@nativewrappers/redm-codegen 0.0.2 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +101 -101
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +147 -147
- package/dist/classes/BaseModel.d.ts +12 -12
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +18 -18
- package/dist/classes/BaseTask.d.ts +22 -22
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +29 -29
- package/dist/classes/Cam.d.ts +86 -86
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +116 -116
- package/dist/classes/Entity.d.ts +426 -425
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +594 -589
- package/dist/classes/Interior.d.ts +1 -1
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Ped.d.ts +13 -12
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +5 -0
- package/dist/classes/PedTask.d.ts +729 -729
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +951 -951
- package/dist/classes/PersChar.d.ts +11 -11
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +17 -17
- package/dist/classes/Pickup.d.ts +3 -3
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +7 -7
- package/dist/classes/Player.d.ts +164 -164
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +218 -218
- package/dist/classes/Prop.d.ts +87 -86
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +131 -126
- package/dist/classes/PropSet.d.ts +18 -18
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +25 -25
- package/dist/classes/Vehicle.d.ts +1 -0
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +5 -0
- package/dist/classes/VehicleTask.d.ts +18 -18
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +26 -26
- package/dist/classes/Volume.d.ts +1 -1
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Weapon.d.ts +277 -277
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +398 -398
- package/dist/namespaces/Aitransport.d.ts +77 -77
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +94 -94
- package/dist/namespaces/Animscene.d.ts +51 -51
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +69 -69
- package/dist/namespaces/Audio.d.ts +2 -2
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/Brain.d.ts +15 -15
- package/dist/namespaces/Brain.d.ts.map +1 -1
- package/dist/namespaces/Brain.js +20 -20
- package/dist/namespaces/CamStatics.d.ts +317 -317
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +449 -449
- package/dist/namespaces/Collection.d.ts +13 -13
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +8 -8
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compendium.d.ts +60 -60
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +80 -80
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +14 -14
- package/dist/namespaces/Databinding.d.ts +173 -173
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +263 -263
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +178 -178
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +242 -242
- package/dist/namespaces/Event.d.ts +62 -62
- package/dist/namespaces/Event.d.ts.map +1 -1
- package/dist/namespaces/Event.js +82 -82
- package/dist/namespaces/Fire.d.ts +7 -7
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +9 -9
- package/dist/namespaces/Graphics.d.ts +797 -797
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1095 -1095
- package/dist/namespaces/Hud.d.ts +477 -477
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +721 -721
- package/dist/namespaces/InteriorStatics.d.ts +2 -2
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/Inventory.d.ts +216 -216
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +301 -301
- package/dist/namespaces/Itemdatabase.d.ts +8 -8
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
- package/dist/namespaces/Itemdatabase.js +7 -7
- package/dist/namespaces/Law.d.ts +2 -2
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Map.d.ts +65 -65
- package/dist/namespaces/Map.d.ts.map +1 -1
- package/dist/namespaces/Map.js +91 -91
- package/dist/namespaces/Minigame.d.ts +17 -17
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +25 -25
- package/dist/namespaces/Misc.d.ts +5 -5
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.d.ts +3 -3
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.d.ts +1 -1
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Network.d.ts +1302 -1310
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1910 -1918
- package/dist/namespaces/Object.d.ts +170 -170
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +232 -232
- package/dist/namespaces/Pad.d.ts +103 -103
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +134 -134
- package/dist/namespaces/PedStatics.d.ts +3 -3
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/Perschar.d.ts +71 -71
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +106 -106
- package/dist/namespaces/Persistence.d.ts +30 -30
- package/dist/namespaces/Persistence.d.ts.map +1 -1
- package/dist/namespaces/Persistence.js +42 -42
- package/dist/namespaces/PlayerStatics.d.ts +52 -52
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +71 -71
- package/dist/namespaces/Population.d.ts +3 -3
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Posse.d.ts +28 -28
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +44 -44
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Scripts.d.ts +3 -3
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Socialclub.d.ts +1 -1
- package/dist/namespaces/Socialclub.d.ts.map +1 -1
- package/dist/namespaces/Stats.d.ts +85 -85
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +113 -113
- package/dist/namespaces/Streaming.d.ts +35 -35
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +53 -53
- package/dist/namespaces/Task.d.ts +367 -367
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +508 -508
- package/dist/namespaces/Telemetry.d.ts +198 -198
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +274 -274
- package/dist/namespaces/Uiapps.d.ts +24 -24
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +33 -33
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/VehicleStatics.d.ts +2 -2
- package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
- package/dist/namespaces/Water.d.ts +27 -27
- package/dist/namespaces/Water.d.ts.map +1 -1
- package/dist/namespaces/Water.js +41 -41
- package/dist/namespaces/WeaponStatics.d.ts +250 -250
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +372 -372
- package/dist/namespaces/Zone.d.ts +8 -8
- package/dist/namespaces/Zone.d.ts.map +1 -1
- package/dist/namespaces/Zone.js +9 -9
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +170 -170
- package/src/classes/BaseModel.ts +21 -21
- package/src/classes/BaseTask.ts +31 -31
- package/src/classes/Cam.ts +124 -124
- package/src/classes/Entity.ts +619 -614
- package/src/classes/Interior.ts +1 -1
- package/src/classes/Ped.ts +17 -12
- package/src/classes/PedTask.ts +1011 -1011
- package/src/classes/PersChar.ts +19 -19
- package/src/classes/Pickup.ts +8 -8
- package/src/classes/Player.ts +227 -227
- package/src/classes/Prop.ts +146 -141
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/Vehicle.ts +5 -0
- package/src/classes/VehicleTask.ts +30 -30
- package/src/classes/Volume.ts +1 -1
- package/src/classes/Weapon.ts +414 -414
- package/src/namespaces/Aitransport.ts +102 -102
- package/src/namespaces/Animscene.ts +78 -78
- package/src/namespaces/Audio.ts +2 -2
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/Brain.ts +22 -22
- package/src/namespaces/CamStatics.ts +501 -501
- package/src/namespaces/Collection.ts +16 -16
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compendium.ts +93 -93
- package/src/namespaces/Crashlog.ts +16 -16
- package/src/namespaces/Databinding.ts +280 -280
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +249 -249
- package/src/namespaces/Event.ts +92 -92
- package/src/namespaces/Fire.ts +10 -10
- package/src/namespaces/Graphics.ts +1155 -1155
- package/src/namespaces/Hud.ts +763 -763
- package/src/namespaces/InteriorStatics.ts +2 -2
- package/src/namespaces/Inventory.ts +321 -321
- package/src/namespaces/Itemdatabase.ts +11 -11
- package/src/namespaces/Law.ts +2 -2
- package/src/namespaces/Map.ts +104 -104
- package/src/namespaces/Minigame.ts +29 -29
- package/src/namespaces/Misc.ts +5 -5
- package/src/namespaces/Missiondata.ts +3 -3
- package/src/namespaces/Netshopping.ts +1 -1
- package/src/namespaces/Network.ts +1921 -1929
- package/src/namespaces/Object.ts +237 -237
- package/src/namespaces/Pad.ts +151 -151
- package/src/namespaces/PedStatics.ts +3 -3
- package/src/namespaces/Perschar.ts +116 -116
- package/src/namespaces/Persistence.ts +48 -48
- package/src/namespaces/PlayerStatics.ts +75 -75
- package/src/namespaces/Population.ts +3 -3
- package/src/namespaces/Posse.ts +47 -47
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Scripts.ts +3 -3
- package/src/namespaces/Socialclub.ts +1 -1
- package/src/namespaces/Stats.ts +129 -129
- package/src/namespaces/Streaming.ts +62 -62
- package/src/namespaces/Task.ts +538 -538
- package/src/namespaces/Telemetry.ts +295 -295
- package/src/namespaces/Uiapps.ts +39 -39
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/VehicleStatics.ts +2 -2
- package/src/namespaces/Water.ts +47 -47
- package/src/namespaces/WeaponStatics.ts +394 -394
- package/src/namespaces/Zone.ts +11 -11
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@@ -11,111 +11,123 @@ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../ty
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export class CamStatics {
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return inv<number>('
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static isAnimSceneCamActive(): any {
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return inv<number>('0x20389408F0E93B9A');
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}
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/**
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* Hash used in finale1.ysc: 1726668277
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*
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static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void {
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inv<void>('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
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inv<
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static N_0x14C4A49E36C29E49(): any {
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return inv<number>('0x14C4A49E36C29E49');
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}
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static isScreenFadingIn(): boolean {
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return inv<boolean>('0x0CECCC63FFA2EF24', rai());
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}
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}
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inv<void>('
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static N_0x1FC6C727D30FFDDE(p0: any): void {
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inv<void>('0x1FC6C727D30FFDDE', p0);
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}
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/**
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* @returns
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*/
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static
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return
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static isInCinematicMode(): any {
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return inv<number>('0x74F1D22EFA71FAB8');
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}
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/**
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* shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
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* _RES*
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*
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* @param shakeName
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* @param intensity
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*/
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static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void {
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inv<void>('0xC3E9E5D4F413B773', shakeName, f(intensity));
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}
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/**
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}
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/**
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* Zooms in the third person camera closer to ground level.
