@nativewrappers/redm-codegen 0.0.2 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +101 -101
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +147 -147
- package/dist/classes/BaseModel.d.ts +12 -12
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +18 -18
- package/dist/classes/BaseTask.d.ts +22 -22
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +29 -29
- package/dist/classes/Cam.d.ts +86 -86
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +116 -116
- package/dist/classes/Entity.d.ts +426 -425
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +594 -589
- package/dist/classes/Interior.d.ts +1 -1
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Ped.d.ts +13 -12
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +5 -0
- package/dist/classes/PedTask.d.ts +729 -729
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +951 -951
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +17 -17
- package/dist/classes/Pickup.d.ts +3 -3
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +7 -7
- package/dist/classes/Player.d.ts +164 -164
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +218 -218
- package/dist/classes/Prop.d.ts +87 -86
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +131 -126
- package/dist/classes/PropSet.d.ts +18 -18
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +25 -25
- package/dist/classes/Vehicle.d.ts +1 -0
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +5 -0
- package/dist/classes/VehicleTask.d.ts +18 -18
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +26 -26
- package/dist/classes/Volume.d.ts +1 -1
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Weapon.d.ts +277 -277
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +398 -398
- package/dist/namespaces/Aitransport.d.ts +77 -77
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +94 -94
- package/dist/namespaces/Animscene.d.ts +51 -51
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +69 -69
- package/dist/namespaces/Audio.d.ts +2 -2
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +317 -317
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +449 -449
- package/dist/namespaces/Collection.d.ts +13 -13
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +8 -8
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +60 -60
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +80 -80
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Databinding.d.ts +173 -173
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +263 -263
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +178 -178
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +242 -242
- package/dist/namespaces/Event.d.ts +62 -62
- package/dist/namespaces/Event.d.ts.map +1 -1
- package/dist/namespaces/Event.js +82 -82
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +797 -797
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1095 -1095
- package/dist/namespaces/Hud.d.ts +477 -477
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +721 -721
- package/dist/namespaces/InteriorStatics.d.ts +2 -2
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/Inventory.d.ts +216 -216
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +301 -301
- package/dist/namespaces/Itemdatabase.d.ts +8 -8
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +7 -7
- package/dist/namespaces/Law.d.ts +2 -2
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Map.d.ts +65 -65
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +91 -91
- package/dist/namespaces/Minigame.d.ts +17 -17
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +25 -25
- package/dist/namespaces/Misc.d.ts +5 -5
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.d.ts +3 -3
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.d.ts +1 -1
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Network.d.ts +1302 -1310
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1910 -1918
- package/dist/namespaces/Object.d.ts +170 -170
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +232 -232
- package/dist/namespaces/Pad.d.ts +103 -103
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +134 -134
- package/dist/namespaces/PedStatics.d.ts +3 -3
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/Perschar.d.ts +71 -71
