@nativewrappers/redm-codegen 0.0.2 → 0.0.4

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Files changed (248) hide show
  1. package/dist/classes/AnimScene.d.ts +101 -101
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +147 -147
  4. package/dist/classes/BaseModel.d.ts +12 -12
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +18 -18
  7. package/dist/classes/BaseTask.d.ts +22 -22
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +29 -29
  10. package/dist/classes/Cam.d.ts +86 -86
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +116 -116
  13. package/dist/classes/Entity.d.ts +426 -425
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +594 -589
  16. package/dist/classes/Interior.d.ts +1 -1
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Ped.d.ts +13 -12
  19. package/dist/classes/Ped.d.ts.map +1 -1
  20. package/dist/classes/Ped.js +5 -0
  21. package/dist/classes/PedTask.d.ts +729 -729
  22. package/dist/classes/PedTask.d.ts.map +1 -1
  23. package/dist/classes/PedTask.js +951 -951
  24. package/dist/classes/PersChar.d.ts +11 -11
  25. package/dist/classes/PersChar.d.ts.map +1 -1
  26. package/dist/classes/PersChar.js +17 -17
  27. package/dist/classes/Pickup.d.ts +3 -3
  28. package/dist/classes/Pickup.d.ts.map +1 -1
  29. package/dist/classes/Pickup.js +7 -7
  30. package/dist/classes/Player.d.ts +164 -164
  31. package/dist/classes/Player.d.ts.map +1 -1
  32. package/dist/classes/Player.js +218 -218
  33. package/dist/classes/Prop.d.ts +87 -86
  34. package/dist/classes/Prop.d.ts.map +1 -1
  35. package/dist/classes/Prop.js +131 -126
  36. package/dist/classes/PropSet.d.ts +18 -18
  37. package/dist/classes/PropSet.d.ts.map +1 -1
  38. package/dist/classes/PropSet.js +25 -25
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +18 -18
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +26 -26
  45. package/dist/classes/Volume.d.ts +1 -1
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Weapon.d.ts +277 -277
  48. package/dist/classes/Weapon.d.ts.map +1 -1
  49. package/dist/classes/Weapon.js +398 -398
  50. package/dist/namespaces/Aitransport.d.ts +77 -77
  51. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  52. package/dist/namespaces/Aitransport.js +94 -94
  53. package/dist/namespaces/Animscene.d.ts +51 -51
  54. package/dist/namespaces/Animscene.d.ts.map +1 -1
  55. package/dist/namespaces/Animscene.js +69 -69
  56. package/dist/namespaces/Audio.d.ts +2 -2
  57. package/dist/namespaces/Audio.d.ts.map +1 -1
  58. package/dist/namespaces/Bounty.d.ts +57 -57
  59. package/dist/namespaces/Bounty.d.ts.map +1 -1
  60. package/dist/namespaces/Bounty.js +90 -90
  61. package/dist/namespaces/Brain.d.ts +15 -15
  62. package/dist/namespaces/Brain.d.ts.map +1 -1
  63. package/dist/namespaces/Brain.js +20 -20
  64. package/dist/namespaces/CamStatics.d.ts +317 -317
  65. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  66. package/dist/namespaces/CamStatics.js +449 -449
  67. package/dist/namespaces/Collection.d.ts +13 -13
  68. package/dist/namespaces/Collection.d.ts.map +1 -1
  69. package/dist/namespaces/Collection.js +8 -8
  70. package/dist/namespaces/Companion.d.ts +22 -22
  71. package/dist/namespaces/Companion.d.ts.map +1 -1
  72. package/dist/namespaces/Companion.js +30 -30
  73. package/dist/namespaces/Compendium.d.ts +60 -60
  74. package/dist/namespaces/Compendium.d.ts.map +1 -1
  75. package/dist/namespaces/Compendium.js +80 -80
  76. package/dist/namespaces/Crashlog.d.ts +10 -10
  77. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  78. package/dist/namespaces/Crashlog.js +14 -14
  79. package/dist/namespaces/Databinding.d.ts +173 -173
  80. package/dist/namespaces/Databinding.d.ts.map +1 -1
  81. package/dist/namespaces/Databinding.js +263 -263
  82. package/dist/namespaces/Dlc.d.ts +5 -5
  83. package/dist/namespaces/Dlc.d.ts.map +1 -1
  84. package/dist/namespaces/Dlc.js +9 -9
  85. package/dist/namespaces/EntityStatics.d.ts +178 -178
  86. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  87. package/dist/namespaces/EntityStatics.js +242 -242