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* Must be called every frame to interpolate.
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* Pass false to reset.
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*
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* @param toggle
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*/
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static N_0x71D71E08A7ED5BD7(toggle: boolean): void {
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inv<void>('0x71D71E08A7ED5BD7', toggle);
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}
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/**
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* @returns
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*/
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static isAimCamActive(): boolean {
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return inv<boolean>('0x698F456FB909E077', rai());
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}
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/**
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* @param p0
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* @param p1
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* @param p2
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*/
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static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void {
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inv<void>('0x6D4D25C2137FF511', p0, p1, p2);
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}
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/**
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* Zooms in the gameplay camera to the next zoom level?
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* USE_* - WAS_*
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*/
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static N_0x632BE8D84846FA56(): void {
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inv<void>('0x632BE8D84846FA56');
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}
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/**
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* This native makes the gameplay camera zoom into first person/third person with a special effect.
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* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
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*
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* @param render
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* @param distance
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* @param blendBackSmoothingType
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* @param p3
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* @param p4
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* @param p5
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*/
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static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void {
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inv<void>('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
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}
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static N_0x7E40A01B11398FCB(): void {
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inv<void>('0x7E40A01B11398FCB');
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}
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/**
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* @param p0
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*/
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static N_0x39073DA4EDDBC91D(p0: any): void {
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inv<void>('0x39073DA4EDDBC91D', p0);
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}
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+
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/**
|
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* @returns
|
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+
*/
|
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+
static isFollowVehicleCamActive(): boolean {
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+
return inv<boolean>('0xA40C2F51FB589E9A', rai());
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+
}
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+
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+
/**
|
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* ease - smooth transition between the camera's positions
|
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|
+
* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
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+
* character (gameplay) camera, call this native with render set to FALSE.
|
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* Setting ease to TRUE will smooth the transition.
|
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*
|
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* @param render
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* @param ease
|
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* @param easeTime
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* @param p3
|
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* @param p4
|
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* @param p5
|
|
316
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+
*/
|
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|
+
static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void {
|
|
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|
+
inv<void>('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
