@nativewrappers/redm-codegen 0.0.2 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +101 -101
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +147 -147
- package/dist/classes/BaseModel.d.ts +12 -12
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +18 -18
- package/dist/classes/BaseTask.d.ts +22 -22
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +29 -29
- package/dist/classes/Cam.d.ts +86 -86
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +116 -116
- package/dist/classes/Entity.d.ts +426 -425
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +594 -589
- package/dist/classes/Interior.d.ts +1 -1
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Ped.d.ts +13 -12
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +5 -0
- package/dist/classes/PedTask.d.ts +729 -729
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +951 -951
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +17 -17
- package/dist/classes/Pickup.d.ts +3 -3
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +7 -7
- package/dist/classes/Player.d.ts +164 -164
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +218 -218
- package/dist/classes/Prop.d.ts +87 -86
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +131 -126
- package/dist/classes/PropSet.d.ts +18 -18
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +25 -25
- package/dist/classes/Vehicle.d.ts +1 -0
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +5 -0
- package/dist/classes/VehicleTask.d.ts +18 -18
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +26 -26
- package/dist/classes/Volume.d.ts +1 -1
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Weapon.d.ts +277 -277
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +398 -398
- package/dist/namespaces/Aitransport.d.ts +77 -77
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +94 -94
- package/dist/namespaces/Animscene.d.ts +51 -51
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +69 -69
- package/dist/namespaces/Audio.d.ts +2 -2
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +317 -317
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +449 -449
- package/dist/namespaces/Collection.d.ts +13 -13
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +8 -8
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +60 -60
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +80 -80
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Databinding.d.ts +173 -173
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +263 -263
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +178 -178
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +242 -242
- package/dist/namespaces/Event.d.ts +62 -62
- package/dist/namespaces/Event.d.ts.map +1 -1
- package/dist/namespaces/Event.js +82 -82
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +797 -797
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1095 -1095
- package/dist/namespaces/Hud.d.ts +477 -477
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +721 -721
- package/dist/namespaces/InteriorStatics.d.ts +2 -2
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/Inventory.d.ts +216 -216
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +301 -301
- package/dist/namespaces/Itemdatabase.d.ts +8 -8
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +7 -7
- package/dist/namespaces/Law.d.ts +2 -2
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Map.d.ts +65 -65
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +91 -91
- package/dist/namespaces/Minigame.d.ts +17 -17
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +25 -25
- package/dist/namespaces/Misc.d.ts +5 -5
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.d.ts +3 -3
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.d.ts +1 -1
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Network.d.ts +1302 -1310
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1910 -1918
- package/dist/namespaces/Object.d.ts +170 -170
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +232 -232
- package/dist/namespaces/Pad.d.ts +103 -103
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +134 -134
- package/dist/namespaces/PedStatics.d.ts +3 -3
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/Perschar.d.ts +71 -71
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +106 -106
- package/dist/namespaces/Persistence.d.ts +30 -30
- package/dist/namespaces/Persistence.d.ts.map +1 -1
- package/dist/namespaces/Persistence.js +42 -42
- package/dist/namespaces/PlayerStatics.d.ts +52 -52
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +71 -71
- package/dist/namespaces/Population.d.ts +3 -3
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Posse.d.ts +28 -28
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +44 -44
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Scripts.d.ts +3 -3
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Socialclub.d.ts +1 -1
- package/dist/namespaces/Socialclub.d.ts.map +1 -1
- package/dist/namespaces/Stats.d.ts +85 -85
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +113 -113
