@nativewrappers/redm-codegen 0.0.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (248) hide show
  1. package/dist/classes/AnimScene.d.ts +101 -101
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +147 -147
  4. package/dist/classes/BaseModel.d.ts +12 -12
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +18 -18
  7. package/dist/classes/BaseTask.d.ts +22 -22
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +29 -29
  10. package/dist/classes/Cam.d.ts +86 -86
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +116 -116
  13. package/dist/classes/Entity.d.ts +426 -425
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +594 -589
  16. package/dist/classes/Interior.d.ts +1 -1
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Ped.d.ts +13 -12
  19. package/dist/classes/Ped.d.ts.map +1 -1
  20. package/dist/classes/Ped.js +5 -0
  21. package/dist/classes/PedTask.d.ts +729 -729
  22. package/dist/classes/PedTask.d.ts.map +1 -1
  23. package/dist/classes/PedTask.js +951 -951
  24. package/dist/classes/PersChar.d.ts +11 -11
  25. package/dist/classes/PersChar.d.ts.map +1 -1
  26. package/dist/classes/PersChar.js +17 -17
  27. package/dist/classes/Pickup.d.ts +3 -3
  28. package/dist/classes/Pickup.d.ts.map +1 -1
  29. package/dist/classes/Pickup.js +7 -7
  30. package/dist/classes/Player.d.ts +164 -164
  31. package/dist/classes/Player.d.ts.map +1 -1
  32. package/dist/classes/Player.js +218 -218
  33. package/dist/classes/Prop.d.ts +87 -86
  34. package/dist/classes/Prop.d.ts.map +1 -1
  35. package/dist/classes/Prop.js +131 -126
  36. package/dist/classes/PropSet.d.ts +18 -18
  37. package/dist/classes/PropSet.d.ts.map +1 -1
  38. package/dist/classes/PropSet.js +25 -25
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +18 -18
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +26 -26
  45. package/dist/classes/Volume.d.ts +1 -1
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Weapon.d.ts +277 -277
  48. package/dist/classes/Weapon.d.ts.map +1 -1
  49. package/dist/classes/Weapon.js +398 -398
  50. package/dist/namespaces/Aitransport.d.ts +77 -77
  51. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  52. package/dist/namespaces/Aitransport.js +94 -94
  53. package/dist/namespaces/Animscene.d.ts +51 -51
  54. package/dist/namespaces/Animscene.d.ts.map +1 -1
  55. package/dist/namespaces/Animscene.js +69 -69
  56. package/dist/namespaces/Audio.d.ts +2 -2
  57. package/dist/namespaces/Audio.d.ts.map +1 -1
  58. package/dist/namespaces/Bounty.d.ts +57 -57
  59. package/dist/namespaces/Bounty.d.ts.map +1 -1
  60. package/dist/namespaces/Bounty.js +90 -90
  61. package/dist/namespaces/Brain.d.ts +15 -15
  62. package/dist/namespaces/Brain.d.ts.map +1 -1
  63. package/dist/namespaces/Brain.js +20 -20
  64. package/dist/namespaces/CamStatics.d.ts +317 -317
  65. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  66. package/dist/namespaces/CamStatics.js +449 -449
  67. package/dist/namespaces/Collection.d.ts +13 -13
  68. package/dist/namespaces/Collection.d.ts.map +1 -1
  69. package/dist/namespaces/Collection.js +8 -8
  70. package/dist/namespaces/Companion.d.ts +22 -22
  71. package/dist/namespaces/Companion.d.ts.map +1 -1
  72. package/dist/namespaces/Companion.js +30 -30
  73. package/dist/namespaces/Compendium.d.ts +60 -60
  74. package/dist/namespaces/Compendium.d.ts.map +1 -1
  75. package/dist/namespaces/Compendium.js +80 -80
  76. package/dist/namespaces/Crashlog.d.ts +10 -10
  77. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  78. package/dist/namespaces/Crashlog.js +14 -14
  79. package/dist/namespaces/Databinding.d.ts +173 -173
  80. package/dist/namespaces/Databinding.d.ts.map +1 -1
  81. package/dist/namespaces/Databinding.js +263 -263
  82. package/dist/namespaces/Dlc.d.ts +5 -5
  83. package/dist/namespaces/Dlc.d.ts.map +1 -1
  84. package/dist/namespaces/Dlc.js +9 -9
  85. package/dist/namespaces/EntityStatics.d.ts +178 -178
  86. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  87. package/dist/namespaces/EntityStatics.js +242 -242
  88. package/dist/namespaces/Event.d.ts +62 -62
  89. package/dist/namespaces/Event.d.ts.map +1 -1
  90. package/dist/namespaces/Event.js +82 -82
  91. package/dist/namespaces/Fire.d.ts +7 -7
