@nativewrappers/redm-codegen 0.0.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (248) hide show
  1. package/dist/classes/AnimScene.d.ts +101 -101
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +147 -147
  4. package/dist/classes/BaseModel.d.ts +12 -12
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +18 -18
  7. package/dist/classes/BaseTask.d.ts +22 -22
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +29 -29
  10. package/dist/classes/Cam.d.ts +86 -86
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +116 -116
  13. package/dist/classes/Entity.d.ts +426 -425
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +594 -589
  16. package/dist/classes/Interior.d.ts +1 -1
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Ped.d.ts +13 -12
  19. package/dist/classes/Ped.d.ts.map +1 -1
  20. package/dist/classes/Ped.js +5 -0
  21. package/dist/classes/PedTask.d.ts +729 -729
  22. package/dist/classes/PedTask.d.ts.map +1 -1
  23. package/dist/classes/PedTask.js +951 -951
  24. package/dist/classes/PersChar.d.ts +11 -11
  25. package/dist/classes/PersChar.d.ts.map +1 -1
  26. package/dist/classes/PersChar.js +17 -17
  27. package/dist/classes/Pickup.d.ts +3 -3
  28. package/dist/classes/Pickup.d.ts.map +1 -1
  29. package/dist/classes/Pickup.js +7 -7
  30. package/dist/classes/Player.d.ts +164 -164
  31. package/dist/classes/Player.d.ts.map +1 -1
  32. package/dist/classes/Player.js +218 -218
  33. package/dist/classes/Prop.d.ts +87 -86
  34. package/dist/classes/Prop.d.ts.map +1 -1
  35. package/dist/classes/Prop.js +131 -126
  36. package/dist/classes/PropSet.d.ts +18 -18
  37. package/dist/classes/PropSet.d.ts.map +1 -1
  38. package/dist/classes/PropSet.js +25 -25
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +18 -18
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +26 -26
  45. package/dist/classes/Volume.d.ts +1 -1
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Weapon.d.ts +277 -277
  48. package/dist/classes/Weapon.d.ts.map +1 -1
  49. package/dist/classes/Weapon.js +398 -398
  50. package/dist/namespaces/Aitransport.d.ts +77 -77
  51. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  52. package/dist/namespaces/Aitransport.js +94 -94
  53. package/dist/namespaces/Animscene.d.ts +51 -51
  54. package/dist/namespaces/Animscene.d.ts.map +1 -1
  55. package/dist/namespaces/Animscene.js +69 -69
  56. package/dist/namespaces/Audio.d.ts +2 -2
  57. package/dist/namespaces/Audio.d.ts.map +1 -1
  58. package/dist/namespaces/Bounty.d.ts +57 -57
  59. package/dist/namespaces/Bounty.d.ts.map +1 -1
  60. package/dist/namespaces/Bounty.js +90 -90
  61. package/dist/namespaces/Brain.d.ts +15 -15
  62. package/dist/namespaces/Brain.d.ts.map +1 -1
  63. package/dist/namespaces/Brain.js +20 -20
  64. package/dist/namespaces/CamStatics.d.ts +317 -317
  65. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  66. package/dist/namespaces/CamStatics.js +449 -449
  67. package/dist/namespaces/Collection.d.ts +13 -13
  68. package/dist/namespaces/Collection.d.ts.map +1 -1
  69. package/dist/namespaces/Collection.js +8 -8
  70. package/dist/namespaces/Companion.d.ts +22 -22
  71. package/dist/namespaces/Companion.d.ts.map +1 -1
  72. package/dist/namespaces/Companion.js +30 -30
  73. package/dist/namespaces/Compendium.d.ts +60 -60
  74. package/dist/namespaces/Compendium.d.ts.map +1 -1
  75. package/dist/namespaces/Compendium.js +80 -80
  76. package/dist/namespaces/Crashlog.d.ts +10 -10
  77. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  78. package/dist/namespaces/Crashlog.js +14 -14
  79. package/dist/namespaces/Databinding.d.ts +173 -173
  80. package/dist/namespaces/Databinding.d.ts.map +1 -1
  81. package/dist/namespaces/Databinding.js +263 -263
  82. package/dist/namespaces/Dlc.d.ts +5 -5
  83. package/dist/namespaces/Dlc.d.ts.map +1 -1
  84. package/dist/namespaces/Dlc.js +9 -9
  85. package/dist/namespaces/EntityStatics.d.ts +178 -178
  86. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  87. package/dist/namespaces/EntityStatics.js +242 -242
  88. package/dist/namespaces/Event.d.ts +62 -62
  89. package/dist/namespaces/Event.d.ts.map +1 -1
  90. package/dist/namespaces/Event.js +82 -82
  91. package/dist/namespaces/Fire.d.ts +7 -7
  92. package/dist/namespaces/Fire.d.ts.map +1 -1
  93. package/dist/namespaces/Fire.js +9 -9
  94. package/dist/namespaces/Graphics.d.ts +797 -797
  95. package/dist/namespaces/Graphics.d.ts.map +1 -1
  96. package/dist/namespaces/Graphics.js +1095 -1095
  97. package/dist/namespaces/Hud.d.ts +477 -477
  98. package/dist/namespaces/Hud.d.ts.map +1 -1
  99. package/dist/namespaces/Hud.js +721 -721
  100. package/dist/namespaces/InteriorStatics.d.ts +2 -2
  101. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  102. package/dist/namespaces/Inventory.d.ts +216 -216
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +301 -301
  105. package/dist/namespaces/Itemdatabase.d.ts +8 -8
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Itemdatabase.js +7 -7
  108. package/dist/namespaces/Law.d.ts +2 -2
  109. package/dist/namespaces/Law.d.ts.map +1 -1
  110. package/dist/namespaces/Map.d.ts +65 -65
  111. package/dist/namespaces/Map.d.ts.map +1 -1
  112. package/dist/namespaces/Map.js +91 -91
  113. package/dist/namespaces/Minigame.d.ts +17 -17
  114. package/dist/namespaces/Minigame.d.ts.map +1 -1
  115. package/dist/namespaces/Minigame.js +25 -25
  116. package/dist/namespaces/Misc.d.ts +5 -5
  117. package/dist/namespaces/Misc.d.ts.map +1 -1
  118. package/dist/namespaces/Missiondata.d.ts +3 -3
  119. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  120. package/dist/namespaces/Netshopping.d.ts +1 -1
  121. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  122. package/dist/namespaces/Network.d.ts +1302 -1310
  123. package/dist/namespaces/Network.d.ts.map +1 -1
  124. package/dist/namespaces/Network.js +1910 -1918
  125. package/dist/namespaces/Object.d.ts +170 -170
  126. package/dist/namespaces/Object.d.ts.map +1 -1
  127. package/dist/namespaces/Object.js +232 -232