- package/dist/namespaces/Streaming.d.ts +35 -35
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +53 -53
- package/dist/namespaces/Task.d.ts +367 -367
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +508 -508
- package/dist/namespaces/Telemetry.d.ts +198 -198
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +274 -274
- package/dist/namespaces/Uiapps.d.ts +24 -24
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +33 -33
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/VehicleStatics.d.ts +2 -2
- package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +372 -372
- package/dist/namespaces/Zone.d.ts +8 -8
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +170 -170
- package/src/classes/BaseModel.ts +21 -21
- package/src/classes/BaseTask.ts +31 -31
- package/src/classes/Cam.ts +124 -124
- package/src/classes/Entity.ts +619 -614
- package/src/classes/Interior.ts +1 -1
- package/src/classes/Ped.ts +17 -12
- package/src/classes/PedTask.ts +1011 -1011
- package/src/classes/PersChar.ts +19 -19
- package/src/classes/Pickup.ts +8 -8
- package/src/classes/Player.ts +227 -227
- package/src/classes/Prop.ts +146 -141
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/Vehicle.ts +5 -0
- package/src/classes/VehicleTask.ts +30 -30
- package/src/classes/Volume.ts +1 -1
- package/src/classes/Weapon.ts +414 -414
- package/src/namespaces/Aitransport.ts +102 -102
- package/src/namespaces/Animscene.ts +78 -78
- package/src/namespaces/Audio.ts +2 -2
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +501 -501
- package/src/namespaces/Collection.ts +16 -16
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +93 -93
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Databinding.ts +280 -280
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +249 -249
- package/src/namespaces/Event.ts +92 -92
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1155 -1155
- package/src/namespaces/Hud.ts +763 -763
- package/src/namespaces/InteriorStatics.ts +2 -2
- package/src/namespaces/Inventory.ts +321 -321
- package/src/namespaces/Itemdatabase.ts +11 -11
- package/src/namespaces/Law.ts +2 -2
- package/src/namespaces/Map.ts +104 -104
- package/src/namespaces/Minigame.ts +29 -29
- package/src/namespaces/Misc.ts +5 -5
- package/src/namespaces/Missiondata.ts +3 -3
- package/src/namespaces/Netshopping.ts +1 -1
- package/src/namespaces/Network.ts +1921 -1929
- package/src/namespaces/Object.ts +237 -237
- package/src/namespaces/Pad.ts +151 -151
- package/src/namespaces/PedStatics.ts +3 -3
- package/src/namespaces/Perschar.ts +116 -116
- package/src/namespaces/Persistence.ts +48 -48
- package/src/namespaces/PlayerStatics.ts +75 -75
- package/src/namespaces/Population.ts +3 -3
- package/src/namespaces/Posse.ts +47 -47
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Scripts.ts +3 -3
- package/src/namespaces/Socialclub.ts +1 -1
- package/src/namespaces/Stats.ts +129 -129
- package/src/namespaces/Streaming.ts +62 -62
- package/src/namespaces/Task.ts +538 -538
- package/src/namespaces/Telemetry.ts +295 -295
- package/src/namespaces/Uiapps.ts +39 -39
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/VehicleStatics.ts +2 -2
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +394 -394
- package/src/namespaces/Zone.ts +11 -11
package/src/classes/Player.ts
CHANGED
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@@ -18,294 +18,207 @@ export class Player implements IHandle {
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}
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/**
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*
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*/
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setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void {
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inv<void>('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
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}
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/**
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* Returns false if PromptType is enabled
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* Params: See 0x0751D461F06E41CE
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* Returns true if the player is riding a train.
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*
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*/
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return inv<
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}
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setLockonToFriendlyPlayers(toggle: boolean): void {
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inv<void>('0x4A056257802DD3E5', this.handle, toggle);
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isRidingTrain(): boolean {
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return inv<boolean>('0x2FB0ACADA6A238DD', this.handle, rai());
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* Sets whether all trails are hidden during Eagle Eye mode.