  92. package/dist/namespaces/Fire.d.ts.map +1 -1
  93. package/dist/namespaces/Fire.js +9 -9
  94. package/dist/namespaces/Graphics.d.ts +797 -797
  95. package/dist/namespaces/Graphics.d.ts.map +1 -1
  96. package/dist/namespaces/Graphics.js +1095 -1095
  97. package/dist/namespaces/Hud.d.ts +477 -477
  98. package/dist/namespaces/Hud.d.ts.map +1 -1
  99. package/dist/namespaces/Hud.js +721 -721
  100. package/dist/namespaces/InteriorStatics.d.ts +2 -2
  101. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  102. package/dist/namespaces/Inventory.d.ts +216 -216
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +301 -301
  105. package/dist/namespaces/Itemdatabase.d.ts +8 -8
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Itemdatabase.js +7 -7
  108. package/dist/namespaces/Law.d.ts +2 -2
  109. package/dist/namespaces/Law.d.ts.map +1 -1
  110. package/dist/namespaces/Map.d.ts +65 -65
  111. package/dist/namespaces/Map.d.ts.map +1 -1
  112. package/dist/namespaces/Map.js +91 -91
  113. package/dist/namespaces/Minigame.d.ts +17 -17
  114. package/dist/namespaces/Minigame.d.ts.map +1 -1
  115. package/dist/namespaces/Minigame.js +25 -25
  116. package/dist/namespaces/Misc.d.ts +5 -5
  117. package/dist/namespaces/Misc.d.ts.map +1 -1
  118. package/dist/namespaces/Missiondata.d.ts +3 -3
  119. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  120. package/dist/namespaces/Netshopping.d.ts +1 -1
  121. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  122. package/dist/namespaces/Network.d.ts +1302 -1310
  123. package/dist/namespaces/Network.d.ts.map +1 -1
  124. package/dist/namespaces/Network.js +1910 -1918
  125. package/dist/namespaces/Object.d.ts +170 -170
  126. package/dist/namespaces/Object.d.ts.map +1 -1
  127. package/dist/namespaces/Object.js +232 -232
  128. package/dist/namespaces/Pad.d.ts +103 -103
  129. package/dist/namespaces/Pad.d.ts.map +1 -1
  130. package/dist/namespaces/Pad.js +134 -134
  131. package/dist/namespaces/PedStatics.d.ts +3 -3
  132. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  133. package/dist/namespaces/Perschar.d.ts +71 -71
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +106 -106
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/PlayerStatics.d.ts +52 -52
  140. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  141. package/dist/namespaces/PlayerStatics.js +71 -71
  142. package/dist/namespaces/Population.d.ts +3 -3
  143. package/dist/namespaces/Population.d.ts.map +1 -1
  144. package/dist/namespaces/Posse.d.ts +28 -28
  145. package/dist/namespaces/Posse.d.ts.map +1 -1
  146. package/dist/namespaces/Posse.js +44 -44
  147. package/dist/namespaces/Propset.d.ts +59 -59
  148. package/dist/namespaces/Propset.d.ts.map +1 -1
  149. package/dist/namespaces/Propset.js +81 -81
  150. package/dist/namespaces/Scripts.d.ts +3 -3
  151. package/dist/namespaces/Scripts.d.ts.map +1 -1
  152. package/dist/namespaces/Socialclub.d.ts +1 -1
  153. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  154. package/dist/namespaces/Stats.d.ts +85 -85
  155. package/dist/namespaces/Stats.d.ts.map +1 -1
  156. package/dist/namespaces/Stats.js +113 -113
  157. package/dist/namespaces/Streaming.d.ts +35 -35
  158. package/dist/namespaces/Streaming.d.ts.map +1 -1
  159. package/dist/namespaces/Streaming.js +53 -53
  160. package/dist/namespaces/Task.d.ts +367 -367
  161. package/dist/namespaces/Task.d.ts.map +1 -1
  162. package/dist/namespaces/Task.js +508 -508
  163. package/dist/namespaces/Telemetry.d.ts +198 -198
  164. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  165. package/dist/namespaces/Telemetry.js +274 -274
  166. package/dist/namespaces/Uiapps.d.ts +24 -24
  167. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  168. package/dist/namespaces/Uiapps.js +33 -33
  169. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  170. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  171. package/dist/namespaces/Uistickyfeed.js +21 -21
  172. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  173. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  174. package/dist/namespaces/Water.d.ts +27 -27
  175. package/dist/namespaces/Water.d.ts.map +1 -1
  176. package/dist/namespaces/Water.js +41 -41
