@nativewrappers/redm-codegen 0.0.2 → 0.0.4

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Files changed (248) hide show
  1. package/dist/classes/AnimScene.d.ts +101 -101
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +147 -147
  4. package/dist/classes/BaseModel.d.ts +12 -12
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +18 -18
  7. package/dist/classes/BaseTask.d.ts +22 -22
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +29 -29
  10. package/dist/classes/Cam.d.ts +86 -86
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +116 -116
  13. package/dist/classes/Entity.d.ts +426 -425
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +594 -589
  16. package/dist/classes/Interior.d.ts +1 -1
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Ped.d.ts +13 -12
  19. package/dist/classes/Ped.d.ts.map +1 -1
  20. package/dist/classes/Ped.js +5 -0
  21. package/dist/classes/PedTask.d.ts +729 -729
  22. package/dist/classes/PedTask.d.ts.map +1 -1
  23. package/dist/classes/PedTask.js +951 -951
  24. package/dist/classes/PersChar.d.ts +11 -11
  25. package/dist/classes/PersChar.d.ts.map +1 -1
  26. package/dist/classes/PersChar.js +17 -17
  27. package/dist/classes/Pickup.d.ts +3 -3
  28. package/dist/classes/Pickup.d.ts.map +1 -1
  29. package/dist/classes/Pickup.js +7 -7
  30. package/dist/classes/Player.d.ts +164 -164
  31. package/dist/classes/Player.d.ts.map +1 -1
  32. package/dist/classes/Player.js +218 -218
  33. package/dist/classes/Prop.d.ts +87 -86
  34. package/dist/classes/Prop.d.ts.map +1 -1
  35. package/dist/classes/Prop.js +131 -126
  36. package/dist/classes/PropSet.d.ts +18 -18
  37. package/dist/classes/PropSet.d.ts.map +1 -1
  38. package/dist/classes/PropSet.js +25 -25
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +18 -18
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +26 -26
  45. package/dist/classes/Volume.d.ts +1 -1
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Weapon.d.ts +277 -277
  48. package/dist/classes/Weapon.d.ts.map +1 -1
  49. package/dist/classes/Weapon.js +398 -398
  50. package/dist/namespaces/Aitransport.d.ts +77 -77
  51. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  52. package/dist/namespaces/Aitransport.js +94 -94
  53. package/dist/namespaces/Animscene.d.ts +51 -51
  54. package/dist/namespaces/Animscene.d.ts.map +1 -1
  55. package/dist/namespaces/Animscene.js +69 -69
  56. package/dist/namespaces/Audio.d.ts +2 -2
  57. package/dist/namespaces/Audio.d.ts.map +1 -1
  58. package/dist/namespaces/Bounty.d.ts +57 -57
  59. package/dist/namespaces/Bounty.d.ts.map +1 -1
  60. package/dist/namespaces/Bounty.js +90 -90
  61. package/dist/namespaces/Brain.d.ts +15 -15
  62. package/dist/namespaces/Brain.d.ts.map +1 -1
  63. package/dist/namespaces/Brain.js +20 -20
  64. package/dist/namespaces/CamStatics.d.ts +317 -317
  65. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  66. package/dist/namespaces/CamStatics.js +449 -449
  67. package/dist/namespaces/Collection.d.ts +13 -13
  68. package/dist/namespaces/Collection.d.ts.map +1 -1
  69. package/dist/namespaces/Collection.js +8 -8
  70. package/dist/namespaces/Companion.d.ts +22 -22
  71. package/dist/namespaces/Companion.d.ts.map +1 -1
  72. package/dist/namespaces/Companion.js +30 -30
  73. package/dist/namespaces/Compendium.d.ts +60 -60
  74. package/dist/namespaces/Compendium.d.ts.map +1 -1
  75. package/dist/namespaces/Compendium.js +80 -80
  76. package/dist/namespaces/Crashlog.d.ts +10 -10
  77. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  78. package/dist/namespaces/Crashlog.js +14 -14
  79. package/dist/namespaces/Databinding.d.ts +173 -173
  80. package/dist/namespaces/Databinding.d.ts.map +1 -1
  81. package/dist/namespaces/Databinding.js +263 -263
  82. package/dist/namespaces/Dlc.d.ts +5 -5
  83. package/dist/namespaces/Dlc.d.ts.map +1 -1
  84. package/dist/namespaces/Dlc.js +9 -9
  85. package/dist/namespaces/EntityStatics.d.ts +178 -178
  86. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  87. package/dist/namespaces/EntityStatics.js +242 -242
  88. package/dist/namespaces/Event.d.ts +62 -62
  89. package/dist/namespaces/Event.d.ts.map +1 -1
  90. package/dist/namespaces/Event.js +82 -82
  91. package/dist/namespaces/Fire.d.ts +7 -7
  92. package/dist/namespaces/Fire.d.ts.map +1 -1
  93. package/dist/namespaces/Fire.js +9 -9
  94. package/dist/namespaces/Graphics.d.ts +797 -797
  95. package/dist/namespaces/Graphics.d.ts.map +1 -1
  96. package/dist/namespaces/Graphics.js +1095 -1095
  97. package/dist/namespaces/Hud.d.ts +477 -477
  98. package/dist/namespaces/Hud.d.ts.map +1 -1
  99. package/dist/namespaces/Hud.js +721 -721
  100. package/dist/namespaces/InteriorStatics.d.ts +2 -2
  101. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  102. package/dist/namespaces/Inventory.d.ts +216 -216
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +301 -301
  105. package/dist/namespaces/Itemdatabase.d.ts +8 -8
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Itemdatabase.js +7 -7
  108. package/dist/namespaces/Law.d.ts +2 -2
  109. package/dist/namespaces/Law.d.ts.map +1 -1
  110. package/dist/namespaces/Map.d.ts +65 -65
  111. package/dist/namespaces/Map.d.ts.map +1 -1
  112. package/dist/namespaces/Map.js +91 -91
  113. package/dist/namespaces/Minigame.d.ts +17 -17
  114. package/dist/namespaces/Minigame.d.ts.map +1 -1
  115. package/dist/namespaces/Minigame.js +25 -25
  116. package/dist/namespaces/Misc.d.ts +5 -5
  117. package/dist/namespaces/Misc.d.ts.map +1 -1
  118. package/dist/namespaces/Missiondata.d.ts +3 -3
  119. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  120. package/dist/namespaces/Netshopping.d.ts +1 -1
  121. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  122. package/dist/namespaces/Network.d.ts +1302 -1310
  123. package/dist/namespaces/Network.d.ts.map +1 -1
  124. package/dist/namespaces/Network.js +1910 -1918
  125. package/dist/namespaces/Object.d.ts +170 -170
  126. package/dist/namespaces/Object.d.ts.map +1 -1
  127. package/dist/namespaces/Object.js +232 -232
  128. package/dist/namespaces/Pad.d.ts +103 -103
  129. package/dist/namespaces/Pad.d.ts.map +1 -1
  130. package/dist/namespaces/Pad.js +134 -134
  131. package/dist/namespaces/PedStatics.d.ts +3 -3
  132. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  133. package/dist/namespaces/Perschar.d.ts +71 -71
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +106 -106
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/PlayerStatics.d.ts +52 -52
  140. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  141. package/dist/namespaces/PlayerStatics.js +71 -71
  142. package/dist/namespaces/Population.d.ts +3 -3