  88. package/dist/namespaces/Event.d.ts +62 -62
  89. package/dist/namespaces/Event.d.ts.map +1 -1
  90. package/dist/namespaces/Event.js +82 -82
  91. package/dist/namespaces/Fire.d.ts +7 -7
  92. package/dist/namespaces/Fire.d.ts.map +1 -1
  93. package/dist/namespaces/Fire.js +9 -9
  94. package/dist/namespaces/Graphics.d.ts +797 -797
  95. package/dist/namespaces/Graphics.d.ts.map +1 -1
  96. package/dist/namespaces/Graphics.js +1095 -1095
  97. package/dist/namespaces/Hud.d.ts +477 -477
  98. package/dist/namespaces/Hud.d.ts.map +1 -1
  99. package/dist/namespaces/Hud.js +721 -721
  100. package/dist/namespaces/InteriorStatics.d.ts +2 -2
  101. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  102. package/dist/namespaces/Inventory.d.ts +216 -216
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +301 -301
  105. package/dist/namespaces/Itemdatabase.d.ts +8 -8
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Itemdatabase.js +7 -7
  108. package/dist/namespaces/Law.d.ts +2 -2
  109. package/dist/namespaces/Law.d.ts.map +1 -1
  110. package/dist/namespaces/Map.d.ts +65 -65
  111. package/dist/namespaces/Map.d.ts.map +1 -1
  112. package/dist/namespaces/Map.js +91 -91
  113. package/dist/namespaces/Minigame.d.ts +17 -17
  114. package/dist/namespaces/Minigame.d.ts.map +1 -1
  115. package/dist/namespaces/Minigame.js +25 -25
  116. package/dist/namespaces/Misc.d.ts +5 -5
  117. package/dist/namespaces/Misc.d.ts.map +1 -1
  118. package/dist/namespaces/Missiondata.d.ts +3 -3
  119. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  120. package/dist/namespaces/Netshopping.d.ts +1 -1
  121. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  122. package/dist/namespaces/Network.d.ts +1302 -1310
  123. package/dist/namespaces/Network.d.ts.map +1 -1
  124. package/dist/namespaces/Network.js +1910 -1918
  125. package/dist/namespaces/Object.d.ts +170 -170
  126. package/dist/namespaces/Object.d.ts.map +1 -1
  127. package/dist/namespaces/Object.js +232 -232
  128. package/dist/namespaces/Pad.d.ts +103 -103
  129. package/dist/namespaces/Pad.d.ts.map +1 -1
  130. package/dist/namespaces/Pad.js +134 -134
  131. package/dist/namespaces/PedStatics.d.ts +3 -3
  132. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  133. package/dist/namespaces/Perschar.d.ts +71 -71
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +106 -106
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/PlayerStatics.d.ts +52 -52
  140. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  141. package/dist/namespaces/PlayerStatics.js +71 -71
  142. package/dist/namespaces/Population.d.ts +3 -3
  143. package/dist/namespaces/Population.d.ts.map +1 -1
  144. package/dist/namespaces/Posse.d.ts +28 -28
  145. package/dist/namespaces/Posse.d.ts.map +1 -1
  146. package/dist/namespaces/Posse.js +44 -44
  147. package/dist/namespaces/Propset.d.ts +59 -59
  148. package/dist/namespaces/Propset.d.ts.map +1 -1
  149. package/dist/namespaces/Propset.js +81 -81
  150. package/dist/namespaces/Scripts.d.ts +3 -3
  151. package/dist/namespaces/Scripts.d.ts.map +1 -1
  152. package/dist/namespaces/Socialclub.d.ts +1 -1
  153. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  154. package/dist/namespaces/Stats.d.ts +85 -85
  155. package/dist/namespaces/Stats.d.ts.map +1 -1
  156. package/dist/namespaces/Stats.js +113 -113
  157. package/dist/namespaces/Streaming.d.ts +35 -35
  158. package/dist/namespaces/Streaming.d.ts.map +1 -1
  159. package/dist/namespaces/Streaming.js +53 -53
  160. package/dist/namespaces/Task.d.ts +367 -367
  161. package/dist/namespaces/Task.d.ts.map +1 -1
  162. package/dist/namespaces/Task.js +508 -508
  163. package/dist/namespaces/Telemetry.d.ts +198 -198
  164. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  165. package/dist/namespaces/Telemetry.js +274 -274
  166. package/dist/namespaces/Uiapps.d.ts +24 -24
  167. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  168. package/dist/namespaces/Uiapps.js +33 -33