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* @param hide
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inv<void>('
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eagleEyeSetHideAllTrails(hide: boolean): void {
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inv<void>('0x330CA55A3647FA1C', this.handle, hide);
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}
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* _IS_PLAYER_S* - _IS_PLAYER_T*
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setResetFlag(playerResetFlag: number, p2: boolean): void {
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inv<void>('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
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}
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}
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setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void {
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inv<void>('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
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N_0x621D1B289CAF5978(): boolean {
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return inv<boolean>('0x621D1B289CAF5978', this.handle, rai());
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setReceivedDamageTakenOnHorsebackModifier(damageDecrease: number): void {
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inv<void>('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
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setCanMercyKill(toggle: boolean): void {
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inv<void>('0x39363DFD04E91496', this.handle, toggle);
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return inv<number>('
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getHasDiscoveredCharacterNameSp(p1: number, discoveryHash: string | number): any {
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return inv<number>('0x0772F87D7B07719A', this.handle, p1, _h(discoveryHash));
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}
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setInteractionPositiveResponse(speech: string | null): void {
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inv<void>('0xC6366A585659D15C', this.handle, speech);
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* This can be between 1.0f - 50.0f
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setAirDragMultiplierForPlayersVehicle(multiplier: number): void {
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inv<void>('0x5DA6500FE849DA16', this.handle, f(multiplier));
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89
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/**
|
|
130
|
-
*
|
|
90
|
+
* Only applies to HUNTERCART01
|
|
91
|
+
*
|
|
92
|
+
* @param wagon
|
|
131
93
|
*/
|
|
132
|
-
|
|
133
|
-
|
|
94
|
+
setHuntingWagon(wagon: Vehicle): void {
|
|
95
|
+
inv<void>('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
|
|
134
96
|
}
|
|
135
97
|
|
|
136
98
|
/**
|
|
137
|
-
*
|
|
138
|
-
* followMode:
|
|
139
|
-
* HORSEFOLLOWMODE_AUTO = 0,
|
|
140
|
-
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
141
|
-
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
142
|
-
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
143
|
-
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
144
|
-
* followPriority:
|
|
145
|
-
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
146
|
-
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
147
|
-
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
148
|
-
* HORSEFOLLOWPRIORITY_HIGH
|
|
99
|
+
* Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
|
|
149
100
|
*
|
|
150
|
-
* @param
|
|
101
|
+
* @param p1
|
|
151
102
|
* @param p2
|
|
152
103
|
* @param p3
|
|
153
|
-
* @param
|
|
154
|
-
* @param
|
|
155
|
-
* @param p6
|
|
104
|
+
* @param intensity
|
|
105
|
+