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +106 -106
- package/dist/namespaces/Persistence.d.ts +30 -30
- package/dist/namespaces/Persistence.d.ts.map +1 -1
- package/dist/namespaces/Persistence.js +42 -42
- package/dist/namespaces/PlayerStatics.d.ts +52 -52
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +71 -71
- package/dist/namespaces/Population.d.ts +3 -3
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Posse.d.ts +28 -28
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +44 -44
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Scripts.d.ts +3 -3
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Socialclub.d.ts +1 -1
- package/dist/namespaces/Socialclub.d.ts.map +1 -1
- package/dist/namespaces/Stats.d.ts +85 -85
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +113 -113
- package/dist/namespaces/Streaming.d.ts +35 -35
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +53 -53
- package/dist/namespaces/Task.d.ts +367 -367
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +508 -508
- package/dist/namespaces/Telemetry.d.ts +198 -198
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +274 -274
- package/dist/namespaces/Uiapps.d.ts +24 -24
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +33 -33
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/VehicleStatics.d.ts +2 -2
- package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +372 -372
- package/dist/namespaces/Zone.d.ts +8 -8
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +170 -170
- package/src/classes/BaseModel.ts +21 -21
- package/src/classes/BaseTask.ts +31 -31
- package/src/classes/Cam.ts +124 -124
- package/src/classes/Entity.ts +619 -614
- package/src/classes/Interior.ts +1 -1
- package/src/classes/Ped.ts +17 -12
- package/src/classes/PedTask.ts +1011 -1011
- package/src/classes/PersChar.ts +19 -19
- package/src/classes/Pickup.ts +8 -8
- package/src/classes/Player.ts +227 -227
- package/src/classes/Prop.ts +146 -141
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/Vehicle.ts +5 -0
- package/src/classes/VehicleTask.ts +30 -30
- package/src/classes/Volume.ts +1 -1
- package/src/classes/Weapon.ts +414 -414
- package/src/namespaces/Aitransport.ts +102 -102
- package/src/namespaces/Animscene.ts +78 -78
- package/src/namespaces/Audio.ts +2 -2
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +501 -501
- package/src/namespaces/Collection.ts +16 -16
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +93 -93
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Databinding.ts +280 -280
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +249 -249
- package/src/namespaces/Event.ts +92 -92
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1155 -1155
- package/src/namespaces/Hud.ts +763 -763
- package/src/namespaces/InteriorStatics.ts +2 -2
- package/src/namespaces/Inventory.ts +321 -321
- package/src/namespaces/Itemdatabase.ts +11 -11
- package/src/namespaces/Law.ts +2 -2
- package/src/namespaces/Map.ts +104 -104
- package/src/namespaces/Minigame.ts +29 -29
- package/src/namespaces/Misc.ts +5 -5
- package/src/namespaces/Missiondata.ts +3 -3
- package/src/namespaces/Netshopping.ts +1 -1
- package/src/namespaces/Network.ts +1921 -1929
- package/src/namespaces/Object.ts +237 -237
- package/src/namespaces/Pad.ts +151 -151
- package/src/namespaces/PedStatics.ts +3 -3
- package/src/namespaces/Perschar.ts +116 -116
- package/src/namespaces/Persistence.ts +48 -48
- package/src/namespaces/PlayerStatics.ts +75 -75
- package/src/namespaces/Population.ts +3 -3
- package/src/namespaces/Posse.ts +47 -47
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Scripts.ts +3 -3
- package/src/namespaces/Socialclub.ts +1 -1
- package/src/namespaces/Stats.ts +129 -129
- package/src/namespaces/Streaming.ts +62 -62
- package/src/namespaces/Task.ts +538 -538
- package/src/namespaces/Telemetry.ts +295 -295
- package/src/namespaces/Uiapps.ts +39 -39
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/VehicleStatics.ts +2 -2
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +394 -394
- package/src/namespaces/Zone.ts +11 -11
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@@ -5,7 +5,16 @@ export declare class PersChar implements IHandle {