  169. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  170. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  171. package/dist/namespaces/Uistickyfeed.js +21 -21
  172. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  173. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  174. package/dist/namespaces/Water.d.ts +27 -27
  175. package/dist/namespaces/Water.d.ts.map +1 -1
  176. package/dist/namespaces/Water.js +41 -41
  177. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  178. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  179. package/dist/namespaces/WeaponStatics.js +372 -372
  180. package/dist/namespaces/Zone.d.ts +8 -8
  181. package/dist/namespaces/Zone.d.ts.map +1 -1
  182. package/dist/namespaces/Zone.js +9 -9
  183. package/package.json +1 -1
  184. package/src/classes/AnimScene.ts +170 -170
  185. package/src/classes/BaseModel.ts +21 -21
  186. package/src/classes/BaseTask.ts +31 -31
  187. package/src/classes/Cam.ts +124 -124
  188. package/src/classes/Entity.ts +619 -614
  189. package/src/classes/Interior.ts +1 -1
  190. package/src/classes/Ped.ts +17 -12
  191. package/src/classes/PedTask.ts +1011 -1011
  192. package/src/classes/PersChar.ts +19 -19
  193. package/src/classes/Pickup.ts +8 -8
  194. package/src/classes/Player.ts +227 -227
  195. package/src/classes/Prop.ts +146 -141
  196. package/src/classes/PropSet.ts +29 -29
  197. package/src/classes/Vehicle.ts +5 -0
  198. package/src/classes/VehicleTask.ts +30 -30
  199. package/src/classes/Volume.ts +1 -1
  200. package/src/classes/Weapon.ts +414 -414
  201. package/src/namespaces/Aitransport.ts +102 -102
  202. package/src/namespaces/Animscene.ts +78 -78
  203. package/src/namespaces/Audio.ts +2 -2
  204. package/src/namespaces/Bounty.ts +102 -102
  205. package/src/namespaces/Brain.ts +22 -22
  206. package/src/namespaces/CamStatics.ts +501 -501
  207. package/src/namespaces/Collection.ts +16 -16
  208. package/src/namespaces/Companion.ts +34 -34
  209. package/src/namespaces/Compendium.ts +93 -93
  210. package/src/namespaces/Crashlog.ts +16 -16
  211. package/src/namespaces/Databinding.ts +280 -280
  212. package/src/namespaces/Dlc.ts +9 -9
  213. package/src/namespaces/EntityStatics.ts +249 -249
  214. package/src/namespaces/Event.ts +92 -92
  215. package/src/namespaces/Fire.ts +10 -10
  216. package/src/namespaces/Graphics.ts +1155 -1155
  217. package/src/namespaces/Hud.ts +763 -763
  218. package/src/namespaces/InteriorStatics.ts +2 -2
  219. package/src/namespaces/Inventory.ts +321 -321
  220. package/src/namespaces/Itemdatabase.ts +11 -11
  221. package/src/namespaces/Law.ts +2 -2
  222. package/src/namespaces/Map.ts +104 -104
  223. package/src/namespaces/Minigame.ts +29 -29
  224. package/src/namespaces/Misc.ts +5 -5
  225. package/src/namespaces/Missiondata.ts +3 -3
  226. package/src/namespaces/Netshopping.ts +1 -1
  227. package/src/namespaces/Network.ts +1921 -1929
  228. package/src/namespaces/Object.ts +237 -237
  229. package/src/namespaces/Pad.ts +151 -151
  230. package/src/namespaces/PedStatics.ts +3 -3
  231. package/src/namespaces/Perschar.ts +116 -116
  232. package/src/namespaces/Persistence.ts +48 -48
  233. package/src/namespaces/PlayerStatics.ts +75 -75
  234. package/src/namespaces/Population.ts +3 -3
  235. package/src/namespaces/Posse.ts +47 -47
  236. package/src/namespaces/Propset.ts +92 -92
  237. package/src/namespaces/Scripts.ts +3 -3
  238. package/src/namespaces/Socialclub.ts +1 -1
  239. package/src/namespaces/Stats.ts +129 -129
  240. package/src/namespaces/Streaming.ts +62 -62
  241. package/src/namespaces/Task.ts +538 -538
  242. package/src/namespaces/Telemetry.ts +295 -295
  243. package/src/namespaces/Uiapps.ts +39 -39
  244. package/src/namespaces/Uistickyfeed.ts +23 -23
  245. package/src/namespaces/VehicleStatics.ts +2 -2
  246. package/src/namespaces/Water.ts +47 -47
  247. package/src/namespaces/WeaponStatics.ts +394 -394
  248. package/src/namespaces/Zone.ts +11 -11
@@ -18,294 +18,207 @@ export class Player implements IHandle {
18
18
  }
19
19
 
