@nativewrappers/redm-codegen 0.0.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (248) hide show
  1. package/dist/classes/AnimScene.d.ts +101 -101
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +147 -147
  4. package/dist/classes/BaseModel.d.ts +12 -12
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +18 -18
  7. package/dist/classes/BaseTask.d.ts +22 -22
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +29 -29
  10. package/dist/classes/Cam.d.ts +86 -86
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +116 -116
  13. package/dist/classes/Entity.d.ts +426 -425
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +594 -589
  16. package/dist/classes/Interior.d.ts +1 -1
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Ped.d.ts +13 -12
  19. package/dist/classes/Ped.d.ts.map +1 -1
  20. package/dist/classes/Ped.js +5 -0
  21. package/dist/classes/PedTask.d.ts +729 -729
  22. package/dist/classes/PedTask.d.ts.map +1 -1
  23. package/dist/classes/PedTask.js +951 -951
  24. package/dist/classes/PersChar.d.ts +11 -11
  25. package/dist/classes/PersChar.d.ts.map +1 -1
  26. package/dist/classes/PersChar.js +17 -17
  27. package/dist/classes/Pickup.d.ts +3 -3
  28. package/dist/classes/Pickup.d.ts.map +1 -1
  29. package/dist/classes/Pickup.js +7 -7
  30. package/dist/classes/Player.d.ts +164 -164
  31. package/dist/classes/Player.d.ts.map +1 -1
  32. package/dist/classes/Player.js +218 -218
  33. package/dist/classes/Prop.d.ts +87 -86
  34. package/dist/classes/Prop.d.ts.map +1 -1
  35. package/dist/classes/Prop.js +131 -126
  36. package/dist/classes/PropSet.d.ts +18 -18
  37. package/dist/classes/PropSet.d.ts.map +1 -1
  38. package/dist/classes/PropSet.js +25 -25
  39. package/dist/classes/Vehicle.d.ts +1 -0
  40. package/dist/classes/Vehicle.d.ts.map +1 -1
  41. package/dist/classes/Vehicle.js +5 -0
  42. package/dist/classes/VehicleTask.d.ts +18 -18
  43. package/dist/classes/VehicleTask.d.ts.map +1 -1
  44. package/dist/classes/VehicleTask.js +26 -26
  45. package/dist/classes/Volume.d.ts +1 -1
  46. package/dist/classes/Volume.d.ts.map +1 -1
  47. package/dist/classes/Weapon.d.ts +277 -277
  48. package/dist/classes/Weapon.d.ts.map +1 -1
  49. package/dist/classes/Weapon.js +398 -398
  50. package/dist/namespaces/Aitransport.d.ts +77 -77
  51. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  52. package/dist/namespaces/Aitransport.js +94 -94
  53. package/dist/namespaces/Animscene.d.ts +51 -51
  54. package/dist/namespaces/Animscene.d.ts.map +1 -1
  55. package/dist/namespaces/Animscene.js +69 -69
  56. package/dist/namespaces/Audio.d.ts +2 -2
  57. package/dist/namespaces/Audio.d.ts.map +1 -1
  58. package/dist/namespaces/Bounty.d.ts +57 -57
  59. package/dist/namespaces/Bounty.d.ts.map +1 -1
  60. package/dist/namespaces/Bounty.js +90 -90
  61. package/dist/namespaces/Brain.d.ts +15 -15
  62. package/dist/namespaces/Brain.d.ts.map +1 -1
  63. package/dist/namespaces/Brain.js +20 -20
  64. package/dist/namespaces/CamStatics.d.ts +317 -317
  65. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  66. package/dist/namespaces/CamStatics.js +449 -449
  67. package/dist/namespaces/Collection.d.ts +13 -13
  68. package/dist/namespaces/Collection.d.ts.map +1 -1
  69. package/dist/namespaces/Collection.js +8 -8
  70. package/dist/namespaces/Companion.d.ts +22 -22
  71. package/dist/namespaces/Companion.d.ts.map +1 -1
  72. package/dist/namespaces/Companion.js +30 -30
  73. package/dist/namespaces/Compendium.d.ts +60 -60
  74. package/dist/namespaces/Compendium.d.ts.map +1 -1
  75. package/dist/namespaces/Compendium.js +80 -80
  76. package/dist/namespaces/Crashlog.d.ts +10 -10
  77. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  78. package/dist/namespaces/Crashlog.js +14 -14
  79. package/dist/namespaces/Databinding.d.ts +173 -173
  80. package/dist/namespaces/Databinding.d.ts.map +1 -1
  81. package/dist/namespaces/Databinding.js +263 -263
  82. package/dist/namespaces/Dlc.d.ts +5 -5
  83. package/dist/namespaces/Dlc.d.ts.map +1 -1
  84. package/dist/namespaces/Dlc.js +9 -9
  85. package/dist/namespaces/EntityStatics.d.ts +178 -178
  86. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  87. package/dist/namespaces/EntityStatics.js +242 -242
  88. package/dist/namespaces/Event.d.ts +62 -62
  89. package/dist/namespaces/Event.d.ts.map +1 -1
  90. package/dist/namespaces/Event.js +82 -82
  91. package/dist/namespaces/Fire.d.ts +7 -7
  92. package/dist/namespaces/Fire.d.ts.map +1 -1
  93. package/dist/namespaces/Fire.js +9 -9
  94. package/dist/namespaces/Graphics.d.ts +797 -797
  95. package/dist/namespaces/Graphics.d.ts.map +1 -1
  96. package/dist/namespaces/Graphics.js +1095 -1095
  97. package/dist/namespaces/Hud.d.ts +477 -477
  98. package/dist/namespaces/Hud.d.ts.map +1 -1
  99. package/dist/namespaces/Hud.js +721 -721
  100. package/dist/namespaces/InteriorStatics.d.ts +2 -2
  101. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  102. package/dist/namespaces/Inventory.d.ts +216 -216
  103. package/dist/namespaces/Inventory.d.ts.map +1 -1
  104. package/dist/namespaces/Inventory.js +301 -301
  105. package/dist/namespaces/Itemdatabase.d.ts +8 -8
  106. package/dist/namespaces/Itemdatabase.d.ts.map +1 -1
  107. package/dist/namespaces/Itemdatabase.js +7 -7
  108. package/dist/namespaces/Law.d.ts +2 -2
  109. package/dist/namespaces/Law.d.ts.map +1 -1
  110. package/dist/namespaces/Map.d.ts +65 -65
  111. package/dist/namespaces/Map.d.ts.map +1 -1
  112. package/dist/namespaces/Map.js +91 -91
  113. package/dist/namespaces/Minigame.d.ts +17 -17
  114. package/dist/namespaces/Minigame.d.ts.map +1 -1
  115. package/dist/namespaces/Minigame.js +25 -25
  116. package/dist/namespaces/Misc.d.ts +5 -5
  117. package/dist/namespaces/Misc.d.ts.map +1 -1
  118. package/dist/namespaces/Missiondata.d.ts +3 -3
  119. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  120. package/dist/namespaces/Netshopping.d.ts +1 -1
  121. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  122. package/dist/namespaces/Network.d.ts +1302 -1310
  123. package/dist/namespaces/Network.d.ts.map +1 -1
  124. package/dist/namespaces/Network.js +1910 -1918
  125. package/dist/namespaces/Object.d.ts +170 -170
  126. package/dist/namespaces/Object.d.ts.map +1 -1
  127. package/dist/namespaces/Object.js +232 -232
  128. package/dist/namespaces/Pad.d.ts +103 -103
  129. package/dist/namespaces/Pad.d.ts.map +1 -1
  130. package/dist/namespaces/Pad.js +134 -134
  131. package/dist/namespaces/PedStatics.d.ts +3 -3
  132. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  133. package/dist/namespaces/Perschar.d.ts +71 -71
  134. package/dist/namespaces/Perschar.d.ts.map +1 -1
  135. package/dist/namespaces/Perschar.js +106 -106
  136. package/dist/namespaces/Persistence.d.ts +30 -30
  137. package/dist/namespaces/Persistence.d.ts.map +1 -1
  138. package/dist/namespaces/Persistence.js +42 -42
  139. package/dist/namespaces/PlayerStatics.d.ts +52 -52
  140. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  141. package/dist/namespaces/PlayerStatics.js +71 -71
  142. package/dist/namespaces/Population.d.ts +3 -3
  143. package/dist/namespaces/Population.d.ts.map +1 -1
  144. package/dist/namespaces/Posse.d.ts +28 -28
  145. package/dist/namespaces/Posse.d.ts.map +1 -1
  146. package/dist/namespaces/Posse.js +44 -44
  147. package/dist/namespaces/Propset.d.ts +59 -59
  148. package/dist/namespaces/Propset.d.ts.map +1 -1
  149. package/dist/namespaces/Propset.js +81 -81
  150. package/dist/namespaces/Scripts.d.ts +3 -3
  151. package/dist/namespaces/Scripts.d.ts.map +1 -1
  152. package/dist/namespaces/Socialclub.d.ts +1 -1
  153. package/dist/namespaces/Socialclub.d.ts.map +1 -1
  154. package/dist/namespaces/Stats.d.ts +85 -85
  155. package/dist/namespaces/Stats.d.ts.map +1 -1
  156. package/dist/namespaces/Stats.js +113 -113
  157. package/dist/namespaces/Streaming.d.ts +35 -35
  158. package/dist/namespaces/Streaming.d.ts.map +1 -1
  159. package/dist/namespaces/Streaming.js +53 -53
  160. package/dist/namespaces/Task.d.ts +367 -367
  161. package/dist/namespaces/Task.d.ts.map +1 -1
  162. package/dist/namespaces/Task.js +508 -508
  163. package/dist/namespaces/Telemetry.d.ts +198 -198
  164. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  165. package/dist/namespaces/Telemetry.js +274 -274
  166. package/dist/namespaces/Uiapps.d.ts +24 -24
  167. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  168. package/dist/namespaces/Uiapps.js +33 -33
  169. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  170. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  171. package/dist/namespaces/Uistickyfeed.js +21 -21
  172. package/dist/namespaces/VehicleStatics.d.ts +2 -2
  173. package/dist/namespaces/VehicleStatics.d.ts.map +1 -1
  174. package/dist/namespaces/Water.d.ts +27 -27
  175. package/dist/namespaces/Water.d.ts.map +1 -1
  176. package/dist/namespaces/Water.js +41 -41
  177. package/dist/namespaces/WeaponStatics.d.ts +250 -250
  178. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  179. package/dist/namespaces/WeaponStatics.js +372 -372
  180. package/dist/namespaces/Zone.d.ts +8 -8
  181. package/dist/namespaces/Zone.d.ts.map +1 -1
  182. package/dist/namespaces/Zone.js +9 -9
  183. package/package.json +1 -1
  184. package/src/classes/AnimScene.ts +170 -170
  185. package/src/classes/BaseModel.ts +21 -21
  186. package/src/classes/BaseTask.ts +31 -31
  187. package/src/classes/Cam.ts +124 -124
  188. package/src/classes/Entity.ts +619 -614
  189. package/src/classes/Interior.ts +1 -1
  190. package/src/classes/Ped.ts +17 -12
  191. package/src/classes/PedTask.ts +1011 -1011
  192. package/src/classes/PersChar.ts +19 -19
  193. package/src/classes/Pickup.ts +8 -8
  194. package/src/classes/Player.ts +227 -227
  195. package/src/classes/Prop.ts +146 -141
  196. package/src/classes/PropSet.ts +29 -29
  197. package/src/classes/Vehicle.ts +5 -0
  198. package/src/classes/VehicleTask.ts +30 -30
  199. package/src/classes/Volume.ts +1 -1
  200. package/src/classes/Weapon.ts +414 -414
  201. package/src/namespaces/Aitransport.ts +102 -102
  202. package/src/namespaces/Animscene.ts +78 -78
  203. package/src/namespaces/Audio.ts +2 -2
  204. package/src/namespaces/Bounty.ts +102 -102
  205. package/src/namespaces/Brain.ts +22 -22
  206. package/src/namespaces/CamStatics.ts +501 -501
  207. package/src/namespaces/Collection.ts +16 -16
  208. package/src/namespaces/Companion.ts +34 -34
  209. package/src/namespaces/Compendium.ts +93 -93
  210. package/src/namespaces/Crashlog.ts +16 -16
  211. package/src/namespaces/Databinding.ts +280 -280
  212. package/src/namespaces/Dlc.ts +9 -9
  213. package/src/namespaces/EntityStatics.ts +249 -249
  214. package/src/namespaces/Event.ts +92 -92
  215. package/src/namespaces/Fire.ts +10 -10
  216. package/src/namespaces/Graphics.ts +1155 -1155
  217. package/src/namespaces/Hud.ts +763 -763
  218. package/src/namespaces/InteriorStatics.ts +2 -2
  219. package/src/namespaces/Inventory.ts +321 -321
  220. package/src/namespaces/Itemdatabase.ts +11 -11
  221. package/src/namespaces/Law.ts +2 -2
  222. package/src/namespaces/Map.ts +104 -104
  223. package/src/namespaces/Minigame.ts +29 -29
  224. package/src/namespaces/Misc.ts +5 -5
  225. package/src/namespaces/Missiondata.ts +3 -3
  226. package/src/namespaces/Netshopping.ts +1 -1
  227. package/src/namespaces/Network.ts +1921 -1929
  228. package/src/namespaces/Object.ts +237 -237
  229. package/src/namespaces/Pad.ts +151 -151
  230. package/src/namespaces/PedStatics.ts +3 -3
  231. package/src/namespaces/Perschar.ts +116 -116
  232. package/src/namespaces/Persistence.ts +48 -48
  233. package/src/namespaces/PlayerStatics.ts +75 -75
  234. package/src/namespaces/Population.ts +3 -3
  235. package/src/namespaces/Posse.ts +47 -47
  236. package/src/namespaces/Propset.ts +92 -92
  237. package/src/namespaces/Scripts.ts +3 -3
  238. package/src/namespaces/Socialclub.ts +1 -1
  239. package/src/namespaces/Stats.ts +129 -129
  240. package/src/namespaces/Streaming.ts +62 -62
  241. package/src/namespaces/Task.ts +538 -538
  242. package/src/namespaces/Telemetry.ts +295 -295
  243. package/src/namespaces/Uiapps.ts +39 -39
  244. package/src/namespaces/Uistickyfeed.ts +23 -23
  245. package/src/namespaces/VehicleStatics.ts +2 -2
  246. package/src/namespaces/Water.ts +47 -47
  247. package/src/namespaces/WeaponStatics.ts +394 -394
  248. package/src/namespaces/Zone.ts +11 -11
@@ -12,71 +12,34 @@ import { createFromHandle } from '../types/HandleRegistry';
12
12
  import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
13
13
 