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handle: number;
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//# sourceMappingURL=PersChar.d.ts.map
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{"version":3,"file":"PersChar.d.ts","sourceRoot":"","sources":["../../src/classes/PersChar.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAK1C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,QAAS,YAAW,OAAO;IACnB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ,GAAG,IAAI;IAIlD,
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{"version":3,"file":"PersChar.d.ts","sourceRoot":"","sources":["../../src/classes/PersChar.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAK1C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,QAAS,YAAW,OAAO;IACnB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ,GAAG,IAAI;IAIlD;;OAEG;IACH,cAAc,IAAI,GAAG;IAIrB,oBAAoB,IAAI,IAAI;IAI5B;;;OAGG;IACH,kBAAkB,CAAC,EAAE,EAAE,OAAO,GAAG,MAAM,GAAG,IAAI;IAI9C,oBAAoB,IAAI,IAAI;IAI5B,oBAAoB,IAAI,IAAI;IAI5B;;OAEG;IACH,yBAAyB,IAAI,GAAG;IAIhC,oBAAoB,IAAI,IAAI;IAI5B,oBAAoB,IAAI,IAAI;IAI5B,oBAAoB,IAAI,IAAI;IAI5B,cAAc,IAAI,IAAI;IAItB,oBAAoB,IAAI,IAAI;IAI5B;;OAEG;IACH,0BAA0B,IAAI,GAAG;IAIjC;;OAEG;IACH,WAAW,IAAI,GAAG,GAAG,IAAI;IAIzB,yBAAyB,IAAI,IAAI;CAIlC"}
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package/dist/classes/PersChar.js
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setRegenerationTime(duration: number): void;
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|
24
|
-
removePickup(): void;
|
|
25
24
|
/**
|
|
26
25
|
* @returns
|
|
27
26
|
*/
|
|
28
|
-
|
|
27
|
+
getObject(): Prop | null;
|
|
28
|
+
removePickup(): void;
|
|
29
29
|
}
|
|
30
30
|
//# sourceMappingURL=Pickup.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Pickup.d.ts","sourceRoot":"","sources":["../../src/classes/Pickup.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAE5C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,MAAO,YAAW,OAAO;IACjB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI;IAIhD;;OAEG;IACH,gBAAgB,IAAI,OAAO;IAI3B;;OAEG;IACH,SAAS,IAAI,OAAO;IAIpB;;OAEG;IACH,SAAS,IAAI,
|
|
1
|
+
{"version":3,"file":"Pickup.d.ts","sourceRoot":"","sources":["../../src/classes/Pickup.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAE5C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAI3C,qBAAa,MAAO,YAAW,OAAO;IACjB,MAAM,EAAE,MAAM;gBAAd,MAAM,EAAE,MAAM;IAEjC,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI;IAIhD;;OAEG;IACH,gBAAgB,IAAI,OAAO;IAI3B;;OAEG;IACH,SAAS,IAAI,OAAO;IAIpB;;OAEG;IACH,SAAS,IAAI,OAAO;IAIpB;;OAEG;IACH,mBAAmB,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI;IAI3C;;OAEG;IACH,SAAS,IAAI,IAAI,GAAG,IAAI;IAIxB,YAAY,IAAI,IAAI;CAIrB"}
|
package/dist/classes/Pickup.js
CHANGED
|
@@ -23,8 +23,8 @@ export class Pickup {
|
|
|
23
23
|
/**
|
|
24
24
|
* @returns
|
|
25
25
|
*/
|
|
26
|
-
|
|
27
|
-
return
|
|
26
|
+
getCoords() {
|
|
27
|
+
return Vector3.fromArray(inv('0x225B8B35C88029B3', this.handle, rav()));
|
|
28
28
|
}
|
|
29
29
|
/**
|
|
30
30
|
* @param duration
|
|
@@ -32,14 +32,14 @@ export class Pickup {
|
|
|
32
32
|
setRegenerationTime(duration) {
|
|
33
33
|
inv('0x78015C9B4B3ECC9D', this.handle, duration);
|
|
34
34
|
}
|
|
35
|
-
removePickup() {
|
|
36
|
-
inv('0x3288D8ACAECD2AB2', this.handle);
|
|
37
|
-
}
|
|
38
35
|
/**
|
|
39
36
|
* @returns
|
|
40
37
|
*/
|
|
41
|
-
|
|
42
|
-
return
|
|
38
|
+
getObject() {
|
|
39
|
+
return createFromHandle('Prop', inv('0x5099BC55630B25AE', this.handle, rai()));
|
|
40
|
+
}
|
|
41
|
+
removePickup() {
|
|
42
|
+
inv('0x3288D8ACAECD2AB2', this.handle);
|
|
43
43
|
}
|
|
44
44
|
}
|
|
45
45
|
registerHandle('Pickup', Pickup);
|
package/dist/classes/Player.d.ts
CHANGED
|
@@ -9,200 +9,140 @@ export declare class Player implements IHandle {
|
|
|
9
9
|
constructor(handle: number);
|
|
10
10
|
static fromHandle(handle: number): Player | null;
|
|
11
11
|
/**
|
|
12
|
-
*
|
|
13
|
-
* @param toggle
|
|
14
|
-
*/
|
|
15
|
-
setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void;
|
|
16
|
-
/**
|
|
17
|
-
* Returns false if PromptType is enabled
|
|
18
|
-
* Params: See 0x0751D461F06E41CE
|
|
12
|
+
* Returns true if the player is riding a train.