20
20
  /**
21
- * @param weaponGroup
22
- * @param toggle
23
- */
24
- setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void {
25
- inv<void>('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
26
- }
27
-
28
- /**
29
- * Returns false if PromptType is enabled
30
- * Params: See 0x0751D461F06E41CE
21
+ * Returns true if the player is riding a train.
31
22
  *
32
- * @param promptType
33
- * @param promptMode
34
23
  * @returns
35
24
  */
36
- getUiPromptIsDisabled(promptType: number, promptMode: number): any {
37
- return inv<number>('0x6614F9039BD31931', this.handle, promptType, promptMode);
38
- }
39
-
40
- /**
41
- * @param toggle
42
- */
43
- setLockonToFriendlyPlayers(toggle: boolean): void {
44
- inv<void>('0x4A056257802DD3E5', this.handle, toggle);
25
+ isRidingTrain(): boolean {
26
+ return inv<boolean>('0x2FB0ACADA6A238DD', this.handle, rai());
45
27
  }
46
28
 
47
29
  /**
48
- * Activates the Surrender prompt for the specified player in the current frame.
30
+ * Sets whether all trails are hidden during Eagle Eye mode.
49
31
  *
50
- * @param targetPed
51
- * @param promptOrder
52
- * @param p3
32
+ * @param hide
53
33
  */
54
- setCooperatePromptThisFrame(targetPed: Ped, promptOrder: number, p3: boolean): void {
55
- inv<void>('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
34
+ eagleEyeSetHideAllTrails(hide: boolean): void {
35
+ inv<void>('0x330CA55A3647FA1C', this.handle, hide);
56
36
  }
57
37
 
58
38
  /**
59
- * https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
60
- * https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
39
+ * _IS_PLAYER_S* - _IS_PLAYER_T*
61
40
  *
62
- * @param playerResetFlag
63
- * @param p2
64
- */
65
- setResetFlag(playerResetFlag: number, p2: boolean): void {
66
- inv<void>('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
67
- }
68
-
69
- /**
70
41
  * @returns
71
42
  */
72
- getWantedLevel(): number {
73
- return inv<number>('0xABC532F9098BFD9D', this.handle, rai());
74
- }
75
-
76
- /**
77
- * @param closeRangeLowerBound
78
- * @param closeRangeUpperBound
79
- */
80
- setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void {
81
- inv<void>('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
43
+ N_0x621D1B289CAF5978(): boolean {
44
+ return inv<boolean>('0x621D1B289CAF5978', this.handle, rai());
82
45
  }
83
46
 
84
47
  /**
85
- * @param multiplier
48
+ * Decreases the damage the player receives while on horseback
49
+ * Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
50
+ *
51
+ * @param damageDecrease
86
52
  */
87
- setSneakingNoiseMultiplier(multiplier: number): void {
88
- inv<void>('0x4DE44FA389DCA565', this.handle, f(multiplier));
53
+ setReceivedDamageTakenOnHorsebackModifier(damageDecrease: number): void {
54
+ inv<void>('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
89
55
  }
90
56
 
91
57
  /**
92
- * Sets the player's team.
93
- *
94
- * @param team
95
- * @param bRestrictToThisScript
58
+ * @param toggle
96
59
  */
97
- setTeam(team: number, bRestrictToThisScript: boolean): void {
98
- inv<void>('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
60
+ setCanMercyKill(toggle: boolean): void {
61
+ inv<void>('0x39363DFD04E91496', this.handle, toggle);
99
62
  }
100
63
 
101
64
  /**
102
- * Checks if the player's Deadeye ability is enabled.
103
- *
65
+ * @param p1
66
+ * @param discoveryHash
104
67
  * @returns
105
68
  */
106
- isSpecialAbilityEnabled(): any {
107
- return inv<number>('0xDE6C85975F9D4894', this.handle);
69
+ getHasDiscoveredCharacterNameSp(p1: number, discoveryHash: string | number): any {
70
+ return inv<number>('0x0772F87D7B07719A', this.handle, p1, _h(discoveryHash));
108
71
  }
109
72
 
110
73
  /**
111
- * Sets Player's Defense against AI modifier
112
- *
113
- * @param modifier
74
+ * @param speech
114
75
  */
115
- setAiDefenseModifierAgainstAi(modifier: number): void {
116
- inv<void>('0x914071FF93AF2692', this.handle, f(modifier));
76
+ setInteractionPositiveResponse(speech: string | null): void {
77
+ inv<void>('0xC6366A585659D15C', this.handle, speech);
117
78
  }
118
79
 
119
80
  /**
120
- * Gets the player's team.
121
- * Returns -1 in singleplayer.
81
+ * This can be between 1.0f - 50.0f
122
82
  *
123
- * @returns
83
+ * @param multiplier
124
84
  */
125
- getTeam(): number {
126
- return inv<number>('0xB464EB6A40C7975B', this.handle, rai());
85
+ setAirDragMultiplierForPlayersVehicle(multiplier: number): void {
86
+ inv<void>('0x5DA6500FE849DA16', this.handle, f(multiplier));
127
87
  }
128
88
 
129
89
  /**
130
- * @returns
90
+ * Only applies to HUNTERCART01
91
+ *
92
+ * @param wagon
131
93
  */
132
- getHealthRechargeMultiplier(): number {
133
- return inv<number>('0x22CD23BB0C45E0CD', this.handle, raf());
94
+ setHuntingWagon(wagon: Vehicle): void {
95
+ inv<void>('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
134
96
  }
135
97
 