  177. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  178. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  179. package/dist/namespaces/WeaponStatics.js +372 -372
  180. package/dist/namespaces/Zone.d.ts +8 -8
  181. package/dist/namespaces/Zone.d.ts.map +1 -1
  182. package/dist/namespaces/Zone.js +9 -9
  183. package/package.json +1 -1
  184. package/src/classes/AnimScene.ts +170 -170
  185. package/src/classes/BaseModel.ts +21 -21
  186. package/src/classes/BaseTask.ts +31 -31
  187. package/src/classes/Cam.ts +124 -124
  188. package/src/classes/Entity.ts +619 -614
  189. package/src/classes/Interior.ts +1 -1
  190. package/src/classes/Ped.ts +17 -12
  191. package/src/classes/PedTask.ts +1011 -1011
  192. package/src/classes/PersChar.ts +19 -19
  193. package/src/classes/Pickup.ts +8 -8
  194. package/src/classes/Player.ts +227 -227
  195. package/src/classes/Prop.ts +146 -141
  196. package/src/classes/PropSet.ts +29 -29
  197. package/src/classes/Vehicle.ts +5 -0
  198. package/src/classes/VehicleTask.ts +30 -30
  199. package/src/classes/Volume.ts +1 -1
  200. package/src/classes/Weapon.ts +414 -414
  201. package/src/namespaces/Aitransport.ts +102 -102
  202. package/src/namespaces/Animscene.ts +78 -78
  203. package/src/namespaces/Audio.ts +2 -2
  204. package/src/namespaces/Bounty.ts +102 -102
  205. package/src/namespaces/Brain.ts +22 -22
  206. package/src/namespaces/CamStatics.ts +501 -501
  207. package/src/namespaces/Collection.ts +16 -16
  208. package/src/namespaces/Companion.ts +34 -34
  209. package/src/namespaces/Compendium.ts +93 -93
  210. package/src/namespaces/Crashlog.ts +16 -16
  211. package/src/namespaces/Databinding.ts +280 -280
  212. package/src/namespaces/Dlc.ts +9 -9
  213. package/src/namespaces/EntityStatics.ts +249 -249
  214. package/src/namespaces/Event.ts +92 -92
  215. package/src/namespaces/Fire.ts +10 -10
  216. package/src/namespaces/Graphics.ts +1155 -1155
  217. package/src/namespaces/Hud.ts +763 -763
  218. package/src/namespaces/InteriorStatics.ts +2 -2
  219. package/src/namespaces/Inventory.ts +321 -321
  220. package/src/namespaces/Itemdatabase.ts +11 -11
  221. package/src/namespaces/Law.ts +2 -2
  222. package/src/namespaces/Map.ts +104 -104
  223. package/src/namespaces/Minigame.ts +29 -29
  224. package/src/namespaces/Misc.ts +5 -5
  225. package/src/namespaces/Missiondata.ts +3 -3
  226. package/src/namespaces/Netshopping.ts +1 -1
  227. package/src/namespaces/Network.ts +1921 -1929
  228. package/src/namespaces/Object.ts +237 -237
  229. package/src/namespaces/Pad.ts +151 -151
  230. package/src/namespaces/PedStatics.ts +3 -3
  231. package/src/namespaces/Perschar.ts +116 -116
  232. package/src/namespaces/Persistence.ts +48 -48
  233. package/src/namespaces/PlayerStatics.ts +75 -75
  234. package/src/namespaces/Population.ts +3 -3
  235. package/src/namespaces/Posse.ts +47 -47
  236. package/src/namespaces/Propset.ts +92 -92
  237. package/src/namespaces/Scripts.ts +3 -3
  238. package/src/namespaces/Socialclub.ts +1 -1
  239. package/src/namespaces/Stats.ts +129 -129
  240. package/src/namespaces/Streaming.ts +62 -62
  241. package/src/namespaces/Task.ts +538 -538
  242. package/src/namespaces/Telemetry.ts +295 -295
  243. package/src/namespaces/Uiapps.ts +39 -39
  244. package/src/namespaces/Uistickyfeed.ts +23 -23
  245. package/src/namespaces/VehicleStatics.ts +2 -2
  246. package/src/namespaces/Water.ts +47 -47
  247. package/src/namespaces/WeaponStatics.ts +394 -394
  248. package/src/namespaces/Zone.ts +11 -11
@@ -5,7 +5,16 @@ export declare class PersChar implements IHandle {
5
5
  handle: number;
6
6
  constructor(handle: number);
7
7
  static fromHandle(handle: number): PersChar | null;
8
- retaskPersistentCharacter(): void;
8
+ /**
9
+ * @returns
10
+ */
11
+ revivePerschar(): any;
12
+ N_0x4F81EAD1DE8FA19B(): void;
13
+ /**
14
+ * @param p1
15
+ * @returns
16
+ */
17
+ forceSpawnPerschar(p1: boolean): Entity | null;
9
18
  N_0xFCC6DB8DBE709BC8(): void;
10
19
  N_0xA8C406C2A56EDC16(): void;
11
20
  /**
@@ -21,19 +30,10 @@ export declare class PersChar implements IHandle {
21
30
  * @returns
22
31
  */
23
32
  isPersistentCharacterValid(): any;
24
- /**
25
- * @returns
26
- */
27
- revivePerschar(): any;
28
- N_0x4F81EAD1DE8FA19B(): void;
29
33
  /**
30
34
  * @returns
31