  128. package/dist/namespaces/Pad.d.ts +103 -103
  129. package/dist/namespaces/Pad.d.ts.map +1 -1
  130. package/dist/namespaces/Pad.js +134 -134
  131. package/dist/namespaces/PedStatics.d.ts +3 -3
  132. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  133. package/dist/namespaces/Perschar.d.ts +71 -71
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +106 -106
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/PlayerStatics.d.ts +52 -52
  140. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  141. package/dist/namespaces/PlayerStatics.js +71 -71
  142. package/dist/namespaces/Population.d.ts +3 -3
  143. package/dist/namespaces/Population.d.ts.map +1 -1
  144. package/dist/namespaces/Posse.d.ts +28 -28
  145. package/dist/namespaces/Posse.d.ts.map +1 -1
  146. package/dist/namespaces/Posse.js +44 -44
  147. package/dist/namespaces/Propset.d.ts +59 -59
  148. package/dist/namespaces/Propset.d.ts.map +1 -1
  149. package/dist/namespaces/Propset.js +81 -81
  150. package/dist/namespaces/Scripts.d.ts +3 -3
  151. package/dist/namespaces/Scripts.d.ts.map +1 -1
  152. package/dist/namespaces/Socialclub.d.ts +1 -1
  153. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  154. package/dist/namespaces/Stats.d.ts +85 -85
  155. package/dist/namespaces/Stats.d.ts.map +1 -1
  156. package/dist/namespaces/Stats.js +113 -113
  157. package/dist/namespaces/Streaming.d.ts +35 -35
  158. package/dist/namespaces/Streaming.d.ts.map +1 -1
  159. package/dist/namespaces/Streaming.js +53 -53
  160. package/dist/namespaces/Task.d.ts +367 -367
  161. package/dist/namespaces/Task.d.ts.map +1 -1
  162. package/dist/namespaces/Task.js +508 -508
  163. package/dist/namespaces/Telemetry.d.ts +198 -198
  164. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  165. package/dist/namespaces/Telemetry.js +274 -274
  166. package/dist/namespaces/Uiapps.d.ts +24 -24
  167. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  168. package/dist/namespaces/Uiapps.js +33 -33
  169. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  170. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  171. package/dist/namespaces/Uistickyfeed.js +21 -21
  172. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  173. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  174. package/dist/namespaces/Water.d.ts +27 -27
  175. package/dist/namespaces/Water.d.ts.map +1 -1
  176. package/dist/namespaces/Water.js +41 -41
  177. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  178. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  179. package/dist/namespaces/WeaponStatics.js +372 -372
  180. package/dist/namespaces/Zone.d.ts +8 -8
  181. package/dist/namespaces/Zone.d.ts.map +1 -1
  182. package/dist/namespaces/Zone.js +9 -9
  183. package/package.json +1 -1
  184. package/src/classes/AnimScene.ts +170 -170
  185. package/src/classes/BaseModel.ts +21 -21
  186. package/src/classes/BaseTask.ts +31 -31
  187. package/src/classes/Cam.ts +124 -124
  188. package/src/classes/Entity.ts +619 -614
  189. package/src/classes/Interior.ts +1 -1
  190. package/src/classes/Ped.ts +17 -12
  191. package/src/classes/PedTask.ts +1011 -1011
  192. package/src/classes/PersChar.ts +19 -19
  193. package/src/classes/Pickup.ts +8 -8
  194. package/src/classes/Player.ts +227 -227
  195. package/src/classes/Prop.ts +146 -141
  196. package/src/classes/PropSet.ts +29 -29
  197. package/src/classes/Vehicle.ts +5 -0
  198. package/src/classes/VehicleTask.ts +30 -30
  199. package/src/classes/Volume.ts +1 -1
  200. package/src/classes/Weapon.ts +414 -414
  201. package/src/namespaces/Aitransport.ts +102 -102
  202. package/src/namespaces/Animscene.ts +78 -78
  203. package/src/namespaces/Audio.ts +2 -2
  204. package/src/namespaces/Bounty.ts +102 -102
  205. package/src/namespaces/Brain.ts +22 -22
  206. package/src/namespaces/CamStatics.ts +501 -501
  207. package/src/namespaces/Collection.ts +16 -16
  208. package/src/namespaces/Companion.ts +34 -34
  209. package/src/namespaces/Compendium.ts +93 -93
  210. package/src/namespaces/Crashlog.ts +16 -16
  211. package/src/namespaces/Databinding.ts +280 -280
  212. package/src/namespaces/Dlc.ts +9 -9
  213. package/src/namespaces/EntityStatics.ts +249 -249
  214. package/src/namespaces/Event.ts +92 -92
  215. package/src/namespaces/Fire.ts +10 -10
  216. package/src/namespaces/Graphics.ts +1155 -1155
  217. package/src/namespaces/Hud.ts +763 -763
  218. package/src/namespaces/InteriorStatics.ts +2 -2
  219. package/src/namespaces/Inventory.ts +321 -321
  220. package/src/namespaces/Itemdatabase.ts +11 -11
  221. package/src/namespaces/Law.ts +2 -2
  222. package/src/namespaces/Map.ts +104 -104
  223. package/src/namespaces/Minigame.ts +29 -29
  224. package/src/namespaces/Misc.ts +5 -5
  225. package/src/namespaces/Missiondata.ts +3 -3
  226. package/src/namespaces/Netshopping.ts +1 -1
  227. package/src/namespaces/Network.ts +1921 -1929
  228. package/src/namespaces/Object.ts +237 -237
  229. package/src/namespaces/Pad.ts +151 -151
  230. package/src/namespaces/PedStatics.ts +3 -3
  231. package/src/namespaces/Perschar.ts +116 -116
  232. package/src/namespaces/Persistence.ts +48 -48
  233. package/src/namespaces/PlayerStatics.ts +75 -75
  234. package/src/namespaces/Population.ts +3 -3
  235. package/src/namespaces/Posse.ts +47 -47
  236. package/src/namespaces/Propset.ts +92 -92
  237. package/src/namespaces/Scripts.ts +3 -3
  238. package/src/namespaces/Socialclub.ts +1 -1
  239. package/src/namespaces/Stats.ts +129 -129
  240. package/src/namespaces/Streaming.ts +62 -62
  241. package/src/namespaces/Task.ts +538 -538
  242. package/src/namespaces/Telemetry.ts +295 -295
  243. package/src/namespaces/Uiapps.ts +39 -39
  244. package/src/namespaces/Uistickyfeed.ts +23 -23
  245. package/src/namespaces/VehicleStatics.ts +2 -2
  246. package/src/namespaces/Water.ts +47 -47
  247. package/src/namespaces/WeaponStatics.ts +394 -394
  248. package/src/namespaces/Zone.ts +11 -11
@@ -11,111 +11,123 @@ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../ty
11
11
 