  143. package/dist/namespaces/Population.d.ts.map +1 -1
  144. package/dist/namespaces/Posse.d.ts +28 -28
  145. package/dist/namespaces/Posse.d.ts.map +1 -1
  146. package/dist/namespaces/Posse.js +44 -44
  147. package/dist/namespaces/Propset.d.ts +59 -59
  148. package/dist/namespaces/Propset.d.ts.map +1 -1
  149. package/dist/namespaces/Propset.js +81 -81
  150. package/dist/namespaces/Scripts.d.ts +3 -3
  151. package/dist/namespaces/Scripts.d.ts.map +1 -1
  152. package/dist/namespaces/Socialclub.d.ts +1 -1
  153. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  154. package/dist/namespaces/Stats.d.ts +85 -85
  155. package/dist/namespaces/Stats.d.ts.map +1 -1
  156. package/dist/namespaces/Stats.js +113 -113
  157. package/dist/namespaces/Streaming.d.ts +35 -35
  158. package/dist/namespaces/Streaming.d.ts.map +1 -1
  159. package/dist/namespaces/Streaming.js +53 -53
  160. package/dist/namespaces/Task.d.ts +367 -367
  161. package/dist/namespaces/Task.d.ts.map +1 -1
  162. package/dist/namespaces/Task.js +508 -508
  163. package/dist/namespaces/Telemetry.d.ts +198 -198
  164. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  165. package/dist/namespaces/Telemetry.js +274 -274
  166. package/dist/namespaces/Uiapps.d.ts +24 -24
  167. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  168. package/dist/namespaces/Uiapps.js +33 -33
  169. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  170. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  171. package/dist/namespaces/Uistickyfeed.js +21 -21
  172. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  173. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  174. package/dist/namespaces/Water.d.ts +27 -27
  175. package/dist/namespaces/Water.d.ts.map +1 -1
  176. package/dist/namespaces/Water.js +41 -41
  177. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  178. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  179. package/dist/namespaces/WeaponStatics.js +372 -372
  180. package/dist/namespaces/Zone.d.ts +8 -8
  181. package/dist/namespaces/Zone.d.ts.map +1 -1
  182. package/dist/namespaces/Zone.js +9 -9
  183. package/package.json +1 -1
  184. package/src/classes/AnimScene.ts +170 -170
  185. package/src/classes/BaseModel.ts +21 -21
  186. package/src/classes/BaseTask.ts +31 -31
  187. package/src/classes/Cam.ts +124 -124
  188. package/src/classes/Entity.ts +619 -614
  189. package/src/classes/Interior.ts +1 -1
  190. package/src/classes/Ped.ts +17 -12
  191. package/src/classes/PedTask.ts +1011 -1011
  192. package/src/classes/PersChar.ts +19 -19
  193. package/src/classes/Pickup.ts +8 -8
  194. package/src/classes/Player.ts +227 -227
  195. package/src/classes/Prop.ts +146 -141
  196. package/src/classes/PropSet.ts +29 -29
  197. package/src/classes/Vehicle.ts +5 -0
  198. package/src/classes/VehicleTask.ts +30 -30
  199. package/src/classes/Volume.ts +1 -1
  200. package/src/classes/Weapon.ts +414 -414
  201. package/src/namespaces/Aitransport.ts +102 -102
  202. package/src/namespaces/Animscene.ts +78 -78
  203. package/src/namespaces/Audio.ts +2 -2
  204. package/src/namespaces/Bounty.ts +102 -102
  205. package/src/namespaces/Brain.ts +22 -22
  206. package/src/namespaces/CamStatics.ts +501 -501
  207. package/src/namespaces/Collection.ts +16 -16
  208. package/src/namespaces/Companion.ts +34 -34
  209. package/src/namespaces/Compendium.ts +93 -93
  210. package/src/namespaces/Crashlog.ts +16 -16
  211. package/src/namespaces/Databinding.ts +280 -280
  212. package/src/namespaces/Dlc.ts +9 -9
  213. package/src/namespaces/EntityStatics.ts +249 -249
  214. package/src/namespaces/Event.ts +92 -92
  215. package/src/namespaces/Fire.ts +10 -10
  216. package/src/namespaces/Graphics.ts +1155 -1155
  217. package/src/namespaces/Hud.ts +763 -763
  218. package/src/namespaces/InteriorStatics.ts +2 -2
  219. package/src/namespaces/Inventory.ts +321 -321
  220. package/src/namespaces/Itemdatabase.ts +11 -11
  221. package/src/namespaces/Law.ts +2 -2
  222. package/src/namespaces/Map.ts +104 -104
  223. package/src/namespaces/Minigame.ts +29 -29
  224. package/src/namespaces/Misc.ts +5 -5
  225. package/src/namespaces/Missiondata.ts +3 -3
  226. package/src/namespaces/Netshopping.ts +1 -1
  227. package/src/namespaces/Network.ts +1921 -1929
  228. package/src/namespaces/Object.ts +237 -237
  229. package/src/namespaces/Pad.ts +151 -151
  230. package/src/namespaces/PedStatics.ts +3 -3
  231. package/src/namespaces/Perschar.ts +116 -116
  232. package/src/namespaces/Persistence.ts +48 -48
  233. package/src/namespaces/PlayerStatics.ts +75 -75
  234. package/src/namespaces/Population.ts +3 -3
  235. package/src/namespaces/Posse.ts +47 -47
  236. package/src/namespaces/Propset.ts +92 -92
  237. package/src/namespaces/Scripts.ts +3 -3
  238. package/src/namespaces/Socialclub.ts +1 -1
  239. package/src/namespaces/Stats.ts +129 -129
  240. package/src/namespaces/Streaming.ts +62 -62
  241. package/src/namespaces/Task.ts +538 -538
  242. package/src/namespaces/Telemetry.ts +295 -295
  243. package/src/namespaces/Uiapps.ts +39 -39
  244. package/src/namespaces/Uistickyfeed.ts +23 -23
  245. package/src/namespaces/VehicleStatics.ts +2 -2
  246. package/src/namespaces/Water.ts +47 -47
  247. package/src/namespaces/WeaponStatics.ts +394 -394
  248. package/src/namespaces/Zone.ts +11 -11
@@ -2,284 +2,336 @@ import { createFromHandle } from '../types/HandleRegistry';
2
2
  import { inv, rai, raf, ras, pvi, _h, f } from '../types/NativeAliases';
3
3
  export class WeaponStatics {
4
4
  /**
5
- * @param componentHash
6
- * @returns
5
+ * @param weaponObject
6
+ * @param scale
7
7
  */
8
- static getWeaponComponentTypeModel(componentHash) {
9
- return (inv('0x59DE03442B6C9598', _h(componentHash), rai())) & 0xFFFFFFFF;
8
+ static setWeaponScale(weaponObject, scale) {
9
+ inv('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
10
10
  }
11
11
  /**
12
- * @param weaponObject
13
- * @param level
12
+ * @param weaponHash Refer to [enum: eWeaponHash]
13
+ * @returns
14
14
  */
15
- static setWeaponDegradation(weaponObject, level) {
16
- inv('0xA7A57E89E965D839', weaponObject.handle, f(level));
15
+ static isWeaponSniper(weaponHash) {
16
+ return inv('0x6AD66548840472E5', weaponHash);
17
17
  }
18
18
  /**
19
19
  * @param weaponHash Refer to [enum: eWeaponHash]
20
20
  * @returns
21
21
  */
22
- static isWeaponShotgun(weaponHash) {
23
- return inv('0xC75386174ECE95D5', weaponHash);
22
+ static isWeaponTorch(weaponHash) {
23
+ return inv('0x506F1DE1BFC75304', weaponHash);
24
24
  }
25
25
  /**
26
- * @param ammoHash Refer to [enum: eAmmoType]
26
+ * Gets the model hash from the weapon hash.
