +619 -614
- package/src/classes/Interior.ts +1 -1
- package/src/classes/Ped.ts +17 -12
- package/src/classes/PedTask.ts +1011 -1011
- package/src/classes/PersChar.ts +19 -19
- package/src/classes/Pickup.ts +8 -8
- package/src/classes/Player.ts +227 -227
- package/src/classes/Prop.ts +146 -141
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/Vehicle.ts +5 -0
- package/src/classes/VehicleTask.ts +30 -30
- package/src/classes/Volume.ts +1 -1
- package/src/classes/Weapon.ts +414 -414
- package/src/namespaces/Aitransport.ts +102 -102
- package/src/namespaces/Animscene.ts +78 -78
- package/src/namespaces/Audio.ts +2 -2
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +501 -501
- package/src/namespaces/Collection.ts +16 -16
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +93 -93
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Databinding.ts +280 -280
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +249 -249
- package/src/namespaces/Event.ts +92 -92
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1155 -1155
- package/src/namespaces/Hud.ts +763 -763
- package/src/namespaces/InteriorStatics.ts +2 -2
- package/src/namespaces/Inventory.ts +321 -321
- package/src/namespaces/Itemdatabase.ts +11 -11
- package/src/namespaces/Law.ts +2 -2
- package/src/namespaces/Map.ts +104 -104
- package/src/namespaces/Minigame.ts +29 -29
- package/src/namespaces/Misc.ts +5 -5
- package/src/namespaces/Missiondata.ts +3 -3
- package/src/namespaces/Netshopping.ts +1 -1
- package/src/namespaces/Network.ts +1921 -1929
- package/src/namespaces/Object.ts +237 -237
- package/src/namespaces/Pad.ts +151 -151
- package/src/namespaces/PedStatics.ts +3 -3
- package/src/namespaces/Perschar.ts +116 -116
- package/src/namespaces/Persistence.ts +48 -48
- package/src/namespaces/PlayerStatics.ts +75 -75
- package/src/namespaces/Population.ts +3 -3
- package/src/namespaces/Posse.ts +47 -47
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Scripts.ts +3 -3
- package/src/namespaces/Socialclub.ts +1 -1
- package/src/namespaces/Stats.ts +129 -129
- package/src/namespaces/Streaming.ts +62 -62
- package/src/namespaces/Task.ts +538 -538
- package/src/namespaces/Telemetry.ts +295 -295
- package/src/namespaces/Uiapps.ts +39 -39
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/VehicleStatics.ts +2 -2
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +394 -394
- package/src/namespaces/Zone.ts +11 -11
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* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
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*/
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static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void;
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static isFollowVehicleCamActive(): boolean;
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/**
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* ease - smooth transition between the camera's positions
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* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
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* character (gameplay) camera, call this native with render set to FALSE.
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* Setting ease to TRUE will smooth the transition.