12
12
  export class CamStatics {
13
13
  /**
14
- * @param dictionary
15
- * @param shotName
16
- * @param duration
14
+ * Only used in R* Script camera_photomode
15
+ *
17
16
  * @returns
18
17
  */
19
- static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any {
20
- return inv<number>('0x465F04F68AD38197', dictionary, shotName, duration);
18
+ static isAnimSceneCamActive(): any {
19
+ return inv<number>('0x20389408F0E93B9A');
21
20
  }
22
21
 
23
22
  /**
24
- * @param p0
23
+ * Hash used in finale1.ysc: 1726668277
24
+ *
25
+ * @param pos
26
+ * @param duration
27
+ * @param blendOutDuration
28
+ * @param blendInDuration
29
+ * @param p6
25
30
  */
26
- static N_0xE2BB2D6A9FE2ECDE(p0: any): void {
27
- inv<void>('0xE2BB2D6A9FE2ECDE', p0);
31
+ static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void {
32
+ inv<void>('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
28
33
  }
29
34
 
30
35
  /**
31
- * @param cameraDictionary
36
+ * @returns
32
37
  */
33
- static unloadCameraDataDict(cameraDictionary: string | null): void {
34
- inv<void>('0x798BE43C9393632B', cameraDictionary);
38
+ static N_0x14C4A49E36C29E49(): any {
39
+ return inv<number>('0x14C4A49E36C29E49');
35
40
  }
36
41
 
37
42
  /**
38
- * @param sLocationDictName
39
43
  * @returns
40
44
  */
41
- static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean {
42
- return inv<boolean>('0xAA235E2F2C09E952', sLocationDictName, rai());
45
+ static isScreenFadingIn(): boolean {
46
+ return inv<boolean>('0x0CECCC63FFA2EF24', rai());
43
47
  }
44
48
 
45
49
  /**
46
50
  * @returns
47
51
  */
48
- static N_0x450769C833D58844(): any {
49
- return inv<number>('0x450769C833D58844');
52
+ static isGameplayCamShaking(): boolean {
53
+ return inv<boolean>('0xEA4C5F4AA0A4DBEF', rai());
54
+ }
55
+
56
+ /**
57
+ * @returns
58
+ */
59
+ static N_0x190F7DA1AC09A8EF(): any {
60
+ return inv<number>('0x190F7DA1AC09A8EF');
50
61
  }
51
62
 
52
63
  /**
53
64
  * @param p0
54
65
  * @param p1
55
66
  * @param p2
56
- * @param p3
57
- * @param p4
58
- * @param p5
59
67
  */
60
- static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void {
61
- inv<void>('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
68
+ static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void {
69
+ inv<void>('0x3B8E3AD9677CE12B', p0, p1, p2);
62
70
  }
63
71
 
64
72
  /**
65
- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
66
- * *DISABLE**
73
+ * @returns
67
74
  */
68
- static N_0x0F1FFEF5D54AE832(): void {
69
- inv<void>('0x0F1FFEF5D54AE832');
75
+ static getGameplayCamRelativePitch(): number {
76
+ return inv<number>('0x99AADEBBA803F827', raf());
70
77
  }
71
78
 
72
79
  /**
73
- * Returns true if player is in first person
74
- *
75
- * @returns
80
+ * @param p0
76
81
  */
77
- static isInFullFirstPersonMode(): any {
78
- return inv<number>('0xD1BA66940E94C547');
82
+ static N_0x8E036B41C37D0E5F(p0: any): void {
83
+ inv<void>('0x8E036B41C37D0E5F', p0);
79
84
  }
80
85
 
81
86
  /**
82
- * @returns
87
+ * @param p0
88
+ * @param p1
83
89
  */
84
- static isFirstPersonAimCamActive(): boolean {
85
- return inv<boolean>('0xF63134C54B6EC212', rai());
90
+ static N_0x1F6EBD94680252CE(p0: any, p1: any): void {
91
+ inv<void>('0x1F6EBD94680252CE', p0, p1);
86
92
  }
87
93
 
88
94
  /**
89
- * @param cameraDictionary
95
+ * @returns
90
96
  */
91
- static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
92
- inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
97
+ static N_0xB6A80E1E3A5444F1(): any {
98
+ return inv<number>('0xB6A80E1E3A5444F1');
93
99
  }
94
100
 
95
101
  /**
96
- * @param p0
102
+ * @returns
97
103
  */
98
- static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
99
- inv<void>('0x8459B3E64257B21D', f(p0));
104
+ static getGameplayCamRelativeHeading(): number {
105
+ return inv<number>('0xC4ABF536048998AA', raf());
100
106
  }
101
107
 
102
108
  /**
103
109
  * @param p0
104
- * @param pos1
105
- * @param p4
106
- * @param p5
107
- * @param p6
108
- * @param p7
109
110
  */
110
- static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
111
- inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
111
+ static N_0x1FC6C727D30FFDDE(p0: any): void {
112
+ inv<void>('0x1FC6C727D30FFDDE', p0);
112
113
  }
113
114
 
114
115
  /**
115
116
  * @returns
116
117
  */
117
- static getFinalRenderedCamCoord(): Vector3 {
118
- return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
118
+ static isInCinematicMode(): any {
119
+ return inv<number>('0x74F1D22EFA71FAB8');
120
+ }
121
+
122
+ /**
123
+ * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
124
+ * _RES*
125
+ *
126
+ * @param shakeName
127
+ * @param intensity
128
+ */
129
+ static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void {
130
+ inv<void>('0xC3E9E5D4F413B773', shakeName, f(intensity));
119
131
  }
120
132
 
121
133
  /**
@@ -221,6 +233,117 @@ export class CamStatics {
221
233
  inv<void>('0x8910C24B7E0046EC');
222
234
  }
223
235
 
236
+ /**
237
+ * Zooms in the third person camera closer to ground level.
238
+ * Must be called every frame to interpolate.
239
+ * Pass false to reset.
240
+ *
241
+ * @param toggle
242
+ */
243
+ static N_0x71D71E08A7ED5BD7(toggle: boolean): void {
244
+ inv<void>('0x71D71E08A7ED5BD7', toggle);
245
+ }
246
+
247
+ /**
248
+ * @returns
249
+ */
250
+ static isAimCamActive(): boolean {
251
+ return inv<boolean>('0x698F456FB909E077', rai());
252
+ }
253
+
254
+ /**
255
+ * @param p0
256
+ * @param p1
257
+ * @param p2
258
+ */
259
+ static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void {
260
+ inv<void>('0x6D4D25C2137FF511', p0, p1, p2);
261
+ }
262
+
263
+ /**
264
+ * Zooms in the gameplay camera to the next zoom level?
265
+ * USE_* - WAS_*
266
+ */
267
+ static N_0x632BE8D84846FA56(): void {
268
+ inv<void>('0x632BE8D84846FA56');
269
+ }
270
+
271
+ /**
272
+ * This native makes the gameplay camera zoom into first person/third person with a special effect.
273
+ * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
274
+ *
275
+ * @param render
276
+ * @param distance
277
+ * @param blendBackSmoothingType
278
+ * @param p3
279
+ * @param p4
280
+ * @param p5
281
+ */
282
+ static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void {
283
+ inv<void>('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
284
+ }
285
+
286
+ static N_0x7E40A01B11398FCB(): void {
287
+ inv<void>('0x7E40A01B11398FCB');
288
+ }
289
+
290
+ /**
291
+ * @param p0
292
+ */
293
+ static N_0x39073DA4EDDBC91D(p0: any): void {
294
+ inv<void>('0x39073DA4EDDBC91D', p0);
295
+ }
296
+
297
+ /**
298
+ * @returns
299
+ */
300
+ static isFollowVehicleCamActive(): boolean {
301
+ return inv<boolean>('0xA40C2F51FB589E9A', rai());
302
+ }
303
+
304
+ /**
305
+ * ease - smooth transition between the camera's positions
306
+ * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
307
+ * character (gameplay) camera, call this native with render set to FALSE.
308
+ * Setting ease to TRUE will smooth the transition.
309
+ *
310
+ * @param render
311
+ * @param ease
312
+ * @param easeTime
313
+ * @param p3
314
+ * @param p4
315
+ * @param p5
316
+ */
317
+ static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void {
318
+ inv<void>('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
319
+ }
320
+
321
+ /**
322
+ * @param p0
323
+ * @param p1
324
+ * @param p2
325
+ * @param p3
326
+ */
327
+ static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void {
328
+ inv<void>('0xE28F73212A813E82', p0, p1, p2, p3);
329
+ }
330
+
331
+ /**
332
+ * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
333
+ *
334
+ * @returns
335
+ */
336
+ static hasLetterBox(): any {
337
+ return inv<number>('0x81DCFD13CF39920E');
338
+ }
339
+
340
+ /**
341
+ * @returns
342
+ */
343
+ static N_0x6DFD37E586D4F44F(): any {
344
+ return inv<number>('0x6DFD37E586D4F44F');
345
+ }
346
+
224
347
  /**
225
348
  * @param p0
226
349
  * @param p1
@@ -303,40 +426,133 @@ export class CamStatics {
303
426
  return inv<boolean>('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
304
427
  }
305
428
 