27
+ *
28
+ * @param weaponHash Refer to [enum: eWeaponHash]
27
29
  * @returns
28
30
  */
29
- static isAmmoValid(ammoHash) {
30
- return inv('0x1F7977C9101F807F', ammoHash);
31
+ static getWeapontypeModel(weaponHash) {
32
+ return (inv('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
31
33
  }
32
34
  /**
33
- * @param ammoHash Refer to [enum: eAmmoType]
34
- * @returns
35
+ * @param p0
36
+ * @param p1
35
37
  */
36
- static isAmmoSilent2(ammoHash) {
37
- return inv('0x7EFACC589B98C488', ammoHash);
38
+ static N_0xD63B4BA3A02A99E0(p0, p1) {
39
+ inv('0xD63B4BA3A02A99E0', p0, p1);
38
40
  }
39
41
  /**
40
- * @param weaponHash Refer to [enum: eWeaponHash]
41
- * @param permanentDegradationLevel
42
- * @returns
42
+ * @param p0
43
+ * @param p1
43
44
  */
44
- static getWeaponNameWithPermanentDegradation(weaponHash, permanentDegradationLevel) {
45
- return inv('0x7A56D66C78D8EF8E', weaponHash, f(permanentDegradationLevel), ras());
45
+ static N_0x74C2365FDD1BB48F(p0, p1) {
46
+ inv('0x74C2365FDD1BB48F', p0, p1);
46
47
  }
47
48
  /**
48
- * Returns hash where WEAPON_ is replaced with SLOT_
49
- *
50
- * @param weaponHash Refer to [enum: eWeaponHash]
49
+ * @param weaponObject
50
+ * @param component
51
+ */
52
+ static removeWeaponComponentFromWeaponObject(weaponObject, component) {
53
+ inv('0xF7D82B0D66777611', weaponObject.handle, _h(component));
54
+ }
55
+ /**
56
+ * @param p0
57
+ * @param p1
51
58
  * @returns
52
59
  */
53
- static getWeapontypeSlot(weaponHash) {
54
- return (inv('0x46F032B8DDF46CDE', weaponHash, rai())) & 0xFFFFFFFF;
60
+ static N_0xF2F585411E748B9C(p0, p1) {
61
+ return inv('0xF2F585411E748B9C', p0, p1);
62
+ }
63
+ /**
64
+ * @param p0
65
+ * @param p1
66
+ * @param p2
67
+ */
68
+ static N_0xD53846B9C931C181(p0, p1, p2) {
69
+ inv('0xD53846B9C931C181', p0, p1, p2);
55
70
  }
56
71
  /**
57
72
  * @param weaponHash Refer to [enum: eWeaponHash]
58
73
  * @returns
59
74
  */
60
- static getWeaponUnlock(weaponHash) {
61
- return (inv('0x865F36299079FB75', weaponHash, rai())) & 0xFFFFFFFF;
75
+ static getWeaponClipSize(weaponHash) {
76
+ return inv('0xD3750CCC00635FC2', weaponHash, rai());
62
77
  }
63
78
  /**
64
- * @param weaponHash Refer to [enum: eWeaponHash]
65
- * @returns Returns the ammo type, see: [enum: eAmmoType]
79
+ * @param p0
66
80
  */
67
- static getAmmoTypeForWeapon(weaponHash) {
68
- return (inv('0x5C2EA6C44F515F34', weaponHash, rai())) & 0xFFFFFFFF;
81
+ static N_0x000FA7A4A8443AF7(p0) {
82
+ inv('0x000FA7A4A8443AF7', p0);
69
83
  }
70
84
  /**
71
- * @param weaponHash Refer to [enum: eWeaponHash]
85
+ * Only used in R* Script fme_escaped_convicts, p0 = 0
86
+ *
87
+ * @param p0
88
+ */
89
+ static N_0x63B83A526329AFBC(p0) {
90
+ inv('0x63B83A526329AFBC', p0);
91
+ }
92
+ /**
93
+ * Related to rust of weapons
94
+ *
95
+ * @param weaponObject
72
96
  * @returns
73
97
  */
74
- static isWeaponKnife(weaponHash) {
75
- return inv('0x792E3EF76C911959', weaponHash);
98
+ static getWeaponPermanentDegradation(weaponObject) {
99
+ return inv('0xD56E5F336C675EFA', weaponObject.handle, raf());
76
100
  }
77
101
  /**
78
102
  * @param weaponHash Refer to [enum: eWeaponHash]
103
+ */
104
+ static removeWeaponAsset(weaponHash) {
105
+ inv('0xC3896D03E2852236', weaponHash);
106
+ }
107
+ /**
108
+ * @param p0
79
109
  * @returns
80
110
  */
81
- static isWeaponBow(weaponHash) {
82
- return inv('0xC4DEC3CA8C365A5D', weaponHash);
111
+ static N_0x23BF601A42F329A0(p0) {
112
+ return inv('0x23BF601A42F329A0', p0);
83
113
  }
84
114
  /**
85
115
  * @param weaponHash Refer to [enum: eWeaponHash]
86
116
  * @returns
87
117
  */
88
- static getCanTwirlWeapon(weaponHash) {
89
- return inv('0x6554ECCE226F2A2A', weaponHash);
118
+ static isWeaponRifle(weaponHash) {
119
+ return inv('0x0A82317B7EBFC420', weaponHash);
90
120
  }
91
121
  /**
92
- * @param weaponHash Refer to [enum: eWeaponHash]
122
+ * @param p0
93
123
  * @returns
94
124
  */
95
- static shouldWeaponBeDiscardedWhenSwapped(weaponHash) {
96
- return inv('0x2C83212A7AA51D3D', weaponHash);
125
+ static N_0x3799EFCC3C8CD5E1(p0) {
126
+ return inv('0x3799EFCC3C8CD5E1', p0);
97
127
  }
98
128
  /**
99
- * @param weaponHash Refer to [enum: eWeaponHash]
129
+ * @param p0
130
+ * @param p1
131
+ * @param p2
100
132
  * @returns
101
133
  */
102
- static isWeaponSilent(weaponHash) {
103
- return inv('0x5809DBCA0A37C82B', weaponHash);
134
+ static N_0x9CCA3131E6B53C68(p0, p1, p2) {
135
+ return inv('0x9CCA3131E6B53C68', p0, p1, p2);
104
136
  }
105
137
  /**
106
- * @param weaponHash Refer to [enum: eWeaponHash]
138
+ * @param ammoType
107
139
  * @returns
108
140
  */
109
- static isWeaponOneHanded(weaponHash) {
110
- return inv('0xD955FEE4B87AFA07', weaponHash);
141
+ static getWeaponTypeFromAmmoType(ammoType) {
142
+ return (inv('0x7AA043F6C41D151E', _h(ammoType), rai())) & 0xFFFFFFFF;
111
143
  }
112
144
  /**
113
- * Related to weapon visual damage, not actual damage.