136
98
  /**
137
- * Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
138
- * followMode:
139
- * HORSEFOLLOWMODE_AUTO = 0,
140
- * HORSEFOLLOWMODE_SIDE_ONLY,
141
- * HORSEFOLLOWMODE_BEHIND_ONLY,
142
- * HORSEFOLLOWMODE_BEHIND_AND_SIDE,
143
- * HORSEFOLLOWMODE_BEHIND_CLOSE
144
- * followPriority:
145
- * HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
146
- * HORSEFOLLOWPRIORITY_AMBIENT,
147
- * HORSEFOLLOWPRIORITY_NORMAL,
148
- * HORSEFOLLOWPRIORITY_HIGH
99
+ * Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
149
100
  *
150
- * @param ped
101
+ * @param p1
151
102
  * @param p2
152
103
  * @param p3
153
- * @param followMode
154
- * @param followPriority
155
- * @param p6
104
+ * @param intensity
105
+ * @param flag
156
106
  */
157
- addAsFollowTarget(ped: Ped, p2: number, p3: number, followMode: number, followPriority: number, p6: boolean): void {
158
- inv<void>('0xAC22AA6DF4D1C1DE', this.handle, ped.handle, f(p2), f(p3), followMode, followPriority, p6);
107
+ setDeadeyeEntityAuraIntensityWithFlag(p1: number, p2: number, p3: number, intensity: number, flag: number): void {
108
+ inv<void>('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
159
109
  }
160
110
 
161
111
  /**
162
- * Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
163
- *
164
- * @param promptTextKey
112
+ * @param target
165
113
  */
166
- setPromptLeaveText(promptTextKey: string | null): void {
167
- inv<void>('0x06C3DB00B69D5435', this.handle, promptTextKey);
114
+ setBountyTarget(target: Player): void {
115
+ inv<void>('0x6ADF821FBF21920E', this.handle, target.handle);
168
116
  }
169
117
 
170
118
  /**
171
- * Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
119
+ * Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
172
120
  *
173
- * @param ped
174
121
  * @returns
175
122
  */
176
- getNumDeadeyeMarksOnPed(ped: Ped): any {
177
- return inv<number>('0x27AD7162D3FED01E', this.handle, ped.handle);
123
+ eagleEyeAreAllTrailsHidden(): any {
124
+ return inv<number>('0xA62BBAAE67A05BB0', this.handle);
178
125
  }
179
126
 
180
127
  /**
181
128
  * @returns
182
129
  */
183
- getPed2(): Ped | null {
184
- return createFromHandle<Ped>('Ped', inv<number>('0x5EBE38A20BC51C27', this.handle, rai()));
130
+ getIsDeadeyeTaggingEnabled(): any {
131
+ return inv<number>('0x32348719DCED2969', this.handle);
185
132
  }
186
133
 
187
134
  /**
188
- * @param p1
189
- * @returns
135
+ * @param weaponGroup
136
+ * @param toggle
190
137
  */
191
- getIsUiPromptActive(p1: number): any {
192
- return inv<number>('0x51BEA356B1C60225', this.handle, p1);
138
+ setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void {
139
+ inv<void>('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
193
140
  }
194
141
 
195
142
  /**
196
- * @param horse
143
+ * Returns false if PromptType is enabled
144
+ * Params: See 0x0751D461F06E41CE
145
+ *
146
+ * @param promptType
147
+ * @param promptMode
197
148
  * @returns
198
149
  */
199
- setPedAsTempHorse(horse: Ped): any {
200
- return inv<number>('0x227B06324234FB09', this.handle, horse.handle);
150
+ getUiPromptIsDisabled(promptType: number, promptMode: number): any {
151
+ return inv<number>('0x6614F9039BD31931', this.handle, promptType, promptMode);
201
152
  }
202
153
 
203
154
  /**
204
- * Restores Deadeye by given amount.
205
- * Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
206
- *
207
- * @param amount
208
- * @param p2
209
- * @param p3
210
- * @param p4
155
+ * @param toggle
211
156
  */
212
- specialAbilityRestoreByAmount(amount: number, p2: number, p3: number, p4: number): void {
213
- inv<void>('0x51345AE20F22C261', this.handle, f(amount), p2, p3, p4);
157
+ setLockonToFriendlyPlayers(toggle: boolean): void {
158
+ inv<void>('0x4A056257802DD3E5', this.handle, toggle);
214
159
  }
215
160
 
216
161
  /**
217
- * Only used in R* SP Script short_update
162
+ * Activates the Surrender prompt for the specified player in the current frame.
218
163
  *
219
- * @param delay
164
+ * @param targetPed
165
+ * @param promptOrder
166
+ * @param p3
220
167
  */
221
- setDeadeyeAbilityDepletionDelay(delay: number): void {
222
- inv<void>('0x870634493CB4372C', this.handle, f(delay));
168
+ setCooperatePromptThisFrame(targetPed: Ped, promptOrder: number, p3: boolean): void {
169
+ inv<void>('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
223
170
  }
224
171
 