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*
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static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void;
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static hasLetterBox(): any;
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* @returns
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*/
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static N_0x6DFD37E586D4F44F(): any;
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static forceLetterBoxThisUpdate(): void;
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*/
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static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
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/**
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* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
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* _SET_P* - _SET_S*
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*
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*/
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static setStartCinematicDeathCam(p0: boolean): void;
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/**
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* @returns
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static isScreenFadingOut(): boolean;
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/**
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*/
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static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any;
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/**
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* nullsub, doesn't do anything
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*/
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static disableFirstPersonFlashEffectThisUpdate(): void;
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/**
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* Returns true if first person camera is active in saloon1.ysc
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*
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*/
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static forceFirstPersonCamThisFrame(): any;
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static N_0x16E9ABDD34DDD931(): void;
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*/
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static create(cameraDictionary: string | null): void;
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/**
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* @param p0
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*/
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static N_0x5B637D6F3B67716A(p0: any): void;
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/**
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* @returns
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*/
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static isCinematicCamRendering(): boolean;
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/**
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* @param camHash
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@@ -260,80 +395,86 @@ export declare class CamStatics {
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static N_0xC252C0CC969AF79A(p0: any): void;
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static N_0x3C486E334520579D(): void;
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/**
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*
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-
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* @param p0
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*/
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static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void;
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/**
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* @param p0
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* @param p1
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*/
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static
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static isFirstPersonCameraActive(p0: any, p1: any, p2: any): any;
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static N_0x3C8F74E8FE751614(): void;
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/**
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*
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*
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* @param pos
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* @param dictionary
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* @param shotName
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* @param duration
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* @
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* @param blendInDuration
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* @param p6
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+
* @returns
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|
*/
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static
|
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+
static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any;
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/**
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* @
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* @param p0
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*/
|
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static
|
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+
static N_0xE2BB2D6A9FE2ECDE(p0: any): void;
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|
/**
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* @