145
+ * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
114
146
  *
115
- * @param weaponObject
116
- * @param level
117
- * @param p2
147
+ * @param weaponHash
148
+ * @returns
118
149
  */
119
- static setWeaponDamage(weaponObject, level, p2) {
120
- inv('0xE22060121602493B', weaponObject.handle, f(level), p2);
150
+ static getAmmoTypeForWeapon2(weaponHash) {
151
+ return inv('0xEC97101A8F311282', weaponHash, rai());
121
152
  }
122
153
  /**
123
- * @param p0
154
+ * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
155
+ *
156
+ * @param weaponCollection
157
+ * @param weaponGroup
124
158
  * @returns
125
159
  */
126
- static N_0xBC9444F2FF94A9C0(p0) {
127
- return inv('0xBC9444F2FF94A9C0', p0);
160
+ static getWeaponFromDefaultPedWeaponCollection(weaponCollection, weaponGroup) {
161
+ return (inv('0x9EEFD670F10656D7', weaponCollection, _h(weaponGroup), rai())) & 0xFFFFFFFF;
128
162
  }
129
163
  /**
164
+ * entity can be a ped or weapon object.
165
+ *
166
+ * @param entity
167
+ * @param componentHash
130
168
  * @param weaponHash Refer to [enum: eWeaponHash]
131
- * @returns
169
+ * @param p3
132
170
  */
133
- static isWeaponValid(weaponHash) {
134
- return inv('0x937C71165CF334B3', weaponHash, rai());
171
+ static giveWeaponComponentToEntity(entity, componentHash, weaponHash, p3) {
172
+ inv('0x74C9090FDD1BB48E', entity.handle, _h(componentHash), weaponHash, p3);
135
173
  }
136
174
  /**
137
175
  * @param p0
138
176
  * @param p1
139
- * @param p2
177
+ * @returns
140
178
  */
141
- static N_0xE9B3FEC825668291(p0, p1, p2) {
142
- inv('0xE9B3FEC825668291', p0, p1, p2);
179
+ static N_0xA2091482ED42EF85(p0, p1) {
180
+ return inv('0xA2091482ED42EF85', p0, p1);
143
181
  }
144
182
  /**
145
- * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
146
- * _IS_WEAPON_M* - _IS_WEAPON_P*
147
- *
148
- * @param weaponHash Refer to [enum: eWeaponHash]
183
+ * @param weapon
184
+ * @param addonHash
149
185
  * @returns
150
186
  */
151
- static isWeaponKit2(weaponHash) {
152
- return inv('0x49E40483948AF062', weaponHash);
187
+ static hasWeaponGotWeaponComponent(weapon, addonHash) {
188
+ return inv('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
153
189
  }
154
190
  /**
155
- * 0.0: good condition, 1.0: poor condition
156
- *
157
191
  * @param weaponObject
158
192
  * @returns
159
193
  */
160
- static getWeaponDegradation(weaponObject) {
161
- return inv('0x0D78E1097F89E637', weaponObject.handle, raf());
194
+ static getWeaponSoot(weaponObject) {
195
+ return inv('0x4BF66F8878F67663', weaponObject.handle, raf());
162
196
  }
163
197
  /**
164
- * @param p0
165
- * @param p1
198
+ * @param weaponHash Refer to [enum: eWeaponHash]
166
199
  * @returns
167
200
  */
168
- static N_0xFDCEDFB0577A390D(p0, p1) {
169
- return inv('0xFDCEDFB0577A390D', p0, p1);
201
+ static getWeaponUnlock(weaponHash) {
202
+ return (inv('0x865F36299079FB75', weaponHash, rai())) & 0xFFFFFFFF;
170
203
  }
171
204
  /**
172
- * @param weaponObject
173
- * @param level
174
- * @param p2
205
+ * @param weaponHash Refer to [enum: eWeaponHash]
206
+ * @returns Returns the ammo type, see: [enum: eAmmoType]
175
207
  */
176
- static setWeaponSoot(weaponObject, level, p2) {
177
- inv('0xA9EF4AD10BDDDB57', weaponObject.handle, f(level), p2);
208
+ static getAmmoTypeForWeapon(weaponHash) {
209
+ return (inv('0x5C2EA6C44F515F34', weaponHash, rai())) & 0xFFFFFFFF;
178
210
  }
179
211
  /**
180
- * Returns weaponCollection Hash
181
- * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
182
- *
183
- * @param pedModel
212
+ * @param weaponHash Refer to [enum: eWeaponHash]
184
213
  * @returns
185
214
  */
186
- static getDefaultPedWeaponCollection(pedModel) {
187
- return (inv('0xD42514C182121C23', _h(pedModel), rai())) & 0xFFFFFFFF;
215
+ static isWeaponKnife(weaponHash) {
216
+ return inv('0x792E3EF76C911959', weaponHash);
188
217
  }
189
218
  /**
190
- * @param vehicle
191
- * @param seatIndex Refer to [enum: eVehicleSeat]
192
- * @param heading
193
- * @param p3
219
+ * @param weaponHash Refer to [enum: eWeaponHash]
220
+ * @returns
194
221
  */
195
- static setVehicleWeaponHeading(vehicle, seatIndex, heading, p3) {
196
- inv('0x194D877FC5597B7D', vehicle.handle, seatIndex, f(heading), p3);
222
+ static isWeaponBow(weaponHash) {
223
+ return inv('0xC4DEC3CA8C365A5D', weaponHash);
197
224
  }
198
225
  /**
199
226
  * @param weaponHash Refer to [enum: eWeaponHash]
200
227
  * @returns
201
228
  */
202
- static isWeaponLantern(weaponHash) {
203
- return inv('0x79407D33328286C6', weaponHash);
229
+ static getCanTwirlWeapon(weaponHash) {
230
+ return inv('0x6554ECCE226F2A2A', weaponHash);
204
231
  }
205
232
  /**
206
233
  * @param weaponHash Refer to [enum: eWeaponHash]
207
234
  * @returns
208
235
  */
209
- static isWeaponRevolver(weaponHash) {
210
- return inv('0xC212F1D05A8232BB', weaponHash);
236
+ static shouldWeaponBeDiscardedWhenSwapped(weaponHash) {
237
+ return inv('0x2C83212A7AA51D3D', weaponHash);
211
238
  }
212
239
  /**
213
- * @param p0
240
+ * @param weaponHash Refer to [enum: eWeaponHash]
241
+ * @returns
214
242
  */
215
- static N_0x74C90AAACC1DD48F(p0) {
216
- inv('0x74C90AAACC1DD48F', p0);
243
+ static isWeaponSilent(weaponHash) {
244
+ return inv('0x5809DBCA0A37C82B', weaponHash);
217
245
  }
218
246
  /**
219
247
  * @param weaponHash Refer to [enum: eWeaponHash]
220
248