* @param flag
|
|
156
106
|
*/
|
|
157
|
-
|
|
158
|
-
inv<void>('
|
|
107
|
+
setDeadeyeEntityAuraIntensityWithFlag(p1: number, p2: number, p3: number, intensity: number, flag: number): void {
|
|
108
|
+
inv<void>('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
|
|
159
109
|
}
|
|
160
110
|
|
|
161
111
|
/**
|
|
162
|
-
*
|
|
163
|
-
*
|
|
164
|
-
* @param promptTextKey
|
|
112
|
+
* @param target
|
|
165
113
|
*/
|
|
166
|
-
|
|
167
|
-
inv<void>('
|
|
114
|
+
setBountyTarget(target: Player): void {
|
|
115
|
+
inv<void>('0x6ADF821FBF21920E', this.handle, target.handle);
|
|
168
116
|
}
|
|
169
117
|
|
|
170
118
|
/**
|
|
171
|
-
* Retrieves
|
|
119
|
+
* Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
|
|
172
120
|
*
|
|
173
|
-
* @param ped
|
|
174
121
|
* @returns
|
|
175
122
|
*/
|
|
176
|
-
|
|
177
|
-
return inv<number>('
|
|
123
|
+
eagleEyeAreAllTrailsHidden(): any {
|
|
124
|
+
return inv<number>('0xA62BBAAE67A05BB0', this.handle);
|
|
178
125
|
}
|
|
179
126
|
|
|
180
127
|
/**
|
|
181
128
|
* @returns
|
|
182
129
|
*/
|
|
183
|
-
|
|
184
|
-
return
|
|
130
|
+
getIsDeadeyeTaggingEnabled(): any {
|
|
131
|
+
return inv<number>('0x32348719DCED2969', this.handle);
|
|
185
132
|
}
|
|
186
133
|
|
|
187
134
|
/**
|
|
188
|
-
* @param
|
|
189
|
-
* @
|
|
135
|
+
* @param weaponGroup
|
|
136
|
+
* @param toggle
|
|
190
137
|
*/
|
|
191
|
-
|
|
192
|
-
|
|
138
|
+
setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void {
|
|
139
|
+
inv<void>('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
|
|
193
140
|
}
|
|
194
141
|
|
|
195
142
|
/**
|
|
196
|
-
*
|
|
143
|
+
* Returns false if PromptType is enabled
|
|
144
|
+
* Params: See 0x0751D461F06E41CE
|
|
145
|
+
*
|
|
146
|
+
* @param promptType
|
|
147
|
+
* @param promptMode
|
|
197
148
|
* @returns
|
|
198
149
|
*/
|
|
199
|
-
|
|
200
|
-
return inv<number>('
|
|
150
|
+
getUiPromptIsDisabled(promptType: number, promptMode: number): any {
|
|
151
|
+
return inv<number>('0x6614F9039BD31931', this.handle, promptType, promptMode);
|
|
201
152
|
}
|
|
202
153
|
|
|
203
154
|
/**
|
|
204
|
-
*
|
|
205
|
-
* Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
|
|
206
|
-
*
|
|
207
|
-
* @param amount
|
|
208
|
-
* @param p2
|
|
209
|
-
* @param p3
|
|
210
|
-
* @param p4
|
|
155
|
+
* @param toggle
|
|
211
156
|
*/
|
|
212
|
-
|
|
213
|
-
inv<void>('
|
|
157
|
+
setLockonToFriendlyPlayers(toggle: boolean): void {
|
|
158
|
+
inv<void>('0x4A056257802DD3E5', this.handle, toggle);
|
|
214
159
|
}
|
|
215
160
|
|
|
216
161
|
/**
|
|
217
|
-
*
|
|
162
|
+
* Activates the Surrender prompt for the specified player in the current frame.
|
|
218
163
|
*
|
|
219
|
-
* @param
|
|
164
|
+
* @param targetPed
|
|
165
|
+
* @param promptOrder
|
|
166
|
+
* @param p3
|
|
220
167
|
*/
|
|
221
|
-
|
|
222
|
-
inv<void>('
|
|
168
|
+
setCooperatePromptThisFrame(targetPed: Ped, promptOrder: number, p3: boolean): void {
|
|
169
|
+
inv<void>('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
|
|
223
170
|
}
|
|
224
171
|
|
|
225
172
|
/**
|
|
226
|
-
*
|
|
227
|
-
*
|
|
173
|
+
* https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
|
|
174
|
+
* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
|
|
228
175
|
*
|
|
229
|
-
* @param
|
|
230
|
-
*/
|
|
231
|
-
setSwimMultiplierForPlayer(multiplier: number): void {
|
|
232
|
-
inv<void>('0xBFCEABDE34DA5085', this.handle, f(multiplier));
|
|
233
|
-
}
|
|
234
|
-
|
|
235
|
-
/**
|
|
236
|
-
* @returns
|
|
237
|
-
*/
|
|
238
|
-
isDead(): boolean {
|
|
239
|
-
return inv<boolean>('0x2E9C3FCB6798F397', this.handle, rai());
|
|
240
|
-
}
|
|
241
|
-
|
|
242
|
-
/**
|
|
243
|
-
* @param ped
|
|
176
|
+
* @param playerResetFlag
|
|
244
177
|
* @param p2
|
|
245
178
|
*/
|
|
246
|
-
|
|
247
|
-
inv<void>('
|
|
248
|
-
}
|
|
249
|
-
|
|
250
|
-
/**
|
|
251
|
-
* Clears all Eagle Eye trails that were registered for entities associated with the specified player.