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+
* @param cameraDictionary
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|
*/
|
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|
-
static
|
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|
+
static unloadCameraDataDict(cameraDictionary: string | null): void;
|
|
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|
/**
|
|
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|
+
* @param sLocationDictName
|
|
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426
|
* @returns
|
|
288
427
|
*/
|
|
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|
-
static
|
|
428
|
+
static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean;
|
|
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|
/**
|
|
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|
* @returns
|
|
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|
*/
|
|
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|
-
static
|
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432
|
+
static N_0x450769C833D58844(): any;
|
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|
/**
|
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* @param p0
|
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|
* @param p1
|
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* @param p2
|
|
437
|
+
* @param p3
|
|
438
|
+
* @param p4
|
|
439
|
+
* @param p5
|
|
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440
|
*/
|
|
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|
-
static
|
|
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|
-
/**
|
|
301
|
-
* @returns
|
|
302
|
-
*/
|
|
303
|
-
static getGameplayCamRelativePitch(): number;
|
|
441
|
+
static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void;
|
|
304
442
|
/**
|
|
305
|
-
*
|
|
443
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
444
|
+
* *DISABLE**
|
|
306
445
|
*/
|
|
307
|
-
static
|
|
446
|
+
static N_0x0F1FFEF5D54AE832(): void;
|
|
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447
|
/**
|
|
309
|
-
*
|
|
310
|
-
*
|
|
448
|
+
* Returns true if player is in first person
|
|
449
|
+
*
|
|
450
|
+
* @returns
|
|
311
451
|
*/
|
|
312
|
-
static
|
|
452
|
+
static isInFullFirstPersonMode(): any;
|
|
313
453
|
/**
|
|
314
454
|
* @returns
|
|
315
455
|
*/
|
|
316
|
-
static
|
|
456
|
+
static isFirstPersonAimCamActive(): boolean;
|
|
317
457
|
/**
|
|
318
|
-
* @
|
|
458
|
+
* @param cameraDictionary
|
|
319
459
|
*/
|
|
320
|
-
static
|
|
460
|
+
static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void;
|
|
321
461
|
/**
|
|
322
462
|
* @param p0
|
|
323
463
|
*/
|
|
324
|
-
static
|
|
464
|
+
static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void;
|
|
325
465
|
/**
|
|
326
|
-
* @
|
|
466
|
+
* @param p0
|
|
467
|
+
* @param pos1
|
|
468
|
+
* @param p4
|
|
469
|
+
* @param p5
|
|
470
|
+
* @param p6
|
|
471
|
+
* @param p7
|
|
327
472
|
*/
|
|
328
|
-
static
|
|
473
|
+
static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void;
|
|
329
474
|
/**
|
|
330
|
-
*
|
|
331
|
-
* _RES*
|
|
332
|
-
*
|
|
333
|
-
* @param shakeName
|
|
334
|
-
* @param intensity
|
|
475
|
+
* @returns
|
|
335
476
|
*/
|
|
336
|
-
static
|
|
477
|
+
static getFinalRenderedCamCoord(): Vector3;
|
|
337
478
|
/**
|
|
338
479
|
* @param p0
|
|
339
480
|
*/
|
|
@@ -406,80 +547,80 @@ export declare class CamStatics {
|
|
|
406
547
|
*/
|
|
407
548
|
static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void;
|
|
408
549
|
/**
|
|
409
|
-
*
|
|
410
|
-
|
|
411
|
-
|
|
550
|
+
* @returns
|
|
551
|
+
*/
|
|
552
|
+
static N_0x8B1A5FE7E41E52B2(): any;
|
|
553
|
+
/**
|
|
554
|
+
* Forces gameplay cam to specified ped as if you were the ped or spectating it
|
|
412
555
|
*
|
|
413
|
-
* @param
|
|
556
|
+
* @param ped
|
|
414
557
|
*/
|
|
415
|
-
static
|
|
558
|
+
static setGameplayCamFollowPedThisUpdate(ped: Ped): void;
|
|
416
559
|
/**
|
|
417
|
-
* @
|
|
560
|
+
* @param name
|
|
561
|
+
* @param pos
|
|
562
|
+
* @param rot
|
|
418
563
|
*/
|
|
419
|
-
static
|
|
564
|
+
static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
|
|
420
565
|
/**
|
|
421
|
-
* @param
|
|
422
|
-
* @param p1
|
|
423
|
-
* @param p2
|
|
566
|
+
* @param camInitialPitch
|
|
424
567
|
*/
|
|
425
|
-
static
|
|
568
|
+
static setGameplayCamInitialPitch(camInitialPitch: number): void;
|
|
426
569
|
/**
|
|
427
|
-
*
|
|
428
|
-
*
|
|
570
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
571
|
+
*
|
|
572
|
+
* @param p0
|
|
429
573
|
*/
|
|
430
|
-
static
|
|
574
|
+
static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
|
|
431
575
|
/**
|
|
432
|
-
*
|
|
433
|
-
* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
|
|
576
|
+
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
434
577
|
*
|
|
435
|
-
* @param
|
|
436
|
-
* @param
|
|
437
|
-
* @param blendBackSmoothingType
|
|
438
|
-
* @param p3
|
|
439
|
-
* @param p4
|
|
440
|
-
* @param p5
|
|
578
|
+
* @param p0
|
|
579
|
+
* @param p1
|
|
441
580
|
*/
|
|
442
|
-
static
|
|
443
|
-
static N_0x7E40A01B11398FCB(): void;
|
|
581
|
+
static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void;
|
|
444
582
|
/**
|
|
583
|
+
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
584
|
+
*
|
|
445
585
|
* @param p0
|
|
446
586
|
*/
|
|
447
|
-
static
|
|
587
|
+
static destroyAllCams(p0: boolean): void;
|
|
588
|
+
/**
|
|
589
|
+
* @param cameraDictionary
|
|
590
|
+
*/
|
|
591
|
+
static destroy(cameraDictionary: string | null): void;
|
|
448
592
|
/**
|
|
449
593
|
* @returns
|
|
450
594
|
*/
|
|
451
|
-
static
|
|
595
|
+
static getPhotoModeDof(): number;
|
|
452
596
|
/**
|
|
453
|
-
*
|
|
454
|
-
* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
|
455
|
-
* character (gameplay) camera, call this native with render set to FALSE.
|
|
456
|
-
* Setting ease to TRUE will smooth the transition.