14
14
  export class Task {
15
+ static N_0xF718931A82EEB898(): void {
16
+ inv<void>('0xF718931A82EEB898');
17
+ }
18
+
15
19
  /**
16
20
  * @param p0
17
21
  * @param p1
18
22
  * @param p2
19
23
  * @param p3
20
- * @param p4
21
- * @param p5
22
- * @param p6
23
- * @param p7
24
- * @param p8
25
- * @param p9
26
24
  */
27
- static fleePedVia(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void {
28
- inv<void>('0x5802E0F910E4CF1D', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
25
+ static N_0xCE4E669400E5F8AA(p0: any, p1: any, p2: any, p3: any): void {
26
+ inv<void>('0xCE4E669400E5F8AA', p0, p1, p2, p3);
29
27
  }
30
28
 
31
29
  /**
32
30
  * @param p0
33
31
  * @param p1
34
- */
35
- static N_0x23767D80C7EED7C6(p0: any, p1: any): void {
36
- inv<void>('0x23767D80C7EED7C6', p0, p1);
37
- }
38
-
39
- /**
40
- * Returns true while a hat is being picked up
41
- * _IS_A* - _IS_D*
42
- *
43
- * @param hatObject
44
- * @returns
45
- */
46
- static isHatBeingPickedUp(hatObject: Prop): any {
47
- return inv<number>('0x11CD066F54DA0133', hatObject.handle);
48
- }
49
-
50
- /**
51
- * @param moveBlendRatio
52
32
  * @returns
53
33
  */
54
- static isMoveBlendRatioSprinting(moveBlendRatio: number): boolean {
55
- return inv<boolean>('0x24A2AD74FA9814E2', f(moveBlendRatio), rai());
56
- }
57
-
58
- /**
59
- * @param p0
60
- * @returns
61
- */
62
- static vehicleWaypointPlaybackGetIsPaused(p0: any): any {
63
- return inv<number>('0x4D6D30AB18B0B089', p0);
64
- }
65
-
66
- /**
67
- * @param p0
68
- * @param item
69
- */
70
- static N_0xA6A76D666A281F2D(p0: any, item: string | number): void {
71
- inv<void>('0xA6A76D666A281F2D', p0, _h(item));
34
+ static N_0x90703A8F75EE4ABD(p0: any, p1: any): any {
35
+ return inv<number>('0x90703A8F75EE4ABD', p0, p1);
72
36
  }
73
37
 
74
38
  /**
75
- * @param p0
76
- * @param p1
39
+ * @param object
77
40
  */
78
- static N_0x1ECF56C040FD839C(p0: any, p1: any): void {
79
- inv<void>('0x1ECF56C040FD839C', p0, p1);
41
+ static makeObjectNotCarriable(object: Prop): void {
42
+ inv<void>('0x67BFCED22909834D', object.handle);
80
43
  }
81
44
 
82
45
  /**
@@ -155,183 +118,171 @@ export class Task {
155
118
  }
156
119
 
157
120
  /**
158
- * flag: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CScenarioPointFlags__Flags
159
- *
160
- * @param scenario
161
- * @param flag
162
- * @param value
121
+ * @param p0
122
+ * @returns
163
123
  */
164
- static setScenarioPointFlag(scenario: number, flag: number, value: boolean): void {
165
- inv<void>('0x5AF19B6CC2115D34', scenario, flag, value);
124
+ static N_0x974DA3408DEC4E79(p0: any): any {
125
+ return inv<number>('0x974DA3408DEC4E79', p0);
166
126
  }
167
127
 
168
128
  /**
169
129
  * @param p0
170
130
  * @param p1
171
- * @param p2
172
- * @param p3
173
- * @param p4
174
- * @param p5
175
- */
176
- static N_0xDE0C8B145EA466FF(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
177
- inv<void>('0xDE0C8B145EA466FF', p0, p1, p2, p3, p4, p5);
178
- }
179
-
180
- /**
181
- * @param scenario
182
- * @param heading
183
- * @param p2
184
131
  */
185
- static setScenarioPointHeading(scenario: number, heading: number, p2: boolean): void {
186
- inv<void>('0xD3A0DA8F91612C6E', scenario, f(heading), p2);
132
+ static N_0x4A7D73989F52EB37(p0: any, p1: any): void {
133
+ inv<void>('0x4A7D73989F52EB37', p0, p1);
187
134
  }
188
135
 