306
- static N_0xCF69EA05CD9C33C9(): void {
307
- inv<void>('0xCF69EA05CD9C33C9');
429
+ static forceLetterBoxThisUpdate(): void {
430
+ inv<void>('0xC64ABC0676AF262B');
308
431
  }
309
432
 
310
433
  /**
311
- * @param camHash
434
+ * @param p0
312
435
  * @param p1
313
- * @returns
436
+ * @param p2
437
+ * @param p3
438
+ * @param p4
439
+ * @param p5
440
+ * @param p6
441
+ * @param p7
314
442
  */
315
- static createCamera(camHash: string | number, p1: boolean): Cam | null {
316
- return createFromHandle<Cam>('Cam', inv<number>('0x57CDF879EA466C46', _h(camHash), p1, rai()));
443
+ static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
444
+ inv<void>('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
317
445
  }
318
446
 
319
447
  /**
320
- * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
448
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
449
+ * _SET_P* - _SET_S*
321
450
  *
322
- * @param camInitialZoom
451
+ * @param p0
323
452
  */
324
- static setGameplayCamInitialZoom(camInitialZoom: number): void {
325
- inv<void>('0xBCDA0BA8762FACB9', f(camInitialZoom));
453
+ static setStartCinematicDeathCam(p0: boolean): void {
454
+ inv<void>('0x6E969927CF632608', p0);
326
455
  }
327
456
 
328
- /**
329
- * Only used in R* Script fm_mission_controller
330
- *
331
- * @param name
332
- * @param entity
333
- */
334
- static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void {
335
- inv<void>('0x0B0F914459731F60', name, entity.handle);
457
+ static N_0x6CAB0BA160B168D2(): void {
458
+ inv<void>('0x6CAB0BA160B168D2');
336
459
  }
337
460
 
338
461
  /**
339
- * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
462
+ * @returns
463
+ */
464
+ static isScreenFadingOut(): boolean {
465
+ return inv<boolean>('0x02F39BEFE7B88D00', rai());
466
+ }
467
+
468
+ /**
469
+ * @param p0
470
+ * @param p1
471
+ * @returns
472
+ */
473
+ static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any {
474
+ return inv<number>('0x4138EE36BC3DC0A7', p0, p1);
475
+ }
476
+
477
+ /**
478
+ * nullsub, doesn't do anything
479
+ */
480
+ static disableFirstPersonFlashEffectThisUpdate(): void {
481
+ inv<void>('0x77D65669A05D1A1A');
482
+ }
483
+
484
+ /**
485
+ * Returns true if first person camera is active in saloon1.ysc
486
+ *
487
+ * @returns
488
+ */
489
+ static forceFirstPersonCamThisFrame(): any {
490
+ return inv<number>('0x90DA5BA5C2635416');
491
+ }
492
+
493
+ static N_0x18C3DFAC458783BB(): void {
494
+ inv<void>('0x18C3DFAC458783BB');
495
+ }
496
+
497
+ static N_0x16E9ABDD34DDD931(): void {
498
+ inv<void>('0x16E9ABDD34DDD931');
499
+ }
500
+
501
+ /**
502
+ * @param cameraDictionary
503
+ */
504
+ static create(cameraDictionary: string | null): void {
505
+ inv<void>('0xB8B207C34285E978', cameraDictionary);
506
+ }
507
+
508
+ /**
509
+ * @param p0
510
+ */
511
+ static N_0x5B637D6F3B67716A(p0: any): void {
512
+ inv<void>('0x5B637D6F3B67716A', p0);
513
+ }
514
+
515
+ /**
516
+ * @returns
517
+ */
518
+ static isCinematicCamRendering(): boolean {
519
+ return inv<boolean>('0xBF7C780731AADBF8', rai());
520
+ }
521
+
522
+ static N_0xCF69EA05CD9C33C9(): void {
523
+ inv<void>('0xCF69EA05CD9C33C9');
524
+ }
525
+
526
+ /**
527
+ * @param camHash
528
+ * @param p1
529
+ * @returns
530
+ */
531
+ static createCamera(camHash: string | number, p1: boolean): Cam | null {
532
+ return createFromHandle<Cam>('Cam', inv<number>('0x57CDF879EA466C46', _h(camHash), p1, rai()));
533
+ }
534
+
535
+ /**
536
+ * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
537
+ *
538
+ * @param camInitialZoom
539
+ */
540
+ static setGameplayCamInitialZoom(camInitialZoom: number): void {
541
+ inv<void>('0xBCDA0BA8762FACB9', f(camInitialZoom));
542
+ }
543
+
544
+ /**
545
+ * Only used in R* Script fm_mission_controller
546
+ *
547
+ * @param name
548
+ * @param entity
549
+ */
550
+ static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void {
551
+ inv<void>('0x0B0F914459731F60', name, entity.handle);
552
+ }
553
+
554
+ /**
555
+ * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
340
556
  * *IS_SC(REEN*)* (?)
341
557
  *
342
558
  * @returns
@@ -425,123 +641,132 @@ export class CamStatics {
425
641
  }
426
642
 
427
643
  /**
428
- * Only used in R* Script camera_photomode
429
- *
644
+ * @param p0
645
+ */
646
+ static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void {
647
+ inv<void>('0x1DD95A8D6B24A0C9', p0);
648
+ }
649
+
650
+ /**
651
+ * @param p0
652
+ * @param p1
653
+ * @param p2
430
654
  * @returns
431
655
  */
432
- static isAnimSceneCamActive(): any {
433
- return inv<number>('0x20389408F0E93B9A');
656
+ static isFirstPersonCameraActive(p0: any, p1: any, p2: any): any {
657
+ return inv<number>('0xA24C1D341C6E0D53', p0, p1, p2);
658
+ }
659
+
660
+ static N_0x3C8F74E8FE751614(): void {
661
+ inv<void>('0x3C8F74E8FE751614');
434
662
  }
435
663
 