  * @returns
221
249
  */
222
- static getWeaponClipSize(weaponHash) {
223
- return inv('0xD3750CCC00635FC2', weaponHash, rai());
250
+ static isWeaponOneHanded(weaponHash) {
251
+ return inv('0xD955FEE4B87AFA07', weaponHash);
224
252
  }
225
253
  /**
226
254
  * @param p0
255
+ * @param p1
227
256
  */
228
- static N_0x000FA7A4A8443AF7(p0) {
229
- inv('0x000FA7A4A8443AF7', p0);
257
+ static N_0x404514D231DB27A0(p0, p1) {
258
+ inv('0x404514D231DB27A0', p0, p1);
230
259
  }
231
260
  /**
232
- * Only used in R* Script fme_escaped_convicts, p0 = 0
233
- *
234
- * @param p0
261
+ * @param listen
235
262
  */
236
- static N_0x63B83A526329AFBC(p0) {
237
- inv('0x63B83A526329AFBC', p0);
263
+ static listenProjectileHitEvents(listen) {
264
+ inv('0xDA5D3F2C6DD5B5D4', listen);
238
265
  }
239
266
  /**
240
- * Related to rust of weapons
241
- *
242
- * @param weaponObject
267
+ * @param weaponHash Refer to [enum: eWeaponHash]
243
268
  * @returns
244
269
  */
245
- static getWeaponPermanentDegradation(weaponObject) {
246
- return inv('0xD56E5F336C675EFA', weaponObject.handle, raf());
270
+ static getWeapontypeGroup(weaponHash) {
271
+ return (inv('0xEDCA14CA5199FF25', weaponHash, rai())) & 0xFFFFFFFF;
247
272
  }
248
273
  /**
249
274
  * @param weaponHash Refer to [enum: eWeaponHash]
275
+ * @returns
250
276
  */
251
- static removeWeaponAsset(weaponHash) {
252
- inv('0xC3896D03E2852236', weaponHash);
277
+ static isWeaponLasso(weaponHash) {
278
+ return inv('0x6E4E1A82081EABED', weaponHash);
253
279
  }
254
280
  /**
255
281
  * @param p0
256
282
  * @returns
257
283
  */
258
- static N_0x23BF601A42F329A0(p0) {
259
- return inv('0x23BF601A42F329A0', p0);
284
+ static N_0xAFFD0CCF31F469B8(p0) {
285
+ return inv('0xAFFD0CCF31F469B8', p0);
260
286
  }
261
287
  /**
262
288
  * @param weaponHash Refer to [enum: eWeaponHash]
263
289
  * @returns
264
290
  */
265
- static isWeaponRifle(weaponHash) {
266
- return inv('0x0A82317B7EBFC420', weaponHash);
291
+ static isWeaponThrowable(weaponHash) {
292
+ return inv('0x30E7C16B12DA8211', weaponHash);
267
293
  }
268
294
  /**
269
- * @param p0
295
+ * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
296
+ *
297
+ * @param weaponHash Refer to [enum: eWeaponHash]
270
298
  * @returns
271
299
  */
272
- static N_0x3799EFCC3C8CD5E1(p0) {
273
- return inv('0x3799EFCC3C8CD5E1', p0);
300
+ static getWeaponName(weaponHash) {
301
+ return inv('0x89CF5FF3D363311E', weaponHash, ras());
302
+ }
303
+ /**
304
+ * @param weaponHash Refer to [enum: eWeaponHash]
305
+ * @returns
306
+ */
307
+ static getWeaponStatId(weaponHash) {
308
+ return (inv('0x8EC44AE8DECFF841', weaponHash, rai())) & 0xFFFFFFFF;
309
+ }
310
+ /**
311
+ * @param vehicle
312
+ * @param p1
313
+ * @param minHeading
314
+ * @param maxHeading
315
+ */
316
+ static setVehicleWeaponHeadingLimits(vehicle, p1, minHeading, maxHeading) {
317
+ inv('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
274
318
  }
275
319
  /**
276
320
  * @param p0
277
321
  * @param p1
278
- * @param p2
279
322
  * @returns
280
323
  */
281
- static N_0x9CCA3131E6B53C68(p0, p1, p2) {
282
- return inv('0x9CCA3131E6B53C68', p0, p1, p2);
324
+ static N_0x74C8000FDD1BB222(p0, p1) {
325
+ return inv('0x74C8000FDD1BB222', p0, p1);
326
+ }
327
+ /**
328
+ * Returns hash where WEAPON_ is replaced with SLOT_
329
+ *
330
+ * @param weaponHash Refer to [enum: eWeaponHash]
331
+ * @returns
332
+ */
333
+ static getWeapontypeSlot(weaponHash) {
334
+ return (inv('0x46F032B8DDF46CDE', weaponHash, rai())) & 0xFFFFFFFF;
283
335
  }
284
336
  /**
285
337
  * @param p0
@@ -337,174 +389,283 @@ export class WeaponStatics {
337
389
  inv('0xBDDA0C290C228159', vehicle.handle, _h(turretHash), ammo);
338
390
  }
339
391
  /**
340
- * @param ammoType
392
+ * @param weaponObject
393
+ * @param level
394
+ * @param p2
395
+ */
396
+ static setWeaponSoot(weaponObject, level, p2) {
397
+ inv('0xA9EF4AD10BDDDB57', weaponObject.handle, f(level), p2);
398
+ }
399
+ /**
400
+ * Returns weaponCollection Hash
401
+ * Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
402
+ *
403
+ * @param pedModel
341
404
  * @returns
342
405
  */
343
- static getWeaponTypeFromAmmoType(ammoType) {
344
- return (inv('0x7AA043F6C41D151E', _h(ammoType), rai())) & 0xFFFFFFFF;
406
+ static getDefaultPedWeaponCollection(pedModel) {
407
+ return (inv('0xD42514C182121C23', _h(pedModel), rai())) & 0xFFFFFFFF;
408
+ }
409
+ /**
410
+ * @param vehicle
411
+ * @param seatIndex Refer to [enum: eVehicleSeat]
412
+ * @param heading
413
+ * @param p3
414
+ */
415
+ static setVehicleWeaponHeading(vehicle, seatIndex, heading, p3) {
416
+ inv('0x194D877FC5597B7D', vehicle.handle, seatIndex, f(heading), p3);
345
417
  }
346
418
  /**
347
419
  * @param weaponHash Refer to [enum: eWeaponHash]
348
420
  * @returns
349
421
  */
350
- static isWeaponSniper(weaponHash) {
351
- return inv('0x6AD66548840472E5', weaponHash);
422
+ static isWeaponLantern(weaponHash) {
423
+ return inv('0x79407D33328286C6', weaponHash);
352
424
  }
353
425
  /**
354
426
  * @param weaponHash Refer to [enum: eWeaponHash]
355
427
  * @returns
356
428
  */
357
- static isWeaponTorch(weaponHash) {
358
- return inv('0x506F1DE1BFC75304', weaponHash);
429
+ static isWeaponRevolver(weaponHash) {
430
+ return inv('0xC212F1D05A8232BB', weaponHash);
359
431
  }
360
432
  /**
361
- * Gets the model hash from the weapon hash.