189
- /**
190
- * @param p0
191
- * @param p1
192
- * @param p2
193
- * @param p3
194
- */
195
- static N_0x5D9B0BAAF04CF65B(p0: any, p1: any, p2: any, p3: any): void {
196
- inv<void>('0x5D9B0BAAF04CF65B', p0, p1, p2, p3);
136
+ static resetScenarioGroupsEnabled(): void {
137
+ inv<void>('0xDD902D0349AFAD3A');
197
138
  }
198
139
 
199
140
  /**
200
141
  * @param p0
201
- * @param p1
202
- * @param p2
203
- * @param p3
204
142
  * @returns
205
143
  */
206
- static N_0xEFD875C2791EBEFD(p0: any, p1: any, p2: any, p3: any): any {
207
- return inv<number>('0xEFD875C2791EBEFD', p0, p1, p2, p3);
144
+ static N_0x76610D12A838EBDE(p0: any): any {
145
+ return inv<number>('0x76610D12A838EBDE', p0);
208
146
  }
209
147
 
210
148
  /**
211
- * @param p0
149
+ * @returns
212
150
  */
213
- static N_0xB2D15D3551FE4FAE(p0: any): void {
214
- inv<void>('0xB2D15D3551FE4FAE', p0);
151
+ static N_0x5952DFA38FA529FE(): any {
152
+ return inv<number>('0x5952DFA38FA529FE');
215
153
  }
216
154
 
217
155
  /**
218
156
  * @param p0
219
157
  * @param p1
158
+ * @param p2
220
159
  */
221
- static N_0x8F8C84363810691A(p0: any, p1: any): void {
222
- inv<void>('0x8F8C84363810691A', p0, p1);
160
+ static N_0xF40A109B4B79A848(p0: any, p1: any, p2: any): void {
161
+ inv<void>('0xF40A109B4B79A848', p0, p1, p2);
223
162
  }
224
163
 
225
164
  /**
226
- * @param coverpoint
165
+ * Params: p1 is always true in R* Scripts
166
+ *
167
+ * @param scenario
168
+ * @param p1
169
+ * @returns
227
170
  */
228
- static removeCoverPoint(coverpoint: number): void {
229
- inv<void>('0xAE287C923D891715', coverpoint);
171
+ static getScenarioPointHeading(scenario: number, p1: boolean): number {
172
+ return inv<number>('0xB93EA7184BAA85C3', scenario, p1, raf());
230
173
  }
231
174
 
232
175
  /**
233
- * @param scenario
234
- * @param radius
176
+ * @param p0
235
177
  */
236
- static setScenarioPointRadius(scenario: number, radius: number): void {
237
- inv<void>('0xC47D9080A9A8856A', scenario, f(radius));
178
+ static N_0x10C44F633E2D6D9E(p0: any): void {
179
+ inv<void>('0x10C44F633E2D6D9E', p0);
238
180
  }
239
181
 
240
182
  /**
241
- * Checks whether a specified scenario is currently being used (actively played) by any entity (player or ped).
183
+ * Note: patrolRoute must be prefixed with 'miss_' for it to be valid
242
184
  *
243
- * @param scenarioHash
244
- * @returns Returns `true` if the scenario hash is in use, `false` otherwise.
185
+ * @param patrolRoute
245
186
  */
246
- static isScenarioInUse(scenarioHash: string | number): boolean {
247
- return inv<boolean>('0x1ACBC313966C21F3', _h(scenarioHash), rai());
187
+ static openPatrolRoute(patrolRoute: string | null): void {
188
+ inv<void>('0xA36BFB5EE89F3D82', patrolRoute);
248
189
  }
249
190
 
250
191
  /**
251
192
  * @param p0
252
193
  */
253
- static N_0x358A1A751B335A11(p0: any): void {
254
- inv<void>('0x358A1A751B335A11', p0);
194
+ static N_0xA42DC7919159CCCF(p0: any): void {
195
+ inv<void>('0xA42DC7919159CCCF', p0);
255
196
  }
256
197
 
257
198
  /**
258
- * list of carriable configs https://gist.github.com/WesternGamer/95a1f8daf02520cad2bf96af6d957e70
199
+ * Checks if there is a cover point at position
259
200
  *
260
- * @param hash
201
+ * @param p0
202
+ * @param p1
203
+ * @param p2
204
+ * @param p3
261
205
  * @returns
262
206
  */
263
- static hasCarriableConfigHashLoaded(hash: string | number): any {
264
- return inv<number>('0xB8F52A3F84A7CC59', _h(hash));
207
+ static doesScriptedCoverPointExistAtCoords(p0: any, p1: any, p2: any, p3: any): boolean {
208
+ return inv<boolean>('0xA98B8E3C088E5A31', p0, p1, p2, p3, rai());
209
+ }
210
+
211
+ static N_0x0E184495B27BB57D(): void {
212
+ inv<void>('0x0E184495B27BB57D');
265
213
  }
266
214
 
267
215
  /**
268
216
  * @param p0
269
- * @param p1
270
217
  */
271
- static N_0xE9225354FB7437A7(p0: any, p1: any): void {
272
- inv<void>('0xE9225354FB7437A7', p0, p1);
218
+ static N_0xEC516FE805D2CB2D(p0: any): void {
219
+ inv<void>('0xEC516FE805D2CB2D', p0);
273
220
  }
274
221
 
275
222
  /**
276
223
  * @param p0
224
+ * @returns
277
225
  */
278
- static N_0x1A7D63CB1B0BB223(p0: any): void {
279
- inv<void>('0x1A7D63CB1B0BB223', p0);
226
+ static N_0x0A98A362C5A19A43(p0: any): any {
227
+ return inv<number>('0x0A98A362C5A19A43', p0);
280
228
  }
281
229
 
282
- static N_0xF718931A82EEB898(): void {
283
- inv<void>('0xF718931A82EEB898');
230
+ /**
231
+ * @param pos
232
+ * @param scenarioType
233
+ * @param distance
234
+ * @param p5
235
+ * @param p6
236
+ * @returns
237
+ */
238
+ static findScenarioOfTypeHash(pos: Vector3, scenarioType: string | number, distance: number, p5: any, p6: boolean): number {
239
+ return inv<number>('0xF533D68FF970D190', f(pos.x), f(pos.y), f(pos.z), _h(scenarioType), f(distance), p5, p6, rai());
284
240
  }
285
241
 
286
242
  /**
287
243
  * @param p0
288
- * @param p1
289
- * @param p2
290
- * @param p3
244
+ * @returns
291
245
  */
292
- static N_0xCE4E669400E5F8AA(p0: any, p1: any, p2: any, p3: any): void {
293
- inv<void>('0xCE4E669400E5F8AA', p0, p1, p2, p3);
246
+ static N_0x22CD2C33ED4467A1(p0: any): any {
247
+ return inv<number>('0x22CD2C33ED4467A1', p0);
294
248
  }
295
249
 
296
250
  /**
297
251
  * @param p0
298
252
  * @param p1
299
- * @returns
300
253
  */
301
- static N_0x90703A8F75EE4ABD(p0: any, p1: any): any {
302
- return inv<number>('0x90703A8F75EE4ABD', p0, p1);
254
+ static N_0x764DB5A48390FBAD(p0: any, p1: any): void {
255
+ inv<void>('0x764DB5A48390FBAD', p0, p1);
303
256
  }
304
257
 
305
258
  /**
306
- * @param object
259
+ * @param p0
260
+ * @param p1
307
261
  */
308
- static makeObjectNotCarriable(object: Prop): void {
309
- inv<void>('0x67BFCED22909834D', object.handle);
262
+ static N_0xA21AA2F0C2180125(p0: any, p1: any): void {
263
+ inv<void>('0xA21AA2F0C2180125', p0, p1);
310
264
  }
311
265
 
312
266
  /**
313
- * @param waypointRecording
314
- * @returns points
267
+ * @returns
315
268
  */
316
- static waypointRecordingGetNumPoints(waypointRecording: string | null): [boolean, number] {
317
- const result = inv<[boolean, number]>('0x5343532C01A07234', waypointRecording, pvi(), rai());
318
- return [!!result[0], result[1]];
269
+ static N_0x351F74ED6177EBE7(): any {
270
+ return inv<number>('0x351F74ED6177EBE7');
319
271
  }
320
272
 
321
273
  /**
322
- * @param p0
323
- * @returns
274
+ * @param patrolRoute
324
275
  */
325
- static N_0xE6A151364C600B24(p0: any): any {
326
- return inv<number>('0xE6A151364C600B24', p0);
276
+ static deletePatrolRoute(patrolRoute: string | null): void {
277
+ inv<void>('0x7767DD9D65E91319', patrolRoute);
327
278
  }
328
279
 
329
280
  /**
330
- * @param p0
331
- * @param p1
281
+ * @param scenarioType
282
+ * @returns
332
283
  */
333
- static N_0xEAF87DA2BE78A15B(p0: any, p1: any): void {
334
- inv<void>('0xEAF87DA2BE78A15B', p0, p1);
284
+ static isScenarioTypeEnabled(scenarioType: string | null): boolean {
285
+ return inv<boolean>('0x3A815DB3EA088722', scenarioType, rai());
335
286
  }
336
287
 