436
664
  /**
437
- * Hash used in finale1.ysc: 1726668277
438
- *
439
- * @param pos
665
+ * @param dictionary
666
+ * @param shotName
440
667
  * @param duration
441
- * @param blendOutDuration
442
- * @param blendInDuration
443
- * @param p6
668
+ * @returns
444
669
  */
445
- static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void {
446
- inv<void>('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
670
+ static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any {
671
+ return inv<number>('0x465F04F68AD38197', dictionary, shotName, duration);
447
672
  }
448
673
 
449
674
  /**
450
- * @returns
675
+ * @param p0
451
676
  */
452
- static N_0x14C4A49E36C29E49(): any {
453
- return inv<number>('0x14C4A49E36C29E49');
677
+ static N_0xE2BB2D6A9FE2ECDE(p0: any): void {
678
+ inv<void>('0xE2BB2D6A9FE2ECDE', p0);
454
679
  }
455
680
 
456
681
  /**
457
- * @returns
682
+ * @param cameraDictionary
458
683
  */
459
- static isScreenFadingIn(): boolean {
460
- return inv<boolean>('0x0CECCC63FFA2EF24', rai());
684
+ static unloadCameraDataDict(cameraDictionary: string | null): void {
685
+ inv<void>('0x798BE43C9393632B', cameraDictionary);
461
686
  }
462
687
 
463
688
  /**
689
+ * @param sLocationDictName
464
690
  * @returns
465
691
  */
466
- static isGameplayCamShaking(): boolean {
467
- return inv<boolean>('0xEA4C5F4AA0A4DBEF', rai());
692
+ static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean {
693
+ return inv<boolean>('0xAA235E2F2C09E952', sLocationDictName, rai());
468
694
  }
469
695
 
470
696
  /**
471
697
  * @returns
472
698
  */
473
- static N_0x190F7DA1AC09A8EF(): any {
474
- return inv<number>('0x190F7DA1AC09A8EF');
699
+ static N_0x450769C833D58844(): any {
700
+ return inv<number>('0x450769C833D58844');
475
701
  }
476
702
 
477
703
  /**
478
704
  * @param p0
479
705
  * @param p1
480
706
  * @param p2
707
+ * @param p3
708
+ * @param p4
709
+ * @param p5
481
710
  */
482
- static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void {
483
- inv<void>('0x3B8E3AD9677CE12B', p0, p1, p2);
484
- }
485
-
486
- /**
487
- * @returns
488
- */
489
- static getGameplayCamRelativePitch(): number {
490
- return inv<number>('0x99AADEBBA803F827', raf());
711
+ static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void {
712
+ inv<void>('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
491
713
  }
492
714
 
493
715
  /**
494
- * @param p0
716
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
717
+ * *DISABLE**
495
718
  */
496
- static N_0x8E036B41C37D0E5F(p0: any): void {
497
- inv<void>('0x8E036B41C37D0E5F', p0);
719
+ static N_0x0F1FFEF5D54AE832(): void {
720
+ inv<void>('0x0F1FFEF5D54AE832');
498
721
  }
499
722
 
500
723
  /**
501
- * @param p0
502
- * @param p1
724
+ * Returns true if player is in first person
725
+ *
726
+ * @returns
503
727
  */
504
- static N_0x1F6EBD94680252CE(p0: any, p1: any): void {
505
- inv<void>('0x1F6EBD94680252CE', p0, p1);
728
+ static isInFullFirstPersonMode(): any {
729
+ return inv<number>('0xD1BA66940E94C547');
506
730
  }
507
731
 
508
732
  /**
509
733
  * @returns
510
734
  */
511
- static N_0xB6A80E1E3A5444F1(): any {
512
- return inv<number>('0xB6A80E1E3A5444F1');
735
+ static isFirstPersonAimCamActive(): boolean {
736
+ return inv<boolean>('0xF63134C54B6EC212', rai());
513
737
  }
514
738
 
515
739
  /**
516
- * @returns
740
+ * @param cameraDictionary
517
741
  */
518
- static getGameplayCamRelativeHeading(): number {
519
- return inv<number>('0xC4ABF536048998AA', raf());
742
+ static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
743
+ inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
520
744
  }
521
745
 
522
746
  /**
523
747
  * @param p0
524
748
  */
525
- static N_0x1FC6C727D30FFDDE(p0: any): void {
526
- inv<void>('0x1FC6C727D30FFDDE', p0);
749
+ static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
750
+ inv<void>('0x8459B3E64257B21D', f(p0));
527
751
  }
528
752
 
529
753
  /**
530
- * @returns
754
+ * @param p0
755
+ * @param pos1
756
+ * @param p4
757
+ * @param p5
758
+ * @param p6
759
+ * @param p7
531
760
  */
532
- static isInCinematicMode(): any {
533
- return inv<number>('0x74F1D22EFA71FAB8');
761
+ static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
762
+ inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
534
763
  }
535
764
 
536
765
  /**
537
- * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
538
- * _RES*
539
- *
540
- * @param shakeName
541
- * @param intensity
766
+ * @returns
542
767
  */
543
- static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void {
544
- inv<void>('0xC3E9E5D4F413B773', shakeName, f(intensity));
768
+ static getFinalRenderedCamCoord(): Vector3 {
769
+ return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
545
770
  }
546
771
 
547
772
  /**
@@ -664,114 +889,123 @@ export class CamStatics {
664
889
  }
665
890
 
666
891
  /**
667
- * Zooms in the third person camera closer to ground level.
668
- * Must be called every frame to interpolate.
669
- * Pass false to reset.
670
- *
671
- * @param toggle
892
+ * @returns
672
893
  */
673
- static N_0x71D71E08A7ED5BD7(toggle: boolean): void {
674
- inv<void>('0x71D71E08A7ED5BD7', toggle);
894
+ static N_0x8B1A5FE7E41E52B2(): any {
895
+ return inv<number>('0x8B1A5FE7E41E52B2');
675
896
  }
676
897
 
677
898
  /**
678
- * @returns
899
+ * Forces gameplay cam to specified ped as if you were the ped or spectating it
900
+ *
901
+ * @param ped
679
902
  */
680
- static isAimCamActive(): boolean {
681
- return inv<boolean>('0x698F456FB909E077', rai());
903
+ static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
904
+ inv<void>('0x82E41D6ADE924FCA', ped.handle);
682
905
  }
683
906
 
684
907
  /**
685
- * @param p0
686
- * @param p1
687
- * @param p2
908
+ * @param name
909
+ * @param pos
910
+ * @param rot
688
911
  */
689
- static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void {
690
- inv<void>('0x6D4D25C2137FF511', p0, p1, p2);
912
+ static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
913
+ inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
691
914
  }
692
915
 
693
916
  /**
694
- * Zooms in the gameplay camera to the next zoom level?
695
- * USE_* - WAS_*
917
+ * @param camInitialPitch
696
918
  */
697
- static N_0x632BE8D84846FA56(): void {
698
- inv<void>('0x632BE8D84846FA56');
919
+ static setGameplayCamInitialPitch(camInitialPitch: number): void {
920
+ inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
699
921
  }
700
922
 
701
923
  /**
702
- * This native makes the gameplay camera zoom into first person/third person with a special effect.
703
- * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
924
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
704
925
  *
705
- * @param render
706
- * @param distance
707
- * @param blendBackSmoothingType
708
- * @param p3
709
- * @param p4
710
- * @param p5
926
+ * @param p0
711
927
  */
712
- static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void {
713
- inv<void>('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
928
+ static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
929
+ inv<void>('0x29E74F819150CC32', f(p0));
714
930
  }
715
931
 