|
|
19
13
|
*
|
|
20
|
-
* @param promptType
|
|
21
|
-
* @param promptMode
|
|
22
14
|
* @returns
|
|
23
15
|
*/
|
|
24
|
-
|
|
25
|
-
/**
|
|
26
|
-
* @param toggle
|
|
27
|
-
*/
|
|
28
|
-
setLockonToFriendlyPlayers(toggle: boolean): void;
|
|
16
|
+
isRidingTrain(): boolean;
|
|
29
17
|
/**
|
|
30
|
-
*
|
|
18
|
+
* Sets whether all trails are hidden during Eagle Eye mode.
|
|
31
19
|
*
|
|
32
|
-
* @param
|
|
33
|
-
* @param promptOrder
|
|
34
|
-
* @param p3
|
|
20
|
+
* @param hide
|
|
35
21
|
*/
|
|
36
|
-
|
|
22
|
+
eagleEyeSetHideAllTrails(hide: boolean): void;
|
|
37
23
|
/**
|
|
38
|
-
*
|
|
39
|
-
* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
|
|
24
|
+
* _IS_PLAYER_S* - _IS_PLAYER_T*
|
|
40
25
|
*
|
|
41
|
-
* @param playerResetFlag
|
|
42
|
-
* @param p2
|
|
43
|
-
*/
|
|
44
|
-
setResetFlag(playerResetFlag: number, p2: boolean): void;
|
|
45
|
-
/**
|
|
46
26
|
* @returns
|
|
47
27
|
*/
|
|
48
|
-
|
|
49
|
-
/**
|
|
50
|
-
* @param closeRangeLowerBound
|
|
51
|
-
* @param closeRangeUpperBound
|
|
52
|
-
*/
|
|
53
|
-
setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void;
|
|
28
|
+
N_0x621D1B289CAF5978(): boolean;
|
|
54
29
|
/**
|
|
55
|
-
*
|
|
30
|
+
* Decreases the damage the player receives while on horseback
|
|
31
|
+
* Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
|
|
32
|
+
*
|
|
33
|
+
* @param damageDecrease
|
|
56
34
|
*/
|
|
57
|
-
|
|
35
|
+
setReceivedDamageTakenOnHorsebackModifier(damageDecrease: number): void;
|
|
58
36
|
/**
|
|
59
|
-
*
|
|
60
|
-
*
|
|
61
|
-
* @param team
|
|
62
|
-
* @param bRestrictToThisScript
|
|
37
|
+
* @param toggle
|
|
63
38
|
*/
|
|
64
|
-
|
|
39
|
+
setCanMercyKill(toggle: boolean): void;
|
|
65
40
|
/**
|
|
66
|
-
*
|
|
67
|
-
*
|
|
41
|
+
* @param p1
|
|
42
|
+
* @param discoveryHash
|
|
68
43
|
* @returns
|
|
69
44
|
*/
|
|
70
|
-
|
|
45
|
+
getHasDiscoveredCharacterNameSp(p1: number, discoveryHash: string | number): any;
|
|
71
46
|
/**
|
|
72
|
-
*
|
|
73
|
-
*
|
|
74
|
-
* @param modifier
|
|
47
|
+
* @param speech
|
|
75
48
|
*/
|
|
76
|
-
|
|
49
|
+
setInteractionPositiveResponse(speech: string | null): void;
|
|
77
50
|
/**
|
|
78
|
-
*
|
|
79
|
-
* Returns -1 in singleplayer.