35
  */
32
36
  getPedIndex(): Ped | null;
33
- /**
34
- * @param p1
35
- * @returns
36
- */
37
- forceSpawnPerschar(p1: boolean): Entity | null;
37
+ retaskPersistentCharacter(): void;
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  }
39
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  //# sourceMappingURL=PersChar.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PersChar.d.ts","sourceRoot":"","sources":["../../src/classes/PersChar.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAK1C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,QAAS,YAAW,OAAO;IACnB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ,GAAG,IAAI;IAIlD,yBAAyB,IAAI,IAAI;IAIjC,oBAAoB,IAAI,IAAI;IAI5B,oBAAoB,IAAI,IAAI;IAI5B;;OAEG;IACH,yBAAyB,IAAI,GAAG;IAIhC,oBAAoB,IAAI,IAAI;IAI5B,oBAAoB,IAAI,IAAI;IAI5B,oBAAoB,IAAI,IAAI;IAI5B,cAAc,IAAI,IAAI;IAItB,oBAAoB,IAAI,IAAI;IAI5B;;OAEG;IACH,0BAA0B,IAAI,GAAG;IAIjC;;OAEG;IACH,cAAc,IAAI,GAAG;IAIrB,oBAAoB,IAAI,IAAI;IAI5B;;OAEG;IACH,WAAW,IAAI,GAAG,GAAG,IAAI;IAIzB;;;OAGG;IACH,kBAAkB,CAAC,EAAE,EAAE,OAAO,GAAG,MAAM,GAAG,IAAI;CAI/C"}
1
+ {"version":3,"file":"PersChar.d.ts","sourceRoot":"","sources":["../../src/classes/PersChar.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAK1C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,QAAS,YAAW,OAAO;IACnB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ,GAAG,IAAI;IAIlD;;OAEG;IACH,cAAc,IAAI,GAAG;IAIrB,oBAAoB,IAAI,IAAI;IAI5B;;;OAGG;IACH,kBAAkB,CAAC,EAAE,EAAE,OAAO,GAAG,MAAM,GAAG,IAAI;IAI9C,oBAAoB,IAAI,IAAI;IAI5B,oBAAoB,IAAI,IAAI;IAI5B;;OAEG;IACH,yBAAyB,IAAI,GAAG;IAIhC,oBAAoB,IAAI,IAAI;IAI5B,oBAAoB,IAAI,IAAI;IAI5B,oBAAoB,IAAI,IAAI;IAI5B,cAAc,IAAI,IAAI;IAItB,oBAAoB,IAAI,IAAI;IAI5B;;OAEG;IACH,0BAA0B,IAAI,GAAG;IAIjC;;OAEG;IACH,WAAW,IAAI,GAAG,GAAG,IAAI;IAIzB,yBAAyB,IAAI,IAAI;CAIlC"}
@@ -7,8 +7,21 @@ export class PersChar {
7
7
  static fromHandle(handle) {
8
8
  return handle === 0 ? null : new PersChar(handle);
9
9
  }
10
- retaskPersistentCharacter() {
11
- inv('0x631CD2D77FDC0316', this.handle);
10
+ /**
11
+ * @returns
12
+ */
13
+ revivePerschar() {
14
+ return inv('0x49A8C2CD97815215', this.handle);
15
+ }
16
+ N_0x4F81EAD1DE8FA19B() {
17
+ inv('0x4F81EAD1DE8FA19B', this.handle);
18
+ }
19
+ /**
20
+ * @param p1
21
+ * @returns
22
+ */
23
+ forceSpawnPerschar(p1) {
24
+ return createFromHandle('Entity', inv('0x0CADC3A977997472', this.handle, p1, rai()));
12
25
  }
13
26
  N_0xFCC6DB8DBE709BC8() {
14
27
  inv('0xFCC6DB8DBE709BC8', this.handle);
@@ -43,27 +56,14 @@ export class PersChar {
43
56
  isPersistentCharacterValid() {
44
57
  return inv('0x800DF3FC913355F3', this.handle);
45
58
  }
46
- /**
47
- * @returns
48
- */
49
- revivePerschar() {
50
- return inv('0x49A8C2CD97815215', this.handle);
51
- }
52
- N_0x4F81EAD1DE8FA19B() {
53
- inv('0x4F81EAD1DE8FA19B', this.handle);
54
- }
55
59
  /**
56
60
  * @returns
57
61
  */
58
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  getPedIndex() {
59
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  return createFromHandle('Ped', inv('0x31C70A716CAE1FEE', this.handle, rai()));
60
64
  }
61
- /**
62
- * @param p1
63
- * @returns
64
- */
65
- forceSpawnPerschar(p1) {
66
- return createFromHandle('Entity', inv('0x0CADC3A977997472', this.handle, p1, rai()));
65
+ retaskPersistentCharacter() {
66
+ inv('0x631CD2D77FDC0316', this.handle);
67
67
  }
68
68
  }
69
69
  registerHandle('PersChar', PersChar);
@@ -16,15 +16,15 @@ export declare class Pickup implements IHandle {
16
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  /**
17
17
  * @returns
18
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  */
19
- getObject(): Prop | null;
19
+ getCoords(): Vector3;
20
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  /**
21
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  * @param duration
22
22
  */
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  setRegenerationTime(duration: number): void;
24
- removePickup(): void;
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  /**
26
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  * @returns
27
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  */
28
- getCoords(): Vector3;
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+ getObject(): Prop | null;
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+ removePickup(): void;