716
- static N_0x7E40A01B11398FCB(): void {
717
- inv<void>('0x7E40A01B11398FCB');
932
+ /**
933
+ * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
934
+ *
935
+ * @param p0
936
+ * @param p1
937
+ */
938
+ static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
939
+ inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
718
940
  }
719
941
 
720
942
  /**
943
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
944
+ *
721
945
  * @param p0
722
946
  */
723
- static N_0x39073DA4EDDBC91D(p0: any): void {
724
- inv<void>('0x39073DA4EDDBC91D', p0);
947
+ static destroyAllCams(p0: boolean): void {
948
+ inv<void>('0x163600D6E136C9F8', p0);
949
+ }
950
+
951
+ /**
952
+ * @param cameraDictionary
953
+ */
954
+ static destroy(cameraDictionary: string | null): void {
955
+ inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
725
956
  }
726
957
 
727
958
  /**
728
959
  * @returns
729
960
  */
730
- static isFollowVehicleCamActive(): boolean {
731
- return inv<boolean>('0xA40C2F51FB589E9A', rai());
961
+ static getPhotoModeDof(): number {
962
+ return inv<number>('0x4653A741D17F2CD0', raf());
732
963
  }
733
964
 
734
965
  /**
735
- * ease - smooth transition between the camera's positions
736
- * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
737
- * character (gameplay) camera, call this native with render set to FALSE.
738
- * Setting ease to TRUE will smooth the transition.
966
+ * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
739
967
  *
740
- * @param render
741
- * @param ease
742
- * @param easeTime
743
- * @param p3
744
- * @param p4
745
- * @param p5
968
+ * @param locationDictName
969
+ * @returns
746
970
  */
747
- static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void {
748
- inv<void>('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
971
+ static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
972
+ return inv<boolean>('0x595550376B7EA230', locationDictName, rai());
749
973
  }
750
974
 
751
975
  /**
752
- * @param p0
753
- * @param p1
754
- * @param p2
755
- * @param p3
976
+ * @returns
756
977
  */
757
- static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void {
758
- inv<void>('0xE28F73212A813E82', p0, p1, p2, p3);
978
+ static isGameplayCamRendering(): boolean {
979
+ return inv<boolean>('0x8660EA714834E412', rai());
759
980
  }
760
981
 
761
982
  /**
762
- * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
763
- *
764
983
  * @returns
765
984
  */
766
- static hasLetterBox(): any {
767
- return inv<number>('0x81DCFD13CF39920E');
985
+ static N_0xEF9A3132A0AA6B19(): any {
986
+ return inv<number>('0xEF9A3132A0AA6B19');
768
987
  }
769
988
 
770
989
  /**
771
990
  * @returns
772
991
  */
773
- static N_0x6DFD37E586D4F44F(): any {
774
- return inv<number>('0x6DFD37E586D4F44F');
992
+ static getGameplayCamCoord(): Vector3 {
993
+ return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
994
+ }
995
+
996
+ /**
997
+ * @param p0
998
+ */
999
+ static setCinematicButtonActive(p0: boolean): void {
1000
+ inv<void>('0xB90411F480457A6C', p0);
1001
+ }
1002
+
1003
+ /**
1004
+ * @param rotationOrder
1005
+ * @returns
1006
+ */
1007
+ static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
1008
+ return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
775
1009
  }
776
1010
 
777
1011
  /**
@@ -879,145 +1113,86 @@ export class CamStatics {
879
1113
  }
880
1114
 
881
1115
  /**
882
- * @param cameraDictionary
883
- */
884
- static loadCameraDataDict(cameraDictionary: string | null): void {
885
- inv<void>('0x6A4D224FC7643941', cameraDictionary);
886
- }
887
-
888
- /**
889
- * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
890
- */
891
- static disableOnFootFirstPersonViewThisUpdate2(): void {
892
- inv<void>('0x05AB44D906738426');
893
- }
894
-
895
- static N_0xF1A6FEEDF3776EF9(): void {
896
- inv<void>('0xF1A6FEEDF3776EF9');
897
- }
898
-
899
- /**
900
- * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
901
- *
902
- * @param p0
903
- * @param distance
904
- */
905
- static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void {
906
- inv<void>('0x2126C740A4AC370B', f(p0), f(distance));
907
- }
908
-
909
- /**
910
- * More info: see HAS_LETTER_BOX
911
- *
912
1116
  * @returns
913
1117
  */
914
- static getLetterBoxRatio(): number {
915
- return inv<number>('0xA2B1C7EF759A63CE', raf());
1118
+ static isInterpolatingToScriptCams(): boolean {
1119
+ return inv<boolean>('0x43AB9D5A7D415478', rai());
916
1120
  }
917
1121
 
918
1122
  /**
919
1123
  * @returns
920
1124
  */
921
- static N_0x7CE9DC58E3E4755F(): any {
922
- return inv<number>('0x7CE9DC58E3E4755F');
923
- }
924
-
925
- /**
926
- * @param p0
927
- * @param p1
928
- */
929
- static N_0xFEB8646818294C75(p0: any, p1: any): void {
930
- inv<void>('0xFEB8646818294C75', p0, p1);
931
- }
932
-
933
- /**
934
- * @param p0
935
- */
936
- static N_0xDB382FE20C2DA222(p0: any): void {
937
- inv<void>('0xDB382FE20C2DA222', p0);
1125
+ static getFinalRenderedCamFov(): number {
1126
+ return inv<number>('0x04AF77971E508F6A', raf());
938
1127
  }
939
1128
 
940
1129
  /**
1130
+ * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
1131
+ * Return type char in ida
1132
+ * *SET_GAMEPLAY_HINT**
1133
+ *
941
1134
  * @param p0
942
1135
  */
943
- static N_0x29E6655DF3590B0D(p0: any): void {
944
- inv<void>('0x29E6655DF3590B0D', p0);
1136
+ static N_0x88544C0E3291DCAE(p0: boolean): void {
1137
+ inv<void>('0x88544C0E3291DCAE', p0);
945
1138
  }
946
1139
 
947
1140
  /**
948
- * @param pos
949
- * @param radius
950
1141
  * @returns
951
1142
  */
952
- static isSphereVisible(pos: Vector3, radius: number): boolean {
953
- return inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
954
- }
955
-
956
- /**
957
- * @param camInitialHeading
958
- */
959
- static setGameplayCamInitialHeading(camInitialHeading: number): void {
960
- inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
1143
+ static isScreenFadedIn(): boolean {
1144
+ return inv<boolean>('0x37F9A426FBCF4AF2', rai());
961
1145
  }
962
1146
 
963
1147
  /**
964
- * @param p0
1148
+ * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
965
1149
  */
966
- static stopGameplayHint(p0: boolean): void {
967
- inv<void>('0x1BCEC33D54CFCA8A', p0);
1150
+ static disableOnFootFirstPersonViewThisUpdate(): void {
1151
+ inv<void>('0x9C473089A934C930');
968
1152
  }
969
1153
 