|
|
51
|
+
* This can be between 1.0f - 50.0f
|
|
80
52
|
*
|
|
81
|
-
* @
|
|
53
|
+
* @param multiplier
|
|
82
54
|
*/
|
|
83
|
-
|
|
55
|
+
setAirDragMultiplierForPlayersVehicle(multiplier: number): void;
|
|
84
56
|
/**
|
|
85
|
-
*
|
|
57
|
+
* Only applies to HUNTERCART01
|
|
58
|
+
*
|
|
59
|
+
* @param wagon
|
|
86
60
|
*/
|
|
87
|
-
|
|
61
|
+
setHuntingWagon(wagon: Vehicle): void;
|
|
88
62
|
/**
|
|
89
|
-
*
|
|
90
|
-
* followMode:
|
|
91
|
-
* HORSEFOLLOWMODE_AUTO = 0,
|
|
92
|
-
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
93
|
-
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
94
|
-
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
95
|
-
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
96
|
-
* followPriority:
|
|
97
|
-
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
98
|
-
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
99
|
-
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
100
|
-
* HORSEFOLLOWPRIORITY_HIGH
|
|
63
|
+
* Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
|
|
101
64
|
*
|
|
102
|
-
* @param
|
|
65
|
+
* @param p1
|
|
103
66
|
* @param p2
|
|
104
67
|
* @param p3
|
|
105
|
-
* @param
|
|
106
|
-
* @param
|
|
107
|
-
* @param p6
|
|
68
|
+
* @param intensity
|
|
69
|
+
* @param flag
|
|
108
70
|
*/
|
|
109
|
-
|
|
71
|
+
setDeadeyeEntityAuraIntensityWithFlag(p1: number, p2: number, p3: number, intensity: number, flag: number): void;
|
|
110
72
|
/**
|
|
111
|
-
*
|
|
112
|
-
*
|
|
113
|
-
* @param promptTextKey
|
|
73
|
+
* @param target
|
|
114
74
|
*/
|
|
115
|
-
|
|
75
|
+
setBountyTarget(target: Player): void;
|
|
116
76
|
/**
|
|
117
|
-
* Retrieves
|
|
77
|
+
* Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
|
|
118
78
|
*
|
|
119
|
-
* @param ped
|
|
120
79
|
* @returns
|
|
121
80
|
*/
|
|
122
|
-
|
|
81
|
+
eagleEyeAreAllTrailsHidden(): any;
|
|
123
82
|
/**
|
|
124
83
|
* @returns
|
|
125
84
|
*/
|
|
126
|
-
|
|
85
|
+
getIsDeadeyeTaggingEnabled(): any;
|
|
127
86
|
/**
|
|
128
|
-
* @param
|
|
129
|
-
* @
|
|
87
|
+
* @param weaponGroup
|
|
88
|
+
* @param toggle
|
|
130
89
|
*/
|
|
131
|
-
|
|
90
|
+
setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void;
|
|
132
91
|
/**
|
|
133
|
-
*
|
|
92
|
+
* Returns false if PromptType is enabled
|
|
93
|
+
* Params: See 0x0751D461F06E41CE
|
|
94
|
+
*
|
|
95
|
+
* @param promptType
|
|
96
|
+
* @param promptMode
|
|
134
97
|
* @returns
|
|
135
98
|
*/
|
|
136
|
-
|
|
99
|
+
getUiPromptIsDisabled(promptType: number, promptMode: number): any;
|
|
137
100
|
/**
|
|
138
|
-
*
|
|
139
|
-
* Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
|
|
140
|
-
*
|
|
141
|
-
* @param amount
|
|
142
|
-
* @param p2
|
|
143
|
-
* @param p3
|
|
144
|
-
* @param p4
|
|
101
|
+
* @param toggle
|
|
145
102
|
*/
|
|
146
|
-
|
|
103
|
+
setLockonToFriendlyPlayers(toggle: boolean): void;
|
|
147
104
|
/**
|
|
148
|
-
*
|
|
105
|
+
* Activates the Surrender prompt for the specified player in the current frame.
