@nativewrappers/redm-codegen 0.0.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (248) hide show
  1. package/dist/classes/AnimScene.d.ts +101 -101
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +147 -147
  4. package/dist/classes/BaseModel.d.ts +12 -12
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +18 -18
  7. package/dist/classes/BaseTask.d.ts +22 -22
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +29 -29
  10. package/dist/classes/Cam.d.ts +86 -86
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +116 -116
  13. package/dist/classes/Entity.d.ts +426 -425
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +594 -589
  16. package/dist/classes/Interior.d.ts +1 -1
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Ped.d.ts +13 -12
  19. package/dist/classes/Ped.d.ts.map +1 -1
  20. package/dist/classes/Ped.js +5 -0
  21. package/dist/classes/PedTask.d.ts +729 -729
  22. package/dist/classes/PedTask.d.ts.map +1 -1
  23. package/dist/classes/PedTask.js +951 -951
  24. package/dist/classes/PersChar.d.ts +11 -11
  25. package/dist/classes/PersChar.d.ts.map +1 -1
  26. package/dist/classes/PersChar.js +17 -17
  27. package/dist/classes/Pickup.d.ts +3 -3
  28. package/dist/classes/Pickup.d.ts.map +1 -1
  29. package/dist/classes/Pickup.js +7 -7
  30. package/dist/classes/Player.d.ts +164 -164
  31. package/dist/classes/Player.d.ts.map +1 -1
  32. package/dist/classes/Player.js +218 -218
  33. package/dist/classes/Prop.d.ts +87 -86
  34. package/dist/classes/Prop.d.ts.map +1 -1
  35. package/dist/classes/Prop.js +131 -126
  36. package/dist/classes/PropSet.d.ts +18 -18
  37. package/dist/classes/PropSet.d.ts.map +1 -1
  38. package/dist/classes/PropSet.js +25 -25
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +18 -18
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +26 -26
  45. package/dist/classes/Volume.d.ts +1 -1
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Weapon.d.ts +277 -277
  48. package/dist/classes/Weapon.d.ts.map +1 -1
  49. package/dist/classes/Weapon.js +398 -398
  50. package/dist/namespaces/Aitransport.d.ts +77 -77
  51. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  52. package/dist/namespaces/Aitransport.js +94 -94
  53. package/dist/namespaces/Animscene.d.ts +51 -51
  54. package/dist/namespaces/Animscene.d.ts.map +1 -1
  55. package/dist/namespaces/Animscene.js +69 -69
  56. package/dist/namespaces/Audio.d.ts +2 -2
  57. package/dist/namespaces/Audio.d.ts.map +1 -1
  58. package/dist/namespaces/Bounty.d.ts +57 -57
  59. package/dist/namespaces/Bounty.d.ts.map +1 -1
  60. package/dist/namespaces/Bounty.js +90 -90
  61. package/dist/namespaces/Brain.d.ts +15 -15
  62. package/dist/namespaces/Brain.d.ts.map +1 -1
  63. package/dist/namespaces/Brain.js +20 -20
  64. package/dist/namespaces/CamStatics.d.ts +317 -317
  65. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  66. package/dist/namespaces/CamStatics.js +449 -449
  67. package/dist/namespaces/Collection.d.ts +13 -13
  68. package/dist/namespaces/Collection.d.ts.map +1 -1
  69. package/dist/namespaces/Collection.js +8 -8
  70. package/dist/namespaces/Companion.d.ts +22 -22
  71. package/dist/namespaces/Companion.d.ts.map +1 -1
  72. package/dist/namespaces/Companion.js +30 -30
  73. package/dist/namespaces/Compendium.d.ts +60 -60
  74. package/dist/namespaces/Compendium.d.ts.map +1 -1
  75. package/dist/namespaces/Compendium.js +80 -80
  76. package/dist/namespaces/Crashlog.d.ts +10 -10