433
+ * @param p0
434
+ */
435
+ static N_0x74C90AAACC1DD48F(p0) {
436
+ inv('0x74C90AAACC1DD48F', p0);
437
+ }
438
+ /**
439
+ * @param weaponHash Refer to [enum: eWeaponHash]
440
+ * @param ammoCount
441
+ * @param pos
442
+ * @param showWorldModel
443
+ * @param scale
444
+ * @returns
445
+ */
446
+ static createWeaponObject(weaponHash, ammoCount, pos, showWorldModel, scale) {
447
+ return createFromHandle('Prop', inv('0x9888652B8BA77F73', weaponHash, ammoCount, f(pos.x), f(pos.y), f(pos.z), showWorldModel, f(scale), rai()));
448
+ }
449
+ /**
450
+ * Returns true when the weapon passed is either a lasso, the camera or the binoculars
451
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
362
452
  *
363
453
  * @param weaponHash Refer to [enum: eWeaponHash]
364
454
  * @returns
365
455
  */
366
- static getWeapontypeModel(weaponHash) {
367
- return (inv('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
456
+ static isWeaponKit(weaponHash) {
457
+ return inv('0x6ABAD7B0A854F8FB', weaponHash);
458
+ }
459
+ /**
460
+ * @param entity
461
+ * @param weaponHash Refer to [enum: eWeaponHash]
462
+ * @param ms
463
+ * @returns
464
+ */
465
+ static hasEntityBeenDamagedByWeaponRecently(entity, weaponHash, ms) {
466
+ return inv('0x9E2D5D6BC97A5F1E', entity.handle, weaponHash, ms);
467
+ }
468
+ /**
469
+ * @param weaponObject
470
+ * @returns
471
+ */
472
+ static getWeaponDirt(weaponObject) {
473
+ return inv('0x810E8AE9AFEA7E54', weaponObject.handle, raf());
368
474
  }
369
475
  /**
370
476
  * @param p0
477
+ */
478
+ static N_0xC5899C4CD2E2495D(p0) {
479
+ inv('0xC5899C4CD2E2495D', p0);
480
+ }
481
+ /**
482
+ * Returns weaponHash
483
+ *
484
+ * @param weaponGroupHash
371
485
  * @param p1
486
+ * @param p2
487
+ * @param p3
488
+ * @returns
372
489
  */
373
- static N_0xD63B4BA3A02A99E0(p0, p1) {
374
- inv('0xD63B4BA3A02A99E0', p0, p1);
490
+ static N_0xF8204EF17410BF43(weaponGroupHash, p1, p2, p3) {
491
+ return (inv('0xF8204EF17410BF43', _h(weaponGroupHash), f(p1), f(p2), p3, rai())) & 0xFFFFFFFF;
492
+ }
493
+ /**
494
+ * @param weaponHash Refer to [enum: eWeaponHash]
495
+ * @param ammoHash Refer to [enum: eAmmoType]
496
+ * @returns
497
+ */
498
+ static isAmmoTypeValidForWeapon(weaponHash, ammoHash) {
499
+ return inv('0xC570B881754DF609', weaponHash, ammoHash);
375
500
  }
376
501
  /**
377
502
  * @param p0
378
503
  * @param p1
379
504
  */
380
- static N_0x74C2365FDD1BB48F(p0, p1) {
381
- inv('0x74C2365FDD1BB48F', p0, p1);
505
+ static N_0x183CE355115B6E75(p0, p1) {
506
+ inv('0x183CE355115B6E75', p0, p1);
382
507
  }
383
508
  /**
384
- * @param weaponObject
385
- * @param component
509
+ * @param p0
510
+ * @param p1
386
511
  */
387
- static removeWeaponComponentFromWeaponObject(weaponObject, component) {
388
- inv('0xF7D82B0D66777611', weaponObject.handle, _h(component));
512
+ static N_0x74C9080FDD1BB48F(p0, p1) {
513
+ inv('0x74C9080FDD1BB48F', p0, p1);
514
+ }
515
+ /**
516
+ * @param vehicle
517
+ * @param p1
518
+ * @param minHeading
519
+ * @param maxHeading
520
+ * @returns
521
+ */
522
+ static setVehicleWeaponHeadingLimits2(vehicle, p1, minHeading, maxHeading) {
523
+ return inv('0xBF5987E1CDE63501', vehicle.handle, p1, f(minHeading), f(maxHeading));
389
524
  }
390
525
  /**
391
526
  * @param p0
392
527
  * @param p1
393
528
  * @returns
394
529
  */
395
- static N_0xF2F585411E748B9C(p0, p1) {
396
- return inv('0xF2F585411E748B9C', p0, p1);
530
+ static N_0x486C96A0DCD2BC92(p0, p1) {
531
+ return inv('0x486C96A0DCD2BC92', p0, p1);
397
532
  }
398
533
  /**
399
534
  * @param weaponHash Refer to [enum: eWeaponHash]
400
- * @param ammoHash Refer to [enum: eAmmoType]
535
+ * @returns Returns the [enum: eWeaponAttachPoint]
536
+ */
537
+ static getDefaultWeaponAttachPoint(weaponHash) {
538
+ return inv('0x65DC4AC5B96614CB', weaponHash, rai());
539
+ }
540
+ /**
541
+ * Related to weapon visual damage, not actual damage.