|
|
149
106
|
*
|
|
150
|
-
* @param
|
|
107
|
+
* @param targetPed
|
|
108
|
+
* @param promptOrder
|
|
109
|
+
* @param p3
|
|
151
110
|
*/
|
|
152
|
-
|
|
111
|
+
setCooperatePromptThisFrame(targetPed: Ped, promptOrder: number, p3: boolean): void;
|
|
153
112
|
/**
|
|
154
|
-
*
|
|
155
|
-
*
|
|
113
|
+
* https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
|
|
114
|
+
* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
|
|
156
115
|
*
|
|
157
|
-
* @param
|
|
158
|
-
*/
|
|
159
|
-
setSwimMultiplierForPlayer(multiplier: number): void;
|
|
160
|
-
/**
|
|
161
|
-
* @returns
|
|
162
|
-
*/
|
|
163
|
-
isDead(): boolean;
|
|
164
|
-
/**
|
|
165
|
-
* @param ped
|
|
116
|
+
* @param playerResetFlag
|
|
166
117
|
* @param p2
|
|
167
118
|
*/
|
|
168
|
-
|
|
169
|
-
/**
|
|
170
|
-
* Clears all Eagle Eye trails that were registered for entities associated with the specified player.
|
|
171
|
-
*/
|
|
172
|
-
eagleEyeClearRegisteredTrails(): void;
|
|
119
|
+
setResetFlag(playerResetFlag: number, p2: boolean): void;
|
|
173
120
|
/**
|
|
174
|
-
* @
|
|
121
|
+
* @returns
|
|
175
122
|
*/
|
|
176
|
-
|
|
123
|
+
getWantedLevel(): number;
|
|
177
124
|
/**
|
|
178
|
-
*
|
|
179
|
-
*
|
|
180
|
-
* @returns
|
|
125
|
+
* @param closeRangeLowerBound
|
|
126
|
+
* @param closeRangeUpperBound
|
|
181
127
|
*/
|
|
182
|
-
|
|
183
|
-
resetArrestState(): void;
|
|
128
|
+
setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void;
|
|
184
129
|
/**
|
|
185
|
-
*
|
|
186
|
-
*
|
|
187
|
-
* @param toggle
|
|
130
|
+
* @param multiplier
|
|
188
131
|
*/
|
|
189
|
-
|
|
132
|
+
setSneakingNoiseMultiplier(multiplier: number): void;
|
|
190
133
|
/**
|
|
191
|
-
*
|
|
134
|
+
* Sets the player's team.
|
|
192
135
|
*
|
|
193
|
-
* @param
|
|
136
|
+
* @param team
|
|
137
|
+
* @param bRestrictToThisScript
|
|
194
138
|
*/
|
|
195
|
-
|
|
139
|
+
setTeam(team: number, bRestrictToThisScript: boolean): void;
|
|
196
140
|
/**
|
|
197
|
-
*
|
|
141
|
+
* Checks if the player's Deadeye ability is enabled.
|
|
198
142
|
*
|
|
199
143
|
* @returns
|
|
200
144
|
*/
|
|
201
|
-
|
|
202
|
-
/**
|
|
203
|
-
* @param vehicle
|
|
204
|
-
*/
|
|
205
|
-
setMayOnlyEnterThisVehicle(vehicle: Vehicle): void;
|
|
145
|
+
isSpecialAbilityEnabled(): any;
|
|
206
146
|
/**
|
|
207
147
|
* @param disabled
|
|
208
148
|
*/
|
|
@@ -1231,79 +1171,139 @@ export declare class Player implements IHandle {
|
|
|
1231
1171
|
*/
|
|
1232
1172
|
specialAbilityDrainByAmount(amount: number, p2: any): void;
|
|
1233
1173
|
/**
|
|
1234
|
-
*
|
|
1174
|
+
* Sets Player's Defense against AI modifier
|
|
1175
|
+
*
|
|
1176
|
+
* @param modifier
|
|
1177
|
+
*/
|
|
1178
|
+
setAiDefenseModifierAgainstAi(modifier: number): void;
|
|
1179
|
+
/**
|
|
1180
|
+
* Gets the player's team.