970
1154
  /**
971
- * @param p0
1155
+ * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
972
1156
  */
973
- static N_0x0961B089947BA6D0(p0: any): void {
974
- inv<void>('0x0961B089947BA6D0', p0);
1157
+ static invalidateCinematicVehicleIdleMode(): void {
1158
+ inv<void>('0x634F4A0562CF19B8');
975
1159
  }
976
1160
 
977
1161
  /**
978
- * minimum: Degrees between -90f and 90f.
979
- * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
980
- *
981
- * @param minimum
982
- * @param maximum
1162
+ * @param dictionaryName
983
1163
  */
984
- static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
985
- inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
1164
+ static unloadCinematicCameraLocation(dictionaryName: string | null): void {
1165
+ inv<void>('0x2412216FCC7B4E3E', dictionaryName);
986
1166
  }
987
1167
 
988
1168
  /**
989
1169
  * @returns
990
1170
  */
991
- static N_0x6072B7420A83A03F(): any {
992
- return inv<number>('0x6072B7420A83A03F');
1171
+ static isScreenFadedOut(): boolean {
1172
+ return inv<boolean>('0xF5472C80DF2FF847', rai());
993
1173
  }
994
1174
 
995
1175
  /**
996
- * @param p0
1176
+ * @param dictionary
1177
+ * @param shotName
1178
+ * @param duration
997
1179
  */
998
- static N_0xC205B3C54C6A4E37(p0: any): void {
999
- inv<void>('0xC205B3C54C6A4E37', p0);
1180
+ static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
1181
+ inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
1000
1182
  }
1001
1183
 
1002
1184
  /**
1003
- * @param p0
1185
+ * @returns
1004
1186
  */
1005
- static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void {
1006
- inv<void>('0x1DD95A8D6B24A0C9', p0);
1187
+ static isDeathFailCameraRunning(): any {
1188
+ return inv<number>('0x139EFB0A71DD9011');
1007
1189
  }
1008
1190
 
1009
1191
  /**
1010
- * @param p0
1011
- * @param p1
1012
- * @param p2
1013
1192
  * @returns
1014
1193
  */
1015
- static isFirstPersonCameraActive(p0: any, p1: any, p2: any): any {
1016
- return inv<number>('0xA24C1D341C6E0D53', p0, p1, p2);
1017
- }
1018
-
1019
- static N_0x3C8F74E8FE751614(): void {
1020
- inv<void>('0x3C8F74E8FE751614');
1194
+ static N_0xDC62CD70658E7A02(): any {
1195
+ return inv<number>('0xDC62CD70658E7A02');
1021
1196
  }
1022
1197
 
1023
1198
  /**
@@ -1142,126 +1317,6 @@ export class CamStatics {
1142
1317
  inv<void>('0x9A92C06ACBAF9731');
1143
1318
  }
1144
1319
 
1145
- /**
1146
- * @returns
1147
- */
1148
- static N_0x8B1A5FE7E41E52B2(): any {
1149
- return inv<number>('0x8B1A5FE7E41E52B2');
1150
- }
1151
-
1152
- /**
1153
- * Forces gameplay cam to specified ped as if you were the ped or spectating it
1154
- *
1155
- * @param ped
1156
- */
1157
- static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
1158
- inv<void>('0x82E41D6ADE924FCA', ped.handle);
1159
- }
1160
-
1161
- /**
1162
- * @param name
1163
- * @param pos
1164
- * @param rot
1165
- */
1166
- static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
1167
- inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
1168
- }
1169
-
1170
- /**
1171
- * @param camInitialPitch
1172
- */
1173
- static setGameplayCamInitialPitch(camInitialPitch: number): void {
1174
- inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
1175
- }
1176
-
1177
- /**
1178
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
1179
- *
1180
- * @param p0
1181
- */
1182
- static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
1183
- inv<void>('0x29E74F819150CC32', f(p0));
1184
- }
1185
-
1186
- /**
1187
- * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
1188
- *
1189
- * @param p0
1190
- * @param p1
1191
- */
1192
- static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
1193
- inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
1194
- }
1195
-
1196
- /**
1197
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
1198
- *
1199
- * @param p0
1200
- */
1201
- static destroyAllCams(p0: boolean): void {
1202
- inv<void>('0x163600D6E136C9F8', p0);
1203
- }
1204
-
1205
- /**
1206
- * @param cameraDictionary
1207
- */
1208
- static destroy(cameraDictionary: string | null): void {
1209
- inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
1210
- }
1211
-
1212
- /**
1213
- * @returns
1214
- */
1215
- static getPhotoModeDof(): number {
1216
- return inv<number>('0x4653A741D17F2CD0', raf());
1217
- }
1218
-
1219
- /**
1220
- * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
1221
- *
1222
- * @param locationDictName
1223
- * @returns
1224
- */
1225
- static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
1226
- return inv<boolean>('0x595550376B7EA230', locationDictName, rai());
1227
- }
1228
-
1229
- /**
1230
- * @returns
1231
- */
1232
- static isGameplayCamRendering(): boolean {
1233
- return inv<boolean>('0x8660EA714834E412', rai());
1234
- }
1235
-
1236
- /**
1237
- * @returns
1238
- */
1239
- static N_0xEF9A3132A0AA6B19(): any {
1240
- return inv<number>('0xEF9A3132A0AA6B19');
1241
- }
1242
-
1243
- /**
1244
- * @returns
1245
- */
1246
- static getGameplayCamCoord(): Vector3 {
1247
- return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
1248
- }
1249
-
1250
- /**
1251
- * @param p0
1252
- */
1253
- static setCinematicButtonActive(p0: boolean): void {
1254
- inv<void>('0xB90411F480457A6C', p0);
1255
- }
1256
-
1257
- /**
1258
- * @param rotationOrder
1259
- * @returns
1260
- */
1261
- static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
1262
- return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
1263
- }
1264
-
1265
1320
  /**
1266
1321
  * @param locationDictName
1267
1322
  */
@@ -1385,179 +1440,124 @@ export class CamStatics {
1385
1440
  }
1386
1441
 
1387
1442
  /**
1388
- * @returns
1443
+ * @param cameraDictionary
1389
1444
  */
1390
- static isInterpolatingToScriptCams(): boolean {
1391
- return inv<boolean>('0x43AB9D5A7D415478', rai());
1445
+ static loadCameraDataDict(cameraDictionary: string | null): void {
1446
+ inv<void>('0x6A4D224FC7643941', cameraDictionary);
1392
1447
  }
1393
1448
 
1394
1449
  /**
1395
- * @returns
1450
+ * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
1396
1451
  */
1397
- static getFinalRenderedCamFov(): number {
1398
- return inv<number>('0x04AF77971E508F6A', raf());
1452
+ static disableOnFootFirstPersonViewThisUpdate2(): void {
1453
+ inv<void>('0x05AB44D906738426');
1454
+ }
1455
+
1456
+ static N_0xF1A6FEEDF3776EF9(): void {
1457
+ inv<void>('0xF1A6FEEDF3776EF9');
1399
1458
  }
1400
1459
 
1401
1460
  /**
1402
- * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
1403
- * Return type char in ida
1404
- * *SET_GAMEPLAY_HINT**
1461
+ * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
1405
1462
  *
1406
1463
  * @param p0
1464
+ * @param distance
1407
1465
  */
1408
- static N_0x88544C0E3291DCAE(p0: boolean): void {
1409
- inv<void>('0x88544C0E3291DCAE', p0);
1466
+ static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void {
1467
+ inv<void>('0x2126C740A4AC370B', f(p0), f(distance));
1410
1468
  }
1411
1469
 