|
|
252
|
-
*/
|
|
253
|
-
eagleEyeClearRegisteredTrails(): void {
|
|
254
|
-
inv<void>('0xE5D3EB37ABC1EB03', this.handle);
|
|
179
|
+
setResetFlag(playerResetFlag: number, p2: boolean): void {
|
|
180
|
+
inv<void>('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
|
|
255
181
|
}
|
|
256
182
|
|
|
257
183
|
/**
|
|
258
|
-
* @
|
|
184
|
+
* @returns
|
|
259
185
|
*/
|
|
260
|
-
|
|
261
|
-
inv<
|
|
186
|
+
getWantedLevel(): number {
|
|
187
|
+
return inv<number>('0xABC532F9098BFD9D', this.handle, rai());
|
|
262
188
|
}
|
|
263
189
|
|
|
264
190
|
/**
|
|
265
|
-
*
|
|
266
|
-
*
|
|
267
|
-
* @returns
|
|
191
|
+
* @param closeRangeLowerBound
|
|
192
|
+
* @param closeRangeUpperBound
|
|
268
193
|
*/
|
|
269
|
-
|
|
270
|
-
|
|
271
|
-
}
|
|
272
|
-
|
|
273
|
-
resetArrestState(): void {
|
|
274
|
-
inv<void>('0x12917931C31F1750', this.handle);
|
|
194
|
+
setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void {
|
|
195
|
+
inv<void>('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
|
|
275
196
|
}
|
|
276
197
|
|
|
277
198
|
/**
|
|
278
|
-
*
|
|
279
|
-
*
|
|
280
|
-
* @param toggle
|
|
199
|
+
* @param multiplier
|
|
281
200
|
*/
|
|
282
|
-
|
|
283
|
-
inv<void>('
|
|
201
|
+
setSneakingNoiseMultiplier(multiplier: number): void {
|
|
202
|
+
inv<void>('0x4DE44FA389DCA565', this.handle, f(multiplier));
|
|
284
203
|
}
|
|
285
204
|
|
|
286
205
|
/**
|
|
287
|
-
*
|
|
206
|
+
* Sets the player's team.
|
|
288
207
|
*
|
|
289
|
-
* @param
|
|
208
|
+
* @param team
|
|
209
|
+
* @param bRestrictToThisScript
|
|
290
210
|
*/
|
|
291
|
-
|
|
292
|
-
inv<void>('
|
|
211
|
+
setTeam(team: number, bRestrictToThisScript: boolean): void {
|
|
212
|
+
inv<void>('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
|
|
293
213
|
}
|
|
294
214
|
|
|
295
215
|
/**
|
|
296
|
-
*
|
|
216
|
+
* Checks if the player's Deadeye ability is enabled.
|
|
297
217
|
*
|
|
298
218
|
* @returns
|
|
299
219
|
*/
|
|
300
|
-
|
|
301
|
-
return inv<
|
|
302
|
-
}
|
|
303
|
-
|
|
304
|
-
/**
|
|
305
|
-
* @param vehicle
|
|
306
|
-
*/
|
|
307
|
-
setMayOnlyEnterThisVehicle(vehicle: Vehicle): void {
|
|
308
|
-
inv<void>('0xDA35A134038557EC', this.handle, vehicle.handle);
|
|
220
|
+
isSpecialAbilityEnabled(): any {
|
|
221
|
+
return inv<number>('0xDE6C85975F9D4894', this.handle);
|
|
309
222
|
}
|
|
310
223
|
|
|
311
224
|
/**
|
|
@@ -1945,117 +1858,204 @@ export class Player implements IHandle {
|
|
|
1945
1858
|
}
|
|
1946
1859
|
|
|
1947
1860
|
/**
|
|
1948
|
-
*
|
|
1861
|
+
* Sets Player's Defense against AI modifier
|
|
1862
|
+
*
|
|
1863
|
+
* @param modifier
|
|
1864
|
+
*/
|
|
1865
|
+
setAiDefenseModifierAgainstAi(modifier: number): void {
|
|
1866
|
+
inv<void>('0x914071FF93AF2692', this.handle, f(modifier));
|
|
1867
|
+
}
|
|
1868
|
+
|
|
1869
|
+
/**
|
|
1870
|
+
* Gets the player's team.