337
288
  /**
@@ -339,43 +290,34 @@ export class Task {
339
290
  * @param p1
340
291
  * @param p2
341
292
  * @param p3
342
- */
343
- static waypointPlaybackStartAimingAtEntity(p0: any, p1: any, p2: any, p3: any): void {
344
- inv<void>('0x4F158205E0C74385', p0, p1, p2, p3);
345
- }
346
-
347
- /**
348
- * @param scenario
349
293
  * @returns
350
294
  */
351
- static getScenarioPointRadius(scenario: number): number {
352
- return inv<number>('0x6718F40313A2B5A6', scenario, raf());
295
+ static N_0x244430C13BA5258E(p0: any, p1: any, p2: any, p3: any): any {
296
+ return inv<number>('0x244430C13BA5258E', p0, p1, p2, p3);
353
297
  }
354
298
 
355
299
  /**
356
300
  * @param p0
357
- * @param p1
358
301
  */
359
- static N_0x5B68D0007D9C92EB(p0: any, p1: any): void {
360
- inv<void>('0x5B68D0007D9C92EB', p0, p1);
302
+ static N_0x2B8AF29A78024BD3(p0: any): void {
303
+ inv<void>('0x2B8AF29A78024BD3', p0);
361
304
  }
362
305
 
363
306
  /**
364
307
  * @param p0
365
308
  * @param p1
366
- * @param p2
367
- * @param p3
309
+ * @returns
368
310
  */
369
- static N_0x801BD27403F3CBA0(p0: any, p1: any, p2: any, p3: any): void {
370
- inv<void>('0x801BD27403F3CBA0', p0, p1, p2, p3);
311
+ static N_0xDF56A2B50C04DEA4(p0: any, p1: any): any {
312
+ return inv<number>('0xDF56A2B50C04DEA4', p0, p1);
371
313
  }
372
314
 
373
315
  /**
374
- * @param scenario
375
- * @returns
316
+ * @returns taskSequenceId
376
317
  */
377
- static getPedUsingScenarioPoint(scenario: number): Ped | null {
378
- return createFromHandle<Ped>('Ped', inv<number>('0x5BA659955369B0E2', scenario, rai()));
318
+ static openSequenceTask(): number {
319
+ const result = inv<number>('0xE8854A4326B9E12B', pvi());
320
+ return result;
379
321
  }
380
322
 
381
323
  /**
@@ -418,40 +360,28 @@ export class Task {
418
360
  }
419
361
 
420
362
  /**
421
- * @param p0
422
- * @param p1
423
- * @param p2
424
- * @param p3
425
- * @param p4
426
- * @param p5
427
- * @param p6
363
+ * @param waypointRecording
364
+ * @returns points
428
365
  */
429
- static waypointPlaybackStartShootingAtCoord(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
430
- inv<void>('0x057A25CFCC9DB671', p0, p1, p2, p3, p4, p5, p6);
366
+ static waypointRecordingGetNumPoints(waypointRecording: string | null): [boolean, number] {
367
+ const result = inv<[boolean, number]>('0x5343532C01A07234', waypointRecording, pvi(), rai());
368
+ return [!!result[0], result[1]];
431
369
  }
432
370
 
433
371
  /**
434
372
  * @param p0
373
+ * @returns
435
374
  */
436
- static N_0xFC7F71CF49F70B6B(p0: any): void {
437
- inv<void>('0xFC7F71CF49F70B6B', p0);
375
+ static N_0xE6A151364C600B24(p0: any): any {
376
+ return inv<number>('0xE6A151364C600B24', p0);
438
377
  }
439
378
 
440
379
  /**
441
380
  * @param p0
442
381
  * @param p1
443
382
  */
444
- static N_0x954451EA2D2120FB(p0: any, p1: any): void {
445
- inv<void>('0x954451EA2D2120FB', p0, p1);
446
- }
447
-
448
- /**
449
- * @param scenario
450
- * @param pos
451
- * @param p4
452
- */
453
- static setScenarioPointCoords(scenario: number, pos: Vector3, p4: boolean): void {
454
- inv<void>('0x2056AB38DF06825C', scenario, f(pos.x), f(pos.y), f(pos.z), p4);
383
+ static N_0xEAF87DA2BE78A15B(p0: any, p1: any): void {
384
+ inv<void>('0xEAF87DA2BE78A15B', p0, p1);
455
385
  }
456
386
 
457
387
  /**
@@ -460,69 +390,42 @@ export class Task {
460
390
  * @param p2
461
391
  * @param p3
462
392
  */
463
- static N_0x2E1D6D87346BB7D2(p0: any, p1: any, p2: any, p3: any): void {
464
- inv<void>('0x2E1D6D87346BB7D2', p0, p1, p2, p3);
465
- }
466
-
467
- /**
468
- * @param p0
469
- */
470
- static N_0x9C8F42A5D1859DC1(p0: any): void {
471
- inv<void>('0x9C8F42A5D1859DC1', p0);
472
- }
473
-
474
- /**
475
- * @param p0
476
- * @param p1
477
- * @param p2
478
- * @returns
479
- */
480
- static N_0x10ADFDF07B7DFFBA(p0: any, p1: any, p2: any): any {
481
- return inv<number>('0x10ADFDF07B7DFFBA', p0, p1, p2);
393
+ static waypointPlaybackStartAimingAtEntity(p0: any, p1: any, p2: any, p3: any): void {
394
+ inv<void>('0x4F158205E0C74385', p0, p1, p2, p3);
482
395
  }
483
396
 
484
397
  /**
485
- * @param p0
398
+ * @param scenario
486
399
  * @returns
487
400
  */
488
- static N_0x974DA3408DEC4E79(p0: any): any {
489
- return inv<number>('0x974DA3408DEC4E79', p0);
401
+ static getScenarioPointRadius(scenario: number): number {
402
+ return inv<number>('0x6718F40313A2B5A6', scenario, raf());
490
403
  }
491
404
 
492
405
  /**
493
406
  * @param p0
494
407
  * @param p1
495
408
  */
496
- static N_0x4A7D73989F52EB37(p0: any, p1: any): void {
497
- inv<void>('0x4A7D73989F52EB37', p0, p1);
498
- }
499
-
500
- static resetScenarioGroupsEnabled(): void {
501
- inv<void>('0xDD902D0349AFAD3A');
409
+ static N_0x5B68D0007D9C92EB(p0: any, p1: any): void {
410
+ inv<void>('0x5B68D0007D9C92EB', p0, p1);
502
411
  }
503
412
 
504
413
  /**
505
414
  * @param p0
506
- * @returns
415
+ * @param p1
416
+ * @param p2
417
+ * @param p3
507
418
  */
508
- static N_0x76610D12A838EBDE(p0: any): any {
509
- return inv<number>('0x76610D12A838EBDE', p0);
419
+ static N_0x801BD27403F3CBA0(p0: any, p1: any, p2: any, p3: any): void {
420
+ inv<void>('0x801BD27403F3CBA0', p0, p1, p2, p3);
510
421
  }
511
422
 
512
423
  /**
424
+ * @param scenario
513
425
  * @returns
514
426
  */
515
- static N_0x5952DFA38FA529FE(): any {
516
- return inv<number>('0x5952DFA38FA529FE');
517
- }
518
-
519
- /**
520
- * @param p0
521
- * @param p1
522
- * @param p2
523
- */
524
- static N_0xF40A109B4B79A848(p0: any, p1: any, p2: any): void {
525
- inv<void>('0xF40A109B4B79A848', p0, p1, p2);
427
+ static getPedUsingScenarioPoint(scenario: number): Ped | null {
428
+ return createFromHandle<Ped>('Ped', inv<number>('0x5BA659955369B0E2', scenario, rai()));
526
429
  }
527
430
 
528
431
  /**
@@ -571,278 +474,272 @@ export class Task {
571
474
  }
572
475
 
573
476
  /**
477
+ * *SET_SCENARIO**
478
+ *
574
479
  * @param p0
575
- * @returns
480
+ * @param p1
576
481
  */
577
- static N_0x908BB14BCE85C80E(p0: any): any {
578
- return inv<number>('0x908BB14BCE85C80E', p0);
482
+ static N_0xA7479FB665361EDB(p0: any, p1: any): void {
483
+ inv<void>('0xA7479FB665361EDB', p0, p1);
579
484
  }
580
485
 
581
486
  /**
582
487
  * @param p0
583
- * @returns
488
+ * @param p1
489
+ * @param p2
490
+ * @param p3
491
+ * @param p4
492
+ * @param p5
584
493
  */
585
- static N_0x370F57C47F68EBCA(p0: any): any {
586
- return inv<number>('0x370F57C47F68EBCA', p0);
494
+ static N_0x673A8779D229BA5A(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
495
+ inv<void>('0x673A8779D229BA5A', p0, p1, p2, p3, p4, p5);
587
496
  }
588
497
 
589
498
  /**
590
- * @param p0
591
- * @param p1
499
+ * @param scenarioGroup
500
+ * @returns
592
501
  */
593
- static forceScenarioGroupPriority(p0: any, p1: any): void {
594
- inv<void>('0x444C910A5058E568', p0, p1);
502
+ static doesScenarioGroupExistHash(scenarioGroup: string | number): boolean {
503
+ return inv<boolean>('0x76E98B52369A289C', _h(scenarioGroup), rai());
595
504
  }
596
505
 