|
|
319
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+
}
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|
+
|
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+
/**
|
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+
* @param p0
|
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323
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* @param p1
|
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+
* @param p2
|
|
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|
+
* @param p3
|
|
326
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+
*/
|
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327
|
+
static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void {
|
|
328
|
+
inv<void>('0xE28F73212A813E82', p0, p1, p2, p3);
|
|
329
|
+
}
|
|
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|
+
|
|
331
|
+
/**
|
|
332
|
+
* More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
|
|
333
|
+
*
|
|
334
|
+
* @returns
|
|
335
|
+
*/
|
|
336
|
+
static hasLetterBox(): any {
|
|
337
|
+
return inv<number>('0x81DCFD13CF39920E');
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
/**
|
|
341
|
+
* @returns
|
|
342
|
+
*/
|
|
343
|
+
static N_0x6DFD37E586D4F44F(): any {
|
|
344
|
+
return inv<number>('0x6DFD37E586D4F44F');
|
|
345
|
+
}
|
|
346
|
+
|
|
224
347
|
/**
|
|
225
348
|
* @param p0
|
|
226
349
|
* @param p1
|
|
@@ -303,40 +426,133 @@ export class CamStatics {
|
|
|
303
426
|
return inv<boolean>('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
|
|
304
427
|
}
|
|
305
428
|
|
|
306
|
-
static
|
|
307
|
-
inv<void>('
|
|
429
|
+
static forceLetterBoxThisUpdate(): void {
|
|
430
|
+
inv<void>('0xC64ABC0676AF262B');
|
|
308
431
|
}
|
|
309
432
|
|
|
310
433
|
/**
|
|
311
|
-
* @param
|
|
434
|
+
* @param p0
|
|
312
435
|
* @param p1
|
|
313
|
-
* @
|
|
436
|
+
* @param p2
|
|
437
|
+
* @param p3
|
|
438
|
+
* @param p4
|
|
439
|
+
* @param p5
|
|
440
|
+
* @param p6
|
|
441
|
+
* @param p7
|
|
314
442
|
*/
|
|
315
|
-
static
|
|
316
|
-
|
|
443
|
+
static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
|
|
444
|
+
inv<void>('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
|
|
317
445
|
}
|
|
318
446
|
|
|
319
447
|
/**
|
|
320
|
-
* Used
|
|
448
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
449
|
+
* _SET_P* - _SET_S*
|
|
321
450
|
*
|
|
322
|
-
* @param
|
|
451
|
+
* @param p0
|
|
323
452
|
*/
|
|
324
|
-
static
|
|
325
|
-
inv<void>('
|
|
453
|
+
static setStartCinematicDeathCam(p0: boolean): void {
|
|
454
|
+
inv<void>('0x6E969927CF632608', p0);
|
|
326
455
|
}
|
|
327
456
|
|
|
328
|
-
|
|
329
|
-
|
|
330
|
-
*
|
|
331
|
-
* @param name
|
|
332
|
-
* @param entity
|
|
333
|
-
*/
|
|
334
|
-
static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void {
|
|
335
|
-
inv<void>('0x0B0F914459731F60', name, entity.handle);
|
|
457
|
+
static N_0x6CAB0BA160B168D2(): void {
|
|
458
|
+
inv<void>('0x6CAB0BA160B168D2');
|
|
336
459
|
}
|
|
337
460
|
|
|
338
461
|
/**
|
|
339
|
-
*
|
|
462
|
+
* @returns
|
|
463
|
+
*/
|
|
464
|
+
static isScreenFadingOut(): boolean {
|
|
465
|
+
return inv<boolean>('0x02F39BEFE7B88D00', rai());
|
|
466
|
+
}
|
|
467
|
+
|
|
468
|
+
/**
|
|
469
|
+
* @param p0
|
|
470
|
+
* @param p1
|
|
471
|
+
* @returns
|
|
472
|
+
*/
|
|
473
|
+
static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any {
|
|
474
|
+
return inv<number>('0x4138EE36BC3DC0A7', p0, p1);
|
|
475
|
+
}
|
|
476
|
+
|
|
477
|
+
/**
|
|
478
|
+
* nullsub, doesn't do anything
|
|
479
|
+
*/
|
|
480
|
+
static disableFirstPersonFlashEffectThisUpdate(): void {
|
|
481
|
+
inv<void>('0x77D65669A05D1A1A');
|
|
482
|
+
}
|
|
483
|
+
|
|
484
|
+
/**
|
|
485
|
+
* Returns true if first person camera is active in saloon1.ysc
|
|
486
|
+
*
|
|
487
|
+
* @returns
|
|
488
|
+
*/
|
|
489
|
+
static forceFirstPersonCamThisFrame(): any {
|
|
490
|
+
return inv<number>('0x90DA5BA5C2635416');
|
|
491
|
+
}
|
|
492
|
+
|
|
493
|
+
static N_0x18C3DFAC458783BB(): void {
|
|
494
|
+
inv<void>('0x18C3DFAC458783BB');
|
|
495
|
+
}
|
|
496
|
+
|
|
497
|
+
static N_0x16E9ABDD34DDD931(): void {
|
|
498
|
+
inv<void>('0x16E9ABDD34DDD931');
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
/**
|
|
502
|
+
* @param cameraDictionary
|
|
503
|
+
*/
|
|
504
|
+
static create(cameraDictionary: string | null): void {
|
|
505
|
+
inv<void>('0xB8B207C34285E978', cameraDictionary);
|
|
506
|
+
}
|
|
507
|
+
|
|
508
|
+
/**
|
|
509
|
+
* @param p0
|
|
510
|
+
*/
|
|
511
|
+
static N_0x5B637D6F3B67716A(p0: any): void {
|
|
512
|
+
inv<void>('0x5B637D6F3B67716A', p0);
|
|
513
|
+
}
|
|
514
|
+
|
|
515
|
+
/**
|
|
516
|
+
* @returns
|
|
517
|
+
*/
|
|
518
|
+
static isCinematicCamRendering(): boolean {
|
|
519
|
+
return inv<boolean>('0xBF7C780731AADBF8', rai());
|
|
520
|
+
}
|
|
521
|
+
|
|
522
|
+
static N_0xCF69EA05CD9C33C9(): void {
|
|
523
|
+
inv<void>('0xCF69EA05CD9C33C9');
|
|
524
|
+
}
|
|
525
|
+
|
|
526
|
+
/**
|
|
527
|
+
* @param camHash
|
|
528
|
+
* @param p1
|
|
529
|
+
* @returns
|
|
530
|
+
*/
|
|
531
|
+
static createCamera(camHash: string | number, p1: boolean): Cam | null {
|
|
532
|
+
return createFromHandle<Cam>('Cam', inv<number>('0x57CDF879EA466C46', _h(camHash), p1, rai()));
|
|
533
|
+
}
|
|
534
|
+
|
|
535
|
+
/**
|
|
536
|
+
* Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
|
|
537
|
+
*
|
|
538
|
+
* @param camInitialZoom
|
|
539
|
+
*/
|
|
540
|
+
static setGameplayCamInitialZoom(camInitialZoom: number): void {
|
|
541
|
+
inv<void>('0xBCDA0BA8762FACB9', f(camInitialZoom));
|
|
542
|
+
}
|
|
543
|
+
|
|
544
|
+
/**
|
|
545
|
+
* Only used in R* Script fm_mission_controller
|
|
546
|
+
*
|
|
547
|
+
* @param name
|
|
548
|
+
* @param entity
|
|
549
|
+
*/
|
|
550
|
+