|
|
597
|
+
* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
|
|
457
598
|
*
|
|
458
|
-
* @param
|
|
459
|
-
* @
|
|
460
|
-
* @param easeTime
|
|
461
|
-
* @param p3
|
|
462
|
-
* @param p4
|
|
463
|
-
* @param p5
|
|
599
|
+
* @param locationDictName
|
|
600
|
+
* @returns
|
|
464
601
|
*/
|
|
465
|
-
static
|
|
602
|
+
static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean;
|
|
466
603
|
/**
|
|
467
|
-
* @
|
|
468
|
-
* @param p1
|
|
469
|
-
* @param p2
|
|
470
|
-
* @param p3
|
|
604
|
+
* @returns
|
|
471
605
|
*/
|
|
472
|
-
static
|
|
606
|
+
static isGameplayCamRendering(): boolean;
|
|
473
607
|
/**
|
|
474
|
-
* More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
|
|
475
|
-
*
|
|
476
608
|
* @returns
|
|
477
609
|
*/
|
|
478
|
-
static
|
|
610
|
+
static N_0xEF9A3132A0AA6B19(): any;
|
|
479
611
|
/**
|
|
480
612
|
* @returns
|
|
481
613
|
*/
|
|
482
|
-
static
|
|
614
|
+
static getGameplayCamCoord(): Vector3;
|
|
615
|
+
/**
|
|
616
|
+
* @param p0
|
|
617
|
+
*/
|
|
618
|
+
static setCinematicButtonActive(p0: boolean): void;
|
|
619
|
+
/**
|
|
620
|
+
* @param rotationOrder
|
|
621
|
+
* @returns
|
|
622
|
+
*/
|
|
623
|
+
static getFinalRenderedCamRot(rotationOrder: number): Vector3;
|
|
483
624
|
/**
|
|
484
625
|
* @returns
|
|
485
626
|
*/
|
|
@@ -549,90 +690,55 @@ export declare class CamStatics {
|
|
|
549
690
|
*/
|
|
550
691
|
static N_0x2AB7C81B3F70570C(): any;
|
|
551
692
|
/**
|
|
552
|
-
* @param cameraDictionary
|
|
553
|
-
*/
|
|
554
|
-
static loadCameraDataDict(cameraDictionary: string | null): void;
|
|
555
|
-
/**
|
|
556
|
-
* Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
|
|
557
|
-
*/
|
|
558
|
-
static disableOnFootFirstPersonViewThisUpdate2(): void;
|
|
559
|
-
static N_0xF1A6FEEDF3776EF9(): void;
|
|
560
|
-
/**
|
|
561
|
-
* Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
|
|
562
|
-
*
|
|
563
|
-
* @param p0
|
|
564
|
-
* @param distance
|
|
565
|
-
*/
|
|
566
|
-
static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void;
|
|
567
|
-
/**
|
|
568
|
-
* More info: see HAS_LETTER_BOX
|
|
569
|
-
*
|
|
570
693
|
* @returns
|
|
571
694
|
*/
|
|
572
|
-
static
|
|
695
|
+
static isInterpolatingToScriptCams(): boolean;
|
|
573
696
|
/**
|
|
574
697
|
* @returns
|
|
575
698
|
*/
|
|
576
|
-
static
|
|
577
|
-
/**
|
|
578
|
-
* @param p0
|
|
579
|
-
* @param p1
|
|
580
|
-
*/
|
|
581
|
-
static N_0xFEB8646818294C75(p0: any, p1: any): void;
|
|
582
|
-
/**
|
|
583
|
-
* @param p0
|
|
584
|
-
*/
|
|
585
|
-
static N_0xDB382FE20C2DA222(p0: any): void;
|
|
699
|
+
static getFinalRenderedCamFov(): number;
|
|
586
700
|
/**
|
|
701
|
+
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
702
|
+
* Return type char in ida
|
|
703
|
+
* *SET_GAMEPLAY_HINT**
|
|
704
|
+
*
|
|
587
705
|
* @param p0
|
|
588
706
|
*/
|
|
589
|
-
static
|
|
707
|
+
static N_0x88544C0E3291DCAE(p0: boolean): void;
|
|
590
708
|
/**
|
|
591
|
-
* @param pos
|
|
592
|
-
* @param radius
|
|
593
709
|