225
172
  /**
226
- * Swim speed multiplier.
227
- * Multiplier goes up to 1.49f
173
+ * https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
174
+ * https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
228
175
  *
229
- * @param multiplier
230
- */
231
- setSwimMultiplierForPlayer(multiplier: number): void {
232
- inv<void>('0xBFCEABDE34DA5085', this.handle, f(multiplier));
233
- }
234
-
235
- /**
236
- * @returns
237
- */
238
- isDead(): boolean {
239
- return inv<boolean>('0x2E9C3FCB6798F397', this.handle, rai());
240
- }
241
-
242
- /**
243
- * @param ped
176
+ * @param playerResetFlag
244
177
  * @param p2
245
178
  */
246
- N_0x310CE349E0C0EC4B(ped: Ped, p2: number): void {
247
- inv<void>('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
248
- }
249
-
250
- /**
251
- * Clears all Eagle Eye trails that were registered for entities associated with the specified player.
252
- */
253
- eagleEyeClearRegisteredTrails(): void {
254
- inv<void>('0xE5D3EB37ABC1EB03', this.handle);
179
+ setResetFlag(playerResetFlag: number, p2: boolean): void {
180
+ inv<void>('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
255
181
  }
256
182
 
257
183
  /**
258
- * @param enable
184
+ * @returns
259
185
  */
260
- enableCustomDeadeyeAbility(enable: boolean): void {
261
- inv<void>('0x95EE1DEE1DCD9070', this.handle, enable);
186
+ getWantedLevel(): number {
187
+ return inv<number>('0xABC532F9098BFD9D', this.handle, rai());
262
188
  }
263
189
 
264
190
  /**
265
- * Returns the player's invincibility status.
266
- *
267
- * @returns
191
+ * @param closeRangeLowerBound
192
+ * @param closeRangeUpperBound
268
193
  */
269
- getInvincible(): boolean {
270
- return inv<boolean>('0x0CBBCB2CCFA7DC4E', this.handle, rai());
271
- }
272
-
273
- resetArrestState(): void {
274
- inv<void>('0x12917931C31F1750', this.handle);
194
+ setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void {
195
+ inv<void>('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
275
196
  }
276
197
 
277
198
  /**
278
- * Toggle handles wether Deadeye and Eagleeye are infinite or not.
279
- *
280
- * @param toggle
199
+ * @param multiplier
281
200
  */
282
- modifyInfiniteTrailVision(toggle: boolean): void {
283
- inv<void>('0x28A13BF6B05C3D83', this.handle, toggle);
201
+ setSneakingNoiseMultiplier(multiplier: number): void {
202
+ inv<void>('0x4DE44FA389DCA565', this.handle, f(multiplier));
284
203
  }
285
204
 
286
205
  /**
287
- * Simply sets you as invincible (Health will not deplete).
206
+ * Sets the player's team.
288
207
  *
289
- * @param toggle
208
+ * @param team
209
+ * @param bRestrictToThisScript
290
210
  */
291
- setInvincible(toggle: boolean): void {
292
- inv<void>('0xFEBEEBC9CBDF4B12', this.handle, toggle);
211
+ setTeam(team: number, bRestrictToThisScript: boolean): void {
212
+ inv<void>('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
293
213
  }
294
214
 
295
215
  /**
296
- * Returns whether the player can control himself.
216
+ * Checks if the player's Deadeye ability is enabled.
297
217
  *
298
218
  * @returns
299
219
  */
300
- isControlOn(): boolean {
301
- return inv<boolean>('0x7964097FCE4C244B', this.handle, rai());
302
- }
303
-
304
- /**
305
- * @param vehicle
306
- */
307
- setMayOnlyEnterThisVehicle(vehicle: Vehicle): void {
308
- inv<void>('0xDA35A134038557EC', this.handle, vehicle.handle);
220
+ isSpecialAbilityEnabled(): any {
221
+ return inv<number>('0xDE6C85975F9D4894', this.handle);
309
222
  }
310
223
 
311
224
  /**
@@ -1945,117 +1858,204 @@ export class Player implements IHandle {
1945
1858
  }
1946
1859
 
1947
1860
  /**
1948
- * Returns true if the player is riding a train.
1861
+ * Sets Player's Defense against AI modifier
1862
+ *
1863
+ * @param modifier
1864
+ */
1865
+ setAiDefenseModifierAgainstAi(modifier: number): void {
1866
+ inv<void>('0x914071FF93AF2692', this.handle, f(modifier));
1867
+ }
1868
+
1869
+ /**
1870
+ * Gets the player's team.
1871
+ * Returns -1 in singleplayer.
1949
1872
  *
1950
1873
  * @returns
1951
1874
  */
1952
- isRidingTrain(): boolean {
1953
- return inv<boolean>('0x2FB0ACADA6A238DD', this.handle, rai());
1875
+ getTeam(): number {
1876
+ return inv<number>('0xB464EB6A40C7975B', this.handle, rai());
1954
1877
  }
1955
1878
 