static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void {
|
|
551
|
+
inv<void>('0x0B0F914459731F60', name, entity.handle);
|
|
552
|
+
}
|
|
553
|
+
|
|
554
|
+
/**
|
|
555
|
+
* Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
|
|
340
556
|
* *IS_SC(REEN*)* (?)
|
|
341
557
|
*
|
|
342
558
|
* @returns
|
|
@@ -425,123 +641,132 @@ export class CamStatics {
|
|
|
425
641
|
}
|
|
426
642
|
|
|
427
643
|
/**
|
|
428
|
-
*
|
|
429
|
-
|
|
644
|
+
* @param p0
|
|
645
|
+
*/
|
|
646
|
+
static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void {
|
|
647
|
+
inv<void>('0x1DD95A8D6B24A0C9', p0);
|
|
648
|
+
}
|
|
649
|
+
|
|
650
|
+
/**
|
|
651
|
+
* @param p0
|
|
652
|
+
* @param p1
|
|
653
|
+
* @param p2
|
|
430
654
|
* @returns
|
|
431
655
|
*/
|
|
432
|
-
static
|
|
433
|
-
return inv<number>('
|
|
656
|
+
static isFirstPersonCameraActive(p0: any, p1: any, p2: any): any {
|
|
657
|
+
return inv<number>('0xA24C1D341C6E0D53', p0, p1, p2);
|
|
658
|
+
}
|
|
659
|
+
|
|
660
|
+
static N_0x3C8F74E8FE751614(): void {
|
|
661
|
+
inv<void>('0x3C8F74E8FE751614');
|
|
434
662
|
}
|
|
435
663
|
|
|
436
664
|
/**
|
|
437
|
-
*
|
|
438
|
-
*
|
|
439
|
-
* @param pos
|
|
665
|
+
* @param dictionary
|
|
666
|
+
* @param shotName
|
|
440
667
|
* @param duration
|
|
441
|
-
* @
|
|
442
|
-
* @param blendInDuration
|
|
443
|
-
* @param p6
|
|
668
|
+
* @returns
|
|
444
669
|
*/
|
|
445
|
-
static
|
|
446
|
-
inv<
|
|
670
|
+
static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any {
|
|
671
|
+
return inv<number>('0x465F04F68AD38197', dictionary, shotName, duration);
|
|
447
672
|
}
|
|
448
673
|
|
|
449
674
|
/**
|
|
450
|
-
* @
|
|
675
|
+
* @param p0
|
|
451
676
|
*/
|
|
452
|
-
static
|
|
453
|
-
|
|
677
|
+
static N_0xE2BB2D6A9FE2ECDE(p0: any): void {
|
|
678
|
+
inv<void>('0xE2BB2D6A9FE2ECDE', p0);
|
|
454
679
|
}
|
|
455
680
|
|
|
456
681
|
/**
|
|
457
|
-
* @
|
|
682
|
+
* @param cameraDictionary
|
|
458
683
|
*/
|
|
459
|
-
static
|
|
460
|
-
|
|
684
|
+
static unloadCameraDataDict(cameraDictionary: string | null): void {
|
|
685
|
+
inv<void>('0x798BE43C9393632B', cameraDictionary);
|
|
461
686
|
}
|
|
462
687
|
|
|
463
688
|
/**
|
|
689
|
+
* @param sLocationDictName
|
|
464
690
|
* @returns
|
|
465
691
|
*/
|
|
466
|
-
static
|
|
467
|
-
return inv<boolean>('
|
|
692
|
+
static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean {
|
|
693
|
+
return inv<boolean>('0xAA235E2F2C09E952', sLocationDictName, rai());
|
|
468
694
|
}
|
|
469
695
|
|
|
470
696
|
/**
|
|
471
697
|
* @returns
|
|
472
698
|
*/
|
|
473
|
-
static
|
|
474
|
-
return inv<number>('
|
|
699
|
+
static N_0x450769C833D58844(): any {
|
|
700
|
+
return inv<number>('0x450769C833D58844');
|
|
475
701
|
}
|
|
476
702
|
|
|
477
703
|
/**
|
|
478
704
|
* @param p0
|
|
479
705
|
* @param p1
|
|
480
706
|
* @param p2
|
|
707
|
+
* @param p3
|
|
708
|
+
* @param p4
|
|
709
|
+
* @param p5
|
|
481
710
|
*/
|
|
482
|
-
static
|
|
483
|
-
inv<void>('
|
|
484
|
-
}
|
|
485
|
-
|
|
486
|
-
/**
|
|
487
|
-
* @returns
|
|
488
|
-
*/
|
|
489
|
-
static getGameplayCamRelativePitch(): number {
|
|
490
|
-
return inv<number>('0x99AADEBBA803F827', raf());
|
|
711
|
+
static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void {
|
|
712
|
+
inv<void>('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
|
|
491
713
|
}
|
|
492
714
|
|
|
493
715
|
/**
|
|
494
|
-
*
|
|
716
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
717
|
+
* *DISABLE**
|
|
495
718
|
*/
|
|
496
|
-
static
|
|
497
|
-
inv<void>('
|
|
719
|
+
static N_0x0F1FFEF5D54AE832(): void {
|
|
720
|
+
inv<void>('0x0F1FFEF5D54AE832');
|
|
498
721
|
}
|
|
499
722
|
|
|
500
723
|
/**
|
|
501
|
-
*
|
|
502
|
-
*
|
|
724
|
+
* Returns true if player is in first person
|
|
725
|
+
*
|
|
726
|
+
* @returns
|
|
503
727
|
*/
|
|
504
|
-
static
|
|
505
|
-
inv<
|
|
728
|
+
static isInFullFirstPersonMode(): any {
|
|
729
|
+
return inv<number>('0xD1BA66940E94C547');
|
|
506
730
|
}
|
|
507
731
|
|
|
508
732
|
/**
|
|
509
733
|
* @returns
|
|
510
734
|
*/
|
|
511
|
-
static
|
|
512
|
-
return inv<
|
|
735
|
+
static isFirstPersonAimCamActive(): boolean {
|
|
736
|
+
return inv<boolean>('0xF63134C54B6EC212', rai());
|
|
513
737
|
}
|
|
514
738
|
|
|
515
739
|
/**
|
|
516
|
-
* @
|
|
740
|
+
* @param cameraDictionary
|
|
517
741
|
*/
|
|
518
|
-
static
|
|
519
|
-
|
|
742
|
+
static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
|
|
743
|
+
inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
|
|
520
744
|
}
|
|
521
745
|
|
|
522
746
|
/**
|
|
523
747
|
* @param p0
|
|
524
748
|
*/
|
|
525
|
-
static
|
|
526
|
-
inv<void>('
|
|
749
|
+
static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
|
|
750
|
+
inv<void>('0x8459B3E64257B21D', f(p0));
|
|
527
751
|
}
|
|
528
752
|
|
|
529
753
|
/**
|
|
530
|
-
* @
|
|
754
|
+
* @param p0
|
|
755
|
+
* @param pos1
|
|
756
|
+
* @param p4
|
|
757
|
+
* @param p5
|
|
758
|
+
* @param p6
|
|
759
|
+
* @param p7
|
|
531
760
|
*/
|
|
532
|
-
static
|
|
533
|
-
|
|
761
|
+
static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
|
|
762
|
+
inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
|
|
534
763
|
}
|
|
535
764
|
|
|
536
765
|
/**
|
|
537
|
-
*
|
|
538
|
-
* _RES*
|
|
539
|
-
*
|
|
540
|
-
* @param shakeName
|
|
541
|
-
* @param intensity
|
|
766
|
+
* @returns
|
|
542
767
|
*/
|
|
543
|
-
static
|
|
544
|
-
inv<
|
|
768
|
+
static getFinalRenderedCamCoord(): Vector3 {
|
|
769
|
+
return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
|
|
545
770
|
}
|
|
546
771
|
|
|
547
772
|
/**
|
|
@@ -664,114 +889,123 @@ export class CamStatics {
|
|
|
664
889
|
}
|
|
665
890
|
|
|
666
891
|
/**
|
|
667
|
-
*
|
|
668
|
-
* Must be called every frame to interpolate.
|
|
669
|
-
* Pass false to reset.