|
|
1871
|
+
* Returns -1 in singleplayer.
|
|
1949
1872
|
*
|
|
1950
1873
|
* @returns
|
|
1951
1874
|
*/
|
|
1952
|
-
|
|
1953
|
-
return inv<
|
|
1875
|
+
getTeam(): number {
|
|
1876
|
+
return inv<number>('0xB464EB6A40C7975B', this.handle, rai());
|
|
1954
1877
|
}
|
|
1955
1878
|
|
|
1956
1879
|
/**
|
|
1957
|
-
*
|
|
1880
|
+
* @returns
|
|
1881
|
+
*/
|
|
1882
|
+
getHealthRechargeMultiplier(): number {
|
|
1883
|
+
return inv<number>('0x22CD23BB0C45E0CD', this.handle, raf());
|
|
1884
|
+
}
|
|
1885
|
+
|
|
1886
|
+
/**
|
|
1887
|
+
* Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
|
|
1888
|
+
* followMode:
|
|
1889
|
+
* HORSEFOLLOWMODE_AUTO = 0,
|
|
1890
|
+
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
1891
|
+
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
1892
|
+
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
1893
|
+
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
1894
|
+
* followPriority:
|
|
1895
|
+
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
1896
|
+
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
1897
|
+
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
1898
|
+
* HORSEFOLLOWPRIORITY_HIGH
|
|
1958
1899
|
*
|
|
1959
|
-
* @param
|
|
1900
|
+
* @param ped
|
|
1901
|
+
* @param p2
|
|
1902
|
+
* @param p3
|
|
1903
|
+
* @param followMode
|
|
1904
|
+
* @param followPriority
|
|
1905
|
+
* @param p6
|
|
1960
1906
|
*/
|
|
1961
|
-
|
|
1962
|
-
inv<void>('
|
|
1907
|
+
addAsFollowTarget(ped: Ped, p2: number, p3: number, followMode: number, followPriority: number, p6: boolean): void {
|
|
1908
|
+
inv<void>('0xAC22AA6DF4D1C1DE', this.handle, ped.handle, f(p2), f(p3), followMode, followPriority, p6);
|
|
1963
1909
|
}
|
|
1964
1910
|
|
|
1965
1911
|
/**
|
|
1966
|
-
*
|
|
1912
|
+
* Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
|
|
1967
1913
|
*
|
|
1968
|
-
* @
|
|
1914
|
+
* @param promptTextKey
|
|
1969
1915
|
*/
|
|
1970
|
-
|
|
1971
|
-
|
|
1916
|
+
setPromptLeaveText(promptTextKey: string | null): void {
|
|
1917
|
+
inv<void>('0x06C3DB00B69D5435', this.handle, promptTextKey);
|
|
1972
1918
|
}
|
|
1973
1919
|
|
|
1974
1920
|
/**
|
|
1975
|
-
*
|
|
1976
|
-
* Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
|
|
1921
|
+
* Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
|
|
1977
1922
|
*
|
|
1978
|
-
* @param
|
|
1923
|
+
* @param ped
|
|
1924
|
+
* @returns
|
|
1979
1925
|
*/
|
|
1980
|
-
|
|
1981
|
-
inv<
|
|
1926
|
+
getNumDeadeyeMarksOnPed(ped: Ped): any {
|
|
1927
|
+
return inv<number>('0x27AD7162D3FED01E', this.handle, ped.handle);
|
|
1982
1928
|
}
|
|
1983
1929
|
|
|
1984
1930
|
/**
|
|
1985
|
-
* @
|
|
1931
|
+
* @returns
|
|
1986
1932
|
*/
|
|
1987
|
-
|
|
1988
|
-
inv<
|
|
1933
|
+
getPed2(): Ped | null {
|
|
1934
|
+