|
|
1181
|
+
* Returns -1 in singleplayer.
|
|
1235
1182
|
*
|
|
1236
1183
|
* @returns
|
|
1237
1184
|
*/
|
|
1238
|
-
|
|
1185
|
+
getTeam(): number;
|
|
1239
1186
|
/**
|
|
1240
|
-
*
|
|
1187
|
+
* @returns
|
|
1188
|
+
*/
|
|
1189
|
+
getHealthRechargeMultiplier(): number;
|
|
1190
|
+
/**
|
|
1191
|
+
* Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
|
|
1192
|
+
* followMode:
|
|
1193
|
+
* HORSEFOLLOWMODE_AUTO = 0,
|
|
1194
|
+
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
1195
|
+
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
1196
|
+
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
1197
|
+
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
1198
|
+
* followPriority:
|
|
1199
|
+
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
1200
|
+
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
1201
|
+
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
1202
|
+
* HORSEFOLLOWPRIORITY_HIGH
|
|
1241
1203
|
*
|
|
1242
|
-
* @param
|
|
1204
|
+
* @param ped
|
|
1205
|
+
* @param p2
|
|
1206
|
+
* @param p3
|
|
1207
|
+
* @param followMode
|
|
1208
|
+
* @param followPriority
|
|
1209
|
+
* @param p6
|
|
1243
1210
|
*/
|
|
1244
|
-
|
|
1211
|
+
addAsFollowTarget(ped: Ped, p2: number, p3: number, followMode: number, followPriority: number, p6: boolean): void;
|
|
1245
1212
|
/**
|
|
1246
|
-
*
|
|
1213
|
+
* Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
|
|
1247
1214
|
*
|
|
1248
|
-
* @
|
|
1215
|
+
* @param promptTextKey
|
|
1249
1216
|
*/
|
|
1250
|
-
|
|
1217
|
+
setPromptLeaveText(promptTextKey: string | null): void;
|
|
1251
1218
|
/**
|
|
1252
|
-
*
|
|
1253
|
-
* Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
|
|
1219
|
+
* Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
|
|
1254
1220
|
*
|
|
1255
|
-
* @param
|
|
1221
|
+
* @param ped
|
|
1222
|
+
* @returns
|
|
1256
1223
|
*/
|
|
1257
|
-
|
|
1224
|
+
getNumDeadeyeMarksOnPed(ped: Ped): any;
|
|
1258
1225
|
/**
|
|
1259
|
-
* @
|
|
1226
|
+
* @returns
|
|
1260
1227
|
*/
|
|
1261
|
-
|
|
1228
|
+
getPed2(): Ped | null;
|
|
1262
1229
|
/**
|
|
1263
1230
|
* @param p1
|
|
1264
|
-
* @param discoveryHash
|
|
1265
1231
|
* @returns
|
|
1266
1232
|
*/
|
|
1267
|
-
|
|
1233
|
+
getIsUiPromptActive(p1: number): any;
|
|
1268
1234
|
/**
|
|
1269
|
-
* @param
|
|
1235
|
+
* @param horse
|
|
1236
|
+
* @returns
|
|
1270
1237
|
*/
|
|
1271
|
-
|
|
1238
|
+
setPedAsTempHorse(horse: Ped): any;
|
|
1272
1239
|
/**
|
|
1273
|
-
*
|
|
1240
|
+
* Restores Deadeye by given amount.