|
|
670
|
-
*
|
|
671
|
-
* @param toggle
|
|
892
|
+
* @returns
|
|
672
893
|
*/
|
|
673
|
-
static
|
|
674
|
-
inv<
|
|
894
|
+
static N_0x8B1A5FE7E41E52B2(): any {
|
|
895
|
+
return inv<number>('0x8B1A5FE7E41E52B2');
|
|
675
896
|
}
|
|
676
897
|
|
|
677
898
|
/**
|
|
678
|
-
*
|
|
899
|
+
* Forces gameplay cam to specified ped as if you were the ped or spectating it
|
|
900
|
+
*
|
|
901
|
+
* @param ped
|
|
679
902
|
*/
|
|
680
|
-
static
|
|
681
|
-
|
|
903
|
+
static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
|
|
904
|
+
inv<void>('0x82E41D6ADE924FCA', ped.handle);
|
|
682
905
|
}
|
|
683
906
|
|
|
684
907
|
/**
|
|
685
|
-
* @param
|
|
686
|
-
* @param
|
|
687
|
-
* @param
|
|
908
|
+
* @param name
|
|
909
|
+
* @param pos
|
|
910
|
+
* @param rot
|
|
688
911
|
*/
|
|
689
|
-
static
|
|
690
|
-
inv<void>('
|
|
912
|
+
static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
|
|
913
|
+
inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
|
|
691
914
|
}
|
|
692
915
|
|
|
693
916
|
/**
|
|
694
|
-
*
|
|
695
|
-
* USE_* - WAS_*
|
|
917
|
+
* @param camInitialPitch
|
|
696
918
|
*/
|
|
697
|
-
static
|
|
698
|
-
inv<void>('
|
|
919
|
+
static setGameplayCamInitialPitch(camInitialPitch: number): void {
|
|
920
|
+
inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
|
|
699
921
|
}
|
|
700
922
|
|
|
701
923
|
/**
|
|
702
|
-
*
|
|
703
|
-
* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
|
|
924
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
704
925
|
*
|
|
705
|
-
* @param
|
|
706
|
-
* @param distance
|
|
707
|
-
* @param blendBackSmoothingType
|
|
708
|
-
* @param p3
|
|
709
|
-
* @param p4
|
|
710
|
-
* @param p5
|
|
926
|
+
* @param p0
|
|
711
927
|
*/
|
|
712
|
-
static
|
|
713
|
-
inv<void>('
|
|
928
|
+
static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
|
|
929
|
+
inv<void>('0x29E74F819150CC32', f(p0));
|
|
714
930
|
}
|
|
715
931
|
|
|
716
|
-
|
|
717
|
-
|
|
932
|
+
/**
|
|
933
|
+
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
934
|
+
*
|
|
935
|
+
* @param p0
|
|
936
|
+
* @param p1
|
|
937
|
+
*/
|
|
938
|
+
static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
|
|
939
|
+
inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
|
|
718
940
|
}
|
|
719
941
|
|
|
720
942
|
/**
|
|
943
|
+
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
944
|
+
*
|
|
721
945
|
* @param p0
|
|
722
946
|
*/
|
|
723
|
-
static
|
|
724
|
-
inv<void>('
|
|
947
|
+
static destroyAllCams(p0: boolean): void {
|
|
948
|
+
inv<void>('0x163600D6E136C9F8', p0);
|
|
949
|
+
}
|
|
950
|
+
|
|
951
|
+
/**
|
|
952
|
+
* @param cameraDictionary
|
|
953
|
+
*/
|
|
954
|
+
static destroy(cameraDictionary: string | null): void {
|
|
955
|
+
inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
|
|
725
956
|
}
|
|
726
957
|
|
|
727
958
|
/**
|
|
728
959
|
* @returns
|
|
729
960
|
*/
|
|
730
|
-
static
|
|
731
|
-
return inv<
|
|
961
|
+
static getPhotoModeDof(): number {
|
|
962
|
+
return inv<number>('0x4653A741D17F2CD0', raf());
|
|
732
963
|
}
|
|
733
964
|
|
|
734
965
|
/**
|
|
735
|
-
*
|
|
736
|
-
* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
|
737
|
-
* character (gameplay) camera, call this native with render set to FALSE.
|
|
738
|
-
* Setting ease to TRUE will smooth the transition.
|
|
966
|
+
* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
|
|
739
967
|
*
|
|
740
|
-
* @param
|
|
741
|
-
* @
|
|
742
|
-
* @param easeTime
|
|
743
|
-
* @param p3
|
|
744
|
-
* @param p4
|
|
745
|
-
* @param p5
|
|
968
|
+
* @param locationDictName
|
|
969
|
+
* @returns
|
|
746
970
|
*/
|
|
747
|
-
static
|
|
748
|
-
inv<
|
|
971
|
+
static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
|
|
972
|
+
return inv<boolean>('0x595550376B7EA230', locationDictName, rai());
|
|
749
973
|
}
|
|
750
974
|
|
|
751
975
|
/**
|
|
752
|
-
* @
|
|
753
|
-
* @param p1
|
|
754
|
-
* @param p2
|
|
755
|
-
* @param p3
|
|
976
|
+
* @returns
|
|
756
977
|
*/
|
|
757
|
-
static
|
|
758
|
-
inv<
|
|
978
|
+
static isGameplayCamRendering(): boolean {
|
|
979
|
+
return inv<boolean>('0x8660EA714834E412', rai());
|
|
759
980
|
}
|
|
760
981
|
|
|
761
982
|
/**
|
|
762
|
-
* More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
|
|
763
|
-
*
|
|
764
983
|
* @returns
|
|
765
984
|
*/
|
|
766
|
-
static
|
|
767
|
-
return inv<number>('
|
|
985
|
+
static N_0xEF9A3132A0AA6B19(): any {
|
|
986
|
+
return inv<number>('0xEF9A3132A0AA6B19');
|
|
768
987
|
}
|
|
769
988
|
|
|
770
989
|
/**
|
|
771
990
|
* @returns
|
|
772
991
|
*/
|
|
773
|
-
static
|
|
774
|
-
return inv<number>('
|
|
992
|
+
static getGameplayCamCoord(): Vector3 {
|
|
993
|
+
return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
|
|
994
|
+
}
|
|
995
|
+
|
|
996
|
+
/**
|
|
997
|
+
* @param p0
|
|
998
|
+
*/
|
|
999
|
+
static setCinematicButtonActive(p0: boolean): void {
|
|
1000
|
+
inv<void>('0xB90411F480457A6C', p0);
|
|
1001
|
+
}
|
|
1002
|
+
|
|
1003
|
+
/**
|
|
1004
|
+
* @param rotationOrder
|
|
1005
|
+
* @returns
|
|
1006
|
+
*/
|
|
1007
|
+
static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
|
|
1008
|
+
return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
|
|
775
1009
|
}
|
|
776
1010
|
|
|
777
1011
|
/**
|
|
@@ -879,145 +1113,86 @@ export class CamStatics {
|
|
|
879
1113
|
}
|
|
880
1114
|
|
|
881
1115
|
/**
|
|
882
|
-
* @param cameraDictionary
|
|
883
|
-