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  }
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  //# sourceMappingURL=Pickup.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Pickup.d.ts","sourceRoot":"","sources":["../../src/classes/Pickup.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAE5C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,MAAO,YAAW,OAAO;IACjB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI;IAIhD;;OAEG;IACH,gBAAgB,IAAI,OAAO;IAI3B;;OAEG;IACH,SAAS,IAAI,OAAO;IAIpB;;OAEG;IACH,SAAS,IAAI,IAAI,GAAG,IAAI;IAIxB;;OAEG;IACH,mBAAmB,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI;IAI3C,YAAY,IAAI,IAAI;IAIpB;;OAEG;IACH,SAAS,IAAI,OAAO;CAIrB"}
1
+ {"version":3,"file":"Pickup.d.ts","sourceRoot":"","sources":["../../src/classes/Pickup.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAE5C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,MAAO,YAAW,OAAO;IACjB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI;IAIhD;;OAEG;IACH,gBAAgB,IAAI,OAAO;IAI3B;;OAEG;IACH,SAAS,IAAI,OAAO;IAIpB;;OAEG;IACH,SAAS,IAAI,OAAO;IAIpB;;OAEG;IACH,mBAAmB,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI;IAI3C;;OAEG;IACH,SAAS,IAAI,IAAI,GAAG,IAAI;IAIxB,YAAY,IAAI,IAAI;CAIrB"}
@@ -23,8 +23,8 @@ export class Pickup {
23
23
  /**
24
24
  * @returns
25
25
  */
26
- getObject() {
27
- return createFromHandle('Prop', inv('0x5099BC55630B25AE', this.handle, rai()));
26
+ getCoords() {
27
+ return Vector3.fromArray(inv('0x225B8B35C88029B3', this.handle, rav()));
28
28
  }
29
29
  /**
30
30
  * @param duration
@@ -32,14 +32,14 @@ export class Pickup {
32
32
  setRegenerationTime(duration) {
33
33
  inv('0x78015C9B4B3ECC9D', this.handle, duration);
34
34
  }
35
- removePickup() {
36
- inv('0x3288D8ACAECD2AB2', this.handle);
37
- }
38
35
  /**
39
36
  * @returns
40
37
  */
41
- getCoords() {
42
- return Vector3.fromArray(inv('0x225B8B35C88029B3', this.handle, rav()));
38
+ getObject() {
39
+ return createFromHandle('Prop', inv('0x5099BC55630B25AE', this.handle, rai()));
40
+ }
41
+ removePickup() {
42
+ inv('0x3288D8ACAECD2AB2', this.handle);
43
43
  }
44
44
  }
45
45
  registerHandle('Pickup', Pickup);
@@ -9,200 +9,140 @@ export declare class Player implements IHandle {
9
9
  constructor(handle: number);
10
10
  static fromHandle(handle: number): Player | null;
11
11
  /**
12
- * @param weaponGroup
13
- * @param toggle
14
- */
15
- setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void;
16
- /**
17
- * Returns false if PromptType is enabled
18
- * Params: See 0x0751D461F06E41CE
12
+ * Returns true if the player is riding a train.
19
13
  *
20
- * @param promptType
21
- * @param promptMode
22
14
  * @returns
23
15
  */
24
- getUiPromptIsDisabled(promptType: number, promptMode: number): any;
25
- /**
26
- * @param toggle
27
- */
28
- setLockonToFriendlyPlayers(toggle: boolean): void;
16
+ isRidingTrain(): boolean;
29
17
  /**
30
- * Activates the Surrender prompt for the specified player in the current frame.
18
+ * Sets whether all trails are hidden during Eagle Eye mode.
31
19
  *
32
- * @param targetPed
33
- * @param promptOrder
34
- * @param p3
20
+ * @param hide
35
21
  */
36
- setCooperatePromptThisFrame(targetPed: Ped, promptOrder: number, p3: boolean): void;
22
+ eagleEyeSetHideAllTrails(hide: boolean): void;
37
23
  /**
38
- * https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
39
- * https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
24
+ * _IS_PLAYER_S* - _IS_PLAYER_T*
40
25
  *
41
- * @param playerResetFlag
42
- * @param p2
43
- */
44
- setResetFlag(playerResetFlag: number, p2: boolean): void;
45
- /**
46
26
  * @returns
47
27
  */
48
- getWantedLevel(): number;
49
- /**
50
- * @param closeRangeLowerBound
51
- * @param closeRangeUpperBound
52
- */
53
- setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void;
28
+ N_0x621D1B289CAF5978(): boolean;
54
29
  /**
55
- * @param multiplier
30
+ * Decreases the damage the player receives while on horseback
31
+ * Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
32
+ *
33
+ * @param damageDecrease
56
34
  */
57
- setSneakingNoiseMultiplier(multiplier: number): void;
35
+ setReceivedDamageTakenOnHorsebackModifier(damageDecrease: number): void;
58
36
  /**
59
- * Sets the player's team.