  77. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  78. package/dist/namespaces/Crashlog.js +14 -14
  79. package/dist/namespaces/Databinding.d.ts +173 -173
  80. package/dist/namespaces/Databinding.d.ts.map +1 -1
  81. package/dist/namespaces/Databinding.js +263 -263
  82. package/dist/namespaces/Dlc.d.ts +5 -5
  83. package/dist/namespaces/Dlc.d.ts.map +1 -1
  84. package/dist/namespaces/Dlc.js +9 -9
  85. package/dist/namespaces/EntityStatics.d.ts +178 -178
  86. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  87. package/dist/namespaces/EntityStatics.js +242 -242
  88. package/dist/namespaces/Event.d.ts +62 -62
  89. package/dist/namespaces/Event.d.ts.map +1 -1
  90. package/dist/namespaces/Event.js +82 -82
  91. package/dist/namespaces/Fire.d.ts +7 -7
  92. package/dist/namespaces/Fire.d.ts.map +1 -1
  93. package/dist/namespaces/Fire.js +9 -9
  94. package/dist/namespaces/Graphics.d.ts +797 -797
  95. package/dist/namespaces/Graphics.d.ts.map +1 -1
  96. package/dist/namespaces/Graphics.js +1095 -1095
  97. package/dist/namespaces/Hud.d.ts +477 -477
  98. package/dist/namespaces/Hud.d.ts.map +1 -1
  99. package/dist/namespaces/Hud.js +721 -721
  100. package/dist/namespaces/InteriorStatics.d.ts +2 -2
  101. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  102. package/dist/namespaces/Inventory.d.ts +216 -216
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +301 -301
  105. package/dist/namespaces/Itemdatabase.d.ts +8 -8
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Itemdatabase.js +7 -7
  108. package/dist/namespaces/Law.d.ts +2 -2
  109. package/dist/namespaces/Law.d.ts.map +1 -1
  110. package/dist/namespaces/Map.d.ts +65 -65
  111. package/dist/namespaces/Map.d.ts.map +1 -1
  112. package/dist/namespaces/Map.js +91 -91
  113. package/dist/namespaces/Minigame.d.ts +17 -17
  114. package/dist/namespaces/Minigame.d.ts.map +1 -1
  115. package/dist/namespaces/Minigame.js +25 -25
  116. package/dist/namespaces/Misc.d.ts +5 -5
  117. package/dist/namespaces/Misc.d.ts.map +1 -1
  118. package/dist/namespaces/Missiondata.d.ts +3 -3
  119. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  120. package/dist/namespaces/Netshopping.d.ts +1 -1
  121. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  122. package/dist/namespaces/Network.d.ts +1302 -1310
  123. package/dist/namespaces/Network.d.ts.map +1 -1
  124. package/dist/namespaces/Network.js +1910 -1918
  125. package/dist/namespaces/Object.d.ts +170 -170
  126. package/dist/namespaces/Object.d.ts.map +1 -1
  127. package/dist/namespaces/Object.js +232 -232
  128. package/dist/namespaces/Pad.d.ts +103 -103
  129. package/dist/namespaces/Pad.d.ts.map +1 -1
  130. package/dist/namespaces/Pad.js +134 -134
  131. package/dist/namespaces/PedStatics.d.ts +3 -3
  132. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  133. package/dist/namespaces/Perschar.d.ts +71 -71
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +106 -106
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/PlayerStatics.d.ts +52 -52
  140. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  141. package/dist/namespaces/PlayerStatics.js +71 -71
  142. package/dist/namespaces/Population.d.ts +3 -3
  143. package/dist/namespaces/Population.d.ts.map +1 -1
  144. package/dist/namespaces/Posse.d.ts +28 -28
  145. package/dist/namespaces/Posse.d.ts.map +1 -1
  146. package/dist/namespaces/Posse.js +44 -44
  147. package/dist/namespaces/Propset.d.ts +59 -59
  148. package/dist/namespaces/Propset.d.ts.map +1 -1