* @returns
|
|
594
710
|
*/
|
|
595
|
-
static
|
|
596
|
-
/**
|
|
597
|
-
* @param camInitialHeading
|
|
598
|
-
*/
|
|
599
|
-
static setGameplayCamInitialHeading(camInitialHeading: number): void;
|
|
711
|
+
static isScreenFadedIn(): boolean;
|
|
600
712
|
/**
|
|
601
|
-
*
|
|
713
|
+
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
602
714
|
*/
|
|
603
|
-
static
|
|
715
|
+
static disableOnFootFirstPersonViewThisUpdate(): void;
|
|
604
716
|
/**
|
|
605
|
-
*
|
|
717
|
+
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
606
718
|
*/
|
|
607
|
-
static
|
|
719
|
+
static invalidateCinematicVehicleIdleMode(): void;
|
|
608
720
|
/**
|
|
609
|
-
*
|
|
610
|
-
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
611
|
-
*
|
|
612
|
-
* @param minimum
|
|
613
|
-
* @param maximum
|
|
721
|
+
* @param dictionaryName
|
|
614
722
|
*/
|
|
615
|
-
static
|
|
723
|
+
static unloadCinematicCameraLocation(dictionaryName: string | null): void;
|
|
616
724
|
/**
|
|
617
725
|
* @returns
|
|
618
726
|
*/
|
|
619
|
-
static
|
|
727
|
+
static isScreenFadedOut(): boolean;
|
|
620
728
|
/**
|
|
621
|
-
* @param
|
|
729
|
+
* @param dictionary
|
|
730
|
+
* @param shotName
|
|
731
|
+
* @param duration
|
|
622
732
|
*/
|
|
623
|
-
static
|
|
733
|
+
static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
|
|
624
734
|
/**
|
|
625
|
-
* @
|
|
735
|
+
* @returns
|
|
626
736
|
*/
|
|
627
|
-
static
|
|
737
|
+
static isDeathFailCameraRunning(): any;
|
|
628
738
|
/**
|
|
629
|
-
* @param p0
|
|
630
|
-
* @param p1
|
|
631
|
-
* @param p2
|
|
632
739
|
* @returns
|
|
633
740
|
*/
|
|
634
|
-
static
|
|
635
|
-
static N_0x3C8F74E8FE751614(): void;
|
|
741
|
+
static N_0xDC62CD70658E7A02(): any;
|
|
636
742
|
/**
|
|
637
743
|
* p6 & p7 - possibly length or time
|
|
638
744
|
*
|
|
@@ -713,81 +819,6 @@ export declare class CamStatics {
|
|
|
713
819
|
static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void;
|
|
714
820
|
static N_0x641092322A8852AB(): void;
|
|
715
821
|
static triggerMissionFailedCam(): void;
|
|
716
|
-
/**
|
|
717
|
-
* @returns
|
|
718
|
-
*/
|
|
719
|
-
static N_0x8B1A5FE7E41E52B2(): any;
|
|
720
|
-
/**
|
|
721
|
-
* Forces gameplay cam to specified ped as if you were the ped or spectating it
|
|
722
|
-
*
|
|
723
|
-
* @param ped
|
|
724
|
-
*/
|
|
725
|
-
static setGameplayCamFollowPedThisUpdate(ped: Ped): void;
|
|
726
|
-
/**
|
|
727
|
-
* @param name
|
|
728
|
-
* @param pos
|
|
729
|
-
* @param rot
|
|
730
|
-
*/
|
|
731
|
-
static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
|
|
732
|
-
/**
|
|
733
|
-
* @param camInitialPitch
|
|
734
|
-
*/
|
|
735
|
-
static setGameplayCamInitialPitch(camInitialPitch: number): void;
|
|
736
|
-
/**
|
|
737
|
-
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
738
|
-
*
|
|
739
|
-
* @param p0
|
|
740
|
-
*/
|
|
741
|
-
static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
|
|
742
|
-
/**
|
|
743
|
-
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
744
|
-