60
- *
61
- * @param team
62
- * @param bRestrictToThisScript
37
+ * @param toggle
63
38
  */
64
- setTeam(team: number, bRestrictToThisScript: boolean): void;
39
+ setCanMercyKill(toggle: boolean): void;
65
40
  /**
66
- * Checks if the player's Deadeye ability is enabled.
67
- *
41
+ * @param p1
42
+ * @param discoveryHash
68
43
  * @returns
69
44
  */
70
- isSpecialAbilityEnabled(): any;
45
+ getHasDiscoveredCharacterNameSp(p1: number, discoveryHash: string | number): any;
71
46
  /**
72
- * Sets Player's Defense against AI modifier
73
- *
74
- * @param modifier
47
+ * @param speech
75
48
  */
76
- setAiDefenseModifierAgainstAi(modifier: number): void;
49
+ setInteractionPositiveResponse(speech: string | null): void;
77
50
  /**
78
- * Gets the player's team.
79
- * Returns -1 in singleplayer.
51
+ * This can be between 1.0f - 50.0f
80
52
  *
81
- * @returns
53
+ * @param multiplier
82
54
  */
83
- getTeam(): number;
55
+ setAirDragMultiplierForPlayersVehicle(multiplier: number): void;
84
56
  /**
85
- * @returns
57
+ * Only applies to HUNTERCART01
58
+ *
59
+ * @param wagon
86
60
  */
87
- getHealthRechargeMultiplier(): number;
61
+ setHuntingWagon(wagon: Vehicle): void;
88
62
  /**
89
- * Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
90
- * followMode:
91
- * HORSEFOLLOWMODE_AUTO = 0,
92
- * HORSEFOLLOWMODE_SIDE_ONLY,
93
- * HORSEFOLLOWMODE_BEHIND_ONLY,
94
- * HORSEFOLLOWMODE_BEHIND_AND_SIDE,
95
- * HORSEFOLLOWMODE_BEHIND_CLOSE
96
- * followPriority:
97
- * HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
98
- * HORSEFOLLOWPRIORITY_AMBIENT,
99
- * HORSEFOLLOWPRIORITY_NORMAL,
100
- * HORSEFOLLOWPRIORITY_HIGH
63
+ * Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
101
64
  *
102
- * @param ped
65
+ * @param p1
103
66
  * @param p2
104
67
  * @param p3
105
- * @param followMode
106
- * @param followPriority
107
- * @param p6
68
+ * @param intensity
69
+ * @param flag
108
70
  */
109
- addAsFollowTarget(ped: Ped, p2: number, p3: number, followMode: number, followPriority: number, p6: boolean): void;
71
+ setDeadeyeEntityAuraIntensityWithFlag(p1: number, p2: number, p3: number, intensity: number, flag: number): void;
110
72
  /**
111
- * Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
112
- *
113
- * @param promptTextKey
73
+ * @param target
114
74
  */
115
- setPromptLeaveText(promptTextKey: string | null): void;
75
+ setBountyTarget(target: Player): void;
116
76
  /**
117
- * Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
77
+ * Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
118
78
  *
119
- * @param ped
120
79
  * @returns
121
80
  */
122
- getNumDeadeyeMarksOnPed(ped: Ped): any;
81
+ eagleEyeAreAllTrailsHidden(): any;
123
82
  /**
124
83
  * @returns
125
84
  */
126
- getPed2(): Ped | null;
85
+ getIsDeadeyeTaggingEnabled(): any;
127
86
  /**
128
- * @param p1
129
- * @returns
87
+ * @param weaponGroup
88
+ * @param toggle
130
89
  */
131
- getIsUiPromptActive(p1: number): any;
90
+ setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void;
132
91
  /**
133
- * @param horse
92
+ * Returns false if PromptType is enabled
93
+ * Params: See 0x0751D461F06E41CE
94
+ *
95
+ * @param promptType
96
+ * @param promptMode
134
97
  * @returns
135
98
  */
136
- setPedAsTempHorse(horse: Ped): any;
99
+ getUiPromptIsDisabled(promptType: number, promptMode: number): any;
137
100
  /**
138
- * Restores Deadeye by given amount.
139
- * Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
140
- *
141
- * @param amount
142
- * @param p2
143
- * @param p3
144
- * @param p4
101
+ * @param toggle
145
102
  */
146
- specialAbilityRestoreByAmount(amount: number, p2: number, p3: number, p4: number): void;
103
+ setLockonToFriendlyPlayers(toggle: boolean): void;
147
104
  /**
148
- * Only used in R* SP Script short_update
105
+ * Activates the Surrender prompt for the specified player in the current frame.