  149. package/dist/namespaces/Propset.js +81 -81
  150. package/dist/namespaces/Scripts.d.ts +3 -3
  151. package/dist/namespaces/Scripts.d.ts.map +1 -1
  152. package/dist/namespaces/Socialclub.d.ts +1 -1
  153. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  154. package/dist/namespaces/Stats.d.ts +85 -85
  155. package/dist/namespaces/Stats.d.ts.map +1 -1
  156. package/dist/namespaces/Stats.js +113 -113
  157. package/dist/namespaces/Streaming.d.ts +35 -35
  158. package/dist/namespaces/Streaming.d.ts.map +1 -1
  159. package/dist/namespaces/Streaming.js +53 -53
  160. package/dist/namespaces/Task.d.ts +367 -367
  161. package/dist/namespaces/Task.d.ts.map +1 -1
  162. package/dist/namespaces/Task.js +508 -508
  163. package/dist/namespaces/Telemetry.d.ts +198 -198
  164. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  165. package/dist/namespaces/Telemetry.js +274 -274
  166. package/dist/namespaces/Uiapps.d.ts +24 -24
  167. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  168. package/dist/namespaces/Uiapps.js +33 -33
  169. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  170. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  171. package/dist/namespaces/Uistickyfeed.js +21 -21
  172. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  173. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  174. package/dist/namespaces/Water.d.ts +27 -27
  175. package/dist/namespaces/Water.d.ts.map +1 -1
  176. package/dist/namespaces/Water.js +41 -41
  177. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  178. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  179. package/dist/namespaces/WeaponStatics.js +372 -372
  180. package/dist/namespaces/Zone.d.ts +8 -8
  181. package/dist/namespaces/Zone.d.ts.map +1 -1
  182. package/dist/namespaces/Zone.js +9 -9
  183. package/package.json +1 -1
  184. package/src/classes/AnimScene.ts +170 -170
  185. package/src/classes/BaseModel.ts +21 -21
  186. package/src/classes/BaseTask.ts +31 -31
  187. package/src/classes/Cam.ts +124 -124
  188. package/src/classes/Entity.ts +619 -614
  189. package/src/classes/Interior.ts +1 -1
  190. package/src/classes/Ped.ts +17 -12
  191. package/src/classes/PedTask.ts +1011 -1011
  192. package/src/classes/PersChar.ts +19 -19
  193. package/src/classes/Pickup.ts +8 -8
  194. package/src/classes/Player.ts +227 -227
  195. package/src/classes/Prop.ts +146 -141
  196. package/src/classes/PropSet.ts +29 -29
  197. package/src/classes/Vehicle.ts +5 -0
  198. package/src/classes/VehicleTask.ts +30 -30
  199. package/src/classes/Volume.ts +1 -1
  200. package/src/classes/Weapon.ts +414 -414
  201. package/src/namespaces/Aitransport.ts +102 -102
  202. package/src/namespaces/Animscene.ts +78 -78
  203. package/src/namespaces/Audio.ts +2 -2
  204. package/src/namespaces/Bounty.ts +102 -102
  205. package/src/namespaces/Brain.ts +22 -22
  206. package/src/namespaces/CamStatics.ts +501 -501
  207. package/src/namespaces/Collection.ts +16 -16
  208. package/src/namespaces/Companion.ts +34 -34
  209. package/src/namespaces/Compendium.ts +93 -93
  210. package/src/namespaces/Crashlog.ts +16 -16
  211. package/src/namespaces/Databinding.ts +280 -280
  212. package/src/namespaces/Dlc.ts +9 -9
  213. package/src/namespaces/EntityStatics.ts +249 -249
  214. package/src/namespaces/Event.ts +92 -92
  215. package/src/namespaces/Fire.ts +10 -10
  216. package/src/namespaces/Graphics.ts +1155 -1155
  217. package/src/namespaces/Hud.ts +763 -763