*
|
|
745
|
-
* @param p0
|
|
746
|
-
* @param p1
|
|
747
|
-
*/
|
|
748
|
-
static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void;
|
|
749
|
-
/**
|
|
750
|
-
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
751
|
-
*
|
|
752
|
-
* @param p0
|
|
753
|
-
*/
|
|
754
|
-
static destroyAllCams(p0: boolean): void;
|
|
755
|
-
/**
|
|
756
|
-
* @param cameraDictionary
|
|
757
|
-
*/
|
|
758
|
-
static destroy(cameraDictionary: string | null): void;
|
|
759
|
-
/**
|
|
760
|
-
* @returns
|
|
761
|
-
*/
|
|
762
|
-
static getPhotoModeDof(): number;
|
|
763
|
-
/**
|
|
764
|
-
* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
|
|
765
|
-
*
|
|
766
|
-
* @param locationDictName
|
|
767
|
-
* @returns
|
|
768
|
-
*/
|
|
769
|
-
static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean;
|
|
770
|
-
/**
|
|
771
|
-
* @returns
|
|
772
|
-
*/
|
|
773
|
-
static isGameplayCamRendering(): boolean;
|
|
774
|
-
/**
|
|
775
|
-
* @returns
|
|
776
|
-
*/
|
|
777
|
-
static N_0xEF9A3132A0AA6B19(): any;
|
|
778
|
-
/**
|
|
779
|
-
* @returns
|
|
780
|
-
*/
|
|
781
|
-
static getGameplayCamCoord(): Vector3;
|
|
782
|
-
/**
|
|
783
|
-
* @param p0
|
|
784
|
-
*/
|
|
785
|
-
static setCinematicButtonActive(p0: boolean): void;
|
|
786
|
-
/**
|
|
787
|
-
* @param rotationOrder
|
|
788
|
-
* @returns
|
|
789
|
-
*/
|
|
790
|
-
static getFinalRenderedCamRot(rotationOrder: number): Vector3;
|
|
791
822
|
/**
|
|
792
823
|
* @param locationDictName
|
|
793
824
|
*/
|
|
@@ -865,108 +896,77 @@ export declare class CamStatics {
|
|
|
865
896
|
*/
|
|
866
897
|
static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
|
|
867
898
|
/**
|
|
868
|
-
* @
|
|
899
|
+
* @param cameraDictionary
|
|
869
900
|
*/
|
|
870
|
-
static
|
|
901
|
+
static loadCameraDataDict(cameraDictionary: string | null): void;
|
|
871
902
|
/**
|
|
872
|
-
*
|
|
903
|
+
* Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
|
|
873
904
|
*/
|
|
874
|
-
static
|
|
905
|
+
static disableOnFootFirstPersonViewThisUpdate2(): void;
|
|
906
|
+
static N_0xF1A6FEEDF3776EF9(): void;
|
|
875
907
|
/**
|
|
876
|
-
*
|
|
877
|
-
* Return type char in ida
|
|
878
|
-
* *SET_GAMEPLAY_HINT**
|
|
908
|
+
* Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
|
|
879
909
|
*
|
|
880
910
|
* @param p0
|
|
911
|
+
* @param distance
|
|
881
912
|
*/
|
|
882
|
-
static
|
|
883
|
-
/**
|
|
884
|
-
* @returns
|
|
885
|
-
*/
|
|
886
|
-
static isScreenFadedIn(): boolean;
|
|
887
|
-
/**
|
|
888
|
-
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
889
|
-
*/
|
|
890
|
-
static disableOnFootFirstPersonViewThisUpdate(): void;
|
|
891
|
-
/**
|
|
892
|
-
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
893
|
-
*/
|
|
894
|
-
static invalidateCinematicVehicleIdleMode(): void;
|
|
895
|
-
/**
|
|
896
|
-
* @param dictionaryName
|
|
897
|
-
*/
|
|
898
|
-
static unloadCinematicCameraLocation(dictionaryName: string | null): void;
|
|
913
|
+
static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void;