*/
|
|
884
|
-
static loadCameraDataDict(cameraDictionary: string | null): void {
|
|
885
|
-
inv<void>('0x6A4D224FC7643941', cameraDictionary);
|
|
886
|
-
}
|
|
887
|
-
|
|
888
|
-
/**
|
|
889
|
-
* Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
|
|
890
|
-
*/
|
|
891
|
-
static disableOnFootFirstPersonViewThisUpdate2(): void {
|
|
892
|
-
inv<void>('0x05AB44D906738426');
|
|
893
|
-
}
|
|
894
|
-
|
|
895
|
-
static N_0xF1A6FEEDF3776EF9(): void {
|
|
896
|
-
inv<void>('0xF1A6FEEDF3776EF9');
|
|
897
|
-
}
|
|
898
|
-
|
|
899
|
-
/**
|
|
900
|
-
* Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
|
|
901
|
-
*
|
|
902
|
-
* @param p0
|
|
903
|
-
* @param distance
|
|
904
|
-
*/
|
|
905
|
-
static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void {
|
|
906
|
-
inv<void>('0x2126C740A4AC370B', f(p0), f(distance));
|
|
907
|
-
}
|
|
908
|
-
|
|
909
|
-
/**
|
|
910
|
-
* More info: see HAS_LETTER_BOX
|
|
911
|
-
*
|
|
912
1116
|
* @returns
|
|
913
1117
|
*/
|
|
914
|
-
static
|
|
915
|
-
return inv<
|
|
1118
|
+
static isInterpolatingToScriptCams(): boolean {
|
|
1119
|
+
return inv<boolean>('0x43AB9D5A7D415478', rai());
|
|
916
1120
|
}
|
|
917
1121
|
|
|
918
1122
|
/**
|
|
919
1123
|
* @returns
|
|
920
1124
|
*/
|
|
921
|
-
static
|
|
922
|
-
return inv<number>('
|
|
923
|
-
}
|
|
924
|
-
|
|
925
|
-
/**
|
|
926
|
-
* @param p0
|
|
927
|
-
* @param p1
|
|
928
|
-
*/
|
|
929
|
-
static N_0xFEB8646818294C75(p0: any, p1: any): void {
|
|
930
|
-
inv<void>('0xFEB8646818294C75', p0, p1);
|
|
931
|
-
}
|
|
932
|
-
|
|
933
|
-
/**
|
|
934
|
-
* @param p0
|
|
935
|
-
*/
|
|
936
|
-
static N_0xDB382FE20C2DA222(p0: any): void {
|
|
937
|
-
inv<void>('0xDB382FE20C2DA222', p0);
|
|
1125
|
+
static getFinalRenderedCamFov(): number {
|
|
1126
|
+
return inv<number>('0x04AF77971E508F6A', raf());
|
|
938
1127
|
}
|
|
939
1128
|
|
|
940
1129
|
/**
|
|
1130
|
+
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
1131
|
+
* Return type char in ida
|
|
1132
|
+
* *SET_GAMEPLAY_HINT**
|
|
1133
|
+
*
|
|
941
1134
|
* @param p0
|
|
942
1135
|
*/
|
|
943
|
-
static
|
|
944
|
-
inv<void>('
|
|
1136
|
+
static N_0x88544C0E3291DCAE(p0: boolean): void {
|
|
1137
|
+
inv<void>('0x88544C0E3291DCAE', p0);
|
|
945
1138
|
}
|
|
946
1139
|
|
|
947
1140
|
/**
|
|
948
|
-
* @param pos
|
|
949
|
-
* @param radius
|
|
950
1141
|
* @returns
|
|
951
1142
|
*/
|
|
952
|
-
static
|
|
953
|
-
return inv<boolean>('
|
|
954
|
-
}
|
|
955
|
-
|
|
956
|
-
/**
|
|
957
|
-
* @param camInitialHeading
|
|
958
|
-
*/
|
|
959
|
-
static setGameplayCamInitialHeading(camInitialHeading: number): void {
|
|
960
|
-
inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
|
|
1143
|
+
static isScreenFadedIn(): boolean {
|
|
1144
|
+
return inv<boolean>('0x37F9A426FBCF4AF2', rai());
|
|
961
1145
|
}
|
|
962
1146
|
|
|
963
1147
|
/**
|
|
964
|
-
*
|
|
1148
|
+
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
965
1149
|
*/
|
|
966
|
-
static
|
|
967
|
-
inv<void>('
|
|
1150
|
+
static disableOnFootFirstPersonViewThisUpdate(): void {
|
|
1151
|
+
inv<void>('0x9C473089A934C930');
|
|
968
1152
|
}
|
|
969
1153
|
|
|
970
1154
|
/**
|
|
971
|
-
*
|
|
1155
|
+
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
972
1156
|
*/
|
|
973
|
-
static
|
|
974
|
-
inv<void>('
|
|
1157
|
+
static invalidateCinematicVehicleIdleMode(): void {
|
|
1158
|
+
inv<void>('0x634F4A0562CF19B8');
|
|
975
1159
|
}
|
|
976
1160
|
|
|
977
1161
|
/**
|
|
978
|
-
*
|
|
979
|
-
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
980
|
-
*
|
|
981
|
-
* @param minimum
|
|
982
|
-
* @param maximum
|
|
1162
|
+
* @param dictionaryName
|
|
983
1163
|
*/
|
|
984
|
-
static
|
|
985
|
-
inv<void>('
|
|
1164
|
+
static unloadCinematicCameraLocation(dictionaryName: string | null): void {
|
|
1165
|
+
inv<void>('0x2412216FCC7B4E3E', dictionaryName);
|
|
986
1166
|
}
|
|
987
1167
|
|
|
988
1168
|
/**
|
|
989
1169
|
* @returns
|
|
990
1170
|
*/
|
|
991
|
-
static
|
|
992
|
-
return inv<
|
|
1171
|
+
static isScreenFadedOut(): boolean {
|
|
1172
|
+
return inv<boolean>('0xF5472C80DF2FF847', rai());
|
|
993
1173
|
}
|
|
994
1174
|
|
|
995
1175
|
/**
|
|
996
|
-
* @param
|
|
1176
|
+
* @param dictionary
|
|
1177
|
+
* @param shotName
|
|
1178
|
+
* @param duration
|
|
997
1179
|
*/
|
|
998
|
-
static
|
|
999
|
-
inv<void>('
|
|
1180
|
+
static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
|
|
1181
|
+
inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
|
|
1000
1182
|
}
|
|
1001
1183
|
|
|
1002
1184
|
/**
|
|
1003
|
-
* @
|
|
1185
|
+
* @returns
|
|
1004
1186
|
*/
|
|
1005
|
-
static
|
|
1006
|
-
inv<
|
|
1187
|
+
static isDeathFailCameraRunning(): any {
|
|
1188
|
+
return inv<number>('0x139EFB0A71DD9011');
|
|
1007
1189
|
}
|
|
1008
1190
|
|
|
1009
1191
|
/**
|
|
1010
|
-
* @param p0
|
|
1011
|
-
* @param p1
|
|
1012
|
-
* @param p2
|
|
1013
1192
|
* @returns
|
|
1014
1193
|
*/
|
|
1015
|
-
static
|
|
1016
|
-
return inv<number>('
|
|
1017
|
-
}
|
|
1018
|
-
|
|
1019
|
-
static N_0x3C8F74E8FE751614(): void {
|
|
1020
|
-
inv<void>('0x3C8F74E8FE751614');
|
|
1194
|
+
static N_0xDC62CD70658E7A02(): any {
|
|
1195
|
+
return inv<number>('0xDC62CD70658E7A02');
|
|
1021
1196
|
}
|
|
1022
1197
|
|
|
1023
1198
|
/**
|
|
@@ -1142,126 +1317,6 @@ export class CamStatics {
|
|
|
1142
1317
|
inv<void>('0x9A92C06ACBAF9731');
|
|
1143
1318
|
}
|
|
1144
1319
|
|
|
1145