597
506
  /**
598
507
  * @param p0
599
508
  * @param p1
600
- * @param p2
601
- * @param p3
602
509
  */
603
- static throwProjectile2(p0: any, p1: any, p2: any, p3: any): void {
604
- inv<void>('0x7282356DFF6B5A51', p0, p1, p2, p3);
510
+ static N_0xFF8AFCA532B500D4(p0: any, p1: any): void {
511
+ inv<void>('0xFF8AFCA532B500D4', p0, p1);
605
512
  }
606
513
 
607
514
  /**
608
515
  * @param p0
609
- * @param p1
516
+ * @returns
610
517
  */
611
- static N_0xE69FDA40AAC3EFC0(p0: any, p1: any): void {
612
- inv<void>('0xE69FDA40AAC3EFC0', p0, p1);
518
+ static N_0x1F7A9A9C38C13A56(p0: any): any {
519
+ return inv<number>('0x1F7A9A9C38C13A56', p0);
613
520
  }
614
521
 
615
522
  /**
616
- * @param waypointRecording
617
- * @returns
523
+ * @param volume
524
+ * @param p1
525
+ * @param p2
526
+ * @param p3
527
+ * @param p4
618
528
  */
619
- static getIsWaypointRecordingLoaded(waypointRecording: string | null): boolean {
620
- return inv<boolean>('0xCB4E8BE8A0063C5D', waypointRecording, rai());
529
+ static addCoverBlockingVolume(volume: Volume, p1: boolean, p2: boolean, p3: boolean, p4: boolean): void {
530
+ inv<void>('0xEB2ED1DC3AEC0654', volume.handle, p1, p2, p3, p4);
621
531
  }
622
532
 
623
533
  /**
624
- * Params: p1 is always true in R* Scripts
625
- *
626
- * @param scenario
534
+ * @param p0
627
535
  * @param p1
536
+ * @param p2
628
537
  * @returns
629
538
  */
630
- static getScenarioPointHeading(scenario: number, p1: boolean): number {
631
- return inv<number>('0xB93EA7184BAA85C3', scenario, p1, raf());
539
+ static N_0xE7BBC4E56B989449(p0: any, p1: any, p2: any): any {
540
+ return inv<number>('0xE7BBC4E56B989449', p0, p1, p2);
632
541
  }
633
542
 
634
543
  /**
635
- * @param p0
544
+ * @param coverpoint
545
+ * @returns
636
546
  */
637
- static N_0x10C44F633E2D6D9E(p0: any): void {
638
- inv<void>('0x10C44F633E2D6D9E', p0);
547
+ static getScriptedCoverPointCoords(coverpoint: number): Vector3 {
548
+ return Vector3.fromArray(inv<number[]>('0x594A1028FC2A3E85', coverpoint, rav()));
639
549
  }
640
550
 
641
551
  /**
642
- * Note: patrolRoute must be prefixed with 'miss_' for it to be valid
643
- *
644
- * @param patrolRoute
552
+ * @param p0
553
+ * @param p1
645
554
  */
646
- static openPatrolRoute(patrolRoute: string | null): void {
647
- inv<void>('0xA36BFB5EE89F3D82', patrolRoute);
555
+ static N_0xE01F55B2896F6B37(p0: any, p1: any): void {
556
+ inv<void>('0xE01F55B2896F6B37', p0, p1);
648
557
  }
649
558
 
650
559
  /**
651
560
  * @param p0
561
+ * @param p1
652
562
  */
653
- static N_0xA42DC7919159CCCF(p0: any): void {
654
- inv<void>('0xA42DC7919159CCCF', p0);
563
+ static N_0x9585FF23C4B8EDE0(p0: any, p1: any): void {
564
+ inv<void>('0x9585FF23C4B8EDE0', p0, p1);
655
565
  }
656
566
 
657
567
  /**
658
- * Checks if there is a cover point at position
659
- *
660
568
  * @param p0
661
569
  * @param p1
662
- * @param p2
663
- * @param p3
664
570
  * @returns
665
571
  */
666
- static doesScriptedCoverPointExistAtCoords(p0: any, p1: any, p2: any, p3: any): boolean {
667
- return inv<boolean>('0xA98B8E3C088E5A31', p0, p1, p2, p3, rai());
668
- }
669
-
670
- static N_0x0E184495B27BB57D(): void {
671
- inv<void>('0x0E184495B27BB57D');
572
+ static N_0x6DAC799857EF3F11(p0: any, p1: any): any {
573
+ return inv<number>('0x6DAC799857EF3F11', p0, p1);
672
574
  }
673
575
 
674
576
  /**
675
- * @param p0
676
- * @param p1
577
+ * Returns true when requested asset is loaded
578
+ *
579
+ * @param asset
580
+ * @returns
677
581
  */
678
- static N_0x9B6A58FDB0024F12(p0: any, p1: any): void {
679
- inv<void>('0x9B6A58FDB0024F12', p0, p1);
582
+ static areCompositeLootableEntityDefAssetsLoaded(asset: string | number): any {
583
+ return inv<number>('0x5E5D96BE25E9DF68', _h(asset));
680
584
  }
681
585
 
682
586
  /**
683
587
  * @param p0
588
+ * @param p1
589
+ * @param p2
590
+ * @param p3
591
+ * @param p4
592
+ * @param p5
593
+ * @param p6
594
+ * @param p7
595
+ * @param p8
596
+ * @param p9
684
597
  */
685
- static N_0x9667CCE29BFA0780(p0: any): void {
686
- inv<void>('0x9667CCE29BFA0780', p0);
598
+ static fleePedVia(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void {
599
+ inv<void>('0x5802E0F910E4CF1D', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9);
687
600
  }
688
601
 
689
602
  /**
690
603
  * @param p0
691
- * @returns
604
+ * @param p1
692
605
  */
693
- static N_0xE9A6400D1A0E7A55(p0: any): any {
694
- return inv<number>('0xE9A6400D1A0E7A55', p0);
606
+ static N_0x23767D80C7EED7C6(p0: any, p1: any): void {
607
+ inv<void>('0x23767D80C7EED7C6', p0, p1);
695
608
  }
696
609
 
697
610
  /**
698
- * Flowers, Stalks or whatever the composite has
611
+ * Returns true while a hat is being picked up
612
+ * _IS_A* - _IS_D*
699
613
  *
700
- * @param compositeId
701
- * @returns outEntities
614
+ * @param hatObject
615
+ * @returns
702
616
  */
703
- static getHerbCompositeNumEntities(compositeId: number): [number, number] {
704
- const result = inv<[number, number]>('0x96C6ED22FB742C3E', compositeId, pvi(), rai());
705
- return [result[0], result[1]];
617
+ static isHatBeingPickedUp(hatObject: Prop): any {
618
+ return inv<number>('0x11CD066F54DA0133', hatObject.handle);
706
619
  }
707
620
 
708
621
  /**
622
+ * @param moveBlendRatio
709
623
  * @returns
710
624
  */
711
- static N_0x74F0209674864CBD(): any {
712
- return inv<number>('0x74F0209674864CBD');
625
+ static isMoveBlendRatioSprinting(moveBlendRatio: number): boolean {
626
+ return inv<boolean>('0x24A2AD74FA9814E2', f(moveBlendRatio), rai());
713
627
  }
714
628
 
715
629
  /**
716
630
  * @param p0
717
631
  * @returns
718
632
  */
719
- static N_0x865732725536EE39(p0: any): Vector3 {
720
- return Vector3.fromArray(inv<number[]>('0x865732725536EE39', p0, rav()));
633
+ static vehicleWaypointPlaybackGetIsPaused(p0: any): any {
634
+ return inv<number>('0x4D6D30AB18B0B089', p0);
721
635
  }
722
636
 
723
637
  /**
724
638
  * @param p0
725
- * @returns
639
+ * @param item
726
640
  */
727
- static N_0xE55478C5EDF70AC2(p0: any): any {
728
- return inv<number>('0xE55478C5EDF70AC2', p0);
641
+ static N_0xA6A76D666A281F2D(p0: any, item: string | number): void {
642
+ inv<void>('0xA6A76D666A281F2D', p0, _h(item));
729
643
  }
730
644
 
731
645
  /**
732
646
  * @param p0
733
647
  * @param p1
734
648
  */
735
- static N_0x098CAA6DBE7D8D82(p0: any, p1: any): void {
736
- inv<void>('0x098CAA6DBE7D8D82', p0, p1);
649
+ static N_0x1ECF56C040FD839C(p0: any, p1: any): void {
650
+ inv<void>('0x1ECF56C040FD839C', p0, p1);
737
651
  }
738
652
 
739
653
  /**
740
- * @param p0
741
- * @param p1
654
+ * @param scenario
655
+ * @param radius
742
656
  */
743
- static N_0xA263ADBBC8056214(p0: any, p1: any): void {
744
- inv<void>('0xA263ADBBC8056214', p0, p1);
657
+ static setScenarioPointRadius(scenario: number, radius: number): void {
658
+ inv<void>('0xC47D9080A9A8856A', scenario, f(radius));
745
659
  }
746
660
 
747
661
  /**
748
- * *SET_SCENARIO**
662
+ * Checks whether a specified scenario is currently being used (actively played) by any entity (player or ped).
749
663
  *
750
- * @param p0
751
- * @param p1
664
+ * @param scenarioHash
665
+ * @returns Returns `true` if the scenario hash is in use, `false` otherwise.
752
666
  */
753
- static N_0xA7479FB665361EDB(p0: any, p1: any): void {
754
- inv<void>('0xA7479FB665361EDB', p0, p1);
667
+ static isScenarioInUse(scenarioHash: string | number): boolean {
668
+ return inv<boolean>('0x1ACBC313966C21F3', _h(scenarioHash), rai());
755
669
  }
756
670
 