542
+ *
543
+ * @param weaponObject
401
544
  * @returns
402
545
  */
403
- static isAmmoTypeValidForWeapon(weaponHash, ammoHash) {
404
- return inv('0xC570B881754DF609', weaponHash, ammoHash);
546
+ static getWeaponDamage(weaponObject) {
547
+ return inv('0x904103D5D2333977', weaponObject.handle, raf());
548
+ }
549
+ /**
550
+ * @param p0
551
+ * @returns
552
+ */
553
+ static N_0xBC9444F2FF94A9C0(p0) {
554
+ return inv('0xBC9444F2FF94A9C0', p0);
405
555
  }
406
556
  /**
407
557
  * @param weaponHash Refer to [enum: eWeaponHash]
408
- * @param ammoCount
409
- * @param pos
410
- * @param showWorldModel
411
- * @param scale
412
558
  * @returns
413
559
  */
414
- static createWeaponObject(weaponHash, ammoCount, pos, showWorldModel, scale) {
415
- return createFromHandle('Prop', inv('0x9888652B8BA77F73', weaponHash, ammoCount, f(pos.x), f(pos.y), f(pos.z), showWorldModel, f(scale), rai()));
560
+ static isWeaponValid(weaponHash) {
561
+ return inv('0x937C71165CF334B3', weaponHash, rai());
416
562
  }
417
563
  /**
418
- * Returns true when the weapon passed is either a lasso, the camera or the binoculars
564
+ * @param p0
565
+ * @param p1
566
+ * @param p2
567
+ */
568
+ static N_0xE9B3FEC825668291(p0, p1, p2) {
569
+ inv('0xE9B3FEC825668291', p0, p1, p2);
570
+ }
571
+ /**
572
+ * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
419
573
  * _IS_WEAPON_M* - _IS_WEAPON_P*
420
574
  *
421
575
  * @param weaponHash Refer to [enum: eWeaponHash]
422
576
  * @returns
423
577
  */
424
- static isWeaponKit(weaponHash) {
425
- return inv('0x6ABAD7B0A854F8FB', weaponHash);
578
+ static isWeaponKit2(weaponHash) {
579
+ return inv('0x49E40483948AF062', weaponHash);
580
+ }
581
+ /**
582
+ * 0.0: good condition, 1.0: poor condition
583
+ *
584
+ * @param weaponObject
585
+ * @returns
586
+ */
587
+ static getWeaponDegradation(weaponObject) {
588
+ return inv('0x0D78E1097F89E637', weaponObject.handle, raf());
589
+ }
590
+ /**
591
+ * @param p0
592
+ * @param p1
593
+ * @returns
594
+ */
595
+ static N_0xFDCEDFB0577A390D(p0, p1) {
596
+ return inv('0xFDCEDFB0577A390D', p0, p1);
426
597
  }
427
598
  /**
428
- * @param entity
429
599
  * @param weaponHash Refer to [enum: eWeaponHash]
430
- * @param ms
431
600
  * @returns
432
601
  */
433
- static hasEntityBeenDamagedByWeaponRecently(entity, weaponHash, ms) {
434
- return inv('0x9E2D5D6BC97A5F1E', entity.handle, weaponHash, ms);
602
+ static isWeaponPistol(weaponHash) {
603
+ return inv('0xDDC64F5E31EEDAB6', weaponHash);
435
604
  }
436
605
  /**
437
- * @param weaponObject
606
+ * @param weaponHash Refer to [enum: eWeaponHash]
438
607
  * @returns
439
608
  */
440
- static getWeaponDirt(weaponObject) {
441
- return inv('0x810E8AE9AFEA7E54', weaponObject.handle, raf());
609
+ static hasWeaponAssetLoaded(weaponHash) {
610
+ return inv('0xFF07CF465F48B830', weaponHash);
442
611
  }
443
612
  /**
444
- * @param p0
613
+ * @param weaponHash Refer to [enum: eWeaponHash]
614
+ * @returns
445
615
  */
446
- static N_0xC5899C4CD2E2495D(p0) {
447
- inv('0xC5899C4CD2E2495D', p0);
616
+ static isWeaponRepeater(weaponHash) {
617
+ return inv('0xDDB2578E95EF7138', weaponHash);
448
618
  }
449
619
  /**
450
- * Returns weaponHash
451
- *
452
- * @param weaponGroupHash
453
- * @param p1
454
- * @param p2
455
- * @param p3
620
+ * @param componentHash
456
621
  * @returns
457
622
  */
458
- static N_0xF8204EF17410BF43(weaponGroupHash, p1, p2, p3) {
459
- return (inv('0xF8204EF17410BF43', _h(weaponGroupHash), f(p1), f(p2), p3, rai())) & 0xFFFFFFFF;
623
+ static getWeaponComponentTypeModel(componentHash) {
624
+ return (inv('0x59DE03442B6C9598', _h(componentHash), rai())) & 0xFFFFFFFF;
460
625
  }
461
626
  /**
462
- * @param p0
463
- * @param p1
627
+ * @param weaponObject
628
+ * @param level
464
629
  */
465
- static N_0x183CE355115B6E75(p0, p1) {
466
- inv('0x183CE355115B6E75', p0, p1);
630
+ static setWeaponDegradation(weaponObject, level) {
631
+ inv('0xA7A57E89E965D839', weaponObject.handle, f(level));
467
632
  }
468
633
  /**
469
- * @param p0
470
- * @param p1
634
+ * @param weaponHash Refer to [enum: eWeaponHash]
635
+ * @returns
471
636
  */
472
- static N_0x74C9080FDD1BB48F(p0, p1) {
473
- inv('0x74C9080FDD1BB48F', p0, p1);
637
+ static isWeaponShotgun(weaponHash) {
638
+ return inv('0xC75386174ECE95D5', weaponHash);
474
639
  }
475
640
  /**
476
- * @param vehicle
477
- * @param p1
478
- * @param minHeading
479
- * @param maxHeading
641
+ * @param ammoHash Refer to [enum: eAmmoType]
480
642
  * @returns
481
643
  */
482
- static setVehicleWeaponHeadingLimits2(vehicle, p1, minHeading, maxHeading) {
483
- return inv('0xBF5987E1CDE63501', vehicle.handle, p1, f(minHeading), f(maxHeading));
644
+ static isAmmoValid(ammoHash) {
645
+ return inv('0x1F7977C9101F807F', ammoHash);
484
646
  }
485
647
  /**
486
- * @param p0
487
- * @param p1
648
+ * @param ammoHash Refer to [enum: eAmmoType]
488
649
  * @returns
489
650
  */
490
- static N_0x486C96A0DCD2BC92(p0, p1) {
491
- return inv('0x486C96A0DCD2BC92', p0, p1);
651
+ static isAmmoSilent2(ammoHash) {
652
+ return inv('0x7EFACC589B98C488', ammoHash);
492
653
  }
493
654
  /**
494
655
  * @param weaponHash Refer to [enum: eWeaponHash]
495
- * @returns Returns the [enum: eWeaponAttachPoint]
656
+ * @param permanentDegradationLevel
657
+ * @returns
496
658
  */
497
- static getDefaultWeaponAttachPoint(weaponHash) {
498
- return inv('0x65DC4AC5B96614CB', weaponHash, rai());
659
+ static getWeaponNameWithPermanentDegradation(weaponHash, permanentDegradationLevel) {
660
+ return inv('0x7A56D66C78D8EF8E', weaponHash, f(permanentDegradationLevel), ras());
499
661
  }
500
662
  /**
501
- * Related to weapon visual damage, not actual damage.