  218. package/src/namespaces/InteriorStatics.ts +2 -2
  219. package/src/namespaces/Inventory.ts +321 -321
  220. package/src/namespaces/Itemdatabase.ts +11 -11
  221. package/src/namespaces/Law.ts +2 -2
  222. package/src/namespaces/Map.ts +104 -104
  223. package/src/namespaces/Minigame.ts +29 -29
  224. package/src/namespaces/Misc.ts +5 -5
  225. package/src/namespaces/Missiondata.ts +3 -3
  226. package/src/namespaces/Netshopping.ts +1 -1
  227. package/src/namespaces/Network.ts +1921 -1929
  228. package/src/namespaces/Object.ts +237 -237
  229. package/src/namespaces/Pad.ts +151 -151
  230. package/src/namespaces/PedStatics.ts +3 -3
  231. package/src/namespaces/Perschar.ts +116 -116
  232. package/src/namespaces/Persistence.ts +48 -48
  233. package/src/namespaces/PlayerStatics.ts +75 -75
  234. package/src/namespaces/Population.ts +3 -3
  235. package/src/namespaces/Posse.ts +47 -47
  236. package/src/namespaces/Propset.ts +92 -92
  237. package/src/namespaces/Scripts.ts +3 -3
  238. package/src/namespaces/Socialclub.ts +1 -1
  239. package/src/namespaces/Stats.ts +129 -129
  240. package/src/namespaces/Streaming.ts +62 -62
  241. package/src/namespaces/Task.ts +538 -538
  242. package/src/namespaces/Telemetry.ts +295 -295
  243. package/src/namespaces/Uiapps.ts +39 -39
  244. package/src/namespaces/Uistickyfeed.ts +23 -23
  245. package/src/namespaces/VehicleStatics.ts +2 -2
  246. package/src/namespaces/Water.ts +47 -47
  247. package/src/namespaces/WeaponStatics.ts +394 -394
  248. package/src/namespaces/Zone.ts +11 -11
@@ -1,12 +1,5 @@
1
1
  import { Vector3 } from '../types/Vector3';
2
2
  export declare class Zone {
3
- /**
4
- * Returns the zone's name hash if its type matches one of the following:
5
- *
6
- * @param pos
7
- * @returns
8
- */
9
- static getWaterMapZoneAtCoords(pos: Vector3): string | number;
10
3
  /**
11
4
  * Returns name hash, see common:/data/levels/rdr3/mapzones.meta type (-1 matches any type):
12
5
  * class CMapZone
@@ -34,6 +27,13 @@ export declare class Zone {
34
27
  * @param type
35
28
  * @returns
36
29
  */
37
- static getMapZoneAtCoords(pos: Vector3, type: number): string | number;
30
+ static getMapZoneAtCoords(pos: Vector3, type: number): number;
31
+ /**
32
+ * Returns the zone's name hash if its type matches one of the following:
33
+ *
34
+ * @param pos
35
+ * @returns
36
+ */
37
+ static getWaterMapZoneAtCoords(pos: Vector3): number;
38
38
  }
39
39
  //# sourceMappingURL=Zone.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Zone.d.ts","sourceRoot":"","sources":["../../src/namespaces/Zone.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAM3C,qBAAa,IAAI;IACf;;;;;OAKG;IACH,MAAM,CAAC,uBAAuB,CAAC,GAAG,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM;IAI7D;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,MAAM,CAAC,kBAAkB,CAAC,GAAG,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM,GAAG,MAAM;CAIvE"}
1
+ {"version":3,"file":"Zone.d.ts","sourceRoot":"","sources":["../../src/namespaces/Zone.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAM3C,qBAAa,IAAI;IACf;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,MAAM,CAAC,kBAAkB,CAAC,GAAG,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM;IAI7D;;;;;OAKG;IACH,MAAM,CAAC,uBAAuB,CAAC,GAAG,EAAE,OAAO,GAAG,MAAM;CAIrD"}
@@ -1,14 +1,5 @@
1
1
  import { inv, rai, f } from '../types/NativeAliases';
2
2
  export class Zone {
3
- /**
4
- * Returns the zone's name hash if its type matches one of the following:
5
- *
6
- * @param pos
7
- * @returns
8
- */
9
- static getWaterMapZoneAtCoords(pos) {
10
- return (inv('0x5BA7A68A346A5A91', f(pos.x), f(pos.y), f(pos.z), rai())) & 0xFFFFFFFF;
11
- }
12
3
  /**
13
4
  * Returns name hash, see common:/data/levels/rdr3/mapzones.meta type (-1 matches any type):
14
5
  * class CMapZone
@@ -39,4 +30,13 @@ export class Zone {
39
30
  static getMapZoneAtCoords(pos, type) {
40
31
  return (inv('0x43AD8FC02B429D33', f(pos.x), f(pos.y), f(pos.z), type, rai())) & 0xFFFFFFFF;
41
32
  }
33
+ /**
34
+ * Returns the zone's name hash if its type matches one of the following:
35
+ *
36
+ * @param pos
37
+ * @returns
38
+ */
39
+ static getWaterMapZoneAtCoords(pos) {
40
+ return (inv('0x5BA7A68A346A5A91', f(pos.x), f(pos.y), f(pos.z), rai())) & 0xFFFFFFFF;
41
+ }
42
42
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@nativewrappers/redm-codegen",
3
- "version": "0.0.2",
3
+ "version": "0.0.4",
4
4
  "description": "Auto-generated native function bindings with class-based API",
5
5
  "type": "module",
6
6
  "main": "./dist/index.js",
@@ -17,176 +17,6 @@ export class AnimScene implements IHandle {
17
17
  return handle === 0 ? null : new AnimScene(handle);
18
18
  }
19
19
 
20
- /**
21
- * @param playbackListName
22
- * @returns
23
- */
24
- doesAnimScenePlayListExist(playbackListName: string | null): any {
25
- return inv<number>('0xA9016536015DE29D', this.handle, playbackListName);
26
- }
27
-
28
- /**
29
- * @param phaseName
30
- * @returns
31
- */
32
- isAnimScenePlaybackListPhaseActive(phaseName: string | null): any {
33
- return inv<number>('0x1F0E401031E20146', this.handle, phaseName);
34
- }
35
-
36
- /**
37
- * @param phaseName
38
- * @returns
39
- */
40
- isAnimScenePlaybackListPhaseLoaded(phaseName: string | null): any {
41
- return inv<number>('0x23E33CB9F4A3F547', this.handle, phaseName);
42
- }
43
-
44
- resumeAnimSceneFromLastCheckpoint(): void {
45
- inv<void>('0x8E1BA705F63C1925', this.handle);
46
- }
47
-
48
- /**
49
- * @param p1
50
- * @returns
51
- */
52
- isAnimSceneFinished(p1: boolean): any {
53
- return inv<number>('0xD8254CB2C586412B', this.handle, p1);
54
- }
55
-
56
- /**
57
- * @param name
58
- * @param isNetwork
59
- * @returns
60
- */
61
- getAnimSceneObject(name: string | null, isNetwork: boolean): Prop | null {
62
- return createFromHandle<Prop>('Prop', inv<number>('0xFB5674687A1B2814', this.handle, name, isNetwork, rai()));
63
- }
64
-
65
- /**
66
- * @returns
67
- */
68
- getAnimSceneRate(): number {
69
- return inv<number>('0x43C21623E42B821B', this.handle, raf());
70
- }
71
-
72
- /**
73
- * @param p1
74
- * @returns
75
- */
76
- hasAnimSceneExited(p1: boolean): any {
77
- return inv<number>('0xF94692EB9DC15D74', this.handle, p1);
78
- }
79
-
80
- /**
81
- * @param p1
82
- */
83
- fadeAnimSceneAudioIn(p1: number): void {
84
- inv<void>('0xA41351EA2A18A0AD', this.handle, f(p1));
85
- }
86
-
87
- /**
88
- * @returns
89
- */
90
- getAnimSceneDict(): string | number {
91
- return (inv<number>('0xAE5ADA4FE3E21ADC', this.handle, rai())) & 0xFFFFFFFF;
92
- }
93
-
94
- loadAnimScene(): void {
95
- inv<void>('0xAF068580194D9DC7', this.handle);
96
- }
97
-
98
- clearAnimSceneWasSkipped(): void {
99
- inv<void>('0x8A8208AE92BF87A5', this.handle);
100
- }
101
-
102
- /**
103
- * @param p1
104
- */
105
- fadeAnimSceneAudioOut(p1: number): void {
106
- inv<void>('0x323E3AD772BA5D57', this.handle, f(p1));
107
- }
108
-
109
- /**
110
- * @param entityName
111
- * @returns
112
- */
113