757
671
  /**
758
672
  * @param p0
759
- * @param p1
760
- * @param p2
761
- * @param p3
762
- * @param p4
763
- * @param p5
764
673
  */
765
- static N_0x673A8779D229BA5A(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
766
- inv<void>('0x673A8779D229BA5A', p0, p1, p2, p3, p4, p5);
674
+ static N_0x358A1A751B335A11(p0: any): void {
675
+ inv<void>('0x358A1A751B335A11', p0);
767
676
  }
768
677
 
769
678
  /**
770
- * @param scenarioGroup
679
+ * list of carriable configs https://gist.github.com/WesternGamer/95a1f8daf02520cad2bf96af6d957e70
680
+ *
681
+ * @param hash
771
682
  * @returns
772
683
  */
773
- static doesScenarioGroupExistHash(scenarioGroup: string | number): boolean {
774
- return inv<boolean>('0x76E98B52369A289C', _h(scenarioGroup), rai());
684
+ static hasCarriableConfigHashLoaded(hash: string | number): any {
685
+ return inv<number>('0xB8F52A3F84A7CC59', _h(hash));
775
686
  }
776
687
 
777
688
  /**
778
689
  * @param p0
779
690
  * @param p1
780
691
  */
781
- static N_0xFF8AFCA532B500D4(p0: any, p1: any): void {
782
- inv<void>('0xFF8AFCA532B500D4', p0, p1);
692
+ static N_0xE9225354FB7437A7(p0: any, p1: any): void {
693
+ inv<void>('0xE9225354FB7437A7', p0, p1);
783
694
  }
784
695
 
785
696
  /**
786
697
  * @param p0
787
- * @returns
788
698
  */
789
- static N_0x1F7A9A9C38C13A56(p0: any): any {
790
- return inv<number>('0x1F7A9A9C38C13A56', p0);
699
+ static N_0x1A7D63CB1B0BB223(p0: any): void {
700
+ inv<void>('0x1A7D63CB1B0BB223', p0);
791
701
  }
792
702
 
793
703
  /**
794
- * @param volume
795
- * @param p1
796
- * @param p2
797
- * @param p3
798
- * @param p4
704
+ * flag: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CScenarioPointFlags__Flags
705
+ *
706
+ * @param scenario
707
+ * @param flag
708
+ * @param value
799
709
  */
800
- static addCoverBlockingVolume(volume: Volume, p1: boolean, p2: boolean, p3: boolean, p4: boolean): void {
801
- inv<void>('0xEB2ED1DC3AEC0654', volume.handle, p1, p2, p3, p4);
710
+ static setScenarioPointFlag(scenario: number, flag: number, value: boolean): void {
711
+ inv<void>('0x5AF19B6CC2115D34', scenario, flag, value);
802
712
  }
803
713
 
804
714
  /**
805
715
  * @param p0
806
716
  * @param p1
807
717
  * @param p2
808
- * @returns
809
- */
810
- static N_0xE7BBC4E56B989449(p0: any, p1: any, p2: any): any {
811
- return inv<number>('0xE7BBC4E56B989449', p0, p1, p2);
812
- }
813
-
814
- /**
815
- * @param coverpoint
816
- * @returns
718
+ * @param p3
719
+ * @param p4
720
+ * @param p5
817
721
  */
818
- static getScriptedCoverPointCoords(coverpoint: number): Vector3 {
819
- return Vector3.fromArray(inv<number[]>('0x594A1028FC2A3E85', coverpoint, rav()));
722
+ static N_0xDE0C8B145EA466FF(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void {
723
+ inv<void>('0xDE0C8B145EA466FF', p0, p1, p2, p3, p4, p5);
820
724
  }
821
725
 
822
726
  /**
823
727
  * @param scenario
824
- * @returns
825
- */
826
- static doesScenarioPointHaveProps(scenario: number): any {
827
- return inv<number>('0xEA31F199A73801D3', scenario);
828
- }
829
-
830
- /**
831
- * @param waypointRecording
832
- * @param point
833
- * @returns
728
+ * @param heading
729
+ * @param p2
834
730
  */
835
- static waypointRecordingGetSpeedAtPoint(waypointRecording: string | null, point: number): number {
836
- return inv<number>('0x005622AEBC33ACA9', waypointRecording, point, raf());
731
+ static setScenarioPointHeading(scenario: number, heading: number, p2: boolean): void {
732
+ inv<void>('0xD3A0DA8F91612C6E', scenario, f(heading), p2);
837
733
  }
838
734
 
839
735
  /**
840
736
  * @param p0
841
737
  * @param p1
842
- * @returns
738
+ * @param p2
739
+ * @param p3
843
740
  */
844
- static isWaypointPlaybackGoingOnForVehicle(p0: any, p1: any): boolean {
845
- return inv<boolean>('0xF5134943EA29868C', p0, p1, rai());
741
+ static N_0x5D9B0BAAF04CF65B(p0: any, p1: any, p2: any, p3: any): void {
742
+ inv<void>('0x5D9B0BAAF04CF65B', p0, p1, p2, p3);
846
743
  }
847
744
 
848
745
  /**
@@ -850,136 +747,137 @@ export class Task {
850
747
  * @param p1
851
748
  * @param p2
852
749
  * @param p3
853
- * @param p4
854
750
  * @returns
855
751
  */
856
- static isScenarioOccupied(p0: number, p1: number, p2: number, p3: number, p4: boolean): boolean {
857
- return inv<boolean>('0x788756D73AC2E07C', f(p0), f(p1), f(p2), f(p3), p4, rai());
752
+ static N_0xEFD875C2791EBEFD(p0: any, p1: any, p2: any, p3: any): any {
753
+ return inv<number>('0xEFD875C2791EBEFD', p0, p1, p2, p3);
858
754
  }
859
755
 
860
756
  /**
861
757
  * @param p0
758
+ * @returns
862
759
  */
863
- static N_0x6AFDA2264925BD11(p0: any): void {
864
- inv<void>('0x6AFDA2264925BD11', p0);
760
+ static N_0x908BB14BCE85C80E(p0: any): any {
761
+ return inv<number>('0x908BB14BCE85C80E', p0);
865
762
  }
866
763
 
867
764
  /**
868
765
  * @param p0
869
- * @param p1
870
- * @param p2
766
+ * @returns
871
767
  */
872
- static N_0x19BC99C678FBA139(p0: any, p1: any, p2: any): void {
873
- inv<void>('0x19BC99C678FBA139', p0, p1, p2);
768
+ static N_0x370F57C47F68EBCA(p0: any): any {
769
+ return inv<number>('0x370F57C47F68EBCA', p0);
874
770
  }
875
771
 
876
772
  /**
877
773
  * @param p0
878
774
  * @param p1
879
775
  */
880
- static N_0x0D322AEF8878B8FE(p0: any, p1: any): void {
881
- inv<void>('0x0D322AEF8878B8FE', p0, p1);
776
+ static forceScenarioGroupPriority(p0: any, p1: any): void {
777
+ inv<void>('0x444C910A5058E568', p0, p1);
882
778
  }
883
779
 
884
780
  /**
885
- * @param waypointRecording
781
+ * @param p0
782
+ * @param p1
783
+ * @param p2
784
+ * @param p3
886
785
  */
887
- static requestWaypointRecording(waypointRecording: string | null): void {
888
- inv<void>('0x9EEFB62EB27B5792', waypointRecording);
786
+ static throwProjectile2(p0: any, p1: any, p2: any, p3: any): void {
787
+ inv<void>('0x7282356DFF6B5A51', p0, p1, p2, p3);
889
788
  }
890
789
 
891
790
  /**
892
- * @param scenarioType
893
- * @param toggle
791
+ * @param p0
792
+ * @param p1
894
793
  */
895
- static setScenarioTypeEnabled(scenarioType: string | null, toggle: boolean): void {
896
- inv<void>('0xEB47EC4E34FB7EE1', scenarioType, toggle);
794
+ static N_0xE69FDA40AAC3EFC0(p0: any, p1: any): void {
795
+ inv<void>('0xE69FDA40AAC3EFC0', p0, p1);
897
796
  }
898
797
 
899
798
  /**
900
- * @param p0
799
+ * @param waypointRecording
800
+ * @returns
901
801
  */
902
- static N_0xEC516FE805D2CB2D(p0: any): void {
903
- inv<void>('0xEC516FE805D2CB2D', p0);
802
+ static getIsWaypointRecordingLoaded(waypointRecording: string | null): boolean {
803
+ return inv<boolean>('0xCB4E8BE8A0063C5D', waypointRecording, rai());
904
804
  }
905
805
 
906
806
  /**
907
- * @param p0
807
+ * @param scenario
908
808
  * @returns
909
809
  */
910
- static N_0x0A98A362C5A19A43(p0: any): any {
911
- return inv<number>('0x0A98A362C5A19A43', p0);
810
+ static doesScenarioPointHaveProps(scenario: number): any {
811
+ return inv<number>('0xEA31F199A73801D3', scenario);
912
812
  }
913
813
 