|
|
1241
|
+
* Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
|
|
1274
1242
|
*
|
|
1275
|
-
* @param
|
|
1243
|
+
* @param amount
|
|
1244
|
+
* @param p2
|
|
1245
|
+
* @param p3
|
|
1246
|
+
* @param p4
|
|
1276
1247
|
*/
|
|
1277
|
-
|
|
1248
|
+
specialAbilityRestoreByAmount(amount: number, p2: number, p3: number, p4: number): void;
|
|
1278
1249
|
/**
|
|
1279
|
-
* Only
|
|
1250
|
+
* Only used in R* SP Script short_update
|
|
1280
1251
|
*
|
|
1281
|
-
* @param
|
|
1252
|
+
* @param delay
|
|
1282
1253
|
*/
|
|
1283
|
-
|
|
1254
|
+
setDeadeyeAbilityDepletionDelay(delay: number): void;
|
|
1284
1255
|
/**
|
|
1285
|
-
*
|
|
1256
|
+
* Swim speed multiplier.
|
|
1257
|
+
* Multiplier goes up to 1.49f
|
|
1286
1258
|
*
|
|
1287
|
-
* @param
|
|
1259
|
+
* @param multiplier
|
|
1260
|
+
*/
|
|
1261
|
+
setSwimMultiplierForPlayer(multiplier: number): void;
|
|
1262
|
+
/**
|
|
1263
|
+
* @returns
|
|
1264
|
+
*/
|
|
1265
|
+
isDead(): boolean;
|
|
1266
|
+
/**
|
|
1267
|
+
* @param ped
|
|
1288
1268
|
* @param p2
|
|
1289
|
-
* @param p3
|
|
1290
|
-
* @param intensity
|
|
1291
|
-
* @param flag
|
|
1292
1269
|
*/
|
|
1293
|
-
|
|
1270
|
+
N_0x310CE349E0C0EC4B(ped: Ped, p2: number): void;
|
|
1294
1271
|
/**
|
|
1295
|
-
*
|
|
1272
|
+
* Clears all Eagle Eye trails that were registered for entities associated with the specified player.
|
|
1296
1273
|
*/
|
|
1297
|
-
|
|
1274
|
+
eagleEyeClearRegisteredTrails(): void;
|
|
1298
1275
|
/**
|
|
1299
|
-
*
|
|
1276
|
+
* @param enable
|
|
1277
|
+
*/
|
|
1278
|
+
enableCustomDeadeyeAbility(enable: boolean): void;
|
|
1279
|
+
/**
|
|
1280
|
+
* Returns the player's invincibility status.
|
|
1300
1281
|
*
|
|
1301
1282
|
* @returns
|
|
1302
1283
|
*/
|
|
1303
|
-
|
|
1284
|
+
getInvincible(): boolean;
|
|
1285
|
+
resetArrestState(): void;
|
|
1304
1286
|
/**
|
|
1287
|
+
* Toggle handles wether Deadeye and Eagleeye are infinite or not.
|
|
1288
|
+
*
|
|
1289
|
+
* @param toggle
|
|
1290
|
+
*/
|
|
1291
|
+
modifyInfiniteTrailVision(toggle: boolean): void;
|
|
1292
|
+
/**
|
|
1293
|
+
* Simply sets you as invincible (Health will not deplete).
|
|
1294
|
+
*
|
|
1295
|
+
* @param toggle
|
|
1296
|
+
*/
|
|
1297
|
+
setInvincible(toggle: boolean): void;
|
|
1298
|
+
/**
|
|
1299
|
+
* Returns whether the player can control himself.
|
|
1300
|
+
*
|
|
1305
1301
|
* @returns
|
|
1306
1302
|
*/
|
|
1307
|
-
|
|
1303
|
+
isControlOn(): boolean;
|
|
1304
|
+
/**
|
|
1305
|
+
* @param vehicle
|
|
1306
|
+
*/
|
|
1307
|
+
setMayOnlyEnterThisVehicle(vehicle: Vehicle): void;
|
|
1308
1308
|
}
|
|
1309
1309
|
//# sourceMappingURL=Player.d.ts.map
|