return createFromHandle<Ped>('Ped', inv<number>('0x5EBE38A20BC51C27', this.handle, rai()));
|
|
1989
1935
|
}
|
|
1990
1936
|
|
|
1991
1937
|
/**
|
|
1992
1938
|
* @param p1
|
|
1993
|
-
* @param discoveryHash
|
|
1994
1939
|
* @returns
|
|
1995
1940
|
*/
|
|
1996
|
-
|
|
1997
|
-
return inv<number>('
|
|
1941
|
+
getIsUiPromptActive(p1: number): any {
|
|
1942
|
+
return inv<number>('0x51BEA356B1C60225', this.handle, p1);
|
|
1998
1943
|
}
|
|
1999
1944
|
|
|
2000
1945
|
/**
|
|
2001
|
-
* @param
|
|
1946
|
+
* @param horse
|
|
1947
|
+
* @returns
|
|
2002
1948
|
*/
|
|
2003
|
-
|
|
2004
|
-
inv<
|
|
1949
|
+
setPedAsTempHorse(horse: Ped): any {
|
|
1950
|
+
return inv<number>('0x227B06324234FB09', this.handle, horse.handle);
|
|
2005
1951
|
}
|
|
2006
1952
|
|
|
2007
1953
|
/**
|
|
2008
|
-
*
|
|
1954
|
+
* Restores Deadeye by given amount.
|
|
1955
|
+
* Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
|
|
2009
1956
|
*
|
|
2010
|
-
* @param
|
|
1957
|
+
* @param amount
|
|
1958
|
+
* @param p2
|
|
1959
|
+
* @param p3
|
|
1960
|
+
* @param p4
|
|
2011
1961
|
*/
|
|
2012
|
-
|
|
2013
|
-
inv<void>('
|
|
1962
|
+
specialAbilityRestoreByAmount(amount: number, p2: number, p3: number, p4: number): void {
|
|
1963
|
+
inv<void>('0x51345AE20F22C261', this.handle, f(amount), p2, p3, p4);
|
|
2014
1964
|
}
|
|
2015
1965
|
|
|
2016
1966
|
/**
|
|
2017
|
-
* Only
|
|
1967
|
+
* Only used in R* SP Script short_update
|
|
2018
1968
|
*
|
|
2019
|
-
* @param
|
|
1969
|
+
* @param delay
|
|
2020
1970
|
*/
|
|
2021
|
-
|
|
2022
|
-
inv<void>('
|
|
1971
|
+
setDeadeyeAbilityDepletionDelay(delay: number): void {
|
|
1972
|
+
inv<void>('0x870634493CB4372C', this.handle, f(delay));
|
|
2023
1973
|
}
|
|
2024
1974
|
|
|
2025
1975
|
/**
|
|
2026
|
-
*
|
|
1976
|
+
* Swim speed multiplier.
|
|
1977
|
+
* Multiplier goes up to 1.49f
|
|
2027
1978
|
*
|
|
2028
|
-
* @param
|
|
1979
|
+
* @param multiplier
|
|
1980
|
+
*/
|
|
1981
|
+
setSwimMultiplierForPlayer(multiplier: number): void {
|
|
1982
|
+
inv<void>('0xBFCEABDE34DA5085', this.handle, f(multiplier));
|
|
1983
|
+
}
|
|
1984
|
+
|
|
1985
|
+
/**
|
|
1986
|
+
* @returns
|
|
1987
|
+
*/
|
|
1988
|
+
isDead(): boolean {
|
|
1989
|
+
return inv<boolean>('0x2E9C3FCB6798F397', this.handle, rai());
|
|
1990
|
+
}
|
|
1991
|
+
|
|
1992
|
+
/**
|
|
1993
|
+
* @param ped
|
|
2029
1994
|
* @param p2
|
|
2030
|
-
* @param p3
|
|
2031
|
-
* @param intensity
|
|
2032
|
-
* @param flag
|
|
2033
1995
|
*/
|
|
2034
|
-
|
|
2035
|
-
inv<void>('
|
|
1996
|
+
N_0x310CE349E0C0EC4B(ped: Ped, p2: number): void {
|
|
1997
|
+
inv<void>('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
|
|
2036
1998
|
}
|
|
2037
1999
|
|
|
2038
2000
|
/**
|
|
2039
|
-
*
|
|
2001
|
+
* Clears all Eagle Eye trails that were registered for entities associated with the specified player.