1412
1470
  /**
1471
+ * More info: see HAS_LETTER_BOX
1472
+ *
1413
1473
  * @returns
1414
1474
  */
1415
- static isScreenFadedIn(): boolean {
1416
- return inv<boolean>('0x37F9A426FBCF4AF2', rai());
1417
- }
1418
-
1419
- /**
1420
- * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
1421
- */
1422
- static disableOnFootFirstPersonViewThisUpdate(): void {
1423
- inv<void>('0x9C473089A934C930');
1424
- }
1425
-
1426
- /**
1427
- * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
1428
- */
1429
- static invalidateCinematicVehicleIdleMode(): void {
1430
- inv<void>('0x634F4A0562CF19B8');
1431
- }
1432
-
1433
- /**
1434
- * @param dictionaryName
1435
- */
1436
- static unloadCinematicCameraLocation(dictionaryName: string | null): void {
1437
- inv<void>('0x2412216FCC7B4E3E', dictionaryName);
1475
+ static getLetterBoxRatio(): number {
1476
+ return inv<number>('0xA2B1C7EF759A63CE', raf());
1438
1477
  }
1439
1478
 
1440
1479
  /**
1441
1480
  * @returns
1442
1481
  */
1443
- static isScreenFadedOut(): boolean {
1444
- return inv<boolean>('0xF5472C80DF2FF847', rai());
1445
- }
1446
-
1447
- /**
1448
- * @param dictionary
1449
- * @param shotName
1450
- * @param duration
1451
- */
1452
- static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
1453
- inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
1482
+ static N_0x7CE9DC58E3E4755F(): any {
1483
+ return inv<number>('0x7CE9DC58E3E4755F');
1454
1484
  }
1455
1485
 
1456
1486
  /**
1457
- * @returns
1487
+ * @param p0
1488
+ * @param p1
1458
1489
  */
1459
- static isDeathFailCameraRunning(): any {
1460
- return inv<number>('0x139EFB0A71DD9011');
1490
+ static N_0xFEB8646818294C75(p0: any, p1: any): void {
1491
+ inv<void>('0xFEB8646818294C75', p0, p1);
1461
1492
  }
1462
1493
 
1463
1494
  /**
1464
- * @returns
1495
+ * @param p0
1465
1496
  */
1466
- static N_0xDC62CD70658E7A02(): any {
1467
- return inv<number>('0xDC62CD70658E7A02');
1468
- }
1469
-
1470
- static forceLetterBoxThisUpdate(): void {
1471
- inv<void>('0xC64ABC0676AF262B');
1497
+ static N_0xDB382FE20C2DA222(p0: any): void {
1498
+ inv<void>('0xDB382FE20C2DA222', p0);
1472
1499
  }
1473
1500
 
1474
1501
  /**
1475
1502
  * @param p0
1476
- * @param p1
1477
- * @param p2
1478
- * @param p3
1479
- * @param p4
1480
- * @param p5
1481
- * @param p6
1482
- * @param p7
1483
1503
  */
1484
- static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
1485
- inv<void>('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
1504
+ static N_0x29E6655DF3590B0D(p0: any): void {
1505
+ inv<void>('0x29E6655DF3590B0D', p0);
1486
1506
  }
1487
1507
 
1488
1508
  /**
1489
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
1490
- * _SET_P* - _SET_S*
1491
- *
1492
- * @param p0
1509
+ * @param pos
1510
+ * @param radius
1511
+ * @returns
1493
1512
  */
1494
- static setStartCinematicDeathCam(p0: boolean): void {
1495
- inv<void>('0x6E969927CF632608', p0);
1496
- }
1497
-
1498
- static N_0x6CAB0BA160B168D2(): void {
1499
- inv<void>('0x6CAB0BA160B168D2');
1513
+ static isSphereVisible(pos: Vector3, radius: number): boolean {
1514
+ return inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
1500
1515
  }
1501
1516
 
1502
1517
  /**
1503
- * @returns
1518
+ * @param camInitialHeading
1504
1519
  */
1505
- static isScreenFadingOut(): boolean {
1506
- return inv<boolean>('0x02F39BEFE7B88D00', rai());
1520
+ static setGameplayCamInitialHeading(camInitialHeading: number): void {
1521
+ inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
1507
1522
  }
1508
1523
 
1509
1524
  /**
1510
1525
  * @param p0
1511
- * @param p1
1512
- * @returns
1513
1526
  */
1514
- static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any {
1515
- return inv<number>('0x4138EE36BC3DC0A7', p0, p1);
1527
+ static stopGameplayHint(p0: boolean): void {
1528
+ inv<void>('0x1BCEC33D54CFCA8A', p0);
1516
1529
  }
1517
1530
 
1518
1531
  /**
1519
- * nullsub, doesn't do anything
1532
+ * @param p0
1520
1533
  */
1521
- static disableFirstPersonFlashEffectThisUpdate(): void {
1522
- inv<void>('0x77D65669A05D1A1A');
1534
+ static N_0x0961B089947BA6D0(p0: any): void {
1535
+ inv<void>('0x0961B089947BA6D0', p0);
1523
1536
  }
1524
1537
 
1525
1538
  /**
1526
- * Returns true if first person camera is active in saloon1.ysc
1539
+ * minimum: Degrees between -90f and 90f.
1540
+ * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
1527
1541
  *
1528
- * @returns
1542
+ * @param minimum
1543
+ * @param maximum
1529
1544
  */
1530
- static forceFirstPersonCamThisFrame(): any {
1531
- return inv<number>('0x90DA5BA5C2635416');
1532
- }
1533
-
1534
- static N_0x18C3DFAC458783BB(): void {
1535
- inv<void>('0x18C3DFAC458783BB');
1536
- }
1537
-
1538
- static N_0x16E9ABDD34DDD931(): void {
1539
- inv<void>('0x16E9ABDD34DDD931');
1545
+ static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
1546
+ inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
1540
1547
  }
1541
1548
 
1542
1549
  /**
1543
- * @param cameraDictionary
1550
+ * @returns
1544
1551
  */
1545
- static create(cameraDictionary: string | null): void {
1546
- inv<void>('0xB8B207C34285E978', cameraDictionary);
1552
+ static N_0x6072B7420A83A03F(): any {
1553
+ return inv<number>('0x6072B7420A83A03F');
1547
1554
  }
1548
1555
 
1549
1556
  /**
1550
1557
  * @param p0
1551
1558
  */
1552
- static N_0x5B637D6F3B67716A(p0: any): void {
1553
- inv<void>('0x5B637D6F3B67716A', p0);
1554
- }
1555
-
1556
- /**
1557
- * @returns
1558
- */
1559
- static isCinematicCamRendering(): boolean {
1560
- return inv<boolean>('0xBF7C780731AADBF8', rai());
1559
+ static N_0xC205B3C54C6A4E37(p0: any): void {
1560
+ inv<void>('0xC205B3C54C6A4E37', p0);
1561
1561
  }
1562
1562
 
1563
1563
  }