|
|
899
914
|
/**
|
|
915
|
+
* More info: see HAS_LETTER_BOX
|
|
916
|
+
*
|
|
900
917
|
* @returns
|
|
901
918
|
*/
|
|
902
|
-
static
|
|
903
|
-
/**
|
|
904
|
-
* @param dictionary
|
|
905
|
-
* @param shotName
|
|
906
|
-
* @param duration
|
|
907
|
-
*/
|
|
908
|
-
static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
|
|
919
|
+
static getLetterBoxRatio(): number;
|
|
909
920
|
/**
|
|
910
921
|
* @returns
|
|
911
922
|
*/
|
|
912
|
-
static
|
|
923
|
+
static N_0x7CE9DC58E3E4755F(): any;
|
|
913
924
|
/**
|
|
914
|
-
* @
|
|
925
|
+
* @param p0
|
|
926
|
+
* @param p1
|
|
915
927
|
*/
|
|
916
|
-
static
|
|
917
|
-
static forceLetterBoxThisUpdate(): void;
|
|
928
|
+
static N_0xFEB8646818294C75(p0: any, p1: any): void;
|
|
918
929
|
/**
|
|
919
930
|
* @param p0
|
|
920
|
-
* @param p1
|
|
921
|
-
* @param p2
|
|
922
|
-
* @param p3
|
|
923
|
-
* @param p4
|
|
924
|
-
* @param p5
|
|
925
|
-
* @param p6
|
|
926
|
-
* @param p7
|
|
927
931
|
*/
|
|
928
|
-
static
|
|
932
|
+
static N_0xDB382FE20C2DA222(p0: any): void;
|
|
929
933
|
/**
|
|
930
|
-
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
931
|
-
* _SET_P* - _SET_S*
|
|
932
|
-
*
|
|
933
934
|
* @param p0
|
|
934
935
|
*/
|
|
935
|
-
static
|
|
936
|
-
static N_0x6CAB0BA160B168D2(): void;
|
|
936
|
+
static N_0x29E6655DF3590B0D(p0: any): void;
|
|
937
937
|
/**
|
|
938
|
+
* @param pos
|
|
939
|
+
* @param radius
|
|
938
940
|
* @returns
|
|
939
941
|
*/
|
|
940
|
-
static
|
|
942
|
+
static isSphereVisible(pos: Vector3, radius: number): boolean;
|
|
943
|
+
/**
|
|
944
|
+
* @param camInitialHeading
|
|
945
|
+
*/
|
|
946
|
+
static setGameplayCamInitialHeading(camInitialHeading: number): void;
|
|
941
947
|
/**
|
|
942
948
|
* @param p0
|
|
943
|
-
* @param p1
|
|
944
|
-
* @returns
|
|
945
949
|
*/
|
|
946
|
-
static
|
|
950
|
+
static stopGameplayHint(p0: boolean): void;
|
|
947
951
|
/**
|
|
948
|
-
*
|
|
952
|
+
* @param p0
|
|
949
953
|
*/
|
|
950
|
-
static
|
|
954
|
+
static N_0x0961B089947BA6D0(p0: any): void;
|
|
951
955
|
/**
|
|
952
|
-
*
|
|
956
|
+
* minimum: Degrees between -90f and 90f.
|
|
957
|
+
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
953
958
|
*
|
|
954
|
-
* @
|
|
959
|
+
* @param minimum
|
|
960
|
+
* @param maximum
|
|
955
961
|
*/
|
|
956
|
-
static
|
|
957
|
-
static N_0x18C3DFAC458783BB(): void;
|
|
958
|
-
static N_0x16E9ABDD34DDD931(): void;
|
|
962
|
+
static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void;
|
|
959
963
|
/**
|
|
960
|
-
* @
|
|
964
|
+
* @returns
|
|
961
965
|
*/
|
|
962
|
-
static
|
|
966
|
+
static N_0x6072B7420A83A03F(): any;
|
|
963
967
|
/**
|
|
964
968
|
* @param p0
|
|
965
969
|
*/
|
|
966
|
-
static
|
|
967
|
-
/**
|
|
968
|
-
* @returns
|
|
969
|
-
*/
|
|
970
|
-
static isCinematicCamRendering(): boolean;
|
|
970
|
+
static N_0xC205B3C54C6A4E37(p0: any): void;
|
|
971
971
|
}
|
|
972
972
|
//# sourceMappingURL=CamStatics.d.ts.map
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