- isEntityExitingAnimSceneThisFrame(entityName: string | null): any {
114
- return inv<number>('0x005E6F28DD7ED58D', this.handle, entityName);
115
- }
116
-
117
- /**
118
- * @param p1
119
- * @returns
120
- */
121
- isAnimSceneMetadataLoaded(p1: boolean): any {
122
- return inv<number>('0x95531A4A20CCE7BC', this.handle, p1);
123
- }
124
-
125
- /**
126
- * Used in SP R* Scripts only
127
- * _IS_ANIM_SCENE_P*
128
- *
129
- * @param phaseName
130
- * @returns
131
- */
132
- N_0x1C5D33A4293E6DDE(phaseName: string | null): boolean {
133
- return inv<boolean>('0x1C5D33A4293E6DDE', this.handle, phaseName, rai());
134
- }
135
-
136
- triggerAnimSceneSkip(): void {
137
- inv<void>('0x4B85B3CF9197AEDF', this.handle);
138
- }
139
-
140
- /**
141
- * @param entity
142
- * @param p2
143
- */
144
- attachAnimSceneToEntityPreservingLocation(entity: Entity, p2: number): void {
145
- inv<void>('0x1C0B105C3F30B88D', this.handle, entity.handle, p2);
146
- }
147
-
148
- /**
149
- * @param playlistName
150
- * @returns
151
- */
152
- requestAnimScenePlayList(playlistName: string | null): any {
153
- return inv<number>('0xDF7B5144E25CD3FE', this.handle, playlistName);
154
- }
155
-
156
- /**
157
- * @returns
158
- */
159
- isAnimSceneSkippable(): any {
160
- return inv<number>('0x4CDFFE3189EBDBD0', this.handle);
161
- }
162
-
163
- /**
164
- * @param p1
165
- * @returns
166
- */
167
- isAnimSceneRunning(p1: boolean): any {
168
- return inv<number>('0xCBFC7725DE6CE2E0', this.handle, p1);
169
- }
170
-
171
- /**
172
- * Used in SP R* Scripts only
173
- * *IS_ANIM_SCENE**
174
- *
175
- * @returns
176
- */
177
- N_0xD70C7A30412F8FA0(): boolean {
178
- return inv<boolean>('0xD70C7A30412F8FA0', this.handle, rai());
179
- }
180
-
181
- /**
182
- * @param name
183
- * @param value
184
- * @param p3
185
- */
186
- setAnimSceneBool(name: string | null, value: boolean, p3: boolean): void {
187
- inv<void>('0x519E96C2C68B404B', this.handle, name, value, p3);
188
- }
189
-
190
20
  /**
191
21
  * @param playlistName
192
22
  * @param p2
@@ -545,6 +375,176 @@ export class AnimScene implements IHandle {
545
375
  return inv<number>('0xCDC5512A407CF08D', this.handle);
546
376
  }
547
377
 
378
+ /**
379
+ * @param playbackListName
380
+ * @returns
381
+ */
382
+ doesAnimScenePlayListExist(playbackListName: string | null): any {
383
+ return inv<number>('0xA9016536015DE29D', this.handle, playbackListName);
384
+ }
385
+
386
+ /**
387
+ * @param phaseName
388
+ * @returns
389
+ */
390
+ isAnimScenePlaybackListPhaseActive(phaseName: string | null): any {
391
+ return inv<number>('0x1F0E401031E20146', this.handle, phaseName);
392
+ }
393
+
394
+ /**
395
+ * @param phaseName
396
+ * @returns
397
+ */
398
+ isAnimScenePlaybackListPhaseLoaded(phaseName: string | null): any {
399
+ return inv<number>('0x23E33CB9F4A3F547', this.handle, phaseName);
400
+ }
401
+
402
+ resumeAnimSceneFromLastCheckpoint(): void {
403
+ inv<void>('0x8E1BA705F63C1925', this.handle);
404
+ }
405
+
406
+ /**
407
+ * @param p1
408
+ * @returns
409
+ */
410
+ isAnimSceneFinished(p1: boolean): any {
411
+ return inv<number>('0xD8254CB2C586412B', this.handle, p1);
412
+ }
413
+
414
+ /**
415
+ * @param name
416
+ * @param isNetwork
417
+ * @returns
418
+ */
419
+ getAnimSceneObject(name: string | null, isNetwork: boolean): Prop | null {
420
+ return createFromHandle<Prop>('Prop', inv<number>('0xFB5674687A1B2814', this.handle, name, isNetwork, rai()));
421
+ }
422
+
423
+ /**
424
+ * @returns
425
+ */
426