149
106
  *
150
- * @param delay
107
+ * @param targetPed
108
+ * @param promptOrder
109
+ * @param p3
151
110
  */
152
- setDeadeyeAbilityDepletionDelay(delay: number): void;
111
+ setCooperatePromptThisFrame(targetPed: Ped, promptOrder: number, p3: boolean): void;
153
112
  /**
154
- * Swim speed multiplier.
155
- * Multiplier goes up to 1.49f
113
+ * https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
114
+ * https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
156
115
  *
157
- * @param multiplier
158
- */
159
- setSwimMultiplierForPlayer(multiplier: number): void;
160
- /**
161
- * @returns
162
- */
163
- isDead(): boolean;
164
- /**
165
- * @param ped
116
+ * @param playerResetFlag
166
117
  * @param p2
167
118
  */
168
- N_0x310CE349E0C0EC4B(ped: Ped, p2: number): void;
169
- /**
170
- * Clears all Eagle Eye trails that were registered for entities associated with the specified player.
171
- */
172
- eagleEyeClearRegisteredTrails(): void;
119
+ setResetFlag(playerResetFlag: number, p2: boolean): void;
173
120
  /**
174
- * @param enable
121
+ * @returns
175
122
  */
176
- enableCustomDeadeyeAbility(enable: boolean): void;
123
+ getWantedLevel(): number;
177
124
  /**
178
- * Returns the player's invincibility status.
179
- *
180
- * @returns
125
+ * @param closeRangeLowerBound
126
+ * @param closeRangeUpperBound
181
127
  */
182
- getInvincible(): boolean;
183
- resetArrestState(): void;
128
+ setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void;
184
129
  /**
185
- * Toggle handles wether Deadeye and Eagleeye are infinite or not.
186
- *
187
- * @param toggle
130
+ * @param multiplier
188
131
  */
189
- modifyInfiniteTrailVision(toggle: boolean): void;
132
+ setSneakingNoiseMultiplier(multiplier: number): void;
190
133
  /**
191
- * Simply sets you as invincible (Health will not deplete).
134
+ * Sets the player's team.
192
135
  *
193
- * @param toggle
136
+ * @param team
137
+ * @param bRestrictToThisScript
194
138
  */
195
- setInvincible(toggle: boolean): void;
139
+ setTeam(team: number, bRestrictToThisScript: boolean): void;
196
140
  /**
197
- * Returns whether the player can control himself.
141
+ * Checks if the player's Deadeye ability is enabled.
198
142
  *
199
143
  * @returns
200
144
  */
201
- isControlOn(): boolean;
202
- /**
203
- * @param vehicle
204
- */
205
- setMayOnlyEnterThisVehicle(vehicle: Vehicle): void;
145
+ isSpecialAbilityEnabled(): any;
206
146
  /**
207
147
  * @param disabled
208
148
  */
@@ -1231,79 +1171,139 @@ export declare class Player implements IHandle {
1231
1171
  */
1232
1172
  specialAbilityDrainByAmount(amount: number, p2: any): void;
1233
1173
  /**
1234
- * Returns true if the player is riding a train.
1174
+ * Sets Player's Defense against AI modifier
1175
+ *
1176
+ * @param modifier
1177
+ */
1178
+ setAiDefenseModifierAgainstAi(modifier: number): void;
1179
+ /**
1180
+ * Gets the player's team.
1181
+ * Returns -1 in singleplayer.
1235
1182
  *
1236
1183
  * @returns
1237
1184
  */
1238
- isRidingTrain(): boolean;
1185
+ getTeam(): number;
1239
1186
  /**
1240
- * Sets whether all trails are hidden during Eagle Eye mode.