|
|
2040
2002
|
*/
|
|
2041
|
-
|
|
2042
|
-
inv<void>('
|
|
2003
|
+
eagleEyeClearRegisteredTrails(): void {
|
|
2004
|
+
inv<void>('0xE5D3EB37ABC1EB03', this.handle);
|
|
2043
2005
|
}
|
|
2044
2006
|
|
|
2045
2007
|
/**
|
|
2046
|
-
*
|
|
2008
|
+
* @param enable
|
|
2009
|
+
*/
|
|
2010
|
+
enableCustomDeadeyeAbility(enable: boolean): void {
|
|
2011
|
+
inv<void>('0x95EE1DEE1DCD9070', this.handle, enable);
|
|
2012
|
+
}
|
|
2013
|
+
|
|
2014
|
+
/**
|
|
2015
|
+
* Returns the player's invincibility status.
|
|
2047
2016
|
*
|
|
2048
2017
|
* @returns
|
|
2049
2018
|
*/
|
|
2050
|
-
|
|
2051
|
-
return inv<
|
|
2019
|
+
getInvincible(): boolean {
|
|
2020
|
+
return inv<boolean>('0x0CBBCB2CCFA7DC4E', this.handle, rai());
|
|
2021
|
+
}
|
|
2022
|
+
|
|
2023
|
+
resetArrestState(): void {
|
|
2024
|
+
inv<void>('0x12917931C31F1750', this.handle);
|
|
2025
|
+
}
|
|
2026
|
+
|
|
2027
|
+
/**
|
|
2028
|
+
* Toggle handles wether Deadeye and Eagleeye are infinite or not.
|
|
2029
|
+
*
|
|
2030
|
+
* @param toggle
|
|
2031
|
+
*/
|
|
2032
|
+
modifyInfiniteTrailVision(toggle: boolean): void {
|
|
2033
|
+
inv<void>('0x28A13BF6B05C3D83', this.handle, toggle);
|
|
2034
|
+
}
|
|
2035
|
+
|
|
2036
|
+
/**
|
|
2037
|
+
* Simply sets you as invincible (Health will not deplete).
|
|
2038
|
+
*
|
|
2039
|
+
* @param toggle
|
|
2040
|
+
*/
|
|
2041
|
+
setInvincible(toggle: boolean): void {
|
|
2042
|
+
inv<void>('0xFEBEEBC9CBDF4B12', this.handle, toggle);
|
|
2052
2043
|
}
|
|
2053
2044
|
|
|
2054
2045
|
/**
|
|
2046
|
+
* Returns whether the player can control himself.
|
|
2047
|
+
*
|
|
2055
2048
|
* @returns
|
|
2056
2049
|
*/
|
|
2057
|
-
|
|
2058
|
-
return inv<
|
|
2050
|
+
isControlOn(): boolean {
|
|
2051
|
+
return inv<boolean>('0x7964097FCE4C244B', this.handle, rai());
|
|
2052
|
+
}
|
|
2053
|
+
|
|
2054
|
+
/**
|
|
2055
|
+
* @param vehicle
|
|
2056
|
+
*/
|
|
2057
|
+
setMayOnlyEnterThisVehicle(vehicle: Vehicle): void {
|
|
2058
|
+
inv<void>('0xDA35A134038557EC', this.handle, vehicle.handle);
|
|
2059
2059
|
}
|
|
2060
2060
|
|
|
2061
2061
|
}
|