914
814
  /**
915
- * @param pos
916
- * @param scenarioType
917
- * @param distance
918
- * @param p5
919
- * @param p6
815
+ * @param waypointRecording
816
+ * @param point
920
817
  * @returns
921
818
  */
922
- static findScenarioOfTypeHash(pos: Vector3, scenarioType: string | number, distance: number, p5: any, p6: boolean): number {
923
- return inv<number>('0xF533D68FF970D190', f(pos.x), f(pos.y), f(pos.z), _h(scenarioType), f(distance), p5, p6, rai());
819
+ static waypointRecordingGetSpeedAtPoint(waypointRecording: string | null, point: number): number {
820
+ return inv<number>('0x005622AEBC33ACA9', waypointRecording, point, raf());
924
821
  }
925
822
 
926
823
  /**
927
824
  * @param p0
825
+ * @param p1
928
826
  * @returns
929
827
  */
930
- static N_0x22CD2C33ED4467A1(p0: any): any {
931
- return inv<number>('0x22CD2C33ED4467A1', p0);
828
+ static isWaypointPlaybackGoingOnForVehicle(p0: any, p1: any): boolean {
829
+ return inv<boolean>('0xF5134943EA29868C', p0, p1, rai());
932
830
  }
933
831
 
934
832
  /**
935
833
  * @param p0
936
834
  * @param p1
835
+ * @param p2
836
+ * @param p3
837
+ * @param p4
838
+ * @returns
937
839
  */
938
- static N_0x764DB5A48390FBAD(p0: any, p1: any): void {
939
- inv<void>('0x764DB5A48390FBAD', p0, p1);
840
+ static isScenarioOccupied(p0: number, p1: number, p2: number, p3: number, p4: boolean): boolean {
841
+ return inv<boolean>('0x788756D73AC2E07C', f(p0), f(p1), f(p2), f(p3), p4, rai());
940
842
  }
941
843
 
942
844
  /**
943
845
  * @param p0
944
- * @param p1
945
846
  */
946
- static N_0xA21AA2F0C2180125(p0: any, p1: any): void {
947
- inv<void>('0xA21AA2F0C2180125', p0, p1);
847
+ static N_0x6AFDA2264925BD11(p0: any): void {
848
+ inv<void>('0x6AFDA2264925BD11', p0);
948
849
  }
949
850
 
950
851
  /**
951
852
  * @param p0
952
853
  * @param p1
854
+ * @param p2
953
855
  */
954
- static N_0xE01F55B2896F6B37(p0: any, p1: any): void {
955
- inv<void>('0xE01F55B2896F6B37', p0, p1);
856
+ static N_0x19BC99C678FBA139(p0: any, p1: any, p2: any): void {
857
+ inv<void>('0x19BC99C678FBA139', p0, p1, p2);
956
858
  }
957
859
 
958
860
  /**
959
861
  * @param p0
960
862
  * @param p1
961
863
  */
962
- static N_0x9585FF23C4B8EDE0(p0: any, p1: any): void {
963
- inv<void>('0x9585FF23C4B8EDE0', p0, p1);
864
+ static N_0x0D322AEF8878B8FE(p0: any, p1: any): void {
865
+ inv<void>('0x0D322AEF8878B8FE', p0, p1);
964
866
  }
965
867
 
966
868
  /**
967
- * @param p0
968
- * @param p1
969
- * @returns
869
+ * @param waypointRecording
970
870
  */
971
- static N_0x6DAC799857EF3F11(p0: any, p1: any): any {
972
- return inv<number>('0x6DAC799857EF3F11', p0, p1);
871
+ static requestWaypointRecording(waypointRecording: string | null): void {
872
+ inv<void>('0x9EEFB62EB27B5792', waypointRecording);
973
873
  }
974
874
 
975
875
  /**
976
- * Returns true when requested asset is loaded
977
- *
978
- * @param asset
979
- * @returns
876
+ * @param scenarioType
877
+ * @param toggle
980
878
  */
981
- static areCompositeLootableEntityDefAssetsLoaded(asset: string | number): any {
982
- return inv<number>('0x5E5D96BE25E9DF68', _h(asset));
879
+ static setScenarioTypeEnabled(scenarioType: string | null, toggle: boolean): void {
880
+ inv<void>('0xEB47EC4E34FB7EE1', scenarioType, toggle);
983
881
  }
984
882
 
985
883
  /**
@@ -1019,122 +917,7 @@ export class Task {
1019
917
  * @param toggle
1020
918
  */
1021
919
  static setScenarioGroupEnabled(scenarioGroup: string | null, toggle: boolean): void {
1022
- inv<void>('0x02C8E5B49848664E', scenarioGroup, toggle);
1023
- }
1024
-
1025
- /**
1026
- * @param p0
1027
- * @param p1
1028
- * @param p2
1029
- * @param p3
1030
- * @param p4
1031
- * @param p5
1032
- * @param p6
1033
- * @param p7
1034
- * @param p8
1035
- * @param p9
1036
- * @param p10
1037
- * @param p11
1038
- */
1039
- static fleeCoordVia(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any): void {
1040
- inv<void>('0x390E0B697D25EAF5', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11);
1041
- }
1042
-
1043
- /**
1044
- * @returns
1045
- */
1046
- static N_0x351F74ED6177EBE7(): any {
1047
- return inv<number>('0x351F74ED6177EBE7');
1048
- }
1049
-
1050
- /**
1051
- * @param patrolRoute
1052
- */
1053
- static deletePatrolRoute(patrolRoute: string | null): void {
1054
- inv<void>('0x7767DD9D65E91319', patrolRoute);
1055
- }
1056
-
1057
- /**
1058
- * @param scenarioType
1059
- * @returns
1060
- */
1061
- static isScenarioTypeEnabled(scenarioType: string | null): boolean {
1062
- return inv<boolean>('0x3A815DB3EA088722', scenarioType, rai());
1063
- }
1064
-
1065
- /**
1066
- * @param p0
1067
- * @param p1
1068
- * @param p2
1069
- * @param p3
1070
- * @returns
1071
- */
1072
- static N_0x244430C13BA5258E(p0: any, p1: any, p2: any, p3: any): any {
1073
- return inv<number>('0x244430C13BA5258E', p0, p1, p2, p3);
1074
- }
1075
-
1076
- /**
1077
- * @param p0
1078
- */
1079
- static N_0x2B8AF29A78024BD3(p0: any): void {
1080
- inv<void>('0x2B8AF29A78024BD3', p0);
1081
- }
1082
-
1083
- /**
1084
- * @param p0
1085
- * @param p1
1086
- * @returns
1087
- */
1088
- static N_0xDF56A2B50C04DEA4(p0: any, p1: any): any {
1089
- return inv<number>('0xDF56A2B50C04DEA4', p0, p1);
1090
- }
1091
-
1092
- /**
1093
- * @returns taskSequenceId
1094
- */
1095
- static openSequenceTask(): number {
1096
- const result = inv<number>('0xE8854A4326B9E12B', pvi());
1097
- return result;
1098
- }
1099
-
1100
- /**
1101
- * Params: p1 is always true in R* Scripts
1102
- *
1103
- * @param scenario
1104
- * @param p1
1105
- * @returns
1106
- */
1107
- static getScenarioPointCoords(scenario: number, p1: boolean): Vector3 {
1108
- return Vector3.fromArray(inv<number[]>('0xA8452DD321607029', scenario, p1, rav()));
1109
- }
1110
-
1111
- /**
1112
- * @param p0
1113
- * @param p1
1114
- * @param p2
1115
- * @param p3
1116
- * @param p4
1117
- * @param p5
1118
- * @returns
1119
- */
1120
- static N_0xD508FA229F1C4900(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any {
1121
- return inv<number>('0xD508FA229F1C4900', p0, p1, p2, p3, p4, p5);
1122
- }
1123
-
1124
- /**
1125
- * @param p0
1126
- * @returns
1127
- */
1128
- static N_0x7CB99FADDE73CD1B(p0: any): any {
1129
- return inv<number>('0x7CB99FADDE73CD1B', p0);
1130
- }
1131
-
1132
- /**
1133
- * @param scenarioGroup
1134
- * @returns
1135
- */
1136
- static isScenarioGroupEnabled(scenarioGroup: string | null): boolean {
1137
- return inv<boolean>('0x367A09DED4E05B99', scenarioGroup, rai());
920
+ inv<void>('0x02C8E5B49848664E', scenarioGroup, toggle);
1138
921
  }
1139
922
 
1140
923
  /**
@@ -1143,26 +926,16 @@ export class Task {
1143
926
  * @param p2
1144
927
  * @param p3
1145
928
  * @param p4
929
+ * @param p5
930
+ * @param p6
931
+ * @param p7
932
+ * @param p8
933
+ * @param p9
934
+ * @param p10
935
+ * @param p11
1146
936
  */
1147
- static N_0x722D6A49200174FE(p0: any, p1: any, p2: any, p3: any, p4: any): void {
1148
- inv<void>('0x722D6A49200174FE', p0, p1, p2, p3, p4);
1149
- }
1150
-
1151
- /**
1152
- * @param p0
1153
- * @param p1
1154
- */
1155
- static N_0xBC3F847AE2C3DC65(p0: any, p1: any): void {
1156
- inv<void>('0xBC3F847AE2C3DC65', p0, p1);
1157
- }
1158
-
1159
- /**
1160
- * @param scenario
1161
- * @param propName
1162
- * @returns
1163
- */
1164
- static disassociatePropFromScenario(scenario: number, propName: string | null): any {
1165
- return inv<number>('0x6EF4E31B4D5D2DA0', scenario, propName);
937
+ static fleeCoordVia(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any): void {
938
+ inv<void>('0x390E0B697D25EAF5', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11);
1166
939
  }
1167
940
 