|
-
/**
|
|
1146
|
-
* @returns
|
|
1147
|
-
*/
|
|
1148
|
-
static N_0x8B1A5FE7E41E52B2(): any {
|
|
1149
|
-
return inv<number>('0x8B1A5FE7E41E52B2');
|
|
1150
|
-
}
|
|
1151
|
-
|
|
1152
|
-
/**
|
|
1153
|
-
* Forces gameplay cam to specified ped as if you were the ped or spectating it
|
|
1154
|
-
*
|
|
1155
|
-
* @param ped
|
|
1156
|
-
*/
|
|
1157
|
-
static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
|
|
1158
|
-
inv<void>('0x82E41D6ADE924FCA', ped.handle);
|
|
1159
|
-
}
|
|
1160
|
-
|
|
1161
|
-
/**
|
|
1162
|
-
* @param name
|
|
1163
|
-
* @param pos
|
|
1164
|
-
* @param rot
|
|
1165
|
-
*/
|
|
1166
|
-
static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
|
|
1167
|
-
inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
|
|
1168
|
-
}
|
|
1169
|
-
|
|
1170
|
-
/**
|
|
1171
|
-
* @param camInitialPitch
|
|
1172
|
-
*/
|
|
1173
|
-
static setGameplayCamInitialPitch(camInitialPitch: number): void {
|
|
1174
|
-
inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
|
|
1175
|
-
}
|
|
1176
|
-
|
|
1177
|
-
/**
|
|
1178
|
-
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
1179
|
-
*
|
|
1180
|
-
* @param p0
|
|
1181
|
-
*/
|
|
1182
|
-
static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
|
|
1183
|
-
inv<void>('0x29E74F819150CC32', f(p0));
|
|
1184
|
-
}
|
|
1185
|
-
|
|
1186
|
-
/**
|
|
1187
|
-
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
1188
|
-
*
|
|
1189
|
-
* @param p0
|
|
1190
|
-
* @param p1
|
|
1191
|
-
*/
|
|
1192
|
-
static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
|
|
1193
|
-
inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
|
|
1194
|
-
}
|
|
1195
|
-
|
|
1196
|
-
/**
|
|
1197
|
-
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
1198
|
-
*
|
|
1199
|
-
* @param p0
|
|
1200
|
-
*/
|
|
1201
|
-
static destroyAllCams(p0: boolean): void {
|
|
1202
|
-
inv<void>('0x163600D6E136C9F8', p0);
|
|
1203
|
-
}
|
|
1204
|
-
|
|
1205
|
-
/**
|
|
1206
|
-
* @param cameraDictionary
|
|
1207
|
-
*/
|
|
1208
|
-
static destroy(cameraDictionary: string | null): void {
|
|
1209
|
-
inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
|
|
1210
|
-
}
|
|
1211
|
-
|
|
1212
|
-
/**
|
|
1213
|
-
* @returns
|
|
1214
|
-
*/
|
|
1215
|
-
static getPhotoModeDof(): number {
|
|
1216
|
-
return inv<number>('0x4653A741D17F2CD0', raf());
|
|
1217
|
-
}
|
|
1218
|
-
|
|
1219
|
-
/**
|
|
1220
|
-
* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
|
|
1221
|
-
*
|
|
1222
|
-
* @param locationDictName
|
|
1223
|
-
* @returns
|
|
1224
|
-
*/
|
|
1225
|
-
static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
|
|
1226
|
-
return inv<boolean>('0x595550376B7EA230', locationDictName, rai());
|
|
1227
|
-
}
|
|
1228
|
-
|
|
1229
|
-
/**
|
|
1230
|
-
* @returns
|
|
1231
|
-
*/
|
|
1232
|
-
static isGameplayCamRendering(): boolean {
|
|
1233
|
-
return inv<boolean>('0x8660EA714834E412', rai());
|
|
1234
|
-
}
|
|
1235
|
-
|
|
1236
|
-
/**
|
|
1237
|
-
* @returns
|
|
1238
|
-
*/
|
|
1239
|
-
static N_0xEF9A3132A0AA6B19(): any {
|
|
1240
|
-
return inv<number>('0xEF9A3132A0AA6B19');
|
|
1241
|
-
}
|
|
1242
|
-
|
|
1243
|
-
/**
|
|
1244
|
-
* @returns
|
|
1245
|
-
*/
|
|
1246
|
-
static getGameplayCamCoord(): Vector3 {
|
|
1247
|
-
return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
|
|
1248
|
-
}
|
|
1249
|
-
|
|
1250
|
-
/**
|
|
1251
|
-
* @param p0
|
|
1252
|
-
*/
|
|
1253
|
-
static setCinematicButtonActive(p0: boolean): void {
|
|
1254
|
-
inv<void>('0xB90411F480457A6C', p0);
|
|
1255
|
-
}
|
|
1256
|
-
|
|
1257
|
-
/**
|
|
1258
|
-
* @param rotationOrder
|
|
1259
|
-
* @returns
|
|
1260
|
-
*/
|
|
1261
|
-
static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
|
|
1262
|
-
return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
|
|
1263
|
-
}
|
|
1264
|
-
|
|
1265
1320
|
/**
|
|
1266
1321
|
* @param locationDictName
|
|
1267
1322
|
*/
|
|
@@ -1385,179 +1440,124 @@ export class CamStatics {
|
|
|
1385
1440
|
}
|
|
1386
1441
|
|
|
1387
1442
|
/**
|
|
1388
|
-
* @
|
|
1443
|
+
* @param cameraDictionary
|
|
1389
1444
|
*/
|
|
1390
|
-
static
|
|
1391
|
-
|
|
1445
|
+
static loadCameraDataDict(cameraDictionary: string | null): void {
|
|
1446
|
+
inv<void>('0x6A4D224FC7643941', cameraDictionary);
|
|
1392
1447
|
}
|
|
1393
1448
|
|
|
1394
1449
|
/**
|
|
1395
|
-
*
|
|
1450
|
+
* Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
|
|
1396
1451
|
*/
|
|
1397
|
-
static
|
|
1398
|
-
|
|
1452
|
+
static disableOnFootFirstPersonViewThisUpdate2(): void {
|
|
1453
|
+
inv<void>('0x05AB44D906738426');
|
|
1454
|
+
}
|
|
1455
|
+
|
|
1456
|
+
static N_0xF1A6FEEDF3776EF9(): void {
|
|
1457
|
+
inv<void>('0xF1A6FEEDF3776EF9');
|
|
1399
1458
|
}
|
|
1400
1459
|
|
|
1401
1460
|
/**
|
|
1402
|
-
*
|
|
1403
|
-
* Return type char in ida
|
|
1404
|
-
* *SET_GAMEPLAY_HINT**
|
|
1461
|
+
* Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
|
|
1405
1462
|
*
|
|
1406
1463
|
* @param p0
|
|
1464
|
+
* @param distance
|
|
1407
1465
|
*/
|
|
1408
|
-
static
|
|
1409
|
-
inv<void>('
|
|
1466
|
+
static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void {
|
|
1467
|
+
inv<void>('0x2126C740A4AC370B', f(p0), f(distance));
|
|
1410
1468
|
}
|
|
1411
1469
|
|
|
1412
1470
|
/**
|
|
1471
|
+
* More info: see HAS_LETTER_BOX
|
|
1472
|
+
*
|
|
1413
1473
|
* @returns
|
|
1414
1474
|
*/
|
|
1415
|
-
static
|
|
1416
|
-
return inv<
|
|
1417
|