1956
1879
  /**
1957
- * Sets whether all trails are hidden during Eagle Eye mode.
1880
+ * @returns
1881
+ */
1882
+ getHealthRechargeMultiplier(): number {
1883
+ return inv<number>('0x22CD23BB0C45E0CD', this.handle, raf());
1884
+ }
1885
+
1886
+ /**
1887
+ * Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
1888
+ * followMode:
1889
+ * HORSEFOLLOWMODE_AUTO = 0,
1890
+ * HORSEFOLLOWMODE_SIDE_ONLY,
1891
+ * HORSEFOLLOWMODE_BEHIND_ONLY,
1892
+ * HORSEFOLLOWMODE_BEHIND_AND_SIDE,
1893
+ * HORSEFOLLOWMODE_BEHIND_CLOSE
1894
+ * followPriority:
1895
+ * HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
1896
+ * HORSEFOLLOWPRIORITY_AMBIENT,
1897
+ * HORSEFOLLOWPRIORITY_NORMAL,
1898
+ * HORSEFOLLOWPRIORITY_HIGH
1958
1899
  *
1959
- * @param hide
1900
+ * @param ped
1901
+ * @param p2
1902
+ * @param p3
1903
+ * @param followMode
1904
+ * @param followPriority
1905
+ * @param p6
1960
1906
  */
1961
- eagleEyeSetHideAllTrails(hide: boolean): void {
1962
- inv<void>('0x330CA55A3647FA1C', this.handle, hide);
1907
+ addAsFollowTarget(ped: Ped, p2: number, p3: number, followMode: number, followPriority: number, p6: boolean): void {
1908
+ inv<void>('0xAC22AA6DF4D1C1DE', this.handle, ped.handle, f(p2), f(p3), followMode, followPriority, p6);
1963
1909
  }
1964
1910
 
1965
1911
  /**
1966
- * _IS_PLAYER_S* - _IS_PLAYER_T*
1912
+ * Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
1967
1913
  *
1968
- * @returns
1914
+ * @param promptTextKey
1969
1915
  */
1970
- N_0x621D1B289CAF5978(): boolean {
1971
- return inv<boolean>('0x621D1B289CAF5978', this.handle, rai());
1916
+ setPromptLeaveText(promptTextKey: string | null): void {
1917
+ inv<void>('0x06C3DB00B69D5435', this.handle, promptTextKey);
1972
1918
  }
1973
1919
 
1974
1920
  /**
1975
- * Decreases the damage the player receives while on horseback
1976
- * Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
1921
+ * Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
1977
1922
  *
1978
- * @param damageDecrease
1923
+ * @param ped
1924
+ * @returns
1979
1925
  */
1980
- setReceivedDamageTakenOnHorsebackModifier(damageDecrease: number): void {
1981
- inv<void>('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
1926
+ getNumDeadeyeMarksOnPed(ped: Ped): any {
1927
+ return inv<number>('0x27AD7162D3FED01E', this.handle, ped.handle);
1982
1928
  }
1983
1929
 
1984
1930
  /**
1985
- * @param toggle
1931
+ * @returns
1986
1932
  */
1987
- setCanMercyKill(toggle: boolean): void {
1988
- inv<void>('0x39363DFD04E91496', this.handle, toggle);
1933
+ getPed2(): Ped | null {
1934
+ return createFromHandle<Ped>('Ped', inv<number>('0x5EBE38A20BC51C27', this.handle, rai()));
1989
1935
  }
1990
1936
 
1991
1937
  /**
1992
1938
  * @param p1
1993
- * @param discoveryHash
1994
1939
  * @returns
1995
1940
  */
1996
- getHasDiscoveredCharacterNameSp(p1: number, discoveryHash: string | number): any {
1997
- return inv<number>('0x0772F87D7B07719A', this.handle, p1, _h(discoveryHash));
1941
+ getIsUiPromptActive(p1: number): any {
1942
+ return inv<number>('0x51BEA356B1C60225', this.handle, p1);
1998
1943
  }
1999
1944
 
2000
1945
  /**
2001
- * @param speech
1946
+ * @param horse
1947
+ * @returns
2002
1948
  */
2003
- setInteractionPositiveResponse(speech: string | null): void {
2004
- inv<void>('0xC6366A585659D15C', this.handle, speech);
1949
+ setPedAsTempHorse(horse: Ped): any {
1950
+ return inv<number>('0x227B06324234FB09', this.handle, horse.handle);
2005
1951
  }
2006
1952
 
2007
1953
  /**
2008
- * This can be between 1.0f - 50.0f
1954
+ * Restores Deadeye by given amount.
1955
+ * Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
2009
1956
  *
2010
- * @param multiplier
1957
+ * @param amount
1958
+ * @param p2
1959
+ * @param p3
1960
+ * @param p4
2011
1961
  */
2012
- setAirDragMultiplierForPlayersVehicle(multiplier: number): void {
2013
- inv<void>('0x5DA6500FE849DA16', this.handle, f(multiplier));
1962
+ specialAbilityRestoreByAmount(amount: number, p2: number, p3: number, p4: number): void {
1963
+ inv<void>('0x51345AE20F22C261', this.handle, f(amount), p2, p3, p4);
2014
1964
  }
2015
1965
 