+ getAnimSceneRate(): number {
427
+ return inv<number>('0x43C21623E42B821B', this.handle, raf());
428
+ }
429
+
430
+ /**
431
+ * @param p1
432
+ * @returns
433
+ */
434
+ hasAnimSceneExited(p1: boolean): any {
435
+ return inv<number>('0xF94692EB9DC15D74', this.handle, p1);
436
+ }
437
+
438
+ /**
439
+ * @param p1
440
+ */
441
+ fadeAnimSceneAudioIn(p1: number): void {
442
+ inv<void>('0xA41351EA2A18A0AD', this.handle, f(p1));
443
+ }
444
+
445
+ /**
446
+ * @returns
447
+ */
448
+ getAnimSceneDict(): number {
449
+ return (inv<number>('0xAE5ADA4FE3E21ADC', this.handle, rai())) & 0xFFFFFFFF;
450
+ }
451
+
452
+ loadAnimScene(): void {
453
+ inv<void>('0xAF068580194D9DC7', this.handle);
454
+ }
455
+
456
+ clearAnimSceneWasSkipped(): void {
457
+ inv<void>('0x8A8208AE92BF87A5', this.handle);
458
+ }
459
+
460
+ /**
461
+ * @param p1
462
+ */
463
+ fadeAnimSceneAudioOut(p1: number): void {
464
+ inv<void>('0x323E3AD772BA5D57', this.handle, f(p1));
465
+ }
466
+
467
+ /**
468
+ * @param entityName
469
+ * @returns
470
+ */
471
+ isEntityExitingAnimSceneThisFrame(entityName: string | null): any {
472
+ return inv<number>('0x005E6F28DD7ED58D', this.handle, entityName);
473
+ }
474
+
475
+ /**
476
+ * @param p1
477
+ * @returns
478
+ */
479
+ isAnimSceneMetadataLoaded(p1: boolean): any {
480
+ return inv<number>('0x95531A4A20CCE7BC', this.handle, p1);
481
+ }
482
+
483
+ /**
484
+ * Used in SP R* Scripts only
485
+ * _IS_ANIM_SCENE_P*
486
+ *
487
+ * @param phaseName
488
+ * @returns
489
+ */
490
+ N_0x1C5D33A4293E6DDE(phaseName: string | null): boolean {
491
+ return inv<boolean>('0x1C5D33A4293E6DDE', this.handle, phaseName, rai());
492
+ }
493
+
494
+ triggerAnimSceneSkip(): void {
495
+ inv<void>('0x4B85B3CF9197AEDF', this.handle);
496
+ }
497
+
498
+ /**
499
+ * @param entity
500
+ * @param p2
501
+ */
502
+ attachAnimSceneToEntityPreservingLocation(entity: Entity, p2: number): void {
503
+ inv<void>('0x1C0B105C3F30B88D', this.handle, entity.handle, p2);
504
+ }
505
+
506
+ /**
507
+ * @param playlistName
508
+ * @returns
509
+ */
510
+ requestAnimScenePlayList(playlistName: string | null): any {
511
+ return inv<number>('0xDF7B5144E25CD3FE', this.handle, playlistName);
512
+ }
513
+
514
+ /**
515
+ * @returns
516
+ */
517
+ isAnimSceneSkippable(): any {
518
+ return inv<number>('0x4CDFFE3189EBDBD0', this.handle);
519
+ }
520
+
521
+ /**
522
+ * @param p1
523
+ * @returns
524
+ */
525
+ isAnimSceneRunning(p1: boolean): any {
526
+ return inv<number>('0xCBFC7725DE6CE2E0', this.handle, p1);
527
+ }
528
+
529
+ /**
530
+ * Used in SP R* Scripts only
531
+ * *IS_ANIM_SCENE**
532
+ *
533
+ * @returns
534
+ */
535
+ N_0xD70C7A30412F8FA0(): boolean {
536
+ return inv<boolean>('0xD70C7A30412F8FA0', this.handle, rai());
537
+ }
538
+
539
+ /**
540
+ * @param name
541
+ * @param value
542
+ * @param p3
543
+ */
544
+ setAnimSceneBool(name: string | null, value: boolean, p3: boolean): void {
545
+ inv<void>('0x519E96C2C68B404B', this.handle, name, value, p3);
546
+ }
547
+
548
548
  /**
549
549
  * @returns
550
550
  */
@@ -11,27 +11,6 @@ export class BaseModel {
11
11
  this.hash = hash;
12
12
  }
13
13
 
14
- /**
15
- * @returns
16
- */
17
- hasNamedPtfxAssetLoaded(): boolean {
18
- return inv<boolean>('0x65BB72F29138F5D6', this.hash, rai());
19
- }
20
-
21
- /**
22
- * _SET_E* or _SET_F*
23
- */
24
- N_0x032A14D082A9B269(): void {
25
- inv<void>('0x032A14D082A9B269', this.hash);
26
- }
27
-
28
- /**
29
- * Marks the model as no longer needed.