502
- *
503
- * @param weaponObject
504
- * @returns
663
+ * @param p0
664
+ * @param p1
665
+ * @param p2
505
666
  */
506
- static getWeaponDamage(weaponObject) {
507
- return inv('0x904103D5D2333977', weaponObject.handle, raf());
667
+ static N_0xB0FB9B196A3D13F0(p0, p1, p2) {
668
+ inv('0xB0FB9B196A3D13F0', p0, p1, p2);
508
669
  }
509
670
  /**
510
671
  * @param entity
@@ -542,11 +703,14 @@ export class WeaponStatics {
542
703
  return inv('0x705BE297EEBDB95D', weaponHash);
543
704
  }
544
705
  /**
706
+ * Related to weapon visual damage, not actual damage.
707
+ *
545
708
  * @param weaponObject
546
- * @param scale
709
+ * @param level
710
+ * @param p2
547
711
  */
548
- static setWeaponScale(weaponObject, scale) {
549
- inv('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
712
+ static setWeaponDamage(weaponObject, level, p2) {
713
+ inv('0xE22060121602493B', weaponObject.handle, f(level), p2);
550
714
  }
551
715
  /**
552
716
  * @param p0
@@ -681,168 +845,4 @@ export class WeaponStatics {
681
845
  static N_0x457B16951AD77C1B(p0) {
682
846
  inv('0x457B16951AD77C1B', p0);
683
847
  }
684
- /**
685
- * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
686
- *
687
- * @param weaponHash
688
- * @returns
689
- */
690
- static getAmmoTypeForWeapon2(weaponHash) {
691
- return inv('0xEC97101A8F311282', weaponHash, rai());
692
- }
693
- /**
694
- * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
695
- *
696
- * @param weaponCollection
697
- * @param weaponGroup
698
- * @returns
699
- */
700
- static getWeaponFromDefaultPedWeaponCollection(weaponCollection, weaponGroup) {
701
- return (inv('0x9EEFD670F10656D7', weaponCollection, _h(weaponGroup), rai())) & 0xFFFFFFFF;
702
- }
703
- /**
704
- * entity can be a ped or weapon object.
705
- *
706
- * @param entity
707
- * @param componentHash
708
- * @param weaponHash Refer to [enum: eWeaponHash]
709
- * @param p3
710
- */
711
- static giveWeaponComponentToEntity(entity, componentHash, weaponHash, p3) {
712
- inv('0x74C9090FDD1BB48E', entity.handle, _h(componentHash), weaponHash, p3);
713
- }
714
- /**
715
- * @param p0
716
- * @param p1
717
- * @returns
718
- */
719
- static N_0xA2091482ED42EF85(p0, p1) {
720
- return inv('0xA2091482ED42EF85', p0, p1);
721
- }
722
- /**
723
- * @param weapon
724
- * @param addonHash
725
- * @returns
726
- */
727
- static hasWeaponGotWeaponComponent(weapon, addonHash) {
728
- return inv('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
729
- }
730
- /**
731
- * @param weaponObject
732
- * @returns
733
- */
734
- static getWeaponSoot(weaponObject) {
735
- return inv('0x4BF66F8878F67663', weaponObject.handle, raf());
736
- }
737
- /**
738
- * @param p0
739
- * @param p1
740
- * @param p2
741
- */
742
- static N_0xB0FB9B196A3D13F0(p0, p1, p2) {
743
- inv('0xB0FB9B196A3D13F0', p0, p1, p2);
744
- }
745
- /**
746
- * @param p0
747
- * @param p1
748
- */
749
- static N_0x404514D231DB27A0(p0, p1) {
750
- inv('0x404514D231DB27A0', p0, p1);
751
- }
752
- /**
753
- * @param listen
754
- */
755
- static listenProjectileHitEvents(listen) {
756
- inv('0xDA5D3F2C6DD5B5D4', listen);
757
- }
758
- /**
759
- * @param weaponHash Refer to [enum: eWeaponHash]
760
- * @returns
761
- */
762
- static getWeapontypeGroup(weaponHash) {
763
- return (inv('0xEDCA14CA5199FF25', weaponHash, rai())) & 0xFFFFFFFF;
764
- }
765
- /**
766
- * @param weaponHash Refer to [enum: eWeaponHash]
767
- * @returns
768
- */
769
- static isWeaponLasso(weaponHash) {
770
- return inv('0x6E4E1A82081EABED', weaponHash);
771
- }
772
- /**
773
- * @param p0
774
- * @returns
775
- */
776
- static N_0xAFFD0CCF31F469B8(p0) {
777
- return inv('0xAFFD0CCF31F469B8', p0);
778
- }
779
- /**
780
- * @param weaponHash Refer to [enum: eWeaponHash]
781
- * @returns
782
- */
783
- static isWeaponThrowable(weaponHash) {
784
- return inv('0x30E7C16B12DA8211', weaponHash);
785
- }
786
- /**
787
- * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
788
- *
789
- * @param weaponHash Refer to [enum: eWeaponHash]
790
- * @returns
791
- */
792
- static getWeaponName(weaponHash) {
793
- return inv('0x89CF5FF3D363311E', weaponHash, ras());
794
- }
795
- /**
796
- * @param weaponHash Refer to [enum: eWeaponHash]
797
- * @returns
798
- */
799
- static getWeaponStatId(weaponHash) {
800
- return (inv('0x8EC44AE8DECFF841', weaponHash, rai())) & 0xFFFFFFFF;
801
- }
802
- /**
803
- * @param p0
804
- * @param p1
805
- * @param p2
806
- */
807
- static N_0xD53846B9C931C181(p0, p1, p2) {
808
- inv('0xD53846B9C931C181', p0, p1, p2);
809
- }
810
- /**
811
- * @param weaponHash Refer to [enum: eWeaponHash]
812
- * @returns
813
- */
814
- static isWeaponPistol(weaponHash) {
815
- return inv('0xDDC64F5E31EEDAB6', weaponHash);
816
- }
817
- /**
818
- * @param weaponHash Refer to [enum: eWeaponHash]
819
- * @returns
820
- */
821
- static hasWeaponAssetLoaded(weaponHash) {
822
- return inv('0xFF07CF465F48B830', weaponHash);
823
- }
824
- /**
825
- * @param weaponHash Refer to [enum: eWeaponHash]
826
- * @returns
827
- */
828
- static isWeaponRepeater(weaponHash) {
829
- return inv('0xDDB2578E95EF7138', weaponHash);
830
- }
831
- /**
832
- * @param vehicle
833
- * @param p1
834
- * @param minHeading
835
- * @param maxHeading
836
- */
837
- static setVehicleWeaponHeadingLimits(vehicle, p1, minHeading, maxHeading) {
838
- inv('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
839
- }
840
- /**
841
- * @param p0
842
- * @param p1
843
- * @returns
844
- */
845
- static N_0x74C8000FDD1BB222(p0, p1) {
846
- return inv('0x74C8000FDD1BB222', p0, p1);
847
- }
848
848
  }