2016
1966
  /**
2017
- * Only applies to HUNTERCART01
1967
+ * Only used in R* SP Script short_update
2018
1968
  *
2019
- * @param wagon
1969
+ * @param delay
2020
1970
  */
2021
- setHuntingWagon(wagon: Vehicle): void {
2022
- inv<void>('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
1971
+ setDeadeyeAbilityDepletionDelay(delay: number): void {
1972
+ inv<void>('0x870634493CB4372C', this.handle, f(delay));
2023
1973
  }
2024
1974
 
2025
1975
  /**
2026
- * Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
1976
+ * Swim speed multiplier.
1977
+ * Multiplier goes up to 1.49f
2027
1978
  *
2028
- * @param p1
1979
+ * @param multiplier
1980
+ */
1981
+ setSwimMultiplierForPlayer(multiplier: number): void {
1982
+ inv<void>('0xBFCEABDE34DA5085', this.handle, f(multiplier));
1983
+ }
1984
+
1985
+ /**
1986
+ * @returns
1987
+ */
1988
+ isDead(): boolean {
1989
+ return inv<boolean>('0x2E9C3FCB6798F397', this.handle, rai());
1990
+ }
1991
+
1992
+ /**
1993
+ * @param ped
2029
1994
  * @param p2
2030
- * @param p3
2031
- * @param intensity
2032
- * @param flag
2033
1995
  */
2034
- setDeadeyeEntityAuraIntensityWithFlag(p1: number, p2: number, p3: number, intensity: number, flag: number): void {
2035
- inv<void>('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
1996
+ N_0x310CE349E0C0EC4B(ped: Ped, p2: number): void {
1997
+ inv<void>('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
2036
1998
  }
2037
1999
 
2038
2000
  /**
2039
- * @param target
2001
+ * Clears all Eagle Eye trails that were registered for entities associated with the specified player.
2040
2002
  */
2041
- setBountyTarget(target: Player): void {
2042
- inv<void>('0x6ADF821FBF21920E', this.handle, target.handle);
2003
+ eagleEyeClearRegisteredTrails(): void {
2004
+ inv<void>('0xE5D3EB37ABC1EB03', this.handle);
2043
2005
  }
2044
2006
 
2045
2007
  /**
2046
- * Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
2008
+ * @param enable
2009
+ */
2010
+ enableCustomDeadeyeAbility(enable: boolean): void {
2011
+ inv<void>('0x95EE1DEE1DCD9070', this.handle, enable);
2012
+ }
2013
+
2014
+ /**
2015
+ * Returns the player's invincibility status.
2047
2016
  *
2048
2017
  * @returns
2049
2018
  */
2050
- eagleEyeAreAllTrailsHidden(): any {
2051
- return inv<number>('0xA62BBAAE67A05BB0', this.handle);
2019
+ getInvincible(): boolean {
2020
+ return inv<boolean>('0x0CBBCB2CCFA7DC4E', this.handle, rai());
2021
+ }
2022
+
2023
+ resetArrestState(): void {
2024
+ inv<void>('0x12917931C31F1750', this.handle);
2025
+ }
2026
+
2027
+ /**
2028
+ * Toggle handles wether Deadeye and Eagleeye are infinite or not.
2029
+ *
2030
+ * @param toggle
2031
+ */
2032
+ modifyInfiniteTrailVision(toggle: boolean): void {
2033
+ inv<void>('0x28A13BF6B05C3D83', this.handle, toggle);
2034
+ }
2035
+
2036
+ /**
2037
+ * Simply sets you as invincible (Health will not deplete).
2038
+ *
2039
+ * @param toggle
2040
+ */
2041
+ setInvincible(toggle: boolean): void {
2042
+ inv<void>('0xFEBEEBC9CBDF4B12', this.handle, toggle);
2052
2043
  }
2053
2044
 
2054
2045
  /**
2046
+ * Returns whether the player can control himself.
2047
+ *
2055
2048
  * @returns
2056
2049
  */
2057
- getIsDeadeyeTaggingEnabled(): any {
2058
- return inv<number>('0x32348719DCED2969', this.handle);
2050
+ isControlOn(): boolean {
2051
+ return inv<boolean>('0x7964097FCE4C244B', this.handle, rai());
2052
+ }
2053
+
2054
+ /**
2055
+ * @param vehicle
2056
+ */
2057
+ setMayOnlyEnterThisVehicle(vehicle: Vehicle): void {
2058
+ inv<void>('0xDA35A134038557EC', this.handle, vehicle.handle);
2059
2059
  }
2060
2060
 
2061
2061
  }