30
- */
31
- setModelAsNoLongerNeeded(): void {
32
- inv<void>('0x4AD96EF928BD4F9A', this.hash);
33
- }
34
-
35
14
  /**
36
15
  * Old name: _REQUEST_IMAP_2
37
16
  */
@@ -61,6 +40,27 @@ export class BaseModel {
61
40
  inv<void>('0xAC37644A538F7524', this.hash);
62
41
  }
63
42
 
43
+ /**
44
+ * @returns
45
+ */
46
+ hasNamedPtfxAssetLoaded(): boolean {
47
+ return inv<boolean>('0x65BB72F29138F5D6', this.hash, rai());
48
+ }
49
+
50
+ /**
51
+ * _SET_E* or _SET_F*
52
+ */
53
+ N_0x032A14D082A9B269(): void {
54
+ inv<void>('0x032A14D082A9B269', this.hash);
55
+ }
56
+
57
+ /**
58
+ * Marks the model as no longer needed.
59
+ */
60
+ setModelAsNoLongerNeeded(): void {
61
+ inv<void>('0x4AD96EF928BD4F9A', this.hash);
62
+ }
63
+
64
64
  /**
65
65
  * @returns
66
66
  */
@@ -14,13 +14,6 @@ export class BaseTask {
14
14
  this.entity = entity;
15
15
  }
16
16
 
17
- /**
18
- * @param p1
19
- */
20
- N_0xF3C3503276F4A034(p1: any): void {
21
- inv<void>('0xF3C3503276F4A034', this.entity.handle, p1);
22
- }
23
-
24
17
  /**
25
18
  * Returns m_eContainerState
26
19
  *
@@ -46,11 +39,10 @@ export class BaseTask {
46
39
  }
47
40
 
48
41
  /**
49
- * @returns args
42
+ * @returns
50
43
  */
51
- playEntityScriptedAnim(): number {
52
- const result = inv<number>('0x77A1EEC547E7FCF1', this.entity.handle, pvi());
53
- return result;
44
+ getIsCarriableEntity(): any {
45
+ return inv<number>('0x0CCFE72B43C9CF96', this.entity.handle);
54
46
  }
55
47
 
56
48
  /**
@@ -69,27 +61,11 @@ export class BaseTask {
69
61
  }
70
62
 
71
63
  /**
72
- * carriableSlot:
73
- * 7 > Back of a horse
74
- * 6 > Right side of a horse
75
- * 5 > Left side of a horse
76
- * flags:
77
- * 512: enables the prompt being the name of the item when using a generic item
78
- *
79
- * @param carryConfig
80
- * @param carrier
81
- * @param carriableSlot
82
- * @param flags
83
- */
84
- carriable(carryConfig: string | number, carrier: Ped, carriableSlot: number, flags: number): void {
85
- inv<void>('0xF0B4F759F35CC7F5', this.entity.handle, _h(carryConfig), carrier.handle, carriableSlot, flags);
86
- }
87
-
88
- /**
89
- * @returns
64
+ * @returns args
90
65
  */
91
- getIsCarriableEntity(): any {
92
- return inv<number>('0x0CCFE72B43C9CF96', this.entity.handle);
66
+ playEntityScriptedAnim(): number {
67
+ const result = inv<number>('0x77A1EEC547E7FCF1', this.entity.handle, pvi());
68
+ return result;
93
69
  }
94
70
 
95
71
  /**
@@ -106,6 +82,13 @@ export class BaseTask {
106
82
  return inv<number>('0x640A602946A8C972', this.entity.handle, rai());
107
83
  }
108
84
 
85
+ /**
86
+ * @param p1
87
+ */
88
+ N_0xF3C3503276F4A034(p1: any): void {
89
+ inv<void>('0xF3C3503276F4A034', this.entity.handle, p1);
90
+ }
91
+
109
92
  /**
110
93
  * @param targetEntity
111
94
  * @param duration
@@ -151,4 +134,21 @@ export class BaseTask {
151
134
  inv<void>('0x2416EC2F31F75266', this.entity.handle, targetEntity.handle, duration, p3, p4);
152
135
  }
153
136
 
137
+ /**
138
+ * carriableSlot:
139
+ * 7 > Back of a horse
140
+ * 6 > Right side of a horse
141
+ * 5 > Left side of a horse
142
+ * flags:
143
+ * 512: enables the prompt being the name of the item when using a generic item
144
+ *
145
+ * @param carryConfig
146
+ * @param carrier
147
+ * @param carriableSlot
148
+ * @param flags
149
+ */
150
+ carriable(carryConfig: string | number, carrier: Ped, carriableSlot: number, flags: number): void {
151
+ inv<void>('0xF0B4F759F35CC7F5', this.entity.handle, _h(carryConfig), carrier.handle, carriableSlot, flags);
152
+ }
153
+
154
154
  }