-
}
|
|
1418
|
-
|
|
1419
|
-
/**
|
|
1420
|
-
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
1421
|
-
*/
|
|
1422
|
-
static disableOnFootFirstPersonViewThisUpdate(): void {
|
|
1423
|
-
inv<void>('0x9C473089A934C930');
|
|
1424
|
-
}
|
|
1425
|
-
|
|
1426
|
-
/**
|
|
1427
|
-
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
1428
|
-
*/
|
|
1429
|
-
static invalidateCinematicVehicleIdleMode(): void {
|
|
1430
|
-
inv<void>('0x634F4A0562CF19B8');
|
|
1431
|
-
}
|
|
1432
|
-
|
|
1433
|
-
/**
|
|
1434
|
-
* @param dictionaryName
|
|
1435
|
-
*/
|
|
1436
|
-
static unloadCinematicCameraLocation(dictionaryName: string | null): void {
|
|
1437
|
-
inv<void>('0x2412216FCC7B4E3E', dictionaryName);
|
|
1475
|
+
static getLetterBoxRatio(): number {
|
|
1476
|
+
return inv<number>('0xA2B1C7EF759A63CE', raf());
|
|
1438
1477
|
}
|
|
1439
1478
|
|
|
1440
1479
|
/**
|
|
1441
1480
|
* @returns
|
|
1442
1481
|
*/
|
|
1443
|
-
static
|
|
1444
|
-
return inv<
|
|
1445
|
-
}
|
|
1446
|
-
|
|
1447
|
-
/**
|
|
1448
|
-
* @param dictionary
|
|
1449
|
-
* @param shotName
|
|
1450
|
-
* @param duration
|
|
1451
|
-
*/
|
|
1452
|
-
static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
|
|
1453
|
-
inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
|
|
1482
|
+
static N_0x7CE9DC58E3E4755F(): any {
|
|
1483
|
+
return inv<number>('0x7CE9DC58E3E4755F');
|
|
1454
1484
|
}
|
|
1455
1485
|
|
|
1456
1486
|
/**
|
|
1457
|
-
* @
|
|
1487
|
+
* @param p0
|
|
1488
|
+
* @param p1
|
|
1458
1489
|
*/
|
|
1459
|
-
static
|
|
1460
|
-
|
|
1490
|
+
static N_0xFEB8646818294C75(p0: any, p1: any): void {
|
|
1491
|
+
inv<void>('0xFEB8646818294C75', p0, p1);
|
|
1461
1492
|
}
|
|
1462
1493
|
|
|
1463
1494
|
/**
|
|
1464
|
-
* @
|
|
1495
|
+
* @param p0
|
|
1465
1496
|
*/
|
|
1466
|
-
static
|
|
1467
|
-
|
|
1468
|
-
}
|
|
1469
|
-
|
|
1470
|
-
static forceLetterBoxThisUpdate(): void {
|
|
1471
|
-
inv<void>('0xC64ABC0676AF262B');
|
|
1497
|
+
static N_0xDB382FE20C2DA222(p0: any): void {
|
|
1498
|
+
inv<void>('0xDB382FE20C2DA222', p0);
|
|
1472
1499
|
}
|
|
1473
1500
|
|
|
1474
1501
|
/**
|
|
1475
1502
|
* @param p0
|
|
1476
|
-
* @param p1
|
|
1477
|
-
* @param p2
|
|
1478
|
-
* @param p3
|
|
1479
|
-
* @param p4
|
|
1480
|
-
* @param p5
|
|
1481
|
-
* @param p6
|
|
1482
|
-
* @param p7
|
|
1483
1503
|
*/
|
|
1484
|
-
static
|
|
1485
|
-
inv<void>('
|
|
1504
|
+
static N_0x29E6655DF3590B0D(p0: any): void {
|
|
1505
|
+
inv<void>('0x29E6655DF3590B0D', p0);
|
|
1486
1506
|
}
|
|
1487
1507
|
|
|
1488
1508
|
/**
|
|
1489
|
-
*
|
|
1490
|
-
*
|
|
1491
|
-
*
|
|
1492
|
-
* @param p0
|
|
1509
|
+
* @param pos
|
|
1510
|
+
* @param radius
|
|
1511
|
+
* @returns
|
|
1493
1512
|
*/
|
|
1494
|
-
static
|
|
1495
|
-
inv<
|
|
1496
|
-
}
|
|
1497
|
-
|
|
1498
|
-
static N_0x6CAB0BA160B168D2(): void {
|
|
1499
|
-
inv<void>('0x6CAB0BA160B168D2');
|
|
1513
|
+
static isSphereVisible(pos: Vector3, radius: number): boolean {
|
|
1514
|
+
return inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
|
|
1500
1515
|
}
|
|
1501
1516
|
|
|
1502
1517
|
/**
|
|
1503
|
-
* @
|
|
1518
|
+
* @param camInitialHeading
|
|
1504
1519
|
*/
|
|
1505
|
-
static
|
|
1506
|
-
|
|
1520
|
+
static setGameplayCamInitialHeading(camInitialHeading: number): void {
|
|
1521
|
+
inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
|
|
1507
1522
|
}
|
|
1508
1523
|
|
|
1509
1524
|
/**
|
|
1510
1525
|
* @param p0
|
|
1511
|
-
* @param p1
|
|
1512
|
-
* @returns
|
|
1513
1526
|
*/
|
|
1514
|
-
static
|
|
1515
|
-
|
|
1527
|
+
static stopGameplayHint(p0: boolean): void {
|
|
1528
|
+
inv<void>('0x1BCEC33D54CFCA8A', p0);
|
|
1516
1529
|
}
|
|
1517
1530
|
|
|
1518
1531
|
/**
|
|
1519
|
-
*
|
|
1532
|
+
* @param p0
|
|
1520
1533
|
*/
|
|
1521
|
-
static
|
|
1522
|
-
inv<void>('
|
|
1534
|
+
static N_0x0961B089947BA6D0(p0: any): void {
|
|
1535
|
+
inv<void>('0x0961B089947BA6D0', p0);
|
|
1523
1536
|
}
|
|
1524
1537
|
|
|
1525
1538
|
/**
|
|
1526
|
-
*
|
|
1539
|
+
* minimum: Degrees between -90f and 90f.
|
|
1540
|
+
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
1527
1541
|
*
|
|
1528
|
-
* @
|
|
1542
|
+
* @param minimum
|
|
1543
|
+
* @param maximum
|
|
1529
1544
|
*/
|
|
1530
|
-
static
|
|
1531
|
-
|
|
1532
|
-
}
|
|
1533
|
-
|
|
1534
|
-
static N_0x18C3DFAC458783BB(): void {
|
|
1535
|
-
inv<void>('0x18C3DFAC458783BB');
|
|
1536
|
-
}
|
|
1537
|
-
|
|
1538
|
-
static N_0x16E9ABDD34DDD931(): void {
|
|
1539
|
-
inv<void>('0x16E9ABDD34DDD931');
|
|
1545
|
+
static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
|
|
1546
|
+
inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
|
|
1540
1547
|
}
|
|
1541
1548
|
|
|
1542
1549
|
/**
|
|
1543
|
-
* @
|
|
1550
|
+
* @returns
|
|
1544
1551
|
*/
|
|
1545
|
-
static
|
|
1546
|
-
inv<
|
|
1552
|
+
static N_0x6072B7420A83A03F(): any {
|
|
1553
|
+
return inv<number>('0x6072B7420A83A03F');
|
|
1547
1554
|
}
|
|
1548
1555
|
|
|
1549
1556
|
/**
|
|
1550
1557
|
* @param p0
|
|
1551
1558
|
*/
|
|
1552
|
-
static
|
|
1553
|
-
inv<void>('
|
|
1554
|
-
}
|
|
1555
|
-
|
|
1556
|
-
/**
|
|
1557
|
-
* @returns
|
|
1558
|
-
*/
|
|
1559
|
-
static isCinematicCamRendering(): boolean {
|
|
1560
|
-
return inv<boolean>('0xBF7C780731AADBF8', rai());
|
|
1559
|
+
static N_0xC205B3C54C6A4E37(p0: any): void {
|
|
1560
|
+
inv<void>('0xC205B3C54C6A4E37', p0);
|
|
1561
1561
|
}
|
|
1562
1562
|
|
|
1563
1563
|
}
|