1187
+ * @returns
1188
+ */
1189
+ getHealthRechargeMultiplier(): number;
1190
+ /**
1191
+ * Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
1192
+ * followMode:
1193
+ * HORSEFOLLOWMODE_AUTO = 0,
1194
+ * HORSEFOLLOWMODE_SIDE_ONLY,
1195
+ * HORSEFOLLOWMODE_BEHIND_ONLY,
1196
+ * HORSEFOLLOWMODE_BEHIND_AND_SIDE,
1197
+ * HORSEFOLLOWMODE_BEHIND_CLOSE
1198
+ * followPriority:
1199
+ * HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
1200
+ * HORSEFOLLOWPRIORITY_AMBIENT,
1201
+ * HORSEFOLLOWPRIORITY_NORMAL,
1202
+ * HORSEFOLLOWPRIORITY_HIGH
1241
1203
  *
1242
- * @param hide
1204
+ * @param ped
1205
+ * @param p2
1206
+ * @param p3
1207
+ * @param followMode
1208
+ * @param followPriority
1209
+ * @param p6
1243
1210
  */
1244
- eagleEyeSetHideAllTrails(hide: boolean): void;
1211
+ addAsFollowTarget(ped: Ped, p2: number, p3: number, followMode: number, followPriority: number, p6: boolean): void;
1245
1212
  /**
1246
- * _IS_PLAYER_S* - _IS_PLAYER_T*
1213
+ * Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
1247
1214
  *
1248
- * @returns
1215
+ * @param promptTextKey
1249
1216
  */
1250
- N_0x621D1B289CAF5978(): boolean;
1217
+ setPromptLeaveText(promptTextKey: string | null): void;
1251
1218
  /**
1252
- * Decreases the damage the player receives while on horseback
1253
- * Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
1219
+ * Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
1254
1220
  *
1255
- * @param damageDecrease
1221
+ * @param ped
1222
+ * @returns
1256
1223
  */
1257
- setReceivedDamageTakenOnHorsebackModifier(damageDecrease: number): void;
1224
+ getNumDeadeyeMarksOnPed(ped: Ped): any;
1258
1225
  /**
1259
- * @param toggle
1226
+ * @returns
1260
1227
  */
1261
- setCanMercyKill(toggle: boolean): void;
1228
+ getPed2(): Ped | null;
1262
1229
  /**
1263
1230
  * @param p1
1264
- * @param discoveryHash
1265
1231
  * @returns
1266
1232
  */
1267
- getHasDiscoveredCharacterNameSp(p1: number, discoveryHash: string | number): any;
1233
+ getIsUiPromptActive(p1: number): any;
1268
1234
  /**
1269
- * @param speech
1235
+ * @param horse
1236
+ * @returns
1270
1237
  */
1271
- setInteractionPositiveResponse(speech: string | null): void;
1238
+ setPedAsTempHorse(horse: Ped): any;
1272
1239
  /**
1273
- * This can be between 1.0f - 50.0f
1240
+ * Restores Deadeye by given amount.
1241
+ * Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
1274
1242
  *
1275
- * @param multiplier
1243
+ * @param amount
1244
+ * @param p2
1245
+ * @param p3
1246
+ * @param p4
1276
1247
  */
1277
- setAirDragMultiplierForPlayersVehicle(multiplier: number): void;
1248
+ specialAbilityRestoreByAmount(amount: number, p2: number, p3: number, p4: number): void;
1278
1249
  /**
1279
- * Only applies to HUNTERCART01
1250
+ * Only used in R* SP Script short_update
1280
1251
  *
1281
- * @param wagon
1252
+ * @param delay
1282
1253
  */
1283
- setHuntingWagon(wagon: Vehicle): void;
1254
+ setDeadeyeAbilityDepletionDelay(delay: number): void;
1284
1255
  /**
1285
- * Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
1256
+ * Swim speed multiplier.
1257
+ * Multiplier goes up to 1.49f
1286
1258
  *
1287
- * @param p1
1259
+ * @param multiplier
1260
+ */
1261
+ setSwimMultiplierForPlayer(multiplier: number): void;
1262
+ /**
1263
+ * @returns
1264
+ */
1265
+ isDead(): boolean;
1266
+ /**
1267
+ * @param ped
1288
1268
  * @param p2
1289
- * @param p3
1290
- * @param intensity
1291
- * @param flag
1292
1269
  */
1293
- setDeadeyeEntityAuraIntensityWithFlag(p1: number, p2: number, p3: number, intensity: number, flag: number): void;
1270
+ N_0x310CE349E0C0EC4B(ped: Ped, p2: number): void;
1294
1271
  /**
1295
- * @param target
1272
+ * Clears all Eagle Eye trails that were registered for entities associated with the specified player.
1296
1273
  */
1297
- setBountyTarget(target: Player): void;
1274
+ eagleEyeClearRegisteredTrails(): void;
1298
1275
  /**
1299
- * Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
1276
+ * @param enable
1277
+ */
1278
+ enableCustomDeadeyeAbility(enable: boolean): void;
1279
+ /**
1280
+ * Returns the player's invincibility status.
1300
1281
  *
1301
1282
  * @returns
1302
1283
  */
1303
- eagleEyeAreAllTrailsHidden(): any;
1284
+ getInvincible(): boolean;
1285
+ resetArrestState(): void;
1304
1286
  /**
1287
+ * Toggle handles wether Deadeye and Eagleeye are infinite or not.
1288
+ *
1289
+ * @param toggle
1290
+ */
1291
+ modifyInfiniteTrailVision(toggle: boolean): void;
1292
+ /**
1293
+ * Simply sets you as invincible (Health will not deplete).
1294
+ *
1295
+ * @param toggle
1296
+ */
1297
+ setInvincible(toggle: boolean): void;
1298
+ /**
1299
+ * Returns whether the player can control himself.
1300
+ *
1305
1301
  * @returns
1306
1302
  */
1307
- getIsDeadeyeTaggingEnabled(): any;
1303
+ isControlOn(): boolean;
1304
+ /**
1305
+ * @param vehicle
1306
+ */
1307
+ setMayOnlyEnterThisVehicle(vehicle: Vehicle): void;
1308
1308
  }
1309
1309
  //# sourceMappingURL=Player.d.ts.map