1168
941
  /**
@@ -2078,7 +1851,7 @@ export class Task {
2078
1851
  * @param item
2079
1852
  * @returns
2080
1853
  */
2081
- static findModelForItem(item: string | number): string | number {
1854
+ static findModelForItem(item: string | number): number {
2082
1855
  return (inv<number>('0xE47DD64B9F02677D', _h(item), rai())) & 0xFFFFFFFF;
2083
1856
  }
2084
1857
 
@@ -2253,7 +2026,7 @@ export class Task {
2253
2026
  * @param scenario
2254
2027
  * @returns
2255
2028
  */
2256
- static getScenarioPointType(scenario: number): string | number {
2029
+ static getScenarioPointType(scenario: number): number {
2257
2030
  return (inv<number>('0xA92450B5AE687AAF', scenario, rai())) & 0xFFFFFFFF;
2258
2031
  }
2259
2032
 
@@ -2287,4 +2060,231 @@ export class Task {
2287
2060
  return inv<number>('0x9FF5F9B24E870748', p0);
2288
2061
  }
2289
2062
 
2063
+ /**
2064
+ * @param p0
2065
+ */
2066
+ static N_0xB2D15D3551FE4FAE(p0: any): void {
2067
+ inv<void>('0xB2D15D3551FE4FAE', p0);
2068
+ }
2069
+
2070
+ /**
2071
+ * @param p0
2072
+ * @param p1
2073
+ */
2074
+ static N_0x8F8C84363810691A(p0: any, p1: any): void {
2075
+ inv<void>('0x8F8C84363810691A', p0, p1);
2076
+ }
2077
+
2078
+ /**
2079
+ * @param coverpoint
2080
+ */
2081
+ static removeCoverPoint(coverpoint: number): void {
2082
+ inv<void>('0xAE287C923D891715', coverpoint);
2083
+ }
2084
+
2085
+ /**
2086
+ * @param p0
2087
+ * @param p1
2088
+ * @param p2
2089
+ * @param p3
2090
+ * @param p4
2091
+ * @param p5
2092
+ * @param p6
2093
+ */
2094
+ static waypointPlaybackStartShootingAtCoord(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
2095
+ inv<void>('0x057A25CFCC9DB671', p0, p1, p2, p3, p4, p5, p6);
2096
+ }
2097
+
2098
+ /**
2099
+ * @param p0
2100
+ */
2101
+ static N_0xFC7F71CF49F70B6B(p0: any): void {
2102
+ inv<void>('0xFC7F71CF49F70B6B', p0);
2103
+ }
2104
+
2105
+ /**
2106
+ * @param p0
2107
+ * @param p1
2108
+ */
2109
+ static N_0x954451EA2D2120FB(p0: any, p1: any): void {
2110
+ inv<void>('0x954451EA2D2120FB', p0, p1);
2111
+ }
2112
+
2113
+ /**
2114
+ * @param scenario
2115
+ * @param pos
2116
+ * @param p4
2117
+ */
2118
+ static setScenarioPointCoords(scenario: number, pos: Vector3, p4: boolean): void {
2119
+ inv<void>('0x2056AB38DF06825C', scenario, f(pos.x), f(pos.y), f(pos.z), p4);
2120
+ }
2121
+
2122
+ /**
2123
+ * @param p0
2124
+ * @param p1
2125
+ * @param p2
2126
+ * @param p3
2127
+ */
2128
+ static N_0x2E1D6D87346BB7D2(p0: any, p1: any, p2: any, p3: any): void {
2129
+ inv<void>('0x2E1D6D87346BB7D2', p0, p1, p2, p3);
2130
+ }
2131
+
2132
+ /**
2133
+ * @param p0
2134
+ */
2135
+ static N_0x9C8F42A5D1859DC1(p0: any): void {
2136
+ inv<void>('0x9C8F42A5D1859DC1', p0);
2137
+ }
2138
+
2139
+ /**
2140
+ * @param p0
2141
+ * @param p1
2142
+ * @param p2
2143
+ * @returns
2144
+ */
2145
+ static N_0x10ADFDF07B7DFFBA(p0: any, p1: any, p2: any): any {
2146
+ return inv<number>('0x10ADFDF07B7DFFBA', p0, p1, p2);
2147
+ }
2148
+
2149
+ /**
2150
+ * @param p0
2151
+ * @param p1
2152
+ */
2153
+ static N_0x9B6A58FDB0024F12(p0: any, p1: any): void {
2154
+ inv<void>('0x9B6A58FDB0024F12', p0, p1);
2155
+ }
2156
+
2157
+ /**
2158
+ * @param p0
2159
+ */
2160
+ static N_0x9667CCE29BFA0780(p0: any): void {
2161
+ inv<void>('0x9667CCE29BFA0780', p0);
2162
+ }
2163
+
2164
+ /**
2165
+ * @param p0
2166
+ * @returns
2167
+ */
2168
+ static N_0xE9A6400D1A0E7A55(p0: any): any {
2169
+ return inv<number>('0xE9A6400D1A0E7A55', p0);
2170
+ }
2171
+
2172
+ /**
2173
+ * Flowers, Stalks or whatever the composite has
2174
+ *
2175
+ * @param compositeId
2176
+ * @returns outEntities
2177
+ */
2178
+ static getHerbCompositeNumEntities(compositeId: number): [number, number] {
2179
+ const result = inv<[number, number]>('0x96C6ED22FB742C3E', compositeId, pvi(), rai());
2180
+ return [result[0], result[1]];
2181
+ }
2182
+
2183
+ /**
2184
+ * @returns
2185
+ */
2186
+ static N_0x74F0209674864CBD(): any {
2187
+ return inv<number>('0x74F0209674864CBD');
2188
+ }
2189
+
2190
+ /**
2191
+ * @param p0
2192
+ * @returns
2193
+ */
2194
+ static N_0x865732725536EE39(p0: any): Vector3 {
2195
+ return Vector3.fromArray(inv<number[]>('0x865732725536EE39', p0, rav()));
2196
+ }
2197
+
2198
+ /**
2199
+ * @param p0
2200
+ * @returns
2201
+ */
2202
+ static N_0xE55478C5EDF70AC2(p0: any): any {
2203
+ return inv<number>('0xE55478C5EDF70AC2', p0);
2204
+ }
2205
+
2206
+ /**
2207
+ * @param p0
2208
+ * @param p1
2209
+ */
2210
+ static N_0x098CAA6DBE7D8D82(p0: any, p1: any): void {
2211
+ inv<void>('0x098CAA6DBE7D8D82', p0, p1);
2212
+ }
2213
+
2214
+ /**
2215
+ * @param p0
2216
+ * @param p1
2217
+ */
2218
+ static N_0xA263ADBBC8056214(p0: any, p1: any): void {
2219
+ inv<void>('0xA263ADBBC8056214', p0, p1);
2220
+ }
2221
+
2222
+ /**
2223
+ * Params: p1 is always true in R* Scripts
2224
+ *
2225
+ * @param scenario
2226
+ * @param p1
2227
+ * @returns
2228
+ */
2229
+ static getScenarioPointCoords(scenario: number, p1: boolean): Vector3 {
2230
+ return Vector3.fromArray(inv<number[]>('0xA8452DD321607029', scenario, p1, rav()));
2231
+ }
2232
+
2233
+ /**
2234
+ * @param p0
2235
+ * @param p1
2236
+ * @param p2
2237
+ * @param p3
2238
+ * @param p4
2239
+ * @param p5
2240
+ * @returns
2241
+ */
2242
+ static N_0xD508FA229F1C4900(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): any {
2243
+ return inv<number>('0xD508FA229F1C4900', p0, p1, p2, p3, p4, p5);
2244
+ }
2245
+
2246
+ /**
2247
+ * @param p0
2248
+ * @returns
2249
+ */
2250
+ static N_0x7CB99FADDE73CD1B(p0: any): any {
2251
+ return inv<number>('0x7CB99FADDE73CD1B', p0);
2252
+ }
2253
+
2254
+ /**
2255
+ * @param scenarioGroup
2256
+ * @returns
2257
+ */
2258
+ static isScenarioGroupEnabled(scenarioGroup: string | null): boolean {
2259
+ return inv<boolean>('0x367A09DED4E05B99', scenarioGroup, rai());
2260
+ }
2261
+
2262
+ /**
2263
+ * @param p0
2264
+ * @param p1
2265
+ * @param p2
2266
+ * @param p3
2267
+ * @param p4
2268
+ */
2269
+ static N_0x722D6A49200174FE(p0: any, p1: any, p2: any, p3: any, p4: any): void {
2270
+ inv<void>('0x722D6A49200174FE', p0, p1, p2, p3, p4);
2271
+ }
2272
+
2273
+ /**
2274
+ * @param p0
2275
+ * @param p1
2276
+ */
2277
+ static N_0xBC3F847AE2C3DC65(p0: any, p1: any): void {
2278
+ inv<void>('0xBC3F847AE2C3DC65', p0, p1);
2279
+ }
2280
+
2281
+ /**
2282
+ * @param scenario
2283
+ * @param propName
2284
+ * @returns
2285
+ */
2286
+ static disassociatePropFromScenario(scenario: number, propName: string | null): any {
2287
+ return inv<number>('0x6EF4E31B4D5D2DA0', scenario, propName);
2288
+ }
2289
+
2290
2290
  }